Oib: aimbot

Just a script :)

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Oib: aimbot
// @name:ru      Oib: aimbot
// @namespace    http://tampermonkey.net/
// @version      0.3.1
// @description  Just a script :)
// @description:ru  Just a script :)
// @author       0days
// @match        http://*oib.io/*
// @grant        none
// ==/UserScript==
( function ()
 {
    var ScrptKeys =
    {
        aim: 69,
        aimmode: 113,
        runaway: 88,
        runawayradiusplus: 187,
        runawayradiusminus: 189
    };
    var MousePos =
    {
        x: 0,
        y: 0
    };
    var LastCommandSent = new Date()
    .getTime();
    var Internet_Stress = 15;
    var AimMode = 0;
    var RunAway = 0;
    var Radius = 425;
    var GlobalContinue = false;
    var AimTarget = new Object();
    var lapas = [];
    function CaptureKeyPress ( a )
    {
        if ( a.keyCode == ScrptKeys.aim )
        {
            if ( a.type == "keydown" && GlobalContinue == false )
            {
                GlobalContinue = true;
                AimTarget = undefined;
                Aim();
            }
            if ( a.type == "keyup" && GlobalContinue == true )
            {
                GlobalContinue = false;
            }
        }
        if ( a.keyCode == ScrptKeys.aimmode && a.type == "keydown" )
        {
            AimMode += 1;
            if ( AimMode >= 2 )
            {
                AimMode = 0;
            }
            if ( AimMode == 0 )
            {
                player.army.v = "Aimbot mode: Attack queens";
            }
            if ( AimMode == 1 )
            {
                player.army.v = "Aimbot mode: Attack oibs";
            }
        }
        if ( a.keyCode == ScrptKeys.runaway && a.type == "keydown" )
        {
            RunAway += 1;
            if ( RunAway >= 2 )
            {
                RunAway = 0;
            }
        }
        if ( a.keyCode == ScrptKeys.runawayradiusplus && a.type == "keydown" )
        {
            Radius++;
            player.army.v = "avoid raidus " + Radius + "";
        }
        if ( a.keyCode == ScrptKeys.runawayradiusminus && a.type == "keydown" )
        {
            Radius--;
            player.army.v = "avoid raidus " + Radius + "";
        }
    }
    window.addEventListener( "keydown" , CaptureKeyPress );
    window.addEventListener( "keyup" , CaptureKeyPress );
    function Aim ()
    {
        lapa10233mauve.lapa10182mauve.send( new Uint8Array( [ 0 ] ) );
        var j = 0;
        var k = 0;
        var MinDistance = Infinity;
        var Enemy_Queens = new Array();
        var Enemy_oibs = new Array();
        var My_Oibs = new Array();
        var My_Queen = new Object();
        var GameOibs = lapa10315mauve.lapa10277mauve;
        var players = lapa10279mauve;
        var CmdSnt = new Date()
        .getTime();

        for ( k = 0; k < GameOibs.length; k++ )
        {
            if ( GameOibs[ k ] != undefined )
            {
                if ( GameOibs[ k ].id == player.id )
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        My_Queen = GameOibs[ k ];
                    }

                    else
                    {
                        My_Oibs.push ( GameOibs[ k ] );
                    }
                }

                else
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        Enemy_Queens.push ( GameOibs[ k ] );
                    }

                    else
                    {
                        Enemy_oibs.push ( GameOibs[ k ] );
                    }
                }
            }
        }

        if ( AimMode == 0 )
        {
            var Mpos = Enemy_Queens[ j ];
        }
        if ( AimMode == 1 )
        {
            Mpos = Enemy_oibs[ j ]
        }

        if ( AimTarget == undefined )
        {
            if ( AimMode == 0 )
            {
                for ( j = 0; j < Enemy_Queens.length; j++ )
                {
                    if ( MinDistance > GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
                    {
                        MinDistance = GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
                        AimTarget = Enemy_Queens[ j ];
                    }
                }
            }

            if ( AimMode == 1 )
            {
                for ( j = 0; j < Enemy_oibs.length; j++ )
                {
                    if ( MinDistance > GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
                    {
                        MinDistance = GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
                        AimTarget = Enemy_oibs[ j ];
                    }
                }
            }
        }

        sortByKey ( My_Oibs, "life" );
        sortByKey ( My_Oibs, "level" );
        var diffX = 0;
        var diffY = 0;
        var angle = 0;
        var nPos =
        {
            x: 0,
            y: 0
        };
        var radius = 400;
        var levelSplit = 2;

        if ( Internet_Stress < CmdSnt - LastCommandSent )
        {
            LastCommandSent = new Date()
            .getTime();

            for ( k = 0; k < My_Oibs.length; k++ )
            {
                if ( My_Oibs[ k ].level > 1 )
                {
                    levelSplit = My_Oibs[ k ].level;
                    k = My_Oibs.length;
                }
            }

            for ( k = 0; k < My_Oibs.length; k++ )
            {
                if ( My_Oibs[ k ].level == levelSplit )
                {
                    player.select.units.push ( My_Oibs[ k ] );
                    lapa10233mauve.split();
                }

                if ( My_Oibs[ k ].level <= 2 )
                {
                    radius = 410;
                    diffX = My_Oibs[ k ].x - AimTarget.x;
                    diffY = My_Oibs[ k ].y - AimTarget.y;
                    angle = Math.atan2 ( diffY, diffX );
                    nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
                    nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
                    player.select.lapa10165mauve();
                    FCallMoveOib ( nPos );
                }

                else
                {
                    radius = 410;
                    diffX = My_Oibs[ k ].x - AimTarget.x;
                    diffY = My_Oibs[ k ].y - AimTarget.y;
                    angle = Math.atan2 ( diffY, diffX );
                    nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
                    nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
                    player.select.lapa10165mauve();
                    FCallMoveOib ( nPos );
                }
            }
        }

        player.select.clean();

        if ( GlobalContinue == true )
        {
            setTimeout ( () =>
            {
                Aim();
            }, 1 );
        }
    }
    function Run_away ()
    {
        var j = 0;
        var k = 0;
        var MinDistance = 100;
        var Enemy_Queens = new Array();
        var Enemy_oibs = new Array();
        var My_Oibs = new Array();
        var My_Queen = new Object();
        var GameOibs = lapa10315mauve.lapa10277mauve;
        var Oibs = new Array();

        for ( k = 0; k < GameOibs.length; k++ )
        {
            if ( GameOibs[ k ] != undefined )
            {
                if ( GameOibs[ k ].id == player.id )
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        My_Queen = GameOibs[ k ];
                    }
                }
                if ( GameOibs[ k ].id != player.id )
                {
                    if ( lapa10279mauve[ player.id ].nickname != lapa10279mauve[ GameOibs[ k ].id ].nickname )
                    {
                        if ( lapas[ 9 ].mode == 1 )
                        {
                            if ( lapa10279mauve[ player.id ].color == lapa10279mauve[ GameOibs[ k ].id ].color ) {}

                            else
                            {
                                Oibs.push( GameOibs[ k ] );
                            }
                        }

                        else
                        {
                            Oibs.push( GameOibs[ k ] );
                        }
                    }
                }
            }
        }

        var Mpos = My_Queen;
        var dist = 0;

        for ( j = 0; j < Oibs.length; j++ )
        {
            if ( j == 0 )
            {
                AimTarget = Oibs[ j ];
            }

            else
            {
                if ( GetDistance( ( Oibs[ j ].x), ( Oibs[ j ].y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) < GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
                {
                    AimTarget = Oibs[ j ];
                }
            }
        }

        var diffX = 0;
        var diffY = 0;
        var angle = 0;
        var radius = 0;
        var nPos =
        {
            x: 0,
            y: 0
        };

        radius = Radius;

        MinDistance = Math.abs( radius );

        if ( MinDistance > GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
        {
            radius = ( radius * -1 ) - 5;

            if ( AimTarget != new Object() )
            {
                diffX = My_Queen.x - AimTarget.x;
                diffY = My_Queen.y - AimTarget.y;
                angle = Math.atan2( diffY, diffX );
                nPos.x = Math.round( AimTarget.x - radius * Math.cos( angle ) );
                nPos.y = Math.round( AimTarget.y - radius * Math.sin( angle ) );
                player.select.clean();
                player.select.units.push( My_Queen );
                FCallMoveOib( nPos );
                player.select.clean();
            }
        }
    }
    function On ()
    {
        if ( RunAway == 1 )
        {
            Run_away();
        }
    }
    setInterval( On );
    var ShowInfo = setInterval ( function ()
    {
        for ( let i = 0; i < lapa10315mauve.lapa10277mauve.length; i++ )
        {
            if ( lapa10315mauve.lapa10277mauve[ i ] != undefined )
            {
                lapa10315mauve.lapa10277mauve[ i ].info_delay = 9999999;
            }
        }
    } );
    function sortByKey ( array, key )
    {
        return array.sort ( function ( a, b )
        {
            var x = a[ key ];
            var y = b[ key ];
            return ( ( x < y ) ? -1 : ( ( x > y ) ? 1 : 0 ) );
        } );
    }
    function SendKey ( k )
    {
        var ev = new KeyboardEvent ( 'keydown',
        {
            'keyCode': k,
            'which': k
        } );
        window.dispatchEvent ( ev );
        ev = new KeyboardEvent ( 'keyup',
        {
            'keyCode': k,
            'which': k
        } );
        window.dispatchEvent ( ev );
    }
    function scan ()
    {
        var l = 0;
        var n = 0;
        for (l = 0; 40000 > l; l++){
            var decode = "lapa" + l + "mauve";
            try
            {
                if ( typeof window[ decode ] != "undefined" )
                {
                    lapas.push ( window[ decode ] );
                    lapas[ n ].name = decode;
                    n++;
                }
            }
            catch ( err )
            {
                console.log ( err.message );
            }
        }
    }
    scan();
    function GetDistance ( x, y, x2, y2 )
    {
        var d = Math.sqrt ( Math.pow ( x - x2, 2 ) + Math.pow ( y - y2, 2 ) );
        return d;
    }
    function FCallMoveOib ( r )
    {
        var a =
        {
            x:
            player.cam.rx,
            y:
            player.cam.ry
        };
        var b =
        {
            x:
            r.x + a.x,
            y:
            r.y + a.y
        };
        var PosBackUp =
        {
            x:
            b.x.toString(),
            y:
            b.y.toString()
        };
        lapa10233mauve.lapa10168mauve (
        {
            x: parseInt ( PosBackUp.x, 10 ),
            y: parseInt ( PosBackUp.y, 10 )
        } );
    }
} ) ();