Planets.nu - Undo Commands Plugin

Planets.NU add-on to add undo / redo functionality to your turn.

Verze ze dne 13. 07. 2020. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name          Planets.nu - Undo Commands Plugin
// @namespace     vgap.plugins.undoCommands
// @version       0.0.1
// @date          2020-07-13
// @author        Space Pirate Harlock
// @description   Planets.NU add-on to add undo / redo functionality to your turn.
// @homepage      https://planets.nu/
// @license       GPL
// @include       https://planets.nu/*
// @include       https://play.planets.nu/*
// @include       http://play.planets.nu/*
// @include       https://test.planets.nu/*
// @include       https://mobile.planets.nu/*
// ==/UserScript==

const UndoCommands = function (vgap)
{
    /** PROPERTIES */

    this.version = '0.0.1';

    this.appName = 'Undo Commands';
    this.buffer = {};
    this.undoing = false;
    this.redoing = false;

    console.log('Undo Commands v' + this.version);

    this.loadmap = function ()
    {
        const css = [
            '<style id="undoCommandsCss">',
            '#undoredo {height:14px !important;font-size:14px;padding:13px 0;color:rgb(153,204,204)}',
            '.fa-undo-alt,.fa-redo-alt{padding:0 8px}',
            '.fa-undo-alt.disabled, .fa-redo-alt.disabled {color:rgb(102,102,102)}',
            '.fa-undo-alt:before {content:"\\f2ea"}',
            '.fa-redo-alt:before {content:"\\f2f9"}',
            '</style>'
        ].join('');

        if ($('#undoCommandsCss').length)
            $('#undoCommandsCss').remove();

        $('head').append(css);
    };

    this.redo = function (ship)
    {
        if (this.undoing)
        {
            this.buffer[ship.id].pointer++;
            this.undoing = false;
        }

        this.redoing = true;

        if (this.buffer[ship.id].pointer < this.buffer[ship.id].waypoints.length)
        {
            $.extend(ship, this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer++]);
            vgap.loadWaypoints();
            vgap.shipScreen.screen.refresh();
            vgap.map.draw();
        }
    };

    this.undo = function (ship)
    {
        if (this.buffer[ship.id].pointer == this.buffer[ship.id].waypoints.length &&
            (ship.targetx != this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer - 1].targetx ||
                ship.targety != this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer - 1].targety ||
                ship.waypoints.join('') != this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer - 1].waypoints.join('')
            )
        )
            this.buffer[ship.id].waypoints.push({
                target: ship.target,
                targetx: ship.targetx,
                targety: ship.targety,
                waypoints: ship.waypoints
            });

        if (this.redoing)
        {
            this.buffer[ship.id].pointer--;
            this.redoing = false;
        }

        this.undoing = true;

        if (this.buffer[ship.id].pointer > 0)
        {
            $.extend(ship, this.buffer[ship.id].waypoints[--this.buffer[ship.id].pointer]);
            vgap.loadWaypoints();
            vgap.shipScreen.screen.refresh();
            vgap.map.draw();
        }
    };

    this.toggle = function (ship)
    {
        if (this.buffer[ship.id])
        {
            if (this.buffer[ship.id].pointer < 1)
                $('#commandUndo').addClass('disabled');
            else
                $('#commandUndo').removeClass('disabled');

            if (this.buffer[ship.id].pointer < this.buffer[ship.id].waypoints.length)
                $('#commandRedo').removeClass('disabled');
            else
                $('#commandRedo').addClass('disabled');
        }
    }
};

/** make instance */
const undoCommands = new UndoCommands(vgap);

/** register the app */
vgap.registerPlugin(undoCommands, "undoCommands");

/** override ship screen */

UndoCommands.prototype.loadShip = vgapShipScreen.prototype.load;

vgapShipScreen.prototype.load = function (ship)
{
    const app = vgap.plugins.undoCommands;

    app.loadShip.apply(this, arguments);

    app.redoing = app.undoing = false;

    if (vgap.game.turn == vgap.nowTurn)
    {
        $('#rNavTop').append([
            '<div id="undoredo">',
            '<i id="commandUndo" class="fas fa-undo-alt disabled"/>',
            '<i id="commandRedo" class="fas fa-redo-alt disabled"/>',
            '</div>'
        ].join(''));

        app.toggle(ship);

        $('#commandUndo').click((e) => ((app, ship) =>
        {
            app.undo(ship);
            app.toggle(ship);
            e.stopPropagation();
        })(app, ship));

        $('#commandRedo').click((e) => ((app, ship) =>
        {
            app.redo(ship);
            app.toggle(ship);
            e.stopPropagation();
        })(app, ship));
    }
};

/** override ship clicks */

UndoCommands.prototype.shipSelectorClick = vgapMap.prototype.shipSelectorClick;

vgapMap.prototype.shipSelectorClick = function (shift)
{
    const app = vgap.plugins.undoCommands;

    app.redoing = app.undoing = false;

    if (vgap.game.turn == vgap.nowTurn)
    {
        const ship = this.activeShip;

        if (!app.buffer[ship.id])
            app.buffer[ship.id] = {
                pointer: 0,
                waypoints: []
            };
        else if (app.buffer[ship.id].pointer <= app.buffer[ship.id].waypoints.length)
            app.buffer[ship.id].waypoints.splice(app.buffer[ship.id].pointer);

        if (!app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1] || (
            ship.targetx != app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1].targetx ||
            ship.targety != app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1].targety ||
            ship.waypoints.join('') != app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1].waypoints.join('')
        ))
        {
            let length = app.buffer[ship.id].waypoints.push({
                target: ship.target,
                targetx: ship.targetx,
                targety: ship.targety,
                waypoints: ship.waypoints
            });

            app.buffer[ship.id].pointer = length;
        }

        app.toggle(ship);
    }

    app.shipSelectorClick.apply(this, arguments);
}