Keystroke overlay

Keys overlay for game inputs in TankTrouble

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Keystroke overlay
// @author      commander
// @description Keys overlay for game inputs in TankTrouble
// @namespace   https://github.com/asger-finding/tanktrouble-userscripts
// @version     0.0.3
// @license     GPL-3.0
// @match       https://tanktrouble.com/*
// @match       https://beta.tanktrouble.com/*
// @exclude     *://classic.tanktrouble.com/
// @run-at      document-idle
// @grant       GM_addStyle
// @noframes
// ==/UserScript==

GM_addStyle(`
@import url('https://fonts.googleapis.com/css2?family=Source+Code+Pro:wght@700&display=swap&text=%E2%86%91%E2%86%93%E2%86%90%E2%86%92_');
	 
.keystrokes-hold {
	transform: skewX(-6deg);
	display: grid;
	grid-template: "shoot up ." "left down right";
	position: fixed;
	user-select: none;
	column-gap: 0.25rem;
	row-gap: 0.25rem;
	bottom: 8px;
	right: 7px;
	z-index: 2147483647;
}
#keystrokes-arrowKeys.keystrokes-hold {
	grid-template: ". . up ." "shoot left down right" auto / 120px;
}
.keystrokes-hold .key {
	background: #ececec;
	color: #6e6e6e;
	font-family: 'Source Code Pro', monospace;
	font-size: 1.875rem;
	font-weight: bold;
	border: 1.5px solid #aaaaaa;
	border-radius: 5px;
	display: flex;
	justify-content: center;
	min-width: 2.5rem;
	min-height: 2.5rem;
}
#keystrokes-arrowKeys.keystrokes-hold .key {
	min-height: calc(2.5rem - 5px);
	padding-bottom: 5px;
}
.keystrokes-hold .key-up { grid-area: up; }
.keystrokes-hold .key-left { grid-area: left; }
.keystrokes-hold .key-down { grid-area: down; }
.keystrokes-hold .key-right { grid-area: right; }
.keystrokes-hold .key-shoot { grid-area: shoot; }
.keystrokes-hold .key.active {
	background-color: #d2d2d2;
	color: #232323;
}
`);

const keycodes = {};

/**
 * Create HTML elements for the input overlays
 * from all keyboard input entries
 */
const createInputOverlays = () => {
	const order = ['up', 'down', 'left', 'right', 'shoot'];

	// Character dictonary for special characters
	const characterDict = {
		// Arrow up
		38: '↑',

		// Arrow down
		40: '↓',

		// Arrow left
		37: '←',

		// Arrow right
		39: '→',

		// Space
		32: '_'
	};

	/**
	 * Create an input overlay element from an input set and append it to body
	 * @param inputSetId Identifier for the input set
	 * @param input Input details and keycodes
	 */
	const createKeys = (inputSetId, input) => {
		const keysWrapper = $(`<div id="keystrokes-${ inputSetId }" class="keystrokes-hold"></div>`);

		const keys = Object.values(input.data).map((key, index) => {
			let character = String.fromCharCode(key);
			if (!/[a-zA-Z]/u.test(character) && key in characterDict) character = characterDict[key];

			const element = $(`<div class="key key-${ order[index] }">${character}</div>`);

			keycodes[key] = element;

			return element;
		});
		keysWrapper.append(keys);
		keysWrapper.hide();

		$(document.documentElement).append(keysWrapper);
	};

	for (const [inputSetId, input] of Object.entries(Inputs._inputSets)) {
		const { type } = input;
		if (type === 'keyboard') createKeys(inputSetId, input);
	}
};

Inputs._inputSetsInUse = new Proxy(Inputs._inputSetsInUse, {
	set(target, key, value) {
		target[key] = value;

		$('.keystrokes-hold').hide();
		let [priority] = Object.keys(target);
		if (priority === 'mouse') [, priority] = Object.keys(target);
		if (priority) $(`#keystrokes-${ priority}`).show();
	},
	deleteProperty(target, key) {
		const result = delete target[key];
		if (!Object.keys(target).length) $('.keystrokes-hold').hide();

		return result;
	}
});

document.addEventListener('keydown', ({ keyCode }) => GameManager.getGame()?.input.enabled && keycodes[keyCode]?.addClass('active'));
document.addEventListener('keyup', ({ keyCode }) => keycodes[keyCode]?.removeClass('active'));

createInputOverlays();