Player Value On Skill Point Page

Calculates the player value from the skill point page.

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name           Player Value On Skill Point Page
// @namespace      pbr/pvsp
// @include        http://goallineblitz.com/game/skill_points.pl?player_id=*
// @include        http://glb.warriorgeneral.com/game/skill_points.pl?player_id=*
// @copyright      2011, pabst
// @license        (CC) Attribution Share Alike; http://creativecommons.org/licenses/by-sa/3.0/
// @version        14.02.25
// @description Calculates the player value from the skill point page.
// ==/UserScript==

window.setTimeout( 
    function() {
	var att = document.getElementById("attribute_list");
	    att.getElementsByClassName("medium_head")[0].addEventListener("click",main,true);

        main();
    }
, 100);

function getAbilitiesCost(level,min) {
    var cost = 0;
    for (var i=0; i<level; i++) {
    	cost += min + (Math.round((i-1)/2.0));
    }
	//console.log(level+" : "+min+" = "+cost);
    return cost;
}

function getSkillsCost(score) {
	var caps = [0,48.06,60.51,67.97,73.24,77.28,80.53,83.25,85.58,87.60,89.40,
				91.01,92.46,93.79,95.00,96.13,97.18,98.15,99.06,99.92,100.73,
				101.50,102.23,102.92,103.58,104.21,104.81,105.39,105.94,106.47,106.98];

	var cost = 0;
	var cap = 1;
	for (var cap=1; cap<caps.length; cap++) {
		if (score < caps[cap]) {
			cost += (score - caps[cap-1]) * cap;
//console.log(score+"-----> "+cost);
			break;
		}
		else {
			cost += (caps[cap] - caps[cap-1]) * cap;
//console.log(score+"=====> "+cost);
		}
	}

	var cost2 = 0;
	var cap = 1;
	for (var s=0; s<score; s++) {
//	console.log(score+": bycaps="+cost+" ? bypoints="+cost2);
		if (s > caps[cap]) cap++;
		if ((score - s) >= 1) {
			cost2 += cap;
		}
		else {
			cost2 += (score-s)*cap;
			break;
		}
	}
	console.log(score+": bycaps="+cost+" ? bypoints="+cost2);
    return cost2;
}

function main() {
	var costA = 0;
	var stats = document.getElementsByClassName("attribute_value");
	for (var i=0; i<stats.length; i++) {
		costA +=getSkillsCost(stats[i].innerHTML);
	}

	var costS = 0;
	var skills = document.getElementsByClassName("skill_level");
	for (var i=0; i<skills.length; i++) {
		var v = 1;
		if ((i+1)%5 == 0) v++;
		costS += getAbilitiesCost(skills[i].innerHTML, v);
	}

	var costSP = parseFloat(document.getElementById("skill_points").innerHTML);

	var att = document.getElementById("attribute_list");
	var cost = costA.toFixed(2) + " + " + costS.toFixed(2) + " + " + costSP.toFixed(2) + " = " + (costA+costS+costSP).toFixed(2);
	att.getElementsByClassName("medium_head")[0].innerHTML = "Attributes : "+cost;
	console.log(cost);
}