Bloble.io NoobScript V3 GameUtils Fragment

A fragment of code from NoobScript V3 - The FPS and resolution setter.

Verze ze dne 02. 01. 2018. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Bloble.io NoobScript V3 GameUtils Fragment
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  A fragment of code from NoobScript V3 - The FPS and resolution setter.
// @author       NoobishHacker
// @match        http://bloble.io/*
// @grant        none
// ==/UserScript==

window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
// Resolution and FPS chooser.
var resolution = 1;
var rate = 0;

window.removeEventListener("mousemove", gameInput);

window.gameInput = function (a) {
    a.preventDefault();
    a.stopPropagation();
    mouseX = a.clientX * resolution;
    mouseY = a.clientY * resolution;
}
window.addEventListener("mousemove", gameInput, false);
window.removeEventListener("resize", resize);
window.resize = function (n) {
    screenWidth = window.innerWidth * resolution;
    screenHeight = window.innerHeight * resolution;
    scaleFillNative = MathMAX(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight);
    if (n !== true) {
        mainCanvas.width = screenWidth;
        mainCanvas.height = screenHeight;
        mainCanvas.style.width = (screenWidth / resolution) + "px";
        mainCanvas.style.height = (screenHeight / resolution) + "px";
    }

    mainContext.setTransform(scaleFillNative, 0, 0, scaleFillNative, Math.floor((screenWidth - maxScreenWidth * scaleFillNative) / 2), Math.floor((screenHeight - maxScreenHeight * scaleFillNative) / 2));
    player || renderBackground()
}
window.addEventListener("resize", resize);
window.statusItems.push({
    order: 3,
    value: function () {
        return document.getElementById('fps').textContent;
    }
}, {
    order: 4,
    name: 'Resolution',
    value: function () {
        return document.getElementById('res').textContent;
    }
});
window.UIList.push({
    level: 3,
    x: 4,
    html: '<div id="res" onclick=setRes()>Normal Res</div>'
}, {
    level: 3,
    x: 5,
    html: '<div id="fps" onclick=setFPS()>Unlim FPS</div>'
}, {
    level: 3,
    x: 1,
    html: '<div id="afk" onclick=afk()>AFK off</div>'
});
var afkinterval = false;
window.afk = function () {
    var element = document.getElementById('afk');
    if (afkinterval) {
        clearInterval(afkinterval)
        afkinterval = false;
        element.textContent = 'AFK off';
    } else {
        afkinterval = setInterval(function () {
            socket.emit("2", Math.round(camX), Math.round(camY));
        }, 1000)
        element.textContent = 'AFK on';
    }
}
window.setRes = function () {
    var el = document.getElementById('res');
    if (resolution === 2) {
        resolution = .5;
        el.textContent = 'Low Res';
    } else if (resolution === .5) {
        resolution = .8;
        el.textContent = 'Med Res';
    } else if (resolution === .8) {
        resolution = 1;
        el.textContent = 'Normal Res';
    } else if (resolution === 1) {
        resolution = 1.5;
        el.textContent = 'High Res';
    } else {
        resolution = 2;
        el.textContent = 'Retina Res';
    }
    unitSprites = {};
    resize();
    window.statusBar();
}
window.setFPS = function () {
    var el = document.getElementById('fps');
    if (rate === 0) {
        el.textContent = '45 FPS'
        rate = 22;
    } else if (rate === 22) {
        el.textContent = '40 FPS'
        rate = 25;
    } else if (rate === 25) {
        el.textContent = '35 FPS'
        rate = 28;
    } else if (rate === 28) {
        el.textContent = '30 FPS';
        rate = 33;
    } else if (rate === 33) {
        el.textContent = '25 FPS';
        rate = 40;
    } else if (rate === 40) {
        el.textContent = '20 FPS';
        rate = 50;
    } else {
        el.textContent = 'Unlim FPS';
        rate = 0;
    }
    window.statusBar();
}

window.callUpdate = function () {
    requestAnimFrame(callUpdate);
    currentTime = window.performance.now();
    var a = currentTime - then;
    if (a >= rate) {
        then = currentTime;
        updateGameLoop(a);
    }
    updateMenuLoop(a)
}

window.makeUI = function () {
    if (window.hasMadeUI) return;
    window.hasMadeUI = true;
    window.statusItems.sort(function (a, b) {
        return a.order - b.order;
    })
    var levels = [];
    window.UIList.forEach((item) => {
        if (!levels[item.level]) levels[item.level] = [];
        levels[item.level].push(item)
    })

    levels = levels.filter((a) => {
        if (a) {
            a.sort(function (a, b) {
                return a.x - b.x;
            })
            return true;
        } else {
            return false;
        }
    })

    var headAppend = document.getElementsByTagName("head")[0],
        style = document.createElement("div");

    var toast = document.createElement('div');
    toast.id = "snackbar";
    var css = document.createElement('div');

    css.innerHTML = '<style>\n\
#snackbar {\n\
    visibility: hidden;\n\
    min-width: 250px;\n\
    margin-left: -125px;\n\
    background-color: rgba(40, 40, 40, 0.5);\n\
    color: #fff;\n\
    text-align: center;\n\
    border-radius: 4px;\n\
    padding: 10px;\n\
    font-family: "regularF";\n\
    font-size: 20px;\n\
    position: fixed;\n\
    z-index: 100;\n\
    left: 50%;\n\
    top: 30px;\n\
}\n\
#snackbar.show {\n\
    visibility: visible;\n\
    -webkit-animation: fadein 0.5s;\n\
    animation: fadein 0.5s;\n\
}\n\
#snackbar.hide {\n\
    visibility: visible;\n\
    -webkit-animation: fadeout 0.5s;\n\
    animation: fadeout 0.5s;\n\
}\n\
@-webkit-keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
</style>'
    var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
    style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
    background-color:rgba(40,40,40,.5);\n\
    margin-left: 3px;\n\
    border-radius:4px;\n\
    pointer-events:all\n\
}\n\
#noobscriptUI {\n\
    top: -" + (height + 12) + "px;\n\
    transition: 1s;\n\
    margin-left:10px;\n\
    position:absolute;\n\
    padding-left:24px;\n\
    margin-top:9px;\n\
    padding-top:15px;\n\
    width:580px;\n\
    height: " + height + "px;\n\
    font-family:arial;\n\
    left:25%\n\
}\n\
#noobscriptUI:hover{\n\
    top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
    color:#fff;\n\
    padding:7px;\n\
    height:19px;\n\
    display:inline-block;\n\
    cursor:pointer;\n\
    font-size:15px\n\
}\n\
</style>"

    headAppend.appendChild(style);
    headAppend.appendChild(css);


    var contAppend = document.getElementById("gameUiContainer"),
        menuA = document.createElement("div");

    var code = ['<div id="noobscriptUI">\n'];

    levels.forEach((items, i) => {
        code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
        items.forEach((el) => {
            code.push('        ' + el.html + '\n');
        })
        code.push('    </div>\n');
    })
    code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
    code.push('</div>');

    menuA.innerHTML = code.join("");
    contAppend.insertBefore(menuA, contAppend.firstChild)
    contAppend.appendChild(toast)
    var toastTimeout = false;
    window.showToast = function (msg) {
        toast.textContent = msg;

        if (toastTimeout) clearTimeout(toastTimeout);
        else toast.className = "show";
        toastTimeout = setTimeout(function () {
            toast.className = 'hide'
            setTimeout(function () {
                toast.className = '';
            }, 400);
            toastTimeout = false;
        }, 3000);
    }
    window.statusBar = function () {
        var el = document.getElementById('confinfo');
        var text = [];

        window.statusItems.forEach((item, i) => {
            if (i !== 0) text.push('     ');
            if (item.name) text.push(item.name + ': ');
            text.push(item.value());
        })

        el.textContent = text.join('');
    }
    window.statusBar();

    window.initFuncs.forEach((func) => {
        func();
    })
}
setTimeout(() => {
    window.makeUI();
}, 1000)