// ==UserScript==
// @name MineFunreg
// @description we do a little trolling
// @version 4.0.1
// @author crackbob
// @homepage https://github.com/crackbob/Minebuns
// @supportURL https://github.com/crackbob/Minebuns
// @match *://minefun.io/*
// @grant none
// @namespace http://tampermonkey.net/
// ==/UserScript==
(() => {
"use strict";
var __webpack_modules__ = {
679: (e, t, n) => {
n.d(t, {
A: () => r
});
var o = n(601),
s = n.n(o),
i = n(314),
a = n.n(i)()(s());
a.push([e.id, "@font-face {\n font-family: \"Product Sans\";\n src: url(https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);\n}\n\n:root {\n --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);\n --button-color: rgb(40, 40, 40, 0.9);\n --hover-color: rgb(50, 50, 50, 0.9);\n --panel-bg: rgb(34, 34, 34, 0.85);\n --panel-bg: rgb(10, 10, 10, 0.85);\n --text-color: #ffffff;\n --header-text-size: 25px;\n --button-text-size: 20px;\n --setting-text-size: 15px;\n}\n\n.gui-panel {\n position: fixed;\n z-index: 1000;\n width: 200px;\n border-radius: 8px;\n background-color: var(--panel-bg);\n box-shadow: 0 4px 8px rgba(0,0,0,0.3);\n font-family: 'Product Sans', sans-serif;\n color: var(--text-color);\n overflow: hidden;\n}\n\n.gui-header {\n background-color: var(--header-bg);\n height: 40px;\n font-weight: 900;\n display: flex;\n align-items: center;\n justify-content: center;\n font-size: var(--header-text-size);\n cursor: grab;\n}\n\n.gui-header:active {\n cursor: grabbing;\n}\n\n.gui-button {\n height: 35px;\n display: flex;\n align-items: center;\n padding-left: 10px;\n box-sizing: border-box;\n cursor: pointer;\n border-radius: 0;\n transition: all 0.3s;\n font-size: var(--button-text-size);\n font-weight: 200;\n outline: none;\n background: var(--button-color);\n color: var(--text-color);\n}\n\n.gui-button.enabled {\n background: var(--Minebuns-accent-color);\n}\n\n.gui-button:not(.enabled):hover {\n background: var(--hover-color);\n}\n\n.gui-background {\n position: absolute;\n left: 0;\n top: 0;\n z-index: 999;\n height: 100%;\n width: 100%;\n backdrop-filter: blur(15px);\n background: rgba(0, 0, 0, 0.3);\n}\n\n.gui-setting-container {\n display: flex;\n align-items: center;\n justify-content: space-between;\n background-color: var(--panel-bg);\n padding: 2px;\n}\n\n.gui-setting-label {\n font-size: var(--setting-text-size);\n margin-left: 10px;\n font-weight: 300;\n color: var(--text-color);\n}\n\n.gui-checkbox {\n width: 15px;\n height: 15px;\n border-radius: 4px;\n background: var(--button-color);\n position: relative;\n margin: 8px;\n cursor: pointer;\n transition: background 0.3s;\n}\n\n.gui-checkbox.enabled {\n background: var(--Minebuns-accent-color);\n}\n\n.gui-color-picker {\n width: 15px;\n height: 15px;\n border-radius: 4px;\n position: relative;\n margin: 8px;\n cursor: pointer;\n}\n\n.gui-color-input {\n width: 20px;\n height: 20px;\n opacity: 0;\n cursor: pointer;\n}\n\n.gui-button-container {\n background-color: var(--panel-bg);\n display: flex;\n flex-direction: column;\n}\n\n.gui-text-input {\n background: var(--button-color);\n border: none;\n color: var(--text-color);\n font-family: 'Product Sans', sans-serif;\n font-size: var(--setting-text-size);\n width: 40px;\n border-radius: 4px;\n outline: none;\n transition: background 0.3s;\n text-align: center;\n margin: 5px;\n margin-right: 10px;\n}\n\n.gui-text-input:hover {\n background: var(--hover-color);\n}\n\n.gui-text-input:focus {\n background: var(--hover-color);\n}\n\n.with-animations .gui-panel {\n animation: fadeInScale 0.3s ease-out;\n}\n\n@keyframes fadeInScale {\n from {\n opacity: 0;\n transform: scale(0.9);\n }\n to {\n opacity: 1;\n transform: scale(1);\n }\n}\n\n.with-animations .gui-background {\n animation: fadeIn 0.3s ease-out;\n}\n\n@keyframes fadeIn {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n\n.with-animations .gui-button {\n transition: transform 0.2s ease, background 0.2s ease;\n}\n\n.with-animations .gui-button:hover {\n transform: scale(1.01);\n}\n\n.with-animations .gui-setting-container {\n will-change: transform, opacity;\n transform-origin: top;\n animation: slideDown 0.25s ease-out forwards;\n}\n\n@keyframes slideDown {\n from {\n opacity: 0;\n transform: scaleY(0.8);\n }\n to {\n opacity: 1;\n transform: scaleY(1);\n }\n}\n", ""]);
const r = a
},
314: e => {
e.exports = function(e) {
var t = [];
return t.toString = function() {
return this.map((function(t) {
var n = "",
o = void 0 !== t[5];
return t[4] && (n += "@supports (".concat(t[4], ") {")), t[2] && (n += "@media ".concat(t[2], " {")), o && (n += "@layer".concat(t[5].length > 0 ? " ".concat(t[5]) : "", " {")), n += e(t), o && (n += "}"), t[2] && (n += "}"), t[4] && (n += "}"), n
})).join("")
}, t.i = function(e, n, o, s, i) {
"string" == typeof e && (e = [
[null, e, void 0]
]);
var a = {};
if (o)
for (var r = 0; r < this.length; r++) {
var l = this[r][0];
null != l && (a[l] = !0)
}
for (var d = 0; d < e.length; d++) {
var c = [].concat(e[d]);
o && a[c[0]] || (void 0 !== i && (void 0 === c[5] || (c[1] = "@layer".concat(c[5].length > 0 ? " ".concat(c[5]) : "", " {").concat(c[1], "}")), c[5] = i), n && (c[2] ? (c[1] = "@media ".concat(c[2], " {").concat(c[1], "}"), c[2] = n) : c[2] = n), s && (c[4] ? (c[1] = "@supports (".concat(c[4], ") {").concat(c[1], "}"), c[4] = s) : c[4] = "".concat(s)), t.push(c))
}
}, t
}
},
601: e => {
e.exports = function(e) {
return e[1]
}
},
72: e => {
var t = [];
function n(e) {
for (var n = -1, o = 0; o < t.length; o++)
if (t[o].identifier === e) {
n = o;
break
} return n
}
function o(e, o) {
for (var i = {}, a = [], r = 0; r < e.length; r++) {
var l = e[r],
d = o.base ? l[0] + o.base : l[0],
c = i[d] || 0,
u = "".concat(d, " ").concat(c);
i[d] = c + 1;
var p = n(u),
h = {
css: l[1],
media: l[2],
sourceMap: l[3],
supports: l[4],
layer: l[5]
};
if (-1 !== p) t[p].references++, t[p].updater(h);
else {
var m = s(h, o);
o.byIndex = r, t.splice(r, 0, {
identifier: u,
updater: m,
references: 1
})
}
a.push(u)
}
return a
}
function s(e, t) {
var n = t.domAPI(t);
return n.update(e),
function(t) {
if (t) {
if (t.css === e.css && t.media === e.media && t.sourceMap === e.sourceMap && t.supports === e.supports && t.layer === e.layer) return;
n.update(e = t)
} else n.remove()
}
}
e.exports = function(e, s) {
var i = o(e = e || [], s = s || {});
return function(e) {
e = e || [];
for (var a = 0; a < i.length; a++) {
var r = n(i[a]);
t[r].references--
}
for (var l = o(e, s), d = 0; d < i.length; d++) {
var c = n(i[d]);
0 === t[c].references && (t[c].updater(), t.splice(c, 1))
}
i = l
}
}
},
659: e => {
var t = {};
e.exports = function(e, n) {
var o = function(e) {
if (void 0 === t[e]) {
var n = document.querySelector(e);
if (window.HTMLIFrameElement && n instanceof window.HTMLIFrameElement) try {
n = n.contentDocument.head
} catch (e) {
n = null
}
t[e] = n
}
return t[e]
}(e);
if (!o) throw new Error("Couldn't find a style target. This probably means that the value for the 'insert' parameter is invalid.");
o.appendChild(n)
}
},
540: e => {
e.exports = function(e) {
var t = document.createElement("style");
return e.setAttributes(t, e.attributes), e.insert(t, e.options), t
}
},
56: (e, t, n) => {
e.exports = function(e) {
var t = n.nc;
t && e.setAttribute("nonce", t)
}
},
825: e => {
e.exports = function(e) {
if ("undefined" == typeof document) return {
update: function() {},
remove: function() {}
};
var t = e.insertStyleElement(e);
return {
update: function(n) {
! function(e, t, n) {
var o = "";
n.supports && (o += "@supports (".concat(n.supports, ") {")), n.media && (o += "@media ".concat(n.media, " {"));
var s = void 0 !== n.layer;
s && (o += "@layer".concat(n.layer.length > 0 ? " ".concat(n.layer) : "", " {")), o += n.css, s && (o += "}"), n.media && (o += "}"), n.supports && (o += "}");
var i = n.sourceMap;
i && "undefined" != typeof btoa && (o += "\n/*# sourceMappingURL=data:application/json;base64,".concat(btoa(unescape(encodeURIComponent(JSON.stringify(i)))), " */")), t.styleTagTransform(o, e, t.options)
}(t, e, n)
},
remove: function() {
! function(e) {
if (null === e.parentNode) return !1;
e.parentNode.removeChild(e)
}(t)
}
}
}
},
113: e => {
e.exports = function(e, t) {
if (t.styleSheet) t.styleSheet.cssText = e;
else {
for (; t.firstChild;) t.removeChild(t.firstChild);
t.appendChild(document.createTextNode(e))
}
}
},
548: (__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
__webpack_require__.d(__webpack_exports__, {
A: () => __WEBPACK_DEFAULT_EXPORT__
});
const __WEBPACK_DEFAULT_EXPORT__ = {
init: async function() {
let safeImport = src => eval(`(async () => { return await import("${src}")})()`),
preloadedModules = Array.from(document.querySelectorAll('link[rel="modulepreload"]')).map((e => e.href));
preloadedModules.push(Object.values(document.scripts).find((e => e?.src?.includes(location.origin))).src);
let importedModules = await Promise.all(preloadedModules.map((e => safeImport(e)))),
allModuleExports = importedModules.flatMap((e => Object.values(e)));
this.stores = Object.values(allModuleExports).filter((e => e?.$id)).reduce(((e, t) => (e[t.$id] = t(), e)), {}), this.network = Object.values(allModuleExports).find((e => e?.service))
},
get gameWorld() {
return this?.stores?.gameState?.gameWorld || null
}
}
}
},
__webpack_module_cache__ = {};
function __webpack_require__(e) {
var t = __webpack_module_cache__[e];
if (void 0 !== t) return t.exports;
var n = __webpack_module_cache__[e] = {
id: e,
exports: {}
};
return __webpack_modules__[e](n, n.exports, __webpack_require__), n.exports
}
__webpack_require__.n = e => {
var t = e && e.__esModule ? () => e.default : () => e;
return __webpack_require__.d(t, {
a: t
}), t
}, __webpack_require__.d = (e, t) => {
for (var n in t) __webpack_require__.o(t, n) && !__webpack_require__.o(e, n) && Object.defineProperty(e, n, {
enumerable: !0,
get: t[n]
})
}, __webpack_require__.o = (e, t) => Object.prototype.hasOwnProperty.call(e, t), __webpack_require__.nc = void 0;
var __webpack_exports__ = {};
const events = {
listeners: {},
activeKeys: new Set,
on: function(e, t) {
this.listeners[e] || (this.listeners[e] = []), this.listeners[e].push(t)
},
remove: function(e, t) {
this.listeners[e] && (this.listeners[e] = this.listeners[e].filter((e => e !== t)))
},
emit: function(e, t) {
this.listeners[e] && this.listeners[e].forEach((e => e(t)))
},
trackKey: function(e, t, n) {
"keydown" === e && moduleManager.handleKeyPress(n), "keydown" !== e || this.activeKeys.has(t) || (this.activeKeys.add(t), this.emit("keyPress", {
key: t,
code: n
})), "keyup" === e && this.activeKeys.has(t) && (this.activeKeys.delete(t), this.emit("keyRelease", {
key: t,
code: n
}))
}
};
class Module {
constructor(e, t, n, o) {
this.name = e, this.category = t, this.options = n, this.keybind = o, this.waitingForBind = !1, this.isEnabled = !1, this.toggle = this.toggle.bind(this)
}
onEnable() {}
onDisable() {}
onRender() {}
onSettingUpdate() {}
enable() {
this.isEnabled = !0, events.emit("module.update", this), this.onEnable()
}
disable() {
this.isEnabled = !1, events.emit("module.update", this), this.onDisable()
}
toggle() {
this.isEnabled ? this.disable() : this.enable()
}
}
class ArrayList extends Module {
constructor() {
super("Arraylist", "Visual"), this.namesMap = {}, this.arraylistContainer = null, this.initialized = !1
}
update(e, t) {
if (t) {
if (!this.namesMap[e]) {
let t = document.createElement("div");
t.style.backgroundColor = "rgba(10, 10, 10, 0.7)", t.style.color = "white", t.style.padding = "2px 10px 2px 10px", t.style.display = "flex", t.style.alignItems = "center", t.style.boxSizing = "border-box", t.style.margin = "0", t.style.fontFamily = "'Product Sans', sans-serif", t.style.boxShadow = "rgb(0, 0, 0, 0.05) -5px 1px", t.style.transition = "max-height 0.2s ease-in-out, opacity 0.2s ease-in-out", t.style.overflow = "hidden", t.style.maxHeight = "0", t.style.opacity = "0";
let n = document.createElement("span");
n.style.fontWeight = "800", n.style.fontSize = "16px", n.style.backgroundImage = "var(--Minebuns-accent-color)", n.style.color = "transparent", n.style.backgroundClip = "text", n.innerHTML = e, t.appendChild(n), this.arraylistContainer.appendChild(t), setTimeout((() => {
t.style.maxHeight = "50px", t.style.opacity = "1"
}), 1), this.namesMap[e] = t
}
} else if (this.namesMap[e]) {
const t = this.namesMap[e];
t.style.maxHeight = "0", t.style.opacity = "0", setTimeout((() => {
this.arraylistContainer.removeChild(t), delete this.namesMap[e]
}), 5)
}
const n = Object.values(this.namesMap).sort(((e, t) => this.measureElementWidth(t) - this.measureElementWidth(e)));
this.arraylistContainer.innerHTML = "", n.forEach((e => {
this.arraylistContainer.appendChild(e)
}))
}
onEnable() {
this.initialized ? this.arraylistContainer.style.opacity = "1" : (this.arraylistContainer = document.createElement("div"), this.arraylistContainer.style.flexDirection = "column", this.arraylistContainer.style.position = "absolute", this.arraylistContainer.style.zIndex = "1000", this.arraylistContainer.style.display = "flex", this.arraylistContainer.style.right = "5px", this.arraylistContainer.style.top = "5px", this.arraylistContainer.style.alignItems = "flex-end", this.arraylistContainer.style.pointerEvents = "none", this.arraylistContainer.style.textTransform = "lowercase", this.arraylistContainer.style.border = "2px solid transparent", this.arraylistContainer.style.borderImage = "var(--Minebuns-accent-color)", this.arraylistContainer.style.borderImageSlice = "1", this.arraylistContainer.style.borderBottom = "0", this.arraylistContainer.style.borderLeft = "0", document.body.appendChild(this.arraylistContainer), events.on("module.update", (e => {
this.update(e.name, e.isEnabled)
})), this.initialized = !0)
}
measureElementWidth(e) {
return e.getBoundingClientRect().width
}
onDisable() {
this.arraylistContainer.style.opacity = "0"
}
}
var hooks = __webpack_require__(548);
class Watermark extends Module {
constructor() {
super("Watermark", "Visual", {
Text: "Minebuns"
})
}
onSettingUpdate() {
let e = document.querySelector(".Minebuns-overlay-title");
e && (e.textContent = this.options.Text)
}
onEnable() {
let e = document.querySelector(".Minebuns-overlay-title");
e || (e = document.createElement("div"), e.className = "Minebuns-overlay-title", e.textContent = this.options.Text, e.style.position = "absolute", e.style.top = "0", e.style.left = "0", e.style.padding = "0.5em", e.style.userSelect = "none", e.style.display = "none", e.style.zIndex = "1000", e.style.textShadow = "var(--Minebuns-accent-color) 0px 0px 10px", e.style.fontFamily = "'Product Sans', sans-serif", e.style.fontSize = "24px", e.style.background = "var(--Minebuns-accent-color)", e.style.backgroundClip = "text", e.style.webkitFontSmoothing = "antialiased", e.style.webkitTextFillColor = "transparent", document.body.appendChild(e)), document.querySelector(".Minebuns-overlay-title").style.display = "flex"
}
onDisable() {
document.querySelector(".Minebuns-overlay-title").style.display = "none"
}
}
class ModuleSettings {
constructor(e, t) {
this.module = e, this.container = t, this.components = [], this.initialized = !1, this.isOpen = !1
}
initialize() {
!this.initialized && this.module?.options && (Object.keys(this.module.options).forEach((e => {
const t = this.module.options[e],
n = typeof t;
e.toLowerCase().includes("color") ? this.addColorPicker(e) : "boolean" === n || "true" === t || "false" === t ? this.addCheckbox(e) : "string" === n ? this.addStringInput(e) : this.addNumberInput(e)
})), this.components.forEach((e => e.style.display = "none")), this.initialized = !0)
}
toggle() {
this.isOpen = !this.isOpen, this.components.forEach((e => {
e.style.display = this.isOpen ? "flex" : "none", this.isOpen ? this.container.style.marginBottom = "5px" : this.container.style.marginBottom = "0px"
}))
}
addNumberInput(e) {
const t = document.createElement("div");
t.className = "gui-setting-container";
const n = document.createElement("span");
n.className = "gui-setting-label", n.textContent = e;
const o = document.createElement("input");
o.type = "text", o.className = "gui-text-input", o.value = this.module.options[e];
let s = o.value;
o.addEventListener("input", (() => {
const t = o.value.trim();
isNaN(t) || "" === t || (s = t, this.module.options[e] = t, events.emit("setting.update", this.module))
})), o.addEventListener("blur", (() => {
(isNaN(o.value) || "" === o.value.trim()) && (o.value = s)
})), o.addEventListener("keydown", (e => {
"Enter" === e.key && o.blur()
})), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
}
addStringInput(e) {
const t = document.createElement("div");
t.className = "gui-setting-container";
const n = document.createElement("span");
n.className = "gui-setting-label", n.textContent = e;
const o = document.createElement("input");
o.type = "text", o.className = "gui-text-input", o.value = this.module.options[e], o.addEventListener("input", (() => {
const t = o.value.trim();
this.module.options[e] = t, events.emit("setting.update", this.module)
})), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
}
addCheckbox(e) {
const t = document.createElement("div");
t.className = "gui-setting-container";
const n = document.createElement("span");
n.className = "gui-setting-label", n.textContent = e;
const o = document.createElement("div");
o.className = "gui-checkbox", o.classList.toggle("enabled", !0 === this.module.options[e] || "true" === this.module.options[e]), o.addEventListener("click", (() => {
const t = o.classList.contains("enabled");
o.classList.toggle("enabled"), this.module.options[e] = (!t).toString(), events.emit("setting.update", this.module)
})), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
}
addColorPicker(e) {
const t = document.createElement("div");
t.className = "gui-setting-container";
const n = document.createElement("span");
n.className = "gui-setting-label", n.textContent = e;
const o = document.createElement("div");
o.className = "gui-color-picker", o.style.background = this.module.options[e];
const s = document.createElement("input");
s.type = "color", s.className = "gui-color-input", o.appendChild(s), s.addEventListener("input", (t => {
o.style.background = t.target.value, this.module.options[e] = t.target.value, events.emit("setting.update", this.module)
})), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
}
}
class Panel {
constructor(e, t = {
top: "200px",
left: "200px"
}) {
this.panel = document.createElement("div"), this.panel.className = "gui-panel", this.panel.style.top = t.top, this.panel.style.left = t.left, this.header = document.createElement("div"), this.header.className = "gui-header", this.header.textContent = e, this.panel.appendChild(this.header), document.body.appendChild(this.panel), this.buttons = [], this.setupDragHandling()
}
setupDragHandling() {
let e = !1,
t = {
x: 0,
y: 0
};
this.header.addEventListener("mousedown", (n => {
e = !0, t.x = n.clientX - this.panel.offsetLeft, t.y = n.clientY - this.panel.offsetTop
})), document.addEventListener("mousemove", (n => {
e && (this.panel.style.left = n.clientX - t.x + "px", this.panel.style.top = n.clientY - t.y + "px")
})), document.addEventListener("mouseup", (() => e = !1))
}
addButton(e) {
const t = document.createElement("div");
t.className = "gui-button-container";
const n = document.createElement("div");
n.className = "gui-button " + (e.isEnabled ? "enabled" : ""), n.textContent = e.name;
const o = new ModuleSettings(e, t);
return n.addEventListener("mousedown", (t => {
0 === t.button && (e.toggle(), n.classList.toggle("enabled", e.isEnabled)), 1 === t.button && (n.textContent = "waiting for bind..", e.waitingForBind = !0)
})), n.addEventListener("contextmenu", (e => {
e.preventDefault(), o.initialize(), o.toggle()
})), n.setAttribute("tabindex", -1), n.addEventListener("keydown", (t => {
n.textContent = e.name, e.waitingForBind && (t.preventDefault(), t.stopPropagation(), t.stopImmediatePropagation(), "Escape" === t.key ? e.keybind = null : e.keybind = String(t.code), e.waitingForBind = !1)
})), t.appendChild(n), this.panel.appendChild(t), this.buttons.push(n), n
}
show() {
this.panel.style.display = "block"
}
hide() {
this.panel.style.display = "none"
}
}
var injectStylesIntoStyleTag = __webpack_require__(72),
injectStylesIntoStyleTag_default = __webpack_require__.n(injectStylesIntoStyleTag),
styleDomAPI = __webpack_require__(825),
styleDomAPI_default = __webpack_require__.n(styleDomAPI),
insertBySelector = __webpack_require__(659),
insertBySelector_default = __webpack_require__.n(insertBySelector),
setAttributesWithoutAttributes = __webpack_require__(56),
setAttributesWithoutAttributes_default = __webpack_require__.n(setAttributesWithoutAttributes),
insertStyleElement = __webpack_require__(540),
insertStyleElement_default = __webpack_require__.n(insertStyleElement),
styleTagTransform = __webpack_require__(113),
styleTagTransform_default = __webpack_require__.n(styleTagTransform),
clickgui = __webpack_require__(679),
options = {};
options.styleTagTransform = styleTagTransform_default(), options.setAttributes = setAttributesWithoutAttributes_default(), options.insert = insertBySelector_default().bind(null, "head"), options.domAPI = styleDomAPI_default(), options.insertStyleElement = insertStyleElement_default();
var update = injectStylesIntoStyleTag_default()(clickgui.A, options);
const styles_clickgui = clickgui.A && clickgui.A.locals ? clickgui.A.locals : void 0;
class ClickGUI extends Module {
constructor() {
super("ClickGUI", "Visual", {
"Accent Color 1": "rgb(64, 190, 255)",
"Accent Color 2": "rgb(129, 225, 255)",
"Button Color": "rgb(40, 40, 40, 0.9)",
"Hover Color": "rgb(50, 50, 50, 0.9)",
"Header Color": "rgb(0, 0, 0, 0.85)",
"Panel Color": "rgb(18 18 18)",
"Text Color": "#ffffff",
"Enable Animations": !0
}, "Comma"), this.GUILoaded = !1, this.panels = [], this.blurredBackground = null, this.updateColors()
}
updateAnimations() {
this.options["Enable Animations"] ? document.body.classList.add("with-animations") : document.body.classList.remove("with-animations")
}
updateColors() {
document.body.style.setProperty("--Minebuns-accent-color", `linear-gradient(90deg, ${this.options["Accent Color 1"]} 0%, ${this.options["Accent Color 2"]} 100%)`), document.body.style.setProperty("--button-color", this.options["Button Color"]), document.body.style.setProperty("--hover-color", this.options["Hover Color"]), document.body.style.setProperty("--header-bg", this.options["Header Color"]), document.body.style.setProperty("--panel-bg", this.options["Panel Color"]), document.body.style.setProperty("--text-color", this.options["Text Color"])
}
onEnable() {
document.pointerLockElement && document.exitPointerLock(), this.GUILoaded ? (this.showGUI(), this.updateAnimations()) : (this.setupBackground(), this.createPanels(), this.setupEventListeners(), this.GUILoaded = !0, this.updateAnimations())
}
setupBackground() {
this.blurredBackground = document.createElement("div"), this.blurredBackground.className = "gui-background", document.body.appendChild(this.blurredBackground)
}
createPanels() {
this.panels.forEach((e => {
e.panel && e.panel.parentNode && e.panel.parentNode.removeChild(e.panel)
})), this.panels = [], [{
title: "Combat",
position: {
top: "100px",
left: "100px"
}
}, {
title: "Movement",
position: {
top: "100px",
left: "320px"
}
}, {
title: "Visual",
position: {
top: "100px",
left: "540px"
}
}, {
title: "Misc",
position: {
top: "100px",
left: "760px"
}
}].forEach((e => {
const t = new Panel(e.title, e.position);
this.panels.push(t)
}));
const e = {};
Object.values(module_moduleManager.modules).forEach((t => {
e[t.category] || (e[t.category] = []), e[t.category].push(t)
})), Object.entries(e).forEach((([e, t]) => {
const n = this.panels.find((t => t.header.textContent === e));
n && (t.sort(((e, t) => t.name.length - e.name.length)), t.forEach((e => n.addButton(e))))
}))
}
setupEventListeners() {
events.on("module.update", (e => {
const t = this.panels.find((t => t.header.textContent === e.category));
if (!t) return;
const n = t.buttons.find((t => t.textContent === e.name));
n && n.classList.toggle("enabled", e.isEnabled)
}))
}
showGUI() {
this.panels.forEach((e => e.show())), this.blurredBackground.style.display = "block"
}
onDisable() {
this.panels.forEach((e => e.hide())), this.blurredBackground.style.display = "none"
}
onSettingUpdate() {
this.updateColors(), this.updateAnimations()
}
}
class Airjump extends Module {
constructor() {
super("Airjump", "Movement", null)
}
onRender() {
hooks.A?.gameWorld?.player && (hooks.A.gameWorld.player.collision.isGrounded = !0)
}
}
class Instabreak extends Module {
constructor() {
super("Instabreak", "Misc", null), this.originalHardness = new Map
}
onEnable() {
Object.values(hooks.A.gameWorld.items).forEach((e => {
e?.destruction && (this.originalHardness.has(e) || this.originalHardness.set(e, e.destruction.durability), e.destruction.durability = 0)
}))
}
onDisable() {
Object.values(hooks.A.gameWorld.items).forEach((e => {
e?.destruction && this.originalHardness.has(e) && (e.destruction.durability = this.originalHardness.get(e))
}))
}
}
class Nuker extends Module {
constructor() {
super("Nuker", "Misc", {
Radius: 1,
"Chunk Interval": 1000
});
this.lastExecutionTime = 0;
}
onRender() {
const world = hooks.A?.gameWorld;
if (!world?.player || !world?.chunkManager) return;
// Garantir tipos numéricos
const radius = Math.max(0, parseInt(this.options.Radius) || 0);
const interval = Math.max(0, parseInt(this.options["Chunk Interval"]) || 1000);
const now = Date.now();
if (now - this.lastExecutionTime < interval) return;
this.lastExecutionTime = now;
// Extrai e floor das coordenadas do jogador corretamente
const playerPos = world.player.position;
const playerX = Math.floor(playerPos.x);
const playerY = Math.floor(playerPos.y);
const playerZ = Math.floor(playerPos.z);
for (let dx = -radius; dx <= radius; dx++) {
for (let dy = -radius; dy <= radius; dy++) {
for (let dz = -radius; dz <= radius; dz++) {
const x = playerX + dx;
const y = playerY + dy;
const z = playerZ + dz;
// NÃO destruir **nenhum** bloco que esteja exatamente uma unidade abaixo dos pés do jogador
if (y === playerY - 1) continue;
try {
const block = world.chunkManager.getBlock(x, y, z);
if (block !== 0) {
world.chunkManager.setBlock(x, y, z, 0, true, true);
}
} catch (err) {
// falhas silenciosas para não quebrar o loop (p.ex. coordenadas fora do mapa)
//console.warn("Nuker: erro ao acessar bloco", x,y,z, err);
}
}
}
}
}
}
class AdBypass extends Module {
constructor() {
super("AdBypass", "Misc")
}
onEnable() {
this._reward = this._reward || hooks.A.stores.adsStore.rewardCommercialVideoWrapper, hooks.A.stores.adsStore.rewardCommercialVideoWrapper = () => !0
}
onDisable() {
hooks.A.stores.adsStore.rewardCommercialVideoWrapper = this._reward;
}
}
class Fly extends Module {
constructor() {
super("Fly", "Movement", {
"Vertical Speed": 5
});
this.toggleKey = "KeyF"; // Tecla para ativar/desativar (F)
document.addEventListener("keydown", this.handleKeyPress.bind(this));
}
handleKeyPress(e) {
if (e.code === this.toggleKey && !e.repeat) {
this.toggle(); // ativa ou desativa o módulo
}
}
onRender() {
const player = hooks.A?.gameWorld?.player;
if (!player) return;
player.velocity.gravity = 0;
if (player.inputs.jump) {
player.velocity.velVec3.y = this.options["Vertical Speed"];
} else if (player.inputs.crouch) {
player.velocity.velVec3.y = -this.options["Vertical Speed"];
} else {
player.velocity.velVec3.y = 0;
}
}
onDisable() {
const player = hooks.A?.gameWorld?.player;
if (player) player.velocity.gravity = 23;
}
}
class Speed extends Module {
constructor() {
super("Speed", "Movement", {
Speed: 6
})
}
onRender() {
hooks.A?.gameWorld?.player && (hooks.A.gameWorld.player.velocity.moveSpeed = this.options.Speed, hooks.A.gameWorld.player.velocity.fastMoveSpeed = this.options.Speed)
}
onDisable() {
hooks.A.gameWorld.player.velocity.moveSpeed = 4.5, hooks.A.gameWorld.player.velocity.fastMoveSpeed = 6.4
}
}
class FreeHeadcoins extends Module {
constructor() {
super("FreeHeadcoins", "Misc")
}
onEnable() {
hooks.A.network.get("/users/freeHeadcoins"), hooks.A.stores.userState.user.balance.headcoins += 10, module_moduleManager.modules.FreeHeadcoins.disable()
}
}
class Fill extends Module {
constructor() {
super("Fill", "Misc", {
Radius: 4,
"Block ID": 472,
"Chunk Interval": 500
}), this.lastExecutionTime = 0
}
onRender() {
if (!hooks.A?.gameWorld?.player) return;
let e = this.options.Radius;
const t = this.options["Chunk Interval"],
n = Date.now();
if (n - this.lastExecutionTime >= t) {
this.lastExecutionTime = n;
let t = Object.values(hooks.A.gameWorld.player.position).splice(0, 3).map(Math.floor);
for (let n = -e; n <= e; n++)
for (let o = -e; o <= e; o++)
for (let s = -e; s <= e; s++) {
const [e, i, a] = [t[0] + n, t[1] + o, t[2] + s];
0 == hooks.A.gameWorld.chunkManager.getBlock(e, i, a) && hooks.A.gameWorld.chunkManager.setBlock(e, i, a, this.options["Block ID"], !0, !0)
}
}
}
}
class Chams extends Module {
constructor() {
super("Chams", "Visual", null);
}
onRender() {
try {
hooks.A?.gameWorld?.server?.players.forEach((plr) => {
plr.playerMaterial.depthTest = false;
if (plr.isHided) plr.model.visible = true;
});
} catch {}
}
onDisable() {
try {
hooks.A?.gameWorld?.server?.players.forEach((plr) => {
plr.playerMaterial.depthTest = true;
});
} catch {}
}
}
class FOVChanger extends Module {
constructor() {
super("FOVChanger", "Visual", {
FOV: 120
});
this.originalFOV = null;
}
onEnable() {
let cam = hooks.A?.gameWorld?.threeScene?.camera;
if (cam) {
this.originalFOV = cam.fov; // salva o FOV original
}
}
onRender() {
let cam = hooks.A?.gameWorld?.threeScene?.camera;
if (!cam) return;
const newFOV = parseFloat(this.options.FOV);
if (cam.fov !== newFOV) {
cam.fov = newFOV;
cam.updateProjectionMatrix();
hooks.A.gameWorld.player.settings.fov = newFOV;
}
}
onDisable() {
let cam = hooks.A?.gameWorld?.threeScene?.camera;
if (cam && this.originalFOV) {
cam.fov = this.originalFOV; // restaura o original
cam.updateProjectionMatrix();
hooks.A.gameWorld.player.settings.fov = this.originalFOV;
}
}
}
class Scaffold extends Module {
constructor() {
super("Scaffold", "Movement", null)
}
onRender() {
if (!hooks.A?.gameWorld?.player) return;
let e = Object.values(hooks.A.gameWorld.player.position).splice(0, 3).map(Math.floor);
e[1]--;
let t = hooks.A.gameWorld.player.currentInventoryItemId,
n = hooks.A.gameWorld.chunkManager.getBlock(...e),
o = hooks.A.gameWorld.items[n]?.replaceable || !1;
(0 == n || o) && t && hooks.A.gameWorld.chunkManager.setBlock(...e, t, !0, !0)
}
}
const mathUtils = {
normalizeVector(e) {
const t = e.x * e.x + e.y * e.y + e.z * e.z;
if (t > 0) {
const n = 1 / Math.sqrt(t);
return [e.x * n, e.y * n, e.z * n]
}
return e
},
distanceBetween(e, t) {
const n = t.x - e.x,
o = t.y - e.y,
s = t.z - e.z;
return n * n + o * o + s * s
},
distanceBetweenSqrt(e, t) {
return Math.sqrt(this.distanceBetween(e, t))
},
calculateDistance: (e, t) => Math.hypot(t.x - e.x, t.y - e.y, t.z - e.z)
},
gameUtils = {
getClosestPlayer() {
let e = hooks.A.gameWorld.player.position,
t = hooks.A.gameWorld.server.players,
n = [];
return t.forEach((function(t, o) {
let s = mathUtils.distanceBetween(e, {
x: t._model.position.x,
y: t._model.position.y,
z: t._model.position.z
});
t.id = o, n.push({
player: t,
distance: s
})
})), n.sort(((e, t) => e.distance - t.distance)), n.map((e => e.player))[0]
},
hexToRgb(e) {
var t = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);
return t ? {
r: parseInt(t[1], 16),
g: parseInt(t[2], 16),
b: parseInt(t[3], 16)
} : null
}
};
class Killaura extends Module {
constructor() {
super("Killaura", "Combat", {
"Y Offset": 1.62,
Reach: 50,
Delay: 10
});
this.lastExecutionTime = 0; // more explicit
}
onRender() {
const now = Date.now();
// garante que jogador exista e que passou o delay
if (!hooks?.A?.gameWorld?.player) return;
const delay = Number(this.options?.Delay) || 100;
if (now - this.lastExecutionTime < delay) return;
this.lastExecutionTime = now;
try {
this.tryKill();
} catch (err) {
console.error("Killaura.tryKill erro:", err);
}
}
tryKill() {
// protege e converte opções
const reach = Number(this.options?.Reach) || 5;
const yOffset = Number(this.options?.["Y Offset"]) || 1.62;
// pega o alvo mais próximo (pode retornar null)
const target = (typeof gameUtils !== "undefined" && gameUtils.getClosestPlayer)
? gameUtils.getClosestPlayer()
: null;
if (!target) return;
// aceita model ou _model (compatibilidade)
const targetModel = target.model || target._model || null;
const s = targetModel?.position;
if (!s) return; // sem posição do alvo, sai
const me = hooks?.A?.gameWorld?.player;
if (!me?.position) return;
const origin = {
x: me.position.x,
y: me.position.y + yOffset,
z: me.position.z
};
const dx = origin.x - s.x;
const dy = origin.y - s.y;
const dz = origin.z - s.z;
const dist = Math.hypot(dx, dy, dz);
if (dist === 0) return;
// normaliza e inverte (mantive sua inversão)
const nx = -dx / dist;
const ny = -dy / dist;
const nz = -dz / dist;
if (dist < reach) {
// tenta pegar sessionId ou id (compatibilidade)
const targetId = target.sessionId ?? target.id ?? target.sid ?? null;
// pacote 13 preservado (se você tiver packetsOut.HIT prefira usar)
hooks.A.gameWorld.server.sendData(
13,
[
hooks.A.gameWorld.time.localServerTimeMs,
origin.x, origin.y, origin.z,
nx, ny, nz,
dist,
targetId
]
);
}
}
}
class GunModifier extends Module {
constructor() {
super("GunModifier", "Combat", {
"Spread": 0.0,
"Bullets per shot": 1,
"Bullet distance": 1000,
"Reload Time": 1,
"Recoil": 0,
"isAuto": true
});
this.originalValuesMap = new Map(); // Salva os valores por arma
this.toggleKey = "KeyJ"; // Tecla para ativar/desativar
document.addEventListener("keydown", this.handleKeyPress.bind(this));
}
handleKeyPress(e) {
if (e.code === this.toggleKey && !e.repeat) {
this.toggle();
}
}
get gunSystem() {
return hooks.A.stores.gameState.gameWorld.systemsManager.activeSystems.find(e => e?.bulletsSystem);
}
backupGun(gun) {
if (!this.originalValuesMap.has(gun)) {
this.originalValuesMap.set(gun, {
bulletsPerShot: gun.bulletsPerShot,
isAuto: gun.isAuto,
distance: gun.distance,
startSpread: gun.startSpread,
reloadTimeMs: gun.reloadTimeMs,
recoilAttackY: gun.recoilAttackY,
recoilAttackX: gun.recoilAttackX,
});
}
}
applyMods(gun) {
gun.bulletsPerShot = this.options["Bullets per shot"];
gun.isAuto = this.options["isAuto"];
gun.distance = this.options["Bullet distance"];
gun.startSpread = this.options["Spread"];
gun.reloadTimeMs = this.options["Reload Time"];
if (this.options["Recoil"] === 0) {
gun.recoilAttackY = 0;
gun.recoilAttackX = 0;
}
}
onEnable() {
const gun = this.gunSystem?.playerShooter?.currPlayerWeaponSpec;
if (!gun) return;
this.backupGun(gun);
this.applyMods(gun);
}
onDisable() {
const gun = this.gunSystem?.playerShooter?.currPlayerWeaponSpec;
if (!gun) return;
const original = this.originalValuesMap.get(gun);
if (!original) return;
// Restaura valores originais
gun.bulletsPerShot = original.bulletsPerShot;
gun.isAuto = original.isAuto;
gun.distance = original.distance;
gun.startSpread = original.startSpread;
gun.reloadTimeMs = original.reloadTimeMs;
gun.recoilAttackY = original.recoilAttackY;
gun.recoilAttackX = original.recoilAttackX;
// Remove backup (opcional)
this.originalValuesMap.delete(gun);
}
}
class Disabler extends Module {
constructor() {
super("Disabler", "Misc"), this.packetID = null
}
insaneBypass() {}
onRender() {
if (!hooks.A?.gameWorld?.player) return;
let e = hooks.A.stores.gameState.gameWorld.server.msgsListeners;
this.packetID || (this.packetID = Object.keys(e).find((t => e[t].toString().includes("correct pos")))), e[this.packetID] !== this.insaneBypass && (e[this.packetID] = this.insaneBypass)
}
}
class Aimbot extends Module {
constructor() {
super("Aimbot", "Combat", {
"On Aim": "true",
"On Shoot": "false",
"Y Offset": .1
}), this.lastExecutionTime = null
}
getClosestEnemy(e, t) {
let n = null,
o = 1 / 0;
return t.forEach((t => {
if (t?.model?.position && t.isAlive) {
let s = mathUtils.calculateDistance(e.position, t.model.position);
s < o && (o = s, n = t)
}
})), n
}
aimAtEnemy() {
let e = hooks.A.stores.gameState,
t = e.gameWorld.player,
n = e.gameWorld.server.players;
if (!t || !n) return;
let o = this.getClosestEnemy(t, n);
if (o) {
let e = o.model.position,
n = t.position,
s = {
x: e.x - n.x,
z: e.z - n.z
},
i = Math.atan2(s.x, s.z),
a = parseFloat(this.options["Y Offset"]),
r = e.y + a - n.y,
l = Math.hypot(s.x, s.z),
d = Math.atan2(r, l);
d = Math.max(Math.min(d, Math.PI / 2), -Math.PI / 2);
let c = (i + Math.PI) % (2 * Math.PI);
t.rotation.y = c, t.rotation.x = d
}
}
onRender() {
hooks.A?.stores?.gameState?.gameWorld?.server && ("true" == this.options["On Aim"] && hooks.A.stores.gameState.gameWorld.player.inputs.rightMB || "true" == this.options["On Shoot"] && hooks.A.stores.gameState.gameWorld.player.inputs.leftMB || "true" !== this.options["On Shoot"] && "true" !== this.options["On Aim"]) && this.aimAtEnemy()
}
}
class NoClip extends Module {
constructor() {
super("NoClip", "Movement");
this.toggleKey = "KeyG"; // Tecla para ativar/desativar (letra N)
this._og = null;
document.addEventListener("keydown", this.handleKeyPress.bind(this));
}
handleKeyPress(e) {
if (e.code === this.toggleKey && !e.repeat) {
this.toggle();
}
}
get playerPhysicsSystem() {
return hooks.A?.gameWorld?.systemsManager?.activeSystems?.find((e => e?.playerPhysicsSystem))?.playerPhysicsSystem;
}
onRender() {
const system = this.playerPhysicsSystem;
if (!system || !hooks.A?.gameWorld?.player) return;
if (!this._og) this._og = system.resolveBlockCollision;
if (system.resolveBlockCollision === this._og) {
system.resolveBlockCollision = () => {};
}
}
onDisable() {
const system = this.playerPhysicsSystem;
if (system && this._og) {
system.resolveBlockCollision = this._og;
}
}
}
class HitAllModule extends Module {
constructor() {
super("1HitAll", "Combat", null, "KeyU"); // Atalho: tecla U
}
hitAll() {
try {
window.hooked.gameWorld.server.players.forEach(plr => {
const { x, y, z } = plr.model.position;
if (plr.hasOwnProperty('isBlock')) { // HNS
if (plr.isHunter) return;
window.hooked.gameWorld.server.sendData(packetsOut.HNS_ATTACK_BLOCK, [x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, window.hooked.gameWorld.time.localServerTimeMs, plr.sessionId]);
} if (plr.hasOwnProperty('isZombie')) { // Infection
if (plr.isZombie) return;
window.hooked.gameWorld.server.sendData(packetsOut.HIT, [window.hooked.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]);
} else { // Other
window.hooked.gameWorld.server.sendData(packetsOut.HIT, [window.hooked.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]);
}
});
} catch {}
}
onEnable() {
this.hitAll();
}
}
class TeleportModule extends Module {
constructor() {
super("Teleport", "Misc");
// Atalho fixo: tecla T (não ativa/desativa o módulo)
this.key = "KeyT";
document.addEventListener("keydown", (e) => {
if (e.code === this.key && !e.repeat) {
this.tpToSelectedBlock();
}
});
}
/** Função de teleporte */
tp(x = 0, y = 0, z = 0, relative = true) {
try {
const player = hooks.A?.gameWorld?.player;
if (!player) return;
const position = player.position;
if (relative) {
position.x += x;
position.y += y;
position.z += z;
} else {
Object.assign(position, { x, y, z });
}
player.physicsPosComp.copyPos(position);
} catch (err) {
console.warn("Teleport falhou:", err);
}
}
/** Teleporta até o bloco selecionado (crosshair) */
tpToSelectedBlock() {
try {
const gameWorld = hooks.A?.gameWorld;
if (!gameWorld) return;
const outlineSystem = gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
if (!outlineSystem) return;
outlineSystem.intersectAndShow(true, 500);
if (!outlineSystem.currBlockPos) return;
const { x, y, z } = outlineSystem.currBlockPos;
this.tp(x, y + 1, z, false);
} catch (err) {
console.warn("Erro ao teleportar:", err);
}
}
}
class HitModule extends Module {
constructor() {
super("2HitAll", "Combat", null, "KeyX"); // Atalho: tecla X
}
hitAll() {
try {
hooks.A?.gameWorld?.server?.players.forEach(plr => {
const { x, y, z } = plr.model.position;
if (plr.hasOwnProperty('isBlock')) { // HNS
if (plr.isHunter) return;
hooks.A.gameWorld.server.sendData(
packetsOut.HNS_ATTACK_BLOCK,
[x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001,
hooks.A.gameWorld.time.localServerTimeMs, plr.sessionId]
);
} else if (plr.hasOwnProperty('isZombie')) { // Infection
if (plr.isZombie) return;
hooks.A.gameWorld.server.sendData(
packetsOut.HIT,
[hooks.A.gameWorld.time.localServerTimeMs, x, y + 0.1, z,
0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]
);
} else { // Other
hooks.A.gameWorld.server.sendData(
packetsOut.HIT,
[hooks.A.gameWorld.time.localServerTimeMs, x, y + 0.1, z,
0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]
);
}
});
} catch {}
}
onEnable() {
this.hitAll(); // executa quando ativado pelo menu ou tecla X
}
}
class CustomCrosshair extends Module {
constructor() {
super("CustomCrosshair", "Visual", {
Style: "myrrr"
});
this.crosshair = null;
}
createCrosshair() {
if (this.crosshair) return;
const crosshair = document.createElement("div");
crosshair.id = "custom-crosshair";
crosshair.style.position = "fixed";
crosshair.style.top = "50%";
crosshair.style.left = "50%";
crosshair.style.transform = "translate(-50%, -50%)";
crosshair.style.zIndex = "9999";
crosshair.style.pointerEvents = "none";
document.body.appendChild(crosshair);
this.crosshair = crosshair;
}
clearCrosshair() {
if (!this.crosshair) return;
this.crosshair.innerHTML = "";
this.crosshair.style.background = "";
this.crosshair.style.border = "";
this.crosshair.style.borderRadius = "";
this.crosshair.style.filter = "";
this.crosshair.style.width = "";
this.crosshair.style.height = "";
this.crosshair.style.maskImage = "";
this.crosshair.style.webkitMaskImage = "";
this.crosshair.style.display = "none";
}
applyCrosshair(style) {
if (!this.crosshair) this.createCrosshair();
this.clearCrosshair();
this.crosshair.style.display = "flex";
this.crosshair.style.alignItems = "center";
this.crosshair.style.justifyContent = "center";
switch (style) {
case "myrrr":
this.crosshair.style.width = "15px";
this.crosshair.style.height = "15px";
this.crosshair.style.filter = "drop-shadow(0 0 5px #fff) drop-shadow(0 0 10px #ccf) drop-shadow(0 0 15px #ddf)";
const horiz = document.createElement("div");
Object.assign(horiz.style, {
position: "absolute",
width: "15px",
height: "4px",
background: "linear-gradient(to bottom, #ffffff, #e0ccff)",
borderRadius: "1px"
});
const vert = document.createElement("div");
Object.assign(vert.style, {
position: "absolute",
width: "4px",
height: "15px",
background: "linear-gradient(to bottom, #ffffff, #e0ccff)",
borderRadius: "1px"
});
this.crosshair.appendChild(horiz);
this.crosshair.appendChild(vert);
break;
case "dot":
this.crosshair.style.width = "8px";
this.crosshair.style.height = "8px";
this.crosshair.style.borderRadius = "50%";
this.crosshair.style.background = "#fff";
this.crosshair.style.filter = "drop-shadow(0 0 4px #66f)";
break;
case "shotgun":
this.crosshair.style.width = "20px";
this.crosshair.style.height = "20px";
this.crosshair.style.border = "2px solid #0ff";
this.crosshair.style.borderRadius = "50%";
this.crosshair.style.boxSizing = "border-box";
this.crosshair.style.background = "rgba(255, 255, 255, 0.1)";
this.crosshair.style.filter = "drop-shadow(0 0 6px #0ff)";
break;
case "ceborix":
default:
this.crosshair.style.width = "12px";
this.crosshair.style.height = "12px";
const horizC = document.createElement("div");
Object.assign(horizC.style, {
position: "absolute",
width: "12px",
height: "4px",
background: "#fff",
borderRadius: "1px"
});
const vertC = document.createElement("div");
Object.assign(vertC.style, {
position: "absolute",
width: "4px",
height: "12px",
background: "#fff",
borderRadius: "1px"
});
this.crosshair.appendChild(horizC);
this.crosshair.appendChild(vertC);
break;
}
}
onEnable() {
this.createCrosshair();
this.applyCrosshair(this.options.Style);
}
onSettingUpdate() {
this.applyCrosshair(this.options.Style);
}
onDisable() {
if (this.crosshair) this.crosshair.style.display = "none";
}
}
class GhostModeModule extends Module {
constructor() {
super("GhostMode", "Combat"); // Nome e categoria do módulo
}
onEnable() {
const gw = hooks.A?.gameWorld;
if (!gw || !gw.player || !gw.systemsManager) return;
try {
const player = gw.player;
// Ativa ghostMode interno
player.ghostMode = true;
// Para sistemas válidos para não interferir
const systemsToStop = [gw.At, gw.pr, gw.Ut, gw.Qe, gw.li, gw.Oi].filter(s => s);
if (systemsToStop.length > 0) {
gw.systemsManager.stopSystems(...systemsToStop);
}
// Remove depthTest dos nicknames
if (typeof player.setAllServerPlayersNickNamesDepthTest === "function") {
player.setAllServerPlayersNickNamesDepthTest(false);
}
// Transforma todos os players mortos/bed destruído em ghosts
if (gw.server && gw.server.players) {
gw.server.players.forEach(p => {
if (!p.isAlive && p.teamBedDestroyed) {
if (typeof player.turnPlayerToGhost === "function") {
player.turnPlayerToGhost(p);
}
}
});
}
console.log("[GhostMode] Ativado via menu!");
} catch (err) {
console.error("[GhostMode] Erro ao ativar:", err);
}
}
onDisable() {
const gw = hooks.A?.gameWorld;
if (!gw || !gw.player || !gw.systemsManager) return;
try {
const player = gw.player;
// Desativa ghostMode interno
player.ghostMode = false;
// Reativa apenas sistemas válidos
const systemsToPlay = [gw.At, gw.pr, gw.Ut, gw.Qe, gw.li, gw.Oi].filter(s => s);
if (systemsToPlay.length > 0) {
gw.systemsManager.playSystems(...systemsToPlay);
}
// Restaura depthTest dos nicknames
if (typeof player.setAllServerPlayersNickNamesDepthTest === "function") {
player.setAllServerPlayersNickNamesDepthTest(true);
}
// Restaura visibilidade dos modelos dos players
if (gw.server && gw.server.players) {
gw.server.players.forEach(p => {
if (p.model) {
p.model.visible = true;
if (p.mainModelStorage) {
gw.threeScene.scene.add(p.mainModelStorage);
}
}
});
}
console.log("[GhostMode] Desativado via menu!");
} catch (err) {
console.error("[GhostMode] Erro ao desativar:", err);
}
}
}
// Instanciando o módulo
console.log("[GhostModeModule] Carregado! Ative/desative pelo menu do jogo.");
class NoFog extends Module {
constructor() {
super("NoFog", "Visual", null);
}
onRender() {
try {
if (hooks.A?.gameWorld?.threeScene?.scene?.fog) {
Object.assign(
hooks.A.gameWorld.threeScene.scene.fog,
{
near: 9999,
far: 10000
}
);
}
} catch {}
}
}
const module_moduleManager = {
modules: {},
addModules: function(...e) {
for (const t of e) this.modules[t.name] = t
},
addModule: function(e) {
this.modules[e.name] = e
},
handleKeyPress: function(e) {
for (let t in this.modules) {
let n = this.modules[t];
n.waitingForBind ? (n.keybind = e, n.waitingForBind = !1) : n.keybind == e && n.toggle()
}
},
init() {
this.addModules(new ArrayList, new Watermark, new ClickGUI, new Airjump, new Instabreak, new Nuker, new AdBypass, new Fly, new Speed, new FreeHeadcoins, new Fill, new Chams, new FOVChanger, new Scaffold, new Killaura, new GunModifier, new Disabler, new GhostModeModule, new Aimbot, new NoClip, new HitAllModule, new TeleportModule, new NoFog, new CustomCrosshair, new HitModule), events.on("render", (() => {
for (let e in this.modules) this.modules[e].isEnabled && this.modules[e].onRender()
})), events.on("keydown", this.handleKeyPress.bind(this)), events.on("setting.update", (() => {
for (let e in this.modules) this.modules[e].isEnabled && this.modules[e].onSettingUpdate()
})), this.modules.Arraylist.enable(), this.modules.Watermark.disable()
}
};
class Minebuns {
constructor() {
this.version = "1.0.0", this.init()
}
init() {
setInterval((() => {
events.emit("render")
}), 1e3 / 60), document.addEventListener("keydown", (e => {
events.emit("keydown", e.code)
})), hooks.A.init(), module_moduleManager.init(), window.hooks = hooks.A
}
disable() {}
}
const main = new Minebuns
})();