Maxtri Mod

Shows a lot of info about the game. Press "F" to turn the display on/off.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Maxtri Mod
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Shows a lot of info about the game. Press "F" to turn the display on/off.
// @author       Sopur
// @match        http://maxtri.glitch.me/
// @match        http://maxtri.ml/
// @match        http://maxtri-beta-server.glitch.me/
// @grant        none
// ==/UserScript==

const gui = document.createElement("div"); document.body.appendChild(gui);

var display = true;
var Mpos = "None"; // Mouse position
var Mcords = "None"; // Mouse cords
var Ppos = "None"; // Player position
var Pnear = "False"; // Players nearby
var Kpress = "None"; // Keys pressed
var Lmove = "None"; // Last movement sent
var Lupgrade = "None"; // Last upgrade sent
var Lchat = "None"; // Last chat sent

document.addEventListener('keydown', function (event) {
    let keyCode = event.keyCode || event.which;
    if (keyCode === 70) { //F
        if (display) {
            display = false;
            window.global.chat_message.push({ content: `Display is off. Press "F" to turn it on.`, time: 500, color: 16, alphasize: 0 });
        } else {
            display = true;
            window.global.chat_message.push({ content: `Display is on. Press "F" to turn it off.`, time: 500, color: 16, alphasize: 0 });
        };
    };
});

const update = () => {
    let HTML;
    if (display) {
        HTML = `<style>
.main {
pointer-events: none; position: fixed; top: 150px; left: 50px;
font-family: 'Comic Sans MS', cursive, sans-serif;
color: #FFFFFF; font-style: normal; font-variant: normal;
}
</style>
<div class="main" id="all">
<p id="guia">Mouse position:  ${Mpos}<br><br>Player position:  ${Ppos}<br><br>Mouse cords:  ${Mcords}<br><br>Players nearby:  ${Pnear}<br><br>Keys pressed:  ${Kpress}<br><br>Last movement sent:  ${Lmove}<br><br>Last upgrade sent:  ${Lupgrade}<br><br>Last chat sent:  ${Lchat}</p></div>`
    } else {
        HTML = `<style>
.main {
pointer-events: none; position: fixed; top: 150px; left: 50px;
font-family: 'Comic Sans MS', cursive, sans-serif;
color: #FFFFFF; font-style: normal; font-variant: normal;
}
</style>
<div class="main" id="all">
<p id="guia"></p></div>`
    }
    gui.innerHTML = HTML;
};

document.addEventListener('keydown', (event) => { Kpress = event.key });
window.addEventListener('mousemove', (event) => {
    Mpos = `${event.clientX}, ${event.clientY}`;
    try {
        let X = event.clientX - (window.win_size[0] / 2);
        let Y = event.clientY - (window.win_size[1] / 2);
        let newX = Math.abs(window.netX);
        let newY = Math.abs(window.netY);
        X = Math.round(newX + X);
        Y = Math.round(newY + Y);
        Mcords = `${X}, ${Y}`;
    } catch (err) { Mcords = "None" };
});
WebSocket.prototype.qwer15 = WebSocket.prototype.send
WebSocket.prototype.send = function (data) {
    let message = new Uint8Array(data);
    if (message[0] === 5) Lupgrade = message;
    if (message[0] === 2) Lmove = message;
    if (message[0] === 1) Lchat = message;
    this.qwer15(data);
};


setInterval(() => {
    try {
        var world = JSON.stringify(window.world.entities);
        if (world.includes("name")) {
            let info = world.split('name');
            info = `{"name${info[1]}}`;
            info = `${info.split(",")[0]}}`;
            info = JSON.parse(info);
            Pnear = info.name;
        } else { Pnear = "None"; }
    } catch (err) { Pnear = "None"; };
    try {
        let X = Math.abs(window.netX);
        let Y = Math.abs(window.netY);
        Ppos = `${X}, ${Y}`;
    } catch (err) { Ppos = "None"; };
    update();
}, 50);

document.getElementById('playerKey').style.display = 'block';