ultimatefighter

Nakurwia hity i je batony

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        ultimatefighter
// @description Nakurwia hity i je batony
// @namespace   soowal
// @include     http://*.erepublik.com/*
// @include     https://*.erepublik.com/*
// @require		https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js
// @require http://ajax.googleapis.com/ajax/libs/jqueryui/1.10.3/jquery-ui.min.js
// @version     1.02
// @grant       GM_getValue
// @grant       GM_setValue
// @grant       GM_listValues
// @grant       GM_xmlhttpRequest
// @grant       GM_info
// @grant       unsafeWindow
// ==/UserScript==

var engine = {
    prefix : 'ultimatefighter_',
    timer : null,
    timer2 : null,
    limithp : 50,
    lasthp : 0,
    hpiter : 0,
    
    startFight : function()
    {
        $('#'+this.prefix+'enable, #'+this.prefix+'disable').hide();
        $('#'+this.prefix+'disable').show();
        engine.timer = setInterval(function()
        {
            engine.cycleFight();
        }, 550);
        engine.timer2 = setInterval(function()
        {
            engine.recoverHP();
        }, 1500);
        GM_setValue(this.prefix+'enabled', true);
    },
    
    recoverHP : function()
    {
        var en = unsafeWindow.erepublik.citizen.energy;
        if(en < engine.limithp)
        {
            unsafeWindow.smallestFood.use = 1;
            unsafeWindow.energy.eatFood();
        }
    },
    
    getfirepower : function(link, my)
	{
	   var q = 0;
	   if(link.indexOf('q1.') > 0) q = 20;
	   else if(link.indexOf('q2.') > 0) q = 40;
	   else if(link.indexOf('q3.') > 0) q = 60;
	   else if(link.indexOf('q4.') > 0) q = 80;
	   else if(link.indexOf('q5.') > 0) q = 100;
	   else if(link.indexOf('q6.') > 0) q = 120;
	   else if(link.indexOf('q7.') > 0) q = 200;
	   else if(link.indexOf('q10.') > 0) q = my ? -1 : 100;
	   return q;
	},
    
    cycleFight : function()
    {
        var myweapon = engine.getfirepower($('#scroller img').attr('src'), false);
        if(myweapon == 0)
        {
            //engine.stopFight();
        }
        
        var en = unsafeWindow.erepublik.citizen.energy;
        if($('div.notifier').is(':visible'))
        {
            setTimeout(function()
            {
                unsafeWindow.window.location = unsafeWindow.window.location;
            }, 15 * 1000);
            engine.tempStopFight();
        }
        else if(en >= engine.limithp)
        {
            unsafeWindow.shoot();
        }
        
        if(engine.lasthp == en)
        {
            engine.hpiter++;
            if(engine.hpiter > 9 && 0)
            {
                engine.tempStopFight();
                unsafeWindow.window.location = unsafeWindow.window.location;
            }
        }
        else
        {
            engine.lasthp = en;
            engine.hpiter = 0;
        }
    },
    
    tempStopFight : function()
    {
        clearTimeout(engine.timer);
        engine.timer = null;
        clearTimeout(engine.timer2);
        engine.timer2 = null;
    },
    
    stopFight : function()
    {
        $('#'+this.prefix+'enable, #'+this.prefix+'disable').hide();
        $('#'+this.prefix+'enable').show();
        clearTimeout(engine.timer);
        engine.timer = null;
        clearTimeout(engine.timer2);
        engine.timer2 = null;
        GM_setValue(this.prefix+'enabled', false);
    },
    
    chooseSide : function()
    {
        var obj = $('a.reversed').attr('href');
        unsafeWindow.window.location = obj;
    },
    
    toggle : function()
    {
        if(engine.timer == null) engine.startFight();
        else engine.stopFight();
    },
    
    setHTML : function()
    {
        var code = '<div style="position: fixed; bottom: 0px; right: 160px; width: 150px; text-align: center; background: white; border: 1px solid black;">';
        code += '<div id="'+this.prefix+'enable" style="cursor: pointer; padding: 5px 15px;">Włącz ultimatefighter</div>';
        code += '<div id="'+this.prefix+'disable" style="cursor: pointer; padding: 5px 15px; display: none;">Wyłącz ultimatefighter</div>';
        code += '</div>';
        $('body').append(code);
        $('#'+this.prefix+'enable, #'+this.prefix+'disable').click(function() { engine.toggle(); });
    },
    
    checkStart : function()
    {
        GM_setValue(this.prefix+'enabled', false);
        //if(GM_getValue(this.prefix+'enabled', false)) this.startFight();
    },
    
    init : function()
    {
        if(unsafeWindow.window.location.toString().indexOf('military/battlefield') > -1)
        {
            this.setHTML();
            this.checkStart();
        }
        else if(unsafeWindow.window.location.toString().indexOf('wars/show') > -1)
        {
            //this.chooseSide();
        }
    }
};

$(function()
{
    engine.init();
});