// ==UserScript==
// @name wsmud_pluginss_han
// @namespace han
// @version 0.0.27.04
// @date 01/07/2018
// @modified 30/11/2018
// @homepage https://greasyfork.org/zh-CN/scripts/374933
// @description 武神传说 MUD
// @author han & fjcqv(源程序) & zhzhwcn(提供websocket监听)& knva(做了一些微小的贡献)
// @match http://game.wsmud.com/*
// @run-at document-start
// @require https://cdn.bootcss.com/jquery/3.3.1/jquery.min.js
// @require https://cdn.bootcss.com/jquery-contextmenu/3.0.0-beta.2/jquery.contextMenu.min.js
// @grant unsafeWindow
// @grant GM_addStyle
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_setClipboard
// ==/UserScript==
(function () {
'use strict';
var updateinfo = "增加新功能 更新knva修改的代码 并且把我的代码同步到到了 knva代码 上 还是自动移花宫 对于男性角色有优化!";
Array.prototype.baoremove = function (dx) {
if (isNaN(dx) || dx > this.length) {
return false;
}
this.splice(dx, 1);
}
if (WebSocket) {
console.log('插件可正常运行,Plugins can run normally');
var _ws = WebSocket,
ws, ws_on_message;
unsafeWindow.WebSocket = function (uri) {
ws = new _ws(uri);
};
unsafeWindow.WebSocket.prototype = {
CONNECTING: _ws.CONNECTING,
OPEN: _ws.OPEN,
CLOSING: _ws.CLOSING,
CLOSED: _ws.CLOSED,
get url() {
return ws.url;
},
get protocol() {
return ws.protocol;
},
get readyState() {
return ws.readyState;
},
get bufferedAmount() {
return ws.bufferedAmount;
},
get extensions() {
return ws.extensions;
},
get binaryType() {
return ws.binaryType;
},
set binaryType(t) {
ws.binaryType = t;
},
get onopen() {
return ws.onopen;
},
set onopen(fn) {
ws.onopen = fn;
},
get onmessage() {
return ws.onmessage;
},
set onmessage(fn) {
ws_on_message = fn;
ws.onmessage = WG.receive_message;
},
get onclose() {
return ws.onclose;
},
set onclose(fn) {
ws.onclose = fn;
},
get onerror() {
return ws.onerror;
},
set onerror(fn) {
ws.onerror = fn;
},
send: function (text) {
ws.send(text);
},
close: function () {
ws.close();
}
};
} else {
console.log("插件不可运行,请打开'https://greasyfork.org/zh-CN/forum/discussion/41547/x',按照操作步骤进行操作,Plugins are not functioning properly.plase open https://greasyfork.org/zh-CN/forum/discussion/41547/x");
}
var roomItemSelectIndex = -1;
var timer = 0;
var cnt = 0;
var zb_npc;
var zb_place;
var next = 0;
var roomData = [];
var blacklist = ['张无忌', '天山童姥', '枯荣大师'];
var blackpfm = [];
var needfind = {
"武当派-林间小径": ["go south"],
"峨眉派-走廊": ["go north", "go south;go south", "go north;go east;go east"],
"丐帮-暗道": ["go east", "go east;go east", "go east"],
"逍遥派-林间小道": ["go west;go north", "go south;go south", "go north;go west"],
"少林派-竹林": ["go north"],
"逍遥派-地下石室": ["go up"],
"逍遥派-木屋": ["go south;go south;go south;go south"]
};
var store_list = [
"<hic>红宝石</hic>",
"<hic>黄宝石</hic>",
"<hic>蓝宝石</hic>",
"<hic>绿宝石</hic>",
"<hiy>精致的红宝石</hiy>",
"<hiy>精致的黄宝石</hiy>",
"<hiy>精致的蓝宝石</hiy>",
"<hiy>精致的绿宝石</hiy>",
"<hiz>完美的红宝石</hiz>",
"<hiz>完美的黄宝石</hiz>",
"<hiz>完美的蓝宝石</hiz>",
"<hiz>完美的绿宝石</hiz>",
"<wht>基本内功秘籍</wht>",
"<wht>基本轻功秘籍</wht>",
"<wht>基本招架秘籍</wht>",
"<wht>基本剑法秘籍</wht>",
"<wht>基本刀法秘籍</wht>",
"<wht>基本拳脚秘籍</wht>",
"<wht>基本暗器秘籍</wht>",
"<wht>基本棍法秘籍</wht>",
"<wht>基本鞭法秘籍</wht>",
"<wht>基本杖法秘籍</wht>",
"<wht>动物皮毛</wht>",
"<wht>家丁服</wht>",
"<wht>家丁鞋</wht>",
"<hig>五虎断门刀残页</hig>",
"<hig>太祖长拳残页</hig>",
"<hig>流氓巾</hig>",
"<hig>流氓衣</hig>",
"<hig>流氓鞋</hig>",
"<hig>流氓护腕</hig>",
"<hig>流氓短剑</hig>",
"<hig>流氓闷棍</hig>",
"<hig>军服</hig>",
"<hig>官服</hig>",
"<hic>崔莺莺的手镯</hic>",
"<hig>崔员外的戒指</hig>",
"<hig>黑虎单刀</hig>",
"<hig>员外披肩</hig>",
"<hig>短衣劲装</hig>",
"进阶残页",
"聚气丹",
"师门令牌",
"喜宴",
"突破丹"
];
var goods = {
"米饭": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"包子": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"鸡腿": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"面条": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"扬州炒饭": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"米酒": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"花雕酒": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"女儿红": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"醉仙酿": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
"神仙醉": {
"id": null,
"sales": "店小二",
place: "扬州城-醉仙楼"
},
//扬州城-杂货铺
"布衣": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"钢刀": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"木棍": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"英雄巾": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"布鞋": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"铁戒指": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"簪子": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"长鞭": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"钓鱼竿": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
"鱼饵": {
"id": null,
"sales": "杂货铺老板 杨永福",
place: "扬州城-杂货铺"
},
//扬州城-打铁铺
"铁剑": {
"id": null,
"sales": "铁匠铺老板 铁匠",
place: "扬州城-打铁铺"
},
"钢刀": {
"id": null,
"sales": "铁匠铺老板 铁匠",
place: "扬州城-打铁铺"
},
"铁棍": {
"id": null,
"sales": "铁匠铺老板 铁匠",
place: "扬州城-打铁铺"
},
"铁杖": {
"id": null,
"sales": "铁匠铺老板 铁匠",
place: "扬州城-打铁铺"
},
"铁镐": {
"id": null,
"sales": "铁匠铺老板 铁匠",
place: "扬州城-打铁铺"
},
//扬州城-药铺
"金创药": {
"id": null,
"sales": "药铺老板 平一指",
place: "扬州城-药铺"
},
"引气丹": {
"id": null,
"sales": "药铺老板 平一指",
place: "扬州城-药铺"
},
"养精丹": {
"id": null,
"sales": "药铺老板 平一指",
place: "扬州城-药铺"
},
};
var equip = {
"铁镐": 0,
};
var npcs = {
"店小二": 0
};
var place = {
"住房": "jh fam 0 start;go west;go west;go north;go enter",
"练功房": "jh fam 0 start;go west;go west;go north;go enter;go west;xiulian",
"仓库": "jh fam 0 start;go north;go west;store",
"扬州城-醉仙楼": "jh fam 0 start;go north;go north;go east",
"扬州城-杂货铺": "jh fam 0 start;go east;go south",
"扬州城-打铁铺": "jh fam 0 start;go east;go east;go south",
"扬州城-药铺": "jh fam 0 start;go east;go east;go north",
"扬州城-衙门正厅": "jh fam 0 start;go west;go north;go north",
"扬州城-矿山": "jh fam 0 start;go west;go west;go west;go west",
"扬州城-喜宴": "jh fam 0 start;go north;go north;go east;go up",
"扬州城-擂台": "jh fam 0 start;go west;go south",
"扬州城-当铺": "jh fam 0 start;go south;go east",
"扬州城-帮派": "jh fam 0 start;go south;go south;go east",
"扬州城-扬州武馆": "jh fam 0 start;go south;go south;go west",
"扬州城-武庙": "jh fam 0 start;go north;go north;go west",
"武当派-广场": "jh fam 1 start;",
"武当派-三清殿": "jh fam 1 start;go north",
"武当派-石阶": "jh fam 1 start;go west",
"武当派-练功房": "jh fam 1 start;go west;go west",
"武当派-太子岩": "jh fam 1 start;go west;go northup",
"武当派-桃园小路": "jh fam 1 start;go west;go northup;go north",
"武当派-舍身崖": "jh fam 1 start;go west;go northup;go north;go east",
"武当派-南岩峰": "jh fam 1 start;go west;go northup;go north;go west",
"武当派-乌鸦岭": "jh fam 1 start;go west;go northup;go north;go west;go northup",
"武当派-五老峰": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup",
"武当派-虎头岩": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup",
"武当派-朝天宫": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north",
"武当派-三天门": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north",
"武当派-紫金城": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north",
"武当派-林间小径": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north",
"武当派-后山小院": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north;go north",
"少林派-广场": "jh fam 2 start;",
"少林派-山门殿": "jh fam 2 start;go north",
"少林派-东侧殿": "jh fam 2 start;go north;go east",
"少林派-西侧殿": "jh fam 2 start;go north;go west",
"少林派-天王殿": "jh fam 2 start;go north;go north",
"少林派-大雄宝殿": "jh fam 2 start;go north;go north;go northup",
"少林派-钟楼": "jh fam 2 start;go north;go north;go northeast",
"少林派-鼓楼": "jh fam 2 start;go north;go north;go northwest",
"少林派-后殿": "jh fam 2 start;go north;go north;go northwest;go northeast",
"少林派-练武场": "jh fam 2 start;go north;go north;go northwest;go northeast;go north",
"少林派-罗汉堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go east",
"少林派-般若堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go west",
"少林派-方丈楼": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north",
"少林派-戒律院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go east",
"少林派-达摩院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go west",
"少林派-竹林": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north",
"少林派-藏经阁": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go west",
"少林派-达摩洞": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north;go north",
"华山派-镇岳宫": "jh fam 3 start;",
"华山派-苍龙岭": "jh fam 3 start;go eastup",
"华山派-舍身崖": "jh fam 3 start;go eastup;go southup",
"华山派-峭壁": "jh fam 3 start;go eastup;go southup;jumpdown",
"华山派-山谷": "jh fam 3 start;go eastup;go southup;jumpdown;go southup",
"华山派-山间平地": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south",
"华山派-林间小屋": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south;go east",
"华山派-玉女峰": "jh fam 3 start;go westup",
"华山派-玉女祠": "jh fam 3 start;go westup;go west",
"华山派-练武场": "jh fam 3 start;go westup;go north",
"华山派-练功房": "jh fam 3 start;go westup;go north;go east",
"华山派-客厅": "jh fam 3 start;go westup;go north;go north",
"华山派-偏厅": "jh fam 3 start;go westup;go north;go north;go east",
"华山派-寝室": "jh fam 3 start;go westup;go north;go north;go north",
"华山派-玉女峰山路": "jh fam 3 start;go westup;go south",
"华山派-玉女峰小径": "jh fam 3 start;go westup;go south;go southup",
"华山派-思过崖": "jh fam 3 start;go westup;go south;go southup;go southup",
"华山派-山洞": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter",
"华山派-长空栈道": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup",
"华山派-落雁峰": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup",
"华山派-华山绝顶": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup;jumpup",
"峨眉派-金顶": "jh fam 4 start",
"峨眉派-庙门": "jh fam 4 start;go west",
"峨眉派-广场": "jh fam 4 start;go west;go south",
"峨眉派-走廊": "jh fam 4 start;go west;go south;go west",
"峨眉派-休息室": "jh fam 4 start;go west;go south;go east;go south",
"峨眉派-厨房": "jh fam 4 start;go west;go south;go east;go east",
"峨眉派-练功房": "jh fam 4 start;go west;go south;go west;go west",
"峨眉派-小屋": "jh fam 4 start;go west;go south;go west;go north;go north",
"峨眉派-清修洞": "jh fam 4 start;go west;go south;go west;go south;go south",
"峨眉派-大殿": "jh fam 4 start;go west;go south;go south",
"峨眉派-睹光台": "jh fam 4 start;go northup",
"峨眉派-华藏庵": "jh fam 4 start;go northup;go east",
"逍遥派-青草坪": "jh fam 5 start",
"逍遥派-林间小道": "jh fam 5 start;go east",
"逍遥派-练功房": "jh fam 5 start;go east;go north",
"逍遥派-木板路": "jh fam 5 start;go east;go south",
"逍遥派-工匠屋": "jh fam 5 start;go east;go south;go south",
"逍遥派-休息室": "jh fam 5 start;go west;go south",
"逍遥派-木屋": "jh fam 5 start;go north;go north",
"逍遥派-地下石室": "jh fam 5 start;go down;go down",
"丐帮-树洞内部": "jh fam 6 start",
"丐帮-树洞下": "jh fam 6 start;go down",
"丐帮-暗道": "jh fam 6 start;go down;go east",
"丐帮-破庙密室": "jh fam 6 start;go down;go east;go east;go east",
"丐帮-土地庙": "jh fam 6 start;go down;go east;go east;go east;go up",
"丐帮-林间小屋": "jh fam 6 start;go down;go east;go east;go east;go east;go east;go up",
"襄阳城-广场": "jh fam 7 start",
"武道塔": "jh fam 8 start"
};
var drop_list = [];
var fenjie_list = [];
var role;
var family = null;
var sm_loser = null;
var wudao_pfm = "1";
var ks_pfm = "2000";
var automarry = null;
var autoKsBoss = null;
var eqlist = {
1: [],
2: [],
3: []
};
var unauto_pfm = '';
var auto_pfmswitch = null;
var autoeq = 0;
//快捷键功能
var KEY = {
keys: [],
roomItemSelectIndex: -1,
init: function () {
//添加快捷键说明
$("span[command=stopstate] span:eq(0)").html("S");
$("span[command=showcombat] span:eq(0)").html("A");
$("span[command=showtool] span:eq(0)").html("C");
$("span[command=pack] span:eq(0)").html("B");
$("span[command=tasks] span:eq(0)").html("L");
$("span[command=score] span:eq(0)").html("O");
$("span[command=jh] span:eq(0)").html("J");
$("span[command=skills] span:eq(0)").html("K");
$("span[command=message] span:eq(0)").html("U");
$("span[command=shop] span:eq(0)").html("P");
$("span[command=stats] span:eq(0)").html("I");
$("span[command=setting] span:eq(0)").html(",");
$(document).on("keydown", this.e);
this.add(27, function () {
KEY.dialog_close();
});
this.add(192, function () {
$(".map-icon").click();
});
this.add(32, function () {
KEY.dialog_confirm();
});
this.add(83, function () {
KEY.do_command("stopstate");
});
this.add(13, function () {
KEY.do_command("showchat");
});
this.add(65, function () {
KEY.do_command("showcombat");
});
this.add(67, function () {
KEY.do_command("showtool");
});
this.add(66, function () {
KEY.do_command("pack");
});
this.add(76, function () {
KEY.do_command("tasks");
});
this.add(79, function () {
KEY.do_command("score");
});
this.add(74, function () {
KEY.do_command("jh");
});
this.add(75, function () {
KEY.do_command("skills");
});
this.add(73, function () {
KEY.do_command("stats");
});
this.add(85, function () {
KEY.do_command("message");
});
this.add(80, function () {
KEY.do_command("shop");
});
this.add(188, function () {
KEY.do_command("setting");
});
this.add(81, function () {
WG.sm_button();
});
this.add(87, function () {
WG.go_yamen_task();
});
this.add(69, function () {
WG.kill_all();
});
this.add(82, function () {
WG.get_all();
});
this.add(84, function () {
WG.sell_all();
});
this.add(89, function () {
WG.zdwk();
});
this.add(9, function () {
KEY.onRoomItemSelect();
return false;
});
//方向
this.add(102, function () {
WG.Send("go east");
KEY.onChangeRoom();
});
this.add(39, function () {
WG.Send("go east");
KEY.onChangeRoom();
});
this.add(100, function () {
WG.Send("go west");
KEY.onChangeRoom();
});
this.add(37, function () {
WG.Send("go west");
KEY.onChangeRoom();
});
this.add(98, function () {
WG.Send("go south");
KEY.onChangeRoom();
});
this.add(40, function () {
WG.Send("go south");
KEY.onChangeRoom();
});
this.add(104, function () {
WG.Send("go go north");
KEY.onChangeRoom();
});
this.add(38, function () {
WG.Send("go north");
KEY.onChangeRoom();
});
this.add(99, function () {
WG.Send("go southeast");
KEY.onChangeRoom();
});
this.add(97, function () {
WG.Send("go southwest");
KEY.onChangeRoom();
});
this.add(105, function () {
WG.Send("go northeast");
KEY.onChangeRoom();
});
this.add(103, function () {
WG.Send("go northwest");
KEY.onChangeRoom();
});
this.add(49, function () {
KEY.combat_commands(0);
});
this.add(50, function () {
KEY.combat_commands(1);
});
this.add(51, function () {
KEY.combat_commands(2);
});
this.add(52, function () {
KEY.combat_commands(3);
});
this.add(53, function () {
KEY.combat_commands(4);
});
this.add(54, function () {
KEY.combat_commands(5);
});
//alt
this.add(49 + 512, function () {
KEY.onRoomItemAction(0);
});
this.add(50 + 512, function () {
KEY.onRoomItemAction(1);
});
this.add(51 + 512, function () {
KEY.onRoomItemAction(2);
});
this.add(52 + 512, function () {
KEY.onRoomItemAction(3);
});
this.add(53 + 512, function () {
KEY.onRoomItemAction(4);
});
this.add(54 + 512, function () {
KEY.onRoomItemAction(5);
});
//ctrl
this.add(49 + 1024, function () {
KEY.room_commands(0);
});
this.add(50 + 1024, function () {
KEY.room_commands(1);
});
this.add(51 + 1024, function () {
KEY.room_commands(2);
});
this.add(52 + 1024, function () {
KEY.room_commands(3);
});
this.add(53 + 1024, function () {
KEY.room_commands(4);
});
this.add(54 + 1024, function () {
KEY.room_commands(5);
});
},
add: function (k, c) {
var tmp = {
key: k,
callback: c,
};
this.keys.push(tmp);
},
e: function (event) {
if ($(".channel-box").is(":visible")) {
KEY.chatModeKeyEvent(event);
return;
}
if ($(".dialog-confirm").is(":visible") &&
((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105)))
return;
var kk = (event.ctrlKey || event.metaKey ? 1024 : 0) + (event.altKey ? 512 : 0) + event.keyCode;
for (var k of KEY.keys) {
if (k.key == kk)
return k.callback();
}
},
dialog_close: function () {
$(".dialog-close").click();
},
dialog_confirm: function () {
$(".dialog-btn.btn-ok").click();
},
do_command: function (name) {
$("span[command=" + name + "]").click();
},
room_commands: function (index) {
$("div.combat-panel div.room-commands span:eq(" + index + ")").click();
},
combat_commands: function (index) {
$("div.combat-panel div.combat-commands span.pfm-item:eq(" + index + ")").click();
},
chatModeKeyEvent: function (event) {
if (event.keyCode == 27) {
KEY.dialog_close();
} else if (event.keyCode == 13) {
if ($(".sender-box").val().length) $(".sender-btn").click();
else KEY.dialog_close();
}
},
onChangeRoom: function () {
KEY.roomItemSelectIndex = -1;
},
onRoomItemSelect: function () {
if (KEY.roomItemSelectIndex != -1) {
$(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")").css("background", "#000");
}
KEY.roomItemSelectIndex = (KEY.roomItemSelectIndex + 1) % $(".room_items div.room-item").length;
var curItem = $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")");
curItem.css("background", "#444");
curItem.click();
},
onRoomItemAction: function (index) {
//NPC下方按键
$(".room_items .item-commands span:eq(" + index + ")").click();
},
}
function messageClear() {
$(".WG_log pre").html("");
}
var log_line = 0;
function messageAppend(m, t = 0) {
100 < log_line && (log_line = 0, $(".WG_log pre").empty());
var ap = m + "\n";
if (t == 1) {
ap = "<hiy>" + ap + "</hiy>";
} else if (t == 2) {
ap = "<hig>" + ap + "</hig>";
} else if (t == 3) {
ap = "<hiw>" + ap + "</hiw>";
}
$(".WG_log pre").append(ap);
log_line++;
$(".WG_log")[0].scrollTop = 99999;
}
var sm_array = {
'武当': {
place: "武当派-三清殿",
npc: "武当派第二代弟子 武当首侠 宋远桥"
},
'华山': {
place: "华山派-客厅",
npc: "华山派掌门 君子剑 岳不群"
},
'少林': {
place: "少林派-天王殿",
npc: "少林寺第三十九代弟子 道觉禅师"
},
'逍遥': {
place: "逍遥派-青草坪",
npc: "聪辩老人 苏星河"
},
'丐帮': {
place: "丐帮-树洞下",
npc: "丐帮七袋弟子 左全"
},
'峨眉': {
place: "峨眉派-大殿",
npc: "峨嵋派第四代弟子 静心"
},
'武馆': {
place: "扬州城-扬州武馆",
npc: "武馆教习"
},
};
var WG = {
sm_state: -1,
sm_item: null,
init: function () {
$("li[command=SelectRole]").on("click", function () {
WG.login();
});
},
inArray: function (val, arr) {
for (let i = 0; i < arr.length; i++) {
let item = arr[i];
if (item[0] == "<") {
if (item == val) return true;
} else {
if (val.indexOf(item) >= 0) return true;
}
}
return false;
},
login: function () {
role = $('.role-list .select').text().split(/[\s\n]/).pop();
$(".bottom-bar").append("<span class='item-commands' style='display:none'><span WG='WG' cmd=''></span></span>"); //命令行模块
var html = `
<div class='WG_log'><pre></pre></div>
<div style = " width: calc(100% - 40px);" >
<span class='zdy-item sm_button'>师门(Q)</span>
<span class='zdy-item go_yamen_task'>追捕(W)</span>
<span class='zdy-item kill_all'>击杀(E))</span>
<span class='zdy-item get_all'>拾取(R)</span>
<span class='zdy-item sell_all'>清包(T)</span>
<span class='zdy-item zdwk'>挖矿(Y)</span>
<span class = "zdy-item auto_perform" style = "float:right;" > 自动攻击 </span>
</div>
`;
$(".content-message").after(html);
var css = `.zdy-item{
display: inline-block;border: solid 1px gray;color: gray;background-color: black;
text-align: center;cursor: pointer;border-radius: 0.25em;min-width: 2.5em;margin-right: 0.4em;
margin-left: 0.4em;position: relative;padding-left: 0.4em;padding-right: 0.4em;line-height: 2em;}
.WG_log{flex: 1;overflow-y: auto;border: 1px solid #404000;max-height: 15em;width: calc(100% - 40px);}
.WG_log > pre{margin: 0px; white-space: pre-line;}
.item-plushp{display: inline-block;float: right;width: 100px;}
.item-dps{display: inline-block;float: right;width: 100px;}
.settingbox {margin-left: 0.625 em;border: 1px solid gray;background-color: transparent;color: unset;resize: none;width: 80% ;height: 3rem;}
`;
GM_addStyle(css);
goods = GM_getValue("goods", goods);
npcs = GM_getValue("npcs", npcs);
equip = GM_getValue(role + "_equip", equip);
family = GM_getValue(role + "_family", family);
automarry = GM_getValue(role + "_automarry", automarry);
autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss);
ks_pfm = GM_getValue(role + "_ks_pfm", ks_pfm);
eqlist = GM_getValue(role + "_eqlist", eqlist);
autoeq = GM_getValue(role + "_auto_eq", autoeq);
if (family == null) {
family = $('.role-list .select').text().substr(0, 2);
}
wudao_pfm = GM_getValue(role + "_wudao_pfm", wudao_pfm);
sm_loser = GM_getValue(role + "_sm_loser", sm_loser);
unauto_pfm = GM_getValue(role + "_unauto_pfm", unauto_pfm);
auto_pfmswitch = GM_getValue(role + "_auto_pfmswitch", auto_pfmswitch);
if (auto_pfmswitch == '已开启') {
G.auto_preform = true;
}
var unpfm = unauto_pfm.split(',');
for (var pfmname of unpfm) {
if (pfmname)
blackpfm.push(pfmname);
}
$(".sm_button").on("click", WG.sm_button);
$(".go_yamen_task").on("click", WG.go_yamen_task);
$(".kill_all").on("click", WG.kill_all);
$(".get_all").on("click", WG.get_all);
$(".sell_all").on("click", WG.clean_all);
$(".zdwk").on("click", WG.zdwk);
$(".auto_perform").on("click", WG.auto_preform_switch);
setTimeout(() => {
role = role;
var logintext = '';
document.title = role + "-MUD游戏-武神传说";
KEY.do_command("showtool");
KEY.do_command("pack");
KEY.do_command("score");
setTimeout(() => {
KEY.do_command("score");
var rolep = role;
if (G.level) {
rolep = G.level + role;
}
if (WebSocket) {
if (npcs['店小二'] == 0) {
logintext = `
<hiy>欢迎${rolep},插件已加载!第一次使用,请在设置中,初始化ID,并且设置一下是否自动婚宴,自动传送boss
插件版本: ${GM_info.script.version}
</hiy>`;
} else {
logintext = `
<hiy>欢迎${rolep},插件已加载!
插件版本: ${GM_info.script.version}
更新日志: ${updateinfo}
</hiy>`;
}
} else {
logintext = `
<hiy>欢迎${role},插件未正常加载!
当前浏览器不支持自动喜宴自动boss,请使用火狐浏览器
谷歌系浏览器,请在network中勾选disable cache,多刷新几次,直至提示已加载!
插件版本: ${GM_info.script.version}
</hiy>`;
}
messageAppend(logintext);
}, 500);
KEY.do_command("showcombat");
}, 1000);
},
updete_goods_id: function () {
var lists = $(".dialog-list > .obj-list:first");
var id;
var name;
if (lists.length) {
messageAppend("检测到商品清单");
for (var a of lists.children()) {
a = $(a);
id = a.attr("obj");
name = $(a.children()[0]).html();
goods[name].id = id;
messageAppend(name + ":" + id);
}
GM_setValue("goods", goods);
return true;
} else {
messageAppend("未检测到商品清单");
return false;
}
},
updete_npc_id: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
if (npc.lastElementChild.innerText.indexOf("[") >= 0) {
if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) {
if (npc.lastElementChild.firstChild.nodeType == 3 &&
npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") {
npcs[npc.lastElementChild.innerText.split('[')[0]] = $(npc).attr("itemid");
messageAppend(npc.lastElementChild.innerText.split('[')[0] + " 的ID:" + $(npc).attr("itemid"));
}
}
} else {
if (npc.lastElementChild.lastElementChild == null) {
npcs[npc.lastElementChild.innerText] = $(npc).attr("itemid");
messageAppend(npc.lastElementChild.innerText + " 的ID:" + $(npc).attr("itemid"));
}
}
}
GM_setValue("npcs", npcs);
},
updete_id_all: function () {
var t = [];
Object.keys(goods).forEach(function (key) {
if (t[goods[key].place] == undefined)
t[goods[key].place] = goods[key].sales;
});
var keys = Object.keys(t);
var i = 0;
var state = 0;
var place, sales;
//获取
var timer = setInterval(() => {
switch (state) {
case 0:
if (i >= keys.length) {
messageAppend("初始化完成");
WG.go("武当派-广场");
clearInterval(timer);
return;
}
place = keys[i];
sales = t[place];
WG.go(place);
state = 1;
break;
case 1:
WG.updete_npc_id();
var id = npcs[sales];
WG.Send("list " + id);
state = 2;
break;
case 2:
if (WG.updete_goods_id()) {
state = 0;
i++;
} else
state = 1;
break;
}
}, 1000);
},
Send: async function (cmd) {
if (cmd) {
cmd = cmd instanceof Array ? cmd : cmd.split(';');
for (var c of cmd) {
$("span[WG='WG']").attr("cmd", c).click();
};
}
},
SendStep: async function (cmd) {
if (cmd) {
cmd = cmd instanceof Array ? cmd : cmd.split(';');
for (var c of cmd) {
if (G.autoDevMed) {
$("span[WG='WG']").attr("cmd", c).click();
await WG.sleep(12000);
}
};
}
},
sleep: function (time) {
return new Promise((resolve) => setTimeout(resolve, time));
},
go: async function (p) {
if (needfind[p] == undefined) {
if (WG.at(p)) {
return;
}
}
if (place[p] != undefined) {
WG.Send(place[p]);
}
},
at: function (p) {
var w = $(".room-name").html();
return w.indexOf(p) == -1 ? false : true;
},
smhook: undefined,
sm: function () {
if (!WG.smhook) {
WG.smhook = WG.add_hook('text', function (data) {
if (data.msg.indexOf("辛苦了, 你先去休息") >= 0 ||
data.msg.indexOf("和本门毫无瓜葛") >= 0 ||
data.msg.indexOf("你没有") >= 0
) {
WG.Send("taskover signin");
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
WG.remove_hook(WG.smhook);
WG.smhook = undefined;
}
});
}
switch (WG.sm_state) {
case 0:
//前往师门接收任务
WG.go(sm_array[family].place);
WG.sm_state = 1;
setTimeout(WG.sm, 700);
break;
case 1:
//接受任务
var lists = $(".room_items .room-item");
var id = null;
for (var npc of lists) {
if (npc.lastElementChild.innerText.indexOf("[") >= 0) {
if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) {
if (npc.lastElementChild.firstChild.nodeType == 3 &&
npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") {
if (npc.lastElementChild.innerText.split('[')[0] == sm_array[family].npc)
id = $(npc).attr("itemid");
}
}
} else {
if (npc.lastElementChild.lastElementChild == null) {
npcs[npc.lastElementChild.innerText] = $(npc).attr("itemid");
id = $(npc).attr("itemid");
}
}
}
console.log(id);
if (id != undefined) {
WG.Send("task sm " + id);
WG.Send("task sm " + id);
WG.sm_state = 2;
} else {
WG.updete_npc_id();
}
setTimeout(WG.sm, 300);
break;
case 2:
var mysm_loser = GM_getValue(role + "_sm_loser", sm_loser);
//获取师门任务物品
var item = $("span[cmd$='giveup']:last").parent().prev();
if (item.length == 0) {
WG.sm_state = 0;
setTimeout(WG.sm, 1000);
return;
};
var itemName = item.html();
item = item[0].outerHTML;
//(逗比写法)
//能上交直接上交
var tmpObj = $("span[cmd$='giveup']:last").prev();
for (let i = 0; i < 6; i++) {
if (tmpObj.children().html()) {
if (tmpObj.html().indexOf(item) >= 0) {
tmpObj.click();
messageAppend("自动上交" + item);
WG.sm_state = 0;
setTimeout(WG.sm, 100);
return;
}
tmpObj = tmpObj.prev();
}
}
//不能上交自动购买
WG.sm_item = goods[itemName];
if (WG.sm_item != undefined) {
WG.go(WG.sm_item.place);
messageAppend("自动购买" + item);
WG.sm_state = 3;
setTimeout(WG.sm, 1000);
} else {
messageAppend("无法购买" + item);
if (mysm_loser == '已停止') {
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
} else {
$("span[cmd$='giveup']:last").click();
messageAppend("放弃任务");
WG.sm_state = 0;
setTimeout(WG.sm, 100);
return;
}
}
break;
case 3:
WG.go(WG.sm_item.place);
if (WG.buy(WG.sm_item)) {
WG.sm_state = 0;
}
setTimeout(WG.sm, 1000);
break;
default:
break;
}
},
sm_button: function () {
if (WG.sm_state >= 0) {
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
} else {
WG.sm_state = 0;
$(".sm_button").text("停止(Q)");
setTimeout(WG.sm, 200);
}
},
buy: function (good) {
var tmp = npcs[good.sales];
if (tmp == undefined) {
WG.updete_npc_id();
return false;
}
WG.Send("list " + tmp);
WG.Send("buy 1 " + good.id + " from " + tmp);
return true;
},
Give: function (items) {
var tmp = npcs["店小二"];
if (tmp == undefined) {
WG.updete_npc_id();
return false;
}
WG.Send("give " + tmp + " " + items);
return true;
},
eq: function (e) {
WG.Send("eq " + equip[e]);
},
ask: function (npc, i) {
npc = npcs[npc];
if (npc != undefined)
WG.Send("ask" + i + " " + npc);
else
WG.updete_npc_id();
},
yamen_lister: undefined,
go_yamen_task: async function () {
if (!WG.yamen_lister) {
WG.yamen_lister = WG.add_hook('text', function (data) {
if (data.msg.indexOf("最近没有在逃的逃犯了,你先休息下吧。") >= 0) {
clearInterval(WG.check_yamen_task);
WG.check_yamen_task = 'over';
WG.remove_hook(WG.yamen_lister);
WG.yamen_lister = undefined;
} else if (data.msg.indexOf("没有这个人") >= 0) {
WG.updete_npc_id();
}
});
}
WG.go("扬州城-衙门正厅");
await WG.sleep(200);
WG.updete_npc_id();
WG.ask("扬州知府 程药发", 1);
if (WG.check_yamen_task == 'over') {
return;
}
window.setTimeout(WG.check_yamen_task, 1000);
},
check_yamen_task: function () {
if (WG.check_yamen_task == 'over') {
return;
}
messageAppend("查找任务中");
var task = $(".task-desc:last").text();
if (task.length == 0) {
KEY.do_command("tasks");
window.setTimeout(WG.check_yamen_task, 1000);
return;
}
try {
zb_npc = task.match("犯:([^%]+),据")[1];
zb_place = task.match("在([^%]+)出")[1];
messageAppend("追捕任务:" + zb_npc + " 地点:" + zb_place);
KEY.do_command("score");
WG.go(zb_place);
window.setTimeout(WG.check_zb_npc, 1000);
} catch (error) {
messageAppend("查找衙门追捕失败");
window.setTimeout(WG.check_yamen_task, 1000);
}
},
check_zb_npc: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
if (npc.innerText.indexOf(zb_npc) != -1) {
WG.Send("kill " + $(npc).attr("itemid"));
messageAppend("找到" + zb_npc + ",自动击杀!!!");
return;
}
}
window.setTimeout(WG.check_zb_npc, 1000);
},
kill_all: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
WG.Send("kill " + $(npc).attr("itemid"));
}
},
get_all: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
WG.Send("get all from " + $(npc).attr("itemid"));
}
},
clean_all: function () {
WG.go("扬州城-打铁铺");
WG.Send("sell all");
},
packup_listener: null,
sell_all: function () {
if (WG.packup_listener) {
messageAppend("<hio>包裹整理</hio>运行中");
messageAppend("<hio>包裹整理</hio>手动结束");
WG.remove_hook(WG.packup_listener);
WG.packup_listener = undefined;
return;
}
let stores = [];
WG.packup_listener = WG.add_hook(["dialog", "text"], (data) => {
if (data.type == "dialog" && data.dialog == "list") {
if (data.stores == undefined) {
return;
}
stores = [];
//去重
for (let i = 0; i < data.stores.length; i++) {
let s = null;
for (let j = 0; j < stores.length; j++) {
if (stores[j].name == data.stores[i].name) {
s = stores[j];
break;
}
}
if (s != null) {
s.count += data.stores[i].count;
} else {
stores.push(data.stores[i]);
}
}
} else if (data.type == "dialog" && data.dialog == "pack") {
let cmds = [];
for (var i = 0; i < data.items.length; i++) {
//仓库
if (WG.inArray(data.items[i].name, store_list)) {
if (data.items[i].can_eq) {
//装备物品,不能叠加,计算总数
let store = null;
for (let j = 0; j < stores.length; j++) {
if (stores[j].name == data.items[i].name) {
store = stores[j];
break;
}
}
if (store != null) {
if (store.count < 4) {
store.count += data.items[i].count;
cmds.push("store " + data.items[i].count + " " + data.items[i].id);
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
} else {
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "超过设置的储存上限");
}
} else {
stores.push(data.items[i]);
cmds.push("store " + data.items[i].count + " " + data.items[i].id);
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
}
} else {
cmds.push("store " + data.items[i].count + " " + data.items[i].id);
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
}
}
//丢弃
if (WG.inArray(data.items[i].name, drop_list)) {
cmds.push("drop " + data.items[i].count + " " + data.items[i].id);
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "丢弃");
}
//分解
if (fenjie_list.length && WG.inArray(data.items[i].name, fenjie_list) && data.items[i].name.indexOf("★") == -1) {
cmds.push("fenjie " + data.items[i].id);
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "分解");
}
}
if (cmds.length > 0) {
WG.Send(cmds);
}
WG.go("扬州城-杂货铺");
WG.Send("sell all");
WG.Send("look3 1");
} else if (data.type == 'text' && data.msg == '没有这个玩家。') {
messageAppend("<hio>包裹整理</hio>完成");
WG.remove_hook(WG.packup_listener);
WG.packup_listener = undefined;
}
});
messageAppend("<hio>包裹整理</hio>开始");
WG.go("仓库");
WG.Send("store;pack");
},
zdwk: function () {
if (G.level) {
if (G.level.indexOf('武帝') >= 0) {
WG.go("练功房");
WG.Send("xiulian");
return;
}
}
var t = $(".room_items .room-item:first .item-name").text();
t = t.indexOf("<挖矿");
if (t == -1) {
messageAppend("当前不在挖矿状态");
if (timer == 0) {
console.log(timer);
WG.go("扬州城-矿山");
WG.eq("铁镐");
WG.Send("wa");
timer = setInterval(WG.zdwk, 5000);
}
} else {
WG.timer_close();
}
if (WG.at("扬州城-矿山") && t == -1) {
//不能挖矿,自动买铁镐
WG.go("扬州城-打铁铺");
WG.buy(goods["铁镐"]);
//买完等待下一次检查
messageAppend("自动买铁镐");
return;
}
if (WG.at("扬州城-打铁铺")) {
var lists = $(".dialog-list > .obj-list:eq(1)");
var id;
var name;
if (lists.length) {
messageAppend("查找铁镐ID");
for (var a of lists.children()) {
a = $(a);
id = a.attr("obj");
name = $(a.children()[0]).html();
if (name == "铁镐") {
equip["铁镐"] = id;
WG.eq("铁镐");
}
}
GM_setValue(role + "_equip", equip);
WG.go("扬州城-矿山");
WG.Send("wa");
}
return;
}
},
timer_close: function () {
if (timer) {
clearInterval(timer);
timer = 0;
}
},
wudao_auto: function () {
//创建定时器
if (timer == 0) {
timer = setInterval(WG.wudao_auto, 2000);
}
if (!WG.at("武道塔")) {
//进入武道塔
WG.go("武道塔");
WG.ask("守门人", 1);
WG.Send("go enter");
} else {
//武道塔内处理
messageAppend("武道塔");
var w = $(".room_items .room-item:last");
var t = w.text();
if (t.indexOf("守护者") != -1) {
WG.Send("kill " + w.attr("itemid"));
WG.wudao_autopfm();
} else {
WG.Send("go up");
}
}
},
wudao_autopfm: function () {
var pfm = wudao_pfm.split(',');
for (var p of pfm) {
if ($("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") span").css("left") == "0px")
$("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") ").click();
}
},
xue_auto: function () {
var t = $(".room_items .room-item:first .item-name").text();
t = t.indexOf("<打坐") != -1 || t.indexOf("<学习") != -1 || t.indexOf("<练习") != -1;
//创建定时器
if (timer == 0) {
if (t == false) {
messageAppend("当前不在打坐或学技能");
return;
}
timer = setInterval(WG.xue_auto, 1000);
}
if (t == false) {
//学习状态中止,自动去挖矿
WG.timer_close();
WG.zdwk();
} else {
messageAppend("自动打坐学技能");
}
},
fbnum: 0,
needGrove: 0,
oncegrove: function () {
this.fbnum += 1;
messageAppend("第" + this.fbnum + "次");
WG.Send("cr yz/lw/shangu;cr over");
if (this.needGrove == this.fbnum) {
WG.Send("taskover signin");
messageAppend("<hiy>" + this.fbnum + "次副本小树林秒进秒退已完成</hiy>");
this.timer_close();
this.needGrove = 0;
this.fbnum = 0;
}
},
liaoshang:0,
onliaoshang:function(){
//检查HP和MP,低于70%就恢复
var mp = $(".progress:eq(1) [style]").attr('style').match(/\d+/g)[0];
if (mp < 20 && this.liaoshang == 0) {
messageAppend("没蓝了开始打坐");
WG.Send("dazuo");
this.liaoshang=1;
return true;
}else if(mp>=98 && this.liaoshang == 1){//如果开始打坐了就停止打坐
WG.Send("stopstate");
this.liaoshang = 0;
messageAppend("打坐结束");
}else if(this.liaoshang == 1){
return true;
}
var hp = $(".progress:eq(0) [style]").attr('style').match(/\d+/g)[0];
if (hp < 70 && this.liaoshang == 0 ) {
messageAppend("没血了开始疗伤");
WG.Send("liaoshang");
this.liaoshang=2;
return true;
}else if(hp >= 100 && this.liaoshang == 2){
this.liaoshang = 0;
messageAppend("疗伤结束!");
}else if(this.liaoshang == 2){
return true;
}
return false;
},
yihuagonghook: undefined,
oncegrove100: async function() {
//疗伤
try{
if(this.onliaoshang()){
return;//退出当前循环
}
}catch(e){
messageAppend("请在设置 关闭 <hir>显示血量为数字</hir> !");
//WG.Send("stopstate"); //停止状态
return;
}
// document.getElementById("btn").click();
//$(".room-item>.item-status").show();
//q.set_prop("show_hp",1);
// $(q).on("set_prop", "show_hp",1);
// return;
//换装备
//if(G.timeindex!=0){
// var autoeq = GM_getValue(role + "_auto_eq", autoeq);
// Helper.eqhelper(autoeq);
// }
//进入移花宫
// WG.Send("cr huashan/yihua/shandao");
var corpse = [];
//var corpse2 = [];
///////////////////////代码写法///////////////////////////////
var name = $(".room_exits text").text();
switch (name) {
case "山道花径"://刚进去...
WG.Send('go south');
break;
case "花径花径花径花径花径" :
WG.Send('go south');
break;
case "宫门花海阁花径":
corpse=$(".room-item").text().match(/花月奴的尸体/g);
if(corpse !=null && corpse.length==1){//是否清完第一个房间
this.get_all();
WG.Send('go south');
}else this.kill_all();
break;
case "花海阁桂花廊宫门":
WG.Send('go south');
break;
case "桂花廊玫瑰廊宫门":
corpse=$(".room-item").text().match(/移花宫女弟子的尸体/g);//只要不是我的尸体就好了
if(corpse !=null && corpse.length==2){
this.get_all();
WG.Send('go south');
}else this.kill_all();
break;
case "玫瑰廊桂花廊邀月宫涟星宫":
corpse=$(".room-item").text().match(/移花宫女弟子的尸体/g);
if(corpse !=null && corpse.length==2){
G.timeindex ++;
if(G.timeindex>=21){
this.get_all();
WG.Send('go southwest');//去 邀月宫主
G.timeindex = 0;
}
}else this.kill_all();
break;
case "邀月宫宫主卧室玫瑰廊":
corpse=$(".room-item").text().match(/邀月的尸体/g);
if(corpse !=null && corpse.length==1){//死了
G.timeindex ++;
if(G.timeindex>=21){
if (WG.yihuagonghook==undefined) {//记录数量
WG.yihuagonghook = WG.add_hook('item',function (data) {//获取花数据
var hua = data.desc.match("你数了下大概有([^%]+)朵花")
if (hua!=null){
G.yihua1 = hua[1];
G.timeindex = 0;
messageAppend("花1有 : "+ G.yihua1+" 朵 ");
WG.Send('go northeast;go southeast');
}
WG.remove_hook(WG.yihuagonghook);
WG.yihuagonghook = undefined;
});
}
WG.Send('look hua');//看花
await WG.sleep(200);
}
}else {//大概20次 就是30秒
this.kill_all();
}
break;
case "涟星宫宫主卧室玫瑰廊":
corpse=$(".room-item").text().match(/涟星的尸体/g);
if(corpse !=null && corpse.length==1){//死了
if (WG.yihuagonghook==undefined) {//记录数量
WG.yihuagonghook = WG.add_hook('item', function (data) {
var hua = data.desc.match("你数了下大概有([^%]+)朵花");
if (hua!=null){
G.yihua2 = hua[1];
messageAppend("花2有 : "+ G.yihua2+" 朵");
WG.Send('go southwest');
G.timeindex = 0;
}
WG.remove_hook(WG.yihuagonghook);
WG.yihuagonghook = undefined;
});
}
WG.Send('look hua');//看花
await WG.sleep(200);
}else {//大概20次 就是30秒
this.kill_all();
}
break;
case "宫主卧室邀月宫涟星宫密道":
case "宫主卧室邀月宫涟星宫":
G.timeindex +=1;
if( G.timeindex >=5){
G.timeindex +=0;
WG.Send('go northwest');//重新计算花
}
WG.Send('pushstart bed');//还原
for(var i=0;i<G.yihua1;i++){
WG.Send('pushleft bed');
}
for(var j=0;j<G.yihua2;j++){
WG.Send('pushright bed');
}
WG.Send('go down'); //去密道
break;
case "密道宫主卧室密道":
case "密道宫主卧室":
WG.Send('fire');
WG.Send('go west');
break;
case "密道密道小径":
corpse=$(".room-item").text().match(/花无缺的尸体/g);//只要不是我的尸体就好了
if(corpse !=null && corpse.length==1){
this.get_all();
WG.Send('open xia');
WG.Send('cr over');//退出副本
this.fbnum ++;
G.timeindex = 0;
}else this.kill_all();
break;
default:{//不在移花宫的时候
//进入移花宫
if( G.timeindex == 0 ){//这里是去等待 也可以不等待 无所谓啦
WG.Send("stopstate");//停止挖矿什么的
WG.clean_all(); //卖剑
G.timeindex =1;
}else{
WG.Send("setting show_hpnum 0");//设置显示为血量条的
G.yihua1 = 0;
G.yihua2 = 0;
WG.clean_all(); //卖剑
WG.Send("cr huashan/yihua/shandao");
//换装备
var autoeq = GM_getValue(role + "_auto_eq", autoeq);
Helper.eqhelper(autoeq);
G.timeindex==0
messageAppend("<hiy>" + name+ "第 "+(this.fbnum+1)+ "次 进入移花宫!</hiy>");
}
}
}
// messageAppend(name);
if (this.needGrove == this.fbnum) {
WG.Send("taskover signin");
messageAppend("<hiy>" + this.fbnum + "次移花宫已完成</hiy>");
this.timer_close();//终端
this.needGrove = 0;
this.fbnum = 0;
WG.clean_all(); //卖剑
messageAppend("自动去挖矿");
setTimeout(WG.zdwk, 2000);
}
},
grove_ask_info: function () {
return prompt("请输入需要秒进秒退的副本次数", "");
},
grove_auto: function () {
if (timer == 0) {
this.needGrove = this.grove_ask_info();
if (this.needGrove) //如果返回的有内容
{
if (parseFloat(this.needGrove).toString() == "NaN") {
messageAppend("请输入数字");
return;
}
messageAppend("开始秒进秒退小树林" + this.needGrove + "次");
timer = setInterval(() => {
this.oncegrove()
}, 1000);
}
}
},
grove_auto100: function() { //自动移花宫
if (timer == 0) {
this.needGrove = this.grove_ask_info();
if (this.needGrove) //如果返回的有内容
{
if (parseFloat(this.needGrove).toString() == "NaN") {
messageAppend("请输入数字");
return;
}
messageAppend("开始简单移花宫 " + this.needGrove + "次");
this.step = 0;
timer = setInterval(() => {
this.oncegrove100()
}, 1500);
}
}
},
showhideborad: function () {
if ($('.WG_log').css('display') == 'none') {
$('.WG_log').show();
} else {
$('.WG_log').hide();
}
},
calc: function () {
messageClear();
var html = `
<div>
<div style="width:50%;float:left">
<span>潜能计算器</span>
<input type="number" id="c" placeholder="初始等级" style="width:50%" class="mui-input-speech"><br/>
<input type="number" id="m" placeholder="目标等级" style="width:50%"><br/>
<select id="se" style="width:50%">
<option value='0'>选择技能颜色</option>
<option value='1' style="color: #c0c0c0;">白色</option>
<option value='2' style="color:#00ff00;">绿色</option>
<option value='3' style="color:#00ffff;">蓝色</option>
<option value='4' style="color:#ffff00;">黄色</option>
<option value='5' style="color:#912cee;">紫色</option>
<option value='6' style="color: #ffa600;">橙色</option>
</select><br/>
<input type="button" value="计算" style="width:50%" id="qnjs"><br/>
</div>
<div style="width:50%;float:left">
<span>开花计算器</span>
<input type="number" id="nl" placeholder="当前内力" style="width:50%" class="mui-input-speech"><br/>
<input type="number" id="xg" placeholder="先天根骨" style="width:50%"><br/>
<input type="number" id="hg" placeholder="后天根骨" style="width:50%"><br/>
<input type="button" value="计算" id = "kaihua" style="width:50%" <br/>
<label>人花分值:5000 地花分值:6500 天花分值:8000</label>
</div>
</div>`;
messageAppend(html);
$("#qnjs").on('click', function () {
messageAppend("需要潜能:" + Helper.dian(Number($("#c").val()), Number($("#m").val()), Number($("#se").val())));
});
$("#kaihua").on('click', function () {
messageAppend("你的分值:" + Helper.gen(Number($("#nl").val()), Number($("#xg").val()), Number($("#hg").val())));
});
},
setting: function () {
messageClear();
var a = `<div style='text-align:right;width:280px'>
有空的话请点个star,您的支持是我最大的动力<a target="_blank" href="https://github.com/knva/wsmud_plugins">https://github.com/knva/wsmud_plugins</a>
<span>
<label for="family">门派选择:</label><select style='width:80px' id="family">
<option value="武当">武当</option>
<option value="华山">华山</option>
<option value="少林">少林</option>
<option value="峨眉">峨眉</option>
<option value="逍遥">逍遥</option>
<option value="丐帮">丐帮</option>
<option value="武馆">武馆</option>
</select>
</span>
<span><label for="sm_loser">师门自动放弃: </label><select style='width:80px' id = "sm_loser">
<option value="已停止">已停止</option>
<option value="已开启">已开启</option>
</select>
</span>
<span><label for="wudao_pfm">武道自动攻击: </label><input style='width:80px' type="text" id="wudao_pfm" name="wudao_pfm" value="">
</span>
<span><label for="marry_kiss">自动喜宴: </label><select style='width:80px' id = "marry_kiss">
<option value="已停止">已停止</option>
<option value="已开启">已开启</option>
</select>
</span>
<span><label for="ks_Boss">自动传到boss: </label><select style='width:80px' id = "ks_Boss">
<option value="已停止">已停止</option>
<option value="已开启">已开启</option>
</select>
</span>
</span>
<span><label for="auto_eq">BOSS击杀时自动换装: </label><select style='width:80px' id = "auto_eq">
<option value="0">已停止</option>
<option value="1">套装1</option>
<option value="2">套装2</option>
<option value="3">套装3</option>
</select>
</span>
<span><label for="ks_pfm">叫杀延时(ms): </label><input style='width:80px' type="text" id="ks_pfm" name="ks_pfm" value="">
</span>
<span> <label for = "autopfmswitch" > 自动施法开关: </label><select style = 'width:80px' id = "autopfmswitch" >
<option value = "已停止" > 已停止 </option>
<option value = "已开启" > 已开启 </option>
</select>
</span>
<span><label for = "unautopfm" > 自动施法黑名单: </label><input style='width:80px' type="text" id="unauto_pfm" name="unauto_pfm" value="">
</span>
<div class="item-commands"><span class="updete_id_all">初始化ID</span></div>
</div>
`;
messageAppend(a);
$('#family').val(family);
$("#family").change(function () {
family = $("#family").val();
GM_setValue(role + "_family", family);
});
$('#wudao_pfm').val(wudao_pfm);
$('#wudao_pfm').focusout(function () {
wudao_pfm = $('#wudao_pfm').val();
GM_setValue(role + "_wudao_pfm", wudao_pfm);
});
$('#sm_loser').val(sm_loser);
$('#sm_loser').focusout(function () {
sm_loser = $('#sm_loser').val();
GM_setValue(role + "_sm_loser", sm_loser);
});
$('#ks_pfm').val(ks_pfm);
$('#ks_pfm').focusout(function () {
ks_pfm = $('#ks_pfm').val();
GM_setValue(role + "_ks_pfm", ks_pfm);
});
$('#marry_kiss').val(automarry);
$('#marry_kiss').change(function () {
automarry = $('#marry_kiss').val();
GM_setValue(role + "_automarry", automarry);
});
$('#ks_Boss').val(autoKsBoss);
$('#ks_Boss').change(function () {
autoKsBoss = $('#ks_Boss').val();
GM_setValue(role + "_autoKsBoss", autoKsBoss);
});
$('#auto_eq').val(autoeq);
$('#auto_eq').change(function () {
autoeq = $('#auto_eq').val();
GM_setValue(role + "_auto_eq", autoeq);
});
$('#autopfmswitch').val(auto_pfmswitch);
$('#autopfmswitch').change(function () {
auto_pfmswitch = $('#autopfmswitch').val();
GM_setValue(role + "_auto_pfmswitch", auto_pfmswitch);
if (auto_pfmswitch == '已开启') {
G.auto_preform = true;
} else {
G.auto_preform = false;
}
});
$('#unauto_pfm').val(unauto_pfm);
$('#unauto_pfm').change(function () {
unauto_pfm = $('#unauto_pfm').val();
GM_setValue(role + "_unauto_pfm", unauto_pfm);
messageAppend('修改后请刷新');
});
$(".updete_id_all").on("click", WG.updete_id_all);
},
hooks: [],
hook_index: 0,
add_hook: function (types, fn) {
var hook = {
'index': WG.hook_index++,
'types': types,
'fn': fn
};
WG.hooks.push(hook);
return hook.index;
},
remove_hook: function (hookindex) {
var that = this;
console.log("remove_hook");
for (var i = 0; i < that.hooks.length; i++) {
if (that.hooks[i].index == hookindex) {
that.hooks.baoremove(i);
}
}
},
run_hook: function (type, data) {
//console.log(data);
for (var i = 0; i < this.hooks.length; i++) {
// if (this.hooks[i] !== undefined && this.hooks[i].type == type) {
// this.hooks[i].fn(data);
// }
var listener = this.hooks[i];
if (listener.types == data.type || (listener.types instanceof Array && $
.inArray(data.type, listener.types) >= 0)) {
listener.fn(data);
}
}
},
receive_message: function (msg) {
ws_on_message.apply(this, arguments);
if (!msg || !msg.data) return;
var data;
if (msg.data[0] == '{' || msg.data[0] == '[') {
var func = new Function("return " + msg.data + ";");
data = func();
} else {
data = {
type: 'text',
msg: msg.data
};
}
WG.run_hook(data.type, data);
},
auto_preform_switch: function () {
if (G.auto_preform) {
G.auto_preform = false;
messageAppend("<hio>自动施法</hio>关闭");
WG.auto_preform("stop");
} else {
G.auto_preform = true;
messageAppend("<hio>自动施法</hio>开启");
WG.auto_preform();
}
},
auto_preform: function (v) {
if (v == "stop") {
if (G.preform_timer) {
clearInterval(G.preform_timer);
G.preform_timer = undefined;
$(".auto_perform").css("background", "");
}
return;
}
if (G.preform_timer || G.auto_preform == false) return;
$(".auto_perform").css("background", "#3E0000");
G.preform_timer = setInterval(() => {
if (G.in_fight == false) WG.auto_preform("stop");
for (var skill of G.skills) {
if (family.indexOf("逍遥") >= 0) {
if (skill.id == "unarmed.duo") {
continue;
}
}
if (WG.inArray(skill.id, blackpfm)) {
continue;
}
if (!G.gcd && !G.cds.get(skill.id)) {
WG.Send("perform " + skill.id);
break;
}
}
}, 350);
},
};
var Helper = {
formatCurrencyTenThou: function (num) {
num = num.toString().replace(/\$|\,/g, '');
if (isNaN(num)) num = "0";
var sign = (num == (num = Math.abs(num)));
num = Math.floor(num * 10 + 0.50000000001); //cents = num%10;
num = Math.floor(num / 10).toString();
for (var i = 0; i < Math.floor((num.length - (1 + i)) / 3); i++) {
num = num.substring(0, num.length - (4 * i + 3)) + ',' + num.substring(num.length - (4 * i + 3));
}
return (((sign) ? '' : '-') + num);
},
gen: function (nl, xg, hg) {
var jg = nl / 100 + xg * hg / 10;
var sd = this.formatCurrencyTenThou(jg);
return sd;
},
dian: function (c, m, se) {
var j = c + m;
var jj = m - c;
var jjc = jj / 2;
var z = j * jjc * se * 5;
var sd = this.formatCurrencyTenThou(z);
return sd;
},
//找boss,boss不在,-1,
findboss: function (data, bossname, callback) {
for (let i = 0; i < data.items.length; i++) {
if (data.items[i] != 0) {
if (data.items[i].name.indexOf(bossname) >= 0) {
callback(data.items[i].id);
}
}
}
callback(-1);
},
ksboss: '',
marryhy: '',
kksBoss: function (data) {
var boss_place = boss_place = data.content.match("出现在([^%]+)一带。");
var boss_name = data.content.match("听说([^%]+)出现在");
if (boss_name == null || boss_place == null) {
return;
}
if (G.level.indexOf("武帝") < 0 && WG.inArray(boss_name, blacklist)) {
messageAppend("黑名单boss,忽略!");
return;
}
boss_name = data.content.match("听说([^%]+)出现在")[1];
boss_place = data.content.match("出现在([^%]+)一带。")[1];
var autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss);
var ks_pfm_p = GM_getValue(role + "_ks_pfm", ks_pfm);
var autoeq = GM_getValue(role + "_auto_eq", autoeq);
console.log("boss");
console.log(boss_place);
messageAppend("自动前往BOSS地点");
WG.Send("stopstate");
WG.go(boss_place);
this.ksboss = WG.add_hook(["items", "itemadd", "die"], function (data) {
if (data.type == "items") {
if (!WG.at(boss_place)) {
return;
}
Helper.findboss(data, boss_name, function (bid) {
if (bid != -1) {
next = 999;
Helper.eqhelper(autoeq);
setTimeout(() => {
WG.Send("kill " + bid);
//WG.Send("select " + bid);
next = 0;
}, Number(ks_pfm_p));
} else {
if (next == 999) {
console.log('found');
return;
}
let lj = needfind[boss_place];
if (needfind[boss_place] != undefined && next < lj.length) {
setTimeout(() => {
console.log(lj[next]);
WG.Send(lj[next]);
next++;
}, 1000);
} else {
console.log("not found");
}
}
});
}
if (data.type == "itemadd") {
if (data.name.indexOf(boss_name) >= 0) {
next = 0;
WG.get_all();
WG.remove_hook(this.index);
}
}
if (data.type == "die") {
next = 0;
WG.Send('relive');
WG.remove_hook(this.index);
}
});
setTimeout(() => {
console.log("复活挖矿");
WG.Send('relive');
WG.remove_hook(this.ksboss);
WG.zdwk();
next = 0;
}, 60000);
},
xiyan: function () {
WG.Send("stopstate");
WG.go("扬州城-喜宴");
this.marryhy = WG.add_hook(['items', 'cmds', 'text', 'msg'], function (data) {
if (data.type == 'items') {
for (let idx = 0; idx < data.items.length; idx++) {
if (data.items[idx] != 0) {
if (data.items[idx].name.indexOf(">婚宴礼桌<") >= 0) {
console.log("拾取");
WG.Send('get all from ' + data.items[idx].id);
console.log("xy" + this.index);
WG.remove_hook(this.index);
break;
}
}
}
} else if (data.type == 'text') {
if (data.msg == "你要给谁东西?") {
console.log("没人");
}
if (/^店小二拦住你说道:怎么又是你,每次都跑这么快,等下再进去。$/.test(data.msg)) {
console.log("cd");
messageAppend("<hiy>你太勤快了, 1秒后回去挖矿</hiy>")
}
if (/^店小二拦住你说道:这位(.+),不好意思,婚宴宾客已经太多了。$/.test(data.msg)) {
console.log("客满");
messageAppend("<hiy>你来太晚了, 1秒后回去挖矿</hiy>")
}
} else if (data.type == 'cmds') {
for (let idx = 0; idx < data.items.length; idx++) {
if (data.items[idx].name == '1金贺礼') {
WG.Send(data.items[idx].cmd + ';go up');
console.log("交钱");
break;
}
}
}
});
setTimeout(() => {
console.log("挖矿");
WG.remove_hook(this.marryhy);
WG.zdwk();
next = 0;
}, 30000);
},
saveRoomstate(data) {
roomData = data.items;
},
eqx: null,
eqhelper(type) {
if (type == undefined || type == 0 || type > eqlist.length) {
return;
}
if (eqlist == null || eqlist[type] == "") {
messageAppend("套装未保存,保存当前装备作为套装" + type + "!", 1);
this.eqx = WG.add_hook("dialog", (data) => {
if (data.dialog == "pack" && data.eqs != undefined) {
eqlist[type] = data.eqs;
GM_setValue(role + "_eqlist", eqlist);
messageAppend("套装" + type + "保存成功!", 1);
WG.remove_hook(this.eqx);
}
});
WG.Send("pack");
} else {
eqlist = GM_getValue(role + "_eqlist", eqlist);
for (let i = 1; i < eqlist[type].length; i++) {
if (eqlist[type][i] != null) {
WG.Send("eq " + eqlist[type][i].id);
}
}
if (eqlist[type][0] != null) {
WG.Send("eq " + eqlist[type][0].id);
}
messageAppend("套装装备成功" + type + "!", 1);
}
},
eqhelperdel: function (type) {
eqlist = GM_getValue(role + "_eqlist", eqlist);
eqlist[type] = [];
GM_setValue(role + "_eqlist", eqlist);
messageAppend("清除套装" + type + "设置成功!", 1);
},
uneqall: function () {
this.eqx = WG.add_hook("dialog", (data) => {
if (data.dialog == "pack" && data.eqs != undefined) {
for (let i = 0; i < data.eqs.length; i++) {
if (data.eqs[i] != null) {
WG.Send("uneq " + data.eqs[i].id);
}
}
WG.remove_hook(this.eqx);
}
});
WG.Send("pack");
messageAppend("取消所有装备成功!", 1);
},
fight_listener: undefined,
auto_fight: function () {
if (Helper.fight_listener) {
messageAppend("<hio>自动比试</hio>结束");
WG.remove_hook(Helper.fight_listener);
Helper.fight_listener = undefined;
return;
}
let name = prompt("请输入NPC名称,例如:\"高根明\"");
let id = Helper.find_item(name);
if (id == null) return;
Helper.fight_listener = WG.add_hook(["sc", "combat"], function (data) {
if (data.type == "combat" && data.end) {
Helper.recover(1, 1, 0, function () {});
} else if (data.type == "sc" && data.id == id) {
let item = G.items.get(id);
if (item.hp >= item.max_hp) {
Helper.recover(1, 1, 0, function () {
WG.Send("stopstate;fight " + id);
});
}
}
});
WG.Send("stopstate;fight " + id);
messageAppend("<hio>自动比试</hio>开始");
},
find_item: function (name) {
for (let [k, v] of G.items) {
if (v.name == name) {
return k;
}
}
return null;
},
recover: function (hp, mp, cd, callback) {
//返回定时器
if (hp == 0) {
if (WG.recover_timer) {
clearTimeout(WG.recover_timer);
WG.recover_timer = undefined;
}
return;
}
WG.Send("dazuo");
WG.recover_timer = setInterval(function () {
//检查状态
let item = G.items.get(G.id);
if (item.mp / item.max_mp < mp) { //内力控制
if (item.state != "打坐") {
WG.Send("stopstate;dazuo");
}
return;
}
if (item.hp / item.max_hp < hp) {
//血满
if (item.state != "疗伤") {
WG.Send("stopstate;liaoshang");
}
return;
}
if (item.state) WG.Send("stopstate");
if (cd) {
for (let [k, v] of G.cds) {
if (k == "force.tu") continue;
if (v) return;
}
}
clearInterval(WG.recover_timer);
callback();
}, 1000);
},
useitem_hook: undefined,
auto_useitem: async function () {
var useflag = true;
if (!Helper.useitem_hook) {
Helper.useitem_hook = WG.add_hook("text", function (data) {
if (data.msg.indexOf("你身上没有这个东西") >= 0 || data.msg.indexOf("太多") >= 0 || data.msg.indexOf("不能使用") >= 0) {
useflag = false;
WG.remove_hook(Helper.useitem_hook);
Helper.useitem_hook = undefined;
}
})
}
let name = prompt("请输入物品id,在背包中点击查看物品,即可在提示窗口看到物品id输出");
if (!name) {
WG.remove_hook(Helper.useitem_hook);
Helper.useitem_hook = undefined;
return;
}
let num = prompt("请输入物品使用次数,例如:\"10\"", '10');
if (name) {
if (name.length != 11) {
alert('id不合法');
WG.remove_hook(Helper.useitem_hook);
Helper.useitem_hook = undefined;
return;
}
for (var i = 0; i < num; i++) {
if (useflag) {
WG.Send('use ' + name);
await WG.sleep(1000);
} else {
WG.remove_hook(Helper.useitem_hook);
Helper.useitem_hook = undefined;
return;
}
}
}
WG.remove_hook(Helper.useitem_hook);
Helper.useitem_hook = undefined;
},
auto_Development_medicine: function () {
messageClear();
var a = `<div style='text-align:right;width:280px'>
有空的话请点个star,您的支持是我最大的动力
<a target="_blank" href="https://github.com/knva/wsmud_plugins">https://github.com/knva/wsmud_plugins</a>
<span>
<label for = "medicine_level" > 级别选择: </label><select style='width:80px' id="medicine_level">
<option value="1">绿色</option>
<option value="2">蓝色</option>
<option value="3">黄色</option>
<option value="4">紫色</option>
<option value="5">橙色</option>
</select>
</span>
<span>
<label for="medicint_info"> 输入使用的顺序(使用半角逗号分隔):</label>
</span>
<span>
<textarea class = "settingbox hide"
style = "display: inline-block;"
id = 'medicint_info'>石楠叶,金银花,金银花,金银花,当归</textarea>
</span>
<div class = "item-commands" > <span class = "startDev" > 开始 </span><span class = "stopDev" > 停止 </span> </div>
</div>`
messageAppend(a);
$('.startDev').on('click', function () {
if (WG.at('住房-炼药房')) {
G.autoDevMed = true;
Helper.auto_start_dev_med($('#medicint_info').val().replace(" ", ""), $('#medicine_level').val());
} else {
alert("请先前往炼药房");
}
});
$('.stopDev').on('click', function () {
G.autoDevMed = false;
WG.Send("stopstate");
});
},
findMedItems_hook: undefined,
auto_start_dev_med: function (med_item, level) {
if (med_item) {
if (med_item.split(",").length < 2) {
alert("素材不足");
return;
}
} else {
alert("素材不足");
return;
}
var med_items = med_item.split(',');
var med_items_id = [];
Helper.findMedItems_hook = WG.add_hook("dialog", function (data) {
if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) {
for (var med_item of med_items) {
if (JSON.stringify(data.items).indexOf(med_item) >= 0) {
for (var item of data.items) {
if (item.name.indexOf(med_item) >= 0) {
med_items_id.push(item.id);
}
}
}
}
if (med_items_id.length != med_items.length) {
alert("素材不足,请检查背包是否存在相应素材");
return;
}
var p_Cmd = Helper.make_med_cmd(med_items_id, level);
console.log(p_Cmd);
WG.SendStep(p_Cmd);
WG.remove_hook(Helper.findMedItems_hook);
}
});
WG.Send('pack');
},
make_med_cmd: function (medItem_id, level) {
var startCmd = "lianyao2 start " + level;
var endCmd = "lianyao2 stop";
var midCmd = "lianyao2 add ";
var result = startCmd + ";";
for (var medid of medItem_id) {
result += midCmd + medid + ";"
}
result += endCmd;
return result;
},
};
//全局变量
var G = {
id: undefined,
state: undefined,
room_name: undefined,
family: undefined,
items: new Map(),
stat_boss_success: 0,
stat_boss_find: 0,
stat_xiyan_success: 0,
stat_xiyan_find: 0,
cds: new Map(),
in_fight: false,
auto_preform: false,
can_auto: false,
level: undefined,
autoDevMed: false,
timeindex: 0,
yihua1:0,
yihua2:0
};
$(document).ready(function () {
$('head').append('<link href="https://s1.pstatp.com/cdn/expire-1-y/jquery-contextmenu/2.6.3/jquery.contextMenu.min.css" rel="stylesheet">');
KEY.init();
WG.init();
WG.add_hook("items", function (data) {
Helper.saveRoomstate(data);
});
WG.add_hook(["login", "room", "items", "itemadd", "itemremove", "sc", "text", "state", "msg", "perform", "dispfm", "combat"], function (data) {
if (data.type == "login") {
G.id = data.id;
} else if (data.type == "room") {
let tmp = data.path.split("/");
G.map = tmp[0];
G.room = tmp[1];
if (G.map == 'home' || G.room == 'kuang')
G.can_auto = true;
else
G.can_auto = false;
G.room_name = data.name;
} else if (data.type == "items") {
G.items = new Map();
for (var i = 0; i < data.items.length; i++) {
let item = data.items[i];
if (item.id) {
let n = $.trim($('<body>' + item.name + '</body>').text());
let i = n.lastIndexOf(' ');
let j = n.lastIndexOf('<');
let t = "";
let s = "";
if (j >= 0) {
s = n.substr(j + 1, 2);
}
if (i >= 0) {
t = n.substr(0, i);
n = n.substr(i + 1).replace(/<.*>/g, '');
}
G.items.set(item.id, {
name: n,
title: t,
state: s,
max_hp: item.max_hp,
max_mp: item.max_mp,
hp: item.hp,
mp: item.mp,
p: item.p,
damage: 0
});
}
}
} else if (data.type == "itemadd") {
if (data.id) {
let n = $.trim($('<body>' + data.name + '</body>').text());
let i = n.lastIndexOf(' ');
let j = n.lastIndexOf('<');
let t = "";
let s = "";
if (i >= 0) {
t = n.substr(0, i);
if (j >= 0) {
s = n.substr(j + 1, 2);
}
n = n.substr(i + 1).replace(/<.*>/g, '');
}
G.items.set(data.id, {
name: n,
title: t,
state: s,
max_hp: data.max_hp,
max_mp: data.max_mp,
hp: data.hp,
mp: data.mp,
p: data.p,
damage: 0
});
}
} else if (data.type == "itemremove") {
G.items.delete(data.id);
} else if (data.type == "sc") {
let item = G.items.get(data.id);
if (data.hp !== undefined) {
item.hp = data.hp;
if (data.id != G.id) {
G.scid = data.id; //伤害统计需要
}
// Helper.showallhp();
}
if (data.mp !== undefined) {
item.mp = data.mp;
}
} else if (data.type == "perform") {
G.skills = data.skills;
} else if (data.type == 'dispfm') {
if (data.id) {
if (data.distime) {}
G.cds.set(data.id, true);
var _id = data.id;
setTimeout(function () {
G.cds.set(_id, false);
}, data.distime);
}
if (data.rtime) {
G.gcd = true;
setTimeout(function () {
G.gcd = false;
}, data.rtime);
} else {
G.gcd = false;
}
} else if (data.type == "combat") {
if (data.start) {
G.in_fight = true;
WG.auto_preform();
}
if (data.end) {
G.in_fight = false;
WG.auto_preform("stop");
}
}
});
WG.add_hook("state", function (data) {
console.dir(data);
});
WG.add_hook("dialog", function (data) {
//console.dir(data);
if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) {
//equip =
for (var i = 0; i < data.items.length; i++) {
if (data.items[i].name.indexOf("铁镐") >= 0) {
equip["铁镐"] = data.items[i].id;
//messageAppend("铁镐ID:" + data.items[i].id);
}
}
for (var j = 0; j < data.eqs.length; j++) {
if (data.eqs[j] != null && data.eqs[j].name.indexOf("铁镐") >= 0) {
equip["铁镐"] = data.eqs[j].id;
//messageAppend("铁镐ID:" + data.eqs[j].id);
}
}
} else if (data.dialog == 'pack' && data.desc != undefined) {
messageClear();
var itemname = data.desc.split("\n")[0];
var htmla = `<div class="item-commands ">
<span class = "copyid" data-clipboard-target = ".target1" > ` + itemname + ":" + data.id +
`复制到剪贴板 </span></div> `;
messageAppend(htmla);
$(".copyid").on('click', () => {
var copydata = data.id;
GM_setClipboard(copydata);
messageAppend("复制成功");
});
}
if (data.dialog == 'score') {
if (!G.level) {
G.level = data.level;
console.log("欢迎" + G.level);
}
}
});
WG.add_hook("msg", function (data) {
if (data.ch == "sys") {
var automarry = GM_getValue(role + "_automarry", automarry);
if (data.content.indexOf(",婚礼将在一分钟后开始。") >= 0) {
console.dir(data);
if (automarry == "已开启") {
console.log("xiyan");
messageAppend("自动前往婚宴地点")
Helper.xiyan();
} else if (automarry == "已停止") {
var b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>"
messageClear();
messageAppend("<hiy>点击参加喜宴</hiy>");
messageAppend(b);
$('#onekeyjh').on('click', function () {
Helper.xiyan();
});
}
}
}
if (data.ch == "rumor") {
if (data.content.indexOf("听说") >= 0 &&
data.content.indexOf("出现在") >= 0 &&
data.content.indexOf("一带。") >= 0) {
console.dir(data);
if (autoKsBoss == "已开启") {
Helper.kksBoss(data);
} else if (autoKsBoss == "已停止") {
var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>";
messageClear();
messageAppend("boss已出现");
messageAppend(c);
$('#onekeyKsboss').on('click', function () {
Helper.kksBoss(data);
});
}
}
}
});
$.contextMenu({
selector: '.container',
items: {
"关闭自动": {
name: "关闭自动",
visible: function (key, opt) {
return timer != 0;
},
callback: function (key, opt) {
WG.timer_close();
},
},
"自动": {
name: "自动",
visible: function (key, opt) {
return timer == 0;
},
"items": {
"自动打坐学习": {
name: "自动打坐学习",
callback: function (key, opt) {
WG.xue_auto();
},
},
"自动武道": {
name: "自动武道",
callback: function (key, opt) {
WG.wudao_auto();
},
},
"自动小树林": {
name: "自动小树林",
callback: function (key, opt) {
WG.grove_auto();
}
},
"自动简单移花宫": {
name: "自动简单移花宫",
callback: function(key, opt) {WG.grove_auto100(); }
},
"自动整理并清包": {
name: "自动整理并清包",
callback: function (key, opt) {
WG.sell_all();
}
},
"自动比试": {
name: "自动比试",
visible: function (key, opt) {
return Helper.fight_listener == undefined;
},
callback: function (key, opt) {
Helper.auto_fight();
},
},
"关闭比试": {
name: "关闭比试",
visible: function (key, opt) {
return Helper.fight_listener != undefined;
},
callback: function (key, opt) {
Helper.auto_fight();
},
},
"自动使用道具": {
name: "自动使用道具",
callback: function (key, opt) {
Helper.auto_useitem();
},
},
"自动研药": {
name: "自动研药",
callback: function (key, opt) {
Helper.auto_Development_medicine();
},
},
},
},
"换装设置": {
name: "换装设置",
"items": {
"xx0": {
name: "套装1设定或装备",
callback: function (key, opt) {
Helper.eqhelper(1);
},
},
"xx1": {
name: "清除套装1设置",
callback: function (key, opt) {
Helper.eqhelperdel(1);
},
},
"yy0": {
name: "套装2设定或装备",
callback: function (key, opt) {
Helper.eqhelper(2);
},
},
"yy1": {
name: "清除套装2设置",
callback: function (key, opt) {
Helper.eqhelperdel(2);
},
},
"zz0": {
name: "套装3设定或装备",
callback: function (key, opt) {
Helper.eqhelper(3);
},
},
"zz1": {
name: "清除套装3设置",
callback: function (key, opt) {
Helper.eqhelperdel(3);
},
},
"uneq": {
name: "取消所有装备",
callback: function (key, opt) {
Helper.uneqall();
},
},
}
},
"手动喜宴": {
name: "手动喜宴",
callback: function (key, opt) {
Helper.xiyan();
},
},
"快捷传送": {
name: "常用地点",
"items": {
"mp0": {
name: "豪宅",
callback: function (key, opt) {
WG.go("住房");
},
},
"mp11": {
name: "衙门",
callback: function (key, opt) {
WG.go("扬州城-衙门正厅");
},
},
"mp1": {
name: "当铺",
callback: function (key, opt) {
WG.go("扬州城-当铺");
},
},
"mp2": {
name: "擂台",
callback: function (key, opt) {
WG.go("扬州城-擂台");
},
},
"mp3": {
name: "帮派",
callback: function (key, opt) {
WG.go("扬州城-帮派");
},
},
"mp4": {
name: "武道",
callback: function (key, opt) {
WG.go("武道塔");
},
},
"mp5": {
name: "矿山",
callback: function (key, opt) {
WG.go("扬州城-矿山");
},
},
"mp6": {
name: "药铺",
callback: function (key, opt) {
WG.go("扬州城-药铺");
},
},
"mp7": {
name: "武庙疗伤",
callback: function (key, opt) {
WG.go("扬州城-武庙");
WG.Send("liaoshang");
},
}
},
},
"门派传送": {
name: "门派传送",
"items": {
"mp0": {
name: "武当",
callback: function (key, opt) {
WG.go("武当派-广场");
},
},
"mp1": {
name: "少林",
callback: function (key, opt) {
WG.go("少林派-广场");
},
},
"mp2": {
name: "华山",
callback: function (key, opt) {
WG.go("华山派-镇岳宫");
},
},
"mp3": {
name: "峨眉",
callback: function (key, opt) {
WG.go("峨眉派-金顶")
},
},
"mp4": {
name: "逍遥",
callback: function (key, opt) {
WG.go("逍遥派-青草坪");
},
},
"mp5": {
name: "丐帮",
callback: function (key, opt) {
WG.go("丐帮-树洞内部");
},
},
"mp6": {
name: "武馆",
callback: function (key, opt) {
WG.go("扬州城-扬州武馆");
},
}
},
},
"打开仓库": {
name: "打开仓库",
callback: function (key, opt) {
WG.go("仓库");
},
},
"更新ID": {
name: "更新ID",
callback: function (key, opt) {
WG.updete_goods_id();
WG.updete_npc_id();
},
},
"调试BOSS": {
name: "调试BOSS",
visible: false,
callback: function (key, opt) {
Helper.kksBoss({
"content": "听说南陇侯出现在逍遥派-林间小道一带。"
});
},
},
"设置": {
name: "设置",
callback: function (key, opt) {
WG.setting();
},
},
"计算器": {
name: "计算器",
callback: function (key, opt) {
WG.calc();
},
},
"打开面板": {
name: "打开面板",
visible: function (key, opt) {
return $('.WG_log').css('display') == 'none';
},
callback: function (key, opt) {
WG.showhideborad();
},
},
"关闭面板": {
name: "关闭面板",
visible: function (key, opt) {
return $('.WG_log').css('display') != 'none';
},
callback: function (key, opt) {
WG.showhideborad();
},
}
}
});
});
})();