// ==UserScript==
// @name Eza's Homestuck Simplifier
// @namespace https://inkbunny.net/ezalias
// @description A mobile-friendly "reader app" for MSPaintAdventures.com
// @license MIT
// @license Public domain / No rights reserved
// @include http://www.mspaintadventures.com/*
// @version 1.2
// @grant none
// ==/UserScript==
// MSPA on mobile is painful, so let's replace the page with an AJAX updater that only cares about the comic area.
// Backgrounds in Scratch and Trickster pages aren't quite right. E.g. Trickster pages should be all garish Z's. (Trickster mode: p=007614)
// Mobile link does not appear on Trickster pages. The whole nav bar is wacko.
// Oh shit, password pages. That'll screw with preloading... but... oh well?
// Password pages work, but redirect you outside of #mobile. (c. p=008948, first password is HOME. No, not HOM3.)
// Oh shit, Openbound doesn't work. (c. p=007208)
// Or... it does now? Okay, sure.
// Going there from the previous page doesn't work. Balls. I guess I could force a reload, but that's hard not to loop.
// Key seems to be:
// <script type="text/javascript" src="storyfiles/hs2/05305/Sburb.min.js" >
//... <body bgcolor="5a5a5a" bottommargin="0" topmargin="0" onload="Sburb.initialize('JterniaDeploy','storyfiles/hs2/05305/levels/init.xml',false);">
// which is obviously outside the comic content.
// I could probably test for the onload portion. Dunno how I'd cleanly get the script in, though. Special cases suck.
// Ugh, I need to include the script aaaand then call the right Sburb.initialize thing from the page context (document.body.Sburb.etc).
// Double pages? x2 pesterlogs or whatever. Where are those damn things? Ah, p=007686.
// Ahh, the first link (which is supposed to scroll up and right, to the top anchor for the other side) is the first '?s=' link. Arg.
// And then #TWO stays in window.location, so naturally it scrolls right on every subsequent page. What a mess.
// Special-case #TWO links to point to window.location.href + '#TWO'.
// Sorta-kinda fixed by excluding them from link-diddling. Window.onpopstate complains 'event.state is null' for anchors, but whatever.
// There's no return to the left when you load the next pair of pages. Autoscroll's only vertical, for mobile's sake. Hmm. #TWO does correctly clear from the address bar.
// Next_page is wrong because the actual next-page link is preceded by the first column's load/save/go-back/start-over links.
// ... multipage loading? Flash pages with sound make this a questionable idea, but they always have [S] in the link. (Oh, also stop at '???' for Passwords.)
// Hmm, dunno if I can link to an anchor on the next div without removing #mirror from the URL.
// '&' works as well as '#' for tagging the URL. &mobile vs. #mobile. Only seemed relevant because it broke x2 combo pages for a while.
// Crowbar page super doesn't work. I think it's the special URL - http://www.mspaintadventures.com/007680/007680.html - with no ?s= etc.
// But... it still returns HTML... which has the right flash. Hmm.
// Ugh, same deal for Game Over. It's the special URL - Cascade is cascade.php?s=etc, but some pages are /gameover/gameover.html or similar. Ugh.
// Game Over works, ish, but you can't leave. The link (in the flash!) doesn't work correctly.
// Should autoscroll ignore back/forward events?
// Minor issue: single-indexOf content filtering (i.e., start of page to 'end of comic content') changes background colors one page early, because of preloading.
// Should I stretch the images of text in e.g. Trickster mode, to match the zoomed text? Might break formatting, since it's wrapped at a standard width. (Ehh.)
// Noteworthy pages: Scratch, 005663. Cascade, 006009. Openbound, 007208. Trickster mode, 007614. Game Over, 008800. Passwords (HOME), 008948. Collide, 009986.
// Caliborn whacking the page, 007680. Act 5 Act 2 Act 1 x2 combo, 007686. Act 6 Act 6 Homosuck, 008142.
// Very tall page, 005627. Haunting piano refrain, 001977.
// Narrow Mode didn't have intended effect; implemented text zooming instead. Font sizes go up.
if( window.location.href.indexOf( '#mobile' ) > 0 ) { // On a #mobile page, blank everything and attempt to present a comic page.
// Replace the page with some simple divs and dummy text
document.body.innerHTML = "<center><div id='content'>What content?</div>" + // Main div, one visible comic page
"<div id='hidden_preload' style='display: none;'>DUNKASS</div>" + // Invisible div for preloading. ALL WEBCOMICS SHOULD HAVE THIS.
"<a id='exit_link'><font color='ffffff'>Exit Mobile Mode</a><font color='c0c0c0'>" + // When in doubt, fail
"<span id='scrollcontrols' class='noscroll'>" + // Autoscroll on/off, with one option visible at once, and setting contained in parent span
" <span class='ontoggle'> - <a href ='javascript:void(0);' onclick=\"javascript:document.getElementById('scrollcontrols').className='autoscroll'\">" +
"<font color='c0c0c0'>Autoscroll is off</a></span>" +
" <span class='offtoggle'>- <a href ='javascript:void(0);' onclick=\"javascript:document.getElementById('scrollcontrols').className='noscroll'\">" +
"<font color='c0c0c0'>Autoscroll is on</a></span>" +
"</span>" +
"<span id='zoomcontrols' class=''>" + // "Narrow mode" on/off, with one option visible at once, and setting contained in parent span
" <span class='zoomtext'> - <a href ='javascript:void(0);' onclick=\"javascript:document.body.className='zoomed'\">" +
"<font color='c0c0c0'>Text is normal</a></span>" +
" <span class='normaltext'>- <a href ='javascript:void(0);' onclick=\"javascript:document.body.className='unzoomed'\">" +
"<font color='c0c0c0'>Text is zoomed</a></span>" +
"</span>" +
"<style> .autoscroll .ontoggle { display: none; } .noscroll .offtoggle { display: none; } " + // Hide offtoggle or ontoggle as appropriate
".unzoomed .normaltext { display: none; } .zoomed .zoomtext { display: none; } " + // Hide zoomtext or normaltext as appropriate
".zoomed div span { font-size: 20px; } " + // Bump up text size in pesterlogs
".zoomed div p { font-size: 20px; } " + // Bump up text size in narrative
"</style>" +
" - <a href=\"javascript:location.reload();\"><font color='c0c0c0'>Page not working? Reload</a>";
document.body.className = 'unzoomed'; // Can't do this in the injected HTML because fuck you.
// Setup the fake history for our fake links
window.onpopstate = function( event ) { update( event.state.update, 'content' ); }; // Faking the Back button: update() to a previous history state, which we also fake
history.replaceState( { update: window.location.href }, 'MS Paint Adventures', window.location.href ); // You are here. JS doesn't do this itself because fuck you.
// Call Update for whatever page we're on
update( window.location.href, 'content' );
} else { // If it's not #mobile then we're on unaugmented MSPA. Augment it with a link to the appropriate #mobile version.
// Mobile link from the front page has to be different because '/?s=...&#mobile' works, but '/&?s=...' doesn't. Dunno why it's a CORS error, though.
var mobile_link = window.location.href + "&#mobile"; // The '&' forces a reload despite being a misused anchor link
if( window.location.href.indexOf( '?s=' ) < 0 ) { mobile_link = "/?s=6#mobile"; } // Frontpage is Homestuck? Link Homestuck.
// "Mobile" link goes after the "Credits" link
var credits_index = document.body.innerHTML.indexOf( "CREDITS</font></a>" ) + "CREDITS</font></a>".length;
if( credits_index <= 17 ) { credits_index = document.body.innerHTML.indexOf( "WHATEVER.</font></a>" ) + "WHATEVER.</font></a>".length; } // A6A6 hack
if( credits_index > 20 ) { // Sloppy not to check for indexOf > -1, but fuck, am I ever tired of verbose indexOf nonsense. Gimme some spliceAtText function.
document.body.innerHTML =
document.body.innerHTML.substring( 0, credits_index ) +
" | <a href='" + mobile_link + "'><font color='88ff44'>MOBILE</font></a>" +
document.body.innerHTML.substring( credits_index );
}
}
// End of main execution.
// Grab a page, put the important stuff in one of our divs
function update( page_path, target_div ) {
var ajax = new XMLHttpRequest(); // Create AJAX object with which to fetch page
ajax.onreadystatechange = function () { // When the AJAX object updates -
if( ajax.readyState == 4 ) { // If the update state means "finished" -
// Grab comic content from the fetched HTML
var replacement_html = '';
var stop_strings = [ '<!-- end comic content -->', // This works on "normal" pages, i.e. everywhere outside Homestuck
'<!-- FULL LOGO HEADER -->', // This is for Scratch pages
'<!------------------------end comic content----------------------------------->' ] // This is for Cascade
for( var n = 0; n < stop_strings.length; n++ ) {
if( replacement_html == '' ) { replacement_html = ajax.responseText.substring( 0, ajax.responseText.indexOf( stop_strings[n] ) ); }
}
// Dumb Cascade fix: changing the Flash's src URL gets "fixed" by some other script, but remove src entirely and the "name" property gets used. Aggravating.
replacement_html = replacement_html.replace( 'src="/cascade', 'sauce="/cascade' ); // Relative URLs and CORS are a regular pain in my ass.
// Some pages are unique but simple, so treat the whole page as content
if( replacement_html == '' ) { // This is for crowbar-whacking, Collide, & EOA7
var whitelist = [ '05777_2', 'p=009988', 'p=010028' ]; // These aren't the affected pages, these are pages that the affected pages link to.
for( page in whitelist ) {
if( ajax.responseText.indexOf( page ) > 0 ) {
replacement_html = ajax.responseText; // There's nothing but comic content on these pages, so grab everything.
replacement_html = replacement_html.replace( 'src="05777_2.swf"', 'sauce="05777_2.swf"' ); // Crowbar hack, page 007680. Damn relative src links.
}
} // End of 'for whitelist' loop
}
// Enable Flash content
while( replacement_html.indexOf( '<noscript>' ) > 0 ) { // Dunno why AC_RunActiveContent.js doesn't run, but the results are right here anyway -
replacement_html = replacement_html.replace( '<noscript>', '' ); // Flash pages provide NoScript-friendly best-guess results. Let's use those.
}
// Update our fake page to show the comic and text
document.getElementById( target_div ).innerHTML = replacement_html;
document.getElementById( 'exit_link' ).href = window.location.href.replace( '#mobile', '&#' ); // Update "Exit Mobile Mode" link (as a real no-kidding link)
// On visible updates, change links into Update calls and preload the next page
if( target_div == 'content' ) { // If we're updating the main div -
// Scroll back up (if autoscroll is enabled)
if( document.getElementById( 'scrollcontrols' ).className.indexOf( 'autoscroll' ) > -1 ) // If control span class includes 'autoscroll' -
{ window.scrollBy( 0, -10000 ); } // Scroll up by some large number
// Diddle the next-page link to allow preloading and prevent actual link behavior
var links = document.getElementById( 'content' ).getElementsByTagName( 'a' ); // Wish people would ID their fuckin' links.
var next_page = ''; // It'll be the first ?s= etc link on the page, so we'll do for(links) backwards and use the final value.
for( var n = links.length - 1; n >= 0; n-- ) {
// If it's a page link, but not a Save / Load / Etc. '?game' link, and not a x2 Combo second-column anchor -
if( links[n].href.indexOf( '?s=' ) > 0 && links[n].href.indexOf( '?game' ) == -1 && links[n].href.indexOf( '#TWO' ) == -1 ) {
next_page = links[n].fake_href = links[n].href.replace( '/mobile', '' ); // Store links[n]'s original target inside that link, because callbacks are dumb
links[n].addEventListener ( "click", function() {
update( this.fake_href, 'content' ); // Grab the link with this script instead of visiting it
history.pushState( { update: this.fake_href + "#mobile" }, 'MS Paint Adventures', this.fake_href + "#mobile" ); // So the Back button works on a fake link
} , false );
links[n].href = 'javascript:void(0)'; // Break link, so the script's function predominates.
} // End of if() block checking for page links
} // End of for() loop over links in 'content' div
update( next_page, 'hidden_preload' ); // Load the next page in a hidden div, so images download while you're reading. EVERY WEBCOMIC SHOULD DO THIS.
} // End of if() block for 'content'-specific code
} // End of if() block for when page is fully fetched
} // End of anonymous AJAX-update function
if( page_path.indexOf( '://' ) < 0 ) { page_path = "http://www.mspaintadventures.com/" + page_path; } // Some links read as '/?s=etc', others as 'http...' - make all 'http'.
ajax.open( "GET", page_path, true ); // GET this URL, false = synchronous
ajax.send();
} // End of Update function