Optimal Singularity Level

Display the optimal singularity level

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Optimal Singularity Level
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Display the optimal singularity level
// @author       hexy
// @match        https://patcailmemer.github.io/Ordinal-Markup/
// @grant        MIT
// ==/UserScript==

function numManifolds(singLevel) {
    return (getSingLevel() + game.manifolds - game.sing.m) - singLevel
}

function getManifoldEffectWSingLevel(singLevel) {
    return (Math.max(1,numManifolds(singLevel)+1)**0.5)*(game.iups[4-1]==1?3:1)*(game.iups[4]==1?1.26:1)
}

function calcBupTotalMultWOFactorWSingLevel(singLevel) {
    return 2*getBoostFromBoosters()*game.assCard[1].mult.toNumber()*(game.aups.includes(1)?getManifoldEffectWSingLevel(singLevel):1)*(1.2**game.dups[2])
}

function calcOptimalSingLevel() {
    let timeForAllFactorShifts=0
    let maxChallengeCompMult=1
    for (let i=1;i<9;i++) {
        timeForAllFactorShifts += calcFactorShiftTime(i)
        if (i != 8) maxChallengeCompMult *= (([9,8,7,4,4,3,2][i-1]+1+(game.upgrades.includes(11)?3:0))*(game.upgrades.includes(1)?2:1))**([0,0.5,0.75,1][game.challengeCompletion[i-1]])
        if (i == 8) maxChallengeCompMult *= getDynamicFactorCap()**getChalCurve([game.chal8Comp])
    }
    let tier3BoostTime = 1/game.boostAuto.toNumber()
    let optimalFBRate = 0
    let optimalSingLevel = 0
    let maxSingLevel = getSingLevel() + game.manifolds - game.sing.m
    for (let singLevel = 1; singLevel <= maxSingLevel; singLevel++) {
        let tier2AutoRate = 1e270*calcBupTotalMultWOFactorWSingLevel(singLevel)*maxChallengeCompMult*calcIncrementyMult(game.maxIncrementyRate.pow(0.9))*(game.aups.includes(4)?Math.log10(Math.log10(1e280)):1)
        let FBRate = (2*singLevel-1)/Math.max(tier3BoostTime,timeForAllFactorShifts+V(27)*3**(singLevel-1)/tier2AutoRate)
        if (FBRate >= optimalFBRate) {
            optimalFBRate = FBRate
            optimalSingLevel = singLevel
        }
    }

    return optimalSingLevel
}

(function() {
    'use strict';

    let optimalSingPara = document.createElement('p')
    optimalSingPara.id = 'optimalSing'
    optimalSingPara.style = 'text-align: center'
    document.getElementById('csubTab5').appendChild(optimalSingPara)

    window.setInterval(function() {
        optimalSingPara.innerText = 'Optimal singularity level: ' + calcOptimalSingLevel()
    }, game.msint)
})();