Base Zones

credits to cazka for basically 99% of this script, no this is not a multiboxing script

As of 10.10.2021. See апошняя версія.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Base Zones
// @description  credits to cazka for basically 99% of this script, no this is not a multiboxing script
// @version      15.7.6
// @author       none
// @match        *://diep.io/*
// @grant        GM_addStyle
// @grant        GM_getValue
// @grant        GM_setValue
// @grant        GM_addValueChangeListener
// @grant        GM_removeValueChangeListener
// @namespace https://greasyfork.org/users/790354
// ==/UserScript==
'use strict';


class Gui {
    constructor(title) {
        this._buttons = [];
        this._notifications = [];

        this._title = title;
        this._gui;
        this._guiHead;
        this._guiBody;
        this._notificationBody;
        this._notificationColor = 0;

        this._init();
        this._enableShortcuts();
    }
    _init() {
        const nonce = `a${Math.floor(Math.random() * 1e5)}`;
        GM_addStyle(
            `.${nonce} button{display:none;font-family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0 #000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled]){filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active){filter:brightness(1.1)}`
        );
    }

    addButton(text, onclick, keyCode) {
        return this._addButton(this._guiBody, text, onclick, keyCode);
    }

    notification(text, duration = 1) {
        const button = document.createElement('button');
        button.innerText = text;
        button.style['background-color'] = this._colors[this._notificationColor++ % this._colors.length];
        button.style.display = 'block';
        button.addEventListener('contextmenu', (e) => e.preventDefault());

        this._notificationBody.appendChild(button);
        setTimeout(() => button.remove(), duration);
    }

    _addButton(parent, text, onclick, keyCode) {
        const button = document.createElement('button');
        button.innerHTML = text;
        button.keyCode = keyCode;
        button.onclick = onclick;
        button.style['background-color'] = this._colors[this._buttons.length % this._colors.length];
        button.addEventListener('contextmenu', (e) => e.preventDefault());

        parent.appendChild(button);
        this._buttons.push(button);
        return button;
    }

    _enableShortcuts() {
        unsafeWindow.onkeydown = new Proxy(unsafeWindow.onkeydown, {
            apply: (target, thisArgs, args) => {
                if (document.getElementById('textInputContainer').style.display === 'block') {
                    return Reflect.apply(target, thisArgs, args);
                }
                this._buttons.forEach((button) => {
                    if (button.keyCode === event.code) button.onclick();
                });
                return Reflect.apply(target, thisArgs, args);
            },
        });
    }
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._pointX_previous;
        this._pointY_previous;
        this._viewportWidth;
        this._viewportHeight;
        this._fov;

        this._minimapHook();
        this._arrowHook();
        this._viewportHook();
        this._fovHook();
    }
    get x() {
        return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0;
    }
    get y() {
        return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0;
    }
    get x_previous() {
        return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0;
    }
    get y_previous() {
        return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0;
    }
    get scale() {
        return {
            x: this._viewportWidth / this._minimapWidth,
            y: this._viewportHeight / this._minimapHeight,
        };
    }
    get fov() {
        return this._fov;
    }

    _minimapHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4];
                this._y00 = setTransformArgs[5];
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _arrowHook() {
        let index = 0;
        const stack = Array(4);

        let pointA;
        let pointB;
        let pointC;

        const calculatePos = () => {
            const side1 = Math.floor(
                Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2))
            );
            const side2 = Math.floor(
                Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2))
            );
            const side3 = Math.floor(
                Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2))
            );
            if (side1 == side2 && side2 == side3) return;

            this._pointX_previous = this._pointX;
            this._pointY_previous = this._pointY;

            this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
            this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
        };
        const onbeginPath = () => {
            index = 0;
            stack[index++] = 0;
        };
        const onmoveTo = (args) => {
            if (index === 1 && stack[index - 1] === 0) {
                stack[index++] = 1;
                pointA = args;
                return;
            }
            index = 0;
        };
        const onlineTo = (args) => {
            if (index === 2 && stack[index - 1] === 1) {
                stack[index++] = 2;
                pointB = args;
                return;
            }
            if (index === 3 && stack[index - 1] === 2) {
                stack[index++] = 2;
                pointC = args;
                return;
            }
            index = 0;
        };
        const onfill = () => {
            if (index === 4 && stack[index - 1] === 2) {
                calculatePos();
                return;
            }
            index = 0;
        };

        this._ctxHook('beginPath', onbeginPath);
        this._ctxHook('moveTo', onmoveTo);
        this._ctxHook('lineTo', onlineTo);
        this._ctxHook('fill', onfill);
    }
    _viewportHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4))
                return;
            if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return;

            setTransformArgs = args;
        };
        const onfillRect = () => {
            if (setTransformArgs) {
                unsafeWindow.input.set_convar('ren_minimap_viewport', false);
                this._viewportWidth = setTransformArgs[0];
                this._viewportHeight = setTransformArgs[3];
                setTransformArgs = undefined;
            }
        };

        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('fillRect', onfillRect);

        setTimeout(() => unsafeWindow.input.set_convar('ren_minimap_viewport', true), 1000);
        setInterval(() => {
            unsafeWindow.input.set_convar('ren_minimap_viewport', true);
        }, 1000);
    }
    _fovHook() {
        let solid_background = false;
        setTimeout(() => {
            solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
        }, 1000);

        const calculateFov = (fov) => {
            this._fov = fov * 10;
        };
        function onstroke() {
            if (this.fillStyle === '#cdcdcd') {
                if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true);
                calculateFov(this.globalAlpha);
            }
        }

        this._ctxHook('stroke', onstroke);

        setInterval(() => {
            if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false);
        }, 1000);
    }
    _ctxHook(method, hook) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                args = hook.call(thisArg, args) || args;
                return target.apply(thisArg, args);
            },
        });
    }
}
class DiepGamepad {
    constructor() {
        this._axes = [0, 0, 0, 0];
        this._buttons = [...Array(17)].map((x) => {
            return { pressed: false };
        });
    }

    set x(value) {
        this._axes[0] = value;
    }
    set y(value) {
        this._axes[1] = value;
    }
    set mx(value) {
        this._axes[2] = value;
    }
    set my(value) {
        this._axes[3] = value;
    }
    set leftMouse(value) {
        this._buttons[7].pressed = value;
    }
    set rightMouse(value) {
        this._buttons[6].pressed = value;
    }
    set connected(value) {
        unsafeWindow.navigator.getGamepads = () => [value ? this.toGamepad() : undefined];
    }

    get x() {
        return this._axes[0];
    }
    get y() {
        return this._axes[1];
    }
    get mx() {
        return this._axes[2];
    }
    get my() {
        return this._axes[3];
    }
    get leftMouse() {
        return this._buttons[7].pressed;
    }
    get rightMouse() {
        return this._buttons[6].pressed;
    }
    get connected() {
        return unsafeWindow.navigator.getGamepads()[0] ? true : false;
    }

    toGamepad() {
        return {
            axes: this._axes,
            buttons: this._buttons,
            mapping: 'standard',
        };
    }
}
class Vector {

}
class Arena {
    static get BLOCKSIZE() {
        return 50;
    }
    static scale(x, y) {
        return {
            x: Math.floor(22300 * (x - 0.5) + 0.5),
            y: Math.floor(22300 * (y - 0.5) + 0.5),
        };
    }
    static unscale(x, y) {
        return {
            x: x / 22300 + 0.5,
            y: y / 22300 + 0.5,
        };
    }
}
class Player {
    constructor() {
        this._minimap = new Minimap();
        this._gamepad = new DiepGamepad();

        this._mouse = {
            x: 0,
            y: 0,
        };
        this._inputs = {
            left: false,
            down: false,
            up: false,
            right: false,
        };
        this._dead = true;

        unsafeWindow.addEventListener('mousemove', (e) => this._onmousemove(e));
        unsafeWindow.addEventListener('mousedown', (e) => this._onmousedown(e));
        unsafeWindow.addEventListener('mouseup', (e) => this._onmouseup(e));
        unsafeWindow.addEventListener('keydown', (e) => this._onkeydown(e));
        unsafeWindow.addEventListener('keyup', (e) => this._onkeyup(e));
        //Dead Listener
        new MutationObserver((args) => {
            this._dead = args[0].target.style.display === 'block';
            if (this.ondead && this._dead) this.ondead();
        }).observe(document.getElementById('a'), { attributes: true });
        //Message Listener
        const notify = (text) => {
            if (this.onmessage) this.onmessage(text);
        };
        CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, {
            apply(target, thisArg, args) {
                if (args[0].startsWith("You've killed ")) {
                    notify(args[0]);
                }
                return Reflect.apply(target, thisArg, args);
            },
        });
    }

    set useGamepad(value) {
        this._gamepad.connected = value;
    }

    get position() {
        const position = Arena.scale(this._minimap.x, this._minimap.y);
        const previous = Arena.scale(this._minimap.x_previous, this._minimap.y_previous);
        return {
            x: position.x,
            y: position.y,
            x_previous: previous.x,
            y_previous: previous.y,
        };
    }
    get mouse() {
        return this.toArenaPos(this._mouse.x, this._mouse.y);
    }
    get inputs() {
        return this._inputs;
    }
    get dead() {
        return this._dead;
    }

    get gamemode() {
        return unsafeWindow.localStorage.gamemode;
    }

    keyDown(key) {
        unsafeWindow.input.keyDown(key);
        this._onkeydown({ keyCode: key });
    }
    keyUp(key) {
        unsafeWindow.input.keyUp(key);
        this._onkeyup({ keyCode: key });
    }
    spawn(name) {
        if (!this.dead) return;

        if (name !== undefined) {
            document.getElementById('textInput').value = name;
        }

        this.keyDown(13);
        this.keyUp(13);

        setTimeout(() => {
            if (document.getElementById('textInputContainer').style.display === 'none') return;
            this.keyDown(13);
            this.keyUp(13);
        }, 300);
    }
    toScreenPos(x, y) {
        const unscale = Arena.unscale(x, y);
        x = unscale.x;
        y = unscale.y;

        let position = this.position;
        position = Arena.unscale(position.x, position.y);
        const scale = this._minimap.scale;

        const a = window.innerHeight / 1080;
        const b = window.innerWidth / 1920;
        const c = b < a ? a : b;
        const unknown = this._minimap.fov * c;

        x -= position.x;
        x /= scale.x;
        x += 0.5;
        x *= unsafeWindow.innerWidth;

        y -= position.y;
        y /= scale.y;
        y += 0.5;
        y *= unsafeWindow.innerHeight;

        return { x, y };
    }

}
class AAAAAA {

}
/**
 *this code is useless, but do not delete as that messes up something
 */
class Chat {
    constructor(player) {
        this._player = player;
        this._inputBox = document.body.appendChild(document.createElement('div'));
        this._hookonkeydown();
        this._hookAnimationFrame();
    }
    _onkeydown(e) {
        let preventDefault = false;

        if (player.dead) return;

        return preventDefault;
    }
    _hookonkeydown() {
        const _this = this;
        unsafeWindow.onkeydown = new Proxy(unsafeWindow.onkeydown, {
        });
    }
    _hookAnimationFrame() {
        const _this = this;
        unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
        });
    }
}



function drawZones() {
    if (player.dead) return;

    ctx.save();

    ctx.globalAlpha = 0.08;

    if (player.gamemode === '4teams') {

        //blue
        ctx.fillStyle = '#006480';
        ctx.beginPath();
        ctx.fillRect(1729, 888, 40, 40);

        //purple
        ctx.fillStyle = '#644280';
        ctx.beginPath();
        ctx.fillRect(1857, 888, 40, 40);

        //green
        ctx.fillStyle = '#00803e';
        ctx.beginPath();
        ctx.fillRect(1729, 1016, 40, 40);

        //red
        ctx.fillStyle = '#963033';
        ctx.beginPath();
        ctx.fillRect(1857, 1016, 40, 40,);
    } else if (player.gamemode === 'teams') {

        //blue
        ctx.fillStyle = '#006480';
        ctx.fillRect(1729, 888, 40, 170);

        //red
        ctx.fillStyle = '#963033';
        ctx.fillRect(1857, 888, 40, 170);
    }
    ctx.restore();
}

const player = new Player();
const storage = new AAAAAA();
const chat = new Chat(player);

unsafeWindow.addEventListener('unload', () => {
    if (player.isMaster) {
        storage.reset();
    }
});

player.onkeyDown = (key) => {
    if (player.isMaster && !chat._chatmode) {
        storage.keyDown = key;
        storage.keyDown = -1;
    }
};
player.onkeyUp = (key) => {
    if (player.isMaster) {
        storage.keyUp = key;
        storage.keyUp = -1;
    }
};

player.onmessage = (text) => {
    if (!player.isMaster) {
        storage.notification = text;
    }
};

unsafeWindow.addEventListener('keydown', (e) => {
    if (!player.isMaster && e.keyCode == 13) {
        const input = document.getElementById('textInput');
        input.value = input.value.startsWith('\u0044\u0042') ? input.value : '\u0044\u0042 ' + input.value;
    }
});

//setup canvas
const ctx = document.getElementById('canvas').getContext('2d');

// run main Loop
unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        drawZones();
        if (player.isMaster) return Reflect.apply(target, thisArg, args);
        else setTimeout(() => Reflect.apply(target, thisArg, args), 0);
    },
});