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chopcoin timer/nodecount/coordinates

change title to show a 30 second timer on split, number of nodes, and rough coordinates

Verze ze dne 13. 12. 2015. Zobrazit nejnovější verzi.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        chopcoin timer/nodecount/coordinates
// @namespace   namespace
// @description change title to show a 30 second timer on split, number of nodes, and rough coordinates
// @include     http://chopcoin.io/
// @version     1.0
// @grant       none
// ==/UserScript==

var timer = 0;
var timerFloat = 0;
var xCoord = 0;
var yCoord = 0;
var nodeCount = 0;
var frequency = 2; // how many times per second to update title
var id = 0;
var ign = "nothing";
var precision = 1000; // number to divide the board by, since its 12,000 x 12,000

setTitle();
window.addEventListener("keydown", dealWithKeyboard, false);

function setTitle() {
    getCoords();
    if (timerFloat != 0) {
        timerFloat -= 1/frequency;
        timer = Math.round(timerFloat);
    }
    document.title = timer + " | " + nodeCount + " | " + xCoord + " : " + yCoord;
    setTimeout(function(){ setTitle(); }, 1000/frequency);
}

function getCoords() {
    id = chopcoin.game.nodes.player_id['length'] - 1; // hackish way to identify my blob
    xCoord = 0;
    yCoord = 0;
    nodeCount = 0;
    var rawNodes = chopcoin.game.nodes['all'];
    for(var i=0; i<rawNodes.length; i++) {
        if (rawNodes[i].id == id) ign = rawNodes[i]._name;
        if (rawNodes[i]._name == ign) {
            nodeCount++;
            //xCoord += Math.round(rawNodes[i].x / 1000);
            //yCoord += Math.round(rawNodes[i].y / 1000);
            xCoord += rawNodes[i].x;
            yCoord += rawNodes[i].y;
            //console.log(xCoord + " : " + yCoord + " nodecount=" + nodeCount + ", name=" + ign);
        }
    }
    xCoord = Math.round(xCoord / nodeCount/ precision);
    yCoord = Math.round(yCoord / nodeCount/ precision);
    if(isNaN(xCoord)) xCoord = 0; // why are we getting NaNs here sometimes
    if(isNaN(yCoord)) yCoord = 0;
}

function dealWithKeyboard(e) {
    if (e.keyCode == "32") timerFloat = 30;
}