// ==UserScript==
// @name HeroWarsDungeon
// @name:en HeroWarsDungeon
// @name:ru HeroWarsDungeon
// @namespace HeroWarsDungeon
// @version 2.312
// @description Automation of actions for the game Hero Wars
// @description:en Automation of actions for the game Hero Wars
// @description:ru Автоматизация действий для игры Хроники Хаоса
// @author ZingerY, ApuoH, Gudwin
// @license Copyright ZingerY
// @icon http://ilovemycomp.narod.ru/VaultBoyIco16.ico
// @icon64 http://ilovemycomp.narod.ru/VaultBoyIco64.png
// @match https://www.hero-wars.com/*
// @match https://apps-1701433570146040.apps.fbsbx.com/*
// @run-at document-start
// ==/UserScript==
// сделал ApuoH
(function() {
/**
* Start script
*
* Стартуем скрипт
*/
console.log('%cStart ' + GM_info.script.name + ', v' + GM_info.script.version + ' by ' + GM_info.script.author, 'color: red');
/**
* Script info
*
* Информация о скрипте
*/
this.scriptInfo = (({name, version, author, homepage, lastModified}, updateUrl) =>
({name, version, author, homepage, lastModified, updateUrl}))
(GM_info.script, GM_info.scriptUpdateURL);
this.GM_info = GM_info;
/**
* Information for completing daily quests
*
* Информация для выполнения ежендевных квестов
*/
const questsInfo = {};
/**
* Is the game data loaded
*
* Загружены ли данные игры
*/
let isLoadGame = false;
/**
* Headers of the last request
*
* Заголовки последнего запроса
*/
let lastHeaders = {};
/**
* Information about sent gifts
*
* Информация об отправленных подарках
*/
let freebieCheckInfo = null;
/**
* missionTimer
*
* missionTimer
*/
let missionBattle = null;
/** Пачки для тестов в чате*/ //тест сохранка
let repleyBattle = {
defenders: {},
attackers: {},
effects: {},
state: {},
seed: undefined
}
/**
* User data
*
* Данные пользователя
*/
let userInfo;
this.isTimeBetweenNewDays = function () {
if (userInfo.timeZone <= 3) {
return false;
}
const nextDayTs = new Date(userInfo.nextDayTs * 1e3);
const nextServerDayTs = new Date(userInfo.nextServerDayTs * 1e3);
if (nextDayTs > nextServerDayTs) {
nextDayTs.setDate(nextDayTs.getDate() - 1);
}
const now = Date.now();
if (now > nextDayTs && now < nextServerDayTs) {
return true;
}
return false;
};
/**
* Original methods for working with AJAX
*
* Оригинальные методы для работы с AJAX
*/
const original = {
open: XMLHttpRequest.prototype.open,
send: XMLHttpRequest.prototype.send,
setRequestHeader: XMLHttpRequest.prototype.setRequestHeader,
SendWebSocket: WebSocket.prototype.send,
fetch: fetch,
};
// Sentry blocking
// Блокировка наблюдателя
this.fetch = function (url, options) {
/**
* Checking URL for blocking
* Проверяем URL на блокировку
*/
if (url.includes('sentry.io')) {
console.log('%cFetch blocked', 'color: red');
console.log(url, options);
const body = {
id: md5(Date.now()),
};
let info = {};
try {
info = JSON.parse(options.body);
} catch (e) {}
if (info.event_id) {
body.id = info.event_id;
}
/**
* Mock response for blocked URL
*
* Мокаем ответ для заблокированного URL
*/
const mockResponse = new Response('Custom blocked response', {
status: 200,
headers: { 'Content-Type': 'application/json' },
body,
});
return Promise.resolve(mockResponse);
} else {
/**
* Call the original fetch function for all other URLs
* Вызываем оригинальную функцию fetch для всех других URL
*/
return original.fetch.apply(this, arguments);
}
};
/**
* Decoder for converting byte data to JSON string
*
* Декодер для перобразования байтовых данных в JSON строку
*/
const decoder = new TextDecoder("utf-8");
/**
* Stores a history of requests
*
* Хранит историю запросов
*/
let requestHistory = {};
/**
* URL for API requests
*
* URL для запросов к API
*/
let apiUrl = '';
/**
* Connecting to the game code
*
* Подключение к коду игры
*/
this.cheats = new hackGame();
/**
* The function of calculating the results of the battle
*
* Функция расчета результатов боя
*/
this.BattleCalc = cheats.BattleCalc;
/**
* Sending a request available through the console
*
* Отправка запроса доступная через консоль
*/
this.SendRequest = send;
/**
* Simple combat calculation available through the console
*
* Простой расчет боя доступный через консоль
*/
this.Calc = function (data) {
const type = getBattleType(data?.type);
return new Promise((resolve, reject) => {
try {
BattleCalc(data, type, resolve);
} catch (e) {
reject(e);
}
})
}
//тест остановка подземки
let stopDung = false;
/**
* Short asynchronous request
* Usage example (returns information about a character):
* const userInfo = await Send('{"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}')
*
* Короткий асинхронный запрос
* Пример использования (возвращает информацию о персонаже):
* const userInfo = await Send('{"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}')
*/
this.Send = function (json, pr) {
return new Promise((resolve, reject) => {
try {
send(json, resolve, pr);
} catch (e) {
reject(e);
}
})
}
this.xyz = (({ name, version, author }) => ({ name, version, author }))(GM_info.script);
const i18nLangData = {
/* English translation by BaBa */
en: {
/* Checkboxes */
SKIP_FIGHTS: 'Skip battle',
SKIP_FIGHTS_TITLE: 'Skip battle in Outland and the arena of the titans, auto-pass in the tower and campaign',
ENDLESS_CARDS: 'Infinite cards',
ENDLESS_CARDS_TITLE: 'Disable Divination Cards wasting',
AUTO_EXPEDITION: 'Auto Expedition',
AUTO_EXPEDITION_TITLE: 'Auto-sending expeditions',
CANCEL_FIGHT: 'Cancel battle',
CANCEL_FIGHT_TITLE: 'Ability to cancel manual combat on GW, CoW and Asgard',
GIFTS: 'Gifts',
GIFTS_TITLE: 'Collect gifts automatically',
BATTLE_RECALCULATION: 'Battle recalculation',
BATTLE_RECALCULATION_TITLE: 'Preliminary calculation of the battle',
BATTLE_FISHING: 'Finishing',
BATTLE_FISHING_TITLE: 'Finishing off the team from the last replay in the chat',
BATTLE_TRENING: 'Workout',
BATTLE_TRENING_TITLE: 'A training battle in the chat against the team from the last replay',
QUANTITY_CONTROL: 'Quantity control',
QUANTITY_CONTROL_TITLE: 'Ability to specify the number of opened "lootboxes"',
REPEAT_CAMPAIGN: 'Repeat missions',
REPEAT_CAMPAIGN_TITLE: 'Auto-repeat battles in the campaign',
DISABLE_DONAT: 'Disable donation',
DISABLE_DONAT_TITLE: 'Removes all donation offers',
DAILY_QUESTS: 'Quests',
DAILY_QUESTS_TITLE: 'Complete daily quests',
AUTO_QUIZ: 'AutoQuiz',
AUTO_QUIZ_TITLE: 'Automatically receive correct answers to quiz questions',
SECRET_WEALTH_CHECKBOX: 'Automatic purchase in the store "Secret Wealth" when entering the game',
HIDE_SERVERS: 'Collapse servers',
HIDE_SERVERS_TITLE: 'Hide unused servers',
/* Input fields */
HOW_MUCH_TITANITE: 'How much titanite to farm',
COMBAT_SPEED: 'Combat Speed Multiplier',
HOW_REPEAT_CAMPAIGN: 'how many mission replays', //тест добавил
NUMBER_OF_TEST: 'Number of test fights',
NUMBER_OF_AUTO_BATTLE: 'Number of auto-battle attempts',
USER_ID_TITLE: 'Enter the player ID',
AMOUNT: 'Gift number, 1 - hero development, 2 - pets, 3 - light, 4 - darkness, 5 - ascension, 6 - appearance',
GIFT_NUM: 'Number of gifts to be sent',
/* Buttons */
RUN_SCRIPT: 'Run the',
STOP_SCRIPT: 'Stop the',
TO_DO_EVERYTHING: 'Do All',
TO_DO_EVERYTHING_TITLE: 'Perform multiple actions of your choice',
OUTLAND: 'Outland',
OUTLAND_TITLE: 'Collect Outland',
TITAN_ARENA: 'ToE',
TITAN_ARENA_TITLE: 'Complete the titan arena',
DUNGEON: 'Dungeon',
DUNGEON_TITLE: 'Go through the dungeon',
DUNGEON2: 'Dungeon full',
DUNGEON_FULL_TITLE: 'Dungeon for Full Titans',
STOP_DUNGEON: 'Stop Dungeon',
STOP_DUNGEON_TITLE: 'Stop digging the dungeon',
SEER: 'Seer',
SEER_TITLE: 'Roll the Seer',
TOWER: 'Tower',
TOWER_TITLE: 'Pass the tower',
EXPEDITIONS: 'Expeditions',
EXPEDITIONS_TITLE: 'Sending and collecting expeditions',
SYNC: 'Sync',
SYNC_TITLE: 'Partial synchronization of game data without reloading the page',
ARCHDEMON: 'Archdemon',
FURNACE_OF_SOULS: 'Furnace of souls',
ARCHDEMON_TITLE: 'Hitting kills and collecting rewards',
ESTER_EGGS: 'Easter eggs',
ESTER_EGGS_TITLE: 'Collect all Easter eggs or rewards',
REWARDS: 'Rewards',
REWARDS_TITLE: 'Collect all quest rewards',
MAIL: 'Mail',
MAIL_TITLE: 'Collect all mail, except letters with energy and charges of the portal',
MINIONS: 'Minions',
MINIONS_TITLE: 'Attack minions with saved packs',
ADVENTURE: 'Adventure',
ADVENTURE_TITLE: 'Passes the adventure along the specified route',
STORM: 'Storm',
STORM_TITLE: 'Passes the Storm along the specified route',
SANCTUARY: 'Sanctuary',
SANCTUARY_TITLE: 'Fast travel to Sanctuary',
GUILD_WAR: 'Guild War',
GUILD_WAR_TITLE: 'Fast travel to Guild War',
SECRET_WEALTH: 'Secret Wealth',
SECRET_WEALTH_TITLE: 'Buy something in the store "Secret Wealth"',
/* Misc */
BOTTOM_URLS: '<a href="https://t.me/+0oMwICyV1aQ1MDAy" target="_blank" title="Telegram"><svg width="20" height="20" style="margin:2px" viewBox="0 0 1e3 1e3" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="a" x1="50%" x2="50%" y2="99.258%"><stop stop-color="#2AABEE" offset="0"/><stop stop-color="#229ED9" offset="1"/></linearGradient></defs><g fill-rule="evenodd"><circle cx="500" cy="500" r="500" fill="url(#a)"/><path d="m226.33 494.72c145.76-63.505 242.96-105.37 291.59-125.6 138.86-57.755 167.71-67.787 186.51-68.119 4.1362-0.072862 13.384 0.95221 19.375 5.8132 5.0584 4.1045 6.4501 9.6491 7.1161 13.541 0.666 3.8915 1.4953 12.756 0.83608 19.683-7.5246 79.062-40.084 270.92-56.648 359.47-7.0089 37.469-20.81 50.032-34.17 51.262-29.036 2.6719-51.085-19.189-79.207-37.624-44.007-28.847-68.867-46.804-111.58-74.953-49.366-32.531-17.364-50.411 10.769-79.631 7.3626-7.6471 135.3-124.01 137.77-134.57 0.30968-1.3202 0.59708-6.2414-2.3265-8.8399s-7.2385-1.7099-10.352-1.0032c-4.4137 1.0017-74.715 47.468-210.9 139.4-19.955 13.702-38.029 20.379-54.223 20.029-17.853-0.3857-52.194-10.094-77.723-18.393-31.313-10.178-56.199-15.56-54.032-32.846 1.1287-9.0037 13.528-18.212 37.197-27.624z" fill="#fff"/></g></svg></a><a href="https://www.patreon.com/HeroWarsUserScripts" target="_blank" title="Patreon"><svg width="20" height="20" viewBox="0 0 1080 1080" xmlns="http://www.w3.org/2000/svg"><g fill="#FFF" stroke="None"><path d="m1033 324.45c-0.19-137.9-107.59-250.92-233.6-291.7-156.48-50.64-362.86-43.3-512.28 27.2-181.1 85.46-237.99 272.66-240.11 459.36-1.74 153.5 13.58 557.79 241.62 560.67 169.44 2.15 194.67-216.18 273.07-321.33 55.78-74.81 127.6-95.94 216.01-117.82 151.95-37.61 255.51-157.53 255.29-316.38z"/></g></svg></a>',
GIFTS_SENT: 'Gifts sent!',
DO_YOU_WANT: 'Do you really want to do this?',
BTN_RUN: 'Run',
BTN_CANCEL: 'Cancel',
BTN_OK: 'OK',
MSG_HAVE_BEEN_DEFEATED: 'You have been defeated!',
BTN_AUTO: 'Auto',
MSG_YOU_APPLIED: 'You applied',
MSG_DAMAGE: 'damage',
MSG_CANCEL_AND_STAT: 'Auto (F5) and show statistic',
MSG_REPEAT_MISSION: 'Repeat the mission?',
BTN_REPEAT: 'Repeat',
BTN_NO: 'No',
MSG_SPECIFY_QUANT: 'Specify Quantity:',
BTN_OPEN: 'Open',
QUESTION_COPY: 'Question copied to clipboard',
ANSWER_KNOWN: 'The answer is known',
ANSWER_NOT_KNOWN: 'ATTENTION THE ANSWER IS NOT KNOWN',
BEING_RECALC: 'The battle is being recalculated',
THIS_TIME: 'This time',
VICTORY: '<span style="color:green;">VICTORY</span>',
DEFEAT: '<span style="color:red;">DEFEAT</span>',
CHANCE_TO_WIN: 'Chance to win <span style="color: red;">based on pre-calculation</span>',
OPEN_DOLLS: 'nesting dolls recursively',
SENT_QUESTION: 'Question sent',
SETTINGS: 'Settings',
MSG_BAN_ATTENTION: '<p style="color:red;">Using this feature may result in a ban.</p> Continue?',
BTN_YES_I_AGREE: 'Yes, I understand the risks!',
BTN_NO_I_AM_AGAINST: 'No, I refuse it!',
VALUES: 'Values',
SAVING: 'Saving',
USER_ID: 'User Id',
SEND_GIFT: 'The gift has been sent',
EXPEDITIONS_SENT: 'Expeditions:<br>Collected: {countGet}<br>Sent: {countSend}',
EXPEDITIONS_NOTHING: 'Nothing to collect/send',
TITANIT: 'Titanit',
COMPLETED: 'completed',
FLOOR: 'Floor',
LEVEL: 'Level',
BATTLES: 'battles',
EVENT: 'Event',
NOT_AVAILABLE: 'not available',
NO_HEROES: 'No heroes',
DAMAGE_AMOUNT: 'Damage amount',
NOTHING_TO_COLLECT: 'Nothing to collect',
COLLECTED: 'Collected',
REWARD: 'rewards',
REMAINING_ATTEMPTS: 'Remaining attempts',
BATTLES_CANCELED: 'Battles canceled',
MINION_RAID: 'Minion Raid',
STOPPED: 'Stopped',
REPETITIONS: 'Repetitions',
MISSIONS_PASSED: 'Missions passed',
STOP: 'stop',
TOTAL_OPEN: 'Total open',
OPEN: 'Open',
ROUND_STAT: 'Damage statistics for ',
BATTLE: 'battles',
MINIMUM: 'Minimum',
MAXIMUM: 'Maximum',
AVERAGE: 'Average',
NOT_THIS_TIME: 'Not this time',
RETRY_LIMIT_EXCEEDED: 'Retry limit exceeded',
SUCCESS: 'Success',
RECEIVED: 'Received',
LETTERS: 'letters',
PORTALS: 'portals',
ATTEMPTS: 'attempts',
/* Quests */
QUEST_10001: 'Upgrade the skills of heroes 3 times',
QUEST_10002: 'Complete 10 missions',
QUEST_10003: 'Complete 3 heroic missions',
QUEST_10004: 'Fight 3 times in the Arena or Grand Arena',
QUEST_10006: 'Use the exchange of emeralds 1 time',
QUEST_10007: 'Perform 1 summon in the Solu Atrium',
QUEST_10016: 'Send gifts to guildmates',
QUEST_10018: 'Use an experience potion',
QUEST_10019: 'Open 1 chest in the Tower',
QUEST_10020: 'Open 3 chests in Outland',
QUEST_10021: 'Collect 75 Titanite in the Guild Dungeon',
QUEST_10021: 'Collect 150 Titanite in the Guild Dungeon',
QUEST_10023: 'Upgrade Gift of the Elements by 1 level',
QUEST_10024: 'Level up any artifact once',
QUEST_10025: 'Start Expedition 1',
QUEST_10026: 'Start 4 Expeditions',
QUEST_10027: 'Win 1 battle of the Tournament of Elements',
QUEST_10028: 'Level up any titan artifact',
QUEST_10029: 'Unlock the Orb of Titan Artifacts',
QUEST_10030: 'Upgrade any Skin of any hero 1 time',
QUEST_10031: 'Win 6 battles of the Tournament of Elements',
QUEST_10043: 'Start or Join an Adventure',
QUEST_10044: 'Use Summon Pets 1 time',
QUEST_10046: 'Open 3 chests in Adventure',
QUEST_10047: 'Get 150 Guild Activity Points',
NOTHING_TO_DO: 'Nothing to do',
YOU_CAN_COMPLETE: 'You can complete quests',
BTN_DO_IT: 'Do it',
NOT_QUEST_COMPLETED: 'Not a single quest completed',
COMPLETED_QUESTS: 'Completed quests',
/* everything button */
ASSEMBLE_OUTLAND: 'Assemble Outland',
PASS_THE_TOWER: 'Pass the tower',
CHECK_EXPEDITIONS: 'Check Expeditions',
COMPLETE_TOE: 'Complete ToE',
COMPLETE_DUNGEON: 'Complete the dungeon',
COMPLETE_DUNGEON_FULL: 'Complete the dungeon for Full Titans',
COLLECT_MAIL: 'Collect mail',
COLLECT_MISC: 'Collect some bullshit',
COLLECT_MISC_TITLE: 'Collect Easter Eggs, Skin Gems, Keys, Arena Coins and Soul Crystal',
COLLECT_QUEST_REWARDS: 'Collect quest rewards',
MAKE_A_SYNC: 'Make a sync',
RUN_FUNCTION: 'Run the following functions?',
BTN_GO: 'Go!',
PERFORMED: 'Performed',
DONE: 'Done',
ERRORS_OCCURRES: 'Errors occurred while executing',
COPY_ERROR: 'Copy error information to clipboard',
BTN_YES: 'Yes',
ALL_TASK_COMPLETED: 'All tasks completed',
UNKNOWN: 'unknown',
ENTER_THE_PATH: 'Enter the path of adventure using commas or dashes',
START_ADVENTURE: 'Start your adventure along this path!',
INCORRECT_WAY: 'Incorrect path in adventure: {from} -> {to}',
BTN_CANCELED: 'Canceled',
MUST_TWO_POINTS: 'The path must contain at least 2 points.',
MUST_ONLY_NUMBERS: 'The path must contain only numbers and commas',
NOT_ON_AN_ADVENTURE: 'You are not on an adventure',
YOU_IN_NOT_ON_THE_WAY: 'Your location is not on the way',
ATTEMPTS_NOT_ENOUGH: 'Your attempts are not enough to complete the path, continue?',
YES_CONTINUE: 'Yes, continue!',
NOT_ENOUGH_AP: 'Not enough action points',
ATTEMPTS_ARE_OVER: 'The attempts are over',
MOVES: 'Moves',
BUFF_GET_ERROR: 'Buff getting error',
BATTLE_END_ERROR: 'Battle end error',
AUTOBOT: 'Autobot',
FAILED_TO_WIN_AUTO: 'Failed to win the auto battle',
ERROR_OF_THE_BATTLE_COPY: 'An error occurred during the passage of the battle<br>Copy the error to the clipboard?',
ERROR_DURING_THE_BATTLE: 'Error during the battle',
NO_CHANCE_WIN: 'No chance of winning this fight: 0/',
LOST_HEROES: 'You have won, but you have lost one or several heroes',
VICTORY_IMPOSSIBLE: 'Is victory impossible, should we focus on the result?',
FIND_COEFF: 'Find the coefficient greater than',
BTN_PASS: 'PASS',
BRAWLS: 'Brawls',
BRAWLS_TITLE: 'Activates the ability to auto-brawl',
START_AUTO_BRAWLS: 'Start Auto Brawls?',
LOSSES: 'Losses',
WINS: 'Wins',
FIGHTS: 'Fights',
STAGE: 'Stage',
DONT_HAVE_LIVES: "You don't have lives",
LIVES: 'Lives',
SECRET_WEALTH_ALREADY: 'Item for Pet Potions already purchased',
SECRET_WEALTH_NOT_ENOUGH: 'Not Enough Pet Potion, You Have {available}, Need {need}',
SECRET_WEALTH_UPGRADE_NEW_PET: 'After purchasing the Pet Potion, it will not be enough to upgrade a new pet',
SECRET_WEALTH_PURCHASED: 'Purchased {count} {name}',
SECRET_WEALTH_CANCELED: 'Secret Wealth: Purchase Canceled',
SECRET_WEALTH_BUY: 'You have {available} Pet Potion.<br>Do you want to buy {countBuy} {name} for {price} Pet Potion?',
DAILY_BONUS: 'Daily bonus',
DO_DAILY_QUESTS: 'Do daily quests',
ACTIONS: 'Actions',
ACTIONS_TITLE: 'Dialog box with various actions',
OTHERS: 'Others',
OTHERS_TITLE: 'Others',
CHOOSE_ACTION: 'Choose an action',
OPEN_LOOTBOX: 'You have {lootBox} boxes, should we open them?',
STAMINA: 'Energy',
BOXES_OVER: 'The boxes are over',
NO_BOXES: 'No boxes',
NO_MORE_ACTIVITY: 'No more activity for items today',
EXCHANGE_ITEMS: 'Exchange items for activity points (max {maxActive})?',
GET_ACTIVITY: 'Get Activity',
NOT_ENOUGH_ITEMS: 'Not enough items',
ACTIVITY_RECEIVED: 'Activity received',
NO_PURCHASABLE_HERO_SOULS: 'No purchasable Hero Souls',
PURCHASED_HERO_SOULS: 'Purchased {countHeroSouls} Hero Souls',
NOT_ENOUGH_EMERALDS_540: 'Not enough emeralds, you need {imgEmerald}540 you have {imgEmerald}{currentStarMoney}',
BUY_OUTLAND_BTN: 'Buy {count} chests {imgEmerald}{countEmerald}',
CHESTS_NOT_AVAILABLE: 'Chests not available',
OUTLAND_CHESTS_RECEIVED: 'Outland chests received',
RAID_NOT_AVAILABLE: 'The raid is not available or there are no spheres',
RAID_ADVENTURE: 'Raid {adventureId} adventure!',
SOMETHING_WENT_WRONG: 'Something went wrong',
ADVENTURE_COMPLETED: 'Adventure {adventureId} completed {times} times',
CLAN_STAT_COPY: 'Clan statistics copied to clipboard',
GET_ENERGY: 'Get Energy',
GET_ENERGY_TITLE: 'Opens platinum boxes one at a time until you get 250 energy',
ITEM_EXCHANGE: 'Item Exchange',
ITEM_EXCHANGE_TITLE: 'Exchanges items for the specified amount of activity',
BUY_SOULS: 'Buy souls',
BUY_SOULS_TITLE: 'Buy hero souls from all available shops',
BUY_OUTLAND: 'Buy Outland',
BUY_OUTLAND_TITLE: 'Buy 9 chests in Outland for 540 emeralds',
RAID: 'Raid',
AUTO_RAID_ADVENTURE: 'Raid adventure',
AUTO_RAID_ADVENTURE_TITLE: 'Raid adventure set number of times',
CLAN_STAT: 'Clan statistics',
CLAN_STAT_TITLE: 'Copies clan statistics to the clipboard',
BTN_AUTO_F5: 'Auto (F5)',
BOSS_DAMAGE: 'Boss Damage: ',
NOTHING_BUY: 'Nothing to buy',
LOTS_BOUGHT: '{countBuy} lots bought for gold',
BUY_FOR_GOLD: 'Buy for gold',
BUY_FOR_GOLD_TITLE: 'Buy items for gold in the Town Shop and in the Pet Soul Stone Shop',
REWARDS_AND_MAIL: 'Rewards and Mail',
REWARDS_AND_MAIL_TITLE: 'Collects rewards and mail',
New_Year_Clan: 'a gift for a friend',
New_Year_Clan_TITLE: 'New Year gifts to friends',
COLLECT_REWARDS_AND_MAIL: 'Collected {countQuests} rewards and {countMail} letters',
TIMER_ALREADY: 'Timer already started {time}',
NO_ATTEMPTS_TIMER_START: 'No attempts, timer started {time}',
EPIC_BRAWL_RESULT: 'Wins: {wins}/{attempts}, Coins: {coins}, Streak: {progress}/{nextStage} [Close]{end}',
ATTEMPT_ENDED: '<br>Attempts ended, timer started {time}',
EPIC_BRAWL: 'Cosmic Battle',
EPIC_BRAWL_TITLE: 'Spends attempts in the Cosmic Battle',
RELOAD_GAME: 'Reload game',
TIMER: 'Timer:',
SHOW_ERRORS: 'Show errors',
SHOW_ERRORS_TITLE: 'Show server request errors',
ERROR_MSG: 'Error: {name}<br>{description}',
EVENT_AUTO_BOSS: 'Maximum number of battles for calculation:</br>{length} ∗ {countTestBattle} = {maxCalcBattle}</br>If you have a weak computer, it may take a long time for this, click on the cross to cancel.</br>Should I search for the best pack from all or the first suitable one?',
BEST_SLOW: 'Best (slower)',
FIRST_FAST: 'First (faster)',
FREEZE_INTERFACE: 'Calculating... <br>The interface may freeze.',
ERROR_F12: 'Error, details in the console (F12)',
FAILED_FIND_WIN_PACK: 'Failed to find a winning pack',
BEST_PACK: 'Best pack:',
BOSS_HAS_BEEN_DEF: 'Boss {bossLvl} has been defeated.',
NOT_ENOUGH_ATTEMPTS_BOSS: 'Not enough attempts to defeat boss {bossLvl}, retry?',
BOSS_VICTORY_IMPOSSIBLE: 'Based on the recalculation of {battles} battles, victory has not been achieved. Would you like to continue the search for a winning battle in real battles?',
BOSS_HAS_BEEN_DEF_TEXT: 'Boss {bossLvl} defeated in<br>{countBattle}/{countMaxBattle} attempts{winTimer}<br>(Please synchronize or restart the game to update the data)',
MAP: 'Map: ',
PLAYER_POS: 'Player positions:',
NY_GIFTS: 'Gifts',
NY_GIFTS_TITLE: "Open all New Year's gifts",
NY_NO_GIFTS: 'No gifts not received',
NY_GIFTS_COLLECTED: '{count} gifts collected',
CHANGE_MAP: 'Island map',
CHANGE_MAP_TITLE: 'Change island map',
SELECT_ISLAND_MAP: 'Select an island map:',
MAP_NUM: 'Map {num}',
SECRET_WEALTH_SHOP: 'Secret Wealth {name}: ',
SHOPS: 'Shops',
SHOPS_DEFAULT: 'Default',
SHOPS_DEFAULT_TITLE: 'Default stores',
SHOPS_LIST: 'Shops {number}',
SHOPS_LIST_TITLE: 'List of shops {number}',
SHOPS_WARNING: 'Stores<br><span style="color:red">If you buy brawl store coins for emeralds, you must use them immediately, otherwise they will disappear after restarting the game!</span>',
MINIONS_WARNING: 'The hero packs for attacking minions are incomplete, should I continue?',
FAST_SEASON: 'Fast season',
FAST_SEASON_TITLE: 'Skip the map selection screen in a season',
SET_NUMBER_LEVELS: 'Specify the number of levels:',
POSSIBLE_IMPROVE_LEVELS: 'It is possible to improve only {count} levels.<br>Improving?',
NOT_ENOUGH_RESOURECES: 'Not enough resources',
IMPROVED_LEVELS: 'Improved levels: {count}',
ARTIFACTS_UPGRADE: 'Artifacts Upgrade',
ARTIFACTS_UPGRADE_TITLE: 'Upgrades the specified amount of the cheapest hero artifacts',
SKINS_UPGRADE: 'Skins Upgrade',
SKINS_UPGRADE_TITLE: 'Upgrades the specified amount of the cheapest hero skins',
HINT: '<br>Hint: ',
PICTURE: '<br>Picture: ',
ANSWER: '<br>Answer: ',
NO_HEROES_PACK: 'Fight at least one battle to save the attacking team',
BRAWL_AUTO_PACK: 'Automatic selection of packs',
BRAWL_AUTO_PACK_NOT_CUR_HERO: 'Automatic pack selection is not suitable for the current hero',
BRAWL_DAILY_TASK_COMPLETED: 'Daily task completed, continue attacking?',
CALC_STAT: 'Calculate statistics',
ELEMENT_TOURNAMENT_REWARD: 'Unclaimed bonus for Elemental Tournament',
BTN_TRY_FIX_IT: 'Fix it',
BTN_TRY_FIX_IT_TITLE: 'Enable auto attack combat correction',
DAMAGE_FIXED: 'Damage fixed from {lastDamage} to {maxDamage}!',
DAMAGE_NO_FIXED: 'Failed to fix damage: {lastDamage}',
LETS_FIX: "Let's fix",
COUNT_FIXED: 'For {count} attempts',
DEFEAT_TURN_TIMER: 'Defeat! Turn on the timer to complete the mission?',
SEASON_REWARD: 'Season Rewards',
SEASON_REWARD_TITLE: 'Collects available free rewards from all current seasons',
SEASON_REWARD_COLLECTED: 'Collected {count} season rewards',
SELL_HERO_SOULS: 'Sell souls',
SELL_HERO_SOULS_TITLE: 'Exchanges all absolute star hero souls for gold',
GOLD_RECEIVED: 'Gold received: {gold}',
OPEN_ALL_EQUIP_BOXES: 'Open all Equipment Fragment Box?',
SERVER_NOT_ACCEPT: 'The server did not accept the result',
INVASION_BOSS_BUFF: 'For {bossLvl} boss need buff {needBuff} you have {haveBuff}}',
},
ru: {
/* Чекбоксы */
SKIP_FIGHTS: 'Пропуск боев',
SKIP_FIGHTS_TITLE: 'Пропуск боев в запределье и арене титанов, автопропуск в башне и кампании',
ENDLESS_CARDS: 'Бесконечные карты',
ENDLESS_CARDS_TITLE: 'Отключить трату карт предсказаний',
AUTO_EXPEDITION: 'АвтоЭкспедиции',
AUTO_EXPEDITION_TITLE: 'Автоотправка экспедиций',
CANCEL_FIGHT: 'Отмена боя',
CANCEL_FIGHT_TITLE: 'Возможность отмены ручного боя на ВГ, СМ и в Асгарде',
GIFTS: 'Подарки',
GIFTS_TITLE: 'Собирать подарки автоматически',
BATTLE_RECALCULATION: 'Прерасчет боя',
BATTLE_RECALCULATION_TITLE: 'Предварительный расчет боя',
BATTLE_FISHING: 'Добивание',
BATTLE_FISHING_TITLE: 'Добивание в чате команды из последнего реплея',
BATTLE_TRENING: 'Тренировка',
BATTLE_TRENING_TITLE: 'Тренировочный бой в чате против команды из последнего реплея',
QUANTITY_CONTROL: 'Контроль кол-ва',
QUANTITY_CONTROL_TITLE: 'Возможность указывать количество открываемых "лутбоксов"',
REPEAT_CAMPAIGN: 'Повтор в компании',
REPEAT_CAMPAIGN_TITLE: 'Автоповтор боев в кампании',
DISABLE_DONAT: 'Отключить донат',
DISABLE_DONAT_TITLE: 'Убирает все предложения доната',
DAILY_QUESTS: 'Квесты',
DAILY_QUESTS_TITLE: 'Выполнять ежедневные квесты',
AUTO_QUIZ: 'АвтоВикторина',
AUTO_QUIZ_TITLE: 'Автоматическое получение правильных ответов на вопросы викторины',
SECRET_WEALTH_CHECKBOX: 'Автоматическая покупка в магазине "Тайное Богатство" при заходе в игру',
HIDE_SERVERS: 'Свернуть сервера',
HIDE_SERVERS_TITLE: 'Скрывать неиспользуемые сервера',
/* Поля ввода */
HOW_MUCH_TITANITE: 'Сколько фармим титанита',
COMBAT_SPEED: 'Множитель ускорения боя',
HOW_REPEAT_CAMPAIGN: 'Сколько повторов миссий', //тест добавил
NUMBER_OF_TEST: 'Количество тестовых боев',
NUMBER_OF_AUTO_BATTLE: 'Количество попыток автобоев',
USER_ID_TITLE: 'Введите айди игрока',
AMOUNT: 'Количество отправляемых подарков',
GIFT_NUM: 'Номер подарка, 1 - развитие героев, 2 - питомцы, 3 - света, 4 - тьмы, 5 - вознесения, 6 - облик',
/* Кнопки */
RUN_SCRIPT: 'Запустить скрипт',
STOP_SCRIPT: 'Остановить скрипт',
TO_DO_EVERYTHING: 'Сделать все',
TO_DO_EVERYTHING_TITLE: 'Выполнить несколько действий',
OUTLAND: 'Запределье',
OUTLAND_TITLE: 'Собрать Запределье',
TITAN_ARENA: 'Турнир Стихий',
TITAN_ARENA_TITLE: 'Автопрохождение Турнира Стихий',
DUNGEON: 'Подземелье',
DUNGEON_TITLE: 'Автопрохождение подземелья',
DUNGEON2: 'Подземелье фулл',
DUNGEON_FULL_TITLE: 'Подземелье для фуловых титанов',
STOP_DUNGEON: 'Стоп подземка',
STOP_DUNGEON_TITLE: 'Остановить копание подземелья',
SEER: 'Провидец',
SEER_TITLE: 'Покрутить Провидца',
TOWER: 'Башня',
TOWER_TITLE: 'Автопрохождение башни',
EXPEDITIONS: 'Экспедиции',
EXPEDITIONS_TITLE: 'Отправка и сбор экспедиций',
SYNC: 'Синхронизация',
SYNC_TITLE: 'Частичная синхронизация данных игры без перезагрузки сатраницы',
ARCHDEMON: 'Архидемон',
FURNACE_OF_SOULS: 'Горнило душ',
ARCHDEMON_TITLE: 'Набивает килы и собирает награду',
ESTER_EGGS: 'Пасхалки',
ESTER_EGGS_TITLE: 'Собрать все пасхалки или награды',
REWARDS: 'Награды',
REWARDS_TITLE: 'Собрать все награды за задания',
MAIL: 'Почта',
MAIL_TITLE: 'Собрать всю почту, кроме писем с энергией и зарядами портала',
MINIONS: 'Прислужники',
MINIONS_TITLE: 'Атакует прислужников сохраннеными пачками',
ADVENTURE: 'Приключение',
ADVENTURE_TITLE: 'Проходит приключение по указанному маршруту',
STORM: 'Буря',
STORM_TITLE: 'Проходит бурю по указанному маршруту',
SANCTUARY: 'Святилище',
SANCTUARY_TITLE: 'Быстрый переход к Святилищу',
GUILD_WAR: 'Война гильдий',
GUILD_WAR_TITLE: 'Быстрый переход к Войне гильдий',
SECRET_WEALTH: 'Тайное богатство',
SECRET_WEALTH_TITLE: 'Купить что-то в магазине "Тайное богатство"',
/* Разное */
BOTTOM_URLS: '<a href="https://t.me/+q6gAGCRpwyFkNTYy" target="_blank" title="Telegram"><svg width="20" height="20" style="margin:2px" viewBox="0 0 1e3 1e3" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="a" x1="50%" x2="50%" y2="99.258%"><stop stop-color="#2AABEE" offset="0"/><stop stop-color="#229ED9" offset="1"/></linearGradient></defs><g fill-rule="evenodd"><circle cx="500" cy="500" r="500" fill="url(#a)"/><path d="m226.33 494.72c145.76-63.505 242.96-105.37 291.59-125.6 138.86-57.755 167.71-67.787 186.51-68.119 4.1362-0.072862 13.384 0.95221 19.375 5.8132 5.0584 4.1045 6.4501 9.6491 7.1161 13.541 0.666 3.8915 1.4953 12.756 0.83608 19.683-7.5246 79.062-40.084 270.92-56.648 359.47-7.0089 37.469-20.81 50.032-34.17 51.262-29.036 2.6719-51.085-19.189-79.207-37.624-44.007-28.847-68.867-46.804-111.58-74.953-49.366-32.531-17.364-50.411 10.769-79.631 7.3626-7.6471 135.3-124.01 137.77-134.57 0.30968-1.3202 0.59708-6.2414-2.3265-8.8399s-7.2385-1.7099-10.352-1.0032c-4.4137 1.0017-74.715 47.468-210.9 139.4-19.955 13.702-38.029 20.379-54.223 20.029-17.853-0.3857-52.194-10.094-77.723-18.393-31.313-10.178-56.199-15.56-54.032-32.846 1.1287-9.0037 13.528-18.212 37.197-27.624z" fill="#fff"/></g></svg></a><a href="https://vk.com/invite/YNPxKGX" target="_blank" title="Вконтакте"><svg width="20" height="20" style="margin:2px" viewBox="0 0 101 100" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)"><path d="M0.5 48C0.5 25.3726 0.5 14.0589 7.52944 7.02944C14.5589 0 25.8726 0 48.5 0H52.5C75.1274 0 86.4411 0 93.4706 7.02944C100.5 14.0589 100.5 25.3726 100.5 48V52C100.5 74.6274 100.5 85.9411 93.4706 92.9706C86.4411 100 75.1274 100 52.5 100H48.5C25.8726 100 14.5589 100 7.52944 92.9706C0.5 85.9411 0.5 74.6274 0.5 52V48Z" fill="#07f"/><path d="m53.708 72.042c-22.792 0-35.792-15.625-36.333-41.625h11.417c0.375 19.083 8.7915 27.167 15.458 28.833v-28.833h10.75v16.458c6.5833-0.7083 13.499-8.2082 15.832-16.458h10.75c-1.7917 10.167-9.2917 17.667-14.625 20.75 5.3333 2.5 13.875 9.0417 17.125 20.875h-11.834c-2.5417-7.9167-8.8745-14.042-17.25-14.875v14.875h-1.2919z" fill="#fff"/></g><defs><clipPath id="a"><rect transform="translate(.5)" width="100" height="100" fill="#fff"/></clipPath></defs></svg></a>',
GIFTS_SENT: 'Подарки отправлены!',
DO_YOU_WANT: 'Вы действительно хотите это сделать?',
BTN_RUN: 'Запускай',
BTN_CANCEL: 'Отмена',
BTN_OK: 'Ок',
MSG_HAVE_BEEN_DEFEATED: 'Вы потерпели поражение!',
BTN_AUTO: 'Авто',
MSG_YOU_APPLIED: 'Вы нанесли',
MSG_DAMAGE: 'урона',
MSG_CANCEL_AND_STAT: 'Авто (F5) и показать Статистику',
MSG_REPEAT_MISSION: 'Повторить миссию?',
BTN_REPEAT: 'Повторить',
BTN_NO: 'Нет',
MSG_SPECIFY_QUANT: 'Указать количество:',
BTN_OPEN: 'Открыть',
QUESTION_COPY: 'Вопрос скопирован в буфер обмена',
ANSWER_KNOWN: 'Ответ известен',
ANSWER_NOT_KNOWN: 'ВНИМАНИЕ ОТВЕТ НЕ ИЗВЕСТЕН',
BEING_RECALC: 'Идет прерасчет боя',
THIS_TIME: 'На этот раз',
VICTORY: '<span style="color:green;">ПОБЕДА</span>',
DEFEAT: '<span style="color:red;">ПОРАЖЕНИЕ</span>',
CHANCE_TO_WIN: 'Шансы на победу <span style="color:red;">на основе прерасчета</span>',
OPEN_DOLLS: 'матрешек рекурсивно',
SENT_QUESTION: 'Вопрос отправлен',
SETTINGS: 'Настройки',
MSG_BAN_ATTENTION: '<p style="color:red;">Использование этой функции может привести к бану.</p> Продолжить?',
BTN_YES_I_AGREE: 'Да, я беру на себя все риски!',
BTN_NO_I_AM_AGAINST: 'Нет, я отказываюсь от этого!',
VALUES: 'Значения',
SAVING: 'Сохранка',
USER_ID: 'айди пользователя',
SEND_GIFT: 'Подарок отправлен',
EXPEDITIONS_SENT: 'Экспедиции:<br>Собрано: {countGet}<br>Отправлено: {countSend}',
EXPEDITIONS_NOTHING: 'Нечего собирать/отправлять',
TITANIT: 'Титанит',
COMPLETED: 'завершено',
FLOOR: 'Этаж',
LEVEL: 'Уровень',
BATTLES: 'бои',
EVENT: 'Эвент',
NOT_AVAILABLE: 'недоступен',
NO_HEROES: 'Нет героев',
DAMAGE_AMOUNT: 'Количество урона',
NOTHING_TO_COLLECT: 'Нечего собирать',
COLLECTED: 'Собрано',
REWARD: 'наград',
REMAINING_ATTEMPTS: 'Осталось попыток',
BATTLES_CANCELED: 'Битв отменено',
MINION_RAID: 'Рейд прислужников',
STOPPED: 'Остановлено',
REPETITIONS: 'Повторений',
MISSIONS_PASSED: 'Миссий пройдено',
STOP: 'остановить',
TOTAL_OPEN: 'Всего открыто',
OPEN: 'Открыто',
ROUND_STAT: 'Статистика урона за',
BATTLE: 'боев',
MINIMUM: 'Минимальный',
MAXIMUM: 'Максимальный',
AVERAGE: 'Средний',
NOT_THIS_TIME: 'Не в этот раз',
RETRY_LIMIT_EXCEEDED: 'Превышен лимит попыток',
SUCCESS: 'Успех',
RECEIVED: 'Получено',
LETTERS: 'писем',
PORTALS: 'порталов',
ATTEMPTS: 'попыток',
QUEST_10001: 'Улучши умения героев 3 раза',
QUEST_10002: 'Пройди 10 миссий',
QUEST_10003: 'Пройди 3 героические миссии',
QUEST_10004: 'Сразись 3 раза на Арене или Гранд Арене',
QUEST_10006: 'Используй обмен изумрудов 1 раз',
QUEST_10007: 'Соверши 1 призыв в Атриуме Душ',
QUEST_10016: 'Отправь подарки согильдийцам',
QUEST_10018: 'Используй зелье опыта',
QUEST_10019: 'Открой 1 сундук в Башне',
QUEST_10020: 'Открой 3 сундука в Запределье',
QUEST_10021: 'Собери 75 Титанита в Подземелье Гильдии',
QUEST_10021: 'Собери 150 Титанита в Подземелье Гильдии',
QUEST_10023: 'Прокачай Дар Стихий на 1 уровень',
QUEST_10024: 'Повысь уровень любого артефакта один раз',
QUEST_10025: 'Начни 1 Экспедицию',
QUEST_10026: 'Начни 4 Экспедиции',
QUEST_10027: 'Победи в 1 бою Турнира Стихий',
QUEST_10028: 'Повысь уровень любого артефакта титанов',
QUEST_10029: 'Открой сферу артефактов титанов',
QUEST_10030: 'Улучши облик любого героя 1 раз',
QUEST_10031: 'Победи в 6 боях Турнира Стихий',
QUEST_10043: 'Начни или присоеденись к Приключению',
QUEST_10044: 'Воспользуйся призывом питомцев 1 раз',
QUEST_10046: 'Открой 3 сундука в Приключениях',
QUEST_10047: 'Набери 150 очков активности в Гильдии',
NOTHING_TO_DO: 'Нечего выполнять',
YOU_CAN_COMPLETE: 'Можно выполнить квесты',
BTN_DO_IT: 'Выполняй',
NOT_QUEST_COMPLETED: 'Ни одного квеста не выполенно',
COMPLETED_QUESTS: 'Выполнено квестов',
/* everything button */
ASSEMBLE_OUTLAND: 'Собрать Запределье',
PASS_THE_TOWER: 'Пройти башню',
CHECK_EXPEDITIONS: 'Проверить экспедиции',
COMPLETE_TOE: 'Пройти Турнир Стихий',
COMPLETE_DUNGEON: 'Пройти подземелье',
COMPLETE_DUNGEON_FULL: 'Пройти подземелье фулл',
COLLECT_MAIL: 'Собрать почту',
COLLECT_MISC: 'Собрать всякую херню',
COLLECT_MISC_TITLE: 'Собрать пасхалки, камни облика, ключи, монеты арены и Хрусталь души',
COLLECT_QUEST_REWARDS: 'Собрать награды за квесты',
MAKE_A_SYNC: 'Сделать синхронизацию',
RUN_FUNCTION: 'Выполнить следующие функции?',
BTN_GO: 'Погнали!',
PERFORMED: 'Выполняется',
DONE: 'Выполнено',
ERRORS_OCCURRES: 'Призошли ошибки при выполнении',
COPY_ERROR: 'Скопировать в буфер информацию об ошибке',
BTN_YES: 'Да',
ALL_TASK_COMPLETED: 'Все задачи выполнены',
UNKNOWN: 'Неизвестно',
ENTER_THE_PATH: 'Введите путь приключения через запятые или дефисы',
START_ADVENTURE: 'Начать приключение по этому пути!',
INCORRECT_WAY: 'Неверный путь в приключении: {from} -> {to}',
BTN_CANCELED: 'Отменено',
MUST_TWO_POINTS: 'Путь должен состоять минимум из 2х точек',
MUST_ONLY_NUMBERS: 'Путь должен содержать только цифры и запятые',
NOT_ON_AN_ADVENTURE: 'Вы не в приключении',
YOU_IN_NOT_ON_THE_WAY: 'Указанный путь должен включать точку вашего положения',
ATTEMPTS_NOT_ENOUGH: 'Ваших попыток не достаточно для завершения пути, продолжить?',
YES_CONTINUE: 'Да, продолжай!',
NOT_ENOUGH_AP: 'Попыток не достаточно',
ATTEMPTS_ARE_OVER: 'Попытки закончились',
MOVES: 'Ходы',
BUFF_GET_ERROR: 'Ошибка при получении бафа',
BATTLE_END_ERROR: 'Ошибка завершения боя',
AUTOBOT: 'АвтоБой',
FAILED_TO_WIN_AUTO: 'Не удалось победить в автобою',
ERROR_OF_THE_BATTLE_COPY: 'Призошли ошибка в процессе прохождения боя<br>Скопировать ошибку в буфер обмена?',
ERROR_DURING_THE_BATTLE: 'Ошибка в процессе прохождения боя',
NO_CHANCE_WIN: 'Нет шансов победить в этом бою: 0/',
LOST_HEROES: 'Вы победили, но потеряли одного или несколько героев!',
VICTORY_IMPOSSIBLE: 'Победа не возможна, бъем на результат?',
FIND_COEFF: 'Поиск коэффициента больше чем',
BTN_PASS: 'ПРОПУСК',
BRAWLS: 'Потасовки',
BRAWLS_TITLE: 'Включает возможность автопотасовок',
START_AUTO_BRAWLS: 'Запустить Автопотасовки?',
LOSSES: 'Поражений',
WINS: 'Побед',
FIGHTS: 'Боев',
STAGE: 'Стадия',
DONT_HAVE_LIVES: 'У Вас нет жизней',
LIVES: 'Жизни',
SECRET_WEALTH_ALREADY: 'товар за Зелья питомцев уже куплен',
SECRET_WEALTH_NOT_ENOUGH: 'Не достаточно Зелье Питомца, у Вас {available}, нужно {need}',
SECRET_WEALTH_UPGRADE_NEW_PET: 'После покупки Зелье Питомца будет не достаточно для прокачки нового питомца',
SECRET_WEALTH_PURCHASED: 'Куплено {count} {name}',
SECRET_WEALTH_CANCELED: 'Тайное богатство: покупка отменена',
SECRET_WEALTH_BUY: 'У вас {available} Зелье Питомца.<br>Вы хотите купить {countBuy} {name} за {price} Зелье Питомца?',
DAILY_BONUS: 'Ежедневная награда',
DO_DAILY_QUESTS: 'Сделать ежедневные квесты',
ACTIONS: 'Действия',
ACTIONS_TITLE: 'Диалоговое окно с различными действиями',
OTHERS: 'Разное',
OTHERS_TITLE: 'Диалоговое окно с дополнительными различными действиями',
CHOOSE_ACTION: 'Выберите действие',
OPEN_LOOTBOX: 'У Вас {lootBox} ящиков, откываем?',
STAMINA: 'Энергия',
BOXES_OVER: 'Ящики закончились',
NO_BOXES: 'Нет ящиков',
NO_MORE_ACTIVITY: 'Больше активности за предметы сегодня не получить',
EXCHANGE_ITEMS: 'Обменять предметы на очки активности (не более {maxActive})?',
GET_ACTIVITY: 'Получить активность',
NOT_ENOUGH_ITEMS: 'Предметов недостаточно',
ACTIVITY_RECEIVED: 'Получено активности',
NO_PURCHASABLE_HERO_SOULS: 'Нет доступных для покупки душ героев',
PURCHASED_HERO_SOULS: 'Куплено {countHeroSouls} душ героев',
NOT_ENOUGH_EMERALDS_540: 'Недостаточно изюма, нужно {imgEmerald}540 у Вас {imgEmerald}{currentStarMoney}',
BUY_OUTLAND_BTN: 'Купить {count} сундуков {imgEmerald}{countEmerald}',
CHESTS_NOT_AVAILABLE: 'Сундуки не доступны',
OUTLAND_CHESTS_RECEIVED: 'Получено сундуков Запределья',
RAID_NOT_AVAILABLE: 'Рейд не доступен или сфер нет',
RAID_ADVENTURE: 'Рейд {adventureId} приключения!',
SOMETHING_WENT_WRONG: 'Что-то пошло не так',
ADVENTURE_COMPLETED: 'Приключение {adventureId} пройдено {times} раз',
CLAN_STAT_COPY: 'Клановая статистика скопирована в буфер обмена',
GET_ENERGY: 'Получить энергию',
GET_ENERGY_TITLE: 'Открывает платиновые шкатулки по одной до получения 250 энергии',
ITEM_EXCHANGE: 'Обмен предметов',
ITEM_EXCHANGE_TITLE: 'Обменивает предметы на указанное количество активности',
BUY_SOULS: 'Купить души',
BUY_SOULS_TITLE: 'Купить души героев из всех доступных магазинов',
BUY_OUTLAND: 'Купить Запределье',
BUY_OUTLAND_TITLE: 'Купить 9 сундуков в Запределье за 540 изумрудов',
RAID: 'Рейд',
AUTO_RAID_ADVENTURE: 'Рейд приключения',
AUTO_RAID_ADVENTURE_TITLE: 'Рейд приключения заданное количество раз',
CLAN_STAT: 'Клановая статистика',
CLAN_STAT_TITLE: 'Копирует клановую статистику в буфер обмена',
BTN_AUTO_F5: 'Авто (F5)',
BOSS_DAMAGE: 'Урон по боссу: ',
NOTHING_BUY: 'Нечего покупать',
LOTS_BOUGHT: 'За золото куплено {countBuy} лотов',
BUY_FOR_GOLD: 'Скупить за золото',
BUY_FOR_GOLD_TITLE: 'Скупить предметы за золото в Городской лавке и в магазине Камней Душ Питомцев',
REWARDS_AND_MAIL: 'Награды и почта',
REWARDS_AND_MAIL_TITLE: 'Собирает награды и почту',
New_Year_Clan: 'подарок другу',
New_Year_Clan_TITLE: 'Новогодние подарки друзьям',
COLLECT_REWARDS_AND_MAIL: 'Собрано {countQuests} наград и {countMail} писем',
TIMER_ALREADY: 'Таймер уже запущен {time}',
NO_ATTEMPTS_TIMER_START: 'Попыток нет, запущен таймер {time}',
EPIC_BRAWL_RESULT: '{i} Победы: {wins}/{attempts}, Монеты: {coins}, Серия: {progress}/{nextStage} [Закрыть]{end}',
ATTEMPT_ENDED: '<br>Попытки закончились, запущен таймер {time}',
EPIC_BRAWL: 'Вселенская битва',
EPIC_BRAWL_TITLE: 'Тратит попытки во Вселенской битве',
RELOAD_GAME: 'Перезагрузить игру',
TIMER: 'Таймер:',
SHOW_ERRORS: 'Отображать ошибки',
SHOW_ERRORS_TITLE: 'Отображать ошибки запросов к серверу',
ERROR_MSG: 'Ошибка: {name}<br>{description}',
EVENT_AUTO_BOSS: 'Максимальное количество боев для расчета:</br>{length} * {countTestBattle} = {maxCalcBattle}</br>Если у Вас слабый компьютер на это может потребоваться много времени, нажмите крестик для отмены.</br>Искать лучший пак из всех или первый подходящий?',
BEST_SLOW: 'Лучший (медленее)',
FIRST_FAST: 'Первый (быстрее)',
FREEZE_INTERFACE: 'Идет расчет... <br> Интерфейс может зависнуть.',
ERROR_F12: 'Ошибка, подробности в консоли (F12)',
FAILED_FIND_WIN_PACK: 'Победный пак найти не удалось',
BEST_PACK: 'Наилучший пак: ',
BOSS_HAS_BEEN_DEF: 'Босс {bossLvl} побежден',
NOT_ENOUGH_ATTEMPTS_BOSS: 'Для победы босса ${bossLvl} не хватило попыток, повторить?',
BOSS_VICTORY_IMPOSSIBLE: 'По результатам прерасчета {battles} боев победу получить не удалось. Вы хотите продолжить поиск победного боя на реальных боях?',
BOSS_HAS_BEEN_DEF_TEXT: 'Босс {bossLvl} побежден за<br>{countBattle}/{countMaxBattle} попыток{winTimer}<br>(Сделайте синхронизацию или перезагрузите игру для обновления данных)',
MAP: 'Карта: ',
PLAYER_POS: 'Позиции игроков:',
NY_GIFTS: 'Подарки',
NY_GIFTS_TITLE: 'Открыть все новогодние подарки',
NY_NO_GIFTS: 'Нет не полученных подарков',
NY_GIFTS_COLLECTED: 'Собрано {count} подарков',
CHANGE_MAP: 'Карта острова',
CHANGE_MAP_TITLE: 'Сменить карту острова',
SELECT_ISLAND_MAP: 'Выберите карту острова:',
MAP_NUM: 'Карта {num}',
SECRET_WEALTH_SHOP: 'Тайное богатство {name}: ',
SHOPS: 'Магазины',
SHOPS_DEFAULT: 'Стандартные',
SHOPS_DEFAULT_TITLE: 'Стандартные магазины',
SHOPS_LIST: 'Магазины {number}',
SHOPS_LIST_TITLE: 'Список магазинов {number}',
SHOPS_WARNING: 'Магазины<br><span style="color:red">Если Вы купите монеты магазинов потасовок за изумруды, то их надо использовать сразу, иначе после перезагрузки игры они пропадут!</span>',
MINIONS_WARNING: 'Пачки героев для атаки приспешников неполные, продолжить?',
FAST_SEASON: 'Быстрый сезон',
FAST_SEASON_TITLE: 'Пропуск экрана с выбором карты в сезоне',
SET_NUMBER_LEVELS: 'Указать колличество уровней:',
POSSIBLE_IMPROVE_LEVELS: 'Возможно улучшить только {count} уровней.<br>Улучшаем?',
NOT_ENOUGH_RESOURECES: 'Не хватает ресурсов',
IMPROVED_LEVELS: 'Улучшено уровней: {count}',
ARTIFACTS_UPGRADE: 'Улучшение артефактов',
ARTIFACTS_UPGRADE_TITLE: 'Улучшает указанное количество самых дешевых артефактов героев',
SKINS_UPGRADE: 'Улучшение обликов',
SKINS_UPGRADE_TITLE: 'Улучшает указанное количество самых дешевых обликов героев',
HINT: '<br>Подсказка: ',
PICTURE: '<br>На картинке: ',
ANSWER: '<br>Ответ: ',
NO_HEROES_PACK: 'Проведите хотя бы один бой для сохранения атакующей команды',
BRAWL_AUTO_PACK: 'Автоподбор пачки',
BRAWL_AUTO_PACK_NOT_CUR_HERO: 'Автоматический подбор пачки не подходит для текущего героя',
BRAWL_DAILY_TASK_COMPLETED: 'Ежедневное задание выполнено, продолжить атаку?',
CALC_STAT: 'Посчитать статистику',
ELEMENT_TOURNAMENT_REWARD: 'Несобранная награда за Турнир Стихий',
BTN_TRY_FIX_IT: 'Исправить',
BTN_TRY_FIX_IT_TITLE: 'Включить исправление боев при автоатаке',
DAMAGE_FIXED: 'Урон исправлен с {lastDamage} до {maxDamage}!',
DAMAGE_NO_FIXED: 'Не удалось исправить урон: {lastDamage}',
LETS_FIX: 'Исправляем',
COUNT_FIXED: 'За {count} попыток',
DEFEAT_TURN_TIMER: 'Поражение! Включить таймер для завершения миссии?',
SEASON_REWARD: 'Награды сезонов',
SEASON_REWARD_TITLE: 'Собирает доступные бесплатные награды со всех текущих сезонов',
SEASON_REWARD_COLLECTED: 'Собрано {count} наград сезонов',
SELL_HERO_SOULS: 'Продать души',
SELL_HERO_SOULS_TITLE: 'Обменивает все души героев с абсолютной звездой на золото',
GOLD_RECEIVED: 'Получено золота: {gold}',
OPEN_ALL_EQUIP_BOXES: 'Открыть все ящики фрагментов экипировки?',
SERVER_NOT_ACCEPT: 'Сервер не принял результат',
INVASION_BOSS_BUFF: 'Для {bossLvl} босса нужен баф {needBuff} у вас {haveBuff}',
},
};
function getLang() {
let lang = '';
if (typeof NXFlashVars !== 'undefined') {
lang = NXFlashVars.interface_lang
}
if (!lang) {
lang = (navigator.language || navigator.userLanguage).substr(0, 2);
}
if (lang == 'ru') {
return lang;
}
return 'en';
}
this.I18N = function (constant, replace) {
const selectLang = getLang();
if (constant && constant in i18nLangData[selectLang]) {
const result = i18nLangData[selectLang][constant];
if (replace) {
return result.sprintf(replace);
}
return result;
}
return `% ${constant} %`;
};
String.prototype.sprintf = String.prototype.sprintf ||
function () {
"use strict";
var str = this.toString();
if (arguments.length) {
var t = typeof arguments[0];
var key;
var args = ("string" === t || "number" === t) ?
Array.prototype.slice.call(arguments)
: arguments[0];
for (key in args) {
str = str.replace(new RegExp("\\{" + key + "\\}", "gi"), args[key]);
}
}
return str;
};
/**
* Checkboxes
*
* Чекбоксы
*/
const checkboxes = {
passBattle: {
label: I18N('SKIP_FIGHTS'),
cbox: null,
title: I18N('SKIP_FIGHTS_TITLE'),
default: false,
},
/*sendExpedition: {
label: I18N('AUTO_EXPEDITION'),
cbox: null,
title: I18N('AUTO_EXPEDITION_TITLE'),
default: false,
},*/ //тест сдедал экспедиции на авто в сделать все
cancelBattle: {
label: I18N('CANCEL_FIGHT'),
cbox: null,
title: I18N('CANCEL_FIGHT_TITLE'),
default: false,
},
preCalcBattle: {
label: I18N('BATTLE_RECALCULATION'),
cbox: null,
title: I18N('BATTLE_RECALCULATION_TITLE'),
default: false,
},
finishingBattle: {
label: I18N('BATTLE_FISHING'),
cbox: null,
title: I18N('BATTLE_FISHING_TITLE'),
default: false,
},
treningBattle: {
label: I18N('BATTLE_TRENING'),
cbox: null,
title: I18N('BATTLE_TRENING_TITLE'),
default: false,
},
countControl: {
label: I18N('QUANTITY_CONTROL'),
cbox: null,
title: I18N('QUANTITY_CONTROL_TITLE'),
default: true,
},
repeatMission: {
label: I18N('REPEAT_CAMPAIGN'),
cbox: null,
title: I18N('REPEAT_CAMPAIGN_TITLE'),
default: false,
},
noOfferDonat: {
label: I18N('DISABLE_DONAT'),
cbox: null,
title: I18N('DISABLE_DONAT_TITLE'),
/**
* A crutch to get the field before getting the character id
*
* Костыль чтоб получать поле до получения id персонажа
*/
default: (() => {
$result = false;
try {
$result = JSON.parse(localStorage[GM_info.script.name + ':noOfferDonat']);
} catch (e) {
$result = false;
}
return $result || false;
})(),
},
dailyQuests: {
label: I18N('DAILY_QUESTS'),
cbox: null,
title: I18N('DAILY_QUESTS_TITLE'),
default: false,
},
// Потасовки
/*
autoBrawls: {
label: I18N('BRAWLS'),
cbox: null,
title: I18N('BRAWLS_TITLE'),
default: (() => {
$result = false;
try {
$result = JSON.parse(localStorage[GM_info.script.name + ':autoBrawls']);
} catch (e) {
$result = false;
}
return $result || false;
})(),
hide: false,
},
getAnswer: {
label: I18N('AUTO_QUIZ'),
cbox: null,
title: I18N('AUTO_QUIZ_TITLE'),
default: false,
hide: true,
},*/
tryFixIt_v2: {
label: I18N('BTN_TRY_FIX_IT'),
cbox: null,
title: I18N('BTN_TRY_FIX_IT_TITLE'),
default: false,
hide: false,
},
showErrors: {
label: I18N('SHOW_ERRORS'),
cbox: null,
title: I18N('SHOW_ERRORS_TITLE'),
default: true,
},
buyForGold: {
label: I18N('BUY_FOR_GOLD'),
cbox: null,
title: I18N('BUY_FOR_GOLD_TITLE'),
default: false,
},
hideServers: {
label: I18N('HIDE_SERVERS'),
cbox: null,
title: I18N('HIDE_SERVERS_TITLE'),
default: false,
},
fastSeason: {
label: I18N('FAST_SEASON'),
cbox: null,
title: I18N('FAST_SEASON_TITLE'),
default: false,
},
};
/**
* Get checkbox state
*
* Получить состояние чекбокса
*/
function isChecked(checkBox) {
if (!(checkBox in checkboxes)) {
return false;
}
return checkboxes[checkBox].cbox?.checked;
}
/**
* Input fields
*
* Поля ввода
*/
const inputs = {
countTitanit: {
input: null,
title: I18N('HOW_MUCH_TITANITE'),
default: 150,
},
speedBattle: {
input: null,
title: I18N('COMBAT_SPEED'),
default: 5,
},
//тест повтор компании
countRaid: {
input: null,
title: I18N('HOW_REPEAT_CAMPAIGN'),
default: 5,
},
countTestBattle: {
input: null,
title: I18N('NUMBER_OF_TEST'),
default: 10,
},
countAutoBattle: {
input: null,
title: I18N('NUMBER_OF_AUTO_BATTLE'),
default: 10,
},
/*FPS: {
input: null,
title: 'FPS',
default: 60,
}*/
}
//сохранка тест
const inputs2 = {
countBattle: {
input: null,
title: '-1 сохраняет защиту, -2 атаку противника с Replay',
default: 1,
},
needResource: {
input: null,
title: 'Мощь противника мин.(тыс.)/урона(млн.)',
default: 300,
},
needResource2: {
input: null,
title: 'Мощь противника макс./тип бафа',
default: 1500,
},
}
//новогодние подарки игрокам других гильдий
const inputs3 = {
userID: { // айди игрока посмотреть открыв его инфо
input: null,
title: I18N('USER_ID_TITLE'),
default: 111111,
},
GiftNum: { // номер подарка считаем слева направо от 1 до 6, под 1 это за 750 новогодних игрушек
input: null,
title: I18N('GIFT_NUM'),
default: 10,
},
AmontID: { // количество ресурсов от 1 до бесконечности
input: null,
title: I18N('AMOUNT'),
default: 1,
},
}
/**
* Checks the checkbox
*
* Поплучить данные поля ввода
*/
/*function getInput(inputName) {
return inputs[inputName]?.input?.value;
}*/
function getInput(inputName) {
if (inputName in inputs){return inputs[inputName]?.input?.value;}
else if (inputName in inputs2){return inputs2[inputName]?.input?.value;}
//else if (inputName in inputs3){return inputs3[inputName]?.input?.value;}
else return null
}
//тест рейд
/** Автоповтор миссии */
let isRepeatMission = false;
/** Вкл/Выкл автоповтор миссии */
this.switchRepeatMission = function() {
isRepeatMission = !isRepeatMission;
console.log(isRepeatMission);
}
/**
* Control FPS
*
* Контроль FPS
*/
let nextAnimationFrame = Date.now();
const oldRequestAnimationFrame = this.requestAnimationFrame;
this.requestAnimationFrame = async function (e) {
const FPS = Number(getInput('FPS')) || -1;
const now = Date.now();
const delay = nextAnimationFrame - now;
nextAnimationFrame = Math.max(now, nextAnimationFrame) + Math.min(1e3 / FPS, 1e3);
if (delay > 0) {
await new Promise((e) => setTimeout(e, delay));
}
oldRequestAnimationFrame(e);
};
/**
* Button List
*
* Список кнопочек
*/
const buttons = {
getOutland: {
name: I18N('TO_DO_EVERYTHING'),
title: I18N('TO_DO_EVERYTHING_TITLE'),
func: testDoYourBest,
},
/*
doActions: {
name: I18N('ACTIONS'),
title: I18N('ACTIONS_TITLE'),
func: async function () {
const popupButtons = [
{
msg: I18N('OUTLAND'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('OUTLAND')}?`, getOutland);
},
title: I18N('OUTLAND_TITLE'),
},
{
msg: I18N('TOWER'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('TOWER')}?`, testTower);
},
title: I18N('TOWER_TITLE'),
},
{
msg: I18N('EXPEDITIONS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('EXPEDITIONS')}?`, checkExpedition);
},
title: I18N('EXPEDITIONS_TITLE'),
},
{
msg: I18N('MINIONS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('MINIONS')}?`, testRaidNodes);
},
title: I18N('MINIONS_TITLE'),
},
{
msg: I18N('ESTER_EGGS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('ESTER_EGGS')}?`, offerFarmAllReward);
},
title: I18N('ESTER_EGGS_TITLE'),
},
{
msg: I18N('STORM'),
result: function () {
testAdventure('solo');
},
title: I18N('STORM_TITLE'),
},
{
msg: I18N('REWARDS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('REWARDS')}?`, questAllFarm);
},
title: I18N('REWARDS_TITLE'),
},
{
msg: I18N('MAIL'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('MAIL')}?`, mailGetAll);
},
title: I18N('MAIL_TITLE'),
},
{
msg: I18N('SEER'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('SEER')}?`, rollAscension);
},
title: I18N('SEER_TITLE'),
},
{
msg: I18N('NY_GIFTS'),
result: getGiftNewYear,
title: I18N('NY_GIFTS_TITLE'),
},
];
popupButtons.push({ result: false, isClose: true });
const answer = await popup.confirm(`${I18N('CHOOSE_ACTION')}:`, popupButtons);
if (typeof answer === 'function') {
answer();
},
}
},*/
doOthers: {
name: I18N('OTHERS'),
title: I18N('OTHERS_TITLE'),
func: async function () {
const popupButtons = [
/*
{
msg: I18N('GET_ENERGY'),
result: farmStamina,
title: I18N('GET_ENERGY_TITLE'),
},
{
msg: I18N('ITEM_EXCHANGE'),
result: fillActive,
title: I18N('ITEM_EXCHANGE_TITLE'),
},
{
msg: I18N('BUY_SOULS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('BUY_SOULS')}?`, buyHeroFragments);
},
title: I18N('BUY_SOULS_TITLE'),
},
{
msg: I18N('BUY_FOR_GOLD'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('BUY_FOR_GOLD')}?`, buyInStoreForGold);
},
title: I18N('BUY_FOR_GOLD_TITLE'),
},
{
msg: I18N('BUY_OUTLAND'),
result: bossOpenChestPay,
title: I18N('BUY_OUTLAND_TITLE'),
},
{
msg: I18N('AUTO_RAID_ADVENTURE'),
result: autoRaidAdventure,
title: I18N('AUTO_RAID_ADVENTURE_TITLE'),
},
{
msg: I18N('CLAN_STAT'),
result: clanStatistic,
title: I18N('CLAN_STAT_TITLE'),
},
{
msg: I18N('EPIC_BRAWL'),
result: async function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('EPIC_BRAWL')}?`, () => {
const brawl = new epicBrawl();
brawl.start();
});
},
title: I18N('EPIC_BRAWL_TITLE'),
},*/
{
msg: I18N('ARTIFACTS_UPGRADE'),
result: updateArtifacts,
title: I18N('ARTIFACTS_UPGRADE_TITLE'),
},
{
msg: I18N('SKINS_UPGRADE'),
result: updateSkins,
title: I18N('SKINS_UPGRADE_TITLE'),
},
{
msg: I18N('SEASON_REWARD'),
result: farmBattlePass,
title: I18N('SEASON_REWARD_TITLE'),
},
{
msg: I18N('SELL_HERO_SOULS'),
result: sellHeroSoulsForGold,
title: I18N('SELL_HERO_SOULS_TITLE'),
},
{
msg: I18N('CHANGE_MAP'),
result: async function () {
const maps = Object.values(lib.data.seasonAdventure.list)
.filter((e) => e.map.cells.length > 2)
.map((i) => ({
msg: I18N('MAP_NUM', { num: i.id }),
result: i.id,
}));
/*const result = await popup.confirm(I18N('SELECT_ISLAND_MAP'), [
...maps,
{ result: false, isClose: true },
]);*/
//тест карта острова
const result = await popup.confirm(I18N('SELECT_ISLAND_MAP'), [...maps, { result: false, isClose: true }]);
if (result) {
cheats.changeIslandMap(result);
}
},
title: I18N('CHANGE_MAP_TITLE'),
},
{
msg: I18N('SHOPS'),
result: async function () {
const shopButtons = [{
msg: I18N('SHOPS_DEFAULT'),
result: function () {
cheats.goDefaultShops();
},
title: I18N('SHOPS_DEFAULT_TITLE'),
}, {
msg: I18N('SECRET_WEALTH'),
result: function () {
cheats.goSecretWealthShops();
},
title: I18N('SECRET_WEALTH'),
}];
for (let i = 0; i < 4; i++) {
const number = i + 1;
shopButtons.push({
msg: I18N('SHOPS_LIST', { number }),
result: function () {
cheats.goCustomShops(i);
},
title: I18N('SHOPS_LIST_TITLE', { number }),
})
}
shopButtons.push({ result: false, isClose: true })
const answer = await popup.confirm(I18N('SHOPS_WARNING'), shopButtons);
if (typeof answer === 'function') {
answer();
}
},
title: I18N('SHOPS'),
},
];
popupButtons.push({ result: false, isClose: true });
const answer = await popup.confirm(`${I18N('CHOOSE_ACTION')}:`, popupButtons);
if (typeof answer === 'function') {
answer();
}
},
},
testTitanArena: {
name: I18N('TITAN_ARENA'),
title: I18N('TITAN_ARENA_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('TITAN_ARENA')}?`, testTitanArena);
},
},
/* тест подземка есть в сделать все
testDungeon: {
name: I18N('DUNGEON'),
title: I18N('DUNGEON_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('DUNGEON')}?`, testDungeon);
},
hide: true,
},*/
//тест подземка 2
DungeonFull: {
name: I18N('DUNGEON2'),
title: I18N('DUNGEON_FULL_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('DUNGEON_FULL_TITLE')}?`, DungeonFull);
},
},
//остановить подземелье
stopDungeon: {
name: I18N('STOP_DUNGEON'),
title: I18N('STOP_DUNGEON_TITLE'),
func: function () {
confShow(`${I18N('STOP_SCRIPT')} ${I18N('STOP_DUNGEON_TITLE')}?`, stopDungeon);
},
},
// Архидемон
bossRatingEvent: {
name: I18N('ARCHDEMON'),
title: I18N('ARCHDEMON_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('ARCHDEMON')}?`, bossRatingEvent);
},
hide: true,
},
// Горнило душ
bossRatingEvent: {
name: I18N('FURNACE_OF_SOULS'),
title: I18N('ARCHDEMON_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('FURNACE_OF_SOULS')}?`, bossRatingEventSouls);
},
hide: true,
},
// Буря
/*testAdventure2: {
name: I18N('STORM'),
title: I18N('STORM_TITLE'),
func: () => {
testAdventure2('solo');
},
},*/
rewardsAndMailFarm: {
name: I18N('REWARDS_AND_MAIL'),
title: I18N('REWARDS_AND_MAIL_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('REWARDS_AND_MAIL')}?`, rewardsAndMailFarm);
},
},
//тест прислужники
testRaidNodes: {
name: I18N('MINIONS'),
title: I18N('MINIONS_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('MINIONS')}?`, testRaidNodes);
},
},
testAdventure: {
name: I18N('ADVENTURE'),
title: I18N('ADVENTURE_TITLE'),
func: () => {
testAdventure();
},
},
goToSanctuary: {
name: I18N('SANCTUARY'),
title: I18N('SANCTUARY_TITLE'),
func: cheats.goSanctuary,
},
goToClanWar: {
name: I18N('GUILD_WAR'),
title: I18N('GUILD_WAR_TITLE'),
func: cheats.goClanWar,
},
dailyQuests: {
name: I18N('DAILY_QUESTS'),
title: I18N('DAILY_QUESTS_TITLE'),
func: async function () {
const quests = new dailyQuests(
() => {},
() => {}
);
await quests.autoInit();
quests.start();
},
},
//подарок др
/*NewYearGift_Clan: {
name: I18N('New_Year_Clan'),
title: I18N('New_Year_Clan_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('New_Year_Clan_TITLE')}?`, NewYearGift_Clan);
},
},*/
newDay: {
name: I18N('SYNC'),
title: I18N('SYNC_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('SYNC')}?`, cheats.refreshGame);
},
},
};
/**
* Display buttons
*
* Вывести кнопочки
*/
function addControlButtons() {
for (let name in buttons) {
button = buttons[name];
if (button.hide) {
continue;
}
button['button'] = scriptMenu.addButton(button.name, button.func, button.title);
}
}
/**
* Adds links
*
* Добавляет ссылки
*/
function addBottomUrls() {
scriptMenu.addHeader(I18N('BOTTOM_URLS'));
}
/**
* Stop repetition of the mission
*
* Остановить повтор миссии
*/
let isStopSendMission = false;
/**
* There is a repetition of the mission
*
* Идет повтор миссии
*/
let isSendsMission = false;
/**
* Data on the past mission
*
* Данные о прошедшей мисии
*/
let lastMissionStart = {}
/**
* Start time of the last battle in the company
*
* Время начала последнего боя в кампании
*/
let lastMissionBattleStart = 0;
/**
* Data for calculating the last battle with the boss
*
* Данные для расчете последнего боя с боссом
*/
let lastBossBattle = null;
/**
* Information about the last battle
*
* Данные о прошедшей битве
*/
let lastBattleArg = {}
let lastBossBattleStart = null;
this.addBattleTimer = 4;
this.invasionTimer = 2500;
const invasionInfo = {
buff: 0,
bossLvl: 130,
};
const invasionDataPacks = {
130: { buff: 0, pet: 6004, heroes: [58, 48, 16, 65, 59], favor: { 16: 6004, 48: 6001, 58: 6002, 59: 6005, 65: 6000 } },
140: { buff: 0, pet: 6006, heroes: [1, 4, 13, 58, 65], favor: { 1: 6001, 4: 6006, 13: 6002, 58: 6005, 65: 6000 } },
150: { buff: 0, pet: 6006, heroes: [1, 12, 17, 21, 65], favor: { 1: 6001, 12: 6003, 17: 6006, 21: 6002, 65: 6000 } },
160: { buff: 0, pet: 6008, heroes: [12, 21, 34, 58, 65], favor: { 12: 6003, 21: 6006, 34: 6008, 58: 6002, 65: 6001 } },
170: { buff: 0, pet: 6005, heroes: [33, 12, 65, 21, 4], favor: { 4: 6001, 12: 6003, 21: 6006, 33: 6008, 65: 6000 } },
180: { buff: 20, pet: 6009, heroes: [58, 13, 5, 17, 65], favor: { 5: 6006, 13: 6003, 58: 6005 } },
190: { buff: 0, pet: 6006, heroes: [1, 12, 21, 36, 65], favor: { 1: 6004, 12: 6003, 21: 6006, 36: 6005, 65: 6000 } },
200: { buff: 0, pet: 6006, heroes: [12, 1, 13, 2, 65], favor: { 2: 6001, 12: 6003, 13: 6006, 65: 6000 } },
210: { buff: 15, pet: 6005, heroes: [12, 21, 33, 58, 65], favor: { 12: 6003, 21: 6006, 33: 6008, 58: 6005, 65: 6001 } },
220: { buff: 5, pet: 6006, heroes: [58, 13, 7, 34, 65], favor: { 7: 6002, 13: 6008, 34: 6006, 58: 6005, 65: 6001 } },
230: { buff: 35, pet: 6005, heroes: [5, 7, 13, 58, 65], favor: { 5: 6006, 7: 6003, 13: 6002, 58: 6005, 65: 6000 } },
240: { buff: 0, pet: 6005, heroes: [12, 58, 1, 36, 65], favor: { 1: 6006, 12: 6003, 36: 6005, 65: 6001 } },
250: { buff: 15, pet: 6005, heroes: [12, 36, 4, 16, 65], favor: { 12: 6003, 16: 6004, 36: 6005, 65: 6001 } },
260: { buff: 15, pet: 6005, heroes: [48, 12, 36, 65, 4], favor: { 4: 6006, 12: 6003, 36: 6005, 48: 6000, 65: 6007 } },
270: { buff: 35, pet: 6005, heroes: [12, 58, 36, 4, 65], favor: { 4: 6006, 12: 6003, 36: 6005 } },
280: { buff: 80, pet: 6005, heroes: [21, 36, 48, 7, 65], favor: { 7: 6003, 21: 6006, 36: 6005, 48: 6001, 65: 6000 } },
290: { buff: 95, pet: 6008, heroes: [12, 21, 36, 35, 65], favor: { 12: 6003, 21: 6006, 36: 6005, 65: 6007 } },
300: { buff: 25, pet: 6005, heroes: [12, 13, 4, 34, 65], favor: { 4: 6006, 12: 6003, 13: 6007, 34: 6002 } },
310: { buff: 45, pet: 6005, heroes: [12, 21, 58, 33, 65], favor: { 12: 6003, 21: 6006, 33: 6002, 58: 6005, 65: 6007 } },
320: { buff: 70, pet: 6005, heroes: [12, 48, 2, 6, 65], favor: { 6: 6005, 12: 6003 } },
330: { buff: 70, pet: 6005, heroes: [12, 21, 36, 5, 65], favor: { 5: 6002, 12: 6003, 21: 6006, 36: 6005, 65: 6000 } },
340: { buff: 55, pet: 6009, heroes: [12, 36, 13, 6, 65], favor: { 6: 6005, 12: 6003, 13: 6002, 36: 6006, 65: 6000 } },
350: { buff: 100, pet: 6005, heroes: [12, 21, 58, 34, 65], favor: { 12: 6003, 21: 6006, 58: 6005 } },
360: { buff: 85, pet: 6007, heroes: [12, 21, 36, 4, 65], favor: { 4: 6006, 12: 6003, 21: 6002, 36: 6005 } },
370: { buff: 90, pet: 6008, heroes: [12, 21, 36, 13, 65], favor: { 12: 6003, 13: 6007, 21: 6006, 36: 6005, 65: 6001 } },
380: { buff: 165, pet: 6005, heroes: [12, 33, 36, 4, 65], favor: { 4: 6001, 12: 6003, 33: 6006 } },
390: { buff: 235, pet: 6005, heroes: [21, 58, 48, 2, 65], favor: { 2: 6005, 21: 6002 } },
400: { buff: 125, pet: 6006, heroes: [12, 21, 36, 48, 65], favor: { 12: 6003, 21: 6006, 36: 6005, 48: 6001, 65: 6007 } },
};
/**
* The name of the function of the beginning of the battle
*
* Имя функции начала боя
*/
let nameFuncStartBattle = '';
/**
* The name of the function of the end of the battle
*
* Имя функции конца боя
*/
let nameFuncEndBattle = '';
/**
* Data for calculating the last battle
*
* Данные для расчета последнего боя
*/
let lastBattleInfo = null;
/**
* The ability to cancel the battle
*
* Возможность отменить бой
*/
let isCancalBattle = true;
/**
* Certificator of the last open nesting doll
*
* Идетификатор последней открытой матрешки
*/
let lastRussianDollId = null;
/**
* Cancel the training guide
*
* Отменить обучающее руководство
*/
this.isCanceledTutorial = false;
/**
* Data from the last question of the quiz
*
* Данные последнего вопроса викторины
*/
let lastQuestion = null;
/**
* Answer to the last question of the quiz
*
* Ответ на последний вопрос викторины
*/
let lastAnswer = null;
/**
* Flag for opening keys or titan artifact spheres
*
* Флаг открытия ключей или сфер артефактов титанов
*/
let artifactChestOpen = false;
/**
* The name of the function to open keys or orbs of titan artifacts
*
* Имя функции открытия ключей или сфер артефактов титанов
*/
let artifactChestOpenCallName = '';
let correctShowOpenArtifact = 0;
/**
* Data for the last battle in the dungeon
* (Fix endless cards)
*
* Данные для последнего боя в подземке
* (Исправление бесконечных карт)
*/
let lastDungeonBattleData = null;
/**
* Start time of the last battle in the dungeon
*
* Время начала последнего боя в подземелье
*/
let lastDungeonBattleStart = 0;
/**
* Subscription end time
*
* Время окончания подписки
*/
let subEndTime = 0;
/**
* Number of prediction cards
*
* Количество карт предсказаний
*/
let countPredictionCard = 0;
/**
* Brawl pack
*
* Пачка для потасовок
*/
let brawlsPack = null;
/**
* Autobrawl started
*
* Автопотасовка запущена
*/
let isBrawlsAutoStart = false;
let clanDominationGetInfo = null;
/**
* Copies the text to the clipboard
*
* Копирует тест в буфер обмена
* @param {*} text copied text // копируемый текст
*/
function copyText(text) {
let copyTextarea = document.createElement("textarea");
copyTextarea.style.opacity = "0";
copyTextarea.textContent = text;
document.body.appendChild(copyTextarea);
copyTextarea.select();
document.execCommand("copy");
document.body.removeChild(copyTextarea);
delete copyTextarea;
}
/**
* Returns the history of requests
*
* Возвращает историю запросов
*/
this.getRequestHistory = function() {
return requestHistory;
}
/**
* Generates a random integer from min to max
*
* Гененирует случайное целое число от min до max
*/
const random = function (min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
const randf = function (min, max) {
return Math.random() * (max - min + 1) + min;
};
/**
* Clearing the request history
*
* Очистка истоии запросов
*/
setInterval(function () {
let now = Date.now();
for (let i in requestHistory) {
const time = +i.split('_')[0];
if (now - time > 300000) {
delete requestHistory[i];
}
}
}, 300000);
/**
* Displays the dialog box
*
* Отображает диалоговое окно
*/
function confShow(message, yesCallback, noCallback) {
let buts = [];
message = message || I18N('DO_YOU_WANT');
noCallback = noCallback || (() => {});
if (yesCallback) {
buts = [
{ msg: I18N('BTN_RUN'), result: true},
{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true},
]
} else {
yesCallback = () => {};
buts = [
{ msg: I18N('BTN_OK'), result: true},
];
}
popup.confirm(message, buts).then((e) => {
// dialogPromice = null;
if (e) {
yesCallback();
} else {
noCallback();
}
});
}
/**
* Override/proxy the method for creating a WS package send
*
* Переопределяем/проксируем метод создания отправки WS пакета
*/
WebSocket.prototype.send = function (data) {
if (!this.isSetOnMessage) {
const oldOnmessage = this.onmessage;
this.onmessage = function (event) {
try {
const data = JSON.parse(event.data);
if (!this.isWebSocketLogin && data.result.type == "iframeEvent.login") {
this.isWebSocketLogin = true;
} else if (data.result.type == "iframeEvent.login") {
return;
}
} catch (e) { }
return oldOnmessage.apply(this, arguments);
}
this.isSetOnMessage = true;
}
original.SendWebSocket.call(this, data);
}
/**
* Overriding/Proxying the Ajax Request Creation Method
*
* Переопределяем/проксируем метод создания Ajax запроса
*/
XMLHttpRequest.prototype.open = function (method, url, async, user, password) {
this.uniqid = Date.now() + '_' + random(1000000, 10000000);
this.errorRequest = false;
if (method == 'POST' && url.includes('.nextersglobal.com/api/') && /api\/$/.test(url)) {
if (!apiUrl) {
apiUrl = url;
const socialInfo = /heroes-(.+?)\./.exec(apiUrl);
console.log(socialInfo);
}
requestHistory[this.uniqid] = {
method,
url,
error: [],
headers: {},
request: null,
response: null,
signature: [],
calls: {},
};
} else if (method == 'POST' && url.includes('error.nextersglobal.com/client/')) {
this.errorRequest = true;
}
return original.open.call(this, method, url, async, user, password);
};
/**
* Overriding/Proxying the header setting method for the AJAX request
*
* Переопределяем/проксируем метод установки заголовков для AJAX запроса
*/
XMLHttpRequest.prototype.setRequestHeader = function (name, value, check) {
if (this.uniqid in requestHistory) {
requestHistory[this.uniqid].headers[name] = value;
} else {
check = true;
}
if (name == 'X-Auth-Signature') {
requestHistory[this.uniqid].signature.push(value);
if (!check) {
return;
}
}
return original.setRequestHeader.call(this, name, value);
};
/**
* Overriding/Proxying the AJAX Request Sending Method
*
* Переопределяем/проксируем метод отправки AJAX запроса
*/
XMLHttpRequest.prototype.send = async function (sourceData) {
if (this.uniqid in requestHistory) {
let tempData = null;
if (getClass(sourceData) == "ArrayBuffer") {
tempData = decoder.decode(sourceData);
} else {
tempData = sourceData;
}
requestHistory[this.uniqid].request = tempData;
let headers = requestHistory[this.uniqid].headers;
lastHeaders = Object.assign({}, headers);
/**
* Game loading event
*
* Событие загрузки игры
*/
if (headers["X-Request-Id"] > 2 && !isLoadGame) {
isLoadGame = true;
if (cheats.libGame) {
lib.setData(cheats.libGame);
} else {
lib.setData(await cheats.LibLoad());
}
addControls();
addControlButtons();
addBottomUrls();
//if (isChecked('sendExpedition')) {
// checkExpedition(); //экспедиции на авто при входе в игру
//}
//if (isChecked('sendExpedition')) {
const isTimeBetweenDays = isTimeBetweenNewDays();
if (!isTimeBetweenDays) {
checkExpedition(); //экспедиции на авто при входе в игру
} else {
setProgress(I18N('EXPEDITIONS_NOTTIME'), true);
}
//}
getAutoGifts(); // автосбор подарков
cheats.activateHacks();
justInfo();
if (isChecked('dailyQuests')) {
testDailyQuests();
}
if (isChecked('buyForGold')) {
buyInStoreForGold();
}
}
/**
* Outgoing request data processing
*
* Обработка данных исходящего запроса
*/
sourceData = await checkChangeSend.call(this, sourceData, tempData);
/**
* Handling incoming request data
*
* Обработка данных входящего запроса
*/
const oldReady = this.onreadystatechange;
this.onreadystatechange = async function (e) {
if (this.errorRequest) {
return oldReady.apply(this, arguments);
}
if(this.readyState == 4 && this.status == 200) {
isTextResponse = this.responseType === "text" || this.responseType === "";
let response = isTextResponse ? this.responseText : this.response;
requestHistory[this.uniqid].response = response;
/**
* Replacing incoming request data
*
* Заменна данных входящего запроса
*/
if (isTextResponse) {
await checkChangeResponse.call(this, response);
}
/**
* A function to run after the request is executed
*
* Функция запускаемая после выполения запроса
*/
if (typeof this.onReadySuccess == 'function') {
setTimeout(this.onReadySuccess, 500);
}
/** Удаляем из истории запросов битвы с боссом */
if ('invasion_bossStart' in requestHistory[this.uniqid].calls) delete requestHistory[this.uniqid];
}
if (oldReady) {
return oldReady.apply(this, arguments);
}
}
}
if (this.errorRequest) {
const oldReady = this.onreadystatechange;
this.onreadystatechange = function () {
Object.defineProperty(this, 'status', {
writable: true
});
this.status = 200;
Object.defineProperty(this, 'readyState', {
writable: true
});
this.readyState = 4;
Object.defineProperty(this, 'responseText', {
writable: true
});
this.responseText = JSON.stringify({
"result": true
});
if (typeof this.onReadySuccess == 'function') {
setTimeout(this.onReadySuccess, 200);
}
return oldReady.apply(this, arguments);
}
this.onreadystatechange();
} else {
try {
return original.send.call(this, sourceData);
} catch(e) {
debugger;
}
}
};
/**
* Processing and substitution of outgoing data
*
* Обработка и подмена исходящих данных
*/
async function checkChangeSend(sourceData, tempData) {
try {
/**
* A function that replaces battle data with incorrect ones to cancel combatя
*
* Функция заменяющая данные боя на неверные для отмены боя
*/
const fixBattle = function (heroes) {
for (const ids in heroes) {
hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
/**
* Dialog window 2
*
* Диалоговое окно 2
*/
const showMsg = async function (msg, ansF, ansS) {
if (typeof popup == 'object') {
return await popup.confirm(msg, [
{msg: ansF, result: false},
{msg: ansS, result: true},
]);
} else {
return !confirm(`${msg}\n ${ansF} (${I18N('BTN_OK')})\n ${ansS} (${I18N('BTN_CANCEL')})`);
}
}
/**
* Dialog window 3
*
* Диалоговое окно 3
*/
const showMsgs = async function (msg, ansF, ansS, ansT) {
return await popup.confirm(msg, [
{msg: ansF, result: 0},
{msg: ansS, result: 1},
{msg: ansT, result: 2},
]);
}
let changeRequest = false;
testData = JSON.parse(tempData);
for (const call of testData.calls) {
if (!artifactChestOpen) {
requestHistory[this.uniqid].calls[call.name] = call.ident;
}
/**
* Cancellation of the battle in adventures, on VG and with minions of Asgard
* Отмена боя в приключениях, на ВГ и с прислужниками Асгарда
*/
if ((call.name == 'adventure_endBattle' ||
call.name == 'adventureSolo_endBattle' ||
call.name == 'clanWarEndBattle' &&
isChecked('cancelBattle') ||
call.name == 'crossClanWar_endBattle' &&
isChecked('cancelBattle') ||
call.name == 'brawl_endBattle' ||
call.name == 'towerEndBattle' ||
call.name == 'invasion_bossEnd' ||
call.name == 'titanArenaEndBattle' ||
call.name == 'bossEndBattle' ||
call.name == 'clanRaid_endNodeBattle') &&
isCancalBattle) {
nameFuncEndBattle = call.name;
if (isChecked('tryFixIt_v2') &&
!call.args.result.win &&
(call.name == 'brawl_endBattle' ||
//call.name == 'crossClanWar_endBattle' ||
call.name == 'epicBrawl_endBattle' ||
//call.name == 'clanWarEndBattle' ||
call.name == 'adventure_endBattle' ||
call.name == 'titanArenaEndBattle' ||
call.name == 'bossEndBattle' ||
call.name == 'adventureSolo_endBattle') &&
lastBattleInfo) {
const noFixWin = call.name == 'clanWarEndBattle' || call.name == 'crossClanWar_endBattle';
const cloneBattle = structuredClone(lastBattleInfo);
lastBattleInfo = null;
try {
const bFix = new BestOrWinFixBattle(cloneBattle);
bFix.setNoMakeWin(noFixWin);
let endTime = Date.now() + 3e4;
if (endTime < cloneBattle.endTime) {
endTime = cloneBattle.endTime;
}
const result = await bFix.start(cloneBattle.endTime, 150);
if (result.result.win) {
call.args.result = result.result;
call.args.progress = result.progress;
changeRequest = true;
} else if (result.value) {
if (
await popup.confirm('Поражение<br>Лучший результат: ' + result.value + '%', [
{ msg: 'Отмена', result: 0 },
{ msg: 'Принять', result: 1 },
])
) {
call.args.result = result.result;
call.args.progress = result.progress;
changeRequest = true;
}
}
} catch (error) {
console.error(error);
}
}
if (!call.args.result.win) {
let resultPopup = false;
if (call.name == 'adventure_endBattle' ||
//call.name == 'invasion_bossEnd' ||
call.name == 'bossEndBattle' ||
call.name == 'adventureSolo_endBattle') {
resultPopup = await showMsgs(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_CANCEL'), I18N('BTN_AUTO'));
} else if (call.name == 'clanWarEndBattle' ||
call.name == 'crossClanWar_endBattle') {
resultPopup = await showMsg(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_AUTO_F5'));
} else if (call.name !== 'epicBrawl_endBattle' && call.name !== 'titanArenaEndBattle') {
resultPopup = await showMsg(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_CANCEL'));
}
if (resultPopup) {
if (call.name == 'invasion_bossEnd') {
this.errorRequest = true;
}
fixBattle(call.args.progress[0].attackers.heroes);
fixBattle(call.args.progress[0].defenders.heroes);
changeRequest = true;
if (resultPopup > 1) {
this.onReadySuccess = testAutoBattle;
// setTimeout(bossBattle, 1000);
}
}
} else if (call.args.result.stars < 3 && call.name == 'towerEndBattle') {
resultPopup = await showMsg(I18N('LOST_HEROES'), I18N('BTN_OK'), I18N('BTN_CANCEL'), I18N('BTN_AUTO'));
if (resultPopup) {
fixBattle(call.args.progress[0].attackers.heroes);
fixBattle(call.args.progress[0].defenders.heroes);
changeRequest = true;
if (resultPopup > 1) {
this.onReadySuccess = testAutoBattle;
}
}
}
// Потасовки
if (isChecked('autoBrawls') && !isBrawlsAutoStart && call.name == 'brawl_endBattle') {}
}
/**
* Save pack for Brawls
*
* Сохраняем пачку для потасовок
*/
if (isChecked('autoBrawls') && !isBrawlsAutoStart && call.name == 'brawl_startBattle') {
console.log(JSON.stringify(call.args));
brawlsPack = call.args;
if (
await popup.confirm(
I18N('START_AUTO_BRAWLS'),
[
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
],
[
{
name: 'isAuto',
label: I18N('BRAWL_AUTO_PACK'),
checked: false,
},
]
)
) {
isBrawlsAutoStart = true;
const isAuto = popup.getCheckBoxes().find((e) => e.name === 'isAuto');
this.errorRequest = true;
testBrawls(isAuto.checked);
}
}
/**
* Canceled fight in Asgard
* Отмена боя в Асгарде
*/
if (call.name == 'clanRaid_endBossBattle' && isChecked('cancelBattle')) {
const bossDamage = call.args.progress[0].defenders.heroes[1].extra;
let maxDamage = bossDamage.damageTaken + bossDamage.damageTakenNextLevel;
const lastDamage = maxDamage;
const testFunc = [];
if (testFuntions.masterFix) {
testFunc.push({ msg: 'masterFix', isInput: true, default: 100 });
}
const resultPopup = await popup.confirm(
`${I18N('MSG_YOU_APPLIED')} ${lastDamage.toLocaleString()} ${I18N('MSG_DAMAGE')}.`,
[
{ msg: I18N('BTN_OK'), result: false },
{ msg: I18N('BTN_AUTO_F5'), result: 1 },
{ msg: I18N('BTN_TRY_FIX_IT'), result: 2 },
...testFunc,
],
[
{
name: 'isStat',
label: I18N('CALC_STAT'),
checked: false,
},
]
);
if (resultPopup) {
if (resultPopup == 2) {
setProgress(I18N('LETS_FIX'), false);
await new Promise((e) => setTimeout(e, 0));
const cloneBattle = structuredClone(lastBossBattle);
const endTime = cloneBattle.endTime - 1e4;
console.log('fixBossBattleStart');
const bFix = new BossFixBattle(cloneBattle);
const result = await bFix.start(endTime, 300);
console.log(result);
let msgResult = I18N('DAMAGE_NO_FIXED', {
lastDamage: lastDamage.toLocaleString()
});
if (result.value > lastDamage) {
call.args.result = result.result;
call.args.progress = result.progress;
msgResult = I18N('DAMAGE_FIXED', {
lastDamage: lastDamage.toLocaleString(),
maxDamage: result.value.toLocaleString(),
});
}
console.log(lastDamage, '>', result.value);
setProgress(
msgResult +
'<br/>' +
I18N('COUNT_FIXED', {
count: result.maxCount,
}),
false,
hideProgress
);
} else if (resultPopup > 3) {
const cloneBattle = structuredClone(lastBossBattle);
const mFix = new masterFixBattle(cloneBattle);
const result = await mFix.start(cloneBattle.endTime, resultPopup);
console.log(result);
let msgResult = I18N('DAMAGE_NO_FIXED', {
lastDamage: lastDamage.toLocaleString(),
});
if (result.value > lastDamage) {
maxDamage = result.value;
call.args.result = result.result;
call.args.progress = result.progress;
msgResult = I18N('DAMAGE_FIXED', {
lastDamage: lastDamage.toLocaleString(),
maxDamage: maxDamage.toLocaleString(),
});
}
console.log('Урон:', lastDamage, maxDamage);
setProgress(msgResult, false, hideProgress);
} else {
fixBattle(call.args.progress[0].attackers.heroes);
fixBattle(call.args.progress[0].defenders.heroes);
}
changeRequest = true;
}
const isStat = popup.getCheckBoxes().find((e) => e.name === 'isStat');
if (isStat.checked) {
this.onReadySuccess = testBossBattle;
}
}
/**
* Save the Asgard Boss Attack Pack
* Сохраняем пачку для атаки босса Асгарда
*/
if (call.name == 'clanRaid_startBossBattle') {
console.log(JSON.stringify(call.args));
}
/**
* Saving the request to start the last battle
* Сохранение запроса начала последнего боя
*/
if (
call.name == 'clanWarAttack' ||
call.name == 'crossClanWar_startBattle' ||
call.name == 'adventure_turnStartBattle' ||
call.name == 'adventureSolo_turnStartBattle' ||
call.name == 'bossAttack' ||
call.name == 'invasion_bossStart' ||
call.name == 'towerStartBattle'
) {
nameFuncStartBattle = call.name;
lastBattleArg = call.args;
if (call.name == 'invasion_bossStart') {
const timePassed = Date.now() - lastBossBattleStart;
if (timePassed < invasionTimer) {
await new Promise((e) => setTimeout(e, invasionTimer - timePassed));
}
invasionTimer -= 1;
}
lastBossBattleStart = Date.now();
}
if (call.name == 'invasion_bossEnd') {
const lastBattle = lastBattleInfo;
if (lastBattle && call.args.result.win) {
lastBattle.progress = call.args.progress;
const result = await Calc(lastBattle);
let timer = getTimer(result.battleTime, 1) + addBattleTimer;
const period = Math.ceil((Date.now() - lastBossBattleStart) / 1000);
console.log(timer, period);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer);
}
}
}
/**
* Disable spending divination cards
* Отключить трату карт предсказаний
*/
if (call.name == 'dungeonEndBattle') {
if (call.args.isRaid) {
if (countPredictionCard <= 0) {
delete call.args.isRaid;
changeRequest = true;
} else if (countPredictionCard > 0) {
countPredictionCard--;
}
}
console.log(`Cards: ${countPredictionCard}`);
/**
* Fix endless cards
* Исправление бесконечных карт
*/
const lastBattle = lastDungeonBattleData;
if (lastBattle && !call.args.isRaid) {
if (changeRequest) {
lastBattle.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
} else {
lastBattle.progress = call.args.progress;
}
const result = await Calc(lastBattle);
if (changeRequest) {
call.args.progress = result.progress;
call.args.result = result.result;
}
let timer = result.battleTimer + addBattleTimer;
const period = Math.ceil((Date.now() - lastDungeonBattleStart) / 1000);
console.log(timer, period);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer);
}
}
}
/**
* Quiz Answer
* Ответ на викторину
*/
if (call.name == 'quizAnswer') {
/**
* Automatically changes the answer to the correct one if there is one.
* Автоматически меняет ответ на правильный если он есть
*/
if (lastAnswer && isChecked('getAnswer')) {
call.args.answerId = lastAnswer;
lastAnswer = null;
changeRequest = true;
}
}
/**
* Present
* Подарки
*/
if (call.name == 'freebieCheck') {
freebieCheckInfo = call;
}
/** missionTimer */
if (call.name == 'missionEnd' && missionBattle) {
let startTimer = false;
if (!call.args.result.win) {
startTimer = await popup.confirm(I18N('DEFEAT_TURN_TIMER'), [
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
]);
}
if (call.args.result.win || startTimer) {
missionBattle.progress = call.args.progress;
missionBattle.result = call.args.result;
const result = await Calc(missionBattle);
let timer = result.battleTimer + addBattleTimer;
const period = Math.ceil((Date.now() - lastMissionBattleStart) / 1000);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer);
}
missionBattle = null;
} else {
this.errorRequest = true;
}
}
/**
* Getting mission data for auto-repeat
* Получение данных миссии для автоповтора
*/
if (isChecked('repeatMission') &&
call.name == 'missionEnd') {
let missionInfo = {
id: call.args.id,
result: call.args.result,
heroes: call.args.progress[0].attackers.heroes,
count: 0,
}
setTimeout(async () => {
if (!isSendsMission && await popup.confirm(I18N('MSG_REPEAT_MISSION'), [
{ msg: I18N('BTN_REPEAT'), result: true},
{ msg: I18N('BTN_NO'), result: false},
])) {
isStopSendMission = false;
isSendsMission = true;
sendsMission(missionInfo);
}
}, 0);
}
/**
* Getting mission data
* Получение данных миссии
* missionTimer
*/
if (call.name == 'missionStart') {
lastMissionStart = call.args;
lastMissionBattleStart = Date.now();
}
/**
* Specify the quantity for Titan Orbs and Pet Eggs
* Указать количество для сфер титанов и яиц петов
*/
if (isChecked('countControl') &&
(call.name == 'pet_chestOpen' ||
call.name == 'titanUseSummonCircle') &&
call.args.amount > 1) {
const startAmount = call.args.amount;
const result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
{ msg: I18N('BTN_OPEN'), isInput: true, default: 1},
]);
if (result) {
const item = call.name == 'pet_chestOpen' ? { id: 90, type: 'consumable' } : { id: 13, type: 'coin' };
cheats.updateInventory({
[item.type]: {
[item.id]: -(result - startAmount),
},
});
call.args.amount = result;
changeRequest = true;
}
}
/**
* Specify the amount for keys and spheres of titan artifacts
* Указать колличество для ключей и сфер артефактов титанов
*/
if (isChecked('countControl') &&
(call.name == 'artifactChestOpen' ||
call.name == 'titanArtifactChestOpen') &&
call.args.amount > 1 &&
call.args.free &&
!changeRequest) {
artifactChestOpenCallName = call.name;
const startAmount = call.args.amount;
let result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
{ msg: I18N('BTN_OPEN'), isInput: true, default: 1 },
]);
if (result) {
const openChests = result;
let sphere = result < 10 ? 1 : 10;
call.args.amount = sphere;
for (let count = openChests - sphere; count > 0; count -= sphere) {
if (count < 10) sphere = 1;
const ident = artifactChestOpenCallName + "_" + count;
testData.calls.push({
name: artifactChestOpenCallName,
args: {
amount: sphere,
free: true,
},
ident: ident
});
if (!Array.isArray(requestHistory[this.uniqid].calls[call.name])) {
requestHistory[this.uniqid].calls[call.name] = [requestHistory[this.uniqid].calls[call.name]];
}
requestHistory[this.uniqid].calls[call.name].push(ident);
}
const consumableId = call.name == 'artifactChestOpen' ? 45 : 55;
cheats.updateInventory({
consumable: {
[consumableId]: -(openChests - startAmount),
},
});
artifactChestOpen = true;
changeRequest = true;
}
}
if (call.name == 'consumableUseLootBox') {
lastRussianDollId = call.args.libId;
/**
* Specify quantity for gold caskets
* Указать количество для золотых шкатулок
*/
if (isChecked('countControl') &&
call.args.libId == 148 &&
call.args.amount > 1) {
const result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
{ msg: I18N('BTN_OPEN'), isInput: true, default: call.args.amount},
]);
call.args.amount = result;
changeRequest = true;
}
if (isChecked('countControl') && call.args.libId >= 362 && call.args.libId <= 389) {
this.massOpen = call.args.libId;
}
}
if (call.name == 'invasion_bossStart' && isChecked('tryFixIt_v2') && call.args.id == 217) {
const pack = invasionDataPacks[invasionInfo.bossLvl];
if (pack.buff != invasionInfo.buff) {
setProgress(
I18N('INVASION_BOSS_BUFF', {
bossLvl: invasionInfo.bossLvl,
needBuff: pack.buff,
haveBuff: invasionInfo.buff,
}),
false
);
} else {
call.args.pet = pack.pet;
call.args.heroes = pack.heroes;
call.args.favor = pack.favor;
changeRequest = true;
}
}
/**
* Changing the maximum number of raids in the campaign
* Изменение максимального количества рейдов в кампании
*/
// if (call.name == 'missionRaid') {
// if (isChecked('countControl') && call.args.times > 1) {
// const result = +(await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
// { msg: I18N('BTN_RUN'), isInput: true, default: call.args.times },
// ]));
// call.args.times = result > call.args.times ? call.args.times : result;
// changeRequest = true;
// }
// }
}
let headers = requestHistory[this.uniqid].headers;
if (changeRequest) {
sourceData = JSON.stringify(testData);
headers['X-Auth-Signature'] = getSignature(headers, sourceData);
}
let signature = headers['X-Auth-Signature'];
if (signature) {
original.setRequestHeader.call(this, 'X-Auth-Signature', signature);
}
} catch (err) {
console.log("Request(send, " + this.uniqid + "):\n", sourceData, "Error:\n", err);
}
return sourceData;
}
/**
* Processing and substitution of incoming data
*
* Обработка и подмена входящих данных
*/
async function checkChangeResponse(response) {
try {
isChange = false;
let nowTime = Math.round(Date.now() / 1000);
callsIdent = requestHistory[this.uniqid].calls;
respond = JSON.parse(response);
/**
* If the request returned an error removes the error (removes synchronization errors)
* Если запрос вернул ошибку удаляет ошибку (убирает ошибки синхронизации)
*/
if (respond.error) {
isChange = true;
console.error(respond.error);
if (isChecked('showErrors')) {
popup.confirm(I18N('ERROR_MSG', {
name: respond.error.name,
description: respond.error.description,
}));
}
if (respond.error.name != 'AccountBan') {
delete respond.error;
respond.results = [];
}
}
let mainReward = null;
const allReward = {};
let countTypeReward = 0;
let readQuestInfo = false;
for (const call of respond.results) {
/**
* Obtaining initial data for completing quests
* Получение исходных данных для выполнения квестов
*/
if (readQuestInfo) {
questsInfo[call.ident] = call.result.response;
}
/**
* Getting a user ID
* Получение идетификатора пользователя
*/
if (call.ident == callsIdent['registration']) {
userId = call.result.response.userId;
if (localStorage['userId'] != userId) {
localStorage['newGiftSendIds'] = '';
localStorage['userId'] = userId;
}
await openOrMigrateDatabase(userId);
readQuestInfo = true;
}
/**
* Hiding donation offers 1
* Скрываем предложения доната 1
*/
if (call.ident == callsIdent['billingGetAll'] && getSaveVal('noOfferDonat')) {
const billings = call.result.response?.billings;
const bundle = call.result.response?.bundle;
if (billings && bundle) {
call.result.response.billings = call.result.response.billings.filter((e) => ['repeatableOffer'].includes(e.type));
call.result.response.bundle = [];
isChange = true;
}
}
/**
* Hiding donation offers 2
* Скрываем предложения доната 2
*/
if (getSaveVal('noOfferDonat') &&
(call.ident == callsIdent['offerGetAll'] ||
call.ident == callsIdent['specialOffer_getAll'])) {
let offers = call.result.response;
if (offers) {
call.result.response = offers.filter(
(e) => !['addBilling', 'bundleCarousel'].includes(e.type) || ['idleResource', 'stagesOffer'].includes(e.offerType)
);
isChange = true;
}
}
/**
* Hiding donation offers 3
* Скрываем предложения доната 3
*/
if (getSaveVal('noOfferDonat') && call.result?.bundleUpdate) {
delete call.result.bundleUpdate;
isChange = true;
}
/**
* Hiding donation offers 4
* Скрываем предложения доната 4
*/
if (call.result?.specialOffers) {
const offers = call.result.specialOffers;
call.result.specialOffers = offers.filter(
(e) => !['addBilling', 'bundleCarousel'].includes(e.type) || ['idleResource', 'stagesOffer'].includes(e.offerType)
);
isChange = true;
}
/**
* Copies a quiz question to the clipboard
* Копирует вопрос викторины в буфер обмена и получает на него ответ если есть
*/
if (call.ident == callsIdent['quizGetNewQuestion']) {
let quest = call.result.response;
console.log(quest.question);
copyText(quest.question);
setProgress(I18N('QUESTION_COPY'), true);
quest.lang = null;
if (typeof NXFlashVars !== 'undefined') {
quest.lang = NXFlashVars.interface_lang;
}
lastQuestion = quest;
if (isChecked('getAnswer')) {
const answer = await getAnswer(lastQuestion);
let showText = '';
if (answer) {
lastAnswer = answer;
console.log(answer);
showText = `${I18N('ANSWER_KNOWN')}: ${answer}`;
} else {
showText = I18N('ANSWER_NOT_KNOWN');
}
try {
const hint = hintQuest(quest);
if (hint) {
showText += I18N('HINT') + hint;
}
} catch(e) {}
setProgress(showText, true);
}
}
/**
* Submits a question with an answer to the database
* Отправляет вопрос с ответом в базу данных
*/
if (call.ident == callsIdent['quizAnswer']) {
const answer = call.result.response;
if (lastQuestion) {
const answerInfo = {
answer,
question: lastQuestion,
lang: null,
}
if (typeof NXFlashVars !== 'undefined') {
answerInfo.lang = NXFlashVars.interface_lang;
}
lastQuestion = null;
setTimeout(sendAnswerInfo, 0, answerInfo);
}
}
/**
* Get user data
* Получить даныне пользователя
*/
if (call.ident == callsIdent['userGetInfo']) {
let user = call.result.response;
document.title = user.name;
userInfo = Object.assign({}, user);
delete userInfo.refillable;
if (!questsInfo['userGetInfo']) {
questsInfo['userGetInfo'] = user;
}
}
/**
* Start of the battle for recalculation
* Начало боя для прерасчета
*/
if (call.ident == callsIdent['clanWarAttack'] ||
call.ident == callsIdent['crossClanWar_startBattle'] ||
call.ident == callsIdent['bossAttack'] ||
call.ident == callsIdent['battleGetReplay'] ||
call.ident == callsIdent['brawl_startBattle'] ||
call.ident == callsIdent['adventureSolo_turnStartBattle'] ||
call.ident == callsIdent['invasion_bossStart'] ||
call.ident == callsIdent['titanArenaStartBattle'] ||
call.ident == callsIdent['towerStartBattle'] ||
call.ident == callsIdent['adventure_turnStartBattle']) {
let battle = call.result.response.battle || call.result.response.replay;
if (call.ident == callsIdent['brawl_startBattle'] ||
call.ident == callsIdent['bossAttack'] ||
call.ident == callsIdent['towerStartBattle'] ||
call.ident == callsIdent['invasion_bossStart']) {
battle = call.result.response;
}
lastBattleInfo = battle;
if (call.ident == callsIdent['battleGetReplay'] && call.result.response.replay.type === "clan_raid") {
if (call?.result?.response?.replay?.result?.damage) {
const damages = Object.values(call.result.response.replay.result.damage);
const bossDamage = damages.reduce((a, v) => a + v, 0);
setProgress(I18N('BOSS_DAMAGE') + bossDamage.toLocaleString(), false, hideProgress);
continue;
}
}
if (!isChecked('preCalcBattle')) {
continue;
}
setProgress(I18N('BEING_RECALC'));
let battleDuration = 120;
try {
const typeBattle = getBattleType(battle.type);
battleDuration = +lib.data.battleConfig[typeBattle.split('_')[1]].config.battleDuration;
} catch (e) { }
//console.log(battle.type);
function getBattleInfo(battle, isRandSeed) {
return new Promise(function (resolve) {
if (isRandSeed) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
}
BattleCalc(battle, getBattleType(battle.type), e => resolve(e));
});
}
let actions = [getBattleInfo(battle, false)]
let countTestBattle = getInput('countTestBattle');
if (call.ident == callsIdent['invasion_bossStart'] ) {
countTestBattle = 0;
}
if (call.ident == callsIdent['battleGetReplay']) {
battle.progress = [{ attackers: { input: ['auto', 0, 0, 'auto', 0, 0] } }];
}
for (let i = 0; i < countTestBattle; i++) {
actions.push(getBattleInfo(battle, true));
}
Promise.all(actions)
.then(e => {
e = e.map(n => ({win: n.result.win, time: n.battleTime}));
let firstBattle = e.shift();
const timer = Math.floor(battleDuration - firstBattle.time);
const min = ('00' + Math.floor(timer / 60)).slice(-2);
const sec = ('00' + Math.floor(timer - min * 60)).slice(-2);
let msg = `${I18N('THIS_TIME')} ${firstBattle.win ? I18N('VICTORY') : I18N('DEFEAT')}`;
if (e.length) {
const countWin = e.reduce((w, s) => w + s.win, 0);
msg += ` ${I18N('CHANCE_TO_WIN')}: ${Math.floor((countWin / e.length) * 100)}% (${e.length})`;
}
msg += `, ${min}:${sec}`
setProgress(msg, false, hideProgress)
});
}
//тест сохранки
/** Запоминаем команды в реплее*/
if (call.ident == callsIdent['battleGetReplay']) {
let battle = call.result.response.replay;
repleyBattle.attackers = battle.attackers;
repleyBattle.defenders = battle.defenders[0];
repleyBattle.effects = battle.effects.defenders;
repleyBattle.state = battle.progress[0].defenders.heroes;
repleyBattle.seed = battle.seed;
}
/** Нападение в турнире*/
if (call.ident == callsIdent['titanArenaStartBattle']) {
let bestBattle = getInput('countBattle');
let unrandom = getInput('needResource');
let maxPower = getInput('needResource2');
if (bestBattle * unrandom * maxPower == 0) {
let battle = call.result.response.battle;
if (bestBattle == 0) {
battle.progress = bestLordBattle[battle.typeId]?.progress;
}
if (unrandom == 0 && !!repleyBattle.seed) {
battle.seed = repleyBattle.seed;
}
if (maxPower == 0) {
battle.attackers = getTitansPack(Object.keys(battle.attackers));
}
isChange = true;
}
}
/** Тест боев с усилениями команд защиты*/
if (call.ident == callsIdent['chatAcceptChallenge']) {
let battle = call.result.response.battle;
addBuff(battle);
let testType = getInput('countBattle');
if (testType.slice(0, 1) == "-") {
testType = parseInt(testType.slice(1), 10);
switch (testType) {
case 1:
battle.defenders[0] = repleyBattle.defenders;
break; //наша атака против защиты из реплея
case 2:
battle.defenders[0] = repleyBattle.attackers;
break; //наша атака против атаки из реплея
case 3:
battle.attackers = repleyBattle.attackers;
break; //атака из реплея против защиты в чате
case 4:
battle.attackers = repleyBattle.defenders;
break; //защита из реплея против защиты в чате
case 5:
battle.attackers = repleyBattle.attackers;
battle.defenders[0] = repleyBattle.defenders;
break; //атака из реплея против защиты из реплея
case 6:
battle.attackers = repleyBattle.defenders;
battle.defenders[0] = repleyBattle.attackers;
break; //защита из реплея против атаки из реплея
case 7:
battle.attackers = repleyBattle.attackers;
battle.defenders[0] = repleyBattle.attackers;
break; //атака из реплея против атаки из реплея
case 8:
battle.attackers = repleyBattle.defenders;
battle.defenders[0] = repleyBattle.defenders;
break; //защита из реплея против защиты из реплея
case 15:
battle.attackers = repleyBattle.defenders;
battle.defenders[0] = repleyBattle.defenders;
break; //защита из реплея против защиты из реплея
}
}
isChange = true;
}
/** Тест боев с усилениями команд защиты тренировках*/
if (call.ident == callsIdent['demoBattles_startBattle']) {
let battle = call.result.response.battle;
addBuff(battle);
let testType = getInput('countBattle');
if (testType.slice(0, 1) == "-") {
testType = parseInt(testType.slice(1), 10);
switch (testType) {
case 1:
battle.defenders[0] = repleyBattle.defenders;
break; //наша атака против защиты из реплея
case 2:
battle.defenders[0] = repleyBattle.attackers;
break; //наша атака против атаки из реплея
case 3:
battle.attackers = repleyBattle.attackers;
break; //атака из реплея против защиты в чате
case 4:
battle.attackers = repleyBattle.defenders;
break; //защита из реплея против защиты в чате
case 5:
battle.attackers = repleyBattle.attackers;
battle.defenders[0] = repleyBattle.defenders;
break; //атака из реплея против защиты из реплея
case 6:
battle.attackers = repleyBattle.defenders;
battle.defenders[0] = repleyBattle.attackers;
break; //защита из реплея против атаки из реплея
case 7:
battle.attackers = repleyBattle.attackers;
battle.defenders[0] = repleyBattle.attackers;
break; //атака из реплея против атаки из реплея
case 8:
battle.attackers = repleyBattle.defenders;
battle.defenders[0] = repleyBattle.defenders;
break; //защита из реплея против защиты из реплея
}
}
isChange = true;
}
//тест сохранки
/**
* Start of the Asgard boss fight
* Начало боя с боссом Асгарда
*/
if (call.ident == callsIdent['clanRaid_startBossBattle']) {
lastBossBattle = call.result.response.battle;
lastBossBattle.endTime = Date.now() + 160 * 1000;
if (isChecked('preCalcBattle')) {
const result = await Calc(lastBossBattle).then(e => e.progress[0].defenders.heroes[1].extra);
const bossDamage = result.damageTaken + result.damageTakenNextLevel;
setProgress(I18N('BOSS_DAMAGE') + bossDamage.toLocaleString(), false, hideProgress);
}
}
/**
* Cancel tutorial
* Отмена туториала
*/
if (isCanceledTutorial && call.ident == callsIdent['tutorialGetInfo']) {
let chains = call.result.response.chains;
for (let n in chains) {
chains[n] = 9999;
}
isChange = true;
}
/**
* Opening keys and spheres of titan artifacts
* Открытие ключей и сфер артефактов титанов
*/
if (artifactChestOpen &&
(call.ident == callsIdent[artifactChestOpenCallName] ||
(callsIdent[artifactChestOpenCallName] && callsIdent[artifactChestOpenCallName].includes(call.ident)))) {
let reward = call.result.response[artifactChestOpenCallName == 'artifactChestOpen' ? 'chestReward' : 'reward'];
reward.forEach(e => {
for (let f in e) {
if (!allReward[f]) {
allReward[f] = {};
}
for (let o in e[f]) {
if (!allReward[f][o]) {
allReward[f][o] = e[f][o];
countTypeReward++;
} else {
allReward[f][o] += e[f][o];
}
}
}
});
if (!call.ident.includes(artifactChestOpenCallName)) {
mainReward = call.result.response;
}
}
if (countTypeReward > 20) {
correctShowOpenArtifact = 3;
} else {
correctShowOpenArtifact = 0;
}
/**
* Sum the result of opening Pet Eggs
* Суммирование результата открытия яиц питомцев
*/
if (isChecked('countControl') && call.ident == callsIdent['pet_chestOpen']) {
const rewards = call.result.response.rewards;
if (rewards.length > 10) {
/**
* Removing pet cards
* Убираем карточки петов
*/
for (const reward of rewards) {
if (reward.petCard) {
delete reward.petCard;
}
}
}
rewards.forEach(e => {
for (let f in e) {
if (!allReward[f]) {
allReward[f] = {};
}
for (let o in e[f]) {
if (!allReward[f][o]) {
allReward[f][o] = e[f][o];
} else {
allReward[f][o] += e[f][o];
}
}
}
});
call.result.response.rewards = [allReward];
isChange = true;
}
/**
* Removing titan cards
* Убираем карточки титанов
*/
if (call.ident == callsIdent['titanUseSummonCircle']) {
if (call.result.response.rewards.length > 10) {
for (const reward of call.result.response.rewards) {
if (reward.titanCard) {
delete reward.titanCard;
}
}
isChange = true;
}
}
/**
* Auto-repeat opening matryoshkas
* АвтоПовтор открытия матрешек
*/
if (isChecked('countControl') && call.ident == callsIdent['consumableUseLootBox']) {
let [countLootBox, lootBox] = Object.entries(call.result.response).pop();
countLootBox = +countLootBox;
let newCount = 0;
if (lootBox?.consumable && lootBox.consumable[lastRussianDollId]) {
newCount += lootBox.consumable[lastRussianDollId];
delete lootBox.consumable[lastRussianDollId];
}
if (
newCount && (await popup.confirm(`${I18N('BTN_OPEN')} ${newCount} ${I18N('OPEN_DOLLS')}?`, [
{ msg: I18N('BTN_OPEN'), result: true },
{ msg: I18N('BTN_NO'), result: false, isClose: true },
]))
) {
const [count, recursionResult] = await openRussianDolls(lastRussianDollId, newCount);
countLootBox += +count;
mergeItemsObj(lootBox, recursionResult);
isChange = true;
}
if (this.massOpen) {
if (
await popup.confirm(I18N('OPEN_ALL_EQUIP_BOXES'), [
{ msg: I18N('BTN_OPEN'), result: true },
{ msg: I18N('BTN_NO'), result: false, isClose: true },
])
) {
const consumable = await Send({ calls: [{ name: 'inventoryGet', args: {}, ident: 'inventoryGet' }] }).then((e) =>
Object.entries(e.results[0].result.response.consumable)
);
const calls = [];
const deleteItems = {};
for (const [libId, amount] of consumable) {
if (libId != this.massOpen && libId >= 362 && libId <= 389) {
calls.push({
name: 'consumableUseLootBox',
args: { libId, amount },
ident: 'consumableUseLootBox_' + libId,
});
deleteItems[libId] = -amount;
}
}
const responses = await Send({ calls }).then((e) => e.results.map((r) => r.result.response).flat());
for (const loot of responses) {
const [count, result] = Object.entries(loot).pop();
countLootBox += +count;
mergeItemsObj(lootBox, result);
}
isChange = true;
this.onReadySuccess = () => {
cheats.updateInventory({ consumable: deleteItems });
cheats.refreshInventory();
};
}
}
if (isChange) {
call.result.response = {
[countLootBox]: lootBox,
};
}
}
/**
* Dungeon recalculation (fix endless cards)
* Прерасчет подземки (исправление бесконечных карт)
*/
if (call.ident == callsIdent['dungeonStartBattle']) {
lastDungeonBattleData = call.result.response;
lastDungeonBattleStart = Date.now();
}
/**
* Getting the number of prediction cards
* Получение количества карт предсказаний
*/
if (call.ident == callsIdent['inventoryGet']) {
countPredictionCard = call.result.response.consumable[81] || 0;
}
/**
* Getting subscription status
* Получение состояния подписки
*/
if (call.ident == callsIdent['subscriptionGetInfo']) {
const subscription = call.result.response.subscription;
if (subscription) {
subEndTime = subscription.endTime * 1000;
}
}
/**
* Getting prediction cards
* Получение карт предсказаний
*/
if (call.ident == callsIdent['questFarm']) {
const consumable = call.result.response?.consumable;
if (consumable && consumable[81]) {
countPredictionCard += consumable[81];
console.log(`Cards: ${countPredictionCard}`);
}
}
/**
* Hiding extra servers
* Скрытие лишних серверов
*/
if (call.ident == callsIdent['serverGetAll'] && isChecked('hideServers')) {
let servers = call.result.response.users.map(s => s.serverId)
call.result.response.servers = call.result.response.servers.filter(s => servers.includes(s.id));
isChange = true;
}
/**
* Displays player positions in the adventure
* Отображает позиции игроков в приключении
*/
if (call.ident == callsIdent['adventure_getLobbyInfo']) {
const users = Object.values(call.result.response.users);
const mapIdent = call.result.response.mapIdent;
const adventureId = call.result.response.adventureId;
const maps = {
adv_strongford_3pl_hell: 9,
adv_valley_3pl_hell: 10,
adv_ghirwil_3pl_hell: 11,
adv_angels_3pl_hell: 12,
}
let msg = I18N('MAP') + (mapIdent in maps ? maps[mapIdent] : adventureId);
msg += '<br>' + I18N('PLAYER_POS');
for (const user of users) {
msg += `<br>${user.user.name} - ${user.currentNode}`;
}
setProgress(msg, false, hideProgress);
}
/**
* Automatic launch of a raid at the end of the adventure
* Автоматический запуск рейда при окончании приключения
*/
if (call.ident == callsIdent['adventure_end']) {
autoRaidAdventure()
}
/** Удаление лавки редкостей */
if (call.ident == callsIdent['missionRaid']) {
if (call.result?.heroesMerchant) {
delete call.result.heroesMerchant;
isChange = true;
}
}
/** missionTimer */
if (call.ident == callsIdent['missionStart']) {
missionBattle = call.result.response;
}
/** Награды турнира стихий */
if (call.ident == callsIdent['hallOfFameGetTrophies']) {
const trophys = call.result.response;
const calls = [];
for (const week in trophys) {
const trophy = trophys[week];
if (!trophy.championRewardFarmed) {
calls.push({
name: 'hallOfFameFarmTrophyReward',
args: { trophyId: week, rewardType: 'champion' },
ident: 'body_champion_' + week,
});
}
if (Object.keys(trophy.clanReward).length && !trophy.clanRewardFarmed) {
calls.push({
name: 'hallOfFameFarmTrophyReward',
args: { trophyId: week, rewardType: 'clan' },
ident: 'body_clan_' + week,
});
}
}
if (calls.length) {
Send({ calls })
.then((e) => e.results.map((e) => e.result.response))
.then(async results => {
let coin18 = 0,
coin19 = 0,
gold = 0,
starmoney = 0;
for (const r of results) {
coin18 += r?.coin ? +r.coin[18] : 0;
coin19 += r?.coin ? +r.coin[19] : 0;
gold += r?.gold ? +r.gold : 0;
starmoney += r?.starmoney ? +r.starmoney : 0;
}
let msg = I18N('ELEMENT_TOURNAMENT_REWARD') + '<br>';
if (coin18) {
msg += cheats.translate('LIB_COIN_NAME_18') + `: ${coin18}<br>`;
}
if (coin19) {
msg += cheats.translate('LIB_COIN_NAME_19') + `: ${coin19}<br>`;
}
if (gold) {
msg += cheats.translate('LIB_PSEUDO_COIN') + `: ${gold}<br>`;
}
if (starmoney) {
msg += cheats.translate('LIB_PSEUDO_STARMONEY') + `: ${starmoney}<br>`;
}
await popup.confirm(msg, [{ msg: I18N('BTN_OK'), result: 0 }]);
});
}
}
if (call.ident == callsIdent['clanDomination_getInfo']) {
clanDominationGetInfo = call.result.response;
}
if (call.ident == callsIdent['clanRaid_endBossBattle']) {
console.log(call.result.response);
const damage = Object.values(call.result.response.damage).reduce((a, e) => a + e);
if (call.result.response.result.afterInvalid) {
addProgress('<br>' + I18N('SERVER_NOT_ACCEPT'));
}
addProgress('<br>Server > ' + I18N('BOSS_DAMAGE') + damage.toLocaleString());
}
if (call.ident == callsIdent['invasion_getInfo']) {
const r = call.result.response;
if (r?.actions?.length) {
const boss = r.actions.find((e) => e.payload.id === 217);
invasionInfo.buff = r.buffAmount;
invasionInfo.bossLvl = boss.payload.level;
if (isChecked('tryFixIt_v2')) {
const pack = invasionDataPacks[invasionInfo.bossLvl];
setProgress(
I18N('INVASION_BOSS_BUFF', {
bossLvl: invasionInfo.bossLvl,
needBuff: pack.buff,
haveBuff: invasionInfo.buff
}),
false
);
}
}
}
if (call.ident == callsIdent['workshopBuff_create']) {
const r = call.result.response;
if (r.id == 1) {
invasionInfo.buff = r.amount;
if (isChecked('tryFixIt_v2')) {
const pack = invasionDataPacks[invasionInfo.bossLvl];
setProgress(
I18N('INVASION_BOSS_BUFF', {
bossLvl: invasionInfo.bossLvl,
needBuff: pack.buff,
haveBuff: invasionInfo.buff,
}),
false
);
}
}
}
/*
if (call.ident == callsIdent['chatGetAll'] && call.args.chatType == 'clanDomination' && !callsIdent['clanDomination_mapState']) {
this.onReadySuccess = async function () {
const result = await Send({
calls: [
{
name: 'clanDomination_mapState',
args: {},
ident: 'clanDomination_mapState',
},
],
}).then((e) => e.results[0].result.response);
let townPositions = result.townPositions;
let positions = {};
for (let pos in townPositions) {
let townPosition = townPositions[pos];
positions[townPosition.position] = townPosition;
}
Object.assign(clanDominationGetInfo, {
townPositions: positions,
});
let userPositions = result.userPositions;
for (let pos in clanDominationGetInfo.townPositions) {
let townPosition = clanDominationGetInfo.townPositions[pos];
if (townPosition.status) {
userPositions[townPosition.userId] = +pos;
}
}
cheats.updateMap(result);
};
}
if (call.ident == callsIdent['clanDomination_mapState']) {
const townPositions = call.result.response.townPositions;
const userPositions = call.result.response.userPositions;
for (let pos in townPositions) {
let townPos = townPositions[pos];
if (townPos.status) {
userPositions[townPos.userId] = townPos.position;
}
}
isChange = true;
}
*/
}
if (mainReward && artifactChestOpen) {
console.log(allReward);
mainReward[artifactChestOpenCallName == 'artifactChestOpen' ? 'chestReward' : 'reward'] = [allReward];
artifactChestOpen = false;
artifactChestOpenCallName = '';
isChange = true;
}
} catch(err) {
console.log("Request(response, " + this.uniqid + "):\n", "Error:\n", response, err);
}
if (isChange) {
Object.defineProperty(this, 'responseText', {
writable: true
});
this.responseText = JSON.stringify(respond);
}
}
/** Добавляет в бой эффекты усиления*/
function addBuff(battle) {
let effects = battle.effects;
let buffType = getInput('needResource2');
if (-1 < buffType && buffType < 7) {
let percentBuff = getInput('needResource');
effects.defenders = {};
effects.defenders[buffs[buffType]] = percentBuff;
} else if (buffType.slice(0, 1) == "-" || isChecked('treningBattle')) {
buffType = parseInt(buffType.slice(1), 10);
effects.defenders = repleyBattle.effects;
battle.defenders[0] = repleyBattle.defenders;
let def = battle.defenders[0];
if (buffType == 1) {
for (let i in def) {
let state = def[i].state;
state.hp = state.maxHp;
state.energy = 0;
state.isDead = false;
}
} else if (buffType == 2 || isChecked('finishingBattle')) {
for (let i in def) {
let state2 = def[i].state;
let rState = repleyBattle.state[i];
if (!!rState) {
state2.hp = rState.hp;
state2.energy = rState.energy;
state2.isDead = rState.isDead;
} else {
state2.hp = 0;
state2.energy = 0;
state2.isDead = true;
}
}
}
}
}
const buffs = ['percentBuffAll_allAttacks', 'percentBuffAll_armor', 'percentBuffAll_magicResist', 'percentBuffAll_physicalAttack', 'percentBuffAll_magicPower', 'percentDamageBuff_dot', 'percentBuffAll_healing', 'percentBuffAllForFallenAllies', 'percentBuffAll_energyIncrease', 'percentIncomeDamageReduce_any', 'percentIncomeDamageReduce_physical', 'percentIncomeDamageReduce_magic', 'percentIncomeDamageReduce_dot', 'percentBuffHp', 'percentBuffByPerk_energyIncrease_8', 'percentBuffByPerk_energyIncrease_5', 'percentBuffByPerk_energyIncrease_4', 'percentBuffByPerk_allAttacks_5', 'percentBuffByPerk_allAttacks_4', 'percentBuffByPerk_allAttacks_9', 'percentBuffByPerk_castSpeed_7', 'percentBuffByPerk_castSpeed_6', 'percentBuffByPerk_castSpeed_10', 'percentBuffByPerk_armorPenetration_6', 'percentBuffByPerk_physicalAttack_6', 'percentBuffByPerk_armorPenetration_10', 'percentBuffByPerk_physicalAttack_10', 'percentBuffByPerk_magicPower_7', 'percentDamageBuff_any','percentDamageBuff_physical','percentDamageBuff_magic','corruptedBoss_25_80_1_100_10','tutorialPetUlt_1.2','tutorialBossPercentDamage_1','corruptedBoss_50_80_1_100_10','corruptedBoss_75_80_1_100_10','corruptedBoss_80_80_1_100_10','percentBuffByPerk_castSpeed_4','percentBuffByPerk_energyIncrease_7','percentBuffByPerk_castSpeed_9','percentBuffByPerk_castSpeed_8','bossStageBuff_1000000_20000','bossStageBuff_1500000_30000','bossStageBuff_2000000_40000','bossStageBuff_3000000_50000','bossStageBuff_4000000_60000','bossStageBuff_5000000_70000','bossStageBuff_7500000_80000','bossStageBuff_11000000_90000','bossStageBuff_15000000_100000','bossStageBuff_20000000_120000','bossStageBuff_30000000_150000','bossStageBuff_40000000_200000','bossStageBuff_50000000_250000','percentBuffPet_strength','percentBuffPet_castSpeed','percentBuffPet_petEnergyIncrease','stormPowerBuff_100_1000','stormPowerBuff_100','changeStarSphereIncomingDamage_any','changeBlackHoleDamage','buffSpeedWhenStarfall','changeTeamStartEnergy','decreaseStarSphereDamage','avoidAllBlackholeDamageOnce','groveKeeperAvoidBlackholeDamageChance_3','undeadPreventsNightmares_3','engeneerIncreaseStarMachineIncomingDamage_3','overloadHealDamageStarSphere','nightmareDeathGiveLifesteal_100','starfallIncreaseAllyHeal_9_100','decreaseStarSphereDamage_4','increaseNightmaresIncomingDamageByCount','debuffNightmareOnSpawnFrom_7_hp','damageNightmareGiveEnergy','ultEnergyCompensationOnPlanetParade_6','bestDamagerBeforeParadeGetsImprovedBuff_any','starSphereDeathGiveEnergy','bestDamagerOnParadeBecomesImmortal_any','preventNightmare','buffStatWithHealing_physicalAttack_magic_100','buffStatWithHealing_magicPower_physical_100','buffStatWithHealing_hp_dot_100','replaceHealingWithDamage_magic','critWithRetaliation_10_dot','posessionWithBuffStat_25_20_5_10','energyBurnDamageWithEffect_magic_Silence_5_5','percentBuffHp','percentBuffAll_energyIncrease','percentBuffAll_magicResist','percentBuffAll_armor','percentIncomeDamageReduce_any','percentBuffAll_healing','percentIncomeDamageReduce_any','percentBuffHp','percentBuffAll_energyIncrease','percentIncomeDamageReduce_any','percentBuffHp','percentBuffByPerk_castSpeed_All','percentBuffAll_castSpeed'];
/**
* Request an answer to a question
*
* Запрос ответа на вопрос
*/
async function getAnswer(question) {
// c29tZSBzdHJhbmdlIHN5bWJvbHM=
/*const quizAPI = new ZingerYWebsiteAPI('getAnswer.php', arguments, { question });
return new Promise((resolve, reject) => {
quizAPI.request().then((data) => {
if (data.result) {
resolve(data.result);
} else {
resolve(false);
}
}).catch((error) => {
console.error(error);
resolve(false);
});
})*/
}
/**
* Submitting a question and answer to a database
*
* Отправка вопроса и ответа в базу данных
*/
function sendAnswerInfo(answerInfo) {
// c29tZSBub25zZW5zZQ==
/*const quizAPI = new ZingerYWebsiteAPI('setAnswer.php', arguments, { answerInfo });
quizAPI.request().then((data) => {
if (data.result) {
console.log(I18N('SENT_QUESTION'));
}
});*/
}
/**
* Returns the battle type by preset type
*
* Возвращает тип боя по типу пресета
*/
function getBattleType(strBattleType) {
if (!strBattleType) {
return null;
}
switch (strBattleType) {
case 'titan_pvp':
return 'get_titanPvp';
case 'titan_pvp_manual':
case 'titan_clan_pvp':
case 'clan_pvp_titan':
case 'clan_global_pvp_titan':
case 'brawl_titan':
case 'challenge_titan':
case 'titan_mission':
return 'get_titanPvpManual';
case 'clan_raid': // Asgard Boss // Босс асгарда
case 'adventure': // Adventures // Приключения
case 'clan_global_pvp':
case 'epic_brawl':
case 'clan_pvp':
return 'get_clanPvp';
case 'dungeon_titan':
case 'titan_tower':
return 'get_titan';
case 'tower':
case 'clan_dungeon':
return 'get_tower';
case 'pve':
case 'mission':
return 'get_pve';
case 'mission_boss':
return 'get_missionBoss';
case 'challenge':
case 'pvp_manual':
return 'get_pvpManual';
case 'grand':
case 'arena':
case 'pvp':
case 'clan_domination':
return 'get_pvp';
case 'core':
return 'get_core';
default: {
if (strBattleType.includes('invasion')) {
return 'get_invasion';
}
if (strBattleType.includes('boss')) {
return 'get_boss';
}
if (strBattleType.includes('titan_arena')) {
return 'get_titanPvpManual';
}
return 'get_clanPvp';
}
}
}
/**
* Returns the class name of the passed object
*
* Возвращает название класса переданного объекта
*/
function getClass(obj) {
return {}.toString.call(obj).slice(8, -1);
}
/**
* Calculates the request signature
*
* Расчитывает сигнатуру запроса
*/
this.getSignature = function(headers, data) {
const sign = {
signature: '',
length: 0,
add: function (text) {
this.signature += text;
if (this.length < this.signature.length) {
this.length = 3 * (this.signature.length + 1) >> 1;
}
},
}
sign.add(headers["X-Request-Id"]);
sign.add(':');
sign.add(headers["X-Auth-Token"]);
sign.add(':');
sign.add(headers["X-Auth-Session-Id"]);
sign.add(':');
sign.add(data);
sign.add(':');
sign.add('LIBRARY-VERSION=1');
sign.add('UNIQUE-SESSION-ID=' + headers["X-Env-Unique-Session-Id"]);
return md5(sign.signature);
}
/**
* Creates an interface
*
* Создает интерфейс
*/
function createInterface() {
popup.init();
scriptMenu.init({
showMenu: true
});
scriptMenu.addHeader(GM_info.script.name, justInfo);
scriptMenu.addHeader('v' + GM_info.script.version);
}
function addControls() {
createInterface();
const checkboxDetails = scriptMenu.addDetails(I18N('SETTINGS'));
for (let name in checkboxes) {
if (checkboxes[name].hide) {
continue;
}
checkboxes[name].cbox = scriptMenu.addCheckbox(checkboxes[name].label, checkboxes[name].title, checkboxDetails);
/**
* Getting the state of checkboxes from storage
* Получаем состояние чекбоксов из storage
*/
let val = storage.get(name, null);
if (val != null) {
checkboxes[name].cbox.checked = val;
} else {
storage.set(name, checkboxes[name].default);
checkboxes[name].cbox.checked = checkboxes[name].default;
}
/**
* Tracing the change event of the checkbox for writing to storage
* Отсеживание события изменения чекбокса для записи в storage
*/
checkboxes[name].cbox.dataset['name'] = name;
checkboxes[name].cbox.addEventListener('change', async function (event) {
const nameCheckbox = this.dataset['name'];
/*
if (this.checked && nameCheckbox == 'cancelBattle') {
this.checked = false;
if (await popup.confirm(I18N('MSG_BAN_ATTENTION'), [
{ msg: I18N('BTN_NO_I_AM_AGAINST'), result: true },
{ msg: I18N('BTN_YES_I_AGREE'), result: false },
])) {
return;
}
this.checked = true;
}
*/
storage.set(nameCheckbox, this.checked);
})
}
const inputDetails = scriptMenu.addDetails(I18N('VALUES'));
for (let name in inputs) {
inputs[name].input = scriptMenu.addInputText(inputs[name].title, false, inputDetails);
/**
* Get inputText state from storage
* Получаем состояние inputText из storage
*/
let val = storage.get(name, null);
if (val != null) {
inputs[name].input.value = val;
} else {
storage.set(name, inputs[name].default);
inputs[name].input.value = inputs[name].default;
}
/**
* Tracing a field change event for a record in storage
* Отсеживание события изменения поля для записи в storage
*/
inputs[name].input.dataset['name'] = name;
inputs[name].input.addEventListener('input', function () {
const inputName = this.dataset['name'];
let value = +this.value;
if (!value || Number.isNaN(value)) {
value = storage.get(inputName, inputs[inputName].default);
inputs[name].input.value = value;
}
storage.set(inputName, value);
})
}
const inputDetails2 = scriptMenu.addDetails(I18N('SAVING'));
for (let name in inputs2) {
inputs2[name].input = scriptMenu.addInputText(inputs2[name].title, false, inputDetails2);
/**
* Get inputText state from storage
* Получаем состояние inputText из storage
*/
let val = storage.get(name, null);
if (val != null) {
inputs2[name].input.value = val;
} else {
storage.set(name, inputs2[name].default);
inputs2[name].input.value = inputs2[name].default;
}
/**
* Tracing a field change event for a record in storage
* Отсеживание события изменения поля для записи в storage
*/
inputs2[name].input.dataset['name'] = name;
inputs2[name].input.addEventListener('input', function () {
const inputName = this.dataset['name'];
let value = +this.value;
if (!value || Number.isNaN(value)) {
value = storage.get(inputName, inputs2[inputName].default);
inputs2[name].input.value = value;
}
storage.set(inputName, value);
})
}
/* const inputDetails3 = scriptMenu.addDetails(I18N('USER_ID'));
for (let name in inputs3) {
inputs3[name].input = scriptMenu.addInputText(inputs3[name].title, false, inputDetails3);
/**
* Get inputText state from storage
* Получаем состояние inputText из storage
*
let val = storage.get(name, null);
if (val != null) {
inputs3[name].input.value = val;
} else {
storage.set(name, inputs3[name].default);
inputs3[name].input.value = inputs3[name].default;
}
/**
* Tracing a field change event for a record in storage
* Отсеживание события изменения поля для записи в storage
*
inputs3[name].input.dataset['name'] = name;
inputs3[name].input.addEventListener('input', function () {
const inputName = this.dataset['name'];
let value = +this.value;
if (!value || Number.isNaN(value)) {
value = storage.get(inputName, inputs3[inputName].default);
inputs3[name].input.value = value;
}
storage.set(inputName, value);
})
}*/
}
/**
* Sending a request
*
* Отправка запроса
*/
function send(json, callback, pr) {
if (typeof json == 'string') {
json = JSON.parse(json);
}
for (const call of json.calls) {
if (!call?.context?.actionTs) {
call.context = {
actionTs: Math.floor(performance.now())
}
}
}
json = JSON.stringify(json);
/**
* We get the headlines of the previous intercepted request
* Получаем заголовки предыдущего перехваченого запроса
*/
let headers = lastHeaders;
/**
* We increase the header of the query Certifier by 1
* Увеличиваем заголовок идетификатора запроса на 1
*/
headers["X-Request-Id"]++;
/**
* We calculate the title with the signature
* Расчитываем заголовок с сигнатурой
*/
headers["X-Auth-Signature"] = getSignature(headers, json);
/**
* Create a new ajax request
* Создаем новый AJAX запрос
*/
let xhr = new XMLHttpRequest;
/**
* Indicate the previously saved URL for API queries
* Указываем ранее сохраненный URL для API запросов
*/
xhr.open('POST', apiUrl, true);
/**
* Add the function to the event change event
* Добавляем функцию к событию смены статуса запроса
*/
xhr.onreadystatechange = function() {
/**
* If the result of the request is obtained, we call the flask function
* Если результат запроса получен вызываем колбек функцию
*/
if(xhr.readyState == 4) {
callback(xhr.response, pr);
}
};
/**
* Indicate the type of request
* Указываем тип запроса
*/
xhr.responseType = 'json';
/**
* We set the request headers
* Задаем заголовки запроса
*/
for(let nameHeader in headers) {
let head = headers[nameHeader];
xhr.setRequestHeader(nameHeader, head);
}
/**
* Sending a request
* Отправляем запрос
*/
xhr.send(json);
}
let hideTimeoutProgress = 0;
/**
* Hide progress
*
* Скрыть прогресс
*/
function hideProgress(timeout) {
timeout = timeout || 0;
clearTimeout(hideTimeoutProgress);
hideTimeoutProgress = setTimeout(function () {
scriptMenu.setStatus('');
}, timeout);
}
/**
* Progress display
*
* Отображение прогресса
*/
function setProgress(text, hide, onclick) {
scriptMenu.setStatus(text, onclick);
hide = hide || false;
if (hide) {
hideProgress(3000);
}
}
/**
* Progress added
*
* Дополнение прогресса
*/
function addProgress(text) {
scriptMenu.addStatus(text);
}
/**
* Returns the timer value depending on the subscription
*
* Возвращает значение таймера в зависимости от подписки
*/
function getTimer(time, div) {
let speedDiv = 5;
if (subEndTime < Date.now()) {
speedDiv = div || 1.5;
}
return Math.max(Math.ceil(time / speedDiv + 1.5), 4);
}
function startSlave() {
const sFix = new slaveFixBattle();
sFix.wsStart();
}
this.testFuntions = {
hideProgress,
setProgress,
addProgress,
masterFix: false,
startSlave,
};
/**
* Calculates HASH MD5 from string
*
* Расчитывает HASH MD5 из строки
*
* [js-md5]{@link https://github.com/emn178/js-md5}
*
* @namespace md5
* @version 0.7.3
* @author Chen, Yi-Cyuan [emn178@gmail.com]
* @copyright Chen, Yi-Cyuan 2014-2017
* @license MIT
*/
!function(){"use strict";function t(t){if(t)d[0]=d[16]=d[1]=d[2]=d[3]=d[4]=d[5]=d[6]=d[7]=d[8]=d[9]=d[10]=d[11]=d[12]=d[13]=d[14]=d[15]=0,this.blocks=d,this.buffer8=l;else if(a){var r=new ArrayBuffer(68);this.buffer8=new Uint8Array(r),this.blocks=new Uint32Array(r)}else this.blocks=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];this.h0=this.h1=this.h2=this.h3=this.start=this.bytes=this.hBytes=0,this.finalized=this.hashed=!1,this.first=!0}var r="input is invalid type",e="object"==typeof window,i=e?window:{};i.JS_MD5_NO_WINDOW&&(e=!1);var s=!e&&"object"==typeof self,h=!i.JS_MD5_NO_NODE_JS&&"object"==typeof process&&process.versions&&process.versions.node;h?i=global:s&&(i=self);var f=!i.JS_MD5_NO_COMMON_JS&&"object"==typeof module&&module.exports,o="function"==typeof define&&define.amd,a=!i.JS_MD5_NO_ARRAY_BUFFER&&"undefined"!=typeof ArrayBuffer,n="0123456789abcdef".split(""),u=[128,32768,8388608,-2147483648],y=[0,8,16,24],c=["hex","array","digest","buffer","arrayBuffer","base64"],p="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".split(""),d=[],l;if(a){var A=new ArrayBuffer(68);l=new Uint8Array(A),d=new Uint32Array(A)}!i.JS_MD5_NO_NODE_JS&&Array.isArray||(Array.isArray=function(t){return"[object Array]"===Object.prototype.toString.call(t)}),!a||!i.JS_MD5_NO_ARRAY_BUFFER_IS_VIEW&&ArrayBuffer.isView||(ArrayBuffer.isView=function(t){return"object"==typeof t&&t.buffer&&t.buffer.constructor===ArrayBuffer});var b=function(r){return function(e){return new t(!0).update(e)[r]()}},v=function(){var r=b("hex");h&&(r=w(r)),r.create=function(){return new t},r.update=function(t){return r.create().update(t)};for(var e=0;e<c.length;++e){var i=c[e];r[i]=b(i)}return r},w=function(t){var e=eval("require('crypto')"),i=eval("require('buffer').Buffer"),s=function(s){if("string"==typeof s)return e.createHash("md5").update(s,"utf8").digest("hex");if(null===s||void 0===s)throw r;return s.constructor===ArrayBuffer&&(s=new Uint8Array(s)),Array.isArray(s)||ArrayBuffer.isView(s)||s.constructor===i?e.createHash("md5").update(new i(s)).digest("hex"):t(s)};return s};t.prototype.update=function(t){if(!this.finalized){var e,i=typeof t;if("string"!==i){if("object"!==i)throw r;if(null===t)throw r;if(a&&t.constructor===ArrayBuffer)t=new Uint8Array(t);else if(!(Array.isArray(t)||a&&ArrayBuffer.isView(t)))throw r;e=!0}for(var s,h,f=0,o=t.length,n=this.blocks,u=this.buffer8;f<o;){if(this.hashed&&(this.hashed=!1,n[0]=n[16],n[16]=n[1]=n[2]=n[3]=n[4]=n[5]=n[6]=n[7]=n[8]=n[9]=n[10]=n[11]=n[12]=n[13]=n[14]=n[15]=0),e)if(a)for(h=this.start;f<o&&h<64;++f)u[h++]=t[f];else for(h=this.start;f<o&&h<64;++f)n[h>>2]|=t[f]<<y[3&h++];else if(a)for(h=this.start;f<o&&h<64;++f)(s=t.charCodeAt(f))<128?u[h++]=s:s<2048?(u[h++]=192|s>>6,u[h++]=128|63&s):s<55296||s>=57344?(u[h++]=224|s>>12,u[h++]=128|s>>6&63,u[h++]=128|63&s):(s=65536+((1023&s)<<10|1023&t.charCodeAt(++f)),u[h++]=240|s>>18,u[h++]=128|s>>12&63,u[h++]=128|s>>6&63,u[h++]=128|63&s);else for(h=this.start;f<o&&h<64;++f)(s=t.charCodeAt(f))<128?n[h>>2]|=s<<y[3&h++]:s<2048?(n[h>>2]|=(192|s>>6)<<y[3&h++],n[h>>2]|=(128|63&s)<<y[3&h++]):s<55296||s>=57344?(n[h>>2]|=(224|s>>12)<<y[3&h++],n[h>>2]|=(128|s>>6&63)<<y[3&h++],n[h>>2]|=(128|63&s)<<y[3&h++]):(s=65536+((1023&s)<<10|1023&t.charCodeAt(++f)),n[h>>2]|=(240|s>>18)<<y[3&h++],n[h>>2]|=(128|s>>12&63)<<y[3&h++],n[h>>2]|=(128|s>>6&63)<<y[3&h++],n[h>>2]|=(128|63&s)<<y[3&h++]);this.lastByteIndex=h,this.bytes+=h-this.start,h>=64?(this.start=h-64,this.hash(),this.hashed=!0):this.start=h}return this.bytes>4294967295&&(this.hBytes+=this.bytes/4294967296<<0,this.bytes=this.bytes%4294967296),this}},t.prototype.finalize=function(){if(!this.finalized){this.finalized=!0;var t=this.blocks,r=this.lastByteIndex;t[r>>2]|=u[3&r],r>=56&&(this.hashed||this.hash(),t[0]=t[16],t[16]=t[1]=t[2]=t[3]=t[4]=t[5]=t[6]=t[7]=t[8]=t[9]=t[10]=t[11]=t[12]=t[13]=t[14]=t[15]=0),t[14]=this.bytes<<3,t[15]=this.hBytes<<3|this.bytes>>>29,this.hash()}},t.prototype.hash=function(){var t,r,e,i,s,h,f=this.blocks;this.first?r=((r=((t=((t=f[0]-680876937)<<7|t>>>25)-271733879<<0)^(e=((e=(-271733879^(i=((i=(-1732584194^2004318071&t)+f[1]-117830708)<<12|i>>>20)+t<<0)&(-271733879^t))+f[2]-1126478375)<<17|e>>>15)+i<<0)&(i^t))+f[3]-1316259209)<<22|r>>>10)+e<<0:(t=this.h0,r=this.h1,e=this.h2,r=((r+=((t=((t+=((i=this.h3)^r&(e^i))+f[0]-680876936)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[1]-389564586)<<12|i>>>20)+t<<0)&(t^r))+f[2]+606105819)<<17|e>>>15)+i<<0)&(i^t))+f[3]-1044525330)<<22|r>>>10)+e<<0),r=((r+=((t=((t+=(i^r&(e^i))+f[4]-176418897)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[5]+1200080426)<<12|i>>>20)+t<<0)&(t^r))+f[6]-1473231341)<<17|e>>>15)+i<<0)&(i^t))+f[7]-45705983)<<22|r>>>10)+e<<0,r=((r+=((t=((t+=(i^r&(e^i))+f[8]+1770035416)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[9]-1958414417)<<12|i>>>20)+t<<0)&(t^r))+f[10]-42063)<<17|e>>>15)+i<<0)&(i^t))+f[11]-1990404162)<<22|r>>>10)+e<<0,r=((r+=((t=((t+=(i^r&(e^i))+f[12]+1804603682)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[13]-40341101)<<12|i>>>20)+t<<0)&(t^r))+f[14]-1502002290)<<17|e>>>15)+i<<0)&(i^t))+f[15]+1236535329)<<22|r>>>10)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[1]-165796510)<<5|t>>>27)+r<<0)^r))+f[6]-1069501632)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[11]+643717713)<<14|e>>>18)+i<<0)^i))+f[0]-373897302)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[5]-701558691)<<5|t>>>27)+r<<0)^r))+f[10]+38016083)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[15]-660478335)<<14|e>>>18)+i<<0)^i))+f[4]-405537848)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[9]+568446438)<<5|t>>>27)+r<<0)^r))+f[14]-1019803690)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[3]-187363961)<<14|e>>>18)+i<<0)^i))+f[8]+1163531501)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[13]-1444681467)<<5|t>>>27)+r<<0)^r))+f[2]-51403784)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[7]+1735328473)<<14|e>>>18)+i<<0)^i))+f[12]-1926607734)<<20|r>>>12)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[5]-378558)<<4|t>>>28)+r<<0))+f[8]-2022574463)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[11]+1839030562)<<16|e>>>16)+i<<0))+f[14]-35309556)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[1]-1530992060)<<4|t>>>28)+r<<0))+f[4]+1272893353)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[7]-155497632)<<16|e>>>16)+i<<0))+f[10]-1094730640)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[13]+681279174)<<4|t>>>28)+r<<0))+f[0]-358537222)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[3]-722521979)<<16|e>>>16)+i<<0))+f[6]+76029189)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[9]-640364487)<<4|t>>>28)+r<<0))+f[12]-421815835)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[15]+530742520)<<16|e>>>16)+i<<0))+f[2]-995338651)<<23|r>>>9)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[0]-198630844)<<6|t>>>26)+r<<0)|~e))+f[7]+1126891415)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[14]-1416354905)<<15|e>>>17)+i<<0)|~t))+f[5]-57434055)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[12]+1700485571)<<6|t>>>26)+r<<0)|~e))+f[3]-1894986606)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[10]-1051523)<<15|e>>>17)+i<<0)|~t))+f[1]-2054922799)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[8]+1873313359)<<6|t>>>26)+r<<0)|~e))+f[15]-30611744)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[6]-1560198380)<<15|e>>>17)+i<<0)|~t))+f[13]+1309151649)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[4]-145523070)<<6|t>>>26)+r<<0)|~e))+f[11]-1120210379)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[2]+718787259)<<15|e>>>17)+i<<0)|~t))+f[9]-343485551)<<21|r>>>11)+e<<0,this.first?(this.h0=t+1732584193<<0,this.h1=r-271733879<<0,this.h2=e-1732584194<<0,this.h3=i+271733878<<0,this.first=!1):(this.h0=this.h0+t<<0,this.h1=this.h1+r<<0,this.h2=this.h2+e<<0,this.h3=this.h3+i<<0)},t.prototype.hex=function(){this.finalize();var t=this.h0,r=this.h1,e=this.h2,i=this.h3;return n[t>>4&15]+n[15&t]+n[t>>12&15]+n[t>>8&15]+n[t>>20&15]+n[t>>16&15]+n[t>>28&15]+n[t>>24&15]+n[r>>4&15]+n[15&r]+n[r>>12&15]+n[r>>8&15]+n[r>>20&15]+n[r>>16&15]+n[r>>28&15]+n[r>>24&15]+n[e>>4&15]+n[15&e]+n[e>>12&15]+n[e>>8&15]+n[e>>20&15]+n[e>>16&15]+n[e>>28&15]+n[e>>24&15]+n[i>>4&15]+n[15&i]+n[i>>12&15]+n[i>>8&15]+n[i>>20&15]+n[i>>16&15]+n[i>>28&15]+n[i>>24&15]},t.prototype.toString=t.prototype.hex,t.prototype.digest=function(){this.finalize();var t=this.h0,r=this.h1,e=this.h2,i=this.h3;return[255&t,t>>8&255,t>>16&255,t>>24&255,255&r,r>>8&255,r>>16&255,r>>24&255,255&e,e>>8&255,e>>16&255,e>>24&255,255&i,i>>8&255,i>>16&255,i>>24&255]},t.prototype.array=t.prototype.digest,t.prototype.arrayBuffer=function(){this.finalize();var t=new ArrayBuffer(16),r=new Uint32Array(t);return r[0]=this.h0,r[1]=this.h1,r[2]=this.h2,r[3]=this.h3,t},t.prototype.buffer=t.prototype.arrayBuffer,t.prototype.base64=function(){for(var t,r,e,i="",s=this.array(),h=0;h<15;)t=s[h++],r=s[h++],e=s[h++],i+=p[t>>>2]+p[63&(t<<4|r>>>4)]+p[63&(r<<2|e>>>6)]+p[63&e];return t=s[h],i+=p[t>>>2]+p[t<<4&63]+"=="};var _=v();f?module.exports=_:(i.md5=_,o&&define(function(){return _}))}();
/**
* Script for beautiful dialog boxes
*
* Скрипт для красивых диалоговых окошек
*/
const popup = new (function () {
this.popUp,
this.downer,
this.middle,
this.msgText,
this.buttons = [];
this.checkboxes = [];
this.dialogPromice = null;
this.isInit = false;
this.init = function () {
if (this.isInit) {
return;
}
addStyle();
addBlocks();
addEventListeners();
this.isInit = true;
}
const addEventListeners = () => {
document.addEventListener('keyup', (e) => {
if (e.key == 'Escape') {
if (this.dialogPromice) {
const { func, result } = this.dialogPromice;
this.dialogPromice = null;
popup.hide();
func(result);
}
}
});
}
const addStyle = () => {
let style = document.createElement('style');
style.innerText = `
.PopUp_ {
position: absolute;
min-width: 300px;
max-width: 500px;
max-height: 600px;
background-color: #190e08e6;
z-index: 10001;
top: 169px;
left: 345px;
border: 3px #ce9767 solid;
border-radius: 10px;
display: flex;
flex-direction: column;
justify-content: space-around;
padding: 15px 9px;
box-sizing: border-box;
}
.PopUp_back {
position: absolute;
background-color: #00000066;
width: 100%;
height: 100%;
z-index: 10000;
top: 0;
left: 0;
}
.PopUp_close {
width: 40px;
height: 40px;
position: absolute;
right: -18px;
top: -18px;
border: 3px solid #c18550;
border-radius: 20px;
background: radial-gradient(circle, rgba(190,30,35,1) 0%, rgba(0,0,0,1) 100%);
background-position-y: 3px;
box-shadow: -1px 1px 3px black;
cursor: pointer;
box-sizing: border-box;
}
.PopUp_close:hover {
filter: brightness(1.2);
}
.PopUp_crossClose {
width: 100%;
height: 100%;
background-size: 65%;
background-position: center;
background-repeat: no-repeat;
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%23f4cd73' d='M 0.826 12.559 C 0.431 12.963 3.346 15.374 3.74 14.97 C 4.215 15.173 8.167 10.457 7.804 10.302 C 7.893 10.376 11.454 14.64 11.525 14.372 C 12.134 15.042 15.118 12.086 14.638 11.689 C 14.416 11.21 10.263 7.477 10.402 7.832 C 10.358 7.815 11.731 7.101 14.872 3.114 C 14.698 2.145 13.024 1.074 12.093 1.019 C 11.438 0.861 8.014 5.259 8.035 5.531 C 7.86 5.082 3.61 1.186 3.522 1.59 C 2.973 1.027 0.916 4.611 1.17 4.873 C 0.728 4.914 5.088 7.961 5.61 7.995 C 5.225 7.532 0.622 12.315 0.826 12.559 Z'/%3e%3c/svg%3e")
}
.PopUp_blocks {
width: 100%;
height: 50%;
display: flex;
justify-content: space-evenly;
align-items: center;
flex-wrap: wrap;
justify-content: center;
}
.PopUp_blocks:last-child {
margin-top: 25px;
}
.PopUp_buttons {
display: flex;
margin: 7px 10px;
flex-direction: column;
}
.PopUp_button {
background-color: #52A81C;
border-radius: 5px;
box-shadow: inset 0px -4px 10px, inset 0px 3px 2px #99fe20, 0px 0px 4px, 0px -3px 1px #d7b275, 0px 0px 0px 3px #ce9767;
cursor: pointer;
padding: 4px 12px 6px;
}
.PopUp_input {
text-align: center;
font-size: 16px;
height: 27px;
border: 1px solid #cf9250;
border-radius: 9px 9px 0px 0px;
background: transparent;
color: #fce1ac;
padding: 1px 10px;
box-sizing: border-box;
box-shadow: 0px 0px 4px, 0px 0px 0px 3px #ce9767;
}
.PopUp_checkboxes {
display: flex;
flex-direction: column;
margin: 15px 15px -5px 15px;
align-items: flex-start;
}
.PopUp_ContCheckbox {
margin: 2px 0px;
}
.PopUp_checkbox {
position: absolute;
z-index: -1;
opacity: 0;
}
.PopUp_checkbox+label {
display: inline-flex;
align-items: center;
user-select: none;
font-size: 15px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
color: #fce1ac;
text-shadow: 0px 0px 1px;
}
.PopUp_checkbox+label::before {
content: '';
display: inline-block;
width: 20px;
height: 20px;
border: 1px solid #cf9250;
border-radius: 7px;
margin-right: 7px;
}
.PopUp_checkbox:checked+label::before {
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2388cb13' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
}
.PopUp_input::placeholder {
color: #fce1ac75;
}
.PopUp_input:focus {
outline: 0;
}
.PopUp_input + .PopUp_button {
border-radius: 0px 0px 5px 5px;
padding: 2px 18px 5px;
}
.PopUp_button:hover {
filter: brightness(1.2);
}
.PopUp_button:active {
box-shadow: inset 0px 5px 10px, inset 0px 1px 2px #99fe20, 0px 0px 4px, 0px -3px 1px #d7b275, 0px 0px 0px 3px #ce9767;
}
.PopUp_text {
font-size: 22px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
white-space: pre-wrap;
letter-spacing: 1px;
text-align: center;
}
.PopUp_buttonText {
color: #E4FF4C;
text-shadow: 0px 1px 2px black;
}
.PopUp_msgText {
color: #FDE5B6;
text-shadow: 0px 0px 2px;
}
.PopUp_hideBlock {
display: none;
}
`;
document.head.appendChild(style);
}
const addBlocks = () => {
this.back = document.createElement('div');
this.back.classList.add('PopUp_back');
this.back.classList.add('PopUp_hideBlock');
document.body.append(this.back);
this.popUp = document.createElement('div');
this.popUp.classList.add('PopUp_');
this.back.append(this.popUp);
let upper = document.createElement('div')
upper.classList.add('PopUp_blocks');
this.popUp.append(upper);
this.middle = document.createElement('div')
this.middle.classList.add('PopUp_blocks');
this.middle.classList.add('PopUp_checkboxes');
this.popUp.append(this.middle);
this.downer = document.createElement('div')
this.downer.classList.add('PopUp_blocks');
this.popUp.append(this.downer);
this.msgText = document.createElement('div');
this.msgText.classList.add('PopUp_text', 'PopUp_msgText');
upper.append(this.msgText);
}
this.showBack = function () {
this.back.classList.remove('PopUp_hideBlock');
}
this.hideBack = function () {
this.back.classList.add('PopUp_hideBlock');
}
this.show = function () {
if (this.checkboxes.length) {
this.middle.classList.remove('PopUp_hideBlock');
}
this.showBack();
this.popUp.classList.remove('PopUp_hideBlock');
this.popUp.style.left = (window.innerWidth - this.popUp.offsetWidth) / 2 + 'px';
this.popUp.style.top = (window.innerHeight - this.popUp.offsetHeight) / 3 + 'px';
}
this.hide = function () {
this.hideBack();
this.popUp.classList.add('PopUp_hideBlock');
}
this.addAnyButton = (option) => {
const contButton = document.createElement('div');
contButton.classList.add('PopUp_buttons');
this.downer.append(contButton);
let inputField = {
value: option.result || option.default
}
if (option.isInput) {
inputField = document.createElement('input');
inputField.type = 'text';
if (option.placeholder) {
inputField.placeholder = option.placeholder;
}
if (option.default) {
inputField.value = option.default;
}
inputField.classList.add('PopUp_input');
contButton.append(inputField);
}
const button = document.createElement('div');
button.classList.add('PopUp_button');
button.title = option.title || '';
contButton.append(button);
const buttonText = document.createElement('div');
buttonText.classList.add('PopUp_text', 'PopUp_buttonText');
buttonText.innerHTML = option.msg;
button.append(buttonText);
return { button, contButton, inputField };
}
this.addCloseButton = () => {
let button = document.createElement('div')
button.classList.add('PopUp_close');
this.popUp.append(button);
let crossClose = document.createElement('div')
crossClose.classList.add('PopUp_crossClose');
button.append(crossClose);
return { button, contButton: button };
}
this.addButton = (option, buttonClick) => {
const { button, contButton, inputField } = option.isClose ? this.addCloseButton() : this.addAnyButton(option);
if (option.isClose) {
this.dialogPromice = { func: buttonClick, result: option.result };
}
button.addEventListener('click', () => {
let result = '';
if (option.isInput) {
result = inputField.value;
}
if (option.isClose || option.isCancel) {
this.dialogPromice = null;
}
buttonClick(result);
});
this.buttons.push(contButton);
}
this.clearButtons = () => {
while (this.buttons.length) {
this.buttons.pop().remove();
}
}
this.addCheckBox = (checkBox) => {
const contCheckbox = document.createElement('div');
contCheckbox.classList.add('PopUp_ContCheckbox');
this.middle.append(contCheckbox);
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = 'PopUpCheckbox' + this.checkboxes.length;
checkbox.dataset.name = checkBox.name;
checkbox.checked = checkBox.checked;
checkbox.label = checkBox.label;
checkbox.title = checkBox.title || '';
checkbox.classList.add('PopUp_checkbox');
contCheckbox.appendChild(checkbox)
const checkboxLabel = document.createElement('label');
checkboxLabel.innerText = checkBox.label;
checkboxLabel.title = checkBox.title || '';
checkboxLabel.setAttribute('for', checkbox.id);
contCheckbox.appendChild(checkboxLabel);
this.checkboxes.push(checkbox);
}
this.clearCheckBox = () => {
this.middle.classList.add('PopUp_hideBlock');
while (this.checkboxes.length) {
this.checkboxes.pop().parentNode.remove();
}
}
this.setMsgText = (text) => {
this.msgText.innerHTML = text;
}
this.getCheckBoxes = () => {
const checkBoxes = [];
for (const checkBox of this.checkboxes) {
checkBoxes.push({
name: checkBox.dataset.name,
label: checkBox.label,
checked: checkBox.checked
});
}
return checkBoxes;
}
this.confirm = async (msg, buttOpt, checkBoxes = []) => {
if (!this.isInit) {
this.init();
}
this.clearButtons();
this.clearCheckBox();
return new Promise((complete, failed) => {
this.setMsgText(msg);
if (!buttOpt) {
buttOpt = [{ msg: 'Ok', result: true, isInput: false }];
}
for (const checkBox of checkBoxes) {
this.addCheckBox(checkBox);
}
for (let butt of buttOpt) {
this.addButton(butt, (result) => {
result = result || butt.result;
complete(result);
popup.hide();
});
if (butt.isCancel) {
this.dialogPromice = { func: complete, result: butt.result };
}
}
this.show();
});
}
});
/**
* Script control panel
*
* Панель управления скриптом
*/
const scriptMenu = new (function () {
this.mainMenu,
this.buttons = [],
this.checkboxes = [];
this.option = {
showMenu: false,
showDetails: {}
};
this.init = function (option = {}) {
this.option = Object.assign(this.option, option);
this.option.showDetails = this.loadShowDetails();
addStyle();
addBlocks();
}
const addStyle = () => {
style = document.createElement('style');
style.innerText = `
.scriptMenu_status {
position: absolute;
z-index: 10001;
white-space: pre-wrap; //тест для выравнивания кнопок
/* max-height: 30px; */
top: -1px;
left: 30%;
cursor: pointer;
border-radius: 0px 0px 10px 10px;
background: #190e08e6;
border: 1px #ce9767 solid;
font-size: 18px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
color: #fce1ac;
text-shadow: 0px 0px 1px;
transition: 0.5s;
padding: 2px 10px 3px;
}
.scriptMenu_statusHide {
top: -35px;
height: 30px;
overflow: hidden;
}
.scriptMenu_label {
position: absolute;
top: 30%;
left: -4px;
z-index: 9999;
cursor: pointer;
width: 30px;
height: 30px;
background: radial-gradient(circle, #47a41b 0%, #1a2f04 100%);
border: 1px solid #1a2f04;
border-radius: 5px;
box-shadow:
inset 0px 2px 4px #83ce26,
inset 0px -4px 6px #1a2f04,
0px 0px 2px black,
0px 0px 0px 2px #ce9767;
}
.scriptMenu_label:hover {
filter: brightness(1.2);
}
.scriptMenu_arrowLabel {
width: 100%;
height: 100%;
background-size: 75%;
background-position: center;
background-repeat: no-repeat;
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%2388cb13' d='M7.596 7.304a.802.802 0 0 1 0 1.392l-6.363 3.692C.713 12.69 0 12.345 0 11.692V4.308c0-.653.713-.998 1.233-.696l6.363 3.692Z'/%3e%3cpath fill='%2388cb13' d='M15.596 7.304a.802.802 0 0 1 0 1.392l-6.363 3.692C8.713 12.69 8 12.345 8 11.692V4.308c0-.653.713-.998 1.233-.696l6.363 3.692Z'/%3e%3c/svg%3e");
box-shadow: 0px 1px 2px #000;
border-radius: 5px;
filter: drop-shadow(0px 1px 2px #000D);
}
.scriptMenu_main {
position: absolute;
max-width: 285px;
z-index: 9999;
top: 50%;
transform: translateY(-40%);
background: #190e08e6;
border: 1px #ce9767 solid;
border-radius: 0px 10px 10px 0px;
border-left: none;
padding: 5px 10px 5px 5px;
box-sizing: border-box;
font-size: 15px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
color: #fce1ac;
text-shadow: 0px 0px 1px;
transition: 1s;
display: flex;
flex-direction: column;
flex-wrap: nowrap;
}
.scriptMenu_showMenu {
display: none;
}
.scriptMenu_showMenu:checked~.scriptMenu_main {
left: 0px;
}
.scriptMenu_showMenu:not(:checked)~.scriptMenu_main {
left: -300px;
}
.scriptMenu_divInput {
margin: 2px;
}
.scriptMenu_divInputText {
margin: 2px;
align-self: center;
display: flex;
}
.scriptMenu_checkbox {
position: absolute;
z-index: -1;
opacity: 0;
}
.scriptMenu_checkbox+label {
display: inline-flex;
align-items: center;
user-select: none;
}
.scriptMenu_checkbox+label::before {
content: '';
display: inline-block;
width: 20px;
height: 20px;
border: 1px solid #cf9250;
border-radius: 7px;
margin-right: 7px;
}
.scriptMenu_checkbox:checked+label::before {
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2388cb13' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
}
.scriptMenu_close {
width: 40px;
height: 40px;
position: absolute;
right: -18px;
top: -18px;
border: 3px solid #c18550;
border-radius: 20px;
background: radial-gradient(circle, rgba(190,30,35,1) 0%, rgba(0,0,0,1) 100%);
background-position-y: 3px;
box-shadow: -1px 1px 3px black;
cursor: pointer;
box-sizing: border-box;
}
.scriptMenu_close:hover {
filter: brightness(1.2);
}
.scriptMenu_crossClose {
width: 100%;
height: 100%;
background-size: 65%;
background-position: center;
background-repeat: no-repeat;
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%23f4cd73' d='M 0.826 12.559 C 0.431 12.963 3.346 15.374 3.74 14.97 C 4.215 15.173 8.167 10.457 7.804 10.302 C 7.893 10.376 11.454 14.64 11.525 14.372 C 12.134 15.042 15.118 12.086 14.638 11.689 C 14.416 11.21 10.263 7.477 10.402 7.832 C 10.358 7.815 11.731 7.101 14.872 3.114 C 14.698 2.145 13.024 1.074 12.093 1.019 C 11.438 0.861 8.014 5.259 8.035 5.531 C 7.86 5.082 3.61 1.186 3.522 1.59 C 2.973 1.027 0.916 4.611 1.17 4.873 C 0.728 4.914 5.088 7.961 5.61 7.995 C 5.225 7.532 0.622 12.315 0.826 12.559 Z'/%3e%3c/svg%3e")
}
.scriptMenu_button {
user-select: none;
border-radius: 5px;
cursor: pointer;
padding: 5px 14px 8px;
margin: 4px;
background: radial-gradient(circle, rgba(165,120,56,1) 80%, rgba(0,0,0,1) 110%);
box-shadow: inset 0px -4px 6px #442901, inset 0px 1px 6px #442901, inset 0px 0px 6px, 0px 0px 4px, 0px 0px 0px 2px #ce9767;
}
.scriptMenu_button:hover {
filter: brightness(1.2);
}
.scriptMenu_button:active {
box-shadow: inset 0px 4px 6px #442901, inset 0px 4px 6px #442901, inset 0px 0px 6px, 0px 0px 4px, 0px 0px 0px 2px #ce9767;
}
.scriptMenu_buttonText {
color: #fce5b7;
text-shadow: 0px 1px 2px black;
text-align: center;
}
.scriptMenu_header {
text-align: center;
align-self: center;
font-size: 15px;
margin: 0px 15px;
}
.scriptMenu_header a {
color: #fce5b7;
text-decoration: none;
}
.scriptMenu_InputText {
text-align: center;
width: 130px;
height: 24px;
border: 1px solid #cf9250;
border-radius: 9px;
background: transparent;
color: #fce1ac;
padding: 0px 10px;
box-sizing: border-box;
}
.scriptMenu_InputText:focus {
filter: brightness(1.2);
outline: 0;
}
.scriptMenu_InputText::placeholder {
color: #fce1ac75;
}
.scriptMenu_Summary {
cursor: pointer;
margin-left: 7px;
}
.scriptMenu_Details {
align-self: center;
}
`;
document.head.appendChild(style);
}
const addBlocks = () => {
const main = document.createElement('div');
document.body.appendChild(main);
this.status = document.createElement('div');
this.status.classList.add('scriptMenu_status');
this.setStatus('');
main.appendChild(this.status);
const label = document.createElement('label');
label.classList.add('scriptMenu_label');
label.setAttribute('for', 'checkbox_showMenu');
main.appendChild(label);
const arrowLabel = document.createElement('div');
arrowLabel.classList.add('scriptMenu_arrowLabel');
label.appendChild(arrowLabel);
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = 'checkbox_showMenu';
checkbox.checked = this.option.showMenu;
checkbox.classList.add('scriptMenu_showMenu');
main.appendChild(checkbox);
this.mainMenu = document.createElement('div');
this.mainMenu.classList.add('scriptMenu_main');
main.appendChild(this.mainMenu);
const closeButton = document.createElement('label');
closeButton.classList.add('scriptMenu_close');
closeButton.setAttribute('for', 'checkbox_showMenu');
this.mainMenu.appendChild(closeButton);
const crossClose = document.createElement('div');
crossClose.classList.add('scriptMenu_crossClose');
closeButton.appendChild(crossClose);
}
this.setStatus = (text, onclick) => {
if (!text) {
this.status.classList.add('scriptMenu_statusHide');
this.status.innerHTML = '';
} else {
this.status.classList.remove('scriptMenu_statusHide');
this.status.innerHTML = text;
}
if (typeof onclick == 'function') {
this.status.addEventListener("click", onclick, {
once: true
});
}
}
this.addStatus = (text) => {
if (!this.status.innerHTML) {
this.status.classList.remove('scriptMenu_statusHide');
}
this.status.innerHTML += text;
}
/**
* Adding a text element
*
* Добавление текстового элемента
* @param {String} text text // текст
* @param {Function} func Click function // функция по клику
* @param {HTMLDivElement} main parent // родитель
*/
this.addHeader = (text, func, main) => {
main = main || this.mainMenu;
const header = document.createElement('div');
header.classList.add('scriptMenu_header');
header.innerHTML = text;
if (typeof func == 'function') {
header.addEventListener('click', func);
}
main.appendChild(header);
}
/**
* Adding a button
*
* Добавление кнопки
* @param {String} text
* @param {Function} func
* @param {String} title
* @param {HTMLDivElement} main parent // родитель
*/
this.addButton = (text, func, title, main) => {
main = main || this.mainMenu;
const button = document.createElement('div');
button.classList.add('scriptMenu_button');
button.title = title;
button.addEventListener('click', func);
main.appendChild(button);
const buttonText = document.createElement('div');
buttonText.classList.add('scriptMenu_buttonText');
buttonText.innerText = text;
button.appendChild(buttonText);
this.buttons.push(button);
return button;
}
/**
* Adding checkbox
*
* Добавление чекбокса
* @param {String} label
* @param {String} title
* @param {HTMLDivElement} main parent // родитель
* @returns
*/
this.addCheckbox = (label, title, main) => {
main = main || this.mainMenu;
const divCheckbox = document.createElement('div');
divCheckbox.classList.add('scriptMenu_divInput');
divCheckbox.title = title;
main.appendChild(divCheckbox);
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = 'scriptMenuCheckbox' + this.checkboxes.length;
checkbox.classList.add('scriptMenu_checkbox');
divCheckbox.appendChild(checkbox)
const checkboxLabel = document.createElement('label');
checkboxLabel.innerText = label;
checkboxLabel.setAttribute('for', checkbox.id);
divCheckbox.appendChild(checkboxLabel);
this.checkboxes.push(checkbox);
return checkbox;
}
/**
* Adding input field
*
* Добавление поля ввода
* @param {String} title
* @param {String} placeholder
* @param {HTMLDivElement} main parent // родитель
* @returns
*/
this.addInputText = (title, placeholder, main) => {
main = main || this.mainMenu;
const divInputText = document.createElement('div');
divInputText.classList.add('scriptMenu_divInputText');
divInputText.title = title;
main.appendChild(divInputText);
const newInputText = document.createElement('input');
newInputText.type = 'text';
if (placeholder) {
newInputText.placeholder = placeholder;
}
newInputText.classList.add('scriptMenu_InputText');
divInputText.appendChild(newInputText)
return newInputText;
}
/**
* Adds a dropdown block
*
* Добавляет раскрывающийся блок
* @param {String} summary
* @param {String} name
* @returns
*/
this.addDetails = (summaryText, name = null) => {
const details = document.createElement('details');
details.classList.add('scriptMenu_Details');
this.mainMenu.appendChild(details);
const summary = document.createElement('summary');
summary.classList.add('scriptMenu_Summary');
summary.innerText = summaryText;
if (name) {
const self = this;
details.open = this.option.showDetails[name];
details.dataset.name = name;
summary.addEventListener('click', () => {
self.option.showDetails[details.dataset.name] = !details.open;
self.saveShowDetails(self.option.showDetails);
});
}
details.appendChild(summary);
return details;
}
/**
* Saving the expanded state of the details blocks
*
* Сохранение состояния развенутости блоков details
* @param {*} value
*/
this.saveShowDetails = (value) => {
localStorage.setItem('scriptMenu_showDetails', JSON.stringify(value));
}
/**
* Loading the state of expanded blocks details
*
* Загрузка состояния развенутости блоков details
* @returns
*/
this.loadShowDetails = () => {
let showDetails = localStorage.getItem('scriptMenu_showDetails');
if (!showDetails) {
return {};
}
try {
showDetails = JSON.parse(showDetails);
} catch (e) {
return {};
}
return showDetails;
}
});
/**
* Пример использования
scriptMenu.init();
scriptMenu.addHeader('v1.508');
scriptMenu.addCheckbox('testHack', 'Тестовый взлом игры!');
scriptMenu.addButton('Запуск!', () => console.log('click'), 'подсказака');
scriptMenu.addInputText('input подсказака');
*/
/**
* Game Library
*
* Игровая библиотека
*/
class Library {
defaultLibUrl = 'https://heroesru-a.akamaihd.net/vk/v1101/lib/lib.json';
constructor() {
if (!Library.instance) {
Library.instance = this;
}
return Library.instance;
}
async load() {
try {
await this.getUrlLib();
console.log(this.defaultLibUrl);
this.data = await fetch(this.defaultLibUrl).then(e => e.json())
} catch (error) {
console.error('Не удалось загрузить библиотеку', error)
}
}
async getUrlLib() {
try {
const db = new Database('hw_cache', 'cache');
await db.open();
const cacheLibFullUrl = await db.get('lib/lib.json.gz', false);
this.defaultLibUrl = cacheLibFullUrl.fullUrl.split('.gz').shift();
} catch(e) {}
}
getData(id) {
return this.data[id];
}
setData(data) {
this.data = data;
}
}
this.lib = new Library();
/**
* Database
*
* База данных
*/
class Database {
constructor(dbName, storeName) {
this.dbName = dbName;
this.storeName = storeName;
this.db = null;
}
async open() {
return new Promise((resolve, reject) => {
const request = indexedDB.open(this.dbName);
request.onerror = () => {
reject(new Error(`Failed to open database ${this.dbName}`));
};
request.onsuccess = () => {
this.db = request.result;
resolve();
};
request.onupgradeneeded = (event) => {
const db = event.target.result;
if (!db.objectStoreNames.contains(this.storeName)) {
db.createObjectStore(this.storeName);
}
};
});
}
async set(key, value) {
return new Promise((resolve, reject) => {
const transaction = this.db.transaction([this.storeName], 'readwrite');
const store = transaction.objectStore(this.storeName);
const request = store.put(value, key);
request.onerror = () => {
reject(new Error(`Failed to save value with key ${key}`));
};
request.onsuccess = () => {
resolve();
};
});
}
async get(key, def) {
return new Promise((resolve, reject) => {
const transaction = this.db.transaction([this.storeName], 'readonly');
const store = transaction.objectStore(this.storeName);
const request = store.get(key);
request.onerror = () => {
resolve(def);
};
request.onsuccess = () => {
resolve(request.result);
};
});
}
async delete(key) {
return new Promise((resolve, reject) => {
const transaction = this.db.transaction([this.storeName], 'readwrite');
const store = transaction.objectStore(this.storeName);
const request = store.delete(key);
request.onerror = () => {
reject(new Error(`Failed to delete value with key ${key}`));
};
request.onsuccess = () => {
resolve();
};
});
}
}
/**
* Returns the stored value
*
* Возвращает сохраненное значение
*/
function getSaveVal(saveName, def) {
const result = storage.get(saveName, def);
return result;
}
/**
* Stores value
*
* Сохраняет значение
*/
function setSaveVal(saveName, value) {
storage.set(saveName, value);
}
/**
* Database initialization
*
* Инициализация базы данных
*/
const db = new Database(GM_info.script.name, 'settings');
/**
* Data store
*
* Хранилище данных
*/
const storage = {
userId: 0,
/**
* Default values
*
* Значения по умолчанию
*/
values: [
...Object.entries(checkboxes).map(e => ({ [e[0]]: e[1].default })),
...Object.entries(inputs).map(e => ({ [e[0]]: e[1].default })),
...Object.entries(inputs2).map(e => ({ [e[0]]: e[1].default })),
//...Object.entries(inputs3).map(e => ({ [e[0]]: e[1].default })),
].reduce((acc, obj) => ({ ...acc, ...obj }), {}),
name: GM_info.script.name,
get: function (key, def) {
if (key in this.values) {
return this.values[key];
}
return def;
},
set: function (key, value) {
this.values[key] = value;
db.set(this.userId, this.values).catch(
e => null
);
localStorage[this.name + ':' + key] = value;
},
delete: function (key) {
delete this.values[key];
db.set(this.userId, this.values);
delete localStorage[this.name + ':' + key];
}
}
/**
* Returns all keys from localStorage that start with prefix (for migration)
*
* Возвращает все ключи из localStorage которые начинаются с prefix (для миграции)
*/
function getAllValuesStartingWith(prefix) {
const values = [];
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key.startsWith(prefix)) {
const val = localStorage.getItem(key);
const keyValue = key.split(':')[1];
values.push({ key: keyValue, val });
}
}
return values;
}
/**
* Opens or migrates to a database
*
* Открывает или мигрирует в базу данных
*/
async function openOrMigrateDatabase(userId) {
storage.userId = userId;
try {
await db.open();
} catch(e) {
return;
}
let settings = await db.get(userId, false);
if (settings) {
storage.values = settings;
return;
}
const values = getAllValuesStartingWith(GM_info.script.name);
for (const value of values) {
let val = null;
try {
val = JSON.parse(value.val);
} catch {
break;
}
storage.values[value.key] = val;
}
await db.set(userId, storage.values);
}
class ZingerYWebsiteAPI {
}
//тест парсер подарков
class GiftCodeCollector {
constructor(filterCodes = []) {
/** Массив кодов которые возвращать не нужно */
this.collectedGiftCodes = filterCodes;
this.codes = [];
}
async fetchData() {
const response = await fetch('https://community-api.hero-wars.com/api/posts/limit/10');
const data = await response.json();
return data.data;
}
async getGiftCodes() {
const data = await this.fetchData();
data.forEach((post) => {
let code = '';
post.attributes.body.forEach((body) => {
if (body.type !== 'paragraph') {
return;
}
const bodyText = body.data.text;
const giftUrl = this.getGiftUrl(bodyText);
const urlText = giftUrl || bodyText;
const findCode = this.getCodeFromText(urlText);
if (findCode) {
code = findCode;
}
});
if (!code || this.collectedGiftCodes.includes(code)) {
return;
}
this.codes.push(code);
});
return this.codes;
}
getGiftUrl(text) {
const regex = /href=([\"\'])(.*?bit\.ly.*?)\1/;
const matches = text.match(regex);
return matches ? matches[2] : null;
}
getCodeFromText(text) {
const regex = /gift_id=(\w{10,32})/;
const matches = text.match(regex);
return matches ? matches[1] : null;
}
}
/**
* Sending expeditions
*
* Отправка экспедиций
*/
function checkExpedition() {
return new Promise((resolve, reject) => {
const expedition = new Expedition(resolve, reject);
expedition.start();
});
}
class Expedition {
checkExpedInfo = {
calls: [
{
name: 'expeditionGet',
args: {},
ident: 'expeditionGet',
},
{
name: 'heroGetAll',
args: {},
ident: 'heroGetAll',
},
],
};
constructor(resolve, reject) {
this.resolve = resolve;
this.reject = reject;
}
async start() {
const data = await Send(JSON.stringify(this.checkExpedInfo));
const expedInfo = data.results[0].result.response;
const dataHeroes = data.results[1].result.response;
const dataExped = { useHeroes: [], exped: [] };
const calls = [];
/**
* Adding expeditions to collect
* Добавляем экспедиции для сбора
*/
let countGet = 0;
for (var n in expedInfo) {
const exped = expedInfo[n];
const dateNow = Date.now() / 1000;
if (exped.status == 2 && exped.endTime != 0 && dateNow > exped.endTime) {
countGet++;
calls.push({
name: 'expeditionFarm',
args: { expeditionId: exped.id },
ident: 'expeditionFarm_' + exped.id,
});
} else {
dataExped.useHeroes = dataExped.useHeroes.concat(exped.heroes);
}
if (exped.status == 1) {
dataExped.exped.push({ id: exped.id, power: exped.power });
}
}
dataExped.exped = dataExped.exped.sort((a, b) => b.power - a.power);
/**
* Putting together a list of heroes
* Собираем список героев
*/
const heroesArr = [];
for (let n in dataHeroes) {
const hero = dataHeroes[n];
if (hero.xp > 0 && !dataExped.useHeroes.includes(hero.id)) {
let heroPower = hero.power;
// Лара Крофт * 3
if (hero.id == 63 && hero.color >= 16) {
heroPower *= 3;
}
heroesArr.push({ id: hero.id, power: heroPower });
}
}
/**
* Adding expeditions to send
* Добавляем экспедиции для отправки
*/
let countSend = 0;
heroesArr.sort((a, b) => a.power - b.power);
for (const exped of dataExped.exped) {
let heroesIds = this.selectionHeroes(heroesArr, exped.power);
if (heroesIds && heroesIds.length > 4) {
for (let q in heroesArr) {
if (heroesIds.includes(heroesArr[q].id)) {
delete heroesArr[q];
}
}
countSend++;
calls.push({
name: 'expeditionSendHeroes',
args: {
expeditionId: exped.id,
heroes: heroesIds,
},
ident: 'expeditionSendHeroes_' + exped.id,
});
}
}
if (calls.length) {
await Send({ calls });
this.end(I18N('EXPEDITIONS_SENT', {countGet, countSend}));
return;
}
this.end(I18N('EXPEDITIONS_NOTHING'));
}
/**
* Selection of heroes for expeditions
*
* Подбор героев для экспедиций
*/
selectionHeroes(heroes, power) {
const resultHeroers = [];
const heroesIds = [];
for (let q = 0; q < 5; q++) {
for (let i in heroes) {
let hero = heroes[i];
if (heroesIds.includes(hero.id)) {
continue;
}
const summ = resultHeroers.reduce((acc, hero) => acc + hero.power, 0);
const need = Math.round((power - summ) / (5 - resultHeroers.length));
if (hero.power > need) {
resultHeroers.push(hero);
heroesIds.push(hero.id);
break;
}
}
}
const summ = resultHeroers.reduce((acc, hero) => acc + hero.power, 0);
if (summ < power) {
return false;
}
return heroesIds;
}
/**
* Ends expedition script
*
* Завершает скрипт экспедиции
*/
end(msg) {
setProgress(msg, true);
this.resolve();
}
}
/**
* Walkthrough of the dungeon
*
* Прохождение подземелья
*/
function testDungeon() {
return new Promise((resolve, reject) => {
const dung = new executeDungeon(resolve, reject);
const titanit = getInput('countTitanit');
dung.start(titanit);
});
}
/**
* Walkthrough of the dungeon
*
* Прохождение подземелья
*/
function executeDungeon(resolve, reject) {
dungeonActivity = 0;
maxDungeonActivity = 150;
titanGetAll = [];
teams = {
heroes: [],
earth: [],
fire: [],
neutral: [],
water: [],
}
titanStats = [];
titansStates = {};
let talentMsg = '';
let talentMsgReward = '';
callsExecuteDungeon = {
calls: [{
name: "dungeonGetInfo",
args: {},
ident: "dungeonGetInfo"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}, {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}, {
name: "clanGetInfo",
args: {},
ident: "clanGetInfo"
}, {
name: "titanGetAll",
args: {},
ident: "titanGetAll"
}, {
name: "inventoryGet",
args: {},
ident: "inventoryGet"
}]
}
this.start = function(titanit) {
maxDungeonActivity = titanit || getInput('countTitanit');
send(JSON.stringify(callsExecuteDungeon), startDungeon);
}
/**
* Getting data on the dungeon
*
* Получаем данные по подземелью
*/
function startDungeon(e) {
stopDung = false; // стоп подземка
res = e.results;
dungeonGetInfo = res[0].result.response;
if (!dungeonGetInfo) {
endDungeon('noDungeon', res);
return;
}
teamGetAll = res[1].result.response;
teamGetFavor = res[2].result.response;
dungeonActivity = res[3].result.response.stat.todayDungeonActivity;
titanGetAll = Object.values(res[4].result.response);
countPredictionCard = res[5].result.response.consumable[81];
teams.hero = {
favor: teamGetFavor.dungeon_hero,
heroes: teamGetAll.dungeon_hero.filter(id => id < 6000),
teamNum: 0,
}
heroPet = teamGetAll.dungeon_hero.filter(id => id >= 6000).pop();
if (heroPet) {
teams.hero.pet = heroPet;
}
teams.neutral = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'neutral'),
teamNum: 0,
};
teams.water = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'water'),
teamNum: 0,
};
teams.fire = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'fire'),
teamNum: 0,
};
teams.earth = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'earth'),
teamNum: 0,
};
checkFloor(dungeonGetInfo);
}
function getTitanTeam(titans, type) {
switch (type) {
case 'neutral':
return titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
case 'water':
return titans.filter(e => e.id.toString().slice(2, 3) == '0').map(e => e.id);
case 'fire':
return titans.filter(e => e.id.toString().slice(2, 3) == '1').map(e => e.id);
case 'earth':
return titans.filter(e => e.id.toString().slice(2, 3) == '2').map(e => e.id);
}
}
function getNeutralTeam() {
const titans = titanGetAll.filter(e => !titansStates[e.id]?.isDead)
return titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
}
function fixTitanTeam(titans) {
titans.heroes = titans.heroes.filter(e => !titansStates[e]?.isDead);
return titans;
}
/**
* Checking the floor
*
* Проверяем этаж
*/
async function checkFloor(dungeonInfo) {
if (!('floor' in dungeonInfo) || dungeonInfo.floor?.state == 2) {
saveProgress();
return;
}
checkTalent(dungeonInfo);
// console.log(dungeonInfo, dungeonActivity);
setProgress(`${I18N('DUNGEON')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity} ${talentMsg}`);
if (dungeonActivity >= maxDungeonActivity) {
endDungeon('endDungeon', 'maxActive ' + dungeonActivity + '/' + maxDungeonActivity);
return;
}
titansStates = dungeonInfo.states.titans;
titanStats = titanObjToArray(titansStates);
if (stopDung){
endDungeon('Стоп подземка,', 'набрано титанита: ' + dungeonActivity + '/' + maxDungeonActivity);
return;
}
const floorChoices = dungeonInfo.floor.userData;
const floorType = dungeonInfo.floorType;
//const primeElement = dungeonInfo.elements.prime;
if (floorType == "battle") {
const calls = [];
for (let teamNum in floorChoices) {
attackerType = floorChoices[teamNum].attackerType;
const args = fixTitanTeam(teams[attackerType]);
if (attackerType == 'neutral') {
args.heroes = getNeutralTeam();
}
if (!args.heroes.length) {
continue;
}
args.teamNum = teamNum;
calls.push({
name: "dungeonStartBattle",
args,
ident: "body_" + teamNum
})
}
if (!calls.length) {
endDungeon('endDungeon', 'All Dead');
return;
}
const battleDatas = await Send(JSON.stringify({ calls }))
.then(e => e.results.map(n => n.result.response))
const battleResults = [];
for (n in battleDatas) {
battleData = battleDatas[n]
battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
battleResults.push(await Calc(battleData).then(result => {
result.teamNum = n;
result.attackerType = floorChoices[n].attackerType;
return result;
}));
}
processingPromises(battleResults)
}
}
async function checkTalent(dungeonInfo) {
const talent = dungeonInfo.talent;
if (!talent) {
return;
}
const dungeonFloor = +dungeonInfo.floorNumber;
const talentFloor = +talent.floorRandValue;
let doorsAmount = 3 - talent.conditions.doorsAmount;
if (dungeonFloor === talentFloor && (!doorsAmount || !talent.conditions?.farmedDoors[dungeonFloor])) {
const reward = await Send({
calls: [
{ name: 'heroTalent_getReward', args: { talentType: 'tmntDungeonTalent', reroll: false }, ident: 'group_0_body' },
{ name: 'heroTalent_farmReward', args: { talentType: 'tmntDungeonTalent' }, ident: 'group_1_body' },
],
}).then((e) => e.results[0].result.response);
const type = Object.keys(reward).pop();
const itemId = Object.keys(reward[type]).pop();
const count = reward[type][itemId];
const itemName = cheats.translate(`LIB_${type.toUpperCase()}_NAME_${itemId}`);
talentMsgReward += `<br> ${count} ${itemName}`;
doorsAmount++;
}
talentMsg = `<br>TMNT Talent: ${doorsAmount}/3 ${talentMsgReward}<br>`;
}
function processingPromises(results) {
let selectBattle = results[0];
if (results.length < 2) {
// console.log(selectBattle);
if (!selectBattle.result.win) {
endDungeon('dungeonEndBattle\n', selectBattle);
return;
}
endBattle(selectBattle);
return;
}
selectBattle = false;
let bestState = -1000;
for (const result of results) {
const recovery = getState(result);
if (recovery > bestState) {
bestState = recovery;
selectBattle = result
}
}
// console.log(selectBattle.teamNum, results);
if (!selectBattle || bestState <= -1000) {
endDungeon('dungeonEndBattle\n', results);
return;
}
startBattle(selectBattle.teamNum, selectBattle.attackerType)
.then(endBattle);
}
/**
* Let's start the fight
*
* Начинаем бой
*/
function startBattle(teamNum, attackerType) {
return new Promise(function (resolve, reject) {
args = fixTitanTeam(teams[attackerType]);
args.teamNum = teamNum;
if (attackerType == 'neutral') {
const titans = titanGetAll.filter(e => !titansStates[e.id]?.isDead)
args.heroes = titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
}
startBattleCall = {
calls: [{
name: "dungeonStartBattle",
args,
ident: "body"
}]
}
send(JSON.stringify(startBattleCall), resultBattle, {
resolve,
teamNum,
attackerType
});
});
}
/**
* Returns the result of the battle in a promise
*
* Возращает резульат боя в промис
*/
function resultBattle(resultBattles, args) {
battleData = resultBattles.results[0].result.response;
battleType = "get_tower";
if (battleData.type == "dungeon_titan") {
battleType = "get_titan";
}
battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
BattleCalc(battleData, battleType, function (result) {
result.teamNum = args.teamNum;
result.attackerType = args.attackerType;
args.resolve(result);
});
}
/**
* Finishing the fight
*
* Заканчиваем бой
*/
async function endBattle(battleInfo) {
if (battleInfo.result.win) {
const args = {
result: battleInfo.result,
progress: battleInfo.progress,
}
if (countPredictionCard > 0) {
args.isRaid = true;
} else {
const timer = getTimer(battleInfo.battleTime);
console.log(timer);
await countdownTimer(timer, `${I18N('DUNGEON')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity} ${talentMsg}`);
}
const calls = [{
name: "dungeonEndBattle",
args,
ident: "body"
}];
lastDungeonBattleData = null;
send(JSON.stringify({ calls }), resultEndBattle);
} else {
endDungeon('dungeonEndBattle win: false\n', battleInfo);
}
}
/**
* Getting and processing battle results
*
* Получаем и обрабатываем результаты боя
*/
function resultEndBattle(e) {
if ('error' in e) {
popup.confirm(I18N('ERROR_MSG', {
name: e.error.name,
description: e.error.description,
}));
endDungeon('errorRequest', e);
return;
}
battleResult = e.results[0].result.response;
if ('error' in battleResult) {
endDungeon('errorBattleResult', battleResult);
return;
}
dungeonGetInfo = battleResult.dungeon ?? battleResult;
dungeonActivity += battleResult.reward.dungeonActivity ?? 0;
checkFloor(dungeonGetInfo);
}
/**
* Returns the coefficient of condition of the
* difference in titanium before and after the battle
*
* Возвращает коэффициент состояния титанов после боя
*/
function getState(result) {
if (!result.result.win) {
return -1000;
}
let beforeSumFactor = 0;
const beforeTitans = result.battleData.attackers;
for (let titanId in beforeTitans) {
const titan = beforeTitans[titanId];
const state = titan.state;
let factor = 1;
if (state) {
const hp = state.hp / titan.hp;
const energy = state.energy / 1e3;
factor = hp + energy / 20
}
beforeSumFactor += factor;
}
let afterSumFactor = 0;
const afterTitans = result.progress[0].attackers.heroes;
for (let titanId in afterTitans) {
const titan = afterTitans[titanId];
const hp = titan.hp / beforeTitans[titanId].hp;
const energy = titan.energy / 1e3;
const factor = hp + energy / 20;
afterSumFactor += factor;
}
return afterSumFactor - beforeSumFactor;
}
/**
* Converts an object with IDs to an array with IDs
*
* Преобразует объект с идетификаторами в массив с идетификаторами
*/
function titanObjToArray(obj) {
let titans = [];
for (let id in obj) {
obj[id].id = id;
titans.push(obj[id]);
}
return titans;
}
function saveProgress() {
let saveProgressCall = {
calls: [{
name: "dungeonSaveProgress",
args: {},
ident: "body"
}]
}
send(JSON.stringify(saveProgressCall), resultEndBattle);
}
function endDungeon(reason, info) {
console.warn(reason, info);
setProgress(`${I18N('DUNGEON')} ${I18N('COMPLETED')}`, true);
resolve();
}
}
/**
* Passing the tower
*
* Прохождение башни
*/
function testTower() {
return new Promise((resolve, reject) => {
tower = new executeTower(resolve, reject);
tower.start();
});
}
/**
* Passing the tower
*
* Прохождение башни
*/
function executeTower(resolve, reject) {
lastTowerInfo = {};
scullCoin = 0;
heroGetAll = [];
heroesStates = {};
argsBattle = {
heroes: [],
favor: {},
};
callsExecuteTower = {
calls: [{
name: "towerGetInfo",
args: {},
ident: "towerGetInfo"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}, {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}, {
name: "inventoryGet",
args: {},
ident: "inventoryGet"
}, {
name: "heroGetAll",
args: {},
ident: "heroGetAll"
}]
}
buffIds = [
{id: 0, cost: 0, isBuy: false}, // plug // заглушка
{id: 1, cost: 1, isBuy: true}, // 3% attack // 3% атака
{id: 2, cost: 6, isBuy: true}, // 2% attack // 2% атака
{id: 3, cost: 16, isBuy: true}, // 4% attack // 4% атака
{id: 4, cost: 40, isBuy: true}, // 8% attack // 8% атака
{id: 5, cost: 1, isBuy: true}, // 10% armor // 10% броня
{id: 6, cost: 6, isBuy: true}, // 5% armor // 5% броня
{id: 7, cost: 16, isBuy: true}, // 10% armor // 10% броня
{id: 8, cost: 40, isBuy: true}, // 20% armor // 20% броня
{ id: 9, cost: 1, isBuy: true }, // 10% protection from magic // 10% защита от магии
{ id: 10, cost: 6, isBuy: true }, // 5% protection from magic // 5% защита от магии
{ id: 11, cost: 16, isBuy: true }, // 10% protection from magic // 10% защита от магии
{ id: 12, cost: 40, isBuy: true }, // 20% protection from magic // 20% защита от магии
{ id: 13, cost: 1, isBuy: false }, // 40% health hero // 40% здоровья герою
{ id: 14, cost: 6, isBuy: false }, // 40% health hero // 40% здоровья герою
{ id: 15, cost: 16, isBuy: false }, // 80% health hero // 80% здоровья герою
{ id: 16, cost: 40, isBuy: false }, // 40% health to all heroes // 40% здоровья всем героям
{ id: 17, cost: 1, isBuy: false }, // 40% energy to the hero // 40% энергии герою
{ id: 18, cost: 3, isBuy: false }, // 40% energy to the hero // 40% энергии герою
{ id: 19, cost: 8, isBuy: false }, // 80% energy to the hero // 80% энергии герою
{ id: 20, cost: 20, isBuy: false }, // 40% energy to all heroes // 40% энергии всем героям
{ id: 21, cost: 40, isBuy: false }, // Hero Resurrection // Воскрешение героя
]
this.start = function () {
send(JSON.stringify(callsExecuteTower), startTower);
}
/**
* Getting data on the Tower
*
* Получаем данные по башне
*/
function startTower(e) {
res = e.results;
towerGetInfo = res[0].result.response;
if (!towerGetInfo) {
endTower('noTower', res);
return;
}
teamGetAll = res[1].result.response;
teamGetFavor = res[2].result.response;
inventoryGet = res[3].result.response;
heroGetAll = Object.values(res[4].result.response);
scullCoin = inventoryGet.coin[7] ?? 0;
argsBattle.favor = teamGetFavor.tower;
argsBattle.heroes = heroGetAll.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
pet = teamGetAll.tower.filter(id => id >= 6000).pop();
if (pet) {
argsBattle.pet = pet;
}
checkFloor(towerGetInfo);
}
function fixHeroesTeam(argsBattle) {
let fixHeroes = argsBattle.heroes.filter(e => !heroesStates[e]?.isDead);
if (fixHeroes.length < 5) {
heroGetAll = heroGetAll.filter(e => !heroesStates[e.id]?.isDead);
fixHeroes = heroGetAll.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
Object.keys(argsBattle.favor).forEach(e => {
if (!fixHeroes.includes(+e)) {
delete argsBattle.favor[e];
}
})
}
argsBattle.heroes = fixHeroes;
return argsBattle;
}
/**
* Check the floor
*
* Проверяем этаж
*/
function checkFloor(towerInfo) {
lastTowerInfo = towerInfo;
maySkipFloor = +towerInfo.maySkipFloor;
floorNumber = +towerInfo.floorNumber;
heroesStates = towerInfo.states.heroes;
floorInfo = towerInfo.floor;
/**
* Is there at least one chest open on the floor
* Открыт ли на этаже хоть один сундук
*/
isOpenChest = false;
if (towerInfo.floorType == "chest") {
isOpenChest = towerInfo.floor.chests.reduce((n, e) => n + e.opened, 0);
}
setProgress(`${I18N('TOWER')}: ${I18N('FLOOR')} ${floorNumber}`);
if (floorNumber > 49) {
if (isOpenChest) {
endTower('alreadyOpenChest 50 floor', floorNumber);
return;
}
}
/**
* If the chest is open and you can skip floors, then move on
* Если сундук открыт и можно скипать этажи, то переходим дальше
*/
if (towerInfo.mayFullSkip && +towerInfo.teamLevel == 130) {
if (floorNumber == 1) {
fullSkipTower();
return;
}
if (isOpenChest) {
nextOpenChest(floorNumber);
} else {
nextChestOpen(floorNumber);
}
return;
}
// console.log(towerInfo, scullCoin);
switch (towerInfo.floorType) {
case "battle":
if (floorNumber <= maySkipFloor) {
skipFloor();
return;
}
if (floorInfo.state == 2) {
nextFloor();
return;
}
startBattle().then(endBattle);
return;
case "buff":
checkBuff(towerInfo);
return;
case "chest":
openChest(floorNumber);
return;
default:
console.log('!', towerInfo.floorType, towerInfo);
break;
}
}
/**
* Let's start the fight
*
* Начинаем бой
*/
function startBattle() {
return new Promise(function (resolve, reject) {
towerStartBattle = {
calls: [{
name: "towerStartBattle",
args: fixHeroesTeam(argsBattle),
ident: "body"
}]
}
send(JSON.stringify(towerStartBattle), resultBattle, resolve);
});
}
/**
* Returns the result of the battle in a promise
*
* Возращает резульат боя в промис
*/
function resultBattle(resultBattles, resolve) {
battleData = resultBattles.results[0].result.response;
battleType = "get_tower";
BattleCalc(battleData, battleType, function (result) {
resolve(result);
});
}
/**
* Finishing the fight
*
* Заканчиваем бой
*/
function endBattle(battleInfo) {
if (battleInfo.result.stars >= 3) {
endBattleCall = {
calls: [{
name: "towerEndBattle",
args: {
result: battleInfo.result,
progress: battleInfo.progress,
},
ident: "body"
}]
}
send(JSON.stringify(endBattleCall), resultEndBattle);
} else {
endTower('towerEndBattle win: false\n', battleInfo);
}
}
/**
* Getting and processing battle results
*
* Получаем и обрабатываем результаты боя
*/
function resultEndBattle(e) {
battleResult = e.results[0].result.response;
if ('error' in battleResult) {
endTower('errorBattleResult', battleResult);
return;
}
if ('reward' in battleResult) {
scullCoin += battleResult.reward?.coin[7] ?? 0;
}
nextFloor();
}
function nextFloor() {
nextFloorCall = {
calls: [{
name: "towerNextFloor",
args: {},
ident: "body"
}]
}
send(JSON.stringify(nextFloorCall), checkDataFloor);
}
function openChest(floorNumber) {
floorNumber = floorNumber || 0;
openChestCall = {
calls: [{
name: "towerOpenChest",
args: {
num: 2
},
ident: "body"
}]
}
send(JSON.stringify(openChestCall), floorNumber < 50 ? nextFloor : lastChest);
}
function lastChest() {
endTower('openChest 50 floor', floorNumber);
}
function skipFloor() {
skipFloorCall = {
calls: [{
name: "towerSkipFloor",
args: {},
ident: "body"
}]
}
send(JSON.stringify(skipFloorCall), checkDataFloor);
}
function checkBuff(towerInfo) {
buffArr = towerInfo.floor;
promises = [];
for (let buff of buffArr) {
buffInfo = buffIds[buff.id];
if (buffInfo.isBuy && buffInfo.cost <= scullCoin) {
scullCoin -= buffInfo.cost;
promises.push(buyBuff(buff.id));
}
}
Promise.all(promises).then(nextFloor);
}
function buyBuff(buffId) {
return new Promise(function (resolve, reject) {
buyBuffCall = {
calls: [{
name: "towerBuyBuff",
args: {
buffId
},
ident: "body"
}]
}
send(JSON.stringify(buyBuffCall), resolve);
});
}
function checkDataFloor(result) {
towerInfo = result.results[0].result.response;
if ('reward' in towerInfo && towerInfo.reward?.coin) {
scullCoin += towerInfo.reward?.coin[7] ?? 0;
}
if ('tower' in towerInfo) {
towerInfo = towerInfo.tower;
}
if ('skullReward' in towerInfo) {
scullCoin += towerInfo.skullReward?.coin[7] ?? 0;
}
checkFloor(towerInfo);
}
/**
* Getting tower rewards
*
* Получаем награды башни
*/
function farmTowerRewards(reason) {
let { pointRewards, points } = lastTowerInfo;
let pointsAll = Object.getOwnPropertyNames(pointRewards);
let farmPoints = pointsAll.filter(e => +e <= +points && !pointRewards[e]);
if (!farmPoints.length) {
return;
}
let farmTowerRewardsCall = {
calls: [{
name: "tower_farmPointRewards",
args: {
points: farmPoints
},
ident: "tower_farmPointRewards"
}]
}
if (scullCoin > 0) {
farmTowerRewardsCall.calls.push({
name: "tower_farmSkullReward",
args: {},
ident: "tower_farmSkullReward"
});
}
send(JSON.stringify(farmTowerRewardsCall), () => { });
}
function fullSkipTower() {
/**
* Next chest
*
* Следующий сундук
*/
function nextChest(n) {
return {
name: "towerNextChest",
args: {},
ident: "group_" + n + "_body"
}
}
/**
* Open chest
*
* Открыть сундук
*/
function openChest(n) {
return {
name: "towerOpenChest",
args: {
"num": 2
},
ident: "group_" + n + "_body"
}
}
const fullSkipTowerCall = {
calls: []
}
let n = 0;
for (let i = 0; i < 15; i++) {
// 15 сундуков
fullSkipTowerCall.calls.push(nextChest(++n));
fullSkipTowerCall.calls.push(openChest(++n));
// +5 сундуков, 250 изюма // towerOpenChest
// if (i < 5) {
// fullSkipTowerCall.calls.push(openChest(++n, 2));
// }
}
fullSkipTowerCall.calls.push({
name: 'towerGetInfo',
args: {},
ident: 'group_' + ++n + '_body',
});
send(JSON.stringify(fullSkipTowerCall), data => {
for (const r of data.results) {
const towerInfo = r?.result?.response;
if (towerInfo && 'skullReward' in towerInfo) {
scullCoin += towerInfo.skullReward?.coin[7] ?? 0;
}
}
data.results[0] = data.results[data.results.length - 1];
checkDataFloor(data);
});
}
function nextChestOpen(floorNumber) {
const calls = [{
name: "towerOpenChest",
args: {
num: 2
},
ident: "towerOpenChest"
}];
Send(JSON.stringify({ calls })).then(e => {
nextOpenChest(floorNumber);
});
}
function nextOpenChest(floorNumber) {
if (floorNumber > 49) {
endTower('openChest 50 floor', floorNumber);
return;
}
let nextOpenChestCall = {
calls: [{
name: "towerNextChest",
args: {},
ident: "towerNextChest"
}, {
name: "towerOpenChest",
args: {
num: 2
},
ident: "towerOpenChest"
}]
}
send(JSON.stringify(nextOpenChestCall), checkDataFloor);
}
function endTower(reason, info) {
console.log(reason, info);
if (reason != 'noTower') {
farmTowerRewards(reason);
}
setProgress(`${I18N('TOWER')} ${I18N('COMPLETED')}!`, true);
resolve();
}
}
/**
* Passage of the arena of the titans
*
* Прохождение арены титанов
*/
function testTitanArena() {
return new Promise((resolve, reject) => {
titAren = new executeTitanArena(resolve, reject);
titAren.start();
});
}
/**
* Passage of the arena of the titans
*
* Прохождение арены титанов
*/
function executeTitanArena(resolve, reject) {
let titan_arena = [];
let finishListBattle = [];
/**
* ID of the current batch
*
* Идетификатор текущей пачки
*/
let currentRival = 0;
/**
* Number of attempts to finish off the pack
*
* Количество попыток добития пачки
*/
let attempts = 0;
/**
* Was there an attempt to finish off the current shooting range
*
* Была ли попытка добития текущего тира
*/
let isCheckCurrentTier = false;
/**
* Current shooting range
*
* Текущий тир
*/
let currTier = 0;
/**
* Number of battles on the current dash
*
* Количество битв на текущем тире
*/
let countRivalsTier = 0;
let callsStart = {
calls: [{
name: "titanArenaGetStatus",
args: {},
ident: "titanArenaGetStatus"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}]
}
this.start = function () {
send(JSON.stringify(callsStart), startTitanArena);
}
function startTitanArena(data) {
let titanArena = data.results[0].result.response;
if (titanArena.status == 'disabled') {
endTitanArena('disabled', titanArena);
return;
}
let teamGetAll = data.results[1].result.response;
titan_arena = teamGetAll.titan_arena;
checkTier(titanArena)
}
function checkTier(titanArena) {
if (titanArena.status == "peace_time") {
endTitanArena('Peace_time', titanArena);
return;
}
currTier = titanArena.tier;
if (currTier) {
setProgress(`${I18N('TITAN_ARENA')}: ${I18N('LEVEL')} ${currTier}`);
}
if (titanArena.status == "completed_tier") {
titanArenaCompleteTier();
return;
}
/**
* Checking for the possibility of a raid
* Проверка на возможность рейда
*/
if (titanArena.canRaid) {
titanArenaStartRaid();
return;
}
/**
* Check was an attempt to achieve the current shooting range
* Проверка была ли попытка добития текущего тира
*/
if (!isCheckCurrentTier) {
checkRivals(titanArena.rivals);
return;
}
endTitanArena('Done or not canRaid', titanArena);
}
/**
* Submit dash information for verification
*
* Отправка информации о тире на проверку
*/
function checkResultInfo(data) {
let titanArena = data.results[0].result.response;
checkTier(titanArena);
}
/**
* Finish the current tier
*
* Завершить текущий тир
*/
function titanArenaCompleteTier() {
isCheckCurrentTier = false;
let calls = [{
name: "titanArenaCompleteTier",
args: {},
ident: "body"
}];
send(JSON.stringify({calls}), checkResultInfo);
}
/**
* Gathering points to be completed
*
* Собираем точки которые нужно добить
*/
function checkRivals(rivals) {
finishListBattle = [];
for (let n in rivals) {
if (rivals[n].attackScore < 250) {
finishListBattle.push(n);
}
}
console.log('checkRivals', finishListBattle);
countRivalsTier = finishListBattle.length;
roundRivals();
}
/**
* Selecting the next point to finish off
*
* Выбор следующей точки для добития
*/
function roundRivals() {
let countRivals = finishListBattle.length;
if (!countRivals) {
/**
* Whole range checked
*
* Весь тир проверен
*/
isCheckCurrentTier = true;
titanArenaGetStatus();
return;
}
// setProgress('TitanArena: Уровень ' + currTier + ' Бои: ' + (countRivalsTier - countRivals + 1) + '/' + countRivalsTier);
currentRival = finishListBattle.pop();
attempts = +currentRival;
// console.log('roundRivals', currentRival);
titanArenaStartBattle(currentRival);
}
/**
* The start of a solo battle
*
* Начало одиночной битвы
*/
function titanArenaStartBattle(rivalId) {
let calls = [{
name: "titanArenaStartBattle",
args: {
rivalId: rivalId,
titans: titan_arena
},
ident: "body"
}];
send(JSON.stringify({calls}), calcResult);
}
/**
* Calculation of the results of the battle
*
* Расчет результатов боя
*/
function calcResult(data) {
let battlesInfo = data.results[0].result.response.battle;
/**
* If attempts are equal to the current battle number we make
* Если попытки равны номеру текущего боя делаем прерасчет
*/
if (attempts == currentRival) {
preCalcBattle(battlesInfo);
return;
}
/**
* If there are still attempts, we calculate a new battle
* Если попытки еще есть делаем расчет нового боя
*/
if (attempts > 0) {
attempts--;
calcBattleResult(battlesInfo)
.then(resultCalcBattle);
return;
}
/**
* Otherwise, go to the next opponent
* Иначе переходим к следующему сопернику
*/
roundRivals();
}
/**
* Processing the results of the battle calculation
*
* Обработка результатов расчета битвы
*/
function resultCalcBattle(resultBattle) {
// console.log('resultCalcBattle', currentRival, attempts, resultBattle.result.win);
/**
* If the current calculation of victory is not a chance or the attempt ended with the finish the battle
* Если текущий расчет победа или шансов нет или попытки кончились завершаем бой
*/
if (resultBattle.result.win || !attempts) {
titanArenaEndBattle({
progress: resultBattle.progress,
result: resultBattle.result,
rivalId: resultBattle.battleData.typeId
});
return;
}
/**
* If not victory and there are attempts we start a new battle
* Если не победа и есть попытки начинаем новый бой
*/
titanArenaStartBattle(resultBattle.battleData.typeId);
}
/**
* Returns the promise of calculating the results of the battle
*
* Возращает промис расчета результатов битвы
*/
function getBattleInfo(battle, isRandSeed) {
return new Promise(function (resolve) {
if (isRandSeed) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
}
// console.log(battle.seed);
BattleCalc(battle, "get_titanClanPvp", e => resolve(e));
});
}
/**
* Recalculate battles
*
* Прерасчтет битвы
*/
function preCalcBattle(battle) {
let actions = [getBattleInfo(battle, false)];
const countTestBattle = getInput('countTestBattle');
for (let i = 0; i < countTestBattle; i++) {
actions.push(getBattleInfo(battle, true));
}
Promise.all(actions)
.then(resultPreCalcBattle);
}
/**
* Processing the results of the battle recalculation
*
* Обработка результатов прерасчета битвы
*/
function resultPreCalcBattle(e) {
let wins = e.map(n => n.result.win);
let firstBattle = e.shift();
let countWin = wins.reduce((w, s) => w + s);
const countTestBattle = getInput('countTestBattle');
console.log('resultPreCalcBattle', `${countWin}/${countTestBattle}`)
if (countWin > 0) {
attempts = getInput('countAutoBattle');
} else {
attempts = 0;
}
resultCalcBattle(firstBattle);
}
/**
* Complete an arena battle
*
* Завершить битву на арене
*/
function titanArenaEndBattle(args) {
let calls = [{
name: "titanArenaEndBattle",
args,
ident: "body"
}];
send(JSON.stringify({calls}), resultTitanArenaEndBattle);
}
function resultTitanArenaEndBattle(e) {
let attackScore = e.results[0].result.response.attackScore;
let numReval = countRivalsTier - finishListBattle.length;
setProgress(`${I18N('TITAN_ARENA')}: ${I18N('LEVEL')} ${currTier} </br>${I18N('BATTLES')}: ${numReval}/${countRivalsTier} - ${attackScore}`);
/**
* TODO: Might need to improve the results.
* TODO: Возможно стоит сделать улучшение результатов
*/
// console.log('resultTitanArenaEndBattle', e)
console.log('resultTitanArenaEndBattle', numReval + '/' + countRivalsTier, attempts)
roundRivals();
}
/**
* Arena State
*
* Состояние арены
*/
function titanArenaGetStatus() {
let calls = [{
name: "titanArenaGetStatus",
args: {},
ident: "body"
}];
send(JSON.stringify({calls}), checkResultInfo);
}
/**
* Arena Raid Request
*
* Запрос рейда арены
*/
function titanArenaStartRaid() {
let calls = [{
name: "titanArenaStartRaid",
args: {
titans: titan_arena
},
ident: "body"
}];
send(JSON.stringify({calls}), calcResults);
}
function calcResults(data) {
let battlesInfo = data.results[0].result.response;
let {attackers, rivals} = battlesInfo;
let promises = [];
for (let n in rivals) {
rival = rivals[n];
promises.push(calcBattleResult({
attackers: attackers,
defenders: [rival.team],
seed: rival.seed,
typeId: n,
}));
}
Promise.all(promises)
.then(results => {
const endResults = {};
for (let info of results) {
let id = info.battleData.typeId;
endResults[id] = {
progress: info.progress,
result: info.result,
}
}
titanArenaEndRaid(endResults);
});
}
function calcBattleResult(battleData) {
return new Promise(function (resolve, reject) {
BattleCalc(battleData, "get_titanClanPvp", resolve);
});
}
/**
* Sending Raid Results
*
* Отправка результатов рейда
*/
function titanArenaEndRaid(results) {
titanArenaEndRaidCall = {
calls: [{
name: "titanArenaEndRaid",
args: {
results
},
ident: "body"
}]
}
send(JSON.stringify(titanArenaEndRaidCall), checkRaidResults);
}
function checkRaidResults(data) {
results = data.results[0].result.response.results;
isSucsesRaid = true;
for (let i in results) {
isSucsesRaid &&= (results[i].attackScore >= 250);
}
if (isSucsesRaid) {
titanArenaCompleteTier();
} else {
titanArenaGetStatus();
}
}
function titanArenaFarmDailyReward() {
titanArenaFarmDailyRewardCall = {
calls: [{
name: "titanArenaFarmDailyReward",
args: {},
ident: "body"
}]
}
send(JSON.stringify(titanArenaFarmDailyRewardCall), () => {console.log('Done farm daily reward')});
}
function endTitanArena(reason, info) {
if (!['Peace_time', 'disabled'].includes(reason)) {
titanArenaFarmDailyReward();
}
console.log(reason, info);
setProgress(`${I18N('TITAN_ARENA')} ${I18N('COMPLETED')}!`, true);
resolve();
}
}
function hackGame() {
const self = this;
selfGame = null;
bindId = 1e9;
this.libGame = null;
this.doneLibLoad = () => {}
/**
* List of correspondence of used classes to their names
*
* Список соответствия используемых классов их названиям
*/
ObjectsList = [
{ name: 'BattlePresets', prop: 'game.battle.controller.thread.BattlePresets' },
{ name: 'DataStorage', prop: 'game.data.storage.DataStorage' },
{ name: 'BattleConfigStorage', prop: 'game.data.storage.battle.BattleConfigStorage' },
{ name: 'BattleInstantPlay', prop: 'game.battle.controller.instant.BattleInstantPlay' },
{ name: 'MultiBattleInstantReplay', prop: 'game.battle.controller.instant.MultiBattleInstantReplay' },
{ name: 'MultiBattleResult', prop: 'game.battle.controller.MultiBattleResult' },
{ name: 'PlayerMissionData', prop: 'game.model.user.mission.PlayerMissionData' },
{ name: 'PlayerMissionBattle', prop: 'game.model.user.mission.PlayerMissionBattle' },
{ name: 'GameModel', prop: 'game.model.GameModel' },
{ name: 'CommandManager', prop: 'game.command.CommandManager' },
{ name: 'MissionCommandList', prop: 'game.command.rpc.mission.MissionCommandList' },
{ name: 'RPCCommandBase', prop: 'game.command.rpc.RPCCommandBase' },
{ name: 'PlayerTowerData', prop: 'game.model.user.tower.PlayerTowerData' },
{ name: 'TowerCommandList', prop: 'game.command.tower.TowerCommandList' },
{ name: 'PlayerHeroTeamResolver', prop: 'game.model.user.hero.PlayerHeroTeamResolver' },
{ name: 'BattlePausePopup', prop: 'game.view.popup.battle.BattlePausePopup' },
{ name: 'BattlePopup', prop: 'game.view.popup.battle.BattlePopup' },
{ name: 'DisplayObjectContainer', prop: 'starling.display.DisplayObjectContainer' },
{ name: 'GuiClipContainer', prop: 'engine.core.clipgui.GuiClipContainer' },
{ name: 'BattlePausePopupClip', prop: 'game.view.popup.battle.BattlePausePopupClip' },
{ name: 'ClipLabel', prop: 'game.view.gui.components.ClipLabel' },
{ name: 'ClipLabelBase', prop: 'game.view.gui.components.ClipLabelBase' },
{ name: 'Translate', prop: 'com.progrestar.common.lang.Translate' },
{ name: 'ClipButtonLabeledCentered', prop: 'game.view.gui.components.ClipButtonLabeledCentered' },
{ name: 'BattlePausePopupMediator', prop: 'game.mediator.gui.popup.battle.BattlePausePopupMediator' },
{ name: 'SettingToggleButton', prop: 'game.mechanics.settings.popup.view.SettingToggleButton' },
{ name: 'PlayerDungeonData', prop: 'game.mechanics.dungeon.model.PlayerDungeonData' },
{ name: 'NextDayUpdatedManager', prop: 'game.model.user.NextDayUpdatedManager' },
{ name: 'BattleController', prop: 'game.battle.controller.BattleController' },
{ name: 'BattleSettingsModel', prop: 'game.battle.controller.BattleSettingsModel' },
{ name: 'BooleanProperty', prop: 'engine.core.utils.property.BooleanProperty' },
{ name: 'RuleStorage', prop: 'game.data.storage.rule.RuleStorage' },
{ name: 'BattleConfig', prop: 'battle.BattleConfig' },
{ name: 'BattleGuiMediator', prop: 'game.battle.gui.BattleGuiMediator' },
{ name: 'BooleanPropertyWriteable', prop: 'engine.core.utils.property.BooleanPropertyWriteable' },
{ name: 'BattleLogEncoder', prop: 'battle.log.BattleLogEncoder' },
{ name: 'BattleLogReader', prop: 'battle.log.BattleLogReader' },
{ name: 'PlayerSubscriptionInfoValueObject', prop: 'game.model.user.subscription.PlayerSubscriptionInfoValueObject' },
{ name: 'AdventureMapCamera', prop: 'game.mechanics.adventure.popup.map.AdventureMapCamera' },
{ name: 'SendReplayPopUp', prop: 'game.mediator.gui.popup.chat.sendreplay.SendReplayPopUp' }, //полное окно реплей на вг
];
/**
* Contains the game classes needed to write and override game methods
*
* Содержит классы игры необходимые для написания и подмены методов игры
*/
Game = {
/**
* Function 'e'
* Функция 'e'
*/
bindFunc: function (a, b) {
if (null == b)
return null;
null == b.__id__ && (b.__id__ = bindId++);
var c;
null == a.hx__closures__ ? a.hx__closures__ = {} :
c = a.hx__closures__[b.__id__];
null == c && (c = b.bind(a), a.hx__closures__[b.__id__] = c);
return c
},
};
/**
* Connects to game objects via the object creation event
*
* Подключается к объектам игры через событие создания объекта
*/
function connectGame() {
for (let obj of ObjectsList) {
/**
* https: //stackoverflow.com/questions/42611719/how-to-intercept-and-modify-a-specific-property-for-any-object
*/
Object.defineProperty(Object.prototype, obj.prop, {
set: function (value) {
if (!selfGame) {
selfGame = this;
}
if (!Game[obj.name]) {
Game[obj.name] = value;
}
// console.log('set ' + obj.prop, this, value);
this[obj.prop + '_'] = value;
},
get: function () {
// console.log('get ' + obj.prop, this);
return this[obj.prop + '_'];
}
});
}
}
/**
* Game.BattlePresets
* @param {bool} a isReplay
* @param {bool} b autoToggleable
* @param {bool} c auto On Start
* @param {object} d config
* @param {bool} f showBothTeams
*/
/**
* Returns the results of the battle to the callback function
* Возвращает в функцию callback результаты боя
* @param {*} battleData battle data данные боя
* @param {*} battleConfig combat configuration type options:
*
* тип конфигурации боя варианты:
*
* "get_invasion", "get_titanPvpManual", "get_titanPvp",
* "get_titanClanPvp","get_clanPvp","get_titan","get_boss",
* "get_tower","get_pve","get_pvpManual","get_pvp","get_core"
*
* You can specify the xYc function in the game.assets.storage.BattleAssetStorage class
*
* Можно уточнить в классе game.assets.storage.BattleAssetStorage функция xYc
* @param {*} callback функция в которую вернуться результаты боя
*/
this.BattleCalc = function (battleData, battleConfig, callback) {
// battleConfig = battleConfig || getBattleType(battleData.type)
if (!Game.BattlePresets) throw Error('Use connectGame');
battlePresets = new Game.BattlePresets(battleData.progress, !1, !0, Game.DataStorage[getFn(Game.DataStorage, 24)][getF(Game.BattleConfigStorage, battleConfig)](), !1);
let battleInstantPlay;
if (battleData.progress?.length > 1) {
battleInstantPlay = new Game.MultiBattleInstantReplay(battleData, battlePresets);
} else {
battleInstantPlay = new Game.BattleInstantPlay(battleData, battlePresets);
}
battleInstantPlay[getProtoFn(Game.BattleInstantPlay, 9)].add((battleInstant) => {
const MBR_2 = getProtoFn(Game.MultiBattleResult, 2);
const battleResults = battleInstant[getF(Game.BattleInstantPlay, 'get_result')]();
const battleData = battleInstant[getF(Game.BattleInstantPlay, 'get_rawBattleInfo')]();
const battleLogs = [];
const timeLimit = battlePresets[getF(Game.BattlePresets, 'get_timeLimit')]();
let battleTime = 0;
let battleTimer = 0;
for (const battleResult of battleResults[MBR_2]) {
const battleLog = Game.BattleLogEncoder.read(new Game.BattleLogReader(battleResult));
battleLogs.push(battleLog);
const maxTime = Math.max(...battleLog.map((e) => (e.time < timeLimit && e.time !== 168.8 ? e.time : 0)));
battleTimer += getTimer(maxTime)
battleTime += maxTime;
}
callback({
battleLogs,
battleTime,
battleTimer,
battleData,
progress: battleResults[getF(Game.MultiBattleResult, 'get_progress')](),
result: battleResults[getF(Game.MultiBattleResult, 'get_result')](),
});
});
battleInstantPlay.start();
}
/**
* Returns a function with the specified name from the class
*
* Возвращает из класса функцию с указанным именем
* @param {Object} classF Class // класс
* @param {String} nameF function name // имя функции
* @param {String} pos name and alias order // порядок имени и псевдонима
* @returns
*/
function getF(classF, nameF, pos) {
pos = pos || false;
let prop = Object.entries(classF.prototype.__properties__)
if (!pos) {
return prop.filter((e) => e[1] == nameF).pop()[0];
} else {
return prop.filter((e) => e[0] == nameF).pop()[1];
}
}
/**
* Returns a function with the specified name from the class
*
* Возвращает из класса функцию с указанным именем
* @param {Object} classF Class // класс
* @param {String} nameF function name // имя функции
* @returns
*/
function getFnP(classF, nameF) {
let prop = Object.entries(classF.__properties__)
return prop.filter((e) => e[1] == nameF).pop()[0];
}
/**
* Returns the function name with the specified ordinal from the class
*
* Возвращает имя функции с указаным порядковым номером из класса
* @param {Object} classF Class // класс
* @param {Number} nF Order number of function // порядковый номер функции
* @returns
*/
function getFn(classF, nF) {
let prop = Object.keys(classF);
return prop[nF];
}
/**
* Returns the name of the function with the specified serial number from the prototype of the class
*
* Возвращает имя функции с указаным порядковым номером из прототипа класса
* @param {Object} classF Class // класс
* @param {Number} nF Order number of function // порядковый номер функции
* @returns
*/
function getProtoFn(classF, nF) {
let prop = Object.keys(classF.prototype);
return prop[nF];
}
/**
* Description of replaced functions
*
* Описание подменяемых функций
*/
replaceFunction = {
company: function () {
let PMD_12 = getProtoFn(Game.PlayerMissionData, 12);
let oldSkipMisson = Game.PlayerMissionData.prototype[PMD_12];
Game.PlayerMissionData.prototype[PMD_12] = function (a, b, c) {
if (!isChecked('passBattle')) {
oldSkipMisson.call(this, a, b, c);
return;
}
try {
this[getProtoFn(Game.PlayerMissionData, 9)] = new Game.PlayerMissionBattle(a, b, c);
var a = new Game.BattlePresets(
!1,
!1,
!0,
Game.DataStorage[getFn(Game.DataStorage, 24)][getProtoFn(Game.BattleConfigStorage, 20)](),
!1
);
a = new Game.BattleInstantPlay(c, a);
a[getProtoFn(Game.BattleInstantPlay, 9)].add(Game.bindFunc(this, this.P$h));
a.start();
} catch (error) {
console.error('company', error);
oldSkipMisson.call(this, a, b, c);
}
};
Game.PlayerMissionData.prototype.P$h = function (a) {
let GM_2 = getFn(Game.GameModel, 2);
let GM_P2 = getProtoFn(Game.GameModel, 2);
let CM_20 = getProtoFn(Game.CommandManager, 20);
let MCL_2 = getProtoFn(Game.MissionCommandList, 2);
let MBR_15 = getF(Game.MultiBattleResult, 'get_result');
let RPCCB_15 = getProtoFn(Game.RPCCommandBase, 16);
let PMD_32 = getProtoFn(Game.PlayerMissionData, 32);
Game.GameModel[GM_2]()[GM_P2][CM_20][MCL_2](a[MBR_15]())[RPCCB_15](Game.bindFunc(this, this[PMD_32]));
};
},
/*
tower: function () {
let PTD_67 = getProtoFn(Game.PlayerTowerData, 67);
let oldSkipTower = Game.PlayerTowerData.prototype[PTD_67];
Game.PlayerTowerData.prototype[PTD_67] = function (a) {
if (!isChecked('passBattle')) {
oldSkipTower.call(this, a);
return;
}
try {
var p = new Game.BattlePresets(
!1,
!1,
!0,
Game.DataStorage[getFn(Game.DataStorage, 24)][getProtoFn(Game.BattleConfigStorage, 20)](),
!1
);
a = new Game.BattleInstantPlay(a, p);
a[getProtoFn(Game.BattleInstantPlay, 9)].add(Game.bindFunc(this, this.P$h));
a.start();
} catch (error) {
console.error('tower', error);
oldSkipMisson.call(this, a, b, c);
}
};
Game.PlayerTowerData.prototype.P$h = function (a) {
const GM_2 = getFnP(Game.GameModel, 'get_instance');
const GM_P2 = getProtoFn(Game.GameModel, 2);
const CM_29 = getProtoFn(Game.CommandManager, 29);
const TCL_5 = getProtoFn(Game.TowerCommandList, 5);
const MBR_15 = getF(Game.MultiBattleResult, 'get_result');
const RPCCB_15 = getProtoFn(Game.RPCCommandBase, 17);
const PTD_78 = getProtoFn(Game.PlayerTowerData, 78);
Game.GameModel[GM_2]()[GM_P2][CM_29][TCL_5](a[MBR_15]())[RPCCB_15](Game.bindFunc(this, this[PTD_78]));
};
},
*/
// skipSelectHero: function() {
// if (!HOST) throw Error('Use connectGame');
// Game.PlayerHeroTeamResolver.prototype[getProtoFn(Game.PlayerHeroTeamResolver, 3)] = () => false;
// },
// кнопка пропустить
passBattle: function () {
let BPP_4 = getProtoFn(Game.BattlePausePopup, 4);
let oldPassBattle = Game.BattlePausePopup.prototype[BPP_4];
Game.BattlePausePopup.prototype[BPP_4] = function (a) {
if (!isChecked('passBattle')) {
oldPassBattle.call(this, a);
return;
}
try {
Game.BattlePopup.prototype[getProtoFn(Game.BattlePausePopup, 4)].call(this, a);
this[getProtoFn(Game.BattlePausePopup, 3)]();
this[getProtoFn(Game.DisplayObjectContainer, 3)](this.clip[getProtoFn(Game.GuiClipContainer, 2)]());
this.clip[getProtoFn(Game.BattlePausePopupClip, 1)][getProtoFn(Game.ClipLabelBase, 9)](
Game.Translate.translate('UI_POPUP_BATTLE_PAUSE')
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 2)][getProtoFn(Game.ClipButtonLabeledCentered, 2)](
Game.Translate.translate('UI_POPUP_BATTLE_RETREAT'),
((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 17)]))
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 5)][getProtoFn(Game.ClipButtonLabeledCentered, 2)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 14)](),
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 13)]()
? ((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 18)]))
: ((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 18)]))
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 5)][getProtoFn(Game.ClipButtonLabeledCentered, 0)][
getProtoFn(Game.ClipLabelBase, 24)
]();
this.clip[getProtoFn(Game.BattlePausePopupClip, 3)][getProtoFn(Game.SettingToggleButton, 3)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 9)]()
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 4)][getProtoFn(Game.SettingToggleButton, 3)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 10)]()
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 6)][getProtoFn(Game.SettingToggleButton, 3)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 11)]()
);
} catch (error) {
console.error('passBattle', error);
oldPassBattle.call(this, a);
}
};
let retreatButtonLabel = getF(Game.BattlePausePopupMediator, 'get_retreatButtonLabel');
let oldFunc = Game.BattlePausePopupMediator.prototype[retreatButtonLabel];
Game.BattlePausePopupMediator.prototype[retreatButtonLabel] = function () {
if (isChecked('passBattle')) {
return I18N('BTN_PASS');
} else {
return oldFunc.call(this);
}
};
},
endlessCards: function () {
let PDD_21 = getProtoFn(Game.PlayerDungeonData, 21);
let oldEndlessCards = Game.PlayerDungeonData.prototype[PDD_21];
Game.PlayerDungeonData.prototype[PDD_21] = function () {
if (countPredictionCard <= 0) {
return true;
} else {
return oldEndlessCards.call(this);
}
};
},
speedBattle: function () {
const get_timeScale = getF(Game.BattleController, 'get_timeScale');
const oldSpeedBattle = Game.BattleController.prototype[get_timeScale];
Game.BattleController.prototype[get_timeScale] = function () {
const speedBattle = Number.parseFloat(getInput('speedBattle'));
if (!speedBattle) {
return oldSpeedBattle.call(this);
}
try {
const BC_12 = getProtoFn(Game.BattleController, 12);
const BSM_12 = getProtoFn(Game.BattleSettingsModel, 12);
const BP_get_value = getF(Game.BooleanProperty, 'get_value');
if (this[BC_12][BSM_12][BP_get_value]()) {
return 0;
}
const BSM_2 = getProtoFn(Game.BattleSettingsModel, 2);
const BC_49 = getProtoFn(Game.BattleController, 49);
const BSM_1 = getProtoFn(Game.BattleSettingsModel, 1);
const BC_14 = getProtoFn(Game.BattleController, 14);
const BC_3 = getFn(Game.BattleController, 3);
if (this[BC_12][BSM_2][BP_get_value]()) {
var a = speedBattle * this[BC_49]();
} else {
a = this[BC_12][BSM_1][BP_get_value]();
const maxSpeed = Math.max(...this[BC_14]);
const multiple = a == this[BC_14].indexOf(maxSpeed) ? (maxSpeed >= 4 ? speedBattle : this[BC_14][a]) : this[BC_14][a];
a = multiple * Game.BattleController[BC_3][BP_get_value]() * this[BC_49]();
}
const BSM_24 = getProtoFn(Game.BattleSettingsModel, 24);
a > this[BC_12][BSM_24][BP_get_value]() && (a = this[BC_12][BSM_24][BP_get_value]());
const DS_23 = getFn(Game.DataStorage, 23);
const get_battleSpeedMultiplier = getF(Game.RuleStorage, 'get_battleSpeedMultiplier', true);
var b = Game.DataStorage[DS_23][get_battleSpeedMultiplier]();
const R_1 = getFn(selfGame.Reflect, 1);
const BC_1 = getFn(Game.BattleController, 1);
const get_config = getF(Game.BattlePresets, 'get_config');
null != b &&
(a = selfGame.Reflect[R_1](b, this[BC_1][get_config]().ident)
? a * selfGame.Reflect[R_1](b, this[BC_1][get_config]().ident)
: a * selfGame.Reflect[R_1](b, 'default'));
return a;
} catch (error) {
console.error('passBatspeedBattletle', error);
return oldSpeedBattle.call(this);
}
};
},
/**
* Acceleration button without Valkyries favor
*
* Кнопка ускорения без Покровительства Валькирий
*/
battleFastKey: function () {
const PSIVO_9 = getProtoFn(Game.PlayerSubscriptionInfoValueObject, 9);
const oldBattleFastKey = Game.PlayerSubscriptionInfoValueObject.prototype[PSIVO_9];
Game.PlayerSubscriptionInfoValueObject.prototype[PSIVO_9] = function () {
//const BGM_44 = getProtoFn(Game.BattleGuiMediator, 44);
//const oldBattleFastKey = Game.BattleGuiMediator.prototype[BGM_44];
//Game.BattleGuiMediator.prototype[BGM_44] = function () {
let flag = true;
//console.log(flag)
if (flag) {
return true;
} else {
return oldBattleFastKey.call(this);
}
};
},
fastSeason: function () {
const GameNavigator = selfGame['game.screen.navigator.GameNavigator'];
const oldFuncName = getProtoFn(GameNavigator, 18);
const newFuncName = getProtoFn(GameNavigator, 16);
const oldFastSeason = GameNavigator.prototype[oldFuncName];
const newFastSeason = GameNavigator.prototype[newFuncName];
GameNavigator.prototype[oldFuncName] = function (a, b) {
if (isChecked('fastSeason')) {
return newFastSeason.apply(this, [a]);
} else {
return oldFastSeason.apply(this, [a, b]);
}
};
},
ShowChestReward: function () {
const TitanArtifactChest = selfGame['game.mechanics.titan_arena.mediator.chest.TitanArtifactChestRewardPopupMediator'];
const getOpenAmountTitan = getF(TitanArtifactChest, 'get_openAmount');
const oldGetOpenAmountTitan = TitanArtifactChest.prototype[getOpenAmountTitan];
TitanArtifactChest.prototype[getOpenAmountTitan] = function () {
if (correctShowOpenArtifact) {
correctShowOpenArtifact--;
return 100;
}
return oldGetOpenAmountTitan.call(this);
};
const ArtifactChest = selfGame['game.view.popup.artifactchest.rewardpopup.ArtifactChestRewardPopupMediator'];
const getOpenAmount = getF(ArtifactChest, 'get_openAmount');
const oldGetOpenAmount = ArtifactChest.prototype[getOpenAmount];
ArtifactChest.prototype[getOpenAmount] = function () {
if (correctShowOpenArtifact) {
correctShowOpenArtifact--;
return 100;
}
return oldGetOpenAmount.call(this);
};
},
fixCompany: function () {
const GameBattleView = selfGame['game.mediator.gui.popup.battle.GameBattleView'];
const BattleThread = selfGame['game.battle.controller.thread.BattleThread'];
const getOnViewDisposed = getF(BattleThread, 'get_onViewDisposed');
const getThread = getF(GameBattleView, 'get_thread');
const oldFunc = GameBattleView.prototype[getThread];
GameBattleView.prototype[getThread] = function () {
return (
oldFunc.call(this) || {
[getOnViewDisposed]: async () => {},
}
);
};
},
BuyTitanArtifact: function () {
const BIP_4 = getProtoFn(selfGame['game.view.popup.shop.buy.BuyItemPopup'], 4);
const BuyItemPopup = selfGame['game.view.popup.shop.buy.BuyItemPopup'];
const oldFunc = BuyItemPopup.prototype[BIP_4];
BuyItemPopup.prototype[BIP_4] = function () {
if (isChecked('countControl')) {
const BuyTitanArtifactItemPopup = selfGame['game.view.popup.shop.buy.BuyTitanArtifactItemPopup'];
const BTAP_0 = getProtoFn(BuyTitanArtifactItemPopup, 0);
if (this[BTAP_0]) {
const BuyTitanArtifactPopupMediator = selfGame['game.mediator.gui.popup.shop.buy.BuyTitanArtifactItemPopupMediator'];
const BTAM_1 = getProtoFn(BuyTitanArtifactPopupMediator, 1);
const BuyItemPopupMediator = selfGame['game.mediator.gui.popup.shop.buy.BuyItemPopupMediator'];
const BIPM_5 = getProtoFn(BuyItemPopupMediator, 5);
const BIPM_7 = getProtoFn(BuyItemPopupMediator, 7);
const BIPM_9 = getProtoFn(BuyItemPopupMediator, 9);
let need = Math.min(this[BTAP_0][BTAM_1](), this[BTAP_0][BIPM_7]);
need = need ? need : 60;
this[BTAP_0][BIPM_9] = need;
this[BTAP_0][BIPM_5] = 10;
}
}
oldFunc.call(this);
};
},
ClanQuestsFastFarm: function () {
const VipRuleValueObject = selfGame['game.data.storage.rule.VipRuleValueObject'];
const getClanQuestsFastFarm = getF(VipRuleValueObject, 'get_clanQuestsFastFarm', 1);
VipRuleValueObject.prototype[getClanQuestsFastFarm] = function () {
return 0;
};
},
adventureCamera: function () {
const AMC_40 = getProtoFn(Game.AdventureMapCamera, 40);
const AMC_5 = getProtoFn(Game.AdventureMapCamera, 5);
const oldFunc = Game.AdventureMapCamera.prototype[AMC_40];
Game.AdventureMapCamera.prototype[AMC_40] = function (a) {
this[AMC_5] = 0.4;
oldFunc.bind(this)(a);
};
},
unlockMission: function () {
const WorldMapStoryDrommerHelper = selfGame['game.mediator.gui.worldmap.WorldMapStoryDrommerHelper'];
const WMSDH_4 = getFn(WorldMapStoryDrommerHelper, 4);
const WMSDH_7 = getFn(WorldMapStoryDrommerHelper, 7);
WorldMapStoryDrommerHelper[WMSDH_4] = function () {
return true;
};
WorldMapStoryDrommerHelper[WMSDH_7] = function () {
return true;
};
},
SendReplayPopUp: function() {
game_view_popup_ClipBasedPopup.prototype.SendReplayPopUp.call(this);
//if(this.mediator.get_canShareChat()) {
var clipFull = new game_mediator_gui_popup_chat_sendreplay_SendReplayPopUpClip();
game_assets_storage_AssetStorage.rsx.popup_theme.get_factory().create(clipFull,game_assets_storage_AssetStorage.rsx.popup_theme.data.getClipByName("send_replay_popup"));
this.addChild(clipFull.get_graphics());
clipFull.tf_title.set_text(com_progrestar_common_lang_Translate.translate("UI_DIALOG_CHAT_SEND_REPLAY_TEXT"));
clipFull.replay_info.tf_label.set_text(com_progrestar_common_lang_Translate.translate("UI_DIALOG_CHAT_REPLAY_TEXT"));
clipFull.action_btn.set_label(com_progrestar_common_lang_Translate.translate("UI_POPUP_CHAT_SEND"));
clipFull.tf_message_input.set_prompt(com_progrestar_common_lang_Translate.translate("UI_DIALOG_CHAT_INPUT_MESSAGE_PROMPT"));
clipFull.tf_message_input.set_text(this.mediator.get_defauiltText());
clipFull.action_btn.get_signal_click().add($bind(this,this.handler_sendClick));
clipFull.replay_info.btn_option.get_signal_click().add($bind(this,this.handler_replayClick));
this.clip = clipFull;
/*} else {
var clipShort = new game_mediator_gui_popup_chat_sendreplay_SendReplayPopUpClipShort();
game_assets_storage_AssetStorage.rsx.popup_theme.get_factory().create(clipShort,game_assets_storage_AssetStorage.rsx.popup_theme.data.getClipByName("send_replay_popup_short"));
this.addChild(clipShort.get_graphics());
this.clip = clipShort;
}*/
this.clip.button_close.get_signal_click().add(($_=this.mediator,$bind($_,$_.close)));
this.clip.tf_replay.set_text(com_progrestar_common_lang_Translate.translate("UI_DIALOG_ARENA_REPLAY_URL"));
this.clip.replay_url_input.set_text(this.mediator.get_replayURL());
this.clip.replay_url_input.addEventListener("change",$bind(this,this.handler_replayUrlInputChange));
this.clip.copy_btn.set_label(com_progrestar_common_lang_Translate.translate("UI_DIALOG_BUTTON_COPY"));
},
};
/**
* Starts replacing recorded functions
*
* Запускает замену записанных функций
*/
this.activateHacks = function () {
if (!selfGame) throw Error('Use connectGame');
for (let func in replaceFunction) {
try {
replaceFunction[func]();
} catch (error) {
console.error(error);
}
}
}
/**
* Returns the game object
*
* Возвращает объект игры
*/
this.getSelfGame = function () {
return selfGame;
}
/**
* Updates game data
*
* Обновляет данные игры
*/
this.refreshGame = function () {
(new Game.NextDayUpdatedManager)[getProtoFn(Game.NextDayUpdatedManager, 5)]();
try {
cheats.refreshInventory();
} catch (e) { }
}
/**
* Update inventory
*
* Обновляет инвентарь
*/
this.refreshInventory = async function () {
const GM_INST = getFnP(Game.GameModel, "get_instance");
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_24 = getProtoFn(selfGame["game.model.user.Player"], 24);
const Player = Game.GameModel[GM_INST]()[GM_0];
Player[P_24] = new selfGame["game.model.user.inventory.PlayerInventory"]
Player[P_24].init(await Send({calls:[{name:"inventoryGet",args:{},ident:"body"}]}).then(e => e.results[0].result.response))
}
this.updateInventory = function (reward) {
const GM_INST = getFnP(Game.GameModel, 'get_instance');
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_24 = getProtoFn(selfGame['game.model.user.Player'], 24);
const Player = Game.GameModel[GM_INST]()[GM_0];
Player[P_24].init(reward);
};
this.updateMap = function (data) {
const PCDD_21 = getProtoFn(selfGame['game.mechanics.clanDomination.model.PlayerClanDominationData'], 21);
const P_60 = getProtoFn(selfGame['game.model.user.Player'], 60);
const GM_0 = getProtoFn(Game.GameModel, 0);
const getInstance = getFnP(selfGame['Game'], 'get_instance');
const PlayerClanDominationData = Game.GameModel[getInstance]()[GM_0];
PlayerClanDominationData[P_60][PCDD_21].update(data);
};
/**
* Change the play screen on windowName
*
* Сменить экран игры на windowName
*
* Possible options:
*
* Возможные варианты:
*
* MISSION, ARENA, GRAND, CHEST, SKILLS, SOCIAL_GIFT, CLAN, ENCHANT, TOWER, RATING, CHALLENGE, BOSS, CHAT, CLAN_DUNGEON, CLAN_CHEST, TITAN_GIFT, CLAN_RAID, ASGARD, HERO_ASCENSION, ROLE_ASCENSION, ASCENSION_CHEST, TITAN_MISSION, TITAN_ARENA, TITAN_ARTIFACT, TITAN_ARTIFACT_CHEST, TITAN_VALLEY, TITAN_SPIRITS, TITAN_ARTIFACT_MERCHANT, TITAN_ARENA_HALL_OF_FAME, CLAN_PVP, CLAN_PVP_MERCHANT, CLAN_GLOBAL_PVP, CLAN_GLOBAL_PVP_TITAN, ARTIFACT, ZEPPELIN, ARTIFACT_CHEST, ARTIFACT_MERCHANT, EXPEDITIONS, SUBSCRIPTION, NY2018_GIFTS, NY2018_TREE, NY2018_WELCOME, ADVENTURE, ADVENTURESOLO, SANCTUARY, PET_MERCHANT, PET_LIST, PET_SUMMON, BOSS_RATING_EVENT, BRAWL
*/
this.goNavigtor = function (windowName) {
let mechanicStorage = selfGame["game.data.storage.mechanic.MechanicStorage"];
let window = mechanicStorage[windowName];
let event = new selfGame["game.mediator.gui.popup.PopupStashEventParams"];
let Game = selfGame['Game'];
let navigator = getF(Game, "get_navigator")
let navigate = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 20)
let instance = getFnP(Game, 'get_instance');
Game[instance]()[navigator]()[navigate](window, event);
}
/**
* Move to the sanctuary cheats.goSanctuary()
*
* Переместиться в святилище cheats.goSanctuary()
*/
this.goSanctuary = () => {
this.goNavigtor("SANCTUARY");
}
/**
* Go to Guild War
*
* Перейти к Войне Гильдий
*/
this.goClanWar = function() {
let instance = getFnP(Game.GameModel, 'get_instance')
let player = Game.GameModel[instance]().A;
let clanWarSelect = selfGame["game.mechanics.cross_clan_war.popup.selectMode.CrossClanWarSelectModeMediator"];
new clanWarSelect(player).open();
}
/**
* Go to BrawlShop
*
* Переместиться в BrawlShop
*/
this.goBrawlShop = () => {
const instance = getFnP(Game.GameModel, 'get_instance')
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const PSD_0 = getProtoFn(selfGame["game.model.user.shop.PlayerShopData"], 0);
const IM_0 = getProtoFn(selfGame["haxe.ds.IntMap"], 0);
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const player = Game.GameModel[instance]().A;
const shop = player[P_36][PSD_0][IM_0][1038][PSDE_4];
const shopPopup = new selfGame["game.mechanics.brawl.mediator.BrawlShopPopupMediator"](player, shop)
shopPopup.open(new selfGame["game.mediator.gui.popup.PopupStashEventParams"])
}
/**
* Returns all stores from game data
*
* Возвращает все магазины из данных игры
*/
this.getShops = () => {
const instance = getFnP(Game.GameModel, 'get_instance')
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const PSD_0 = getProtoFn(selfGame["game.model.user.shop.PlayerShopData"], 0);
const IM_0 = getProtoFn(selfGame["haxe.ds.IntMap"], 0);
const player = Game.GameModel[instance]().A;
return player[P_36][PSD_0][IM_0];
}
/**
* Returns the store from the game data by ID
*
* Возвращает магазин из данных игры по идетификатору
*/
this.getShop = (id) => {
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const shops = this.getShops();
const shop = shops[id]?.[PSDE_4];
return shop;
}
/**
* Moves to the store with the specified ID
*
* Перемещает к магазину с указанным идетификатором
*/
this.goShopId = function (id) {
const shop = this.getShop(id);
if (!shop) {
return;
}
let event = new selfGame["game.mediator.gui.popup.PopupStashEventParams"];
let Game = selfGame['Game'];
let navigator = getF(Game, "get_navigator");
let navigate = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 21);
let instance = getFnP(Game, 'get_instance');
Game[instance]()[navigator]()[navigate](shop, event);
}
/**
* Opens a list of non-standard stores
*
* Открывает список не стандартных магазинов
*/
this.goCustomShops = async (p = 0) => {
/** Запрос данных нужных магазинов */
const calls = [{ name: "shopGetAll", args: {}, ident: "shopGetAll" }];
const shops = lib.getData('shop');
for (const id in shops) {
const check = !shops[id].ident.includes('merchantPromo') &&
![1, 4, 5, 6, 7, 8, 9, 10, 11, 1023, 1024].includes(+id);
if (check) {
calls.push({
name: "shopGet", args: { shopId: id }, ident: `shopGet_${id}`
})
}
}
const result = await Send({ calls }).then(e => e.results.map(n => n.result.response));
const shopAll = result.shift();
const DS_32 = getFn(Game.DataStorage, 32)
const SDS_5 = getProtoFn(selfGame["game.data.storage.shop.ShopDescriptionStorage"], 5)
const SD_21 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 21);
const SD_1 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 1);
const SD_9 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 9);
const ident = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 11);
for (let shop of result) {
shopAll[shop.id] = shop;
// Снимаем все ограничения с магазинов
const shopLibData = Game.DataStorage[DS_32][SDS_5](shop.id)
shopLibData[SD_21] = 1;
shopLibData[SD_1] = new selfGame["game.model.user.requirement.Requirement"]
shopLibData[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
teamLevel: 10
});
}
/** Скрываем все остальные магазины */
for (let id in shops) {
const shopLibData = Game.DataStorage[DS_32][SDS_5](id)
if (shopLibData[ident].includes('merchantPromo')) {
shopLibData[SD_21] = 0;
shopLibData[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
teamLevel: 999
});
}
}
const instance = getFnP(Game.GameModel, 'get_instance')
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const player = Game.GameModel[instance]()[GM_0];
/** Пересоздаем объект с магазинами */
player[P_36] = new selfGame["game.model.user.shop.PlayerShopData"](player);
player[P_36].init(shopAll);
/** Даем магазинам новые названия */
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const shopName = getFn(cheats.getShop(1), 14);
const currentShops = this.getShops();
let count = 0;
const start = 9 * p + 1;
const end = start + 8;
for (let id in currentShops) {
const shop = currentShops[id][PSDE_4];
if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
/** Скрываем стандартные магазины */
shop[SD_21] = 0;
} else {
count++;
if (count < start || count > end) {
shop[SD_21] = 0;
continue;
}
shop[SD_21] = 1;
shop[shopName] = cheats.translate("LIB_SHOP_NAME_" + id) + ' ' + id;
shop[SD_1] = new selfGame["game.model.user.requirement.Requirement"]
shop[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
teamLevel: 10
});
}
}
console.log(count, start, end)
/** Отправляемся в городскую лавку */
this.goShopId(1);
}
/**
* Opens a list of standard stores
*
* Открывает список стандартных магазинов
*/
this.goDefaultShops = async () => {
const result = await Send({ calls: [{ name: "shopGetAll", args: {}, ident: "shopGetAll" }] })
.then(e => e.results.map(n => n.result.response));
const shopAll = result.shift();
const shops = lib.getData('shop');
const DS_8 = getFn(Game.DataStorage, 8)
const DSB_4 = getProtoFn(selfGame["game.data.storage.DescriptionStorageBase"], 4)
/** Получаем объект валюты магазина для оторажения */
const coins = Game.DataStorage[DS_8][DSB_4](85);
coins.__proto__ = selfGame["game.data.storage.resource.ConsumableDescription"].prototype;
const DS_32 = getFn(Game.DataStorage, 32)
const SDS_5 = getProtoFn(selfGame["game.data.storage.shop.ShopDescriptionStorage"], 5)
const SD_21 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 21);
for (const id in shops) {
const shopLibData = Game.DataStorage[DS_32][SDS_5](id)
if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
shopLibData[SD_21] = 1;
} else {
shopLibData[SD_21] = 0;
}
}
const instance = getFnP(Game.GameModel, 'get_instance')
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const player = Game.GameModel[instance]()[GM_0];
/** Пересоздаем объект с магазинами */
player[P_36] = new selfGame["game.model.user.shop.PlayerShopData"](player);
player[P_36].init(shopAll);
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const currentShops = this.getShops();
for (let id in currentShops) {
const shop = currentShops[id][PSDE_4];
if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
shop[SD_21] = 1;
} else {
shop[SD_21] = 0;
}
}
this.goShopId(1);
}
/**
* Opens a list of Secret Wealth stores
*
* Открывает список магазинов Тайное богатство
*/
this.goSecretWealthShops = async () => {
/** Запрос данных нужных магазинов */
const calls = [{ name: "shopGetAll", args: {}, ident: "shopGetAll" }];
const shops = lib.getData('shop');
for (const id in shops) {
if (shops[id].ident.includes('merchantPromo') && shops[id].teamLevelToUnlock <= 130) {
calls.push({
name: "shopGet", args: { shopId: id }, ident: `shopGet_${id}`
})
}
}
const result = await Send({ calls }).then(e => e.results.map(n => n.result.response));
const shopAll = result.shift();
const DS_32 = getFn(Game.DataStorage, 32)
const SDS_5 = getProtoFn(selfGame["game.data.storage.shop.ShopDescriptionStorage"], 5)
const SD_21 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 21);
const SD_1 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 1);
const SD_9 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 9);
const ident = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 11);
const specialCurrency = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 15);
const DS_8 = getFn(Game.DataStorage, 8)
const DSB_4 = getProtoFn(selfGame["game.data.storage.DescriptionStorageBase"], 4)
/** Получаем объект валюты магазина для оторажения */
const coins = Game.DataStorage[DS_8][DSB_4](85);
coins.__proto__ = selfGame["game.data.storage.resource.CoinDescription"].prototype;
for (let shop of result) {
shopAll[shop.id] = shop;
/** Снимаем все ограничения с магазинов */
const shopLibData = Game.DataStorage[DS_32][SDS_5](shop.id)
if (shopLibData[ident].includes('merchantPromo')) {
shopLibData[SD_21] = 1;
shopLibData[SD_1] = new selfGame["game.model.user.requirement.Requirement"]
shopLibData[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
teamLevel: 10
});
}
}
/** Скрываем все остальные магазины */
for (let id in shops) {
const shopLibData = Game.DataStorage[DS_32][SDS_5](id)
if (!shopLibData[ident].includes('merchantPromo')) {
shopLibData[SD_21] = 0;
}
}
const instance = getFnP(Game.GameModel, 'get_instance')
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const player = Game.GameModel[instance]()[GM_0];
/** Пересоздаем объект с магазинами */
player[P_36] = new selfGame["game.model.user.shop.PlayerShopData"](player);
player[P_36].init(shopAll);
/** Даем магазинам новые названия */
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const shopName = getFn(cheats.getShop(1), 14);
const currentShops = this.getShops();
for (let id in currentShops) {
const shop = currentShops[id][PSDE_4];
if (shop[ident].includes('merchantPromo')) {
shop[SD_21] = 1;
shop[specialCurrency] = coins;
shop[shopName] = cheats.translate("LIB_SHOP_NAME_" + id) + ' ' + id;
} else if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
/** Скрываем стандартные магазины */
shop[SD_21] = 0;
}
}
/** Отправляемся в городскую лавку */
this.goShopId(1);
}
/**
* Change island map
*
* Сменить карту острова
*/
this.changeIslandMap = (mapId = 2) => {
const GameInst = getFnP(selfGame['Game'], 'get_instance');
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_59 = getProtoFn(selfGame["game.model.user.Player"], 60);
const PSAD_31 = getProtoFn(selfGame['game.mechanics.season_adventure.model.PlayerSeasonAdventureData'], 31);
const Player = Game.GameModel[GameInst]()[GM_0];
Player[P_59][PSAD_31]({ id: mapId, seasonAdventure: { id: mapId, startDate: 1701914400, endDate: 1709690400, closed: false } });
const GN_15 = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 17)
const navigator = getF(selfGame['Game'], "get_navigator");
selfGame['Game'][GameInst]()[navigator]()[GN_15](new selfGame["game.mediator.gui.popup.PopupStashEventParams"]);
}
/**
* Game library availability tracker
*
* Отслеживание доступности игровой библиотеки
*/
function checkLibLoad() {
timeout = setTimeout(() => {
if (Game.GameModel) {
changeLib();
} else {
checkLibLoad();
}
}, 100)
}
/**
* Game library data spoofing
*
* Подмена данных игровой библиотеки
*/
function changeLib() {
console.log('lib connect');
const originalStartFunc = Game.GameModel.prototype.start;
Game.GameModel.prototype.start = function (a, b, c) {
self.libGame = b.raw;
self.doneLibLoad(self.libGame);
try {
const levels = b.raw.seasonAdventure.level;
for (const id in levels) {
const level = levels[id];
level.clientData.graphics.fogged = level.clientData.graphics.visible
}
const adv = b.raw.seasonAdventure.list[1];
adv.clientData.asset = 'dialog_season_adventure_tiles';
} catch (e) {
console.warn(e);
}
originalStartFunc.call(this, a, b, c);
}
}
this.LibLoad = function() {
return new Promise((e) => {
this.doneLibLoad = e;
});
}
/**
* Returns the value of a language constant
*
* Возвращает значение языковой константы
* @param {*} langConst language constant // языковая константа
* @returns
*/
this.translate = function (langConst) {
return Game.Translate.translate(langConst);
}
connectGame();
checkLibLoad();
}
/**
* Auto collection of gifts
*
* Автосбор подарков
*/
async function getAutoGifts() {
const collector = new GiftCodeCollector();
const giftCodes = await collector.getGiftCodes();
console.log(giftCodes);
for (const key of giftCodes)
send({ calls: [{ name: "registration", args: { giftId:key, user: { referrer: {} } },
context: { actionTs: Math.floor(performance.now()), cookie: window?.NXAppInfo?.session_id || null }, ident: "body" }] });
}
/**
* To fill the kills in the Forge of Souls
*
* Набить килов в горниле душ
*/
async function bossRatingEvent() {
const topGet = await Send(JSON.stringify({ calls: [{ name: "topGet", args: { type: "bossRatingTop", extraId: 0 }, ident: "body" }] }));
if (!topGet || !topGet.results[0].result.response[0]) {
setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
return;
}
const replayId = topGet.results[0].result.response[0].userData.replayId;
const result = await Send(JSON.stringify({
calls: [
{ name: "battleGetReplay", args: { id: replayId }, ident: "battleGetReplay" },
{ name: "heroGetAll", args: {}, ident: "heroGetAll" },
{ name: "pet_getAll", args: {}, ident: "pet_getAll" },
{ name: "offerGetAll", args: {}, ident: "offerGetAll" }
]
}));
const bossEventInfo = result.results[3].result.response.find(e => e.offerType == "bossEvent");
if (!bossEventInfo) {
setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
return;
}
const usedHeroes = bossEventInfo.progress.usedHeroes;
const party = Object.values(result.results[0].result.response.replay.attackers);
const availableHeroes = Object.values(result.results[1].result.response).map(e => e.id);
const availablePets = Object.values(result.results[2].result.response).map(e => e.id);
const calls = [];
/**
* First pack
*
* Первая пачка
*/
const args = {
heroes: [],
favor: {}
}
for (let hero of party) {
if (hero.id >= 6000 && availablePets.includes(hero.id)) {
args.pet = hero.id;
continue;
}
if (!availableHeroes.includes(hero.id) || usedHeroes.includes(hero.id)) {
continue;
}
args.heroes.push(hero.id);
if (hero.favorPetId) {
args.favor[hero.id] = hero.favorPetId;
}
}
if (args.heroes.length) {
calls.push({
name: "bossRatingEvent_startBattle",
args,
ident: "body_0"
});
}
/**
* Other packs
*
* Другие пачки
*/
let heroes = [];
let count = 1;
while (heroId = availableHeroes.pop()) {
if (args.heroes.includes(heroId) || usedHeroes.includes(heroId)) {
continue;
}
heroes.push(heroId);
if (heroes.length == 5) {
calls.push({
name: "bossRatingEvent_startBattle",
args: {
heroes: [...heroes],
pet: availablePets[Math.floor(Math.random() * availablePets.length)]
},
ident: "body_" + count
});
heroes = [];
count++;
}
}
if (!calls.length) {
setProgress(`${I18N('NO_HEROES')}`, true);
return;
}
const resultBattles = await Send(JSON.stringify({ calls }));
console.log(resultBattles);
rewardBossRatingEvent();
}
/**
* Collecting Rewards from the Forge of Souls
*
* Сбор награды из Горнила Душ
*/
function rewardBossRatingEvent() {
let rewardBossRatingCall = '{"calls":[{"name":"offerGetAll","args":{},"ident":"offerGetAll"}]}';
send(rewardBossRatingCall, function (data) {
let bossEventInfo = data.results[0].result.response.find(e => e.offerType == "bossEvent");
if (!bossEventInfo) {
setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
return;
}
let farmedChests = bossEventInfo.progress.farmedChests;
let score = bossEventInfo.progress.score;
setProgress(`${I18N('DAMAGE_AMOUNT')}: ${score}`);
let revard = bossEventInfo.reward;
let getRewardCall = {
calls: []
}
let count = 0;
for (let i = 1; i < 10; i++) {
if (farmedChests.includes(i)) {
continue;
}
if (score < revard[i].score) {
break;
}
getRewardCall.calls.push({
name: "bossRatingEvent_getReward",
args: {
rewardId: i
},
ident: "body_" + i
});
count++;
}
if (!count) {
setProgress(`${I18N('NOTHING_TO_COLLECT')}`, true);
return;
}
send(JSON.stringify(getRewardCall), e => {
console.log(e);
setProgress(`${I18N('COLLECTED')} ${e?.results?.length} ${I18N('REWARD')}`, true);
});
});
}
/**
* Collect Easter eggs and event rewards
*
* Собрать пасхалки и награды событий
*/
function offerFarmAllReward() {
const offerGetAllCall = '{"calls":[{"name":"offerGetAll","args":{},"ident":"offerGetAll"}]}';
return Send(offerGetAllCall).then((data) => {
const offerGetAll = data.results[0].result.response.filter(e => e.type == "reward" && !e?.freeRewardObtained && e.reward);
if (!offerGetAll.length) {
setProgress(`${I18N('NOTHING_TO_COLLECT')}`, true);
return;
}
const calls = [];
for (let reward of offerGetAll) {
calls.push({
name: "offerFarmReward",
args: {
offerId: reward.id
},
ident: "offerFarmReward_" + reward.id
});
}
return Send(JSON.stringify({ calls })).then(e => {
console.log(e);
setProgress(`${I18N('COLLECTED')} ${e?.results?.length} ${I18N('REWARD')}`, true);
});
});
}
/**
* Assemble Outland
*
* Собрать запределье
*/
function getOutland() {
return new Promise(function (resolve, reject) {
send('{"calls":[{"name":"bossGetAll","args":{},"ident":"bossGetAll"}]}', e => {
let bosses = e.results[0].result.response;
let bossRaidOpenChestCall = {
calls: []
};
for (let boss of bosses) {
if (boss.mayRaid) {
bossRaidOpenChestCall.calls.push({
name: "bossRaid",
args: {
bossId: boss.id
},
ident: "bossRaid_" + boss.id
});
bossRaidOpenChestCall.calls.push({
name: "bossOpenChest",
args: {
bossId: boss.id,
amount: 1,
starmoney: 0
},
ident: "bossOpenChest_" + boss.id
});
} else if (boss.chestId == 1) {
bossRaidOpenChestCall.calls.push({
name: "bossOpenChest",
args: {
bossId: boss.id,
amount: 1,
starmoney: 0
},
ident: "bossOpenChest_" + boss.id
});
}
}
if (!bossRaidOpenChestCall.calls.length) {
setProgress(`${I18N('OUTLAND')} ${I18N('NOTHING_TO_COLLECT')}`, true);
resolve();
return;
}
send(JSON.stringify(bossRaidOpenChestCall), e => {
setProgress(`${I18N('OUTLAND')} ${I18N('COLLECTED')}`, true);
resolve();
});
});
});
}
/**
* Collect all rewards
*
* Собрать все награды
*/
function questAllFarm() {
return new Promise(function (resolve, reject) {
let questGetAllCall = {
calls: [{
name: "questGetAll",
args: {},
ident: "body"
}]
}
send(JSON.stringify(questGetAllCall), function (data) {
let questGetAll = data.results[0].result.response;
const questAllFarmCall = {
calls: []
}
let number = 0;
for (let quest of questGetAll) {
if (quest.id < 1e6 && quest.state == 2) {
questAllFarmCall.calls.push({
name: "questFarm",
args: {
questId: quest.id
},
ident: `group_${number}_body`
});
number++;
}
}
if (!questAllFarmCall.calls.length) {
setProgress(`${I18N('COLLECTED')} ${number} ${I18N('REWARD')}`, true);
resolve();
return;
}
send(JSON.stringify(questAllFarmCall), function (res) {
console.log(res);
setProgress(`${I18N('COLLECTED')} ${number} ${I18N('REWARD')}`, true);
resolve();
});
});
})
}
/**
* Mission auto repeat
*
* Автоповтор миссии
* isStopSendMission = false;
* isSendsMission = true;
**/
this.sendsMission = async function (param) {
if (isStopSendMission) {
isSendsMission = false;
console.log(I18N('STOPPED'));
setProgress('');
await popup.confirm(`${I18N('STOPPED')}<br>${I18N('REPETITIONS')}: ${param.count}`, [{
msg: 'Ok',
result: true
}, ])
return;
}
lastMissionBattleStart = Date.now();
let missionStartCall = {
"calls": [{
"name": "missionStart",
"args": lastMissionStart,
"ident": "body"
}]
}
/**
* Mission Request
*
* Запрос на выполнение мисcии
*/
SendRequest(JSON.stringify(missionStartCall), async e => {
if (e['error']) {
isSendsMission = false;
console.log(e['error']);
setProgress('');
let msg = e['error'].name + ' ' + e['error'].description + `<br>${I18N('REPETITIONS')}: ${param.count}`;
await popup.confirm(msg, [
{msg: 'Ok', result: true},
])
return;
}
/**
* Mission data calculation
*
* Расчет данных мисcии
*/
BattleCalc(e.results[0].result.response, 'get_tower', async r => {
/** missionTimer */
let timer = getTimer(r.battleTime) + 5;
const period = Math.ceil((Date.now() - lastMissionBattleStart) / 1000);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer, `${I18N('MISSIONS_PASSED')}: ${param.count}`);
}
let missionEndCall = {
"calls": [{
"name": "missionEnd",
"args": {
"id": param.id,
"result": r.result,
"progress": r.progress
},
"ident": "body"
}]
}
/**
* Mission Completion Request
*
* Запрос на завершение миссии
*/
SendRequest(JSON.stringify(missionEndCall), async (e) => {
if (e['error']) {
isSendsMission = false;
console.log(e['error']);
setProgress('');
let msg = e['error'].name + ' ' + e['error'].description + `<br>${I18N('REPETITIONS')}: ${param.count}`;
await popup.confirm(msg, [
{msg: 'Ok', result: true},
])
return;
}
r = e.results[0].result.response;
if (r['error']) {
isSendsMission = false;
console.log(r['error']);
setProgress('');
await popup.confirm(`<br>${I18N('REPETITIONS')}: ${param.count}` + ' 3 ' + r['error'], [
{msg: 'Ok', result: true},
])
return;
}
param.count++;
let RaidMission = getInput('countRaid');
if (RaidMission==param.count){
isStopSendMission = true;
console.log(RaidMission);
}
setProgress(`${I18N('MISSIONS_PASSED')}: ${param.count} (${I18N('STOP')})`, false, () => {
isStopSendMission = true;
});
setTimeout(sendsMission, 1, param);
});
})
});
}
/**
* Opening of russian dolls
*
* Открытие матрешек
*/
async function openRussianDolls(libId, amount) {
let sum = 0;
const sumResult = {};
let count = 0;
while (amount) {
sum += amount;
setProgress(`${I18N('TOTAL_OPEN')} ${sum}`);
const calls = [
{
name: 'consumableUseLootBox',
args: { libId, amount },
ident: 'body',
},
];
const response = await Send(JSON.stringify({ calls })).then((e) => e.results[0].result.response);
let [countLootBox, result] = Object.entries(response).pop();
count += +countLootBox;
let newCount = 0;
if (result?.consumable && result.consumable[libId]) {
newCount = result.consumable[libId];
delete result.consumable[libId];
}
mergeItemsObj(sumResult, result);
amount = newCount;
}
setProgress(`${I18N('TOTAL_OPEN')} ${sum}`, 5000);
return [count, sumResult];
}
function mergeItemsObj(obj1, obj2) {
for (const key in obj2) {
if (obj1[key]) {
if (typeof obj1[key] == 'object') {
for (const innerKey in obj2[key]) {
obj1[key][innerKey] = (obj1[key][innerKey] || 0) + obj2[key][innerKey];
}
} else {
obj1[key] += obj2[key] || 0;
}
} else {
obj1[key] = obj2[key];
}
}
return obj1;
}
/**
* Collect all mail, except letters with energy and charges of the portal
*
* Собрать всю почту, кроме писем с энергией и зарядами портала
*/
function mailGetAll() {
const getMailInfo = '{"calls":[{"name":"mailGetAll","args":{},"ident":"body"}]}';
return Send(getMailInfo).then(dataMail => {
const letters = dataMail.results[0].result.response.letters;
const letterIds = lettersFilter(letters);
if (!letterIds.length) {
setProgress(I18N('NOTHING_TO_COLLECT'), true);
return;
}
const calls = [
{ name: "mailFarm", args: { letterIds }, ident: "body" }
];
return Send(JSON.stringify({ calls })).then(res => {
const lettersIds = res.results[0].result.response;
if (lettersIds) {
const countLetters = Object.keys(lettersIds).length;
setProgress(`${I18N('RECEIVED')} ${countLetters} ${I18N('LETTERS')}`, true);
}
});
});
}
/**
* Filters received emails
*
* Фильтрует получаемые письма
*/
function lettersFilter(letters) {
const lettersIds = [];
for (let l in letters) {
letter = letters[l];
const reward = letter?.reward;
if (!reward || !Object.keys(reward).length) {
continue;
}
/**
* Mail Collection Exceptions
*
* Исключения на сбор писем
*/
const isFarmLetter = !(
/** Portals // сферы портала */
(reward?.refillable ? reward.refillable[45] : false) ||
/** Energy // энергия */
(reward?.stamina ? reward.stamina : false) ||
/** accelerating energy gain // ускорение набора энергии */
(reward?.buff ? true : false) ||
/** VIP Points // вип очки */
(reward?.vipPoints ? reward.vipPoints : false) ||
/** souls of heroes // душы героев */
(reward?.fragmentHero ? true : false) ||
/** heroes // герои */
(reward?.bundleHeroReward ? true : false)
);
if (isFarmLetter) {
lettersIds.push(~~letter.id);
continue;
}
/**
* Если до окончания годности письма менее 24 часов,
* то оно собирается не смотря на исключения
*/
const availableUntil = +letter?.availableUntil;
if (availableUntil) {
const maxTimeLeft = 24 * 60 * 60 * 1000;
const timeLeft = (new Date(availableUntil * 1000) - new Date())
console.log('Time left:', timeLeft)
if (timeLeft < maxTimeLeft) {
lettersIds.push(~~letter.id);
continue;
}
}
}
return lettersIds;
}
/**
* Displaying information about the areas of the portal and attempts on the VG
*
* Отображение информации о сферах портала и попытках на ВГ
*/
async function justInfo() {
return new Promise(async (resolve, reject) => {
const calls = [{
name: "userGetInfo",
args: {},
ident: "userGetInfo"
},
{
name: "clanWarGetInfo",
args: {},
ident: "clanWarGetInfo"
},
{
name: "titanArenaGetStatus",
args: {},
ident: "titanArenaGetStatus"
}];
const result = await Send(JSON.stringify({ calls }));
const infos = result.results;
const portalSphere = infos[0].result.response.refillable.find(n => n.id == 45);
const clanWarMyTries = infos[1].result.response?.myTries ?? 0;
const arePointsMax = infos[1].result.response?.arePointsMax;
const titansLevel = +(infos[2].result.response?.tier ?? 0);
const titansStatus = infos[2].result.response?.status; //peace_time || battle
const sanctuaryButton = buttons['goToSanctuary'].button;
const clanWarButton = buttons['goToClanWar'].button;
const titansArenaButton = buttons['testTitanArena'].button;
/*if (portalSphere.amount) {
sanctuaryButton.style.color = portalSphere.amount >= 3 ? 'red' : 'brown';
sanctuaryButton.title = `${I18N('SANCTUARY_TITLE')}\n${portalSphere.amount} ${I18N('PORTALS')}`;
} else {*/
sanctuaryButton.style.color = '';
sanctuaryButton.title = I18N('SANCTUARY_TITLE');
//}
/*if (clanWarMyTries && !arePointsMax) {
clanWarButton.style.color = 'red';
clanWarButton.title = `${I18N('GUILD_WAR_TITLE')}\n${clanWarMyTries}${I18N('ATTEMPTS')}`;
} else {*/
clanWarButton.style.color = '';
clanWarButton.title = I18N('GUILD_WAR_TITLE');
//}
/*if (titansLevel < 7 && titansStatus == 'battle') {
const partColor = Math.floor(125 * titansLevel / 7);
titansArenaButton.style.color = `rgb(255,${partColor},${partColor})`;
titansArenaButton.title = `${I18N('TITAN_ARENA_TITLE')}\n${titansLevel} ${I18N('LEVEL')}`;
} else {*/
titansArenaButton.style.color = '';
titansArenaButton.title = I18N('TITAN_ARENA_TITLE');
//}
//тест убрал подсветку красным в меню
const imgPortal =
'data:image/gif;base64,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';
setProgress('<img src="' + imgPortal + '" style="height: 25px;position: relative;top: 5px;"> ' + `${portalSphere.amount} </br> ${I18N('GUILD_WAR')}: ${clanWarMyTries}`, true);
resolve();
});
}
// тест сделать все
/** Отправить подарки мое*/
function testclanSendDailyGifts() {
send('{"calls":[{"name":"clanSendDailyGifts","args":{},"ident":"clanSendDailyGifts"}]}', e => {
setProgress('Награды собраны', true);});
}
/** Открой сферу артефактов титанов*/
function testtitanArtifactChestOpen() {
send('{"calls":[{"name":"titanArtifactChestOpen","args":{"amount":1,"free":true},"ident":"body"}]}',
isWeCanDo => {
return info['inventoryGet']?.consumable[55] > 0
//setProgress('Награды собраны', true);
});
}
/** Воспользуйся призывом питомцев 1 раз*/
function testpet_chestOpen() {
send('{"calls":[{"name":"pet_chestOpen","args":{"amount":1,"paid":false},"ident":"pet_chestOpen"}]}',
isWeCanDo => {
return info['inventoryGet']?.consumable[90] > 0
//setProgress('Награды собраны', true);
});
}
async function getDailyBonus() {
const dailyBonusInfo = await Send(JSON.stringify({
calls: [{
name: "dailyBonusGetInfo",
args: {},
ident: "body"
}]
})).then(e => e.results[0].result.response);
const { availableToday, availableVip, currentDay } = dailyBonusInfo;
if (!availableToday) {
console.log('Уже собрано');
return;
}
const currentVipPoints = +userInfo.vipPoints;
const dailyBonusStat = lib.getData('dailyBonusStatic');
const vipInfo = lib.getData('level').vip;
let currentVipLevel = 0;
for (let i in vipInfo) {
vipLvl = vipInfo[i];
if (currentVipPoints >= vipLvl.vipPoints) {
currentVipLevel = vipLvl.level;
}
}
const vipLevelDouble = dailyBonusStat[`${currentDay}_0_0`].vipLevelDouble;
const calls = [{
name: "dailyBonusFarm",
args: {
vip: availableVip && currentVipLevel >= vipLevelDouble ? 1 : 0
},
ident: "body"
}];
const result = await Send(JSON.stringify({ calls }));
if (result.error) {
console.error(result.error);
return;
}
const reward = result.results[0].result.response;
const type = Object.keys(reward).pop();
const itemId = Object.keys(reward[type]).pop();
const count = reward[type][itemId];
const itemName = cheats.translate(`LIB_${type.toUpperCase()}_NAME_${itemId}`);
console.log(`Ежедневная награда: Получено ${count} ${itemName}`, reward);
}
async function farmStamina(lootBoxId = 148) {
const lootBox = await Send('{"calls":[{"name":"inventoryGet","args":{},"ident":"inventoryGet"}]}')
.then(e => e.results[0].result.response.consumable[148]);
/** Добавить другие ящики */
/**
* 144 - медная шкатулка
* 145 - бронзовая шкатулка
* 148 - платиновая шкатулка
*/
if (!lootBox) {
setProgress(I18N('NO_BOXES'), true);
return;
}
let maxFarmEnergy = getSaveVal('maxFarmEnergy', 100);
const result = await popup.confirm(I18N('OPEN_LOOTBOX', { lootBox }), [
{ result: false, isClose: true },
{ msg: I18N('BTN_YES'), result: true },
{ msg: I18N('STAMINA'), isInput: true, default: maxFarmEnergy },
]);
if (!+result) {
return;
}
if ((typeof result) !== 'boolean' && Number.parseInt(result)) {
maxFarmEnergy = +result;
setSaveVal('maxFarmEnergy', maxFarmEnergy);
} else {
maxFarmEnergy = 0;
}
let collectEnergy = 0;
for (let count = lootBox; count > 0; count--) {
const response = await Send('{"calls":[{"name":"consumableUseLootBox","args":{"libId":148,"amount":1},"ident":"body"}]}').then(
(e) => e.results[0].result.response
);
const result = Object.values(response).pop();
if ('stamina' in result) {
setProgress(`${I18N('OPEN')}: ${lootBox - count}/${lootBox} ${I18N('STAMINA')} +${result.stamina}<br>${I18N('STAMINA')}: ${collectEnergy}`, false);
console.log(`${ I18N('STAMINA') } + ${ result.stamina }`);
if (!maxFarmEnergy) {
return;
}
collectEnergy += +result.stamina;
if (collectEnergy >= maxFarmEnergy) {
console.log(`${I18N('STAMINA')} + ${ collectEnergy }`);
setProgress(`${I18N('STAMINA')} + ${ collectEnergy }`, false);
return;
}
} else {
setProgress(`${I18N('OPEN')}: ${lootBox - count}/${lootBox}<br>${I18N('STAMINA')}: ${collectEnergy}`, false);
console.log(result);
}
}
setProgress(I18N('BOXES_OVER'), true);
}
async function fillActive() {
const data = await Send(JSON.stringify({
calls: [{
name: "questGetAll",
args: {},
ident: "questGetAll"
}, {
name: "inventoryGet",
args: {},
ident: "inventoryGet"
}, {
name: "clanGetInfo",
args: {},
ident: "clanGetInfo"
}
]
})).then(e => e.results.map(n => n.result.response));
const quests = data[0];
const inv = data[1];
const stat = data[2].stat;
const maxActive = 2000 - stat.todayItemsActivity;
if (maxActive <= 0) {
setProgress(I18N('NO_MORE_ACTIVITY'), true);
return;
}
let countGetActive = 0;
const quest = quests.find(e => e.id > 10046 && e.id < 10051);
if (quest) {
countGetActive = 1750 - quest.progress;
}
if (countGetActive <= 0) {
countGetActive = maxActive;
}
console.log(countGetActive);
countGetActive = +(await popup.confirm(I18N('EXCHANGE_ITEMS', { maxActive }), [
{ result: false, isClose: true },
{ msg: I18N('GET_ACTIVITY'), isInput: true, default: countGetActive.toString() },
]));
if (!countGetActive) {
return;
}
if (countGetActive > maxActive) {
countGetActive = maxActive;
}
const items = lib.getData('inventoryItem');
let itemsInfo = [];
for (let type of ['gear', 'scroll']) {
for (let i in inv[type]) {
const v = items[type][i]?.enchantValue || 0;
itemsInfo.push({
id: i,
count: inv[type][i],
v,
type
})
}
const invType = 'fragment' + type.toLowerCase().charAt(0).toUpperCase() + type.slice(1);
for (let i in inv[invType]) {
const v = items[type][i]?.fragmentEnchantValue || 0;
itemsInfo.push({
id: i,
count: inv[invType][i],
v,
type: invType
})
}
}
itemsInfo = itemsInfo.filter(e => e.v < 4 && e.count > 200);
itemsInfo = itemsInfo.sort((a, b) => b.count - a.count);
console.log(itemsInfo);
const activeItem = itemsInfo.shift();
console.log(activeItem);
const countItem = Math.ceil(countGetActive / activeItem.v);
if (countItem > activeItem.count) {
setProgress(I18N('NOT_ENOUGH_ITEMS'), true);
console.log(activeItem);
return;
}
await Send(JSON.stringify({
calls: [{
name: "clanItemsForActivity",
args: {
items: {
[activeItem.type]: {
[activeItem.id]: countItem
}
}
},
ident: "body"
}]
})).then(e => {
/** TODO: Вывести потраченые предметы */
console.log(e);
setProgress(`${I18N('ACTIVITY_RECEIVED')}: ` + e.results[0].result.response, true);
});
}
async function buyHeroFragments() {
const result = await Send('{"calls":[{"name":"inventoryGet","args":{},"ident":"inventoryGet"},{"name":"shopGetAll","args":{},"ident":"shopGetAll"}]}')
.then(e => e.results.map(n => n.result.response));
const inv = result[0];
const shops = Object.values(result[1]).filter(shop => [4, 5, 6, 8, 9, 10, 17].includes(shop.id));
const calls = [];
for (let shop of shops) {
const slots = Object.values(shop.slots);
for (const slot of slots) {
/* Уже куплено */
if (slot.bought) {
continue;
}
/* Не душа героя */
if (!('fragmentHero' in slot.reward)) {
continue;
}
const coin = Object.keys(slot.cost).pop();
const coinId = Object.keys(slot.cost[coin]).pop();
const stock = inv[coin][coinId] || 0;
/* Не хватает на покупку */
if (slot.cost[coin][coinId] > stock) {
continue;
}
inv[coin][coinId] -= slot.cost[coin][coinId];
calls.push({
name: "shopBuy",
args: {
shopId: shop.id,
slot: slot.id,
cost: slot.cost,
reward: slot.reward,
},
ident: `shopBuy_${shop.id}_${slot.id}`,
})
}
}
if (!calls.length) {
setProgress(I18N('NO_PURCHASABLE_HERO_SOULS'), true);
return;
}
const bought = await Send(JSON.stringify({ calls })).then(e => e.results.map(n => n.result.response));
if (!bought) {
console.log('что-то пошло не так')
return;
}
let countHeroSouls = 0;
for (const buy of bought) {
countHeroSouls += +Object.values(Object.values(buy).pop()).pop();
}
console.log(countHeroSouls, bought, calls);
setProgress(I18N('PURCHASED_HERO_SOULS', { countHeroSouls }), true);
}
/** Открыть платные сундуки в Запределье за 90 */
async function bossOpenChestPay() {
const callsNames = ['userGetInfo', 'bossGetAll', 'specialOffer_getAll', 'getTime'];
const info = await Send({ calls: callsNames.map((name) => ({ name, args: {}, ident: name })) }).then((e) =>
e.results.map((n) => n.result.response)
);
const user = info[0];
const boses = info[1];
const offers = info[2];
const time = info[3];
const discountOffer = offers.find((e) => e.offerType == 'costReplaceOutlandChest');
let discount = 1;
if (discountOffer && discountOffer.endTime > time) {
discount = 1 - discountOffer.offerData.outlandChest.discountPercent / 100;
}
cost9chests = 540 * discount;
cost18chests = 1740 * discount;
costFirstChest = 90 * discount;
costSecondChest = 200 * discount;
const currentStarMoney = user.starMoney;
if (currentStarMoney < cost9chests) {
setProgress('Недостаточно изюма, нужно ' + cost9chests + ' у Вас ' + currentStarMoney, true);
return;
}
const imgEmerald =
"<img style='position: relative;top: 3px;' src='data:image/png;base64,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'>";
if (currentStarMoney < cost9chests) {
setProgress(I18N('NOT_ENOUGH_EMERALDS_540', { currentStarMoney, imgEmerald }), true);
return;
}
const buttons = [{ result: false, isClose: true }];
if (currentStarMoney >= cost9chests) {
buttons.push({
msg: I18N('BUY_OUTLAND_BTN', { count: 9, countEmerald: cost9chests, imgEmerald }),
result: [costFirstChest, costFirstChest, 0],
});
}
if (currentStarMoney >= cost18chests) {
buttons.push({
msg: I18N('BUY_OUTLAND_BTN', { count: 18, countEmerald: cost18chests, imgEmerald }),
result: [costFirstChest, costFirstChest, 0, costSecondChest, costSecondChest, 0],
});
}
const answer = await popup.confirm(`<div style="margin-bottom: 15px;">${I18N('BUY_OUTLAND')}</div>`, buttons);
if (!answer) {
return;
}
const callBoss = [];
let n = 0;
for (let boss of boses) {
const bossId = boss.id;
if (boss.chestNum != 2) {
continue;
}
const calls = [];
for (const starmoney of answer) {
calls.push({
name: 'bossOpenChest',
args: {
amount: 1,
bossId,
starmoney,
},
ident: 'bossOpenChest_' + ++n,
});
}
callBoss.push(calls);
}
if (!callBoss.length) {
setProgress(I18N('CHESTS_NOT_AVAILABLE'), true);
return;
}
let count = 0;
let errors = 0;
for (const calls of callBoss) {
const result = await Send({ calls });
console.log(result);
if (result?.results) {
count += result.results.length;
} else {
errors++;
}
}
setProgress(`${I18N('OUTLAND_CHESTS_RECEIVED')}: ${count}`, true);
}
async function autoRaidAdventure() {
const calls = [
{
name: "userGetInfo",
args: {},
ident: "userGetInfo"
},
{
name: "adventure_raidGetInfo",
args: {},
ident: "adventure_raidGetInfo"
}
];
const result = await Send(JSON.stringify({ calls }))
.then(e => e.results.map(n => n.result.response));
const portalSphere = result[0].refillable.find(n => n.id == 45);
const adventureRaid = Object.entries(result[1].raid).filter(e => e[1]).pop()
const adventureId = adventureRaid ? adventureRaid[0] : 0;
if (!portalSphere.amount || !adventureId) {
setProgress(I18N('RAID_NOT_AVAILABLE'), true);
return;
}
const countRaid = +(await popup.confirm(I18N('RAID_ADVENTURE', { adventureId }), [
{ result: false, isClose: true },
{ msg: I18N('RAID'), isInput: true, default: portalSphere.amount },
]));
if (!countRaid) {
return;
}
if (countRaid > portalSphere.amount) {
countRaid = portalSphere.amount;
}
const resultRaid = await Send(JSON.stringify({
calls: [...Array(countRaid)].map((e, i) => ({
name: "adventure_raid",
args: {
adventureId
},
ident: `body_${i}`
}))
})).then(e => e.results.map(n => n.result.response));
if (!resultRaid.length) {
console.log(resultRaid);
setProgress(I18N('SOMETHING_WENT_WRONG'), true);
return;
}
console.log(resultRaid, adventureId, portalSphere.amount);
setProgress(I18N('ADVENTURE_COMPLETED', { adventureId, times: resultRaid.length }), true);
}
/** Вывести всю клановую статистику в консоль браузера */
async function clanStatistic() {
const copy = function (text) {
const copyTextarea = document.createElement("textarea");
copyTextarea.style.opacity = "0";
copyTextarea.textContent = text;
document.body.appendChild(copyTextarea);
copyTextarea.select();
document.execCommand("copy");
document.body.removeChild(copyTextarea);
delete copyTextarea;
}
const calls = [
{ name: "clanGetInfo", args: {}, ident: "clanGetInfo" },
{ name: "clanGetWeeklyStat", args: {}, ident: "clanGetWeeklyStat" },
{ name: "clanGetLog", args: {}, ident: "clanGetLog" },
];
const result = await Send(JSON.stringify({ calls }));
const dataClanInfo = result.results[0].result.response;
const dataClanStat = result.results[1].result.response;
const dataClanLog = result.results[2].result.response;
const membersStat = {};
for (let i = 0; i < dataClanStat.stat.length; i++) {
membersStat[dataClanStat.stat[i].id] = dataClanStat.stat[i];
}
const joinStat = {};
historyLog = dataClanLog.history;
for (let j in historyLog) {
his = historyLog[j];
if (his.event == 'join') {
joinStat[his.userId] = his.ctime;
}
}
const infoArr = [];
const members = dataClanInfo.clan.members;
for (let n in members) {
var member = [
n,
members[n].name,
members[n].level,
dataClanInfo.clan.warriors.includes(+n) ? 1 : 0,
(new Date(members[n].lastLoginTime * 1000)).toLocaleString().replace(',', ''),
joinStat[n] ? (new Date(joinStat[n] * 1000)).toLocaleString().replace(',', '') : '',
membersStat[n].activity.reverse().join('\t'),
membersStat[n].adventureStat.reverse().join('\t'),
membersStat[n].clanGifts.reverse().join('\t'),
membersStat[n].clanWarStat.reverse().join('\t'),
membersStat[n].dungeonActivity.reverse().join('\t'),
];
infoArr.push(member);
}
const info = infoArr.sort((a, b) => (b[2] - a[2])).map((e) => e.join('\t')).join('\n');
console.log(info);
copy(info);
setProgress(I18N('CLAN_STAT_COPY'), true);
}
async function buyInStoreForGold() {
const result = await Send('{"calls":[{"name":"shopGetAll","args":{},"ident":"body"},{"name":"userGetInfo","args":{},"ident":"userGetInfo"}]}').then(e => e.results.map(n => n.result.response));
const shops = result[0];
const user = result[1];
let gold = user.gold;
const calls = [];
if (shops[17]) {
const slots = shops[17].slots;
for (let i = 1; i <= 2; i++) {
if (!slots[i].bought) {
const costGold = slots[i].cost.gold;
if ((gold - costGold) < 0) {
continue;
}
gold -= costGold;
calls.push({
name: "shopBuy",
args: {
shopId: 17,
slot: i,
cost: slots[i].cost,
reward: slots[i].reward,
},
ident: 'body_' + i,
})
}
}
}
const slots = shops[1].slots;
for (let i = 4; i <= 6; i++) {
if (!slots[i].bought && slots[i]?.cost?.gold) {
const costGold = slots[i].cost.gold;
if ((gold - costGold) < 0) {
continue;
}
gold -= costGold;
calls.push({
name: "shopBuy",
args: {
shopId: 1,
slot: i,
cost: slots[i].cost,
reward: slots[i].reward,
},
ident: 'body_' + i,
})
}
}
if (!calls.length) {
setProgress(I18N('NOTHING_BUY'), true);
return;
}
const resultBuy = await Send(JSON.stringify({ calls })).then(e => e.results.map(n => n.result.response));
console.log(resultBuy);
const countBuy = resultBuy.length;
setProgress(I18N('LOTS_BOUGHT', { countBuy }), true);
}
function rewardsAndMailFarm() {
return new Promise(function (resolve, reject) {
let questGetAllCall = {
calls: [{
name: "questGetAll",
args: {},
ident: "questGetAll"
}, {
name: "mailGetAll",
args: {},
ident: "mailGetAll"
}]
}
send(JSON.stringify(questGetAllCall), function (data) {
if (!data) return;
const questGetAll = data.results[0].result.response.filter((e) => e.state == 2);
const questBattlePass = lib.getData('quest').battlePass;
const questChainBPass = lib.getData('battlePass').questChain;
const listBattlePass = lib.getData('battlePass').list;
const questAllFarmCall = {
calls: [],
};
const questIds = [];
for (let quest of questGetAll) {
if (quest.id >= 2001e4) {
continue;
}
if (quest.id > 1e6 && quest.id < 2e7) {
const questInfo = questBattlePass[quest.id];
const chain = questChainBPass[questInfo.chain];
if (chain.requirement?.battlePassTicket) {
continue;
}
const battlePass = listBattlePass[chain.battlePass];
const startTime = battlePass.startCondition.time.value * 1e3
const endTime = new Date(startTime + battlePass.duration * 1e3);
if (startTime > Date.now() || endTime < Date.now()) {
continue;
}
}
if (quest.id >= 2e7) {
questIds.push(quest.id);
continue;
}
questAllFarmCall.calls.push({
name: 'questFarm',
args: {
questId: quest.id,
},
ident: `questFarm_${quest.id}`,
});
}
if (questIds.length) {
questAllFarmCall.calls.push({
name: 'quest_questsFarm',
args: { questIds },
ident: 'quest_questsFarm',
});
}
let letters = data?.results[1]?.result?.response?.letters;
letterIds = lettersFilter(letters);
if (letterIds.length) {
questAllFarmCall.calls.push({
name: 'mailFarm',
args: { letterIds },
ident: 'mailFarm',
});
}
if (!questAllFarmCall.calls.length) {
setProgress(I18N('NOTHING_TO_COLLECT'), true);
resolve();
return;
}
send(JSON.stringify(questAllFarmCall), async function (res) {
let countQuests = 0;
let countMail = 0;
let questsIds = [];
for (let call of res.results) {
if (call.ident.includes('questFarm')) {
countQuests++;
} else if (call.ident.includes('questsFarm')) {
countQuests += Object.keys(call.result.response).length;
} else if (call.ident.includes('mailFarm')) {
countMail = Object.keys(call.result.response).length;
}
const newQuests = call.result.newQuests;
if (newQuests) {
for (let quest of newQuests) {
if ((quest.id < 1e6 || (quest.id >= 2e7 && quest.id < 2001e4)) && quest.state == 2) {
questsIds.push(quest.id);
}
}
}
}
while (questsIds.length) {
const questIds = [];
const calls = [];
for (let questId of questsIds) {
if (questId < 1e6) {
calls.push({
name: 'questFarm',
args: {
questId,
},
ident: `questFarm_${questId}`,
});
countQuests++;
} else if (questId >= 2e7 && questId < 2001e4) {
questIds.push(questId);
countQuests++;
}
}
calls.push({
name: 'quest_questsFarm',
args: { questIds },
ident: 'body',
});
const results = await Send({ calls }).then((e) => e.results.map((e) => e.result));
questsIds = [];
for (const result of results) {
const newQuests = result.newQuests;
if (newQuests) {
for (let quest of newQuests) {
if (quest.state == 2) {
questsIds.push(quest.id);
}
}
}
}
}
setProgress(I18N('COLLECT_REWARDS_AND_MAIL', { countQuests, countMail }), true);
resolve();
});
});
})
}
class epicBrawl {
timeout = null;
time = null;
constructor() {
if (epicBrawl.inst) {
return epicBrawl.inst;
}
epicBrawl.inst = this;
return this;
}
runTimeout(func, timeDiff) {
const worker = new Worker(URL.createObjectURL(new Blob([`
self.onmessage = function(e) {
const timeDiff = e.data;
if (timeDiff > 0) {
setTimeout(() => {
self.postMessage(1);
self.close();
}, timeDiff);
}
};
`])));
worker.postMessage(timeDiff);
worker.onmessage = () => {
func();
};
return true;
}
timeDiff(date1, date2) {
const date1Obj = new Date(date1);
const date2Obj = new Date(date2);
const timeDiff = Math.abs(date2Obj - date1Obj);
const totalSeconds = timeDiff / 1000;
const minutes = Math.floor(totalSeconds / 60);
const seconds = Math.floor(totalSeconds % 60);
const formattedMinutes = String(minutes).padStart(2, '0');
const formattedSeconds = String(seconds).padStart(2, '0');
return `${formattedMinutes}:${formattedSeconds}`;
}
check() {
console.log(new Date(this.time))
if (Date.now() > this.time) {
this.timeout = null;
this.start()
return;
}
this.timeout = this.runTimeout(() => this.check(), 6e4);
return this.timeDiff(this.time, Date.now())
}
async start() {
if (this.timeout) {
const time = this.timeDiff(this.time, Date.now());
console.log(new Date(this.time))
setProgress(I18N('TIMER_ALREADY', { time }), false, hideProgress);
return;
}
setProgress(I18N('EPIC_BRAWL'), false, hideProgress);
const teamInfo = await Send('{"calls":[{"name":"teamGetAll","args":{},"ident":"teamGetAll"},{"name":"teamGetFavor","args":{},"ident":"teamGetFavor"},{"name":"userGetInfo","args":{},"ident":"userGetInfo"}]}').then(e => e.results.map(n => n.result.response));
const refill = teamInfo[2].refillable.find(n => n.id == 52)
this.time = (refill.lastRefill + 3600) * 1000
const attempts = refill.amount;
if (!attempts) {
console.log(new Date(this.time));
const time = this.check();
setProgress(I18N('NO_ATTEMPTS_TIMER_START', { time }), false, hideProgress);
return;
}
if (!teamInfo[0].epic_brawl) {
setProgress(I18N('NO_HEROES_PACK'), false, hideProgress);
return;
}
const args = {
heroes: teamInfo[0].epic_brawl.filter(e => e < 1000),
pet: teamInfo[0].epic_brawl.filter(e => e > 6000).pop(),
favor: teamInfo[1].epic_brawl,
}
let wins = 0;
let coins = 0;
let streak = { progress: 0, nextStage: 0 };
for (let i = attempts; i > 0; i--) {
const info = await Send(JSON.stringify({
calls: [
{ name: "epicBrawl_getEnemy", args: {}, ident: "epicBrawl_getEnemy" }, { name: "epicBrawl_startBattle", args, ident: "epicBrawl_startBattle" }
]
})).then(e => e.results.map(n => n.result.response));
const { progress, result } = await Calc(info[1].battle);
const endResult = await Send(JSON.stringify({ calls: [{ name: "epicBrawl_endBattle", args: { progress, result }, ident: "epicBrawl_endBattle" }, { name: "epicBrawl_getWinStreak", args: {}, ident: "epicBrawl_getWinStreak" }] })).then(e => e.results.map(n => n.result.response));
const resultInfo = endResult[0].result;
streak = endResult[1];
wins += resultInfo.win;
coins += resultInfo.reward ? resultInfo.reward.coin[39] : 0;
console.log(endResult[0].result)
if (endResult[1].progress == endResult[1].nextStage) {
const farm = await Send('{"calls":[{"name":"epicBrawl_farmWinStreak","args":{},"ident":"body"}]}').then(e => e.results[0].result.response);
coins += farm.coin[39];
}
setProgress(I18N('EPIC_BRAWL_RESULT', {
i, wins, attempts, coins,
progress: streak.progress,
nextStage: streak.nextStage,
end: '',
}), false, hideProgress);
}
console.log(new Date(this.time));
const time = this.check();
setProgress(I18N('EPIC_BRAWL_RESULT', {
wins, attempts, coins,
i: '',
progress: streak.progress,
nextStage: streak.nextStage,
end: I18N('ATTEMPT_ENDED', { time }),
}), false, hideProgress);
}
}
/* тест остановка подземки*/
function stopDungeon(e) {
stopDung = true;
}
function countdownTimer(seconds, message) {
message = message || I18N('TIMER');
const stopTimer = Date.now() + seconds * 1e3
return new Promise(resolve => {
const interval = setInterval(async () => {
const now = Date.now();
setProgress(`${message} ${((stopTimer - now) / 1000).toFixed(2)}`, false);
if (now > stopTimer) {
clearInterval(interval);
setProgress('', 1);
resolve();
}
}, 100);
});
}
/** Набить килов в горниле душк */
async function bossRatingEventSouls() {
const data = await Send({
calls: [
{ name: "heroGetAll", args: {}, ident: "teamGetAll" },
{ name: "offerGetAll", args: {}, ident: "offerGetAll" },
{ name: "pet_getAll", args: {}, ident: "pet_getAll" },
]
});
const bossEventInfo = data.results[1].result.response.find(e => e.offerType == "bossEvent");
if (!bossEventInfo) {
setProgress('Эвент завершен', true);
return;
}
if (bossEventInfo.progress.score > 250) {
setProgress('Уже убито больше 250 врагов');
rewardBossRatingEventSouls();
return;
}
const availablePets = Object.values(data.results[2].result.response).map(e => e.id);
const heroGetAllList = data.results[0].result.response;
const usedHeroes = bossEventInfo.progress.usedHeroes;
const heroList = [];
for (let heroId in heroGetAllList) {
let hero = heroGetAllList[heroId];
if (usedHeroes.includes(hero.id)) {
continue;
}
heroList.push(hero.id);
}
if (!heroList.length) {
setProgress('Нет героев', true);
return;
}
const pet = availablePets.includes(6005) ? 6005 : availablePets[Math.floor(Math.random() * availablePets.length)];
const petLib = lib.getData('pet');
let count = 1;
for (const heroId of heroList) {
const args = {
heroes: [heroId],
pet
}
/** Поиск питомца для героя */
for (const petId of availablePets) {
if (petLib[petId].favorHeroes.includes(heroId)) {
args.favor = {
[heroId]: petId
}
break;
}
}
const calls = [{
name: "bossRatingEvent_startBattle",
args,
ident: "body"
}, {
name: "offerGetAll",
args: {},
ident: "offerGetAll"
}];
const res = await Send({ calls });
count++;
if ('error' in res) {
console.error(res.error);
setProgress('Перезагрузите игру и попробуйте позже', true);
return;
}
const eventInfo = res.results[1].result.response.find(e => e.offerType == "bossEvent");
if (eventInfo.progress.score > 250) {
break;
}
setProgress('Количество убитых врагов: ' + eventInfo.progress.score + '<br>Использовано ' + count + ' героев');
}
rewardBossRatingEventSouls();
}
/** Сбор награды из Горнила Душ */
async function rewardBossRatingEventSouls() {
const data = await Send({
calls: [
{ name: "offerGetAll", args: {}, ident: "offerGetAll" }
]
});
const bossEventInfo = data.results[0].result.response.find(e => e.offerType == "bossEvent");
if (!bossEventInfo) {
setProgress('Эвент завершен', true);
return;
}
const farmedChests = bossEventInfo.progress.farmedChests;
const score = bossEventInfo.progress.score;
// setProgress('Количество убитых врагов: ' + score);
const revard = bossEventInfo.reward;
const calls = [];
let count = 0;
for (let i = 1; i < 10; i++) {
if (farmedChests.includes(i)) {
continue;
}
if (score < revard[i].score) {
break;
}
calls.push({
name: "bossRatingEvent_getReward",
args: {
rewardId: i
},
ident: "body_" + i
});
count++;
}
if (!count) {
setProgress('Нечего собирать', true);
return;
}
Send({ calls }).then(e => {
console.log(e);
setProgress('Собрано ' + e?.results?.length + ' наград', true);
})
}
/**
* Spin the Seer
*
* Покрутить провидца
*/
async function rollAscension() {
const refillable = await Send({calls:[
{
name:"userGetInfo",
args:{},
ident:"userGetInfo"
}
]}).then(e => e.results[0].result.response.refillable);
const i47 = refillable.find(i => i.id == 47);
if (i47?.amount) {
await Send({ calls: [{ name: "ascensionChest_open", args: { paid: false, amount: 1 }, ident: "body" }] });
setProgress(I18N('DONE'), true);
} else {
setProgress(I18N('NOT_ENOUGH_AP'), true);
}
}
/**
* Collect gifts for the New Year
*
* Собрать подарки на новый год
*/
function getGiftNewYear() {
Send({ calls: [{ name: "newYearGiftGet", args: { type: 0 }, ident: "body" }] }).then(e => {
const gifts = e.results[0].result.response.gifts;
const calls = gifts.filter(e => e.opened == 0).map(e => ({
name: "newYearGiftOpen",
args: {
giftId: e.id
},
ident: `body_${e.id}`
}));
if (!calls.length) {
setProgress(I18N('NY_NO_GIFTS'), 5000);
return;
}
Send({ calls }).then(e => {
console.log(e.results)
const msg = I18N('NY_GIFTS_COLLECTED', { count: e.results.length });
console.log(msg);
setProgress(msg, 5000);
});
})
}
async function updateArtifacts() {
const count = +await popup.confirm(I18N('SET_NUMBER_LEVELS'), [
{ msg: I18N('BTN_GO'), isInput: true, default: 10 },
{ result: false, isClose: true }
]);
if (!count) {
return;
}
const quest = new questRun;
await quest.autoInit();
const heroes = Object.values(quest.questInfo['heroGetAll']);
const inventory = quest.questInfo['inventoryGet'];
const calls = [];
for (let i = count; i > 0; i--) {
const upArtifact = quest.getUpgradeArtifact();
if (!upArtifact.heroId) {
if (await popup.confirm(I18N('POSSIBLE_IMPROVE_LEVELS', { count: calls.length }), [
{ msg: I18N('YES'), result: true },
{ result: false, isClose: true }
])) {
break;
} else {
return;
}
}
const hero = heroes.find(e => e.id == upArtifact.heroId);
hero.artifacts[upArtifact.slotId].level++;
inventory[upArtifact.costCurrency][upArtifact.costId] -= upArtifact.costValue;
calls.push({
name: "heroArtifactLevelUp",
args: {
heroId: upArtifact.heroId,
slotId: upArtifact.slotId
},
ident: `heroArtifactLevelUp_${i}`
});
}
if (!calls.length) {
console.log(I18N('NOT_ENOUGH_RESOURECES'));
setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
return;
}
await Send(JSON.stringify({ calls })).then(e => {
if ('error' in e) {
console.log(I18N('NOT_ENOUGH_RESOURECES'));
setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
} else {
console.log(I18N('IMPROVED_LEVELS', { count: e.results.length }));
setProgress(I18N('IMPROVED_LEVELS', { count: e.results.length }), false);
}
});
}
window.sign = a => {
const i = this['\x78\x79\x7a'];
return md5([i['\x6e\x61\x6d\x65'], i['\x76\x65\x72\x73\x69\x6f\x6e'], i['\x61\x75\x74\x68\x6f\x72'], ~(a % 1e3)]['\x6a\x6f\x69\x6e']('\x5f'))
}
async function updateSkins() {
const count = +await popup.confirm(I18N('SET_NUMBER_LEVELS'), [
{ msg: I18N('BTN_GO'), isInput: true, default: 10 },
{ result: false, isClose: true }
]);
if (!count) {
return;
}
const quest = new questRun;
await quest.autoInit();
const heroes = Object.values(quest.questInfo['heroGetAll']);
const inventory = quest.questInfo['inventoryGet'];
const calls = [];
for (let i = count; i > 0; i--) {
const upSkin = quest.getUpgradeSkin();
if (!upSkin.heroId) {
if (await popup.confirm(I18N('POSSIBLE_IMPROVE_LEVELS', { count: calls.length }), [
{ msg: I18N('YES'), result: true },
{ result: false, isClose: true }
])) {
break;
} else {
return;
}
}
const hero = heroes.find(e => e.id == upSkin.heroId);
hero.skins[upSkin.skinId]++;
inventory[upSkin.costCurrency][upSkin.costCurrencyId] -= upSkin.cost;
calls.push({
name: "heroSkinUpgrade",
args: {
heroId: upSkin.heroId,
skinId: upSkin.skinId
},
ident: `heroSkinUpgrade_${i}`
})
}
if (!calls.length) {
console.log(I18N('NOT_ENOUGH_RESOURECES'));
setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
return;
}
await Send(JSON.stringify({ calls })).then(e => {
if ('error' in e) {
console.log(I18N('NOT_ENOUGH_RESOURECES'));
setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
} else {
console.log(I18N('IMPROVED_LEVELS', { count: e.results.length }));
setProgress(I18N('IMPROVED_LEVELS', { count: e.results.length }), false);
}
});
}
function getQuestionInfo(img, nameOnly = false) {
const libHeroes = Object.values(lib.data.hero);
const parts = img.split(':');
const id = parts[1];
switch (parts[0]) {
case 'titanArtifact_id':
return cheats.translate("LIB_TITAN_ARTIFACT_NAME_" + id);
case 'titan':
return cheats.translate("LIB_HERO_NAME_" + id);
case 'skill':
return cheats.translate("LIB_SKILL_" + id);
case 'inventoryItem_gear':
return cheats.translate("LIB_GEAR_NAME_" + id);
case 'inventoryItem_coin':
return cheats.translate("LIB_COIN_NAME_" + id);
case 'artifact':
if (nameOnly) {
return cheats.translate("LIB_ARTIFACT_NAME_" + id);
}
heroes = libHeroes.filter(h => h.id < 100 && h.artifacts.includes(+id));
return {
/** Как называется этот артефакт? */
name: cheats.translate("LIB_ARTIFACT_NAME_" + id),
/** Какому герою принадлежит этот артефакт? */
heroes: heroes.map(h => cheats.translate("LIB_HERO_NAME_" + h.id))
};
case 'hero':
if (nameOnly) {
return cheats.translate("LIB_HERO_NAME_" + id);
}
artifacts = lib.data.hero[id].artifacts;
return {
/** Как зовут этого героя? */
name: cheats.translate("LIB_HERO_NAME_" + id),
/** Какой артефакт принадлежит этому герою? */
artifact: artifacts.map(a => cheats.translate("LIB_ARTIFACT_NAME_" + a))
};
}
}
function hintQuest(quest) {
const result = {};
if (quest?.questionIcon) {
const info = getQuestionInfo(quest.questionIcon);
if (info?.heroes) {
/** Какому герою принадлежит этот артефакт? */
result.answer = quest.answers.filter(e => info.heroes.includes(e.answerText.slice(1)));
}
if (info?.artifact) {
/** Какой артефакт принадлежит этому герою? */
result.answer = quest.answers.filter(e => info.artifact.includes(e.answerText.slice(1)));
}
if (typeof info == 'string') {
result.info = { name: info };
} else {
result.info = info;
}
}
if (quest.answers[0]?.answerIcon) {
result.answer = quest.answers.filter(e => quest.question.includes(getQuestionInfo(e.answerIcon, true)))
}
if ((!result?.answer || !result.answer.length) && !result.info?.name) {
return false;
}
let resultText = '';
if (result?.info) {
resultText += I18N('PICTURE') + result.info.name;
}
console.log(result);
if (result?.answer && result.answer.length) {
resultText += I18N('ANSWER') + result.answer[0].id + (!result.answer[0].answerIcon ? ' - ' + result.answer[0].answerText : '');
}
return resultText;
}
async function farmBattlePass() {
const isFarmReward = (reward) => {
return !(reward?.buff || reward?.fragmentHero || reward?.bundleHeroReward);
};
const battlePassProcess = (pass) => {
if (!pass.id) {return []}
const levels = Object.values(lib.data.battlePass.level).filter(x => x.battlePass == pass.id)
const last_level = levels[levels.length - 1];
let actual = Math.max(...levels.filter(p => pass.exp >= p.experience).map(p => p.level))
if (pass.exp > last_level.experience) {
actual = last_level.level + (pass.exp - last_level.experience) / last_level.experienceByLevel;
}
const calls = [];
for(let i = 1; i <= actual; i++) {
const level = i >= last_level.level ? last_level : levels.find(l => l.level === i);
const reward = {free: level?.freeReward, paid:level?.paidReward};
if (!pass.rewards[i]?.free && isFarmReward(reward.free)) {
const args = {level: i, free:true};
if (!pass.gold) { args.id = pass.id }
calls.push({ name: 'battlePass_farmReward', args, ident: `${pass.gold ? 'body' : 'spesial'}_free_${args.id}_${i}` });
}
if (pass.ticket && !pass.rewards[i]?.paid && isFarmReward(reward.paid)) {
const args = {level: i, free:false};
if (!pass.gold) { args.id = pass.id}
calls.push({ name: 'battlePass_farmReward', args, ident: `${pass.gold ? 'body' : 'spesial'}_paid_${args.id}_${i}` });
}
}
return calls;
}
const passes = await Send({
calls: [
{ name: 'battlePass_getInfo', args: {}, ident: 'getInfo' },
{ name: 'battlePass_getSpecial', args: {}, ident: 'getSpecial' },
],
}).then((e) => [{...e.results[0].result.response?.battlePass, gold: true}, ...Object.values(e.results[1].result.response)]);
const calls = passes.map(p => battlePassProcess(p)).flat()
if (!calls.length) {
setProgress(I18N('NOTHING_TO_COLLECT'));
return;
}
let results = await Send({calls});
if (results.error) {
console.log(results.error);
setProgress(I18N('SOMETHING_WENT_WRONG'));
} else {
setProgress(I18N('SEASON_REWARD_COLLECTED', {count: results.results.length}), true);
}
}
async function sellHeroSoulsForGold() {
let { fragmentHero, heroes } = await Send({
calls: [
{ name: 'inventoryGet', args: {}, ident: 'inventoryGet' },
{ name: 'heroGetAll', args: {}, ident: 'heroGetAll' },
],
})
.then((e) => e.results.map((r) => r.result.response))
.then((e) => ({ fragmentHero: e[0].fragmentHero, heroes: e[1] }));
const calls = [];
for (let i in fragmentHero) {
if (heroes[i] && heroes[i].star == 6) {
calls.push({
name: 'inventorySell',
args: {
type: 'hero',
libId: i,
amount: fragmentHero[i],
fragment: true,
},
ident: 'inventorySell_' + i,
});
}
}
if (!calls.length) {
console.log(0);
return 0;
}
const rewards = await Send({ calls }).then((e) => e.results.map((r) => r.result?.response?.gold || 0));
const gold = rewards.reduce((e, a) => e + a, 0);
setProgress(I18N('GOLD_RECEIVED', { gold }), true);
}
/**
* Attack of the minions of Asgard
*
* Атака прислужников Асгарда
*/
function testRaidNodes() {
return new Promise((resolve, reject) => {
const tower = new executeRaidNodes(resolve, reject);
tower.start();
});
}
/**
* Attack of the minions of Asgard
*
* Атака прислужников Асгарда
*/
function executeRaidNodes(resolve, reject) {
let raidData = {
teams: [],
favor: {},
nodes: [],
attempts: 0,
countExecuteBattles: 0,
cancelBattle: 0,
}
callsExecuteRaidNodes = {
calls: [{
name: "clanRaid_getInfo",
args: {},
ident: "clanRaid_getInfo"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}, {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}]
}
this.start = function () {
send(JSON.stringify(callsExecuteRaidNodes), startRaidNodes);
}
async function startRaidNodes(data) {
res = data.results;
clanRaidInfo = res[0].result.response;
teamGetAll = res[1].result.response;
teamGetFavor = res[2].result.response;
let index = 0;
let isNotFullPack = false;
for (let team of teamGetAll.clanRaid_nodes) {
if (team.length < 6) {
isNotFullPack = true;
}
raidData.teams.push({
data: {},
heroes: team.filter(id => id < 6000),
pet: team.filter(id => id >= 6000).pop(),
battleIndex: index++
});
}
raidData.favor = teamGetFavor.clanRaid_nodes;
if (isNotFullPack) {
if (await popup.confirm(I18N('MINIONS_WARNING'), [
{ msg: I18N('BTN_NO'), result: true },
{ msg: I18N('BTN_YES'), result: false },
])) {
endRaidNodes('isNotFullPack');
return;
}
}
raidData.nodes = clanRaidInfo.nodes;
raidData.attempts = clanRaidInfo.attempts;
isCancalBattle = false;
checkNodes();
}
function getAttackNode() {
for (let nodeId in raidData.nodes) {
let node = raidData.nodes[nodeId];
let points = 0
for (team of node.teams) {
points += team.points;
}
let now = Date.now() / 1000;
if (!points && now > node.timestamps.start && now < node.timestamps.end) {
let countTeam = node.teams.length;
delete raidData.nodes[nodeId];
return {
nodeId,
countTeam
};
}
}
return null;
}
function checkNodes() {
setProgress(`${I18N('REMAINING_ATTEMPTS')}: ${raidData.attempts}`);
let nodeInfo = getAttackNode();
if (nodeInfo && raidData.attempts) {
startNodeBattles(nodeInfo);
return;
}
endRaidNodes('EndRaidNodes');
}
function startNodeBattles(nodeInfo) {
let {nodeId, countTeam} = nodeInfo;
let teams = raidData.teams.slice(0, countTeam);
let heroes = raidData.teams.map(e => e.heroes).flat();
let favor = {...raidData.favor};
for (let heroId in favor) {
if (!heroes.includes(+heroId)) {
delete favor[heroId];
}
}
let calls = [{
name: "clanRaid_startNodeBattles",
args: {
nodeId,
teams,
favor
},
ident: "body"
}];
send(JSON.stringify({calls}), resultNodeBattles);
}
function resultNodeBattles(e) {
if (e['error']) {
endRaidNodes('nodeBattlesError', e['error']);
return;
}
console.log(e);
let battles = e.results[0].result.response.battles;
let promises = [];
let battleIndex = 0;
for (let battle of battles) {
battle.battleIndex = battleIndex++;
promises.push(calcBattleResult(battle));
}
Promise.all(promises)
.then(results => {
const endResults = {};
let isAllWin = true;
for (let r of results) {
isAllWin &&= r.result.win;
}
if (!isAllWin) {
cancelEndNodeBattle(results[0]);
return;
}
raidData.countExecuteBattles = results.length;
let timeout = 500;
for (let r of results) {
setTimeout(endNodeBattle, timeout, r);
timeout += 500;
}
});
}
/**
* Returns the battle calculation promise
*
* Возвращает промис расчета боя
*/
function calcBattleResult(battleData) {
return new Promise(function (resolve, reject) {
BattleCalc(battleData, "get_clanPvp", resolve);
});
}
/**
* Cancels the fight
*
* Отменяет бой
*/
function cancelEndNodeBattle(r) {
const fixBattle = function (heroes) {
for (const ids in heroes) {
hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
fixBattle(r.progress[0].attackers.heroes);
fixBattle(r.progress[0].defenders.heroes);
endNodeBattle(r);
}
/**
* Ends the fight
*
* Завершает бой
*/
function endNodeBattle(r) {
let nodeId = r.battleData.result.nodeId;
let battleIndex = r.battleData.battleIndex;
let calls = [{
name: "clanRaid_endNodeBattle",
args: {
nodeId,
battleIndex,
result: r.result,
progress: r.progress
},
ident: "body"
}]
SendRequest(JSON.stringify({calls}), battleResult);
}
/**
* Processing the results of the battle
*
* Обработка результатов боя
*/
function battleResult(e) {
if (e['error']) {
endRaidNodes('missionEndError', e['error']);
return;
}
r = e.results[0].result.response;
if (r['error']) {
if (r.reason == "invalidBattle") {
raidData.cancelBattle++;
checkNodes();
} else {
endRaidNodes('missionEndError', e['error']);
}
return;
}
if (!(--raidData.countExecuteBattles)) {
raidData.attempts--;
checkNodes();
}
}
/**
* Completing a task
*
* Завершение задачи
*/
function endRaidNodes(reason, info) {
isCancalBattle = true;
let textCancel = raidData.cancelBattle ? ` ${I18N('BATTLES_CANCELED')}: ${raidData.cancelBattle}` : '';
setProgress(`${I18N('MINION_RAID')} ${I18N('COMPLETED')}! ${textCancel}`, true);
console.log(reason, info);
resolve();
}
}
/**
* Asgard Boss Attack Replay
*
* Повтор атаки босса Асгарда
*/
function testBossBattle() {
return new Promise((resolve, reject) => {
const bossBattle = new executeBossBattle(resolve, reject);
bossBattle.start(lastBossBattle);
});
}
/**
* Asgard Boss Attack Replay
*
* Повтор атаки босса Асгарда
*/
function executeBossBattle(resolve, reject) {
this.start = function (battleInfo) {
preCalcBattle(battleInfo);
}
function getBattleInfo(battle) {
return new Promise(function (resolve) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
BattleCalc(battle, getBattleType(battle.type), e => {
let extra = e.progress[0].defenders.heroes[1].extra;
resolve(extra.damageTaken + extra.damageTakenNextLevel);
});
});
}
function preCalcBattle(battle) {
let actions = [];
const countTestBattle = getInput('countTestBattle');
for (let i = 0; i < countTestBattle; i++) {
actions.push(getBattleInfo(battle, true));
}
Promise.all(actions)
.then(resultPreCalcBattle);
}
async function resultPreCalcBattle(damages) {
let maxDamage = 0;
let minDamage = 1e10;
let avgDamage = 0;
for (let damage of damages) {
avgDamage += damage
if (damage > maxDamage) {
maxDamage = damage;
}
if (damage < minDamage) {
minDamage = damage;
}
}
avgDamage /= damages.length;
console.log(damages.map(e => e.toLocaleString()).join('\n'), avgDamage, maxDamage);
await popup.confirm(
`${I18N('ROUND_STAT')} ${damages.length} ${I18N('BATTLE')}:` +
`<br>${I18N('MINIMUM')}: ` + minDamage.toLocaleString() +
`<br>${I18N('MAXIMUM')}: ` + maxDamage.toLocaleString() +
`<br>${I18N('AVERAGE')}: ` + avgDamage.toLocaleString()
, [
{ msg: I18N('BTN_OK'), result: 0},
])
endBossBattle(I18N('BTN_CANCEL'));
}
/**
* Completing a task
*
* Завершение задачи
*/
function endBossBattle(reason, info) {
console.log(reason, info);
resolve();
}
}
class FixBattle {
minTimer = 1.3;
maxTimer = 15.3;
constructor(battle, isTimeout = true) {
this.battle = structuredClone(battle);
this.isTimeout = isTimeout;
}
timeout(callback, timeout) {
if (this.isTimeout) {
this.worker.postMessage(timeout);
this.worker.onmessage = callback;
} else {
callback();
}
}
randTimer() {
return Math.random() * (this.maxTimer - this.minTimer + 1) + this.minTimer;
}
setAvgTime(startTime) {
this.fixTime += Date.now() - startTime;
this.avgTime = this.fixTime / this.count;
}
init() {
this.fixTime = 0;
this.lastTimer = 0;
this.index = 0;
this.lastBossDamage = 0;
this.bestResult = {
count: 0,
timer: 0,
value: 0,
result: null,
progress: null,
};
this.lastBattleResult = {
win: false,
};
this.worker = new Worker(
URL.createObjectURL(
new Blob([
`self.onmessage = function(e) {
const timeout = e.data;
setTimeout(() => {
self.postMessage(1);
}, timeout);
};`,
])
)
);
}
async start(endTime = Date.now() + 6e4, maxCount = 100) {
this.endTime = endTime;
this.maxCount = maxCount;
this.init();
return await new Promise((resolve) => {
this.resolve = resolve;
this.count = 0;
this.loop();
});
}
endFix() {
this.bestResult.maxCount = this.count;
this.worker.terminate();
this.resolve(this.bestResult);
}
async loop() {
const start = Date.now();
if (this.isEndLoop()) {
this.endFix();
return;
}
this.count++;
try {
this.lastResult = await Calc(this.battle);
} catch (e) {
this.updateProgressTimer(this.index++);
this.timeout(this.loop.bind(this), 0);
return;
}
const { progress, result } = this.lastResult;
this.lastBattleResult = result;
this.lastBattleProgress = progress;
this.setAvgTime(start);
this.checkResult();
this.showResult();
this.updateProgressTimer();
this.timeout(this.loop.bind(this), 0);
}
isEndLoop() {
return this.count >= this.maxCount || this.endTime < Date.now();
}
updateProgressTimer(index = 0) {
this.lastTimer = this.randTimer();
this.battle.progress = [{ attackers: { input: ['auto', 0, 0, 'auto', index, this.lastTimer] } }];
}
showResult() {
console.log(
this.count,
this.avgTime.toFixed(2),
(this.endTime - Date.now()) / 1000,
this.lastTimer.toFixed(2),
this.lastBossDamage.toLocaleString(),
this.bestResult.value.toLocaleString()
);
}
checkResult() {
const { damageTaken, damageTakenNextLevel } = this.lastBattleProgress[0].defenders.heroes[1].extra;
this.lastBossDamage = damageTaken + damageTakenNextLevel;
if (this.lastBossDamage > this.bestResult.value) {
this.bestResult = {
count: this.count,
timer: this.lastTimer,
value: this.lastBossDamage,
result: structuredClone(this.lastBattleResult),
progress: structuredClone(this.lastBattleProgress),
};
}
}
stopFix() {
this.endTime = 0;
}
}
class WinFixBattle extends FixBattle {
checkResult() {
if (this.lastBattleResult.win) {
this.bestResult = {
count: this.count,
timer: this.lastTimer,
value: this.lastBattleResult.stars,
result: structuredClone(this.lastBattleResult),
progress: structuredClone(this.lastBattleProgress),
battleTimer: this.lastResult.battleTimer,
};
}
}
setWinTimer(value) {
this.winTimer = value;
}
setMaxTimer(value) {
this.maxTimer = value;
}
randTimer() {
const min = 1.3;
const max = 30.3;
return Math.random() * (max - min + 1) + min;
}
isEndLoop() {
return super.isEndLoop() || this.bestResult.result?.win;
}
showResult() {
console.log(
this.count,
this.avgTime.toFixed(2),
(this.endTime - Date.now()) / 1000,
this.lastResult.battleTime,
this.lastTimer,
this.bestResult.value
);
const endTime = ((this.endTime - Date.now()) / 1000).toFixed(2);
const avgTime = this.avgTime.toFixed(2);
const msg = `${I18N('LETS_FIX')} ${this.count}/${this.maxCount}<br/>${endTime}s<br/>${avgTime}ms`;
setProgress(msg, false, this.stopFix.bind(this));
}
}
class BestOrWinFixBattle extends WinFixBattle {
isNoMakeWin = false;
getState(result) {
let beforeSumFactor = 0;
const beforeHeroes = result.battleData.defenders[0];
for (let heroId in beforeHeroes) {
const hero = beforeHeroes[heroId];
const state = hero.state;
let factor = 1;
if (state) {
const hp = state.hp / (hero?.hp || 1);
const energy = state.energy / 1e3;
factor = hp + energy / 20;
}
beforeSumFactor += factor;
}
let afterSumFactor = 0;
const afterHeroes = result.progress[0].defenders.heroes;
for (let heroId in afterHeroes) {
const hero = afterHeroes[heroId];
const hp = hero.hp / (beforeHeroes[heroId]?.hp || 1);
const energy = hero.energy / 1e3;
const factor = hp + energy / 20;
afterSumFactor += factor;
}
return 100 - Math.floor((afterSumFactor / beforeSumFactor) * 1e4) / 100;
}
setNoMakeWin(value) {
this.isNoMakeWin = value;
}
checkResult() {
const state = this.getState(this.lastResult);
console.log(state);
if (state > this.bestResult.value) {
if (!(this.isNoMakeWin && this.lastBattleResult.win)) {
this.bestResult = {
count: this.count,
timer: this.lastTimer,
value: state,
result: structuredClone(this.lastBattleResult),
progress: structuredClone(this.lastBattleProgress),
battleTimer: this.lastResult.battleTimer,
};
}
}
}
}
class BossFixBattle extends FixBattle {
showResult() {
super.showResult();
//setTimeout(() => {
const best = this.bestResult;
const maxDmg = best.value.toLocaleString();
const avgTime = this.avgTime.toLocaleString();
const msg = `${I18N('LETS_FIX')} ${this.count}/${this.maxCount}<br/>${maxDmg}<br/>${avgTime}ms`;
setProgress(msg, false, this.stopFix.bind(this));
//}, 0);
}
}
class DungeonFixBattle extends FixBattle {
init() {
super.init();
this.isTimeout = false;
}
setState() {
const result = this.lastResult;
let beforeSumFactor = 0;
const beforeHeroes = result.battleData.attackers;
for (let heroId in beforeHeroes) {
const hero = beforeHeroes[heroId];
const state = hero.state;
let factor = 1;
if (state) {
const hp = state.hp / (hero?.hp || 1);
const energy = state.energy / 1e3;
factor = hp + energy / 20;
}
beforeSumFactor += factor;
}
let afterSumFactor = 0;
const afterHeroes = result.progress[0].attackers.heroes;
for (let heroId in afterHeroes) {
const hero = afterHeroes[heroId];
const hp = hero.hp / (beforeHeroes[heroId]?.hp || 1);
const energy = hero.energy / 1e3;
const factor = hp + energy / 20;
afterSumFactor += factor;
}
this.lastState = Math.floor((afterSumFactor / beforeSumFactor) * 1e4) / 100;
}
checkResult() {
this.setState();
if (this.lastResult.result.win && this.lastState > this.bestResult.value) {
this.bestResult = {
count: this.count,
timer: this.lastTimer,
value: this.lastState,
result: this.lastResult.result,
progress: this.lastResult.progress,
};
}
}
showResult() {
console.log(
this.count,
this.avgTime.toFixed(2),
(this.endTime - Date.now()) / 1000,
this.lastTimer.toFixed(2),
this.lastState.toLocaleString(),
this.bestResult.value.toLocaleString()
);
}
}
const masterWsMixin = {
wsStart() {
const socket = new WebSocket(this.url);
socket.onopen = () => {
console.log('Connected to server');
// Пример создания новой задачи
const newTask = {
type: 'newTask',
battle: this.battle,
endTime: this.endTime - 1e4,
maxCount: this.maxCount,
};
socket.send(JSON.stringify(newTask));
};
socket.onmessage = this.onmessage.bind(this);
socket.onclose = () => {
console.log('Disconnected from server');
};
this.ws = socket;
},
onmessage(event) {
const data = JSON.parse(event.data);
switch (data.type) {
case 'newTask': {
console.log('newTask:', data);
this.id = data.id;
this.countExecutor = data.count;
break;
}
case 'getSolTask': {
console.log('getSolTask:', data);
this.endFix(data.solutions);
break;
}
case 'resolveTask': {
console.log('resolveTask:', data);
if (data.id === this.id && data.solutions.length === this.countExecutor) {
this.worker.terminate();
this.endFix(data.solutions);
}
break;
}
default:
console.log('Unknown message type:', data.type);
}
},
getTask() {
this.ws.send(
JSON.stringify({
type: 'getSolTask',
id: this.id,
})
);
},
};
/*
mFix = new action.masterFixBattle(battle)
await mFix.start(Date.now() + 6e4, 1);
*/
class masterFixBattle extends FixBattle {
constructor(battle, url = 'wss://localho.st:3000') {
super(battle, true);
this.url = url;
}
async start(endTime, maxCount) {
this.endTime = endTime;
this.maxCount = maxCount;
this.init();
this.wsStart();
return await new Promise((resolve) => {
this.resolve = resolve;
const timeout = this.endTime - Date.now();
this.timeout(this.getTask.bind(this), timeout);
});
}
async endFix(solutions) {
this.ws.close();
let maxCount = 0;
for (const solution of solutions) {
maxCount += solution.maxCount;
if (solution.value > this.bestResult.value) {
this.bestResult = solution;
}
}
this.count = maxCount;
super.endFix();
}
}
Object.assign(masterFixBattle.prototype, masterWsMixin);
class masterWinFixBattle extends WinFixBattle {
constructor(battle, url = 'wss://localho.st:3000') {
super(battle, true);
this.url = url;
}
async start(endTime, maxCount) {
this.endTime = endTime;
this.maxCount = maxCount;
this.init();
this.wsStart();
return await new Promise((resolve) => {
this.resolve = resolve;
const timeout = this.endTime - Date.now();
this.timeout(this.getTask.bind(this), timeout);
});
}
async endFix(solutions) {
this.ws.close();
let maxCount = 0;
for (const solution of solutions) {
maxCount += solution.maxCount;
if (solution.value > this.bestResult.value) {
this.bestResult = solution;
}
}
this.count = maxCount;
super.endFix();
}
}
Object.assign(masterWinFixBattle.prototype, masterWsMixin);
const slaveWsMixin = {
wsStop() {
this.ws.close();
},
wsStart() {
const socket = new WebSocket(this.url);
socket.onopen = () => {
console.log('Connected to server');
};
socket.onmessage = this.onmessage.bind(this);
socket.onclose = () => {
console.log('Disconnected from server');
};
this.ws = socket;
},
async onmessage(event) {
const data = JSON.parse(event.data);
switch (data.type) {
case 'newTask': {
console.log('newTask:', data.task);
const { battle, endTime, maxCount } = data.task;
this.battle = battle;
const id = data.task.id;
const solution = await this.start(endTime, maxCount);
this.ws.send(
JSON.stringify({
type: 'resolveTask',
id,
solution,
})
);
break;
}
default:
console.log('Unknown message type:', data.type);
}
},
};
/*
sFix = new action.slaveFixBattle();
sFix.wsStart()
*/
class slaveFixBattle extends FixBattle {
constructor(url = 'wss://localho.st:3000') {
super(null, false);
this.isTimeout = false;
this.url = url;
}
}
Object.assign(slaveFixBattle.prototype, slaveWsMixin);
class slaveWinFixBattle extends WinFixBattle {
constructor(url = 'wss://localho.st:3000') {
super(null, false);
this.isTimeout = false;
this.url = url;
}
}
Object.assign(slaveWinFixBattle.prototype, slaveWsMixin);
/**
* Auto-repeat attack
*
* Автоповтор атаки
*/
function testAutoBattle() {
return new Promise((resolve, reject) => {
const bossBattle = new executeAutoBattle(resolve, reject);
bossBattle.start(lastBattleArg, lastBattleInfo);
});
}
/**
* Auto-repeat attack
*
* Автоповтор атаки
*/
function executeAutoBattle(resolve, reject) {
let battleArg = {};
let countBattle = 0;
let countError = 0;
let findCoeff = 0;
let dataNotEeceived = 0;
let stopAutoBattle = false;
let isSetWinTimer = false;
const svgJustice = '<svg width="20" height="20" viewBox="0 0 124 125" xmlns="http://www.w3.org/2000/svg" style="fill: #fff;"><g><path d="m54 0h-1c-7.25 6.05-17.17 6.97-25.78 10.22-8.6 3.25-23.68 1.07-23.22 12.78s-0.47 24.08 1 35 2.36 18.36 7 28c4.43-8.31-3.26-18.88-3-30 0.26-11.11-2.26-25.29-1-37 11.88-4.16 26.27-0.42 36.77-9.23s20.53 6.05 29.23-0.77c-6.65-2.98-14.08-4.96-20-9z"/></g><g><path d="m108 5c-11.05 2.96-27.82 2.2-35.08 11.92s-14.91 14.71-22.67 23.33c-7.77 8.62-14.61 15.22-22.25 23.75 7.05 11.93 14.33 2.58 20.75-4.25 6.42-6.82 12.98-13.03 19.5-19.5s12.34-13.58 19.75-18.25c2.92 7.29-8.32 12.65-13.25 18.75-4.93 6.11-12.19 11.48-17.5 17.5s-12.31 11.38-17.25 17.75c10.34 14.49 17.06-3.04 26.77-10.23s15.98-16.89 26.48-24.52c10.5-7.64 12.09-24.46 14.75-36.25z"/></g><g><path d="m60 25c-11.52-6.74-24.53 8.28-38 6 0.84 9.61-1.96 20.2 2 29 5.53-4.04-4.15-23.2 4.33-26.67 8.48-3.48 18.14-1.1 24.67-8.33 2.73 0.3 4.81 2.98 7 0z"/></g><g><path d="m100 75c3.84-11.28 5.62-25.85 3-38-4.2 5.12-3.5 13.58-4 20s-3.52 13.18 1 18z"/></g><g><path d="m55 94c15.66-5.61 33.71-20.85 29-39-3.07 8.05-4.3 16.83-10.75 23.25s-14.76 8.35-18.25 15.75z"/></g><g><path d="m0 94v7c6.05 3.66 9.48 13.3 18 11-3.54-11.78 8.07-17.05 14-25 6.66 1.52 13.43 16.26 19 5-11.12-9.62-20.84-21.33-32-31-9.35 6.63 4.76 11.99 6 19-7.88 5.84-13.24 17.59-25 14z"/></g><g><path d="m82 125h26v-19h16v-1c-11.21-8.32-18.38-21.74-30-29-8.59 10.26-19.05 19.27-27 30h15v19z"/></g><g><path d="m68 110c-7.68-1.45-15.22 4.83-21.92-1.08s-11.94-5.72-18.08-11.92c-3.03 8.84 10.66 9.88 16.92 16.08s17.09 3.47 23.08-3.08z"/></g></svg>';
const svgBoss = '<svg width="20" height="20" viewBox="0 0 40 41" xmlns="http://www.w3.org/2000/svg" style="fill: #fff;"><g><path d="m21 12c-2.19-3.23 5.54-10.95-0.97-10.97-6.52-0.02 1.07 7.75-1.03 10.97-2.81 0.28-5.49-0.2-8-1-0.68 3.53 0.55 6.06 4 4 0.65 7.03 1.11 10.95 1.67 18.33 0.57 7.38 6.13 7.2 6.55-0.11 0.42-7.3 1.35-11.22 1.78-18.22 3.53 1.9 4.73-0.42 4-4-2.61 0.73-5.14 1.35-8 1m-1 17c-1.59-3.6-1.71-10.47 0-14 1.59 3.6 1.71 10.47 0 14z"/></g><g><path d="m6 19c-1.24-4.15 2.69-8.87 1-12-3.67 4.93-6.52 10.57-6 17 5.64-0.15 8.82 4.98 13 8 1.3-6.54-0.67-12.84-8-13z"/></g><g><path d="m33 7c0.38 5.57 2.86 14.79-7 15v10c4.13-2.88 7.55-7.97 13-8 0.48-6.46-2.29-12.06-6-17z"/></g></svg>';
const svgAttempt = '<svg width="20" height="20" viewBox="0 0 645 645" xmlns="http://www.w3.org/2000/svg" style="fill: #fff;"><g><path d="m442 26c-8.8 5.43-6.6 21.6-12.01 30.99-2.5 11.49-5.75 22.74-8.99 34.01-40.61-17.87-92.26-15.55-133.32-0.32-72.48 27.31-121.88 100.19-142.68 171.32 10.95-4.49 19.28-14.97 29.3-21.7 50.76-37.03 121.21-79.04 183.47-44.07 16.68 5.8 2.57 21.22-0.84 31.7-4.14 12.19-11.44 23.41-13.93 36.07 56.01-17.98 110.53-41.23 166-61-20.49-59.54-46.13-117.58-67-177z"/></g><g><path d="m563 547c23.89-16.34 36.1-45.65 47.68-71.32 23.57-62.18 7.55-133.48-28.38-186.98-15.1-22.67-31.75-47.63-54.3-63.7 1.15 14.03 6.71 26.8 8.22 40.78 12.08 61.99 15.82 148.76-48.15 183.29-10.46-0.54-15.99-16.1-24.32-22.82-8.2-7.58-14.24-19.47-23.75-24.25-4.88 59.04-11.18 117.71-15 177 62.9 5.42 126.11 9.6 189 15-4.84-9.83-17.31-15.4-24.77-24.23-9.02-7.06-17.8-15.13-26.23-22.77z"/></g><g><path d="m276 412c-10.69-15.84-30.13-25.9-43.77-40.23-15.39-12.46-30.17-25.94-45.48-38.52-15.82-11.86-29.44-28.88-46.75-37.25-19.07 24.63-39.96 48.68-60.25 72.75-18.71 24.89-42.41 47.33-58.75 73.25 22.4-2.87 44.99-13.6 66.67-13.67 0.06 22.8 10.69 42.82 20.41 62.59 49.09 93.66 166.6 114.55 261.92 96.08-6.07-9.2-22.11-9.75-31.92-16.08-59.45-26.79-138.88-75.54-127.08-151.92 21.66-2.39 43.42-4.37 65-7z"/></g></svg>';
this.start = function (battleArgs, battleInfo) {
battleArg = battleArgs;
if (nameFuncStartBattle == 'invasion_bossStart') {
startBattle();
return;
}
preCalcBattle(battleInfo);
}
/**
* Returns a promise for combat recalculation
*
* Возвращает промис для прерасчета боя
*/
function getBattleInfo(battle) {
return new Promise(function (resolve) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
Calc(battle).then(e => {
e.coeff = calcCoeff(e, 'defenders');
resolve(e);
});
});
}
/**
* Battle recalculation
*
* Прерасчет боя
*/
function preCalcBattle(battle) {
let actions = [];
const countTestBattle = getInput('countTestBattle');
for (let i = 0; i < countTestBattle; i++) {
actions.push(getBattleInfo(battle));
}
Promise.all(actions)
.then(resultPreCalcBattle);
}
/**
* Processing the results of the battle recalculation
*
* Обработка результатов прерасчета боя
*/
async function resultPreCalcBattle(results) {
let countWin = results.reduce((s, w) => w.result.win + s, 0);
setProgress(`${I18N('CHANCE_TO_WIN')} ${Math.floor(countWin / results.length * 100)}% (${results.length})`, false, hideProgress);
if (countWin > 0) {
isCancalBattle = false;
startBattle();
return;
}
let minCoeff = 100;
let maxCoeff = -100;
let avgCoeff = 0;
results.forEach(e => {
if (e.coeff < minCoeff) minCoeff = e.coeff;
if (e.coeff > maxCoeff) maxCoeff = e.coeff;
avgCoeff += e.coeff;
});
avgCoeff /= results.length;
if (nameFuncStartBattle == 'invasion_bossStart' ||
nameFuncStartBattle == 'bossAttack') {
const result = await popup.confirm(
I18N('BOSS_VICTORY_IMPOSSIBLE', { battles: results.length }), [
{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true },
{ msg: I18N('BTN_DO_IT'), result: true },
])
if (result) {
isCancalBattle = false;
startBattle();
return;
}
setProgress(I18N('NOT_THIS_TIME'), true);
endAutoBattle('invasion_bossStart');
return;
}
const result = await popup.confirm(
I18N('VICTORY_IMPOSSIBLE') +
`<br>${I18N('ROUND_STAT')} ${results.length} ${I18N('BATTLE')}:` +
`<br>${I18N('MINIMUM')}: ` + minCoeff.toLocaleString() +
`<br>${I18N('MAXIMUM')}: ` + maxCoeff.toLocaleString() +
`<br>${I18N('AVERAGE')}: ` + avgCoeff.toLocaleString() +
`<br>${I18N('FIND_COEFF')} ` + avgCoeff.toLocaleString(), [
{ msg: I18N('BTN_CANCEL'), result: 0, isCancel: true },
{ msg: I18N('BTN_GO'), isInput: true, default: Math.round(avgCoeff * 1000) / 1000 },
])
if (result) {
findCoeff = result;
isCancalBattle = false;
startBattle();
return;
}
setProgress(I18N('NOT_THIS_TIME'), true);
endAutoBattle(I18N('NOT_THIS_TIME'));
}
/**
* Calculation of the combat result coefficient
*
* Расчет коэфициента результата боя
*/
function calcCoeff(result, packType) {
let beforeSumFactor = 0;
const beforePack = result.battleData[packType][0];
for (let heroId in beforePack) {
const hero = beforePack[heroId];
const state = hero.state;
let factor = 1;
if (state) {
const hp = state.hp / state.maxHp;
const energy = state.energy / 1e3;
factor = hp + energy / 20;
}
beforeSumFactor += factor;
}
let afterSumFactor = 0;
const afterPack = result.progress[0][packType].heroes;
for (let heroId in afterPack) {
const hero = afterPack[heroId];
const stateHp = beforePack[heroId]?.state?.hp || beforePack[heroId]?.stats?.hp;
const hp = hero.hp / stateHp;
const energy = hero.energy / 1e3;
const factor = hp + energy / 20;
afterSumFactor += factor;
}
const resultCoeff = -(afterSumFactor - beforeSumFactor);
return Math.round(resultCoeff * 1000) / 1000;
}
/**
* Start battle
*
* Начало боя
*/
function startBattle() {
countBattle++;
const countMaxBattle = getInput('countAutoBattle');
// setProgress(countBattle + '/' + countMaxBattle);
if (countBattle > countMaxBattle) {
setProgress(`${I18N('RETRY_LIMIT_EXCEEDED')}: ${countMaxBattle}`, true);
endAutoBattle(`${I18N('RETRY_LIMIT_EXCEEDED')}: ${countMaxBattle}`)
return;
}
if (stopAutoBattle) {
setProgress(I18N('STOPPED'), true);
endAutoBattle('STOPPED');
return;
}
send({calls: [{
name: nameFuncStartBattle,
args: battleArg,
ident: "body"
}]}, calcResultBattle);
}
/**
* Battle calculation
*
* Расчет боя
*/
async function calcResultBattle(e) {
if ('error' in e) {
if (e.error.description === 'too many tries') {
invasionTimer += 100;
countBattle--;
countError++;
console.log(`Errors: ${countError}`, e.error);
startBattle();
return;
}
const result = await popup.confirm(I18N('ERROR_DURING_THE_BATTLE') + '<br>' + e.error.description, [
{ msg: I18N('BTN_OK'), result: false },
{ msg: I18N('RELOAD_GAME'), result: true },
]);
endAutoBattle('Error', e.error);
if (result) {
location.reload();
}
return;
}
let battle = e.results[0].result.response.battle
if (nameFuncStartBattle == 'towerStartBattle' ||
nameFuncStartBattle == 'bossAttack' ||
nameFuncStartBattle == 'invasion_bossStart') {
battle = e.results[0].result.response;
}
lastBattleInfo = battle;
BattleCalc(battle, getBattleType(battle.type), resultBattle);
}
/**
* Processing the results of the battle
*
* Обработка результатов боя
*/
async function resultBattle(e) {
const isWin = e.result.win;
if (isWin) {
endBattle(e, false);
return;
} else if (isChecked('tryFixIt_v2')) {
const cloneBattle = structuredClone(e.battleData);
const bFix = new WinFixBattle(cloneBattle);
let attempts = Infinity;
if (nameFuncStartBattle == 'invasion_bossStart' && !isSetWinTimer) {
let winTimer = await popup.confirm(`Secret number:`, [
{ result: false, isClose: true },
{ msg: 'Go', isInput: true, default: '0' },
]);
winTimer = Number.parseFloat(winTimer);
if (winTimer) {
attempts = 5;
bFix.setWinTimer(winTimer);
}
isSetWinTimer = true;
}
let endTime = Date.now() + 6e4;
if (nameFuncStartBattle == 'invasion_bossStart') {
endTime = Date.now() + 6e4 * 4;
bFix.setMaxTimer(120.3);
}
const result = await bFix.start(endTime, attempts);
console.log(result);
if (result.value) {
endBattle(result, false);
return;
}
}
const countMaxBattle = getInput('countAutoBattle');
if (findCoeff) {
const coeff = calcCoeff(e, 'defenders');
setProgress(`${countBattle}/${countMaxBattle}, ${coeff}`);
if (coeff > findCoeff) {
endBattle(e, false);
return;
}
} else {
if (nameFuncStartBattle == 'invasion_bossStart') {
const bossLvl = lastBattleInfo.typeId >= 130 ? lastBattleInfo.typeId : '';
const justice = lastBattleInfo?.effects?.attackers?.percentInOutDamageModAndEnergyIncrease_any_99_100_300_99_1000_300 || 0;
setProgress(`${svgBoss} ${bossLvl} ${svgJustice} ${justice} <br>${svgAttempt} ${countBattle}/${countMaxBattle}`, false, () => {
stopAutoBattle = true;
});
await new Promise((resolve) => setTimeout(resolve, 5000));
} else {
setProgress(`${countBattle}/${countMaxBattle}`);
}
}
if (nameFuncStartBattle == 'towerStartBattle' ||
nameFuncStartBattle == 'bossAttack' ||
nameFuncStartBattle == 'invasion_bossStart') {
startBattle();
return;
}
cancelEndBattle(e);
}
/**
* Cancel fight
*
* Отмена боя
*/
function cancelEndBattle(r) {
const fixBattle = function (heroes) {
for (const ids in heroes) {
hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
fixBattle(r.progress[0].attackers.heroes);
fixBattle(r.progress[0].defenders.heroes);
endBattle(r, true);
}
/**
* End of the fight
*
* Завершение боя */
function endBattle(battleResult, isCancal) {
let calls = [{
name: nameFuncEndBattle,
args: {
result: battleResult.result,
progress: battleResult.progress
},
ident: "body"
}];
if (nameFuncStartBattle == 'invasion_bossStart') {
calls[0].args.id = lastBattleArg.id;
}
send(JSON.stringify({
calls
}), async e => {
console.log(e);
if (isCancal) {
startBattle();
return;
}
setProgress(`${I18N('SUCCESS')}!`, 5000)
if (nameFuncStartBattle == 'invasion_bossStart' ||
nameFuncStartBattle == 'bossAttack') {
const countMaxBattle = getInput('countAutoBattle');
const bossLvl = lastBattleInfo.typeId >= 130 ? lastBattleInfo.typeId : '';
const justice = lastBattleInfo?.effects?.attackers?.percentInOutDamageModAndEnergyIncrease_any_99_100_300_99_1000_300 || 0;
let winTimer = '';
if (nameFuncStartBattle == 'invasion_bossStart') {
winTimer = '<br>Secret number: ' + battleResult.progress[0].attackers.input[5];
}
const result = await popup.confirm(
I18N('BOSS_HAS_BEEN_DEF_TEXT', {
bossLvl: `${svgBoss} ${bossLvl} ${svgJustice} ${justice}`,
countBattle: svgAttempt + ' ' + countBattle,
countMaxBattle,}),
winTimer,
[
{ msg: I18N('BTN_OK'), result: 0 },
{ msg: I18N('MAKE_A_SYNC'), result: 1 },
{ msg: I18N('RELOAD_GAME'), result: 2 },
]);
if (result) {
if (result == 1) {
cheats.refreshGame();
}
if (result == 2) {
location.reload();
}
}
}
endAutoBattle(`${I18N('SUCCESS')}!`)
});
}
/**
* Completing a task
*
* Завершение задачи
*/
function endAutoBattle(reason, info) {
isCancalBattle = true;
console.log(reason, info);
resolve();
}
}
function testDailyQuests() {
return new Promise((resolve, reject) => {
const quests = new dailyQuests(resolve, reject);
quests.init(questsInfo);
quests.start();
});
}
/**
* Automatic completion of daily quests
*
* Автоматическое выполнение ежедневных квестов
*/
class dailyQuests {
/**
* Send(' {"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}').then(e => console.log(e))
* Send(' {"calls":[{"name":"heroGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
* Send(' {"calls":[{"name":"titanGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
* Send(' {"calls":[{"name":"inventoryGet","args":{},"ident":"body"}]}').then(e => console.log(e))
* Send(' {"calls":[{"name":"questGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
* Send(' {"calls":[{"name":"bossGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
*/
callsList = ['userGetInfo', 'heroGetAll', 'titanGetAll', 'inventoryGet', 'questGetAll', 'bossGetAll', 'missionGetAll'];
dataQuests = {
10001: {
description: 'Улучши умения героев 3 раза', // ++++++++++++++++
doItCall: () => {
const upgradeSkills = this.getUpgradeSkills();
return upgradeSkills.map(({ heroId, skill }, index) => ({
name: 'heroUpgradeSkill',
args: { heroId, skill },
ident: `heroUpgradeSkill_${index}`,
}));
},
isWeCanDo: () => {
const upgradeSkills = this.getUpgradeSkills();
let sumGold = 0;
for (const skill of upgradeSkills) {
sumGold += this.skillCost(skill.value);
if (!skill.heroId) {
return false;
}
}
return this.questInfo['userGetInfo'].gold > sumGold;
},
},
10002: {
description: 'Пройди 10 миссий', // --------------
isWeCanDo: () => false,
},
10003: {
description: 'Пройди 3 героические миссии', // ++++++++++++++++
isWeCanDo: () => {
const vipPoints = +this.questInfo.userGetInfo.vipPoints;
const goldTicket = !!this.questInfo.inventoryGet.consumable[151];
return (vipPoints > 100 || goldTicket) && this.getHeroicMissionId();
},
doItCall: () => {
const selectedMissionId = this.getHeroicMissionId();
const goldTicket = !!this.questInfo.inventoryGet.consumable[151];
const vipLevel = Math.max(...lib.data.level.vip.filter(l => l.vipPoints <= +this.questInfo.userGetInfo.vipPoints).map(l => l.level));
// Возвращаем массив команд для рейда
if (vipLevel >= 5 || goldTicket) {
return [{ name: 'missionRaid', args: { id: selectedMissionId, times: 3 }, ident: 'missionRaid_1' }];
} else {
return [
{ name: 'missionRaid', args: { id: selectedMissionId, times: 1 }, ident: 'missionRaid_1' },
{ name: 'missionRaid', args: { id: selectedMissionId, times: 1 }, ident: 'missionRaid_2' },
{ name: 'missionRaid', args: { id: selectedMissionId, times: 1 }, ident: 'missionRaid_3' },
];
}
},
},
10004: {
description: 'Сразись 3 раза на Арене или Гранд Арене', // --------------
isWeCanDo: () => false,
},
10006: {
description: 'Используй обмен изумрудов 1 раз', // ++++++++++++++++
doItCall: () => [
{
name: 'refillableAlchemyUse',
args: { multi: false },
ident: 'refillableAlchemyUse',
},
],
isWeCanDo: () => {
const starMoney = this.questInfo['userGetInfo'].starMoney;
return starMoney >= 20;
},
},
10007: {
description: 'Соверши 1 призыв в Атриуме Душ', // ++++++++++++++++
doItCall: () => [{ name: 'gacha_open', args: { ident: 'heroGacha', free: true, pack: false }, ident: 'gacha_open' }],
isWeCanDo: () => {
const soulCrystal = this.questInfo['inventoryGet'].coin[38];
return soulCrystal > 0;
},
},
/*10016: {
description: 'Отправь подарки согильдийцам', // ++++++++++++++++
doItCall: () => [{ name: 'clanSendDailyGifts', args: {}, ident: 'clanSendDailyGifts' }],
isWeCanDo: () => true,
},*/
10018: {
description: 'Используй зелье опыта', // ++++++++++++++++
doItCall: () => {
const expHero = this.getExpHero();
return [
{
name: 'consumableUseHeroXp',
args: {
heroId: expHero.heroId,
libId: expHero.libId,
amount: 1,
},
ident: 'consumableUseHeroXp',
},
];
},
isWeCanDo: () => {
const expHero = this.getExpHero();
return expHero.heroId && expHero.libId;
},
},
10019: {
description: 'Открой 1 сундук в Башне',
doItFunc: testTower,
isWeCanDo: () => false,
},
10020: {
description: 'Открой 3 сундука в Запределье', // Готово
doItCall: () => {
return this.getOutlandChest();
},
isWeCanDo: () => {
const outlandChest = this.getOutlandChest();
return outlandChest.length > 0;
},
},
10021: {
description: 'Собери 75 Титанита в Подземелье Гильдии',
isWeCanDo: () => false,
},
10022: {
description: 'Собери 150 Титанита в Подземелье Гильдии',
doItFunc: testDungeon,
isWeCanDo: () => false,
},
10023: {
description: 'Прокачай Дар Стихий на 1 уровень', // Готово
doItCall: () => {
const heroId = this.getHeroIdTitanGift();
return [
{ name: 'heroTitanGiftLevelUp', args: { heroId }, ident: 'heroTitanGiftLevelUp' },
{ name: 'heroTitanGiftDrop', args: { heroId }, ident: 'heroTitanGiftDrop' },
];
},
isWeCanDo: () => {
const heroId = this.getHeroIdTitanGift();
return heroId;
},
},
10024: {
description: 'Повысь уровень любого артефакта один раз', // Готово
doItCall: () => {
const upArtifact = this.getUpgradeArtifact();
return [
{
name: 'heroArtifactLevelUp',
args: {
heroId: upArtifact.heroId,
slotId: upArtifact.slotId,
},
ident: `heroArtifactLevelUp`,
},
];
},
isWeCanDo: () => {
const upgradeArtifact = this.getUpgradeArtifact();
return upgradeArtifact.heroId;
},
},
10025: {
description: 'Начни 1 Экспедицию',
doItFunc: checkExpedition,
isWeCanDo: () => false,
},
10026: {
description: 'Начни 4 Экспедиции', // --------------
doItFunc: checkExpedition,
isWeCanDo: () => false,
},
10027: {
description: 'Победи в 1 бою Турнира Стихий',
doItFunc: testTitanArena,
isWeCanDo: () => false,
},
10028: {
description: 'Повысь уровень любого артефакта титанов', // Готово
doItCall: () => {
const upTitanArtifact = this.getUpgradeTitanArtifact();
return [
{
name: 'titanArtifactLevelUp',
args: {
titanId: upTitanArtifact.titanId,
slotId: upTitanArtifact.slotId,
},
ident: `titanArtifactLevelUp`,
},
];
},
isWeCanDo: () => {
const upgradeTitanArtifact = this.getUpgradeTitanArtifact();
return upgradeTitanArtifact.titanId;
},
},
10029: {
description: 'Открой сферу артефактов титанов', // ++++++++++++++++
doItCall: () => [{ name: 'titanArtifactChestOpen', args: { amount: 1, free: true }, ident: 'titanArtifactChestOpen' }],
isWeCanDo: () => {
return this.questInfo['inventoryGet']?.consumable[55] > 0;
},
},
10030: {
description: 'Улучши облик любого героя 1 раз', // Готово
doItCall: () => {
const upSkin = this.getUpgradeSkin();
return [
{
name: 'heroSkinUpgrade',
args: {
heroId: upSkin.heroId,
skinId: upSkin.skinId,
},
ident: `heroSkinUpgrade`,
},
];
},
isWeCanDo: () => {
const upgradeSkin = this.getUpgradeSkin();
return upgradeSkin.heroId;
},
},
10031: {
description: 'Победи в 6 боях Турнира Стихий', // --------------
doItFunc: testTitanArena,
isWeCanDo: () => false,
},
10043: {
description: 'Начни или присоеденись к Приключению', // --------------
isWeCanDo: () => false,
},
10044: {
description: 'Воспользуйся призывом питомцев 1 раз', // ++++++++++++++++
doItCall: () => [{ name: 'pet_chestOpen', args: { amount: 1, paid: false }, ident: 'pet_chestOpen' }],
isWeCanDo: () => {
return this.questInfo['inventoryGet']?.consumable[90] > 0;
},
},
10046: {
/**
* TODO: Watch Adventure
* TODO: Смотреть приключение
*/
description: 'Открой 3 сундука в Приключениях',
isWeCanDo: () => false,
},
10047: {
description: 'Набери 150 очков активности в Гильдии', // Готово
doItCall: () => {
const enchantRune = this.getEnchantRune();
return [
{
name: 'heroEnchantRune',
args: {
heroId: enchantRune.heroId,
tier: enchantRune.tier,
items: {
consumable: { [enchantRune.itemId]: 1 },
},
},
ident: `heroEnchantRune`,
},
];
},
isWeCanDo: () => {
const userInfo = this.questInfo['userGetInfo'];
const enchantRune = this.getEnchantRune();
return enchantRune.heroId && userInfo.gold > 1e3;
},
},
};
constructor(resolve, reject, questInfo) {
this.resolve = resolve;
this.reject = reject;
}
init(questInfo) {
this.questInfo = questInfo;
this.isAuto = false;
}
async autoInit(isAuto) {
this.isAuto = isAuto || false;
const quests = {};
const calls = this.callsList.map((name) => ({
name,
args: {},
ident: name,
}));
const result = await Send(JSON.stringify({ calls })).then((e) => e.results);
for (const call of result) {
quests[call.ident] = call.result.response;
}
this.questInfo = quests;
}
async start() {
const weCanDo = [];
const selectedActions = getSaveVal('selectedActions', {});
for (let quest of this.questInfo['questGetAll']) {
if (quest.id in this.dataQuests && quest.state == 1) {
if (!selectedActions[quest.id]) {
selectedActions[quest.id] = {
checked: false,
};
}
const isWeCanDo = this.dataQuests[quest.id].isWeCanDo;
if (!isWeCanDo.call(this)) {
continue;
}
weCanDo.push({
name: quest.id,
label: I18N(`QUEST_${quest.id}`),
checked: selectedActions[quest.id].checked,
});
}
}
if (!weCanDo.length) {
this.end(I18N('NOTHING_TO_DO'));
return;
}
console.log(weCanDo);
let taskList = [];
if (this.isAuto) {
taskList = weCanDo;
} else {
const answer = await popup.confirm(
`${I18N('YOU_CAN_COMPLETE')}:`,
[
{ msg: I18N('BTN_DO_IT'), result: true },
{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true },
],
weCanDo
);
if (!answer) {
this.end('');
return;
}
taskList = popup.getCheckBoxes();
taskList.forEach((e) => {
selectedActions[e.name].checked = e.checked;
});
setSaveVal('selectedActions', selectedActions);
}
const calls = [];
let countChecked = 0;
for (const task of taskList) {
if (task.checked) {
countChecked++;
const quest = this.dataQuests[task.name];
console.log(quest.description);
if (quest.doItCall) {
const doItCall = quest.doItCall.call(this);
calls.push(...doItCall);
}
}
}
if (!countChecked) {
this.end(I18N('NOT_QUEST_COMPLETED'));
return;
}
const result = await Send(JSON.stringify({ calls }));
if (result.error) {
console.error(result.error, result.error.call);
}
this.end(`${I18N('COMPLETED_QUESTS')}: ${countChecked}`);
}
errorHandling(error) {
//console.error(error);
let errorInfo = error.toString() + '\n';
try {
const errorStack = error.stack.split('\n');
const endStack = errorStack.map((e) => e.split('@')[0]).indexOf('testDoYourBest');
errorInfo += errorStack.slice(0, endStack).join('\n');
} catch (e) {
errorInfo += error.stack;
}
copyText(errorInfo);
}
skillCost(lvl) {
return 573 * lvl ** 0.9 + lvl ** 2.379;
}
getUpgradeSkills() {
const heroes = Object.values(this.questInfo['heroGetAll']);
const upgradeSkills = [
{ heroId: 0, slotId: 0, value: 130 },
{ heroId: 0, slotId: 0, value: 130 },
{ heroId: 0, slotId: 0, value: 130 },
];
const skillLib = lib.getData('skill');
/**
* color - 1 (белый) открывает 1 навык
* color - 2 (зеленый) открывает 2 навык
* color - 4 (синий) открывает 3 навык
* color - 7 (фиолетовый) открывает 4 навык
*/
const colors = [1, 2, 4, 7];
for (const hero of heroes) {
const level = hero.level;
const color = hero.color;
for (let skillId in hero.skills) {
const tier = skillLib[skillId].tier;
const sVal = hero.skills[skillId];
if (color < colors[tier] || tier < 1 || tier > 4) {
continue;
}
for (let upSkill of upgradeSkills) {
if (sVal < upSkill.value && sVal < level) {
upSkill.value = sVal;
upSkill.heroId = hero.id;
upSkill.skill = tier;
break;
}
}
}
}
return upgradeSkills;
}
getUpgradeArtifact() {
const heroes = Object.values(this.questInfo['heroGetAll']);
const inventory = this.questInfo['inventoryGet'];
const upArt = { heroId: 0, slotId: 0, level: 100 };
const heroLib = lib.getData('hero');
const artifactLib = lib.getData('artifact');
for (const hero of heroes) {
const heroInfo = heroLib[hero.id];
const level = hero.level;
if (level < 20) {
continue;
}
for (let slotId in hero.artifacts) {
const art = hero.artifacts[slotId];
/* Текущая звезданость арта */
const star = art.star;
if (!star) {
continue;
}
/* Текущий уровень арта */
const level = art.level;
if (level >= 100) {
continue;
}
/* Идентификатор арта в библиотеке */
const artifactId = heroInfo.artifacts[slotId];
const artInfo = artifactLib.id[artifactId];
const costNextLevel = artifactLib.type[artInfo.type].levels[level + 1].cost;
const costCurrency = Object.keys(costNextLevel).pop();
const costValues = Object.entries(costNextLevel[costCurrency]).pop();
const costId = costValues[0];
const costValue = +costValues[1];
/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
if (level < upArt.level && inventory[costCurrency][costId] >= costValue) {
upArt.level = level;
upArt.heroId = hero.id;
upArt.slotId = slotId;
upArt.costCurrency = costCurrency;
upArt.costId = costId;
upArt.costValue = costValue;
}
}
}
return upArt;
}
getUpgradeSkin() {
const heroes = Object.values(this.questInfo['heroGetAll']);
const inventory = this.questInfo['inventoryGet'];
const upSkin = { heroId: 0, skinId: 0, level: 60, cost: 1500 };
const skinLib = lib.getData('skin');
for (const hero of heroes) {
const level = hero.level;
if (level < 20) {
continue;
}
for (let skinId in hero.skins) {
/* Текущий уровень скина */
const level = hero.skins[skinId];
if (level >= 60) {
continue;
}
/* Идентификатор скина в библиотеке */
const skinInfo = skinLib[skinId];
if (!skinInfo.statData.levels?.[level + 1]) {
continue;
}
const costNextLevel = skinInfo.statData.levels[level + 1].cost;
const costCurrency = Object.keys(costNextLevel).pop();
const costCurrencyId = Object.keys(costNextLevel[costCurrency]).pop();
const costValue = +costNextLevel[costCurrency][costCurrencyId];
/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
if (level < upSkin.level && costValue < upSkin.cost && inventory[costCurrency][costCurrencyId] >= costValue) {
upSkin.cost = costValue;
upSkin.level = level;
upSkin.heroId = hero.id;
upSkin.skinId = skinId;
upSkin.costCurrency = costCurrency;
upSkin.costCurrencyId = costCurrencyId;
}
}
}
return upSkin;
}
getUpgradeTitanArtifact() {
const titans = Object.values(this.questInfo['titanGetAll']);
const inventory = this.questInfo['inventoryGet'];
const userInfo = this.questInfo['userGetInfo'];
const upArt = { titanId: 0, slotId: 0, level: 120 };
const titanLib = lib.getData('titan');
const artTitanLib = lib.getData('titanArtifact');
for (const titan of titans) {
const titanInfo = titanLib[titan.id];
// const level = titan.level
// if (level < 20) {
// continue;
// }
for (let slotId in titan.artifacts) {
const art = titan.artifacts[slotId];
/* Текущая звезданость арта */
const star = art.star;
if (!star) {
continue;
}
/* Текущий уровень арта */
const level = art.level;
if (level >= 120) {
continue;
}
/* Идентификатор арта в библиотеке */
const artifactId = titanInfo.artifacts[slotId];
const artInfo = artTitanLib.id[artifactId];
const costNextLevel = artTitanLib.type[artInfo.type].levels[level + 1].cost;
const costCurrency = Object.keys(costNextLevel).pop();
let costValue = 0;
let currentValue = 0;
if (costCurrency == 'gold') {
costValue = costNextLevel[costCurrency];
currentValue = userInfo.gold;
} else {
const costValues = Object.entries(costNextLevel[costCurrency]).pop();
const costId = costValues[0];
costValue = +costValues[1];
currentValue = inventory[costCurrency][costId];
}
/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
if (level < upArt.level && currentValue >= costValue) {
upArt.level = level;
upArt.titanId = titan.id;
upArt.slotId = slotId;
break;
}
}
}
return upArt;
}
getEnchantRune() {
const heroes = Object.values(this.questInfo['heroGetAll']);
const inventory = this.questInfo['inventoryGet'];
const enchRune = { heroId: 0, tier: 0, exp: 43750, itemId: 0 };
for (let i = 1; i <= 4; i++) {
if (inventory.consumable[i] > 0) {
enchRune.itemId = i;
break;
}
return enchRune;
}
const runeLib = lib.getData('rune');
const runeLvls = Object.values(runeLib.level);
/**
* color - 4 (синий) открывает 1 и 2 символ
* color - 7 (фиолетовый) открывает 3 символ
* color - 8 (фиолетовый +1) открывает 4 символ
* color - 9 (фиолетовый +2) открывает 5 символ
*/
// TODO: кажется надо учесть уровень команды
const colors = [4, 4, 7, 8, 9];
for (const hero of heroes) {
const color = hero.color;
for (let runeTier in hero.runes) {
/* Проверка на доступность руны */
if (color < colors[runeTier]) {
continue;
}
/* Текущий опыт руны */
const exp = hero.runes[runeTier];
if (exp >= 43750) {
continue;
}
let level = 0;
if (exp) {
for (let lvl of runeLvls) {
if (exp >= lvl.enchantValue) {
level = lvl.level;
} else {
break;
}
}
}
/** Уровень героя необходимый для уровня руны */
const heroLevel = runeLib.level[level].heroLevel;
if (hero.level < heroLevel) {
continue;
}
/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
if (exp < enchRune.exp) {
enchRune.exp = exp;
enchRune.heroId = hero.id;
enchRune.tier = runeTier;
break;
}
}
}
return enchRune;
}
getOutlandChest() {
const bosses = this.questInfo['bossGetAll'];
const calls = [];
for (let boss of bosses) {
if (boss.mayRaid) {
calls.push({
name: 'bossRaid',
args: {
bossId: boss.id,
},
ident: 'bossRaid_' + boss.id,
});
calls.push({
name: 'bossOpenChest',
args: {
bossId: boss.id,
amount: 1,
starmoney: 0,
},
ident: 'bossOpenChest_' + boss.id,
});
} else if (boss.chestId == 1) {
calls.push({
name: 'bossOpenChest',
args: {
bossId: boss.id,
amount: 1,
starmoney: 0,
},
ident: 'bossOpenChest_' + boss.id,
});
}
}
return calls;
}
getExpHero() {
const heroes = Object.values(this.questInfo['heroGetAll']);
const inventory = this.questInfo['inventoryGet'];
const expHero = { heroId: 0, exp: 3625195, libId: 0 };
/** зелья опыта (consumable 9, 10, 11, 12) */
for (let i = 9; i <= 12; i++) {
if (inventory.consumable[i]) {
expHero.libId = i;
break;
}
}
for (const hero of heroes) {
const exp = hero.xp;
if (exp < expHero.exp) {
expHero.heroId = hero.id;
}
}
return expHero;
}
getHeroIdTitanGift() {
const heroes = Object.values(this.questInfo['heroGetAll']);
const inventory = this.questInfo['inventoryGet'];
const user = this.questInfo['userGetInfo'];
const titanGiftLib = lib.getData('titanGift');
/** Искры */
const titanGift = inventory.consumable[24];
let heroId = 0;
let minLevel = 30;
if (titanGift < 250 || user.gold < 7000) {
return 0;
}
for (const hero of heroes) {
if (hero.titanGiftLevel >= 30) {
continue;
}
if (!hero.titanGiftLevel) {
return hero.id;
}
const cost = titanGiftLib[hero.titanGiftLevel].cost;
if (minLevel > hero.titanGiftLevel && titanGift >= cost.consumable[24] && user.gold >= cost.gold) {
minLevel = hero.titanGiftLevel;
heroId = hero.id;
}
}
return heroId;
}
getHeroicMissionId() {
// Получаем доступные миссии с 3 звездами
const availableMissionsToRaid = Object.values(this.questInfo.missionGetAll)
.filter((mission) => mission.stars === 3)
.map((mission) => mission.id);
// Получаем героев для улучшения, у которых меньше 6 звезд
const heroesToUpgrade = Object.values(this.questInfo.heroGetAll)
.filter((hero) => hero.star < 6)
.sort((a, b) => b.power - a.power)
.map((hero) => hero.id);
// Получаем героические миссии, которые доступны для рейдов
const heroicMissions = Object.values(lib.data.mission).filter((mission) => mission.isHeroic && availableMissionsToRaid.includes(mission.id));
// Собираем дропы из героических миссий
const drops = heroicMissions.map((mission) => {
const lastWave = mission.normalMode.waves[mission.normalMode.waves.length - 1];
const allRewards = lastWave.enemies[lastWave.enemies.length - 1]
.drop.map((drop) => drop.reward);
const heroId = +Object.keys(allRewards.find((reward) => reward.fragmentHero).fragmentHero).pop();
return { id: mission.id, heroId };
});
// Определяем, какие дропы подходят для героев, которых нужно улучшить
const heroDrops = heroesToUpgrade.map((heroId) => drops.find((drop) => drop.heroId == heroId)).filter((drop) => drop);
const firstMission = heroDrops[0];
// Выбираем миссию для рейда
const selectedMissionId = firstMission ? firstMission.id : 1;
const stamina = this.questInfo.userGetInfo.refillable.find((x) => x.id == 1).amount;
const costMissions = 3 * lib.data.mission[selectedMissionId].normalMode.teamExp;
if (stamina < costMissions) {
console.log('Энергии не достаточно');
return 0;
}
return selectedMissionId;
}
end(status) {
setProgress(status, true);
this.resolve();
}
}
this.questRun = dailyQuests;
function testDoYourBest() {
return new Promise((resolve, reject) => {
const doIt = new doYourBest(resolve, reject);
doIt.start();
});
}
/**
* Do everything button
*
* Кнопка сделать все
*/
class doYourBest {
funcList = [
//собрать запределье
{
name: 'getOutland',
label: I18N('ASSEMBLE_OUTLAND'),
checked: false
},
//пройти башню
{
name: 'testTower',
label: I18N('PASS_THE_TOWER'),
checked: false
},
//экспедиции
{
name: 'checkExpedition',
label: I18N('CHECK_EXPEDITIONS'),
checked: false
},
//турнир стихий
{
name: 'testTitanArena',
label: I18N('COMPLETE_TOE'),
checked: false
},
//собрать почту
{
name: 'mailGetAll',
label: I18N('COLLECT_MAIL'),
checked: false
},
//Собрать всякую херню
{
name: 'collectAllStuff',
label: I18N('COLLECT_MISC'),
title: I18N('COLLECT_MISC_TITLE'),
checked: false
},
//ежедневная награда
{
name: 'getDailyBonus',
label: I18N('DAILY_BONUS'),
checked: false
},
//ежедневные квесты удалить наверно есть в настройках
{
name: 'dailyQuests',
label: I18N('DO_DAILY_QUESTS'),
checked: false
},
//Провидец
{
name: 'rollAscension',
label: I18N('SEER_TITLE'),
checked: false
},
//собрать награды за квесты
{
name: 'questAllFarm',
label: I18N('COLLECT_QUEST_REWARDS'),
checked: false
},
// тест отправь подарки согильдийцам
{
name: 'testclanSendDailyGifts',
label: I18N('QUEST_10016'),
checked: false
},
//получить подарки
/*{
name: 'getGift',
label: I18N('NY_GIFTS'),
checked: false
},*/
//собрать новогодние подарки
/*{
name: 'getGiftNewYear',
label: I18N('NY_GIFTS'),
checked: false
},*/
// тест сферу титанов
/*{
name: 'testtitanArtifactChestOpen',
label: I18N('QUEST_10029'),
checked: false
},
// тест призыв петов
{
name: 'testpet_chestOpen',
label: I18N('QUEST_10044'),
checked: false
},*/
//пройти подземелье обычное
{
name: 'testDungeon',
label: I18N('COMPLETE_DUNGEON'),
checked: false
},
//пройти подземелье для фуловых титанов
{
name: 'DungeonFull',
label: I18N('COMPLETE_DUNGEON_FULL'),
checked: false
},
//синхронизация
{
name: 'synchronization',
label: I18N('MAKE_A_SYNC'),
checked: false
},
//перезагрузка
{
name: 'reloadGame',
label: I18N('RELOAD_GAME'),
checked: false
},
];
functions = {
getOutland,//собрать запределье
testTower,//прохождение башни
checkExpedition,//автоэкспедиции
testTitanArena,//Автопрохождение Турнира Стихий
mailGetAll,//Собрать всю почту, кроме писем с энергией и зарядами портала
//Собрать пасхалки, камни облика, ключи, монеты арены и Хрусталь души
collectAllStuff: async () => {
await offerFarmAllReward();
await Send('{"calls":[{"name":"subscriptionFarm","args":{},"ident":"body"},{"name":"zeppelinGiftFarm","args":{},"ident":"zeppelinGiftFarm"},{"name":"grandFarmCoins","args":{},"ident":"grandFarmCoins"},{"name":"gacha_refill","args":{"ident":"heroGacha"},"ident":"gacha_refill"}]}');
},
//Выполнять ежедневные квесты
dailyQuests: async function () {
const quests = new dailyQuests(() => { }, () => { });
await quests.autoInit(true);
await quests.start();
},
rollAscension,//провидец
getDailyBonus,//ежедневная награда
questAllFarm,//Собрать все награды за задания
testclanSendDailyGifts, //отправить подарки
/*getGift: async () => {
const collector = new GiftCodeCollector();
const giftCodes = await collector.getGiftCodes();
console.log(giftCodes);
for (const key of giftCodes)
send({ calls: [{ name: "registration", args: { giftId:key, user: { referrer: {} } },
context: { actionTs: Math.floor(performance.now()), cookie: window?.NXAppInfo?.session_id || null }, ident: "body" }] });
},*/
getGiftNewYear,//собрать новогодние подарки
testtitanArtifactChestOpen, //открой сферу титанов
testpet_chestOpen, //Воспользуйся призывом питомцев 1 раз
testDungeon,//подземка обычная
DungeonFull,//подземка для фуловых титанов
synchronization: async () => {
cheats.refreshGame();
},
reloadGame: async () => {
location.reload();
},
}
constructor(resolve, reject, questInfo) {
this.resolve = resolve;
this.reject = reject;
this.questInfo = questInfo
}
async start() {
const selectedDoIt = getSaveVal('selectedDoIt', {});
this.funcList.forEach(task => {
if (!selectedDoIt[task.name]) {
selectedDoIt[task.name] = {
checked: task.checked
}
} else {
task.checked = selectedDoIt[task.name].checked
}
});
const answer = await popup.confirm(I18N('RUN_FUNCTION'), [
{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true },
{ msg: I18N('BTN_GO'), result: true },
], this.funcList);
if (!answer) {
this.end('');
return;
}
const taskList = popup.getCheckBoxes();
taskList.forEach(task => {
selectedDoIt[task.name].checked = task.checked;
});
setSaveVal('selectedDoIt', selectedDoIt);
for (const task of popup.getCheckBoxes()) {
if (task.checked) {
try {
setProgress(`${task.label} <br>${I18N('PERFORMED')}!`);
await this.functions[task.name]();
setProgress(`${task.label} <br>${I18N('DONE')}!`);
} catch (error) {
if (await popup.confirm(`${I18N('ERRORS_OCCURRES')}:<br> ${task.label} <br>${I18N('COPY_ERROR')}?`, [
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
])) {
this.errorHandling(error);
}
}
}
}
setTimeout((msg) => {
this.end(msg);
}, 2000, I18N('ALL_TASK_COMPLETED'));
return;
}
errorHandling(error) {
//console.error(error);
let errorInfo = error.toString() + '\n';
try {
const errorStack = error.stack.split('\n');
const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testDoYourBest");
errorInfo += errorStack.slice(0, endStack).join('\n');
} catch (e) {
errorInfo += error.stack;
}
copyText(errorInfo);
}
end(status) {
setProgress(status, true);
this.resolve();
}
}
/**
* Passing the adventure along the specified route
*
* Прохождение приключения по указанному маршруту
*/
function testAdventure(type) {
return new Promise((resolve, reject) => {
const bossBattle = new executeAdventure(resolve, reject);
bossBattle.start(type);
});
}
//Буря
function testAdventure2(solo) {
return new Promise((resolve, reject) => {
const bossBattle = new executeAdventure2(resolve, reject);
bossBattle.start(solo);
});
}
/**
* Passing the adventure along the specified route
*
* Прохождение приключения по указанному маршруту
*/
class executeAdventure {
type = 'default';
actions = {
default: {
getInfo: "adventure_getInfo",
startBattle: 'adventure_turnStartBattle',
endBattle: 'adventure_endBattle',
collectBuff: 'adventure_turnCollectBuff'
},
solo: {
getInfo: "adventureSolo_getInfo",
startBattle: 'adventureSolo_turnStartBattle',
endBattle: 'adventureSolo_endBattle',
collectBuff: 'adventureSolo_turnCollectBuff'
}
}
terminatеReason = I18N('UNKNOWN');
callAdventureInfo = {
name: "adventure_getInfo",
args: {},
ident: "adventure_getInfo"
}
callTeamGetAll = {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}
callTeamGetFavor = {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}
//тест прикла
defaultWays = {
//Галахад, 1-я
"adv_strongford_2pl_easy": {
first: '1,2,3,5,6',
second: '1,2,4,7,6',
third: '1,2,3,5,6'
},
//Джинджер, 2-я
"adv_valley_3pl_easy": {
first: '1,2,5,8,9,11',
second: '1,3,6,9,11',
third: '1,4,7,10,9,11'
},
//Орион, 3-я
"adv_ghirwil_3pl_easy": {
first: '1,5,6,9,11',
second: '1,4,12,13,11',
third: '1,2,3,7,10,11'
},
//Тесак, 4-я
"adv_angels_3pl_easy_fire": {
first: '1,2,4,7,18,8,12,19,22,23',
second: '1,3,6,11,17,10,16,21,22,23',
third: '1,5,24,25,9,14,15,20,22,23'
},
//Галахад, 5-я
"adv_strongford_3pl_normal_2": {
first: '1,2,7,8,12,16,23,26,25,21,24',
second: '1,4,6,10,11,15,22,15,19,18,24',
third: '1,5,9,10,14,17,20,27,25,21,24'
},
//Джинджер, 6-я
"adv_valley_3pl_normal": {
first: '1,2,4,7,10,13,16,19,24,22,25',
second: '1,3,6,9,12,15,18,21,26,23,25',
third: '1,5,7,8,11,14,17,20,22,25'
},
//Орион, 7-я
"adv_ghirwil_3pl_normal_2": {
first: '1,11,10,11,12,15,12,11,21,25,27',
second: '1,7,3,4,3,6,13,19,20,24,27',
third: '1,8,5,9,16,23,22,26,27'
},
//Тесак, 8-я
"adv_angels_3pl_normal": {
first: '1,3,4,8,7,9,10,13,17,16,20,22,23,31,32',
second: '1,3,5,7,8,11,14,18,20,22,24,27,30,26,32',
third: '1,3,2,6,7,9,11,15,19,20,22,21,28,29,25'
},
//Галахад, 9-я
"adv_strongford_3pl_hard_2": {
first: '1,2,6,10,15,7,16,17,23,22,27,32,35,37,40,45',
second: '1,3,8,12,11,18,19,28,34,33,38,41,43,46,45',
third: '1,2,5,9,14,20,26,21,30,36,39,42,44,45'
},
//Джинджер, 10-я
"adv_valley_3pl_hard": {
first: '1,3,2,6,11,17,25,30,35,34,29,24,21,17,12,7',
second: '1,4,8,13,18,22,26,31,36,40,45,44,43,38,33,28',
third: '1,5,9,14,19,23,27,32,37,42,48,51,50,49,46,52'
},
//Орион, 11-я
"adv_ghirwil_3pl_hard": {
first: '1,2,3,6,8,12,11,15,21,27,36,34,33,35,37',
second: '1,2,4,6,9,13,18,17,16,22,28,29,30,31,25,19',
third: '1,2,5,6,10,13,14,20,26,32,38,41,40,39,37'
},
//Тесак, 12-я
"adv_angels_3pl_hard": {
first: '1,2,8,11,7,4,7,16,23,32,33,25,34,29,35,36',
second: '1,3,9,13,10,6,10,22,31,30,21,30,15,28,20,27',
third: '1,5,12,14,24,17,24,25,26,18,19,20,27'
},
//Тесак, 13-я
"adv_angels_3pl_hell": {
first: '1,2,4,6,16,23,33,34,25,32,29,28,20,27',
second: '1,7,11,17,24,14,26,18,19,20,27,20,12,8',
third: '1,9,3,5,10,22,31,36,31,30,15,28,29,30,21,13'
},
//Галахад, 13-я
"adv_strongford_3pl_hell": {
first: '1,2,5,11,14,20,26,21,30,35,38,41,43,44',
second: '1,2,6,12,15,7,16,17,23,22,27,42,34,36,39,44',
third: '1,3,8,9,13,18,19,28,0,33,37,40,32,45,44'
},
//Орион, 13-я
"adv_ghirwil_3pl_hell": {
first: '1,2,3,6,8,12,11,15,21,27,36,34,33,35,37',
second: '1,2,4,6,9,13,18,17,16,22,28,29,30,31,25,19',
third: '1,2,5,6,10,13,14,20,26,32,38,41,40,39,37'
},
//Джинджер, 13-я
"adv_valley_3pl_hell": {
first: '1,3,2,6,11,17,25,30,35,34,29,24,21,17,12,7',
second: '1,4,8,13,18,22,26,31,36,40,45,44,43,38,33,28',
third: '1,5,9,14,19,23,27,32,37,42,48,51,50,49,46,52'
}
}
callStartBattle = {
name: "adventure_turnStartBattle",
args: {},
ident: "body"
}
callEndBattle = {
name: "adventure_endBattle",
args: {
result: {},
progress: {},
},
ident: "body"
}
callCollectBuff = {
name: "adventure_turnCollectBuff",
args: {},
ident: "body"
}
constructor(resolve, reject) {
this.resolve = resolve;
this.reject = reject;
}
async start(type) {
//this.type = type || this.type;
//this.callAdventureInfo.name = this.actions[this.type].getInfo;
const data = await Send(JSON.stringify({
calls: [
this.callAdventureInfo,
this.callTeamGetAll,
this.callTeamGetFavor
]
}));
//тест прикла1
this.path = await this.getPath(data.results[0].result.response.mapIdent);
if (!this.path) {
this.end();
return;
}
return this.checkAdventureInfo(data.results);
}
async getPath(mapId) {
//const oldVal = getSaveVal('adventurePath', '');
//const keyPath = `adventurePath:${this.mapIdent}`;
const answer = await popup.confirm(I18N('ENTER_THE_PATH'), [
{
msg: I18N('START_ADVENTURE'),
placeholder: '1,2,3,4,5,6',
isInput: true,
//default: getSaveVal(keyPath, oldVal)
default: getSaveVal('adventurePath', '')
},
{
msg: ' Начать по пути №1! ',
placeholder: '1,2,3',
isInput: true,
default: this.defaultWays[mapId]?.first
},
{
msg: ' Начать по пути №2! ',
placeholder: '1,2,3',
isInput: true,
default: this.defaultWays[mapId]?.second
},
{
msg: ' Начать по пути №3! ',
placeholder: '1,2,3',
isInput: true,
default: this.defaultWays[mapId]?.third
},
{
msg: I18N('BTN_CANCEL'),
result: false,
isCancel: true
},
]);
if (!answer) {
this.terminatеReason = I18N('BTN_CANCELED');
return false;
}
let path = answer.split(',');
if (path.length < 2) {
path = answer.split('-');
}
if (path.length < 2) {
this.terminatеReason = I18N('MUST_TWO_POINTS');
return false;
}
for (let p in path) {
path[p] = +path[p].trim()
if (Number.isNaN(path[p])) {
this.terminatеReason = I18N('MUST_ONLY_NUMBERS');
return false;
}
}
/*if (!this.checkPath(path)) {
return false;
}*/
//setSaveVal(keyPath, answer);
setSaveVal('adventurePath', answer);
return path;
}
/*
checkPath(path) {
for (let i = 0; i < path.length - 1; i++) {
const currentPoint = path[i];
const nextPoint = path[i + 1];
const isValidPath = this.paths.some(p =>
(p.from_id === currentPoint && p.to_id === nextPoint) ||
(p.from_id === nextPoint && p.to_id === currentPoint)
);
if (!isValidPath) {
this.terminatеReason = I18N('INCORRECT_WAY', {
from: currentPoint,
to: nextPoint,
});
return false;
}
}
return true;
}
*/
async checkAdventureInfo(data) {
this.advInfo = data[0].result.response;
if (!this.advInfo) {
this.terminatеReason = I18N('NOT_ON_AN_ADVENTURE') ;
return this.end();
}
const heroesTeam = data[1].result.response.adventure_hero;
const favor = data[2]?.result.response.adventure_hero;
const heroes = heroesTeam.slice(0, 5);
const pet = heroesTeam[5];
this.args = {
pet,
heroes,
favor,
path: [],
broadcast: false
}
const advUserInfo = this.advInfo.users[userInfo.id];
this.turnsLeft = advUserInfo.turnsLeft;
this.currentNode = advUserInfo.currentNode;
this.nodes = this.advInfo.nodes;
//this.paths = this.advInfo.paths;
//this.mapIdent = this.advInfo.mapIdent;
/*this.path = await this.getPath();
if (!this.path) {
return this.end();
}*/
if (this.currentNode == 1 && this.path[0] != 1) {
this.path.unshift(1);
}
return this.loop();
}
async loop() {
const position = this.path.indexOf(+this.currentNode);
if (!(~position)) {
this.terminatеReason = I18N('YOU_IN_NOT_ON_THE_WAY');
return this.end();
}
this.path = this.path.slice(position);
if ((this.path.length - 1) > this.turnsLeft &&
await popup.confirm(I18N('ATTEMPTS_NOT_ENOUGH'), [
{ msg: I18N('YES_CONTINUE'), result: false },
{ msg: I18N('BTN_NO'), result: true },
])) {
this.terminatеReason = I18N('NOT_ENOUGH_AP');
return this.end();
}
const toPath = [];
for (const nodeId of this.path) {
if (!this.turnsLeft) {
this.terminatеReason = I18N('ATTEMPTS_ARE_OVER');
return this.end();
}
toPath.push(nodeId);
console.log(toPath);
if (toPath.length > 1) {
setProgress(toPath.join(' > ') + ` ${I18N('MOVES')}: ` + this.turnsLeft);
}
if (nodeId == this.currentNode) {
continue;
}
const nodeInfo = this.getNodeInfo(nodeId);
if (nodeInfo.type == 'TYPE_COMBAT') {
if (nodeInfo.state == 'empty') {
this.turnsLeft--;
continue;
}
/**
* Disable regular battle cancellation
*
* Отключаем штатную отменую боя
*/
isCancalBattle = false;
if (await this.battle(toPath)) {
this.turnsLeft--;
toPath.splice(0, toPath.indexOf(nodeId));
nodeInfo.state = 'empty';
isCancalBattle = true;
continue;
}
isCancalBattle = true;
return this.end()
}
if (nodeInfo.type == 'TYPE_PLAYERBUFF') {
const buff = this.checkBuff(nodeInfo);
if (buff == null) {
continue;
}
if (await this.collectBuff(buff, toPath)) {
this.turnsLeft--;
toPath.splice(0, toPath.indexOf(nodeId));
continue;
}
this.terminatеReason = I18N('BUFF_GET_ERROR');
return this.end();
}
}
this.terminatеReason = I18N('SUCCESS');
return this.end();
}
/**
* Carrying out a fight
*
* Проведение боя
*/
async battle(path, preCalc = true) {
const data = await this.startBattle(path);
try {
const battle = data.results[0].result.response.battle;
const result = await Calc(battle);
if (result.result.win) {
const info = await this.endBattle(result);
if (info.results[0].result.response?.error) {
this.terminatеReason = I18N('BATTLE_END_ERROR');
return false;
}
} else {
await this.cancelBattle(result);
if (preCalc && await this.preCalcBattle(battle)) {
path = path.slice(-2);
for (let i = 1; i <= getInput('countAutoBattle'); i++) {
setProgress(`${I18N('AUTOBOT')}: ${i}/${getInput('countAutoBattle')}`);
const result = await this.battle(path, false);
if (result) {
setProgress(I18N('VICTORY'));
return true;
}
}
this.terminatеReason = I18N('FAILED_TO_WIN_AUTO');
return false;
}
return false;
}
} catch (error) {
console.error(error);
if (await popup.confirm(I18N('ERROR_OF_THE_BATTLE_COPY'), [
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
])) {
this.errorHandling(error, data);
}
this.terminatеReason = I18N('ERROR_DURING_THE_BATTLE');
return false;
}
return true;
}
/**
* Recalculate battles
*
* Прерасчтет битвы
*/
async preCalcBattle(battle) {
const countTestBattle = getInput('countTestBattle');
for (let i = 0; i < countTestBattle; i++) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
const result = await Calc(battle);
if (result.result.win) {
console.log(i, countTestBattle);
return true;
}
}
this.terminatеReason = I18N('NO_CHANCE_WIN') + countTestBattle;
return false;
}
/**
* Starts a fight
*
* Начинает бой
*/
startBattle(path) {
this.args.path = path;
this.callStartBattle.name = this.actions[this.type].startBattle;
this.callStartBattle.args = this.args
const calls = [this.callStartBattle];
return Send(JSON.stringify({ calls }));
}
cancelBattle(battle) {
const fixBattle = function (heroes) {
for (const ids in heroes) {
const hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
fixBattle(battle.progress[0].attackers.heroes);
fixBattle(battle.progress[0].defenders.heroes);
return this.endBattle(battle);
}
/**
* Ends the fight
*
* Заканчивает бой
*/
endBattle(battle) {
this.callEndBattle.name = this.actions[this.type].endBattle;
this.callEndBattle.args.result = battle.result
this.callEndBattle.args.progress = battle.progress
const calls = [this.callEndBattle];
return Send(JSON.stringify({ calls }));
}
/**
* Checks if you can get a buff
*
* Проверяет можно ли получить баф
*/
checkBuff(nodeInfo) {
let id = null;
let value = 0;
for (const buffId in nodeInfo.buffs) {
const buff = nodeInfo.buffs[buffId];
if (buff.owner == null && buff.value > value) {
id = buffId;
value = buff.value;
}
}
nodeInfo.buffs[id].owner = 'Я';
return id;
}
/**
* Collects a buff
*
* Собирает баф
*/
async collectBuff(buff, path) {
this.callCollectBuff.name = this.actions[this.type].collectBuff;
this.callCollectBuff.args = { buff, path };
const calls = [this.callCollectBuff];
return Send(JSON.stringify({ calls }));
}
getNodeInfo(nodeId) {
return this.nodes.find(node => node.id == nodeId);
}
errorHandling(error, data) {
//console.error(error);
let errorInfo = error.toString() + '\n';
try {
const errorStack = error.stack.split('\n');
const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testAdventure");
errorInfo += errorStack.slice(0, endStack).join('\n');
} catch (e) {
errorInfo += error.stack;
}
if (data) {
errorInfo += '\nData: ' + JSON.stringify(data);
}
copyText(errorInfo);
}
end() {
isCancalBattle = true;
setProgress(this.terminatеReason, true);
console.log(this.terminatеReason);
this.resolve();
}
}
class executeAdventure2 {
type = 'default';
actions = {
default: {
getInfo: "adventure_getInfo",
startBattle: 'adventure_turnStartBattle',
endBattle: 'adventure_endBattle',
collectBuff: 'adventure_turnCollectBuff'
},
solo: {
getInfo: "adventureSolo_getInfo",
startBattle: 'adventureSolo_turnStartBattle',
endBattle: 'adventureSolo_endBattle',
collectBuff: 'adventureSolo_turnCollectBuff'
}
}
terminatеReason = I18N('UNKNOWN');
callAdventureInfo = {
name: "adventure_getInfo",
args: {},
ident: "adventure_getInfo"
}
callTeamGetAll = {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}
callTeamGetFavor = {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}
callStartBattle = {
name: "adventure_turnStartBattle",
args: {},
ident: "body"
}
callEndBattle = {
name: "adventure_endBattle",
args: {
result: {},
progress: {},
},
ident: "body"
}
callCollectBuff = {
name: "adventure_turnCollectBuff",
args: {},
ident: "body"
}
constructor(resolve, reject) {
this.resolve = resolve;
this.reject = reject;
}
async start(type) {
this.type = type || this.type;
this.callAdventureInfo.name = this.actions[this.type].getInfo;
const data = await Send(JSON.stringify({
calls: [
this.callAdventureInfo,
this.callTeamGetAll,
this.callTeamGetFavor
]
}));
return this.checkAdventureInfo(data.results);
}
async getPath() {
const oldVal = getSaveVal('adventurePath', '');
const keyPath = `adventurePath:${this.mapIdent}`;
const answer = await popup.confirm(I18N('ENTER_THE_PATH'), [
{
msg: I18N('START_ADVENTURE'),
placeholder: '1,2,3,4,5,6',
isInput: true,
default: getSaveVal(keyPath, oldVal)
},
{
msg: I18N('BTN_CANCEL'),
result: false,
isCancel: true
},
]);
if (!answer) {
this.terminatеReason = I18N('BTN_CANCELED');
return false;
}
let path = answer.split(',');
if (path.length < 2) {
path = answer.split('-');
}
if (path.length < 2) {
this.terminatеReason = I18N('MUST_TWO_POINTS');
return false;
}
for (let p in path) {
path[p] = +path[p].trim()
if (Number.isNaN(path[p])) {
this.terminatеReason = I18N('MUST_ONLY_NUMBERS');
return false;
}
}
if (!this.checkPath(path)) {
return false;
}
setSaveVal(keyPath, answer);
return path;
}
checkPath(path) {
for (let i = 0; i < path.length - 1; i++) {
const currentPoint = path[i];
const nextPoint = path[i + 1];
const isValidPath = this.paths.some(p =>
(p.from_id === currentPoint && p.to_id === nextPoint) ||
(p.from_id === nextPoint && p.to_id === currentPoint)
);
if (!isValidPath) {
this.terminatеReason = I18N('INCORRECT_WAY', {
from: currentPoint,
to: nextPoint,
});
return false;
}
}
return true;
}
async checkAdventureInfo(data) {
this.advInfo = data[0].result.response;
if (!this.advInfo) {
this.terminatеReason = I18N('NOT_ON_AN_ADVENTURE') ;
return this.end();
}
const heroesTeam = data[1].result.response.adventure_hero;
const favor = data[2]?.result.response.adventure_hero;
const heroes = heroesTeam.slice(0, 5);
const pet = heroesTeam[5];
this.args = {
pet,
heroes,
favor,
path: [],
broadcast: false
}
const advUserInfo = this.advInfo.users[userInfo.id];
this.turnsLeft = advUserInfo.turnsLeft;
this.currentNode = advUserInfo.currentNode;
this.nodes = this.advInfo.nodes;
this.paths = this.advInfo.paths;
this.mapIdent = this.advInfo.mapIdent;
this.path = await this.getPath();
if (!this.path) {
return this.end();
}
if (this.currentNode == 1 && this.path[0] != 1) {
this.path.unshift(1);
}
return this.loop();
}
async loop() {
const position = this.path.indexOf(+this.currentNode);
if (!(~position)) {
this.terminatеReason = I18N('YOU_IN_NOT_ON_THE_WAY');
return this.end();
}
this.path = this.path.slice(position);
if ((this.path.length - 1) > this.turnsLeft &&
await popup.confirm(I18N('ATTEMPTS_NOT_ENOUGH'), [
{ msg: I18N('YES_CONTINUE'), result: false },
{ msg: I18N('BTN_NO'), result: true },
])) {
this.terminatеReason = I18N('NOT_ENOUGH_AP');
return this.end();
}
const toPath = [];
for (const nodeId of this.path) {
if (!this.turnsLeft) {
this.terminatеReason = I18N('ATTEMPTS_ARE_OVER');
return this.end();
}
toPath.push(nodeId);
console.log(toPath);
if (toPath.length > 1) {
setProgress(toPath.join(' > ') + ` ${I18N('MOVES')}: ` + this.turnsLeft);
}
if (nodeId == this.currentNode) {
continue;
}
const nodeInfo = this.getNodeInfo(nodeId);
if (nodeInfo.type == 'TYPE_COMBAT') {
if (nodeInfo.state == 'empty') {
this.turnsLeft--;
continue;
}
/**
* Disable regular battle cancellation
*
* Отключаем штатную отменую боя
*/
isCancalBattle = false;
if (await this.battle(toPath)) {
this.turnsLeft--;
toPath.splice(0, toPath.indexOf(nodeId));
nodeInfo.state = 'empty';
isCancalBattle = true;
continue;
}
isCancalBattle = true;
return this.end()
}
if (nodeInfo.type == 'TYPE_PLAYERBUFF') {
const buff = this.checkBuff(nodeInfo);
if (buff == null) {
continue;
}
if (await this.collectBuff(buff, toPath)) {
this.turnsLeft--;
toPath.splice(0, toPath.indexOf(nodeId));
continue;
}
this.terminatеReason = I18N('BUFF_GET_ERROR');
return this.end();
}
}
this.terminatеReason = I18N('SUCCESS');
return this.end();
}
/**
* Carrying out a fight
*
* Проведение боя
*/
async battle(path, preCalc = true) {
const data = await this.startBattle(path);
try {
const battle = data.results[0].result.response.battle;
const result = await Calc(battle);
if (result.result.win) {
const info = await this.endBattle(result);
if (info.results[0].result.response?.error) {
this.terminatеReason = I18N('BATTLE_END_ERROR');
return false;
}
} else {
await this.cancelBattle(result);
if (preCalc && await this.preCalcBattle(battle)) {
path = path.slice(-2);
for (let i = 1; i <= getInput('countAutoBattle'); i++) {
setProgress(`${I18N('AUTOBOT')}: ${i}/${getInput('countAutoBattle')}`);
const result = await this.battle(path, false);
if (result) {
setProgress(I18N('VICTORY'));
return true;
}
}
this.terminatеReason = I18N('FAILED_TO_WIN_AUTO');
return false;
}
return false;
}
} catch (error) {
console.error(error);
if (await popup.confirm(I18N('ERROR_OF_THE_BATTLE_COPY'), [
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
])) {
this.errorHandling(error, data);
}
this.terminatеReason = I18N('ERROR_DURING_THE_BATTLE');
return false;
}
return true;
}
/**
* Recalculate battles
*
* Прерасчтет битвы
*/
async preCalcBattle(battle) {
const countTestBattle = getInput('countTestBattle');
for (let i = 0; i < countTestBattle; i++) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
const result = await Calc(battle);
if (result.result.win) {
console.log(i, countTestBattle);
return true;
}
}
this.terminatеReason = I18N('NO_CHANCE_WIN') + countTestBattle;
return false;
}
/**
* Starts a fight
*
* Начинает бой
*/
startBattle(path) {
this.args.path = path;
this.callStartBattle.name = this.actions[this.type].startBattle;
this.callStartBattle.args = this.args
const calls = [this.callStartBattle];
return Send(JSON.stringify({ calls }));
}
cancelBattle(battle) {
const fixBattle = function (heroes) {
for (const ids in heroes) {
const hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
fixBattle(battle.progress[0].attackers.heroes);
fixBattle(battle.progress[0].defenders.heroes);
return this.endBattle(battle);
}
/**
* Ends the fight
*
* Заканчивает бой
*/
endBattle(battle) {
this.callEndBattle.name = this.actions[this.type].endBattle;
this.callEndBattle.args.result = battle.result
this.callEndBattle.args.progress = battle.progress
const calls = [this.callEndBattle];
return Send(JSON.stringify({ calls }));
}
/**
* Checks if you can get a buff
*
* Проверяет можно ли получить баф
*/
checkBuff(nodeInfo) {
let id = null;
let value = 0;
for (const buffId in nodeInfo.buffs) {
const buff = nodeInfo.buffs[buffId];
if (buff.owner == null && buff.value > value) {
id = buffId;
value = buff.value;
}
}
nodeInfo.buffs[id].owner = 'Я';
return id;
}
/**
* Collects a buff
*
* Собирает баф
*/
async collectBuff(buff, path) {
this.callCollectBuff.name = this.actions[this.type].collectBuff;
this.callCollectBuff.args = { buff, path };
const calls = [this.callCollectBuff];
return Send(JSON.stringify({ calls }));
}
getNodeInfo(nodeId) {
return this.nodes.find(node => node.id == nodeId);
}
errorHandling(error, data) {
//console.error(error);
let errorInfo = error.toString() + '\n';
try {
const errorStack = error.stack.split('\n');
const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testAdventure");
errorInfo += errorStack.slice(0, endStack).join('\n');
} catch (e) {
errorInfo += error.stack;
}
if (data) {
errorInfo += '\nData: ' + JSON.stringify(data);
}
copyText(errorInfo);
}
end() {
isCancalBattle = true;
setProgress(this.terminatеReason, true);
console.log(this.terminatеReason);
this.resolve();
}
}
/**
* Passage of brawls
*
* Прохождение потасовок
*/
function testBrawls(isAuto) {
return new Promise((resolve, reject) => {
const brawls = new executeBrawls(resolve, reject);
brawls.start(brawlsPack, isAuto);
});
}
/**
* Passage of brawls
*
* Прохождение потасовок
*/
class executeBrawls {
callBrawlQuestGetInfo = {
name: "brawl_questGetInfo",
args: {},
ident: "brawl_questGetInfo"
}
callBrawlFindEnemies = {
name: "brawl_findEnemies",
args: {},
ident: "brawl_findEnemies"
}
callBrawlQuestFarm = {
name: "brawl_questFarm",
args: {},
ident: "brawl_questFarm"
}
callUserGetInfo = {
name: "userGetInfo",
args: {},
ident: "userGetInfo"
}
callTeamGetMaxUpgrade = {
name: "teamGetMaxUpgrade",
args: {},
ident: "teamGetMaxUpgrade"
}
callBrawlGetInfo = {
name: "brawl_getInfo",
args: {},
ident: "brawl_getInfo"
}
stats = {
win: 0,
loss: 0,
count: 0,
}
stage = {
'3': 1,
'7': 2,
'12': 3,
}
attempts = 0;
constructor(resolve, reject) {
this.resolve = resolve;
this.reject = reject;
const allHeroIds = Object.keys(lib.getData('hero'));
this.callTeamGetMaxUpgrade.args.units = {
hero: allHeroIds.filter((id) => +id < 1000),
titan: allHeroIds.filter((id) => +id >= 4000 && +id < 4100),
pet: allHeroIds.filter((id) => +id >= 6000 && +id < 6100),
};
}
async start(args, isAuto) {
this.isAuto = isAuto;
this.args = args;
isCancalBattle = false;
this.brawlInfo = await this.getBrawlInfo();
this.attempts = this.brawlInfo.attempts;
if (!this.attempts && !this.info.boughtEndlessLivesToday) {
this.end(I18N('DONT_HAVE_LIVES'));
return;
}
while (1) {
if (!isBrawlsAutoStart) {
this.end(I18N('BTN_CANCELED'));
return;
}
const maxStage = this.brawlInfo.questInfo.stage;
const stage = this.stage[maxStage];
const progress = this.brawlInfo.questInfo.progress;
setProgress(
`${I18N('STAGE')} ${stage}: ${progress}/${maxStage}<br>${I18N('FIGHTS')}: ${this.stats.count}<br>${I18N('WINS')}: ${
this.stats.win
}<br>${I18N('LOSSES')}: ${this.stats.loss}<br>${I18N('LIVES')}: ${this.attempts}<br>${I18N('STOP')}`,
false,
function () {
isBrawlsAutoStart = false;
}
);
if (this.brawlInfo.questInfo.canFarm) {
const result = await this.questFarm();
console.log(result);
}
if (!this.continueAttack && this.brawlInfo.questInfo.stage == 12 && this.brawlInfo.questInfo.progress == 12) {
if (
await popup.confirm(I18N('BRAWL_DAILY_TASK_COMPLETED'), [
{ msg: I18N('BTN_NO'), result: true },
{ msg: I18N('BTN_YES'), result: false },
])
) {
this.end(I18N('SUCCESS'));
return;
} else {
this.continueAttack = true;
}
}
if (!this.attempts && !this.info.boughtEndlessLivesToday) {
this.end(I18N('DONT_HAVE_LIVES'))
return;
}
const enemie = Object.values(this.brawlInfo.findEnemies).shift();
// Автоматический подбор пачки
if (this.isAuto) {
if (this.mandatoryId <= 4000 && this.mandatoryId != 13) {
this.end(I18N('BRAWL_AUTO_PACK_NOT_CUR_HERO'));
return;
}
if (this.mandatoryId >= 4000 && this.mandatoryId < 4100) {
this.args = await this.updateTitanPack(enemie.heroes);
} else if (this.mandatoryId < 4000 && this.mandatoryId == 13) {
this.args = await this.updateHeroesPack(enemie.heroes);
}
}
const result = await this.battle(enemie.userId);
this.brawlInfo = {
questInfo: result[1].result.response,
findEnemies: result[2].result.response,
};
}
}
async updateTitanPack(enemieHeroes) {
const packs = [
[4033, 4040, 4041, 4042, 4043],
[4032, 4040, 4041, 4042, 4043],
[4031, 4040, 4041, 4042, 4043],
[4030, 4040, 4041, 4042, 4043],
[4032, 4033, 4040, 4042, 4043],
[4030, 4033, 4041, 4042, 4043],
[4031, 4033, 4040, 4042, 4043],
[4032, 4033, 4040, 4041, 4043],
[4023, 4040, 4041, 4042, 4043],
[4030, 4033, 4040, 4042, 4043],
[4031, 4033, 4040, 4041, 4043],
[4022, 4040, 4041, 4042, 4043],
[4030, 4033, 4040, 4041, 4043],
[4021, 4040, 4041, 4042, 4043],
[4020, 4040, 4041, 4042, 4043],
[4023, 4033, 4040, 4042, 4043],
[4030, 4032, 4033, 4042, 4043],
[4023, 4033, 4040, 4041, 4043],
[4031, 4032, 4033, 4040, 4043],
[4030, 4032, 4033, 4041, 4043],
[4030, 4031, 4033, 4042, 4043],
[4013, 4040, 4041, 4042, 4043],
[4030, 4032, 4033, 4040, 4043],
[4030, 4031, 4033, 4041, 4043],
[4012, 4040, 4041, 4042, 4043],
[4030, 4031, 4033, 4040, 4043],
[4011, 4040, 4041, 4042, 4043],
[4010, 4040, 4041, 4042, 4043],
[4023, 4032, 4033, 4042, 4043],
[4022, 4032, 4033, 4042, 4043],
[4023, 4032, 4033, 4041, 4043],
[4021, 4032, 4033, 4042, 4043],
[4022, 4032, 4033, 4041, 4043],
[4023, 4030, 4033, 4042, 4043],
[4023, 4032, 4033, 4040, 4043],
[4013, 4033, 4040, 4042, 4043],
[4020, 4032, 4033, 4042, 4043],
[4021, 4032, 4033, 4041, 4043],
[4022, 4030, 4033, 4042, 4043],
[4022, 4032, 4033, 4040, 4043],
[4023, 4030, 4033, 4041, 4043],
[4023, 4031, 4033, 4040, 4043],
[4013, 4033, 4040, 4041, 4043],
[4020, 4031, 4033, 4042, 4043],
[4020, 4032, 4033, 4041, 4043],
[4021, 4030, 4033, 4042, 4043],
[4021, 4032, 4033, 4040, 4043],
[4022, 4030, 4033, 4041, 4043],
[4022, 4031, 4033, 4040, 4043],
[4023, 4030, 4033, 4040, 4043],
[4030, 4031, 4032, 4033, 4043],
[4003, 4040, 4041, 4042, 4043],
[4020, 4030, 4033, 4042, 4043],
[4020, 4031, 4033, 4041, 4043],
[4020, 4032, 4033, 4040, 4043],
[4021, 4030, 4033, 4041, 4043],
[4021, 4031, 4033, 4040, 4043],
[4022, 4030, 4033, 4040, 4043],
[4030, 4031, 4032, 4033, 4042],
[4002, 4040, 4041, 4042, 4043],
[4020, 4030, 4033, 4041, 4043],
[4020, 4031, 4033, 4040, 4043],
[4021, 4030, 4033, 4040, 4043],
[4030, 4031, 4032, 4033, 4041],
[4001, 4040, 4041, 4042, 4043],
[4030, 4031, 4032, 4033, 4040],
[4000, 4040, 4041, 4042, 4043],
[4013, 4032, 4033, 4042, 4043],
[4012, 4032, 4033, 4042, 4043],
[4013, 4032, 4033, 4041, 4043],
[4023, 4031, 4032, 4033, 4043],
[4011, 4032, 4033, 4042, 4043],
[4012, 4032, 4033, 4041, 4043],
[4013, 4030, 4033, 4042, 4043],
[4013, 4032, 4033, 4040, 4043],
[4023, 4030, 4032, 4033, 4043],
[4003, 4033, 4040, 4042, 4043],
[4013, 4023, 4040, 4042, 4043],
[4010, 4032, 4033, 4042, 4043],
[4011, 4032, 4033, 4041, 4043],
[4012, 4030, 4033, 4042, 4043],
[4012, 4032, 4033, 4040, 4043],
[4013, 4030, 4033, 4041, 4043],
[4013, 4031, 4033, 4040, 4043],
[4023, 4030, 4031, 4033, 4043],
[4003, 4033, 4040, 4041, 4043],
[4013, 4023, 4040, 4041, 4043],
[4010, 4031, 4033, 4042, 4043],
[4010, 4032, 4033, 4041, 4043],
[4011, 4030, 4033, 4042, 4043],
[4011, 4032, 4033, 4040, 4043],
[4012, 4030, 4033, 4041, 4043],
[4012, 4031, 4033, 4040, 4043],
[4013, 4030, 4033, 4040, 4043],
[4010, 4030, 4033, 4042, 4043],
[4010, 4031, 4033, 4041, 4043],
[4010, 4032, 4033, 4040, 4043],
[4011, 4030, 4033, 4041, 4043],
[4011, 4031, 4033, 4040, 4043],
[4012, 4030, 4033, 4040, 4043],
[4010, 4030, 4033, 4041, 4043],
[4010, 4031, 4033, 4040, 4043],
[4011, 4030, 4033, 4040, 4043],
[4003, 4032, 4033, 4042, 4043],
[4002, 4032, 4033, 4042, 4043],
[4003, 4032, 4033, 4041, 4043],
[4013, 4031, 4032, 4033, 4043],
[4001, 4032, 4033, 4042, 4043],
[4002, 4032, 4033, 4041, 4043],
[4003, 4030, 4033, 4042, 4043],
[4003, 4032, 4033, 4040, 4043],
[4013, 4030, 4032, 4033, 4043],
[4003, 4023, 4040, 4042, 4043],
[4000, 4032, 4033, 4042, 4043],
[4001, 4032, 4033, 4041, 4043],
[4002, 4030, 4033, 4042, 4043],
[4002, 4032, 4033, 4040, 4043],
[4003, 4030, 4033, 4041, 4043],
[4003, 4031, 4033, 4040, 4043],
[4020, 4022, 4023, 4042, 4043],
[4013, 4030, 4031, 4033, 4043],
[4003, 4023, 4040, 4041, 4043],
[4000, 4031, 4033, 4042, 4043],
[4000, 4032, 4033, 4041, 4043],
[4001, 4030, 4033, 4042, 4043],
[4001, 4032, 4033, 4040, 4043],
[4002, 4030, 4033, 4041, 4043],
[4002, 4031, 4033, 4040, 4043],
[4003, 4030, 4033, 4040, 4043],
[4021, 4022, 4023, 4040, 4043],
[4020, 4022, 4023, 4041, 4043],
[4020, 4021, 4023, 4042, 4043],
[4023, 4030, 4031, 4032, 4033],
[4000, 4030, 4033, 4042, 4043],
[4000, 4031, 4033, 4041, 4043],
[4000, 4032, 4033, 4040, 4043],
[4001, 4030, 4033, 4041, 4043],
[4001, 4031, 4033, 4040, 4043],
[4002, 4030, 4033, 4040, 4043],
[4020, 4022, 4023, 4040, 4043],
[4020, 4021, 4023, 4041, 4043],
[4022, 4030, 4031, 4032, 4033],
[4000, 4030, 4033, 4041, 4043],
[4000, 4031, 4033, 4040, 4043],
[4001, 4030, 4033, 4040, 4043],
[4020, 4021, 4023, 4040, 4043],
[4021, 4030, 4031, 4032, 4033],
[4020, 4030, 4031, 4032, 4033],
[4003, 4031, 4032, 4033, 4043],
[4020, 4022, 4023, 4033, 4043],
[4003, 4030, 4032, 4033, 4043],
[4003, 4013, 4040, 4042, 4043],
[4020, 4021, 4023, 4033, 4043],
[4003, 4030, 4031, 4033, 4043],
[4003, 4013, 4040, 4041, 4043],
[4013, 4030, 4031, 4032, 4033],
[4012, 4030, 4031, 4032, 4033],
[4011, 4030, 4031, 4032, 4033],
[4010, 4030, 4031, 4032, 4033],
[4013, 4023, 4031, 4032, 4033],
[4013, 4023, 4030, 4032, 4033],
[4020, 4022, 4023, 4032, 4033],
[4013, 4023, 4030, 4031, 4033],
[4021, 4022, 4023, 4030, 4033],
[4020, 4022, 4023, 4031, 4033],
[4020, 4021, 4023, 4032, 4033],
[4020, 4021, 4022, 4023, 4043],
[4003, 4030, 4031, 4032, 4033],
[4020, 4022, 4023, 4030, 4033],
[4020, 4021, 4023, 4031, 4033],
[4020, 4021, 4022, 4023, 4042],
[4002, 4030, 4031, 4032, 4033],
[4020, 4021, 4023, 4030, 4033],
[4020, 4021, 4022, 4023, 4041],
[4001, 4030, 4031, 4032, 4033],
[4020, 4021, 4022, 4023, 4040],
[4000, 4030, 4031, 4032, 4033],
[4003, 4023, 4031, 4032, 4033],
[4013, 4020, 4022, 4023, 4043],
[4003, 4023, 4030, 4032, 4033],
[4010, 4012, 4013, 4042, 4043],
[4013, 4020, 4021, 4023, 4043],
[4003, 4023, 4030, 4031, 4033],
[4011, 4012, 4013, 4040, 4043],
[4010, 4012, 4013, 4041, 4043],
[4010, 4011, 4013, 4042, 4043],
[4020, 4021, 4022, 4023, 4033],
[4010, 4012, 4013, 4040, 4043],
[4010, 4011, 4013, 4041, 4043],
[4020, 4021, 4022, 4023, 4032],
[4010, 4011, 4013, 4040, 4043],
[4020, 4021, 4022, 4023, 4031],
[4020, 4021, 4022, 4023, 4030],
[4003, 4013, 4031, 4032, 4033],
[4010, 4012, 4013, 4033, 4043],
[4003, 4020, 4022, 4023, 4043],
[4013, 4020, 4022, 4023, 4033],
[4003, 4013, 4030, 4032, 4033],
[4010, 4011, 4013, 4033, 4043],
[4003, 4020, 4021, 4023, 4043],
[4013, 4020, 4021, 4023, 4033],
[4003, 4013, 4030, 4031, 4033],
[4010, 4012, 4013, 4023, 4043],
[4003, 4020, 4022, 4023, 4033],
[4010, 4012, 4013, 4032, 4033],
[4010, 4011, 4013, 4023, 4043],
[4003, 4020, 4021, 4023, 4033],
[4011, 4012, 4013, 4030, 4033],
[4010, 4012, 4013, 4031, 4033],
[4010, 4011, 4013, 4032, 4033],
[4013, 4020, 4021, 4022, 4023],
[4010, 4012, 4013, 4030, 4033],
[4010, 4011, 4013, 4031, 4033],
[4012, 4020, 4021, 4022, 4023],
[4010, 4011, 4013, 4030, 4033],
[4011, 4020, 4021, 4022, 4023],
[4010, 4020, 4021, 4022, 4023],
[4010, 4012, 4013, 4023, 4033],
[4000, 4002, 4003, 4042, 4043],
[4010, 4011, 4013, 4023, 4033],
[4001, 4002, 4003, 4040, 4043],
[4000, 4002, 4003, 4041, 4043],
[4000, 4001, 4003, 4042, 4043],
[4010, 4011, 4012, 4013, 4043],
[4003, 4020, 4021, 4022, 4023],
[4000, 4002, 4003, 4040, 4043],
[4000, 4001, 4003, 4041, 4043],
[4010, 4011, 4012, 4013, 4042],
[4002, 4020, 4021, 4022, 4023],
[4000, 4001, 4003, 4040, 4043],
[4010, 4011, 4012, 4013, 4041],
[4001, 4020, 4021, 4022, 4023],
[4010, 4011, 4012, 4013, 4040],
[4000, 4020, 4021, 4022, 4023],
[4001, 4002, 4003, 4033, 4043],
[4000, 4002, 4003, 4033, 4043],
[4003, 4010, 4012, 4013, 4043],
[4003, 4013, 4020, 4022, 4023],
[4000, 4001, 4003, 4033, 4043],
[4003, 4010, 4011, 4013, 4043],
[4003, 4013, 4020, 4021, 4023],
[4010, 4011, 4012, 4013, 4033],
[4010, 4011, 4012, 4013, 4032],
[4010, 4011, 4012, 4013, 4031],
[4010, 4011, 4012, 4013, 4030],
[4001, 4002, 4003, 4023, 4043],
[4000, 4002, 4003, 4023, 4043],
[4003, 4010, 4012, 4013, 4033],
[4000, 4002, 4003, 4032, 4033],
[4000, 4001, 4003, 4023, 4043],
[4003, 4010, 4011, 4013, 4033],
[4001, 4002, 4003, 4030, 4033],
[4000, 4002, 4003, 4031, 4033],
[4000, 4001, 4003, 4032, 4033],
[4010, 4011, 4012, 4013, 4023],
[4000, 4002, 4003, 4030, 4033],
[4000, 4001, 4003, 4031, 4033],
[4010, 4011, 4012, 4013, 4022],
[4000, 4001, 4003, 4030, 4033],
[4010, 4011, 4012, 4013, 4021],
[4010, 4011, 4012, 4013, 4020],
[4001, 4002, 4003, 4013, 4043],
[4001, 4002, 4003, 4023, 4033],
[4000, 4002, 4003, 4013, 4043],
[4000, 4002, 4003, 4023, 4033],
[4003, 4010, 4012, 4013, 4023],
[4000, 4001, 4003, 4013, 4043],
[4000, 4001, 4003, 4023, 4033],
[4003, 4010, 4011, 4013, 4023],
[4001, 4002, 4003, 4013, 4033],
[4000, 4002, 4003, 4013, 4033],
[4000, 4001, 4003, 4013, 4033],
[4000, 4001, 4002, 4003, 4043],
[4003, 4010, 4011, 4012, 4013],
[4000, 4001, 4002, 4003, 4042],
[4002, 4010, 4011, 4012, 4013],
[4000, 4001, 4002, 4003, 4041],
[4001, 4010, 4011, 4012, 4013],
[4000, 4001, 4002, 4003, 4040],
[4000, 4010, 4011, 4012, 4013],
[4001, 4002, 4003, 4013, 4023],
[4000, 4002, 4003, 4013, 4023],
[4000, 4001, 4003, 4013, 4023],
[4000, 4001, 4002, 4003, 4033],
[4000, 4001, 4002, 4003, 4032],
[4000, 4001, 4002, 4003, 4031],
[4000, 4001, 4002, 4003, 4030],
[4000, 4001, 4002, 4003, 4023],
[4000, 4001, 4002, 4003, 4022],
[4000, 4001, 4002, 4003, 4021],
[4000, 4001, 4002, 4003, 4020],
[4000, 4001, 4002, 4003, 4013],
[4000, 4001, 4002, 4003, 4012],
[4000, 4001, 4002, 4003, 4011],
[4000, 4001, 4002, 4003, 4010],
].filter((p) => p.includes(this.mandatoryId));
const bestPack = {
pack: packs[0],
winRate: 0,
countBattle: 0,
id: 0,
};
for (const id in packs) {
const pack = packs[id];
const attackers = this.maxUpgrade.filter((e) => pack.includes(e.id)).reduce((obj, e) => ({ ...obj, [e.id]: e }), {});
const battle = {
attackers,
defenders: [enemieHeroes],
type: 'brawl_titan',
};
const isRandom = this.isRandomBattle(battle);
const stat = {
count: 0,
win: 0,
winRate: 0,
};
for (let i = 1; i <= 20; i++) {
battle.seed = Math.floor(Date.now() / 1000) + Math.random() * 1000;
const result = await Calc(battle);
stat.win += result.result.win;
stat.count += 1;
stat.winRate = stat.win / stat.count;
if (!isRandom || (i >= 2 && stat.winRate < 0.65) || (i >= 10 && stat.winRate == 1)) {
break;
}
}
if (!isRandom && stat.win) {
return {
favor: {},
heroes: pack,
};
}
if (stat.winRate > 0.85) {
return {
favor: {},
heroes: pack,
};
}
if (stat.winRate > bestPack.winRate) {
bestPack.countBattle = stat.count;
bestPack.winRate = stat.winRate;
bestPack.pack = pack;
bestPack.id = id;
}
}
//console.log(bestPack.id, bestPack.pack, bestPack.winRate, bestPack.countBattle);
return {
favor: {},
heroes: bestPack.pack,
};
}
isRandomPack(pack) {
const ids = Object.keys(pack);
return ids.includes('4023') || ids.includes('4021');
}
isRandomBattle(battle) {
return this.isRandomPack(battle.attackers) || this.isRandomPack(battle.defenders[0]);
}
async updateHeroesPack(enemieHeroes) {
const packs = 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rmor:29017.6,magicPenetration:48181,magicPower:70100.6,magicResist:27227,modifiedSkillTier:4,skin:0,favorPetId:6008,favorPower:11064},29:{id:29,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{145:130,146:130,147:130,148:130,6032:130},power:189790,star:6,runes:[43750,43750,43750,43750,43750],skins:{29:60,72:60,88:60,147:60,242:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6006,type:"hero",perks:[9,5,2,22],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:2885,hp:491431,intelligence:18331,physicalAttack:106,strength:3020,armor:37716.6,magicPower:76792.6,magicResist:31377,skin:0,favorPetId:6006,favorPower:11064},32:{id:32,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{160:130,161:130,162:130,163:130,6012:130},power:189956,star:6,runes:[43750,43750,43750,43750,43750],skins:{45:60,73:60,81:60,135:60,212:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6002,type:"hero",perks:[7,5,2,22],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:2815,hp:551066,intelligence:18800,physicalAttack:50,strength:2810,armor:19040,magicPenetration:9957.6,magicPower:89495.6,magicResist:20805,skin:0,favorPetId:6002,favorPower:11064},43:{id:43,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{215:130,216:130,217:130,218:130,6035:130},power:189593,star:6,runes:[43750,43750,43750,43750,43750],skins:{98:60,130:60,169:60,201:60,304:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6007,type:"hero",perks:[7,9,1,21],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:2447,hp:265217,intelligence:18758,physicalAttack:50,strength:2842,armor:18637.6,magicPenetration:52439,magicPower:75465.6,magicResist:22695,skin:0,favorPetId:6007,favorPower:11064},6006:{id:6006,color:10,star:6,xp:450551,level:130,slots:[25,50,50,25,50,50],skills:{6030:130,6031:130},power:181943,type:"pet",perks:[5,9],name:null,intelligence:11064,magicPenetration:47911,strength:12360}}}];
const bestPack = {
pack: packs[0],
countWin: 0,
}
for (const pack of packs) {
const attackers = pack.attackers;
const battle = {
attackers,
defenders: [enemieHeroes],
type: 'brawl',
};
let countWinBattles = 0;
let countTestBattle = 10;
for (let i = 0; i < countTestBattle; i++) {
battle.seed = Math.floor(Date.now() / 1000) + Math.random() * 1000;
const result = await Calc(battle);
if (result.result.win) {
countWinBattles++;
}
if (countWinBattles > 7) {
console.log(pack)
return pack.args;
}
}
if (countWinBattles > bestPack.countWin) {
bestPack.countWin = countWinBattles;
bestPack.pack = pack.args;
}
}
console.log(bestPack);
return bestPack.pack;
}
async questFarm() {
const calls = [this.callBrawlQuestFarm];
const result = await Send(JSON.stringify({ calls }));
return result.results[0].result.response;
}
async getBrawlInfo() {
const data = await Send(JSON.stringify({
calls: [
this.callUserGetInfo,
this.callBrawlQuestGetInfo,
this.callBrawlFindEnemies,
this.callTeamGetMaxUpgrade,
this.callBrawlGetInfo,
]
}));
let attempts = data.results[0].result.response.refillable.find(n => n.id == 48);
const maxUpgrade = data.results[3].result.response;
const maxHero = Object.values(maxUpgrade.hero);
const maxTitan = Object.values(maxUpgrade.titan);
const maxPet = Object.values(maxUpgrade.pet);
this.maxUpgrade = [...maxHero, ...maxPet, ...maxTitan];
this.info = data.results[4].result.response;
this.mandatoryId = lib.data.brawl.promoHero[this.info.id].promoHero;
return {
attempts: attempts.amount,
questInfo: data.results[1].result.response,
findEnemies: data.results[2].result.response,
}
}
/**
* Carrying out a fight
*
* Проведение боя
*/
async battle(userId) {
this.stats.count++;
const battle = await this.startBattle(userId, this.args);
const result = await Calc(battle);
console.log(result.result);
if (result.result.win) {
this.stats.win++;
} else {
this.stats.loss++;
if (!this.info.boughtEndlessLivesToday) {
this.attempts--;
}
}
return await this.endBattle(result);
// return await this.cancelBattle(result);
}
/**
* Starts a fight
*
* Начинает бой
*/
async startBattle(userId, args) {
const call = {
name: "brawl_startBattle",
args,
ident: "brawl_startBattle"
}
call.args.userId = userId;
const calls = [call];
const result = await Send(JSON.stringify({ calls }));
return result.results[0].result.response;
}
cancelBattle(battle) {
const fixBattle = function (heroes) {
for (const ids in heroes) {
const hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
fixBattle(battle.progress[0].attackers.heroes);
fixBattle(battle.progress[0].defenders.heroes);
return this.endBattle(battle);
}
/**
* Ends the fight
*
* Заканчивает бой
*/
async endBattle(battle) {
battle.progress[0].attackers.input = ['auto', 0, 0, 'auto', 0, 0];
const calls = [{
name: "brawl_endBattle",
args: {
result: battle.result,
progress: battle.progress
},
ident: "brawl_endBattle"
},
this.callBrawlQuestGetInfo,
this.callBrawlFindEnemies,
];
const result = await Send(JSON.stringify({ calls }));
return result.results;
}
end(endReason) {
isCancalBattle = true;
isBrawlsAutoStart = false;
setProgress(endReason, true);
console.log(endReason);
this.resolve();
}
}
// подземку вконце впихнул
function DungeonFull() {
return new Promise((resolve, reject) => {
const dung = new executeDungeon2(resolve, reject);
const titanit = getInput('countTitanit');
dung.start(titanit);
});
}
/** Прохождение подземелья */
function executeDungeon2(resolve, reject) {
let dungeonActivity = 0;
let startDungeonActivity = 0;
let maxDungeonActivity = 150;
let limitDungeonActivity = 30180;
let countShowStats = 1;
//let fastMode = isChecked('fastMode');
let end = false;
let countTeam = [];
let timeDungeon = {
all: new Date().getTime(),
findAttack: 0,
attackNeutral: 0,
attackEarthOrFire: 0
}
let titansStates = {};
let bestBattle = {};
let teams = {
neutral: [],
water: [],
earth: [],
fire: [],
hero: []
}
//тест
let talentMsg = '';
let talentMsgReward = ''
let callsExecuteDungeon = {
calls: [{
name: "dungeonGetInfo",
args: {},
ident: "dungeonGetInfo"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}, {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}, {
name: "clanGetInfo",
args: {},
ident: "clanGetInfo"
}]
}
this.start = async function(titanit) {
//maxDungeonActivity = titanit > limitDungeonActivity ? limitDungeonActivity : titanit;
maxDungeonActivity = titanit || getInput('countTitanit');
send(JSON.stringify(callsExecuteDungeon), startDungeon);
}
/** Получаем данные по подземелью */
function startDungeon(e) {
stopDung = false; // стоп подземка
let res = e.results;
let dungeonGetInfo = res[0].result.response;
if (!dungeonGetInfo) {
endDungeon('noDungeon', res);
return;
}
console.log("Начинаем копать на фулл: ", new Date());
let teamGetAll = res[1].result.response;
let teamGetFavor = res[2].result.response;
dungeonActivity = res[3].result.response.stat.todayDungeonActivity;
startDungeonActivity = res[3].result.response.stat.todayDungeonActivity;
titansStates = dungeonGetInfo.states.titans;
teams.hero = {
favor: teamGetFavor.dungeon_hero,
heroes: teamGetAll.dungeon_hero.filter(id => id < 6000),
teamNum: 0,
}
let heroPet = teamGetAll.dungeon_hero.filter(id => id >= 6000).pop();
if (heroPet) {
teams.hero.pet = heroPet;
}
teams.neutral = getTitanTeam('neutral');
teams.water = {
favor: {},
heroes: getTitanTeam('water'),
teamNum: 0,
};
teams.earth = {
favor: {},
heroes: getTitanTeam('earth'),
teamNum: 0,
};
teams.fire = {
favor: {},
heroes: getTitanTeam('fire'),
teamNum: 0,
};
checkFloor(dungeonGetInfo);
}
function getTitanTeam(type) {
switch (type) {
case 'neutral':
return [4023, 4022, 4012, 4021, 4011, 4010, 4020];
case 'water':
return [4000, 4001, 4002, 4003]
.filter(e => !titansStates[e]?.isDead);
case 'earth':
return [4020, 4022, 4021, 4023]
.filter(e => !titansStates[e]?.isDead);
case 'fire':
return [4010, 4011, 4012, 4013]
.filter(e => !titansStates[e]?.isDead);
}
}
/** Создать копию объекта */
function clone(a) {
return JSON.parse(JSON.stringify(a));
}
/** Находит стихию на этаже */
function findElement(floor, element) {
for (let i in floor) {
if (floor[i].attackerType === element) {
return i;
}
}
return undefined;
}
/** Проверяем этаж */
async function checkFloor(dungeonInfo) {
if (!('floor' in dungeonInfo) || dungeonInfo.floor?.state == 2) {
saveProgress();
return;
}
checkTalent(dungeonInfo);
// console.log(dungeonInfo, dungeonActivity);
setProgress(`${I18N('DUNGEON2')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity} ${talentMsg}`);
//setProgress('Dungeon: Титанит ' + dungeonActivity + '/' + maxDungeonActivity);
if (dungeonActivity >= maxDungeonActivity) {
endDungeon('Стоп подземка,', 'набрано титанита: ' + dungeonActivity + '/' + maxDungeonActivity);
return;
}
let activity = dungeonActivity - startDungeonActivity;
titansStates = dungeonInfo.states.titans;
if (stopDung){
endDungeon('Стоп подземка,', 'набрано титанита: ' + dungeonActivity + '/' + maxDungeonActivity);
return;
}
/*if (activity / 1000 > countShowStats) {
countShowStats++;
showStats();
}*/
bestBattle = {};
let floorChoices = dungeonInfo.floor.userData;
if (floorChoices.length > 1) {
for (let element in teams) {
let teamNum = findElement(floorChoices, element);
if (!!teamNum) {
if (element == 'earth') {
teamNum = await chooseEarthOrFire(floorChoices);
if (teamNum < 0) {
endDungeon('Невозможно победить без потери Титана!', dungeonInfo);
return;
}
}
chooseElement(floorChoices[teamNum].attackerType, teamNum);
return;
}
}
} else {
chooseElement(floorChoices[0].attackerType, 0);
}
}
//тест черепахи
async function checkTalent(dungeonInfo) {
const talent = dungeonInfo.talent;
if (!talent) {
return;
}
const dungeonFloor = +dungeonInfo.floorNumber;
const talentFloor = +talent.floorRandValue;
let doorsAmount = 3 - talent.conditions.doorsAmount;
if (dungeonFloor === talentFloor && (!doorsAmount || !talent.conditions?.farmedDoors[dungeonFloor])) {
const reward = await Send({
calls: [
{ name: 'heroTalent_getReward', args: { talentType: 'tmntDungeonTalent', reroll: false }, ident: 'group_0_body' },
{ name: 'heroTalent_farmReward', args: { talentType: 'tmntDungeonTalent' }, ident: 'group_1_body' },
],
}).then((e) => e.results[0].result.response);
const type = Object.keys(reward).pop();
const itemId = Object.keys(reward[type]).pop();
const count = reward[type][itemId];
const itemName = cheats.translate(`LIB_${type.toUpperCase()}_NAME_${itemId}`);
talentMsgReward += `<br> ${count} ${itemName}`;
doorsAmount++;
}
talentMsg = `<br>TMNT Talent: ${doorsAmount}/3 ${talentMsgReward}<br>`;
}
/** Выбираем огнем или землей атаковать */
async function chooseEarthOrFire(floorChoices) {
bestBattle.recovery = -11;
let selectedTeamNum = -1;
for (let attempt = 0; selectedTeamNum < 0 && attempt < 4; attempt++) {
for (let teamNum in floorChoices) {
let attackerType = floorChoices[teamNum].attackerType;
selectedTeamNum = await attemptAttackEarthOrFire(teamNum, attackerType, attempt);
}
}
console.log("Выбор команды огня или земли: ", selectedTeamNum < 0 ? "не сделан" : floorChoices[selectedTeamNum].attackerType);
return selectedTeamNum;
}
/** Попытка атаки землей и огнем */
async function attemptAttackEarthOrFire(teamNum, attackerType, attempt) {
let start = new Date();
let team = clone(teams[attackerType]);
let startIndex = team.heroes.length + attempt - 4;
if (startIndex >= 0) {
team.heroes = team.heroes.slice(startIndex);
let recovery = await getBestRecovery(teamNum, attackerType, team, 25);
if (recovery > bestBattle.recovery) {
bestBattle.recovery = recovery;
bestBattle.selectedTeamNum = teamNum;
bestBattle.team = team;
}
}
let workTime = new Date().getTime() - start.getTime();
timeDungeon.attackEarthOrFire += workTime;
if (bestBattle.recovery < -10) {
return -1;
}
return bestBattle.selectedTeamNum;
}
/** Выбираем стихию для атаки */
async function chooseElement(attackerType, teamNum) {
let result;
switch (attackerType) {
case 'hero':
case 'water':
result = await startBattle(teamNum, attackerType, teams[attackerType]);
break;
case 'earth':
case 'fire':
result = await attackEarthOrFire(teamNum, attackerType);
break;
case 'neutral':
result = await attackNeutral(teamNum, attackerType);
}
if (!!result && attackerType != 'hero') {
let recovery = (!!!bestBattle.recovery ? 10 * getRecovery(result) : bestBattle.recovery) * 100;
let titans = result.progress[0].attackers.heroes;
console.log("Проведен бой: " + attackerType +
", recovery = " + (recovery > 0 ? "+" : "") + Math.round(recovery) + "% \r\n", titans);
}
endBattle(result);
}
/** Атакуем Землей или Огнем */
async function attackEarthOrFire(teamNum, attackerType) {
if (!!!bestBattle.recovery) {
bestBattle.recovery = -11;
let selectedTeamNum = -1;
for (let attempt = 0; selectedTeamNum < 0 && attempt < 4; attempt++) {
selectedTeamNum = await attemptAttackEarthOrFire(teamNum, attackerType, attempt);
}
if (selectedTeamNum < 0) {
endDungeon('Невозможно победить без потери Титана!', attackerType);
return;
}
}
return findAttack(teamNum, attackerType, bestBattle.team);
}
/** Находим подходящий результат для атаки */
async function findAttack(teamNum, attackerType, team) {
let start = new Date();
let recovery = -1000;
let iterations = 0;
let result;
let correction = 0.01;
for (let needRecovery = bestBattle.recovery; recovery < needRecovery; needRecovery -= correction, iterations++) {
result = await startBattle(teamNum, attackerType, team);
recovery = getRecovery(result);
}
bestBattle.recovery = recovery;
let workTime = new Date().getTime() - start.getTime();
timeDungeon.findAttack += workTime;
return result;
}
/** Атакуем Нейтральной командой */
async function attackNeutral(teamNum, attackerType) {
let start = new Date();
let factors = calcFactor();
bestBattle.recovery = -0.2;
await findBestBattleNeutral(teamNum, attackerType, factors, true)
if (bestBattle.recovery < 0 || (bestBattle.recovery < 0.2 && factors[0].value < 0.5)) {
let recovery = 100 * bestBattle.recovery;
console.log("Не удалось найти удачный бой в быстром режиме: " + attackerType +
", recovery = " + (recovery > 0 ? "+" : "") + Math.round(recovery) + "% \r\n", bestBattle.attackers);
await findBestBattleNeutral(teamNum, attackerType, factors, false)
}
let workTime = new Date().getTime() - start.getTime();
timeDungeon.attackNeutral += workTime;
if (!!bestBattle.attackers) {
let team = getTeam(bestBattle.attackers);
return findAttack(teamNum, attackerType, team);
}
endDungeon('Не удалось найти удачный бой!', attackerType);
return undefined;
}
/** Находит лучшую нейтральную команду */
async function findBestBattleNeutral(teamNum, attackerType, factors, mode) {
let countFactors = factors.length < 4 ? factors.length : 4;
let aradgi = !titansStates['4013']?.isDead;
let edem = !titansStates['4023']?.isDead;
let dark = [4032, 4033].filter(e => !titansStates[e]?.isDead);
let light = [4042].filter(e => !titansStates[e]?.isDead);
let actions = [];
if (mode) {
for (let i = 0; i < countFactors; i++) {
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(factors[i].id)));
}
if (countFactors > 1) {
let firstId = factors[0].id;
let secondId = factors[1].id;
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, secondId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, secondId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4003, secondId)));
}
if (aradgi) {
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(4013)));
if (countFactors > 0) {
let firstId = factors[0].id;
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4000, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4003, 4013)));
}
if (edem) {
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(4023, 4000, 4013)));
}
}
} else {
if (mode) {
for (let i = 0; i < factors.length; i++) {
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(factors[i].id)));
}
} else {
countFactors = factors.length < 2 ? factors.length : 2;
}
for (let i = 0; i < countFactors; i++) {
let mainId = factors[i].id;
if (aradgi && (mode || i > 0)) {
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4000, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4003, 4013)));
}
for (let i = 0; i < dark.length; i++) {
let darkId = dark[i];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, darkId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, darkId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4003, darkId)));
}
for (let i = 0; i < light.length; i++) {
let lightId = light[i];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, lightId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, lightId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4003, lightId)));
}
let isFull = mode || i > 0;
for (let j = isFull ? i + 1 : 2; j < factors.length; j++) {
let extraId = factors[j].id;
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4000, extraId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, extraId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, extraId)));
}
}
if (aradgi) {
if (mode) {
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(4013)));
}
for (let i = 0; i < dark.length; i++) {
let darkId = dark[i];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(darkId, 4001, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(darkId, 4002, 4013)));
}
for (let i = 0; i < light.length; i++) {
let lightId = light[i];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(lightId, 4001, 4013)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(lightId, 4002, 4013)));
}
}
for (let i = 0; i < dark.length; i++) {
let firstId = dark[i];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId)));
for (let j = i + 1; j < dark.length; j++) {
let secondId = dark[j];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, secondId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, secondId)));
}
}
for (let i = 0; i < light.length; i++) {
let firstId = light[i];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId)));
for (let j = i + 1; j < light.length; j++) {
let secondId = light[j];
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, secondId)));
actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, secondId)));
}
}
}
for (let result of await Promise.all(actions)) {
let recovery = getRecovery(result);
if (recovery > bestBattle.recovery) {
bestBattle.recovery = recovery;
bestBattle.attackers = result.progress[0].attackers.heroes;
}
}
}
/** Получаем нейтральную команду */
function getNeutralTeam(id, swapId, addId) {
let neutralTeam = clone(teams.water);
let neutral = neutralTeam.heroes;
if (neutral.length == 4) {
if (!!swapId) {
for (let i in neutral) {
if (neutral[i] == swapId) {
neutral[i] = addId;
}
}
}
} else if (!!addId) {
neutral.push(addId);
}
neutral.push(id);
return neutralTeam;
}
/** Получить команду титанов */
function getTeam(titans) {
return {
favor: {},
heroes: Object.keys(titans).map(id => parseInt(id)),
teamNum: 0,
};
}
/** Вычисляем фактор боеготовности титанов */
function calcFactor() {
let neutral = teams.neutral;
let factors = [];
for (let i in neutral) {
let titanId = neutral[i];
let titan = titansStates[titanId];
let factor = !!titan ? titan.hp / titan.maxHp + titan.energy / 10000.0 : 1;
if (factor > 0) {
factors.push({id: titanId, value: factor});
}
}
factors.sort(function(a, b) {
return a.value - b.value;
});
return factors;
}
/** Возвращает наилучший результат из нескольких боев */
async function getBestRecovery(teamNum, attackerType, team, countBattle) {
let bestRecovery = -1000;
let actions = [];
for (let i = 0; i < countBattle; i++) {
actions.push(startBattle(teamNum, attackerType, team));
}
for (let result of await Promise.all(actions)) {
let recovery = getRecovery(result);
if (recovery > bestRecovery) {
bestRecovery = recovery;
}
}
return bestRecovery;
}
/** Возвращает разницу в здоровье атакующей команды после и до битвы и проверяет здоровье титанов на необходимый минимум*/
function getRecovery(result) {
if (result.result.stars < 3) {
return -100;
}
let beforeSumFactor = 0;
let afterSumFactor = 0;
let beforeTitans = result.battleData.attackers;
let afterTitans = result.progress[0].attackers.heroes;
for (let i in afterTitans) {
let titan = afterTitans[i];
let percentHP = titan.hp / beforeTitans[i].hp;
let energy = titan.energy;
let factor = checkTitan(i, energy, percentHP) ? getFactor(i, energy, percentHP) : -100;
afterSumFactor += factor;
}
for (let i in beforeTitans) {
let titan = beforeTitans[i];
let state = titan.state;
beforeSumFactor += !!state ? getFactor(i, state.energy, state.hp / titan.hp) : 1;
}
return afterSumFactor - beforeSumFactor;
}
/** Возвращает состояние титана*/
function getFactor(id, energy, percentHP) {
let elemantId = id.slice(2, 3);
let isEarthOrFire = elemantId == '1' || elemantId == '2';
let energyBonus = id == '4020' && energy == 1000 ? 0.1 : energy / 20000.0;
let factor = percentHP + energyBonus;
return isEarthOrFire ? factor : factor / 10;
}
/** Проверяет состояние титана*/
function checkTitan(id, energy, percentHP) {
switch (id) {
case '4020':
return percentHP > 0.25 || (energy == 1000 && percentHP > 0.05);
break;
case '4010':
return percentHP + energy / 2000.0 > 0.63;
break;
case '4000':
return percentHP > 0.62 || (energy < 1000 && (
(percentHP > 0.45 && energy >= 400) ||
(percentHP > 0.3 && energy >= 670)));
}
return true;
}
/** Начинаем бой */
function startBattle(teamNum, attackerType, args) {
return new Promise(function (resolve, reject) {
args.teamNum = teamNum;
let startBattleCall = {
calls: [{
name: "dungeonStartBattle",
args,
ident: "body"
}]
}
send(JSON.stringify(startBattleCall), resultBattle, {
resolve,
teamNum,
attackerType
});
});
}
/** Возращает результат боя в промис */
/*function resultBattle(resultBattles, args) {
if (!!resultBattles && !!resultBattles.results) {
let battleData = resultBattles.results[0].result.response;
let battleType = "get_tower";
if (battleData.type == "dungeon_titan") {
battleType = "get_titan";
}
battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];//тест подземка правки
BattleCalc(battleData, battleType, function (result) {
result.teamNum = args.teamNum;
result.attackerType = args.attackerType;
args.resolve(result);
});
} else {
endDungeon('Потеряна связь с сервером игры!', 'break');
}
}*/
function resultBattle(resultBattles, args) {
battleData = resultBattles.results[0].result.response;
battleType = "get_tower";
if (battleData.type == "dungeon_titan") {
battleType = "get_titan";
}
battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
BattleCalc(battleData, battleType, function (result) {
result.teamNum = args.teamNum;
result.attackerType = args.attackerType;
args.resolve(result);
});
}
/** Заканчиваем бой */
////
async function endBattle(battleInfo) {
if (!!battleInfo) {
const args = {
result: battleInfo.result,
progress: battleInfo.progress,
}
if (battleInfo.result.stars < 3) {
endDungeon('Герой или Титан мог погибнуть в бою!', battleInfo);
return;
}
if (countPredictionCard > 0) {
args.isRaid = true;
} else {
const timer = getTimer(battleInfo.battleTime);
console.log(timer);
await countdownTimer(timer, `${I18N('DUNGEON2')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity} ${talentMsg}`);
}
const calls = [{
name: "dungeonEndBattle",
args,
ident: "body"
}];
lastDungeonBattleData = null;
send(JSON.stringify({ calls }), resultEndBattle);
} else {
endDungeon('dungeonEndBattle win: false\n', battleInfo);
}
}
/** Получаем и обрабатываем результаты боя */
function resultEndBattle(e) {
if (!!e && !!e.results) {
let battleResult = e.results[0].result.response;
if ('error' in battleResult) {
endDungeon('errorBattleResult', battleResult);
return;
}
let dungeonGetInfo = battleResult.dungeon ?? battleResult;
dungeonActivity += battleResult.reward.dungeonActivity ?? 0;
checkFloor(dungeonGetInfo);
} else {
endDungeon('Потеряна связь с сервером игры!', 'break');
}
}
/** Добавить команду титанов в общий список команд */
function addTeam(team) {
for (let i in countTeam) {
if (equalsTeam(countTeam[i].team, team)) {
countTeam[i].count++;
return;
}
}
countTeam.push({team: team, count: 1});
}
/** Сравнить команды на равенство */
function equalsTeam(team1, team2) {
if (team1.length == team2.length) {
for (let i in team1) {
if (team1[i] != team2[i]) {
return false;
}
}
return true;
}
return false;
}
function saveProgress() {
let saveProgressCall = {
calls: [{
name: "dungeonSaveProgress",
args: {},
ident: "body"
}]
}
send(JSON.stringify(saveProgressCall), resultEndBattle);
}
/** Выводит статистику прохождения подземелья */
function showStats() {
let activity = dungeonActivity - startDungeonActivity;
let workTime = clone(timeDungeon);
workTime.all = new Date().getTime() - workTime.all;
for (let i in workTime) {
workTime[i] = (workTime[i] / 1000).round(0);
}
countTeam.sort(function(a, b) {
return b.count - a.count;
});
console.log(titansStates);
console.log("Собрано титанита: ", activity);
console.log("Скорость сбора: " + (3600 * activity / workTime.all).round(0) + " титанита/час");
console.log("Время раскопок: ");
for (let i in workTime) {
let timeNow = workTime[i];
console.log(i + ": ", (timeNow / 3600).round(0) + " ч. " + (timeNow % 3600 / 60).round(0) + " мин. " + timeNow % 60 + " сек.");
}
console.log("Частота использования команд: ");
for (let i in countTeam) {
let teams = countTeam[i];
console.log(teams.team + ": ", teams.count);
}
}
/** Заканчиваем копать подземелье */
function endDungeon(reason, info) {
if (!end) {
end = true;
console.log(reason, info);
showStats();
if (info == 'break') {
setProgress('Dungeon stoped: Титанит ' + dungeonActivity + '/' + maxDungeonActivity +
"\r\nПотеряна связь с сервером игры!", false, hideProgress);
} else {
setProgress('Dungeon completed: Титанит ' + dungeonActivity + '/' + maxDungeonActivity, false, hideProgress);
}
setTimeout(cheats.refreshGame, 1000);
resolve();
}
}
}
//дарим подарки участникам других гильдий не выходя из своей гильдии
function NewYearGift_Clan() {
console.log('NewYearGift_Clan called...');
const userID = getInput('userID');
const AmontID = getInput('AmontID');
const GiftNum = getInput('GiftNum');
const data = {
"calls": [{
"name": "newYearGiftSend",
"args": {
"userId": userID,
"amount": AmontID,
"giftNum": GiftNum,
"users": {
[userID]: AmontID
}
},
"ident": "body"
}
]
}
const dataJson = JSON.stringify(data);
SendRequest(dataJson, e => {
let userInfo = e.results[0].result.response;
console.log(userInfo);
});
setProgress(I18N('SEND_GIFT'), true);
}
})();
/**
* TODO:
* Получение всех уровней при сборе всех наград (квест на титанит и на энку) +-
* Добивание на арене титанов
* Закрытие окошек по Esc +-
* Починить работу скрипта на уровне команды ниже 10 +-
* Написать нормальную синхронизацию
* Запрет сбора квестов и отправки экспеиций в промежуток между локальным обновлением и глобальным обновлением дня
* Улучшение боев
*/