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Critter Auto Script

Basic Script to Automate Critter Mound

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Critter Auto Script
// @namespace    http://tampermonkey.net/
// @version      0.9.6
// @description  Basic Script to Automate Critter Mound
// @author       You
// @match        https://crittermound.com/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    var first, mother, father;

    var main = function() {
        if (game.femaleMound().length > 0) {
            first = game.femaleMound()[0];
            mother = game.mother();
            console.log("Queen:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move("Mate", "Female", game, game)
                console.log("New Queen");
            } else {
                if (Math.random() >= 0.5) {
                    if (game.maxArmyMoundSize() > game.armyMound().length) {
                        game.Move("Army", "Female", game, game)
                        console.log("New Female Army");
                    } else {
                        console.log("To many Army")
                    }
                } else {
                    game.Move("Worker", "Female", game, game)
                    console.log("New Female Worker");
                }
            }
        }

        if (game.maleMound().length > 0) {
            first = game.maleMound()[0];
            mother = game.father();
            console.log("King:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move("Mate", "Male", game, game);
                console.log("New King");
            } else {
                if (Math.random() >= 0.5) {
                    if (game.maxArmyMoundSize() > game.armyMound().length) {
                        game.Move("Army", "Male", game, game)
                        console.log("New Male Army");
                    } else {
                        console.log("To many Army")
                    }
                } else {
                    game.Move("Worker", "Male", game, game)
                    console.log("New Male Worker");
                }
            }
        }

        if (game.princeMound().length > 0) {
            first = game.princeMound()[0];
            mother = game.prince();
            console.log("Prince:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move('MateYoung','Prince', game, game);
                console.log("New Prince");
            }
            else {
                game.Move('Recycle','Prince', game, game);
                //                 if (Math.random() >= 0.5) {
                //                     if (game.maxArmyMoundSize() > game.armyMound().length) {
                //                         game.Move("Army", "Male", game, game)
                //                         console.log("New Male Army");
                //                     } else {
                //                         console.log("To many Army")
                //                     }
                //                 } else {
                //                     game.Move("Worker", "Male", game, game)
                //                     console.log("New Male Worker");
                //                 }
            }
        }

        if (game.princessMound().length > 0) {
            first = game.princessMound()[0];
            mother = game.princess();
            console.log("Princess:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move('MateYoung','Princess', game, game);
                console.log("New Princess");
            }
            else {
                game.Move('Recycle','Princess', game, game);
                //                 if (Math.random() >= 0.5) {
                //                     if (game.maxArmyMoundSize() > game.armyMound().length) {
                //                         game.Move("Army", "Male", game, game)
                //                         console.log("New Male Army");
                //                     } else {
                //                         console.log("To many Army")
                //                     }
                //                 } else {
                //                     game.Move("Worker", "Male", game, game)
                //                     console.log("New Male Worker");
                //                 }
            }
        }
    };

    function workerCode() {
        this.onmessage = function (event) {
        }

        var time = 500;
        setTimeout(function () { Tick() }, time);

        function Tick() {
            postMessage("Tick");
            setTimeout(function () { Tick() }, time);
        }
    }

    var blob = new Blob([
        "(" + workerCode.toString() + ")()"
    ], {type: "text/javascript"});

    // Note: window.webkitURL.createObjectURL() in Chrome 10+.
    var worker = new Worker(window.URL.createObjectURL(blob));
    worker.onmessage = function (e) {
        main();
    };
    worker.postMessage("hello"); // Start the worker.

})();