Songs Script

Plays songs in singleplayer or based on number of players

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Songs Script
// @namespace    http://tampermonkey.net/
// @version      0.2
// @description  Plays songs in singleplayer or based on number of players 
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){


/**************************
       Songs Script
**************************/


var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_appear.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_appear.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
	if(mode){
		localStorage.musicVol = vol
		volSetting.innerHTML=vol+'%';
		var musicVol=document.getElementById("volControl")
		Game["songs"].map(x=>{
			x.volume = (musicVol.value/100);
		})
	} else {
		localStorage.SPvol = vol
		volSetting2.innerHTML=vol+'%';
		var spVol=document.getElementById("volControl2")
		Game["song"].volume = spVol.value/100
	}
}


if(typeof Game != "undefined"){


var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song1.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song3.mp3"
]

var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/t99song1.mp3"

//Play song when only X*100% of players are left (first one is always 1)
var songThresholds = [1, 0.6, 0.2]

Game['onlySprint'] = false;


window.playSong = function(s) {
	Game["songs"].map(x=>{
		x.pause();
		x.currentTime = 0;
	})
	Game["song"].pause();
	Game["song"].currentTime = 0;

	if(s != undefined){
		!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
	}
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

	if(i<0){
		Game["maxPlayers"] = 0
		playSong()
		Game["songIndex"] = -1
	}

	if(i==0){
		Game["maxPlayers"]= -1
		playSong(Game["songs"][0])
		Game["songIndex"] = 0
	}

	if(typeof i == "string"){
		if(Game["maxPlayers"]<0){
			Game["maxPlayers"]=parseInt(i)
		}
		var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
		if(alivePercent <= songThresholds[Game["songIndex"]+1]){
			console.log(Game["songIndex"])
			Game["songIndex"]++
			playSong(Game["songs"][Game["songIndex"]])
		}
	}

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)


//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}


    });
})();