// ==UserScript==
// @name !!!!Rumble
// @version 4
// @namespace Hear the rumble
// @author Project Victory
// @description yo listen yu hear that killer is in jungle
// @match *://*.moomoo.io/*
// @icon https://i.makeagif.com/media/2-18-2019/fv-EMn.gif
// @grant none
// ==/UserScript==
var RainbowCycle = 0;
var cycle = 0;
var HPBarColor = "black";
var NameBarColor = "black";
setInterval(() => {
if (RainbowCycle > 359) {
// If Rainbow Reached Maximum
RainbowCycle = 0; // Restart ();
} else {
/*for(let i = 0; i< 30; i++)*/ RainbowCycle++;
//RainbowCycle++;
HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`;
}
}, 20);
//http://127.0.0.1:5500/
let useHack = true;
let log = console.log;
let testMode = window.location.hostname == "127.0.0.1";
let imueheua = false;
function getEl(id) {
return document.getElementById(id);
}
! function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
},
main: () => {
if (!useHack) {
return;
}
"use strict";
let o = window.config;
// CLIENT:
o.clientSendRate = 0; // Aim Packet Send Rate
o.serverUpdateRate = 9;
// UI:
o.deathFadeout = 0;
// CHECK IN SANDBOX:
o.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
o.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db"];
o.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
o.anotherVisual = false;
o.useWebGl = false;
o.resetRender = false;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};
function setCommands() {
return {
"help": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = message.split(" ");
if (link[1]) {
let audio = new Audio(link[1]);
audio.play();
} else {
addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);
}
}
},
"bye": {
desc: "Leave Game",
action: function(message) {
window.leave();
}
},
};
}
function setConfigs() {
return {
killChat: true,
autoBuy: true,
autoBuyEquip: true,
autoPush: true,
revTick: true,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: true,
noDir: false,
showDir: false,
autoRespawn: false,
fpsboost: false,
PredictiveBull: true,
doTickHealing: true,
ShowStacked: true,
doUpperCaseChatting: true,
TryHardMode: true,
ReverseInstaPatched: true,
PredictivePlacer: true,
PredictiveInsta: true,
AntiBowInsta: true,
PredictiveHeal: true,
doSimpleAntiInsta: true,
HoldingQforlag: true,
doAutoBullTick: true,
doRenderKMTexture: true,
doAntiKickAtPacketLimit: true,
AddAdditionalRangeOnLag: true,
FastTurretHatPATCHED: false,
SecondaryOnCounter: true,
doAutoSpinningPATCHED: false,
AutoAttackPATCHED: false,
};
}
let commands = setCommands();
let os = setConfigs();
window.removeConfigs = function() {
for (let cF in os) {
deleteVal(cF, os[cF]);
}
};
for (let cF in os) {
os[cF] = gC(cF, os[cF]);
}
// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.toggleNight = function() {};
window.wasdMode = function() {};
// PAGE 1:
window.startGrind = function() {};
// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};
window.destroyBots = function() {};
window.resBuild = function() {};
window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};
// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};
// nah hahahahahhh why good ping
window.ping = imueheua ? 86 : 0;
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() {};
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML2 = new Html();
function getEl(id) {
return document.getElementById(id);
}
let firstConfig = [];
let streamerMode = false;
const HTML = {
newLine: function(amount) {
let text = ``;
for (let i = 0; i < amount; i++) {
text += `<br>`;
}
return text;
},
line: function() {
return `<hr>`;
},
text: function(id, value, size, length) {
return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}>`;
},
checkBox: function(id, name, checked, rl) {
return `${rl ? name + ` ` : ``}<input type = "checkbox" ${checked ? `checked` : ``} id = ${id}>${rl ? `` : ` ` + name}`;
},
button: function(id, name, onclick, classs) {
return `<button class = ${classs} id = ${id} onclick = ${onclick}>${name}</button>`;
},
select: function(id, selects) {
let text = `<select id = ${id}>`;
selects.forEach((e,i)=>{
text += `<option value = ${e.value} ${e.selected ? ` selected` : ``}>${e.name}</option>`;
if (i == selects.length - 1) {
text += `</select>`;
}
}
);
return text;
},
modChange: function(id, selects) {
console.log("test");
},
mod: function(id, selects) {
let text = `<select id = ${id}>`;
selects.forEach((e,i)=>{
text += `<option value = ${e.value + "C"}>${e.name}</option>`;
if (i == selects.length - 1) {
text += `</select> `;
}
if (i == 0) {
firstConfig.push(e.value + "C");
}
}
);
selects.forEach((e,i)=>{
text += `<input type = "checkbox" ${e.checked ? `checked` : ``} id = ${e.value} style = "${i == 0 ? "display: inline-block;" : "display: none;"}">`;
}
);
return text;
},
hotkey: function(id, value, size, length) {
return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}><input type = "checkbox" checked id = ${id + "k"}>`;
},
hotkey2: function(id, value, size, length) {
return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}>`;
},
BetttttaCh: function(id) {
return `<input type = "checkbox" checked id = ${id + "k"}>`;
},
};
var toggles = {};
window.toggles = toggles;
function generateNewToggle(label, id, isChecked, style) {
toggles[id] = function() {
return document.getElementById(id).checked;
};
return `
${label} <input type="checkbox" style="cursor: pointer;${style ? " " + style : ""}" id="${id}" ${isChecked}>
`;
}
function generateNewList(label, id, configs) {
let content = `${label} <select id="${id}">`;
for(let i = 0; i < configs.length; i++) {
content += `<option value="${configs[i][0]}">${configs[i][1]}</option>`;
}
content += `</select>`;
return content;
}
function setConfig(elements, id) {
for(let i = 0; i < elements.length; i++) {
document.getElementById(elements[i][3]).style.display = id == elements[i][0] ? "inline-block" : "none";
}
}
function addEventListen(id, configs) {
let interval = setInterval(() => {
if(document.getElementById(id) != null) {
document.getElementById(id).addEventListener("change", function() {
setConfig(configs, document.getElementById(id).value);
});
clearInterval(interval);
}
}, 0);
}
function generateNewConfig(label, id, configs) {
let content = `${label} <select id="${id}">`;
for(let i = 0; i < configs.length; i++) {
content += `<option value="${configs[i][0]}">${configs[i][1]}</option>`;
}
content += `</select>`;
for(let i = 0; i < configs.length; i++) {
content += generateNewToggle("", configs[i][3], configs[i][2], !i ? "display: inline-block;" : "display: none;");
}
addEventListen(id, configs);
return content;
}
/*
*/
let Wut = "Select";
// menu html
let modMenus = document.createElement("div");
modMenus.id = "modMenus";
document.body.append(modMenus);
modMenus.style = `
display: block;
padding: 10px;
border-radius: 15px;
background-color: rgba(0, 0, 0, 0.25);
border-radius: 3px;
position: absolute;
left: 20px;
top: 20px;
min-width: 300px;
max-width: 410px;
min-height: 400;
max-height 400px;
transition: 1s;
`;
let canmove = true;
function updateInnerHTML() {
modMenus.innerHTML = `
<style>
.tabchange {
color: #fff;
background-color: #000;
border: 2px solid transparent;
border-radius: 4px;
text-align: center;
height: 25px;
}
.menuTabs {
padding-left: 5px;
padding-top: 5px;
padding-bottom: 5px;
}
.holder {
padding-left: 1em;
}
.nothing {
}
.inLINE {
display: inline-block;
}
</style>
<script>
function test() {
console.log("call");
}
</script>
<div id = "headline" style = "font-size: 30px; color: rgb(255, 255, 255);">
Magick:
<div style="font-size: 12px; overflow-y: scroll; max-height: 150px;">
<div>
${HTML.button("boosteruseitems", "Toggle Booster w/ item", "", "nothing")}<br>
${HTML.button("PlaceEveryTickTogl", "Toggle PlaceEveryTick", "", "nothing")} | <span id = "placestatus">true</span>
</div>
Create clan: ${HTML.text("ccv", "clan", "20", "7")}${HTML.button("ccf", "Create clan", `document.createAlliance(document.getElementById("ccv").value)`, "nothing")}<br>
${HTML.select("autoupgrade", [
{ name: "Autoupgrade to DH", value: "dh", },
{ name: "Autoupgrade to KH", value: "kh", },
{ name: "Autoupgrade to PH", value: "ph", },
{ name: "Autoupgrade to SM", value: "sm", },
{ name: "Autoupgrade to PM", value: "pm", },
{ name: "Autoupgrade to KM", value: "km", },
{ name: "Autoupgrade to DM", value: "dm", },
])}
${HTML.checkBox("aaauaua", "", false)}<br>
7-Slot: ${HTML.select("7slot", [{
name: "Teleporter",
value: "38",
selected: true,
}, {
name: "Turret",
value: "33",
}, {
name: "Platform",
value: "34",
}, {
name: "Healing pad",
value: "35",
}, {
name: "Blocker",
value: "37",
}, ])}<br>
Upgrade To Insta: ${HTML.select("upgradeinstatypebad", [{
name: "SM",
value: "sm",
}, {
name: "KH",
value: "kh",
}, {
name: "HP",
value: "hp",
}, ])}
${HTML.checkBox("upgradeinstatypeCheck", "", true)}<br>
${HTML.mod("os", [
{ name: "doBuildingHealth", value: "bh", checked: true, },
{ name: "1v7 heal", value: "1v7heal", Checked:true, },
{ name: "AddAdditionalRangeOnLag", value: "addictdist", checked: true, },
{ name: "doAntiKickAtPacketLimit", value: "ak", checked: true, },
{ name: "doAutoBullTick", value: "bulltick", checked: true, },
{ name: "doAutoOneTick", value: "aOT", checked: true, },
{ name: "doUseAutoInstaPress", value: "useautoInstaong", checked: true, },
{ name: "doWheelUseHats", value: "wheelUseHats", },
{ name: "doBetaAntiSync", value: "antisync", checked: true, },
{ name: "doAutoQOnHighPing", value: "autoq", },
{ name: "doPermanentAutoQ", value: "evautoq", },
{ name: "pABUser", value: "usepabprosecc", checked: true, },
{ name: "1v2 heal", value: "simpleheal", checked: true, },
{ name: "1v5 heal", value: "tickheal", checked: true, },
{ name: "doAutoReplace", value: "replc", checked: true, },
{ name: "doPrePlace", value: "preplacer", checked: true, },
{ name: "doPlacementEveryTick", value: "abplace", checked: true, },
{ name: "doAutoSpikeTickOnReplaced", value: "spiketick", checked: true, },
{ name: "doExtraAutoSpikeTick", value: "ExtraSpikeTick1", checked: true, },
{ name: "doPermanentAntiEmp", value: "simpleEmpAnti", },
{ name: "doUseTurretOnCounter", value: "countertur", checked: true, },
{ name: "doUseSecondaryOnCounter", value: "countersec", },
{ name: "doClickCombat", value: "clicktype", },
{ name: "doInstaOneShot", value: "oneShotInsta", checked: true, },
{ name: "doAutoSpinning", value: "spin", },
{ name: "doAutoBuyHats", value: "autoBuyHats1beta", },
{ name: "doAutoGG", value: "autogg", checked: true, },
{ name: "doAutoSync", value: "autosyncsec", checked: true, },
{ name: "doAutoSyncHit", value: "autosyncHited", checked: true, },
{ name: "doUpperCaseChatting", value: "chatc", },
{ name: "doTryHardMode", value: "tryhard", checked: true, },
{ name: "doAlwaysRevInsta", value: "alwaysrev", },
{ name: "doTurretReloadBar", value: "turrreloadbars", },
{ name: "doRenderKMTexture", value: "kmtexture", checked: true, },
{ name: "doShowStackedAnimtext", value: "stacktext", },
{ name: "doDisableAnimtext", value: "hidetext", },
{ name: "doWeaponRange", value: "WeaponRange", checked: true, },
{ name: "doEnemyInfoStatus", value: "EnemyDtatInfoBar", checked: true, },
{ name: "doSmartEmpSoldierAnti", value: "SmartEmpSoldierAnti", checked: true, },
{ name: "doPlacementVisual", value: "placeVis", },
{ name: "doWeaponRange", value: "backupNobull", checked: true, },
{ name: "doEnemyInfoStatus", value: "turretCombat", checked: true, },
{ name: "doSmartEmpSoldierAnti", value: "safeAntiSpikeTick", checked: true, },
{ name: "doBotMovementToNear", value: "botmove", },
{ name: "doShowBotsOnMinimap", value: "showbotsonmap", checked: true, },
{ name: "doBotsShowEnemy", value: "botusetracers", },
])}<br>
${HTML.checkBox("weaponGrind", "Ruby farm?", false)}<br>
${HTML.checkBox("grindsec", "autoRubySec", true)}<br>
<div id = "freeCam">Freecam: none</div>
<br><br>
Freecam hotkey: ${HTML.hotkey("freecumLOL", "/", "2", "1")}<br>
Debug hotkey: ${HTML.hotkey("debugkey", "Z", "2", "1")}<br>
Bot connector hotkey: ${HTML.hotkey("botkey", "G", "2", "1")}<br>
No-Bull management hotkey: ${HTML.hotkey2("NobullMangeKey", "T", "2", "1")}
${HTML.select("NBmanStats", [{
name: "None",
value: "none",
}, {
name: "increment NB Count",
value: "INnbCn",
selected: true,
}, ])}
${HTML.BetttttaCh("NobullMangeKey")}<br>
Spike hotkey: ${HTML.hotkey("spikekey", "v", "2", "1")}<br>
Trap/Boost hotkey: ${HTML.hotkey("trapkey", "f", "2", "1")}<br>
Healing hotkey: ${HTML.hotkey("Qhotkeys", "q", "2", "1")}<br>
Instakill hotkey: ${HTML.hotkey("instakillkey", "r", "2", "1")}<br>
Autobull hotkey: ${HTML.hotkey("autobullkey", "j", "2", "1")}<br>
Turret/Teleport hotkey: ${HTML.hotkey("turretkey", "h", "2", "1")}<br>
3x compact windmills hotkey: ${HTML.hotkey("3windmillskey", "b", "2", "1")}<br>
Toggle advanced placer hotkey: ${HTML.hotkey("millkey", "z", "2", "1")}<br>
One Tick insta hotkey: ${HTML.hotkey("lagkey", "t", "2", "1")}<br>
Ratio hotkey: ${HTML.hotkey("ezkey", "@", "2", "1")}<br>
Zoom hotkey: ${HTML.hotkey("zoomkey", "-", "2", "1")}<br>
Zoom reset key: ${HTML.hotkey("zoomresetkey", "=", "2", "1")}<br>
Song hotkey: ${HTML.hotkey("songkey", "C", "2", "1")}<br>
Song: ${HTML.select("songs", [{
name: "CRVN - Nobody",
value: "1",
}, {
name: "Dave Rodgers - Ae86",
value: "2",
}, {
name: "Dr Love - Don't Stand So Close",
value: "3",
}, {
name: "Domastic - Heartless",
value: "4",
}, {
name: "PVRIS - Burn It All Down",
value: "5",
}, {
name: "Crypt x Joey Nato - Invincible",
value: "6",
selected: true,
}, ])}${HTML.checkBox("showch", "", false)}<br>
Scroll Macro Mode: ${HTML.select("ScrMacro", [{
name: "Bull Tick Sync / Emp Overrides",
value: "1",
selected: true,
}, {
name: "Dave Rodgers - Ae86",
value: "2",
}, {
name: "Dr Love - Don't Stand So Close",
value: "3",
}, {
name: "Domastic - Heartless",
value: "4",
}, {
name: "PVRIS - Burn It All Down",
value: "5",
}, {
name: "Crypt x Joey Nato - Invincible",
value: "6",
}, ])}<br>
Aim Boost-Spike At Nearest Enemy? ${HTML.checkBox("AIMboostSpikes", "", false)}<br>
Auto-Boost Spike space key (State: )<br>
Object for the boost item placer: ${HTML.select("placeoINboost", [{
name: "Walls",
value: "1",
}, {
name: "Spikes",
value: "2",
}, {
name: "Windmills",
value: "3",
selected: true,
}, {
name: "Trap/Boosts",
value: "4",
}, {
name: "Teleport/Turrets",
value: "5",
}, ])}<br>
Extra Performance Mode: ${HTML.select("ExtraPerformanceMode", [{
name: "Anti Bull",
value: "antibull",
selected: true,
}, {
name: "Bull tick",
value: "bulltick",
}, {
name: "Instachaining",
value: "instachaining",
}, ])}<br>
Extra Performance? ${HTML.checkBox("ExtraPerformanceButton", "", false)}<br>
Object for the placer: ${HTML.select("placeo", [
{ name: "Walls", value: "1",},
{ name: "Spikes", value: "2",},
{ name: "Windmills", value: "3", selected: true,},
{ name: "Trap/Boosts", value: "4",},
{ name: "Teleport/Turrets", value: "5",},
])}<br>
anti
<div class = "holder">
${HTML.checkBox("soldieranti", "soldierAntiInsta", true)}<br>
${HTML.checkBox("soldierempanti", "soldierEmpAntiInsta", true)}<br>
${HTML.checkBox("antitick", "anti0Tick", true)}<br>
${HTML.checkBox("antirange", "antiRangedInsta", true)}<br>
</div>
autoBreak
<div class = "holder">
${HTML.checkBox("earlyab", "early", true)}<br>
earlyWaitTime <br>
${HTML.text("earlytime", "10", "6", "5")}<br>
${HTML.checkBox("abactive", "activate", true)}<br>
</div>
<br><br><br>
One-way: ${HTML.button("streamer", "Streamer Mode", "", "nothing")}<br>
One-way: (Rejoin on server) ${HTML.button("serverwarper", "Rejoin", `document.warpServer()`, "nothing")}<br>
</div>
`;
}
updateInnerHTML();
getEl("streamer").onclick = function() {
streamerMode = !streamerMode;
};
getEl("ccv").onfocus = function() {
canmove = false;
};
getEl("ccv").onblur = function() {
canmove = true;
};
getEl("PlaceEveryTickTogl").onclick = function() {
//placeEveryTick1 = !placeEveryTick1;
};
let oldSelect = firstConfig[0];
let newSelect = firstConfig[0];
getEl("os").onchange = function() {
let value = getEl("os").value;
let sliced = function(val) {
return val.slice(0, val.length - 1);
};
oldSelect = newSelect;
newSelect = value;
getEl(sliced(oldSelect)).style.display = "none";
getEl(sliced(newSelect)).style.display = "inline-block";
}
;
let WS = undefined;
let socketID = undefined;
let useWasd = false;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / o.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData, // id: setInitData,
//B: disconnect,
C: setupGame, // 1: setupGame,
D: addPlayer, // 2: addPlayer,
E: removePlayer, // 4: removePlayer,
a: updatePlayers, // 33: updatePlayers,
G: updateLeaderboard, // 5: updateLeaderboard,here
H: loadGameObject, // 6: loadGameObject,
I: loadAI, // a: loadAI,
J: animateAI, // aa: animateAI,
K: gatherAnimation, // 7: gatherAnimation,
L: wiggleGameObject, // 8: wiggleGameObject,
M: shootTurret, // sp: shootTurret,
N: updatePlayerValue, // 9: updatePlayerValue,
O: updateHealth, // h: updateHealth,//here
P: killPlayer, // 11: killPlayer,
Q: killObject, // 12: killObject,
R: killObjects, // 13: killObjects,
S: updateItemCounts, // 14: updateItemCounts,
T: updateAge, // 15: updateAge,
U: updateUpgrades, // 16: updateUpgrades,
V: updateItems, // 17: updateItems,
X: addProjectile, // 18: addProjectile,
Y: remProjectile, // 19: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification, // an: allianceNotification,
3: setPlayerTeam, // st: setPlayerTeam,
4: setAlliancePlayers, // sa: setAlliancePlayers,
5: updateStoreItems, // us: updateStoreItems,
6: receiveChat, // ch: receiveChat,
7: updateMinimap, // mm: updateMinimap,
8: showText, // t: showText,
9: pingMap, // p: pingMap,
0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
let petals = [];
let allChats = [];
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let _;
let enemy = [];
let nears = [];
let near = [];
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(_) {
return [0, 8].includes(_.primaryIndex);
},
safeSecondary: function(_) {
return [10, 11, 14].includes(_.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(_, tmp) {
return _.find((THIS) => THIS.id == tmp);
}
function findSID(_, tmp) {
return _.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let gameName = getEl("gameName");
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let menuText = getEl("desktopInstructions");
menuText.innerHTML = `
Movement: W, A, S, D<br>
Toggle Menu: ESC<br>
InstaKill: R<br>
<br>
Mouse:<br>
Left: Bull<br>
Middle: Range<br>
Right: Tank<br>
`;
$("#guideCard").css({
height: "415px",
"max-height": "700px",
});
let partyButton = getEl("partyButton");
let joinPartyButton = getEl("joinPartyButton");
let settingsButton = getEl("settingsButton");
let settingsButtonTitle = settingsButton.getElementsByTagName("span")[0];
let allianceButton = getEl("allianceButton");
let storeButton = getEl("storeButton");
let serverBrowser = getEl("serverBrowser");
let nativeResolutionCheckbox = getEl("nativeResolution");
let showPingCheckbox = getEl("showPing");
let playMusicCheckbox = getEl("playMusic");
let pingDisplay = getEl("pingDisplay");
let shutdownDisplay = getEl("shutdownDisplay");
let setupCard = getEl("setupCard");
let menuContainer = getEl("menuContainer");
let guideCard = getEl("guideCard");
let loadingText = getEl("loadingText");
let gameUI = getEl("gameUI");
let resourceDisplay = document.getElementById("resDisplay");
let scoreDisplay = getEl("scoreDisplay");
let foodDisplay = getEl("foodDisplay");
let woodDisplay = getEl("woodDisplay");
let stoneDisplay = getEl("stoneDisplay");
let killCounter = getEl("killCounter");
let topinfoHolder = getEl("topInfoHolder");
let leaderboard = getEl("leaderboard");
let nameInput = getEl("nameInput");
let ageText = getEl("ageText");
let ageBarBody = getEl("ageBarBody");
let allianceHolder = getEl("allianceHolder");
let allianceManager = getEl("allianceManager");
let skinColorHolder = getEl("skinColorHolder");
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let be = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
mainMenu.style.backgroundImage = "url('https://usagif.com/wp-content/uploads/gify/39-anime-dance-girl-usagif-title.gif')";
mainMenu.style.backgroundSize = "cover";
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = o.maxScreenWidth;
let maxScreenHeight = o.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
w: false,
a: false,
s: false,
d: false,
posx: 0,
posy: 0,
aim: 0,
place: false,
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let ms = {
avg: 0,
max: 0,
min: Infinity,
};
function pingSocketResponse() {
let pingTime = window.pingTime;
const pingDisplay = document.getElementById("pingDisplay");
pingDisplay.innerText = "Ping: " + pingTime + " ms";
ms.max = isNaN(ms.max) ? pingTime : Math.max(ms.max, pingTime);
ms.min = isNaN(ms.min) ? pingTime : Math.min(ms.min, pingTime);
ms.avg = Math.floor([(window.pingTime + ms.max + ms.min)/3]);
}
function zoomVision() {
if (maxScreenWidth != o.maxScreenWidth * 1.5 || maxScreenHeight != o.maxScreenHeight * 1.5) {
maxScreenWidth = o.maxScreenWidth * 1.5;
maxScreenHeight = o.maxScreenHeight * 1.5;
resize();
}
}
let resetZoomOn = 1;
function resetZoom() {
if (maxScreenWidth != o.maxScreenWidth * resetZoomOn || maxScreenHeight != o.maxScreenHeight * resetZoomOn) {
maxScreenWidth = o.maxScreenWidth * resetZoomOn;
maxScreenHeight = o.maxScreenHeight * resetZoomOn;
resize();
}
}
let placeVisible = [];
let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
"nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"
];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [{
num: 1e3,
string: "k"
},
{
num: 1e6,
string: "m"
},
{
num: 1e9,
string: "b"
},
{
num: 1e12,
string: "q"
}
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(o) {
let element = document.createElement(o.tag || "div");
function bind(oValue, elementValue) {
if (o[oValue])
element[elementValue] = o[oValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in o) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = o[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (o.style) {
element.style.cssText = o.style;
}
if (o.hookTouch) {
this.hookTouchEvents(element);
}
if (o.parent) {
o.parent.appendChild(element);
}
if (o.children) {
for (let i = 0; i < o.children.length; i++) {
element.appendChild(o.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = life;
this.ranX = UTILS.randFloat(-1, 1);
};
// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
if (o.anotherVisual) {
this.y -= this.speed * delta * this.acc;
this.acc -= delta / (this.maxLife / 2.5);
if (this.life <= 200) {
if (this.alpha > 0) {
this.alpha = Math.max(0, this.alpha - (delta / 300));
}
} else {
if (this.alpha < 1) {
this.alpha = Math.min(1, this.alpha + (delta / 100));
}
}
this.x += this.ranX;
} else {
this.y -= this.speed * delta;
}
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px " + (o.anotherVisual ? "Ubuntu" : "Hammersmith One");
if (o.anotherVisual) {
ctxt.globalAlpha = this.alpha;
ctxt.strokeStyle = darkOutlineColor;
ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
}
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
if (type == 0) Trees.push({ x: x, y: y });
if (type == 1) Foodbush.push({ x: x, y: y });
if (type == 2) StoneOreok.push({ x: x, y: y });
if (type == 3) GoldMines.push({ x: x, y: y });
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
if (o.anotherVisual) {
this.dir = dir + Math.PI;
} else {
this.dir = dir;
}
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (o.anotherVisual) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(_) {
return this.owner == null ? true : (this.owner && _.sid == this.owner.sid || _.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
shadow: {
offsetX: 5, // Adjust the shadow's X offset as needed
offsetY: 5, // Adjust the shadow's Y offset as needed
blur: 20, // Adjust the shadow's blur as needed
color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and transparency as needed
}
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
5 :
id == 20 ? [13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, o, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
//prePlacer
if (enemy.length && near.dist2 <= 250 && preplaceOverride && Math.hypot(obj.y - player.y, obj.x - player.x) <= 300 && !getEl("weaponGrind").checked && getEl("preplacer").checked) {
let mode = cst ? 2 : near.health < 73 ? 2 : 4
if (instaC.canSpikeTick == false && player.reloads[player.weapons[0]] != 0) {
place(mode, Math.atan2(obj.y - player.y, obj.x - player.x));
} else if (instaC.canSpikeTick == false && player.reloads[player.weapons[0]] == 0 && !retrappable) { } else {
place(mode, Math.atan2(obj.y - player.y, obj.x - player.x));
}
preplaceOverride = false;
}
obj.active = false;
if (o.anotherVisual) {} else {
obj.alive = false;
}
};
// ADD NEW:
let _;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
_ = findObjectBySid(sid);
if (!_) {
_ = gameObjects.find((tmp) => !tmp.active);
if (!_) {
_ = new GameObject(sid);
gameObjects.push(_);
}
}
if (setSID) {
_.sid = sid;
}
_.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= o.mapScale / 2 - o.riverWidth / 2 && y <= o.mapScale / 2 + o.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, o, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, o, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, o, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, o, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}, {
id: 9,
name: "MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 6e4,
noTrap: !0,
nameScale: 35,
dmg: 12,
colDmg: 100,
killScore: 3e3,
health: 9e3,
weightM: .45,
speed: .0015,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 3e3],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 10,
name: "Wolf",
src: "wolf_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 3e4,
dmg: 10,
killScore: 700,
health: 500,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 88,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 400],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 11,
name: "Bully",
src: "bull_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
dmg: 20,
killScore: 5e3,
health: 5e3,
spawnDelay: 1e5,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 800],
minSpawnRange: .85,
maxSpawnRange: .9
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let _ = ais.find((tmp) => !tmp.active);
if (!_) {
_ = new AI(ais.length, objectManager, players, items, UTILS, o, scoreCallback, server);
ais.push(_);
}
_.init(x, y, dir, index, this.aiTypes[index]);
return _;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, o, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, o.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * o.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class Petal {
constructor(x, y) {
this.x = x;
this.y = y;
this.damage = 10;
this.health = 10;
this.maxHealth = this.health;
this.active = false;
this.alive = false;
this.timer = 1500;
this.time = 0;
this.damaged = 0;
this.alpha = 1;
this.scale = 9;
this.visScale = this.scale;
}
};
class addCh {
constructor(x, y, chat, _) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = _;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, o, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.syncThreats = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = o.playerScale;
this.speed = o.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < o.resourceTypes.length; ++i) {
this[o.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = o.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = o.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= o.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : o.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * o.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -o.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (o.maxScreenWidth / 2) * 1.3 && dy <= (o.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(_) {
return (this == _ || (this.team && this.team == _.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.gatherIndex == 5) {//pri sync
Synced.SyncShotPri++; // Sync = power
}
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.shootIndex == 15) {//sec sync
Synced.SyncShotSec++; // Sync = power
}
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function(_) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : o.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= _.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(_)) {
if (this.dist2 <= 300) {
_.damageThreat += this.damageThreat;
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (os.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 0);
packet("c", 0, id, 0);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (os.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
packet("c", 0, id, 1);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("d", id, angle, 1);
}
// PLACER:
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (o.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) {}
}
function checkPlace(id, rad) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function healthBased() {
if (player.health == 80)
return 0;
if ((player.skinIndex != 70 && player.skinIndex != 86)) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */ rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 125);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate * timearg);
}
function biomeGear(mover, returns) {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= o.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
}
}
if (returns) return 0;
}
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
let advHeal = [];
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let _ects = [];
gameObjects.forEach((p) => {
_ects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = _ects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue;
if ((!replacer && yaboi) || useWasd) {
if (useWasd ? false : yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <= o.gatherAngle / 1.5) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
_ects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && os.spikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
player.chat.message = "Anti SpikeTick " + near.sid;
player.chat.count = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function(aim) {
if (!os.antiTrap) return;
if (player.items[4]) {
this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
};
this.autoPlace = function () {
if (enemy.length && os.autoPlace && !instaC.ticking) {
if (gameObjects.length) {
let near2 = {
inTrap: true,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = true;
}
if (testMode ? enemy.length : (near.dist2 <= 375)) {
if (near.dist2 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (testMode ? enemy.length : (near.dist2 <= 1000)) {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
};
this.getItemPlaceLocation = function(obj, dir) {
let item = items.list[player.items[obj]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x + tmpS * Math.cos(dir);
let tmpY = player.y + tmpS * Math.sin(dir);
return { x: tmpX, y: tmpY };
};
this.replacer = function(findObj) {
if (!findObj || !os.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked) return;
/*
if (objDst <= 400 && near.dist2 <= 400) {
if (near.dist2 <= 250) {
for (let i = -1; i <= 1; i++) {
checkPlace(2, objAim + i);
}
} else if (near.dist2 > 250 && near.dist2 < 500) {
for (let i = 0; i < Math.PI * 5; i += Math.PI / 5) {
if (player.items[4] == 15) {
checkPlace(4, objAim + i);
}
}
}
}
*/
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
let dizt = near.dist2;
let oppoziteitempoz = this.getItemPlaceLocation(2, near.aim2 - Math.PI);
for(let i = 0; i < Math.PI*2; i += Math.PI/2) {
let itempoz = this.getItemPlaceLocation(2, i);
if(getDist(player, itempoz) <= objDst && getDist(near, itempoz) <= getDist(near, oppoziteitempoz) - 10) {
checkPlace(2, objAim + i);
} else {
checkPlace(4, objAim + i);
}
this.replaced = true;
}
}
};
}
};
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
function isObjectBroken(object) {
const healthThreshold = 20;
return object.health < healthThreshold;
}
class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let backupNobull = near.backupNobull;
near.backupNobull = false;
setTimeout(() => {
setTimeout(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
}, 1);
}, 1);
if (type == "rev") {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
setTimeout(()=> {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
setTimeout(()=> {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 225);
}, 100);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
buyEquip(18, 1);
} else {
buyEquip(6, 0);
buyEquip(21, 1);
}
sendAutoGather();
setTimeout(() => {
if (near.skinIndex == 22) {
if (getEl("backupNobull").checked) {
near.backupNobull = true;
}
buyEquip(6, 0);
buyEquip(21, 1);
} else {
buyEquip(53, 0);
}
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 105);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
sendAutoGather();
setTimeout(() => {
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 100);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.counterType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.syncTry = function(syncType = "sec", time = 2) {
setTimeout(() => {
if (syncType == "sec") {
if (player.weapons[1] == 15) {
packet("D", near.aim2);
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[1]);
//rangeBackup.push(near.dist2);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
Hg(53, 21);
} else {
Hg(20, 21);
}2
sendAutoGather();
game.tickBase(() => {
this.isTrue = false;
my.autoAim = false;
sendAutoGather();
}, 2);
}
}
}, time);
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] == 15) {
my.revAim = true;
sendAutoGather();
}
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] != 15) {
sendAutoGather();
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.boostTickType = function() {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * o.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(19, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(19, 1);
if (os.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(19, 1);
if (os.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
};
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
(this.tickMovement = function () {
const trap1 = gameObjects .filter(e => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find(trap => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return trap !== player && (player.sid === trap.owner.sid || player.findAllianceBySid(trap.owner.sid)) && trapDist <= 50;
});
let moveMent = this.gotoGoal(
[10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= o.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 265 : 255 : 270, 3
);
if (moveMent.action) {
if ((![6, 22].includes(near.skinIndex) || ([6, 22].includes(near.skinIndex) && trap1)) && player.reloads[53] == 0 && !this.isTrue) {
([10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop) || player.weapons[1] == 15 ? this.threeOneTickType() : this.oneTickType();
} else {
packet('a', moveMent.dir, 1);
}
} else {
packet('a', moveMent.dir, 1);
}
}),
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % o.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= o.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, o);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, o, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, o, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13, 19, 18, 21]);
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let pathFindTest = 0;
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = o.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(_, dir, range, speed, index, weaponIndex) {
if (!_.isTeam(player)) {
tmpDir = UTILS.getDirect(player, _, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
_.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
_.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (_.bowThreat[9] >= 1 && (_.bowThreat[12] >= 1 || _.bowThreat[15] >= 1)) {
place(1, _.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
ch("ranged insta homo");
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, _.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
ch("ranged sync homo");
antiSyncHealing(4);
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (o.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
be.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);
}
resize();
// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
function wheel(e) {
if (e.deltaY < 0) {
my.reSync = true;
} else {
my.reSync = false;
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
let spinDir = 0;
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "getSafeDir()";
else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "traps.aim";
else if (!player.lockDir) {
if (os.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = traps.aim;
else if (spinner == true) {
spinDir += (Math.PI * 2) / (9 / 4);
return spinDir;
} else {
if (!player.lockDir) {
if(useWasd) {
lastDir = lastDir;
} else {
lastDir = getSafeDir();
}
}
}
return lastDir || 0;
}
}
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = traps.aim;
else if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" && chatHolder.style.display != "block" && canmove);
}
function cKey(keyCode, key) {
if (getEl(key + "k").checked) {
if (keyCode == getEl(key).value) {
return true;
}
}
return false;
}
let toggled = false;
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
$("#modMenus").toggle();
$("#test").toggle();
toggled = !toggled;
if (toggled) {
mStatus.style.display = "block";
leaderboard.style.display = "block";
if (true) {
allianceButton.style.left = "330px";
allianceButton.style.width = "40px";
storeButton.style.left = "270px";
storeButton.style.width = "40px";
} else {
allianceButton.style.right = "270px";
allianceButton.style.width = "40px";
storeButton.style.right = "330px";
storeButton.style.width = "40px";
}
} else {
mStatus.style.display = true ? "block" : "none";
leaderboard.style.display = true ? "none" : "block";
if (true) {
allianceButton.style.left = "520px";
allianceButton.style.width = "40px";
storeButton.style.left = "460px";
storeButton.style.width = "40px";
} else {
allianceButton.style.right = "270px";
allianceButton.style.width = "40px";
storeButton.style.right = "330px";
storeButton.style.width = "40px";
}
}
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "r") {// Make Insta?
instaC.wait = !instaC.wait;
} else if (event.key == "y") {// Make boostspike?
boostspike = !boostspike;
} else if (getEl("useautoInstaong").checked && event.key == "g") {
AutoOneTicked = !AutoOneTicked;
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
} else if (event.key == ",") {
player.sync = true;
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("a", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
}
}
}
// AUTOPUSH:
var retrappable = false;
function autoPush() {
retrappable = true;
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x,
y: spike.y,
x2: pos.x2,
y2: pos.y2
};
let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", near.aim2, 1);
} else {
packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
}
// ADD DEAD PLAYER:
function addDeadPlayer(_) {
deadPlayers.push(new DeadPlayer(_.x, _.y, _.dir, _.buildIndex, _.weaponIndex, _.weaponVariant, _.skinColor, _.scale, _.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], o, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
//addMenuChText("Game", `Found ${data[2]} {${data[1]}}`, "yellow");
}
} else {
if (data[1] != playerSID) {
// addMenuChText("Game", `Encount ${data[2]} {${data[1]}}`, "yellow");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
for (let i = 0; i < 5; i++) {
petals.push(new Petal(player.x, player.y));
}
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
// addMenuChText("Game", players[i].name + " left the game", "yellow");
players.splice(i, 1);
break;
}
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
_ = findPlayerBySID(sid);
if (_) {
_.oldHealth = _.health;
_.health = value;
_.judgeShame();
if (_.oldHealth > _.health) {
_.damaged = _.oldHealth - _.health;
advHeal.push([sid, value, _.damaged]);
} else {}
if (_.health <= 0) {
/*bots.forEach((hmm) => {
hmm.whyDie = _.name;
});*/
}
}
}
let backupAnti = [];
let hittedTime = Date.now();
function getMaxPot() {
let dmg = 0;
enemy.forEach(tmp => {
if (getDist(player, tmp) - 63 <= items.weapons[tmp.weapons[0]].range) {
dmg += player.checkCanInsta(false);
}
});
return dmg;
}
// Heling:
function healingTrap() {
let maxPotential = getMaxPot();
let pingHeal = function() {
return Math.max(0, maxPotential - window.pingTime);
};
if (true) {
setTimeout(() => {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}, 2);
} else {
setTimeout(() => {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}, 2);
}
}
function instaheal(e, t) {
let foodType = (player.items[0] == 0 ? 20 : player.items[0] == 1 ? 40 : 30)
let times = (e == "max" ? (100-player.health)/foodType : e == (null || undefined) ? 1 : e);
for(let i = 0; i < times; i++) {
place(0, getAttackDir());
}
}
//instaheal(100, 100);
function fastHealing(speed) {
let value = player.health;
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !my.reSync && gearDmgs.includes(damaged);
let maxPotential = getMaxPot();
let pingHeal = function() {
return Math.max(0, maxPotential - window.pingTime);
};
let autoHeal;
let doMaxHeal = function () {
clearInterval(autoHeal);
for (let i = 0; i < Math.ceil(Math.min(100 - value, 50) / items.list[player.items[0]].consume); i++) {
place(player.items[0]);
}
};
if (speed >= 100000) {
canAntiHeal = true;
} else {
canAntiHeal = false;
}
// Heal:
setTimeout(()=>{
if (traps.inTrap) {
healingTrap();
} else {
setTimeout(()=>{
for (let i = 0; i < healthBased(); i++) {
if (canAntiHeal == true && value <= 50 && near.checkCanInsta(true) >= 100) {
setTimeout(()=>{
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
}, speed*5);
}, speed*4);
}, speed*3);
} else {
place(0, getAttackDir());
}
healer();
}
}, speed*2);
}
}, speed);//pingHeal();
}
// KILL PLAYER:
function killPlayer() {
petals = [];
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
/*menuCardHolder.style.display = "block";
mainMenu.style.display = "block";
diedText.style.display = "none";*/
if (os.autoRespawn) {
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
tmpItem.onmouseover = function() {
if (items.weapons[i]) {
showItemInfo(items.weapons[i], true);
} else {
showItemInfo(items.list[i - items.weapons.length]);
}
};
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
try {
if (getEl("aaauaua").checked) {
let value = getEl("autoupgrade").value;
let upgradinggggggggggg = 0;
function anusUpdate(e1, e2, e3, e4, e5, e7, e8, omgogmom = true) {
if(upgradinggggggggggg == 0) {
sendUpgrade(e1);
} else if(upgradinggggggggggg == 1) {
sendUpgrade(e2)
} else if (upgradinggggggggggg == 2) {
sendUpgrade(e3)
} else if (upgradinggggggggggg == 3) {
sendUpgrade(e4)
} else if (upgradinggggggggggg == 4) {
sendUpgrade(e5);
} else if(upgradinggggggggggg == 5) {
sendUpgrade(getEl("7slot").value);
} else if (upgradinggggggggggg == 5 && omgogmom == true) {
sendUpgrade(e7);
} else if (upgradinggggggggggg == 7 && omgogmom == true) {
sendUpgrade(e8);
}
upgradinggggggggggg++;
}
setInterval(()=>{
if(value == "kh"){
anusUpdate(7, 17, 31, 23, 10, 4, 25);
} else if(value == "pm") {
anusUpdate(5, 17, 31, 23, 9, 12, 15);
} else if(value == "km") {//old
anusUpdate(7, 17, 31, 23, 9, 4, 15);
} else if(value == "dh") {
anusUpdate(7, 17, 31, 23, 10, 28, 25);
} else if(value == "ph") {
anusUpdate(5, 17, 31, 27, 10, 28, 25);
} else if(value == "sm") {
anusUpdate(3, 17, 31, 23, 9, 0, 0, false);
} else if(value == "dm") {
anusUpdate(7, 17, 31, 23, 9, 0, 0, false);
}
}, 500);
}
} catch (e) {
console.log(e);
}
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
// KILL OBJECT:
let breakTracks = [], breakTracksTracers = [];
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (enemy.length) {
// Spike Tick:
if (objDst <= 200 && near.dist2 <= 180 && _ != player && player.reloads[player.weapons[0]] == 0) {
bianosSpTick();
}
// Auto Replace:
traps.replacer(findObj);
}
// Break Traceks:
if (objDst > 1200) {
if (breakTracks.length >= 7) {
breakTracks = [];
}
breakTracks.push({
x: findObj.x,
y: findObj.y
});
breakTracksTracers.push({
x: findObj.x,
y: findObj.y
});
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
function setTickout(doo, timeout) {
if (!ticks.manage[game.tick + timeout]) {
ticks.manage[game.tick + timeout] = [doo];
} else {
ticks.manage[game.tick + timeout].push(doo);
}
}
function doNextTick(doo) {
waitTicks.push(doo);
}
let waitTicks = [];
let autoQ = false;
function bianosSpTick(){
preplaceSpam = [true, near.skinIndex == 6 ? 4 : 2];
buyEquip(7, 0);
buyEquip(18, 1);
selectWeapon(player.weapons[0]);
io.send("d", 1, near.aim2);
place(2, near.aim2);
setTickout(()=>{
buyEquip(53, 0);
buyEquip(21, 1);
setTickout(()=>{
io.send("d", 0, near.aim2);
buyEquip(6, 0);
}, 3);
}, 1);
}
// Send Chat:
function ch(e) {
io.send("6", e.slice(0, 30));
}
function ch2(text, waitCount = 3000) {
player.chat.message = text;
player.chat.count = waitCount;
}
function ch3(text, time = 500, color = "#fff") {
textManager.showText(player.x2, player.y2, 30, 0.15, time, text, color, 2);
}
// Hat / Acc:
function Hg(hat, acc){
buyEquip(hat, 0);
buyEquip(acc, 1);
}
// Dir:
function toDeg(a) {
return a / (Math.PI / 180)
}
// Angel:
function angleDist(angle1, angle2) {
if(angle1 < 0) angle1 += Math.PI*2;
if(angle2 < 0) angle2 += Math.PI*2;
return Math.abs(angle1 - angle2);
}
function fixAngle(a) {
return (360 + (a % 360)) % 360;
}
function calcAngle(xs, ys, xe, ye) {
return Math.atan2(ye - ys, xe - xs);
}
// Dist:
function getDistance(x1, y1, x2, y2) {
return Math.sqrt((x2 - x1)**2 + (y2 - y1)**2)
}
// More:
function isAlly(sid){
_ = findPlayerBySID(sid)
if(!_){
return
}
if(player.sid == sid){
return true
}else if(_.team){
return _.team === player.team ? true : false
} else {
return false
}
}
// Random Spin:
function spin() {// PPL code
let random = [2, 3, 4, 5, 7, 3, 23, -1];
setTickout(() => {
spinner = true;
setTickout(() => {
spinner = false;
}, random[Math.floor(Math.random() * (random.length + 1))]);
}, 1);
}
// n ti:
let turretEmp = 0, turrets = 0;
let cst = false, preplaceOverride = false;
// Synced:
let Synced = {
SyncShotPri: 0,
SyncShotSec: 0,
bultect: false,
}
function canSyncHit() {
let N = gameObjects;
let _ = findPlayerByID(near);
if(player.reloads[player.weapons[0]] != 1) return false;
if(near.dist2/1.56 > items.weapons[player.weapons[0]].range) return false;
let x = (_.velX || _.x2), y = (_.velY || _.y2);
let isEnemyTraped = false;
for(let i = 0; i < N.length; i++) {
if(N[i] && N[i].name == "pit trap" && N[i].active && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid)) && Math.hypot(N[i].y - _.y2, N[i].x - _.x2) < 70) {
isEnemyTraped = true;
}
if(N[i] && N[i].dmg && N[i].active && isEnemyTraped == false && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid))) {
if(Math.hypot(N[i].y - y, N[i].x - x) <= 35 + N[i].scale) {
return true;
}
}
}
if(_.health - (Math.round(items.weapons[player.weapons[0]].dmg * 1.5 * window.variantMulti(items.weapons[player.weapons[0]].variant) * (_.skinIndex == 6 ? .75 : 1))) <= 0) {
return true;
}
return false;
}
// Replace
let preplaceSpam = false;
function perfectReplace() {
if (!getEl("preplacer").checked) return;
if (enemy.length) {
if (UTILS.getDist(near, player, 0, 2) < 300) {
let nea = Math.atan2(near.y - player.y, near.x - player.x);
if (player.items[4] == 15) {
if (preplaceSpam[0] || instaC.canSpikeTick) {
place(preplaceSpam[1], nea, 1);
} else if (retrappable) {
place(4, nea);
} else {
for (let e = nea - 2 * Math.PI; e < nea + 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) place(4, e);
}
retrappable = false;
}
}
}
}
// Get XP:
let Ab = null , Ac = null , Ad = {wood: 0,stone: 0, food:0, score: 0} , priXP = 0 , secXP = 0 , maxPriXP = 0 , maxSecXP = 0 , addXP = (d) => {
if(player.weaponIndex == player.weapons[0]) priXP += d; else secXP += d
}
setInterval(() => {
try {
Ab == player.weapons[0] && Ac == player.weapons[1] || (player.weapons[0] != Ab && (priXP = 0), player.weapons[1] != Ac && (secXP = 0)), Ab = player.weapons[0], Ac = player.weapons[1];
let e = Number(document.getElementById("stoneDisplay").innerHTML)
, t = Number(document.getElementById("foodDisplay").innerHTML)
, n = Number(document.getElementById("woodDisplay").innerHTML)
//, i = Number(document.getElementById("scoreDisplay").innerHTML)
e > Ad.stone && (addXP(e - Ad.stone), Ad.stone = e), t > Ad.food && (addXP(t - Ad.food), Ad.food = t),
n > Ad.wood && (addXP(n - Ad.wood), Ad.wood = n)//, i > Ad.score && (addXP(i - Ad.score), Ad.score = i)
} catch (e) {};
}, 112.5);
// Dmg Predictive:
let inFlight = [];
let canDmg = 0;
let SafeDefense = 0;
//ProjectileSafety(player.health, player.health)
function ProjectileSafety(e, t) {
e = 0;
t = e;
SafeDefense = e + t;
if (inFlight.length < 1) return;
for (let a of inFlight) {
if (a.active) {
if (a.estimate <= 2) {
e += a.dmg;
} else {
t += a.dmg;
}
}
}
SafeDefense = e + t;
}
function dmgPotential(t) {
t = 0;
let temp = 0 + (player.reloads[player.primaryIndex] == 0 ? (1.5 * items.weapons[player.weapons[0]].dmg) : 0) + (player.reloads[player.secondaryIndex] == 1 && player.weapons[1] ? (items.weapons[player.weapons[1]].dmg || items.projectiles[items.weapons[player.weapons[1]].projectile].dmg || 0) : 0) + (player.reloads[53] && near.skinIndex != 22 ? 25 : 0);
near.skinIndex == 6 && (temp *= 0.75);
canDmg = SafeDefense;
window.threatLevels = (SafeDefense) / 20;
if (canDmg >= 2000 && canDmg <= 3250) {
ch("sync detect test");
}
return temp;
}
let predictDamage = 0;
function guessDamagePrediction() {
predictDamage = 0;
if (enemy.length) {
if (near.dist2 <= 300) {
if (near.antiBull > 0 && near.skinIndex == 11) {
predictDamage += items.weapons[player.weapons[0]].dmg * 0.45;
}
if (near.antiBull > 0 && near.tailIndex == 21) {
predictDamage += items.weapons[player.weapons[0]].dmg * 0.25;
}
predictDamage *= player.skinIndex == 6 ? 0.75 : 1;
if ((game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.shameCount > 0) {
predictDamage += 5;
if (player.tailIndex == 13) {
predictDamage -= 3;
}
}
}
}
}
let Trees = [], Foodbush = [], StoneOreok = [], GoldMines = [];
let showingExtraMap = false;
function isElementVisible(e) {
return (e.offsetParent !== null);
}
// StatusMenus
var mStatus = document.createElement("div");
mStatus.id = "status";
mStatus.style.position = "absolute";
mStatus.style.color = "#e6e6fa";
mStatus.style.font = "15px Hammersmith One";
mStatus.style.top = "40px";
mStatus.style.left = "40px";
mStatus.style.display = "none";
mStatus.textAlign = "right";
document.body.appendChild(mStatus);
function LoadRevivalVisual() {
mStatus.innerHTML = `
<style>
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
.augh {
display: inline-block;
width: 25px;
height: 25px;
background-size: cover;
background-color: #fff;
margin-right: -2.5px;
opacity: 0.4;
}
</style>
<div class = "sizing" style = "display: block;">
Auto-Insta: <div id = "autoInsta1" class = "mod">0</div></br>
Damage Prediction: <div id = "dmgPredict" class = "mod">0</div></br>
Turrets that can hit you: <div id = "turCanHit" class = "mod">0</div></br>
</div>
`;
/*
[<div id = "xyPing" class = "mod">0</div>]</br>
AutoQ: <div id = "autoqUgotClown" class = "mod">false</div> (if this is on, you will clown)</br>
Clan IDs: [<div id = "clanids" class = "mod">0</div>]</br>
*/
// MooMoo Guis
if (true) {
mapDisplay.style.backgroundImage = "url(https://ksw2-center.glitch.me/users/fzb/map.png)";
mapDisplay.style.backgroundColor = "rgba(0, 0, 0, 0.25)";
foodDisplay.style.display = "block";
woodDisplay.style.display = "block";
stoneDisplay.style.display = "block";
scoreDisplay.style.bottom = "160px";
scoreDisplay.style.right = "inherit";
scoreDisplay.style.left = "20px";
scoreDisplay.style.backgroundPosition = "left 6px center";
scoreDisplay.style.paddingLeft = "40px";
scoreDisplay.style.paddingRight = "10px";
// Fz
if (true) {
mStatus.style.color = "#fff";
mStatus.style.top = "20px";
mStatus.style.left = null;
mStatus.style.right = "20px";
mStatus.style.display = "block";
leaderboard.style.position = "fixed";
leaderboard.style.left = "20px";
leaderboard.style.right = null;
leaderboard.style.display = "none";
allianceButton.style.left = "520px";
allianceButton.style.right = null;
allianceButton.style.width = "40px";
storeButton.style.left = "460px"
storeButton.style.right = null;
storeButton.style.width = "40px";
chatButton.style.display = "none";
resourceDisplay.appendChild(killCounter);
killCounter.style.bottom = "185px";
killCounter.style.right = "20px";
scoreDisplay.style.bottom = "240px";
scoreDisplay.style.right = "20px";
scoreDisplay.style.left = "inherit";
scoreDisplay.style.backgroundPosition = "right 6px center";
scoreDisplay.style.paddingLeft = "10px";
scoreDisplay.style.paddingRight = "40px";
}
}
}
LoadRevivalVisual();
let cursorDisplay = document.createElement("div");
cursorDisplay.id = "test"
document.body.prepend(cursorDisplay);
document.getElementById('test').style.display = 'block';
document.getElementById('test').style.opacity = '1';
document.getElementById('test').innerHTML =
`
<div> <table id="StatTbl"
class="hackDisp"
style="
opacity: 1;
display: block;
width: 205px;
position: absolute;
top: 240px;
left: 20px;
color: #fff;
background-color: rgba(0, 0, 0, 0.25);
border-radius: 4px;
-moz-border-radius: 4px;
-webkit-border-radius: 4px;
pointer-events: none;
"
border="0">
<tbody>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">
<button id="settingsBoxOpen" style="pointer-events: auto;background-color: black;color: white;border-color: black;border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px;">Settings</button> </td>
<td id="pingDisp" style="height: 21px;color: white;"> Ping: Null</td>
</tr>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Pri XP: </td>
<td style="height: 21px;"><span id="priXP">0 / not found</span></td>
</tr>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Sec XP:</td>
<td style="height: 21px;"><span id="secXP">0 / not found</span></td>
</tr>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Healer:</td>
<td style="height: 21px;"><span id="healer">none</span></td>
</tr>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">PvP Mode:</td>
<td style="height: 21px;"><span id="PVPmode">None</span></td>
</tr>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Ping:</td>
<td style="height: 21px;"><span id="urXandYping">[Null, Null]</span></td>
</tr>
<tr style="height: 21px;">
<td style="height: 21px;color: rgba(255, 255, 255, 0.6);">ATOS:</td>
<td style="height: 21px;"><span id="ATOSmodule">false</span></td>
</tr>
</tbody>
</table>
</div></div><style>
`;
/*
const allowedIPs = ['1.1.1.1'];
function checkIPAddress() {
fetch('https://api64.ipify.org?format=json')
.then(response => response.json())
.then(data => {
const userIP = data.ip;
if (!allowedIPs.includes(userIP)) {
alert('You do not have access to use this script.');
window.location.reload();
}
})
.catch(error => {
console.error('Error:', error);
});
}
checkIPAddress();
*/
function toRad(angle) {
return (angle * Math.PI) / 180;
}
// UPDATE PLAYER DATA:
let autoZoom = true;
let FT = 0;
let AutoOneTicked = false;
let lppc = 0, ntpp = false, lppc2 = 0, ntpp2 = false;
let boostspike = false;
let doAutoQ = false;
let spinner = false;
// n ti:
function updatePlayers(data) {
/*
if(player.shameCount > 0) {
my.reSync = true;
} else {
my.reSync = false;
}
*/
game.tick++;
enemy = [];
nears = [];
near = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
for (let i = 0; i < data.length;) {
_ = findPlayerBySID(data[i]);
if (_) {
_.t1 = (_.t2 === undefined) ? game.lastTick : _.t2;
_.t2 = game.lastTick;
_.oldPos.x2 = _.x2;
_.oldPos.y2 = _.y2;
_.x1 = _.x;
_.y1 = _.y;
_.x2 = data[i + 1];
_.y2 = data[i + 2];
_.x3 = _.x2 + (_.x2 - _.oldPos.x2);
_.y3 = _.y2 + (_.y2 - _.oldPos.y2);
_.d1 = (_.d2 === undefined) ? data[i + 3] : _.d2;
_.d2 = data[i + 3];
_.dt = 0;
_.buildIndex = data[i + 4];
_.weaponIndex = data[i + 5];
_.weaponVariant = data[i + 6];
_.team = data[i + 7];
_.isLeader = data[i + 8];
_.oldSkinIndex = _.skinIndex;
_.oldTailIndex = _.tailIndex;
_.skinIndex = data[i + 9];
_.tailIndex = data[i + 10];
_.iconIndex = data[i + 11];
_.zIndex = data[i + 12];
_.visible = true;
_.update(game.tickSpeed);
_.dist2 = UTILS.getDist(_, player, 2, 2);
_.aim2 = UTILS.getDirect(_, player, 2, 2);
_.dist3 = UTILS.getDist(_, player, 3, 3);
_.aim3 = UTILS.getDirect(_, player, 3, 3);
_.damageThreat = 0;
if (_ == player) {
_.syncThreats = 0;
}
if (_.skinIndex == 45 && _.shameTimer <= 0) {
_.addShameTimer();
}
if (_.oldSkinIndex == 45 && _.skinIndex != 45) {
_.shameTimer = 0;
_.shameCount = 0;
if (_ == player) {
healer();
}
}
if (_ == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, _, 0, 2) <= tmp.scale + items.weapons[_.weapons[0]].range) {
tmp.onNear = true;
}
/*
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && _.sid == tmp.owner.sid && UTILS.getDist(tmp, _, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
*/
}
});
let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, _, 0, 2) <= (_.scale + e.getScale() + 5) && !e.isTeamObject(_)).sort(function(a, b) {
return UTILS.getDist(a, _, 0, 2) - UTILS.getDist(b, _, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, _, 0, 2);
traps.aim = UTILS.getDirect(nearTrap, _, 0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (_.weaponIndex < 9) {
_.primaryIndex = _.weaponIndex;
_.primaryVariant = _.weaponVariant;
} else if (_.weaponIndex > 8) {
_.secondaryIndex = _.weaponIndex;
_.secondaryVariant = _.weaponVariant;
}
}
i += 13;
}
getEl("ExtraPerformanceButton").onclick = function() {
if (getEl("ExtraPerformanceButton").checked) {
getEl("ExtraPerformanceMode").value;
}
}
try {
let t = 3e3;
switch(player.weaponVariant) {
case 0:
t = 3e3;
break;
case 1:
t = 7e3;
break;
case 2:
t = 12e3;
break;
case 3:
t = 1 / 0
}
(player.weaponIndex == player.weapons[0] ? maxPriXP = t : maxSecXP = t);
} catch (e) {};
// Load Shit
if (true) {
getEl("PVPmode").innerHTML = "bull";
getEl("urXandYping").innerHTML = "["+ ms.avg + ", " + window.pingTime +"]";
getEl("pingDisp").innerHTML = "Ping: " + window.pingTime + " / Max: " + ms.max;
//getEl("placestatus").innerHTML = (placeEveryTick1 ? "true" : "false");
getEl("ATOSmodule").innerHTML = (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) ? "true" : "false";
getEl("priXP").innerHTML = priXP + " / " + maxPriXP;
getEl("secXP").innerHTML = secXP + " / " + maxSecXP;
getEl("autoInsta1").innerHTML = (instaC.wait ? "on" : "off").toUpperCase();
getEl("dmgPredict").innerHTML = predictDamage;
getEl("turCanHit").innerHTML = turretEmp;
}
// Healer:
if (window.pingTime >= 90) {
doAutoQ = true;
} else {
doAutoQ = false;
}
if (getEl("autoq").checked && (doAutoQ || getEl("evautoq").checked)) {
getEl("healer").innerHTML = "autoQ";
if (player.shameCount < 4 && near.dist2 <= 300 && near.reloads[near.primaryIndex] <= o.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
autoQ = true;
place(0, getAttackDir());
} else {
if (autoQ) {
place(0, getAttackDir());
}
autoQ = false;
}
} else {
autoQ = false;
if (nears.length >= 2) {
getEl("healer").innerHTML = nears.length + "v1";
} else {
getEl("healer").innerHTML = (window.pingTime <= 85 ? "Low Ping" : "High Ping");
}
}
// AutoEmp / Anti Turret:
turrets = gameObjects.filter((obj) => obj.name == "turret" && fgdo(obj, player) < 710);
turretEmp = 0;
let CheckEmpMode = getEl("simpleEmpAnti").checked ? turrets : turretEmp > 0;
gameObjects.filter((e)=>e.active && e.doUpdate).forEach((tmp)=>{
if (tmp.shootted) {
tmp.shootted = 0;
tmp.shootReload = 2200 - game.tickRate;
} else {
if (tmp.shootReload > 0) {
tmp.shootReload = Math.max(0, tmp.shootReload - game.tickRate);
if (tmp.shootReload <= 0) {
tmp.shootReload = 2200;
if (player.sid != tmp.owner.sid && !player.findAllianceBySid(tmp.owner.sid) && UTILS.getDist(tmp, player, 0, 2) <= 735) {
turretEmp++;
}
}
}
}
});
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
_ = findPlayerBySID(data[i]);
if (_) {
if (!_.isTeam(player)) {
enemy.push(_);
if (_.dist2 <= items.weapons[_.primaryIndex == undefined ? 5 : _.primaryIndex].range + (player.scale * 2)) {
nears.push(_);
}
}
_.manageReload();
if (_ != player) {
_.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
_ = proj;
if (_.active) {
_.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
// Spin for international.terrorist
if (getEl("spin").checked && !(clicks.middle || clicks.left || clicks.right) && !my.waitHit && !traps.inTrap) {
spinner = true;
} else {
spinner = false;
}
if (enemy.length) {
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
nears.forEach((e)=>{
if (e.primaryIndex != undefined && e.reloads[e.primaryIndex] == 0 && e.primaryIndex != undefined && e.reloads[e.primaryIndex] == 0) {
player.syncThreats++;
}
});
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
if (advHeal.length) {
advHeal.forEach((updHealth) => {
let sid = updHealth[0];
let value = updHealth[1];
let damaged = updHealth[2];
_ = findPlayerBySID(sid);
let bullTicked = false;
if (_.health <= 0) {
if (!_.death) {
_.death = true;
if (_ != player) {
// addMenuChText("Game", `${_.name} {${_.sid}} Is Dead`, "yellow");
}
addDeadPlayer(_);
}
}
if (_ == player) {
if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
_.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);
let healTimeout = 900 - window.ping;
let slowHeal = function(timer) {
setTimeout(() => {
healer();
}, timer);
}
if (getEl("1v7heal").checked) {
if (attackers.length) {
let by = attackers.filter((tmp) => {
if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {
tmpDir = UTILS.getDirect(player, tmp, 2, 2);
if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {
return tmp;
}
}
});
if (by.length) {
let maxDamage = (includeSpikeDmgs ? 10 : 10);
if (damaged > maxDamage && (game.tick - _.antiTimer) > 1) {
_.canEmpAnti = true;
_.antiTimer = game.tick;
let shame = 5;
if (_.shameCount < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 25 && (game.tick - _.antiTimer) > 1) {
_.canEmpAnti = true;
_.antiTimer = game.tick;
let shame = 5;
if (_.shameCount < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
}
if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
}
} else {
if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) {
_.setPoisonTick = true;
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0,};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
// Anti
if (true) {
let edetect = false;
players.forEach(_ => {
if (_ == player) return;
let angle = calcAngle(player.x, player.y, _.x, _.y);
if (near && near.primaryVariant >= 1 && near.primaryIndex === 5 && near.dist2 < 350 && angleDist(toDeg(angle), toDeg(arguments[2])) < 50 && getDistance(_.x, _.y, arguments[0], arguments[1]) < 130) {
edetect = true;
}
});
if (edetect && arguments[3] === 1400 && arguments[4] === 3.6) {
ch("AOT detect");
Hg(6, 21);
setTimeout(() => {
edetect = false;
}, 600);
}
}
// Auto Sync:
if (true) {
// autoSync
if (getEl("autosyncsec").checked) {
if (Synced.SyncShotSec >= 1 && player.weapons[1] == 15) {
instaC.syncTry();
Synced.SyncShotSec = 0;
}
/*
if (Synced.SyncShotPri >= 1 && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && player.weapons[1] == 15) {
instaC.syncTry("insta", 5);
Synced.SyncShotPri = 0;
}
*/
}
// autoHit:
if(getEl("autosyncHited").checked && canSyncHit() && !my.waitHit && near.dist2 <= 250 && !traps.inTrap) {
setTimeout(() => {
my.autoAim = true;
my.waitHit = true;
Hg(7, 18);
sendAutoGather();
// Add your custom logic or function calls here
setTimeout(() => {
my.autoAim = false;
my.waitHit = false;
sendAutoGather();
}, 1);
}, 1);
ch("sync :3");
}
// near bullTciked:
if((game.tick - near.bullTick) % 9 == 0 && near.skinIndex == 7) {
//Synced.bultect = true;
game.tickBase(() => {
//Synced.bultect = false;
}, 1)
}
}
// Anti Sync:
if (player.syncThreats >= 2 && getEl("antisync").checked && !my.antiSync) {
ch("sync detect test");
antiSyncHealing(3);
} else if (player.syncThreats >= 4 && !my.antiSync) {
ch("multibox stupid tactic");
antiSyncHealing(5);
}
// Anti Insta:
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
if (getEl("SmartEmpSoldierAnti").checked) {//anti insta
Hg(22, 21);
}
} else {
player.empAnti = false;
player.soldierAnti = true;
if (getEl("SmartEmpSoldierAnti").checked) {//anti insta
Hg(6, 21);
}
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && os.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (os.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 1;
}
}
}
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("oneShotInsta").checked ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
guessDamagePrediction();
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (mills.place) {
let plcAng = 1.18;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}// 20
if (instaC.can) {
instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
// addMenuChText("Mod", "Rev SyncHit", "lightBlue");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
//addMenuChText("Mod", "SyncHit", "lightBlue");
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (getEl("preplacer").checked && enemy.length) {
let mode = my.autoPush ? "trap" : "spike";
let tmpBuilds = gameObjects.filter((e) => e.active && UTILS.getDist(e, player, 0, 2) <= items.weapons[player.weaponIndex].range + 35);
let d = {//damages
me: items.weapons[player.weaponIndex].dmg * (o.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * (player.skinIndex == 40 ? 3.3 : 1),
ene: items.weapons[near.weaponIndex].dmg * (o.weaponVariants[near[(near.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[near.weaponIndex].sDmg || 1) * (near.skinIndex == 40 ? 3.3 : 1)
};
let array = {
me: [getAttackDir() - Math.PI / 3, getAttackDir() + Math.PI / 3],
};
let ppB = {
me: tmpBuilds.filter((e) => e.health <= d.me),
ene: tmpBuilds.filter((e) => e.health <= d.ene)
};
if (ppB.me.length > 0) {
lppc = ppB.me.length
ntpp = true;
}
if (ppB.ene.length > 0) {
lppc2 = ppB.ene.length;
ntpp2 = true;
}
//filter each tick into oferable replaceable buildings;
}
if (ntpp && lppc > 0 && enemy.length && near.dist2 <= 300) {
let mode = near.skinIndex == 6 ? 4 : 2;
ntpp = false;
lppc = 0;
if (my.autoPush) {
for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) checkPlace(4, e);
} else {
checkPlace(mode, Math.atan2(near.y - player.y, near.x - player.x));
}
}
if (ntpp2 && lppc2 > 0 && enemy.length && near.dist2 <= 300) {
let mode = near.skinIndex == 6 ? 4 : 2;
ntpp2 = false;
lppc2 = 0;
if (my.autoPush) {
for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) checkPlace(4, e);
} else {
checkPlace(mode, Math.atan2(near.y - player.y, near.x - player.x));
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if ((getEl("useautoInstaong").checked ? AutoOneTicked : macro.g) && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0) {
if (player.weapons[0] == 5 || player.weapons[0] == 4 && player.weapons[1] == 10) {
instaC["tickMovement"]();
} else if (player.items[4] == 16 && player.weapons[0] == 5 && [9, 12, 13, 15].includes(player.weapons[1])) {
instaC.boostTickMovement();
}
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
/*
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else if (CheckEmpMode) {
buyEquip(22, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
}
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
// Barbarian hat
if (near.dist2 > 300 && (!player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(26, 0);
}
}
else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 6 : 26, 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 6 : 26, 0);
} else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (near.dist2 <= 300) {
buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
}
*/
let doEmpAntiInsta = false;
function safeWeapon1() {
return (near.primaryIndex == 0 || near.primaryIndex == 6 || near.primaryIndex == 7 || near.primaryIndex == 8);
}
function safeWeapon2() {
return (near.secondaryIndex == 9 || near.secondaryIndex == 10 || near.secondaryIndex == 11 || near.secondaryIndex == 14);
}
let RV2fullHats = true;
let MainBticked = (getEl("bulltick").checked && player.shameCount > 1 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync;
function changeHatAcc(value) {
//Change Hats:
if (value == "normal") {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (MainBticked) {
buyEquip(7, 0);
} else {
if (RV2fullHats) {
if (turretEmp > 0 || doEmpAntiInsta) {
buyEquip(22, 0);
} else {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
buyEquip(31, 0);
} else {
if (enemy.length) {
if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
if (near.primaryIndex != undefined && near.reloads[near.primaryIndex] == 0 && near.secondaryIndex != undefined && near.reloads[near.secondaryIndex] == 0 && player.reloads[player.weapons[0]] <= game.tickRate && player.reloads[player.weapons[1]] == 0 && player.weapons[0] != 7 && player.weapons[0] != 8 && near.primaryIndex != 7 && near.primaryIndex != 8) {
buyEquip(11, 0);
} else {
if (safeWeapon1() && safeWeapon2()) {
buyEquip((player.empAnti) ? 22 : 26, 0);
} else {
buyEquip(6, 0);
}
}
} else {
biomeGear();
}
} else {
biomeGear();
}
}
}
} else {
if (turretEmp > 0 || doEmpAntiInsta) {
buyEquip(22, 0);
} else {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
buyEquip(31, 0);
} else {
if (enemy.length) {
if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
if (os.antiBull > 0 && player.weapons[0] != 7) {
buyEquip(11, 0);
} else {
buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
}
} else {
biomeGear();
}
} else {
biomeGear();
}
}
}
}
}
}
} else if (value == "click") {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (MainBticked) {
buyEquip(7, 0);
} else {
if (clicks.left && player.reloads[player.weapons[0]] == 0) {
buyEquip(getEl("weaponGrind").checked ? 40 : 7, 0);
} else if (clicks.right && player.reloads[(player.weapons[1] == 10) ? player.weapons[1] : player.weapons[0]] == 0) {
buyEquip(40, 0);
} else {
if (RV2fullHats) {
if (turretEmp > 0 || doEmpAntiInsta) {
buyEquip(22, 0);
} else {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
buyEquip(31, 0);
} else {
if (near.dist2 <= 500) {
if (safeWeapon1() && safeWeapon2()) {
buyEquip(26, 0);
} else {
buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
}
} else {
biomeGear();
}
}
}
} else {
if (turretEmp > 0 || doEmpAntiInsta) {
buyEquip(22, 0);
} else {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
buyEquip(31, 0);
} else {
if (clicks.left && os.antiBull > 0 && player.weapons[0] != 7) {
buyEquip(11, 0);
} else {
buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
}
}
}
}
}
}
}
} else if (value == "trap") {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (MainBticked) {
buyEquip(7, 0);
} else {
if (traps.info.health > items.weapons[player.weapons[0]].dmg && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
buyEquip(40, 0);
} else {
if (RV2fullHats) {
if (turretEmp > 0 || doEmpAntiInsta) {
buyEquip(22, 0);
} else {
if (near.dist2 <= 300) {
if ((safeWeapon1() && safeWeapon2()) || (near.primaryIndex == 5 && near.dist2 >= 175)) {
buyEquip(26, 0);
} else {
buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
}
} else {
biomeGear();
}
}
} else {
if (turretEmp > 0 || doEmpAntiInsta || near.dist2 > 300) {
buyEquip(22, 0);
} else {
buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
}
}
}
}
}
}
//Change Acc:
if (value == "normal") {
if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
buyEquip(11, 1);
} else {
if (enemy.length) {
if (RV2fullHats) {
if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
if (near.primaryIndex != undefined && near.reloads[near.primaryIndex] == 0 && near.secondaryIndex != undefined && near.reloads[near.secondaryIndex] == 0 && player.reloads[player.weapons[0]] <= game.tickRate && player.reloads[player.weapons[1]] == 0 && player.weapons[0] != 7 && player.weapons[0] != 8 && near.primaryIndex != 7 && near.primaryIndex != 8) {
buyEquip(21, 1);
} else {
if (os.antiBull > 0) {
buyEquip(21, 1);
} else {
if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {
buyEquip(13, 1);
} else {
buyEquip(11, 1);
}
}
}
} else {
buyEquip(11, 1);
}
} else {
if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
if (os.antiBull > 0) {
buyEquip(21, 1);
} else {
buyEquip(11, 1);
}
} else {
buyEquip(11, 1);
}
}
} else {
buyEquip(11, 1);
}
}
} else if (value == "click") {
if (RV2fullHats) {
if (os.antiBull > 0) {
buyEquip(21, 1);
} else {
if (clicks.left && player.reloads[player.weapons[0]] == 0) {
buyEquip(near.dist2 <= 500 ? 18 : 21, 1);
} else if (clicks.right && player.reloads[player.weapons[0]] == 0) {
buyEquip(near.dist2 <= 500 ? 18 : 21, 1);
} else {
if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {
buyEquip(near.dist2 <= 500 ? 13 : 21, 1);
} else {
buyEquip(near.dist2 <= 600 ? 18 : 11, 1);
}
}
}
} else {
buyEquip(near.dist2 <= 600 ? 18 : 11, 1);
}
} else if (value == "trap") {
if (RV2fullHats) {
if (os.antiBull > 0) {
buyEquip(21, 1);
} else {
if (traps.info.health > items.weapons[player.weapons[0]].dmg && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
buyEquip(near.dist2 <= 275 ? 18 : 21, 1);
} else {
if (near.dist2 <= 300) {
if (instaC.wait) {
buyEquip(21, 1);
} else {
if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {
buyEquip(13, 1);
} else {
buyEquip(21, 1);
}
}
} else {
buyEquip(11, 1);
}
}
}
} else {
if (os.antiBull > 0) {
buyEquip(21, 1);
} else {
if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
buyEquip(21, 1);
} else {
buyEquip(11, 1);
}
}
}
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
if (clicks.left || clicks.right) {
changeHatAcc("click");
} else {
if (traps.inTrap) {
changeHatAcc("trap");
} else {
changeHatAcc("normal");
}
}
}
//lastMoveDir = getSafeDir();
//packet("a", lastMoveDir, 1);
if (os.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
/*
if (os.fpsBoost) {
setTimeout(() => {
clearConsole()
}, 50)
}
*/
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
}
function ez(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
window.richest = {
sid: data[0],
name: data[1],
};
lastLeaderboardData = data;
return;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
for (let i = 0; i < data.length; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ? "#917d44" : "rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "unknown")
}),
UTILS.generateElement({
class: "leaderScore",
text: UTILS.sFormat(data[i + 2]) || "0"
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
// sid, x, y, dir, s, type, data, setSID, owner
/*let dist = UTILS.getDist({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
let aim = UTILS.getDirect({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
find = findObjectBySid(data[i]);
if (data[i + 6] == 15) {
if (find && !find.isTeamObject(player)) {
if (dist <= 100) {
traps.dist = dist;
traps.aim = aim;
traps.protect(aim);
}
}
}*/
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
_ = findAIBySID(data[i]);
if (_) {
_.index = data[i + 1];
_.t1 = (_.t2 === undefined) ? tmpTime : _.t2;
_.t2 = tmpTime;
_.x1 = _.x;
_.y1 = _.y;
_.x2 = data[i + 2];
_.y2 = data[i + 3];
_.d1 = (_.d2 === undefined) ? data[i + 4] : _.d2;
_.d2 = data[i + 4];
_.health = data[i + 5];
_.dt = 0;
_.visible = true;
} else {
_ = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
_.x2 = _.x;
_.y2 = _.y;
_.d2 = _.dir;
_.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
_.name = o.cowNames[data[i + 6]];
_.forcePos = true;
_.sid = data[i];
_.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
_ = findAIBySID(sid);
if (_) _.startAnim();
}
// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
_ = findPlayerBySID(sid);
if (_) {
_.startAnim(didHit, index);
_.gatherIndex = index;
_.gathering = 1;
if (didHit) {
let _ects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
// refind
_ = findPlayerBySID(sid);
let val = items.weapons[index].dmg * (o.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (_.skinIndex == 40 ? 3.3 : 1);
_ects.forEach((healthy) => {
healthy.health -= val;
});
}, 1);
}
}
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
_ = findObjectBySid(sid);
if (_) {
_.xWiggle += o.gatherWiggle * Math.cos(dir);
_.yWiggle += o.gatherWiggle * Math.sin(dir);
if (_.health) {
//_.damaged = Math.min(255, _.damaged + 60);
objectManager.hitObj.push(_);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
_ = findObjectBySid(sid);
if (_) {
if (o.anotherVisual) {
_.lastDir = dir;
} else {
_.dir = dir;
}
_.xWiggle += o.gatherWiggle * Math.cos(dir + Math.PI);
_.yWiggle += o.gatherWiggle * Math.sin(dir + Math.PI);
}
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (os.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (os.killChat) {
setTimeout(() => {
sendChat("GG - Rumble V4 by Project Victory");
}, 1);
}
}
}
}
function clearConsole() {
if (os.fpsBoost) {
console.clear()
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
let actionBarItem = getEl("actionBarItem" + tmpI);
actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
let actionBarItem = getEl("actionBarItem" + i);
actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let _ects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
_ects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) {}
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
if (message === 'synccccccccccccx[pokjhbghjk.,mnbv vbm,mnbvkmbbkmjnb' && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
packet("6", "");
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}
// SEND MESSAGE:
let tmpPlayer = findPlayerBySID(sid);
if (tmpPlayer) {
if (o.anotherVisual) {
allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer));
} else {
tmpPlayer.chatMessage = ((text) => {
let tmpString;
profanityList.forEach((list) => {
if (text.indexOf(list) > -1) {
tmpString = "";
for (var y = 0; y < list.length; ++y) {
tmpString += tmpString.length ? "o" : "M";
}
var re = new RegExp(list, 'g');
text = text.replace(re, tmpString);
}
});
return text;
})(message);
tmpPlayer.chatCountdown = o.chatCountdown;
}
}
}
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, type, s) {
s === -1 ? textManager.showText(x, y, 50, .18, 1500, type, "#ee5551") : textManager.showText(x, y, 50, .18, 1500, Math.abs(type), type >= 0 ? "#fff" : "#8ecc51")
}
/** APPLY SOCKET CODES */
// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = o.playerScale;
this.speed = o.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {};
this.whyDie = "";
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < o.resourceTypes.length; ++i) {
this[o.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = this.tick - this.hitTime;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = this.tick;
}
};
this.closeSockets = function(websc) {
websc.close();
};
this.whyDieChat = function(websc, whydie) {
websc.sendWS("6", "XDDD why die " + whydie);
};
}
};
class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};
}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (o.anotherVisual) {} else {
obj.alive = false;
}
};
// ADD NEW:
let _;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
_ = fOS(sid);
if (!_) {
_ = botObj.find((tmp) => !tmp.active);
if (!_) {
_ = new BotObject(sid);
botObj.push(_);
}
}
if (setSID) {
_.sid = sid;
}
_.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
}
};
function botSpawn(id) {
let bot;
if (testMode) {
return;
bot = id && new WebSocket(`wss://elon_musk_hentai.io/websocket`);
} else {
bot = id && new WebSocket(WS.url.split("&")[0] + "&token=" + encodeURIComponent(id));
}
let botPlayer = new Map();
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
let botObjManager = new BotObjManager(botObj, function(sid) {
return findSID(botObj, sid);
});
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
bot.spawn = function() {
bot.sendWS("M", {
name: "AAAAAAAAAAAAAAA",
moofoll: 1,
skin: "__proto__"
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (o.isSandbox ? 99 : item.group.limit ? item.group.limit : 99)) {
bot.sendWS("G", botPlayer.items[id]);
bot.sendWS("c", 1, a);
bot.sendWS("G", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= o.mapScale / 2 - o.riverWidth / 2 && botPlayer.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.moveDir == undefined) {
bot.buye(22, 0);
} else {
if (botPlayer.y2 <= o.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
}
};
let heal = function() {
let healthBased = function() {
if (botPlayer.health == 100)
return 0;
if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) {
return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing);
}
return 0;
};
for (let i = 0; i < healthBased(); i++) {
bot.place(0, botPlayer.nDir);
}
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "io-init") {
bot.spawn();
}
if (type == "C") {
botSID = data[0];
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
bot.sendWS("K", 1);
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "a") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
botPlayer.near = [];
nearObj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}
if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
botPlayer.team && (bot.sendWS("N"));
bot.sendWS("10", player.team);
}
}
if (botPlayer.inGame) {
if (botObj.length > 0) {
if (breakObjects.length > 0) {
let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap || nearObj.teleport)) {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.fastGear();
bot.buye(11, 1);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.fastGear();
bot.buye(11, 1);
}
if (gotoDist > 300) {
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
bot.place(3, aim + (Math.PI / 2.3));
bot.place(3, aim - (Math.PI / 2.3));
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
} else {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
}
} else {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botSID) {
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
botPlayer.judgeShame();
if (botPlayer.oldHealth > botPlayer.health) {
if (botPlayer.shameCount < 5) {
heal();
} else {
setTimeout(() => {
heal();
}, 70);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "R") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "S") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "U") {
if (data[0] > 0) {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(38);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(4);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(25);
}
botPlayer.upgraded++;
}
}
if (type == "V") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}
bot.sendWS("G", botPlayer.weapons[0], true);
}
if (type == "5") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || be;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || be;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || be;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
var tmpMid = o.mapScale / 2;
objectManager.add(0, tmpMid, tmpMid + 200, 0, o.treeScales[3], 0);
objectManager.add(1, tmpMid, tmpMid - 480, 0, o.treeScales[3], 0);
objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, o.treeScales[3], 0);
objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, o.treeScales[2], 0);
objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, o.treeScales[3], 0);
objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, o.treeScales[2], 0);
objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, o.treeScales[3], 0);
objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, o.bushScales[3], 1);
objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, o.bushScales[3], 1);
objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, o.bushScales[3], 1);
objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, o.rockScales[2], 2);
}
// RENDER PLAYERS:
function renderDeadPlayers(f, d) {
be.fillStyle = "#91b2db";
deadPlayers.filter(dead => dead.active).forEach((dead) => {
dead.animate(delta);
be.globalAlpha = dead.alpha;
be.strokeStyle = outlineColor;
be.save();
be.translate(dead.x - f, dead.y - d);
// RENDER PLAYER:
be.rotate(dead.dir);
be.scale(dead.visScale / dead.scale, dead.visScale / dead.scale);
renderDeadPlayer(dead, be);
be.restore();
});
}
// RENDER PLAYERS:
let invisBody = false;
let ae86Aim = false;
function renderPlayers(f, d, zIndex) {
be.globalAlpha = 1;
be.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
_ = players[i];
if (_.zIndex == zIndex) {
_.animate(delta);
if (_.visible) {
_.skinRot += 0.002 * delta;
tmpDir = (_ == player && !(ae86Aim) ? true ? getAttackDir() : getSafeDir() : (_.dir || 0));
//tmpDir = !os.showDir && !useWasd && _ == player ? (os.attackDir ? getVisualDir() : getSafeDir()) : _.dir || 0;
be.save();
be.translate(_.x - f, _.y - d);
// RENDER PLAYER:
be.rotate(tmpDir + _.dirPlus);
if (_ == player && (clicks.right || traps.inTrap) && player.skinIndex == 40) {
null;
} else {
renderPlayer(_, be);
}
be.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || be;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
}
}
// HANDS:
ctxt.fillStyle = o.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}
}
var FlareZHat = {
7: "https://i.imgur.com/vAOzlyY.png",
15: "https://i.imgur.com/YRQ8Ybq.png",
40: "https://i.imgur.com/Xzmg27N.png",
26: "https://i.imgur.com/I0xGtyZ.png",
55: "https://i.imgur.com/uYgDtcZ.png",
20: "https://i.imgur.com/f5uhWCk.png",
};
function setSkinTextureImage(id, type, id2) {
if (true) {
if(FlareZHat[id] && type == "hat") {
return FlareZHat[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || be;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
}
}
// HANDS:
ctxt.fillStyle = o.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let _ = parentSkin || skinPointers[index];
if (!_) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
_ = hats[i];
break;
}
}
skinPointers[index] = _;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -_.scale / 2, -_.scale / 2, _.scale, _.scale);
if (!parentSkin && _.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, _, owner);
ctxt.restore();
}
}
// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let _ = accessPointers[index];
if (!_) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
_ = accessories[i];
break;
}
}
accessPointers[index] = _;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (_.xOff || 0), 0);
if (_.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(_.scale / 2), -(_.scale / 2), _.scale, _.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, f, d) {
for (let i = 0; i < projectiles.length; i++) {
_ = projectiles[i];
if (_.active && _.layer == layer && _.inWindow) {
_.update(delta);
if (_.active && isOnScreen(_.x - f, _.y - d, _.scale)) {
be.save();
be.translate(_.x - f, _.y - d);
be.rotate(_.dir);
renderProjectile(0, 0, _, be, 1);
be.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(f, d, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = o.riverWidth + padding;
let tmpY = (o.mapScale / 2) - d - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
var gameObjectSprites = {};
function getResSprite(obj) {
var biomeID = obj.y >= o.mapScale - o.snowBiomeTop ? 2 : obj.y <= o.snowBiomeTop ? 1 : 0;
var tmpIndex = obj.type + "_" + obj.scale + "_" + biomeID;
var tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
var tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.1 + outlineWidth;
var tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
let colors = [["#b1d959", "#95b946"], ["#bade6e", "#aac76b"], ["#a7d544", "#86a63f"], ["#b4db62", "#9ebf57"], ];
let select = colors[Math.floor(Math.random() * colors.length)];
if (obj.type == 0) {
var tmpScale;
for (var i = 0; i < 2; ++i) {
tmpScale = _.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID ? !i ? select[1] : select[0] : !i ? "#e3f1f4" : "#fff";
tmpContext.fill();
if (!i)
tmpContext.stroke();
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, _.scale, _.scale * 0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
var tmpRange;
var berries = 4;
var rotVal = Math.PI * 2 / berries;
for (var i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(_.scale / 3.5, _.scale / 2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = obj.type == 2 ? biomeID == 2 ? "#938d77" : "#939393" : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = obj.type == 2 ? biomeID == 2 ? "#b2ab90" : "#bcbcbc" : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
var itemSprites = [];
function getItemSprite(obj, asIcon) {
var tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 15 : 0;
var tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0);
var tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(asIcon ? 0 : Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? tmpCanvas.width / 81 : 1);
if (isNight && !asIcon) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
}
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
var leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
var chips = 4;
var rotVal = Math.PI * 2 / chips;
var tmpRange;
for (var i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
var chips = 4;
var rotVal = Math.PI * 2 / chips;
var tmpRange;
for (var i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = obj.name == "castle wall" ? "#83898e" : obj.name == "wood wall" ? "#a5974c" : "#939393";
var sides = obj.name == "castle wall" ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = obj.name == "castle wall" ? "#9da4aa" : obj.name == "wood wall" ? "#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
var tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (var i = 0; i < 2; ++i) {
var tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !i ? "#9ebf57" : "#b4db62";
tmpContext.fill();
if (!i)
tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
var tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
var tmpCount = 4;
var tmpS = obj.scale * 2;
var tmpW = tmpS / tmpCount;
var tmpX = -(obj.scale / 2);
for (var i = 0; i < tmpCount; ++i) {
renderRect(tmpX - tmpW / 2, 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
var objSprites = [];
function getObjSprite(obj) {
var tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = isNight ? 15 : 0;
var tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0);
var tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
}
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
var tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
tmpContext.lineWidth = outlineWidth;
be.globalAlpha = 0.8;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir || getAttackDir());
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
var tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
if (player && obj.owner && player.sid != obj.owner.sid && !_.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = "#c9b758";
}
renderCircle(0, 0, tmpScale/2, tmpContext, true);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
if (player && obj.owner && player.sid != obj.owner.sid && !_.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = outlineColor;
}
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpContext.restore();
}
//renderCircle(_.x - f, _.y - d, _.getScale(0.6, true), be, false, true);
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,
maxScreenHeight));
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, f, d) {
let tmpSprite;
let tmpX;
let tmpY;
gameObjects.forEach((tmp) => {
_ = tmp;
if (_.alive) {
tmpX = _.x + _.xWiggle - f;
tmpY = _.y + _.yWiggle - d;
if (layer == 0) {
_.update(delta);
}
be.globalAlpha = _.alpha;
if (_.layer == layer && isOnScreen(tmpX, tmpY, _.scale + (_.blocker || 0))) {
if (_.isItem) {
if ((_.dmg || _.trap) && !_.isTeamObject(player)) {
tmpSprite = getObjSprite(_);
} else {
tmpSprite = getItemSprite(_);
}
be.save();
be.translate(tmpX, tmpY);
be.rotate(_.dir);
if (!_.active) {
be.scale(_.visScale / _.scale, _.visScale / _.scale);
}
be.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
if (_.blocker) {
be.strokeStyle = "#db6e6e";
be.globalAlpha = 0.3;
be.lineWidth = 6;
renderCircle(0, 0, _.blocker, be, false, true);
}
be.restore();
} else {
tmpSprite = getResSprite(_);
be.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}
if (getEl("bh").checked) {
if (layer == 3) {
if (_.health < _.maxHealth && UTILS.getDist(_, player, 0, 0) <= 350) {
// HEALTH HOLDER:
be.fillStyle = darkOutlineColor;
be.roundRect(tmpX - o.healthBarWidth / 2 - o.healthBarPad, tmpY - o.healthBarPad, o.healthBarWidth + o.healthBarPad * 2, 17, 8);
be.fill();
be.fillStyle = _.isTeamObject(player) ? "#8ecc51" : "#cc5151";
be.roundRect(tmpX - o.healthBarWidth / 2, tmpY, o.healthBarWidth * (_.health / _.maxHealth), 17 - o.healthBarPad * 2, 7);
be.fill();
}
}
}
}
});
// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - f;
tmpY = places.y - d;
markObject(places, tmpX, tmpY);
});
}
}
}
/* function markObject(_, tmpX, tmpY) {
getMarkSprite(_, be, tmpX, tmpY);
}*/
function markObject(_, tmpX, tmpY) {
yen(be, tmpX, tmpY);
}
function yen(context, x, y) {
context.fillStyle = "rgb(234,182,118)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
function ppyen(context, x, y) {
context.fillStyle = "red";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / o.mapScale) * mapDisplay.width, (this.y / o.mapScale) *
mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", o.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// Show & Hide Map Events
if (showingExtraMap) {
for(let i of Trees){//wood
mapContext.fillStyle = "#8ecc51";
mapContext.scale = 13200.0;
renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 3, mapContext, !0);
}
for(let i of Foodbush){//food
mapContext.fillStyle = "#ff3333";
mapContext.scale = 13200.0;
renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 5, mapContext, !0);
}
for(let i of StoneOreok){//stone
mapContext.fillStyle = "#888888";
mapContext.scale = 13200.0;
renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 5, mapContext, !0);
}
for(let i of GoldMines){//points
mapContext.fillStyle = "#ffee33";
mapContext.scale = 13200.0;
renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 5, mapContext, !0);
}
}
// RENDER BREAK TRACKS:
if (breakTracks.length) {
for (let i = 0; i < breakTracks.length; i++) {
_ = breakTracks[i];
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("L", (_.x / o.mapScale) * mapDisplay.width, (_.y / o.mapScale) * mapDisplay.height);
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / o.mapScale) * mapDisplay.width,
(player.y / o.mapScale) * mapDisplay.height, 7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / o.mapScale) * mapDisplay.width,
(minimapData[i + 1] / o.mapScale) * mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#cc5151";
renderCircle((tmp.x2 / o.mapScale) * mapDisplay.width,
(tmp.y2 / o.mapScale) * mapDisplay.height, 7, mapContext, false, true);
}
});
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / o.mapScale) * mapDisplay.width,
(lastDeath.y / o.mapScale) * mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / o.mapScale) * mapDisplay.width,
(mapMarker.y / o.mapScale) * mapDisplay.height);
}
}
}
// ICONS:
let crossHairs = [
"https://i.makeagif.com/media/2-18-2019/fv-EMn.gif",
"https://usagif.com/wp-content/uploads/gify/39-anime-dance-girl-usagif-title.gif"
];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];
function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();
// UPDATE GAME:
function updateGame() {
if (o.resetRender) {
be.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
be.beginPath();
}
if (true) {
// MOVE CAMERA:
if (player) {
// Zoom:
if (autoZoom) {
if (near.dist2 <= 1200) {
maxScreenWidth = o.maxScreenWidth * 1;
maxScreenHeight = o.maxScreenHeight * 1;
resize();
} else {
maxScreenWidth = o.maxScreenWidth * 1.4;
maxScreenHeight = o.maxScreenHeight * 1.4;
resize();
}
} else {
maxScreenWidth = o.maxScreenWidth * 1;
maxScreenHeight = o.maxScreenHeight * 1;
resize();
}
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * Math.cos(tmpDir);
camY += camSpd * Math.sin(tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = o.mapScale / 2;
camY = o.mapScale / 2;
}
function lerp(start, end, amt) {
return (1 - amt) * start + amt * end;
}
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / o.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
_ = players[i] || ais[i - players.length];
if (_ && _.visible) {
if (_.forcePos) {
_.x = _.x2;
_.y = _.y2;
_.dir = _.d2;
} else {
let total = _.t2 - _.t1;
let fraction = lastTime - _.t1;
let ratio = (fraction / total);
let rate = 170;
_.dt += delta;
let tmpRate = Math.min(1.7, _.dt / rate);
tmpDiff = (_.x2 - _.x1);
_.x = _.x1 + (tmpDiff * tmpRate);
tmpDiff = (_.y2 - _.y1);
_.y = _.y1 + (tmpDiff * tmpRate);
if (o.anotherVisual) {
_.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));
} else {
_.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));
}
}
}
}
// RENDER CORDS:
let f = camX - (maxScreenWidth / 2);
let d = camY - (maxScreenHeight / 2);
// DAY CYCLE MANAGER:
let dayCycle = false;
let dayColors = {
snow: "#fff",
river: "#91b2db",
grass: "#b6db66",
desert: "#dbc666",
};
let nightColors = {
snow: "#e6e6e6",
river: "#78a1d3",
grass: "#8dba2c",
desert: "#d3b945",
};
setInterval(()=>{
dayCycle = !dayCycle;
}, 39000 * 2);
// RENDER BACKGROUND:
let biomeColor = dayCycle ? nightColors : dayColors;
if (o.snowBiomeTop - d <= 0 && o.mapScale - o.snowBiomeTop - d >= maxScreenHeight) {
be.fillStyle = biomeColor.grass;
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (o.mapScale - o.snowBiomeTop - d <= 0) {
be.fillStyle = biomeColor.desert;
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (o.snowBiomeTop - d >= maxScreenHeight) {
be.fillStyle = biomeColor.snow;
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (o.snowBiomeTop - d >= 0) {
be.fillStyle = biomeColor.snow;
be.fillRect(0, 0, maxScreenWidth, o.snowBiomeTop - d);
be.fillStyle = biomeColor.grass;
be.fillRect(0, o.snowBiomeTop - d, maxScreenWidth, maxScreenHeight - (o.snowBiomeTop - d));
} else {
be.fillStyle = biomeColor.grass;
be.fillRect(0, 0, maxScreenWidth, o.mapScale - o.snowBiomeTop - d);
be.fillStyle = biomeColor.desert;
be.fillRect(0, o.mapScale - o.snowBiomeTop - d, maxScreenWidth, maxScreenHeight - (o.mapScale - o.snowBiomeTop - d));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * o.waveSpeed * delta;
if (waterMult >= o.waveMax) {
waterMult = o.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
be.globalAlpha = 1;
be.fillStyle = biomeColor.desert;
renderWaterBodies(f, d, be, o.riverPadding);
be.fillStyle = biomeColor.river;
renderWaterBodies(f, d, be, (waterMult - 1) * 250);
}
// RENDER GRID:
if (true) {// false if use sin ae86
be.lineWidth = 4;
be.strokeStyle = "#000";
be.globalAlpha = 0.06;
be.beginPath();
let ratfrr = 60;
for (var x = -f % ratfrr; x < maxScreenWidth; x += ratfrr) {
if (x > 0) {
be.moveTo(x, 0);
be.lineTo(x, maxScreenHeight);
}
}
for (var y = -d % ratfrr; y < maxScreenHeight; y += ratfrr) {
if (y > 0) {
be.moveTo(0, y);
be.lineTo(maxScreenWidth, y);
}
}
be.stroke();
}
// RENDER DEAD PLAYERS:
be.globalAlpha = 1;
be.strokeStyle = outlineColor;
renderDeadPlayers(f, d);
// RENDER BOTTOM LAYER:
be.globalAlpha = 1;
be.strokeStyle = outlineColor;
renderGameObjects(-1, f, d);
// RENDER PROJECTILES:
be.globalAlpha = 1;
be.lineWidth = outlineWidth;
renderProjectiles(0, f, d);
// RENDER PLAYERS:
renderPlayers(f, d, 0);
// RENDER AI:
be.globalAlpha = 1;
for (var i = 0; i < ais.length; ++i) {
_ = ais[i];
if (_.active && _.visible) {
_.animate(delta);
be.save();
be.translate(_.x - f, _.y - d);
be.rotate(_.dir + _.dirPlus - Math.PI / 2);
renderAI(_, be);
be.restore();
}
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, f, d);
renderProjectiles(1, f, d);
renderGameObjects(1, f, d);
renderPlayers(f, d, 1);
renderGameObjects(2, f, d);
renderGameObjects(3, f, d);
// MAP BOUNDARIES:
be.fillStyle = "#000";
be.globalAlpha = 0.09;
if (f <= 0) {
be.fillRect(0, 0, -f, maxScreenHeight);
}
if (o.mapScale - f <= maxScreenWidth) {
var tmpY = Math.max(0, -d);
be.fillRect(o.mapScale - f, tmpY, maxScreenWidth - (o.mapScale - f), maxScreenHeight - tmpY);
}
if (d <= 0) {
be.fillRect(-f, 0, maxScreenWidth + f, -d);
}
if (o.mapScale - d <= maxScreenHeight) {
var tmpX = Math.max(0, -f);
var tmpMin = 0;
if (o.mapScale - f <= maxScreenWidth)
tmpMin = maxScreenWidth - (o.mapScale - f);
be.fillRect(tmpX, o.mapScale - d, maxScreenWidth - tmpX - tmpMin, maxScreenHeight - (o.mapScale - d));
}
let emojis = { joy: "😂", sob: "ðŸ˜", sus: "🤨", kiss: "😘", omg: "😲", "500IQ": "🤯", pls: "🥺", horny: "🥵", cold: "🥶", cry: "😢", sorry: "😓", yummy: "😋", angry: "😡", skull: "💀", dizzy: "🥴", party: "🥳", ez: "😎", wink: "😉", flushed: "😳", };
let goldImg = new Image();
goldImg.src = "https://cdn.glitch.me/b05352f8-4b0b-4346-b753-3b29a72ea641%2Fgold_ico%5B1%5D.png";
goldImg.loaded = false;
goldImg.onload = () => (goldImg.loaded = true);
function NullWorked(undef, ReplaceUn, omgogogm) {
omgogogm == true ? ReplaceUn = "null" : ReplaceUn = "0"
if(isNaN(undef) || typeof undef == "undefined") return ReplaceUn;
return undef;
}
// RENDER DAY/NIGHT TIME:
be.globalAlpha = 1;
be.fillStyle = "rgba(0, 0, 70, 0.35)";
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
// RENDER PLAYER AND AI UI:
be.strokeStyle = darkOutlineColor;
be.globalAlpha = 1;
for (let i = 0; i < players.length + ais.length; ++i) {
_ = players[i] || ais[i - players.length];
if (_.visible) {
be.strokeStyle = darkOutlineColor;
// NAME AND HEALTH:
if (_.skinIndex != 10 || (_ == player) || (_.team && _.team == player.team)) {
let checkName = _.name;
if (1 == _.isPlayer) {
var tmpText =
//etEl("combat").value == "zyenith" ? (_.team ? "[" + _.team + "] " : "") + (_ != player ? "[" + _.primaryIndex + "/" + _.secondaryIndex + "/" + _.healSid + "] " : "") + (checkName || "") :
true ? (_.team ? "[" + _.team + "] " : "") + (_ != player ? "[" + NullWorked(_.primaryIndex) + "/" + NullWorked(_.secondaryIndex) + "/" + NullWorked(_.healSid) + "] " : "") + (checkName || "") :
(_.team ? "[" + _.team + "] " : "") + (checkName || "");
} else {
tmpText = (_.team ? "[" + _.team + "] " : "") + (checkName || "");
}
if (tmpText != "") {
be.font = (_.nameScale || 30) + "px Hammersmith One";
be.fillStyle = "#fff";
be.textBaseline = "middle";
be.textAlign = "center";
be.lineWidth = (_.nameScale ? 11 : 8);
be.lineJoin = "round";
be.strokeText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY);
be.fillText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY);
let tmpS = o.crownIconScale;
if (_.isLeader && iconSprites["crown"].isLoaded) {
let tmpX = _.x - f - (tmpS / 2) - (be.measureText(tmpText).width / 2) - o.crownPad;
be.drawImage(iconSprites["crown"], tmpX, (_.y - d - _.scale) - o.nameY - (tmpS / 2) - 5, tmpS, tmpS);
}
if (_.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpX = _.x - f - (tmpS / 2) + (be.measureText(tmpText).width / 2) + o.crownPad;
be.drawImage(iconSprites["skull"], tmpX, (_.y - d - _.scale) - o.nameY - (tmpS / 2) - 5, tmpS, tmpS);
}
if (window.richest?.sid == _.sid && _.isPlayer && goldImg.loaded) {
be.drawImage(goldImg, _.x - f - (tmpS / 2) + be.measureText(tmpText).width / 2 + o.crownPad + (1 == _.iconIndex) * 60, _.y - d - _.scale - o.nameY - o.crownIconScale / 2 - 5, tmpS, tmpS);
}
if (_.isPlayer && instaC.wait && near == _ && (_.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) {
let tmpS = _.scale * 2.2;
be.drawImage((_.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), _.x - f - tmpS / 2, _.y - d - tmpS / 2, tmpS, tmpS);
}
}
if (_.health > 0) {
if (true) {//PLyer data
be.font = "20px Hammersmith One";
be.fillStyle = "#fff";
be.textBaseline = "middle";
be.textAlign = "center";
be.lineWidth = _.scale / 8;
be.lineJoin = "round";
let omggggggggg = getEl("turrreloadbars").checked ? 20 * 2 : 14 * 2;
if (_ == player) {
let statusss = !isNaN(ms.max) ? [ms.max, window.pingTime, ms.min] : ["n", "a"];
be.strokeText("[" + "true" + "/" + "true" + "/" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + omggggggggg);
be.fillText("[" + "true" + "/" + "true" + "/" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + omggggggggg);
} else {
/*
if (getEl("EnemyDtatInfoBar").checked) {
let maxPingE = (trackers[_.id]?.maxPing || 0);
let curPingE = (trackers[_.id]?.ping || 0);
let minPingE = (trackers[_.id]?.minPing || 0);
let IsRealPLayerPingHeal = (trackers[_.id]?.isRealPing() || false);
let statusss = [_.maxShame, IsRealPLayerPingHeal, !isNaN(maxPingE) ? [maxPingE, curPingE] : ["n", "a"]];
be.strokeText("[" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + 13.5 * 2);
be.fillText("[" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + 13.5 * 2);
}
*/
}
}
if (true && 1 == _.isPlayer) {
be.font = (_.nameScale || 30) + "px Hammersmith One";
be.fillStyle = "#ff0000";
be.textBaseline = "middle";
be.textAlign = "center";
be.lineWidth = _.nameScale ? 11 : 8;
be.lineJoin = "round";
var tmpS = o.crownIconScale;
var tmpX = _.x - f - tmpS / 2 + be.measureText(tmpText).width / 2 + o.crownPad + (_.iconIndex == 1 ? (_.nameScale || 30) * 2.75 : _.nameScale || 30);
be.strokeText(_.shameCount, tmpX, _.y - d - _.scale - o.nameY);
be.fillText(_.shameCount, tmpX, _.y - d - _.scale - o.nameY);
}
// PLAYER TRACER:
if (true) {
if (_.isPlayer && _ != player && (_.team != player.team || !_.team)) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x - _.x, (player.y - _.y) * (16 / 9)) * 100) / (o.maxScreenHeight / 2) / center.y);
let dist = center.y * alpha;
let tmpX = dist * Math.cos(UTILS.getDirect(_, player, 0, 0));
let tmpY = dist * Math.sin(UTILS.getDirect(_, player, 0, 0));
be.save();
be.translate((player.x - f) + tmpX, (player.y - d) + tmpY);
be.rotate(_.aim2 + Math.PI / 2);
let by = 255 - (_.sid * 2);
be.fillStyle = `rgb(${by}, ${by}, ${by})`;
be.globalAlpha = alpha;
let renderTracer = function(s, ctx) {
ctx = ctx || be;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 1.5);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 1.5);
ctx.fill();
ctx.closePath();
}
renderTracer(25, be);
be.restore();
}
}
if(false) {
for(let i = 0; i < breakTracksTracers.length; i++) {
if(breakTracksTracers[i]) {
be.beginPath();
be.strokeStyle = "#fff";
be.lineWidth = 4;
be.moveTo(player.x - f, player.y - d);
be.lineTo(breakTracksTracers[i].x - f, breakTracksTracers[i].y - d);
be.stroke();
}
}
}
// HealthBarPad
if (true) {
let gotDMG = false;
if (_.health < 100) {
gotDMG = true;
} else {
gotDMG = false;
}
if (gotDMG) {
game.tickBase(() => {
if (_.health < 100) {
gotDMG = false;
}
}, 15);
}
be.fillStyle = darkOutlineColor;
be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, (_.y - d + _.scale) + o.nameY, (o.healthBarWidth * 2) + (o.healthBarPad * 2), 17, 8);
be.fill();
be.fillStyle = (_ == player || (_.team && _.team == player.team)) ? "#8ecc51" : "#cc5151";
be.roundRect(_.x - f - o.healthBarWidth, (_.y - d + _.scale) + o.nameY + o.healthBarPad, ((o.healthBarWidth * 2) * (_.health / _.maxHealth)), 17 - o.healthBarPad * 2, 7);
be.fill();
// ur got dmg
if (gotDMG) {
be.fillStyle = "#c1c12f";
be.roundRect(_.x - f - o.healthBarWidth + ((o.healthBarWidth * 2) * (_.health / _.maxHealth)), (_.y - d + _.scale) + o.nameY + o.healthBarPad, ((o.healthBarWidth * 2) * ((_.maxHealth - _.health) / _.maxHealth)), 17 - o.healthBarPad * 2, 7);
be.fill();
}
}
if (_.isPlayer) {
let PAD = 0;
let tmpX = 0;
let BAR = o.healthBarWidth - PAD;
let reloads = {
primary: (_.primaryIndex == undefined ? 1 : ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed)),
secondary: (_.secondaryIndex == undefined ? 1 : ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed)),
turret: (2500 - _.reloads[53]) / 2500
};
// SECONDARY RELOAD:
be.fillStyle = darkOutlineColor;
be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad + 50 + PAD, _.y - d + _.scale + o.nameY - 13 + tmpX, BAR + o.healthBarPad * 2, 17, 8);
be.fill();
be.fillStyle = _.secondaryIndex == undefined || _.reloads[_.secondaryIndex] == 0 ? "#ffff00" : `hsl(${50 * Math.ceil(_.reloads[_.secondaryIndex] / 100)}, 50%, 60%)`;
be.roundRect(_.x - f - o.healthBarWidth + 50 + PAD, _.y - d + _.scale + o.nameY - 13 + o.healthBarPad + tmpX, BAR * reloads.secondary, 17 - o.healthBarPad * 2, 7);
be.fill();
// PRIMARY RELOAD:
be.fillStyle = darkOutlineColor;
be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, _.y - d + _.scale + o.nameY - 13 + tmpX, BAR + o.healthBarPad * 2, 17, 8);
be.fill();
be.fillStyle = _.primaryIndex == undefined || _.reloads[_.primaryIndex] == 0 ? "#ffff00" : `hsl(${50 * Math.ceil(_.reloads[_.primaryIndex] / 100)}, 50%, 60%)`;
be.roundRect(_.x - f - o.healthBarWidth, _.y - d + _.scale + o.nameY - 13 + o.healthBarPad + tmpX, BAR * reloads.primary, 17 - o.healthBarPad * 2, 7);
be.fill();
if (_ == player && getEl("turrreloadbars").checked) {
// TURRET RELOAD BAR:
var tmpWidth = o.healthBarWidth;
be.fillStyle = darkOutlineColor;
be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, _.y - d + _.scale + o.nameY + 13, o.healthBarWidth * 2 + o.healthBarPad * 2, 17, 8);
be.fill();
be.fillStyle = "#8f8366";
be.roundRect(_.x - f - o.healthBarWidth, _.y - d + _.scale + o.nameY + 13 + o.healthBarPad, o.healthBarWidth * 2 * (_.reloads[53] == undefined ? 1 : (2500 - _.reloads[53]) / 2500), 17 - o.healthBarPad * 2, 7);
be.fill();
}
}
}
}
}
}
if (player) {
// AUTOPUSH LINE:
if (my.autoPush) {
be.lineWidth = 4;
be.globalAlpha = 1;
be.beginPath();
be.strokeStyle = "white";
be.moveTo(player.x - f, player.y - d);
be.lineTo(my.pushData.x2 - f, my.pushData.y2 - d);
be.lineTo(my.pushData.x - f, my.pushData.y - d);
be.stroke();
}
}
be.globalAlpha = 1;
// RENDER ANIM TEXTS:
textManager.update(delta, be, f, d);
// RENDER CHAT MESSAGES:
for (let i = 0; i < players.length; ++i) {
_ = players[i];
if (_.visible) {
if (_.chatCountdown > 0) {
_.chatCountdown -= delta;
if (_.chatCountdown <= 0)
_.chatCountdown = 0;
be.font = "32px Hammersmith One";
let tmpSize = be.measureText(_.chatMessage);
be.textBaseline = "middle";
be.textAlign = "center";
let tmpX = _.x - f;
let tmpY = _.y - _.scale - d - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
be.fillStyle = "rgba(0,0,0,0.2)";
be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
be.fill();
be.fillStyle = "#fff";
for (let e in emojis) {
_.chatMessage = _.chatMessage.replaceAll(":" + e + ":", emojis[e]);
}
be.fillText(_.chatMessage, tmpX, tmpY);
}
// Own Chat:
if (_.chat.count > 0) {
_.chat.count -= delta;
if (_.chat.count <= 0)
_.chat.count = 0;
be.font = "32px Hammersmith One";
let tmpSize = be.measureText(_.chat.message);
be.textBaseline = "middle";
be.textAlign = "center";
let tmpX = _.x - f;
let tmpY = _.y - _.scale - d + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
be.fillStyle = "rgba(0,0,0,0.2)";
be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
be.fill();
be.fillStyle = "#ffffff99";
be.fillText(_.chat.message, tmpX, tmpY);
}
}
}
if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
be.font = "20px Ubuntu";
let tmpSize = be.measureText(ch.chat);
be.textBaseline = "middle";
be.textAlign = "center";
let tmpX = ch.x - f;
let tmpY = ch.y - d - 90;
let tmpH = 40;
let tmpW = tmpSize.width + 15;
be.globalAlpha = ch.alpha;
be.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151";
be.strokeStyle = "rgb(25, 25, 25)";
be.strokeText(ch.owner.name, tmpX, tmpY - 45);
be.fillText(ch.owner.name, tmpX, tmpY - 45);
be.lineWidth = 5;
be.fillStyle = "#ccc";
be.strokeStyle = "rgb(25, 25, 25)";
be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
be.stroke();
be.fill();
be.fillStyle = "#fff";
be.strokeStyle = "#000";
be.strokeText(ch.chat, tmpX, tmpY);
be.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
}
be.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
function doUpdate() {
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {
fpsTimer.ltime = fpsTimer.time * (1000 / diff);
fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;
updateGame();
rAF(doUpdate);
}
prepareMenuBackground();
doUpdate();
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.toggleNight = function() {
clearTimeout(changeDays);
isNight = !isNight;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.prepareUI = function(_) {
resize();
// ACTION BAR:
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
(function(i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
(function(i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;
if (items.weapons[i]) {
tmpContext.rotate((Math.PI / 4) + Math.PI);
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function() {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * o.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * o.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad * o.iconPad, tmpCanvas.height * tmpMlt * o.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.weapons[i], true);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectWeapon(_.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width - o.iconPadding, tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.list[i - items.weapons.length]);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectToBuild(_.items[_.getItemType(i - items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.profineTest = function(data) {
if (data) {
// SET INITIAL NAME:
let noname = "unknown";
// VALIDATE NAME:
let name = data + "";
name = name.slice(0, o.maxNameLength);
name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITY
name = name.replace(/[^\x00-\x7F]/g, " ");
name = name.trim();
let langFilter = {
"list": ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "fuck", "fucker", "fuckin", "fucking", "fucks", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha Fucker", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "motherfucker", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah", "4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse", "arse", "ass", "ass-fucker", "asses", "assfucker", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny fucker", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyberfuck", "cyberfucked", "cyberfucker", "cyberfuckers", "cyberfucking", "d1ck", "damn", "dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-fucker", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke", "ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings", "ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging", "faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps", "fannyfucker", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker", "felching", "fellate", "fellatio", "fingerfuck", "fingerfucked", "fingerfucker", "fingerfuckers", "fingerfucking", "fingerfucks", "fistfuck", "fistfucked", "fistfucker", "fistfuckers", "fistfucking", "fistfuckings", "fistfucks", "flange", "fook", "fooker", "fuck", "fucka", "fucked", "fucker", "fuckers", "fuckhead", "fuckheads", "fuckin", "fucking", "fuckings", "fuckingshitmotherfucker", "fuckme", "fucks", "fuckwhit", "fuckwit", "fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar", "hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off", "jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo", "mothafuck", "mothafucka", "mothafuckas", "mothafuckaz", "mothafucked", "mothafucker", "mothafuckers", "mothafuckin", "mothafucking", "mothafuckings", "mothafucks", "mother fucker", "motherfuck", "motherfucked", "motherfucker", "motherfuckers", "motherfuckin", "motherfucking", "motherfuckings", "motherfuckka", "motherfucks", "muff", "mutha", "muthafecker", "muthafuckker", "muther", "mutherfucker", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penisfucker", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pigfucker", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shitfuck", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties", "tittyfuck", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx", "jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa"],
"exclude": [],
"placeHolder": "*",
"regex": {},
"replaceRegex": {}
};
let isProfane = false;
let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
for (let word of langFilter.list) {
if (convertedName.indexOf(word) != -1) {
isProfane = true;
break;
}
}
if (name.length > 0 && !isProfane) {
noname = name;
}
return noname;
}
};
},
webgl_test: () => {
return;
let canvas = document.createElement("canvas");
canvas.id = "WEBGL";
canvas.width = canvas.height = 300;
canvas.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
`;
let fat = document.createElement("div");
fat.id = "faku";
fat.width = fat.height = 300;
fat.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
font-size: 20px;
`;
fat.innerHTML = "Webgl Test Rendering";
let gl = canvas.getContext("webgl");
if (!gl) {
alert("urbad");
return;
}
document.body.append(canvas);
document.body.append(fat);
log(gl);
gl.clearColor(0, 0, 0, 0.2);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 50;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
// moveto, lineto
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
}
};
if (codes) {
for (let code in codes) {
let func = codes[code];
typeof func === "function" && func();
}
window.enableHack = function() {
if (!useHack) {
useHack = true;
codes.main();
}
};
}
}(1);