Performance Settings

Adds some performance options to the settings menu. Adds options "Performance Mode" and "Quick Dust Removal".

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Performance Settings
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Adds some performance options to the settings menu. Adds options "Performance Mode" and "Quick Dust Removal".
// @author       Zoltar
// @match        http://manyland.com/*
// @icon         https://cdn.discordapp.com/icons/852442189283983380/a_70793eeb1f509f9c4aa1021e5691fab4.webp
// @grant        GM.setValue
// @grant        GM.getValue
// ==/UserScript==

(function () {
    'use strict';

    // took this part from Eternity's mod
    function loadObf() {
        if (typeof Deobfuscator === 'undefined')
            return $.getScript("https://cdn.jsdelivr.net/gh/parseml/many-deobf@latest/deobf.js")
    }


    async function main() {
        ig.game.settings.add = Deobfuscator.function(ig.game.settings, 'Math.min(ig.system.scale,5)', true);
        ig.game.settings.header = Deobfuscator.function(ig.game.settings, 'text-transform: uppercase;', true);

        let performanceSetting = await GM.getValue("performance");
        let dustSetting = await GM.getValue("dust");

        ig.game.settings.performanceMode = function () {
            if (!this.pmodeon) {
                this.pInterval = setInterval(() => {
                    for (let entity of ig.game.entities) {
                        if (Object.keys(entity.anims).includes('cell1') || entity.type == 0 && !Object.keys(entity.anims).includes('normal')) {
                            entity.kill();
                        } else if (typeof entity.anims.main !== 'undefined' && !Object.keys(entity.anims).includes('run')) {
                            if (entity.anims.main.timer.base > 0)
                                entity.kill()
                        }
                    }
                }, 250)
                this.pmodeon = !this.pmodeon;
                GM.setValue("performance", this.pmodeon);
            } else {
                this.pmodeon = !this.pmodeon;
                GM.setValue("performance", this.pmodeon);
                clearInterval(this.pInterval);
            }
        }

        ig.game.settings.duster = function () {

            if (!this.dustr) {
                this.dustInterval = setInterval(() => {
                    for (let entity of ig.game.entities) {
                        if (typeof entity.animSheet != 'undefined' && entity.animSheet != null) {
                            if (typeof entity.animSheet.image != 'undefined') {
                                if (entity.animSheet.image.path == "extracted/bigdust" || entity.animSheet.image.path == "extracted/dust") {
                                    entity.kill();
                                }
                            }
                        }

                    }
                }, 250)
                this.dustr = !this.dustr;
                GM.setValue("dust", this.dustr);
            } else {
                this.dustr = !this.dustr;
                GM.setValue("dust", this.dustr);
                clearInterval(this.dustInterval);
            }
        }

        if (typeof performanceSetting != 'undefined') {
            ig.game.settings.pmodeon = performanceSetting;

        } else {
            ig.game.settings.pmodeon = false;
        }

        if (typeof dustSetting != 'undefined') {
            ig.game.settings.dustr = dustSetting;

        } else {
            ig.game.settings.dustr = false;
        }

        if (ig.game.settings.pmodeon) {
            ig.game.settings.pmodeon = !ig.game.settings.pmodeon;
            ig.game.settings.performanceMode();

        }

        if (ig.game.settings.dustr) {
            ig.game.settings.dustr = !ig.game.settings.dustr;
            ig.game.settings.duster();
        }

        ig.game.settings.dustInterval = 1;
        ig.game.settings.pInterval = 1;



        eval('ig.game.settings.openDialog = function(){ ' + ig.game.settings.openDialog.toString().split('function(){')[1].split('a+="</div>";').join(`a += this.${ig.game.settings.header}("Performance"); a += this.${ig.game.settings.add}("pmodeon", "Performance Mode", null, "ig.game.settings.performanceMode()", this.pmodeon); a += this.${ig.game.settings.add}("dustr", "Quick Dust Removal", null, "ig.game.settings.duster()", this.dustr); a+="</div>";`));
    }

    // Parses smooth loader
    !async function loader() {
        let loading = setInterval(async function () {
            if (typeof ig === "undefined") return
            else if (typeof ig.game === "undefined") return
            else if (typeof ig.game.screen === "undefined") return
            else if (ig.game.screen.x == 0) return
            else if (typeof Settings !== "function") return

            clearInterval(loading);
            await loadObf();
            main();
        }, 250)
    }()
})();