// ==UserScript==
// @name Splatoon Theme
// @namespace http://tampermonkey.net/
// @version 0.77
// @description Splatoon Theme for Jstris
// @author Oki, Eddie
// @match https://*.jstris.jezevec10.com/*
// @grant none
// @license MIT
// ==/UserScript==
(function() {
'use strict';
window.addEventListener('load', function(){
//Jstris Block Skin Change
loadSkin("https://i.imgur.com/PtW72rR.png",48);
loadGhostSkin("https://i.imgur.com/j7VRYsc.png",48);
//Jstris Custom Background Image
document.head.getElementsByTagName("style")[0].innerHTML="";
document.body.style.backgroundImage="url('https://i.imgur.com/CRFHx5l.png')";
document.body.style.backgroundSize="100% 100%";
document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)";
document.getElementById("app").style.height="1000px";
bgLayer.style.opacity=0.95 //grid opacity change
//Jstris SFX
CustomSFXset.prototype = new BaseSFXset;
loadSFX(new CustomSFXset);
});
})();
function CustomSFXset(){
this.volume=1;
this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_lock.wav",abs:1};
this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Splat_ready.mp3",abs:1,set:1};
this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_go.wav",abs:1,set:0};
this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_died.wav",abs:1,set:1};
this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Splat_hold.mp3",abs:1,set:0};
this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_move.wav",abs:1,set:0};
this.linefall={url:"blank.wav",abs:1,set:0};
};
/************************************
T99 Grid Script
************************************/
(function() {
window.addEventListener('load', function(){
customFieldBorder = true //change to false to disable
if(customFieldBorder){
if(typeof Game != "undefined"){
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
function atGameStart() {
bgLayer.width = 500
bgLayer.height = 650
bgLayer.style.left = "-"+((880-248)/2)/2+"px"
bgLayer.style.top = "-"+((1080-480)/2)/2+"px"
this.drawBgGrid(1);
var bgctx = bgLayer.getContext("2d");
var img = new Image;
img.onload = function(){
bgctx.clearRect(0, 0, 880, 1080);
bgctx.drawImage(img,58,120,880/2,1080/2); // Or at whatever offset you like
};
img.src = "https://i.imgur.com/8eAsRnk.png";
sprintInfo.style.zIndex = "100000";
}
var initRandom = GameCore['prototype']['initRandomizer'].toString()
var initRandomParams = getParams(initRandom)
initRandom = trim(atGameStart.toString()) + trim(initRandom)
GameCore['prototype']['initRandomizer'] = new Function(...initRandomParams, initRandom);
var queueC = queueCanvas.getBoundingClientRect();
for (var i = 0; i < 5; i++) {
var qCC = document.createElement("canvas");
qCC.id = "queueCopy" + i
qCC.className = "queueCopy"
qCC.style.position = "absolute";
qCC.style.left = queueC.left+"px";
qCC.style.top = queueC.top+(72*i)+"px";
qCC.height=72
i&&(qCC.style.transform = "translatey("+(72*i)+") ")
qCC.width=queueCanvas.width
document.body.appendChild(qCC)
}
var customStyleQueue=document.createElement("style");
customStyleQueue.innerHTML='#queueCanvas {visibility:hidden;} .queueCopy {z-index:1} #holdCanvas {z-index:2}';
document.body.appendChild(customStyleQueue);
var updateQueueBoxFunc = Game['prototype']['updateQueueBox'].toString()
var inject = `;for (var i = 0; i < 5; i++) {
var destCanvas = document.getElementById("queueCopy"+i)
var destCtx = destCanvas.getContext('2d');
destCtx.clearRect(0, 0, destCanvas.width, destCanvas.height);
destCtx.drawImage(queueCanvas, 0, -i*72);}`
updateQueueBoxFunc = trim(updateQueueBoxFunc) + inject
Game['prototype']["updateQueueBox"] = new Function(updateQueueBoxFunc);
queueCopies = [queueCopy0,queueCopy1,queueCopy2,queueCopy3,queueCopy4]
i=0
queueCopies.map(x=>{
x.style.transform += "scale(0.5,0.5)"
x.style.transform += "translate(-75px,"+ -i*40 +"px)"
i++
})
holdCanvas.style.float = "none"
holdCanvas.style.position = "absolute"
holdCanvas.style.transform = "scale(0.5,0.5)"
holdCanvas.style.top = "2px"
holdCanvas.style.left = "28px"
rInfoBox.style.position = "absolute"
rInfoBox.style.zIndex = 100
rInfoBox.style.marginLeft = "90px"
rInfoBox.style.transform = "scale(0.8,0.8)"
stage.style.left = "112px"}
}
});
})();
/**************************
Opponent's Color Script
**************************/
var customStyle2=document.createElement("style");
customStyle2.innerHTML='.slot span a {color:rgba(113, 74, 219, 100);} .slot span {color:rgba(206, 246, 36, 100);}';
document.body.appendChild(customStyle2);
/**************************
Opponent's Field Grid Script
**************************/
var customStyle=document.createElement("style");
customStyle.innerHTML='.players .bgLayer{display:none;}';
document.body.appendChild(customStyle);
/**************************
Remaining Players Script
**************************/
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
if(typeof Game != "undefined"){
var aliveHold=document.createElement("div");
aliveHold.id="aliveHolder";
aliveHold.style.position="absolute"
aliveHold.style.left = (myCanvas.getBoundingClientRect().left - 200) + "px";
aliveHold.style.top = (myCanvas.getBoundingClientRect().top + 400) + "px";
document.body.appendChild(aliveHold);
var f='<div id="lrem"><div id="aliveNum"></div></div><div id="sprintText"><div id="stLrem" style="display: block;">opponents remaining</div></div>'
aliveHolder.innerHTML = f
aliveHolder.style.display='none'
var printAlive = SlotView['prototype']['printSlotPlace'].toString()
var printAliveParams = getParams(printAlive);
printAlive = `aliveHolder.style.display='block';aliveNum.innerHTML=parseInt(this['slot']['gs']['p']['getPlaceColor'](${printAliveParams[0]})['str'])-1;` + trim(printAlive)
SlotView['prototype']['printSlotPlace'] = new Function(...printAliveParams, printAlive);
var readyGoAlive = Game['prototype']['restart'].toString()
readyGoAlive = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){aliveHolder.style.display='block';aliveNum.innerHTML='all'};" + trim(readyGoAlive)
Game['prototype']['restart'] = new Function(readyGoAlive);
}
/**************************
Special Events Script
**************************/
(function() {
window.addEventListener('load', function(){
Game['eventSounds'] = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear1.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear1.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear1.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear2.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear2.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear3.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear3.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear4.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_clear5.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_perfectclear.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_b2btspin.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_b2btetris.mp3"
];
Game['eventVolumes'] = [1,1,1,1,1,1,1,1,1,1,1,1]
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]
window.enableB2B = true;
Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})
var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol: <input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);
if(typeof playSound != 'function') {
window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","CLEAR5","PERFECT_CLEAR"]
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]
events.map((x,i)=>{
replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],console.log('"+x+"'),Game['latestEv']='"+x+"',")
clcFunc=clcFunc.replace(searchFor,replacement)
})
Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));
var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = `
if(Game["latestEv"]){
sIndex=events.indexOf(Game["latestEv"]);
console.log(sIndex)
sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7,8].indexOf(sIndex)&&(sound=10+ +(7==sIndex));
console.log(sound);
Game.sArray[sound]&&playSound(sound);
Game["latestEv"]="";
}` + trim(psFunc)
Game['prototype']['playSound'] = new Function(...psParams, psFunc);
localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
localStorage.mainVol=document.getElementById('vol-control').value
}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)
/**************************
Rotation Sounds Script
**************************/
Game['rotationSounds'] = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_rotate.wav", //rotate left
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_rotate.wav", //rotate right
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatoon_rotate.wav" //rotate 180°
];
Game['rotationVolumes'] = [1,1,1]
localStorage.evVol=localStorage.evVol||"100"
Game["rArray"]=[];
Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})
window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}
var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}
var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var rotParams = getParams(rotFunc)
var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'
rotFunc = rotInsert + trim(rotFunc)
Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);
/**************************
Songs Script
**************************/
var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}
localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";
var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP): <input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);
var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP): <input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);
Game["setVol"] = function(vol,mode) {
if(mode){
localStorage.musicVol = vol
volSetting.innerHTML=vol+'%';
var musicVol=document.getElementById("volControl")
Game["songs"].map(x=>{
x.volume = (musicVol.value/100);
})
} else {
localStorage.SPvol = vol
volSetting2.innerHTML=vol+'%';
var spVol=document.getElementById("volControl2")
Game["song"].volume = spVol.value/100
}
}
if(typeof Game != "undefined"){
var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatsong1.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatsong2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/Splatsong3.mp3"
]
var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/Splatsong1.mp3"
//Play song when only X*100% of players are left (first one is always 1)
var songThresholds = [1, 0.6, 0.2]
Game['onlySprint'] = false;
window.playSong = function(s) {
Game["songs"].map(x=>{
x.pause();
x.currentTime = 0;
})
Game["song"].pause();
Game["song"].currentTime = 0;
if(s != undefined){
!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
}
}
Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1
Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;
songsMP.map((x,i)=>{
Game["songs"].push(document.createElement("audio"));
Game["songs"][i].src = x;
Game["songs"][i].loop = true;
Game["songs"][i].volume = 1;
})
Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)
Game["updateSong"] = function(i) {
if(i<0){
Game["maxPlayers"] = 0
playSong()
Game["songIndex"] = -1
}
if(i==0){
Game["maxPlayers"]= -1
playSong(Game["songs"][0])
Game["songIndex"] = 0
}
if(typeof i == "string"){
if(Game["maxPlayers"]<0){
Game["maxPlayers"]=parseInt(i)
}
var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
if(alivePercent <= songThresholds[Game["songIndex"]+1]){
console.log(Game["songIndex"])
Game["songIndex"]++
playSong(Game["songs"][Game["songIndex"]])
}
}
}
var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)
var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);
var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);
var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);
var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);
localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)
//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}
});
})();