Attack Separator Script

separates attack into attack from self-created lines and attack from garbage lines

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Attack Separator Script
// @namespace    http://tampermonkey.net/
// @version      0.3
// @description  separates attack into attack from self-created lines and attack from garbage lines
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){

/**************************
   Attack Separator Script
**************************/

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}

if(typeof Game == "undefined"){

    var oldFunc2 = Replayer.prototype.checkLineClears.toString()
    oldFunc2 = "rows0=0;rows1=0;" + trim(oldFunc2)
    
    oldFunc2 = oldFunc2.split("=== 10){for(var ")
    var rowVar = oldFunc2[1].split("=")[1].split(";")[0]
    oldFunc2 = oldFunc2.join('=== 10){eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");for(var ')
    
    var oldTextBar = View.prototype.updateTextBar.toString()
    oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.lines,","")
    oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.linesSent","")
    
    oldTextBar = trim(oldTextBar)
    
    oldFunc2 = oldFunc2.split("+=")
    var sum = oldFunc2[oldFunc2.length-1].split(";")[0]
    oldFunc2[oldFunc2.length-1] = sum+';distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*('+sum+'));var sentHTML=this.v.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.v.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);' + oldFunc2[oldFunc2.length-1]
    oldFunc2 = oldFunc2.join`+=`
    
    View.prototype.onReady = function(){this.setupMode(),this.updateQueueBox(),this.redrawHoldBox(),this.clearMainCanvas(),this.sentElement.innerHTML=0}
    View.prototype.updateTextBar = new Function(oldTextBar);
    Replayer.prototype.checkLineClears = new Function(oldFunc2);

} else {

    var oldFunc = Game.prototype.checkLineClears.toString()
    oldFunc = "var rows0=0;var rows1=0;" + trim(oldFunc)
    
    oldFunc = oldFunc.split(")};for(")
    var rowVar = oldFunc[0].split("(")[oldFunc[0].split("(").length-1]
    oldFunc = oldFunc.join(')};eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");var oldSent=this.gamedata.linesSent;for(')
    var split = oldFunc.split("> 0){this[_")
    var inject = 'var distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*(this.gamedata.linesSent-oldSent));var sentHTML=this.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);'
    
    split[3] = split[3].replace("=","*/")
    split[3] = split[3].replace(")",");"+inject)
    for (var i = 0; i < split.length-1; i++) {
        split[i] += (i==2) ? "> 0){/*this[_" : "> 0){this[_"
    }
    
    oldFunc = split.join``
    Game.prototype.checkLineClears = new Function(oldFunc);
}

    });
})();