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queue

Asynchronous function queue with adjustable concurrency.

Script này sẽ không được không được cài đặt trực tiếp. Nó là một thư viện cho các script khác để bao gồm các chỉ thị meta // @require https://update.greasyfork.org/scripts/482311/1297431/queue.js

// ==UserScript==
// @name               queue
// @description        Asynchronous function queue with adjustable concurrency.
// @author             Jesse Tane
// @namespace          https://github.com/jessetane/queue
// @version            7.0.0
// @license            MIT
// ==/UserScript==

var { Queue, QueueEvent } = (function (exports) {
  'use strict';

  const has = Object.prototype.hasOwnProperty;

  /**
   * Since CustomEvent is only supported in nodejs since version 19,
   * you have to create your own class instead of using CustomEvent
   * @see https://github.com/nodejs/node/issues/40678
   * */
  class QueueEvent extends Event {
    constructor (name, detail) {
      super(name);
      this.detail = detail;
    }
  }

  class Queue extends EventTarget {
    constructor (options = {}) {
      super();
      const { concurrency = Infinity, timeout = 0, autostart = false, results = null } = options;
      this.concurrency = concurrency;
      this.timeout = timeout;
      this.autostart = autostart;
      this.results = results;
      this.pending = 0;
      this.session = 0;
      this.running = false;
      this.jobs = [];
      this.timers = [];
      this.addEventListener('error', this._errorHandler);
    }

    _errorHandler (evt) {
      this.end(evt.detail.error);
    }

    pop () {
      return this.jobs.pop()
    }

    shift () {
      return this.jobs.shift()
    }

    indexOf (searchElement, fromIndex) {
      return this.jobs.indexOf(searchElement, fromIndex)
    }

    lastIndexOf (searchElement, fromIndex) {
      if (fromIndex !== undefined) return this.jobs.lastIndexOf(searchElement, fromIndex)
      return this.jobs.lastIndexOf(searchElement)
    }

    slice (start, end) {
      this.jobs = this.jobs.slice(start, end);
      return this
    }

    reverse () {
      this.jobs.reverse();
      return this
    }

    push (...workers) {
      const methodResult = this.jobs.push(...workers);
      if (this.autostart) this._start();
      return methodResult
    }

    unshift (...workers) {
      const methodResult = this.jobs.unshift(...workers);
      if (this.autostart) this._start();
      return methodResult
    }

    splice (start, deleteCount, ...workers) {
      this.jobs.splice(start, deleteCount, ...workers);
      if (this.autostart) this._start();
      return this
    }

    get length () {
      return this.pending + this.jobs.length
    }

    start (callback) {
      if (this.running) throw new Error('already started')
      let awaiter;
      if (callback) {
        this._addCallbackToEndEvent(callback);
      } else {
        awaiter = this._createPromiseToEndEvent();
      }
      this._start();
      return awaiter
    }

    _start () {
      this.running = true;
      if (this.pending >= this.concurrency) {
        return
      }
      if (this.jobs.length === 0) {
        if (this.pending === 0) {
          this.done();
        }
        return
      }
      const job = this.jobs.shift();
      const session = this.session;
      const timeout = (job !== undefined) && has.call(job, 'timeout') ? job.timeout : this.timeout;
      let once = true;
      let timeoutId = null;
      let didTimeout = false;
      let resultIndex = null;
      const next = (error, ...result) => {
        if (once && this.session === session) {
          once = false;
          this.pending--;
          if (timeoutId !== null) {
            this.timers = this.timers.filter(tID => tID !== timeoutId);
            clearTimeout(timeoutId);
          }
          if (error) {
            this.dispatchEvent(new QueueEvent('error', { error, job }));
          } else if (!didTimeout) {
            if (resultIndex !== null && this.results !== null) {
              this.results[resultIndex] = [...result];
            }
            this.dispatchEvent(new QueueEvent('success', { result: [...result], job }));
          }
          if (this.session === session) {
            if (this.pending === 0 && this.jobs.length === 0) {
              this.done();
            } else if (this.running) {
              this._start();
            }
          }
        }
      };
      if (timeout) {
        timeoutId = setTimeout(() => {
          didTimeout = true;
          this.dispatchEvent(new QueueEvent('timeout', { next, job }));
          next();
        }, timeout);
        this.timers.push(timeoutId);
      }
      if (this.results != null) {
        resultIndex = this.results.length;
        this.results[resultIndex] = null;
      }
      this.pending++;
      this.dispatchEvent(new QueueEvent('start', { job }));
      job.promise = job(next);
      if (job.promise !== undefined && typeof job.promise.then === 'function') {
        job.promise.then(function (result) {
          return next(undefined, result)
        }).catch(function (err) {
          return next(err || true)
        });
      }
      if (this.running && this.jobs.length > 0) {
        this._start();
      }
    }

    stop () {
      this.running = false;
    }

    end (error) {
      this.clearTimers();
      this.jobs.length = 0;
      this.pending = 0;
      this.done(error);
    }

    clearTimers () {
      this.timers.forEach(timer => {
        clearTimeout(timer);
      });
      this.timers = [];
    }

    _addCallbackToEndEvent (cb) {
      const onend = evt => {
        this.removeEventListener('end', onend);
        cb(evt.detail.error, this.results);
      };
      this.addEventListener('end', onend);
    }

    _createPromiseToEndEvent () {
      return new Promise((resolve, reject) => {
        this._addCallbackToEndEvent((error, results) => {
          if (error) reject(error);
          else resolve(results);
        });
      })
    }

    done (error) {
      this.session++;
      this.running = false;
      this.dispatchEvent(new QueueEvent('end', { error }));
    }
  }

  exports.Queue = Queue;
  exports.QueueEvent = QueueEvent;

  return exports;

})({});