combat notification sound

lol5

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         combat notification sound
// @namespace    FileFace
// @version      0.2.1
// @description  lol5
// @author       shtos
// @match        dh3.diamondhunt.co
// @grant        none
// ==/UserScript==
/*jshint multistr: true */
/*jslint es5: true */


(function() {
    'use strict';
    //const notifArea = document.getElementById('notification-area')
    const combatNotif = document.getElementById('notification-heroReadyNotification')
    const audio = new Audio('./sounds/success.wav')
    audio.volume = 0.1
    var audioPlayed = false
    var justLoggedIn
    function linkuStarto(){
        if (window.var_username){
            justLoggedIn = window.var_heroCooldown == 0 ? true : false
            audioPlayed = justLoggedIn === true ? true : false
            notifObserver()
        }else{
            setTimeout(linkuStarto, 1000)
        }
    }
    linkuStarto()
    function notifObserver(){
        const observer = new MutationObserver(mutation => {
            if (window.var_teleportCooldown < 890){
                if (combatNotif.style.display === '' && audioPlayed === false && justLoggedIn === false){
                    audio.play()
                }
                audioPlayed = !audioPlayed
                justLoggedIn = false
            }
        })
        const config = { attributes: true, childList: true, characterData: true }
        observer.observe(combatNotif, config)
    }
})();