🍳 Zoom

🍳 and 🔍. Space + drag to pan, Z to zoom, and shift + Z to reset

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        🍳 Zoom
// @namespace   https://greasyfork.org/users/281093
// @match       https://sketchful.io/
// @grant       none
// @version     1.2
// @author      Bell
// @description 🍳 and 🔍. Space + drag to pan, Z to zoom, and shift + Z to reset
// @run-at      body-end
// ==/UserScript==

// Options
const options = {
	onlyFreedraw: true,
	resetOnZoomOut: true
}

//////
const canvas = document.querySelector('#canvas');
const zoomContainer = document.createElement('div');
const sheet =
  window.document.styleSheets[window.document.styleSheets.length - 1];
const resetObserver = new MutationObserver(resetCanvas);
const panContainer = document.createElement('div');

let panning = false;
const startPos = {};
let canvasOffset = {};
let zoomed = false;

(function init() {
	panContainer.style.position = 'relative';
	panContainer.style.transition = 'transform 0.1s ease';
	zoomContainer.style.overflow = 'hidden';
	zoomContainer.id = 'zoomContainer';
	sheet.insertRule('.dark #zoomContainer { background: #2C2F33}');
	sheet.insertRule('#zoomContainer { background: #c8c8c8}');

	wrap(canvas, zoomContainer);
	wrap(canvas, panContainer);
	resetCanvas();

	resetObserver.observe(document.querySelector('#gameSticky'), {
		childList: true,
	});
	
	document.addEventListener('keydown', keyDown, false);
	document.addEventListener('keyup', stopPanning, false);
	zoomContainer.addEventListener('pointerdown', getStartPos, true);
	zoomContainer.addEventListener('pointermove', moveCanvas, true);
	document.addEventListener('pointerup', stopMoving, false);
})();

function wrap(toWrap, wrapper) {
	toWrap.parentNode.appendChild(wrapper);
	wrapper.appendChild(toWrap);
}

function regenerateCursor() {
	const selectedTool = document.querySelector('.gameToolsSelected');
	selectedTool.id === 'gameToolsDraw'
		? selectedTool.nextSibling.click()
		: selectedTool.previousSibling.click();
	selectedTool.click();
}

function stopPanning(e) {
	if (e.code !== 'Space' || !panning) return;
	e.preventDefault();
	regenerateCursor();
	zoomContainer.style.cursor = 'default';
	panning = false;
}

function keyDown(e) {
	if (!isDrawing() || !isFreeDraw() && options.onlyFreedraw) return;
	switch (e.code) {
	case 'Space':
		if (e.shiftKey) return;
		startPanning();
		e.preventDefault();
		break;
	case 'KeyZ':
		if (e.ctrlKey) {
			return;
		}
		else if (e.shiftKey && !options.resetOnZoomOut) {
		  	resetCanvas();
		  	e.stopImmediatePropagation();
		  	return;
		}
		toggleZoom();
		e.stopImmediatePropagation();
	}
}

function toggleZoom() {
	panContainer.style.transform = zoomed ? '' : 'scale(2)';
	if (zoomed && options.resetOnZoomOut) resetCanvas();
  	else zoomed = !zoomed;
}

function startPanning() {
	if (panning || !zoomed && options.resetOnZoomOut) return;
	canvas.style.cursor = 'grab';
	zoomContainer.style.cursor = 'grab';
	panning = true;
}

function moveCanvas(e) {
	if (!panning || !e.buttons) return;
	const offset = {};
	offset.x = e.clientX - startPos.x;
	offset.y = e.clientY - startPos.y;
	panContainer.style.left = `${canvasOffset.x + offset.x}px`;
	panContainer.style.top = `${canvasOffset.y + offset.y}px`;
	e.preventDefault();
	e.stopImmediatePropagation();
}

function getStartPos(e) {
	if (!panning) return;
	startPos.x = e.clientX;
	startPos.y = e.clientY;
	canvas.style.cursor = 'grabbing';
	zoomContainer.style.cursor = 'grabbing';
	e.preventDefault();
	e.stopImmediatePropagation();
}

function stopMoving(e) {
	canvasOffset.x = parseInt(panContainer.style.left.match(/-?\d+/)[0]);
	canvasOffset.y = parseInt(panContainer.style.top.match(/-?\d+/)[0]);
	if (panning) {
		canvas.style.cursor = 'grab';
		zoomContainer.style.cursor = 'grab';
		e.stopImmediatePropagation();
	}
}

function resetCanvas() {
	panContainer.style.left = '0px';
	panContainer.style.top = '0px';
	panContainer.style.transform = '';
	zoomed = false;
	canvasOffset = { x: 0, y: 0 };
}

function isDrawing() {
	return (
		document.querySelector('#gameTools').style.display !== 'none' &&
    document.querySelector('body > div.game').style.display !== 'none' &&
    document.activeElement !== document.querySelector('#gameChatInput')
	);
}

function isFreeDraw() {
	return (
		canvas.style.display !== 'none' &&
    document.querySelector('#gameClock').style.display === 'none' &&
    document.querySelector('#gameSettings').style.display === 'none'
	);
}