KPP2 Script

shows an alternate kpp excluding hold and counting 180 spins as 1 key

Verze ze dne 01. 07. 2020. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         KPP2 Script
// @namespace    http://tampermonkey.net/
// @version      0.31
// @description  shows an alternate kpp excluding hold and counting 180 spins as 1 key
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

/**************************
      KPP2 Script      
**************************/

(function() {
    window.addEventListener('load', function(){


count_hold_as_keypress = true
STAT_POS = 990

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}

Game["keypressesMinus"] = 0;

var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var holdFunc = GameCore['prototype']['holdBlock'].toString()
var readyGoFunc = Game['prototype']["startReadyGo"].toString()
var kppFunc = GameCore['prototype']['getKPP'].toString()

var rotParams = getParams(rotFunc)

rotFunc = rotFunc.replace("2:","(Game['keypressesMinus']++,2):")
if(!count_hold_as_keypress){
holdFunc = holdFunc.replace("++","++;Game['keypressesMinus']++;")
}
readyGoFunc = "this['GameStats'].addStat(new StatLine('KPPT', 'KPP2', "+STAT_POS+"),true);Game['keypressesMinus']=0;" + trim(readyGoFunc)


function kppAdd() {
    var kpp2 = 0;
    if (this['placedBlocks']) {
        kpp2 = (this['totalKeyPresses'] - Game["keypressesMinus"] + this['placedBlocks']) / this['placedBlocks']

    };
    if(this['GameStats'].get('KPPT'))this['GameStats'].get('KPPT').set(kpp2.toFixed(2));
};


GameCore['prototype']['getKPP'] = new Function(trim(kppAdd.toString()) + trim(kppFunc))
GameCore['prototype']['holdBlock'] = new Function(trim(holdFunc));
Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, trim(rotFunc));
Game['prototype']["startReadyGo"] = new Function(readyGoFunc);


})})()