// ==UserScript==
// @name ZOMBS.IO ッ 𝔐𝙤໓
// @namespace -
// @version 1
// @description Press [=] for instructions
// @description 2 share to greasyfork= i hack your ip
// @author :) || XD9230 lol#7911
// @match *://zombs.io/*
// @require https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js
// @icon data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAADICAMAAACahl6sAAAAMFBMVEX///8AAADw8PCamprp6emysrJNTU18fHzHx8doaGjZ2dnQ0NC9vb3h4eGnp6eMjIzCSNxaAAAErElEQVR4nO2c6baqMAyFKTKIOLz/214v6lF2SidaYK+V77dD04xNA1WlKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKFmp26Heew0ZqFtjTLv3KlYzifGk2Xsh6/iIYcxp76Ws4SvGk9veq0lmJoYx/d7rSaU2wGXvFaVyB0GGvReUilDJOe13RtO3ZR2sPrljaguCdGlZ8aXZx7lYAG+9MbUDSdKy4vC3EfexQIEwdn4HPqNxpaxjbqFDmzdmNH2QA/cgSEpWHAvGjPobkK7OD15QJQl2jsHP/Y9RXMOt5QGrSMiK6GjZAthlmP2u21oaVEm0heMvdMkLn1PjHnuWdoJPR1s4Box78tIB9F/P0oRKYrMi7kQ2y7rhyjxLw4XEmka37usOMIp4/F2oZIz6N9y3bJb19BIMI54fR5XEBS4sc+K2wQ1mKI/drivnB/jyuqUDwt/dm4ybGqMSNMy8B2Zh9m5/FyqJSO9X+GpOy6rkHnv8HT8esa2YtdauHJD+7izQhQaDVYLKzN6Kkf7uXBsGruAYimk9/7E/zt9FERx6LoEdyJgNP8j87twslDv0qJiqyQjQWtwlV+JRES24RAtCxFR3CMboEFY6wm6V6SdhhHf3SERDJeQvcLMyng1/iQrBST0uNMhC/SARipyGn1LNQzYs1qkUIdiVrhLOvPiVxEalHxmCXbpHsf2lI3phuds7EYIfjg9DKH34yz+o4AveFMkq2GUvP8GhuwbsLv56yT62qIJd9vJnKaewigmO1AXKky9RWfH14eEcaOobJZE3Mis6Pvx0qVO4fWASKXxRL7KiY+OaUGVMbOfqE/JgkmnnMN0Wv4AUWTHTiEP5kwggC5UsFdG2rj4hVJKl0YGBfYOZHFCJ5340FAgiJY6Ggl9r7jOl340K+DnfUmLIFlpAIRsN5LxV0uUrs8t3gay8VJJzsgwUstk4zrO8a3OGFcyyxU5UiG+UIxaI6OWTYSEwx26QDMuAKZZ1QBU9hHY+FU8GrArBKotVIeL0zKoQvMVnVYjoMLEqJPVG6GiIFgCpQnIN2O7O6uGugyAaGaRD6GIMwdXcPzJiEIz02RlhWKShV3b2SUNvmUbf9ggHIfX0yHGjwyJvIzkP6jWOYLI+WSbuuUkNS8rBaVhy1JPTsMRQGmkqtMhBWfTKyRxOB7HIQZnSZUJPfepyXyz+Qfm0uE0OxppXTOQYzraJzOeUAau2yUH4XohG1LuccljCrjGEL4GRZSKlHPIp2f/0dHLcxPggp39YzYpPjpstWhHKYVcHnRwL6mDL5/WCOtjqxLM1WD3TB1fdfhE96jdc6aOxpsD/bDI+motavpPgA9PxY9HHudzDIYa587hHYzs9feCJuk4xeKLVuBRwJ1iSedMupD8uLx8X0waTOprlrPHiwXAb1VwXCtw/OoI7A78UmWfoi3Br/VKY/vBWNTqD1MeqCCor+cYXSjEq680Tm3O8sd0REIpRydcV/ZD5OZnCLLoJlxiV7WHXyajYxKgsM3BcvvEFVUIScC3M/H2gFWM2BxfxToQj8nnYNeRtIYdmUkng20KOzanjjFOKoiiKoiiKwss/2hcaejBPt/YAAAAASUVORK5CYII=
// ==/UserScript==
let serverCapacity;
let capacity = new XMLHttpRequest();
capacity.open("GET", "http://zombs.io/capacity", true);
capacity.onreadystatechange = () => {
if(capacity.readyState === 4) {
if(capacity.status === 200) {
serverCapacity = JSON.parse(capacity.responseText);
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(1)").label = `US East [${serverCapacity.regions["US East"].players} / ${serverCapacity.regions["US East"].capacity}]`;
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(2)").label = `US West [${serverCapacity.regions["US West"].players} / ${serverCapacity.regions["US West"].capacity}]`;
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(3)").label = `Europe [${serverCapacity.regions["Europe"].players} / ${serverCapacity.regions["Europe"].capacity}]`;
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(4)").label = `Asia [${serverCapacity.regions["Asia"].players} / ${serverCapacity.regions["Asia"].capacity}]`;
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(5)").label = `Australia [${serverCapacity.regions["Australia"].players} / ${serverCapacity.regions["Australia"].capacity}]`;
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(6)").label = `South America [${serverCapacity.regions["South America"].players} / ${serverCapacity.regions["South America"].capacity}]`;
};
};
};
capacity.send();
const lololololol = `ッ hax`
let mapTimeouts = [];
function createCoordinates() {
let x = document.createElement('div')
x.innerHTML = `<p id="coords" style="color:brown;">     X: 0, Y: 0</p>
`
x.style.textAlign = "center"
document.querySelector("#hud > div.hud-bottom-left").append(x)
}
let mapMouseX;
let mapMouseY;
let hasBeenInWorld = false;
const uAgent = navigator.userAgent;
const isChromeOS = uAgent.includes('CrOS');
const isMac = uAgent.includes('Macintosh');
const isWindows = uAgent.includes('Windows');
function blurText(path) {
document.querySelector(path)
.style.color = "transparent";
document.querySelector(path)
.style.textShadow = "0 0 5px rgba(0,0,0,0.5)";
}
function focusText(path, originalColor) {
document.querySelector(path)
.style.color = originalColor;
document.querySelector(path)
.style.textShadow = "none";
}
setInterval(() => {
try {
if (window.isInMenu) {
blurText('#scorelog')
blurCanvas()
} else {
focusText('#scorelog', 'black')
focusCanvas()
}
} catch (err) {
// console.log('Cannot blur or focus canvas. This is most likely because the score logger has not been loaded yet. Error: ' + err);
}
_isInChatbox = document.querySelector('.hud-chat')
.classList.contains('is-focused')
if (botMode) {
if (parseInt((getEntitiesByModel('Tree')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid())
.targetTick.position.x)
.toString()
.replaceAll('-', '')) < 250) {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Tree @ Angle (in radians): " + getNearestTreeAngle()
})
danceRandom = false;
} else {
danceRandom = true;
}
if (parseInt((getEntitiesByModel('Stone')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid())
.targetTick.position.x)
.toString()
.replaceAll('-', '')) < 250) {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Stone @ Angle (in radians): " + getNearestStoneAngle()
})
}
}
}, 2.5)
function blurCanvas() {
document.querySelector('canvas')
.style.filter = "blur(8px)";
}
function focusCanvas() {
document.querySelector('canvas')
.style.filter = "none";
}
const version = "2.4.6";
const authors = ":)";
document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
console.log('%ceHaxx', 'color: green; background: yellow; font-size: 30px');
game.network.addEnterWorldHandler(function () {
setTimeout(() => {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "ッ hax v" + version + " (✓) made by " + authors
})
}, 500)
document.querySelector("#hud > div.hud-bottom-center").style.textAlign = "center"
document.querySelector("#hud > div.hud-bottom-center").style.color = "rgba(192, 192, 192, 0.75)"
document.querySelector("#hud > div.hud-bottom-center").style.fontSize = "30px"
setInterval(() => {
document.querySelector("#hud > div.hud-top-right")
.style.backgroundColor = "rgba(0, 0, 0, 0.25)";
document.querySelector("#hud > div.hud-top-right")
.style.border = "5px solid rgba(0, 0, 0, 0.30)";
document.querySelector("#hud-spell-icons")
.style.border = "5px solid rgba(0, 0, 0, 0.30)";
document.querySelector("#hud-menu-icons")
.style.border = "5px solid rgba(0, 0, 0, 0.30)";
document.querySelector("#hud-menu-icons")
.childNodes.forEach((item) => (item.innerHTML = ""));
document.querySelectorAll(".hud-toolbar-building")
.forEach((item) => {
(item.style.border = "5px solid rgba(0, 0, 0, 0.30)"), (item.style.babsdsd = "25%");
});
document.querySelector("#hud-debug")
.style.color = "grey";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)")
.style.backgroundColor = "rgba(0, 0, 0, 0.45)";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)")
.style.backgroundColor = "rgba(0, 0, 0, 0.45)";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)")
.style.backgroundColor = "rgba(0, 0, 0, 0.45)";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)")
.style.backgroundColor = "rgba(0, 0, 0, 0.45)";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)")
.style.backgroundColor = "rgba(0, 0, 0, 0.45)";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)")
.style.backgroundColor = "rgba(0, 0, 0, 0.25)";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)")
.style.border = "3px solid lightBlue";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)")
.style.border = "3px solid lightBlue";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)")
.style.border = "3px solid lightBlue";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)")
.style.border = "3px solid lightBlue";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)")
.style.border = "3px solid lightBlue";
document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)")
.style.border = "3px solid lightBlue";
if (isChromeOS) {
document.querySelector("#hud-menu-icons")
.style.marginBottom = "120px";
}
document.querySelector("#hud-map")
.style.backgroundColor = "rgba(0, 0, 0, 0.25)";
document.querySelector("#hud-map")
.style.border = "5px solid rgba(0, 0, 0, 0.40)";
}, 250);
setTimeout(() => {
if (!hasBeenInWorld) {
var scoreLogged = 0;
if(!hasBeenInWorld) {
hasBeenInWorld = true
setInterval(() => {
document.querySelector('#scorelog')
.innerText = `Score in Last Wave: ${scoreLogged}`
document.querySelector("#coords")
.innerText = `      X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}`
}, 100)
createCoordinates()
}
hasBeenInWorld = true;
document.querySelector("#hud > div.hud-bottom-center").append('ッ hax ')
var oldScore = Game.currentGame.ui.playerTick.score,
newScore = 0;
Game.currentGame.network.addRpcHandler("DayCycle", () => {
newScore = Game.currentGame.ui.playerTick.score;
scoreLogged = ((newScore - oldScore)
.toLocaleString("en"));
oldScore = Game.currentGame.ui.playerTick.score;
});
const topCenter = document.querySelector("#hud > div.hud-top-center");
let logElem;
logElem = document.createElement('div');
logElem.innerHTML = `<h1 id="scorelog" style="color:white;">Score in Last Wave: 0</h1>`;
topCenter.append(logElem);
}
}, 500)
})
var changeChat = true;
var hoverOver;
var mousemove;
addEventListener('mousemove', (e) => {
mousemove = e;
})
function roundTenThousands(x) {
if (x > 10000) {
return x.toString()
.slice(0, 3) + "00"
} else {
return x.toString()
}
}
function roundMyPosition(e) {
return {
x: roundTenThousands(e.getPositionX()),
y: roundTenThousands(e.getPositionY())
}
}
/*
var mouseOverInterval = setInterval(() => {
if (game.world.inWorld) {
Object.entries(game.world.entities)
.forEach((item => {
if (roundMyPosition(item[1])
.x == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY)
.x)) && roundMyPosition(item[1])
.y == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY)
.y))) {
hoverOver = 'Hovering over entity: ' + JSON.stringify(item[1].targetTick)
} else {
hoverOver = 'Hovering over no entities.'
}
}))
document.querySelector('#hoverOver')
.innerText = hoverOver;
}
}, 100)
*/
var isSpamming = 0;
function pauseChatSpam(e) {
if (!isSpamming) {
if (e == "") {
// e = "<-=_eHaxx_=->"
e = lololololol
}
window.spammer = setInterval(() => {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: e
})
}, 100)
} else if (isSpamming) {
clearInterval(window.spammer)
}
isSpamming = !isSpamming
}
window.rainbowwww = false;
function degreesToYaw(deg) {
let ans;
if ((deg - 90) < 90) {
ans = deg - 90
} else if (deg == 90) {
ans = deg + 90
} else if (deg > 90) {
ans = deg + 90
}
if (ans < 0) {
ans = Math.abs(ans)
}
}
if (localStorage.timesEhacked == undefined) {
localStorage.timesEhacked = 1;
} else {
localStorage.timesEhacked++;
}
document.title = "ッ hax | Times Played: " + localStorage.timesEhacked
var autoRespawn = false
let hue = 10
var settingsRainbow = document.querySelector("#hud-menu-settings")
function changeHue() {
if (window.rainbowwww) {
hue -= 20
}
}
function getEntitiesByModel(type) {
let entities = []
Object.entries(game.world.entities)
.forEach((item => {
if (item[1].targetTick.model == type) {
entities.push(item)
}
}))
return entities;
}
function moveUp() {
game.inputPacketScheduler.scheduleInput({
down: 0,
up: 1
})
}
function moveDown() {
game.inputPacketScheduler.scheduleInput({
up: 0,
down: 1
})
}
function moveLeft() {
game.inputPacketScheduler.scheduleInput({
right: 0,
left: 1
})
}
function moveRight() {
game.inputPacketScheduler.scheduleInput({
left: 0,
right: 1
})
}
var danceCounter = 0
var danceRandom = true
var botMode = false
var danceInterval = setInterval(() => {
if (botMode) {
if (danceCounter < moves.length) {
moves[danceCounter]()
if (danceRandom) {
danceCounter = Math.floor(Math.random() * moves.length)
} else {
danceCounter++
}
} else {
danceCounter = 0;
}
}
}, 500)
var respawnInterval = setInterval(() => {
if (document.querySelector('.hud-respawn')
.style.display == "block" && autoRespawn) {
game.inputPacketScheduler.scheduleInput({
respawn: 1
})
document.querySelector('.hud-respawn')
.style.display = "none"
}
}, 10)
var moves = [moveUp, moveRight, moveDown, moveLeft]
function getNearestStoneAngle() {
let stoneEntities = getEntitiesByModel('Stone');
let firstStone = stoneEntities[0][1].targetTick;
let player = game.world.localPlayer.entity.targetTick
return Math.atan2(player.position.y - firstStone.position.y / 2,
player.position.x - firstStone.position.x)
}
function getNearestTreeAngle() {
return Math.atan2(game.world.entities[game.world.getMyUid()].targetTick.position.y - getEntitiesByModel('Tree')[0][1].targetTick.position.y / 2, game.world
.entities[game.world.getMyUid()].targetTick.position.x - getEntitiesByModel('Tree')[0][1].targetTick.position.x)
}
function scanServer() {
var current = []
Object.entries(game.ui.getComponent('Leaderboard')
.playerNames)
.forEach((item => {
current.push(item)
}))
return JSON.stringify(current)
}
var leaveChats = ['POP', 'BING', 'TONG', 'RIIING', 'POOF']
function leaveChat() {
let counter = 0;
window.leaveChatInterval = setInterval(() => {
if (counter < leaveChats.length) {
doNewSend(['ch', [leaveChats[counter]]]);
counter++;
} else {
counter = 0;
clearInterval(window.leaveChatInterval);
Game.currentGame.network.disconnect();
};
}, 1500);
};
window.startaito = false;
window.useSamePI = false
addEventListener('keyup', function (e) {
if (e.key == "`" && !_isInChatbox) {
game.inputManager.onKeyRelease({
keyCode: 117
})
}
}) // debug info
var bw1 = "😈 Boss Waves [1/2]: 9, 17, 25, 33, 41, 49, 57, 65, 73, 81 😈"
var bw2 = "😈 Boss Waves [2/2]: 89, 97, 105, 121 😈"
window.ajsd = Math.random()
.toString()
.slice(0, 6)
console.log(window.ajsd)
var users = [
{
"name": "☠ð‘’𒽠✨ ツ ✓",
"roles": ['Owner', 'Admin']
}
, {
"name": "u7🤗ツ✔",
"roles": ['Co-Owner', 'Admin']
}
, {
"name": "☢₦Ʉ₵ⱠɆ₳Ɽ☣✔",
"roles": ['Co-Owner', 'Admin']
}
, {
"name": "⦕NR⦖â˜ð‘’ð’½âœ¨ãƒ„✓",
"roles": ['Owner', 'Admin']
}
, {
"name": "Potato Bot",
"roles": ['Admin', 'Leaker']
}
, {
"name": "⦕NR⦖ F3AR ツ",
"roles": ['Admin', 'Official']
}
, {
"name": "Yazeet",
"roles": ['Stealer']
}
]
var q = [
{
word: "is",
answers: ['Naw', 'Yup.'],
random: true
}
, {
word: "will",
answers: ['Outlook good.', 'Perhaps.', 'Yup.', 'Naw'],
random: true
}
, {
word: "when",
answers: ['Soon.', 'Never.'],
random: true
}
, {
word: "are",
answers: ['Yup.', 'Naw', 'Perhaps.'],
random: true
}]
let ppInterval = setInterval(() => { // show private parties
if (document.querySelector('#showpp')
.checked) {
document.querySelectorAll('.hud-party-link')
.forEach((elem => {
if (elem.style.display == "none") {
elem.style.display = "block"
elem.childNodes[0].innerText = elem.childNodes[0].innerText + "[PRIVATE]"
elem.addEventListener('click', function () {
game.ui.getComponent('PopupOverlay')
.showHint('Cannot join this party as it is private', 1e4)
})
}
}))
}
}, 3000) // show private parties
window.lpSave = []
const altSpace = " " // alternate space character
String.prototype.multiChatSpaces = function () {
return this.replaceAll(' ', altSpace)
}
var chatAnims = {
makeRect: [
"________________________"
, "| |"
, "________________________"
],
makeCircle: [
" ╱‾‾‾‾‾╲"
, " / \\"
, " | |"
, " \\ /"
, " ╲_____╱"
]
} // :D
window.use_di = true;
window.isInMenu = false;
function doorWall() {
var stashPosition = getGoldStash()
PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -312, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -360, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -408, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -456, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -504, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -552, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -600, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -648, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -696, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -744, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -792, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -792, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -744, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -696, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -648, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -600, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -552, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -504, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -456, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -408, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -360, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -312, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 312, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 360, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 408, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 456, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 504, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 552, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 600, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 648, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 696, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 744, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 792, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -792, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -744, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -696, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -648, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -600, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -552, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -504, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -456, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -408, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -360, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -312, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 312, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 360, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 456, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 408, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 504, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 552, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 600, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 648, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 696, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 744, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 792, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 792, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 744, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 696, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 648, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 600, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 552, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 504, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 456, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 408, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 360, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 312, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -312, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -360, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -408, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -456, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -504, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -552, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -600, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -648, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Door', 180);
PlaceBuilding(stashPosition.x + 312, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 360, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 408, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 456, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 504, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 552, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 600, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 648, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 696, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 744, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 792, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -792, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -744, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -696, 'Door', 180);
}
var animChat = {
makeRect: function () {
let counter = 0;
let rectInterval = setInterval(() => {
if (counter < chatAnims.makeRect.length) {
doNewSend(['ch', [chatAnims.makeRect[counter].multiChatSpaces()]])
counter++
} else {
counter = 0
clearInterval(rectInterval)
}
}, 3000)
},
makeCircle: function () {
let counter = 0;
let circleInterval = setInterval(() => {
if (counter < chatAnims.makeCircle.length) {
doNewSend(['ch', [chatAnims.makeCircle[counter].multiChatSpaces()]])
counter++
} else {
counter = 0
clearInterval(circleInterval)
}
}, 3000)
}
}
function btnChatCircle() {
animChat.makeCircle()
}
function btnChatRect() {
animChat.makeRect()
}
function upgradeAll() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
Game.currentGame.network.sendRpc({
name: "UpgradeBuilding",
uid: obj.fromTick.uid
})
}
doNewSend(['ch', ['â™¦ï¸ Upgraded All! ♦ï¸']])
}
function movePlayer(e) {
if (!_isInChatbox) {
switch (e.toLowerCase()
.replaceAll(' ', '')) {
case "a":
Game.currentGame.network.sendInput({
left: 1
})
break;
case "d":
Game.currentGame.network.sendInput({
right: 1
})
break;
case "w":
Game.currentGame.network.sendInput({
up: 1
})
break;
case "s":
Game.currentGame.network.sendInput({
down: 1
})
break;
}
}
}
var emojis = [
{
text: ":happy:",
char: "😄"
}
, {
text: ":sad:",
char: "😥"
}
, {
text: ":angry:",
char: "😠"
}
, {
text: ":laughing:",
char: "😂"
}
, {
text: ":stop:",
char: "🛑"
}
, {
text: ":revenge:",
char: "😈"
}
, {
text: ":smiley:",
char: "ヅ"
}
, {
text: ":pog:",
char: "ÌŠ<ÌŠ"
}]
function heal() {
Game.currentGame.network.sendRpc({
"name": "BuyItem",
"itemName": "HealthPotion",
"tier": 1
})
Game.currentGame.network.sendRpc({
"name": "EquipItem",
"itemName": "HealthPotion",
"tier": 1
})
Game.currentGame.network.sendRpc({
"name": "BuyItem",
"itemName": "PetHealthPotion",
"tier": 1
})
Game.currentGame.network.sendRpc({
"name": "EquipItem",
"itemName": "PetHealthPotion",
"tier": 1
})
}
function getGoldStash() {
let entities = Game.currentGame.ui.buildings
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) {
continue
}
let obj = entities[uid]
if (obj.type == "GoldStash") {
return obj
}
}
}
function PlaceBuilding(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
var isBowing = false;
var slotChars = [
{
char: "7ï¸âƒ£",
value: 33
}
, {
char: "ðŸŽ",
value: 10
}
, {
char: "ðŸ”",
value: 25
}
, {
char: "🥓",
value: 15
}
, {
char: "âš½",
value: 12
}
, {
char: "ðŸ¾",
value: 10
}
, {
char: "1ï¸âƒ£",
value: 27
}
, {
char: "💡",
value: 30
}]
console.log(slotChars)
window.generateSlots = function () { // fp is the returned array, fs is the joined | fp string, pp is the score
let fp = [];
let fs = "";
let pp = 0;
var f1 = slotChars[Math.floor(Math.random() * slotChars.length)]
fp.push(f1.char)
pp += f1.value
var f2 = slotChars[Math.floor(Math.random() * slotChars.length)]
fp.push(f2.char)
pp += f2.value
var f3 = slotChars[Math.floor(Math.random() * slotChars.length)]
fp.push(f3.char)
pp += f3.value
fs = [fp.join('|'), pp + " / 99"]
return fs;
}
function ahrc1() { // 1 ahrc (collect and refuel), used in lpinterval
var entities = Game.currentGame.world.entities
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
let obj = entities[uid];
Game.currentGame.network.sendRpc({
name: "CollectHarvester",
uid: obj.fromTick.uid
});
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.07
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.11
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.17
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.22
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.25
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.28
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.42
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.65
});
}
}
}
var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot
document.querySelector('#lpi')
.innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS())
if (window.ahrc) {
ahrc1()
}
window.isInMenu = document.querySelector('#hud-menu-settings')
.style.display == "block" ? true : false
if ((window.lpSave[window.lpSave.length - 1] !== loadedPlayers()[loadedPlayers()
.length - 1]) && document.querySelector('#noobchat')
.checked) {
doNewSend(['ch', ['NOOB = ' + loadedPlayers()[Math.floor(Math.random() * loadedPlayers()
.length)]]])
window.lpSave = loadedPlayers()
}
document.querySelector("#hud-menu-party > div.hud-party-grid > div.hud-party-joining")
.style.display = "none"
}, 250)
// enable/disable chat
// 🟩 🟥
function enDisAbleEmj(bool, txt) {
return bool ? "🟩 " + txt + " Enabled 🟩" : "🟥 " + txt + " Disabled 🟥"
}
// disable enable in chat
window.cmdsEnabled = true
// these are all button event listeners --->
function toggleCmds() {
window.cmdsEnabled = !window.cmdsEnabled
if (changeChat) {
doNewSend(['ch', [enDisAbleEmj(window.cmdsEnabled, "Commands")]])
}
document.querySelector('#togglecmd')
.innerText = window.cmdsEnabled ? "Disable Commands" : "Enable Commands"
}
function sellAll() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model !== "GoldStash") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold All 💰']])
}
function sellWalls() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Wall") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
})
}
}
doNewSend(['ch', ['💰 Sold Walls 💰']])
}
function sellBombTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "BombTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Bomb Towers 💰']])
}
function sellGoldMines() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "GoldMine") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Gold Mines 💰']])
}
function sellArrowTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "ArrowTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Arrow Towers 💰']])
}
function sellSlowTraps() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "SlowTrap") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Slow Traps 💰']])
}
function sellCannonTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "CannonTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Cannon Towers 💰']])
}
function sellMageTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "MagicTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Mage Towers 💰']])
}
function sellMeleeTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "MeleeTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Melee Towers 💰']])
}
function sellHarvesters() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Harvester") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Harvesters 💰']])
}
function sellDoors() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Door") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Doors 💰']])
}
// <--- end of button event listeners
//
document.querySelector('.hud-chat-input')
.addEventListener('keypress', function (e) {
emojis.forEach((item => {
this.value = this.value.replaceAll(item.text, item.char)
}))
if (e.keyCode == 13) { // exclude commands and html entities
this.value = this.value.replaceAll('fuck', 'fuc‌k')
.replaceAll('FUCK', 'FUC‌K')
.replaceAll('shit', 'shi‌t')
.replaceAll('SHIT', 'SHI‌T')
.replaceAll('bitch', 'bit‌ch')
.replaceAll('BITCH', 'BIT‌CH')
.replaceAll('ass', 'as‌s')
.replaceAll('ASS', 'AS‌S')
.replaceAll('dick', 'dic‌k')
.replaceAll('DICK', "DIC‌K")
.slice(0, 63) // anti censor C:
if (this.value.toLowerCase()
.includes('nigg') || this.value.toLowerCase()
.includes('niga') || this.value.toLowerCase()
.includes('nig ') || this.value.toLowerCase()
.includes('nige')) {
this.value = "I am a building, don't be racist"
}
}
})
var insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana"
, "you're orange juice toothpaste flavored"] // just an array of insults
// menu stuff (defining & appending) --->
var settingsHTML = `
<h3>ð“®ð“—ð“ªð”ð”</h3>
<hr>
<input type="text" id="spamchat" placeholder="Message" class="menu-textbox">
<br>
<button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button>
<br>
<input type="text" id="spmchinput" placeholder="Message" class="menu-textbox">
<br>
<button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button>
<hr>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchatbtn">Clear Chat</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="upgradeallbtn">Upgrade All</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="mainxaito">Enable Aito</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="walldoor">Wall of Doors</button>
<hr>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn33">Chat Leave Sounds</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn22">Chat Rectangle</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn11">Chat Circle</button>
<hr>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="resetinsultsbtn">Reset Insults</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglecmd">Disable Commands</button>
<button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleab">Enable AutoBow</button>
<hr>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot Mode</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellall">Sell All</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellwalls">Sell Walls</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="selldoors">Sell Doors</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="selltraps">Sell Traps</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmines">Sell Gold Mines</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellarrows">Sell Arrows</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellcannons">Sell Cannons</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmelees">Sell Melees</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellbombs">Sell Bombs</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmages">Sell Mages</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellharvesters">Sell Harvesters</button>
<hr>
<button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button>
<br>
<input type="text" class="menu-textbox" id="menu-jpbsk-input" placeholder="Party share key">
<br>
<button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party By Share Key</button>
<hr>
<button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
<hr>
<p style="font-size:10px;">Use default insults?</p><input type="checkbox" id="use-di" checked>
<br>
<p style="font-size:10px;">Show private parties?</p><input type="checkbox" id="showpp" checked>
<br>
<p style="font-size:10px;">Noob chat?</p><input type="checkbox" id="noobchat">
<br>
<p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi">
<br>
<p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos">
<br>
<p style="font-size:10px;">CopyCat?</p><input type="checkbox" id="copycat">
<br>
<p style="font-size:10px;">Death Chat?</p><input type="checkbox" id="deadchat">
<br>
<p style="font-size:10px;">Enable/Disable Chat?</p><input type="checkbox" id="apexmode" checked>
<hr>
<p id="lpi">Loaded Player Info: </p>
<style>
.menu-textbox{
border-radius:25%;
background-color: rgba(171, 183, 183, 0.25);
border: 2px solid black;
color:white;
}
.ehack-btn:hover{
border: 3px solid grey;
}
</style>
` // aka mod menu
settingsHTML.id = "modmenu"
document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
document.querySelector('#clearchatbtn')
.addEventListener('click', function () {
document.querySelector('.hud-chat-messages')
.innerHTML = ""
console.clear()
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "✨ Cleared Chat ✨"
})
})
document.querySelector('#sellbombs')
.addEventListener('click', sellBombTowers)
document.querySelector('#sellarrows')
.addEventListener('click', sellArrowTowers)
document.querySelector('#sellcannons')
.addEventListener('click', sellCannonTowers)
document.querySelector('#sellmages')
.addEventListener('click', sellMageTowers)
document.querySelector('#sellall')
.addEventListener('click', sellAll)
document.querySelector('#selltraps')
.addEventListener('click', sellSlowTraps)
document.querySelector('#selldoors')
.addEventListener('click', sellDoors)
document.querySelector('#sellmines')
.addEventListener('click', sellGoldMines)
document.querySelector('#sellwalls')
.addEventListener('click', sellWalls)
document.querySelector('#sellmelees')
.addEventListener('click', sellMeleeTowers)
document.querySelector('#sellharvesters')
.addEventListener('click', sellHarvesters)
function onLeaveParty() {
Game.currentGame.network.sendRpc({
name: "LeaveParty"
})
}
document.querySelector('#use-di')
.addEventListener('change', function () {
var THIS_DI_EVENT = this
game.ui.getComponent('PopupOverlay')
.showConfirmation('Are you sure you want to change default insults? This will reset all custom insults', 1e4, function () {
if (THIS_DI_EVENT.checked) {
insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana"
, "you're orange juice toothpaste flavored"]
game.ui.getComponent('PopupOverlay')
.showHint('Successfully activated default insults.', 1e4)
window.use_di = true
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Activated Use Default Insults âš™ï¸']])
}
} else {
insults = ["There are no insults, use !addinsult to add one!"]
game.ui.getComponent('PopupOverlay')
.showHint('Successfully deactivated default insults.', 1e4)
window.use_di = false
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Deactivated Use Default Insults âš™ï¸']])
}
}
}, function () {
game.ui.getComponent('PopupOverlay')
.showHint('OK!', 1e4)
})
})
document.querySelector('#menu-leaveparty-btn')
.addEventListener('click', onLeaveParty)
document.querySelector('#showpp')
.addEventListener('change', function () {
var THIS_PP_EVENT = this;
if (THIS_PP_EVENT.checked) {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Activated Show Private Parties âš™ï¸']])
}
} else {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Deactivated Show Private Parties âš™ï¸']])
}
}
})
document.querySelector('#copycat')
.addEventListener('change', function () {
var THIS_CC_EVENT = this;
if (THIS_CC_EVENT.checked) {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Activated CopyCat âš™ï¸']])
}
} else {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Deactivated CopyCat âš™ï¸']])
}
}
})
document.querySelector('#deadchat')
.addEventListener('change', function () {
var THIS_DC_EVENT = this;
if (THIS_DC_EVENT.checked) {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Activated Death Chat âš™ï¸']])
}
} else {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Deactivated Death Chat âš™ï¸']])
}
}
})
document.querySelector('#noobchat')
.addEventListener('change', function () {
var THIS_NC_EVENT = this;
if (THIS_NC_EVENT.checked) {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Activated Noob Chat âš™ï¸']])
}
} else {
if (changeChat) {
doNewSend(['ch', ['âš™ï¸ Deactivated Noob Chat âš™ï¸']])
}
}
})
// <--- end of menu stuff (defining & appending)
// also event listeners on the menu forgot to add that at start of script
var removeDeleted = function (e) { // remove deleted/empty/undefined/null items in an array
let fp = []
for (let i = 0; i < e.length; i++) {
if (e[i] !== undefined) {
fp.push(e[i])
}
}
return fp;
}
function loadedPlayers() { // loaded player names
var returns = []
Object.entries(Game.currentGame.world.entities)
.forEach((stuff => {
if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame
.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
returns.push(stuff[1].targetTick.name)
}
}))
return returns;
}
window.loadedIDS = function () {
var returns = []
Object.entries(Game.currentGame.world.entities)
.forEach((stuff => {
if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame
.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
var h = stuff[1].targetTick
if (document.querySelector('#advancedlpi')
.checked) {
returns.push(JSON.stringify(h))
} else {
returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood +
", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame
.world.entities[stuff[1].targetTick.uid].targetTick.gold)
}
}
}))
return returns;
}
function spamchatclick() { // used to be called spam chat, its split chat now
var user = document.querySelector('#spamchat')
.value
splitChatLength(user)
}
document.querySelector('#spamchatbtn')
.addEventListener('click', spamchatclick)
document.querySelector('#resetinsultsbtn')
.addEventListener('click', resetInsults)
function resetInsults() {
if (window.use_di) {
insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana"
, "you're orange juice toothpaste flavored"]
} else {
insults = ["There are no insults, use !addinsult to add one!"]
}
doNewSend(['ch', ["✅ Successfully reset insults ✅"]])
}
document.querySelector('#togglecmd')
.addEventListener('click', toggleCmds)
var balls = ["Outlook good.", "Really?", "Perhaps.", "Definitely not.", "Yup.", "Are you retarded?", "Naw", "Yup.", "Yup."]
var breadEaten = 0
var cmdInterval = setInterval(function () {
if (game.world.isInWorld) {
if (window.cmdsEnabled) {
var playerName = Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.name
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1, 4) == "!ch") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(4)
})
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1, 7) == "!bread") {
breadEaten++;
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "ðŸžðŸžðŸž @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] + " has eaten bread! " + breadEaten + " people have eaten bread! ðŸžðŸžðŸž"
})
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1, 13) == "!willigetagf") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💠The chances of you getting a girlfriend are " + Math.floor(Math.random() * 10) + "%! @" + document
.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] + " ðŸ’"
})
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1, 9) == "!insults") {
var insultCounteRz = 1;
var innsultSInterval = setInterval(() => {
if (insultCounteRz <= (insults.length)) {
doNewSend(['ch', ['📖 Insults [' + insultCounteRz + "/" + (insults.length) + "]: " + insults[insultCounteRz - 1] +
" 📖"]])
insultCounteRz++;
} else {
insultCounteRz = 0;
clearInterval(innsultSInterval)
}
}, 1500)
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1)
.includes('**')) {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "⌠Don't fuc‌king swear you bitc‌h @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll(
'.hud-chat-message')
.length - 1].innerText.split(':')[0] + " âŒ"
})
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(1, 7) == "!8ball") {
q.forEach((item => {
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].includes(item.word)) {
window.ball = item.answers[Math.floor(Math.random() * item.answers.length)]
} else {
window.ball = balls[Math.floor(Math.random() * balls.length)]
}
}))
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "🎱 Magic 8Ball answered with " + window.ball + " 🎱"
})
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(1, 10) == "!commands") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💻 Commands [1/3]: !8ball,!ch,!bread,!insult,!addinsult 💻"
})
setTimeout(function () {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💻 Commands [2/3]: !willigetagf, !slots, !boss, !insults 💻"
})
}, 1500)
setTimeout(function () {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💻 Commands [3/3]: none 💻"
})
}, 3000)
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(1, 6) == "!boss") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: bw1
})
setTimeout(function () {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: bw2
})
}, 1500)
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(1, 11) == "!addinsult") {
if (!insults.includes(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(11))) {
if (window.use_di) {
insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(11))
} else {
insults = []
insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(11))
}
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "📠Added to insults ðŸ“"
})
} else {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "⌠That insult already exists âŒ"
})
}
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[1].slice(1, 8) == "!insult" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1, 9) !== "!insults") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "📠" + insults[Math.floor(Math.random() * insults.length)] + " @" + loadedPlayers()[Math.floor(Math.random() *
loadedPlayers()
.length)] + " ðŸ“"
})
}
if (document.querySelector('#hud-respawn')
.style.display == "block" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1] !== (playerName + " thinks that whoever killed them is an idiot!") && document.querySelector(
'#deadchat')
.checked) {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: (playerName + " thinks that whoever killed them is an idiot!")
})
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].slice(1, 7) == "!slots") {
var f = window.generateSlots()
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "🎰 @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] + " Your slots results are: " + f[0] + " with a score of " + f[1] + "! 🎰"
})
}
function getUserRoles(s) {
users.forEach((item => {
if (item.name == s) {
return item.roles
} else {
return []
}
}))
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].includes('!disconnect ' + window.ajsd) && (users[0].name == document.querySelectorAll(
'.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll(
'.hud-chat-message')
.length - 1].innerText.split(':')[0].toLowerCase()
.includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[0])) {
document.querySelector('.hud-chat-messages')
.innerHTML = ""
console.clear()
doNewSend(['ch', ['Bye have a great day!']])
Game.currentGame.network.disconnect()
}
if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[1].includes('!eid') && (users[0].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document
.querySelectorAll('.hud-chat-message')
.length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll(
'.hud-chat-message')
.length - 1].innerText.split(':')[0].toLowerCase()
.includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
.length - 1].innerText.toLowerCase()
.split(':')[0])) {
doNewSend(['ch', [window.ajsd]])
}
}
}
}, 750)
let dimension = 1;
const onWindowResize = () => {
if (!window.isInMenu && window.zoomonscroll) {
const renderer = Game.currentGame.renderer;
let canvasWidth = window.innerWidth * window.devicePixelRatio;
let canvasHeight = window.innerHeight * window.devicePixelRatio;
let ratio = canvasHeight / (1080 * dimension);
renderer.scale = ratio;
renderer.entities.setScale(ratio);
renderer.ui.setScale(ratio);
renderer.renderer.resize(canvasWidth, canvasHeight);
renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
}
} // Zoom by Apex, modified by eh
onWindowResize();
var transparentMenu = false;
window.onresize = onWindowResize;
window.onwheel = e => {
if (e.deltaY > 0) {
dimension += 0.02;
onWindowResize();
} else if (e.deltaY < 0) {
dimension -= 0.02;
onWindowResize();
}
}
var _isInChatbox = false;
window.isChatting = 0
function doNewSend(sender) {
if (sender[0] == "ch") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: sender[1][0]
})
}
}
function splitChatLength(text) {
let i = 0;
window.chatSetInterval = setInterval(function () {
if (i < text.length) {
doNewSend(['ch', [text.slice(i, i + 45)]])
i += 45;
} else {
clearInterval(window.chatSetInterval)
}
}, 1500)
}
addEventListener('keydown', function (e) {
if (!_isInChatbox && e.key == "/") {
document.querySelector("#hud-menu-settings")
.style.display = document.querySelector("#hud-menu-settings")
.style.display == "none" ? "block" : "none"
document.querySelector("#hud-menu-shop")
.style.display = "none"
document.querySelector("#hud-menu-party")
.style.display = "none"
}
if (!_isInChatbox && e.key == "-") {
Game.currentGame.network.sendRpc({
name: "BuyItem",
itemName: "Crossbow",
tier: 1
});
Game.currentGame.network.sendRpc({
name: "EquipItem",
itemName: "Crossbow",
tier: 1
});
}
if (e.key == "u" && !_isInChatbox) {
transparentMenu = !transparentMenu
console.log('done')
} else if (e.key == "=" && !_isInChatbox) {
game.ui.getComponent("PopupOverlay").showHint(
'Say !commands in chat for the chat commands, press [/] for menu, press [=] for help and press [u] for transparent menu. Left click somewhere on the minimap to automatically move there.',
1.5e4
)
}
})
document.querySelector('#toggleahrc')
.addEventListener('click', function () {
window.ahrc = !window.ahrc
document.querySelector('#toggleahrc')
.innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC"
if (changeChat) {
doNewSend(['ch', [enDisAbleEmj(window.ahrc, 'AHRC')]])
}
})
function autoBow() {
if (isBowing) {
isBowing = false
clearInterval(window.bow)
} else {
isBowing = true
if (Game.currentGame.ui.inventory.Bow) {
Game.currentGame.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: Game.currentGame.ui.inventory.Bow.tier
})
window.bow = setInterval(function () {
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 1
})
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 0
})
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 0
})
}, 0);
}
}
document.querySelector('#toggleab')
.innerText = isBowing ? "Disable AutoBow" : "Enable AutoBow"
doNewSend(['ch', [isBowing ? "🟩 Enabled AutoBow 🟩" : "🟥 Disabled AutoBow 🟥"]])
}
document.querySelector('#toggleab')
.addEventListener('click', autoBow)
document.querySelector('#upgradeallbtn')
.addEventListener('click', upgradeAll)
function onChangePP() {
game.ui.getComponent('PopupOverlay')
.showHint('This may take a bit to apply, so be patient')
}
document.querySelector('#showpp')
.addEventListener('change', onChangePP)
document.querySelector('#idkbtn11')
.addEventListener('click', btnChatCircle)
document.querySelector('#idkbtn22')
.addEventListener('click', btnChatRect)
document.querySelector('#advancedlpi')
.addEventListener('change', function (e) {
var THIS_LPI_EVENT = this;
if (THIS_LPI_EVENT.checked) {
doNewSend(['ch', ['âš™ï¸ Activated Advanced Player Info âš™ï¸']])
} else {
doNewSend(['ch', ['âš™ï¸ Deactivated Advanced Player Info âš™ï¸']])
}
})
document.querySelector('#zos')
.addEventListener('change', function (e) {
var THIS_ZOS_EVENT = this;
window.zoomonscroll = THIS_ZOS_EVENT.checked
if (THIS_ZOS_EVENT.checked) {
doNewSend(['ch', ['âš™ï¸ Activated Zoom On Scroll âš™ï¸']])
} else {
doNewSend(['ch', ['âš™ï¸ Deactivated Zoom On Scroll âš™ï¸']])
}
})
// AITO from Main X (credit to pot for giving me this)
window.sendAitoAlt = () => {
if (window.startaito) {
let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`);
ws.binaryType = "arraybuffer";
ws.onclose = () => {
ws.isclosed = true;
}
ws.onopen = () => {
ws.network = new Game.currentGame.networkType();
ws.network.sendEnterWorldAndDisplayName = (t) => {
ws.network.sendPacket(4, {
displayName: t
});
};
ws.network.sendInput = (t) => {
ws.network.sendPacket(3, t);
};
ws.network.sendRpc = (t) => {
ws.network.sendPacket(9, t);
};
ws.network.sendPacket = (e, t) => {
if (!ws.isclosed) {
ws.send(ws.network.codec.encode(e, t));
}
};
ws.network.sendEnterWorldAndDisplayName(localStorage.name);
}
ws.onEnterWorld = () => {
// useless
}
ws.onmessage = msg => {
ws.data = ws.network.codec.decode(msg.data);
if (ws.data.uid) {
ws.uid = ws.data.uid;
}
if (ws.data.name) {
ws.dataType = ws.data;
}
if (!window.startaito && !ws.isclosed) {
ws.isclosed = true;
ws.close();
}
if (ws.verified) {
if (!ws.isDay && !ws.isclosed) {
ws.isclosed = true;
ws.close();
window.sendAitoAlt();
}
}
if (ws.data.name == "DayCycle") {
ws.isDay = ws.data.response.isDay;
if (ws.isDay) {
ws.verified = true;
}
}
if (ws.data.name == "Dead") {
ws.network.sendInput({
respawn: 1
});
}
if (ws.data.name == "Leaderboard") {
ws.lb = ws.data;
if (ws.psk) {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Pause",
tier: 1
});
}
}
}
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
}
switch (ws.data.opcode) {
case 4:
ws.onEnterWorld(ws.data);
break;
}
}
}
}
function toggleAito() {
if (window.startaito) {
window.startaito = false;
} else {
window.startaito = true;
window.sendAitoAlt()
}
doNewSend(['ch', [window.startaito ? "🟩 Enabled Aito 🟩" : "🟥 Disabled Aito 🟥"]])
document.querySelector('#mainxaito')
.innerText = window.startaito ? "Disable Aito" : "Enable Aito"
}
document.querySelector('#mainxaito')
.addEventListener('click', toggleAito)
document.querySelector('#idkbtn33')
.addEventListener('click', leaveChat)
Game.currentGame.network.addRpcHandler('ReceiveChatMessage', (e) => {
if (e.uid !== game.world.getMyUid() && document.querySelector('#copycat')
.checked) {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: e.message
})
}
if (e.message.toLowerCase()
.includes('ligma')) {
doNewSend(['ch', ['LIGMA BALLS BITCH AHAHA @' + e.displayName]])
}
})
document.querySelector('#togglebot')
.addEventListener('click', function () {
botMode = !botMode
this.innerText = botMode ? "Disable Bot Mode" : "Enable Bot Mode"
if (changeChat) {
doNewSend(['ch', [enDisAbleEmj(botMode, "Bot Mode")]])
}
})
document.querySelector('#toggleresp')
.addEventListener('click', function () {
autoRespawn = !autoRespawn
this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn"
if (changeChat) {
doNewSend(['ch', [enDisAbleEmj(autoRespawn, "Auto Respawn")]])
}
})/*
window.lol = setInterval(changeHue, 50)
window.rainbow = setInterval(() => {
if (!transparentMenu) {
settingsRainbow.style.backgroundColor = `hsla(${hue}, 25%, 30%, 0.45)`
document.querySelector("#hud-menu-settings > div")
.style.backgroundColor = `rgba(0, 0, 0, 0.25)`
} else {
settingsRainbow.style.backgroundColor = `rgba(0, 0, 0, 0)`
document.querySelector("#hud-menu-settings > div")
.style.backgroundColor = `rgba(0, 0, 0, 0)`
}
}, 10)*/
document.querySelector('#togglespmch')
.addEventListener('click', function () {
pauseChatSpam(document.querySelector('#spmchinput')
.value)
if (changeChat) {
doNewSend(['ch', [enDisAbleEmj(isSpamming, "Chat Spam")]])
}
this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat"
})
document.querySelector('#walldoor')
.addEventListener('click', doorWall)
document.querySelector('#apexmode')
.addEventListener('change', function () {
changeChat = this.checked
})
// ==UserScript==
// @name ZoGUI
// @namespace http://tampermonkey.net/
// @version 0.1
// @description Makes the ZOMBS.io ui look better!
// @author ehScripts
// @match zombs.io
// @grant none
// ==/UserScript==
// addEventListener('load', function(e){
// })
// $("body")
// .css('cursor', 'url(https://ani.cursors-4u.net/cursors/cur-13/cur1163.png), default');
// ==UserScript==
// @name ZoGUI Extras
// @namespace http://tampermonkey.net/
// @version 0.1
// @description A background for the ZoGUI menus, and some other stuff.
// @author ehScripts
// @match http://zombs.io/
// @grant none
// ==/UserScript==
var css;
var style;
if (localStorage.loadReminder == undefined) {
localStorage.loadReminder = true;
alert(
'enjoy my hack :)'
)
} else if (Math.floor(Math.random() * 3) === 2) {
alert(
'enjoy my hack :)'
)
}
setTimeout(() => {
document.querySelector("#hud-intro > div.hud-intro-wrapper > h2")
.innerHTML = ":)"
document.querySelector("#hud-intro > div.hud-intro-wrapper > h1 > small")
.remove()
document.querySelector("#hud-intro > div.hud-intro-wrapper > h1")
.innerHTML = "🔮★シ𝔐𝙤໓✔🔮<small>.</small>"
document.querySelector("#hud-intro > div.hud-intro-wrapper > h1")
.style.color = "rgba(128, 0, 128, 0.75)"
css =
'.hud-intro::after { background: url(\'https://cutewallpaper.org/21/wallpaper-gif-1920x1080/Gif-Background-Space-1920x1080-Backgrounds-For-Html-Gif-.gif\'); background-size: cover; }';
style = document.createElement('style');
style.appendChild(document.createTextNode(css));
document.head.appendChild(style);
css =
'.hud-intro-footer { background: url(\'https://cutewallpaper.org/21/wallpaper-gif-1920x1080/Gif-Background-Space-1920x1080-Backgrounds-For-Html-Gif-.gif\'); background-size: cover; }';
style = document.createElement('style');
style.appendChild(document.createTextNode(css));
document.head.appendChild(style);
document.querySelector("#hud-intro > div.hud-intro-corner-bottom-right > div")
.remove()
document.querySelector("#hud-intro > div.hud-intro-corner-top-left > div > a")
.remove()
document.querySelector("#hud-intro > div.hud-intro-corner-top-left > div > h3")
.innerText = "by :)"
document.querySelector("#hud-intro > div.hud-intro-corner-top-right > div")
.style.opacity = "0.55"
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > input")
.style.backgroundColor = "rgba(255, 255, 255, 0.80)"
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select")
.style.backgroundColor = "rgba(255, 255, 255, 0.80)"
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > input")
.style.border = "2px solid grey"
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select")
.style.border = "2px solid grey"
}, 100)
// document.querySelector('.hud-top-left').appendChild($('#hud-health-bar')[0]);
function moveNext(targetX, targetY) {
let player = game.world.localPlayer.entity.targetTick.position
if (player.x <= targetX && player.y <= targetY) {
game.network.sendInput({
right: 1,
left: 0,
up: 0,
down: 1
})
doNewSend(['ch', ['MapMover - Moving RightDown']])
} else if (player.x >= targetX && player.y <= targetY) {
game.network.sendInput({
right: 0,
left: 1,
up: 0,
down: 1
})
doNewSend(['ch', ['MapMover - Moving LeftDown']])
} else if (player.x <= targetX && player.y >= targetY) {
game.network.sendInput({
right: 1,
left: 0,
up: 1,
down: 0
})
doNewSend(['ch', ['MapMover - Moving RightUp']])
} else if (player.x >= targetX && player.y >= targetY) {
game.network.sendInput({
right: 0,
left: 1,
up: 1,
down: 0
})
doNewSend(['ch', ['MapMover - Moving LeftUp']])
}
}
function isXYCloseTo(x, y) {
let playerTargetTick = game.world.localPlayer.entity.targetTick.position;
const radius = 50;
// console.log('checking if xy position is close to target position')
return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y -
radius)));
}
let moveIsActive = false;
function goToPos(x, y) {
moveIsActive = true;
window.goToPosInterval = setInterval(() => {
moveNext(x, y)
}, 250)
window.checkPosInterval = setInterval(() => {
if (moveIsActive) {
if (isXYCloseTo(x, y)) {
doNewSend(['ch', ['MapMover: Done!']])
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
game.ui.getComponent('PopupOverlay')
.showHint('Finished moving!', 1e4)
moveIsActive = false;
mapTimeouts.forEach((item => { clearTimeout(item) }))
clearInterval(window.goToPosInterval)
clearInterval(window.checkPosInterval)
}
} else {
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
doNewSend(['ch', ['MapMover: Unexpectedly shut down']])
mapTimeouts.forEach((item => { clearTimeout(item) }))
game.ui.getComponent('PopupOverlay')
.showHint('MapMover unexpectedly stopped', 1e4)
clearInterval(window.checkPosInterval)
}
}, 10)
let g = setTimeout(() => {
clearInterval(window.goToPosInterval)
game.ui.getComponent('PopupOverlay')
.showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4)
moveIsActive = false;
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
}, 240000)
mapTimeouts.push(g)
}
let mapContainer = document.createElement('div')
mapContainer.id = "hud-map-container"
document.querySelector('.hud-bottom-left')
.append(mapContainer)
$('#hud-map')
.appendTo(document.querySelector('#hud-map-container'))
document.querySelector("#hud-map-container")
.addEventListener('mousemove', function (e) {
var offset = $('#hud-map-container')
.offset();
// Then refer to
mapMouseX = e.pageX - offset.left;
mapMouseY = e.pageY - offset.top;
})
document.querySelector("#hud-map-container")
.addEventListener('click', function (e) {
if (!moveIsActive) {
mapTimeouts.forEach((item => { clearTimeout(item) }))
let yn = "y"
game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to move to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '? You can right click the minimap to cancel this at any time.', 5e3, function() {
if (yn.toLowerCase() == "y") {
game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3)
let moveToMapX = (mapMouseX * 170.4390625)
let moveToMapY = (mapMouseY * 171.9977142857143)
goToPos(moveToMapX, moveToMapY)
}
}, function() {
game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3)
})
} else {
moveIsActive = false;
clearInterval(window.goToPosInterval)
clearInterval(window.checkPosInterval)
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
mapTimeouts.forEach((item => { clearTimeout(item) }))
game.ui.getComponent('PopupOverlay').showHint('MapMove is already in process. Restarting and moving to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '. You can right click the minimap to cancel this at any time.', 5e3)
let yn = "y"
if (yn.toLowerCase() == "y") {
let moveToMapX = (mapMouseX * 170.4390625)
let moveToMapY = (mapMouseY * 171.9977142857143)
goToPos(moveToMapX, moveToMapY)
}
}
})
document.querySelector('#hud-map-container').addEventListener('contextmenu', function(ev) {
ev.preventDefault();
if(moveIsActive) {
game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function() {
moveIsActive = false;
clearInterval(window.goToPosInterval)
clearInterval(window.checkPosInterval)
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3)
mapTimeouts.forEach((item => { clearTimeout(item) }))
}, function() {
game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3)
})
} else {
game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.')
}
return false;
}, false);
setInterval(() => {
if(document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > a")) {
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > a").remove()
}
if(document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-guide")) {
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-guide").remove()
}
if(document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > div")) {
document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > div").remove()
}
}, 10)
//eHaxx