FPS Counter

FPS Counter (On greasy fork)

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

/*
  The purpose of this script is just to provide a simple FPS counter for those
  wondering more about their browser's performance. This user script was made
  with html5 canvas games in mind.

  Author: Jonathan Cooper (github.com/drowsysaturn)
*/

// ==UserScript==
// @name         FPS Counter
// @namespace    http://github.com/drowsysaturn
// @version      0.1
// @description  FPS Counter (On greasy fork)
// @author       Jonathan Cooper
// @include      http://*/*
// @include      https://*/*
// @grant        none
// ==/UserScript==

(function() {
  var UPDATE_DELAY = 700;

  var lastUpdate = 0;
  var frames = 0;

  var displayElement = document.createElement("div");
  displayElement.style.padding = "5px";
  displayElement.style.font = "16px Arial";
  displayElement.style.display = "block";
  displayElement.style.position = "fixed";
  displayElement.style.top = "0px";
  displayElement.style.left = "0px";
  displayElement.textContent = "Calculating...";
  document.body.appendChild(displayElement);

  function cssColorToRGB(color) {
    var values;

    if (color.startsWith("rgba")) {
      values = color.substring(5, color.length - 1).split(",");
    } else if (color.startsWith("rgb")) {
      values = color.substring(4, color.length - 1).split(",");
    } else if (color.startsWith("#") && color.length === 4) {
      values = [];
      values[0] = "" + parseInt("0x" + color.substr(1, 1));
      values[1] = "" + parseInt("0x" + color.substr(2, 1));
      values[2] = "" + parseInt("0x" + color.substr(3, 1));
    } else if (color.startsWith("#") && color.length === 7) {
      values = [];
      values[0] = "" + parseInt("0x" + color.substr(1, 2));
      values[1] = "" + parseInt("0x" + color.substr(3, 2));
      values[2] = "" + parseInt("0x" + color.substr(5, 2));
    } else {
      return {r : 255, g : 255, b : 255};
    }

    return {
      r : Number(values[0]),
      g : Number(values[1]),
      b : Number(values[2])
    };
  }

  function getInvertedRGB(values) {
    return "rgb(" + (255 - values.r) + "," + (255 - values.g) + ","
      + (255 - values.b) + ")";
  }

  function getOpaqueRGB(values) {
    return "rgba(" + values.r + "," + values.g + "," + values.b + ",0.7)";
  }

  function updateCounter() {
    var bgColor = getComputedStyle(document.body, null).getPropertyValue(
      "background-color");
    var bgColorValues = cssColorToRGB(bgColor);
    var textColor = getInvertedRGB(bgColorValues);
    var displayBg = getOpaqueRGB(bgColorValues);
    displayElement.style.color = textColor;
    displayElement.style.background = displayBg;

    var now = Date.now();
    var elapsed = now - lastUpdate;
    if (elapsed < UPDATE_DELAY) {
      ++frames;
    } else {
      var fps = Math.round(frames / (elapsed / 1000));
      displayElement.textContent = fps + " FPS";
      frames = 0;
      lastUpdate = now;
    }

    requestAnimationFrame(updateCounter);
  }

  lastUpdate = Date.now();
  requestAnimationFrame(updateCounter);
})();