Improved Krunker.IO Hack Suite

Enhanced hack suite for Krunker.io

// ==UserScript==
// @name         Improved Krunker.IO Hack Suite
// @namespace    http://tampermonkey.net/
// @version      4.1.0
// @description  Enhanced hack suite for Krunker.io
// @author       FunBot
// @match        *://krunker.io/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(() => {
    const config = {
        aimbot: { enabled: true, mode: 'headshot' },
        speedBoost: { enabled: false, multiplier: 2 },
        invisibility: { enabled: false },
        killAura: { enabled: false, range: 50 },
        skins: { enabled: true },
    };

    const findPlayers = () => {
        // Replace this with the logic to find players in the game
        return { players: [], myPlayer: {} };
    };

    const aimbotLogic = (players, myPlayer) => {
        if (!config.aimbot.enabled) return;
        const closest = players.reduce((c, p) => (p.distance < c.distance ? p : c), { distance: Infinity });
        if (closest) myPlayer.lookAt(closest.position);
    };

    const applySpeedBoost = (player) => {
        if (config.speedBoost.enabled) {
            player.velocity.x *= config.speedBoost.multiplier;
            player.velocity.y *= config.speedBoost.multiplier;
            player.velocity.z *= config.speedBoost.multiplier;
        }
    };

    const applyInvisibility = (player) => {
        if (config.invisibility.enabled) {
            player.children.forEach((child) => {
                if (child.material) child.material.opacity = 0.1;
            });
        }
    };

    const applyKillAura = (players, myPlayer) => {
        if (!config.killAura.enabled) return;

        players.forEach((enemy) => {
            const dist = myPlayer.position.distanceTo(enemy.position);
            if (dist < config.killAura.range) {
                enemy.health = 0; // Simulate instant kill
                console.log('Kill Aura activated!');
            }
        });
    };

    const applySkins = (player) => {
        if (config.skins.enabled) {
            player.children.forEach((child) => {
                if (child.material) child.material.color.set(`hsl(${Math.random() * 360}, 100%, 50%)`);
            });
        }
    };

    const createGUI = () => {
        const gui = document.createElement('div');
        gui.style.cssText = `
            position: absolute; top: 10px; left: 10px;
            background-color: rgba(0, 0, 0, 0.8); color: white;
            padding: 10px; border: 1px solid white; z-index: 9999;
        `;

        Object.keys(config).forEach((key) => {
            const button = document.createElement('button');
            button.innerText = `Toggle ${key}`;
            button.style.cssText = `
                display: block; margin: 5px 0; padding: 5px 10px;
                background-color: black; color: white; border: 1px solid white;
            `;
            button.onclick = () => {
                config[key].enabled = !config[key].enabled;
                console.log(`${key} is now ${config[key].enabled ? "enabled" : "disabled"}`);
            };
            gui.appendChild(button);
        });

        document.body.appendChild(gui);
    };

    const gameLoop = () => {
        try {
            requestAnimationFrame(gameLoop);

            const { players, myPlayer } = findPlayers();
            if (!players.length || !myPlayer) return;

            aimbotLogic(players, myPlayer);
            applySpeedBoost(myPlayer);
            applyInvisibility(myPlayer);
            applyKillAura(players, myPlayer);
            applySkins(myPlayer);

        } catch (err) {
            console.error("Error in game loop:", err);
        }
    };

    const init = () => {
        createGUI();
        gameLoop();
    };

    init();
})();