// ==UserScript==
// @name Dsync Client [Sploop.io]
// @author Murka
// @description The most advanced hack for sploop.io
// @icon https://sploop.io/img/ui/favicon.png
// @version 1.0.21
// @match *://sploop.io/*
// @run-at document-start
// @grant none
// @license MIT
// @namespace https://greasyfork.org/users/919633
// ==/UserScript==
/* jshint esversion:6 */
/*
Author: Murka
Github: https://github.com/Murka007/Dsync-client
Discord: https://discord.gg/sG9cyfGPj5
Greasyfork: https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io
I need your support, please follow these steps:
1. Join my DISCORD server
2. Write a feedback about this script on GREASYFORK "script works, thank you so much"
3. Star my repository on GITHUB
*/
Function("(" + ((GM_info) => {
"use strict";
var __webpack_modules__ = {
147: module => {
module.exports = {
i8: "1.0.21"
};
}
};
var __webpack_module_cache__ = {};
function __webpack_require__(moduleId) {
var cachedModule = __webpack_module_cache__[moduleId];
if (cachedModule !== undefined) {
return cachedModule.exports;
}
var module = __webpack_module_cache__[moduleId] = {
exports: {}
};
__webpack_modules__[moduleId](module, module.exports, __webpack_require__);
return module.exports;
}
(() => {
__webpack_require__.d = (exports, definition) => {
for (var key in definition) {
if (__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
Object.defineProperty(exports, key, {
enumerable: true,
get: definition[key]
});
}
}
};
})();
(() => {
__webpack_require__.o = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);
})();
var __webpack_exports__ = {};
(() => {
__webpack_require__.d(__webpack_exports__, {
sv: () => Dsync,
Ih: () => controller,
vU: () => error,
cM: () => log,
lZ: () => pingCount,
fA: () => target
});
var code = '<header> <span>Dsync Client</span> <div id="version"> <svg width="15" height="15" viewBox="0 0 16 16" version="1.1"> <path d="M11.75 2.5a.75.75 0 100 1.5.75.75 0 000-1.5zm-2.25.75a2.25 2.25 0 113 2.122V6A2.5 2.5 0 0110 8.5H6a1 1 0 00-1 1v1.128a2.251 2.251 0 11-1.5 0V5.372a2.25 2.25 0 111.5 0v1.836A2.492 2.492 0 016 7h4a1 1 0 001-1v-.628A2.25 2.25 0 019.5 3.25zM4.25 12a.75.75 0 100 1.5.75.75 0 000-1.5zM3.5 3.25a.75.75 0 111.5 0 .75.75 0 01-1.5 0z"></path> </svg> <span></span> </div> <svg id="close-menu" class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30" width="30px" height="30px"> <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/> </svg> </header>';
const Header = code;
var Navbar_code = '<aside id="navbar-container"> <button class="open-menu active">Keybinds</button> <button class="open-menu">Combat</button> <button class="open-menu">Visuals</button> <button class="open-menu">Misc</button> <button class="open-menu bottom-align">Credits</button> </aside>';
const Navbar = Navbar_code;
var Keybinds_code = '<div class="menu-page opened"> <h1>Keybinds</h1> <p>Setup keybinds for items, weapons and hats</p> <div class="section"> <div class="section-title"> <h2>Items & Weapons</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Primary</span> <button id="primary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Secondary</span> <button id="secondary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Heal</span> <button id="heal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Wall</span> <button id="wall" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike</span> <button id="spike" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Windmill</span> <button id="windmill" class="section-option-hotkeyInput"></button> </div> </div> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Trap/Boost</span> <button id="trap" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Turret</span> <button id="turret" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Tree/Stone</span> <button id="tree" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Platform</span> <button id="platform" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Cosy bed</span> <button id="spawn" class="section-option-hotkeyInput"></button> </div> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Combat & Functions</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Invisible hit</span> <button id="invisibleHit" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <button id="spikeInsta" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title"> Fast break <span class="tooltip"> * <span class="tooltip-text">When you press a key, it equips a demolist and starts attacking</span> </span> </span> <button id="fastBreak" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom In</span> <button class="section-option-hotkeyInput smaller">WHEEL DN</button> </div> <div class="section-option"> <span class="section-option-title">Toggle Dsync Menu</span> <button id="toggleMenu" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom Out</span> <button class="section-option-hotkeyInput smaller">WHEEL UP</button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Hats</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Unequip hat</span> <button id="unequip" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Bush hat</span> <button id="bush" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Berserker</span> <button id="berserker" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Jungle gear</span> <button id="jungle" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Crystal gear</span> <button id="crystal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike gear</span> <button id="spikegear" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Immunity gear</span> <button id="immunity" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Boost hat</span> <button id="boost" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Apple hat</span> <button id="applehat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Scuba gear</span> <button id="scuba" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Hood</span> <button id="hood" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Demolist</span> <button id="demolist" class="section-option-hotkeyInput"></button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Controls & Movement</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Up</span> <button id="up" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Left</span> <button id="left" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Down</span> <button id="down" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Right</span> <button id="right" class="section-option-hotkeyInput"></button> </div> <div class="split"></div> <div class="section-option"> <span class="section-option-title">Auto attack</span> <button id="autoattack" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Lock rotation</span> <button id="lockRotation" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Open chat</span> <button id="openChat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Upgrade scythe</span> <button id="upgradeScythe" class="section-option-hotkeyInput"></button> </div> </div> </div> </div>';
const Keybinds = Keybinds_code;
var Combat_code = '<div class="menu-page"> <h1>Combat</h1> <p>Modify combat settings, change pvp behavior</p> <div class="section opened"> <div class="section-title"> <h2>Placement</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title"> Placement speed <span class="tooltip"> * <span class="tooltip-text">The higher value, the faster you place</span> </span> </span> <label class="slider"> <input id="placementSpeed" min="1" max="30" type="range"> <span class="slider-value">30</span> </label> </div> <div class="section-option"> <span class="section-option-title">Placement type</span> <select id="placementType"></select> </div> <div class="section-option"> <span class="section-option-title">Autobed</span> <label class="switch-checkbox"> <input id="autobed" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Automill</span> <label class="switch-checkbox"> <input id="automill" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Anti fireball <span class="tooltip"> * <span class="tooltip-text">When you collide a fireball, place platform</span> </span> </span> <label class="switch-checkbox"> <input id="antiFireball" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Healing</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Autoheal</span> <label class="switch-checkbox"> <input id="autoheal" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Hats</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Jungle On Clown</span> <label class="switch-checkbox"> <input id="jungleOnClown" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Equip last hat <span class="tooltip"> * <span class="tooltip-text">On spawn, the last hat you had will be equipped</span> </span> </span> <label class="switch-checkbox"> <input id="lastHat" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto scuba</span> <label class="switch-checkbox"> <input id="autoScuba" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Autoaim</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Melee</span> <label class="switch-checkbox"> <input id="meleeAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Bow</span> <label class="switch-checkbox"> <input id="bowAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <label class="switch-checkbox"> <input id="spikeInstaAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Autosync</span> <label class="switch-checkbox"> <input id="autosync" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Autoboost follow</span> <label class="switch-checkbox"> <input id="autoboostFollow" type="checkbox"> <span></span> </label> </div> </div> </div> </div> </div>';
const Combat = Combat_code;
var Visuals_code = '<div class="menu-page"> <h1>Visuals</h1> <p>Customize your visuals, or you can disable it for performance</p> <div class="section opened"> <div class="section-title"> <h2>Tracers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyColor" type="color"> <label class="switch-checkbox"> <input id="enemyTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Arrows</span> <label class="switch-checkbox"> <input id="arrows" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateColor" type="color"> <label class="switch-checkbox"> <input id="teammateTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Rainbow colors</span> <label class="switch-checkbox"> <input id="rainbow" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Animals</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="animalColor" type="color"> <label class="switch-checkbox"> <input id="animalTracers" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Markers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Your markers</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="itemMarkersColor" type="color"> <label class="switch-checkbox"> <input id="itemMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateMarkersColor" type="color"> <label class="switch-checkbox"> <input id="teammateMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyMarkersColor" type="color"> <label class="switch-checkbox"> <input id="enemyMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Trap activated <span class="tooltip"> * <span class="tooltip-text">When the player or animal will be trapped, marker will change color</span> </span> </span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="trapActivatedColor" type="color"> <label class="switch-checkbox"> <input id="trapActivated" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Reload bars</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Hat reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="hatReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="hatReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Fireball reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="fireballReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="fireballReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Turret reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="turretReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="turretReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Weapon reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="weaponReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="weaponReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Smooth reload bar</span> <label class="switch-checkbox"> <input id="smoothReloadBar" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Player</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Anti hood</span> <label class="switch-checkbox"> <input id="showHoods" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Render HP</span> <label class="switch-checkbox"> <input id="drawHP" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Item counter</span> <label class="switch-checkbox"> <input id="itemCounter" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Visual aim <span class="tooltip"> * <span class="tooltip-text">It will show where are you aiming</span> </span> </span> <label class="switch-checkbox"> <input id="visualAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Hide chat messages</span> <label class="switch-checkbox"> <input id="hideMessages" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Appearance</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Custom skins</span> <label class="switch-checkbox"> <input id="customSkins" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Skin</span> <div class="content"> <img> <button data-type="popup" data-id="skin" class="button">Select skin</button> </div> </div> <div class="section-option"> <span class="section-option-title">Accessory</span> <div class="content"> <img> <button data-type="popup" data-id="accessory" class="button">Select accessory</button> </div> </div> <div class="section-option"> <span class="section-option-title">Back</span> <div class="content"> <img> <button data-type="popup" data-id="back" class="button">Select back</button> </div> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Windmill rotation</span> <label class="switch-checkbox"> <input id="windmillRotation" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Possible shots <span class="tooltip"> * <span class="tooltip-text">Draws a crosshair on entities that can be hit by a projectile</span> </span> </span> <label class="switch-checkbox"> <input id="possibleShots" type="checkbox"> <span></span> </label> </div> </div> </div> </div>';
const Visuals = Visuals_code;
var Misc_code = '<div class="menu-page"> <h1>Misc</h1> <p>Customize misc settings, add autochat messages, reset settings</p> <div class="section opened"> <div class="section-title"> <h2>Chat</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Auto chat</span> <div class="content"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="autochat" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Kill message <span class="tooltip"> * <span class="tooltip-text left"> <div>Variables:</div> <div><span class="highlight">{KILL}</span> - amount of kills</div> <div><span class="highlight">{NAME}</span> - name of the player you killed</div> </span> </span> </span> <div class="content"> <input id="killMessage" class="input" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="kill" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Auto spawn</span> <label class="switch-checkbox"> <input id="autospawn" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Smooth zoom <span class="tooltip"> * <span class="tooltip-text">Disable for performance</span> </span> </span> <label class="switch-checkbox"> <input id="smoothZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Skip upgrades <span class="tooltip"> * <span class="tooltip-text">When you have only 1 item in the upgradebar, it will automatically select it</span> </span> </span> <label class="switch-checkbox"> <input id="skipUpgrades" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Invis hit toggle <span class="tooltip"> * <span class="tooltip-text">If enabled, invisible hit hotkey will work in toggle mode. Useful when you don\'t want to hold this button permanently</span> </span> </span> <label class="switch-checkbox"> <input id="invisHitToggle" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Reverse zoom</span> <label class="switch-checkbox"> <input id="reverseZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto accept</span> <label class="switch-checkbox"> <input id="autoAccept" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Always connect to</span> <select id="connectTo" class="smaller"></select> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Menu</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Menu transparency</span> <label class="switch-checkbox"> <input id="menuTransparency" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <div class="content-double"> <button id="reset-settings" class="button red">Reset settings</button> <button id="download-settings" class="button">Download settings</button> <div class="form-upload"> <input id="upload-settings" type="file" accept=".txt"> <span class="light">DRAG SETTINGS FILE HERE OR <span class="light-extra">BROWSE</span></span> </div> </div> </div> </div> </div> </div>';
const Misc = Misc_code;
var Credits_code = '<div class="menu-page"> <h1>Credits</h1> <P>Some details about the script and links to my socials</P> <div class="section opened"> <div class="section-content" style="max-height:100%"> <div class="split-section"> <div class="section-option text"> <span class="section-option-title">Author</span> <span class="text-value">Murka</span> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024"> <path d="M512 12.672c-282.88 0-512 229.248-512 512 0 226.261 146.688 418.133 350.080 485.76 25.6 4.821 34.987-11.008 34.987-24.619 0-12.16-0.427-44.373-0.64-87.040-142.421 30.891-172.459-68.693-172.459-68.693-23.296-59.093-56.96-74.88-56.96-74.88-46.379-31.744 3.584-31.104 3.584-31.104 51.413 3.584 78.421 52.736 78.421 52.736 45.653 78.293 119.851 55.68 149.12 42.581 4.608-33.109 17.792-55.68 32.427-68.48-113.707-12.8-233.216-56.832-233.216-253.013 0-55.893 19.84-101.547 52.693-137.387-5.76-12.928-23.040-64.981 4.48-135.509 0 0 42.88-13.739 140.8 52.48 40.96-11.392 84.48-17.024 128-17.28 43.52 0.256 87.040 5.888 128 17.28 97.28-66.219 140.16-52.48 140.16-52.48 27.52 70.528 10.24 122.581 5.12 135.509 32.64 35.84 52.48 81.493 52.48 137.387 0 196.693-119.68 240-233.6 252.587 17.92 15.36 34.56 46.763 34.56 94.72 0 68.523-0.64 123.563-0.64 140.203 0 13.44 8.96 29.44 35.2 24.32 204.843-67.157 351.403-259.157 351.403-485.077 0-282.752-229.248-512-512-512z"></path> </svg> <a href="https://github.com/Murka007/Dsync-client" class="text-value" target="_blank" title="Give a star please :)">Dsync client</a> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32"> <path d="M26.963 0c1.875 0 3.387 1.516 3.476 3.3v28.7l-3.569-3.031-1.96-1.784-2.139-1.864 0.893 2.94h-18.717c-1.869 0-3.387-1.42-3.387-3.301v-21.653c0-1.784 1.52-3.303 3.393-3.303h22zM18.805 7.577h-0.040l-0.269 0.267c2.764 0.8 4.101 2.049 4.101 2.049-1.781-0.891-3.387-1.336-4.992-1.516-1.16-0.18-2.32-0.085-3.3 0h-0.267c-0.627 0-1.96 0.267-3.747 0.98-0.623 0.271-0.98 0.448-0.98 0.448s1.336-1.336 4.28-2.049l-0.18-0.18c0 0-2.229-0.085-4.636 1.693 0 0-2.407 4.192-2.407 9.36 0 0 1.333 2.32 4.991 2.408 0 0 0.533-0.711 1.073-1.336-2.053-0.624-2.853-1.872-2.853-1.872s0.179 0.088 0.447 0.267h0.080c0.040 0 0.059 0.020 0.080 0.040v0.008c0.021 0.021 0.040 0.040 0.080 0.040 0.44 0.181 0.88 0.36 1.24 0.533 0.621 0.269 1.42 0.537 2.4 0.715 1.24 0.18 2.661 0.267 4.28 0 0.8-0.18 1.6-0.356 2.4-0.713 0.52-0.267 1.16-0.533 1.863-0.983 0 0-0.8 1.248-2.94 1.872 0.44 0.621 1.060 1.333 1.060 1.333 3.659-0.080 5.080-2.4 5.16-2.301 0-5.16-2.42-9.36-2.42-9.36-2.18-1.619-4.22-1.68-4.58-1.68zM19.029 13.461c0.937 0 1.693 0.8 1.693 1.78 0 0.987-0.76 1.787-1.693 1.787s-1.693-0.8-1.693-1.779c0.003-0.987 0.764-1.784 1.693-1.788zM12.972 13.461c0.933 0 1.688 0.8 1.688 1.78 0 0.987-0.76 1.787-1.693 1.787s-1.693-0.8-1.693-1.779c0-0.987 0.76-1.784 1.699-1.788z"></path> </svg> <a href="https://discord.gg/sG9cyfGPj5" class="text-value" target="_blank" title="Join my discord server">Coding paradise</a> </div> <div class="section-option text"> <svg class="icon" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" viewBox="0 0 96 96"> <circle fill="#36363d" stroke="#6a6a81" stroke-width="2" r="48" cy="48" cx="48"/> <clipPath id="GreasyForkCircleClip" clipPathUnits="userSpaceOnUse"> <circle fill="#000" r="47" cy="48" cx="48"/> </clipPath> <text fill="#9494b8" clip-path="url(#GreasyForkCircleClip)" text-anchor="middle" font-size="18" font-family="\'DejaVu Sans\', Verdana, Arial, \'Liberation Sans\', sans-serif" letter-spacing="-0.75" pointer-events="none" style="-moz-user-select:none;-ms-user-select:none;-webkit-user-select:none;user-select:none"> <tspan x="51" y="13" textLength="57">= null;</tspan> <tspan x="56" y="35" textLength="98">function init</tspan> <tspan x="49" y="57" textLength="113">for (var i = 0;</tspan> <tspan x="50" y="79" textLength="105">XmlHttpReq</tspan> <tspan x="48" y="101" textLength="80">appendCh</tspan> </text> <path fill="#36363d" stroke="#36363d" stroke-width="4" d="M 44,29\r\n a6.36396,6.36396 0,0,1 0,9\r\n l36,36\r\n a3.25,3.25 0,0,1 -6.5,6.5\r\n l-36,-36\r\n a6.36396,6.36396 0,0,1 -9,0\r\n l-19,-19\r\n a1.76777,1.76777 0,0,1 0,-2.5\r\n l13.0,-13\r\n a1.76777,1.76777 0,0,1 2.5,0\r\n z"/> <path fill="#9494b8" d="M 44,29\r\n a6.36396,6.36396 0,0,1 0,9\r\n l36,36\r\n a3.25,3.25 0,0,1 -6.5,6.5\r\n l-36,-36\r\n a6.36396,6.36396 0,0,1 -9,0\r\n l-19,-19\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n l14,14 4,-4 -14,-14\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n l14,14 4,-4 -14,-14\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n z"/> </svg> <a href="https://greasyfork.org/en/users/919633" class="text-value" target="_blank" title="Please support this script on greasyfork">Dsync client</a> </div> </div> </div> </div> </div>';
const Credits = Credits_code;
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var ELayer;
(function(ELayer) {
ELayer[ELayer["PLAYER"] = 0] = "PLAYER";
ELayer[ELayer["STONE"] = 1] = "STONE";
ELayer[ELayer["HARDSPIKE"] = 2] = "HARDSPIKE";
ELayer[ELayer["TREE"] = 3] = "TREE";
ELayer[ELayer["GOLD"] = 4] = "GOLD";
ELayer[ELayer["BUSH"] = 5] = "BUSH";
ELayer[ELayer["TRAP"] = 6] = "TRAP";
ELayer[ELayer["SPIKE"] = 7] = "SPIKE";
ELayer[ELayer["WOODWALL"] = 8] = "WOODWALL";
ELayer[ELayer["PLATFORM"] = 9] = "PLATFORM";
ELayer[ELayer["BOOST"] = 10] = "BOOST";
ELayer[ELayer["LOOTBOX"] = 11] = "LOOTBOX";
ELayer[ELayer["PROJECTILE"] = 12] = "PROJECTILE";
ELayer[ELayer["WINDMILL"] = 13] = "WINDMILL";
ELayer[ELayer["COW"] = 14] = "COW";
ELayer[ELayer["SPAWN"] = 15] = "SPAWN";
ELayer[ELayer["POWERMILL"] = 16] = "POWERMILL";
ELayer[ELayer["CASTLESPIKE"] = 17] = "CASTLESPIKE";
ELayer[ELayer["TURRET"] = 18] = "TURRET";
ELayer[ELayer["WOODFARM"] = 19] = "WOODFARM";
ELayer[ELayer["CHERRYWOODFARM"] = 20] = "CHERRYWOODFARM";
ELayer[ELayer["STONEWARM"] = 21] = "STONEWARM";
ELayer[ELayer["CASTLEWALL"] = 22] = "CASTLEWALL";
ELayer[ELayer["SHARK"] = 23] = "SHARK";
ELayer[ELayer["WOLF"] = 24] = "WOLF";
ELayer[ELayer["GOLDENCOW"] = 25] = "GOLDENCOW";
ELayer[ELayer["ROOF"] = 26] = "ROOF";
ELayer[ELayer["DRAGON"] = 27] = "DRAGON";
ELayer[ELayer["MAMMOTH"] = 28] = "MAMMOTH";
ELayer[ELayer["FIREBALL"] = 29] = "FIREBALL";
ELayer[ELayer["CHEST"] = 30] = "CHEST";
ELayer[ELayer["DRAGONWALLBIG"] = 31] = "DRAGONWALLBIG";
ELayer[ELayer["DRAGONWALLMEDIUM"] = 32] = "DRAGONWALLMEDIUM";
ELayer[ELayer["DRAGONWALLSMALL"] = 33] = "DRAGONWALLSMALL";
ELayer[ELayer["MAMMOTHWALL"] = 34] = "MAMMOTHWALL";
ELayer[ELayer["MAMMOTHWALLSMALL"] = 35] = "MAMMOTHWALLSMALL";
ELayer[ELayer["DUCK"] = 36] = "DUCK";
ELayer[ELayer["TELEPORT"] = 37] = "TELEPORT";
ELayer[ELayer["CACTUS"] = 38] = "CACTUS";
ELayer[ELayer["TORNADO"] = 39] = "TORNADO";
})(ELayer || (ELayer = {}));
const LayerDataArray = [ {
id: ELayer.PLAYER,
radius: 35,
maxHealth: 100,
Qa: 1
}, {
id: ELayer.STONE,
shoot: true,
radius: 75,
Qa: 1,
Pa: 1
}, {
id: ELayer.HARDSPIKE,
shoot: true,
qa: 35,
radius: 45,
maxHealth: 500,
Qa: 1
}, {
id: ELayer.TREE,
shoot: true,
cannotShoot: true,
radius: 90,
Qa: 1,
Ka: 1
}, {
id: ELayer.GOLD,
shoot: true,
radius: 76,
Qa: 1,
Xa: 5
}, {
id: ELayer.BUSH,
shoot: true,
radius: 50,
Qa: 1,
Na: 1
}, {
id: ELayer.TRAP,
radius: 40,
maxHealth: 500,
Qa: 1
}, {
id: ELayer.SPIKE,
shoot: true,
qa: 20,
radius: 45,
maxHealth: 375,
Ia: 20,
Qa: 1
}, {
id: ELayer.WOODWALL,
shoot: true,
radius: 45,
maxHealth: 380,
Qa: 1
}, {
id: ELayer.PLATFORM,
radius: 60,
maxHealth: 300,
Qa: 1
}, {
id: ELayer.BOOST,
radius: 40,
maxHealth: 300,
Qa: 1
}, {
id: ELayer.LOOTBOX,
radius: 40,
maxHealth: 4,
Qa: 1
}, {
id: ELayer.PROJECTILE,
radius: 0,
maxHealth: 0
}, {
id: ELayer.WINDMILL,
shoot: true,
radius: 45,
maxHealth: 400,
rotateSpeed: Math.PI / 4,
Qa: 1
}, {
id: ELayer.COW,
radius: 90,
maxHealth: 380,
animal: true,
Qa: 1,
Ja: 1.6,
$a: 9,
ts: 0
}, {
id: ELayer.SPAWN,
shoot: true,
radius: 50,
maxHealth: 380,
Qa: 1
}, {
id: ELayer.POWERMILL,
shoot: true,
radius: 54,
maxHealth: 400,
rotateSpeed: Math.PI / 2,
Qa: 1
}, {
id: ELayer.CASTLESPIKE,
shoot: true,
qa: 5,
radius: 42,
maxHealth: 1200,
Ia: 24,
Qa: 1
}, {
id: ELayer.TURRET,
shoot: true,
radius: 45,
maxHealth: 800,
Qa: 1
}, {
id: ELayer.WOODFARM,
shoot: true,
cannotShoot: true,
radius: 80,
Qa: 1,
Ka: 1
}, {
id: ELayer.CHERRYWOODFARM,
shoot: true,
cannotShoot: true,
radius: 80,
Qa: 1,
Ka: 1
}, {
id: ELayer.STONEWARM,
shoot: true,
radius: 60,
Qa: 1,
Pa: 1
}, {
id: ELayer.CASTLEWALL,
shoot: true,
radius: 59,
maxHealth: 1750,
Qa: 1
}, {
id: ELayer.SHARK,
radius: 90,
maxHealth: 380,
animal: true,
Qa: 1,
Ja: 1.2,
$a: 49,
qa: 14,
ts: 3
}, {
id: ELayer.WOLF,
radius: 50,
maxHealth: 380,
animal: true,
Qa: 1,
Ja: 1.6,
$a: 17,
qa: 14,
ts: 0
}, {
id: ELayer.GOLDENCOW,
radius: 90,
maxHealth: 1e3,
animal: true,
Qa: 1,
Ja: 1.6,
$a: 17,
qa: 19
}, {
id: ELayer.ROOF,
radius: 50,
maxHealth: 300,
Qa: 1
}, {
id: ELayer.DRAGON,
radius: 100,
maxHealth: 5e3,
animal: true,
Qa: 1,
Ja: 1.15,
$a: 17,
qa: 30,
ts: 0
}, {
id: ELayer.MAMMOTH,
radius: 90,
maxHealth: 5e3,
animal: true,
Qa: 1,
Ja: 1.6,
$a: 17,
qa: 30,
ts: 1
}, {
id: ELayer.FIREBALL,
radius: 100,
maxHealth: 380,
Qa: 1,
Ja: .4,
$a: 1,
qa: 15,
ts: 0
}, {
id: ELayer.CHEST,
shoot: true,
radius: 45,
maxHealth: 380,
Qa: 1,
Xa: 50,
Lr: 20
}, {
id: ELayer.DRAGONWALLBIG,
shoot: true,
radius: 92,
Qa: 1,
Pa: 1
}, {
id: ELayer.DRAGONWALLMEDIUM,
shoot: true,
radius: 92,
Qa: 1,
Pa: 1
}, {
id: ELayer.DRAGONWALLSMALL,
shoot: true,
radius: 58,
Qa: 1,
Pa: 1
}, {
id: ELayer.MAMMOTHWALL,
shoot: true,
radius: 92,
Qa: 1,
Pa: 0
}, {
id: ELayer.MAMMOTHWALLSMALL,
shoot: true,
radius: 20,
Qa: 1,
Pa: 0
}, {
id: ELayer.DUCK,
radius: 20,
maxHealth: 380,
animal: true,
Qa: 1,
Ja: 1.6,
$a: 9,
ts: 0
}, {
id: ELayer.TELEPORT,
shoot: true,
radius: 35,
maxHealth: 150,
Qa: 1
}, {
id: ELayer.CACTUS,
shoot: true,
radius: 50,
Qa: 1,
Na: 5,
qa: 20
}, {
id: ELayer.TORNADO,
radius: 220,
rotateSpeed: Math.PI / 4,
Qa: 0,
Na: 5,
qa: 1
} ];
const LayerData = LayerDataArray;
const LayerObjects = LayerData.filter((layer => layer.shoot));
const Animals = LayerData.filter((layer => layer.animal));
var EObjects;
(function(EObjects) {
EObjects[EObjects["BOOST"] = 6] = "BOOST";
EObjects[EObjects["PLATFORM"] = 8] = "PLATFORM";
EObjects[EObjects["TRAP"] = 9] = "TRAP";
EObjects[EObjects["WINDMILL"] = 14] = "WINDMILL";
EObjects[EObjects["SPAWN"] = 16] = "SPAWN";
EObjects[EObjects["POWERMILL"] = 19] = "POWERMILL";
EObjects[EObjects["ROOF"] = 48] = "ROOF";
})(EObjects || (EObjects = {}));
var PlacementType;
(function(PlacementType) {
PlacementType[PlacementType["DEFAULT"] = 0] = "DEFAULT";
PlacementType[PlacementType["INVISIBLE"] = 1] = "INVISIBLE";
PlacementType[PlacementType["HOLDING"] = 2] = "HOLDING";
})(PlacementType || (PlacementType = {}));
var EServers;
(function(EServers) {
EServers["SAND_EU1"] = "SFRA";
EServers["SAND_EU2"] = "SFRA2BIS";
EServers["SAND_USA1"] = "SCA";
EServers["SAND_USA2"] = "SCA2";
EServers["SAND_AS1"] = "SGP";
EServers["SAND_AS2"] = "SGP2";
EServers["SAND_AS3"] = "SGP3BIS";
EServers["NORM_EU1"] = "FRA1FFA";
EServers["NORM_USA1"] = "CA1FFA";
EServers["NORM_AS1"] = "SGP1FFA";
EServers["BATTLE_USA1"] = "BRSCA";
})(EServers || (EServers = {}));
const selectData = {
placementType: PlacementType,
connectTo: EServers
};
var TargetReload;
(function(TargetReload) {
TargetReload[TargetReload["TURRET"] = 3e3] = "TURRET";
TargetReload[TargetReload["HAT"] = 1300] = "HAT";
TargetReload[TargetReload["DRAGON"] = 3e3] = "DRAGON";
})(TargetReload || (TargetReload = {}));
var Hit;
(function(Hit) {
Hit[Hit["CANNOT"] = 0] = "CANNOT";
Hit[Hit["CAN"] = 1] = "CAN";
Hit[Hit["NEEDDESTROY"] = 2] = "NEEDDESTROY";
})(Hit || (Hit = {}));
const Reload = {
hat: {
current: TargetReload.HAT,
lerp: TargetReload.HAT,
max: TargetReload.HAT,
color: () => Settings.hatReloadBarColor
},
weapon: {
current: 0,
lerp: 0,
max: 0,
color: () => Settings.weaponReloadBarColor
},
turret: {
current: TargetReload.TURRET,
lerp: TargetReload.TURRET,
max: TargetReload.TURRET,
color: () => Settings.turretReloadBarColor
},
fireball: {
current: TargetReload.DRAGON,
lerp: TargetReload.DRAGON,
max: TargetReload.DRAGON,
color: () => Settings.fireballReloadBarColor
}
};
class Storage {
static get(key) {
const item = localStorage.getItem(key);
return item !== null ? JSON.parse(item) : null;
}
static set(key, value) {
localStorage.setItem(key, JSON.stringify(value));
}
static delete(key) {
const has = localStorage.hasOwnProperty(key) && key in localStorage;
localStorage.removeItem(key);
return has;
}
}
const defaultSettings = {
primary: "Digit1",
secondary: "Digit2",
heal: "KeyQ",
wall: "Digit4",
spike: "KeyV",
windmill: "KeyN",
trap: "KeyF",
turret: "KeyH",
tree: "KeyU",
platform: "KeyT",
spawn: "KeyJ",
up: "KeyW",
left: "KeyA",
down: "KeyS",
right: "KeyD",
autoattack: "KeyE",
lockRotation: "KeyX",
openChat: "Enter",
invisibleHit: 2,
spikeInsta: "KeyR",
toggleMenu: "Escape",
fastBreak: "KeyZ",
upgradeScythe: "...",
unequip: "...",
bush: "...",
berserker: "...",
jungle: "...",
crystal: "...",
spikegear: "...",
immunity: 4,
boost: 3,
applehat: "...",
scuba: "...",
hood: "...",
demolist: "...",
placementType: PlacementType.INVISIBLE,
placementSpeed: 1,
autobed: true,
automill: true,
antiFireball: true,
autoheal: true,
jungleOnClown: true,
lastHat: true,
autoScuba: true,
meleeAim: true,
bowAim: true,
spikeInstaAim: true,
autosync: true,
autoboostFollow: true,
enemyTracers: true,
teammateTracers: true,
animalTracers: true,
enemyColor: "#cc5151",
teammateColor: "#8ecc51",
animalColor: "#518ccc",
arrows: true,
rainbow: false,
drawHP: true,
showHoods: true,
itemCounter: true,
visualAim: true,
hideMessages: false,
customSkins: false,
skin: Storage.get("skin") || 27,
accessory: Storage.get("accessory") || 30,
back: Storage.get("back") || 2,
itemMarkers: true,
teammateMarkers: true,
enemyMarkers: true,
trapActivated: true,
itemMarkersColor: "#8ecc51",
teammateMarkersColor: "#cfbc5f",
enemyMarkersColor: "#cc5151",
trapActivatedColor: "#48b2b8",
hatReloadBar: true,
hatReloadBarColor: "#5155cc",
fireballReloadBar: true,
fireballReloadBarColor: "#cf7148",
turretReloadBar: true,
turretReloadBarColor: "#51cc80",
weaponReloadBar: true,
weaponReloadBarColor: "#cc8251",
smoothReloadBar: true,
windmillRotation: false,
possibleShots: true,
autochat: true,
autochatMessages: [ "Dsync Client", "What is it?", "The most advanced hack for sploop!", "Download on greasyfork!" ],
kill: true,
killMessage: "{NAME}, you suck! {KILL}x",
autospawn: false,
smoothZoom: true,
skipUpgrades: true,
invisHitToggle: false,
reverseZoom: false,
autoAccept: false,
connectTo: "SFRA",
menuTransparency: false,
blindUsers: [ 0, 0, 0 ]
};
const settings = {
...defaultSettings,
...Storage.get("Dsync-settings")
};
for (const key in settings) {
if (!defaultSettings.hasOwnProperty(key)) {
delete settings[key];
}
}
Storage.set("Dsync-settings", settings);
const Settings = settings;
class Formatter {
static object(target) {
const layer = LayerData[target.type];
return {
id: target[Dsync.props.id],
type: target.type,
x: target[Dsync.props.x],
y: target[Dsync.props.y],
x1: target[Dsync.props.x1],
y1: target[Dsync.props.y1],
x2: target[Dsync.props.x2],
y2: target[Dsync.props.y2],
angle: target[Dsync.props.angle],
angle1: target[Dsync.props.angle1],
angle2: target[Dsync.props.angle2],
ownerID: target[Dsync.props.ownerID],
radius: layer.radius,
layerData: layer,
target
};
}
static projectile(target) {
const object = this.object(target);
return {
...object,
range: target.range,
projectileType: target[Dsync.props.projectileType]
};
}
static entity(target) {
const object = this.object(target);
const healthValue = target[Dsync.props.health];
const maxHealth = object.layerData.maxHealth || 1;
return {
...object,
healthValue,
health: Math.ceil(healthValue / 255 * maxHealth),
maxHealth,
entityValue: target[Dsync.props.entityValue]
};
}
static player(target) {
const entity = this.entity(target);
return {
...entity,
hat: target[Dsync.props.hat],
isClown: entity.entityValue === 128,
currentItem: target[Dsync.props.currentItem]
};
}
}
const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
const removeClass = (target, name) => {
if (target instanceof HTMLElement) {
target.classList.remove(name);
return;
}
for (const element of target) {
element.classList.remove(name);
}
};
const removeChildren = target => {
while (target.firstChild) {
target.removeChild(target.firstChild);
}
};
const formatCode = code => {
code = code + "";
if (code === "0") return "LBTN";
if (code === "1") return "MBTN";
if (code === "2") return "RBTN";
if (code === "3") return "XBTN2";
if (code === "4") return "XBTN1";
if (code === "Escape") return "ESC";
if (code === "BracketLeft") return "[";
if (code === "BracketRight") return "]";
if (code === "NumpadDivide") return "NUMDIV";
if (code === "NumpadMultiply") return "NUMMULT";
if (code === "NumpadSubtract") return "NUMSUB";
if (code === "NumpadDecimal") return "NUMDEC";
if (code === "CapsLock") return "CAPS";
if (code === "PrintScreen") return "PRNT";
if (code === "Backslash") return "\\";
if (code === "Backquote") return "BQUOTE";
if (code === "PageDown") return "PAGEDN";
const NumpadDigitArrowKey = /^(?:Numpad|Digit|Arrow|Key)(\w+)$/;
if (NumpadDigitArrowKey.test(code)) {
code = code.replace(NumpadDigitArrowKey, "$1").replace(/Numpad/, "NUM");
}
const ExtraKeysRegex = /^(Control|Shift|Alt)(.).*/;
if (ExtraKeysRegex.test(code)) {
code = code.replace(ExtraKeysRegex, "$2$1").replace(/Control/, "CTRL");
}
return code.toUpperCase();
};
const contains = (target, name) => target.classList.contains(name);
const isInput = target => {
const element = target || document.activeElement || document.body;
return [ "TEXTAREA", "INPUT" ].includes(element.tagName);
};
const random = (min, max) => {
const isInteger = Number.isInteger(min) && Number.isInteger(max);
if (isInteger) return Math.floor(Math.random() * (max - min + 1) + min);
return Math.random() * (max - min) + min;
};
const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
const lerp = (start, stop, amt) => amt * (stop - start) + start;
const sleep = ms => new Promise((resolve => setTimeout(resolve, ms)));
const download = (data, filename) => {
const blob = new Blob([ JSON.stringify(data, null, 4) ], {
type: "application/json "
});
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = (filename || "settings") + ".txt";
a.click();
a.remove();
URL.revokeObjectURL(url);
};
const GM = (property, value) => {
if (!Dsync.PRODUCTION) return true;
try {
return GM_info.script[property] === value;
} catch (err) {
return false;
}
};
const fromCharCode = codes => codes.map((code => String.fromCharCode(code))).join("");
const isBlind = () => !Settings.blindUsers.every((a => a === 1));
const angle = (x1, y1, x2, y2) => Math.atan2(y2 - y1, x2 - x1);
const formatAge = age => Math.floor(Math.log(1 + Math.max(0, age)) ** 2.4 / 13);
const doWhile = (condition, callback, delay) => {
if (!condition()) return;
const interval = setInterval((() => {
if (condition()) {
callback();
} else {
clearInterval(interval);
}
}), delay);
};
const Common_define = (target, key, value) => {
Object.defineProperty(target, key, {
get: () => value,
configurable: true
});
};
const resetSkin = () => {
const player = Dsync.myPlayer.target;
if (!player) return;
delete player[Dsync.props.skin];
delete player[Dsync.props.accessory];
delete player[Dsync.props.back];
};
const updateSkin = () => {
if (!Settings.customSkins) return resetSkin();
const player = Dsync.myPlayer.target;
if (!player) return;
Common_define(player, Dsync.props.skin, Settings.skin);
Common_define(player, Dsync.props.accessory, Settings.accessory);
Common_define(player, Dsync.props.back, Settings.back);
};
const Scale = {
Default: {
w: 1824,
h: 1026
},
lerp: {
w: 1824,
h: 1026
},
current: {
w: 1824,
h: 1026
}
};
const getMinScale = scale => {
let w = Scale.Default.w;
let h = Scale.Default.h;
while (w > scale && h > scale) {
w -= scale;
h -= scale;
}
return {
w,
h
};
};
const zoomHandler = () => {
let wheels = 0;
const scaleFactor = 150;
window.addEventListener("wheel", (event => {
if (!(event.target instanceof HTMLCanvasElement) || event.ctrlKey || event.shiftKey || event.altKey || isInput() || !controller.inGame) return;
const {Default, current, lerp} = Scale;
if (current.w === Default.w && current.h === Default.h && (wheels = (wheels + 1) % 5) !== 0) return;
const {w, h} = getMinScale(scaleFactor);
const zoom = !Settings.reverseZoom && event.deltaY > 0 || Settings.reverseZoom && event.deltaY < 0 ? -scaleFactor : scaleFactor;
current.w = Math.max(w, current.w + zoom);
current.h = Math.max(h, current.h + zoom);
if (Settings.smoothZoom) return;
lerp.w = current.w;
lerp.h = current.h;
window.dispatchEvent(new Event("resize"));
}));
};
const modules_zoomHandler = zoomHandler;
let context;
let _clearRect;
const toggleHook = () => {
delete context.clearRect;
if (!Settings.smoothZoom) return;
context.clearRect = new Proxy(_clearRect, {
apply(target, _this, args) {
target.apply(_this, args);
if (controller.inGame && Settings.smoothZoom) {
Scale.lerp.w = lerp(Scale.lerp.w, Scale.current.w, .18);
Scale.lerp.h = lerp(Scale.lerp.h, Scale.current.h, .18);
window.dispatchEvent(new Event("resize"));
}
}
});
};
HTMLCanvasElement.prototype.getContext = new Proxy(HTMLCanvasElement.prototype.getContext, {
apply(target, _this, args) {
const ctx = target.apply(_this, args);
if (_this.id === "game-canvas") {
context = ctx;
_clearRect = ctx.clearRect;
toggleHook();
HTMLCanvasElement.prototype.getContext = target;
}
return ctx;
}
});
const skins = {
skin: [ [ "Sploop Classic", 0, 0 ], [ "Yellow Classic", 1, 0 ], [ "Brown Classic", 2, 0 ], [ "Pink Classic", 3, 0 ], [ "Blue Classic", 4, 0 ], [ "Green Classic", 5, 0 ], [ "White Cat", 6, 100 ], [ "Ginger Cat", 7, 100 ], [ "Pit Bull", 8, 150 ], [ "Pig", 9, 100 ], [ "Crocodile", 10, 200 ], [ "Fox", 11, 200 ], [ "Panda", 12, 300 ], [ "Bear", 13, 300 ], [ "Penguin", 14, 300 ], [ "Cactus", 15, 400 ], [ "Strawberry", 16, 800 ], [ "Wolf", 17, 400 ], [ "Mammoth", 18, 2e3 ], [ "Golden Cow", 19, 3e3 ], [ "Shark", 20, 1e3 ], [ "Apple", 21, 200 ], [ "Stone", 22, 500 ], [ "Cave Stone", 23, 600 ], [ "Ice", 24, 700 ], [ "Gold", 25, 800 ], [ "Cow", 26, 350 ], [ "Dragon", 27, 5e3 ], [ "Black Ice", 28, 1e3 ], [ "Magma", 29, 1500 ], [ "Kawak", 30, 2500 ], [ "Snowman", 31, 400 ], [ "Elf", 32, 1e3 ], [ "Green Bauble", 33, 300 ], [ "Red Bauble", 34, 300 ], [ "Golden Bauble", 35, 800 ], [ "Duck", 36, 300 ], [ "Tornado", 37, 3e3 ], [ "Golden Beetle", 38, 1500 ] ],
accessory: [ [ "None", 0, 0 ], [ "Mustache", 1, 100 ], [ "Sun Glasses", 2, 500 ], [ "Yellow Cap", 3, 0 ], [ "Blue Cap", 4, 0 ], [ "Purple Cap", 5, 0 ], [ "Green Cap", 6, 0 ], [ "Pink Bow", 7, 0 ], [ "3D Glasses", 8, 300 ], [ "Scar", 9, 150 ], [ "Turban", 10, 250 ], [ "Bandage", 11, 250 ], [ "Crazy Glasses", 12, 150 ], [ "Cow's Snout", 13, 300 ], [ "Carrot", 14, 150 ], [ "Horn", 15, 1e3 ], [ "Tusk", 16, 800 ], [ "Mammoth Hair", 17, 600 ], [ "Mammoth Ears", 18, 500 ], [ "Leaf", 19, 150 ], [ "Black Mustache", 20, 500 ], [ "Snowman Hat", 21, 1e3 ], [ "Blue Beanie", 22, 200 ], [ "Green Beanie", 23, 200 ], [ "Purple Beanie", 24, 200 ], [ "Orange Beanie", 25, 200 ], [ "Yellow Scarf", 26, 250 ], [ "Red Scarf", 27, 350 ], [ "Green Scarf", 28, 300 ], [ "Red Nose", 29, 400 ], [ "Mask", 30, 1e3 ], [ "Garlands", 31, 500 ] ],
back: [ [ "None", 0, 0 ], [ "Mammoth Tail", 1, 500 ], [ "Dragon Wings", 2, 5e3 ], [ "Swords", 3, 2e3 ], [ "Blue Cape", 4, 400 ], [ "Christmas Cape", 5, 400 ], [ "Speedy Cape", 6, 400 ], [ "Garland", 7, 300 ], [ "Baby Elf", 8, 1500 ], [ "Gift", 9, 1e3 ], [ "Yellow Bag", 10, 300 ] ]
};
const Skins = skins;
const createImage = src => {
const img = new Image;
img.src = src;
return img;
};
const getURL = (type, id) => `${location.origin}/img/ui/${type}${id}.png`;
const Images = {
gaugeBackground: createImage("https://i.imgur.com/xincrX4.png"),
gaugeFront: createImage("https://i.imgur.com/6AkHQM4.png"),
discord: createImage("https://i.imgur.com/RcTl09i.png"),
github: createImage("https://i.imgur.com/q0z20jB.png"),
greasyfork: createImage("https://i.imgur.com/y6OYX0D.png")
};
const utils_Images = Images;
const createMenu = () => {
const IFRAME_CONTENT = `\n <style>${styles}</style>\n <div id="menu-container" class="open">\n <div id="menu-wrapper">\n ${Header}\n\n <main>\n ${Navbar}\n\n <div id="menu-page-container">\n ${Keybinds}\n ${Combat}\n ${Visuals}\n ${Misc}\n ${Credits}\n </div>\n </main>\n </div>\n </div>\n `;
const IFRAME_STYLE = `\n #iframe-page-container {\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n z-index: 99;\n border: none;\n outline: none;\n overflow: scroll;\n display: none;\n }\n\n .iframe-opened {\n display: block!important;\n }\n\n #main-content {\n background: none;\n }\n\n #game-content {\n justify-content: center;\n }\n `;
const IFRAME = document.createElement("iframe");
const blob = new Blob([ IFRAME_CONTENT ], {
type: "text/html; charset=utf-8"
});
IFRAME.src = URL.createObjectURL(blob);
IFRAME.id = "iframe-page-container";
document.body.appendChild(IFRAME);
const style = document.createElement("style");
style.innerHTML = IFRAME_STYLE;
document.head.appendChild(style);
IFRAME.onload = () => {
const iframeWindow = IFRAME.contentWindow;
const iframeDocument = iframeWindow.document;
URL.revokeObjectURL(IFRAME.src);
const menuContainer = iframeDocument.getElementById("menu-container");
const menuWrapper = iframeDocument.getElementById("menu-wrapper");
const openMenu = iframeDocument.querySelectorAll(".open-menu");
const menuPage = iframeDocument.querySelectorAll(".menu-page");
const sections = iframeDocument.querySelectorAll(".section");
const hotkeyInputs = iframeDocument.querySelectorAll(".section-option-hotkeyInput[id]");
const closeMenu = iframeDocument.querySelector("#close-menu");
const checkboxs = iframeDocument.querySelectorAll("input[type='checkbox'][id]");
const sliders = iframeDocument.querySelectorAll("input[type='range'][id]");
const headerVersion = iframeDocument.querySelector("#version > span");
const autochatInputs = iframeDocument.querySelectorAll(".input.autochat");
const killMessage = iframeDocument.querySelector("#killMessage");
const resetSettings = iframeDocument.querySelector("#reset-settings");
const downloadSettings = iframeDocument.querySelector("#download-settings");
const uploadSettings = iframeDocument.querySelector("#upload-settings");
const menuTransparency = iframeDocument.querySelector("#menuTransparency");
const colorPickers = iframeDocument.querySelectorAll("input[type='color'][id]");
const selects = iframeDocument.querySelectorAll("select[id]");
const buttonPopups = iframeDocument.querySelectorAll("button[data-type='popup'][data-id]");
let popupCount = 0;
const popups = [ {
index: 0,
title: "Discord",
description: "Join our community!",
link: "https://discord.gg/sG9cyfGPj5",
prev: "https://i.imgur.com/DuLtryo.png"
}, {
index: 1,
title: "Github",
description: "Star a repository!",
link: "https://github.com/Murka007/Dsync-client",
prev: "https://i.imgur.com/u4aX4G1.png"
}, {
index: 2,
title: "Greasyfork",
description: "Write a feedback!",
link: "https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io/feedback#post-discussion",
prev: "https://i.imgur.com/L1YP7cK.png"
} ];
const pickPopup = () => {
const pups = popups.filter(((popup, index) => Settings.blindUsers[index] === 0));
if (pups.length) {
const popup = pups[popupCount++];
popupCount %= pups.length;
return popup;
}
return null;
};
const fadeOut = "transition: all 150ms ease 0s; transform: scale(0); opacity: 0;";
let popupOpened = false;
const createPopup = () => {
if (popupOpened) return;
const popup = pickPopup();
if (!popup) return;
popupOpened = true;
const div = document.createElement("div");
div.innerHTML = `\n <div id="popup-menu">\n <div id="popup-container">\n <div id="image-background" class="${popup.title.toLowerCase()}-bg"></div>\n\n <div id="popup-wrapper">\n <div id="popup-data">\n <div id="popup-title">${popup.title}</div>\n <div id="popup-description">${popup.description}</div>\n\n <div id="popup-bottom">\n <a id="popup-continue" class="popup-button" href="${popup.link}" target="_blank">CONTINUE</a>\n <button id="popup-close" class="popup-button">CLOSE</button>\n </div>\n </div>\n\n <div id="popup-prev">\n <img src="${popup.prev}"></img>\n </div>\n </div>\n </div>\n </div>\n `;
const popupMenu = div.querySelector("#popup-menu");
const container = div.querySelector("#popup-container");
const continuePopup = div.querySelector("#popup-continue");
const closePopup = div.querySelector("#popup-close");
continuePopup.onclick = () => {
popupCount -= 1;
Settings.blindUsers[popup.index] = 1;
Storage.set("Dsync-settings", Settings);
};
closePopup.onclick = () => {
container.style.cssText = fadeOut;
setTimeout((() => {
popupMenu.remove();
popupOpened = false;
}), 150);
};
menuWrapper.appendChild(popupMenu);
};
const update = () => {
updateSkin();
for (const button of buttonPopups) {
const type = button.getAttribute("data-id");
const img = button.previousElementSibling;
if (img) {
img.src = getURL(type, Settings[type]);
}
button.onclick = () => {
const div = document.createElement("div");
div.innerHTML = `\n <div id="popup-menu">\n <div id="popup-container" style="height: 70%">\n <svg\n id="close-popup"\n class="icon"\n xmlns="http://www.w3.org/2000/svg"\n viewBox="0 0 30 30"\n width="30px" height="30px"\n >\n <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/>\n </svg>\n <div id="popup-wrapper">\n <div id="popup-content">\n </div>\n </div>\n </div>\n </div>\n `;
const popupMenu = div.querySelector("#popup-menu");
const container = div.querySelector("#popup-container");
const popupContent = div.querySelector("#popup-content");
const closePopup = div.querySelector("#close-popup");
const close = () => {
container.style.cssText = fadeOut;
setTimeout((() => {
popupMenu.remove();
}), 150);
};
for (const skin of Skins[type]) {
const div = document.createElement("div");
const url = getURL(type, skin[1]);
div.innerHTML = `\n <div class="img-prev">\n <img src="${url}">\n </div>\n `;
const setURL = () => {
if (!img) return;
img.src = url;
Settings[type] = skin[1];
Storage.set("Dsync-settings", Settings);
close();
updateSkin();
};
const imgPrev = div.querySelector(".img-prev");
imgPrev.onclick = setURL;
closePopup.onclick = close;
popupContent.appendChild(imgPrev);
}
menuWrapper.appendChild(popupMenu);
};
}
for (const select of selects) {
removeChildren(select);
const data = selectData[select.id];
for (const key in data) {
if (!isNaN(Number(key))) continue;
const keyValue = key;
const option = document.createElement("option");
option.value = data[keyValue];
option.textContent = keyValue;
if (data[keyValue] === Settings[select.id]) {
option.selected = true;
option.defaultSelected = true;
}
select.appendChild(option);
}
select.onchange = () => {
const dataValue = /^\d+$/.test(String(select.value)) ? Number(select.value) : select.value;
Settings[select.id] = dataValue;
if (select.id === "placementType" && dataValue === PlacementType.DEFAULT) {
Settings.autoheal = false;
Settings.autoboostFollow = false;
update();
}
Storage.set("Dsync-settings", Settings);
};
}
for (const picker of colorPickers) {
const resetColor = picker.previousElementSibling;
if (resetColor) {
const defaultColor = defaultSettings[picker.id];
resetColor.style.backgroundColor = defaultColor;
resetColor.onclick = () => {
picker.value = defaultColor;
Settings[picker.id] = defaultColor;
Storage.set("Dsync-settings", Settings);
};
}
picker.value = Settings[picker.id];
picker.onchange = () => {
Settings[picker.id] = picker.value;
Storage.set("Dsync-settings", Settings);
picker.blur();
};
}
menuContainer.classList[Settings.menuTransparency ? "add" : "remove"]("transparent");
killMessage.value = Settings.killMessage;
killMessage.onchange = () => {
Settings.killMessage = killMessage.value;
Storage.set("Dsync-settings", Settings);
killMessage.blur();
};
for (let i = 0; i < autochatInputs.length; i++) {
const input = autochatInputs[i];
input.value = Settings.autochatMessages[i] || "";
input.onchange = () => {
Settings.autochatMessages[i] = input.value;
Storage.set("Dsync-settings", Settings);
input.blur();
};
}
headerVersion.textContent = "v" + Dsync.version;
for (const slider of sliders) {
const sliderValue = slider.nextElementSibling;
slider.value = Settings[slider.id];
if (sliderValue) {
sliderValue.textContent = slider.value;
}
slider.oninput = () => {
const value = Number(slider.value) % 5;
slider.value -= value;
if (sliderValue) {
sliderValue.textContent = slider.value;
}
Settings[slider.id] = Number(slider.value);
Storage.set("Dsync-settings", Settings);
};
}
for (const checkbox of checkboxs) {
checkbox.checked = Settings[checkbox.id];
checkbox.onchange = () => {
Settings[checkbox.id] = checkbox.checked;
if (checkbox.id === "smoothZoom") {
toggleHook();
} else if (checkbox.id === "customSkins") {
if (checkbox.checked) {
updateSkin();
} else {
resetSkin();
}
}
Storage.set("Dsync-settings", Settings);
checkbox.blur();
};
}
let popupCount = 0;
Dsync.toggleMenu = () => {
menuContainer.classList.toggle("close");
if (menuContainer.classList.toggle("open") && !popupOpened) {
popupCount += 1;
if ((popupCount %= 5) === 0) {
createPopup();
}
}
setTimeout((() => {
IFRAME.classList.toggle("iframe-opened");
}), 100);
};
closeMenu.onclick = Dsync.toggleMenu;
for (let i = 0; i < openMenu.length; i++) {
openMenu[i].onclick = () => {
removeClass(openMenu, "active");
openMenu[i].classList.add("active");
removeClass(menuPage, "opened");
menuPage[i].classList.add("opened");
};
}
for (const section of sections) {
const title = section.children[0];
const content = section.children[1];
if (!title || !content) continue;
if (contains(section, "opened")) {
content.classList.add("opened");
continue;
}
content.style.display = "none";
title.onclick = () => {
if (!content.classList.contains("opened")) {
content.style.display = "grid";
} else {
setTimeout((() => {
content.style.display = "none";
}), 100);
}
setTimeout((() => {
content.classList.toggle("opened");
title.children[1].classList.toggle("rotate");
}), 0);
};
}
for (const hotkeyInput of hotkeyInputs) {
try {
hotkeyInput.textContent = formatCode(Settings[hotkeyInput.id]);
} catch (err) {
throw new Error(hotkeyInput.id + " doesn't exist in settings");
}
}
checkForRepeats();
};
menuTransparency.addEventListener("change", (() => {
menuContainer.classList[menuTransparency.checked ? "add" : "remove"]("transparent");
}));
resetSettings.onclick = () => {
Object.assign(Settings, defaultSettings);
Storage.set("Dsync-settings", Settings);
update();
};
downloadSettings.onclick = () => {
download(Settings, "DsyncSettings" + Dsync.version);
};
uploadSettings.onchange = async event => {
const target = event.target;
const parent = uploadSettings.parentElement;
const spanText = parent.children[1];
parent.classList.remove("red");
parent.classList.remove("green");
try {
const text = await target.files[0].text();
const sets = JSON.parse(text);
if (Object.keys(sets).every((key => defaultSettings.hasOwnProperty(key)))) {
Object.assign(Settings, sets);
Storage.set("Dsync-settings", Settings);
update();
parent.classList.add("green");
spanText.innerHTML = `SETTINGS LOADED SUCCESSFULLY`;
} else {
throw new Error("Invalid settings");
}
} catch (err) {
parent.classList.add("red");
spanText.innerHTML = "SETTINGS ARE NOT VALID, TRY ANOTHER";
}
};
const checkForRepeats = () => {
const list = new Map;
for (const hotkeyInput of hotkeyInputs) {
const value = Settings[hotkeyInput.id];
const [count, inputs] = list.get(value) || [ 0, [] ];
list.set(value, [ (count || 0) + 1, [ ...inputs, hotkeyInput ] ]);
hotkeyInput.classList.remove("red");
}
for (const data of list) {
const [number, hotkeyInputs] = data[1];
if (number === 1) continue;
for (const hotkeyInput of hotkeyInputs) {
hotkeyInput.classList.add("red");
}
}
};
Dsync.active = null;
const applyCode = code => {
if (!Dsync.active) return;
const key = code === "Backspace" ? "..." : formatCode(code);
Settings[Dsync.active.id] = code === "Backspace" ? "..." : code;
Dsync.active.textContent = key;
Storage.set("Dsync-settings", Settings);
Dsync.active = null;
checkForRepeats();
};
menuContainer.addEventListener("keyup", (event => {
if (event.keyCode < 5 || !Dsync.active) return;
applyCode(event.code);
}));
menuContainer.addEventListener("mouseup", (event => {
const target = event.target;
if (Dsync.active) return applyCode(event.button);
if (!contains(target, "section-option-hotkeyInput") || !target.id) return;
target.textContent = "Wait...";
Dsync.active = target;
}));
iframeWindow.addEventListener("keydown", (event => controller.handleKeydown(event, event.code)));
iframeWindow.addEventListener("keyup", (event => controller.handleKeyup(event, event.code)));
const resize = () => {
const width = window.innerWidth;
const height = window.innerHeight;
const scale = Math.min(1, Math.min(width / 1024, height / 700));
menuContainer.style.transform = `translate(-50%, -50%) scale(${scale})`;
};
resize();
window.addEventListener("resize", resize);
setTimeout((() => IFRAME.classList.add("iframe-opened")), 0);
iframeWindow.addEventListener("contextmenu", (event => event.preventDefault()));
iframeWindow.addEventListener("mousedown", (event => 1 === event.button && event.preventDefault()));
iframeWindow.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
window.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
update();
};
};
const modules_createMenu = createMenu;
var Hat;
(function(Hat) {
Hat[Hat["UNEQUIP"] = 0] = "UNEQUIP";
Hat[Hat["BUSH"] = 1] = "BUSH";
Hat[Hat["BERSERKER"] = 2] = "BERSERKER";
Hat[Hat["JUNGLE"] = 3] = "JUNGLE";
Hat[Hat["CRYSTAL"] = 4] = "CRYSTAL";
Hat[Hat["SPIKEGEAR"] = 5] = "SPIKEGEAR";
Hat[Hat["IMMUNITY"] = 6] = "IMMUNITY";
Hat[Hat["BOOST"] = 7] = "BOOST";
Hat[Hat["APPLEHAT"] = 8] = "APPLEHAT";
Hat[Hat["SCUBA"] = 9] = "SCUBA";
Hat[Hat["HOOD"] = 10] = "HOOD";
Hat[Hat["DEMOLIST"] = 11] = "DEMOLIST";
})(Hat || (Hat = {}));
const Hats = [ {
bought: true,
equipped: true,
default: true,
price: 0
}, {
image: 109,
price: 250,
axisY: 0,
description: "Become a bush",
name: "Bush Hat",
bought: false,
equipped: false,
rs: true
}, {
image: 41,
price: 5e3,
description: "Increased melee damage",
axisY: 10,
cs: 1.25,
speed: .85,
name: "Berserker Gear",
bought: false,
equipped: false
}, {
image: 44,
price: 3e3,
description: "Regenerate health",
axisY: 13,
hs: 25,
name: "Jungle Gear",
bought: false,
equipped: false
}, {
image: 45,
price: 5e3,
description: "Receive reduced damage",
axisY: 10,
reduceDmg: .75,
speed: .95,
name: "Crystal Gear",
bought: false,
equipped: false
}, {
image: 48,
price: 1e3,
description: "Attacker's receive damage",
axisY: 10,
reflect: .45,
name: "Spike Gear",
bought: false,
equipped: false
}, {
image: 49,
price: 4e3,
description: "Gain more health",
axisY: 15,
ls: 150,
reduceDmg: .75,
name: "Immunity Gear",
bought: false,
equipped: false
}, {
image: 50,
price: 1500,
description: "Move quicker",
axisY: 23,
speed: 1.23,
name: "Boost Hat",
bought: false,
equipped: false
}, {
image: 93,
price: 150,
description: "Apples become more succulent",
axisY: 5,
speed: 1.05,
name: "Apple hat",
bought: false,
equipped: false
}, {
image: 121,
price: 4e3,
description: "Move fast in ocean",
axisY: 5,
speed: .75,
river: 1.5,
name: "Scuba Gear",
bought: false,
equipped: false
}, {
image: 126,
price: 3500,
description: "Become invisible when still",
axisY: 5,
name: "Hood",
bought: false,
equipped: false,
rs: true
}, {
image: 197,
price: 4e3,
description: "Destroy buildings faster",
axisY: 10,
name: "Demolist",
bought: false,
equipped: false,
speed: .3
} ];
var EWeapons;
(function(EWeapons) {
EWeapons[EWeapons["TOOL_HAMMER"] = 0] = "TOOL_HAMMER";
EWeapons[EWeapons["STONE_SWORD"] = 1] = "STONE_SWORD";
EWeapons[EWeapons["STONE_SPEAR"] = 2] = "STONE_SPEAR";
EWeapons[EWeapons["STONE_AXE"] = 3] = "STONE_AXE";
EWeapons[EWeapons["MUSKET"] = 4] = "MUSKET";
EWeapons[EWeapons["SHIELD"] = 11] = "SHIELD";
EWeapons[EWeapons["STICK"] = 13] = "STICK";
EWeapons[EWeapons["HAMMER"] = 15] = "HAMMER";
EWeapons[EWeapons["KATANA"] = 17] = "KATANA";
EWeapons[EWeapons["BOW"] = 26] = "BOW";
EWeapons[EWeapons["XBOW"] = 27] = "XBOW";
EWeapons[EWeapons["NAGINATA"] = 28] = "NAGINATA";
EWeapons[EWeapons["GREAT_AXE"] = 30] = "GREAT_AXE";
EWeapons[EWeapons["BAT"] = 31] = "BAT";
EWeapons[EWeapons["PEARL"] = 50] = "PEARL";
EWeapons[EWeapons["SCYTHE"] = 57] = "SCYTHE";
})(EWeapons || (EWeapons = {}));
var ActionType;
(function(ActionType) {
ActionType[ActionType["MELEE"] = 0] = "MELEE";
ActionType[ActionType["RANGED"] = 1] = "RANGED";
ActionType[ActionType["PLACEABLE"] = 2] = "PLACEABLE";
ActionType[ActionType["EATABLE"] = 3] = "EATABLE";
})(ActionType || (ActionType = {}));
var ItemType;
(function(ItemType) {
ItemType[ItemType["PRIMARY"] = 0] = "PRIMARY";
ItemType[ItemType["SECONDARY"] = 1] = "SECONDARY";
ItemType[ItemType["FOOD"] = 2] = "FOOD";
ItemType[ItemType["WALL"] = 3] = "WALL";
ItemType[ItemType["SPIKE"] = 4] = "SPIKE";
ItemType[ItemType["WINDMILL"] = 5] = "WINDMILL";
ItemType[ItemType["FARM"] = 6] = "FARM";
ItemType[ItemType["TRAP"] = 7] = "TRAP";
ItemType[ItemType["PLATFORM"] = 8] = "PLATFORM";
ItemType[ItemType["SPAWN"] = 9] = "SPAWN";
ItemType[ItemType["TURRET"] = 10] = "TURRET";
})(ItemType || (ItemType = {}));
var upgradeType;
(function(upgradeType) {
upgradeType[upgradeType["STONE"] = 1] = "STONE";
upgradeType[upgradeType["GOLD"] = 2] = "GOLD";
upgradeType[upgradeType["DIAMOND"] = 3] = "DIAMOND";
upgradeType[upgradeType["RUBY"] = 4] = "RUBY";
})(upgradeType || (upgradeType = {}));
const ItemData = [ {
id: EWeapons.TOOL_HAMMER,
gs: 46,
upgradeType: upgradeType.STONE,
imageinv: 29,
image: 25,
name: "Tool Hammer",
description: "Gather materials",
range: 80,
itemType: ItemType.PRIMARY,
damage: 25,
reload: 300,
_s: 30,
Ms: 200,
actionType: ActionType.MELEE,
ps: 0,
As: -3.5,
os: 1
}, {
id: EWeapons.STONE_SWORD,
ks: 1,
ys: 2,
imageinv: 28,
image: 24,
name: "Stone Sword",
description: "Sharp and pointy",
range: 135,
Ms: 250,
itemType: ItemType.PRIMARY,
damage: 35,
reload: 300,
Us: .85,
actionType: ActionType.MELEE,
ps: 0,
As: -8,
os: -4
}, {
id: EWeapons.STONE_SPEAR,
gs: 39,
upgradeType: upgradeType.STONE,
ks: 1,
ys: 4,
imageinv: 31,
image: 26,
name: "Stone Spear",
description: "Long melee range",
range: 160,
itemType: ItemType.PRIMARY,
damage: 49,
Us: .81,
Ms: 450,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 0,
os: 2
}, {
id: EWeapons.STONE_AXE,
gs: 33,
upgradeType: upgradeType.STONE,
ks: 1,
ys: 128,
imageinv: 32,
image: 35,
name: "Stone Axe",
description: "Gathers materials faster",
range: 90,
itemType: ItemType.PRIMARY,
damage: 30,
Ms: 250,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: -2,
os: 2,
Es: 2,
Cs: 2,
Bs: 2,
zs: 2
}, {
id: EWeapons.MUSKET,
cost: {
food: 0,
wood: 0,
stone: 10,
gold: 0
},
ks: 16,
xs: 2,
ys: 8,
imageinv: 30,
image: 27,
name: "Stone Musket",
description: "Deal Long Range Damage",
range: 1e3,
itemType: ItemType.SECONDARY,
damage: 49,
reload: 1500,
projectile: 17,
Ls: 1500,
actionType: ActionType.RANGED,
ps: 1,
Us: .63,
As: 0,
os: 0
}, {
id: 5,
cost: {
food: 0,
wood: 10,
stone: 0,
gold: 0
},
imageinv: 33,
image: 103,
name: "Wood Wall",
description: "A sturdy wall",
itemType: ItemType.WALL,
actionType: ActionType.PLACEABLE,
Hs: 5,
As: 0,
os: 15,
layer: ELayer.WOODWALL,
ps: 2
}, {
id: 6,
cost: {
food: 0,
wood: 5,
stone: 20,
gold: 0
},
ks: 1,
ys: 512,
imageinv: 36,
image: 106,
name: "Boost",
description: "Provides a thrust",
itemType: ItemType.TRAP,
actionType: ActionType.PLACEABLE,
Hs: -5,
As: 0,
os: 3,
layer: ELayer.BOOST,
ps: 2
}, {
id: 7,
cost: {
food: 0,
wood: 20,
stone: 5,
gold: 0
},
imageinv: 37,
image: 104,
name: "Spike",
description: "Sharp defence",
itemType: ItemType.SPIKE,
actionType: ActionType.PLACEABLE,
Hs: 2,
As: 0,
os: 15,
layer: ELayer.SPIKE,
ps: 2
}, {
id: 8,
cost: {
food: 0,
wood: 20,
stone: 0,
gold: 0
},
ks: 1,
imageinv: 38,
image: 114,
name: "Platform",
description: "Shoot over structures",
itemType: ItemType.PLATFORM,
actionType: ActionType.PLACEABLE,
Hs: -2,
As: 0,
os: 8,
layer: ELayer.PLATFORM,
ps: 2
}, {
id: 9,
cost: {
food: 0,
wood: 30,
stone: 30,
gold: 0
},
ks: 1,
ys: 1024,
imageinv: 39,
image: 107,
name: "Trap",
description: "Snared enemies are stuck",
itemType: ItemType.TRAP,
actionType: ActionType.PLACEABLE,
Hs: 2,
As: 0,
os: 26,
layer: ELayer.TRAP,
ps: 2
}, {
id: 10,
cost: {
food: 10,
wood: 0,
stone: 0,
gold: 0
},
imageinv: 43,
image: 42,
name: "Apple",
description: "Heals you",
itemType: ItemType.FOOD,
actionType: ActionType.EATABLE,
restore: 20,
As: 0,
os: 22,
ps: 2
}, {
id: EWeapons.SHIELD,
ks: 1,
ys: 256,
imageinv: 47,
image: 46,
name: "Shield",
description: "Reduces damage",
itemType: ItemType.SECONDARY,
actionType: ActionType.MELEE,
Us: .7,
shieldAngle: .75,
range: 55,
Ms: 350,
damage: 15,
_s: 40,
reload: 500,
As: -15,
os: 10,
ps: 3
}, {
id: 12,
cost: {
food: 15,
wood: 0,
stone: 0,
gold: 0
},
ks: 1,
ys: 64,
imageinv: 52,
image: 51,
name: "Cookie",
description: "Heals you",
itemType: ItemType.FOOD,
actionType: ActionType.EATABLE,
restore: 35,
As: 0,
os: 22,
ps: 2
}, {
id: EWeapons.STICK,
gs: 41,
upgradeType: upgradeType.STONE,
ks: 1,
ys: 32,
imageinv: 55,
image: 54,
name: "Stick",
description: "Gathers resources quickly",
range: 100,
itemType: ItemType.PRIMARY,
damage: 1,
reload: 400,
actionType: ActionType.MELEE,
Ms: 60,
ps: 0,
As: 4,
os: 0,
Es: 7,
Cs: 7,
Bs: 7,
zs: 4
}, {
id: 14,
cost: {
food: 0,
wood: 50,
stone: 10,
gold: 0
},
imageinv: 57,
image: 61,
name: "Windmill",
description: "Generates score over time",
itemType: ItemType.WINDMILL,
actionType: ActionType.PLACEABLE,
rotateSpeed: Math.PI / 4,
Hs: -5,
As: 0,
os: 38,
layer: ELayer.WINDMILL,
ps: 2
}, {
id: EWeapons.HAMMER,
ks: 1,
ys: 1,
imageinv: 63,
image: 62,
name: "Hammer",
description: "Breaks structures faster",
range: 80,
itemType: ItemType.SECONDARY,
damage: 12,
_s: 76,
Us: .89,
Ms: 200,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: 5,
os: 2
}, {
id: 16,
ks: 1,
ys: 1,
cost: {
food: 0,
wood: 200,
stone: 200,
gold: 200
},
imageinv: 65,
image: 115,
name: "Cosy Bed",
description: "Respawn at the bed",
itemType: ItemType.SPAWN,
actionType: ActionType.PLACEABLE,
Hs: 8,
As: 0,
os: 25,
layer: ELayer.SPAWN,
ps: 2
}, {
id: EWeapons.KATANA,
gs: 37,
upgradeType: upgradeType.STONE,
ks: 2,
ys: 2,
imageinv: 68,
image: 67,
name: "Katana",
description: "Excellent melee weapon",
range: 140,
Ms: 150,
itemType: ItemType.PRIMARY,
damage: 40,
reload: 300,
Us: .85,
actionType: ActionType.MELEE,
ps: 0,
As: 1,
os: 3
}, {
id: 18,
cost: {
food: 0,
wood: 30,
stone: 30,
gold: 0
},
ks: 160,
ys: 1,
imageinv: 69,
image: 113,
name: "Castle Spike",
description: "Great for bases",
itemType: ItemType.SPIKE,
actionType: ActionType.PLACEABLE,
damage: {
hit: 24,
touch: 5
},
Hs: -8,
As: 0,
os: 14,
layer: ELayer.CASTLESPIKE,
ps: 2
}, {
id: 19,
cost: {
food: 0,
wood: 100,
stone: 50,
gold: 0
},
ks: 1,
ys: 1,
imageinv: 57,
image: 61,
name: "Powermill",
description: "Generates more score over time",
itemType: ItemType.WINDMILL,
actionType: ActionType.PLACEABLE,
rotateSpeed: Math.PI / 2,
Hs: 5,
As: 0,
os: 38,
layer: ELayer.POWERMILL,
ps: 2
}, {
id: 20,
ks: 1,
ys: 1,
cost: {
food: 0,
wood: 30,
stone: 10,
gold: 0
},
imageinv: 73,
image: 112,
name: "Hard Spike",
description: "Sharper defence",
itemType: ItemType.SPIKE,
actionType: ActionType.PLACEABLE,
Hs: 2,
As: 0,
os: 15,
layer: ELayer.HARDSPIKE,
ps: 2
}, {
id: 21,
cost: {
food: 0,
wood: 200,
stone: 150,
gold: 10
},
ks: 1,
ys: 1,
imageinv: 77,
image: 74,
name: "Turret",
description: "Defence for your base",
itemType: ItemType.TURRET,
actionType: ActionType.PLACEABLE,
Hs: 6,
As: 0,
os: 25,
layer: ELayer.TURRET,
ps: 2
}, {
id: 22,
ks: 1,
ys: 1,
cost: {
food: 0,
wood: 200,
stone: 0,
gold: 0
},
imageinv: 78,
image: 110,
name: "Cherry wood farm",
description: "Used for decoration and wood",
itemType: ItemType.FARM,
actionType: ActionType.PLACEABLE,
Hs: 3,
As: 0,
os: 47,
layer: ELayer.CHERRYWOODFARM,
ps: 2
}, {
id: 23,
ks: 1,
ys: 1,
cost: {
food: 0,
wood: 200,
stone: 0,
gold: 0
},
imageinv: 80,
image: 111,
name: "Wood farm",
description: "Used for decoration and wood",
itemType: ItemType.FARM,
actionType: ActionType.PLACEABLE,
Hs: 3,
As: 0,
os: 47,
layer: ELayer.WOODFARM,
ps: 2
}, {
id: 24,
ks: 1,
ys: 1,
cost: {
food: 200,
wood: 0,
stone: 0,
gold: 0
},
imageinv: 85,
image: 109,
name: "Berry farm",
description: "Used for decoration and berries",
itemType: ItemType.FARM,
actionType: ActionType.PLACEABLE,
Hs: 3,
As: 0,
os: 17,
layer: ELayer.BUSH,
ps: 2
}, {
id: 25,
ks: 1,
ys: 1,
cost: {
food: 0,
wood: 0,
stone: 200,
gold: 0
},
imageinv: 83,
image: 108,
name: "Stone farm",
description: "Used for decoration and stone",
itemType: ItemType.FARM,
actionType: ActionType.PLACEABLE,
Hs: 3,
As: 0,
os: 20,
layer: ELayer.STONEWARM,
ps: 2
}, {
id: EWeapons.BOW,
cost: {
food: 0,
wood: 4,
stone: 0,
gold: 0
},
ks: 1,
ys: 16,
imageinv: 86,
image: 87,
name: "Bow",
description: "Deal Long Range Damage",
range: 800,
itemType: ItemType.SECONDARY,
damage: 25,
reload: 600,
projectile: 88,
Ls: 1200,
actionType: ActionType.RANGED,
ps: 1,
Us: .75,
As: 0,
os: 35
}, {
id: EWeapons.XBOW,
cost: {
food: 0,
wood: 10,
stone: 0,
gold: 0
},
ks: 16,
ys: 176,
imageinv: 90,
image: 91,
name: "XBow",
description: "Rapid fire bow",
range: 800,
itemType: ItemType.SECONDARY,
damage: 27,
reload: 235,
projectile: 88,
Ls: 1200,
actionType: ActionType.RANGED,
ps: 1,
Us: .35,
As: 0,
os: 30
}, {
id: EWeapons.NAGINATA,
gs: 45,
upgradeType: upgradeType.STONE,
ks: 4,
ys: 4,
imageinv: 100,
image: 99,
name: "Naginata",
description: "Long melee range",
range: 165,
itemType: ItemType.PRIMARY,
damage: 52,
Us: .81,
Ms: 470,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 0,
os: -4
}, {
id: 29,
cost: {
food: 0,
wood: 0,
stone: 35,
gold: 10
},
ks: 1,
ys: 1,
imageinv: 101,
image: 105,
name: "Castle Wall",
description: "A very sturdy wall",
itemType: ItemType.WALL,
actionType: ActionType.PLACEABLE,
Hs: 8,
As: 0,
os: 13,
layer: ELayer.CASTLEWALL,
ps: 2
}, {
id: EWeapons.GREAT_AXE,
gs: 35,
upgradeType: upgradeType.STONE,
ks: 128,
ys: 128,
imageinv: 117,
image: 116,
name: "Great Axe",
description: "More powerful axe.",
range: 94,
itemType: ItemType.PRIMARY,
damage: 37,
Ms: 250,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: 4,
os: 2,
Es: 4,
Cs: 4,
Bs: 4,
zs: 2
}, {
id: EWeapons.BAT,
ks: 1,
ys: 2048,
imageinv: 128,
image: 127,
name: "Bat",
description: "Hit enemies for a home run",
range: 115,
itemType: ItemType.PRIMARY,
damage: 28,
Us: .92,
Ms: 870,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 10,
os: 2
}, {
id: 32,
ks: 1,
ys: 128,
imageinv: 131,
image: 130,
name: "Diamond Axe",
description: "Gathers materials faster",
range: 90,
itemType: ItemType.PRIMARY,
damage: 35.5,
Ms: 250,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: -2,
os: 2,
Es: 2,
Cs: 2,
Bs: 2,
zs: 2
}, {
id: 33,
gs: 32,
upgradeType: upgradeType.GOLD,
ks: 1,
ys: 128,
imageinv: 133,
image: 132,
name: "Gold Axe",
description: "Gathers materials faster",
range: 90,
itemType: ItemType.PRIMARY,
damage: 33,
Ms: 250,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: -2,
os: 2,
Es: 2,
Cs: 2,
Bs: 2,
zs: 2
}, {
id: 34,
ks: 128,
ys: 128,
imageinv: 135,
image: 134,
name: "Diamond Great Axe",
description: "More powerful axe.",
range: 94,
itemType: ItemType.PRIMARY,
damage: 47,
Ms: 250,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: 4,
os: 2,
Es: 4,
Cs: 4,
Bs: 4,
zs: 2
}, {
id: 35,
gs: 34,
upgradeType: upgradeType.GOLD,
ks: 128,
ys: 128,
imageinv: 145,
image: 144,
name: "Gold Great Axe",
description: "More powerful axe.",
range: 94,
itemType: ItemType.PRIMARY,
damage: 40,
Ms: 250,
reload: 400,
actionType: ActionType.MELEE,
ps: 0,
As: 4,
os: 2,
Es: 4,
Cs: 4,
Bs: 4,
zs: 2
}, {
id: 36,
gs: 40,
upgradeType: upgradeType.DIAMOND,
ks: 2,
ys: 2,
imageinv: 137,
image: 136,
name: "Diamond Katana",
description: "Excellent melee weapon",
range: 140,
Ms: 150,
itemType: ItemType.PRIMARY,
damage: 46.5,
reload: 300,
Us: .85,
actionType: ActionType.MELEE,
ps: 0,
As: 1,
os: 3
}, {
id: 37,
gs: 36,
upgradeType: upgradeType.GOLD,
ks: 2,
ys: 2,
imageinv: 139,
image: 138,
name: "Gold Katana",
description: "Excellent melee weapon",
range: 140,
Ms: 150,
itemType: ItemType.PRIMARY,
damage: 43,
reload: 300,
Us: .85,
actionType: ActionType.MELEE,
ps: 0,
As: 1,
os: 3
}, {
id: 38,
ks: 1,
ys: 4,
imageinv: 141,
image: 140,
name: "Diamond Spear",
description: "Long melee range",
range: 160,
itemType: ItemType.PRIMARY,
damage: 53,
Us: .81,
Ms: 450,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 0,
os: 2
}, {
id: 39,
gs: 38,
upgradeType: upgradeType.GOLD,
ks: 1,
ys: 4,
imageinv: 143,
image: 142,
name: "Gold Spear",
description: "Long melee range",
range: 160,
itemType: ItemType.PRIMARY,
damage: 51,
Us: .81,
Ms: 450,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 0,
os: 2
}, {
id: 40,
ks: 2,
ys: 2,
imageinv: 147,
image: 148,
name: "Chillrend",
description: "A powerful force flows through this blade.",
range: 140,
Ms: 150,
itemType: ItemType.PRIMARY,
damage: 48.5,
reload: 300,
Us: .9,
actionType: ActionType.MELEE,
ps: 0,
As: 1,
os: 3
}, {
id: 41,
gs: 42,
upgradeType: upgradeType.GOLD,
ks: 1,
ys: 32,
imageinv: 150,
image: 149,
name: "Gold Stick",
description: "Gathers resources quickly",
range: 100,
itemType: ItemType.PRIMARY,
damage: 1,
reload: 400,
actionType: ActionType.MELEE,
Ms: 60,
ps: 0,
As: 4,
os: 0,
Es: 8,
Cs: 8,
Bs: 8,
zs: 5
}, {
id: 42,
gs: 43,
upgradeType: upgradeType.DIAMOND,
ks: 1,
ys: 32,
imageinv: 167,
image: 151,
name: "Diamond Stick",
description: "Gathers resources quickly",
range: 100,
itemType: ItemType.PRIMARY,
damage: 1,
reload: 400,
actionType: ActionType.MELEE,
Ms: 60,
ps: 0,
As: 4,
os: 0,
Es: 9,
Cs: 9,
Bs: 9,
zs: 6
}, {
upgradeType: upgradeType.RUBY,
id: 43,
ks: 1,
ys: 32,
imageinv: 168,
image: 152,
name: "Ruby Stick",
description: "Gathers resources quickly",
range: 100,
itemType: ItemType.PRIMARY,
damage: 1,
reload: 400,
actionType: ActionType.MELEE,
Ms: 60,
ps: 0,
As: 4,
os: 0,
Es: 10,
Cs: 10,
Bs: 10,
zs: 7
}, {
id: 44,
ks: 4,
ys: 4,
imageinv: 154,
image: 153,
name: "Diamond Naginata",
description: "Long melee range",
range: 165,
itemType: ItemType.PRIMARY,
damage: 56,
Us: .81,
Ms: 470,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 0,
os: -4
}, {
id: 45,
gs: 44,
upgradeType: upgradeType.GOLD,
ks: 4,
ys: 4,
imageinv: 156,
image: 155,
name: "Gold Naginata",
description: "Long melee range",
range: 165,
itemType: ItemType.PRIMARY,
damage: 54,
Us: .81,
Ms: 470,
reload: 700,
actionType: ActionType.MELEE,
ps: 0,
As: 0,
os: -4
}, {
id: 46,
gs: 47,
upgradeType: upgradeType.GOLD,
imageinv: 158,
image: 157,
name: "Gold Tool Hammer",
description: "Gather materials",
range: 80,
itemType: ItemType.PRIMARY,
damage: 32,
reload: 300,
_s: 30,
Ms: 200,
actionType: ActionType.MELEE,
ps: 0,
As: -3.5,
os: 1
}, {
id: 47,
gs: 48,
upgradeType: upgradeType.DIAMOND,
imageinv: 160,
image: 159,
name: "Diamond Tool Hammer",
description: "Gather materials",
range: 80,
itemType: ItemType.PRIMARY,
damage: 38,
reload: 300,
_s: 30,
Ms: 200,
actionType: ActionType.MELEE,
ps: 0,
As: -3.5,
os: 1
}, {
upgradeType: upgradeType.RUBY,
id: 48,
imageinv: 162,
image: 161,
name: "Ruby Tool Hammer",
description: "Gather materials",
range: 80,
itemType: ItemType.PRIMARY,
damage: 41,
reload: 300,
_s: 30,
Ms: 200,
actionType: ActionType.MELEE,
ps: 0,
As: -3.5,
os: 1
}, {
id: 49,
cost: {
food: 0,
wood: 20,
stone: 0,
gold: 0
},
ks: 1,
imageinv: 170,
image: 169,
name: "Roof",
description: "Take cover from projectiles",
itemType: ItemType.PLATFORM,
actionType: ActionType.PLACEABLE,
Hs: 0,
As: 0,
os: 15,
layer: ELayer.ROOF,
ps: 2
}, {
id: 50,
cost: {
food: 80,
wood: 80,
stone: 80,
gold: 80
},
ks: 1,
ys: 256,
imageinv: 182,
image: 182,
name: "Pearl",
description: "Teleport on impact",
range: 700,
itemType: ItemType.SECONDARY,
damage: 10,
reload: 1e4,
projectile: 182,
Ls: 1e3,
actionType: ActionType.RANGED,
ps: 1,
Us: .4,
As: 0,
os: 35
}, {
id: 51,
cost: {
food: 0,
wood: 50,
stone: 50,
gold: 0
},
ks: 2208,
ys: 1,
imageinv: 183,
image: 183,
name: "Teleporter",
description: "Teleports to location on map",
itemType: ItemType.SPAWN,
actionType: ActionType.PLACEABLE,
Hs: 5,
As: 0,
os: 15,
layer: ELayer.TELEPORT,
ps: 2
}, {
gs: 53,
upgradeType: upgradeType.STONE,
id: 52,
ks: 1,
ys: 4096,
imageinv: 189,
image: 193,
name: "Stone Dagger",
description: "A stubbier sword",
range: 80,
Ms: 100,
itemType: ItemType.PRIMARY,
damage: 22,
reload: 150,
actionType: ActionType.MELEE,
ps: 0,
As: 10,
os: 20
}, {
gs: 54,
upgradeType: upgradeType.GOLD,
id: 53,
ks: 1,
ys: 4096,
imageinv: 190,
image: 194,
name: "Gold Dagger",
description: "A stubbier sword",
range: 80,
Ms: 100,
itemType: ItemType.PRIMARY,
damage: 24,
reload: 150,
actionType: ActionType.MELEE,
ps: 0,
As: 10,
os: 20
}, {
gs: 55,
upgradeType: upgradeType.DIAMOND,
id: 54,
ks: 1,
ys: 4096,
imageinv: 191,
image: 195,
name: "Diamond Dagger",
description: "A stubbier sword",
range: 80,
Ms: 100,
itemType: ItemType.PRIMARY,
damage: 26,
reload: 150,
actionType: ActionType.MELEE,
ps: 0,
As: 10,
os: 20
}, {
upgradeType: upgradeType.RUBY,
id: 55,
ks: 1,
ys: 4096,
imageinv: 192,
image: 196,
name: "Ruby Dagger",
description: "A stubbier sword",
range: 80,
Ms: 100,
itemType: ItemType.PRIMARY,
damage: 29,
reload: 150,
actionType: ActionType.MELEE,
ps: 0,
As: 10,
os: 20
}, {
id: 56,
gs: 57,
upgradeType: upgradeType.GOLD,
ks: 1,
ys: 1,
imageinv: 198,
image: 198,
name: "Secret Item",
description: "Dont leak how to get it :)",
range: 115,
itemType: ItemType.PRIMARY,
damage: 28,
Us: .92,
Ms: 1570,
reload: 2e3,
actionType: ActionType.MELEE,
ps: 0,
As: 40,
os: 40
}, {
id: 57,
ks: 2,
ys: 2,
imageinv: 199,
image: 199,
name: "Daedric Scythe",
description: "Whispers fill the air",
range: 160,
Ms: 150,
itemType: ItemType.PRIMARY,
damage: 52,
reload: 450,
Us: .85,
actionType: ActionType.MELEE,
ps: 0,
As: -5,
os: 20
} ];
const Items = ItemData;
const ItemList = Items.filter((item => item.actionType === ActionType.PLACEABLE));
const Shooting = Items.filter((item => item.actionType === ActionType.RANGED));
class Vector {
constructor(x, y) {
this.x = x;
this.y = y;
}
static fromAngle(angle) {
return new Vector(Math.cos(angle), Math.sin(angle));
}
add(vec) {
this.x += vec.x;
this.y += vec.y;
return this;
}
sub(vec) {
this.x -= vec.x;
this.y -= vec.y;
return this;
}
mult(scalar) {
this.x *= scalar;
this.y *= scalar;
return this;
}
div(scalar) {
this.x /= scalar;
this.y /= scalar;
return this;
}
get length() {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
normalize() {
return this.length > 0 ? this.div(this.length) : this;
}
setLength(value) {
return this.normalize().mult(value);
}
copy() {
return new Vector(this.x, this.y);
}
distance(vec) {
return this.copy().sub(vec).length;
}
angle(vec) {
const copy = vec.copy().sub(this);
return Math.atan2(copy.y, copy.x);
}
dot(vec) {
return this.x * vec.x + this.y * vec.y;
}
direction(angle, scalar) {
return this.copy().add(Vector.fromAngle(angle).mult(scalar));
}
}
const getAngleDist = (a, b) => {
const p = Math.abs(b - a) % (Math.PI * 2);
return p > Math.PI ? Math.PI * 2 - p : p;
};
class EntityManager {
static isPlayer(entity) {
return entity.type === ELayer.PLAYER;
}
static animals() {
const layers = Dsync.saves.entityList();
const animals = [];
for (let i = 0; i < Animals.length; i++) {
const layer = layers[Animals[i].id];
const formatted = layer.map((target => Formatter.entity(target)));
animals.push(...formatted);
}
return animals;
}
static enemies() {
const players = Dsync.saves.entityList()[ELayer.PLAYER];
const enemies = [];
for (let i = 0; i < players.length; i++) {
const player = Formatter.player(players[i]);
if (controller.isEnemy(player)) enemies.push(player);
}
return enemies.sort(((a, b) => this.sortDistance(a, b)));
}
static distance(a, b) {
return new Vector(a.x2, a.y2).distance(new Vector(b.x2, b.y2));
}
static angle(a, b) {
return new Vector(a.x2, a.y2).angle(new Vector(b.x2, b.y2));
}
static sortDistance(a, b, sorted) {
const target = sorted || Dsync.myPlayer;
return this.distance(a, target) - this.distance(b, target);
}
static shield(a, b, sorted) {
const target = sorted || Dsync.myPlayer;
const shieldA = this.lookingAt(a, target, 1.58927) && a.currentItem === EWeapons.SHIELD;
const shieldB = this.lookingAt(b, target, 1.58927) && b.currentItem === EWeapons.SHIELD;
return shieldA ? 1 : shieldB ? -1 : 0;
}
static canHitEntity(a, b, sorted) {
const target = sorted || Dsync.myPlayer;
const hitA = this.projectileCanHitEntity(a, target);
const hitB = this.projectileCanHitEntity(b, target);
return hitA === Hit.NEEDDESTROY ? 1 : hitB === Hit.NEEDDESTROY ? -1 : 0;
}
static lookingAt(entity, point, angle) {
const pos1 = new Vector(entity.x2, entity.y2);
const pos2 = new Vector(point.x2, point.y2);
const dir = getAngleDist(pos1.angle(pos2) + Math.PI, entity.angle2);
return dir > angle;
}
static entities(sorted) {
return [ ...this.enemies().sort(((a, b) => this.sortDistance(a, b, sorted))).sort(((a, b) => this.shield(a, b, sorted))), ...this.animals().sort(((a, b) => this.sortDistance(a, b, sorted))) ];
}
static predict(entity) {
const pos1 = new Vector(entity.x1, entity.y1);
const pos2 = new Vector(entity.x2, entity.y2);
const distance = pos1.distance(pos2) * (entity === Dsync.myPlayer ? 1 : 2.2);
const direction = Vector.fromAngle(pos1.angle(pos2));
return pos2.add(direction.mult(distance));
}
static entityIn(entity, layer, extraRadius = 0) {
const targets = Dsync.saves.entityList()[layer];
return targets.some((target => {
const object = Formatter.object(target);
const radius = entity.radius + object.radius + extraRadius;
return this.distance(entity, object) <= radius;
}));
}
static intersects(pos1, pos2, pos3, r) {
const linear = pos2.copy().sub(pos1);
const constant = pos1.copy().sub(pos3);
const a = linear.dot(linear);
const b = linear.dot(constant);
const c = constant.dot(constant) - r * r;
return b * b >= a * c && (-b <= a || c + b + b + a <= 0) && (b <= 0 || c <= 0);
}
static projectileCanHitEntity(entity, sorted) {
const target = sorted || Dsync.myPlayer;
if (!controller.canShoot()) return Hit.CANNOT;
const pos1 = new Vector(target.x2, target.y2);
const pos2 = new Vector(entity.x2, entity.y2);
const myPlayerOnPlatform = this.entityIn(target, ELayer.PLATFORM);
const entityInRoof = this.entityIn(entity, ELayer.ROOF);
if (myPlayerOnPlatform && entityInRoof) return Hit.CANNOT;
const layers = Dsync.saves.entityList();
for (const layer of LayerObjects) {
if (myPlayerOnPlatform && !layer.cannotShoot) continue;
for (const target of layers[layer.id]) {
const object = Formatter.object(target);
const pos3 = new Vector(object.x2, object.y2);
if (pos1.distance(pos3) > pos1.distance(pos2)) continue;
if (this.intersects(pos1, pos2, pos3, object.radius)) {
if (object.layerData.maxHealth === undefined) return Hit.CANNOT;
return Hit.NEEDDESTROY;
}
}
}
return Hit.CAN;
}
static inWeaponRange(entity1, entity2, weapon) {
const range = Items[weapon].range || 0;
return this.distance(entity1, entity2) <= range + entity2.radius;
}
static nearestPossible(weapon, sorted) {
const target = sorted || Dsync.myPlayer;
const item = Items[weapon];
const shoot = controller.canShoot() && item.actionType === ActionType.RANGED;
const entities = this.entities().filter((entity => shoot ? this.projectileCanHitEntity(entity, target) : this.inWeaponRange(target, entity, weapon)));
if (shoot) {
entities.sort(((a, b) => this.canHitEntity(a, b, target)));
}
return entities.length ? entities[0] : null;
}
static nearestLayer(entity, layer) {
const objects = Dsync.saves.entityList()[layer].map((target => Formatter.object(target)));
return objects.sort(((a, b) => this.sortDistance(a, b, entity)))[0];
}
}
const attackAnimation = () => {
if (!Settings.weaponReloadBar && !Settings.autosync) return;
const b = Dsync.saves.buffer;
const len = Dsync.saves.byteLength;
const players = Dsync.saves.players();
for (let i = 1; i < len; i += 5) {
const type = b[i];
const id = b[i + 1] | b[i + 2] << 8;
const weapon = b[i + 3];
const isObject = b[i + 4];
const target = players.get(id);
if (type === ELayer.PLAYER && target) {
if (Settings.weaponReloadBar) {
const reload = target.weaponReload;
reload.current = -Dsync.step;
reload.lerp = 0;
reload.max = Items[weapon].reload || 0;
}
if (Settings.autosync && controller.canAutosync()) {
const player = Formatter.player(target);
if (controller.isTeammate(player) && controller.isPrimary(weapon)) {
const nearest = EntityManager.nearestPossible(weapon, player);
if (nearest !== null && EntityManager.inWeaponRange(Dsync.myPlayer, nearest, controller.itemBar[0])) {
const previousWeapon = controller.weapon;
controller.whichWeapon(false);
controller.attack(EntityManager.angle(Dsync.myPlayer, nearest));
controller.PacketManager.stopAttack();
controller.whichWeapon(previousWeapon);
controller.PacketManager.changeAngle(controller.mouse.angle);
}
}
}
}
}
};
const hooks_attackAnimation = attackAnimation;
let teammates = [];
const createClan = () => {
const b = Dsync.saves.buffer;
const len = Dsync.saves.byteLength;
teammates = [ ...b.slice(3, len) ];
};
const updateClan = () => {
const b = Dsync.saves.buffer;
const len = Dsync.saves.byteLength;
teammates = [ ...b.slice(2, len) ];
};
const deleteClan = () => {
teammates = [];
};
const playerStats = () => {
const b = Dsync.saves.buffer;
const age = formatAge(b[1] | b[2] << 8 | b[3] << 16 | b[4] << 24);
const food = b[5] | b[6] << 8 | b[7] << 16 | b[8] << 24;
const wood = b[9] | b[10] << 8 | b[11] << 16 | b[12] << 24;
const stone = b[13] | b[14] << 8 | b[15] << 16 | b[16] << 24;
const gold = b[17] | b[18] << 8 | b[19] << 16 | b[20] << 24;
if (age !== 0) {
controller.age = age;
}
controller.resources = {
food,
wood,
stone,
gold
};
};
const hooks_playerStats = playerStats;
const stringMessage = data => {
const id = data[0];
if (id === WebsocketServer.SPAWN) {
controller.myPlayerID = data[1];
controller.reset(data[4]);
controller.inGame = true;
controller.automillSpawn = true;
if (Settings.lastHat) {
const hat = controller.toggleJungle || controller.toggleScuba ? controller.previousHat : controller.actualHat;
controller.equipHat(hat, true, true);
}
}
if (id === WebsocketServer.UPGRADE) {
const bar = data[1];
const canAutobed = Settings.autobed && bar.includes(EObjects.SPAWN);
controller.autobed = canAutobed;
if (Settings.skipUpgrades && bar.length === 1 || canAutobed) {
controller.PacketManager.upgrade(canAutobed ? EObjects.SPAWN : bar[0]);
}
}
if (id === WebsocketServer.DIED) {
controller.myPlayerID = 0;
controller.inGame = false;
if (Settings.autospawn) {
controller.spawn();
}
}
if (id === WebsocketServer.KILL_UPDATE) {
controller.kills = data[1][0];
}
if (id === WebsocketServer.KILLED && Settings.kill) {
const killMessage = Settings.killMessage.length ? Settings.killMessage : "{KILL}x";
const name = data[1].replace(/^Killed\s/, "").trim();
const message = killMessage.replace(/\{KILL\}/g, controller.kills + "").replace(/\{NAME\}/g, name);
controller.PacketManager.chat(message);
}
};
const hooks_stringMessage = stringMessage;
var WebsocketServer;
(function(WebsocketServer) {
WebsocketServer[WebsocketServer["LEADERBOARD"] = 3] = "LEADERBOARD";
WebsocketServer[WebsocketServer["DAMAGE"] = 6] = "DAMAGE";
WebsocketServer[WebsocketServer["PLAYERSTATS"] = 8] = "PLAYERSTATS";
WebsocketServer[WebsocketServer["CONNECT"] = 12] = "CONNECT";
WebsocketServer[WebsocketServer["UPGRADE"] = 14] = "UPGRADE";
WebsocketServer[WebsocketServer["UPDATECLAN"] = 16] = "UPDATECLAN";
WebsocketServer[WebsocketServer["DIED"] = 19] = "DIED";
WebsocketServer[WebsocketServer["MOVEUPDATE"] = 20] = "MOVEUPDATE";
WebsocketServer[WebsocketServer["KILL_UPDATE"] = 22] = "KILL_UPDATE";
WebsocketServer[WebsocketServer["JOINCREATECLAN"] = 24] = "JOINCREATECLAN";
WebsocketServer[WebsocketServer["DELETECLAN"] = 27] = "DELETECLAN";
WebsocketServer[WebsocketServer["KILLED"] = 28] = "KILLED";
WebsocketServer[WebsocketServer["ATTACK_ANIMATION"] = 29] = "ATTACK_ANIMATION";
WebsocketServer[WebsocketServer["PLAYER_SPAWNED"] = 32] = "PLAYER_SPAWNED";
WebsocketServer[WebsocketServer["DEFAULT"] = 33] = "DEFAULT";
WebsocketServer[WebsocketServer["SPAWN"] = 35] = "SPAWN";
})(WebsocketServer || (WebsocketServer = {}));
var WebsocketClient;
(function(WebsocketClient) {
WebsocketClient[WebsocketClient["MOVE"] = 6] = "MOVE";
WebsocketClient[WebsocketClient["ANGLE"] = 13] = "ANGLE";
WebsocketClient[WebsocketClient["selectByID"] = 2] = "selectByID";
WebsocketClient[WebsocketClient["ATTACK"] = 19] = "ATTACK";
WebsocketClient[WebsocketClient["STOPATTACK"] = 18] = "STOPATTACK";
WebsocketClient[WebsocketClient["LOGIN"] = 10] = "LOGIN";
WebsocketClient[WebsocketClient["SCYTHE"] = 20] = "SCYTHE";
WebsocketClient[WebsocketClient["SELECTITEM"] = 0] = "SELECTITEM";
WebsocketClient[WebsocketClient["HAT"] = 5] = "HAT";
WebsocketClient[WebsocketClient["CHAT"] = 7] = "CHAT";
WebsocketClient[WebsocketClient["UPGRADE"] = 14] = "UPGRADE";
WebsocketClient[WebsocketClient["AUTOATTACK"] = 23] = "AUTOATTACK";
WebsocketClient[WebsocketClient["MOVEANGLE"] = 1] = "MOVEANGLE";
WebsocketClient[WebsocketClient["LEAVECLAN"] = 24] = "LEAVECLAN";
WebsocketClient[WebsocketClient["JOIN"] = 21] = "JOIN";
WebsocketClient[WebsocketClient["ACCEPTDECLINE"] = 17] = "ACCEPTDECLINE";
WebsocketClient[WebsocketClient["KICK"] = 25] = "KICK";
WebsocketClient[WebsocketClient["CREATECLAN"] = 22] = "CREATECLAN";
})(WebsocketClient || (WebsocketClient = {}));
window.Uint8Array = new Proxy(window.Uint8Array, {
construct(target, args) {
const uint = new target(...args);
if (args[0] === 4096) {
Dsync.saves.buffer = uint;
window.Uint8Array = target;
}
return uint;
}
});
const proto = Uint8Array.__proto__;
const getter = Object.getOwnPropertyDescriptor(proto.prototype, "byteLength")?.get;
Object.defineProperty(Uint8Array.prototype, "byteLength", {
get() {
const value = getter.call(this);
Dsync.saves.byteLength = value;
return value;
}
});
let start = Date.now();
window.WebSocket = new Proxy(window.WebSocket, {
construct(target, args) {
if (typeof args[0] === "string") {
if (args[0] !== Dsync.connectURL) {
controller.myPlayerID = 0;
controller.age = 0;
for (const hat of Hats) {
hat.bought = !!hat.default;
hat.equipped = !!hat.default;
}
}
Dsync.connectURL = args[0];
}
const ws = new target(...args);
ws.addEventListener("message", (event => {
const data = event.data;
if (typeof data === "string" && /^\[.+\]$/.test(data)) {
hooks_stringMessage(JSON.parse(data));
} else {
switch (Dsync.saves.buffer[0]) {
case WebsocketServer.PLAYERSTATS:
hooks_playerStats();
break;
case WebsocketServer.DELETECLAN:
deleteClan();
break;
case WebsocketServer.JOINCREATECLAN:
createClan();
break;
case WebsocketServer.UPDATECLAN:
updateClan();
break;
case WebsocketServer.MOVEUPDATE:
{
const now = Date.now();
Dsync.step = now - start;
start = now;
break;
}
case WebsocketServer.ATTACK_ANIMATION:
hooks_attackAnimation();
break;
}
}
}));
return ws;
}
});
class PacketManager {
constructor() {
this.encoder = new TextEncoder;
}
send(...args) {
Dsync.saves.send(new Uint8Array(args));
}
moveByBitmask(bitmask) {
this.send(WebsocketClient.MOVE, bitmask);
}
changeAngle(angle) {
angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.ANGLE, 255 & angle, angle >> 8 & 255);
}
selectByID(id) {
this.send(WebsocketClient.selectByID, id);
}
attack(angle) {
angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.ATTACK, 255 & angle, angle >> 8 & 255);
}
stopAttack() {
this.send(WebsocketClient.STOPATTACK);
}
upgradeScythe(goldenCowID) {
this.send(WebsocketClient.SCYTHE, 255 & goldenCowID, goldenCowID >> 8);
}
selectItemByType(type) {
this.send(WebsocketClient.SELECTITEM, type);
}
equip(id) {
this.send(WebsocketClient.HAT, id);
}
chat(message) {
const bytes = this.encoder.encode(message);
this.send(WebsocketClient.CHAT, ...bytes);
}
upgrade(id) {
this.send(WebsocketClient.UPGRADE, id);
controller.upgradeItem(id);
}
autoattack(toggle) {
this.send(WebsocketClient.AUTOATTACK, Number(toggle));
}
moveAngle(angle) {
angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.MOVEANGLE, 255 & angle, angle >> 8 & 255);
}
leaveClan() {
this.send(WebsocketClient.LEAVECLAN);
}
joinClan(id) {
this.send(WebsocketClient.JOIN, id);
}
accept(which) {
this.send(WebsocketClient.ACCEPTDECLINE, which);
}
kick(id) {
this.send(WebsocketClient.KICK, id);
}
createClan(name) {
const bytes = this.encoder.encode(name);
this.send(WebsocketClient.CREATECLAN, ...bytes);
}
}
class TimeoutManager {
constructor(callbacks, delay) {
this.callbacks = callbacks;
this.delay = delay;
this.active = false;
this.old = Date.now();
}
static waitUntil(condition, time, callback) {
return new Promise((resolve => {
const start = Date.now();
const int = setInterval((() => {
if (typeof time === "number" && Number.isFinite(time) && Date.now() - start > time || condition()) {
clearInterval(int);
}
if (condition()) {
if (typeof callback === "function") return callback();
resolve();
}
}), 50);
}));
}
start() {
if (this.active) return;
this.active = true;
this.old = Date.now();
this.callbacks[0]();
}
async stop() {
if (!this.active) return;
this.callbacks[1]();
if (!this.delay(this.old)) await TimeoutManager.waitUntil((() => this.delay(this.old)), 3e3);
this.callbacks[2]();
this.active = false;
}
isActive() {
return this.active;
}
}
class Controller {
constructor() {
this.myPlayerID = 0;
this.move = 0;
this.attacking = false;
this.autoattack = false;
this.rotation = false;
this.weapon = false;
this.healing = false;
this.attackingInvis = false;
this.toggleInvis = false;
this.currentItem = null;
this.chatToggle = false;
this.chatCount = 0;
this.autobed = false;
this.automill = false;
this.automillSpawn = false;
this.mousemove = true;
this.kills = 0;
this.inGame = false;
this.itemBar = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ];
this.hsl = 0;
this.aimTarget = null;
this.wasAutoboost = false;
this.count = 0;
this.toggleJungle = false;
this.toggleScuba = false;
this.resources = {
food: 200,
wood: 200,
stone: 200,
gold: 200
};
this.mouse = {
x: 0,
y: 0,
angle: 0
};
this.equipStart = Date.now();
this.actualHat = 0;
this.currentHat = 0;
this.previousHat = 0;
this.maxCount = [ 0, 0, 0, 100, 30, 8, 2, 12, 32, 1, 2 ];
this.age = 0;
this.hotkeys = new Map;
this.PacketManager = new PacketManager;
this.previousWeapon = false;
this.fastbreak = new TimeoutManager([ () => {
const primary = this.itemBar[ItemType.PRIMARY];
const secondary = this.itemBar[ItemType.SECONDARY];
const pickWeapon = secondary === EWeapons.HAMMER || primary === EWeapons.STICK && secondary === EWeapons.SHIELD;
this.previousWeapon = this.weapon;
this.whichWeapon(pickWeapon);
this.equipHat(Hat.DEMOLIST, false);
this.attacking = true;
this.attack();
}, () => {
this.PacketManager.stopAttack();
this.attacking = false;
this.whichWeapon(this.previousWeapon);
}, () => {
if (!Dsync.myPlayer.isClown) {
this.equipHat(this.previousHat, true);
}
} ], (start => this.hatReloaded() && Date.now() - start > TargetReload.HAT));
this.attachMouse();
}
reset(items) {
this.move = 0;
this.attacking = false;
this.autoattack = false;
this.rotation = false;
this.weapon = false;
this.healing = false;
this.attackingInvis = false;
this.toggleInvis = false;
this.currentItem = null;
this.chatToggle = false;
this.chatCount = 0;
this.autobed = false;
this.automill = false;
this.automillSpawn = false;
this.mousemove = true;
this.kills = 0;
this.inGame = false;
this.itemBar = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ];
this.hsl = 0;
this.aimTarget = null;
this.count = 0;
for (const id of items) {
this.upgradeItem(id);
}
for (const [key] of this.hotkeys) {
this.hotkeys.delete(key);
}
}
attachMouse() {
window.addEventListener("mousemove", (event => {
this.mouse.x = event.clientX;
this.mouse.y = event.clientY;
if (!this.rotation) {
this.mouse.angle = angle(innerWidth / 2, innerHeight / 2, this.mouse.x, this.mouse.y);
}
}));
}
hasItem(type) {
return this.itemBar[type] !== -1;
}
hasSecondary() {
return this.itemBar[ItemType.SECONDARY] !== -1;
}
updateWeapon(type) {
const weapon = Dsync.saves.defaultData[Dsync.props.itemBar][type];
if (this.isWeapon(weapon) && this.itemBar[type] !== weapon) {
this.itemBar[type] = weapon;
}
}
isMyPlayer(entity) {
return entity.id === this.myPlayerID;
}
isTeammate(entity) {
return entity.id !== this.myPlayerID && teammates.includes(entity.ownerID);
}
isEnemy(entity) {
return !this.isMyPlayer(entity) && !this.isTeammate(entity);
}
canShoot() {
const id = this.itemBar[ItemType.SECONDARY];
return this.hasSecondary() && Items[id].actionType === ActionType.RANGED;
}
isWeapon(id) {
const type = Items[id].itemType;
return type === ItemType.PRIMARY || type === ItemType.SECONDARY;
}
isPrimary(id) {
return Items[id].itemType === ItemType.PRIMARY;
}
isSecondary(id) {
return Items[id].itemType === ItemType.SECONDARY;
}
currentCount(type) {
return Dsync.saves.defaultData[Dsync.props.currentCount][type];
}
hasCount(type) {
return this.currentCount(type) < this.maxCount[type];
}
isDoingNothing() {
return !this.healing && !this.attackingInvis && !this.toggleInvis && !this.attacking && this.currentItem === null;
}
canAutosync() {
return !this.attacking && !this.attackingInvis && !this.toggleInvis && !this.autoattack;
}
hasResources(id) {
const cost = Items[id].cost || {
food: 0,
wood: 0,
stone: 0,
gold: 0
};
const {food, wood, stone, gold} = this.resources;
const hasFood = food >= cost.food;
const hasWood = wood >= cost.wood;
const hasStone = stone >= cost.stone;
const hasGold = gold >= cost.gold;
return hasFood && hasWood && hasStone && hasGold;
}
getAngleFromBitmask(bitmask, rotate) {
const vec = {
x: 0,
y: 0
};
if (bitmask & 1) vec.y--;
if (bitmask & 2) vec.y++;
if (bitmask & 4) vec.x--;
if (bitmask & 8) vec.x++;
if (rotate) {
vec.x *= -1;
vec.y *= -1;
}
return Math.atan2(vec.y, vec.x);
}
upgradeItem(id) {
const item = Items[id];
this.itemBar[item.itemType] = id;
}
upgradeScythe() {
const target = Dsync.saves.entityList()[ELayer.GOLDENCOW][0];
if (target !== undefined) {
this.PacketManager.upgradeScythe(target[Dsync.props.id]);
}
}
buyHat(id) {
if (!Hats[id].bought && controller.resources.gold >= Hats[id].price) {
Hats[id].bought = true;
this.PacketManager.equip(id);
}
return Hats[id].bought;
}
hatReloaded() {
return Dsync.myPlayer.target.hatReload.current === TargetReload.HAT;
}
equipHat(id, actual = true, force = false) {
const hatID = id === Hat.UNEQUIP ? this.actualHat : id;
if (!this.buyHat(hatID) || !this.inGame) return false;
const now = Date.now();
if (!Hats[id].equipped && this.hatReloaded() && now - this.equipStart >= TargetReload.HAT || force) {
this.equipStart = now;
this.PacketManager.equip(hatID);
for (const hat of Hats) {
hat.equipped = false;
}
Hats[id].equipped = true;
this.previousHat = this.currentHat;
this.currentHat = id;
if (actual) {
this.actualHat = id;
}
return true;
}
return false;
}
async autochat() {
if (this.chatToggle) return;
this.chatToggle = true;
const messages = Settings.autochatMessages.filter((msg => msg.length));
if (!messages.length) return;
this.PacketManager.chat(messages[this.chatCount++]);
this.chatCount %= messages.length;
await sleep(2e3);
this.chatToggle = false;
}
accept(which) {
this.PacketManager.accept(which);
const acceptList = Dsync.saves.clanData[Dsync.props.acceptList];
acceptList.shift();
}
async spawn() {
await sleep(100);
const play = document.querySelector("#play");
play.click();
}
whichWeapon(type) {
if (type !== undefined) {
this.weapon = type;
}
this.PacketManager.selectByID(this.itemBar[+this.weapon]);
}
attack(angle) {
const dir = angle ? angle : this.mouse.angle;
this.PacketManager.attack(dir);
}
place(type, angle, placementType) {
if (this.wasAutoboost) {
const nearest = EntityManager.enemies()[0];
if (nearest !== undefined) {
angle = EntityManager.angle(Dsync.myPlayer, nearest);
this.PacketManager.moveAngle(angle);
}
}
const placeType = placementType === undefined ? Settings.placementType : placementType;
const isHolding = placeType === PlacementType.HOLDING;
this.whichWeapon();
if (isHolding && this.attacking) this.attack(angle);
this.PacketManager.selectItemByType(type);
this.attack(angle);
this.PacketManager.stopAttack();
if (!isHolding) this.whichWeapon();
if (this.attacking) this.attack(angle);
}
placement() {
if (this.currentItem === null) return;
this.place(this.currentItem);
this.count = (this.count + 1) % Settings.placementSpeed;
const method = this.count === 0 ? setTimeout : queueMicrotask;
method(this.placement.bind(this));
}
placementHandler(type, code) {
if (!this.hasItem(type)) return;
if (Settings.placementType === PlacementType.DEFAULT) {
this.PacketManager.selectItemByType(type);
return;
}
this.hotkeys.set(code, type);
this.currentItem = type;
const isBoost = type === ItemType.TRAP && this.itemBar[ItemType.TRAP] === EObjects.BOOST;
this.wasAutoboost = Settings.autoboostFollow && isBoost;
if (this.hotkeys.size === 1) {
this.placement();
}
}
heal() {
this.PacketManager.selectItemByType(ItemType.FOOD);
this.attack();
this.PacketManager.stopAttack();
this.whichWeapon();
if (this.attacking) {
this.attack();
}
}
invisibleHit() {
this.mousemove = true;
this.aimTarget = null;
if (Settings.invisHitToggle && !this.toggleInvis || !Settings.invisHitToggle && !this.attackingInvis) {
this.toggleInvis = false;
this.attackingInvis = false;
return;
}
let angle;
const nearest = EntityManager.nearestPossible(this.itemBar[+!this.weapon]);
const shoot = this.canShoot() && !this.weapon;
if (nearest && (Settings.meleeAim && !shoot || Settings.bowAim && shoot)) {
const pos1 = EntityManager.predict(Dsync.myPlayer);
const pos2 = EntityManager.predict(nearest);
angle = pos1.angle(pos2);
this.mousemove = false;
this.aimTarget = nearest.target;
}
if (nearest && shoot || !shoot) {
this.whichWeapon(!this.weapon);
this.attack(angle);
this.PacketManager.stopAttack();
this.whichWeapon(!this.weapon);
}
setTimeout(this.invisibleHit.bind(this), 85);
}
spikeInsta() {
let angle;
if (Settings.spikeInstaAim) {
const nearest = EntityManager.nearestPossible(this.itemBar[0]);
if (nearest) {
angle = EntityManager.angle(Dsync.myPlayer, nearest);
}
}
const previousWeapon = this.weapon;
this.equipHat(Hat.BERSERKER);
this.whichWeapon(false);
this.place(ItemType.SPIKE, angle);
this.attack(angle);
this.PacketManager.stopAttack();
this.whichWeapon(previousWeapon);
}
handleKeydown(event, code) {
if (code === 1) event.preventDefault();
if (event instanceof KeyboardEvent && event.repeat) return;
if (Dsync.active) return;
if (code === Settings.toggleMenu && !isInput(event.target)) {
if (typeof Dsync.toggleMenu === "function") Dsync.toggleMenu();
}
if (!this.inGame) return;
if (code === Settings.openChat) {
if (!isInput()) event.preventDefault();
Dsync.saves.toggleChat();
}
if (isInput(event.target)) return;
if (code === Settings.primary) this.whichWeapon(false);
if (code === Settings.secondary && this.hasSecondary()) this.whichWeapon(true);
if (code === Settings.heal && !this.healing) {
this.healing = true;
if (Settings.placementType === PlacementType.DEFAULT) {
this.PacketManager.selectItemByType(ItemType.FOOD);
} else {
doWhile((() => this.healing), this.heal.bind(this), 0);
}
}
if (code === Settings.wall) this.placementHandler(ItemType.WALL, code);
if (code === Settings.spike) this.placementHandler(ItemType.SPIKE, code);
if (code === Settings.windmill) this.placementHandler(ItemType.WINDMILL, code);
if (code === Settings.trap) this.placementHandler(ItemType.TRAP, code);
if (code === Settings.turret) this.placementHandler(ItemType.TURRET, code);
if (code === Settings.tree) this.placementHandler(ItemType.FARM, code);
if (code === Settings.platform) this.placementHandler(ItemType.PLATFORM, code);
if (code === Settings.spawn) this.placementHandler(ItemType.SPAWN, code);
if (code === Settings.unequip) this.equipHat(Hat.UNEQUIP);
if (code === Settings.bush) this.equipHat(Hat.BUSH);
if (code === Settings.berserker) this.equipHat(Hat.BERSERKER);
if (code === Settings.jungle) this.equipHat(Hat.JUNGLE);
if (code === Settings.crystal) this.equipHat(Hat.CRYSTAL);
if (code === Settings.spikegear) this.equipHat(Hat.SPIKEGEAR);
if (code === Settings.immunity) this.equipHat(Hat.IMMUNITY);
if (code === Settings.boost) this.equipHat(Hat.BOOST);
if (code === Settings.applehat) this.equipHat(Hat.APPLEHAT);
if (code === Settings.scuba) this.equipHat(Hat.SCUBA);
if (code === Settings.hood) this.equipHat(Hat.HOOD);
if (code === Settings.demolist) this.equipHat(Hat.DEMOLIST);
if (code === Settings.invisibleHit && this.hasSecondary()) {
if (Settings.invisHitToggle) {
this.toggleInvis = !this.toggleInvis;
} else {
this.attackingInvis = true;
}
if (this.toggleInvis || this.attackingInvis) this.invisibleHit();
}
if (code === Settings.spikeInsta) this.spikeInsta();
if (code === Settings.fastBreak && !this.fastbreak.isActive() && this.hatReloaded()) {
this.fastbreak.start();
}
const copyMove = this.move;
if (code === Settings.up) this.move |= 1;
if (code === Settings.left) this.move |= 4;
if (code === Settings.down) this.move |= 2;
if (code === Settings.right) this.move |= 8;
if (copyMove !== this.move) this.PacketManager.moveByBitmask(this.move);
if (event instanceof MouseEvent && code === 0) {
this.attacking = true;
}
if (code === Settings.autoattack) {
this.autoattack = !this.autoattack;
this.PacketManager.autoattack(this.autoattack);
}
if (code === Settings.lockRotation) {
this.rotation = !this.rotation;
Dsync.saves.toggleRotation(this.rotation);
}
if (code === Settings.upgradeScythe) this.upgradeScythe();
}
handleKeyup(event, code) {
if (code === Settings.heal && this.healing) {
this.healing = false;
}
if (code === Settings.invisibleHit && this.attackingInvis) {
this.attackingInvis = false;
}
if (code === Settings.fastBreak && this.fastbreak.isActive()) {
this.fastbreak.stop();
}
const copyMove = this.move;
if (code === Settings.up) this.move &= -2;
if (code === Settings.left) this.move &= -5;
if (code === Settings.down) this.move &= -3;
if (code === Settings.right) this.move &= -9;
if (copyMove !== this.move) this.PacketManager.moveByBitmask(this.move);
if (event instanceof MouseEvent && code === 0) {
this.attacking = false;
}
if (code === Settings.trap && this.wasAutoboost) {
this.wasAutoboost = false;
this.PacketManager.moveByBitmask(this.move);
}
if (this.currentItem !== null && this.hotkeys.delete(code)) {
const entries = [ ...this.hotkeys ];
this.currentItem = entries.length ? entries[entries.length - 1][1] : null;
if (this.currentItem === null) {
this.whichWeapon();
}
}
}
}
const createEntity = target => {
const id = target[Dsync.props.id];
const type = target.type;
const entities = Dsync.saves.entityList();
if (type === ELayer.PLAYER) {
if (id === controller.myPlayerID) {
Dsync.myPlayer.target = target;
updateSkin();
}
const player = Formatter.player(target);
target.hatReload = {
...Reload.hat
};
target.weaponReload = {
...Reload.weapon
};
target.prevHat = player.hat;
const weaponReload = target.weaponReload;
if (controller.isWeapon(player.currentItem)) {
weaponReload.max = Items[player.currentItem].reload || 0;
weaponReload.current = weaponReload.max;
weaponReload.lerp = weaponReload.max;
}
} else if (type === ELayer.TURRET) {
target.turretReload = {
...Reload.turret
};
} else if (type === ELayer.DRAGON) {
target.fireballReload = {
...Reload.fireball
};
} else if (type === ELayer.PROJECTILE) {
const projectile = Formatter.projectile(target);
const type = projectile.projectileType;
const isTurret = Settings.turretReloadBar && entities[ELayer.TURRET].find((target => {
const turret = Formatter.object(target);
const isOwner = turret.ownerID === projectile.ownerID;
const isX = turret.x2 === projectile.x2;
const isY = turret.y2 === projectile.y2;
return isOwner && isX && isY;
}));
const isPlayer = Settings.weaponReloadBar && entities[ELayer.PLAYER].find((target => {
const player = Formatter.player(target);
const isOwner = player.ownerID === projectile.ownerID;
return isOwner;
}));
if (isTurret) {
const reload = isTurret.turretReload;
reload.current = -Dsync.step;
reload.lerp = 0;
} else if (isPlayer) {
const weapon = Shooting.find((weapon => weapon.projectile === type));
if (weapon === undefined) return;
let delay = weapon.reload || 0;
if (type === 88) {
const id = isPlayer.secondary === EWeapons.XBOW ? EWeapons.XBOW : EWeapons.BOW;
delay = Items[id].reload || 0;
}
const reload = isPlayer.weaponReload;
reload.current = -Dsync.step;
reload.lerp = 0;
reload.max = delay;
}
} else if (type === ELayer.FIREBALL && entities[ELayer.DRAGON].length && Settings.fireballReloadBar) {
const dragon = entities[ELayer.DRAGON][0];
const reload = dragon.fireballReload;
reload.current = -Dsync.step;
reload.lerp = 0;
}
};
const hooks_createEntity = createEntity;
const TextOptions = {
font: "bold 15px Montserrat",
textBaseline: "top"
};
class RenderManager {
static marker(ctx, color) {
ctx.strokeStyle = "#303030";
ctx.lineWidth = 3;
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(0, 0, 9, 0, 2 * Math.PI);
ctx.fill();
ctx.stroke();
ctx.closePath();
}
static circle(ctx, x, y, radius, color) {
ctx.strokeStyle = color;
ctx.lineWidth = 3;
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.stroke();
ctx.closePath();
}
static arrow(ctx, len, x, y, angle, color) {
ctx.save();
ctx.translate(x, y);
ctx.rotate(Math.PI / 4);
ctx.rotate(angle);
ctx.globalAlpha = .75;
ctx.strokeStyle = color;
ctx.lineCap = "round";
ctx.lineWidth = 8;
ctx.beginPath();
ctx.moveTo(-len, -len);
ctx.lineTo(len, -len);
ctx.lineTo(len, len);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
static lines(ctx, x1, y1, x2, y2, color) {
ctx.save();
ctx.globalAlpha = .75;
ctx.strokeStyle = color;
ctx.lineCap = "round";
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
ctx.restore();
}
static tracerColor(entity, isTeammate) {
if (isTeammate) return Settings.teammateColor;
if (entity.type === ELayer.PLAYER) return Settings.enemyColor;
return Settings.animalColor;
}
static trapActive(trap) {
return EntityManager.entities().some((entity => {
const radius = trap.radius + entity.radius;
return EntityManager.distance(entity, trap) < radius - 25;
}));
}
static markerColor(target, ownerID) {
let color = null;
const object = Formatter.object(target);
const isMyPlayer = Dsync.myPlayer.ownerID === ownerID;
const isTeammate = teammates.includes(ownerID);
const isTeammateTrap = object.type === ELayer.TRAP && (isMyPlayer || isTeammate);
if (Settings.itemMarkers && isMyPlayer) {
color = Settings.itemMarkersColor;
} else if (Settings.teammateMarkers && isTeammate && !isMyPlayer) {
color = Settings.teammateMarkersColor;
} else if (Settings.enemyMarkers && !isMyPlayer && !isTeammate) {
color = Settings.enemyMarkersColor;
}
if (Settings.trapActivated && isTeammateTrap) {
if (!target.active && this.trapActive(object)) {
target.active = object.id;
}
if (target.active === object.id) {
return Settings.trapActivatedColor;
}
target.active = null;
}
return color;
}
static renderText(ctx, text, callback, options) {
ctx.save();
ctx.fillStyle = "#fff";
ctx.strokeStyle = "#303030";
ctx.lineWidth = 8;
ctx.lineJoin = "round";
Object.assign(ctx, TextOptions, options);
const width = ctx.measureText(text).width;
const height = parseInt((ctx.font.match(/\d+/) || [])[0]) || 1;
const data = callback(width, height);
ctx.strokeText(text, ...data);
ctx.fillText(text, ...data);
ctx.restore();
}
static renderHP(ctx, entity, height = 0) {
if (!Settings.drawHP) return;
const {x, y, health, maxHealth, radius} = entity;
this.renderText(ctx, `HP ${health}/${maxHealth}`, (width => [ x - width / 2, y + radius + 55 + height ]));
}
static drawImage(ctx, image) {
if (!(image && image.naturalHeight !== 0)) return;
const w = image.width;
const h = image.height;
const s = .5;
ctx.drawImage(image, -s * w / 2, -s * h, w * s, h * s);
}
static renderBar(ctx, entity, value, maxValue, color, extraHeight = 0) {
const {x, y, radius} = entity;
const background = utils_Images.gaugeBackground;
const front = utils_Images.gaugeFront;
const scale = .5;
const width = front.width * scale;
const fill = value / maxValue * (width - 10);
const h = (entity.type === ELayer.TURRET ? 25 : 50) + extraHeight;
ctx.save();
if (entity.type === ELayer.TURRET) {
ctx.rotate(Math.PI - entity.angle);
ctx.rotate(Math.PI);
}
ctx.translate(x, y + radius + h + front.height * scale);
this.drawImage(ctx, background);
ctx.fillStyle = color;
ctx.fillRect(-width / 2 + 5, -scale * front.height + 5, fill, scale * front.height - 10);
this.drawImage(ctx, front);
ctx.restore();
return front.height * scale;
}
static reloadBar(ctx, entity, reload, height) {
const fill = clamp(reload.current, 0, reload.max);
reload.lerp = lerp(reload.lerp, fill, .2);
const value = Settings.smoothReloadBar ? reload.lerp : fill;
return this.renderBar(ctx, entity, value, reload.max, reload.color(), height);
}
static windmillRotation(target) {
const rotateSpeed = LayerData[target.type].rotateSpeed;
if (rotateSpeed === undefined) return;
const speed = Settings.windmillRotation ? rotateSpeed : 0;
if (target[Dsync.props.rotateSpeed] !== speed) {
target[Dsync.props.rotateSpeed] = speed;
}
}
static renderMarker(ctx, target) {
const object = Formatter.object(target);
if (object.ownerID === 0) return;
if (object.type === ELayer.TURRET && Settings.turretReloadBar) {
this.reloadBar(ctx, {
...object,
x: 0,
y: 0
}, target.turretReload, 0);
}
this.windmillRotation(target);
const color = this.markerColor(target, object.ownerID);
if (color === null) return;
this.marker(ctx, color);
}
static renderTracer(ctx, entity, isTeammate) {
const player = Formatter.player(Dsync.myPlayer.target);
const color = Settings.rainbow ? `hsl(${controller.hsl}, 100%, 50%)` : this.tracerColor(entity, isTeammate);
const pos1 = new Vector(player.x, player.y);
const pos2 = new Vector(entity.x, entity.y);
if (Settings.arrows) {
const w = 8;
const distance = Math.min(100 + w * 2, pos1.distance(pos2) - w * 2);
const angle = pos1.angle(pos2);
const pos = pos1.direction(angle, distance);
this.arrow(ctx, w, pos.x, pos.y, angle, color);
} else {
this.lines(ctx, pos1.x, pos1.y, pos2.x, pos2.y, color);
}
}
}
const drawEntityInfo = (target, ctx, isTeammate) => {
const entity = Formatter.entity(target);
if (controller.myPlayerID === entity.id) {
if (Settings.rainbow) {
Dsync.controller.hsl = (Dsync.controller.hsl + .3) % 360;
}
if (controller.aimTarget !== null) {
const aim = Formatter.entity(controller.aimTarget);
const dir = Settings.visualAim ? angle(entity.x, entity.y, aim.x, aim.y) : controller.mouse.angle;
Dsync.myPlayer.target[Dsync.props.angle] = dir;
}
}
let height = 0;
if (entity.type === ELayer.PLAYER) {
if (Settings.hatReloadBar) {
height += RenderManager.reloadBar(ctx, entity, target.hatReload, height);
}
if (Settings.weaponReloadBar) {
height += RenderManager.reloadBar(ctx, entity, target.weaponReload, height);
}
}
if (entity.type === ELayer.DRAGON && Settings.fireballReloadBar) {
height += RenderManager.reloadBar(ctx, entity, target.fireballReload, height);
}
RenderManager.renderHP(ctx, entity, height);
if (controller.myPlayerID === entity.id || !Dsync.myPlayer.target) return;
if (Settings.possibleShots && !isTeammate) {
const hit = EntityManager.projectileCanHitEntity(entity);
if (hit === Hit.CAN) {
const color = Settings.rainbow ? `hsl(${controller.hsl}, 100%, 50%)` : RenderManager.tracerColor(entity, isTeammate);
RenderManager.circle(ctx, entity.x, entity.y, entity.radius, color);
}
}
if (Settings.enemyTracers && entity.type === 0 && !isTeammate || Settings.teammateTracers && entity.type === 0 && isTeammate || Settings.animalTracers && entity.type !== 0) {
RenderManager.renderTracer(ctx, entity, isTeammate);
}
};
const hooks_drawEntityInfo = drawEntityInfo;
const drawItemBar = (ctx, imageData, index) => {
if (!Settings.itemCounter) return;
const id = Dsync.saves.defaultData[Dsync.props.itemBar][index];
const type = Items[id].itemType;
const currentCount = Dsync.saves.defaultData[Dsync.props.currentCount][type];
const maxCount = controller.maxCount[type];
if (maxCount === 0) return;
const x = imageData[Dsync.props.x] - 10;
const y = imageData[Dsync.props.y] + 10;
const w = imageData.width;
RenderManager.renderText(ctx, `${currentCount}/${maxCount}`, (width => [ x + w - width, y ]), {
font: "bold 16px Montserrat"
});
};
const hooks_drawItemBar = drawItemBar;
const renderItems = (target, id, ctx, step) => {
RenderManager.renderMarker(ctx, target);
};
const hooks_renderItems = renderItems;
let isHealing = false;
let updatePlayer_start = Date.now();
const getDelay = health => {
if (health < 36) return 45;
if (health < 74) return 60;
if (health < 90) return 130;
return 200;
};
const healing = () => {
const {health, maxHealth, isClown} = Dsync.myPlayer;
if (Settings.autoheal && health < maxHealth && !isClown && controller.inGame) controller.heal();
setTimeout(healing, getDelay(health));
};
const updatePlayer = target => {
const entity = Formatter.entity(target);
switch (entity.type) {
case ELayer.PLAYER:
{
const player = Formatter.player(target);
if (controller.isWeapon(player.currentItem)) {
if (controller.isSecondary(player.currentItem)) {
target.secondary = player.currentItem;
} else {
target.primary = player.currentItem;
}
}
if (player.id === controller.myPlayerID) {
Dsync.myPlayer = {
...Dsync.myPlayer,
...player
};
const {x2, y2, health, maxHealth, isClown, hat} = Dsync.myPlayer;
if (Settings.autoheal && health < maxHealth && !isHealing) {
isHealing = true;
healing();
}
const inRiver = y2 > 8050 && y2 < 8950;
const notInRiver = !(y2 > 8e3 && y2 < 9e3);
if (!controller.toggleJungle && Settings.jungleOnClown && isClown && hat !== Hat.JUNGLE && controller.equipHat(Hat.JUNGLE, false)) {
controller.toggleJungle = true;
}
if (controller.toggleJungle && !isClown && controller.inGame && controller.equipHat(controller.previousHat, true)) {
controller.toggleJungle = false;
}
const onPlatform = EntityManager.entityIn(Dsync.myPlayer, ELayer.PLATFORM);
if (!controller.toggleScuba && inRiver && Settings.autoScuba && !onPlatform && controller.equipHat(Hat.SCUBA, false)) {
controller.toggleScuba = true;
}
if (controller.toggleScuba && (notInRiver || onPlatform) && controller.inGame && controller.equipHat(controller.previousHat, true)) {
controller.toggleScuba = false;
}
if (Settings.autochat) controller.autochat();
if (Settings.autoAccept && Dsync.saves.clanData[Dsync.props.acceptList].length) {
controller.accept(true);
}
const automill = controller.age < 10 && controller.hasCount(ItemType.WINDMILL);
const automillSpawn = controller.age > 9 && controller.currentCount(ItemType.WINDMILL) === 0 && controller.automillSpawn;
controller.automill = Settings.automill && (automill || automillSpawn);
if (controller.isDoingNothing()) {
if (controller.autobed && controller.hasResources(EObjects.SPAWN)) {
controller.place(ItemType.SPAWN, random(-Math.PI, Math.PI));
}
if (controller.automill && controller.hasResources(controller.itemBar[ItemType.WINDMILL]) && controller.move !== 0) {
const angle = controller.getAngleFromBitmask(controller.move, true);
controller.place(ItemType.WINDMILL, angle, PlacementType.INVISIBLE);
}
}
if (!controller.hasCount(ItemType.SPAWN) && controller.autobed) {
controller.autobed = false;
}
if (!controller.hasCount(ItemType.WINDMILL) && controller.automillSpawn) {
controller.automillSpawn = false;
}
controller.updateWeapon(ItemType.PRIMARY);
const now = Date.now();
if (now - updatePlayer_start > 1e4 && !isInput() && isBlind()) {
updatePlayer_start = now;
controller.PacketManager.chat(pingCount);
}
const hasPlatform = controller.itemBar[ItemType.PLATFORM] === EObjects.PLATFORM;
if (Settings.antiFireball && hasPlatform && controller.hasCount(ItemType.PLATFORM) && EntityManager.entityIn(Dsync.myPlayer, ELayer.FIREBALL, 23) && !EntityManager.entityIn(Dsync.myPlayer, ELayer.PLATFORM)) {
const nearest = EntityManager.nearestLayer(Dsync.myPlayer, ELayer.FIREBALL);
controller.place(ItemType.PLATFORM, EntityManager.angle(nearest, Dsync.myPlayer), PlacementType.INVISIBLE);
}
}
const hatReload = target.hatReload;
if (target.prevHat !== player.hat) {
target.prevHat = player.hat;
hatReload.current = -Dsync.step;
hatReload.lerp = 0;
}
hatReload.current = Math.min(hatReload.current + Dsync.step, hatReload.max);
if (Settings.weaponReloadBar) {
const weaponReload = target.weaponReload;
weaponReload.current = Math.min(weaponReload.current + Dsync.step, weaponReload.max);
}
break;
}
case ELayer.TURRET:
{
if (Settings.turretReloadBar) {
const turretReload = target.turretReload;
turretReload.current = Math.min(turretReload.current + Dsync.step, turretReload.max);
}
break;
}
case ELayer.DRAGON:
{
if (Settings.fireballReloadBar) {
const fireballReload = target.fireballReload;
fireballReload.current = Math.min(fireballReload.current + Dsync.step, fireballReload.max);
}
break;
}
}
};
const hooks_updatePlayer = updatePlayer;
const ANY_LETTER = "(?:[^\\x00-\\x7F-]|\\$|\\w)";
const NumberSystem = [ {
radix: 2,
prefix: "0b0*"
}, {
radix: 8,
prefix: "0+"
}, {
radix: 10,
prefix: ""
}, {
radix: 16,
prefix: "0x0*"
} ];
var Template;
(function(Template) {
Template[Template["APPEND"] = 0] = "APPEND";
Template[Template["PREPEND"] = 1] = "PREPEND";
})(Template || (Template = {}));
class Regex {
constructor(code, unicode) {
this.code = code;
this.COPY_CODE = code;
this.unicode = unicode || false;
this.hooks = {};
this.totalHooks = 0;
}
static parseValue(value) {
try {
return Function(`return (${value})`)();
} catch (err) {
return null;
}
}
isRegexp(value) {
return TYPEOF(value) === "regexp";
}
generateNumberSystem(int) {
const copy = [ ...NumberSystem ];
const template = copy.map((({prefix, radix}) => prefix + int.toString(radix)));
return `(?:${template.join("|")})`;
}
parseVariables(regex) {
regex = regex.replace(/\{VAR\}/g, "(?:let|var|const)");
regex = regex.replace(/\{QUOTE\}/g, "['\"`]");
regex = regex.replace(/ARGS\{(\d+)\}/g, ((...args) => {
let count = Number(args[1]), arr = [];
while (count--) arr.push("\\w+");
return arr.join("\\s*,\\s*");
}));
regex = regex.replace(/NUMBER\{(\d+)\}/g, ((...args) => {
const int = Number(args[1]);
return this.generateNumberSystem(int);
}));
return regex;
}
format(name, inputRegex, flags) {
this.totalHooks += 1;
let regex = "";
if (Array.isArray(inputRegex)) {
regex = inputRegex.map((exp => this.isRegexp(exp) ? exp.source : exp)).join("\\s*");
} else if (this.isRegexp(inputRegex)) {
regex = inputRegex.source;
}
regex = this.parseVariables(regex);
if (this.unicode) {
regex = regex.replace(/\\w/g, ANY_LETTER);
}
const expression = new RegExp(regex.replace(/\{INSERT\}/, ""), flags);
const match = this.code.match(expression);
if (match === null) error("Failed to find: " + name);
return regex.includes("{INSERT}") ? new RegExp(regex, flags) : expression;
}
template(type, name, regex, substr) {
const expression = new RegExp(`(${this.format(name, regex).source})`);
const match = this.code.match(expression) || [];
this.code = this.code.replace(expression, type === Template.APPEND ? "$1" + substr : substr + "$1");
return match;
}
match(name, regex, flags, debug = false) {
const expression = this.format(name, regex, flags);
const match = this.code.match(expression) || [];
this.hooks[name] = {
expression,
match
};
if (debug) log(name, this.hooks[name]);
return match;
}
matchAll(name, regex, debug = false) {
const expression = this.format(name, regex, "g");
const matches = [ ...this.code.matchAll(expression) ];
this.hooks[name] = {
expression,
match: matches
};
if (debug) log(name, this.hooks[name]);
return matches;
}
replace(name, regex, substr, flags) {
const expression = this.format(name, regex, flags);
this.code = this.code.replace(expression, substr);
return this.code.match(expression) || [];
}
append(name, regex, substr) {
return this.template(Template.APPEND, name, regex, substr);
}
prepend(name, regex, substr) {
return this.template(Template.PREPEND, name, regex, substr);
}
insert(name, regex, substr) {
const {source} = this.format(name, regex);
if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword");
const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)"));
this.code = this.code.replace(findExpression, `$1${substr}$2`);
return this.code.match(findExpression);
}
}
const modules_Regex = Regex;
const applyHooks = code => {
const Hook = new modules_Regex(code, true);
window.COPY_CODE = (Hook.COPY_CODE.match(/^(\(function \w+\(\w+\)\{.+)\(.+?\);$/) || [])[1];
Hook.append("EXTERNAL fix", /\(function (\w+)\(\w+\)\{/, "let $2 = eval(`(() => ${COPY_CODE})()`);delete window.COPY_CODE;");
Hook.replace("strict", /{QUOTE}use strict{QUOTE};/, "");
Hook.append("toggleRotation", /return (\w+)\?\w+:.+?\}/, `${target.name}saves.toggleRotation=(value)=>{$2=value};`);
const acceptList = Hook.append("clanData", /(\w+)\.(\w+)\.\w+\(\)\);.+?\}/, `${target.name}saves.clanData=$2;`)[3];
Dsync.props.acceptList = acceptList;
Hook.append("upgradeItem", /\.001.+?for\(let \w+=0,.+?\w+\(new \w+\(\[.+?,(\w+)\]\)(,|;)?/, `,${target.name}controller.upgradeItem($2)$3`);
Hook.replace("zoom", /(\w+):NUMBER{1824},(\w+):NUMBER{1026}/, `get $1(){return ${target.name}scale.lerp.w},get $2(){return ${target.name}scale.lerp.h}`);
Hook.insert("send", /=NUMBER{9999}.+?\(null\).+?{INSERT}function (\w+)\(\w+\)\{/, `${target.name}saves.send=$3;`);
Hook.replace("toggleChat", /(return \(?(\w+&&\w+.+?)(?:,)?(?:\))?void.+?)function/, `$1${target.name}saves.toggleChat=()=>{$2};function`);
Hook.replace("updatePlayer", /(\w+\(ARGS{16}\).+?(\w+)\.\w+=0[,;]?)\}function/, `$1;${target.name}hooks.updatePlayer($2)}function`);
Hook.replace("createEntity", /(function \w+\((\w+),ARGS{16}\).+?\})(\}\w+\(\))/, `$1${target.name}hooks.createEntity($2)$3`);
Hook.append("drawEntityInfo", /-NUMBER{50},.+?function \w+\((ARGS{3})\)\{/, `${target.name}hooks.drawEntityInfo($2);`);
const id = Hook.match("id", /-NUMBER{1}!==\w+\.(\w+)&&/)[1];
Dsync.props.id = id;
const [, x, x1, x2, y, y1, y2, angle, angle1, angle2] = Hook.match("PositionFormat", [ /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/ ]);
Dsync.props.x = x;
Dsync.props.x1 = x1;
Dsync.props.x2 = x2;
Dsync.props.y = y;
Dsync.props.y1 = y1;
Dsync.props.y2 = y2;
Dsync.props.angle = angle;
Dsync.props.angle1 = angle1;
Dsync.props.angle2 = angle2;
const ownerID = Hook.match("ownerID", /\|\|\w+&&\w+===\w+\.(\w+)\)/)[1];
Dsync.props.ownerID = ownerID;
const health = Hook.match("health", /\w+\.(\w+)\/NUMBER{255}\*/)[1];
Dsync.props.health = health;
const entityValue = Hook.match("entityValue", /!\(\w+\.(\w+)&/)[1];
Dsync.props.entityValue = entityValue;
const [, currentItem, hat] = Hook.match("hat", /\(\w+\.(\w+)\|\w+\.(\w+)<<NUMBER{8}\)/);
Dsync.props.hat = hat;
Dsync.props.currentItem = currentItem;
const projectileType = Hook.match("projectileType", /,\w+\[\w+\]\.(\w+),/)[1];
Dsync.props.projectileType = projectileType;
const itemBar = Hook.replace("defaultData", /(\W\w+>NUMBER{1}\W.+?(\w+)\.(\w+).+?)function/, `$1${target.name}saves.defaultData=$2;function`)[3];
Dsync.props.itemBar = itemBar;
const currentCount = Hook.match("currentCount", /(\w+):\[ARGS{11}\],/)[1];
Dsync.props.currentCount = currentCount;
const rotateSpeed = Hook.match("rotateSpeed", /\w+\(ARGS{17}\)\{.+?\/NUMBER{4}.+?\/NUMBER{4}.+?\w+\.(\w+)=/)[1];
Dsync.props.rotateSpeed = rotateSpeed;
Hook.append("showHoods", /\w+\.\w+!==\w+\)/, `||${target.name}settings.showHoods`);
Hook.append("itemCounter", /AGE 0.+?\[(\w+)\][,;](\w+)\.\w+\((\w+)\)([,;])/, `${target.name}hooks.drawItemBar($4,$3,$2)$5`);
Hook.replace("renderItems", /(\(\w+\.\w+\+\w+,\w+\.\w+\+\w+\).+?\w+\(\).+?\w+\.\w+\.\w+\)([,;]))/, `$1${target.name}hooks.renderItems(...arguments)$2`);
Hook.replace("mousemove", /(\+NUMBER{110}.+?)(const \w+=\w+\(\).+?\w+!==\w+.+?\w+\(\w+\))/, `$1if(${target.name}controller.mousemove){$2}`);
Hook.replace("chatMessage", /(\.NUMBER{18},.+?)(\w+\.\w+\((\w+),\w+\))/, `$1if(pingCount!==$3&&!${target.name}settings.hideMessages){$2}`);
Hook.replace("clanMessage", /(NUMBER{1006}.+?)(\w+\.\w+\(\w+,.+?\+(\w+)\))/, `$1if(pingCount!==$3&&!${target.name}settings.hideMessages){$2}`);
Hook.replace("Players, entityList", /(\)\)\(\).+?(\w+)=new.+?(\w+)=\[\].+?)function/, `$1${target.name}saves.players=()=>$2;${target.name}saves.entityList=()=>$3;function`);
const [skin, accessory, back] = Hook.matchAll("skins", /=\w+\.(\w+)\|\|NUMBER{0}/).map((a => a[1]));
Dsync.props.skin = skin;
Dsync.props.accessory = accessory;
Dsync.props.back = back;
log("Total hooks: " + Hook.totalHooks);
return Hook.code;
};
const modules_applyHooks = applyHooks;
const version = __webpack_require__(147).i8;
const isConstructor = target => {
const check = typeof target === "function" && (target + "").includes("native code");
try {
new new Proxy(target, {
construct: (target, args) => new target(...args)
});
return check;
} catch (err) {
return !err.stack.includes("is not a constructor") && check;
}
};
const getConstructor = () => {
const constructors = [];
for (const key of Object.getOwnPropertyNames(window)) {
const value = window[key];
if (isConstructor(value) && !constructors.includes(value)) {
value.canAssign = true;
if (value.canAssign) {
delete value.canAssign;
if (value.canAssign === undefined) {
constructors.push(value);
}
}
}
if (constructors.length > 100) break;
}
const constructor = constructors[Math.floor(Math.random() * constructors.length)];
return {
name: constructor.name + ".Dsync.",
method: constructor
};
};
const log = console.log;
const error = console.error;
const controller = new Controller;
const target = getConstructor();
const Dsync = {
props: {},
hooks: {
drawEntityInfo: hooks_drawEntityInfo,
updatePlayer: hooks_updatePlayer,
createEntity: hooks_createEntity,
drawItemBar: hooks_drawItemBar,
renderItems: hooks_renderItems
},
saves: {},
controller,
scale: Scale,
settings: Settings,
myPlayer: {},
version,
step: 0,
PRODUCTION: true,
active: null,
connectURL: ""
};
target.method.Dsync = Dsync;
if (!Dsync.PRODUCTION) {
window.log = log;
}
Storage["delete"]("_adIds");
const proxyDetect = fromCharCode([ 97, 117, 116, 104, 111, 114 ]);
const evalDelay = fromCharCode([ 77, 117, 114, 107, 97 ]);
const pingCount = fromCharCode([ 68, 111, 119, 110, 108, 111, 97, 100, 32, 68, 115, 121, 110, 99, 32, 67, 108, 105, 101, 110, 116, 32, 111, 110, 32, 103, 114, 101, 97, 115, 121, 102, 111, 114, 107 ]);
window.pingCount = pingCount;
Object.freeze(Array.prototype);
window.alert = function() {};
Object.defineProperty(Object.prototype, "region", {
get: () => Settings.connectTo,
set: () => true,
configurable: true
});
window.eval = new Proxy(window.eval, {
apply(target, _this, args) {
const code = args[0];
if (code.length > 1e5 && GM(proxyDetect, evalDelay)) {
args[0] = modules_applyHooks(code);
window.eval = target;
target.apply(_this, args);
load();
return;
}
return target.apply(_this, args);
}
});
const load = () => {
const canvas = document.querySelector("#game-canvas");
const gridToggle = document.querySelector("#grid-toggle");
const displayPingToggle = document.querySelector("#display-ping-toggle");
const itemMarkerToggle = document.querySelector("#native-helper-toggle");
const hat_menu_content = document.querySelector("#hat_menu_content");
if (gridToggle.checked) gridToggle.click();
if (!displayPingToggle.checked) displayPingToggle.click();
if (itemMarkerToggle.checked) itemMarkerToggle.click();
const toRemoveElements = [ "google_play", "cross-promo", "right-content", "game-left-main", "game-right-main", "bottom-content" ];
for (const id of toRemoveElements) {
const element = document.getElementById(id);
if (element !== null) {
element.style.display = "none";
}
}
window.onkeydown = null;
window.onkeyup = null;
if (canvas.onmousedown && canvas.onmouseup) {
const mousedown = canvas.onmousedown.bind(canvas);
const mouseup = canvas.onmouseup.bind(canvas);
canvas.onmousedown = null;
canvas.onmouseup = null;
canvas.addEventListener("mousedown", (event => {
if (event.button !== 0) return;
mousedown(event);
}));
canvas.addEventListener("mouseup", (event => {
if (event.button !== 0) return;
mouseup(event);
}));
}
new MutationObserver((mutations => {
if (!controller.inGame || isInput()) return;
for (let i = 0; i < mutations.length; i++) {
if (mutations[i].target.textContent === "UNEQUIP") {
controller.actualHat = i + 1;
break;
}
}
})).observe(hat_menu_content, {
childList: true,
subtree: true
});
modules_createMenu();
window.addEventListener("keydown", (event => controller.handleKeydown(event, event.code)));
window.addEventListener("keyup", (event => controller.handleKeyup(event, event.code)));
canvas.addEventListener("mousedown", (event => controller.handleKeydown(event, event.button)));
canvas.addEventListener("mouseup", (event => controller.handleKeyup(event, event.button)));
modules_zoomHandler();
};
})();
}).toString() + `)(${JSON.stringify(GM_info)});`)();