DC_bullets_alert

Play song while gun charger is low on fight

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name		DC_bullets_alert
// @author		Ladoria
// @version		0.2
// @grant       none
// @description	Play song while gun charger is low on fight
// @match		https://www.dreadcast.eu/Main
// @copyright	2015+, Ladoria
// @namespace InGame
// ==/UserScript==

var bullet_chargers = new Array();

var lowBullets = 1;

jQuery.noConflict();

$('body').append('<audio id="DC_bullets_low_charger" src="http://www.memoclic.com/medias/sons-wav/2/656.wav" type="audio/waw"></audio><audio id="DC_bullets_empty_charger" src="http://www.memoclic.com/medias/sons-wav/1/334.wav" type="audio/waw"></audio>');
$("#DC_bullets_low_charger").prop('volume', '1');
$("#DC_bullets_empty_charger").prop('volume', '1');

$(document).ready( function() {
	function alert_user() {
		//if no fight, skip
		if(0 == $('#combat_barre_out').length)
			return;
		
		//console.log('fight detected');
		
		var gun_chargers = $('#equipement_inventaire [class*=balles_munitions_]');
		
		$('#equipement_inventaire [class*=balles_munitions_]').eq(0).parent().parent().parent().parent().parent().parent();
		
		if(0 == gun_chargers.length)
			return;
		
		for(var i = 0; i <= gun_chargers.length - 1; i++) {
			var gun_charger = gun_chargers.eq(i);
			var bullets = parseInt(gun_charger.html());
			var bullets_alert;
			
			//console.log('Bullets : ' + bullets);
			
			//charger empty, low or ok + colouration
			if(0 >= bullets) {
				bullets_alert = 'empty';
				animate_gun(i, 'red');
			}
			else if(lowBullets >= bullets) {
				bullets_alert = 'low'
				animate_gun(i, 'yellow');
			}
			else
				animate_gun(i, 'none');
			
			var charger = gun_charger.attr('class');
			
			//if unhandled
			if(-1 == $.inArray(charger, Object.keys(bullet_chargers)))
				bullet_chargers[charger] = {previous_bullets : -1, alert : bullets_alert};
			
			//bullets in charger changed? Yes : need to alert
			if(bullets != bullet_chargers[charger].previous_bullets)
				bullet_chargers[charger].alert = bullets_alert;
			
			bullet_chargers[charger].previous_bullets = bullets;
		}
		
		//console.log(bullet_chargers);
		
		//what sound to play?
		var alert = 'none'
		for(var key in bullet_chargers) {
			//console.log(key);
			if('empty' != alert) {
				if('empty' == bullet_chargers[key].alert)
					alert = 'empty';
				if ('low' == bullet_chargers[key].alert)
					alert = 'low';
			}
			
			//alert noted, neutralise
			bullet_chargers[key].alert = 'none';
		}
		
		//console.log(alert);
		
		//no need to alert, skip
		if('none' == alert)
			return;
		
		//console.log('play alert');
		
		var song = ('empty' == alert)	? song = $('#DC_bullets_empty_charger')[0]
										: song = $('#DC_bullets_low_charger')[0];
		
		song.load();
		song.play();
	}
	
	function animate_gun(case_number,color) {
		var rgba = 'rgba(0,0,0,0)';
		if('red' == color)
			rgba = 'rgba(255,0,0,0.5)';
		if('yellow' == color)
			rgba = 'rgba(255,125,0,0.5)';
		
		$('#equipement_inventaire .zone_case' + (case_number + 3)).find('img.activable').css({'backgroundColor' : rgba});
	}
	
	$(document).ajaxComplete( function(a,b,c) {
		if(/Check/.test(c.url)) {
			alert_user();
		}
	});
});
console.log('DC - Bullets Alert started');