XDDDDD WHY ASS HACK BLISMA

none

// ==UserScript==
// @name            XDDDDD WHY ASS HACK BLISMA
// @version         0.1
// @author          Zika x Zatu collab + o1rd blisma initiative
// @match           *://*.moomoo.io/*
// @icon            https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRig-DcK7dDtVdT5smU1t834064mWpmKldELw&s
// @grant           none
// @description     none
// @license         MIT
// @namespace https://greasyfork.org/users/1360517
// ==/UserScript==

// remove ol ugly bundle
(new MutationObserver(function(mutations) {
    mutations.forEach(function(mutation) {
        mutation.addedNodes?.forEach(function(node) {
            if (node.nodeName === 'SCRIPT' && node.src.includes('index-6b10514b.js')) {
                node.parentNode.removeChild(node);
            } else if (/adsbygoogle/.test(node.src)) {
                node.parentNode.removeChild(node);
            }
        });
    });
})).observe(document, { childList: true, subtree: true });


/* PATHFINDER START */
var globalFont = 'Concert One';
var EasyStar = (function (e) {
    var o = {};
    function r(t) {
        if (o[t]) return o[t].exports;
        var n = (o[t] = {
            i: t,
            l: !1,
            exports: {},
        });
        return e[t].call(n.exports, n, n.exports, r), (n.l = !0), n.exports;
    }
    return (
        (r.m = e),
        (r.c = o),
        (r.d = function (t, n, e) {
            r.o(t, n) ||
                Object.defineProperty(t, n, {
                enumerable: !0,
                get: e,
            });
        }),
        (r.r = function (t) {
            'undefined' != typeof Symbol &&
                Symbol.toStringTag &&
                Object.defineProperty(t, Symbol.toStringTag, {
                value: 'Module',
            }),
                Object.defineProperty(t, '__esModule', {
                value: !0,
            });
        }),
        (r.t = function (n, t) {
            if ((1 & t && (n = r(n)), 8 & t)) return n;
            if (4 & t && 'object' == typeof n && n && n.__esModule) return n;
            var e = Object.create(null);
            if (
                (r.r(e),
                 Object.defineProperty(e, 'default', {
                    enumerable: !0,
                    value: n,
                }),
                 2 & t && 'string' != typeof n)
            )
                for (var o in n)
                    r.d(
                        e,
                        o,
                        function (t) {
                            return n[t];
                        }.bind(null, o)
                    );
            return e;
        }),
        (r.n = function (t) {
            var n =
                t && t.__esModule
            ? function () {
                return t.default;
            }
            : function () {
                return t;
            };
            return r.d(n, 'a', n), n;
        }),
        (r.o = function (t, n) {
            return Object.prototype.hasOwnProperty.call(t, n);
        }),
        (r.p = '/bin/'),
        r((r.s = 0))
    );
})([
    function (t, n, e) {
        var P = {},
            M = e(1),
            _ = e(2),
            A = e(3);
        t.exports = P;
        var E = 1;
        (P.js = function () {
            var c,
                i,
                f,
                s = 1.4,
                p = !1,
                u = {},
                o = {},
                r = {},
                l = {},
                a = !0,
                h = {},
                d = [],
                y = Number.MAX_VALUE,
                v = !1;
            (this.setAcceptableTiles = function (t) {
                t instanceof Array ? (f = t) : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t]);
            }),
                (this.enableSync = function () {
                p = !0;
            }),
                (this.disableSync = function () {
                p = !1;
            }),
                (this.enableDiagonals = function () {
                v = !0;
            }),
                (this.disableDiagonals = function () {
                v = !1;
            }),
                (this.setGrid = function (t) {
                c = t;
                for (var n = 0; n < c.length; n++) for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1);
            }),
                (this.setTileCost = function (t, n) {
                o[t] = n;
            }),
                (this.setAdditionalPointCost = function (t, n, e) {
                void 0 === r[n] && (r[n] = {}), (r[n][t] = e);
            }),
                (this.removeAdditionalPointCost = function (t, n) {
                void 0 !== r[n] && delete r[n][t];
            }),
                (this.removeAllAdditionalPointCosts = function () {
                r = {};
            }),
                (this.setDirectionalCondition = function (t, n, e) {
                void 0 === l[n] && (l[n] = {}), (l[n][t] = e);
            }),
                (this.removeAllDirectionalConditions = function () {
                l = {};
            }),
                (this.setIterationsPerCalculation = function (t) {
                y = t;
            }),
                (this.avoidAdditionalPoint = function (t, n) {
                void 0 === u[n] && (u[n] = {}), (u[n][t] = 1);
            }),
                (this.stopAvoidingAdditionalPoint = function (t, n) {
                void 0 !== u[n] && delete u[n][t];
            }),
                (this.enableCornerCutting = function () {
                a = !0;
            }),
                (this.disableCornerCutting = function () {
                a = !1;
            }),
                (this.stopAvoidingAllAdditionalPoints = function () {
                u = {};
            }),
                (this.findPath = function (t, n, e, o, r) {
                function i(t) {
                    p
                        ? r(t)
                    : setTimeout(function () {
                        r(t);
                    });
                }
                if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
                if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
                if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1)
                    throw new Error('Your start or end point is outside the scope of your grid.');
                if (t !== e || n !== o) {
                    for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
                        if (s === f[l]) {
                            u = !0;
                            break;
                        }
                    if (!1 !== u) {
                        var a = new M();
                        (a.openList = new A(function (t, n) {
                            return t.bestGuessDistance() - n.bestGuessDistance();
                        })),
                            (a.isDoneCalculating = !1),
                            (a.nodeHash = {}),
                            (a.startX = t),
                            (a.startY = n),
                            (a.endX = e),
                            (a.endY = o),
                            (a.callback = i),
                            a.openList.push(O(a, a.startX, a.startY, null, 1));
                        o = E++;
                        return (h[o] = a), d.push(o), o;
                    }
                    i(null);
                } else i([]);
            }),
                (this.cancelPath = function (t) {
                return t in h && (delete h[t], !0);
            }),
                (this.calculate = function () {
                if (0 !== d.length && void 0 !== c && void 0 !== f)
                    for (i = 0; i < y; i++) {
                        if (0 === d.length) return;
                        p && (i = 0);
                        var t = d[0],
                            n = h[t];
                        if (void 0 !== n)
                            if (0 !== n.openList.size()) {
                                var e = n.openList.pop();
                                if (n.endX !== e.x || n.endY !== e.y)
                                    (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)),
                                        e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)),
                                        e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)),
                                        0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)),
                                        v &&
                                        (0 < e.x && 0 < e.y && (a || (g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e))) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)),
                                         e.x < c[0].length - 1 && e.y < c.length - 1 && (a || (g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e))) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)),
                                         e.x < c[0].length - 1 && 0 < e.y && (a || (g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e))) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)),
                                         0 < e.x && e.y < c.length - 1 && (a || (g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e))) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
                                else {
                                    var o = [];
                                    o.push({
                                        x: e.x,
                                        y: e.y,
                                    });
                                    for (var r = e.parent; null != r; )
                                        o.push({
                                            x: r.x,
                                            y: r.y,
                                        }),
                                            (r = r.parent);
                                    o.reverse(), n.callback(o), delete h[t], d.shift();
                                }
                            } else n.callback(null), delete h[t], d.shift();
                        else d.shift();
                    }
            });
            var T = function (t, n, e, o, r) {
                (e = n.x + e), (o = n.y + o);
                (void 0 !== u[o] && void 0 !== u[o][e]) ||
                    !g(c, f, e, o, n) ||
                    (void 0 === (o = O(t, e, o, n, r)).list
                     ? ((o.list = 1), t.openList.push(o))
                     : n.costSoFar + r < o.costSoFar && ((o.costSoFar = n.costSoFar + r), (o.parent = n), t.openList.updateItem(o)));
            },
                g = function (t, n, e, o, r) {
                    var i = l[o] && l[o][e];
                    if (i) {
                        var s = x(r.x - e, r.y - o);
                        if (
                            !(function () {
                                for (var t = 0; t < i.length; t++) if (i[t] === s) return !0;
                                return !1;
                            })()
                        )
                            return !1;
                    }
                    for (var u = 0; u < n.length; u++) if (t[o][e] === n[u]) return !0;
                    return !1;
                },
                x = function (t, n) {
                    if (0 === t && -1 === n) return P.TOP;
                    if (1 === t && -1 === n) return P.TOP_RIGHT;
                    if (1 === t && 0 === n) return P.RIGHT;
                    if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
                    if (0 === t && 1 === n) return P.BOTTOM;
                    if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
                    if (-1 === t && 0 === n) return P.LEFT;
                    if (-1 === t && -1 === n) return P.TOP_LEFT;
                    throw new Error('These differences are not valid: ' + t + ', ' + n);
                },
                b = function (t, n) {
                    return (r[n] && r[n][t]) || o[c[n][t]];
                },
                O = function (t, n, e, o, r) {
                    if (void 0 !== t.nodeHash[e]) {
                        if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n];
                    } else t.nodeHash[e] = {};
                    var i = m(n, e, t.endX, t.endY),
                        r = null !== o ? o.costSoFar + r : 0,
                        i = new _(o, n, e, r, i);
                    return (t.nodeHash[e][n] = i);
                },
                m = function (t, n, e, o) {
                    var r, i;
                    return v ? ((r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r) : (r = Math.abs(t - e)) + (i = Math.abs(n - o));
                };
        }),
            (P.TOP = 'TOP'),
            (P.TOP_RIGHT = 'TOP_RIGHT'),
            (P.RIGHT = 'RIGHT'),
            (P.BOTTOM_RIGHT = 'BOTTOM_RIGHT'),
            (P.BOTTOM = 'BOTTOM'),
            (P.BOTTOM_LEFT = 'BOTTOM_LEFT'),
            (P.LEFT = 'LEFT'),
            (P.TOP_LEFT = 'TOP_LEFT');
    },
    function (t, n) {
        t.exports = function () {
            (this.pointsToAvoid = {}), this.startX, this.callback, this.startY, this.endX, this.endY, (this.nodeHash = {}), this.openList;
        };
    },
    function (t, n) {
        t.exports = function (t, n, e, o, r) {
            (this.parent = t),
                (this.x = n),
                (this.y = e),
                (this.costSoFar = o),
                (this.simpleDistanceToTarget = r),
                (this.bestGuessDistance = function () {
                return this.costSoFar + this.simpleDistanceToTarget;
            });
        };
    },
    function (t, n, e) {
        t.exports = e(4);
    },
    function (u, T, t) {
        var g, x;
        (function () {
            var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
            function s(t) {
                (this.cmp = null != t ? t : p), (this.nodes = []);
            }
            (l = Math.floor),
                (v = Math.min),
                (p = function (t, n) {
                return t < n ? -1 : n < t ? 1 : 0;
            }),
                (y = function (t, n, e, o, r) {
                var i;
                if ((null == e && (e = 0), null == r && (r = p), e < 0)) throw new Error('lo must be non-negative');
                for (null == o && (o = t.length); e < o; ) r(n, t[(i = l((e + o) / 2))]) < 0 ? (o = i) : (e = i + 1);
                return [].splice.apply(t, [e, e - e].concat(n)), n;
            }),
                (n = function (t, n, e) {
                return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e);
            }),
                (d = function (t, n) {
                var e, o;
                return null == n && (n = p), (e = t.pop()), t.length ? ((o = t[0]), (t[0] = e), f(t, 0, n)) : (o = e), o;
            }),
                (e = function (t, n, e) {
                var o;
                return null == e && (e = p), (o = t[0]), (t[0] = n), f(t, 0, e), o;
            }),
                (a = function (t, n, e) {
                var o;
                return null == e && (e = p), t.length && e(t[0], n) < 0 && ((n = (o = [t[0], n])[0]), (t[0] = o[1]), f(t, 0, e)), n;
            }),
                (h = function (e, t) {
                var n, o, r, i, s, u;
                for (
                    null == t && (t = p),
                    s = [],
                    o = 0,
                    r = (i = function () {
                        u = [];
                        for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
                        return u;
                    }
                         .apply(this)
                         .reverse()).length;
                    o < r;
                    o++
                )
                    (n = i[o]), s.push(f(e, n, t));
                return s;
            }),
                (i = function (t, n, e) {
                if ((null == e && (e = p), -1 !== (n = t.indexOf(n)))) return c(t, 0, n, e), f(t, n, e);
            }),
                (o = function (t, n, e) {
                var o, r, i, s, u;
                if ((null == e && (e = p), !(r = t.slice(0, n)).length)) return r;
                for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) (o = u[i]), a(r, o, e);
                return r.sort(e).reverse();
            }),
                (r = function (t, n, e) {
                var o, r, i, s, u, l, a, c, f;
                if ((null == e && (e = p), 10 * n <= t.length)) {
                    if (!(i = t.slice(0, n).sort(e)).length) return i;
                    for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e((o = a[s]), r) < 0 && (y(i, o, 0, null, e), i.pop(), (r = i[i.length - 1]));
                    return i;
                }
                for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
                return f;
            }),
                (c = function (t, n, e, o) {
                var r, i, s;
                for (null == o && (o = p), r = t[e]; n < e && o(r, (i = t[(s = (e - 1) >> 1)])) < 0; ) (t[e] = i), (e = s);
                return (t[e] = r);
            }),
                (f = function (t, n, e) {
                var o, r, i, s, u;
                for (null == e && (e = p), r = t.length, i = t[(u = n)], o = 2 * n + 1; o < r; ) (s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), (t[n] = t[o]), (o = 2 * (n = o) + 1);
                return (t[n] = i), c(t, u, n, e);
            }),
                (s.push = n),
                (s.pop = d),
                (s.replace = e),
                (s.pushpop = a),
                (s.heapify = h),
                (s.updateItem = i),
                (s.nlargest = o),
                (s.nsmallest = r),
                (s.prototype.push = function (t) {
                return n(this.nodes, t, this.cmp);
            }),
                (s.prototype.pop = function () {
                return d(this.nodes, this.cmp);
            }),
                (s.prototype.peek = function () {
                return this.nodes[0];
            }),
                (s.prototype.contains = function (t) {
                return -1 !== this.nodes.indexOf(t);
            }),
                (s.prototype.replace = function (t) {
                return e(this.nodes, t, this.cmp);
            }),
                (s.prototype.pushpop = function (t) {
                return a(this.nodes, t, this.cmp);
            }),
                (s.prototype.heapify = function () {
                return h(this.nodes, this.cmp);
            }),
                (s.prototype.updateItem = function (t) {
                return i(this.nodes, t, this.cmp);
            }),
                (s.prototype.clear = function () {
                return (this.nodes = []);
            }),
                (s.prototype.empty = function () {
                return 0 === this.nodes.length;
            }),
                (s.prototype.size = function () {
                return this.nodes.length;
            }),
                (s.prototype.clone = function () {
                var t = new s();
                return (t.nodes = this.nodes.slice(0)), t;
            }),
                (s.prototype.toArray = function () {
                return this.nodes.slice(0);
            }),
                (s.prototype.insert = s.prototype.push),
                (s.prototype.top = s.prototype.peek),
                (s.prototype.front = s.prototype.peek),
                (s.prototype.has = s.prototype.contains),
                (s.prototype.copy = s.prototype.clone),
                (t = s),
                (g = []),
                void 0 ===
                (x =
                 'function' ==
                 typeof (x = function () {
                return t;
            })
                 ? x.apply(T, g)
                 : x) || (u.exports = x);
        }.call(this));
    },
]);

let easystar = new EasyStar.js();

/* PATHFINDER END */

let Leuchtturm = false;

var getEl = id => document.getElementById(id);

document.getElementById('gameName').innerHTML = '';
$('#gameName').css({'display': 'none'});

var coolFont = document.createElement("link");
coolFont.rel = "stylesheet";
coolFont.href = "https://fonts.googleapis.com/css2?family=Concert+One&display=swap";
coolFont.type = "text/css";
document.body.append(coolFont);

var min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);

var brain = document.createElement("script");
brain.src = "https://unpkg.com/brain.js@2.0.0-beta.24/dist/browser.js";
document.body.append(brain);

window.oncontextmenu = () => false;

var config = window.config;

// CLIENT:
config.clientSendRate = 9; // Aim Packet Send Rate
config.serverUpdateRate = 9;

// UI:
config.deathFadeout = 0;

config.playerCapacity = 9999;

// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";

// CUSTOMIZATION:
config.skinColors = ["#000", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db"];

config.weaponVariants=[{id:0,src:"",xp:0,val:1,},{id:1,src:"_g",xp:3000,val:1.1,},{id:2,src:"_d",xp:7000,val:1.18,},{id:3,src:"_r",poison:true,xp:12000,val:1.18,},{id:4,src:"_e",poison:true,heal:true,xp:24000,val:1.18,}];

// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = true;

function waitTime(timeout) {
    return new Promise((done) => {
        setTimeout(() => {
            done();
        }, timeout);
    });
}

let botSkts = [];

// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
    canStore = true;
}

var saveVal = (name, val) => canStore && localStorage.setItem(name, val);

var deleteVal = (name) => canStore && localStorage.removeItem(name);

function getSavedVal(name) {
    if (canStore)
        return localStorage.getItem(name);
    return null;
}

// CONFIGS:
let gC = function(a, b) {
    try {
        let res = JSON.parse(getSavedVal(a));
        if (typeof res === "object") {
            return b;
        } else {
            return res;
        }
    } catch (e) {
        alert("dieskid");
        return b;
    }
};

function setCommands() { }

function setConfigs() {
    return {
        killChat: false,
        daggerMonkeyTail: false,
        zuluProjectiles: false,
        holyWeapons: false,
        accessoryParticles: false,
        invisTankHit: false,
        invisTankHitEnemy: false,
        kbSpikeSim: true,
        kbWeaponSim: true,
        autoBuy: true,
        autoBuyEquip: true,
        autoPush: true,
        revTick: true,
        spikeTick: true,
        predictTick: true,
        autoPlace: true,
        autoReplace: true,
        antiTrap: true,
        spin: true,
        spinFast: true,
        slowOT: false,
        attackDir: false,
        showDir: false,
        autoRespawn: false
    };
}

let commands = setCommands();
let configs = setConfigs();

window.removeConfigs = function() {
    for (let cF in configs) {
        deleteVal(cF, configs[cF]);
    }
};

for (let cF in configs) {
    configs[cF] = gC(cF, configs[cF]);
}

// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.wasdMode = function() {};
window.pre = function() {};

// PAGE 1:
window.startGrind = function() {};

// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};
window.destroyBots = function() {};
window.resBuild = function() {};
window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};

// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};

// nah hahahahahhh why good ping
window.ping = 0;

class HtmlAction {
    constructor(element) {
        this.element = element;
    };
    add(code) {
        if (!this.element) return undefined;
        this.element.innerHTML += code;
    };
    newLine(amount) {
        let result = `<br>`;
        if (amount > 0) {
            result = ``;
            for (let i = 0; i < amount; i++) {
                result += `<br>`;
            }
        }
        this.add(result);
    };
    checkBox(setting) {
        let newCheck = `<input type = "checkbox"`;
        setting.id && (newCheck += ` id = ${setting.id}`);
        setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newCheck += ` class = ${setting.class}`);
        setting.checked && (newCheck += ` checked`);
        setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
        newCheck += `>`;
        this.add(newCheck);
    };
    text(setting) {
        let newText = `<input type = "text"`;
        setting.id && (newText += ` id = ${setting.id}`);
        setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newText += ` class = ${setting.class}`);
        setting.size && (newText += ` size = ${setting.size}`);
        setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
        setting.value && (newText += ` value = ${setting.value}`);
        setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
        newText += `>`;
        this.add(newText);
    };
    select(setting) {
        let newSelect = `<select`;
        setting.id && (newSelect += ` id = ${setting.id}`);
        setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newSelect += ` class = ${setting.class}`);
        newSelect += `>`;
        for (let options in setting.option) {
            newSelect += `<option value = ${setting.option[options].id}`
            setting.option[options].selected && (newSelect += ` selected`);
            newSelect += `>${options}</option>`;
        }
        newSelect += `</select>`;
        this.add(newSelect);
    };
    button(setting) {
        let newButton = `<button`;
        setting.id && (newButton += ` id = ${setting.id}`);
        setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newButton += ` class = ${setting.class}`);
        setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
        newButton += `>`;
        setting.innerHTML && (newButton += setting.innerHTML);
        newButton += `</button>`;
        this.add(newButton);
    };
    selectMenu(setting) {
        let newSelect = `<select`;
        if (!setting.id) {
            alert("please put id skid");
            return;
        }
        window[setting.id + "Func"] = function() {};
        setting.id && (newSelect += ` id = ${setting.id}`);
        setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newSelect += ` class = ${setting.class}`);
        newSelect += ` onchange = window.${setting.id + "Func"}()`;
        newSelect += `>`;
        let last;
        let i = 0;
        for (let options in setting.menu) {
            newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
            setting.menu[options] && (newSelect += ` checked`);
            newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#d4af37"}; background: ${setting.menu[options] ? "#d4af37" : "#d4af37"};">${options}</option>`;
            i++;
        }
        newSelect += `</select>`;

        this.add(newSelect);

        i = 0;
        for (let options in setting.menu) {
            window[options + "Func"] = function() {
                setting.menu[options] = getEl("check_" + options).checked ? true : false;
                saveVal(options, setting.menu[options]);

                getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
                getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";

                //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";

            };
            this.checkBox({
                id: "check_" + options,
                style: `display: ${i == 0 ? "inline-block" : "none"};`,
                class: "checkB",
                onclick: `window.${options + "Func"}()`,
                checked: setting.menu[options]
            });
            i++;
        }

        last = "check_" + getEl(setting.id).value.split("_")[1];
        window[setting.id + "Func"] = function() {
            getEl(last).style.display = "none";
            last = "check_" + getEl(setting.id).value.split("_")[1];
            getEl(last).style.display = "inline-block";

            //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";

        };
    };
};
class Html {
    constructor() {
        this.element = null;
        this.action = null;
        this.divElement = null;
        this.startDiv = function(setting, func) {

            let newDiv = document.createElement("div");
            setting.id && (newDiv.id = setting.id);
            setting.style && (newDiv.style = setting.style);
            setting.class && (newDiv.className = setting.class);
            this.element.appendChild(newDiv);
            this.divElement = newDiv;

            let addRes = new HtmlAction(newDiv);
            typeof func == "function" && func(addRes);

        };
        this.addDiv = function(setting, func) {

            let newDiv = document.createElement("div");
            setting.id && (newDiv.id = setting.id);
            setting.style && (newDiv.style = setting.style);
            setting.class && (newDiv.className = setting.class);
            setting.appendID && getEl(setting.appendID).appendChild(newDiv);
            this.divElement = newDiv;

            let addRes = new HtmlAction(newDiv);
            typeof func == "function" && func(addRes);

        };
    };
    set(id) {
        this.element = getEl(id);
        this.action = new HtmlAction(this.element);
    };
    resetHTML(text) {
        if (text) {
            this.element.innerHTML = ``;
        } else {
            this.element.innerHTML = ``;
        }
    };
    setStyle(style) {
        this.element.style = style;
    };
    setCSS(style) {
        this.action.add(`<style>` + style + `</style>`);
    };
};



let HTML = new Html();

let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
menuDiv.draggable = true;

menuDiv.addEventListener("dragstart", function (e) {
    e.dataTransfer.setData("text/plain", "");
});

document.addEventListener("dragover", function (e) {
    menuDiv.style.left = e.clientX - menuDiv.offsetWidth / 2 + "px";
    menuDiv.style.top = e.clientY - menuDiv.offsetHeight / 2 + "px";
});

document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`position: absolute; left: 20px; top: 20px;`);
HTML.resetHTML();
HTML.setCSS(`
            body {
    background-color: #d4af37; /* Черный цвет фона */
    color: #fff; /* Белый цвет текста */
    font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif; /* Более роскошный шрифт */
}

.menuClass {
    color: #fff;
    font-size: 22px; /* Увеличенный размер шрифта */
    text-align: left;
    padding: 30px; /* padding, we all know th */
    width: 300px; /* Увеличенная ширина меню */
    background-color: #232323; /* gray menu background */
    border: 2px solid #555; /* Черный цвет рамки */
    border-radius: 12px; /* Более сильно скругленные углы */
}

.menuC {
    display: none;
    font-size: 14px; /* Уменьшенный размер шрифта */
    max-height: 200px; /* Увеличенная максимальная высота */
    overflow-y: auto;
}

.menuB {
    text-align: center;
    background-color: #000000;
    color: #fff;
    border: none;
    border-radius: 4px;
    padding: 4 4px; /* Увеличенный внутренний отступ */
    cursor: pointer;
    transition: background-color 0.3s ease;
}

.menuB:hover {
    background-color: #0056b3;
}

superGG

.menuB:active {
    transform: translateY(1px);
}

.customText {
    color: #fff;
    border: 1px solid #555;
    border-radius: 5px;
    padding: 2px;
    transition: background-color 0.3s ease;
}

.customText:focus {
    background-color: #444; /* Темно-серый цвет фона при фокусировке */
}

.checkB {
    cursor: pointer;
}

.Cselect {
    background-color: #444; /* Темно-серый цвет фона */
    color: #fff;
    border: 1px solid #555;
    border-radius: 66px;
    padding: 2px;
}

#menuChanger {
    position: absolute;
    right: 20px; /* Увеличенный отступ справа */
    top: 20px; /* Увеличенный отступ сверху */
    background-color: transparent;
    color: #fff;
    border: none;
    cursor: pointer;
}

#menuChanger:hover {
    color: #; /* Светло-серый цвет при наведении */
}

/* Скроллбары */
::-webkit-scrollbar {
    width: 8px;
}

::-webkit-scrollbar-track {
    background: #; /* Темно-серый цвет фона */
}

::-webkit-scrollbar-thumb {
    background: # /* Светло-серый цвет скроллбара */
    border-radius: 4px;
}

::-webkit-scrollbar-thumb:hover {
    background: #; /* Более светлый цвет при наведении */
}

/* Добавление узоров на задний фон */
body {
}

            `);
HTML.startDiv({
    id: "menuHeadLine",
    class: "menuClass"
}, (html) => {
    html.add(`Mod Menu`);
    html.button({
        id: "menuChanger",
        class: "material-icons",
        innerHTML: `sync`,
        onclick: "window.changeMenu()"
    });
    HTML.addDiv({
        id: "menuMain",
        style: "display: block",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.button({
            class: "menuB",
            innerHTML: "Debug",
            onclick: "window.debug()"
        });
        html.newLine();
        html.add(`preplace beta: `);
        html.checkBox({
            class: "menuB",
            onclick: "window.pre()",
            checked: true
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "WASD mode",
            onclick: "window.wasdMode()"
        });
        html.newLine();
        html.add(`Auto-Grinder: `);
        html.checkBox({
            id: "weaponGrind",
            class: "checkB",
            onclick: "window.startGrind()"
        });
        /*html.newLine();
        HTML.addDiv({
            style: "font-size: 30px; color: #4f4f4f;",
            appendID: "menuMain"
        }, (html) => {
            html.add(`_______________`);
        });
        html.add(`Anti-Push:`);
        html.checkBox({
            id: "antipush",
            class: "checkB",
            checked: true
        });
        html.newLine();
        html.add(`Auto-Heal:`);
        html.checkBox({
            id: "healingBeta",
            class: "checkB",
            checked: true
        });
        html.newLine();*/
    });
    HTML.addDiv({
        id: "menuConfig",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.add(`AntiBull Type: `);
        html.select({
            id: "antiBullType",
            class: "Cselect",
            option: {
                "Disable AntiBull": {
                    id: "noab",
                    selected: true
                },
                "When Reloaded": {
                    id: "abreload",
                },
                "Primary Reloaded": {
                    id: "abalway"
                }
            }
        });
        html.newLine();
        html.add(`Configs: `);
        html.selectMenu({
            id: "configsChanger",
            class: "Cselect",
            menu: configs
        });
        html.newLine();
        html.add(`Backup Nobull Insta: `);
        html.checkBox({
            id: "backupNobull",
            class: "checkB",
            checked: true
        });
        html.newLine();
    });
    HTML.addDiv({
        id: "menuOther",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.button({
            class: "menuB",
            innerHTML: "Connect Bots",
            onclick: "window.tryConnectBots()"
        });
        html.button({
            class: "menuB",
            innerHTML: "Disconnect Bots",
            onclick: "window.destroyBots()"
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "Connect FBots",
            onclick: "window.connectFillBots()"
        });
        html.button({
            class: "menuB",
            innerHTML: "Disconnect FBots",
            onclick: "window.destroyFillBots()"
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "Reset Break Objects",
            onclick: "window.resBuild()"
        });
        html.newLine();
        html.add(`Break Objects Range: `);
        html.text({
            id: "breakRange",
            class: "customText",
            value: "700",
            size: "3em",
            maxLength: "4"
        });
        html.newLine();
        html.add(`Predict Movement Type: `);
        html.select({
            id: "predictType",
            class: "Cselect",
            option: {
                "Disable Render": {
                    id: "disableRender",
                    selected: true
                },
                "X/Y and 2": {
                    id: "pre2",
                },
                "X/Y and 3": {
                    id: "pre3"
                }
            }
        });
        html.newLine();
        html.add(`Render Placers: `);
        html.checkBox({
            id: "placeVis",
            class: "checkB",
        });
        html.newLine();
        html.add(`Bot Mode: `);
        html.select({
            id: "mode",
            class: "Cselect",
            option: {
                "Clear Building": {
                    id: "clear",
                    selected: true
                },
                "Sync": {
                    id: "zync",
                },
                "Search": {
                    id: "zearch"
                },
                "Clear Everything": {
                    id: "fuckemup"
                },
                "Flex": {
                    id: "flex"
                }
            }
        });
        html.newLine(2);
        html.button({
            class: "menuB",
            innerHTML: "Toggle Fbots Circle",
            onclick: "window.toggleBotsCircle()"
        });
        html.newLine();
        html.add(`Circle Rad: `);
        html.text({
            id: "circleRad",
            class: "customText",
            value: "200",
            size: "3em",
            maxLength: "4"
        });
        html.newLine();
        html.add(`Rad Speed: `);
        html.text({
            id: "radSpeed",
            class: "customText",
            value: "0.1",
            size: "2em",
            maxLength: "3"
        });
        html.newLine();
        html.add(`Bot Zetup Type: `);
        html.select({
            id: "setup",
            class: "Cselect",
            option: {
                "Dagger Musket": {
                    id: "dm",
                    selected: true
                },
                "Katana Hammer": {
                    id: "kh",
                },
                "Dagger Repeater-Crossbow": {
                    id: "dr"
                },
                "Zhort-Zword Muzket": {
                    id: "zd"
                }
            }
        });
        html.newLine(2);
        html.add(`Cross World: `);
        html.checkBox({
            id: "funni",
            class: "checkB"
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "Toggle Another Visual",
            onclick: "window.toggleVisual()"
        });
        html.newLine();
    });
});

let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(``);
HTML.resetHTML();
HTML.setCSS(` `);
HTML.startDiv({
    id: "mChDiv",
    class: "chDiv"
}, (html) => {
    HTML.addDiv({
        id: "mChMain",
        class: "chMainDiv",
        appendID: "mChDiv"
    }, (html) => {});
    html.text({
        id: "mChBox",
        class: "chMainBox",
        //  placeHolder: `To chat click here or press "Enter" key`
    });
});

let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;

menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
    menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
    menuCBFocus = false;
});

let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
    getEl(menus[menuIndex % menus.length]).style.display = "none";
    menuIndex++;
    getEl(menus[menuIndex % menus.length]).style.display = "block";
};

let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
            display: block;
            position: absolute;
            color: #ddd;
            font: 15px ${globalFont};
            bottom: 215px;
            left: 20px;
            `);
HTML.resetHTML();
HTML.setCSS(`
            .sizing {
                font-size: 15px;
            }
            .mod {
                font-size: 15px;
                display: inline-block;
            }
            `);
HTML.startDiv({
    id: "uehmod",
    class: "sizing"
});

/*function modLog() {
                let logs = [];
                for (let i = 0; i < arguments.length; i++) {
                    logs.push(arguments[i]);
                }
                getEl("modLog").innerHTML = logs;
            }*/

let openMenu = false;

let WS = undefined;
let socketID = undefined;

let useWasd = false;
let secPacket = 0;
let secMax = 120;
let secTime = 1000;
let firstSend = {
    sec: false
};
let game = {
    tick: 0,
    tickQueue: [],
    tickBase: function(set, tick) {
        if (this.tickQueue[this.tick + tick]) {
            this.tickQueue[this.tick + tick].push(set);
        } else {
            this.tickQueue[this.tick + tick] = [set];
        }
    },
    tickRate: (1000 / config.serverUpdateRate),
    tickSpeed: 0,
    lastTick: performance.now()
};
let modConsole = [];

let dontSend = false;
let fpsTimer = {
    last: 0,
    time: 0,
    ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];

WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
    if (!WS) {
        WS = this;
        WS.addEventListener("message", function(msg) {
            getMessage(msg);
        });
        WS.addEventListener("close", (event) => {
            if (event.code == 4001) {
                window.location.reload();
            }
        });
    }
    if (WS == this) {
        dontSend = false;

        // EXTRACT DATA ARRAY:
        let data = new Uint8Array(message);
        let parsed = window.msgpack.decode(data);
        let type = parsed[0];
        data = parsed[1];

        // SEND MESSAGE:
        if (type == "6") {

            if (data[0]) {
                // ANTI PROFANITY:
                let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
                let tmpString;
                profanity.forEach((profany) => {
                    if (data[0].indexOf(profany) > -1) {
                        tmpString = "";
                        for (let i = 0; i < profany.length; ++i) {
                            if (i == 1) {
                                tmpString += String.fromCharCode(0);
                            }
                            tmpString += profany[i];
                        }
                        let re = new RegExp(profany, "g");
                        data[0] = data[0].replace(re, tmpString);
                    }
                });

                // FIX CHAT:
                data[0] = data[0].slice(0, 30);
            }

        } else if (type == "L") {
            // MAKE SAME CLAN:
            data[0] = data[0] + (String.fromCharCode(0).repeat(7));
            data[0] = data[0].slice(0, 7);
        } else if (type == "M") {
            // APPLY CYAN COLOR:
            data[0].name = data[0].name == "" ? "unknown" : data[0].name;
            data[0].moofoll = true;
            data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
            lastsp = [data[0].name, data[0].moofoll, data[0].skin];
        } else if (type == "D") {
            if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
                dontSend = true;
            } else {
                my.lastDir = data[0];
            }
        } else if (type == "d") {
            if (!data[2]) {
                dontSend = true;
            } else {
                if (![null, undefined].includes(data[1])) {
                    my.lastDir = data[1];
                }
            }
        } else if (type == "K") {
            if (!data[1]) {
                dontSend = true;
            }
        } else if (type == "S") {
            instaC.wait = !instaC.wait;
            dontSend = true;
        } else if (type == "a") {
            if (data[1]) {
                if (player.moveDir == data[0]) {
                    dontSend = true;
                }
                player.moveDir = data[0];
            } else {
                dontSend = true;
            }
        }
        if (!dontSend) {
            let binary = window.msgpack.encode([type, data]);
            this.nsend(binary);

            // START COUNT:
            if (!firstSend.sec) {
                firstSend.sec = true;
                setTimeout(() => {
                    firstSend.sec = false;
                    secPacket = 0;
                }, secTime);
            }

            secPacket++;
        }
    } else {
        this.nsend(message);
    }
}

function packet(type) {
    // EXTRACT DATA ARRAY:
    let data = Array.prototype.slice.call(arguments, 1);

    // SEND MESSAGE:
    let binary = window.msgpack.encode([type, data]);
    WS.send(binary);
}

function origPacket(type) {
    // EXTRACT DATA ARRAY:
    let data = Array.prototype.slice.call(arguments, 1);

    // SEND MESSAGE:
    let binary = window.msgpack.encode([type, data]);
    WS.nsend(binary);
}

//...lol
let io = { send: packet };

function getMessage(message) {
    let data = new Uint8Array(message.data);
    let parsed = window.msgpack.decode(data);
    let type = parsed[0];
    data = parsed[1];
    let events = {
        A: setInitData, // id: setInitData,
        //B: disconnect,
        C: setupGame, // 1: setupGame,
        D: addPlayer, // 2: addPlayer,
        E: removePlayer, // 4: removePlayer,
        a: updatePlayers, // 33: updatePlayers,
        G: updateLeaderboard, // 5: updateLeaderboard,here
        H: loadGameObject, // 6: loadGameObject,
        I: loadAI, // a: loadAI,
        J: animateAI, // aa: animateAI,
        K: gatherAnimation, // 7: gatherAnimation,
        L: wiggleGameObject, // 8: wiggleGameObject,
        M: shootTurret, // sp: shootTurret,
        N: updatePlayerValue, // 9: updatePlayerValue,
        O: updateHealth, // h: updateHealth,//here
        P: killPlayer, // 11: killPlayer,
        Q: killObject, // 12: killObject,
        R: killObjects, // 13: killObjects,
        S: updateItemCounts, // 14: updateItemCounts,
        T: updateAge, // 15: updateAge,
        U: updateUpgrades, // 16: updateUpgrades,
        V: updateItems, // 17: updateItems,
        X: addProjectile, // 18: addProjectile,
        // Y: remProjectile, // 19: remProjectile,
        //Z: serverShutdownNotice,
        //0: addAlliance,
        //1: deleteAlliance,
        2: allianceNotification, // an: allianceNotification,
        3: setPlayerTeam, // st: setPlayerTeam,
        4: setAlliancePlayers, // sa: setAlliancePlayers,
        5: updateStoreItems, // us: updateStoreItems,
        6: receiveChat, // ch: receiveChat,
        7: updateMinimap, // mm: updateMinimap,
        8: showText, // t: showText,
        9: pingMap, // p: pingMap,
        0: pingSocketResponse,
    };
    if (type == "io-init") {
        socketID = data[0];
    } else {
        if (events[type]) {
            events[type].apply(undefined, data);
        }
    }
}

// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
    let difference = Math.abs(value2 - value1);
    if (difference > Math.PI) {
        if (value1 > value2) {
            value2 += Math.PI * 2;
        } else {
            value1 += Math.PI * 2;
        }
    }
    let value = value2 + ((value1 - value2) * amount);
    if (value >= 0 && value <= Math.PI * 2) return value;
    return value % (Math.PI * 2);
};

// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
    if (w < 2 * r) r = w / 2;
    if (h < 2 * r) r = h / 2;
    if (r < 0)
        r = 0;
    this.beginPath();
    this.moveTo(x + r, y);
    this.arcTo(x + w, y, x + w, y + h, r);
    this.arcTo(x + w, y + h, x, y + h, r);
    this.arcTo(x, y + h, x, y, r);
    this.arcTo(x, y, x + w, y, r);
    this.closePath();
    return this;
};

// GLOBAL VALUES:
function resetMoveDir() {
    keys = {};
    io.send("e");
}

let allChats = [];
let ticks = {
    tick: 0,
    delay: 0,
    time: [],
    manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let liztobj = [];
let projectiles = [];
let deadPlayers = [];

let breakObjects = [];

let player;
let playerSID;
let tmpObj;

let enemy = [];
let nears = [];
let near = [];

let my = {
    reloaded: false,
    waitHit: 0,
    autoAim: false,
    revAim: false,
    ageInsta: true,
    reSync: false,
    bullTick: 0,
    anti0Tick: 0,
    antiSync: false,
    safePrimary: function(tmpObj) {
        return [0, 8].includes(tmpObj.primaryIndex);
    },
    safeSecondary: function(tmpObj) {
        return [10, 11, 14].includes(tmpObj.secondaryIndex);
    },
    lastDir: 0,
    autoPush: false,
    pushData: {}
}

// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
    return tmpObj.find((THIS) => THIS.id == tmp);
}

function findSID(tmpObj, tmp) {
    return tmpObj.find((THIS) => THIS.sid == tmp);
}

function findPlayerByID(id) {
    return findID(players, id);
}

function findPlayerBySID(sid) {
    return findSID(players, sid);
}

function findAIBySID(sid) {
    return findSID(ais, sid);
}

function findObjectBySid(sid) {
    return findSID(gameObjects, sid);
}

function findProjectileBySid(sid) {
    return findSID(gameObjects, sid);
}

let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();

let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;

let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;

let firstSetup = true;
let keys = {};
let moveKeys={87:[0,-1],38:[0,-1],83:[0,1],40:[0,1],65:[-1,0],37:[-1,0],68:[1,0],39:[1,0],}
let attackState = 0;
let inGame = false;

let macro = {};
let mills = {place:0,placeSpawnPads:0};

let lastDir;

let lastLeaderboardData = [];

// ON LOAD:
let inWindow = true;

window.onblur = function(){inWindow = false;};

window.onfocus = function(){inWindow = true;if (player && player.alive){}};

let ms = {avg:0,max:0,min:0,delay:0};

function pingSocketResponse() {
    let fakePing = Math.ceil(window.pingTime * 2.6); /* sydney ahh ping */
    let pingTime = window.pingTime;
    const pingDisplay = document.getElementById("pingDisplay");
    if (inGame) pingDisplay.innerText = `Ping: ${fakePing} ms | FPS: ${FPS} | PPS: ${secPacket} | Kills: ${player.kills} | Shame: ${player.shameCount} | Mills: ${mills.place ? 'true' : 'false'}  | Insta: ${instaC.wait}`;
    autoQ = window.pingTime > 75 && near && Math.hypot(near.y2 - player.y2, near.x2 - player.x2) <= 200 && [3, 4, 5].includes(near.reloads[0].id) && Date.now() - Date.now() > 130;
    if (pingTime > ms.max || isNaN(ms.max)) {
        ms.max = pingTime;
    }
    if (pingTime < ms.min || isNaN(ms.min)) {
        ms.min = pingTime;
    }
}

setInterval(pingSocketResponse, 46);

let placeVisible = [];

/** CLASS CODES */
class Utils {
    constructor() {
        // MATH UTILS:
        let mathABS = Math.abs,
            mathCOS = Math.cos,
            mathSIN = Math.sin,
            mathPOW = Math.pow,
            mathSQRT = Math.sqrt,
            mathATAN2 = Math.atan2,
            mathPI = Math.PI;

        let _this = this;

        // GLOBAL UTILS:
        this.round = function(n, v) {
            return Math.round(n * v) / v;
        };
        this.toRad = function(angle) {
            return angle * (mathPI / 180);
        };
        this.toAng = function(radian) {
            return radian / (mathPI / 180);
        };
        this.randInt = function(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        };
        this.randFloat = function(min, max) {
            return Math.random() * (max - min + 1) + min;
        };
        this.lerp = function(value1, value2, amount) {
            return value1 + (value2 - value1) * amount;
        };
        this.decel = function(val, cel) {
            if (val > 0)
                val = Math.max(0, val - cel);
            else if (val < 0)
                val = Math.min(0, val + cel);
            return val;
        };
        this.getDistance = function(x1, y1, x2, y2) {
            return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
        };
        this.getDist = function(tmp1, tmp2, type1, type2) {
            let tmpXY1 = {
                x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
            };
            let tmpXY2 = {
                x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
            };
            return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
        };
        this.getDirection = function(x1, y1, x2, y2) {
            return mathATAN2(y1 - y2, x1 - x2);
        };
        this.getDirect = function(tmp1, tmp2, type1, type2) {
            let tmpXY1 = {
                x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
            };
            let tmpXY2 = {
                x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
            };
            return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
        };
        this.getAngleDist = function(a, b) {
            let p = mathABS(b - a) % (mathPI * 2);
            return (p > mathPI ? (mathPI * 2) - p : p);
        };
        this.isNumber = function(n) {
            return (typeof n == "number" && !isNaN(n) && isFinite(n));
        };
        this.isString = function(s) {
            return (s && typeof s == "string");
        };
        this.kFormat = function(num) {
            return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
        };
        this.sFormat = function(num) {
            let fixs = [{
                num: 1e3,
                string: "k"
            },
                        {
                            num: 1e6,
                            string: "m"
                        },
                        {
                            num: 1e9,
                            string: "b"
                        },
                        {
                            num: 1e12,
                            string: "q"
                        }
                       ].reverse();
            let sp = fixs.find(v => num >= v.num);
            if (!sp) return num;
            return (num / sp.num).toFixed(1) + sp.string;
        };
        this.capitalizeFirst = function(string) {
            return string.charAt(0).toUpperCase() + string.slice(1);
        };
        this.fixTo = function(n, v) {
            return parseFloat(n.toFixed(v));
        };
        this.sortByPoints = function(a, b) {
            return parseFloat(b.points) - parseFloat(a.points);
        };
        this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
            let minX = x1;
            let maxX = x2;
            if (x1 > x2) {
                minX = x2;
                maxX = x1;
            }
            if (maxX > recX2)
                maxX = recX2;
            if (minX < recX)
                minX = recX;
            if (minX > maxX)
                return false;
            let minY = y1;
            let maxY = y2;
            let dx = x2 - x1;
            if (Math.abs(dx) > 0.0000001) {
                let a = (y2 - y1) / dx;
                let b = y1 - a * x1;
                minY = a * minX + b;
                maxY = a * maxX + b;
            }
            if (minY > maxY) {
                let tmp = maxY;
                maxY = minY;
                minY = tmp;
            }
            if (maxY > recY2)
                maxY = recY2;
            if (minY < recY)
                minY = recY;
            if (minY > maxY)
                return false;
            return true;
        };
        this.containsPoint = function(element, x, y) {
            let bounds = element.getBoundingClientRect();
            let left = bounds.left + window.scrollX;
            let top = bounds.top + window.scrollY;
            let width = bounds.width;
            let height = bounds.height;

            let insideHorizontal = x > left && x < left + width;
            let insideVertical = y > top && y < top + height;
            return insideHorizontal && insideVertical;
        };
        this.mousifyTouchEvent = function(event) {
            let touch = event.changedTouches[0];
            event.screenX = touch.screenX;
            event.screenY = touch.screenY;
            event.clientX = touch.clientX;
            event.clientY = touch.clientY;
            event.pageX = touch.pageX;
            event.pageY = touch.pageY;
        };
        this.hookTouchEvents = function(element, skipPrevent) {
            let preventDefault = !skipPrevent;
            let isHovering = false;
            // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
            let passive = false;
            element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
            element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
            element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
            element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
            element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);

            function touchStart(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (element.onmouseover)
                    element.onmouseover(e);
                isHovering = true;
            }

            function touchMove(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (_this.containsPoint(element, e.pageX, e.pageY)) {
                    if (!isHovering) {
                        if (element.onmouseover)
                            element.onmouseover(e);
                        isHovering = true;
                    }
                } else {
                    if (isHovering) {
                        if (element.onmouseout)
                            element.onmouseout(e);
                        isHovering = false;
                    }
                }
            }

            function touchEnd(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (isHovering) {
                    if (element.onclick)
                        element.onclick(e);
                    if (element.onmouseout)
                        element.onmouseout(e);
                    isHovering = false;
                }
            }
        };
        this.removeAllChildren = function(element) {
            while (element.hasChildNodes()) {
                element.removeChild(element.lastChild);
            }
        };
        this.generateElement = function(config) {
            let element = document.createElement(config.tag || "div");

            function bind(configValue, elementValue) {
                if (config[configValue])
                    element[elementValue] = config[configValue];
            }
            bind("text", "textContent");
            bind("html", "innerHTML");
            bind("class", "className");
            for (let key in config) {
                switch (key) {
                    case "tag":
                    case "text":
                    case "html":
                    case "class":
                    case "style":
                    case "hookTouch":
                    case "parent":
                    case "children":
                        continue;
                    default:
                        break;
                }
                element[key] = config[key];
            }
            if (element.onclick)
                element.onclick = this.checkTrusted(element.onclick);
            if (element.onmouseover)
                element.onmouseover = this.checkTrusted(element.onmouseover);
            if (element.onmouseout)
                element.onmouseout = this.checkTrusted(element.onmouseout);
            if (config.style) {
                element.style.cssText = config.style;
            }
            if (config.hookTouch) {
                this.hookTouchEvents(element);
            }
            if (config.parent) {
                config.parent.appendChild(element);
            }
            if (config.children) {
                for (let i = 0; i < config.children.length; i++) {
                    element.appendChild(config.children[i]);
                }
            }
            return element;
        };
        this.checkTrusted = function(callback) {
            return function(ev) {
                if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
                    callback(ev);
                } else {
                    //console.error("Event is not trusted.", ev);
                }
            };
        };
        this.randomString = function(length) {
            let text = "";
            let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
            for (let i = 0; i < length; i++) {
                text += possible.charAt(Math.floor(Math.random() * possible.length));
            }
            return text;
        };
        this.countInArray = function(array, val) {
            let count = 0;
            for (let i = 0; i < array.length; i++) {
                if (array[i] === val) count++;
            }
            return count;
        };
        this.hexToRgb = function(hex) {
            return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
        };
        this.getRgb = function(r, g, b) {
            return [r / 255, g / 255, b / 255].join(", ");
        };
    }
};

class Animtext {
    // ANIMATED TEXT:
    constructor() {
        // INIT:
        this.init = function(x, y, scale, speed, life, text, color) {
            this.x = x;
            this.y = y;
            this.color = color;
            this.scale = scale;
            this.startScale = this.scale;
            this.maxScale = scale * 1.5;
            this.scaleSpeed = 0.000001;
            this.speed = speed;
            this.life = life;
            this.maxLife = life;
            this.text = text;
        };

        // UPDATE:
        this.update = function(delta) {
            if (this.life) {
                this.life -= delta;
                this.y -= this.speed * delta * 0.5;
                this.scale += this.scaleSpeed * delta;
                if (this.scale >= this.maxScale) {
                    this.scale = this.maxScale;
                    this.scaleSpeed *= -1;
                } else if (this.scale <= this.startScale) {
                    this.scale = this.startScale;
                    this.scaleSpeed = 0;
                }
                if (this.life <= 0) {
                    this.life = 0;
                }
            }
        };

        // RENDER:
        this.render = function(ctxt, xOff, yOff) {
            ctxt.lineWidth = 10;
            ctxt.strokeStyle = "#3d3f42";
            ctxt.fillStyle = this.color;
            ctxt.globalAlpha = this.life / this.maxLife;
            ctxt.font = this.scale + `px ${globalFont}`;
            /*ctxt.save();
            ctxt.shadowColor = 'rgba(0, 0, 0, 0.5)';
            ctxt.shadowBlur = 10;
            ctxt.shadowOffsetY = 5;*/
            ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
            ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
            ctxt.globalAlpha = 1;
            //ctxt.restore();
        };
    }
};

class Textmanager {
    // TEXT MANAGER:
    constructor() {
        this.texts = [];
        this.stack = [];

        // UPDATE:
        this.update = function(delta, ctxt, xOff, yOff) {
            ctxt.textBaseline = "middle";
            ctxt.textAlign = "center";
            for (let i = 0; i < this.texts.length; ++i) {
                if (this.texts[i].life) {
                    this.texts[i].update(delta);
                    this.texts[i].render(ctxt, xOff, yOff);
                }
            }
        };

        // SHOW TEXT:
        this.showText = function(x, y, scale, speed, life, text, color) {
            let tmpText;
            for (let i = 0; i < this.texts.length; ++i) {
                if (!this.texts[i].life) {
                    tmpText = this.texts[i];
                    break;
                }
            }
            if (!tmpText) {
                tmpText = new Animtext();
                this.texts.push(tmpText);
            }
            tmpText.init(x, y, scale, speed, life, text, color);
        };
    }
}

class GameObject {
    constructor(sid) {
        this.sid = sid;

        // INIT:
        this.init = function(x, y, dir, scale, type, data, owner) {
            data = data || {};
            this.sentTo = {};
            this.gridLocations = [];
            this.active = true;
            this.render = true;
            this.doUpdate = data.doUpdate;
            this.x = x;
            this.y = y;
            this.dir = dir;
            this.lastDir = dir;
            this.xWiggle = -23;
            this.yWiggle = -23;
            this.visScale = scale;
            this.scale = scale;
            this.type = type;
            this.id = data.id;
            this.owner = owner;
            this.name = data.name;
            this.isItem = (this.id != undefined);
            this.group = data.group;
            this.maxHealth = data.health;
            this.health = this.maxHealth;
            this.layer = 2;
            if (this.group != undefined) {
                this.layer = this.group.layer;
            } else if (this.type == 0) {
                this.layer = 3;
            } else if (this.type == 2) {
                this.layer = 0;
            } else if (this.type == 4) {
                this.layer = -1;
            }
            this.colDiv = data.colDiv || 1;
            this.blocker = data.blocker;
            this.ignoreCollision = data.ignoreCollision;
            this.dontGather = data.dontGather;
            this.hideFromEnemy = data.hideFromEnemy;
            this.friction = data.friction;
            this.projDmg = data.projDmg;
            this.dmg = data.dmg;
            this.pDmg = data.pDmg;
            this.pps = data.pps;
            this.zIndex = data.zIndex || 0;
            this.turnSpeed = data.turnSpeed;
            this.req = data.req;
            this.trap = data.trap;
            this.healCol = data.healCol;
            this.teleport = data.teleport;
            this.boostSpeed = data.boostSpeed;
            this.projectile = data.projectile;
            this.shootRange = data.shootRange;
            this.shootRate = data.shootRate;
            this.shootCount = this.shootRate;
            this.spawnPoint = data.spawnPoint;
            this.onNear = 0;
            this.breakObj = false;
            this.alpha = data.alpha || 1;
            this.maxAlpha = data.alpha || 1;
            this.damaged = 0;
        };

        // GET HIT:
        this.changeHealth = function(amount, doer) {
            this.health += amount;
            return (this.health <= 0);
        };

        // GET SCALE:
        this.getScale = function(sM, ig) {
            sM = sM || 1;
            return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
                                 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
        };

        // VISIBLE TO PLAYER:
        this.visibleToPlayer = function(player) {
            return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
                                                            (this.owner.team && player.team == this.owner.team)));
        };

        // UPDATE:
        this.update = function(delta) {
            if (this.active) {
                if (this.xWiggle) {
                    this.xWiggle *= Math.pow(0.99, delta);
                }
                if (this.yWiggle) {
                    this.yWiggle *= Math.pow(0.99, delta);
                }
                let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
                if (d2 > 0.01) {
                    this.dir += d2 / 5;
                } else {
                    this.dir = this.lastDir;
                }
            } else {
                if (this.alive) {
                    this.alpha -= delta / (200 / this.maxAlpha);
                    this.visScale += delta / (this.scale / 2.5);
                    if (this.alpha <= 0) {
                        this.alpha = 0;
                        this.alive = false;
                    }
                }
            }
        };

        // CHECK TEAM:
        this.isTeamObject = function(tmpObj) {
            return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
        };
    }
}
class Items {
    constructor() {
        // ITEM GROUPS:
        this.groups = [{
            id: 0,
            name: "food",
            layer: 0
        }, {
            id: 1,
            name: "walls",
            place: true,
            limit: 30,
            layer: 0
        }, {
            id: 2,
            name: "spikes",
            place: true,
            limit: 15,
            layer: 0
        }, {
            id: 3,
            name: "mill",
            place: true,
            limit: 7,
            layer: 1
        }, {
            id: 4,
            name: "mine",
            place: true,
            limit: 1,
            layer: 0
        }, {
            id: 5,
            name: "trap",
            place: true,
            limit: 6,
            layer: -1
        }, {
            id: 6,
            name: "booster",
            place: true,
            limit: 12,
            layer: -1
        }, {
            id: 7,
            name: "turret",
            place: true,
            limit: 2,
            layer: 1
        }, {
            id: 8,
            name: "watchtower",
            place: true,
            limit: 12,
            layer: 1
        }, {
            id: 9,
            name: "buff",
            place: true,
            limit: 4,
            layer: -1
        }, {
            id: 10,
            name: "spawn",
            place: true,
            limit: 1,
            layer: -1
        }, {
            id: 11,
            name: "sapling",
            place: true,
            limit: 2,
            layer: 0
        }, {
            id: 12,
            name: "blocker",
            place: true,
            limit: 3,
            layer: -1
        }, {
            id: 13,
            name: "teleporter",
            place: true,
            limit: 2,
            layer: -1
        }];

        // PROJECTILES:
        this.projectiles = [{
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 25,
            speed: 1.6,
            scale: 103,
            range: 1000
        }, {
            indx: 1,
            layer: 1,
            dmg: 25,
            scale: 20
        }, {
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 35,
            speed: 2.5,
            scale: 103,
            range: 1200
        }, {
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 30,
            speed: 2,
            scale: 103,
            range: 1200
        }, {
            indx: 1,
            layer: 1,
            dmg: 16,
            scale: 20
        }, {
            indx: 0,
            layer: 0,
            src: "bullet_1",
            dmg: 50,
            speed: 3.6,
            scale: 160,
            range: 1400
        }];

        // WEAPONS:
        this.weapons = [{
            id: 0,
            type: 0,
            name: "tool hammer",
            desc: "tool for gathering all resources",
            src: "hammer_1",
            length: 140,
            width: 140,
            xOff: -3,
            yOff: 18,
            dmg: 25,
            range: 65,
            gather: 1,
            speed: 300
        }, {
            id: 1,
            type: 0,
            age: 2,
            name: "hand axe",
            desc: "gathers resources at a higher rate",
            src: "axe_1",
            length: 140,
            width: 140,
            xOff: 3,
            yOff: 24,
            dmg: 30,
            spdMult: 1,
            range: 70,
            gather: 2,
            speed: 400
        }, {
            id: 2,
            type: 0,
            age: 8,
            pre: 1,
            name: "great axe",
            desc: "deal more damage and gather more resources",
            src: "great_axe_1",
            length: 140,
            width: 140,
            xOff: -8,
            yOff: 25,
            dmg: 35,
            spdMult: 1,
            range: 75,
            gather: 4,
            speed: 400
        }, {
            id: 3,
            type: 0,
            age: 2,
            name: "short sword",
            desc: "increased attack power but slower move speed",
            src: "sword_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 46,
            dmg: 35,
            spdMult: 0.85,
            range: 110,
            gather: 1,
            speed: 300
        }, {
            id: 4,
            type: 0,
            age: 8,
            pre: 3,
            name: "katana",
            desc: "greater range and damage",
            src: "samurai_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 59,
            dmg: 40,
            spdMult: 0.8,
            range: 118,
            gather: 1,
            speed: 300
        }, {
            id: 5,
            type: 0,
            age: 2,
            name: "polearm",
            desc: "long range melee weapon",
            src: "spear_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 53,
            dmg: 45,
            knock: 0.2,
            spdMult: 0.82,
            range: 142,
            gather: 1,
            speed: 700
        }, {
            id: 6,
            type: 0,
            age: 2,
            name: "bat",
            desc: "fast long range melee weapon",
            src: "bat_1",
            iPad: 1.3,
            length: 110,
            width: 180,
            xOff: -8,
            yOff: 53,
            dmg: 20,
            knock: 0.7,
            range: 110,
            gather: 1,
            speed: 300
        }, {
            id: 7,
            type: 0,
            age: 2,
            name: "daggers",
            desc: "really fast short range weapon",
            src: "dagger_1",
            iPad: 0.8,
            length: 110,
            width: 110,
            xOff: 18,
            yOff: 0,
            dmg: 20,
            knock: 0.1,
            range: 65,
            gather: 1,
            hitSlow: 0.1,
            spdMult: 1.13,
            speed: 100
        }, {
            id: 8,
            type: 0,
            age: 2,
            name: "stick",
            desc: "great for gathering but very weak",
            src: "stick_1",
            length: 140,
            width: 140,
            xOff: 3,
            yOff: 24,
            dmg: 1,
            spdMult: 1,
            range: 70,
            gather: 7,
            speed: 400
        }, {
            id: 9,
            type: 1,
            age: 6,
            name: "hunting bow",
            desc: "bow used for ranged combat and hunting",
            src: "bow_1",
            req: ["wood", 4],
            length: 120,
            width: 120,
            xOff: -6,
            yOff: 0,
            Pdmg: 25,
            projectile: 0,
            spdMult: 0.75,
            speed: 600
        }, {
            id: 10,
            type: 1,
            age: 6,
            name: "great hammer",
            desc: "hammer used for destroying structures",
            src: "great_hammer_1",
            length: 140,
            width: 140,
            xOff: -9,
            yOff: 25,
            dmg: 10,
            Pdmg: 10,
            spdMult: 0.88,
            range: 75,
            sDmg: 7.5,
            gather: 1,
            speed: 400
        }, {
            id: 11,
            type: 1,
            age: 6,
            name: "wooden shield",
            desc: "blocks projectiles and reduces melee damage",
            src: "shield_1",
            length: 120,
            width: 120,
            shield: 0.2,
            xOff: 6,
            yOff: 0,
            Pdmg: 0,
            spdMult: 0.7
        }, {
            id: 12,
            type: 1,
            age: 8,
            pre: 9,
            name: "crossbow",
            desc: "deals more damage and has greater range",
            src: "crossbow_1",
            req: ["wood", 5],
            aboveHand: true,
            armS: 0.75,
            length: 120,
            width: 120,
            xOff: -4,
            yOff: 0,
            Pdmg: 35,
            projectile: 2,
            spdMult: 0.7,
            speed: 700
        }, {
            id: 13,
            type: 1,
            age: 9,
            pre: 12,
            name: "repeater crossbow",
            desc: "high firerate crossbow with reduced damage",
            src: "crossbow_2",
            req: ["wood", 10],
            aboveHand: true,
            armS: 0.75,
            length: 120,
            width: 120,
            xOff: -4,
            yOff: 0,
            Pdmg: 30,
            projectile: 3,
            spdMult: 0.7,
            speed: 230
        }, {
            id: 14,
            type: 1,
            age: 6,
            name: "mc grabby",
            desc: "steals resources from enemies",
            src: "grab_1",
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 53,
            dmg: 0,
            Pdmg: 0,
            steal: 250,
            knock: 0.2,
            spdMult: 1.05,
            range: 125,
            gather: 0,
            speed: 700
        }, {
            id: 15,
            type: 1,
            age: 9,
            pre: 12,
            name: "musket",
            desc: "slow firerate but high damage and range",
            src: "musket_1",
            req: ["stone", 10],
            aboveHand: true,
            rec: 0.35,
            armS: 0.6,
            hndS: 0.3,
            hndD: 1.6,
            length: 205,
            width: 205,
            xOff: 25,
            yOff: 0,
            Pdmg: 50,
            projectile: 5,
            hideProjectile: true,
            spdMult: 0.6,
            speed: 1500
        }];

        // ITEMS:
        this.list = [{
            group: this.groups[0],
            name: "apple",
            desc: "restores 20 health when consumed",
            req: ["food", 10],
            consume: function(doer) {
                return doer.changeHealth(20, doer);
            },
            scale: 22,
            holdOffset: 15,
            healing: 20,
            itemID: 0,
            itemAID: 16,
        }, {
            age: 3,
            group: this.groups[0],
            name: "cookie",
            desc: "restores 40 health when consumed",
            req: ["food", 15],
            consume: function(doer) {
                return doer.changeHealth(40, doer);
            },
            scale: 27,
            holdOffset: 15,
            healing: 40,
            itemID: 1,
            itemAID: 17,
        }, {
            age: 7,
            group: this.groups[0],
            name: "cheese",
            desc: "restores 30 health and another 50 over 5 seconds",
            req: ["food", 25],
            consume: function(doer) {
                if (doer.changeHealth(30, doer) || doer.health < 100) {
                    doer.dmgOverTime.dmg = -10;
                    doer.dmgOverTime.doer = doer;
                    doer.dmgOverTime.time = 5;
                    return true;
                }
                return false;
            },
            scale: 27,
            holdOffset: 15,
            healing: 30,
            itemID: 2,
            itemAID: 18,
        }, {
            group: this.groups[1],
            name: "wood wall",
            desc: "provides protection for your village",
            req: ["wood", 10],
            projDmg: true,
            health: 380,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 3,
            itemAID: 19,
        }, {
            age: 3,
            group: this.groups[1],
            name: "stone wall",
            desc: "provides improved protection for your village",
            req: ["stone", 25],
            health: 900,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 4,
            itemAID: 20,
        }, {
            age: 7,
            group: this.groups[1],
            name: "castle wall",
            desc: "provides powerful protection for your village",
            req: ["stone", 35],
            health: 1500,
            scale: 52,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 5,
            itemAID: 21,
        }, {
            group: this.groups[2],
            name: "spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 20, "stone", 5],
            health: 400,
            dmg: 20,
            scale: 49,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 6,
            itemAID: 22,
        }, {
            age: 5,
            group: this.groups[2],
            name: "greater spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 30, "stone", 10],
            health: 500,
            dmg: 35,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 7,
            itemAID: 23,
        }, {
            age: 9,
            group: this.groups[2],
            name: "poison spikes",
            desc: "poisons enemies when they touch them",
            req: ["wood", 35, "stone", 15],
            health: 600,
            dmg: 30,
            pDmg: 5,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 8,
            itemAID: 24,
        }, {
            age: 9,
            group: this.groups[2],
            name: "spinning spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 30, "stone", 20],
            health: 500,
            dmg: 45,
            turnSpeed: 0.003,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 9,
            itemAID: 25,
        }, {
            group: this.groups[3],
            name: "windmill",
            desc: "generates gold over time",
            req: ["wood", 50, "stone", 10],
            health: 400,
            pps: 1,
            turnSpeed: 0.0016,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 45,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 10,
            itemAID: 26,
        }, {
            age: 5,
            group: this.groups[3],
            name: "faster windmill",
            desc: "generates more gold over time",
            req: ["wood", 60, "stone", 20],
            health: 500,
            pps: 1.5,
            turnSpeed: 0.0025,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 47,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 11,
            itemAID: 27,
        }, {
            age: 8,
            group: this.groups[3],
            name: "power mill",
            desc: "generates more gold over time",
            req: ["wood", 100, "stone", 50],
            health: 800,
            pps: 2,
            turnSpeed: 0.005,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 47,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 12,
            itemAID: 28,
        }, {
            age: 5,
            group: this.groups[4],
            type: 2,
            name: "mine",
            desc: "allows you to mine stone",
            req: ["wood", 20, "stone", 100],
            iconLineMult: 12,
            scale: 65,
            holdOffset: 20,
            placeOffset: 0,
            itemID: 13,
            itemAID: 29,
        }, {
            age: 5,
            group: this.groups[11],
            type: 0,
            name: "sapling",
            desc: "allows you to farm wood",
            req: ["wood", 150],
            iconLineMult: 12,
            colDiv: 0.5,
            scale: 110,
            holdOffset: 50,
            placeOffset: -15,
            itemID: 14,
            itemAID: 30,
        }, {
            age: 4,
            group: this.groups[5],
            name: "pit trap",
            desc: "pit that traps enemies if they walk over it",
            req: ["wood", 30, "stone", 30],
            trap: true,
            ignoreCollision: true,
            hideFromEnemy: true,
            health: 500,
            colDiv: 0.2,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            alpha: 0.6,
            itemID: 15,
            itemAID: 31,
        }, {
            age: 4,
            group: this.groups[6],
            name: "boost pad",
            desc: "provides boost when stepped on",
            req: ["stone", 20, "wood", 5],
            ignoreCollision: true,
            boostSpeed: 1.5,
            health: 150,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 16,
            itemAID: 32,
        }, {
            age: 7,
            group: this.groups[7],
            doUpdate: true,
            name: "turret",
            desc: "defensive structure that shoots at enemies",
            req: ["wood", 200, "stone", 150],
            health: 800,
            projectile: 1,
            shootRange: 700,
            shootRate: 2200,
            scale: 43,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 17,
            itemAID: 33,
        }, {
            age: 7,
            group: this.groups[8],
            name: "platform",
            desc: "platform to shoot over walls and cross over water",
            req: ["wood", 20],
            ignoreCollision: true,
            zIndex: 1,
            health: 300,
            scale: 43,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 18,
            itemAID: 34,
        }, {
            age: 7,
            group: this.groups[9],
            name: "healing pad",
            desc: "standing on it will slowly heal you",
            req: ["wood", 30, "food", 10],
            ignoreCollision: true,
            healCol: 15,
            health: 400,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 19,
            itemAID: 35,
        }, {
            age: 9,
            group: this.groups[10],
            name: "spawn pad",
            desc: "you will spawn here when you die but it will dissapear",
            req: ["wood", 100, "stone", 100],
            health: 400,
            ignoreCollision: true,
            spawnPoint: true,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 20,
            itemAID: 36,
        }, {
            age: 7,
            group: this.groups[12],
            name: "blocker",
            desc: "blocks building in radius",
            req: ["wood", 30, "stone", 25],
            ignoreCollision: true,
            blocker: 300,
            health: 400,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 21,
            itemAID: 37,
        }, {
            age: 7,
            group: this.groups[13],
            name: "teleporter",
            desc: "teleports you to a random point on the map",
            req: ["wood", 60, "stone", 60],
            ignoreCollision: true,
            teleport: true,
            health: 200,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 22,
            itemAID: 38
        }];

        // CHECK ITEM ID:
        this.checkItem = {
            index: function(id, myItems) {
                return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
                5 :
                id == 20 ? [13, 14].includes(myItems) ? 7 :
                6 :
                undefined;
            }
        }

        // ASSIGN IDS:
        for (let i = 0; i < this.list.length; ++i) {
            this.list[i].id = i;
            if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
        }

        // TROLOLOLOL:
        if (typeof window !== "undefined") {
            function shuffle(a) {
                for (let i = a.length - 1; i > 0; i--) {
                    const j = Math.floor(Math.random() * (i + 1));
                    [a[i], a[j]] = [a[j], a[i]];
                }
                return a;
            }
            //shuffle(this.list);
        }
    }
}
class Objectmanager {
    constructor(GameObject, liztobj, UTILS, config, players, server) {
        let mathFloor = Math.floor,
            mathABS = Math.abs,
            mathCOS = Math.cos,
            mathSIN = Math.sin,
            mathPOW = Math.pow,
            mathSQRT = Math.sqrt;

        this.ignoreAdd = false;
        this.hitObj = [];

        // DISABLE OBJ:
        this.disableObj = function(obj) {
            obj.active = false;
        };

        // ADD NEW:
        let tmpObj;
        this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
            tmpObj = findObjectBySid(sid);
            if (!tmpObj) {
                tmpObj = gameObjects.find((tmp) => !tmp.active);
                if (!tmpObj) {
                    tmpObj = new GameObject(sid);
                    gameObjects.push(tmpObj);
                }
            }
            if (setSID) {
                tmpObj.sid = sid;
            }
            tmpObj.init(x, y, dir, s, type, data, owner);
        };

        // DISABLE BY SID:
        this.disableBySid = function(sid) {
            let find = findObjectBySid(sid);
            if (find) {
                this.disableObj(find);
            }
        };

        // REMOVE ALL FROM PLAYER:
        this.removeAllItems = function(sid, server) {
            gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
        };

        // CHECK IF PLACABLE:
        this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
            let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
            if (cantPlace) return false;
            if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
            return true;
        };
        this.customCheckItemLocation = (x, y, s, sM, indx, ignoreWater, placer, ignoreId, gameObjects, UTILS, config) => {
            let cantPlace = gameObjects.find(
                tmp =>
                tmp.active &&
                tmp.x !== ignoreId.x &&
                tmp.y !== ignoreId.y &&
                tmp.id !== ignoreId.id &&
                UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))
            );

            if (cantPlace) return false;
            if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;

            return true;
        };
    }
}
class Projectile {
    constructor(players, ais, objectManager, items, config, UTILS, server) {

        // INIT:
        this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
            this.active = true;
            this.tickActive = true;
            this.indx = indx;
            this.x = x;
            this.y = y;
            this.x2 = x;
            this.y2 = y;
            this.dir = dir;
            this.skipMov = true;
            this.speed = spd;
            this.dmg = dmg;
            this.scale = scl;
            this.range = rng;
            this.r2 = rng;
            this.owner = owner;
        };

        // UPDATE:
        this.update = function(delta) {
            if (this.active) {
                let tmpSpeed = this.speed * delta;
                if (!this.skipMov) {
                    this.x += tmpSpeed * Math.cos(this.dir);
                    this.y += tmpSpeed * Math.sin(this.dir);
                    this.range -= tmpSpeed;
                    if (this.range <= 0) {
                        this.x += this.range * Math.cos(this.dir);
                        this.y += this.range * Math.sin(this.dir);
                        tmpSpeed = 1;
                        this.range = 0;
                        this.active = false;
                    }
                } else {
                    this.skipMov = false;
                }
            }
        };
        this.tickUpdate = function(delta) {
            if (this.tickActive) {
                let tmpSpeed = this.speed * delta;
                if (!this.skipMov) {
                    this.x2 += tmpSpeed * Math.cos(this.dir);
                    this.y2 += tmpSpeed * Math.sin(this.dir);
                    this.r2 -= tmpSpeed;
                    if (this.r2 <= 0) {
                        this.x2 += this.r2 * Math.cos(this.dir);
                        this.y2 += this.r2 * Math.sin(this.dir);
                        tmpSpeed = 1;
                        this.r2 = 0;
                        this.tickActive = false;
                    }
                } else {
                    this.skipMov = false;
                }
            }
        };
    }
};
class Store {
    constructor() {
        // STORE HATS:
        this.hats = [{
            id: 45,
            name: "Shame!",
            dontSell: true,
            price: 0,
            scale: 120,
            desc: "hacks are for winners"
        }, {
            id: 51,
            name: "Moo Cap",
            price: 0,
            scale: 120,
            desc: "coolest mooer around"
        }, {
            id: 50,
            name: "Apple Cap",
            price: 0,
            scale: 120,
            desc: "apple farms remembers"
        }, {
            id: 28,
            name: "Moo Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 29,
            name: "Pig Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 30,
            name: "Fluff Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 36,
            name: "Pandou Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 37,
            name: "Bear Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 38,
            name: "Monkey Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 44,
            name: "Polar Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 35,
            name: "Fez Hat",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 42,
            name: "Enigma Hat",
            price: 0,
            scale: 120,
            desc: "join the enigma army"
        }, {
            id: 43,
            name: "Blitz Hat",
            price: 0,
            scale: 120,
            desc: "hey everybody i'm blitz"
        }, {
            id: 49,
            name: "Bob XIII Hat",
            price: 0,
            scale: 120,
            desc: "like and subscribe"
        }, {
            id: 57,
            name: "Pumpkin",
            price: 50,
            scale: 120,
            desc: "Spooooky"
        }, {
            id: 8,
            name: "Bummle Hat",
            price: 100,
            scale: 120,
            desc: "no effect"
        }, {
            id: 2,
            name: "Straw Hat",
            price: 500,
            scale: 120,
            desc: "no effect"
        }, {
            id: 15,
            name: "Winter Cap",
            price: 600,
            scale: 120,
            desc: "allows you to move at normal speed in snow",
            coldM: 1
        }, {
            id: 5,
            name: "Cowboy Hat",
            price: 1000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 4,
            name: "Ranger Hat",
            price: 2000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 18,
            name: "Explorer Hat",
            price: 2000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 31,
            name: "Flipper Hat",
            price: 2500,
            scale: 120,
            desc: "have more control while in water",
            watrImm: true
        }, {
            id: 1,
            name: "Marksman Cap",
            price: 3000,
            scale: 120,
            desc: "increases arrow speed and range",
            aMlt: 1.3
        }, {
            id: 10,
            name: "Bush Gear",
            price: 3000,
            scale: 160,
            desc: "allows you to disguise yourself as a bush"
        }, {
            id: 48,
            name: "Halo",
            price: 3000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 6,
            name: "Anti Insta",
            price: 4000,
            scale: 120,
            desc: "reduces damage taken but slows movement",
            spdMult: 0.94,
            dmgMult: 0.75
        }, {
            id: 23,
            name: "Anti Venom Gear",
            price: 4000,
            scale: 120,
            desc: "makes you immune to poison",
            poisonRes: 1
        }, {
            id: 13,
            name: "Medic Gear",
            price: 5000,
            scale: 110,
            desc: "slowly regenerates health over time",
            healthRegen: 3
        }, {
            id: 9,
            name: "Miners Helmet",
            price: 5000,
            scale: 120,
            desc: "earn 1 extra gold per resource",
            extraGold: 1
        }, {
            id: 32,
            name: "Musketeer Hat",
            price: 5000,
            scale: 120,
            desc: "reduces cost of projectiles",
            projCost: 0.5
        }, {
            id: 7,
            name: "Bull Helmet",
            price: 6000,
            scale: 120,
            desc: "increases damage done but drains health",
            healthRegen: -5,
            dmgMultO: 1.5,
            spdMult: 0.96
        }, {
            id: 22,
            name: "Emp Helmet",
            price: 6000,
            scale: 120,
            desc: "turrets won't attack but you move slower",
            antiTurret: 1,
            spdMult: 0.7
        }, {
            id: 12,
            name: "Booster Hat",
            price: 6000,
            scale: 120,
            desc: "increases your movement speed",
            spdMult: 1.16
        }, {
            id: 26,
            name: "Barbarian Armor",
            price: 8000,
            scale: 120,
            desc: "knocks back enemies that attack you",
            dmgK: 0.6
        }, {
            id: 21,
            name: "Plague Mask",
            price: 10000,
            scale: 120,
            desc: "melee attacks deal poison damage",
            poisonDmg: 5,
            poisonTime: 6
        }, {
            id: 46,
            name: "Bull Mask",
            price: 10000,
            scale: 120,
            desc: "bulls won't target you unless you attack them",
            bullRepel: 1
        }, {
            id: 14,
            name: "Windmill Hat",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "generates points while worn",
            pps: 1.5
        }, {
            id: 11,
            name: "Spike Gear",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "deal damage to players that damage you",
            dmg: 0.45
        }, {
            id: 53,
            name: "Turret Gear",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "you become a walking turret",
            turret: {
                proj: 1,
                range: 700,
                rate: 2500
            },
            spdMult: 0.7
        }, {
            id: 20,
            name: "Samurai Armor",
            price: 12000,
            scale: 120,
            desc: "increased attack speed and fire rate",
            atkSpd: 0.78
        }, {
            id: 58,
            name: "Dark Knight",
            price: 12000,
            scale: 120,
            desc: "restores health when you deal damage",
            healD: 0.4
        }, {
            id: 27,
            name: "Scavenger Gear",
            price: 15000,
            scale: 120,
            desc: "earn double points for each kill",
            kScrM: 2
        }, {
            id: 40,
            name: "Tank Gear",
            price: 15000,
            scale: 120,
            desc: "increased damage to buildings but slower movement",
            spdMult: 0.3,
            bDmg: 3.3
        }, {
            id: 52,
            name: "Thief Gear",
            price: 15000,
            scale: 120,
            desc: "steal half of a players gold when you kill them",
            goldSteal: 0.5
        }, {
            id: 55,
            name: "Bloodthirster",
            price: 20000,
            scale: 120,
            desc: "Restore Health when dealing damage. And increased damage",
            healD: 0.25,
            dmgMultO: 1.2,
        }, {
            id: 56,
            name: "Assassin Gear",
            price: 20000,
            scale: 120,
            desc: "Go invisible when not moving. Can't eat. Increased speed",
            noEat: true,
            spdMult: 1.1,
            invisTimer: 1000
        }];

        // STORE ACCESSORIES:
        this.accessories = [{
            id: 12,
            name: "Snowball",
            price: 1000,
            scale: 105,
            xOff: 18,
            desc: "no effect"
        }, {
            id: 9,
            name: "Tree Cape",
            price: 1000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 10,
            name: "Stone Cape",
            price: 1000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 3,
            name: "Cookie Cape",
            price: 1500,
            scale: 90,
            desc: "no effect"
        }, {
            id: 8,
            name: "Cow Cape",
            price: 2000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 11,
            name: "Monkey Tail",
            price: 2000,
            scale: 97,
            xOff: 25,
            desc: "Super speed but reduced damage",
            spdMult: 1.35,
            dmgMultO: 0.2
        }, {
            id: 17,
            name: "Apple Basket",
            price: 3000,
            scale: 80,
            xOff: 12,
            desc: "slowly regenerates health over time",
            healthRegen: 1
        }, {
            id: 6,
            name: "Winter Cape",
            price: 3000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 4,
            name: "Skull Cape",
            price: 4000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 5,
            name: "Dash Cape",
            price: 5000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 2,
            name: "Dragon Cape",
            price: 6000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 1,
            name: "Super Cape",
            price: 8000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 7,
            name: "Troll Cape",
            price: 8000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 14,
            name: "Thorns",
            price: 10000,
            scale: 115,
            xOff: 20,
            desc: "no effect"
        }, {
            id: 15,
            name: "Blockades",
            price: 10000,
            scale: 95,
            xOff: 15,
            desc: "no effect"
        }, {
            id: 20,
            name: "Devils Tail",
            price: 10000,
            scale: 95,
            xOff: 20,
            desc: "no effect"
        }, {
            id: 16,
            name: "Sawblade",
            price: 12000,
            scale: 90,
            spin: true,
            xOff: 0,
            desc: "deal damage to players that damage you",
            dmg: 0.15
        }, {
            id: 13,
            name: "Angel Wings",
            price: 15000,
            scale: 138,
            xOff: 22,
            desc: "slowly regenerates health over time",
            healthRegen: 3
        }, {
            id: 19,
            name: "Shadow Wings",
            price: 15000,
            scale: 138,
            xOff: 22,
            desc: "increased movement speed",
            spdMult: 1.1
        }, {
            id: 18,
            name: "Blood Wings",
            price: 20000,
            scale: 178,
            xOff: 26,
            desc: "restores health when you deal damage",
            healD: 0.2
        }, {
            id: 21,
            name: "Corrupt X Wings",
            price: 20000,
            scale: 178,
            xOff: 26,
            desc: "deal damage to players that damage you",
            dmg: 0.25
        }];
    }
};
class ProjectileManager {
    constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
        this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
            let tmpData = items.projectiles[indx];
            let tmpProj;
            for (let i = 0; i < projectiles.length; ++i) {
                if (!projectiles[i].active) {
                    tmpProj = projectiles[i];
                    break;
                }
            }
            if (!tmpProj) {
                tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
                tmpProj.sid = projectiles.length;
                projectiles.push(tmpProj);
            }
            tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
            tmpProj.ignoreObj = ignoreObj;
            tmpProj.layer = layer || tmpData.layer;
            tmpProj.inWindow = inWindow;
            tmpProj.src = tmpData.src;
            return tmpProj;
        };
    }
};
class AiManager {

    // AI MANAGER:
    constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {

        // AI TYPES:
        this.aiTypes = [{
            id: 0,
            src: "cow_1",
            killScore: 150,
            health: 500,
            weightM: 0.8,
            speed: 0.00095,
            turnSpeed: 0.001,
            scale: 72,
            drop: ["food", 50]
        }, {
            id: 1,
            src: "pig_1",
            killScore: 200,
            health: 800,
            weightM: 0.6,
            speed: 0.00085,
            turnSpeed: 0.001,
            scale: 72,
            drop: ["food", 80]
        }, {
            id: 2,
            name: "Bull",
            src: "bull_2",
            hostile: true,
            dmg: 20,
            killScore: 1000,
            health: 1800,
            weightM: 0.5,
            speed: 0.00094,
            turnSpeed: 0.00074,
            scale: 78,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 100]
        }, {
            id: 3,
            name: "Bully",
            src: "bull_1",
            hostile: true,
            dmg: 20,
            killScore: 2000,
            health: 2800,
            weightM: 0.45,
            speed: 0.001,
            turnSpeed: 0.0008,
            scale: 90,
            viewRange: 900,
            chargePlayer: true,
            drop: ["food", 400]
        }, {
            id: 4,
            name: "Wolf",
            src: "wolf_1",
            hostile: true,
            dmg: 8,
            killScore: 500,
            health: 300,
            weightM: 0.45,
            speed: 0.001,
            turnSpeed: 0.002,
            scale: 84,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 200]
        }, {
            id: 5,
            name: "Quack",
            src: "chicken_1",
            dmg: 8,
            killScore: 2000,
            noTrap: true,
            health: 300,
            weightM: 0.2,
            speed: 0.0018,
            turnSpeed: 0.006,
            scale: 70,
            drop: ["food", 100]
        }, {
            id: 6,
            name: "MOOSTAFA",
            nameScale: 50,
            src: "enemy",
            hostile: true,
            dontRun: true,
            fixedSpawn: true,
            spawnDelay: 60000,
            noTrap: true,
            colDmg: 100,
            dmg: 40,
            killScore: 8000,
            health: 18000,
            weightM: 0.4,
            speed: 0.0007,
            turnSpeed: 0.01,
            scale: 80,
            spriteMlt: 1.8,
            leapForce: 0.9,
            viewRange: 1000,
            hitRange: 210,
            hitDelay: 1000,
            chargePlayer: true,
            drop: ["food", 100]
        }, {
            id: 7,
            name: "Treasure",
            hostile: true,
            nameScale: 35,
            src: "crate_1",
            fixedSpawn: true,
            spawnDelay: 120000,
            colDmg: 200,
            killScore: 5000,
            health: 20000,
            weightM: 0.1,
            speed: 0.0,
            turnSpeed: 0.0,
            scale: 70,
            spriteMlt: 1.0
        }, {
            id: 8,
            name: "MOOFIE",
            src: "wolf_2",
            hostile: true,
            fixedSpawn: true,
            dontRun: true,
            hitScare: 4,
            spawnDelay: 30000,
            noTrap: true,
            nameScale: 35,
            dmg: 10,
            colDmg: 100,
            killScore: 3000,
            health: 7000,
            weightM: 0.45,
            speed: 0.0015,
            turnSpeed: 0.002,
            scale: 90,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 1000]
        }];

        // SPAWN AI:
        this.spawn = function(x, y, dir, index) {
            let tmpObj = ais.find((tmp) => !tmp.active);
            if (!tmpObj) {
                tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
                ais.push(tmpObj);
            }
            tmpObj.init(x, y, dir, index, this.aiTypes[index]);
            return tmpObj;
        };
    }

};
class AI {
    constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
        this.sid = sid;
        this.isAI = true;
        this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);

        // INIT:
        this.init = function(x, y, dir, index, data) {
            this.x = x;
            this.y = y;
            this.startX = data.fixedSpawn ? x : null;
            this.startY = data.fixedSpawn ? y : null;
            this.xVel = 0;
            this.yVel = 0;
            this.zIndex = 0;
            this.dir = dir;
            this.dirPlus = 0;
            this.showName = 'aaa';
            this.index = index;
            this.src = data.src;
            if (data.name) this.name = data.name;
            this.weightM = data.weightM;
            this.speed = data.speed;
            this.killScore = data.killScore;
            this.turnSpeed = data.turnSpeed;
            this.scale = data.scale;
            this.maxHealth = data.health;
            this.leapForce = data.leapForce;
            this.health = this.maxHealth;
            this.chargePlayer = data.chargePlayer;
            this.viewRange = data.viewRange;
            this.drop = data.drop;
            this.dmg = data.dmg;
            this.hostile = data.hostile;
            this.dontRun = data.dontRun;
            this.hitRange = data.hitRange;
            this.hitDelay = data.hitDelay;
            this.hitScare = data.hitScare;
            this.spriteMlt = data.spriteMlt;
            this.nameScale = data.nameScale;
            this.colDmg = data.colDmg;
            this.noTrap = data.noTrap;
            this.spawnDelay = data.spawnDelay;
            this.hitWait = 0;
            this.waitCount = 1000;
            this.moveCount = 0;
            this.targetDir = 0;
            this.active = true;
            this.alive = true;
            this.runFrom = null;
            this.chargeTarget = null;
            this.dmgOverTime = {};
        };

        let tmpRatio = 0;
        let animIndex = 0;
        this.animate = function(delta) {
            if (this.animTime > 0) {
                this.animTime -= delta;
                if (this.animTime <= 0) {
                    this.animTime = 0;
                    this.dirPlus = 0;
                    tmpRatio = 0;
                    animIndex = 0;
                } else {
                    if (animIndex == 0) {
                        tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                        if (tmpRatio >= 1) {
                            tmpRatio = 1;
                            animIndex = 1;
                        }
                    } else {
                        tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                    }
                }
            }
        };

        // ANIMATION:
        this.startAnim = function() {
            this.animTime = this.animSpeed = 600;
            this.targetAngle = Math.PI * 0.8;
            tmpRatio = 0;
            animIndex = 0;
        };

    };

};
class addCh {
    constructor(x, y, chat, tmpObj) {
        this.x = x;
        this.y = y;
        this.alpha = 0;
        this.active = true;
        this.alive = false;
        this.chat = chat;
        this.owner = tmpObj;
    };
};
class DeadPlayer {
    constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
        this.x = x;
        this.y = y;
        this.lastDir = dir;
        this.dir = dir + Math.PI;
        this.buildIndex = buildIndex;
        this.weaponIndex = weaponIndex;
        this.weaponVariant = weaponVariant;
        this.skinColor = skinColor;
        this.scale = scale;
        this.visScale = 0;
        this.name = name;
        this.alpha = 1;
        this.active = true;
        this.animate = function(delta) {
            let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
            if (d2 > 0.01) {
                this.dir += d2 / 20;
            } else {
                this.dir = this.lastDir;
            }
            if (this.visScale < this.scale) {
                this.visScale += delta / (this.scale / 2);
                if (this.visScale >= this.scale) {
                    this.visScale = this.scale;
                }
            }
            this.alpha -= delta / 30000;
            if (this.alpha <= 0) {
                this.alpha = 0;
                this.active = false;
            }
        }
    }
};
class Player {
    constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
        this.id = id;
        this.sid = sid;
        this.tmpScore = 0;
        this.team = null;
        this.latestSkin = 0;
        this.oldSkinIndex = 0;
        this.skinIndex = 0;
        this.latestTail = 0;
        this.oldTailIndex = 0;
        this.tailIndex = 0;
        this.hitTime = 0;
        this.lastHit = 0;
        this.showName = 'NOOO';
        this.tails = {};
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].price <= 0)
                this.tails[accessories[i].id] = 1;
        }
        this.skins = {};
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].price <= 0)
                this.skins[hats[i].id] = 1;
        }
        this.points = 0;
        this.dt = 0;
        this.hidden = false;
        this.itemCounts = {};
        this.isPlayer = true;
        this.pps = 0;
        this.moveDir = undefined;
        this.skinRot = 0;
        this.lastPing = 0;
        this.iconIndex = 0;
        this.skinColor = 0;
        this.dist2 = 0;
        this.aim2 = 0;
        this.maxSpeed = 1;
        this.chat = {
            message: null,
            count: 0
        };
        this.backupNobull = true;
        this.circle = false;
        this.circleRad = 200;
        this.circleRadSpd = 0.1;
        this.cAngle = 0;
        // SPAWN:
        this.spawn = function(moofoll) {
            this.attacked = false;
            this.timeDamaged = 0;
            this.timeHealed = 0;
            this.pinge = 0;
            this.millPlace = 'NOOO';
            this.lastshamecount = 0;
            this.death = false;
            this.spinDir = 0;
            this.sync = false;
            this.antiBull = 0;
            this.bullTimer = 0;
            this.poisonTimer = 0;
            this.active = true;
            this.alive = true;
            this.lockMove = false;
            this.lockDir = false;
            this.minimapCounter = 0;
            this.chatCountdown = 0;
            this.shameCount = 0;
            this.shameTimer = 0;
            this.sentTo = {};
            this.gathering = 0;
            this.gatherIndex = 0;
            this.shooting = {};
            this.shootIndex = 9;
            this.autoGather = 0;
            this.animTime = 0;
            this.animSpeed = 0;
            this.mouseState = 0;
            this.buildIndex = -1;
            this.weaponIndex = 0;
            this.weaponCode = 0;
            this.weaponVariant = 0;
            this.primaryIndex = undefined;
            this.secondaryIndex = undefined;
            this.dmgOverTime = {};
            this.noMovTimer = 0;
            this.maxXP = 300;
            this.XP = 0;
            this.age = 1;
            this.kills = 0;
            this.upgrAge = 2;
            this.upgradePoints = 0;
            this.x = 0;
            this.y = 0;
            this.oldXY = {
                x: 0,
                y: 0
            };
            this.zIndex = 0;
            this.xVel = 0;
            this.yVel = 0;
            this.slowMult = 1;
            this.dir = 0;
            this.dirPlus = 0;
            this.targetDir = 0;
            this.targetAngle = 0;
            this.maxHealth = 100;
            this.health = this.maxHealth;
            this.oldHealth = this.maxHealth;
            this.damaged = 0;
            this.scale = config.playerScale;
            this.speed = config.playerSpeed;
            this.resetMoveDir();
            this.resetResources(moofoll);
            this.items = [0, 3, 6, 10];
            this.weapons = [0];
            this.shootCount = 0;
            this.weaponXP = [];
            this.reloads = {
                0: 0,
                1: 0,
                2: 0,
                3: 0,
                4: 0,
                5: 0,
                6: 0,
                7: 0,
                8: 0,
                9: 0,
                10: 0,
                11: 0,
                12: 0,
                13: 0,
                14: 0,
                15: 0,
                53: 0,
            };
            this.bowThreat = {
                9: 0,
                12: 0,
                13: 0,
                15: 0,
            };
            this.damageThreat = 0;
            this.inTrap = false;
            this.canEmpAnti = false;
            this.empAnti = false;
            this.soldierAnti = false;
            this.poisonTick = 0;
            this.bullTick = 0;
            this.setPoisonTick = false;
            this.setBullTick = false;
            this.antiTimer = 2;
        };

        // RESET MOVE DIR:
        this.resetMoveDir = function() {
            this.moveDir = undefined;
        };

        // RESET RESOURCES:
        this.resetResources = function(moofoll) {
            for (let i = 0; i < config.resourceTypes.length; ++i) {
                this[config.resourceTypes[i]] = moofoll ? 100 : 0;
            }
        };

        // ADD ITEM:
        this.getItemType = function(id) {
            let findindx = this.items.findIndex((ids) => ids == id);
            if (findindx != -1) {
                return findindx;
            } else {
                return items.checkItem.index(id, this.items);
            }
        };

        // SET DATA:
        this.setData = function(data) {
            this.id = data[0];
            this.sid = data[1];
            this.name = data[2];
            this.x = data[3];
            this.y = data[4];
            this.dir = data[5];
            this.health = data[6];
            this.maxHealth = data[7];
            this.scale = data[8];
            this.skinColor = data[9];
        };

        // UPDATE POISON TICK:
        this.updateTimer = function() {

            this.bullTimer -= 1;
            if (this.bullTimer <= 0) {
                this.setBullTick = false;
                this.bullTick = game.tick - 1;
                this.bullTimer = config.serverUpdateRate;
            }
            this.poisonTimer -= 1;
            if (this.poisonTimer <= 0) {
                this.setPoisonTick = false;
                this.poisonTick = game.tick - 1;
                this.poisonTimer = config.serverUpdateRate;
            }

        };
        this.update = function(delta) {
            if (this.sid == playerSID) {
                this.circleRad = parseInt(getEl("circleRad").value) || 0;
                this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
                this.cAngle += this.circleRadSpd;
            }
            if (this.active) {

                // MOVE:
                let gear = {
                    skin: findID(hats, this.skinIndex),
                    tail: findID(accessories, this.tailIndex)
                }
                let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
                this.maxSpeed = spdMult;

            }
        };

        let tmpRatio = 0;
        let animIndex = 0;
        this.animate = function(delta) {
            if (this.animTime > 0) {
                this.animTime -= delta;
                if (this.animTime <= 0) {
                    this.animTime = 0;
                    this.dirPlus = 0;
                    tmpRatio = 0;
                    animIndex = 0;
                } else {
                    if (animIndex == 0) {
                        tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                        if (tmpRatio >= 1) {
                            tmpRatio = 1;
                            animIndex = 1;
                        }
                    } else {
                        tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                    }
                }
            }
        };

        // GATHER ANIMATION:
        this.startAnim = function(didHit, index) {
            this.animTime = this.animSpeed = items.weapons[index].speed;
            this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
            tmpRatio = 0;
            animIndex = 0;
        };

        // CAN SEE:
        this.canSee = function(other) {
            if (!other) return false;
            let dx = Math.abs(other.x - this.x) - other.scale;
            let dy = Math.abs(other.y - this.y) - other.scale;
            return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
        };

        // SHAME SYSTEM:
        this.judgeShame = function(damage) {
            this.lastshamecount = this.shameCount;
            if (this.oldHealth < this.health) {
                if (this.hitTime) {
                    let timeSinceHit = game.tick - this.hitTime;
                    this.lastHit = game.tick;
                    this.hitTime = 0;
                    if (timeSinceHit < 2) {

                        // SHAME PROFILING
                        if (!this.profile.anti.minimumShameDamage || damage < this.profile.anti.minimumShameDamage) {
                            this.profile.anti.minimumShameDamage = damage;
                        }

                        this.shameCount++;
                    } else {

                        // SHAME PROFILING RESYNC
                        if (this.profile.anti.minimumShameDamage < damage) {
                            this.profile.anti.minimumShameDamage = items.weapons[player.weapons[0]].dmg > damage ? items.weapons[player.weapons[0]].dmg * 1.5 : 0;
                        }

                        // SHAME LEAK DATA
                        if (damage >= this.profile.anti.minimumShameDamage && this.profile.anti.minimumShameDamage) {
                            if (this.profile.anti.shameLeak < this.shameCount && this.profile.anti.shameLeak >= 3 && this.profile.anti.shameLeak) {
                                this.profile.anti.shameLeak = this.shameCount;
                            }
                        }

                        this.shameCount = Math.max(0, this.shameCount - 2);
                    }
                }
            } else if (this.oldHealth > this.health) {
                this.hitTime = game.tick;
            }
        };
        this.addShameTimer = function() {
            this.shameCount = 0;
            this.shameTimer = 30;
            const endTime = Date.now() + this.shameTimer * 1000;
            const checkTimer = () => {
                const remainingTime = Math.round((endTime - Date.now()) / 1000);
                this.shameTimer = remainingTime >= 0 ? remainingTime : 0;

                if (this.shameTimer > 0) {
                    requestAnimationFrame(checkTimer);
                }
            };
            checkTimer();
        };

        // CHECK TEAM:
        this.isTeam = function(tmpObj) {
            return (this == tmpObj || (this.team && this.team == tmpObj.team));
        };

        // FOR THE PLAYER:
        this.findAllianceBySid = function(sid) {
            return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
        };
        this.checkCanInsta = function(nobull) {
            let totally = 0;
            if (this.alive && inGame) {
                let primary = {
                    weapon: this.weapons[0],
                    variant: this.primaryVariant,
                    dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
                };
                let secondary = {
                    weapon: this.weapons[1],
                    variant: this.secondaryVariant,
                    dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
                };
                let bull = this.skins[7] && !nobull ? 1.5 : 1;
                let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
                if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
                    totally += primary.dmg * pV * bull;
                }
                if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
                    totally += secondary.dmg;
                }
                if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
                    totally += 25;
                }
                totally *= near.skinIndex == 6 ? 0.75 : 1;
                return totally;
            }
            return 0;
        };

        // UPDATE WEAPON RELOAD:
        this.manageReload = function() {
            if (this.shooting[53]) {
                this.shooting[53] = 0;
                this.reloads[53] = (2500 - game.tickRate);
            } else {
                if (this.reloads[53] > 0) {
                    this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
                }
            }

            if (this.gathering || this.shooting[1]) {
                if (this.gathering) {
                    this.gathering = 0;
                    this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
                if (this.shooting[1]) {
                    this.shooting[1] = 0;
                    this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
            } else {
                this.attacked = false;
                if (this.buildIndex < 0) {
                    if (this.reloads[this.weaponIndex] > 0) {
                        // Math.max(0, this.reloads[this.weaponIndex] - game.tickRate)
                        this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110);
                        if (this == player) {
                            if (getEl("weaponGrind").checked) {
                                for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                                    checkPlace(player.getItemType(22), i);
                                }
                            }
                        }
                        if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
                            this.antiBull++;
                            game.tickBase(() => {
                                this.antiBull = 0;
                            }, 1);
                        }
                    }
                }
            }
        };

        // FOR ANTI INSTA:
        this.addDamageThreat = function(tmpObj) {
            let primary = {
                weapon: this.primaryIndex,
                variant: this.primaryVariant
            };
            primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
            let secondary = {
                weapon: this.secondaryIndex,
                variant: this.secondaryVariant
            };
            secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg;
            let bull = 1.5;
            let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
            let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
            if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
                this.damageThreat += primary.dmg * pV * bull;
            }
            if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
                this.damageThreat += secondary.dmg * sV;
            }
            if (this.reloads[53] <= game.tickRate) {
                this.damageThreat += 25;
            }
            this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
            if (!this.isTeam(tmpObj)) {
                if (this.dist2 <= 300) {
                    tmpObj.damageThreat += this.damageThreat;
                }
            }
        };

    }
};

// SOME CODES:
function sendUpgrade(index) {
    player.reloads[index] = 0;
    packet("H", index);
}

function storeEquip(id, index) {
    packet("c", 0, id, index);
}

function storeBuy(id, index) {
    packet("c", 1, id, index);
}

function buyEquip(id, index) {
    let nID = player.skins[6] ? 6 : 0;
    if (player.alive && inGame) {
        if (index == 0) {
            if (player.skins[id]) {
                if (player.latestSkin != id) {
                    packet("c", 0, id, 0);
                }
            } else {
                if (configs.autoBuyEquip) {
                    let find = findID(hats, id);
                    if (find) {
                        if (player.points >= find.price) {
                            packet("c", 1, id, 0);
                            packet("c", 0, id, 0);
                        } else {
                            if (player.latestSkin != nID) {
                                packet("c", 0, nID, 0);
                            }
                        }
                    } else {
                        if (player.latestSkin != nID) {
                            packet("c", 0, nID, 0);
                        }
                    }
                } else {
                    if (player.latestSkin != nID) {
                        packet("c", 0, nID, 0);
                    }
                }
            }
        } else if (index == 1) {
            if (useWasd && (id != 11 && id != 0)) {
                if (player.latestTail != 0) {
                    packet("c", 0, 0, 1);
                }
                return;
            }
            if (player.tails[id]) {
                if (player.latestTail != id) {
                    packet("c", 0, id, 1);
                }
            } else {
                if (configs.autoBuyEquip) {
                    let find = findID(accessories, id);
                    if (find) {
                        if (player.points >= find.price) {
                            packet("c", 1, id, 1);
                            packet("c", 0, id, 1);
                        } else {
                            if (player.latestTail != 0) {
                                packet("c", 0, 0, 1);
                            }
                        }
                    } else {
                        if (player.latestTail != 0) {
                            packet("c", 0, 0, 1);
                        }
                    }
                } else {
                    if (player.latestTail != 0) {
                        packet("c", 0, 0, 1);
                    }
                }
            }
        }
    }
}

function selectToBuild(index, wpn) {
    packet("G", index, wpn);
}

function selectWeapon(index, isPlace) {
    if (!isPlace) {
        player.weaponCode = index;
    }
    packet("G", index, 1);
}

function sendAutoGather() {
    packet("K", 1, 1);
}

function sendAtck(id, angle) {
    packet("d", id, angle, 1);
}
let placePacketLimiter = false;
let placementsPerTick = 0;
let phantom = [];
// PLACER:
function place(id, dir, rmd) {
    if (id == undefined) return;
    let item = items.list[player.items[id]];
    let tmpS = player.scale + item.scale + (item.placeOffset || 0);
    let tmpX = player.x2 + tmpS * Math.cos(dir);
    let tmpY = player.y2 + tmpS * Math.sin(dir);
    if (id === 3 && player.itemCounts[item.group.id] === 299 && mills.place) mills.place = false;
    if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
        placementsPerTick++;
        selectToBuild(player.items[id]);
        sendAtck(1, dir);
        sendAtck(0, getAttackDir());
        selectWeapon(player.weaponCode, 1);
        const scale = (35 + item.scale + (item.placeOffset || 0));

        let build = {
            x: player.x2 + Math.cos(dir) * scale,
            y: player.y2 + Math.sin(dir) * scale,
            sid: Math.round(1e15 + Math.random() * 500)
        }

        phantom.push(build);

        objectManager.add(build.sid, build.x, build.y, dir, item.scale, 1, item, !0, player.sid);
    }
};

function checkPlace(id, dir) {
    if (id == undefined) return;
    let item = items.list[player.items[id]];
    let tmpS = player.scale + item.scale + (item.placeOffset || 0);
    let tmpX = player.x2 + tmpS * Math.cos(dir);
    let tmpY = player.y2 + tmpS * Math.sin(dir);
    if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
        place(id, dir, 1);
    }
}

// HEALING:
function soldierMult() {
    return player.latestSkin == 6 ? 0.75 : 1;
}

function healthBased() {
    if (player.health == 100)
        return 0;
    if ((player.skinIndex != 45 && player.skinIndex != 56)) {
        return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
    }
    return 0;
}

function getAttacker(damaged) {
    let attackers = enemy.filter(tmp => {
        //let damages = new Damages(items);
        //let dmg = damages.weapons[tmp.weaponIndex];
        //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
        let rule = {
            //one: tmp.dist2 <= 300,
            //two: by.includes(damaged),
            three: tmp.attacked
        }
        return /*rule.one && rule.two && */ rule.three;
    });
    return attackers;
}

function healer() {
    for (let i = 0; i < healthBased(); i++) {
        place(0, getAttackDir());
    }
}
function healer33() {
    for (let i = 0; i < healthBased(); i++) {
        place(0, getAttackDir());
    }
}
function healer1() {
    place(0, getAttackDir());
    return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}


function noshameheal() {
    place(0, getAttackDir());
    if (player.shameCount >= 5) {
        place(0, getAttackDir());
        healer33();
    }else{
        if (player.shameCount <= 4 && player.skinIndex != 6 && player.skinIndex != 22) {
            healer33();
            buyEquip(6, 0);
        }else{
            if (player.shameCount >= 5 && player.skinIndex != 6 && player.skinIndex != 22) {
                return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
                healer33();

                /*}else{
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);*/
            }
        }
    }
}

const placedSpikePositions = new Set();
const placedTrapPositions = new Set();
function isPositionValid(position) {
    const playerX = player.x2;
    const playerY = player.y2;
    const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
    return distToPosition > 35;
}
function findAllianceBySid(sid) {
    return player.team ? alliancePlayers.find(THIS => THIS === sid) : null;
}
function calculatePossibleTrapPositions(x, y, radius) {

    let placeDistance = radius + player.scale + items.list[player.items[4]].placeOffset;
    const trapPositions = [];
    const numPositions = 16;
    for (let i = 0; i < numPositions; i++) {
        const angle = (2 * Math.PI * i) / numPositions;
        const offsetX = x + Math.cos(angle) * placeDistance;
        const offsetY = y + Math.sin(angle) * placeDistance;
        const position = [offsetX, offsetY];
        if (!trapPositions.some(pos => isPositionTooClose(position, pos))) {
            trapPositions.push(position);
        }
    }
    return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = (50 + player.scale)) {
    const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
    return dist < minDistance;
}

function antiSyncHealing(timearg) {
    //io.send('6', 'sync detect test');
    my.antiSync = true;
    let healAnti = setInterval(() => {
        if (player.shameCount < 5) {
            place(0, getAttackDir());
        }
    }, 75);
    setTimeout(() => {
        clearInterval(healAnti);
        setTimeout(() => {
            my.antiSync = false;
        }, game.tickRate);
    }, game.tickRate);
}

function biomeGear(mover, returns) {
    if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
        if (returns) return 31;
        buyEquip(31, 0);
    } else {
        if (player.y2 <= config.snowBiomeTop) {
            if (returns) return enemy && near.dist2 <= 300 ? 6 : 15;
            buyEquip(15, 0);
        } else {
            if (returns) return enemy && near.dist2 <= 300 ? 6 : 12;
            buyEquip(enemy ? 6 : 12, 0);
        }
    }
    if (returns) return 0;
}

let enemyKbSpike = {
    x: null,
    y: null
}

let enemyKbSpike2 = {
    x: null,
    y: null
}


let lastTicks = ticks;
let processedObjects = [];
let timeSinceTick = 0;

class Traps {
    constructor(UTILS, items) {
        this.dist = 0;
        this.aim = 0;
        this.inTrap = false;
        this.replaced = false;
        this.antiTrapped = false;
        this.replacedObjs = 0;
        this.info = {};
        this.notFast = function() {
            return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
        }
        this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
            try {
                let item = items.list[player.items[id]];
                let tmpS = player.scale + item.scale + (item.placeOffset || 0);
                let counts = {
                    attempts: 0,
                    placed: 0
                };
                let tmpObjects = [];
                liztobj.forEach((p) => {
                    tmpObjects.push({
                        x: p.x,
                        y: p.y,
                        active: p.active,
                        blocker: p.blocker,
                        scale: p.scale,
                        isItem: p.isItem,
                        type: p.type,
                        colDiv: p.colDiv,
                        getScale: function(sM, ig) {
                            sM = sM || 1;
                            return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
                                                 ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
                        },
                    });
                });
                for (let i = first; i < repeat; i += plus) {
                    counts.attempts++;
                    let relAim = radian + i;
                    let tmpX = player.x2 + tmpS * Math.cos(relAim);
                    let tmpY = player.y2 + tmpS * Math.sin(relAim);
                    let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                    if (cantPlace) continue;
                    if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                    if ((!replacer && yaboi)) {
                        if (yaboi.inTrap) {
                            if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI*1.3) {
                                place(2, relAim, 1);
                            } else {
                                player.items[4] == 15 && place(4, relAim, 1);
                            }
                        } else {
                            if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) {
                                place(2, relAim, 1);
                            } else {
                                player.items[4] == 15 && place(4, relAim, 1);
                            }
                        }
                    } else {
                        place(id, relAim, 1);
                    }
                    tmpObjects.push({
                        x: tmpX,
                        y: tmpY,
                        active: true,
                        blocker: item.blocker,
                        scale: item.scale,
                        isItem: true,
                        type: null,
                        colDiv: item.colDiv,
                        getScale: function() {
                            return this.scale;
                        },
                    });
                    if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
                        counts.placed++;
                    }
                }
                if (counts.placed > 0 && replacer && item.dmg) {
                    const spikeSyncDmg = items.weapons[player.weapons[0]].dmg * config.weaponVariants[player.weaponVariant || 0].val * 1.5 + items.list[player.items[2]].dmg;
                    if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick && spikeSyncDmg >= 100) {
                        instaC.canSpikeTick = true;
                    }
                }
            } catch (err) {
            }
        };
        this.checkSpikeTick = function() {
            try {
                if (![3, 4, 5].includes(near.primaryIndex)) return false;
                if ((my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
                // more range for safe. also testing near.primaryIndex || 5
                if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                    let item = items.list[9];
                    let tmpS = near.scale + item.scale + (item.placeOffset || 0);
                    let danger = 0;
                    let counts = {
                        attempts: 0,
                        block: `unblocked`
                    };
                    for (let i = -1; i <= 1; i += 1 / 10) {
                        counts.attempts++;
                        let relAim = UTILS.getDirect(player, near, 2, 2) + i;
                        let tmpX = near.x2 + tmpS * Math.cos(relAim);
                        let tmpY = near.y2 + tmpS * Math.sin(relAim);
                        let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                        if (cantPlace) continue;
                        if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                        danger++;
                        counts.block = `blocked`;
                        break;
                    }
                    if (danger && near.dist2 <= 200 && Leuchtturm) {
                        my.anti0Tick = 1;
                        sendChat('blocking possible spikesync');
                        healer();
                        // player.chat.message = "Anti SpikeTick " + near.sid;
                        //player.chat.count = 2000;
                        return true;
                    }
                }
            } catch (err) {
                return null;
            }
            return false;
        }

        function getDist(e, t) {
            try {
                return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
            } catch (e) {
                return Infinity;
            }
        }

        this.protect = function(aim) {
            if (!configs.antiTrap) return;
            if (player.items[4] && near.dist2 <= 600) {
                this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
                this.antiTrapped = true;
            }
        };
        let trappling = false;
        let spikeplacer = false;

       this.autoplaceSpikeKb = (objDir) => {

            const playerDist = near.dist2;

            if (!near || instaC.isTrue) return;
            if (player.reloads[player.weapons[0]] === 1) return;

            const enemyTrapped = liztobj
            .filter(obj => obj.trap && obj.active)
            .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b))
            .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50);

            if (enemyTrapped) return;

            let placeDistance = items.list[player.items[2]].scale + player.scale + items.list[player.items[2]].placeOffset;

            let potSpike = {
                x: player.x2 + Math.cos(objDir) * placeDistance,
                y: player.y2 + Math.sin(objDir) * placeDistance
            }

            const straightAngle = Math.getDir(potSpike, near);
            const outputKnockbackStrength = 1.5;

            const outputKnockback = {
                x: Math.cos(straightAngle) * outputKnockbackStrength,
                y: Math.sin(straightAngle) * outputKnockbackStrength
            };

            let position = {
                x: near.xVel + outputKnockback.x * 206,
                y: near.yVel + outputKnockback.y * 206,
            };

           const pathStart = { x: near.x2, y: near.y2 };
           const pathEnd = position;

           const radius = player.scale + outputKnockbackStrength;
            const buildings = liztobj.filter(obj => Math.getDist(position, obj) <= radius + obj.scale && obj.dmg && obj.active);
            let buildingDamage = 0;

            const gameObjs = [...liztobj, ...buildings];
            for (let i = 0; i < gameObjs.length; i++) {
                const obj = gameObjs[i];
                const objRadius = obj.scale + player.scale;

                if (Math.lineCircleIntersect(pathStart, pathEnd, { x: obj.x, y: obj.y }, objRadius) && (obj.trap ? (obj.ownerSID === player.sid || obj.isTeamObject(player)) : !obj.trap)) {
                    position = Math.getClosestPointOnLine(pathStart, pathEnd, { x: obj.x, y: obj.y }, objRadius);
                    break;
                }
            }


                enemyKbSpike2 = {
                    x: position.x,
                    y: position.y
                };

           for (let i = 0; i < liztobj.length; i++) {
               const trap = liztobj[i];

               if (trap.trap && trap.active && (trap.ownerSID === player.sid || trap.isTeamObject(player))) {
                   const spikeNearby = liztobj.find(spike => spike.dmg && spike.active && Math.getDist(trap, spike) <= spike.scale + trap.scale + player.scale && (spike.ownerSID === player.sid || spike.isTeamObject(player)));
                   const objectDist = Math.getDist(trap, position);
                   const spikeDist = Math.getDist(potSpike, near);

                   if (spikeNearby) {
                       if (playerDist <= trap.scale + player.scale * 2 + items.list[player.items[2]].placeOffset && objectDist <= player.scale + trap.scale && spikeDist <= items.list[player.items[2]].scale + player.scale) {
                           textManager.showText(trap.x, trap.y, 30, 0.15, 1850, 'Spike near trap!', '#FF5733', 2);
                           console.log('Spike near trap detected!');
                           return true;
                       }
                   }
               }
           }

                for (let i = 0; i < buildings.length; i++) {

                    const building = buildings[i];
                    const objectDist = Math.getDist(building, position);
                    const spikeDist = Math.getDist(potSpike, near);

                    if (playerDist <= building.scale + player.scale * 2 + items.list[player.items[2]].placeOffset && spikeDist <= items.list[player.items[2]].scale + player.scale && objectDist <= player.scale + building.scale && (building.ownerSID === player.sid || building.isTeamObject(player))) {
                        textManager.showText(building.x, building.y, 30, 0.15, 1850, 'spike kb!!!', '#FF5733', 2);
                        console.log('spikekb!');
                        return true;
                    }
                }

            return false;
        }

        this.autoPlace = function () {
            try {
                const trap1 = gameObjects
                .filter(e => e.trap && e.active)
                .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
                .find(trap => {
                    const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
                    return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50;
                });
                if (trap1 && near.dist2 <= 160) {
                    const trapX = trap1.x;
                    const trapY = trap1.y;
                    const circleRadius = 102;
                    const numPositions = 128;
                    let spikesPlaced = 0 + this.replacedObjs;
                    for (let i = 0; i < numPositions; i++) {
                        if (spikesPlaced >= 3) break;
                        const angle = (2 * Math.PI * i) / numPositions;
                        const offsetX = trapX + circleRadius * Math.cos(angle);
                        const offsetY = trapY + circleRadius * Math.sin(angle);
                        const position = [offsetX, offsetY];
                        const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);
                        if (!placedSpikePositions.has(JSON.stringify(position)) && isPositionValid(position) && distToPlayer <= 87) {
                            const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
                            checkPlace(2, angleToPlace);
                            placedSpikePositions.add(JSON.stringify(position));
                            spikesPlaced++;
                        }
                    }
                } else if (!trap1 && near.dist2 <= 276) {
                    placedSpikePositions.clear();
                    const maxTrapsToPlace = 3;
                    const trapRadius = 50;
                    const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
                    let trapsPlaced = 0 + this.replacedObjs;
                    for (const position of trapPositions) {
                        if (trapsPlaced < maxTrapsToPlace && !placedTrapPositions.has(JSON.stringify(position)) && isPositionValid(position)) {
                            const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
                            if (this.autoplaceSpikeKb(angleToPlace)) {
                                checkPlace(2, angleToPlace);
                            } else checkPlace(4, angleToPlace);
                            placedTrapPositions.add(JSON.stringify(position));
                            trapsPlaced++;
                        }
                    }
                }

                const net = new brain.NeuralNetwork();
                net.fromJSON({
                    "layers": [
                        {"type": "input", "size": 4}, // player x, y, distance to nearest trap, and other factors
                        {"type": "hidden", "size": 10},
                        {"type": "output", "size": 2} // predicted trap x, y
                    ]
                });

                net.train([
                    { input: [10, 10, 20, 0], output: [15, 15] }, // player at (10, 10), nearest trap 20 units away, optimal trap placement at (15, 15)
                    { input: [20, 20, 30, 1], output: [25, 25] }, // player at (20, 20), nearest trap 30 units away, optimal trap placement at (25, 25)
                    { input: [30, 30, 40, 2], output: [35, 35] }, // player at (30, 30), nearest trap 40 units away, optimal trap placement at (35, 35)
                    { input: [40, 40, 50, 3], output: [45, 45] }, // player at (40, 40), nearest trap 50 units away, optimal trap placement at (45, 45)
                    { input: [50, 50, 60, 4], output: [55, 55] }, // player at (50, 50), nearest trap 60 units away, optimal trap placement at (55, 55)
                    { input: [60, 60, 70, 5], output: [65, 65] }, // player at (60, 60), nearest trap 70 units away, optimal trap placement at (65, 65)
                    { input: [70, 70, 80, 6], output: [75, 75] }, // player at (70, 70), nearest trap 80 units away, optimal trap placement at (75, 75)
                    { input: [80, 80, 90, 7], output: [85, 85] }, // player at (80, 80), nearest trap 90 units away, optimal trap placement at (85, 85)
                    { input: [90, 90, 100, 8], output: [95, 95] }, // player at (90, 90), nearest trap 100 units away, optimal trap placement at (95, 95)
                    { input: [100, 100, 110, 9], output: [105, 105] }, // player at (100, 100), nearest trap 110 units away, optimal trap placement at (105, 105)
                    { input: [110, 110, 120, 10], output: [115, 115] }, // player at (110, 110), nearest trap 120 units away, optimal trap placement at (115, 115)
                    { input: [120, 120, 130, 11], output: [125, 125] }, // player at (120, 120), nearest trap 130 units away, optimal trap placement at (125, 125)
                    { input: [130, 130, 140, 12], output: [135, 135] }, // player at (130, 130), nearest trap 140 units away, optimal trap placement at (135, 135)
                    { input: [140, 140, 150, 13], output: [145, 145] }, // player at (140, 140), nearest trap 150 units away, optimal trap placement at (145, 145)
                    { input: [150, 150, 160, 14], output: [155, 155] }, // player at (150, 150), nearest trap 160 units away, optimal trap placement at (155, 155)
                    { input: [160, 160, 170, 15], output: [165, 165] }, // player at (160, 160), nearest trap 170 units away, optimal trap placement at (165, 165)
                    { input: [170, 170, 180, 16], output: [175, 175] }, // player at (170, 170), nearest trap 180 units away, optimal trap placement at (175, 175)
                    { input: [180, 180, 190, 17], output: [185, 185] }, // player at (180, 180), nearest trap 190 units away, optimal trap placement at (185, 185)
                    { input: [190, 190, 200, 18], output: [195, 195] }, // player at (190, 190), nearest trap 200 units away, optimal trap placement at (195, 195)
                ]);

                var inputData = [player.x2, player.y2, near.dist2];
                var output = net.run(inputData);
                var predictedTrapX = output[0];
                var predictedTrapY = output[1];
                console.log(`Predicted trap placement: (${predictedTrapX}, ${predictedTrapY})`);

            } catch (e) {}
        };

        /*
            this.autoPlace = function() {
            if (enemy.length && configs.autoPlace && !instaC.ticking) {
                if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
                    if (liztobj.length) {
                        let near2 = {
                            inTrap: false,
                        };
                        let nearTrap = liztobj.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {
                            return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);

                        })[0];
                        if (nearTrap) {
                            near2.inTrap = true;
                        } else {
                            near2.inTrap = false;
                        }
                            if (near.dist3 <= 276 && !spikeplacer) {
                                this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {
                                    inTrap: near2.inTrap
                                });
                            } else {
                                player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
                            }
                    }
                }
            }
        };*/

        let spikePlaced = false;
        let spikSync = false;

        this.spikeKb = (objDir) => {

            const playerDist = near.dist2;

            if (!near || instaC.isTrue) return;
            if (player.reloads[player.weapons[0]] === 1) return;

            const enemyTrapped = liztobj
            .filter(obj => obj.trap && obj.active)
            .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b))
            .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50);

            if (enemyTrapped) return;

            let placeDistance = items.list[player.items[2]].scale + player.scale + items.list[player.items[2]].placeOffset;

            let potSpike = {
                x: player.x2 + Math.cos(objDir) * placeDistance,
                y: player.y2 + Math.sin(objDir) * placeDistance
            }

            const straightAngle = Math.getDir(potSpike, near);
            const outputKnockbackStrength = 1.5;

            const outputKnockback = {
                x: Math.cos(straightAngle) * outputKnockbackStrength,
                y: Math.sin(straightAngle) * outputKnockbackStrength
            };

            let position = {
                x: near.xVel + outputKnockback.x * 206,
                y: near.yVel + outputKnockback.y * 206,
            };

                const pathStart = { x: near.x2, y: near.y2 };
                const pathEnd = position;

                const radius = player.scale + outputKnockbackStrength;
            const buildings = liztobj.filter(obj => Math.getDist(position, obj) <= radius + obj.scale && obj.dmg && obj.active);
            let buildingDamage = 0;

            const gameObjs = [...liztobj, ...buildings];
            for (let i = 0; i < gameObjs.length; i++) {
                const obj = gameObjs[i];
                const objRadius = obj.scale + player.scale;

                if (Math.lineCircleIntersect(pathStart, pathEnd, { x: obj.x, y: obj.y }, objRadius) && (obj.trap ? (obj.ownerSID === player.sid || obj.isTeamObject(player)) : !obj.trap)) {
                    position = Math.getClosestPointOnLine(pathStart, pathEnd, { x: obj.x, y: obj.y }, objRadius);
                    break;
                }
            }


                enemyKbSpike = {
                    x: position.x,
                    y: position.y
                };

            for (let i = 0; i < liztobj.length; i++) {
               const trap = liztobj[i];

               if (trap.trap && trap.active && (trap.ownerSID === player.sid || trap.isTeamObject(player))) {
                   const spikeNearby = liztobj.find(spike => spike.dmg && spike.active && Math.getDist(trap, spike) <= 87 && (spike.ownerSID === player.sid || spike.isTeamObject(player)));
                   const objectDist = Math.getDist(trap, position);
                   const spikeDist = Math.getDist(potSpike, near);

                   if (spikeNearby) {
                       if (playerDist <= trap.scale + player.scale * 2 + items.list[player.items[2]].placeOffset && objectDist <= player.scale + trap.scale && spikeDist <= items.list[player.items[2]].scale + player.scale) {
                           textManager.showText(trap.x, trap.y, 30, 0.15, 1850, 'Spike near trap!', '#FF5733', 2);
                           console.log('Spike near trap detected!');
                           return true;
                       }
                   }
               }
           }

            for (let i = 0; i < liztobj.length; i++) {
               const trap = liztobj[i];

               if (trap.trap && trap.active) {
                   const spikeNearby = liztobj.find(spike => spike.dmg && spike.active && Math.getDist(trap, spike) <= 87 && (spike.ownerSID === player.sid || spike.isTeamObject(player)));
                   const objectDist = Math.getDist(trap, position);
                   const spikeDist = Math.getDist(potSpike, near);

                   if (spikeNearby) {
                       if (playerDist <= trap.scale + player.scale * 2 + items.list[player.items[2]].placeOffset && objectDist <= player.scale + trap.scale && spikeDist <= items.list[player.items[2]].scale + player.scale) {
                           textManager.showText(trap.x, trap.y, 30, 0.15, 1850, 'Spike near trap!', '#FF5733', 2);
                           console.log('Spike near trap detected!');
                           return true;
                       }
                   }
               }
           }

                 for (let i = 0; i < buildings.length; i++) {

                    const building = buildings[i];
                    const objectDist = Math.getDist(building, position);
                    const spikeDist = Math.getDist(potSpike, near);

                    if (playerDist <= building.scale + player.scale * 2 + items.list[player.items[2]].placeOffset && spikeDist <= items.list[player.items[2]].scale + player.scale && objectDist <= player.scale + building.scale && (building.ownerSID === player.sid || building.isTeamObject(player))) {
                        textManager.showText(building.x, building.y, 30, 0.15, 1850, 'spike kb!!!', '#7289DA', 2);
                        console.log('spikekb!');
                        return true;
                    }
                }

            return false;
        }

        Math.lineCircleIntersect = (lineStart, lineEnd, circleCenter, radius) => {
            const dx = lineEnd.x - lineStart.x;
            const dy = lineEnd.y - lineStart.y;
            const fx = lineStart.x - circleCenter.x;
            const fy = lineStart.y - circleCenter.y;

            const a = dx * dx + dy * dy;
            const b = 2 * (fx * dx + fy * dy);
            const c = (fx * fx + fy * fy) - radius * radius;

            let discriminant = b * b - 4 * a * c;

            if (discriminant < 0) {
                return false;
            } else {
                discriminant = Math.sqrt(discriminant);

                const t1 = (-b - discriminant) / (2 * a);
                const t2 = (-b + discriminant) / (2 * a);

                if (t1 >= 0 && t1 <= 1) {
                    return true;
                }

                if (t2 >= 0 && t2 <= 1) {
                    return true;
                }

                return false;
            }
        }

        Math.getClosestPointOnLine = (lineStart, lineEnd, circleCenter, radius) => {
            const lineLen = Math.getDist(lineStart, lineEnd);
            const lineDir = { x: (lineEnd.x - lineStart.x) / lineLen, y: (lineEnd.y - lineStart.y) / lineLen };

            const toCircle = { x: circleCenter.x - lineStart.x, y: circleCenter.y - lineStart.y };
            const t = lineDir.x * toCircle.x + lineDir.y * toCircle.y;

            const closestPoint = {
                x: lineStart.x + lineDir.x * t,
                y: lineStart.y + lineDir.y * t
            };

            const distToCircle = Math.getDist(closestPoint, circleCenter);
            const offset = radius - distToCircle;

            return {
                x: closestPoint.x + lineDir.x * offset,
                y: closestPoint.y + lineDir.y * offset
            };
        }

                function predictEnemyPosition(enemyPositions, time = 1) {
            if (enemyPositions.length >= 2) {
                const lastKnownPosition = enemyPositions[enemyPositions.length - 2];

                const predictedPosition = {
                    x: lastKnownPosition.x + lastKnownPosition.xVel * time,
                    y: lastKnownPosition.y + lastKnownPosition.yVel * time
                };

                return predictedPosition;
            } else {
                const lastKnownPosition = enemyPositions[enemyPositions.length - 1];

                const predictedPosition = {
                    x: lastKnownPosition.x + lastKnownPosition.xVel * time,
                    y: lastKnownPosition.y + lastKnownPosition.yVel * time
                };

                return predictedPosition;
            }
        }

        function vectorDifference(point1, point2) {
            return {
                x: point2.x - point1.x,
                y: point2.y - point1.y
            };
        }

        function dotProduct(vector1, vector2) {
            return vector1.x * vector2.x + vector1.y * vector2.y;
        }

        function magnitude(vector) {
            return Math.sqrt(vector.x * vector.x + vector.y * vector.y);
        }

        function calculateAngleUsingDotProduct(point1, point2) {
            let diffVector = vectorDifference(point1, point2);
            let playerDirection = {
                x: Math.cos(player.dir),
                y: Math.sin(player.dir)
            };
            let dotProd = dotProduct(playerDirection, diffVector);
            let magnitudeProd = magnitude(playerDirection) * magnitude(diffVector);
            let cosTheta = dotProd / magnitudeProd;
            let dynamicAngle = Math.acos(cosTheta);
            dynamicAngle *= 180 / Math.PI;
            if (dynamicAngle < 0) dynamicAngle += 360;
            return dynamicAngle;
        }


        this.replacer = function(findObj, trap) {
            if (!findObj || !configs.autoReplace) return;
            if (!inGame || near.dist2 > 250) return;
            if (this.antiTrapped) return;
            let objAim = UTILS.getDirect(findObj, player, 0, 2);
            let objDst = UTILS.getDist(findObj, player, 0, 2);
            if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;

            const closeSpikes = liztobj.filter(e => e.active && trap && e.sid > 0 && e.dmg && (player.sid === e.ownerSID || e.isTeamObject(player)) && Math.getDist(trap, e) <= (trap.scale || 0) + e.scale + player.scale).sort(function(t, i) {
                //const closeSpikes = liztobj.filter(e => e.active && e.sid > 0 && e.dmg && (player.sid === e.ownerSID || e.isTeamObject(player)) && Math.getDist(trap, e) <= trap.scale + e.scale + player.scale).sort(function(t, i) {
                return Math.getDist(t, near) - Math.getDist(i, near)
            });

            let dynamicAngle = calculateAngleUsingDotProduct(player, findObj);
            if (!my.autoPush) {
                if(spikePlaced){
                    player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
                    spikePlaced = false;
                }
                if (near.dist2 <= 250 && !spikSync) {
                        this.testCanPlace(2, 0, dynamicAngle, (Math.PI / 24), objAim, 1);
                        spikePlaced = true;
                }
            }
            if (trap && findObj === trap && closeSpikes && my.autoPush) {
                player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1); // retrap!
                textManager.showText(findObj.x, findObj.y, 20, 0.15, 1850, '⭐ trap', '#fff', 2);
                this.replaced = true;
            } else if (this.spikeKb(objAim)) {
                place(2, objAim);
                textManager.showText(findObj.x, findObj.y, 20, 0.15, 1850, '⭐ spike', '#fff', 2);
            } else if (objDst <= 250 && near.dist2 <= 250) {
                let danger = this.checkSpikeTick();
                if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                    this.replacedObjs++;
                    this.testCanPlace(2, 0, dynamicAngle, (Math.PI / 24), objAim, 1);

                    let placeDistance = items.list[player.items[2]].scale + player.scale + items.list[player.items[2]].placeOffset;

                    let potSpike = {
                        x: player.x2 + Math.cos(objAim) * placeDistance,
                        y: player.y2 + Math.sin(objAim) * placeDistance
                    }
                    spikSync = true;
                    textManager.showText(findObj.x, findObj.y, 20, 0.15, 1850, '⭐ spike', '#fff', 2);
                } else {
                    this.replacedObjs++;
                    this.testCanPlace(4, 0, dynamicAngle, (Math.PI / 24), objAim, 1);
                    textManager.showText(findObj.x, findObj.y, 20, 0.15, 1850, '⭐ trap', '#fff', 2);
                }

                this.replaced = true;
            }
        };

        let enemyPositions = [];
        let maxEnemyPositions = 10;
        let placedSpikePositions = new Set();
        let placedTrapPositions = new Set();
        var spikethingy = false;

        this.nearTrap = function() {
            return liztobj.filter(object =>
                                  object.trap &&
                                  object.active &&
                                  UTILS.getDist(object, player, 0, 2) <= (player.scale + object.getScale() + 5)
                                 );
        };

        this.isEnemyInTrap = function(enemy) {
            let nearTraps = this.nearTrap();
            return nearTraps.some(trap =>
                                  UTILS.getDist(trap, enemy, 0, 2) <= (trap.getScale() + near.scale)
                                 );
        };

        this.shitPlacer = function(findObj) {
            if (!findObj || !configs.autoReplace) return;
            if (!inGame) return;
            if (this.antiTrapped) return;
            game.tickBase(() => {
                let objAim = UTILS.getDirect(findObj, player, 0, 2);
                let objDst = UTILS.getDist(findObj, player, 0, 2);
                let nearWeaponRange = items.weapons[near.primaryIndex || 5].range;
                if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
                if (objDst <= 400 && near.dist2 <= 400) {
                    let danger = this.checkSpikeTick();
                    let dynamicAngle = calculateAngleUsingDotProduct(player, findObj);
                    if (!danger && near.dist2 <= nearWeaponRange || traps.inTrap && objDst <= 150 || traps.isEnemyInTrap(near)) {
                        this.testCanPlace(2, 0, dynamicAngle, (Math.PI / 24), objAim, 1);
                        textManager.showText(findObj.x, findObj.y, 20, 0.15, 1850, '⭐ spike', '#fff', 2);
                    } else if (player.items[4] === 15 || near.dist2 <= 100) {
                        this.testCanPlace(4, 0, dynamicAngle, (Math.PI / 24), objAim, 1);
                        textManager.showText(findObj.x, findObj.y, 20, 0.15, 1850, '⭐ trap', '#fff', 2);
                    }
                    this.replaced = true;
                }
            }, 1);
        };
    }
};

function profilingInstaKill() {
    let instaKillType = 'normal';

    if (nears.length && near.profile.death.reason !== '') {
        instaKillType = near.profile.death.reason;
        console.log('last death reason: ' + near.profile.death.reason);
    } else {

        const trueNoBulls = near.profile.resistance.trueNoBulls;
        const noBullsSurvived = near.profile.resistance.noBullsSurvived;
        const failedSEs = near.profile.soldierEmpData.failedSEs;
        const trueSEs = near.profile.soldierEmpData.trueSEs;
        const bullTick = near.profile.anti.bullTick;
        const pNBsSurvived = near.profile.resistance.pNBsSurvived;


        if ((noBullsSurvived < 5 || trueNoBulls) && bullTick && near.skinIndex !== 6) {
            instaKillType = 'nobull';
        } else if ((pNBsSurvived < 3 || !pNBsSurvived) && !bullTick && near.skinIndex === 6) {
            instaKillType = 'appl';
        } else if (trueSEs > failedSEs) {
            instaKillType = 'rev';
        }

    }

    player.weapons[1] === 10 ? instaC.changeType('rev') : instaC.changeType(instaKillType);
    console.log('profiling ' + instaKillType);
}

class Instakill {
    constructor() {
        this.wait = false;
        this.can = false;
        this.isTrue = false;
        this.nobull = false;
        this.ticking = false;
        this.canSpikeTick = false;
        this.startTick = false;
        this.readyTick = false;
        this.canCounter = false;
        this.revTick = false;
        this.syncHit = false;
        this.lastInsta = null;
        this.changeType = function(type) {
            let tmpEnemy = near
            this.wait = false;
            this.isTrue = true;
            my.autoAim = true;
            let instaLog = [type];
            let backupNobull = near.backupNobull;
            near.backupNobull = false;
            if (type == "rev") {
                tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++;
                selectWeapon(player.weapons[1]);
                buyEquip(53, 0);
                sendAutoGather();
                game.tickBase(() => {
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    this.lastInsta = type
                    game.tickBase(() => {
                        tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++;
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else if (type == "nobull") {
                selectWeapon(player.weapons[0]);
                sendAutoGather();
                game.tickBase(() => {
                    tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++;
                    selectWeapon(player.weapons[1]);
                    buyEquip(53, 0);
                    this.lastInsta = type
                    game.tickBase(() => {
                        tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++;
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else if (type == "appl") {
                selectWeapon(player.weapons[0]);
                sendAutoGather();
                game.tickBase(() => {
                    tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++;
                    selectWeapon(player.weapons[1]);
                    buyEquip(53, 0);
                    this.lastInsta = type
                    game.tickBase(() => {
                        tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++;
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else if (type == "normal") {
                selectWeapon(player.weapons[0]);
                buyEquip(7, 0);
                sendAutoGather();
                game.tickBase(() => {
                    tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++;
                    selectWeapon(player.weapons[1]);
                    buyEquip(53, 0);
                    this.lastInsta = type
                    game.tickBase(() => {
                        tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++;
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else if (type == "breakSync") {
                instaC.isTrue = true;
                my.autoAim = true;
                buyEquip(40, 0);
                selectWeapon(10);
                sendAutoGather();
                setTimeout(() => {
                    buyEquip(7, 0);
                    selectWeapon(player.weapons[0]);
                    place(2, getAttackDir);
                    game.tickBase(() => {
                        sendAutoGather();
                        instaC.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 120);
            } else {
                setTimeout(() => {
                    this.isTrue = false;
                    my.autoAim = false;
                }, 50);
            }
        };
        this.spikeTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[0]);
            buyEquip(7, 0);
            sendAutoGather();
            setTimeout(() => {
                sendAutoGather();
                this.isTrue = false;
                my.autoAim = false;
            }, 120);
        };
        this.counterType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[0]);
            buyEquip(7, 0);
            sendAutoGather();
            setTimeout(() => {
                sendAutoGather();
                this.isTrue = false;
                my.autoAim = false;
            }, 120);
        };
        this.rangeType = function(type) {
            this.isTrue = true;
            my.autoAim = true;
            if (type == "ageInsta") {
                my.ageInsta = false;
                if (player.items[5] == 18) {
                    place(5, near.aim2);
                }
                packet("a", undefined, 1);
                buyEquip(22, 0);
                buyEquip(21, 1);
                game.tickBase(() => {
                    selectWeapon(player.weapons[1]);
                    buyEquip(53, 0);
                    buyEquip(21, 1);
                    sendAutoGather();
                    game.tickBase(() => {
                        sendUpgrade(12);
                        selectWeapon(player.weapons[1]);
                        buyEquip(53, 0);
                        buyEquip(21, 1);
                        game.tickBase(() => {
                            sendUpgrade(15);
                            selectWeapon(player.weapons[1]);
                            buyEquip(53, 0);
                            buyEquip(21, 1);
                            game.tickBase(() => {
                                sendAutoGather();
                                this.isTrue = false;
                                my.autoAim = false;
                            }, 1);
                        }, 1);
                    }, 1);
                }, 1);
            } else {
                selectWeapon(player.weapons[1]);
                if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
                    buyEquip(53, 0);
                } else {
                    buyEquip(20, 0);
                }
                buyEquip(11, 1);
                sendAutoGather();
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }, 1);
            }
        };
        this.oneTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[1]);
            buyEquip(53, 0);
            buyEquip(11, 1);
            packet("a", near.aim2, 1);
            if (player.weapons[1] == 15) {
                my.revAim = true;
                sendAutoGather();
            }
            game.tickBase(() => {
                my.revAim = false;
                selectWeapon(player.weapons[0]);
                buyEquip(7, 0);
                buyEquip(19, 1);
                packet("a", near.aim2, 1);
                if (player.weapons[1] != 15) {
                    sendAutoGather();
                }
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                    packet("a", undefined, 1);
                }, 1);
            }, 1);
        };
        this.threeOneTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
            biomeGear();
            buyEquip(11, 1);
            packet("a", near.aim2, 1);
            game.tickBase(() => {
                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                buyEquip(53, 0);
                buyEquip(11, 1);
                packet("a", near.aim2, 1);
                game.tickBase(() => {
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    buyEquip(19, 1);
                    sendAutoGather();
                    packet("a", near.aim2, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                        packet("a", undefined, 1);
                    }, 1);
                }, 1);
            }, 1);
        };
        this.kmTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            my.revAim = true;
            selectWeapon(player.weapons[1]);
            buyEquip(53, 0);
            buyEquip(11, 1);
            sendAutoGather();
            packet("a", near.aim2, 1);
            game.tickBase(() => {
                my.revAim = false;
                selectWeapon(player.weapons[0]);
                buyEquip(7, 0);
                buyEquip(19, 1);
                packet("a", near.aim2, 1);
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                    packet("a", undefined, 1);
                }, 1);
            }, 1);
        };
        this.boostTickType = function() {
            /*this.isTrue = true;
                        my.autoAim = true;
                        selectWeapon(player.weapons[0]);
                        buyEquip(53, 0);
                        buyEquip(11, 1);
                        packet("a", near.aim2);
                        game.tickBase(() => {
                            place(4, near.aim2);
                            selectWeapon(player.weapons[1]);
                            biomeGear();
                            buyEquip(11, 1);
                            sendAutoGather();
                            packet("a", near.aim2);
                            game.tickBase(() => {
                                selectWeapon(player.weapons[0]);
                                buyEquip(7, 0);
                                buyEquip(19, 1);
                                packet("a", near.aim2);
                                game.tickBase(() => {
                                    sendAutoGather();
                                    this.isTrue = false;
                                    my.autoAim = false;
                                    packet("a", undefined);
                                }, 1);
                            }, 1);
                        }, 1);*/
            this.isTrue = true;
            my.autoAim = true;
            biomeGear();
            buyEquip(11, 1);
            packet("a", near.aim2, 1);
            game.tickBase(() => {
                if (player.weapons[1] == 15) {
                    my.revAim = true;
                }
                selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
                buyEquip(53, 0);
                buyEquip(11, 1);
                if ([9, 12, 13, 15].includes(player.weapons[1])) {
                    sendAutoGather();
                }
                packet("a", near.aim2, 1);
                place(4, near.aim2);
                game.tickBase(() => {
                    my.revAim = false;
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    buyEquip(19, 1);
                    if (![9, 12, 13, 15].includes(player.weapons[1])) {
                        sendAutoGather();
                    }
                    packet("a", near.aim2, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                        packet("a", undefined, 1);
                    }, 1);
                }, 1);
            }, 1);
        };
        this.gotoGoal = function(goto, OT) {
            let slowDists = (weeeee) => weeeee * config.playerScale;
            let goal = {
                a: goto - OT,
                b: goto + OT,
                c: goto - slowDists(1),
                d: goto + slowDists(1),
                e: goto - slowDists(2),
                f: goto + slowDists(2),
                g: goto - slowDists(4),
                h: goto + slowDists(4)
            };
            let bQ = function (wwww, awwww) {
                if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
                    buyEquip(31, 0);
                } else {
                    buyEquip(wwww, awwww);
                }
            }
            if (enemy.length) {
                let dst = near.dist2;
                this.ticking = true;
                if (dst >= goal.a && dst <= goal.b) {
                    bQ(22, 0);
                    bQ(11, 1);
                    if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                    }
                    return {
                        dir: undefined,
                        action: 1
                    };
                } else {
                    if (dst < goal.a) {
                        if (dst >= goal.g) {
                            if (dst >= goal.e) {
                                if (dst >= goal.c) {
                                    bQ(40, 0);
                                    bQ(21, 1);
                                    if (configs.slowOT) {
                                        player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                    } else {
                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        }
                                    }
                                } else {
                                    bQ(26, 0);
                                    bQ(21, 1);
                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                    }
                                }
                            } else {
                                bQ(26, 0);
                                bQ(12, 1);
                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                }
                            }
                        } else {
                            biomeGear();
                            bQ(11, 1);
                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                            }
                        }
                        return {
                            dir: near.aim2 + Math.PI,
                            action: 0
                        };
                    } else if (dst > goal.b) {
                        if (dst <= goal.h) {
                            if (dst <= goal.f) {
                                if (dst <= goal.d) {
                                    bQ(40, 0);
                                    bQ(9, 1);
                                    if (configs.slowOT) {
                                        player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                    } else {
                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        }
                                    }
                                } else {
                                    bQ(22, 0);
                                    bQ(19, 1);
                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                    }
                                }
                            } else {
                                bQ(6, 0);
                                bQ(12, 1);
                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                }
                            }
                        } else {
                            biomeGear();
                            bQ(11, 1);
                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                            }
                        }
                        return {
                            dir: near.aim2,
                            action: 0
                        };
                    }
                    return {
                        dir: undefined,
                        action: 0
                    };
                }
            } else {
                this.ticking = false;
                return {
                    dir: undefined,
                    action: 0
                };
            }
        }
        /** wait 1 tick for better quality */
        this.bowMovement = function() {
            let moveMent = this.gotoGoal(685, 3);
            if (moveMent.action) {
                if (player.reloads[53] == 0 && !this.isTrue) {
                    this.rangeType("ageInsta");
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        },
            this.tickMovement = function() {
            let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275, 3);
            if (moveMent.action) {
                if (![6, 22].includes(near.skinIndex) && player.reloads[53] == 0 && !this.isTrue) {
                    ([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType(): this.threeOneTickType();
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        },
            this.kmTickMovement = function() {
            let moveMent = this.gotoGoal(240, 3);
            if (moveMent.action) {
                if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
                    this.kmTickType();
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        },
            this.boostTickMovement = function() {
            let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
            let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
            let moveMent = this.gotoGoal(dist, actionDist);
            if (moveMent.action) {
                if (player.reloads[53] == 0 && !this.isTrue) {
                    this.boostTickType();
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        }
        /** wait 1 tick for better quality */
        this.perfCheck = function(pl, nr) {
            if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
            if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
            let pjs = {
                x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
                y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
            };
            if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                return true;
            }
            let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
                if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                    return true;
                }
            });
            if (finds) return false;
            finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
                let tmpScale = tmp.getScale();
                if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                    return true;
                }
            });
            if (finds) return false;
            return true;
        }
    }
};

class Autobuy {
    constructor(buyHat, buyAcc) {
        this.hat = function() {
            buyHat.forEach((id) => {
                let find = findID(hats, id);
                if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
            });
        };
        this.acc = function() {
            buyAcc.forEach((id) => {
                let find = findID(accessories, id);
                if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
            });
        };
    }
};

class Autoupgrade {
    constructor() {
        this.sb = function(upg) {
            upg(3);
            upg(17);
            upg(31);
            upg(23);
            upg(9);
            upg(38);
        };
        this.kh = function(upg) {
            upg(3);
            upg(17);
            upg(31);
            upg(23);
            upg(10);
            upg(38);
            upg(4);
            upg(25);
        };
        this.pb = function(upg) {
            upg(5);
            upg(17);
            upg(32);
            upg(23);
            upg(9);
            upg(38);
        };
        this.ph = function(upg) {
            upg(5);
            upg(17);
            upg(32);
            upg(23);
            upg(10);
            upg(38);
            upg(28);
            upg(25);
        };
        this.db = function(upg) {
            upg(7);
            upg(17);
            upg(31);
            upg(23);
            upg(9);
            upg(34);
        };
        /* old functions */
        this.km = function(upg) {
            upg(7);
            upg(17);
            upg(31);
            upg(23);
            upg(10);
            upg(38);
            upg(4);
            upg(15);
        };
    };
};

class Damages {
    constructor(items) {
        // 0.75 1 1.125 1.5
        this.calcDmg = function(dmg, val) {
            return dmg * val;
        };
        this.getAllDamage = function(dmg) {
            return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
        };
        this.weapons = [];
        for (let i = 0; i < items.weapons.length; i++) {
            let wp = items.weapons[i];
            let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
            this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
            this[name] = this.weapons[i];
        }
    }
}

/** CLASS CODES */
// jumpscare code warn
let tmpList = [];

// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();

let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 21, 13]);
let autoUpgrade = new Autoupgrade();

let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;

let antiinsta = true;
let antiinsta1 = false;

let breakTrackers = [];

function sendChat(message) {
    packet("6", message.slice(0, 30));
}

function preplace(fps) {
    if (!player || !player.alive || !nears.length || near.dist2 >= 300) return;

    const lastTime = Date.now() - timeSinceTick;
    //if ((lastTime + (1000 / fps) >= 1e3/9) || ticks - lastTicks < 1) return;

    const buildingDamage = new Map();
    const playerScale = player.scale;
    const potentialBuilding = liztobj.filter(obj => obj.active && Math.getDist(player, obj) <= obj.scale + playerScale * 2 /*&& !closestEnemy[0].renderedTraps.includes(obj)*/);

    if (potentialBuilding.length) {
        for (const building of potentialBuilding) {
            buildingDamage.set(building, 0);
        }

        for (const tmpPlayer of players) {
            const weaponIndex = tmpPlayer.weaponIndex;
            const skinMultiplier = tmpPlayer.skinIndex === 40 ? 3.3 : 1;
            const variant = config.weaponVariants[tmpPlayer.weaponVariant || 0];
            const distCheck = (building) => Math.getDist(tmpPlayer, building) <= building.scale + playerScale + items.weapons[weaponIndex].range;

            if (weaponIndex === 10 && tmpPlayer.reloads[tmpPlayer.weapons[1]] === 0) {
                for (const building of potentialBuilding) {
                    if (distCheck(building)) {
                        buildingDamage.set(building, buildingDamage.get(building) + variant.val * items.weapons[weaponIndex].dmg * skinMultiplier * items.weapons[weaponIndex].sDmg);
                    }
                }
            } else if (tmpPlayer.reloads[tmpPlayer.weapons[0]] === 0 && weaponIndex < 9) {
                for (const building of potentialBuilding) {
                    if (distCheck(building)) {
                        buildingDamage.set(building, buildingDamage.get(building) + variant.val * items.weapons[weaponIndex].dmg * skinMultiplier);
                    }
                }
            }
        }
    }

    const enemyTrapped = liztobj
    .filter(obj => obj.trap && obj.active)
    .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b))
    .find(trap => (player.sid === trap.owner.sid || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50);

    for (const obj of potentialBuilding) {
        const damage = buildingDamage.get(obj) || 0;

        if (damage >= obj.health) {
            const distToObj = Math.getDist(player, obj);
            const spikeSyncDmg = items.weapons[player.weapons[0]].dmg * config.weaponVariants[player.weaponVariant || 0].val * 1.5 + items.list[player.items[2]].dmg;
            const dir = Math.getDir(player, obj);

            let canBreakSync = false;
            let placementType;

            if (player.weapons[1] === 10 && damage <= items.weapons[10].dmg * items.weapons[10].sDmg * config.weaponVariants[player.weaponVariant || 0].val) {
                console.log('dmg verified');
                 const spikeSyncDmg = items.weapons[player.weapons[0]].dmg * config.weaponVariants[player.weaponVariant || 0].val * 1.5 + items.list[player.items[2]].dmg;
                if (player.reloads[player.weapons[1]] === 0 && player.reloads[player.weapons[0]] === 0 && enemyTrapped && enemyTrapped === obj && spikeSyncDmg >= 100) {
                    canBreakSync = true;
                    console.log('canbreaksync true');
                }
            }

            if (enemyTrapped && enemyTrapped === obj) {
                placementType = (player.weapons[0] > 1 && player.weapons[0] < 7 && spikeSyncDmg >= 100)
                && near.profile.autoBreakData.postBreakBullTicks > 0
                && near.profile.anti.bullTick ? 2 : near.profile.autoBreakData.postBreakHat != 6 ? 2 : canBreakSync ? 2 : 4;
            } else {
                let retrapPotential = liztobj.find(spike => obj.active && obj.dmg && Math.getDist(near, spike) <= 90 && Math.getDist(near, obj) <= 80 && Math.getDist(obj, spike) <= 90);
                placementType = retrapPotential ? 4 : 2;
            }

            if (distToObj <= player.scale + obj.scale + 65 && Math.getDist(near, obj) <= 80) {
                lastTicks = ticks;

                let danger = traps.checkSpikeTick();
                if (canBreakSync && !instaC.isTrue && !danger) {
                    instaC.changeType('breakSync');
                    console.log('breaksyncing');
                    textManager.showText(near.x, near.y, 30, 0.15, 1850, '🔨 B-b-brek ssyinc!', '#fff', 2);
                }

                //textManager.showText(obj.x, obj.y, 20, 0.15, 1850, '⭐ PRE PRE PRE', '#fff', 2);
                place(placementType, dir);
                processedObjects.push(obj);
                placedTrapPositions.add(JSON.stringify([obj.x, obj.y]));
                placedSpikePositions.add(JSON.stringify([obj.x, obj.y]));
            }
        }
    }
}

let runAtNextTick = [];

function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
    let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
    let projOffset = config.playerScale * 2;
    let projXY = {
        x: indx == 1 ? x : x - projOffset * Math.cos(dir),
        y: indx == 1 ? y : y - projOffset * Math.sin(dir),
    };
    let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
        return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
    })[0];
    if (nearPlayer) {
        if (indx == 1) {
            nearPlayer.shooting[53] = 1;
        } else {
            nearPlayer.shootIndex = weaponIndx;
            nearPlayer.shooting[1] = 1;
            antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
        }
    }
}
let projectileCount = 0;

function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
    if (!tmpObj.isTeam(player)) {
        tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
        if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
            tmpObj.bowThreat[weaponIndex]++;
            if (index == 5) {
                projectileCount++;
            }
            setTimeout(() => {
                tmpObj.bowThreat[weaponIndex]--;
                if (index == 5) {
                    projectileCount--;
                }
            }, range / speed);
            if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
                place(1, tmpObj.aim2);
                my.anti0Tick = 4;
                if (!my.antiSync) {
                    antiSyncHealing(4);
                }
            } else {
                if (projectileCount >= 2) {
                    place(1, tmpObj.aim2);
                    healer();
                    //sendChat("sync detect test");
                    buyEquip(22, 0);
                    buyEquip(13, 1);
                    my.anti0Tick = 4;
                    if (!my.antiSync) {
                        antiSyncHealing(4);
                    }
                } else {
                    if (projectileCount === 1) { // anti reverse or anti 1 tick with reaper
                        buyEquip(6, 0);
                        buyEquip(13, 1);
                    }
                    /*} else {
                    if (projectileCount >= 2) { // anti sync линия обороны N1
                    return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
                    player.chat.message = "pSyD";
                    healer();
                    buyEquip(6, 0);
                    }
                    }*/
                }
            }
        }
    }
}

// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
    if (player && item) {
        UTILS.removeAllChildren(itemInfoHolder);
        itemInfoHolder.classList.add("visible");
        UTILS.generateElement({
            id: "itemInfoName",
            text: UTILS.capitalizeFirst(item.name),
            parent: itemInfoHolder
        });
        UTILS.generateElement({
            id: "itemInfoDesc",
            text: item.desc,
            parent: itemInfoHolder
        });
        if (isStoreItem) {

        } else if (isWeapon) {
            UTILS.generateElement({
                class: "itemInfoReq",
                text: !item.type ? "primary" : "secondary",
                parent: itemInfoHolder
            });
        } else {
            for (let i = 0; i < item.req.length; i += 2) {
                UTILS.generateElement({
                    class: "itemInfoReq",
                    html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
                    parent: itemInfoHolder
                });
            }
            if (item.group.limit) {
                UTILS.generateElement({
                    class: "itemInfoLmt",
                    text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
                    parent: itemInfoHolder
                });
            }
        }
    } else {
        itemInfoHolder.classList.remove("visible");
    }
}

// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));

function resize() {
    screenWidth = window.innerWidth;
    screenHeight = window.innerHeight;
    let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
    gameCanvas.width = screenWidth * pixelDensity;
    gameCanvas.height = screenHeight * pixelDensity;
    gameCanvas.style.width = screenWidth + "px";
    gameCanvas.style.height = screenHeight + "px";
    mainContext.setTransform(
        scaleFillNative, 0,
        0, scaleFillNative,
        (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
        (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
    );
}
resize();

// MOUSE INPUT:
var usingTouch;
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);

function gameInput(e) {
    mouseX = e.clientX;
    mouseY = e.clientY;
}
let clicks = {
    left: false,
    middle: false,
    right: false,
};
mals.addEventListener("mousedown", mouseDown, false);

function mouseDown(e) {
    if (attackState != 1) {
        attackState = 1;
        if (e.button == 0) {
            clicks.left = true;
        } else if (e.button == 1) {
            clicks.middle = true;
        } else if (e.button == 2) {
            clicks.right = true;
        }
    }
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));

function mouseUp(e) {
    if (attackState != 0) {
        attackState = 0;
        if (e.button == 0) {
            clicks.left = false;
        } else if (e.button == 1) {
            clicks.middle = false;
        } else if (e.button == 2) {
            clicks.right = false;
        }
    }
}

mals.addEventListener("wheel", wheel, false);

let wbe = 1;
let targetWbe = 1;
let wbeVelocity = 0;

function wheel(e) {
    const zoomStep = 0.56;
    const zoomDirection = e.deltaY < 0 ? -1 : 1;
    targetWbe *= Math.pow(2, zoomDirection * zoomStep);
    wbeVelocity = (targetWbe - wbe) * 0.05; // add some momentum to the zooming
}

function update() {
    wbe += wbeVelocity;
    wbeVelocity *= 0.95; // slow down the momentum over time xD >,< mod op -o-
    wbe = UTILS.lerp(wbe, targetWbe, 0.05); // adjust the lerp amount to control the smoothness eZ mod op zika
    maxScreenWidth = config.maxScreenWidth * wbe;
    maxScreenHeight = config.maxScreenHeight * wbe;
    resize();
    requestAnimationFrame(update);
}

update(); // start the animation loop

// INPUT UTILS:
function getMoveDir() {
    let dx = 0;
    let dy = 0;
    for (let key in moveKeys) {
        let tmpDir = moveKeys[key];
        dx += !!keys[key] * tmpDir[0];
        dy += !!keys[key] * tmpDir[1];
    }
    return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}

function getSafeDir() {
    if (!player)
        return 0;
    if (!player.lockDir) {
        lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
    }
    return lastDir || 0;
}
let plusDir = 0;
let lastSpin = Date.now();
function getAttackDir(debug) {
    if (debug) {
        if (!player)
            return "0";
        if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
            lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
        else
            if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
                lastDir = "getSafeDir()";
        else
            if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
                lastDir = "traps.aim";
        else
            if (!player.lockDir) {
                if (configs.noDir) return "undefined";
                lastDir = "getSafeDir()";
            }
        return lastDir;
    } else {
        if (!player)
            return 0;
        if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
            lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
        else
            if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
                lastDir = getSafeDir();
        else
            if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
                lastDir = traps.aim;
        else
            if (!player.lockDir) {
                if (configs.noDir) return undefined;
                lastDir = getSafeDir();
            }
        return lastDir || 0;
    }
}

function getVisualDir() {
    if (!player)
        return 0;
    lastDir = getSafeDir();
    return lastDir || 0;
}

// KEYS:
function keysActive() {
    return (allianceMenu.style.display != "block" &&
            chatHolder.style.display != "block" &&
            !menuCBFocus);
}

function toggleMenuChat() {
    if (menuChatDiv.style.display != "none") {
        //   chatHolder.style.display = "none";
        // if (menuChatBox.value != "") {
        //commands[command.slice(1)]
        let cmd = function(command) {
            return {
                found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
                fv: commands[command.slice(1).split(" ")[0]]
            }
        }
        let command = cmd(menuChatBox.value);
        if (command.found) {
            if (typeof command.fv.action === "function") {
                command.fv.action(menuChatBox.value);
            }
        } else {
            sendChat(menuChatBox.value);
        }
        menuChatBox.value = "";
        menuChatBox.blur();
    } else {
        if (menuCBFocus) {
            menuChatBox.blur();
        } else {
            menuChatBox.focus();
        }
    }
}

function keyDown(event) {
    let keyNum = event.which || event.keyCode || 0;
    if (player && player.alive && keysActive()) {
        if (!keys[keyNum]) {
            keys[keyNum] = 1;
            macro[event.key] = 1;
            if (keyNum == 27) {
                openMenu = !openMenu;
                $("#menuDiv").toggle();
                $("#menuChatDiv").toggle();
            } else if (keyNum == 69) {
                sendAutoGather();
            } else if (keyNum == 67) {
                updateMapMarker();
            } else if (player.weapons[keyNum - 49] != undefined) {
                player.weaponCode = player.weapons[keyNum - 49];
            } else if (moveKeys[keyNum]) {
                sendMoveDir();
            } else if (event.key == "m") {
                mills.placeSpawnPads = !mills.placeSpawnPads;
            } else if (event.key == "z") {
                mills.place = !mills.place;
            } else if (event.key == "Z") {
                typeof window.debug == "function" && window.debug();
            } else if (keyNum == 32) {
                packet("d", 1, getSafeDir(), 1);
                packet("d", 0, getSafeDir(), 1);
            } else if (event.key == ",") {
                io.send("6", 'syncon')
                project.send(JSON.stringify(["tezt", "ratio"]));
                // botSkts.push([botPlayer]);
                for(let i = 0; i < botz.length; i++) {
                    // if(botz[i][0]) {
                    botz[i][0].zync(near);
                    console.log(botz[i][0])
                }
                // project.send("tezt");
                // botSkts.forEach((bot) => {
                //     bot.zync();
                // })
                // io.send("S", 1)
            }
        }
    }
}

// let xx = canvaz.width/2;
// let yy = canvaz.height/2;

// let mouze = {
//     x: xx - mouzeX,
//     y: yy - mouzeY
// }

// let ingamecoorformodabow = {
//     x: player.x + mouze.x,
//     y: player.x + mouze.x
// }

addEventListener("keydown", UTILS.checkTrusted(keyDown));

function keyUp(event) {
    if (player && player.alive) {
        let keyNum = event.which || event.keyCode || 0;
        if (keyNum == 13) {
            toggleMenuChat();
        } else if (keysActive()) {
            if (keys[keyNum]) {
                keys[keyNum] = 0;
                macro[event.key] = 0;
                if (moveKeys[keyNum]) {
                    sendMoveDir();
                } else if (event.key == ",") {
                    player.sync = false;
                }
            }
        }
    }
}


window.addEventListener("keyup", UTILS.checkTrusted(keyUp));

function sendMoveDir() {
    let newMoveDir = getMoveDir();
    if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
        if (!my.autoPush && !found) {
            packet("a", newMoveDir, 1);
        }
        lastMoveDir = newMoveDir;
    }
}

// BUTTON EVENTS:
function bindEvents() {}
bindEvents();

// ITEM COUNT DISPLAY:
let isItemSetted = [];
let itemCounter = [];

var length;

const itemCount = () => {
    let R = items;
    let E = player;
    let base = [];
    let elements = document.getElementsByClassName("actionBarItem");

    for (let element of elements) {
        if (element.style.display === "inline-block") {
            const id = Number(element.id.split("Item")[1]);
            base.push(id);
        }
    }

    length = base.length;

    for (let i = 0; i < base.length; i++) {
        let realIndex = base[i];
        let element = document.getElementById(`actionBarItem${realIndex}`);
        let limit, count;

        if (realIndex >= 19) {
            let item = R.list[realIndex - 16];
            limit = window.location.href.includes("sandbox") ? 299 : item.group.limit;
            count = Math.min(limit, (E.itemCounts[realIndex - 18] || 0));
        } else if (realIndex <= 15) {
            let reload = E.reloads[realIndex] == 0 ? R.weapons[realIndex].speed : E.reloads[realIndex];
            limit = R.weapons[realIndex].speed;
            count = reload;
        } else {
            limit = 8;
            count = E.shameCount;
        }

        if (count > 0 || realIndex <= 18) {
            let counter = itemCounter[realIndex];

            if (!counter) {
                counter = itemCounter[realIndex] = document.createElement("canvas");
                counter.id = "itemCount" + realIndex;
                counter.classList.add("animated-progress");
                counter.style.height = "66px";
                element.appendChild(counter);

                counter.getContext("2d").translate(68, 66);
            }

            updateCounter(counter.getContext("2d"), limit, count, realIndex <= 15, realIndex);
        }
    }
};

function updateCounter(ctx, max, current, isWeapon, ID) {
    let R = items;
    let E = player;

    ctx.clearRect(-100, -100, 1000, 1000); // clear the canvas before drawing

    if (isWeapon) {
        let targetReloads = {
            primary: (E.primaryIndex === undefined ? 1 : ((R.weapons[E.primaryIndex].speed - E.reloads[E.primaryIndex]) / R.weapons[E.primaryIndex].speed)),
            secondary: (E.secondaryIndex === undefined ? 1 : ((R.weapons[E.secondaryIndex].speed - E.reloads[E.secondaryIndex]) / R.weapons[E.secondaryIndex].speed)),
        };

        if (!E.currentReloads) {
            E.currentReloads = {
                primary: targetReloads.primary,
                secondary: targetReloads.secondary,
            };
        }

        const lerpFactor = 0.1;
        E.currentReloads.primary = (1 - lerpFactor) * E.currentReloads.primary + lerpFactor * targetReloads.primary;
        E.currentReloads.secondary = (1 - lerpFactor) * E.currentReloads.secondary + lerpFactor * targetReloads.secondary;

        let weapon = ID;
        let primaryInd = (weapon == E.primaryIndex);

        if (E.reloads[weapon] != 0) {
            ctx.beginPath();
            ctx.lineWidth = 10;
            ctx.strokeStyle = "#FFFFFF";
            ctx.arc(10, 10, 60, 0, (Math.PI * 2 * (primaryInd ? E.currentReloads.primary : E.currentReloads.secondary)) * -1);
            ctx.stroke();
        }
    } else {
        ctx.beginPath();
        ctx.lineWidth = 10;
        ctx.strokeStyle = "#FFFFFF";
        ctx.arc(0, 0, 60, 0, (Math.PI * 2 * (current / max)));
        ctx.stroke();
    }
}

function updateItemCountDisplay(index = undefined) {
    for (let i = 3; i < items.list.length; ++i) {
        let id = items.list[i].group.id;
        let tmpI = items.weapons.length + i;
        if (!isItemSetted[tmpI]) {
            isItemSetted[tmpI] = document.createElement("div");
            isItemSetted[tmpI].id = "itemCount" + tmpI;
            getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
            isItemSetted[tmpI].style = `
                display: block;
                position: absolute;
                padding-left: 5px;
                font-size: 32px;
                font-family: 'Concert One', cursive;
                color: #fff;
            `;
            isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
        } else {
            if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
        }
    }
}

// AUTOPUSH:
//im too lazy to redo it to Utils.angle
function caf(t, n) {
    try {
        return Math.atan2((n.y2 || n.y) - (t.y2 || t.y), (n.x2 || n.x) - (t.x2 || t.x))
    } catch (i) {
        return 0
    }
}

function cdf(t, n) {
    try {
        return Math.hypot((n.y2 || n.y) - (t.y2 || t.y), (n.x2 || n.x) - (t.x2 || t.x))
    } catch (i) {
        return 1 / 0
    }
}

// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
    deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}

/** APPLY SOCKET CODES */

// SET INIT DATA:
function setInitData(data) {
    alliances = data.teams;
}

// SETUP GAME:
function setupGame(yourSID) {
    keys = {};
    macro = {};
    playerSID = yourSID;
    attackState = 0;
    inGame = true;
    packet("d", 0, getAttackDir(), 1);
    my.ageInsta = true;
    if (firstSetup) {
        firstSetup = false;
        gameObjects.length = 0;
        liztobj.length = 0;
    }
}

// ADD NEW PLAYER:
function addPlayer(data, isYou) {
    let tmpPlayer = findPlayerByID(data[0]);
    if (!tmpPlayer) {
        tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
                               objectManager, players, ais, items, hats, accessories);
        players.push(tmpPlayer);
        if (data[1] != playerSID) {
            //addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
        }
    } else {
        if (data[1] != playerSID) {
            //addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
        }
    }
    tmpPlayer.spawn(isYou ? true : null);
    tmpPlayer.visible = false;
    tmpPlayer.oldPos = {
        x2: undefined,
        y2: undefined
    };
    tmpPlayer.x2 = undefined;
    tmpPlayer.y2 = undefined;
    tmpPlayer.x3 = undefined;
    tmpPlayer.y3 = undefined;
    tmpPlayer.setData(data);
    if (isYou) {
        if (!player) {
            window.prepareUI(tmpPlayer);
        }
        player = tmpPlayer;
        camX = player.x;
        camY = player.y;
        my.lastDir = 0;
        updateItems();
        updateAge();
        updateItemCountDisplay();
        if (player.skins[7]) {
            my.reSync = true;
        }
    }
}

// REMOVE PLAYER:
function removePlayer(id) {
    for (let i = 0; i < players.length; i++) {
        if (players[i].id == id) {
            //addMenuChText("Game", players[i].name + "[" + players[i].sid + "] left the game", "red");
            players.splice(i, 1);
            break;
        }
    }
}

Math.getDist = function (e, t) {
    try {
        let x1 = (t.x2 || t.x);
        let y1 = (t.y2 || t.y);

        let x2 = (e.x2 || e.x);
        let y2 = (e.y2 || e.y);
        return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2);
    } catch (e) {
        return Infinity;
    }
};
Math.getDir = function (e, t) {
    try {
        return Math.atan2(
            (t.y2 || t.y) - (e.y2 || e.y),
            (t.x2 || t.x) - (e.x2 || e.x)
        );
    } catch (e) {
        return 0;
    }
};

let enemyKb = {
    x: 0,
    y: 0,
}

function canSyncHit() {

    const playerDist = near.dist2;

    if (!near || instaC.isTrue) return;
    if (player.reloads[player.weapons[0]] === 1) return;

    const enemyTrapped = liztobj
    .filter(obj => obj.trap && obj.active)
    .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b))
    .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50);

    if (enemyTrapped) return;

    const straightAngle = Math.getDir(player, near);
    const damageReduction = near.skinIndex === 6 ? 0.75 : 1;
    const outputDamage = items.weapons[player.weapons[0]].dmg * (config.weaponVariants[player.primaryVariant].val ? config.weaponVariants[player.primaryVariant].val : 1) * damageReduction * 1.5 + (player.weapons[1] === 15 && !instaC.isTrue && player.reloads[player.weapons[1]] === 0 ? 50 : 0);
    const outputKnockbackStrength = 0.3 + (items.weapons[player.weapons[0]].knock ? items.weapons[player.weapons[0]].knock : 0);

    const outputKnockback = {
        x: Math.cos(straightAngle) * outputKnockbackStrength,
        y: Math.sin(straightAngle) * outputKnockbackStrength
    };

    const position = {
        x: near.xVel + outputKnockback.x * 205,
        y: near.yVel + outputKnockback.y * 205,
    };

    enemyKb = {
        x: position.x,
        y: position.y,
    };

    const radius = player.scale + outputKnockbackStrength
    const buildings = liztobj.filter(obj => Math.getDist(position, obj) <= radius + obj.scale && obj.dmg && obj.active && (obj.ownerSID === player.sid || obj.isTeamObject(player)));
    let buildingDamage = 0;

    for (let i = 0; i < buildings.length; i++) {

        const building = buildings[i];
        const objectDist = Math.getDist(building, position);

        if (playerDist <= items.weapons[player.weapons[0]].range + 35 * 2 && objectDist <= player.scale + building.scale) {
            buildingDamage += building.dmg * damageReduction;
            if (outputDamage + buildingDamage >= 100) {
                textManager.showText(building.x, building.y, 30, 0.15, 1850, 'spiek', '#7289DA', 2);
                return true;
            }
        }

    }
    return false;
}

let potSpikeReplace = 0;
function dmgPot() {
    let potDmg = 0;
    if (nears.length && player) {
        nears.forEach((e) => {
            if (Math.getDist(player, e) <= 300) {
                if (e.primaryIndex && Math.getDist(player, e) <= items.weapons[e.primaryIndex].range + player.scale * 2) {
                    if (e.reloads[e.primaryIndex] <= 0.2) {
                        potDmg += items.weapons[e.primaryIndex].dmg * config.weaponVariants[e.primaryVariant].val * 1.5;
                        if (config.weaponVariants[e.primaryVariant].src === '_r') {
                            potDmg += 5;
                        }
                    } else if (!e.primaryIndex) {
                        potDmg += 60; // safetyy measurements!
                    }
                }

                if (e.secondaryIndex && e.reloads[e.secondaryIndex] <= 0.2) {
                    const secondaryDmg = e.secondaryIndex === 10 ? items.weapons[e.secondaryIndex].dmg : items.weapons[e.secondaryIndex].Pdmg;
                    potDmg += secondaryDmg;
                } else if (!e.secondaryIndex) {
                    potDmg += 50; // safetyy measurements!
                }


                if (e.reloads[53] <= 0.2 || (e.reloads[53] >= 0.8 && Math.getDist(player, e) >= 160)) {
                    potDmg += 25;
                } else if (!e.reloads[53]) {
                    potDmg += 25 // safetyy measurements!
                }

            }
        })

        liztobj.forEach((obj) => {
            if (obj.dmg && obj.active && obj.ownerSID != player.sid && !obj.isTeamObject(player)) {
                if (Math.getDist(obj, player) <= obj.scale + player.scale + 20) {
                    potDmg += obj.dmg;
                }
            }
        })

        // potSpikeReplace = near.items[2] ? items.list(near.items[2]).dmg : 45;
        if (Leuchtturm) {
            potSpikeReplace = near && near.primaryIndex === 0 ? 25 : near && near.secondaryIndex === 15 ? 35 : 45;
            potDmg += potSpikeReplace;
        }

        if (player.skinIndex === 7) {
            potDmg += 5;
        } else if (player.skinIndex === 6) {
            potDmg = potDmg * 0.75;
        } else if (player.skinIndex === 13) {
            potDmg = potDmg - 3;
        } else if (player.skinIndex === 55) {
            if (player.currentReloads.primary === 1) {
                potDmg = potDmg - items.weapons[player.weapons[0]].dmg * 0.25;
            }
        } else if (player.skinIndex === 58) {
            if (player.currentReloads.primary === 1) {
                potDmg = potDmg - items.weapons[player.weapons[0]].dmg * 0.4;
            }
        }

        if (player.tailIndex === 13) {
            potDmg = potDmg - 3;
        } else if (player.tailIndex === 18) {
            if (player.currentReloads.primary === 1) {
                potDmg = potDmg - items.weapons[player.weapons[0]].dmg * 0.2;
            }
        }

    }

    return potDmg;

}

let prevTrap = false;
let prevEnemyBullTick = 0;
let enemyBullTick = 0;
let lastTickDamage = 0;
let skippedTicks = 0, countBTicks = 0, prevBullTick = 0, lastBullTick = 0;

// UPDATE HEALTH:
function updateHealth(sid, value) {
    tmpObj = findPlayerBySID(sid);
    if (tmpObj) {
        // tmpObj.lastshamecount = tmpObj.shameCount;
        tmpObj.oldHealth = tmpObj.health;
        tmpObj.health = value;
        tmpObj.judgeShame(100 - tmpObj.health);
        if (tmpObj.oldHealth > tmpObj.health) {
            tmpObj.timeDamaged = Date.now(); //here'
            tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
            let damaged = tmpObj.damaged;
            tmpObj = findPlayerBySID(sid);

            let bullTicked = false;



            if (tmpObj.health <= 0) {
                if (!tmpObj.death) {
                    tmpObj.death = true;
                    if (tmpObj != player) {
                        if(tmpObj.skinIndex == 45) {
                            //addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] has died due to clown`, "red");
                        } else if(tmpObj.shameCount >= 5) {
                            //addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] has died due to high shame`, "red");
                        } else {
                            //addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] has died`, "red");
                        }
                    } else console.log('deathping: ' + window.pingTime + ` -> ${window.pingTime > 111 ? 'ping caused death' : 'mod skill issue'}`);
                    addDeadPlayer(tmpObj);

                    // TRUE NOBULL DATA PROFILING
                    if (lastTickDamage) {
                        if (lastTickDamage === items.weapons[player.weapons[0]].dmg * 0.75 && tmpObj.sid !== player.sid) {
                            if ([25, 50, 75].includes(damaged)) {
                                if (instaC.lastInsta && ticks - instaC.lastInsta <= 2) {
                                    tmpObj.profile.resistance.trueNoBulls++;
                                }
                            }
                        }
                    }

                    // DEATH SHAME DATA
                    tmpObj.profile.death.lastShame = tmpObj.shameCount;

                    // DEATH REASON DATA
                    if (instaC.lastInsta && ticks - instaC.lastInsta <= 4) {
                        console.log('death reason data: ' + instaC.lastInstaType)
                        tmpObj.profile.death.reason = instaC.lastInstaType;
                    }
                }
            } else {
                // PNBs DATA PROFILING
                if (lastTickDamage) {
                    if (lastTickDamage === items.weapons[player.weapons[0]].dmg * 0.75 && tmpObj.sid !== player.sid) {
                        if ([25, 50, 75].includes(damaged)) {
                            if (instaC.lastInsta && ticks - instaC.lastInsta <= 2) {
                                tmpObj.profile.resistance.pNBsSurvived++;
                            }
                        }

                        // NOBULLs DATA PROFILING
                    } else if (lastTickDamage === items.weapons[player.weapons[0]].dmg && tmpObj.sid !== player.sid) {
                        if ([25, 50, 75].includes(damaged)) {
                            if (instaC.lastInsta && ticks - instaC.lastInsta <= 2) {
                                tmpObj.profile.resistance.noBullsSurvived++;
                            }
                        }
                    }

                    lastTickDamage = damaged;
                } else lastTickDamage = damaged;
            }
            if (tmpObj == player) {
                if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { // bull ticker
                }



                let antiinsta3 = true;
                let autoheal = false;
                let antiinsta4 = true;



                if (inGame) {

                    // BULLTICK
                    if (player.skinIndex === 7 && damaged === 5) {
                        lastBullTick = ticks;
                        skippedTicks = 0;
                    }

                    let attackers = getAttacker(damaged);
                    let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg);
                    let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false;
                    let healTimeout = 140 - window.ping;
                    let slowHeal = function (timer) {
                        setTimeout(() => {
                            healer();
                        }, timer);
                    }


                    if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4){
                        game.tickBase(() => {
                            healer1();
                        }, 2);
                    }
                    let dmg = 100 - player.health;

                    if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta4 && (game.tick - tmpObj.antiTimer) > 1) {
                        if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
                            tmpObj.canEmpAnti = true;
                        } else {
                            player.soldierAnti = true;
                        }
                        tmpObj.antiTimer = game.tick;
                        let shame = tmpObj.weapons[0] == 4 ? 4 : 5;
                        if (tmpObj.shameCount < shame && (dmgPot() > tmpObj.oldHealth)) {
                            healer();
                        } else {
                            game.tickBase(() => {
                                healer();
                            }, 2);
                        }
                        if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && autoheal) {
                            setTimeout(() => {
                                healer();
                            }, 120);
                        }
                        let dmg = 100 - player.health;
                        if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta && tmpObj.primaryIndex !== "4" && (game.tick - tmpObj.antiTimer) > 1) {
                            if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
                                tmpObj.canEmpAnti = true;
                            } else {
                                player.soldierAnti = true;
                            }
                            tmpObj.antiTimer = game.tick;
                            let shame = tmpObj.weapons[0] == 4 ? 4 : 5;
                            if (tmpObj.shameCount < shame && (dmgPot() > tmpObj.oldHealth)) {
                                healer();
                            } else {
                                game.tickBase(() => {
                                    healer();
                                }, 2);
                            }
                        }
                        // if (!Leuchtturm && damaged >= 45 && player.skinIndex == 11 && player.tailIndex == 21 && player.shameCount <= 3 && (player.weapons[0] == 4 || player.weapons[0] == 5 || player.weapons[0] == 3)) instaC.canCounter = true;
                    } else {
                        game.tickBase(() => {
                            healer();
                        }, 2);
                    }
                    //if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
                }
                // if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
            } else {
                if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
                    tmpObj.setPoisonTick = true;
                }
            }
        }
    }
}
// KILL PLAYER:
function killPlayer() {
    inGame = false;
    lastDeath = {
        x: player.x,
        y: player.y,
    };
}

// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
    if (player) {
        player.itemCounts[index] = value;
        updateItemCountDisplay(index);
    }
}

// UPDATE AGE:
function updateAge(xp, mxp, age, index) {
    var ageText = document.getElementById("ageText");
    var ageBarBody = document.getElementById("ageBarBody");
    var ageBarContainer = document.getElementById("ageBarContainer");
    if (xp !== undefined)
        player.XP = xp;
    if (mxp !== undefined)
        player.maxXP = mxp;
    if (age !== undefined)
        player.age = age;

    //if (player.age >= 9) {
    //ageText.style.display = "none";
    //ageBarBody.style.display = "none";
    //ageBarContainer.style.display = "none";
    //} else {

    /* } else */ if (player.age == 1) { // expert programming
        ageText.innerHTML = `${player.age} year old (${player.XP} / ${player.maxXP} 〔${player.points}〕 gold)`;
        ageText.style.fontFamily = `${globalFont}`;
        ageBarBody.style.width = ((player.XP / player.maxXP) * 100) + "%";
    } else {
        ageText.innerHTML = `${player.age} years old (${player.XP} / ${player.maxXP}) 〔${player.points}〕 gold`;
        ageText.style.fontFamily = `${globalFont}`;
        ageBarBody.style.width = ((player.XP / player.maxXP) * 100) + "%";
    }
    //}
}

// UPDATE UPGRADES:
function updateUpgrades(points, age) {
    player.upgradePoints = points;
    player.upgrAge = age;
    if (points > 0) {
        tmpList.length = 0;
        UTILS.removeAllChildren(upgradeHolder);
        for (let i = 0; i < items.weapons.length; ++i) {
            if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
                let e = UTILS.generateElement({
                    id: "upgradeItem" + i,
                    class: "actionBarItem",
                    onmouseout: function() {
                        showItemInfo();
                    },
                    parent: upgradeHolder
                });
                e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
                tmpList.push(i);
            }
        }
        for (let i = 0; i < items.list.length; ++i) {
            if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
                let tmpI = (items.weapons.length + i);
                let e = UTILS.generateElement({
                    id: "upgradeItem" + tmpI,
                    class: "actionBarItem",
                    onmouseout: function() {
                        showItemInfo();
                    },
                    parent: upgradeHolder
                });
                e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
                tmpList.push(tmpI);
            }
        }
        for (let i = 0; i < tmpList.length; i++) {
            (function(i) {
                let tmpItem = getEl('upgradeItem' + i);
                // tmpItem.onmouseover = function() {
                //     if (items.weapons[i]) {
                //         showItemInfo(items.weapons[i], true);
                //     } else {
                //         showItemInfo(items.list[i - items.weapons.length]);
                //     }
                // };
                tmpItem.onclick = UTILS.checkTrusted(function() {
                    packet("H", i);
                });
                UTILS.hookTouchEvents(tmpItem);
            })(tmpList[i]);
        }
        if (tmpList.length) {
            upgradeHolder.style.display = "block";
            upgradeCounter.style.display = "block";
            upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
        } else {
            upgradeHolder.style.display = "none";
            upgradeCounter.style.display = "none";
            showItemInfo();
        }
    } else {
        upgradeHolder.style.display = "none";
        upgradeCounter.style.display = "none";
        showItemInfo();
    }
}

// KILL OBJECT:
function killObject(sid) {
    let findObj = findObjectBySid(sid);
    const preplaceObj = processedObjects.filter(obj => obj.sid === sid).find(a => a);
    const trap = liztobj
    .filter(obj => obj.trap)
    .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b))
    .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50);
    objectManager.disableBySid(sid);
    if (player) {
        processedObjects = processedObjects.filter(o => o.sid !== sid && Math.getDist(player, findObj) <= 200);

        for (let i = 0; i < breakObjects.length; i++) {
            if (breakObjects[i].sid == sid) {
                breakObjects.splice(i, 1);
                break;
            }
        }
        if (!player.canSee(findObj)) {
            breakTrackers.push({
                x: findObj.x,
                y: findObj.y
            });
        }
        if (breakTrackers.length > 8) {
            breakTrackers.shift();
        }
        for (let position of placedSpikePositions) {
            let storedPosition = JSON.parse(position);
            let distToStoredPosition = Math.hypot(storedPosition[0] - findObj.x, storedPosition[1] - findObj.y);
            if (distToStoredPosition <= 80) {
                placedSpikePositions.delete(position);
                break;
            }
        }

        if (preplaceObj != findObj) {
            traps.replacer(findObj, trap);
        }

        // traps.shitPlacer(findObj);
    }
}

// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
    if (player) objectManager.removeAllItems(sid);
}
function setTickout(doo, timeout) {
    if (!ticks.manage[ticks.tick + timeout]) {
        ticks.manage[ticks.tick + timeout] = [doo];
    } else {
        ticks.manage[ticks.tick + timeout].push(doo);
    }
}

function isAlly(sid, pSid) {
    tmpObj = findPlayerBySID(sid);
    if (!tmpObj) {
        return;
    }
    if (pSid) {
        let pObj = findPlayerBySID(pSid);
        if (!pObj) {
            return;
        }
        if (pObj.sid == sid) {
            return true;
        } else if (tmpObj.team) {
            return tmpObj.team === pObj.team ? true : false;
        } else {
            return false;
        }
    }
    if (!tmpObj) {
        return;
    }
    if (player.sid == sid) {
        return true;
    } else if (tmpObj.team) {
        return tmpObj.team === player.team ? true : false;
    } else {
        return false;
    }
}

let found = false;
let autoQ = false;

let autos = {
    insta: {
        todo: false,
        wait: false,
        count: 4,
        shame: 5
    },
    bull: false,
    antibull: 0,
    reloaded: false,
    stopspin: true
}


let lastPos = { x: 0, y: 0 };

function fgdo(a, b) {
    return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}

const safeWalk = () => {
    let found = false;
    let spik = null;

    const buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x));

    const spikes = buildings.filter((obj) => {
        return (
            (obj.name === "spikes" || obj.name === "greater spikes" || obj.name === "spinning spikes" || obj.name === "poison spikes") &&
            !isAlly(obj.owner.sid) &&
            obj.owner.sid !== player.sid &&
            fgdo(player, obj) < 250 &&
            obj.active
        );
    });

    const newPos = {
        x: player.x2 + (player.x2 - lastPos.x) * 1.2 + Math.cos(player.moveDir) * 50,
        y: player.y2 + (player.y2 - lastPos.y) * 1.2 + Math.sin(player.moveDir) * 50,
    };

    for (let i = 0; i < spikes.length; i++) {
        if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale + 3) {
            found = true;
            spik = spikes[i];
            break;
        }
    }

    const aimSpike = () => {
        packet("D", Math.atan2(spik.y - player.y2, spik.x - player.x2));
    }

    const stopOnCollisionAndBreakObject = () => {
        selectWeapon(player.weapons[player.weapons[1] === 10 ? 1 : 0])
        buyEquip(40, 0);
        aimSpike();
        textManager.showText(player.x, player.y, 30, 0.15, 1850, 'stop', '#fff', 2);
        sendAutoGather();
        game.tickBase(() => {
            sendAutoGather();
        }, 1);
    }

    if (found && !traps.inTrap && !phantom.find(b => b.sid === spik.sid)) { // added check here
        if (player.reloads[player.weapons[0]] === 0 && !instaC.isTrue && !clicks.left && !clicks.right) stopOnCollisionAndBreakObject();
        packet("e");
    } else {
        packet("a", player.moveDir);
    }

    lastPos.x = player.x2;
    lastPos.y = player.y2;
}

function fsd(a, b){
    a instanceof Array && (a = {x: a[1], y:a[2]})
    b instanceof Array && (b = {x: b[1], y:b[2]})
    return Math.hypot(a.y-b.y, a.x-b.x);
}

function fgd(a, b){
    return Math.sqrt(Math.pow(((b.y2||b.y)-a[2]),2)+Math.pow(((b.x2||b.x)-a[1]),2));
}

function fgda(a, b){
    return Math.sqrt(Math.pow((b[2]-a[2]),2)+Math.pow((b[2]-a[1]),2));
}

// UPDATE PLAYER DATA:
var nEy;
var nEA;
var nEs;
let atPush = {
    x: 0,
    y: 0,
    xx: 0,
    yy: 0,
    ets: 0,
    pos: 0,
    scale: 0,
};
function updatePlayers(data) { //bulltick
    timeSinceTick = Date.now();

    // preplace!!!
    if (allowPre) preplace();

    nEs = [];
    nEy = [];
    nEA = 0;
    if (lastBullTick) {
        countBTicks++
        if (lastBullTick != prevBullTick) {
            countBTicks = 0;
            prevBullTick = lastBullTick;
        }
    }

    if(player.dt >= 240) {
        skippedTicks++;
    }

    placementsPerTick = 0;

    // let movementPrediction = {
    //     x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
    //     y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
    // }

    //     let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg)

    //     potentialzpiketick.forEach((obj) => {
    //         if(cdf(obj, player) <= 200) {
    //             packet('a', undefined);
    //         }
    //     })

    // let newPos = {
    //     x: player.x2 + (tracker.lastPos.x - player.x2) * -1,
    //     y: player.y2 + (tracker.lastPos.y - player.y2) * -1,
    // }


    //     function smartMove(oneTickMove) {
    //         let dir = player.moveDir;

    //         let found = false
    //         let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
    //         let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 250 && !obj.isTeamObject(player) && obj.active)

    //         let newPos = {
    //             x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 + (Math.cos(dir) * 50),
    //             y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 + (Math.sin(dir) * 50),
    //         }

    //         for (let i = 0; i < spikes.length; i++) {
    //             if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale + 3) {
    //                 found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x)
    //             }
    //         }





    //         if (found != false && !traps.inTrap) {
    //             packet("a", undefined);
    //         } else {
    //             packet("a", dir);
    //         }
    //         player.oldPos.x2 = player.x2;
    //         player.oldPos.y2 = player.y2;
    //     }
    //     function detectEnemySpikeCollisions(tmpObj) {
    //         let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y - a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));
    //         let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 200 && !obj.isTeamObject(player) && obj.active);
    //         //here you calculate last vel / delta, add that to current pos, if touch spike do the heh
    //         let enemy = {
    //             // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,
    //             // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,
    //             x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
    //             y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
    //         }
    //         let found = false;
    //         for (let i = 0; i < spikes.length; i++) {
    //             if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale) {
    //                 found = true;
    //             }
    //         }

    //         // player.oldPos.x2 = tmpObj.x2;
    //         // player.oldPos.y2 = tmpObj.y2;
    //     }

    game.tick++;
    enemy = [];
    nears = [];
    near = [];
    game.tickSpeed = performance.now() - game.lastTick;
    game.lastTick = performance.now();
    players.forEach((tmp) => {
        tmp.forcePos = !tmp.visible;
        tmp.visible = false;
        if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount) {
            tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
        }
    });
    for (let i = 0; i < data.length;) {
        tmpObj = findPlayerBySID(data[i]);
        if (tmpObj) {
            tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
            tmpObj.t2 = game.lastTick;
            tmpObj.oldPos.x2 = tmpObj.x2;
            tmpObj.oldPos.y2 = tmpObj.y2;
            tmpObj.x1 = tmpObj.x;
            tmpObj.y1 = tmpObj.y;
            tmpObj.x2 = data[i + 1];
            tmpObj.y2 = data[i + 2];
            tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
            tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
            tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
            tmpObj.d2 = data[i + 3];
            tmpObj.anim = Number(tmpObj.health > data[i + 5] ? (tmpObj.health - data[i + 5]) : 0);
            tmpObj.dt = 0;
            tmpObj.buildIndex = data[i + 4];
            tmpObj.weaponIndex = data[i + 5];
            tmpObj.weaponVariant = data[i + 6];
            tmpObj.team = data[i + 7];
            tmpObj.isLeader = data[i + 8];
            tmpObj.oldSkinIndex = tmpObj.skinIndex;
            tmpObj.oldTailIndex = tmpObj.tailIndex;
            tmpObj.skinIndex = data[i + 9];
            tmpObj.tailIndex = data[i + 10];
            tmpObj.iconIndex = data[i + 11];
            tmpObj.zIndex = data[i + 12];
            tmpObj.visible = true;
            tmpObj.update(game.tickSpeed);
            tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
            tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
            tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
            tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
            // ENEMY PROFILING
            tmpObj.profile = {
                anti: {
                    shameLeak: 5, //.profile.anti.shameLeak
                    bullTickCount: 0, //.profile.anti.bullTickCount
                    bullTick: false, //.profile.anti.bullTickPredicted
                    minimumShameDamage: 0 //.profile.anti.minimumShameDamage
                },
                soldierEmpData: {
                    trueSEs: 0, //.profile.soldierEmpData.trueSEs
                    failedSEs: 0 //.profile.soldierEmpData.failedSEs
                },
                autoBreakData: {
                    tickTankShots: 0, //.profile.autoBreakData.tickTankShots
                    imperfectTickTankShots: 0, //.profile.autoBreakData.imperfectTickTankShots
                    postBreakHat: 0, //.profile.autoBreakData.postBreakHat
                    postBreakBullTicks: 0 //.profile.autoBreakData.postBreakBullTicks
                },
                resistance: {
                    noBullsSurvived: 0, //.profile.resistance.noBullsSurvived
                    trueNoBulls: 0,
                    pNBsSurvived: 0 //.profile.resistance.pNBsSurvived
                },
                death: {
                    reason: '', //.profile.death.reason
                    lastShame: 0, //.profile.death.lastShame
                }
            }
            tmpObj.damageThreat = 0;
            tmpObj.xVel = tmpObj.x2 * 2 - tmpObj.oldPos.x2
            tmpObj.yVel = tmpObj.y2 * 2 - tmpObj.oldPos.y2
            if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
                tmpObj.addShameTimer();
            }
            if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
                tmpObj.shameTimer = 0;
                tmpObj.shameCount = 0;
                if (tmpObj == player) {
                    healer();
                }
            }

            botSkts.forEach((bot) => {
                bot.showName = 'YEAHHH'
            })

            for(let i = 0; i < players.length; i++) {
                for(let aa = 0; aa < botSkts.length; aa++) {
                    if(player.id === aa.id) aa.showName = 'YEAHHHHHH'

                }
            }

            if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
                autoQ = true;
                healer();
            } else {
                if (autoQ) {
                    healer();
                }
                autoQ = false;
            }

            if (phantom.length > 0) {
                for(let build of phantom) objectManager.disableBySid(build.sid);

                phantom = [];
            }

            if (tmpObj == player) {
                if (liztobj.length) {
                    liztobj.forEach((tmp) => {
                        tmp.onNear = false;
                        if (tmp.active) {
                            if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
                                tmp.onNear = true;
                            }
                            if (tmp.isItem && tmp.owner) {
                                if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
                                    tmp.breakObj = true;
                                    breakObjects.push({
                                        x: tmp.x,
                                        y: tmp.y,
                                        sid: tmp.sid
                                    });
                                }
                            }
                        }
                    });
                    let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
                        return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
                    })[0];
                    if (nearTrap) {
                        let spike = liztobj.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0]
                        traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
                        traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2);

                        // traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
                        // traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
                        traps.protect(caf(nearTrap, tmpObj) - Math.PI);
                        traps.inTrap = true;
                        traps.info = nearTrap;
                    } else {
                        if (traps.inTrap) {
                            Leuchtturm = true;
                            game.tickBase(() => {
                                Leuchtturm = false;
                            }, 2);
                        } else {
                            Leuchtturm = false;
                        }
                        traps.inTrap = false;
                        traps.info = {};
                    }
                } else {
                    traps.inTrap = false;
                }
            }
            if (tmpObj.weaponIndex < 9) {
                tmpObj.primaryIndex = tmpObj.weaponIndex;
                tmpObj.primaryVariant = tmpObj.weaponVariant;
            } else if (tmpObj.weaponIndex > 8) {
                tmpObj.secondaryIndex = tmpObj.weaponIndex;
                tmpObj.secondaryVariant = tmpObj.weaponVariant;
            }
        }
        i += 13;
    }
    nEs.length && (nEs = nEs.sort((a,b) => fgd(a, player) - fgd(b, player)), nEy = nEs[0]);
    nEA = (nEy.length ? Math.atan2(nEy[2]-player.y2, nEy[1]-player.x2) : Math.atan2(mouseX - screenWidth / 2, mouseY - screenHeight / 2));
    atPush.x = 0;
    atPush.y = 0;
    if (runAtNextTick.length) {
        runAtNextTick.forEach((tmp) => {
            checkProjectileHolder(...tmp);
        });
        runAtNextTick = [];
    }
    for (let i = 0; i < data.length;) {
        tmpObj = findPlayerBySID(data[i]);
        if (tmpObj) {
            if (!tmpObj.isTeam(player)) {
                enemy.push(tmpObj);
                if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
                    nears.push(tmpObj);
                }

                const enemyTrapped = liztobj
                .filter(obj => obj.trap && obj.active)
                .sort((a, b) => Math.getDist(tmpObj, a) - Math.getDist(tmpObj, b))
                .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(tmpObj, trap) <= 50);

                // AUTOBREAKDATA PROFILING
                if (enemyTrapped) {
                    prevTrap = true;
                } else if (prevTrap) {
                    prevTrap = false;
                    tmpObj.profile.autoBreakData.postBreakHat = tmpObj.skinIndex;
                    tmpObj.skinIndex === 7 && tmpObj.shame > 0 && tmpObj.profile.autoBreakData.postBreakBullTicks++;
                }

                // ANTI PROFILING
                if (tmpObj.shame > 0) {
                    prevEnemyBullTick = enemyBullTick;
                    tmpObj.skinIndex === 7 && (enemyBullTick = ticks);
                    if (enemyBullTick) {
                        tmpObj.profile.anti.bullTickCount++;
                        if (prevEnemyBullTick != enemyBullTick) {
                            tmpObj.profile.anti.bullTickCount = 0;
                        }
                    }

                    if (tmpObj.profile.anti.bullTickCount % 9 === 0 && tmpObj.skinIndex != 45) {
                        tmpObj.profile.anti.bullTick = true;
                    } else {
                        tmpObj.profile.anti.bullTick = false;
                    }
                }
            }
            tmpObj.manageReload();
            if (tmpObj != player) {
                tmpObj.addDamageThreat(player);
            }
        }
        i += 13;
    }
    /*projectiles.forEach((proj) => {
                    tmpObj = proj;
                    if (tmpObj.active) {
                        tmpObj.tickUpdate(game.tickSpeed);
                    }
                });*/
    if (player && player.alive) {
        if (enemy.length) {
            near = enemy.sort(function(tmp1, tmp2) {
                return tmp1.dist2 - tmp2.dist2;
            })[0];
        } else {
            // console.log("no enemy");
        }
        if (game.tickQueue[game.tick]) {
            game.tickQueue[game.tick].forEach((action) => {
                action();
            });
            game.tickQueue[game.tick] = null;
        }
        players.forEach((tmp) => {
            if (!tmp.visible && player != tmp) {
                tmp.reloads = {
                    0: 0,
                    1: 0,
                    2: 0,
                    3: 0,
                    4: 0,
                    5: 0,
                    6: 0,
                    7: 0,
                    8: 0,
                    9: 0,
                    10: 0,
                    11: 0,
                    12: 0,
                    13: 0,
                    14: 0,
                    15: 0,
                    53: 0,
                };
            }
            if (tmp.setBullTick) {
                tmp.bullTimer = 0;
            }
            if (tmp.setPoisonTick) {
                tmp.poisonTimer = 0;
            }
            tmp.updateTimer();
        });
        if (inGame) {
            if (enemy.length) {
                if (player.canEmpAnti) {
                    player.canEmpAnti = false;
                    if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
                        if (near.reloads[53] == 0) {
                            player.empAnti = true;
                            player.soldierAnti = false;
                            //modLog("EmpAnti");
                        } else {
                            player.empAnti = false;
                            player.soldierAnti = true;
                            //modLog("SoldierAnti");
                        }
                    }
                }
                let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                })[0];
                if (prehit) {
                    if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
                        instaC.canSpikeTick = true;
                        instaC.syncHit = true;
                        if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
                            //instaC.revTick = true;
                        }
                    }
                }
                let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
                    return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
                })[0];
                if (antiSpikeTick && !traps.inTrap) {
                    if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {
                        my.anti0Tick = 1;

                        // player.chat.message = "Anti Vel SpikeTick " + near.sid;
                        //player.chat.count = 2000;
                    }
                }
            }
            if (near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0) || near.profile.anti.shameLeak <= near.shameCount) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : player.weapons[1] == 10 ? player.reloads[53] <= 0 : true) && instaC.perfCheck(player, near)) {
                instaC.can = true;
            } else {
                instaC.can = false;
            }
            macro.q && place(0, getAttackDir());
            macro.f && place(4, getSafeDir());
            macro.v && place(2, getSafeDir());
            macro.y && place(5, getSafeDir());
            macro.h && place(player.getItemType(22), getSafeDir());
            macro.n && place(3, getSafeDir());
            if (game.tick % 1 == 0) {
                if (mills.place && !traps.inTrap) {
                    let plcAng = 7.7;
                    for (let i = -plcAng; i <= plcAng; i += plcAng) {
                        checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                    }

                } else {
                    if (mills.placeSpawnPads) {
                        for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                            checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                        }
                    }
                }
            }
            if (instaC.can) {
                profilingInstaKill();
            }
            if (instaC.canCounter && !Leuchtturm) {
                instaC.canCounter = false;
                if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                    instaC.counterType();
                    io.send('6', 'pAb');
                }
            }
            if (instaC.canSpikeTick || canSyncHit()) {
                instaC.canSpikeTick = false;
                if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                    if (canSyncHit() && player.weapons[1] === 15) {
                        profilingInstaKill()
                    } else instaC.spikeTickType();
                }
            }
            if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
                if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
                    selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
                }
                if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                    sendAutoGather();
                    my.waitHit = 1;
                    game.tickBase(() => {
                        sendAutoGather();
                        my.waitHit = 0;
                    }, 1);
                }
            }
            if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
                if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
                    selectWeapon(player.weapons[0]);
                }
                if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
                    sendAutoGather();
                    my.waitHit = 1;
                    game.tickBase(() => {
                        sendAutoGather();
                        my.waitHit = 0;
                    }, 1);
                } new ver
            }


            if (traps.inTrap) {
                let buildings = liztobj.sort((a, b) => fgdo(player, a) - fgdo(player, b));
                let spike = buildings.filter(
                    obj =>
                    (obj.name == 'spikes' || obj.name == 'greater spikes' || obj.name == 'spinning spikes' || obj.name == 'poison spikes') &&
                    fgdo(player, obj) < player.scale + obj.scale + 20 &&
                    !isAlly(obj.owner.sid) &&
                    obj.active
                )[0];
                if (!clicks.left && !clicks.right && !instaC.isTrue) {
                    if (spike) {
                        traps.aim = Math.atan2(spike.y - player.y, spike.x - player.x);
                    }
                    if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
                        selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
                    }
                    /* if (player.weapons[0] === 6 && player.reloads[player.weapons[0]] === 0 && near.dist2 <= items.weapons[player.weapons[0]].range + player.scale) {
                                    my.waitHit = 0;
                                    textManager.showText(near.x, near.y, 20, 0.15, 1850, '焰火 bat', '#fff', 2);
                                    clicks.left = true;
                                    setTimeout(()=>{
                                        clicks.left = false;
                                        my.waitHit = 1
                                    }, 120);
                                } else */
                    if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                        sendAutoGather();
                        my.waitHit = 1;
                        game.tickBase(() => {
                            sendAutoGather();
                            my.waitHit = 0;
                        }, 1);
                    }
                }
            }
            if (clicks.middle && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
                    if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
                        instaC.bowMovement();
                    } else {
                        instaC.rangeType();
                    }
                }
            }
            if (macro.t && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
                    instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
                }
            }
            if (macro["."] && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
                    instaC.boostTickMovement();
                }
            }
            if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
                if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
                    if (!my.reloaded) {
                        my.reloaded = true;
                        let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
                        if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[fastSpeed]);
                        }
                    }
                    // if(useWasd) {
                    //     if (!autos.stopspin) {
                    //         setTimeout(()=>{
                    //             autos.stopspin = true;
                    //         }, 375);
                    //     }
                    // }
                } else {
                    my.reloaded = false;
                    if(useWasd) {
                        autos.stopspin = false;
                    }
                    if (player.reloads[player.weapons[0]] > 0) {
                        if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[0]);
                        }
                    } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
                        if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[1]);
                        }
                        if(useWasd) {
                            if (!autos.stopspin) {
                                setTimeout(()=>{
                                    autos.stopspin = true;
                                }, 750);
                            }
                        }
                    }
                }
            }

            traps.replacedObjs = 0;
            if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
                traps.autoPlace();
            }
            if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
                packet("D", getAttackDir());
            }
            let hatChanger = function () {
                if (my.anti0Tick > 0 || Leuchtturm) {
                    buyEquip(6, 0);
                } else {
                    if (clicks.left || clicks.right) {
                        if (clicks.left) {
                            buyEquip(
                                player.reloads[player.weapons[0]] == 0
                                ? getEl('weaponGrind').checked
                                ? 40
                                : 7
                                : player.empAnti
                                ? 22
                                : player.soldierAnti
                                ? 6
                                : getEl('antiBullType').value == 'abreload' && near.antiBull > 0
                                ? 11
                                : near.dist2 <= 300
                                ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
                                ? 11
                                : 6
                                : 6,
                                0
                            );
                        } else if (clicks.right) {
                            buyEquip(
                                player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0
                                ? 40
                                : player.empAnti
                                ? 22
                                : player.soldierAnti
                                ? 6
                                : getEl('antiBullType').value == 'abreload' && near.antiBull > 0
                                ? 11
                                : near.dist2 <= 300
                                ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
                                ? 11
                                : 6
                                : 6,
                                0
                            );
                        }
                    } else if (traps.inTrap) {
                        if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
                            buyEquip(40, 0);
                        } else {
                            buyEquip(player.empAnti || near.dist2 > 300 || !enemy.length ? 22 : 6, 0);
                        }
                    } else {
                        if (player.empAnti || player.soldierAnti) {
                            buyEquip(player.empAnti ? 22 : 6, 0);
                        } else if (player.shame > (nears.length && near.dist2 <= 180 ? 1 : 0) && (traps.inTrap ? player.weapons[1] === 10 ? player.reloads[player.weapons[1]] === 1 : player.reloads[player.weapons[0]] === 1 : !traps.inTrap) && player.skinIndex != 45 && ((countBTicks >= (9 - skippedTicks)) || prevBullTick === 0)) {
                            buyEquip(7, 0);
                        } else {
                            if (near.dist2 <= 300) {
                                buyEquip(
                                    getEl('antiBullType').value == 'abreload' && near.antiBull > 0
                                    ? 11
                                    : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
                                    ? 11
                                    : 6,
                                    0
                                );
                            } else {
                                biomeGear(1)
                            }
                        }

                    }
                }

            };


            let accChanger = function() {
                if (instaC.can) {
                    buyEquip(21, 1);
                } else if (clicks.left) {
                    setTimeout(() => {
                        buyEquip(21, 1);
                    }, 50)
                } else if (near.dist2 <= 240) {
                   if (player.weapons[0] === 7 && configs.daggerMonkeyTail) {
                       buyEquip(11, 1)
                   } else buyEquip(21, 1);
                } else {
                    buyEquip(11, 1);
                }
            };
            let wasdGears = function() {
                if (my.anti0Tick > 0) {
                    buyEquip(6, 0);
                } else {
                    if (clicks.left || clicks.right) {
                        if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                            buyEquip(7, 0);
                        } else {
                            if (clicks.left) {
                                buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : 11);
                            } else if (clicks.right) {
                                buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
                            }
                        }
                    } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
                        if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                            buyEquip(7, 0);
                        } else {
                            buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
                        }
                    } else if (traps.inTrap) {
                        if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
                            buyEquip(40, 0);
                        } else {
                            if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                buyEquip(7, 0);
                            } else {
                                buyEquip(player.empAnti ? 22 : 6, 0);
                            }
                        }
                    } else {
                        if (player.empAnti) {
                            buyEquip(22, 0);
                        } else {
                            if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                buyEquip(7, 0);
                            } else {
                                buyEquip(6, 0);
                            }
                        }
                    }
                }
                if (clicks.left || clicks.right) {
                    if (clicks.left) {
                        buyEquip(0, 1);
                    } else if (clicks.right) {
                        buyEquip(11, 1);
                    }
                } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
                    buyEquip(0, 1);
                } else if (traps.inTrap) {
                    buyEquip(0, 1);
                } else {
                    buyEquip(11, 1);
                }
            }
            if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
                if (useWasd) {
                    wasdGears();
                } else {
                    hatChanger();
                    accChanger();
                }
            }
            //lastMoveDir = getSafeDir();
            //packet("a", lastMoveDir, 1);

            if (player.alive && inGame) safeWalk();

            if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking && !found) {
                //autoPush();
            } else {
                if (my.autoPush) {
                    my.autoPush = false;
                    packet("a", lastMoveDir || undefined, 1);
                }
            }
            if (instaC.ticking) {
                instaC.ticking = false;
            }
            if (instaC.syncHit) {
                instaC.syncHit = false;
            }
            if (player.empAnti) {
                player.empAnti = false;
            }
            if (player.soldierAnti) {
                player.soldierAnti = false;
            }
            if (my.anti0Tick > 0) {
                my.anti0Tick--;
            }
            if (traps.replaced) {
                traps.replaced = false;
            }
            if (traps.antiTrapped) {
                traps.antiTrapped = false;
            }
            gameObjects.forEach((object) => {
                object.dir += Number.MAX_VALUE / (90**10);
            });
        }
    }
    if (botSkts.length) {
        botSkts.forEach((bots) => {
            if (true) {
                bots[0].showName = 'YEAHHH';
            }
        });
    }
}
for(var i1 = 0; i1 < liztobj.length; i1++) {
    if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)

        if(liztobj[i1].name.includes("spike") && liztobj[i1]){
            if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){
                selectWeapon(player.weapons[1])
                buyEquip(40, 0);
                packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
                setTickout( () => {
                    buyEquip(6, 0)
                }, 1);
            }
        }
    }
    ;
}
function ez(context, x, y) {
    context.fillStyle = "rgba(0, 255, 255, 0.2)";
    context.beginPath();
    context.arc(x, y, 55, 0, Math.PI * 2);
    context.fill();
    context.closePath();
    context.globalAlpha = 1;
}
// UPDATE LEADERBOARD:
var leaderboard = getEl("leaderboard");
function updateLeaderboard(data) {
    lastLeaderboardData = data;
    UTILS.removeAllChildren(leaderboardData);
    let tmpC = 1;
    for (let i = 0; i < data.length; i += 3) {
        (function(i) {
            UTILS.generateElement({
                class: "leaderHolder",
                parent: leaderboardData,
                children: [
                    UTILS.generateElement({
                        class: "leaderboardItem",
                        style: "font-family: 'Concert One', cursive; color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)") + "; font-size: 16px;", //0.6
                        text: /*tmpC + ". " + */ (data[i + 1] != "" ? data[i + 1] + " " /*+ " [" + data[i] + "]"*/ : "unknown")
                    }),
                    UTILS.generateElement({
                        class: "leaderScore",
                        style: "font-family: 'Concert One', cursive; font-size: 16px; color: #fff;",
                        text: UTILS.sFormat(data[i + 2]) || "0"
                    })
                ]
            });
        })(i);
        tmpC++;
    }
}
var leaderboardButton = document.getElementById("leaderboardButton");
leaderboardButton.style.visibility = "block";
leaderboardButton.style.position = "fixed";
leaderboardButton.style.top = "10px";
leaderboardButton.style.left = "10px";
leaderboardButton.style.display = "block";
/*leaderboardButton.style.backgroundColor = "white";
leaderboardButton.style.color = "black";*/
leaderboard.style.display = "none";
leaderboardButton.addEventListener("click", function() {
  if (leaderboard.style.display === "none") {
    leaderboard.style.display = "block";
  } else {
    leaderboard.style.display = "none";
  }
});
var leaderboardElement = document.getElementById("leaderboard");
leaderboardElement.style.position = "fixed";
leaderboardElement.style.top = "10px";
leaderboardElement.style.left = "10px";
var killCounterElement = document.getElementById("killCounter");
killCounterElement.style.position = "fixed";
killCounterElement.style.bottom = "185px";
killCounterElement.style.right = "20px";
document.getElementById("scoreDisplay").display = 'none';
var allianceButton = getEl("allianceButton");
var storeButton = getEl("storeButton");
allianceButton.style.left = "60px";
allianceButton.style.width = "40px";
storeButton.style.left = "110px";
storeButton.style.width = "40px";
allianceButton.style.top = "10px";
storeButton.style.top = "10px";

// LOAD GAME OBJECT:
function loadGameObject(data) {
    for (let i = 0; i < data.length;) {
        objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
                          data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
            sid: data[i + 7]
        } : null));
        // sid, x, y, dir, s, type, data, setSID, owner
        /*let dist = UTILS.getDist({
                        x: data[i + 1],
                        y: data[i + 2]
                    }, player, 0, 2);
                    let aim = UTILS.getDirect({
                        x: data[i + 1],
                        y: data[i + 2]
                    }, player, 0, 2);
                    find = findObjectBySid(data[i]);
                    if (data[i + 6] == 15) {
                        if (find && !find.isTeamObject(player)) {
                            if (dist <= 100) {
                                traps.dist = dist;
                                traps.aim = aim;
                                traps.protect(aim);
                            }
                        }
                    }*/
        i += 8;
    }
}

// ADD AI:
function loadAI(data) {
    for (let i = 0; i < ais.length; ++i) {
        ais[i].forcePos = !ais[i].visible;
        ais[i].visible = false;
    }
    if (data) {
        let tmpTime = performance.now();
        for (let i = 0; i < data.length;) {
            tmpObj = findAIBySID(data[i]);
            if (tmpObj) {
                tmpObj.index = data[i + 1];
                tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
                tmpObj.t2 = tmpTime;
                tmpObj.x1 = tmpObj.x;
                tmpObj.y1 = tmpObj.y;
                tmpObj.x2 = data[i + 2];
                tmpObj.y2 = data[i + 3];
                tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
                tmpObj.d2 = data[i + 4];
                tmpObj.health = data[i + 5];
                tmpObj.dt = 0;
                tmpObj.visible = true;
            } else {
                tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
                tmpObj.x2 = tmpObj.x;
                tmpObj.y2 = tmpObj.y;
                tmpObj.d2 = tmpObj.dir;
                tmpObj.health = data[i + 5];
                if (!aiManager.aiTypes[data[i + 1]].name)
                    tmpObj.name = config.cowNames[data[i + 6]];
                tmpObj.forcePos = true;
                tmpObj.sid = data[i];
                tmpObj.visible = true;
            }
            i += 7;
        }
    }
}

// ANIMATE AI:
function animateAI(sid) {
    tmpObj = findAIBySID(sid);
    if (tmpObj) tmpObj.startAnim();
}

// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
    tmpObj = findPlayerBySID(sid);
    if (tmpObj) {
        tmpObj.startAnim(didHit, index);
        tmpObj.gatherIndex = index;
        tmpObj.gathering = 1;

        // if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300)
        //     healer();

        if (didHit) {
            let tmpObjects = objectManager.hitObj;
            objectManager.hitObj = [];
            game.tickBase(() => {
                // refind
                tmpObj = findPlayerBySID(sid);
                let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
                const enemyTrapped = liztobj
                .filter(obj => obj.trap && obj.active)
                .sort((a, b) => Math.getDist(tmpObj, a) - Math.getDist(tmpObj, b))
                .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(tmpObj, trap) <= 50);

                // AUTOBREAKDATA PROFILING
                enemyTrapped && tmpObj.skinIndex !== 40 ? tmpObj.profile.autoBreakData.failedSEs++ : tmpObj.profile.autoBreakData.trueSEs++;

                tmpObjects.forEach((healthy) => {
                    healthy.health -= val;
                });
            }, 1);
        }
    }
}
if(nears.filter(near => near.gathering).length>1) {
    player.chat.message = "pSyD";
    healer();
}


// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
    tmpObj = findObjectBySid(sid);
    if (tmpObj) {
        tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
        tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
        if (tmpObj.health) {
            objectManager.hitObj.push(tmpObj);
        }
    }
}

// SHOOT TURRET:
function shootTurret(sid, dir) {
    tmpObj = findObjectBySid(sid);
    if (tmpObj) {
        if (config.anotherVisual) {
            tmpObj.lastDir = dir;
        } else {
            tmpObj.dir = dir;
        }
        tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
        tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
    }
}

// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
    if (player) {
        player[index] = value;
        if (index == "points") {
            if (configs.autoBuy) {
                autoBuy.hat();
                autoBuy.acc();
            }
        } else if (index == "kills") {
            if (configs.killChat) {
                sendChat("~Sub to Blisma: " + value);
            }
        }
    }
}


// ACTION BAR:
function updateItems(data, wpn) {
    if (data) {
        if (wpn) {
            player.weapons = data;
            player.primaryIndex = player.weapons[0];
            player.secondaryIndex = player.weapons[1];
            if (!instaC.isTrue) {
                selectWeapon(player.weapons[0]);
            }
        } else {
            player.items = data;
        }
    }

    for (let i = 0; i < items.list.length; i++) {
        let tmpI = items.weapons.length + i;
        let actionBarItem = getEl("actionBarItem" + tmpI);
        actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
    }

    for (let i = 0; i < items.weapons.length; i++) {
        let actionBarItem = getEl("actionBarItem" + i);
        actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
    }

    let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
    if (kms) {
        getEl("actionBarItem3").style.display = "none";
        getEl("actionBarItem4").style.display = "inline-block";
    }
}

// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
    projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
    runAtNextTick.push(Array.prototype.slice.call(arguments));
}

// REMOVE PROJECTILE:
function remProjectile(sid, range) {
    for (let i = 0; i < projectiles.length; ++i) {
        if (projectiles[i].sid == sid) {
            projectiles[i].range = range;
            let tmpObjects = objectManager.hitObj;
            objectManager.hitObj = [];
            game.tickBase(() => {
                let val = projectiles[i].dmg;
                tmpObjects.forEach((healthy) => {
                    if (healthy.projDmg) {
                        healthy.health -= val;
                    }
                });
            }, 1);
        }
    }
}

// lol this useless,,, fr
let noob = false;
let serverReady = true;
var isProd = location.hostname !== "127.0.0.1" && !location.hostname.startsWith("192.168.");
let wssws = isProd ? "wss" : "ws";
let project = new WebSocket(`${wssws}://beautiful-sapphire-toad.glitch.me`);
let withSync = false;
project.binaryType = "arraybuffer";
project.onmessage = function(msg) {
    let data = msg.data;
    if (data == "isready") {
        serverReady = true;
    }
    if (data == "fine") {
        noob = false;
    }

    if (data == "tezt") {
        //addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white");
    }
    if (data == "yeswearesyncer") {
        // let delay = Date.now() - wsDelay;
        withSync = true;
        if (player) {
            //textManager.showText(player.x, player.y, 35, 0.1, 500, "Sync: " + window.pingTime + "ms", "#fff");
            console.log("synced!!!!!!!! also delay: " + window.pingTime + "ms");
        }
    }
};

// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
    let findBotSID = findSID(bots, sid);
    if (findBotSID) {}
}

function setPlayerTeam(team, isOwner) {
    if (player) {
        player.team = team;
        player.isOwner = isOwner;
        if (team == null)
            alliancePlayers = [];
    }
}

function setAlliancePlayers(data) {
    alliancePlayers = data;
}

// STORE MENU:
function updateStoreItems(type, id, index) {
    if (index) {
        if (!type)
            player.tails[id] = 1;
        else {
            player.latestTail = id;
        }
    } else {
        if (!type) {
            player.skins[id] = 1
            id == 7 && (my.reSync = true); // testing perfect bulltick...
        } else {
            player.latestSkin = id;
        }
    }
}

// SEND MESSAGE:
function receiveChat(sid, message) {
    let kawaii = false;
    let tmpPlayer = findPlayerBySID(sid);
    //addMenuChText(`${tmpPlayer.name}[${tmpPlayer.sid}]`, message, "white");
    tmpPlayer.chatMessage = message;
    tmpPlayer.chatCountdown = config.chatCountdown;
}

// MINIMAP:
function updateMinimap(data) {
    minimapData = data;
}

// SHOW ANIM TEXT:
function showText(e, t, n, i) {

    // } else {
    textManager.showText(e, t, 50, .18, 500, Math.abs(n), n >= 0 ? "#F05C5B" : "#8ecc51");
    // }
}

/** APPLY SOCKET CODES */

// BOT:
let bots = [];
let ranLocation = {
    x: UTILS.randInt(35, 14365),
    y: UTILS.randInt(35, 14365)
};
setInterval(() => {
    ranLocation = {
        x: UTILS.randInt(35, 14365),
        y: UTILS.randInt(35, 14365)
    };
}, 60000);
class Bot {
    constructor(id, sid, hats, accessories) {
        this.millPlace = true;
        this.id = id;
        this.sid = sid;
        this.team = null;
        this.skinIndex = 0;
        this.tailIndex = 0;
        this.hitTime = 0;
        this.iconIndex = 0;
        this.enemy = [];
        this.near = [];
        this.dist2 = 0;
        this.aim2 = 0;
        this.tick = 0;
        this.itemCounts = {};
        this.latestSkin = 0;
        this.latestTail = 0;
        this.points = 0;
        this.tails = {};
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].price <= 0)
                this.tails[accessories[i].id] = 1;
        }
        this.skins = {};
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].price <= 0)
                this.skins[hats[i].id] = 1;
        }
        this.spawn = function(moofoll) {
            this.upgraded = 0;
            this.enemy = [];
            this.near = [];
            this.active = true;
            this.alive = true;
            this.lockMove = false;
            this.lockDir = false;
            this.minimapCounter = 0;
            this.chatCountdown = 0;
            this.shameCount = 0;
            this.shameTimer = 0;
            this.sentTo = {};
            this.gathering = 0;
            this.autoGather = 0;
            this.animTime = 0;
            this.animSpeed = 0;
            this.mouseState = 0;
            this.buildIndex = -1;
            this.weaponIndex = 0;
            this.dmgOverTime = {};
            this.noMovTimer = 0;
            this.maxXP = 300;
            this.XP = 0;
            this.age = 1;
            this.kills = 0;
            this.upgrAge = 2;
            this.upgradePoints = 0;
            this.x = 0;
            this.y = 0;
            this.zIndex = 0;
            this.xVel = 0;
            this.yVel = 0;
            this.slowMult = 1;
            this.dir = 0;
            this.nDir = 0;
            this.dirPlus = 0;
            this.targetDir = 0;
            this.targetAngle = 0;
            this.maxHealth = 100;
            this.health = this.maxHealth;
            this.oldHealth = this.maxHealth;
            this.scale = config.playerScale;
            this.speed = config.playerSpeed;
            this.resetMoveDir();
            this.resetResources(moofoll);
            this.items = [0, 3, 6, 10];
            this.weapons = [0];
            this.shootCount = 0;
            this.weaponXP = [];
            this.isBot = false;
            this.reloads = {
                0: 0,
                1: 0,
                2: 0,
                3: 0,
                4: 0,
                5: 0,
                6: 0,
                7: 0,
                8: 0,
                9: 0,
                10: 0,
                11: 0,
                12: 0,
                13: 0,
                14: 0,
                15: 0,
                53: 0,
            };
            this.timeZinceZpawn = 0;
            this.whyDie = "";
            this.clearRadius = false;
            this.circlee = 0;
        };

        // RESET MOVE DIR:
        this.resetMoveDir = function() {
            this.moveDir = undefined;
        };

        // RESET RESOURCES:
        this.resetResources = function(moofoll) {
            for (let i = 0; i < config.resourceTypes.length; ++i) {
                this[config.resourceTypes[i]] = moofoll ? 100 : 0;
            }
        };

        // SET DATA:
        this.setData = function(data) {
            this.id = data[0];
            this.sid = data[1];
            this.name = data[2];
            this.x = data[3];
            this.y = data[4];
            this.dir = data[5];
            this.health = data[6];
            this.maxHealth = data[7];
            this.scale = data[8];
            this.skinColor = data[9];
        };


        // SHAME SYSTEM:
        this.judgeShame = function() {
            if (this.oldHealth < this.health) {
                if (this.hitTime) {
                    let timeSinceHit = this.tick - this.hitTime;
                    this.hitTime = 0;
                    if (timeSinceHit < 2) {
                        this.lastshamecount = this.shameCount;
                        this.shameCount++;
                    } else {
                        this.lastshamecount = this.shameCount;
                        this.shameCount = Math.max(0, this.shameCount - 2);
                    }
                }
            } else if (this.oldHealth > this.health) {
                this.hitTime = this.tick;
            }
        };

        // UPDATE WEAPON RELOAD:
        this.manageReloadaa = function() {
            if (this.shooting[53]) {
                this.shooting[53] = 0;
                this.reloads[53] = (2500 - 1000/9);
            } else {
                if (this.reloads[53] > 0) {
                    this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
                }
            }
            if (this.gathering || this.shooting[1]) {
                if (this.gathering) {
                    this.gathering = 0;
                    this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
                if (this.shooting[1]) {
                    this.shooting[1] = 0;
                    this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
            } else {
                this.attacked = false;
                if (this.buildIndex < 0) {
                    if (this.reloads[this.weaponIndex] > 0) {
                        this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
                    }
                }
            }
        };

        this.closeSockets = function(websc) {
            websc.close();
        };

        this.whyDieChat = function(websc, whydie) {
            websc.sendWS("6", "why die XDDD " + whydie);
        };
    }
};

class BotObject {
    constructor(sid) {
        this.sid = sid;
        // INIT:
        this.init = function(x, y, dir, scale, type, data, owner) {
            data = data || {};
            this.active = true;
            this.x = x;
            this.y = y;
            this.scale = scale;
            this.owner = owner;
            this.id = data.id;
            this.dmg = data.dmg;
            this.trap = data.trap;
            this.teleport = data.teleport;
            this.isItem = this.id != undefined;
        };

    }
};
class BotObjManager {
    constructor(botObj, fOS) {
        // DISABLE OBJ:
        this.disableObj = function(obj) {
            obj.active = false;
            if (config.anotherVisual) {} else {
                obj.alive = false;
            }
        };

        // ADD NEW:
        let tmpObj;
        this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
            tmpObj = fOS(sid);
            if (!tmpObj) {
                tmpObj = botObj.find((tmp) => !tmp.active);
                if (!tmpObj) {
                    tmpObj = new BotObject(sid);
                    botObj.push(tmpObj);
                }
            }
            if (setSID) {
                tmpObj.sid = sid;
            }
            tmpObj.init(x, y, dir, s, type, data, owner);
        };

        // DISABLE BY SID:
        this.disableBySid = function(sid) {
            let find = fOS(sid);
            if (find) {
                this.disableObj(find);
            }
        };

        // REMOVE ALL FROM PLAYER:
        this.removeAllItems = function(sid, server) {
            botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
        };
    }
};

let botz = [];

function botSpawn(id) {
    let bot;
    console.log(WS);
    let t = WS.url.split("wss://")[1].split("?")[0];
    bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id));
    let botPlayer = new Map();
    botSkts.push([botPlayer]);
    botz.push([bot]);
    let botSID;
    let botObj = [];
    let nearObj = [];
    let bD = {
        x: 0,
        y: 0,
        inGame: false,
        closeSocket: false,
        whyDie: ""
    };
    let oldXY = {
        x: 0,
        y: 0,
    };
    let izauto = 0;
    let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
    bot.binaryType = "arraybuffer";
    bot.first = true;
    bot.sendWS = function(type) {
        // EXTRACT DATA ARRAY:
        let data = Array.prototype.slice.call(arguments, 1);
        // SEND MESSAGE:
        let binary = window.msgpack.encode([type, data]);
        bot.send(binary);
    };
    bot.spawn = function() {
        bot.sendWS("M", {
            name: "unknown1l",
            moofoll: 1,
            skin: "__proto__"
        });
    };
    bot.sendUpgrade = function(index) {
        bot.sendWS("H", index);
    };
    bot.place = function(id, a) {
        try {
            let item = items.list[botPlayer.items[id]];
            if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) {
                bot.sendWS("G", botPlayer.items[id]);
                bot.sendWS("d", 1, a);
                bot.sendWS("G", botPlayer.weaponIndex, true);
            }
        } catch (e) {
        }
    };
    bot.buye = function(id, index) {
        let nID = 0;
        if (botPlayer.alive && botPlayer.inGame) {
            if (index == 0) {
                if (botPlayer.skins[id]) {
                    if (botPlayer.latestSkin != id) {
                        bot.sendWS("c", 0, id, 0);
                    }
                } else {
                    let find = findID(hats, id);
                    if (find) {
                        if (botPlayer.points >= find.price) {
                            bot.sendWS("c", 1, id, 0);
                            bot.sendWS("c", 0, id, 0);
                        } else {
                            if (botPlayer.latestSkin != nID) {
                                bot.sendWS("c", 0, nID, 0);
                            }
                        }
                    } else {
                        if (botPlayer.latestSkin != nID) {
                            bot.sendWS("c", 0, nID, 0);
                        }
                    }
                }
            } else if (index == 1) {
                if (botPlayer.tails[id]) {
                    if (botPlayer.latestTail != id) {
                        bot.sendWS("c", 0, id, 1);
                    }
                } else {
                    let find = findID(accessories, id);
                    if (find) {
                        if (botPlayer.points >= find.price) {
                            bot.sendWS("c", 1, id, 1);
                            bot.sendWS("c", 0, id, 1);
                        } else {
                            if (botPlayer.latestTail != 0) {
                                bot.sendWS("c", 0, 0, 1);
                            }
                        }
                    } else {
                        if (botPlayer.latestTail != 0) {
                            bot.sendWS("c", 0, 0, 1);
                        }
                    }
                }
            }
        }
    };
    bot.fastGear = function () {
        if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
            bot.buye(31, 0);
        } else {
            if (botPlayer.moveDir == undefined) {
                bot.buye(22, 0);
            } else {
                if (botPlayer.y2 <= config.snowBiomeTop) {
                    bot.buye(15, 0);
                } else {
                    bot.buye(12, 0);
                }
            }
        }
    };
    bot.selectWeapon = function(a) {
        packet("G", a, 1);
    }
    function caf(e, t) {
        try {
            return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
        } catch (e) {
            return 0;
        }
    }
    bot.heal = function() {
        if (botPlayer.health < 100) {
            bot.place(0, 0)
        }
    }
    function cdf (e, t){
        try {
            return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
        } catch(e){
            return Infinity;
        }
    }
    let zoon = 'no';
    bot.zync = function(a) {
        if (!botPlayer.millPlace) {
            zoon = 'yeah';
            bot.place(5, caf(botPlayer, a));
            let NextTickLocation = {
                x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
                y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
                x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
                y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
            };

            function calculateDistance(x1, y1, x2, y2) {
                let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
                return distance;
            }
            function dotherezt() {
                bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
                bot.sendWS("D", caf(a, botPlayer) - Math.PI);
            }

            let aa = setInterval(() => {
                bot.sendWS("G", botPlayer.weapons[1], true);
                if (izauto == 0) {
                    bot.sendWS("K", 1);
                    izauto = 1;
                }
                setTimeout(() => {
                    bot.sendWS("G", botPlayer.weapons[0], true);
                }, 2000);
                bot.buye(53, 0);
                if (calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y) > 5) {
                    bot.sendWS("a", caf(botPlayer, NextTickLocation));
                } else {
                    bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
                    zoon = 'no';
                    bot.sendWS("a", undefined);
                    dotherezt();
                    clearInterval(aa);
                }
            }, 150);

            setTimeout(() => {
                zoon = 'no';
                clearInterval(aa);
            }, 500);
        }
    };
    bot.onmessage = function(message) {
        let data = new Uint8Array(message.data);
        let parsed = window.msgpack.decode(data);
        let type = parsed[0];
        data = parsed[1];
        if (type == "io-init") {
            bot.spawn();
        }
        if (type == "1") {
            botSID = data[0];
            console.log(botSID)
        }
        if (type == "D") {
            if (data[1]) {
                botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
                botPlayer.setData(data[0]);
                botPlayer.inGame = true;
                botPlayer.alive = true;
                botPlayer.x2 = undefined;
                botPlayer.y2 = undefined;
                botPlayer.spawn(1);
                botPlayer.oldHealth = 100;
                botPlayer.health = 100;
                botPlayer.showName = 'YEAHHH';
                oldXY = {
                    x: data[0][3],
                    y: data[0][4]
                }
                bD.inGame = true;
                if (bot.first) {
                    bot.first = false;
                    bots.push(bD);
                }
            }
        }
        if (type == "P") {
            bot.spawn();
            botPlayer.inGame = false;
            bD.inGame = false;
        }
        if (type == "a") {
            let tmpData = data[0];
            botPlayer.tick++;
            botPlayer.enemy = [];
            botPlayer.near = [];
            bot.showName = 'YEAHHH';
            nearObj = [];
            for (let i = 0; i < tmpData.length;) {
                if (tmpData[i] == botPlayer.sid) {
                    botPlayer.x2 = tmpData[i + 1];
                    botPlayer.y2 = tmpData[i + 2];
                    botPlayer.d2 = tmpData[i + 3];
                    botPlayer.buildIndex = tmpData[i + 4];
                    botPlayer.weaponIndex = tmpData[i + 5];
                    botPlayer.weaponVariant = tmpData[i + 6];
                    botPlayer.team = tmpData[i + 7];
                    botPlayer.isLeader = tmpData[i + 8];
                    botPlayer.skinIndex = tmpData[i + 9];
                    botPlayer.tailIndex = tmpData[i + 10];
                    botPlayer.iconIndex = tmpData[i + 11];
                    botPlayer.zIndex = tmpData[i + 12];
                    botPlayer.visible = true;
                    bD.x2 = botPlayer.x2;
                    bD.y2 = botPlayer.y2;
                }
                i += 13;
            }

            for (let i = 0; i < tmpData.length;) {
                tmpObj = findPlayerBySID(tmpData[i]);
                if (tmpObj) {
                    if (!tmpObj.isTeam(botPlayer)) {
                        enemy.push(tmpObj);
                        if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
                            nears.push(tmpObj);
                        }
                    }
                }
                i += 13;
            }

            if (enemy.length) {
                //console.log(enemy)
                botPlayer.near = enemy.sort(function(tmp1, tmp2) {
                    return tmp1.dist2 - tmp2.dist2;
                })[0];
            }

            if (izauto == 1) {
                bot.sendWS("K", 1);
                izauto = 0;
            }

            if (bD.closeSocket) {
                botPlayer.closeSockets(bot);
            }
            if (bD.whyDie != "") {
                botPlayer.whyDieChat(bot, bD.whyDie);
                bD.whyDie = "";
            }
            if (botPlayer.alive) {
                if (player.team) {
                    if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
                        botPlayer.team && (bot.sendWS("N"));
                        bot.sendWS("b", player.team);
                    }
                }

                let item = items.list[botPlayer.items[3]];
                let a = botPlayer.itemCounts[item.group.id]
                if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {
                    if (botPlayer.inGame) {
                        bot.sendWS("D", botPlayer.moveDir);
                        if (izauto == 0) {
                            bot.sendWS("K", 1);
                            izauto = 1;
                        }
                        if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
                            let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
                            bot.place(3, aim + 7.7);
                            bot.place(3, aim - 7.7);
                            bot.place(3, aim);
                            oldXY = {
                                x: botPlayer.x2,
                                y: botPlayer.y2
                            };
                        }

                        if (botPlayer.tick % 90 === 0) {
                            let rand = Math.random() * Math.PI * 2;
                            botPlayer.moveDir = rand;
                            bot.sendWS("a", botPlayer.moveDir);
                        }
                    }
                    bot.fastGear();
                } else if((a != undefined ? a : 0) > 296 && botPlayer.millPlace) {
                    botPlayer.millPlace = false;
                    // bot.sendWS("K", 1);
                    bot.fastGear();
                } else {
                    if (botPlayer.inGame) {
                        if (botObj.length > 0) {
                            let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
                            if (getEl("mode").value == 'fuckemup') {
                                // if (getEl("mode").value == "clear") {
                                bot.selectWeapon(botPlayer.weapons[1]);
                                let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale + 10)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            botPlayer.moveDir = gotoAim;
                                            bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                    } else {
                                        botPlayer.moveDir = gotoAim;
                                        bot.sendWS("a", botPlayer.moveDir);
                                        bot.sendWS("D", botPlayer.nDir);
                                        bot.fastGear();
                                    }
                                } else {
                                    botPlayer.moveDir = gotoAim;
                                    bot.sendWS("a", botPlayer.moveDir);
                                    bot.sendWS("D", botPlayer.nDir);
                                    bot.fastGear();
                                }
                            }
                        }



                        if (botObj.length > 0) {
                            if (getEl("mode").value == 'flex') {
                                const dir = botPlayer.sid * ((Math.PI * 2) / botPlayer.sid);
                                const x = Math.cos(Date.now() * 0.01) * 300 + player.x;
                                const y = Math.sin(Date.now() * 0.01) * 300 + player.x;

                                bot.sendWS("a", Math.atan2(y - botPlayer.y, x - botPlayer.x));

                                const dist = Math.hypot(x - botPlayer.x, y - botPlayer.y);
                                if (dist > 22) // 22 is player speed without booster hat
                                    return;
                            }
                        }


                        if (botObj.length > 0) {
                            nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
                                return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                            })[0];

                            if (nearObj) {
                                if (izauto == 0) {
                                    bot.sendWS("K", 1);
                                    izauto = 1;
                                }
                                if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                    botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                    bot.sendWS("D", botPlayer.nDir);
                                }
                                bot.buye(40, 0);
                                bot.buye(11, 1);
                            } else {
                                bot.fastGear();
                                bot.buye(11, 1);
                            }
                            bot.buye(11, 1);
                            if (breakObjects.length > 0 && getEl("mode").value == 'clear') {
                                // if (getEl("mode").value == "clear") {
                                bot.selectWeapon(botPlayer.weapons[1]);
                                let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            botPlayer.moveDir = gotoAim;
                                            bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                        bot.fastGear();
                                    } else {
                                        botPlayer.moveDir = gotoAim;
                                        bot.sendWS("a", botPlayer.moveDir);
                                        bot.sendWS("D", botPlayer.nDir);
                                        bot.fastGear();
                                    }
                                } else {
                                    botPlayer.moveDir = gotoAim;
                                    bot.sendWS("a", botPlayer.moveDir);
                                    bot.sendWS("D", botPlayer.nDir);
                                    bot.fastGear();
                                }
                                if (gotoDist > 300) {
                                    if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
                                        let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
                                        bot.place(3, aim + 7.7);
                                        bot.place(3, aim - 7.7);
                                        bot.place(3, aim);
                                        oldXY = {
                                            x: botPlayer.x2,
                                            y: botPlayer.y2
                                        };
                                    }
                                }
                            }
                        }

                        if (botObj.length > 0 && getEl("mode").value == 'zync') {
                            let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale));

                            if(!wdaawdwad.length) {
                                if(zoon == 'no')
                                    bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
                                bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                            }

                            if(wdaawdwad.length) {
                                let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                        bot.fastGear();
                                    } else {
                                        if(zoon == 'no')
                                            bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2));
                                        if(cdf(player, botPlayer) <= 110)
                                            bot.sendWS("a", undefined);
                                        else
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                    }
                                } else {
                                    if(wdaawdwad.length) {
                                        if(zoon == 'no')
                                            bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
                                        if(cdf(player, botPlayer) <= 110)
                                            bot.sendWS("a", undefined);
                                        else
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                    } else {
                                        if(zoon == 'no')
                                            bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
                                        if(cdf(player, botPlayer) <= 110)
                                            bot.sendWS("a", undefined);
                                        else
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        if (type == "H") {
            let tmpData = data[0];
            for (let i = 0; i < tmpData.length;) {
                botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
                                  tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
                    sid: tmpData[i + 7]
                } : null));
                i += 8;
            }
        }
        if (type == "N") {
            let index = data[0];
            let value = data[1];
            if (botPlayer) {
                botPlayer[index] = value;
            }
        }
        if (type == "O") {
            if (data[0] == botPlayer.sid) {
                botPlayer.oldHealth = botPlayer.health;
                botPlayer.health = data[1];
                botPlayer.judgeShame();
                if (botPlayer.oldHealth > botPlayer.health) {
                    if (botPlayer.shameCount < 5) {
                        for (let i = 0; i < 2; i++) {
                            bot.place(0, botPlayer.nDir);
                        }

                    } else {
                        setTimeout(() => {
                            for (let i = 0; i < 2; i++) {
                                bot.place(0, botPlayer.nDir);
                            }
                        }, 95);
                    }
                }
            }
        }
        if (type == "Q") {
            let sid = data[0];
            botObjManager.disableBySid(sid);
        }
        if (type == "R") {
            let sid = data[0];
            if (botPlayer.alive) botObjManager.removeAllItems(sid);
        }
        if (type == "S") {
            let index = data[0];
            let value = data[1];
            if (botPlayer) {
                botPlayer.itemCounts[index] = value;
            }
        }
        if (type == "U") {
            if (data[0] > 0) {
                if(getEl("setup").value == 'dm') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(7);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(23);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(15);
                    }
                } else if(getEl("setup").value == 'dr') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(7);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(23);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(13);
                    }
                } else if(getEl("setup").value == 'kh') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(3);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(27);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(10);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(4);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(25);
                    }
                } else if(getEl("setup").value == 'zd') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(3);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(27);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(15);
                    }
                }
                botPlayer.upgraded++;
            }
        }
        if (type == "V") {
            let tmpData = data[0];
            let wpn = data[1];
            if (tmpData) {
                if (wpn) botPlayer.weapons = tmpData;
                else botPlayer.items = tmpData;
            }

        }
        if (type == "5") {
            let type = data[0];
            let id = data[1];
            let index = data[2];
            if (index) {
                if (!type)
                    botPlayer.tails[id] = 1;
                else
                    botPlayer.latestTail = id;
            } else {
                if (!type)
                    botPlayer.skins[id] = 1;
                else
                    botPlayer.latestSkin = id;
            }
        }

        if (type == "6") {
            let id = data[0];
            let mzg = data[1]+'';
            if(id == player.sid && mzg.includes("syncon")) {
                bot.zync(botPlayer.near);
            }
        }
    };
    bot.onclose = function() {
        botPlayer.inGame = false;
        bD.inGame = false;
    };
}

// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
    let endX = x + (l * Math.cos(r));
    let endY = y + (l * Math.sin(r));
    let width = l * 0.4;
    ctxt.moveTo(x, y);
    ctxt.beginPath();
    ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
                          ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
    ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
                          ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
    ctxt.closePath();
    ctxt.fill();
    ctxt.stroke();
}

// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
    tmpContext = tmpContext || mainContext;
    tmpContext.beginPath();
    tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
    if (!dontFill) tmpContext.fill();
    if (!dontStroke) tmpContext.stroke();
}

function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
    tmpContext = tmpContext || mainContext;
    tmpContext.beginPath();
    tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
    if (!dontFill) tmpContext.fill();
    if (!dontStroke) tmpContext.stroke();
}

// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    ctxt.beginPath();
    ctxt.moveTo(0, -outer);
    for (let i = 0; i < spikes; i++) {
        x = Math.cos(rot) * outer;
        y = Math.sin(rot) * outer;
        ctxt.lineTo(x, y);
        rot += step;
        x = Math.cos(rot) * inner;
        y = Math.sin(rot) * inner;
        ctxt.lineTo(x, y);
        rot += step;
    }
    ctxt.lineTo(0, -outer);
    ctxt.closePath();
}

function renderHealthStar(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    ctxt.beginPath();
    ctxt.moveTo(0, -outer);
    for (let i = 0; i < spikes; i++) {
        x = Math.cos(rot) * outer;
        y = Math.sin(rot) * outer;
        ctxt.lineTo(x, y);
        rot += step;
        x = Math.cos(rot) * inner;
        y = Math.sin(rot) * inner;
        ctxt.lineTo(x, y);
        rot += step;
    }
    ctxt.lineTo(0, -outer);
    ctxt.closePath();
}

// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
    if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
    if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
    if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
    if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
    ctxt.save();
    ctxt.translate(x, y);
    seg = Math.ceil(seg / 2);
    for (let i = 0; i < seg; i++) {
        renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
        ctxt.rotate(Math.PI / seg);
    }
    ctxt.restore();
}

// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    let tmpOuter;
    ctxt.beginPath();
    ctxt.moveTo(0, -inner);
    for (let i = 0; i < spikes; i++) {
        tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
        ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
                              Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
        rot += step * 2;
    }
    ctxt.lineTo(0, -inner);
    ctxt.closePath();
}

// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
    ctx = ctx || mainContext;
    let h = s * (Math.sqrt(3) / 2);
    ctx.beginPath();
    ctx.moveTo(0, -h / 2);
    ctx.lineTo(-s / 2, h / 2);
    ctx.lineTo(s / 2, h / 2);
    ctx.lineTo(0, -h / 2);
    ctx.fill();
    ctx.closePath();
}

// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
    // let tmpMid = config.mapScale / 2;
    // let attempts = 0;
    // for (let i = 0; i < items.list.length * 3;) {
    //     if (attempts >= 1000) break;
    //     attempts++;
    //     let type = items.list[UTILS.randInt(0, items.list.length - 1)];
    //     let data = {
    //         x: tmpMid + UTILS.randFloat(-1000, 1000),
    //         y: tmpMid + UTILS.randFloat(-600, 600),
    //         dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
    //     };
    //     if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) {
    //         objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type);
    //     } else {
    //         continue;
    //     }
    //     i++;
    // }
}

const speed = 1;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
    mainContext.fillStyle = "#91b2db";
    const currentTime = Date.now();
    deadPlayers.filter(dead => dead.active).forEach((dead) => {
        if (!dead.startTime) {
            dead.startTime = currentTime;
            dead.angle = 0;
            dead.radius = 0.1;
        }
        const timeElapsed = currentTime - dead.startTime;
        const maxAlpha = 1;
        dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
        dead.animate(delta);
        mainContext.globalAlpha = dead.alpha;
        mainContext.strokeStyle = outlineColor;
        mainContext.save();
        mainContext.translate(dead.x - xOffset, dead.y - yOffset);
        dead.radius -= 0.001;
        dead.angle += 0.0174533;
        const moveSpeed = 1;
        const x = dead.radius * Math.cos(dead.angle);
        const y = dead.radius * Math.sin(dead.angle);
        dead.x += x * moveSpeed;
        dead.y += y * moveSpeed;
        mainContext.rotate(dead.angle);
        renderDeadPlayer(dead, mainContext);
        mainContext.restore();
        mainContext.fillStyle = "#91b2db";
        if (timeElapsed >= 3000) {
            dead.active = false;
            dead.startTime = null;
        }
    });
}

// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
    mainContext.globalAlpha = 1;
    for (var i = 0; i < players.length; ++i) {
        tmpObj = players[i];
        if (tmpObj.zIndex == zIndex) {
            tmpObj.animate(delta);
            if (tmpObj.visible) {
                tmpObj.skinRot += (0.002 * delta);
                tmpDir = (tmpObj == player ? getVisualDir() : (tmpObj.dir || 0));
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                // RENDER PLAYER:
                if (configs.spin && (tmpObj == player)) {
                    var rotationSpeed = 0.05;
                    mainContext.rotate(Math.PI * 2 * player.skinRot * rotationSpeed);
                } else if (configs.spinFast && (tmpObj == player)) {
                    mainContext.rotate(tmpDir + tmpObj.dt);
                } else {
                    mainContext.rotate(tmpDir + tmpObj.dirPlus);
                }
                renderPlayer(tmpObj, mainContext);
                mainContext.restore();
            }
        }
    }
}

// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
    ctxt = ctxt || mainContext;
    ctxt.lineWidth = outlineWidth;
    ctxt.lineJoin = "miter";
    let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
    let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
    let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
    // TAIL/CAPE:
    renderTail2(13, ctxt, obj);
    // WEAPON BELLOW HANDS:
    if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }
    // HANDS:
    ctxt.fillStyle = "#ececec";
    renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
    renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                 (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
    // WEAPON ABOVE HANDS:
    if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }
    // BUILD ITEM:
    if (obj.buildIndex >= 0) {
        var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
        ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
    }
    // BODY:
    renderCircle(0, 0, obj.scale, ctxt);
    // SKIN
    renderSkin2(48, ctxt, null, obj)
}

var RainbowCycle = 0;
var cycle = 0;
var HPBarColor = "black";
var NameBarColor = "black";

function hslaToRgb(h, s, l, a) {
    h /= 360;
    s /= 100;
    l /= 100;
    a /= 100;

    let q = l < 0.5 ? l * (1 + s) : l + s - l * s;
    let p = 2 * l - q;
    let r = Math.max(0, Math.min(1, h + 1/3)) * 255;
    let g = Math.max(0, Math.min(1, h)) * 255;
    let b = Math.max(0, Math.min(1, h - 1/3)) * 255;

    r = Math.floor(r * q + (p * 255));
    g = Math.floor(g * q + (p * 255));
    b = Math.floor(b * q + (p * 255));

    return `rgba(${r}, ${g}, ${b}, ${a})`;
}

setInterval(() => {
    if (RainbowCycle > 359) {
        RainbowCycle = 0;
    } else {
        RainbowCycle++;
    }

    let chroma = Math.sin(RainbowCycle / 180 * Math.PI);
    let r = Math.floor((1 + chroma) * 128);
    let g = Math.floor((1 - chroma) * 128);
    let b = Math.floor((1 - Math.abs(chroma)) * 128);

    HPBarColor = `rgb(${r}, ${g}, ${b})`;
}, 0);

function renderPlayer(obj, ctxt) {
    ctxt = ctxt || mainContext;
    ctxt.lineWidth = outlineWidth;
    ctxt.lineJoin = "miter";

    if (obj.skinIndex === 40 && (configs.invisTankHitEnemy ? obj : obj === player) && configs.invisTankHit) {
        return;
    }

    let primaryHandAngle = (Math.PI / 3) * (items.weapons[obj.weaponIndex].armS || 1);
    let offHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1.2) : 1.1;
    let offHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1.2) : 1.1;

    let isKatanaLikeWeapon = (obj.weaponIndex === 3 || obj.weaponIndex === 10 || obj.weaponIndex === 5);

    if (isKatanaLikeWeapon) {
        primaryHandAngle = Math.PI / 2.5;
        offHandAngle = 1.7;
        offHandDist = 1.4;
    }

    // TAIL/CAPE:
    if (obj.tailIndex > 0) {
        renderTailTextureImage(obj.tailIndex, ctxt, obj);
    }

    // WEAPON BELOW HANDS:
    if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }

    ctxt.fillStyle = '#91b2db'; /*HPBarColor*/;

    if (isKatanaLikeWeapon) {
        renderCircle(-obj.scale * Math.cos(primaryHandAngle), obj.scale * Math.sin(primaryHandAngle), 14);

        renderCircle(-obj.scale * offHandDist * Math.cos(primaryHandAngle * offHandAngle),
                     obj.scale * offHandDist * Math.sin(primaryHandAngle * offHandAngle), 14);
    } else {
        renderCircle(obj.scale * Math.cos(primaryHandAngle), obj.scale * Math.sin(primaryHandAngle), 14);
        renderCircle((obj.scale * offHandDist) * Math.cos(-primaryHandAngle * offHandAngle),
                     (obj.scale * offHandDist) * Math.sin(-primaryHandAngle * offHandAngle), 14);
    }

    // WEAPON ABOVE HANDS:
    if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }

    // BUILD ITEM:
    if (obj.buildIndex >= 0) {
        var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
        ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
    }

    // BODY:
    renderCircle(0, 0, obj.scale, ctxt);

    // SKIN:
    if (obj.skinIndex > 0) {
        ctxt.rotate(Math.PI / 2);
        ctxt.globalAlpha = .7;
        ctxt.save();
        renderTextureSkin(obj.skinIndex, ctxt, null, obj);
        ctxt.restore();
    }
}

// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
    tmpSkin = skinSprites2[index];
    if (!tmpSkin) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        //tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        skinSprites2[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    var tmpObj = parentSkin||skinPointers2[index];
    if (!tmpObj) {
        for (var i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers2[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin2(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}

// RENDER SKIN:
function renderTextureSkin(index, ctxt, parentSkin, owner) {
    if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true,
                this.onload = null
        }
            ,
            tmpImage.src = setSkinTextureImage(index, "hat", index),
            skinSprites[index + (txt ? "lol" : 0)] = tmpImage,
            tmpSkin = tmpImage
    }
    var tmpObj = parentSkin||skinPointers[index];
    if (!tmpObj) {
        for (var i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}

var FlareZHat = {
    7: "https://i.imgur.com/vAOzlyY.png",
    15: "https://i.imgur.com/YRQ8Ybq.png",
    40: "https://i.imgur.com/Xzmg27N.png",
    26: "https://i.imgur.com/I0xGtyZ.png",
    55: "https://i.imgur.com/uYgDtcZ.png",
    20: "https://i.imgur.com/f5uhWCk.png",
};

function setSkinTextureImage(id, type, id2) {
    if (true) {
        if(FlareZHat[id] && type == "hat") {
            return FlareZHat[id];
        } else {
            if(type == "acc") {
                return ".././img/accessories/access_" + id + ".png";
            } else if(type == "hat") {
                return ".././img/hats/hat_" + id + ".png";
            } else {
                return ".././img/weapons/" + id + ".png";
            }
        }
    } else {
        if(type == "acc") {
            return ".././img/accessories/access_" + id + ".png";
        } else if(type == "hat") {
            return ".././img/hats/hat_" + id + ".png";
        } else {
            return ".././img/weapons/" + id + ".png";
        }
    }
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;

function renderSkin(index, ctxt, parentSkin, owner) {
    tmpSkin = skinSprites[index];
    if (!tmpSkin) {
        let tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        skinSprites[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    let tmpObj = parentSkin || skinPointers[index];
    if (!tmpObj) {
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.globalAlpha = .7;
        ctxt.rotate(owner.skinRot);
        renderSkin(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}

// RENDER TAIL:
var FlareZAcc = {
    21: "https://i.imgur.com/4ddZert.png",
    19: "https://i.imgur.com/sULkUZT.png",
};
function setTailTextureImage(id, type, id2) {
    if (true) {
        if(FlareZAcc[id] && type == "acc") {
            return FlareZAcc[id];
        } else {
            if(type == "acc") {
                return ".././img/accessories/access_" + id + ".png";
            } else if(type == "hat") {
                return ".././img/hats/hat_" + id + ".png";
            } else {
                return ".././img/weapons/" + id + ".png";
            }
        }
    } else {
        if(type == "acc") {
            return ".././img/accessories/access_" + id + ".png";
        } else if(type == "hat") {
            return ".././img/hats/hat_" + id + ".png";
        } else {
            return ".././img/weapons/" + id + ".png";
        }
    }
}
function renderTailTextureImage(index, ctxt, owner) {
    if (configs.accessoryParticles) {
        let tmpSkin = accessSprites[index + (txt ? "lol" : 0)];
        if (!tmpSkin) {
            let tmpImage = new Image();
            tmpImage.onload = function() {
                this.isLoaded = true;
                this.onload = null;
            };
            tmpImage.src = setTailTextureImage(index, "acc");
            accessSprites[index + (txt ? "lol" : 0)] = tmpImage;
            tmpSkin = tmpImage;
        }

        let tmpObj = accessPointers[index];
        if (!tmpObj) {
            for (let i = 0; i < accessories.length; ++i) {
                if (accessories[i].id == index) {
                    tmpObj = accessories[i];
                    break;
                }
            }
            accessPointers[index] = tmpObj;
        }

        if (tmpSkin.isLoaded) {
            ctxt.save();
            ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
            ctxt.rotate(owner.skinRot * 0.05 * (owner.speed || 1));

            if (index === 11) {
                let gradient = ctxt.createLinearGradient(0, 0, tmpObj.scale, tmpObj.scale);
                gradient.addColorStop(0, 'rgba(255, 255, 0, 0.8)');
                gradient.addColorStop(1, 'rgba(255, 215, 0, 0.8)');

                ctxt.shadowColor = 'rgba(255, 255, 0, 0.8)';
                ctxt.shadowBlur = 20;
                ctxt.shadowOffsetX = 5;
                ctxt.shadowOffsetY = 5;

                ctxt.globalCompositeOperation = "lighter";
                let banana = new Image();
                banana.src = "https://media.discordapp.net/attachments/1143878199256825866/1281687044925690082/flat_750x_075_f-pad_750x1000_f8f8f8-removebg-preview.png?ex=66dc9f94&is=66db4e14&hm=013cb69864b231bb7d48bb9ecef330416d643aa98b7e448869b6edcfaec47e40&=&format=webp&quality=lossless&width=365&height=486";
                let bananaParticles = [];

                if (!owner.bananaParticles) {
                    owner.bananaParticles = [];
                    for (let i = 0; i < 5; i++) {
                        owner.bananaParticles.push({
                            x: Math.random() * tmpObj.scale - tmpObj.scale / 2,
                            y: Math.random() * tmpObj.scale - tmpObj.scale / 2,
                            alpha: 0,
                            direction: Math.random() * 2 * Math.PI,
                            radius: 60 + Math.random() * 60,
                            fadeIn: true,
                            fadeOut: false,
                            lifetime: Math.random() * 6
                        });
                    }
                }

                owner.bananaParticles.forEach(p => {
                    if (p.fadeIn) {
                        p.alpha += 0.01;
                        if (p.alpha >= 1) {
                            p.alpha = 1;
                            p.fadeIn = false;
                            p.fadeOut = true;
                        }
                    } else if (p.fadeOut) {
                        p.alpha -= 0.01;
                        if (p.alpha <= 0) {
                            p.alpha = 0;
                            p.fadeOut = false;
                            p.x = Math.random() * tmpObj.scale - tmpObj.scale / 2;
                            p.y = Math.random() * tmpObj.scale - tmpObj.scale / 2;
                            p.fadeIn = true;
                            p.lifetime = Math.random() * 6;
                        }
                    }

                    ctxt.globalAlpha = p.alpha;
                    ctxt.drawImage(banana, p.x, p.y, 40, 40);

                    p.x += Math.cos(p.direction) * 2;
                    p.y += Math.sin(p.direction) * 2;

                    if (Math.sqrt(p.x * p.x + p.y * p.y) > p.radius) {
                        p.direction += Math.PI / 4;
                    }
                });

                ctxt.globalCompositeOperation = "source-over";
                ctxt.fillStyle = gradient;
                ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);

            } else if (index === 19) {
                let gradient = ctxt.createLinearGradient(0, 0, tmpObj.scale, tmpObj.scale);
                gradient.addColorStop(0, 'rgba(169, 169, 169, 0.8)');
                gradient.addColorStop(1, 'rgba(105, 105, 105, 0.8)');

                ctxt.shadowColor = 'rgba(169, 169, 169, 0.8)';
                ctxt.shadowBlur = 15;
                ctxt.shadowOffsetX = 3;
                ctxt.shadowOffsetY = 3;

                ctxt.globalCompositeOperation = "lighter";
                for (let i = 0; i < 10; i++) {
                    let size = Math.random() * 4 + 2;
                    let xOffset = Math.random() * tmpObj.scale - tmpObj.scale / 2;
                    let yOffset = Math.random() * tmpObj.scale - tmpObj.scale / 2;
                    ctxt.beginPath();
                    ctxt.arc(xOffset, yOffset, size, 0, Math.PI * 2);
                    ctxt.fillStyle = `rgba(169, 169, 169, ${Math.random() * 0.6 + 0.2})`;
                    ctxt.fill();
                }

                ctxt.globalCompositeOperation = "source-over";
                ctxt.fillStyle = gradient;
                ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);

            } else {
                let gradient = ctxt.createLinearGradient(0, 0, tmpObj.scale, tmpObj.scale);
                gradient.addColorStop(0, 'rgba(0, 255, 255, 0.8)');
                gradient.addColorStop(1, 'rgba(0, 128, 128, 0.8)');

                ctxt.shadowColor = 'rgba(0, 255, 255, 0.8)';
                ctxt.shadowBlur = 20;
                ctxt.shadowOffsetX = 5;
                ctxt.shadowOffsetY = 5;

                ctxt.globalCompositeOperation = "lighter";
                for (let i = 0; i < 10; i++) {
                    let size = Math.random() * 5 + 2;
                    let xOffset = Math.random() * tmpObj.scale - tmpObj.scale / 2;
                    let yOffset = Math.random() * tmpObj.scale - tmpObj.scale / 2;
                    ctxt.beginPath();
                    ctxt.arc(xOffset, yOffset, size, 0, Math.PI * 2);
                    ctxt.fillStyle = `rgba(0, 255, 255, ${Math.random() * 0.6 + 0.2})`;
                    ctxt.fill();
                }

                ctxt.globalCompositeOperation = "source-over";
                ctxt.fillStyle = gradient;
                ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
            }

            ctxt.restore();
        }
    } else {
        if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
            var tmpImage = new Image();
            tmpImage.onload = function() {
                this.isLoaded = true,
                    this.onload = null
            }
                ,
                tmpImage.src = setTailTextureImage(index, "acc"),//".././img/accessories/access_" + index + ".png";
                accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
                tmpSkin = tmpImage;
        }
        var tmpObj = accessPointers[index];
        if (!tmpObj) {
            for (var i = 0; i < accessories.length; ++i) {
                if (accessories[i].id == index) {
                    tmpObj = accessories[i];
                    break;
                }
            }
            accessPointers[index] = tmpObj;
        }
        if (tmpSkin.isLoaded) {
            ctxt.save();
            ctxt.translate(-20 - (tmpObj.xOff||0), 0);
            if (tmpObj.spin)
                ctxt.rotate(owner.skinRot);
            ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
            ctxt.restore();
        }
    }
}



let accessSprites = {};
let accessPointers = {};
var txt = true;

function renderTail(index, ctxt, owner) {
    tmpSkin = accessSprites[index];
    if (!tmpSkin) {
        let tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
        accessSprites[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    let tmpObj = accessPointers[index];
    if (!tmpObj) {
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
        if (tmpObj.spin) ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}

var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
    tmpSkin = accessSprites2[index];
    if (!tmpSkin) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
        accessSprites2[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    var tmpObj = accessPointers2[index];
    if (!tmpObj) {
        for (var i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers2[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff||0), 0);
        if (tmpObj.spin) ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}

// RENDER TOOL:
let toolSprites = {};
let flameEmoji = "🔥";
function renderTool(obj, variant, x, y, ctxt) {
    if (configs.holyWeapons) {
        let tmpSrc = obj.src + (variant || "");
        let tmpSprite = toolSprites[tmpSrc];
        if (!tmpSprite) {
            tmpSprite = new Image();
            tmpSprite.onload = function() {
                this.isLoaded = true;
            }
            tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
            toolSprites[tmpSrc] = tmpSprite;
        }

        if (tmpSprite.isLoaded) {
            ctxt.save();

            if (obj === 10) {
                ctxt.translate(x, y);
                ctxt.rotate(-Math.PI / 4);
            }
            ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);

            let numAfterImages = 5;
            let offsetDistance = 10;
            let alphaStep = 0.15;

            ctxt.globalCompositeOperation = "lighter";
            for (let i = 1; i <= numAfterImages; i++) {
                let offsetX = -Math.cos(-Math.PI / 4) * i * offsetDistance;
                let offsetY = -Math.sin(-Math.PI / 4) * i * offsetDistance;

                ctxt.globalAlpha = 1 - (i * alphaStep);
                ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2) + offsetX, y + obj.yOff - (obj.width / 2) + offsetY, obj.length, obj.width);
            }


            let numTrails = 5;
            let trailDistance = 15;
            let fadeOutSpeed = 0.02;
            let trailSize = 20;

            ctxt.globalCompositeOperation = "lighter";

            if (!obj.smokeParticles) {
                obj.smokeParticles = [];
                for (let i = 0; i < numTrails; i++) {
                    obj.smokeParticles.push({
                        x: x + obj.xOff - (obj.length / 2),
                        y: y + obj.yOff - (obj.width / 2),
                        alpha: Math.random(),
                        lifetime: Math.random() * 2 + 1,
                        offsetX: Math.random() * trailDistance - trailDistance / 2,
                        offsetY: Math.random() * trailDistance - trailDistance / 2,
                        fadeOut: false
                    });
                }
            }

            obj.smokeParticles.forEach(p => {
                if (p.fadeOut) {
                    p.alpha -= fadeOutSpeed;
                    if (p.alpha <= 0) {
                        p.alpha = 0;
                        p.fadeOut = false;
                        p.x = x + obj.xOff - (obj.length / 2);
                        p.y = y + obj.yOff - (obj.width / 2);
                        p.alpha = Math.random();
                        p.lifetime = Math.random() * 2 + 1;
                    }
                } else {
                    p.lifetime -= delta;
                    if (p.lifetime <= 0) {
                        p.fadeOut = true;
                    }
                }

                ctxt.globalAlpha = p.alpha;
                ctxt.font = `${trailSize}px Arial`;
                ctxt.fillStyle = 'rgba(169, 169, 169, 0.8)';
                ctxt.fillText('🔥', -(p.x + p.offsetX * 2), -(p.y + p.offsetY * 2));

                p.offsetX += Math.random() * 2 - 1;
                p.offsetY += Math.random() * 2 - 1;
            });

            ctxt.globalCompositeOperation = "source-over";

            ctxt.restore();
        }
    } else {
        let tmpSrc = obj.src + (variant || "");
        let tmpSprite = toolSprites[tmpSrc];
        if (!tmpSprite) {
            tmpSprite = new Image();
            tmpSprite.onload = function() {
                this.isLoaded = true;
            }
            tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
            toolSprites[tmpSrc] = tmpSprite;
        }
        if (tmpSprite.isLoaded) {
            ctxt.save();

            if (obj === 10) {
                ctxt.translate(x, y);
                obj === 10 && ctxt.rotate(-Math.PI / 4);
            }

            ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);

            ctxt.restore();
        }
    }
}

// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
    for (let i = 0; i < projectiles.length; i++) {
        tmpObj = projectiles[i];
        if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
            tmpObj.update(delta);
            if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                mainContext.rotate(tmpObj.dir);
                renderProjectile(0, 0, tmpObj, mainContext, 1);
                mainContext.restore();
            }
        }
    };
}

// RENDER PROJECTILE:
let projectileSprites = {};//fz iz zexy

function renderProjectile(x, y, obj, ctxt, debug) {
    if (configs.zuluProjectiles) {
    let colors = ['#FF4500', '#00FFFF', '#FFFF00', '#00FF00', '#FF00FF'];
    let randomColor = colors[obj.indx % colors.length];

    let gradient = ctxt.createRadialGradient(x, y, obj.scale / 6, x, y, obj.scale / 2);
    gradient.addColorStop(0, `${randomColor}`);
    gradient.addColorStop(1, "rgba(255,255,255,0)");

    ctxt.fillStyle = gradient;
    renderCircle(x, y, obj.scale, ctxt);

    ctxt.shadowColor = randomColor;
    ctxt.shadowBlur = 20;
    ctxt.shadowOffsetX = 0;
    ctxt.shadowOffsetY = 0;

    if (obj.src) {
        let tmpSrc = items.projectiles[obj.indx].src;
        let tmpSprite = projectileSprites[tmpSrc];
        if (!tmpSprite) {
            tmpSprite = new Image();
            tmpSprite.onload = function() {
                this.isLoaded = true;
            }
            tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
            projectileSprites[tmpSrc] = tmpSprite;
        }
        if (tmpSprite.isLoaded)
            ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
    } else if (obj.indx == 1) {
        ctxt.fillStyle = randomColor;
        renderCircle(x, y, obj.scale, ctxt);
    }

    if (obj.indx % 2 === 0) {
        for (let i = 0; i < 5; i++) {
            ctxt.beginPath();
            ctxt.arc(x + Math.random() * 10 - 5, y + Math.random() * 10 - 5, Math.random() * 5 + 2, 0, 2 * Math.PI);
            ctxt.fillStyle = randomColor;
            ctxt.globalAlpha = Math.random();
            ctxt.fill();
        }
        ctxt.globalAlpha = 1;
    }

    ctxt.shadowBlur = 0;
    } else {
        if (obj.src) {
            let tmpSrc = items.projectiles[obj.indx].src;
            let tmpSprite = projectileSprites[tmpSrc];
            if (!tmpSprite) {
                tmpSprite = new Image();
                tmpSprite.onload = function() {
                    this.isLoaded = true;
                }
                tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
                projectileSprites[tmpSrc] = tmpSprite;
            }
            if (tmpSprite.isLoaded)
                ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
        } else if (obj.indx == 1) {
            ctxt.fillStyle = "#939393";
            renderCircle(x, y, obj.scale, ctxt);
        }
    }
}

// RENDER AI:
let aiSprites = {};

function renderAI(obj, ctxt) {
    let tmpIndx = obj.index;
    let tmpSprite = aiSprites[tmpIndx];
    if (!tmpSprite) {
        let tmpImg = new Image();
        tmpImg.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
        tmpSprite = tmpImg;
        aiSprites[tmpIndx] = tmpSprite;
    }
    if (tmpSprite.isLoaded) {
        let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
        ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
    }
}

// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {

    // MIDDLE RIVER:
    let tmpW = config.riverWidth + padding;
    let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
    if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
        ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
    }
}

// RENDER GAME OBJECTS:
let gameObjectSprites = {};

function getResSprite(obj) {
    let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
    let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
    let tmpSprite = gameObjectSprites[tmpIndex];
    if (!tmpSprite) {
        let blurScale = 6;
        let tmpCanvas = document.createElement("canvas");
        tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
        let tmpContext = tmpCanvas.getContext('2d');
        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
        tmpContext.rotate(UTILS.randFloat(0, Math.PI));
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth;
        if (obj.type == 0) {
            let tmpScale;
            let tmpCount = 8;
            tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1);
            for (let i = 0; i < 2; ++i) {
                tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
                renderBlob(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
                tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");
                tmpContext.fill();
                if (!i) {
                    tmpContext.stroke();
                    tmpContext.globalAlpha = 1;
                }
                if (!i) {
                    //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.9)';
                    //tmpContext.shadowBlur = 25;
                } else {
                    //tmpContext.shadowColor = 'rgba(0, 0, 0, 0)';
                    //tmpContext.shadowBlur = 15;
                }
            }
        } else if (obj.type == 1) {
            if (biomeID == 2) {
                //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.9)';
                //tmpContext.shadowBlur = 15;
                tmpContext.fillStyle = "#606060";
                renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
                tmpContext.fill();
                tmpContext.stroke();
                //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.0)';
                //tmpContext.shadowBlur = 15;
                tmpContext.fillStyle = "#89a54c";
                renderCircle(0, 0, obj.scale * 0.55, tmpContext);
                tmpContext.fillStyle = "#a5c65b";
                renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
            } else {
                //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.9)';
                //tmpContext.shadowBlur = 15;
                renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
                tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
                tmpContext.fill();
                tmpContext.stroke();
                //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.0)';
                //tmpContext.shadowBlur = 15;
                tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
                let tmpRange;
                let berries = 4;
                let rotVal = (Math.PI * 2) / berries;
                for (let i = 0; i < berries; ++i) {
                    tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);
                    renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                                 UTILS.randInt(10, 12), tmpContext);
                }
            }
        } else if (obj.type == 2 || obj.type == 3) {
            //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.9)';
            //tmpContext.shadowBlur = 15;
            tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";
            renderStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.fill();
            tmpContext.stroke();
            //tmpContext.shadowColor = 'rgba(0, 0, 0, 0.0)';
            //tmpContext.shadowBlur = 15;


            tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";
            renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpSprite = tmpCanvas;
        gameObjectSprites[tmpIndex] = tmpSprite;
    }
    return tmpSprite;
}

// GET ITEM SPRITE:
let itemSprites = [];

function getItemSprite(obj, asIcon) {
    let tmpSprite = itemSprites[obj.id];
    if (!tmpSprite || asIcon) {
        let blurScale = !asIcon ? 20 : 5;
        let tmpCanvas = document.createElement("canvas");
        let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
        tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;

        let tmpContext = tmpCanvas.getContext("2d");
        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
        tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
        if (!asIcon) {

        }

        if (obj.name == "apple") {
            tmpContext.fillStyle = "#c15555";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#89a54c";
            let leafDir = -(Math.PI / 2);
            renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                       25, leafDir + Math.PI / 2, tmpContext);
        } else if (obj.name == "cookie") {
            tmpContext.fillStyle = "#cca861";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#937c4b";
            let chips = 4;
            let rotVal = (Math.PI * 2) / chips;
            let tmpRange;
            for (let i = 0; i < chips; ++i) {
                tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                             UTILS.randInt(4, 5), tmpContext, true);
            }
        } else if (obj.name == "cheese") {
            tmpContext.fillStyle = "#f4f3ac";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#c3c28b";
            let chips = 4;
            let rotVal = (Math.PI * 2) / chips;
            let tmpRange;
            for (let i = 0; i < chips; ++i) {
                tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                             UTILS.randInt(4, 5), tmpContext, true);
            }
        } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
            tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
                "#a5974c" : "#939393";
            let sides = (obj.name == "castle wall") ? 4 : 3;
            renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
                "#c9b758" : "#bcbcbc";
            renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
                   obj.name == "spinning spikes") {
            tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
            let tmpScale = (obj.scale * 0.6);
            renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, tmpScale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderCircle(0, 0, tmpScale / 2, tmpContext, true);
        } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, reScale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, reScale * 0.5, tmpContext);
        } else if (obj.name == "mine") {
            tmpContext.fillStyle = "#939393";
            renderStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#bcbcbc";
            renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "sapling") {
            for (let i = 0; i < 2; ++i) {
                let tmpScale = obj.scale * (!i ? 1 : 0.5);
                renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
                tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
                tmpContext.fill();
                if (!i) tmpContext.stroke();
            }
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#a5974c";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = outlineColor;
            renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "boost pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#dbd97d";
            renderTriangle(obj.scale * 1, tmpContext);
        } else if (obj.name == "turret") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#939393";
            let tmpLen = 50;
            renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
        } else if (obj.name == "platform") {
            tmpContext.fillStyle = "#cebd5f";
            let tmpCount = 4;
            let tmpS = obj.scale * 2;
            let tmpW = tmpS / tmpCount;
            let tmpX = -(obj.scale / 2);
            for (let i = 0; i < tmpCount; ++i) {
                renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
                tmpContext.fill();
                tmpContext.stroke();
                tmpX += tmpS / tmpCount;
            }
        } else if (obj.name == "healing pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "spawn pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#71aad6";
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        } else if (obj.name == "blocker") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "teleporter") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#d76edb";
            renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
        }
        tmpSprite = tmpCanvas;
        if (!asIcon)
            itemSprites[obj.id] = tmpSprite;
    }
    return tmpSprite;
}

function getItemSprite2(obj, tmpX, tmpY) {
    let tmpContext = mainContext;
    let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
    tmpContext.save();
    tmpContext.translate(tmpX, tmpY);
    tmpContext.rotate(obj.dir);
    tmpContext.strokeStyle = outlineColor;
    tmpContext.lineWidth = outlineWidth;
    if (obj.name == "apple") {
        tmpContext.fillStyle = "#c15555";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#89a54c";
        let leafDir = -(Math.PI / 2);
        renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                   25, leafDir + Math.PI / 2, tmpContext);
    } else if (obj.name == "cookie") {
        tmpContext.fillStyle = "#cca861";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#937c4b";
        let chips = 4;
        let rotVal = (Math.PI * 2) / chips;
        let tmpRange;
        for (let i = 0; i < chips; ++i) {
            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                         UTILS.randInt(4, 5), tmpContext, true);
        }
    } else if (obj.name == "cheese") {
        tmpContext.fillStyle = "#f4f3ac";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#c3c28b";
        let chips = 4;
        let rotVal = (Math.PI * 2) / chips;
        let tmpRange;
        for (let i = 0; i < chips; ++i) {
            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                         UTILS.randInt(4, 5), tmpContext, true);
        }
    } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
        tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
            "#a5974c" : "#939393";
        let sides = (obj.name == "castle wall") ? 4 : 3;
        renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
            "#c9b758" : "#bcbcbc";
        renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
               obj.name == "spinning spikes") {
        tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
        let tmpScale = (obj.scale * 0.6);
        renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, tmpScale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderCircle(0, 0, tmpScale / 2, tmpContext, true);
    } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, reScale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, reScale * 0.5, tmpContext);
    } else if (obj.name == "mine") {
        tmpContext.fillStyle = "#939393";
        renderStar(tmpContext, 3, obj.scale, obj.scale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#bcbcbc";
        renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "sapling") {
        for (let i = 0; i < 2; ++i) {
            let tmpScale = obj.scale * (!i ? 1 : 0.5);
            renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
            tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
            tmpContext.fill();
            if (!i) tmpContext.stroke();
        }
    } else if (obj.name == "pit trap") {
        tmpContext.fillStyle = "#a5974c";
        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = outlineColor;
        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "boost pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#dbd97d";
        renderTriangle(obj.scale * 1, tmpContext);
    } else if (obj.name == "turret") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#939393";
        let tmpLen = 50;
        renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
    } else if (obj.name == "platform") {
        tmpContext.fillStyle = "#cebd5f";
        let tmpCount = 4;
        let tmpS = obj.scale * 2;
        let tmpW = tmpS / tmpCount;
        let tmpX = -(obj.scale / 2);
        for (let i = 0; i < tmpCount; ++i) {
            renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpX += tmpS / tmpCount;
        }
    } else if (obj.name == "healing pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "spawn pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#71aad6";
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
    } else if (obj.name == "blocker") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "teleporter") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#d76edb";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
    }
    tmpContext.restore();
}

let objSprites = [];

function getObjSprite(obj) {
    let tmpSprite = objSprites[obj.id];
    if (!tmpSprite) {
        // let blurScale = isNight ? 20 : 0;
        let tmpCanvas = document.createElement("canvas");
        tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + 0;
        let tmpContext = tmpCanvas.getContext("2d");
        tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
        tmpContext.rotate(Math.PI / 2);
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth;
        if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
            tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
            let tmpScale = obj.scale * 0.6;
            renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, tmpScale, tmpContext);
            tmpContext.fillStyle = "#cc5151";
            renderCircle(0, 0, tmpScale / 2, tmpContext, true);
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#a5974c";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#cc5151";
            renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpSprite = tmpCanvas;
        objSprites[obj.id] = tmpSprite;
    }
    return tmpSprite;
}

// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
    let center = {
        x: screenWidth / 2,
        y: screenHeight / 2,
    };
    tmpContext.lineWidth = outlineWidth;
    mainContext.globalAlpha = 0.2;
    tmpContext.strokeStyle = outlineColor;
    tmpContext.save();
    tmpContext.translate(tmpX, tmpY);
    tmpContext.rotate(90**10);
    if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
        tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
        var tmpScale = (obj.scale);
        renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, tmpScale, tmpContext);
        if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
            tmpContext.fillStyle = "#a34040";
        } else {
            tmpContext.fillStyle = "#c9b758";
        }
        renderCircle(0, 0, tmpScale/2, tmpContext, true);
    } else if (obj.name == "turret") {
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#939393";
        let tmpLen = 50;
        renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
    } else if (obj.name == "teleporter") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#d76edb";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
    } else if (obj.name == "platform") {
        tmpContext.fillStyle = "#cebd5f";
        let tmpCount = 4;
        let tmpS = obj.scale * 2;
        let tmpW = tmpS / tmpCount;
        let tmpX = -(obj.scale / 2);
        for (let i = 0; i < tmpCount; ++i) {
            renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpX += tmpS / tmpCount;
        }
    } else if (obj.name == "healing pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "spawn pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#71aad6";
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
    } else if (obj.name == "blocker") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext);

    } else if (obj.name == "pit trap") {
        tmpContext.fillStyle = "#a5974c";
        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
            tmpContext.fillStyle = "#a34040";
        } else {
            tmpContext.fillStyle = outlineColor;
        }
        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    }
    tmpContext.restore();
}

// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
    return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
                                                                    s,
                                                                    maxScreenHeight));
}

// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
    let tmpSprite;
    let tmpX;
    let tmpY;
    liztobj.forEach((tmp) => {
        tmpObj = tmp;
        if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {
            tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
            tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
            if (layer == 0) {
                tmpObj.update(delta);
            }
            mainContext.globalAlpha = tmpObj.alpha;
            if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
                let baseAlpha = tmpObj.hideFromEnemy ? 0.7 : tmpObj.sid >= 1e15 ? 0.5 : 1;
                let fadeAlpha = !tmpObj.active ? 1 - ((Date.now() - tmpObj.fadeout[0]) / tmpObj.fadeout[1]) : 1;
                let isOurs = tmp.owner && tmp.owner.sid === player.sid;

                mainContext.globalAlpha = baseAlpha * fadeAlpha * (isOurs ? 1 : 0.5);
                if (tmpObj.isItem) {
                    if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
                        tmpSprite = getObjSprite(tmpObj);
                    } else {
                        tmpSprite = getItemSprite(tmpObj);
                    }

                    mainContext.save();
                    mainContext.translate(tmpX, tmpY);
                    mainContext.rotate(tmpObj.dir);
                    if (!tmpObj.active) {
                        mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
                    }
                    mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));

                    if (tmpObj.blocker) {
                        mainContext.strokeStyle = "#db6e6e";
                        mainContext.globalAlpha = 0.3;
                        mainContext.lineWidth = 6;
                        renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
                    }
                    mainContext.restore();
                } else {
                    tmpSprite = getResSprite(tmpObj);
                    mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
                }
            } // pls no
            if (layer == 3) {
                if (tmpObj && tmpObj.active && UTILS.getDistance(tmpObj.x, tmpObj.y, player.x, player.y) <= 768 && tmpObj.owner && tmpObj.owner.sid) {
                    mainContext.save();
                    mainContext.textAlign = "center";
                    mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#fff" : "#F05C5B";
                    mainContext.globalAlpha = 1;
                    mainContext.lineJoin = "round";
                    mainContext.textAlign = "center";
                    mainContext.font = `${16}px ${globalFont}`;
                    mainContext.strokeStyle = '#000';
                    mainContext.lineWidth = 6;
                    mainContext.strokeText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 30);
                    mainContext.fillText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 30);
                    mainContext.restore();
                }

                if (tmpObj && tmpObj.active && UTILS.getDistance(tmpObj.x, tmpObj.y, player.x, player.y) <= 384 && tmpObj.owner && tmpObj.owner.sid && tmpObj.health < tmpObj.maxHealth) {
                    // HEALTH HOLDER:
                    mainContext.fillStyle = darkOutlineColor;
                    mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);
                    mainContext.fill();

                    // HEALTH BAR:
                    mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#7289DA" : "#F05C5B";
                    mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
                    mainContext.fill();
                }
            }
        }
    });

    // PLACE VISIBLE:
    if (layer == 0) {
        if (placeVisible.length) {
            placeVisible.forEach((places) => {
                tmpX = places.x - xOffset;
                tmpY = places.y - yOffset;
                markObject(places, tmpX, tmpY);
            });
        }
    }

}

function markObject(tmpObj, tmpX, tmpY) {
    getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}

// RENDER MINIMAP:
class MapPing {
    constructor(color, scale) {
        this.init = function(x, y) {
            this.scale = 0;
            this.x = x;
            this.y = y;
            this.active = true;
        };
        this.update = function(ctxt, delta) {
            if (this.active) {
                this.scale += 0.05 * delta;
                if (this.scale >= scale) {
                    this.active = false;
                } else {
                    ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
                    ctxt.beginPath();
                    ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) *
                             mapDisplay.width, this.scale, 0, 2 * Math.PI);
                    ctxt.stroke();
                }
            }
        };
        this.color = color;
    }
}

function pingMap(x, y) {
    tmpPing = mapPings.find(pings => !pings.active);
    if (!tmpPing) {
        tmpPing = new MapPing("#fff", config.mapPingScale);
        mapPings.push(tmpPing);
    }
    tmpPing.init(x, y);
}

function updateMapMarker() {
    mapMarker.x = player.x;
    mapMarker.y = player.y;
}

function renderMinimap(delta) {
    if (player && player.alive) {
        mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);

        // RENDER PINGS:
        mapContext.lineWidth = 4;
        for (let i = 0; i < mapPings.length; ++i) {
            tmpPing = mapPings[i];
            mapContext.strokeStyle = tmpPing.color;
            tmpPing.update(mapContext, delta);
        }

        // RENDER BREAK TRACKS:
        mapContext.globalAlpha = 1;
        mapContext.fillStyle = "#ff0000";
        if (breakTrackers.length) {
            mapContext.fillStyle = "#abcdef";
            mapContext.font = "34px Pirata One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            for (let i = 0; i < breakTrackers.length;) {
                mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
                                    (breakTrackers[i].y / config.mapScale) * mapDisplay.height);
                i += 2;
            }
        }

        // RENDER PLAYERS:
        mapContext.globalAlpha = 1;
        mapContext.fillStyle = "#fff";
        renderCircle((player.x / config.mapScale) * mapDisplay.width,
                     (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
        mapContext.fillStyle = "rgba(255,255,255,0.35)";
        if (player.team && minimapData) {
            for (let i = 0; i < minimapData.length;) {
                renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
                             (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
                i += 2;
            }
        }

        // RENDER BOTS:
        if (bots.length) {
            bots.forEach((tmp) => {
                if (tmp.inGame) {
                    mapContext.globalAlpha = 1;
                    mapContext.strokeStyle = "#cc5151";
                    renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
                                 (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
                }
            });
        }

        if (lastDeath) {
            mapContext.strokeStyle = "#000";
            mapContext.lineWidth = 4;
            let deathX = (lastDeath.x / config.mapScale) * mapDisplay.width;
            let deathY = (lastDeath.y / config.mapScale) * mapDisplay.height;
            mapContext.beginPath();

            mapContext.moveTo(deathX, deathY - 20);
            mapContext.lineTo(deathX, deathY + 20);

            mapContext.moveTo(deathX - 12, deathY);
            mapContext.lineTo(deathX + 12, deathY);

            mapContext.stroke();
        }

        // MAP MARKER:
        if (mapMarker) {
            mapContext.fillStyle = "#fff";
            mapContext.font = "34px Pirata One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
                                (mapMarker.y / config.mapScale) * mapDisplay.height);
        }
    }
}


// ICONS:
let crossHairs = [
    'https://media.discordapp.net/attachments/1187118006116044881/1262193904501915728/41-411149_crosshair-png-transparent-image-crosshair-transparent-png-download.png?ex=66965ded&is=66950c6d&hm=a78388ac16969281e20cef9cd538f30c831f8bde4855656231501bb63ba7540f&=&format=webp&quality=lossless',
    'https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png',
];
let crossHairSprites = {};
let iconSprites = {
    crown: new Image(),
    skull: new Image(),
};
function loadIcons() {
    iconSprites.crown.onload = function () {
        this.isLoaded = true;
    };
    iconSprites.crown.src =
        'https://cdn.discordapp.com/attachments/1164293764479725649/1168637553847578635/Screen-Shot-2022-10-12-at-3-removebg-preview.png?ex=65527d89&is=65400889&hm=843650b786649138fcad480d4a32f8d890701d33983324846c2f0445a1cae378&'; // https://cdn-icons-png.flaticon.com/512/5556/5556657.png
    iconSprites.skull.onload = function () {
        this.isLoaded = true;
    };
    iconSprites.skull.src = './../img/icons/skull.png';

    for (let i = 0; i < crossHairs.length; ++i) {
        let tmpSprite = new Image();
        tmpSprite.onload = function () {
            this.isLoaded = true;
        };
        tmpSprite.src = crossHairs[i];
        crossHairSprites[i] = tmpSprite;
    }
}
loadIcons();

let allowPre = true;

// UPDATE GAME:
var FPS = 0;
function updateGame() {
    FPS++;
    setTimeout(() => {
        FPS--;
    }, 1000);
    itemCount();
    if(gameObjects.length && inGame) {
        gameObjects.forEach((tmp) => {
            if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
                if(!liztobj.includes(tmp)) {
                    liztobj.push(tmp);
                    tmp.render = true;
                }
            } else {
                if(liztobj.includes(tmp)) {
                    if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
                        tmp.render = false;
                        const index = liztobj.indexOf(tmp);
                        if (index > -1) { // only splice array when item is found
                            liztobj.splice(index, 1); // 2nd parameter means remove one item only
                        }
                    }
                } else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
                    tmp.render = false;
                    const index = liztobj.indexOf(tmp);
                    if (index > -1) { // only splice array when item is found
                        liztobj.splice(index, 1); // 2nd parameter means remove one item only
                    }
                } else {
                    tmp.render = false;
                    const index = liztobj.indexOf(tmp);
                    if (index > -1) { // only splice array when item is found
                        liztobj.splice(index, 1); // 2nd parameter means remove one item only
                    }
                }
            }
        })
        // gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y, player.x, player.y) <= 1000)
    }

    // if (config.resetRender) {
    mainContext.beginPath();
    mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
    // }
    mainContext.globalAlpha = 1;

    // MOVE CAMERA:
    if (player) {
        if (false) {
            camX = player.x;
            camY = player.y;
        } else {
            let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
            let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
            let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist);
            if (tmpDist > 0.05) {
                camX += camSpd * Math.cos(tmpDir);
                camY += camSpd * Math.sin(tmpDir);
            } else {
                camX = player.x;
                camY = player.y;
            }
        }
    } else {
        camX = config.mapScale / 2 + config.riverWidth;
        camY = config.mapScale / 2;
    }

    // INTERPOLATE PLAYERS AND AI:
    let lastTime = now - (1000 / config.serverUpdateRate);
    let tmpDiff;
    for (let i = 0; i < players.length + ais.length; ++i) {
        tmpObj = players[i] || ais[i - players.length];
        if (tmpObj && tmpObj.visible) {
            if (tmpObj.forcePos) {
                tmpObj.x = tmpObj.x2;
                tmpObj.y = tmpObj.y2;
                tmpObj.dir = tmpObj.d2;
            } else {
                let total = tmpObj.t2 - tmpObj.t1;
                let fraction = lastTime - tmpObj.t1;
                let ratio = (fraction / total);
                let rate = 170;
                tmpObj.dt += delta;
                let tmpRate = Math.min(1.7, tmpObj.dt / rate);
                tmpDiff = (tmpObj.x2 - tmpObj.x1);
                tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
                tmpDiff = (tmpObj.y2 - tmpObj.y1);
                tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
                if (config.anotherVisual) {
                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                } else {
                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                }
            }
        }
    }

    // RENDER CORDS:
    let xOffset = camX - (maxScreenWidth / 2);
    let yOffset = camY - (maxScreenHeight / 2);

    const Hsl = (e, t, i, r, g, l, n = 0) => {
        n = e / (t / Math.abs(r - i));
        return `hsl(${Math.max(r > i ? (i + n) : (Math.max(r, i) - n), Math.min(r, i))}, ${g ? g : 100}%, ${l ? l : 50}%)`;
    };

    const drawBar = (offset, ctx, centerX, centerY, index, remaining, total, padding = 0) => {
        const isPlayerOrSameTeam = tmpObj == player || (tmpObj.team && tmpObj.team == player.team);
        const fillStyle = isPlayerOrSameTeam ? HPBarColor : "#FFC0CB";

        // background and rectangle
        ctx.fillStyle = "#3d3f42";
        ctx.fillRect(centerX - 49.5 - padding, centerY + tmpObj.scale + 34, 2 * (45 + padding) + 2 * 4.5, 17);

        // if offset is greater than 0, draw the bar with a gradient effect
        if (offset > 0) {
            const progressBarWidth = 2 * (45 + padding) * ((offset + remaining > total ? total : offset + remaining) / total);
            const gradient = ctx.createLinearGradient(centerX - 45, centerY + tmpObj.scale + 38.5, centerX + progressBarWidth, centerY + tmpObj.scale + 38.5);
            gradient.addColorStop(0, '#e6d83070');
            gradient.addColorStop(1, '#ffd70070');
            ctx.fillStyle = gradient;
            ctx.fillRect(centerX - 45, centerY + tmpObj.scale + 38.5, progressBarWidth, 8);
        }

        // fill bar with a shadow
        ctx.fillStyle = fillStyle;
        //ctx.shadowColor = 'rgba(255, 255, 255, 0.9)';
        //ctx.shadowBlur = 15;
        //ctx.shadowOffsetX = 0;
        //ctx.shadowOffsetY = 0;
        const fillBarWidth = 2 * (45 + padding) * (remaining / total);
        ctx.fillRect(centerX - 45, centerY + tmpObj.scale + 38.5, fillBarWidth, 8);
        //ctx.shadowColor = 'rgba(0, 0, 0, 0)';
    }

    // RENDER BACKGROUND:
    if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
        mainContext.fillStyle = "#b6db66";
        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
        mainContext.fillStyle = "#dbc666";
        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
        mainContext.fillStyle = "#fff";
        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    } else if (config.snowBiomeTop - yOffset >= 0) {
        mainContext.fillStyle = "#fff";
        mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
        mainContext.fillStyle = "#b6db66";
        mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
                             maxScreenHeight - (config.snowBiomeTop - yOffset));
    } else {
        mainContext.fillStyle = "#b6db66";
        mainContext.fillRect(0, 0, maxScreenWidth,
                             (config.mapScale - config.snowBiomeTop - yOffset));
        mainContext.fillStyle = "#dbc666";
        mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
                             maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
    }

    // RENDER WATER AREAS:
    if (!firstSetup) {
        waterMult += waterPlus * config.waveSpeed * delta;
        if (waterMult >= config.waveMax) {
            waterMult = config.waveMax;
            waterPlus = -1;
        } else if (waterMult <= 1) {
            waterMult = waterPlus = 1;
        }
        mainContext.globalAlpha = 1;
        mainContext.fillStyle = "#dbc666";
        renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
        mainContext.fillStyle = "#91b2db";
        renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
    }

    // RENDER GRID:
    mainContext.lineWidth = 4;
    mainContext.strokeStyle = "#000";
    mainContext.globalAlpha = 0.06;
    mainContext.beginPath();
    for (var x = -camX; x < maxScreenWidth; x += maxScreenHeight / 20) {
        if (x > 0) {
            mainContext.moveTo(x, 0);
            mainContext.lineTo(x, maxScreenHeight);
        }
    }
    for (var y = -camY; y < maxScreenHeight; y += maxScreenHeight / 20) {
        if (x > 0) {
            mainContext.moveTo(0, y);
            mainContext.lineTo(maxScreenWidth, y);
        }
    }
    mainContext.stroke();

    // RENDER DEAD PLAYERS:
    mainContext.globalAlpha = 1;
    mainContext.strokeStyle = outlineColor;
    renderDeadPlayers(xOffset, yOffset);

    // RENDER BOTTOM LAYER:
    mainContext.globalAlpha = 1;
    mainContext.strokeStyle = outlineColor;
    renderGameObjects(-1, xOffset, yOffset);

    // RENDER PROJECTILES:
    mainContext.globalAlpha = 1;
    mainContext.lineWidth = outlineWidth;
    renderProjectiles(0, xOffset, yOffset);

    // RENDER PLAYERS:
    renderPlayers(xOffset, yOffset, 0);

 

    // RENDER AI:
    mainContext.globalAlpha = 1;
    for (let i = 0; i < ais.length; ++i) {
        tmpObj = ais[i];
        if (tmpObj.active && tmpObj.visible) {
            tmpObj.animate(delta);
            mainContext.save();
            mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
            mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
            renderAI(tmpObj, mainContext);
            mainContext.restore();
        }
    }

    // RENDER GAME OBJECTS (LAYERED):
    renderGameObjects(0, xOffset, yOffset);
    renderProjectiles(1, xOffset, yOffset);
    renderGameObjects(1, xOffset, yOffset);
    renderPlayers(xOffset, yOffset, 1);
    renderGameObjects(2, xOffset, yOffset);
    renderGameObjects(3, xOffset, yOffset);

    // MAP BOUNDARIES:
    mainContext.fillStyle = "#000";
    mainContext.globalAlpha = 0.09;
    if (xOffset <= 0) {
        mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
    }
    if (config.mapScale - xOffset <= maxScreenWidth) {
        let tmpY = Math.max(0, -yOffset);
        mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
    }
    if (yOffset <= 0) {
        mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
    }
    if (config.mapScale - yOffset <= maxScreenHeight) {
        let tmpX = Math.max(0, -xOffset);
        let tmpMin = 0;
        if (config.mapScale - xOffset <= maxScreenWidth)
            tmpMin = maxScreenWidth - (config.mapScale - xOffset);
        mainContext.fillRect(tmpX, config.mapScale - yOffset,
                             (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
    }

    // RENDER DAY/NIGHT TIME:
    mainContext.globalAlpha = 1;
    mainContext.fillStyle = "rgba(12, 0, 80, 0.25)";
    mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    mainContext.fillStyle = "rgba(21, 1, 0, 0.25)";
    mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    mainContext.fillStyle = "rgba(4, 5, 2, 0.13)";
    mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    mainContext.strokeStyle = darkOutlineColor;
    mainContext.globalAlpha = 1;

    for (let i = 0; i < players.length + ais.length; ++i) {
        tmpObj = players[i] || ais[i - players.length];
        if (tmpObj.visible && tmpObj.showName === 'NOOO') {
            mainContext.strokeStyle = darkOutlineColor;

            /*if (tmpObj.isPlayer && tmpObj.reloads[tmpObj.weaponIndex] == 0) {
                let newtime = Date.now() - timeSinceTick;
                // ((Date.now() - timeSinceTick) + (1000/240)) >= (1000/9);
                if (newtime + 1000 / FPS >= 1000 / 9) {
                    var potentialDamage = items.weapons[tmpObj.weaponIndex].dmg * (config.weaponVariants[tmpObj[(tmpObj.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[tmpObj.weaponIndex].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
                    liztobj.filter((object) => object.active && UTILS.getDist(player, object) <= player.scale + object.scale * 2).forEach((tmp) => {
                        if (tmp.health < potentialDamage) {
                            place(2, getSafeDir());
                        }
                    });
                }
            }*/

            // NAME AND HEALTH:

            //                         let izbot = false;

            //                         bots.forEach((bot) => {
            //                             if (tmpObj.sid == bot.sid) izbot = true
            //                             else izbot = false;
            //                         });

            let tmpText = (tmpObj.team ? "[" + tmpObj.team.replace(/\0/g, "") + "] " : "") + (tmpObj.name.replace(/\0/g, "") || "");
            if (tmpText != "" && tmpObj.name != "unknown1l") {
                mainContext.font = `${tmpObj.nameScale || 30 * 1.1}px ${globalFont}`;
                mainContext.fillStyle = "#fff";
                mainContext.strokeStyle = darkOutlineColor;
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                mainContext.lineWidth = tmpObj.nameScale ? 11 : 8;
                mainContext.lineJoin = "round";
                mainContext.save();
                //mainContext.shadowColor = 'rgba(255, 255, 255, 0.9)';
                //mainContext.shadowBlur = 5;
                //mainContext.shadowOffsetX = 0;
                //mainContext.shadowOffsetY = 0;
                mainContext.strokeText(tmpText, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 10);
                mainContext.fillText(tmpText, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 10);
                mainContext.restore();
                if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
                    let tmpS = config.crownIconScale;
                    let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
                    mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
                                          config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
                }
                if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
                    let tmpS = config.crownIconScale;
                    let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
                    mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
                                          config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
                }
                if (tmpObj.isPlayer && instaC.wait && near == tmpObj && (tmpObj.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) {
                    let tmpS = tmpObj.scale * 2.2;
                    mainContext.drawImage(tmpObj.backupNobull ? crossHairSprites[1] : crossHairSprites[0], tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
                }
                if (tmpObj.health > 0) {
                    const lerp = (current, target, factor) => { return current + (target - current) * factor }
                    const x = tmpObj.x - xOffset;
                    const y = tmpObj.y - 20 - yOffset;
                    tmpObj.health > 0 && (tmpObj.old && (tmpObj.old = Date.now()),
                                          tmpObj.displayHealth = tmpObj.displayHealth || tmpObj.health,
                                          tmpObj.displayHealth = lerp(tmpObj.displayHealth, tmpObj.health, 0.1),
                                          drawBar(tmpObj.player ? tmpObj.anim[0] : tmpObj.anim, mainContext, x, y,
                                                  Hsl(tmpObj.displayHealth, tmpObj.maxHealth, 1, 100, 55, 56), tmpObj.displayHealth, tmpObj.maxHealth)
                                         );
                }
                if (tmpObj.isPlayer) {
                    tmpObj.old && tmpObj.update(Date.now() - tmpObj.old);
                    tmpObj.old = Date.now();
                };
                // izbot = false;
            }
        }
    }

    if (player) {
        // AUTOPUSH LINE:
        if (my.autoPush) {
            mainContext.lineWidth = 1;
            mainContext.strokeStyle = "rgba(0, 0, 0, 0.3)";
            mainContext.beginPath();
            mainContext.moveTo(player.x - xOffset, player.y - yOffset);
            mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
            mainContext.stroke();
        }

        if (configs.kbWeaponSim) {
            if (enemyKb.x !== 0 || enemyKb.y !== 0) {
                mainContext.save();
                mainContext.beginPath();
                mainContext.arc(enemyKb.x - xOffset, enemyKb.y - yOffset, 35, 0, Math.PI * 2);
                mainContext.fillStyle = "#ffffff50";
                mainContext.strokeStyle = "#cccccc50";
                mainContext.lineWidth = 5;
                mainContext.stroke();
                mainContext.fill();
                mainContext.restore();
            }
        }

        if (configs.kbSpikeSim) {
            if (enemyKbSpike.x !== 0 || enemyKbSpike.y !== 0) {
                mainContext.save();
                mainContext.beginPath();
                mainContext.arc(enemyKbSpike.x - xOffset, enemyKbSpike.y - yOffset, 35, 0, Math.PI * 2);
                mainContext.fillStyle = "#7289DA";
                mainContext.strokeStyle = "#003399";
                mainContext.lineWidth = 5;
                mainContext.stroke();
                mainContext.fill();
                mainContext.restore();
            }

            if (enemyKbSpike2.x !== 0 || enemyKbSpike2.y !== 0) {
                mainContext.save();
                mainContext.beginPath();
                mainContext.arc(enemyKbSpike2.x - xOffset, enemyKbSpike2.y - yOffset, 35, 0, Math.PI * 2);
                mainContext.fillStyle = "#990000";
                mainContext.strokeStyle = "#800000";
                mainContext.lineWidth = 5;
                mainContext.stroke();
                mainContext.fill();
                mainContext.restore();
            }
        }
    }


    mainContext.globalAlpha = 1;

    // RENDER ANIM TEXTS:
    textManager.update(delta, mainContext, xOffset, yOffset);

    // RENDER CHAT MESSAGES:
    for (let i = 0; i < players.length; ++i) {
        let tmpObj = players[i];
        if (tmpObj.visible) {
            if (tmpObj.chatCountdown > 0) {
                tmpObj.chatCountdown -= delta;
                if (tmpObj.chatCountdown <= 0)
                    tmpObj.chatCountdown = 0;
                mainContext.font = `26px ${globalFont}`;
                let tmpSize = mainContext.measureText(tmpObj.chatMessage);
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                let tmpX = tmpObj.x - xOffset;
                let tmpY = tmpObj.y - tmpObj.scale - yOffset - 80;
                let tmpH = 47;
                let tmpW = tmpSize.width + 17;
                mainContext.fillStyle = "rgba(0,0,0,0.2)";
                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                mainContext.fill();
                mainContext.fillStyle = "#fff";
                let message = tmpObj.chatMessage;
                let emojiRegex = /:([^:]+):/g;
                let matches = message.match(emojiRegex);
                if (matches) {
                    for (let match of matches) {
                        let emojiName = match.slice(1, -1);
                        let emoji;
                        switch (emojiName) {
                            case 'mad':
                                emoji = '😠';
                                break;
                            case 'joy':
                                emoji = '😂';
                                break;
                            case 'skull':
                                emoji = '💀';
                                break;
                            case 'rofl':
                                emoji = '🤣';
                                break;
                            case 'gun':
                                emoji = '🔫';
                                break;
                            case 'sob':
                                emoji = '😭';
                                break;
                            case 'smile':
                                emoji = '😊';
                                break;
                            case 'tongue':
                                emoji = '😜';
                                break;
                            case 'wink':
                                emoji = '😉';
                                break;
                            case 'heart':
                                emoji = '❤️';
                                break;
                            case 'brokenheart':
                                emoji = '💔';
                                break;
                            case 'ok':
                                emoji = '👌';
                                break;
                            case 'yes':
                                emoji = '✔️';
                                break;
                            case 'no':
                                emoji = '❌';
                                break;
                            case 'angry':
                                emoji = '😤';
                                break;
                            case 'confused':
                                emoji = '😕';
                                break;
                            case 'surprised':
                                emoji = '😮';
                                break;
                            case 'fear':
                                emoji = '😨';
                                break;
                            case 'cool':
                                emoji = '😎';
                                break;
                            default:
                                emoji = '';
                        }
                        message = message.replace(match, emoji);
                    }
                }
                mainContext.fillText(message, tmpX, tmpY);
            }
            if (tmpObj.chat.count > 0) {
                tmpObj.chat.count -= delta;
                if (tmpObj.chat.count <= 0)
                    tmpObj.chat.count = 0;
                mainContext.font = `32px ${globalFont}`;
                let tmpSize = mainContext.measureText(tmpObj.chat.message);
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                let tmpX = tmpObj.x - xOffset;
                let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
                let tmpH = 47;
                let tmpW = tmpSize.width + 17;
                mainContext.fillStyle = "rgba(0,0,0,0.2)";
                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                mainContext.fillStyle = "#fff";
                let message = tmpObj.chat.message;
                let emojiRegex = /:([^:]+):/g;
                let matches = message.match(emojiRegex);
                if (matches) {
                    for (let match of matches) {
                        let emojiName = match.slice(1, -1);
                        let emoji;
                        switch (emojiName) {
                            case 'mad':
                                emoji = '😠';
                                break;
                            case 'joy':
                                emoji = '😊';
                                break;
                            case 'skull':
                                emoji = '💀';
                                break;
                            case 'rofl':
                                emoji = '😂';
                                break;
                            case 'gun':
                                emoji = '🔫';
                                break;
                            case 'sob':
                                emoji = '😭';
                                break;
                            case 'smile':
                                emoji = '😊';
                                break;
                            case 'tongue':
                                emoji = '😜';
                                break;
                            case 'wink':
                                emoji = '😉';
                                break;
                            case 'heart':
                                emoji = '❤️';
                                break;
                            case 'brokenheart':
                                emoji = '💔';
                                break;
                            case 'ok':
                                emoji = '👌';
                                break;
                            case 'yes':
                                emoji = '✔️';
                                break;
                            case 'no':
                                emoji = '❌';
                                break;
                            case 'angry':
                                emoji = '😤';
                                break;
                            case 'confused':
                                emoji = '😕';
                                break;
                            case 'surprised':
                                emoji = '😮';
                                break;
                            case 'fear':
                                emoji = '😨';
                                break;
                            case 'cool':
                                emoji = '😎';
                                break;
                            default:
                                emoji = '';
                        }
                        message = message.replace(match, emoji);
                    }
                }
                mainContext.fillText(message, tmpX, tmpY);
            } else {
                tmpObj.chat.count = 0;
            }
        }
    }

    if (allChats.length) {
        allChats.filter(ch => ch.active).forEach((ch) => {
            if (!ch.alive) {
                if (ch.alpha <= 1) {
                    ch.alpha += delta / 250;
                    if (ch.alpha >= 1) {
                        ch.alpha = 1;
                        ch.alive = true;
                    }
                }
            } else {
                ch.alpha -= delta / 5000;
                if (ch.alpha <= 0) {
                    ch.alpha = 0;
                    ch.active = false;
                }
            }
            if (ch.active) {
                mainContext.font = `20px ${globalFont}`;
                let tmpSize = mainContext.measureText(ch.chat);
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                let tmpX = ch.x - xOffset;
                let tmpY = ch.y - yOffset - 90;
                let tmpH = 40;
                let tmpW = tmpSize.width + 15;

                mainContext.globalAlpha = ch.alpha;

                mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151";
                mainContext.strokeStyle = "rgb(25, 25, 25)";
                mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45);
                mainContext.fillText(ch.owner.name, tmpX, tmpY - 45);

                mainContext.lineWidth = 5;
                mainContext.fillStyle = "#ccc";
                mainContext.strokeStyle = "rgb(25, 25, 25)";

                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                mainContext.stroke();
                mainContext.fill();

                mainContext.fillStyle = "#fff";
                mainContext.strokeStyle = "#000";
                mainContext.strokeText(ch.chat, tmpX, tmpY);
                mainContext.fillText(ch.chat, tmpX, tmpY);
                ch.y -= delta / 100;
            }
        });
    }

    mainContext.globalAlpha = 1;

    // RENDER MINIMAP:
    renderMinimap(delta);
}

// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
    return null;
}
window.rAF = (function() {
    return window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        function(callback) {
        window.setTimeout(callback, Math.infinity);
    };
})();


function doUpdate() {
    //rape modulus
    now = performance.now();
    delta = now - lastUpdate;
    lastUpdate = now;
    let timer = performance.now();
    let diff = timer - fpsTimer.last;
    if (diff >= 1000) {

        fpsTimer.ltime = fpsTimer.time * (1000 / diff);

        fpsTimer.last = timer;
        fpsTimer.time = 0;
    }
    fpsTimer.time++;

    //getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: ${Math.round(fpsTimer.ltime)}`;
    //getEl("packetStatus").innerHTML = secPacket;
    updateGame();
    window.rAF(doUpdate);
    ms.avg = Math.round((ms.min+ms.max)/2);
}

prepareMenuBackground();
doUpdate();

function toggleUseless(boolean) {
    getEl("antiBullType").disabled = boolean;
    getEl("predictType").disabled = boolean;
}
toggleUseless(useWasd);

let changeDays = {};
window.debug = function() {
    my.waitHit = 0;
    my.autoAim = false;
    instaC.isTrue = false;
    traps.inTrap = false;
    itemSprites = [];
    objSprites = [];
    gameObjectSprites = [];
};
window.wasdMode = function() {
    useWasd = !useWasd;
    toggleUseless(useWasd);
};

window.pre = function () {
    allowPre = !allowPre;
}

window.startGrind = function() {
    if (getEl("weaponGrind").checked) {
        for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
            checkPlace(player.getItemType(22), i);
        }
    }
};
// REMOVED!!! so they cant abuse :)
let projects = [
    "adorable-eight-guppy",
    "galvanized-bittersweet-windshield"
];
let botIDS = 0;
window.connectFillBots = function() {
    botSkts = [];
    botIDS = 0;
    for (let i = 0; i < projects.length; i++) {
        let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
        test.binaryType = "arraybuffer";

        test.onopen = function() {
            test.ssend = function(type) {
                let data = Array.prototype.slice.call(arguments, 1);
                let binary = window.msgpack.encode([type, data]);
                test.send(binary);
            };
            for (let i = 0; i < 4; i++) {
                window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
                    action: "homepage"
                }).then(function(token) {
                    let t = WS.url.split("wss://")[1].split("?")[0];
                    test.ssend("bots", "wss://" + t + "?token=re:" + encodeURIComponent(token), botIDS);
                    botSkts.push([test]);
                    botIDS++;
                });
            }
        };
        test.onmessage = function(message) {
            let data = new Uint8Array(message.data);
            let parsed = window.msgpack.decode(data);
            let type = parsed[0];
            data = parsed[1];
        };
    }
};
window.destroyFillBots = function() {
    botSkts.forEach((socket) => {
        socket[0].close();
    });
    botSkts = [];
};
window.tryConnectBots = function() {
    for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
        window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
            action: "homepage"
        }).then(function(token) {
            // CONNECT SOCKET:
            botSpawn(token);
        });
    }
};
window.destroyBots = function() {
    bots.forEach((botyyyyy) => {
        botyyyyy.closeSocket = true;
    });
    bots = [];
};
window.resBuild = function() {
    if (gameObjects.length) {
        gameObjects.forEach((tmp) => {
            tmp.breakObj = false;
        });
        breakObjects = [];
    }
};
window.toggleBotsCircle = function() {
    player.circle = !player.circle;
};
window.toggleVisual = function() {
    config.anotherVisual = !config.anotherVisual;
    gameObjects.forEach((tmp) => {
        if (tmp.active) {
            tmp.dir = tmp.lastDir;
        }
    });
};
window.prepareUI = function(tmpObj) {
    resize();
    // CHAT STUFF:
    var chatBox = document.getElementById("chatBox");
    var chatHolder = document.getElementById("chatHolder");
    var suggestBox = document.createElement("div");
    suggestBox.id = "suggestBox";

    var prevChats = [];
    var prevChatsIndex = 0;

    function toggleChat() {
        if (!usingTouch) {
            if (chatHolder.style.display == "block") {
                if (chatBox.value) {
                    sendChat(chatBox.value);
                }
                closeChat();
            } else {
                storeMenu.style.display = "none";
                allianceMenu.style.display = "none";
                chatHolder.style.display = "block";
                chatBox.focus();
                resetMoveDir();
            }
        } else {
            setTimeout(function () {
                var chatMessage = prompt("chat message");
                if (chatMessage) {
                    sendChat(chatMessage);
                }
            }, 1);
        }
        chatBox.value = "";
        (() => {
            prevChatsIndex = 0;
        })();
    }

    function closeChat() {
        chatBox.value = "";
        chatHolder.style.display = "none";
    }

    // ACTION BAR:
    UTILS.removeAllChildren(actionBar);

    for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
        (function (i) {
            UTILS.generateElement({
                id: "actionBarItem" + i,
                class: "actionBarItem",
                onmouseout: function () {
                    showItemInfo();
                },
                parent: actionBar
            });
        })(i);
    }

    for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
        (function (i) {
            let tmpCanvas = document.createElement("canvas");
            tmpCanvas.width = tmpCanvas.height = 66;
            let tmpContext = tmpCanvas.getContext("2d");
            tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
            tmpContext.imageSmoothingEnabled = false;
            tmpContext.webkitImageSmoothingEnabled = false;
            tmpContext.mozImageSmoothingEnabled = false;

            if (items.weapons[i]) {
                tmpContext.rotate((Math.PI));
                let tmpSprite = new Image();
                toolSprites[items.weapons[i].src] = tmpSprite;
                tmpSprite.onload = function () {
                    this.isLoaded = true;
                    let tmpPad = 1 / (this.height / this.width);
                    let tmpMlt = (items.weapons[i].iPad || 1);
                    tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
                                         tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
                    tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)";
                    tmpContext.globalCompositeOperation = "source-atop";
                    tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
                    getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                };
                tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
                let tmpUnit = getEl('actionBarItem' + i);
                // tmpUnit.onmouseover = UTILS.checkTrusted(function () {
                //     showItemInfo(items.weapons[i], true);
                // });
                tmpUnit.onclick = UTILS.checkTrusted(function () {
                    selectWeapon(tmpObj.weapons[items.weapons[i].type]);
                });
                UTILS.hookTouchEvents(tmpUnit);
            } else {
                let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
                let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
                tmpContext.globalAlpha = 1;
                tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
                tmpContext.globalCompositeOperation = "source-atop";
                tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                let tmpUnit = getEl('actionBarItem' + i);
                // tmpUnit.onmouseover = UTILS.checkTrusted(function () {
                //     showItemInfo(items.list[i - items.weapons.length]);
                // });
                tmpUnit.onclick = UTILS.checkTrusted(function () {
                    selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
                });
                UTILS.hookTouchEvents(tmpUnit);
            }
        })(i);
    }
};
window.profineTest = function(data) {
    if (data) {
        // VALIDATE NAME:
        let name = data + "";
        name = name.slice(0, config.maxNameLength);

        return name;
    }
};
var elements = [
    document.getElementById("foodDisplay"),
    document.getElementById("woodDisplay"),
    document.getElementById("stoneDisplay"),
    document.getElementById("killCounter"),
    document.getElementById("scoreDisplay"),
    document.getElementById("chatBox"),
    document.getElementById("leaderboard"),
    document.getElementById("ageText"),
    document.getElementById("actionBar"),
    document.getElementById("pingDisplay"),
    document.getElementById("upgradeCounter")
];

//$("#mapDisplay").css({background: `url('https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fgif-avatars.com%2Fimg%2F150x150%2Fmadara.gif&f=1&nofb=1')`});
var scoreDisplay = document.getElementById("scoreDisplay");
if (scoreDisplay) {
    scoreDisplay.style.visibility = "hidden";
} else {
    console.error("Element not found: scoreDisplay");
}

elements.forEach(function(element) {
    if (element) {
        console.log(`Applying font family to ${element.id}`);
        element.style.fontFamily = `${globalFont}`;
    } else {
        console.error(`Element not found: ${element}`);
    }
});