Show Diep.io Coordinates

https://discord.com/invite/v4zauPKkzt Join my discord server for more scripts

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Show Diep.io Coordinates
// @namespace    https://discord.com/invite/v4zauPKkzt
// @version      2025-01-12
// @description  https://discord.com/invite/v4zauPKkzt Join my discord server for more scripts
// @author       Mi300
// @match        https://diep.io/*
// @match        https://staging.diep.io/*
// @match        https://mobile.diep.io/*
// @match        https://diep-io.rivet.game/*
// @match        https://diep.io/?p=*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// @license      MIT
// ==/UserScript==
const c = CanvasRenderingContext2D.prototype;
const scalingFactor = 100; // how large the arena is
let playerX;
let playerY;

let arrowPos = [0, 0];
let minimapPos = [0, 0];
let minimapSize = [0, 0];

let position = 0;
let vertex = [];

c.strokeRect = new Proxy(c.strokeRect, {
  apply: function(method, context, args){
    const t = context.getTransform();
    minimapPos = [t.e, t.f];
    minimapSize = [t.a, t.d];
    return Reflect.apply(method, context, args);
  }
});
c.beginPath = new Proxy(c.beginPath, {
  apply: function(method, context, args){
    position = 0;
    vertex = [];
    return Reflect.apply(method, context, args);
  }
});
c.moveTo = new Proxy(c.moveTo, {
  apply: function(method, context, args){
    position = 1;
    vertex.push(args);
    return Reflect.apply(method, context, args);
  }
});
c.lineTo = new Proxy(c.lineTo, {
  apply: function(method, context, args){
    position++;
    vertex.push(args);
    return Reflect.apply(method, context, args);
  }
});
c.fill = new Proxy(c.fill, {
  apply: function(method, context, args){
    if(context.fillStyle == "#000000" && context.globalAlpha > 0.949 && position === 3){
      arrowPos = getAverage(vertex);
      setPlayerPos();
    }

    return Reflect.apply(method, context, args);
  }
});
Object.freeze(c);

function getAverage(points){
  let tx = 0, ty = 0;
  points.forEach(point => {
    tx += point[0];
    ty += point[1];
  });
  return [tx / points.length, ty / points.length]
}
function setPlayerPos(){
  const dx = (arrowPos[0] - minimapPos[0]);
  const dy = ((arrowPos[1] - minimapPos[1]));

  playerX = (dx / minimapSize[0]) * scalingFactor;
  playerY = (1 - dy / minimapSize[1]) * scalingFactor;
}
function onFrame(){
  window.requestAnimationFrame(onFrame);
  if(!window.extern || !window.extern.doesHaveTank() || typeof playerX === 'undefined' || typeof playerY === 'undefined')return;

  const ctx = window.canvas.getContext("2d");

  ctx.strokeStyle = "#000000";
  ctx.fillStyle = "#FFFFFF";
  ctx.font = "20px sans-serif";
  ctx.lineWidth = "3";

  const x = (window.canvas.width - ctx.measureText(`X: ${playerX.toFixed(1)}  Y: ${playerY.toFixed(1)}`).width) / 2;

  ctx.strokeText(`X: ${playerX.toFixed(1)}  Y: ${playerY.toFixed(1)}`, x, 100);
  ctx.fillText(`X: ${playerX.toFixed(1)}  Y: ${playerY.toFixed(1)}`, x, 100);
}
setTimeout(onFrame, 1000);