checkReady

draw a ring around planets and ships that are not marked ready

Verze ze dne 20. 05. 2016. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;
  var showBldg = false;
  var showChunnel = false;
  var showHull = false;
  var selectedShip = null;
  var showShips = false;
  var showNatives = false;
  var displayLine = 0;
  
  function checkReady() {
  }
  checkReady.prototype = {

    loadControls : function() {

      this.clearData();

      if (vgapMap.prototype.spMenuItem != undefined) {
	vgapMap.prototype.spMenuItem("Check Ready", "checkReady", function() {
	  showReady = !showReady;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Buildings", "checkReady", function() {
	  showBldg = !showBldg;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Natives", "checkReady", function() {
	  showNatives = !showNatives;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Ships", "checkReady", function() {
	  if (vgap.shipScreen.ship != undefined) {
	    showHull = !showHull;
	    selectedShip = vgap.shipScreen.ship;
	    vgap.map.draw();
	  }
	});

	vgapMap.prototype.spMenuItem("All Ships", "checkReady", function() {
	    showShips = !showShips;
	    vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Show Chunnel", "checkReady", function() {
	  showChunnel = !showChunnel;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
	  checkReady.prototype.clearData();
	});
      }
    },

    clearData : function() {
      showReady = false;
      showBldg = false;
      showHull = false;
      showChunnel = false;
      showShips = false;
      selectedShip = null;
      showNatives = false;
      displayLine = 0;
    },

    // 1054 B41b Explorer - chunnel target
    // 1055 B222b Destroyer - chunnel to B200 or other target
    // 56   Firecloud - chunnel between 2 Fireclouds
    // 51   B200 Probe
    
    isChunnelling: function(a) {
      if ( a.ownerid == vgap.player.id && vgap.canInitiateChunnel(a)) {
	var b = vgap.getChunnelTarget(a);
	if (b != null  && vgap.isValidChunnelTarget(a, b)) {
	  return b
	}
      }
      return null;
    },
    
    nativeTaxAmount : function(c, ntr) {
      var nt = 0;
      if (c.nativeclans > 0) {
	if (c.race == 6 && ntr > 20) { // borg == 6
	  ntr = 20;
	}

	var nt = (c.nativeclans / 100) * (ntr / 10) * (c.nativegovernment / 5);

	nt = c.nativetype == 5 ? 0 : nt; // amorphous == 5
	nt = c.nativetype == 6 ? 2 * nt : nt; // insect == 6
	nt = c.race == 1 ? 2 * nt : nt; // feds == 1

	nt = Math.round(nt);
      }
      return nt;
    },
    
    nativetaxsupport : function(c) {
      ns = c.clans;
      ns *= c.race == 1 ? 2 : 1; // feds == 1
      ns *= c.nativetype == 6 ? 2 : 1; // insect == 6
      return ns;
    },
};
  

  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);

    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    getSurfaceMin = -1;
    
    for (var k = 0; k < vgap.ships.length; ++k) {
      var ship = vgap.ships[k];
      this.drawShip(ship, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);
	x2 = this.screenX(planet.x + 7.5 * 1.5);
	y2 = this.screenY(planet.y - (-1) * 6 * 1.5);
	    

    // draw planets not ready
    if (planet.infoturn > 0) {
      if (showBldg && vgap.player.id == planet.ownerid) {
	ctx.fillStyle = "lightgreen";
	ctx.fillText("m:"+planet.mines + " f:"+ planet.factories + " d:"+ planet.defense, x2, y2);
      }
      if (showNatives && planet.nativeclans > 0) {
	if (planet.nativehappypoints < 70)
	  ctx.fillStyle = "red";
	else
	  ctx.fillStyle = "lightgreen";
	
	nt = checkReady.prototype.nativeTaxAmount(planet, planet.nativetaxrate);
	ns = checkReady.prototype.nativetaxsupport(planet);
	t = Math.min(nt , ns);
	  
	ctx.fillText(planet.nativeracename+" $"+t, x2, y2);
     }
      
     if (showReady && vgap.player.id == planet.ownerid) {
	if (planet.readystatus == 0) {
	  this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
	}
	if (planet.isbase) {
	  for (var i = 0; i < vgap.mystarbases.length; ++i) {
	    if (vgap.mystarbases[i].planetid == planet.id && vgap.mystarbases[i].readystatus == 0) {
	      this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
	      break;
	    }
	  }
	}
      }
//    if (ship.hullid == 104) {
//      
//    }
    
    }
 };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }
    
//    if(showSelected) {
//      var use = vgap.shipScreen.ship;
//      if (use.ownerid != vgap.player.id) {
//      }
	

    if (showHull && selectedShip != null && selectedShip.hullid == ship.hullid) 
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 13 * this.zoom, "lightgreen", 2);
    
    if (showChunnel) {
      if ((d = checkReady.prototype.isChunnelling(ship)) != null) {
      	ctx.strokeStyle="cyan";
	ctx.beginPath(this.screenX(ship.x), this.screenY(ship.y));
	ctx.lineto(this.screenX(d.x), this.screenY(d.y));
	ctx.stroke();
      }
    }
    	
    if (showShips) {
      if (vgap.player.id == ship.ownerid) 
	ctx.fillStyle = "lightgreen";
      else
	ctx.fillStyle = "red";
      x2 = this.screenX(ship.x + 8 * 1.5);
      y2 = this.screenY(ship.y - displayLine++ * 6 * 1.5);
      ctx.fillText(ship.id+":"+vgap.getHull(ship.hullid).name, x2, y2);
    }
  
   // if (warnings && ship.ownerid) {
    // if (ship.dist > Math.pow(ship.warp, 2)) {
    // this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 14 *
    // this.zoom, "red", 2);
    // }
    // // < required neutronium
    // }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);