// ==UserScript==
// @name Auto Builder
// @version 0.5.4
// @description Adds buildings to queue automatically
// @author FunnyPocketBook
// @match https://*/game.php?village=*&screen=main*
// @grant none
// @namespace https://greasyfork.org/users/151096
// ==/UserScript==
/**
* TODO
* - buildingQueue.splice(0, 1); might cause issues because of async
*/
"use strict";
let buildingObject;
let selection;
let scriptStatus = false; // false == script not running, true == script running
let isBuilding = false; // Prevents sending multiple orders of the same building. false == building can be built
class BQueue {
constructor(bQueue, bQueueLength) {
this.buildingQueue = bQueue;
this.buildingQueueLength = bQueueLength;
}
add(building, display) {
this.buildingQueue.push(building);
if (display) {
let ele = document.createElement("tr");
ele.innerHTML = `<td>${building}</td>
<td class="delete-icon-large hint-toggle float_left"></td>`;
ele.addEventListener("click", () => {
this.removeBuilding(ele);
});
document.getElementById("autoBuilderTable").appendChild(ele);
}
}
/**
* Appends buildings to a table
* @param {DOM element} parent The element (table) where the buildings should be appended to.
*/
display(parent) {
this.buildingQueue.forEach((building) => {
let ele = document.createElement("tr");
ele.innerHTML = `<td>${building}</td>
<td class="delete-icon-large hint-toggle float_left"></td>`;
ele.addEventListener("click", () => {
this.removeBuilding(ele);
});
parent.appendChild(ele);
});
}
removeBuilding(ele) {
this.buildingQueue.splice(ele.rowIndex - 3, 1);
ele.remove();
localStorage.buildingObject = JSON.stringify(buildingObject);
}
}
init();
function init() {
const putEleBefore = document.getElementById("content_value");
let newDiv = document.createElement("div");
const selectBuildingHtml = "<td><select id=\"selectBuildingHtml\"> " +
"<option value=\"main\">Headquarters</option> " +
"<option value=\"barracks\">Barracks</option> " +
"<option value=\"stable\">Stable</option> " +
"<option value=\"garage\">Workshop</option> " +
"<option value=\"watchtower\">Watchtower</option> " +
"<option value=\"smith\">Smithy</option> " +
"<option value=\"market\">Market</option> " +
"<option value=\"wood\">Timber Camp</option> " +
"<option value=\"stone\">Clay Pit</option> " +
"<option value=\"iron\">Iron Mine</option> " +
"<option value=\"farm\">Farm</option> " +
"<option value=\"storage\">Warehouse</option> " +
"<option value=\"hide\">Hiding Place</option> " +
"<option value=\"wall\">Wall</option> " +
"</select></td>";
let newTable = `<table id="autoBuilderTable">
<tr>
<td><button id="startBuildingScript" class="btn">Start</button></td>
</tr>
<tr>
<td>Queue length:</td>
<td><input id='queueLengthInput' style='width:30px'></td>
<td><button id='queueLengthBtn' class='btn'>OK</button></td>
<td><span id='queueText'></span></td>
</tr>
<tr>
<td>Building</td>
${selectBuildingHtml}
<td><button id='addBuilding' class='btn'>Add</button></td>
</tr>
</table>`;
newDiv.innerHTML = newTable;
putEleBefore.parentElement.parentElement.insertBefore(newDiv, putEleBefore.parentElement);
selection = document.getElementById("selectBuildingHtml");
let premiumBQueueLength = game_data.features.Premium.active ? 5 : 2;
// Checks if localStorage exists
if (localStorage.buildingObject) {
// Checks if village exists in localStorage
if (JSON.parse(localStorage.buildingObject)[game_data.village.id]) {
let newBqueue = JSON.parse(localStorage.buildingObject)[game_data.village.id];
buildingObject = new BQueue(newBqueue.buildingQueue, newBqueue.buildingQueueLength); // Save stored BQueue in new BQueue
document.getElementById("queueLengthInput").value = buildingObject.buildingQueueLength;
// Add each building in the BQueue to the actual queue
buildingObject.buildingQueue.forEach((b) => {
addBuilding(b);
});
}
// Else create empty village and add into localStorage
else {
buildingObject = new BQueue([], premiumBQueueLength);
document.getElementById("queueLengthInput").value = premiumBQueueLength;
let setLocalStorage = JSON.parse(localStorage.buildingObject);
setLocalStorage[game_data.village.id] = buildingObject;
localStorage.buildingObject = JSON.stringify(setLocalStorage);
}
}
// Else create new object
else {
buildingObject = new BQueue([], premiumBQueueLength);
let newLocalStorage = { [game_data.village.id]: buildingObject };
localStorage.buildingObject = JSON.stringify(newLocalStorage);
}
eventListeners();
if (localStorage.scriptStatus) {
scriptStatus = JSON.parse(localStorage.scriptStatus);
if (scriptStatus) {
document.getElementById("startBuildingScript").innerText = "Stop";
startScript();
}
}
}
function startScript() {
let currentBuildLength = 0;
if (document.getElementById("buildqueue")) {
currentBuildLength = document.getElementById("buildqueue").rows.length - 2;
}
setInterval(function () {
let btn = document.querySelector(".btn-instant-free");
if (btn && btn.style.display != "none") {
btn.click();
}
if (buildingObject.buildingQueue.length !== 0) {
let building = buildingObject.buildingQueue[0];
let wood = parseInt(document.getElementById("wood").textContent);
let stone = parseInt(document.getElementById("stone").textContent);
let iron = parseInt(document.getElementById("iron").textContent);
let woodCost = 9999999;
let stoneCost = 9999999;
let ironCost = 9999999;
try {
woodCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_wood").getAttribute("data-cost"));
stoneCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_stone").getAttribute("data-cost"));
ironCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_iron").getAttribute("data-cost"));
} catch (e) { console.log("Error getting building cost"); }
if (document.getElementById("buildqueue")) {
currentBuildLength = document.getElementById("buildqueue").rows.length - 2;
}
if (currentBuildLength < buildingObject.buildingQueueLength && !isBuilding && scriptStatus && wood >= woodCost && stone >= stoneCost && iron >= ironCost) {
isBuilding = true;
console.log("Sending build order for " + building);
setTimeout(function () {
buildBuilding(building);
}, Math.floor(Math.random() * 500 + 1000));
}
}
}, 1000);
}
function addBuilding(building) {
let ele = document.createElement("tr");
ele.innerHTML = `<td>${building}</td>
<td class="delete-icon-large hint-toggle float_left" style="cursor:pointer"></td>`;
ele.childNodes[2].addEventListener("click", function () {
removeBuilding(ele);
});
document.getElementById("autoBuilderTable").appendChild(ele);
}
/**
* Removes the row of the building that should be removed. -3 because there are three other rows in the table
* @param {DOM} ele table row of building queue to be removed
*/
function removeBuilding(ele) {
buildingObject.buildingQueue.splice(ele.rowIndex - 3, 1);
let setLocalStorage = JSON.parse(localStorage.buildingObject);
setLocalStorage[game_data.village.id] = buildingObject;
localStorage.buildingObject = JSON.stringify(setLocalStorage);
ele.remove();
}
function buildBuilding(building) {
let data = {
"id": building,
"force": 1,
"destroy": 0,
"source": game_data.village.id,
"h": game_data.csrf
};
let url = "/game.php?village=" + game_data.village.id + "&screen=main&ajaxaction=upgrade_building&type=main&";
$.ajax({
url: url,
type: "post",
data: data,
headers: {
"Accept": "application/json, text/javascript, */*; q=0.01",
"TribalWars-Ajax": 1
}
}).done(function (r) {
let response = JSON.parse(r);
if (response.error) {
UI.ErrorMessage(response.error[0]);
console.error(response.error[0]);
} else if (response.response.success) {
UI.SuccessMessage(response.response.success);
console.log(response.response.success);
// TODO: might cause issues because of async
buildingObject.buildingQueue.splice(0, 1);
let setLocalStorage = JSON.parse(localStorage.buildingObject);
setLocalStorage[game_data.village.id] = buildingObject;
localStorage.buildingObject = JSON.stringify(setLocalStorage);
document.querySelector("#autoBuilderTable > tr").remove();
setTimeout(() => { window.location.reload(); }, Math.floor(Math.random() * 50 + 500));
}
}).fail(function () {
UI.ErrorMessage("Something bad happened. Please contact FunnyPocketBook#9373");
console.log("Something bad happened. Please contact FunnyPocketBook#9373");
}).always(function () {
isBuilding = false;
});
}
function eventListeners() {
// #region Query
// Enter triggers OK for "Queue length"
document.getElementById("queueLengthInput").addEventListener("keydown", clickOnKeyPress.bind(this, 13, "#queueLengthBtn"));
// Saves query length
document.getElementById("queueLengthBtn").addEventListener("click", function () {
let qLength = parseInt(document.getElementById("queueLengthInput").value);
if (Number.isNaN(qLength)) {
qLength = 2;
}
if (!game_data.features.Premium.active && qLength > 2) {
buildingObject.buildingQueueLength = 2;
} else {
buildingObject.buildingQueueLength = qLength;
}
let setLocalStorage = JSON.parse(localStorage.buildingObject);
setLocalStorage[game_data.village.id] = buildingObject;
localStorage.buildingObject = JSON.stringify(setLocalStorage);
if (!game_data.features.Premium.active && qLength > 2) {
document.getElementById("queueText").innerHTML = " Premium account not active, queue length set to 2.";
} else if (parseInt(buildingObject.buildingQueueLength) > 5) {
document.getElementById("queueText").innerHTML = " Queue length set to " + buildingObject.buildingQueueLength + ". There will be additional costs for more than 5 constructions in the queue";
} else {
document.getElementById("queueText").innerHTML = " Queue length set to " + buildingObject.buildingQueueLength;
}
document.getElementById("queueLengthInput").value = buildingObject.buildingQueueLength;
});
// #endregion Query
// #region Building
document.getElementById("addBuilding").addEventListener("click", function () {
let b = selection.options[selection.selectedIndex].value;
buildingObject.buildingQueue.push(selection.options[selection.selectedIndex].value);
let setLocalStorage = JSON.parse(localStorage.buildingObject);
setLocalStorage[game_data.village.id] = buildingObject;
localStorage.buildingObject = JSON.stringify(setLocalStorage);
addBuilding(b);
});
document.getElementById("startBuildingScript").addEventListener("click", function () {
if (document.getElementById("startBuildingScript").innerText === "Start") {
document.getElementById("startBuildingScript").innerText = "Stop";
scriptStatus = true;
localStorage.scriptStatus = JSON.stringify(scriptStatus);
startScript();
} else {
document.getElementById("startBuildingScript").innerText = "Start";
scriptStatus = false;
localStorage.scriptStatus = JSON.stringify(scriptStatus);
}
});
// #endregion Building
}
/**
* Triggers a click on a keypress
* @param {int} key key that has been pressed
* @param {string} selector CSS selector of the element that is to be triggered
*/
function clickOnKeyPress(key, selector) {
"use strict";
if (event.defaultPrevented) {
return; // Should do nothing if the default action has been cancelled
}
let handled = false;
if (event.key === key) {
document.querySelector(selector).click();
handled = true;
} else if (event.keyIdentifier === key) {
document.querySelector(selector).click();
handled = true;
} else if (event.keyCode === key) {
document.querySelector(selector).click();
handled = true;
}
if (handled) {
event.preventDefault();
}
}