EvoWorld.io ESP with Menu

fixed and remade version

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         EvoWorld.io ESP with Menu
// @namespace    http://tampermonkey.net/
// @version      6.9
// @description  fixed and remade version
// @author       Biel
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @match        https://evoworld.io/
// @license MIT
// @grant        none
// ==/UserScript==

(function() {
  'use strict';

  alert("ESP ON\nBiel: @ts_biel62");

  function waitForGameLoad() {
    if (typeof game !== 'undefined' && game.canvas && game.dynamicContext && game.me) {
      initESP();
    } else {
      setTimeout(waitForGameLoad, 500);
    }
  }

  function initESP() {
    const ctx = game.dynamicContext;
    const canvas = game.canvas;
    const config = {
      showFood: true,
      showEnemies: true,
    };

    const toggleBtn = document.createElement('button');
    toggleBtn.textContent = 'ESP';
    Object.assign(toggleBtn.style, {
      position: 'fixed',
      top: '10px',
      right: '10px',
      zIndex: 9999,
      padding: '8px 12px',
      fontSize: '16px',
      cursor: 'pointer',
      backgroundColor: '#222',
      color: 'white',
      border: 'none',
      borderRadius: '4px',
      opacity: '0.7',
    });
    document.body.appendChild(toggleBtn);

    const menu = document.createElement('div');
    Object.assign(menu.style, {
      position: 'fixed',
      top: '50%',
      left: '50%',
      transform: 'translate(-50%, -50%)',
      backgroundColor: 'rgba(0,0,0,0.85)',
      color: 'white',
      padding: '20px',
      borderRadius: '10px',
      fontFamily: 'Arial, sans-serif',
      fontSize: '18px',
      zIndex: 9999,
      display: 'none',
      width: '280px',
      boxShadow: '0 0 10px #000',
    });
    document.body.appendChild(menu);

    const title = document.createElement('div');
    title.textContent = 'Config ESP';
    Object.assign(title.style, {
      fontWeight: 'bold',
      fontSize: '20px',
      marginBottom: '12px',
      display: 'flex',
      justifyContent: 'space-between',
      alignItems: 'center',
    });
    menu.appendChild(title);

    const closeBtn = document.createElement('button');
    closeBtn.textContent = 'X';
    Object.assign(closeBtn.style, {
      backgroundColor: 'transparent',
      border: 'none',
      color: 'white',
      fontSize: '20px',
      cursor: 'pointer',
      fontWeight: 'bold',
    });
    title.appendChild(closeBtn);

    closeBtn.onclick = () => menu.style.display = 'none';
    toggleBtn.onclick = () => menu.style.display = menu.style.display === 'none' ? 'block' : 'none';

    function createCheckbox(labelText, key) {
      const label = document.createElement('label');
      label.style.display = 'block';
      label.style.marginBottom = '10px';

      const checkbox = document.createElement('input');
      checkbox.type = 'checkbox';
      checkbox.checked = config[key];
      checkbox.style.marginRight = '10px';

      checkbox.onchange = () => {
        config[key] = checkbox.checked;
      };

      label.appendChild(checkbox);
      label.appendChild(document.createTextNode(labelText));
      return label;
    }

    menu.appendChild(createCheckbox('ESP Food', 'showFood'));
    menu.appendChild(createCheckbox('ESP Enemy', 'showEnemies'));

    function isActive(obj) {
      return obj?.active ?? obj?.isActive ?? true;
    }

    function validObj(obj) {
      return obj && obj.position && obj.width > 0 && obj.height > 0 && isActive(obj);
    }

    function canEat(a, b) {
      return foodChain?.[a.name]?.eats?.[b.name];
    }

    function drawESP() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);

  const me = game.me;
  if (!me || !me.position) return;

  const meX = me.position.x + me.width / 2;
  const meY = me.position.y + me.height / 2;
  const maxDistance = 3000; 

  for (const obj of Object.values(game.gameObjects)) {
    if (obj === me || !validObj(obj)) continue;

    const objX = obj.position.x + obj.width / 2;
    const objY = obj.position.y + obj.height / 2;

    const dx = meX - objX;
    const dy = meY - objY;
    const dist = Math.sqrt(dx * dx + dy * dy);
    if (dist > maxDistance) continue;

    const meRender = game.getRenderPosition(meX, meY);
    const objRender = game.getRenderPosition(objX, objY);

    let color = null;
    if (config.showFood && canEat(me, obj)) color = 'green';
    if (config.showEnemies && canEat(obj, me)) color = 'red';
    if (!color) continue;

    ctx.strokeStyle = color;
    ctx.lineWidth = 2;
    ctx.beginPath();
    ctx.moveTo(meRender.x, meRender.y);
    ctx.lineTo(objRender.x, objRender.y);
    ctx.stroke();
  }
}

    const originalDraw = game.beforeDrawAllObjects;
    game.beforeDrawAllObjects = function() {
      originalDraw?.apply(this, arguments);
      drawESP();
    };
  }

  waitForGameLoad();
})();