This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/459367/1145227/Valkazaar%20Ikariam%20Developer%20Tools%20V050%2B.js
// ==UserScript==
// @name Ikariam Developer Tools V0.5.0+
// @namespace AubergineAnodyne
// @description Base scripting tools and data tracking utilities to simplify
// writing Ikariam Greasemonkey scripts.
// @author AubergineAnodyne
// (very loosely based on Ikariam Developer Tools by PhasmaExMachina)
//
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_addStyle
// @grant GM_xmlhttpRequest
//
// @version 0.30
//
// @history 0.30 Added turkish translations and Fixed blackmarket and sea chart archive buildins.
// @history 0.29 Fixed pillage of crystal not showing up.
// @history 0.28 Added COLONIZE constant.
// @history 0.27 Added helper methods for scripts to load/read Ikariam pages in the background.
// @history 0.27 Added support for spy data (IkaTools.EmpireData.EspionageData).
// @history 0.27 Added Romanian translation (by Peta).
// @history 0.26 Added Hungarian translation (by Toroco).
// @history 0.26 Updated for Ikariam changes in 5.3.2.
// @history 0.25 Fix bug in parsing training batches for military.
// @history 0.25 Fix bug in parsing returning colonization mission. Also correct resource calculation for colonization mission.
// @history 0.25 Fix bug in parsing missions when pirate raid is in progress.
// @history 0.24 Added support for Pirate Fortress (v0.5.3 new building).
// @history 0.23 Added resetData function.
// @history 0.23 Fixed a bug that future research levels >= 9 would not be parsed.
// @history 0.22 Fixed a bug that stopped the script from running in some browser configurations.
// @history 0.22 Added some debugging features.
// @history 0.21 Added resizing of settings tab.
// @history 0.20 Added building icon data.
// @history 0.20 Added HTML setting type.
// @history 0.20 Added some movement type data.
// @history 0.20 Fixed a bug computing number of transports for transport missions.
// @history 0.19 Added Polish translation (from pitmm).
// @history 0.19 Fixed temple build resource requirements showing up incorrectly (marble instead of crystal).
// @history 0.19 Changed how transition to resource and mine views works.
// @history 0.18 Hopefully fixed population calculation crash when running the theology government.
// @history 0.18 Fix for transport form on test server. (Probably coming to other servers with 0.5.1).
// @history 0.17 Added German localization (translation by Cherry).
// @history 0.17 Fixed date display bug with yesterday/today/tomorrow being incorrectly assigned due to timezone issue.
// @history 0.16 Reworked how initial ajax response is determined so it works in Chrome.
// @history 0.15 Removed CDATA section (hopefully will work in Chrome).
// @history 0.14 UI support for script settings.
// @history 0.14 Fixed corruption calculation for cities with no palace.
// @history 0.14 Corrected loading time for deploy on the same island.
// @history 0.13 Another tweak to work with TamperMonkey.
// @history 0.12 Another tweak to work with TamperMonkey.
// @history 0.11 Small tweak to work with TamperMonkey in Google Chrome.
// @history 0.10 Initial version.
// @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js
// ==/UserScript==
if (typeof IkaTools == 'undefined') {
IkaTools = (function() {
var ikaToolsVersion = 0;
/**
* Support functions for logging, profiling, and debugging.
*/
var Logging = (function() {
var exceptionLog = [];
var options = {
debug: false,
timings: false,
profile: false,
};
function getExceptionLog() {
return exceptionLog;
}
/**
* Analogous to console.log, but may have been disabled through options.
*/
function debug() {
if (options.debug && console && console.log) {
// console.log is not a true javascript function. In some browsers we can't call
// it with console.log.apply syntax. Instead we just manually support up to 6
// arguments.
switch (arguments.length) {
case 0:
console.log();
break;
case 1:
console.log(arguments[0]);
break;
case 2:
console.log(arguments[0], arguments[1]);
break;
case 3:
console.log(arguments[0], arguments[1], arguments[2]);
break;
case 4:
console.log(arguments[0], arguments[1], arguments[2], arguments[3]);
break;
case 5:
console.log(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4]);
break;
default:
console.log(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4],
arguments[5]);
break;
}
}
}
/**
* Debug a caught exception.
*/
function debugException(text, ex) {
exceptionLog.push({text: text, stack: ex.stack, message: ex.message});
if (console && console.error) {
console.error('IkaTools.debugException (in %s)\n%s\n\n%s\n', text, ex, ex.stack);
}
}
/**
* Wrap a function to catch and log an exception.
* If the time property is true in options (or absent) then time the function call.
* (May set alwaysTime option to output time regardless of disabled logging settings.)
* If the group property is true in options (or absent) then group the function call.
*/
function debuggable(debugOptions, func) {
if (typeof(debugOptions) == 'string') {
debugOptions = { label: debugOptions };
}
debugOptions = $.extend({ time: true,
group: true,
profile: false,
swallowException: false,
}, debugOptions);
if (!debugOptions.label) {
debugOptions.label = Utils.nextId('_debuggable');
}
return function debuggableWrapper() {
var time = ((options.timings && debugOptions.time) || debugOptions.alwaysTime) &&
console && console.time;
var group = debugOptions.group && (options.group) && console && console.group;
var profile = debugOptions.profile && options.profile && console && console.profile;
try {
if (profile) {
console.profile(debugOptions.label);
}
if (group) {
console.group(debugOptions.label);
}
if (time) {
console.time(debugOptions.label);
}
return func.apply(this, arguments);
} catch (ex) {
Logging.debugException(debugOptions.label, ex);
if (!debugOptions.swallowException) {
throw ex;
}
} finally {
if (time) {
console.timeEnd(debugOptions.label);
}
if (group) {
console.groupEnd(debugOptions.label);
}
if (profile) {
console.profileEnd(debugOptions.label);
}
}
};
}
/**
* Wrap a console.time/timeEnd pair around a function. May be disabled
* through options.
*/
function time(timeOptions, func) {
return function time() {
var time = (options.timings || timeOptions.alwaysTime) && console && console.time;
try {
if (time) {
console.time(timeOptions.label);
}
return func.apply(this, arguments);
} finally {
if (time) {
console.timeEnd(timeOptions.label);
}
}
}
}
/**
* Wrap a console.group/groupEnd pair around a function. May be disabled
* through options.
*/
function group(groupOptions, func) {
var label;
var collapsed = false;
return function group() {
var group = (options.timings || options.debug) && console && console.group;
try {
if (group) {
if (groupOptions.collapsed && console.groupCollapsed) {
console.groupCollapsed(groupOptions.label);
} else {
console.group(groupOptions.label);
}
}
return func.apply(this, arguments);
} finally {
if (group) {
console.groupEnd(groupOptions.label);
}
}
}
}
/**
* Sets logging options. Properties are debug, timings, and profile.
*/
function setOptions(newOptions) {
$.extend(options, newOptions);
if (console && console.log) {
//console.log("Set logging options to: ", options);
}
}
/**
* Allows logging options to be configured by browsing to various anchors
* (and persisted for future page views).
*/
function setAndSaveOptionsFromPageAnchor() {
var savedOptions = new Data.Value(
'debugOptions',
{ debug: false, timings: false, profile: false , group: false},
{ useDomain: false, version: 0 });
savedOptions.get();
var anchor = window.location.hash;
if (anchor.substring(0, 15) == '#ikaScriptTools') {
if (anchor == '#ikaScriptToolsDebugAll') {
savedOptions.get().debug = true;
savedOptions.get().timings = true;
savedOptions.get().profile = true;
} else if (anchor == '#ikaScriptToolsDebugNone') {
savedOptions.get().debug = false;
savedOptions.get().timings = false;
savedOptions.get().profile = false;
} else if (anchor == '#ikaScriptToolsDebugOn') {
savedOptions.get().debug = true;
} else if (anchor == '#ikaScriptToolsDebugOff') {
savedOptions.get().debug = false;
} else if (anchor == '#ikaScriptToolsGroupOn') {
savedOptions.get().group = true;
} else if (anchor == '#ikaScriptToolsGroupOff') {
savedOptions.get().group = false;
} else if (anchor == '#ikaScriptToolsTimingsOn') {
savedOptions.get().timings = true;
} else if (anchor == '#ikaScriptToolsTimingsOff') {
savedOptions.get().timings = false;
} else if (anchor == '#ikaScriptToolsProfilesOn') {
savedOptions.get().profile = true;
} else if (anchor == '#ikaScriptToolsProfilesOff') {
savedOptions.get().profile = false;
}
savedOptions.saveAsync();
}
setOptions(savedOptions.get());
}
return {
debug: debug,
debugException: debugException,
debuggable: debuggable,
time: time,
group: group,
setAndSaveOptionsFromPageAnchor: setAndSaveOptionsFromPageAnchor,
getExceptionLog: getExceptionLog,
};
})();
/**
* Random utils that don't belong anywhere else.
*/
var Utils = function() {
function thunk(func) {
var computed = false;
var value;
function thunker() {
if (!computed) {
value = func();
computed = true;
}
return value;
}
return thunker;
}
function resettable(func) {
var value = func();
function getValue() {
return value;
}
getValue.reset = function() {
var ret = value;
value = func();
return ret;
}
getValue.set = function(v) {
value = v;
}
return getValue;
}
function fixedFunction(value) {
return function() {
return value;
}
}
var nextId = function() {
var id = 10000;
function nextId(prefix) {
id++;
if (prefix) {
return prefix + id.toString(16);
} else {
return id;
}
};
return nextId;
}();
var nextIntegerId = function() {
var id = 100000;
return function nextIntegerId() {
return id++;
};
}();
function EventDispatcher(name) {
this.name = name;
this.listeners = [];
}
$.extend(EventDispatcher.prototype, {
addListener: function addListener(l) {
var listener = Logging.debuggable(
{
label: 'EventDispatcher[' + this.name + '].ListenerWrapper',
swallowException: true,
},
function() {
l.apply(null, arguments)
});
this.listeners.push(listener);
return {
cancel: this._cancelListener.bind(this, listener),
};
},
_cancelListener: function(listener) {
for (var i = 0, len = this.listeners.length; i < len; i++) {
if (this.listeners[i] === listener) {
this.listeners.splice(i, 1);
return;
}
}
},
/*bindEventArgs: function bindEventArgs() {
var that = this;
var args = Array.prototype.slice.call(arguments);
return {
bindEventArgs: function boundBindEventArgs() {
return that.bindEventArgs.apply(that,
args.concat(Array.prototype.slice.call(arguments)));
},
send: function boundSend() {
that.send.apply(that, args.concat(Array.prototype.slice.call(arguments)));
},
scheduleSend: function boundScheduleSend(name, delay, callback) {
return that.scheduleSend.apply(that,
[name, delay, callback].concat(args).concat(Array.prototype.slice.call(arguments, 3)));
},
toJSON: function toJSON() {
return undefined;
},
};
},*/
send: function send() {
var listeners = this.listeners.slice();
for (var i = 0, len = listeners.length; i < len; i++) {
listeners[i].apply(null, arguments);
}
},
scheduleSend: function(name, delay, callback) {
var that = this;
var sendArgs = [];
for (var i = 3; i < arguments.length; i++) {
sendArgs.push(arguments[i]);
}
return clearTimeout.bind(null, setTimeout(
function scheduledSend() {
callback();
that.send.apply(that, sendArgs);
},
Math.max(delay, 10)));
},
/*startIntervalSend: function startIntervalSend(name, initialDelay, interval) {
this.cancelIntervalSend();
var sendCall = this.send.bind(this);
var sendArgs = [];
for (var i = 2; i < arguments.length; i++) {
sendArgs.push(arguments[i]);
}
this.cancelInterval = clearInterval.bind(null, setInterval(
IkaTools.Logging.debuggable(
'IkaTools.Utils.EventDispatcher.intervalSend[' + name + ']',
function() {
sendCall.apply(null, sendArgs);
}),
interval));
},
cancelIntervalSend: function cancelIntevalSend() {
if (this.cancelInterval) {
this.cancelInterval();
}
},*/
toJSON: function toJSON() {
return undefined;
},
});
function getVersion() {
var parts = $.map(
$('#GF_toolbar li.version span').text().match(/[0-9]+/g),
function(x) {
return parseInt(x);
}).concat([0,0,0,0,0,0,0]);
return {
greaterThanOrEqual: function() {
for (var i = 0; i < arguments.length; i++) {
if (parts[i] != arguments[i]) {
return parts[i] >= arguments[i];
}
}
return true;
},
lessThan: function() {
for (var i = 0; i < arguments.length; i++) {
if (parts[i] != arguments[i]) {
return parts[i] < arguments[i];
}
}
return false;
},
};
}
function isChrome() {
return navigator.vendor.match(/Google/) || navigator.userAgent.match(/Chrome/);
}
function iterateIkariamAjaxResponse(response, f) {
$.each(response, function iterateIkariamAjaxResponseItem(index, item) {
f(index, item[0], item[1]);
});
}
function forEachIkariamAjaxResponseFunction(f) {
return function forEachIkariamResponse(response) {
iterateIkariamAjaxResponse(response, f);
}
}
function backgroundFetchPage(url, callback, options) {
options = $.extend({method: 'GET', data: ''}, options);
var headers = {
'User-agent': navigator.userAgent,
'Cookie': document.cookie,
'Referer': 'http://' + document.domain + '/index.php',
};
if(options.method == 'POST') {
headers['Content-type'] = 'application/x-www-form-urlencoded';
}
setTimeout(function() {
GM_xmlhttpRequest ({
method: options.method,
url: url,
data: options.data,
headers: headers,
onload: Logging.debuggable('IkaTools.Utils.backgroundGetIkariamPage[' + url + ']', callback)
});
}, 0);
}
function backgroundFetchIkariamAjaxPage(url, callback, options) {
backgroundFetchPage(url, function(response) {
callback(JSON.parse(response.responseText));
}, options);
}
var jsonResponseRegex = /ikariam.getClass\(ajax.Responder, (.*?)\);$/m;
function backgroundFetchIkariamFullPage(url, callback, options) {
backgroundFetchPage(url, function(response) {
var match = jsonResponseRegex.exec(response.responseText);
jsonResponse = [];
if (match) {
jsonResponse = JSON.parse(match[1]);
}
callback(response, jsonResponse);
}, options);
}
var urlParamsRegex = /\?([^\#]*)(#|$)/;
function parseUrlParams(url) {
var paramsList = url.match(urlParamsRegex)[1].split('&');
var params = {};
$.each(paramsList, function(index, item) {
var paramParts = item.split('=');
if (paramParts.length == 2) {
params[paramParts[0]] = decodeURIComponent(paramParts[1]);
}
});
return params;
}
var timestampRegex = /(\d+)\.(\d+)\.(\d+)\s+(\d+):(\d+):(\d+)/i;
function parseIkariamTimestamp(timestamp){
var d = new Date();
//Get the local GMT offset in hours
//Attempt to match the constituent parts of the timestamp
var match = timestamp.match(timestampRegex);
if (match){
d.setTime(0);
d.setDate(parseInt(match[1], 10));
d.setMonth(parseInt(match[2], 10)-1);
d.setFullYear(parseInt(match[3], 10));
d.setHours(parseInt(match[4], 10));
d.setMinutes(parseInt(match[5], 10));
d.setSeconds(parseInt(match[6], 10));
//Adjust the time to get its TZ correct
d.setTime(d.getTime() - d.getTimezoneOffset() * Constants.Time.MILLIS_PER_MINUTE -
Constants.Time.MILLIS_PER_HOUR); // Server time is german = GMT+1
}
return d;
}
return {
thunk: thunk,
resettable: resettable,
fixedFunction: fixedFunction,
EventDispatcher: EventDispatcher,
nextId: nextId,
nextIntegerId: nextIntegerId,
getVersion: thunk(getVersion),
isChrome: thunk(isChrome),
iterateIkariamAjaxResponse: iterateIkariamAjaxResponse,
forEachIkariamAjaxResponseFunction: forEachIkariamAjaxResponseFunction,
backgroundFetchIkariamAjaxPage: backgroundFetchIkariamAjaxPage,
backgroundFetchIkariamFullPage: backgroundFetchIkariamFullPage,
parseUrlParams: parseUrlParams,
parseIkariamTimestamp: parseIkariamTimestamp,
};
}();
/**
* Internationalization and localization routines.
*/
var Intl = function() {
function Localizer(allLanguages) {
this.allLanguages = allLanguages;
this.languages = ['en'];
}
$.extend(Localizer.prototype, {
localize: function localize(identifier) {
var identifierParts = identifier.split('.');
if (arguments.length > 1) {
identifierParts = $.makeArray(arguments);
}
for (var i = 0; i < this.languages.length; i++) {
var languageConfig = this.allLanguages[this.languages[i]];
if (languageConfig !== undefined) {
var translation = this.find(languageConfig, identifierParts);
if (translation !== undefined) {
return translation;
}
}
}
return '?#!' + identifierParts.join(',') + '!#?';
},
delayedLocalize: function delayedLocalize() {
var args = arguments;
var t = this;
return function doLocalize() {
return t.localize.apply(t, args);
};
},
find: function find(config, parts) {
for (var i = 0; i < parts.length; i++) {
config = config[parts[i]];
if (config === undefined) {
return undefined;
}
}
return config;
},
setPreferredLanguage: function setPreferredLanguage(language) {
this.languages.unshift(language);
},
});
var baseLocalizer = new Localizer({
en: {
formatting: {
"thousandsSeparator": ",",
"unknown": "?",
hourFormatAMPM: true,
},
timeunits: {
long: {
day: 'Day',
hour: 'Hour',
week: 'Week',
},
short: {
day: 'D',
hour: 'h',
minute: 'm',
second: 's',
},
complete: '-',
yesterday: 'yesterday',
tomorrow: 'tomorrow',
today: 'today',
am: 'AM',
pm: 'PM',
},
settings: {
script_settings: 'Script Options',
settings: 'Settings',
save: 'Save',
},
},
de: {
formatting: {
"thousandsSeparator": ".",
"unknown": "?",
hourFormatAMPM: false,
},
timeunits: {
long: {
day: 'Tag',
hour: 'Stunde.',
week: 'Woche',
},
short: {
day: 'T',
hour: 'h',
minute: 'm',
second: 's',
},
complete: '-',
yesterday: 'gestern',
tomorrow: 'morgen',
today: 'heute',
am: 'AM',
pm: 'PM',
},
settings: {
script_settings: 'Script Optionen',
settings: 'Einstellungen',
save: 'speichern',
},
},
fr: {
formatting: {
"thousandsSeparator": ".",
"unknown": "?",
hourFormatAMPM: false,
},
timeunits: {
long: {
day: 'Jour',
hour: 'Heure',
week: 'Semaine',
},
short: {
day: 'J',
hour: 'h',
minute: 'm',
second: 's',
},
complete: '-',
yesterday: 'hier',
tomorrow: 'demain',
today: 'aujourd\'hui',
am: 'AM',
pm: 'PM',
},
settings: {
script_settings: 'Script Optionen',
settings: 'Einstellungen',
save: 'speichern',
},
},
hu: {
formatting: {
"thousandsSeparator": ",",
"unknown": "?",
hourFormatAMPM: true,
},
timeunits: {
long: {
day: 'Nap',
hour: 'Óra',
week: 'Hét',
},
short: {
day: 'n',
hour: 'ó',
minute: 'p',
second: 'mp',
},
complete: '-',
yesterday: 'tegnap',
tomorrow: 'holnap',
today: 'ma',
am: 'Délelőtt',
pm: 'Délután',
},
settings: {
script_settings: 'Script Beállítások',
settings: 'Beállítások',
save: 'Mentés',
},
},
pl: {
formatting: {
"thousandsSeparator": ",",
"unknown": "?",
hourFormatAMPM: true,
},
timeunits: {
long: {
day: 'Dzien',
hour: 'Godzina',
week: 'Tydzien',
},
short: {
day: 'D',
hour: 'h',
minute: 'm',
second: 's',
},
complete: '-',
yesterday: 'wczoraj',
tomorrow: 'jutro',
today: 'dzis',
am: 'AM',
pm: 'PM',
},
settings: {
script_settings: 'Opcje Skryptu',
settings: 'Ustawienia',
save: 'Zapisz',
},
},
ro: {
formatting: {
"thousandsSeparator": ",",
"unknown": "?",
hourFormatAMPM: false,
},
timeunits: {
long: {
day: 'Zi',
hour: 'Ora',
week: 'Saptamana',
},
short: {
day: 'D',
hour: 'h',
minute: 'm',
second: 's',
},
complete: '-',
yesterday: 'ieri',
tomorrow: 'maine',
today: 'azi',
am: 'AM',
pm: 'PM',
},
settings: {
script_settings: 'Optiuni Script',
settings: 'Setari',
save: 'Salveaza',
},
},
tr: {
formatting: {
"thousandsSeparator": ",",
"unknown": "?",
hourFormatAMPM: false,
},
timeunits: {
long: {
day: 'Gün',
hour: 'Saat',
week: 'Hafta',
},
short: {
day: 'Gn',
hour: 'Sa',
minute: 'Dk',
second: 'Sn',
},
complete: '-',
yesterday: 'dün',
tomorrow: 'yarın',
today: 'bugün',
am: 'AM',
pm: 'PM',
},
settings: {
script_settings: 'Script Seçenekleri',
settings: 'Ayarlar',
save: 'Kaydet',
},
},
});
function formatInteger(number, forceShowSign) {
if (number === undefined || isNaN(number)) {
return baseLocalizer.localize('formatting.unknown');
}
number = Math.floor(number);
var separator = baseLocalizer.localize('formatting.thousandsSeparator');
var s = number.toString();
var sign = forceShowSign ? '+' : '';
if (number === 0) {
sign = '';
} else if (number < 0) {
sign = '-';
s = s.substring(1);
}
var i = s.length - 3;
while (i > 0) {
s = s.substring(0, i) + separator + s.substring(i);
i -= 3;
}
return sign + s;
};
function formatDecimal(number, digits, forceShowSign) {
if (number === undefined || isNaN(number)) {
return baseLocalizer.localize('formatting.unknown');
}
var value = number.toFixed(digits);
if (forceShowSign && number >= 0) { // .5 * Math.pow(10, -digits)) {
value = '+' + value;
}
return value;
}
function formatRemainingTime(millis, complete, maxResolution) {
maxResolution = maxResolution || 4;
if (millis == Number.POSITIVE_INFINITY) {
return '∞';
}
var seconds = Math.ceil(millis / Constants.Time.MILLIS_PER_SECOND);
if (seconds <= 0) {
return complete || baseLocalizer.localize('timeunits','complete');
}
var parts = [];
if (maxResolution >= 1) {
parts.push({value: Math.floor((seconds / 60 / 60 / 24)), label: 'day'});
}
if (maxResolution >= 2) {
parts.push({value: Math.floor((seconds / 60/ 60) % 24), label: 'hour' });
}
if (maxResolution >= 3) {
parts.push({value: Math.floor((seconds / 60) % 60), label: 'minute' });
}
if (maxResolution >= 4) {
parts.push({value: Math.floor((seconds) % 60), label: 'second' });
}
while (parts[0] && !parts[0].value) {
parts.shift();
}
parts.splice(2);
return $.map(parts, function(part) {
return '%s%s'.format(part.value,
baseLocalizer.localize('timeunits','short',part.label));
}).join(' ');
}
function padLeft(s, length, char) {
while (s.length < length) {
s = char + s;
}
return s;
}
function formatAbsoluteTime(date) {
var now = new Date();
var dateDay = Math.floor(date.valueOf() / Constants.Time.MILLIS_PER_DAY -
date.getTimezoneOffset() / Constants.Time.MINUTES_PER_DAY);
var nowDay = Math.floor(now.valueOf() / Constants.Time.MILLIS_PER_DAY -
now.getTimezoneOffset() / Constants.Time.MINUTES_PER_DAY);
var dayString = '';
if (dateDay == nowDay + 1) {
dayString = baseLocalizer.localize('timeunits','tomorrow');
} else if (dateDay == nowDay - 1) {
dayString = baseLocalizer.localize('timeunits','yesterday');
} else if (dateDay == nowDay) {
dayString = baseLocalizer.localize('timeunits','today');
} else {
dayString = date.toLocaleDateString();
}
var timeString = '';
if (baseLocalizer.localize('formatting', 'hourFormatAMPM')) {
var m = '';
if (date.getHours() == 0) {
timeString = '12';
m = baseLocalizer.localize('timeunits','am');
} else if (date.getHours() == 12) {
timeString = '12';
m = baseLocalizer.localize('timeunits','pm');
} else if (date.getHours() > 12) {
timeString = (date.getHours() - 12).toString();
m = baseLocalizer.localize('timeunits','pm');
} else {
timeString = date.getHours().toString();
m = baseLocalizer.localize('timeunits','am');
}
timeString = timeString + ':' +
padLeft(date.getMinutes().toString(), 2, 0) + ' ' + m;
} else {
timeString = date.getHours().toString() + ':' +
padLeft(date.getMinutes().toString(), 2, '0');
}
return dayString + ' ' + timeString;
}
return {
Localizer: Localizer,
localizer: baseLocalizer,
formatInteger: formatInteger,
formatDecimal: formatDecimal,
formatRemainingTime: formatRemainingTime,
formatAbsoluteTime: formatAbsoluteTime,
};
}();
var View = function() {
function getDomain() {
return document.domain;
}
function getCurrentCityId() {
var relatedCityData = unsafeWindow.ikariam.model.relatedCityData;
return relatedCityData[relatedCityData.selectedCity].id;
}
function getCurrentCity() {
return EmpireData.getCity(getCurrentCityId());
}
function isActiveCity(city) {
return city.getId() == getCurrentCityId();
}
function getCurrentIslandId() {
// This is available in javascript data in island and city views (unfortunately at
// different locations). It does not appear to be anywhere in world view data.
return parseInt($("#js_islandBread").attr("href").match(/islandId=(\d+)/)[1]);
};
function getViewType() {
return unsafeWindow.ikariam.backgroundView.id;
}
function viewIsIsland() {
return getViewType() == 'island';
}
function viewIsCity() {
return getViewType() == 'city';
}
function getIkariamBaseViewParams() {
var mainboxX = unsafeWindow.ikariam.mainbox_x;
var mainboxY = unsafeWindow.ikariam.mainbox_y;
var mainboxZ = unsafeWindow.ikariam.mainbox_z;
if (mainboxX || mainboxY || mainboxZ) {
return {
mainbox_x: mainboxX,
mainbox_y: mainboxY,
mainbox_z: mainboxZ,
};
}
return {};
}
function makeFullIkariamUrl(params, anchor) {
return 'http://' + getDomain() + '/index.php?' +
$.map(params, function(value, key) {
return encodeURIComponent(key) + '=' +
encodeURIComponent(value);
}).join('&') +
(anchor ? '#' + anchor : '');
}
function makeLocalIkariamUrl(params) {
return '?' + $.map(params, function(value, key) { return key + '=' + value; }).join('&');
}
function loadLocalIkariamUrl(url) {
Logging.debug("loadLocalIkariamUrl: ", url);
// This is an odd way to make the ajaxHandlerCall rather than just calling it directly.
// It is done this way so that in Chrome the actions run when the response is recieved
// are run in the page's javascript context instead of the javascript context of the
// TamperMonkey extension. This is necessary to properly evaluate script actions in
// returned ikariam pages or stuff like transport sliders simply will not work.
document.location = 'javascript:ajaxHandlerCall(' + JSON.stringify(url) + '); void(0);';
}
function goToIkariamPage(city, mainView, mainParams, view, viewParams, anchor) {
var changeParams = {
// Whacked up logic I don't really understand that makes transitioning to
// island mine/mill pages work. Yes, it's completely incomprehensible how Ikariam
// developers could screw this up, but somehow they can make the mill go to the mine
// if you say the old view is island when you want to go to an island page.
// Truly incredible!
oldView: mainView == 'island' ? getViewType() : mainView,
action: 'header',
function: 'changeCurrentCity',
cityId: city.getId(),
actionRequest: unsafeWindow.ikariam.model.actionRequest,
};
$.extend(changeParams, getIkariamBaseViewParams(), mainParams);
if (view) {
$.extend(changeParams, viewParams);
changeParams.templateView = view;
}
$.extend(changeParams, { backgroundView: mainView } );
if (mainView == 'island' && view && !anchor) {
// Stupid ikariam developers still include the city preselect when we ask for a
// specific view. Which will overwrite whatever view (mine/mill/wonder) we
// actually want to see. Set this hack to suppress that transition when the page
// loads.
anchor = 'ikaScriptToolsSuppressCityPreselect';
}
if (getViewType() == mainView) {
loadLocalIkariamUrl(makeLocalIkariamUrl(changeParams));
return;
}
var url = makeFullIkariamUrl(changeParams, anchor);
Logging.debug('goToIkariamPage: ', url);
window.location.assign(url);
}
function goToLocalView(view, params) {
loadLocalIkariamUrl(makeLocalIkariamUrl($.extend({view: view}, params)));
}
function goToCitysIslandView(city, view, params) {
if (isActiveCity(city) && viewIsIsland() &&
getCurrentIslandId() == city.getIslandId()) {
if (view) {
loadLocalIkariamUrl(makeLocalIkariamUrl($.extend({view: view}, params)));
}
} else if (viewIsIsland()) {
goToIkariamPage(city, 'island', null, view, params);
} else {
goToIkariamPage(city, 'island', null, null, null,
makeIkariamLoadLocalPageAnchor($.extend({view: view}, params)));
}
}
function goToIslandView(city, islandId, view, params) {
if (isActiveCity(city) && viewIsIsland() &&
getCurrentIslandId() == islandId) {
if (view) {
loadLocalIkariamUrl(makeLocalIkariamUrl($.extend({view: view}, params)));
}
} else {
goToIkariamPage(city, 'island', { currentIslandId: islandId }, view, params);
}
}
function goToIkariamFullPage(params, anchor) {
url = makeFullIkariamUrl(params, anchor);
Logging.debug('goToIkariamFullPage: ', url);
window.location.replace(url);
}
function makeIkariamLoadLocalPageAnchor(params, doNotSuppressFirstCityInfo) {
if (doNotSuppressFirstCityInfo) {
return 'ikaScriptToolsLoadLocalIkariamUrl_DoNotSuppressFirstCityInfo=' +
encodeURIComponent(makeLocalIkariamUrl(params));
} else {
return 'ikaScriptToolsLoadLocalIkariamUrl=' +
encodeURIComponent(makeLocalIkariamUrl(params));
}
}
function goToCityView(city, view, params) {
if (isActiveCity(city) && viewIsCity()) {
if (view) {
loadLocalIkariamUrl(makeLocalIkariamUrl($.extend({view: view}, params)));
}
} else {
goToIkariamPage(city, 'city', null, view, params);
}
}
function activateCity(city) {
if (!isActiveCity(city)) {
goToIkariamPage(city, getViewType());
}
}
var suppressingChangeView = false;
var superSuppressChangeView = Utils.resettable(Utils.fixedFunction(false));
var initialPageAjaxResponse = Utils.thunk(function findInitialPageAjaxResponse() {
var regex = /ikariam.getClass\(ajax.Responder, (.*)\);/;
var response = [];
$('script').each(function findInitialPageAjaxResponse(index, script) {
var match = regex.exec(script.innerHTML);
if (match) {
response = JSON.parse(match[1]);
}
});
return response;
});
unsafeWindow.ajax.Responder.changeView = function(changeView) {
return Logging.debuggable(
'IkaTools.View.changeViewReplacement',
function customChangeView(params) {
if (suppressingChangeView && suppressingChangeView == params[0]) {
Logging.debug("Suppressing change to view: ", params[0]);
} else if (superSuppressChangeView() == params[0]) {
superSuppressChangeView.reset();
Logging.debug("Super suppressing change to view", params[0]);
} else {
changeView.apply(this, arguments);
}
});
}(unsafeWindow.ajax.Responder.changeView);
var ajaxResponseEvent = new Utils.EventDispatcher();
function registerIkariamAjaxResponseCallback(f, fireInitialPageView) {
var canceller = ajaxResponseEvent.addListener(f);
if (fireInitialPageView) {
f(initialPageAjaxResponse());
}
return canceller;
}
var suppressNextAjaxChangeView = Utils.resettable(Utils.fixedFunction(null));
function suppressChangeViewOfNextAjaxResponse(type) {
suppressNextAjaxChangeView.set(type);
}
function suppressFirstChangeViewOfType(type) {
superSuppressChangeView.set(type);
}
var nextAjaxResponseEvent =
Utils.resettable(function() { return new Utils.EventDispatcher(); });
function registerNextIkariamAjaxRequestCallback(f) {
return nextAjaxResponseEvent().addListener(f);
}
function replaceExecuteAjaxRequest(executeAjaxRequest) {
return function customExecuteAjaxRequest() {
var ajaxEvent = nextAjaxResponseEvent.reset();
var suppressChangeView = suppressNextAjaxChangeView.reset();
var args = $.makeArray(arguments);
args.push(undefined);
if (!args[1]) {
args[1] = function customAjaxCallback(responseText) {
suppressingChangeView = suppressChangeView;
var responder = unsafeWindow.ikariam.getClass(
unsafeWindow.ajax.Responder, responseText);
unsafeWindow.ikariam.controller.ajaxResponder = responder;
suppressingChangeView = null;
ajaxResponseEvent.send(responder.responseArray);
ajaxEvent.send(responder.responseArray);
}
args[1].isScriptInterceptor = true;
} else if (args[1].isScriptInterceptor) {
// Allows multiple instances of this script to work
var func = args[1];
args[1] = function customAjaxCallbackWrapper() {
suppressingChangeView = suppressChangeView;
func.apply(this, arguments);
suppressingChangeView = null;
var responseArray = unsafeWindow.ikariam.controller.ajaxResponder.responseArray;
ajaxResponseEvent.send(responseArray);
ajaxEvent.send(responseArray);
}
}
var ret = executeAjaxRequest.apply(this, args);
};
}
if (unsafeWindow.ikariam.controller) {
unsafeWindow.ikariam.controller.executeAjaxRequest =
replaceExecuteAjaxRequest(unsafeWindow.ikariam.controller.executeAjaxRequest);
} else {
unsafeWindow.ikariam.Controller.executeAjaxRequest =
replaceExecuteAjaxRequest(unsafeWindow.ikariam.Controller.executeAjaxRequest);
}
var ajaxFormEvent = new Utils.EventDispatcher();
unsafeWindow.ajaxHandlerCallFromForm = function(ajaxHandlerCallFromForm) {
return function customerAjaxHandlerCallFromForm(form) {
ajaxFormEvent.send(form);
return ajaxHandlerCallFromForm.apply(this, arguments);
};
}(unsafeWindow.ajaxHandlerCallFromForm);
function registerAjaxFormSubmitCallback(f) {
return ajaxFormEvent.addListener(f);
}
var gameTimeDifference = 0;
function setGameTimeDifference(value) {
Logging.debug("Game time difference: ", value);
gameTimeDifference = value;
}
function getGameTimeDifference() {
return gameTimeDifference;
}
function gameTimeNow() {
return new Date().getTime() - gameTimeDifference;
}
return {
getDomain: getDomain,
getCurrentCityId: getCurrentCityId,
getCurrentCity: getCurrentCity,
isActiveCity: isActiveCity,
getCurrentIslandId: getCurrentIslandId,
getViewType: getViewType,
viewIsIsland: viewIsIsland,
viewIsCity: viewIsCity,
goToCitysIslandView: goToCitysIslandView,
goToCityView: goToCityView,
goToIslandView: goToIslandView,
goToLocalView: goToLocalView,
activateCity: activateCity,
goToIkariamFullPage: goToIkariamFullPage,
makeIkariamLoadLocalPageAnchor: makeIkariamLoadLocalPageAnchor,
//registerViewChangedListener: registerViewChangedListener,
suppressChangeViewOfNextAjaxResponse: suppressChangeViewOfNextAjaxResponse,
suppressFirstChangeViewOfType: suppressFirstChangeViewOfType,
registerNextIkariamAjaxRequestCallback: registerNextIkariamAjaxRequestCallback,
registerIkariamAjaxResponseCallback: registerIkariamAjaxResponseCallback,
registerAjaxFormSubmitCallback: registerAjaxFormSubmitCallback,
loadLocalIkariamUrl: loadLocalIkariamUrl,
setGameTimeDifference: setGameTimeDifference,
getGameTimeDifference: getGameTimeDifference,
gameTimeNow: gameTimeNow,
};
}();
/**
* Data value class for encapsulating GM_getValue/GM_setValue access and
* serialization/deserialization.
*/
var Data = function() {
function Value(key, defaultValue, options) {
this.options = $.extend({ useDomain: true, loadCallback: function() {} }, options);
if (this.options.useDomain) {
this.key = View.getDomain() + "/" + key + "/" +
(options.version || ikaToolsVersion) + '-' + ikaToolsVersion;
} else {
this.key = key + "/" + ikaToolsVersion;
}
this.defaultValue = defaultValue;
this.data = defaultValue;
this.needsSave = false;
}
$.extend(Value.prototype, {
load: function load() {
var rawValue = GM_getValue(this.key, "null");
if (rawValue !== undefined) {
var data = JSON.parse(rawValue, this.options.reviver);
Logging.debug('Loaded data "%s": %s -> %o', this.key, rawValue, data);
if (data !== null) {
this.data = data;
}
} else {
}
this.loaded = true;
this.options.loadCallback(this.data);
return this.data;
},
save: function save() {
return this.doSave(true);
},
doSave: function doSave(force) {
if (this.needsSave || force) {
var value = JSON.stringify(this.data, this.options.stringifier);
Logging.debug('Saved data "%s": %o -> %s', this.key, this.data, value);
GM_setValue(this.key, value);
this.needsSave = false;
}
return this.data;
},
saveAsync: function saveAsync() {
this.needsSave = true;
setTimeout(Logging.debuggable('IkaTools.Data.Value[' + this.key + ']',
this.doSave.bind(this, false)), 0);
},
get: function get() {
if (!this.loaded) {
var value = this.load();
return value;
}
return this.data;
},
set: function set(data) {
this.data = data;
return data;
},
reset: function reset() {
this.set(this.defaultValue);
this.save();
},
});
return {
Value: Value,
};
}();
var UI = function() {
function ToolTipHandler(toolTipClass, toolTipContainer, options) {
this.toolTips = {};
this.options = $.extend({
delay: 200,
activeClass: 'active',
offsetX: 0,
offsetY: 20,
toolTipClass: toolTipClass,
toolTipContainer: toolTipContainer || $('<div/>'),
}, options);
this.toolTipContainer =
$('<div style="position: absolute; z-index: 100000; display:none;"/>');
this.toolTipContainer.append(this.options.toolTipContainer);
this.activeToolTipElement = null;
this.pendingShowEvent = null;
this.activeToolTip = null;
var body = $('body');
body.append(this.toolTipContainer);
}
$.extend(ToolTipHandler.prototype, {
_getCurrentToolTip: function _getCurrentToolTip() {
if (this.activeToolTipElement) {
var id = this.activeToolTipElement.id;
if (id) {
return this.toolTips[id];
}
}
},
_reset: function _reset() {
clearTimeout(this.pendingShowEvent);
this.toolTipContainer.hide();
var toolTipInfo = this._getCurrentToolTip();
if (this.activeToolTip && this.activeToolTip.deactivated) {
this.activeToolTip.deactivated($(this.activeToolTipElement));
}
this.activeToolTip = null;
this.options.toolTipContainer.empty();
this.activeToolTipElement = null;
},
_showToolTip: function _showToolTip() {
var toolTipInfo = this._getCurrentToolTip();
if (toolTipInfo) {
this.activeToolTip = toolTipInfo.contentCreator($(this.activeToolTipElement));
this.options.toolTipContainer.append(this.activeToolTip);
this.toolTipContainer.show();
}
},
_mouseOver: function _mouseOver(e) {
var toolTipElement = $(e.target).closest('.' + this.options.toolTipClass);
if (toolTipElement.get(0) == this.activeToolTipElement) {
return;
}
this._reset();
if (toolTipElement.length > 0) {
this.activeToolTipElement = toolTipElement[0];
this.toolTipContainer.css({
left: (e.pageX + this.options.offsetX) + 'px',
top: (e.pageY + this.options.offsetY) + 'px',
});
this.pendingShowEvent = setTimeout(IkaTools.Logging.debuggable(
'IkaTools.UI.ToolTipHandler.showToolTip[' + this.options.toolTipClass + ']',
this._showToolTip.bind(this)), this.options.delay);
}
},
_mouseOut: function _mouseOut(e) {
if (this.activeToolTipElement) {
var target = $(e.relatedTarget).closest('.' + this.options.toolTipClass);
if (target.get(0) != this.activeToolTipElement) {
this._reset();
return;
}
}
},
_mouseMove: function _mouseMove(e) {
if (this.activeToolTipElement && !this.activeToolTip) {
this.toolTipContainer.css({
left: (e.pageX + this.options.offsetX)+ 'px',
top: (e.pageY + this.options.offsetY) + 'px',
});
}
},
register: function registerToolTip(id, contentCreator) {
this.toolTips[id] = {
contentCreator: contentCreator,
};
},
registerSimple: function registerSimpleToolTip(id, content) {
this.register(id, function() {
return $(content);
});
},
registerRefreshable: function registerRefreshableToolTip(id, contentGenerator) {
var toolTip = this;
this.register(id, function() {
var id = Utils.nextId();
var interval = setInterval(Logging.debuggable('IkaTools.ToolTip.refresh[' + id + ']',
function refreshToolTip() {
toolTip.options.toolTipContainer.html(contentGenerator());
}), Constants.Time.MILLIS_PER_SECOND);
var tip = $(contentGenerator());
tip.deactivated = function() {
clearInterval(interval);
};
return tip;
});
},
deregister: function deregister(id) {
delete this.toolTips[id];
},
startHandling: function startHandling(element) {
element.on('mouseover'/*, '.' + this.options.toolTipClass*/, Logging.debuggable(
'IkaTools.UI.ToolTipHandler.mouseOver[' + this.options.toolTipClass + ']',
this._mouseOver.bind(this)));
element.on('mouseout'/*, '.' + this.options.toolTipClass*/, Logging.debuggable(
'IkaTools.UI.ToolTipHandler.mouseOut[' + this.options.toolTipClass + ']',
this._mouseOut.bind(this)))
element.on('mousemove', '.' + this.options.toolTipClass, Logging.debuggable(
'IkaTools.UI.ToolTipHandler.mouseMove[' + this.options.toolTipClass + ']',
this._mouseMove.bind(this)))
}
});
function LeftMenu(items, options) {
this.items = items;
this.active = false;
this.options = $.extend({atTop: false }, options);
}
$.extend(LeftMenu.prototype, {
ITEM_CONTRACTED_WIDTH: 53,
ITEM_EXPANDED_WIDTH: 199,
ITEM_Z_INDEX_EXPANDED: 120000,
ITEM_Z_INDEX_CONTRACTED: 65,
ANIMATION_DURATION: 300,
display: function display() {
// Add leftMenu div and "standard" contents if we are in a
// view where it is not already present
var leftMenuDiv = $('#leftMenu');
if (!leftMenuDiv.length) {
leftMenuDiv = $('<div id="leftMenu" >' +
'<div class="slot_menu city_menu" style="z-index: 65; ">' +
'<ul class="menu_slots"/>' +
'</div>' +
'</div>');
$('#container').append(leftMenuDiv);
}
// Setup event handlers
for (var i = 0; i < this.items.length; i++) {
var item = this.items[i];
item.element.width(this.ITEM_COLLAPSED_WIDTH + 'px');
item.element.mouseenter(this.expand.bind(this, item));
item.element.mouseleave(this.contract.bind(this, item));
}
this.holderDiv = $('.slot_menu', leftMenuDiv);
this.holderDiv.hover(this.menuActivated.bind(this),
this.menuPassivated.bind(this));
// Add elements to ui
var menuSlots = $('ul.menu_slots', leftMenuDiv);
if (this.options.atTop) {
for (var i = this.items.length - 1; i >= 0; i--) {
menuSlots.prepend(this.items[i].element);
}
} else {
for (var i = 0; i < this.items.length; i++) {
menuSlots.append(this.items[i].element);
}
}
},
menuActivated: function menuActivated() {
this.active = true;
this.holderDiv.css('z-index', this.ITEM_Z_INDEX_EXPANDED);
},
menuPassivated: function menuPassivated() {
this.active = false;
},
contract: function contract(item) {
var holder = item.element.parent().parent();
item.element.animate(
{ width: this.ITEM_CONTRACTED_WIDTH },
300,
'swing',
this.contractComplete.bind(this)
);
},
contractComplete: function contractComplete() {
if (!this.active) {
this.holderDiv.css('z-index', this.ITEM_Z_INDEX_CONTRACTED);
}
},
expand: function expand(item) {
item.element.animate(
{ width: this.ITEM_EXPANDED_WIDTH },
300,
'swing');
this.holderDiv.css('z-index', this.ITEM_Z_INDEX_EXPANDED);
},
});
LeftMenu.Item = function LeftMenu_Item(element) {
this.element = element;
}
function resizePopup() {
unsafeWindow.ikariam.controller.adjustSizes();
}
var destroyedTemplateViewEvent = Utils.thunk(function() {
var dispatcher = new Utils.EventDispatcher();
var oldDestroyTemplateView = unsafeWindow.ikariam.TemplateView.destroyTemplateView;
unsafeWindow.ikariam.TemplateView.destroyTemplateView =
function customDestroyTemplateView() {
oldDestroyTemplateView.apply(this, arguments);
dispatcher.send();
};
return dispatcher;
});
function PopupWindow(id, header, content, options) {
this.id = id;
this.headerElement = $(header);
this.contentElement = $(content);
this.options = $.extend({
sidebars: [],
oversized: false,
activatedCallback: function() {},
deactivatedCallback: function() {},
}, options);
this.isActive = false;
destroyedTemplateViewEvent().addListener(this._popupDestroyed.bind(this));
}
$.extend(PopupWindow.prototype, {
_popupDestroyed: function _popupDestroyed() {
if (this.isActive) {
this.options.deactivatedCallback(this);
}
this.isActive = false;
},
display: function display(skipResize) {
// Always display it. There's no good way to track if it is
// already displayed because there is no callback when it is destroyed.
// (One can replace unsafeWindow.ikariam.destroyTemplateView, but there
// are still some issues with quickly switching between views that can
// mess things up and will still be considered "active" when its not visible.
templateViewArg = {
boxId: this.id,
headerElem: this.headerElement.html(),
contentElem: '<div><div id="ikaPopupTempHolder"></div></div>',
sidebarEls: this.options.sidebars,
oversized: this.options.oversized,
replaceBox: true,
keepSidebars: false
};
this.isActive = true;
this.activePopup = unsafeWindow.ikariam.createTemplateView(templateViewArg);
// Null out the id or submitting the change city form will send it as the
// templateView
unsafeWindow.ikariam.templateView.id = null;
unsafeWindow.ikariam.model.viewParams = null;
$('#ikaPopupTempHolder').replaceWith(this.contentElement);
this.options.activatedCallback(this);
if (skipResize) {
unsafeWindow.ikariam.controller.adjustSizes();
}
},
close: function close() {
if (this.isActive) {
unsafeWindow.ikariam.TemplateView.destroyTemplateView();
}
}
});
function TabPane(tabs, options) {
this.tabs = tabs;
this.options = $.extend({ tabActivatedCallback: function() {} }, options);
this.currentTab = null;
this.container = $("<div/>");
var tabsContainer = $('<ul class="tabmenu"/>');
this.container.append(tabsContainer);
for (var i = 0; i < tabs.length; i++) {
var tab = tabs[i];
tab.tabPane = this;
tabsContainer.append(tab.tabHolder)
this.container.append(tab.contentHolder);
tab.contentHolder.hide();
tab.tabHolder.click(
IkaTools.Logging.debuggable('IkaTools.TabPane.Tab.click',
this.activate.bind(this, tab)));
}
}
$.extend(TabPane.prototype, {
getContainer: function getContainer() {
return this.container;
},
activate: function activate(tab) {
if (this.currentTab !== tab) {
if (this.currentTab) {
this.currentTab.contentHolder.hide();
this.currentTab.tabHolder.removeClass('selected');
this.currentTab.deactivated();
}
tab.contentHolder.show();
tab.tabHolder.addClass('selected');
}
tab.activated();
this.options.tabActivatedCallback(this.currentTab, tab);
this.currentTab = tab;
}
});
TabPane.Tab = function Tab(tab, content, options) {
this.tab = $(tab);
this.content = $(content);
this.options = $.extend({ activatedCallback: function() {},
deactivatedCallback: function() {} },
options);
this.contentHolder = $('<div/>');
this.contentHolder.append(this.content);
this.tabHolder = $('<li class="tab"/>');
this.tabHolder.append(this.tab);
}
$.extend(TabPane.Tab.prototype, {
activate: function activate() {
this.tabPane.activate(this);
},
activated: function activated() {
this.options.activatedCallback(this);
},
deactivated: function deactivated() {
this.options.deactivatedCallback(this);
},
});
function SettingsWindow(id, scriptName, settings, settingGroups) {
this.id = id;
this.settings = settings;
this.scriptName = scriptName;
this.settingGroups = settingGroups;
this.saveEvent = new Utils.EventDispatcher();
}
$.extend(SettingsWindow.prototype, {
show: function show() {
var tabs = $.map(this.settingGroups, function makeTab(group, index) {
var content = $.map(group.getSettings(), this.renderSetting.bind(this)).join('');
content = '<div class="contentBox01h">' +
'<h3 class="header">' +
Intl.localizer.localize('settings','settings') +
'</h3>' +
'<div class="content">' +
'<table class="table01"><tbody>' + content + '</tbody></table>' +
'</div>' +
'<div class="footer"/>' +
'</div>' +
'<div class="centerButton">' +
'<a class="ikaScriptToolsSaveOptions button">' +
Intl.localizer.localize('settings','save') +
'</a>' +
'</div>';
return new TabPane.Tab('<b>' + group.getName() + '</b>', content, {});
}.bind(this));
var tabPane = new TabPane(tabs, {
tabActivatedCallback: function() {
IkaTools.UI.resizePopup();
},
});
var popup = new PopupWindow(
'options',
$('<div>' + Intl.localizer.localize('settings','script_settings') + ': ' +
this.scriptName + '</div>'),
tabPane.getContainer());
tabs[0].activate();
popup.display();
$.each(this.settingGroups, function postRenderSettingsGroup(index, group) {
$.each(group.getSettings(), this.postRenderSetting.bind(this));
}.bind(this));
$('.ikaScriptToolsSaveOptions').click(Logging.debuggable(
'IkaTools.UI.SettingsWindow.saveSettings',
this._save.bind(this)));
},
renderSetting: function renderSetting(setting, index) {
var type = setting.getType();
var html = '<tr><td>' + setting.getLabel()() + '</td><td class="left">';
if (type == Settings.Type.BOOLEAN) {
html += '<input id="ikaScriptToolsSettingInput_' + setting.getName() +
'" type="checkbox" ' + (setting.isEnabled() ? 'checked' : '' ) + '/>';
} else if (type == Settings.Type.CHOICE) {
html += '<select id="ikaScriptToolsSettingInput_' + setting.getName() + '">';
$.each(setting.getChoices(), function renderOption(key, value) {
html += '<option value="' + value + '"' +
(setting.getValue() == value ? 'selected="selected"' : '') + '>' + key + '</option>';
})
html += '</select>';
} else if (type == Settings.Type.HTML) {
html += setting.getHtml()();
} else if (type == Settings.Type.TEXT) {
html += '<input id="ikaScriptToolsSettingInput_' + setting.getName()
+ '" value="' + setting.getValue() + '"/>';
}
html += '</td>';
return html;
},
postRenderSetting: function postRenderSetting(index, setting) {
var type = setting.getType();
if (type == Settings.Type.HTML) {
setting.getPostRender()();
}
},
_save: function save() {
$.each(this.settingGroups, function saveGroup(index, group) {
$.each(group.getSettings(), this._saveSetting.bind(this));
}.bind(this));
this.settings.save();
this.saveEvent.send(this);
},
_saveSetting: function saveSetting(index, setting) {
var type = setting.getType();
if (type == Settings.Type.BOOLEAN) {
setting.setEnabled(
$('#ikaScriptToolsSettingInput_' + setting.getName()).is(':checked'));
} else if (type == Settings.Type.CHOICE) {
setting.setValue(
$('#ikaScriptToolsSettingInput_' + setting.getName()).val());
} else if (type == Settings.Type.TEXT) {
setting.setValue(
$('#ikaScriptToolsSettingInput_' + setting.getName()).val());
}
},
registerSavedSettingsHandler: function registerSavedSettingsHandler(f) {
return this.saveEvent.addListener(f);
},
addAsScriptOptionsLink: function addAsScriptOptionsLink() {
if($('#IkaScriptToolSettingsDropdown').size() == 0) {
GM_addStyle(
'#IkaScriptToolSettingsDropdown { ' +
' position:absolute; ' +
'}' +
'#IkaScriptToolSettingsDropdown:hover {' +
' padding-bottom:20px;' +
'}' +
'#IkaScriptToolSettingsDropdown #IkaScriptToolsSettingsDropdownLinks { ' +
' display:none;' +
'}' +
'#IkaScriptToolSettingsDropdown:hover #IkaScriptToolsSettingsDropdownLinks {' +
' display:block;' +
'}' +
'#IkaScriptToolsSettingsDropdownLinks { ' +
' background-color:#FFF5E1; ' +
' padding:.5em; ' +
' padding-bottom:0; ' +
' border:1px solid #666; ' +
' position:absolute; ' +
' right:-80px; ' +
' margin-top:2px; ' +
' width:170px;' +
'}' +
'#IkaScriptToolsSettingsDropdownLinks a { ' +
' color:#666; ' +
' cursor:pointer; ' +
' margin-left:0; ' +
' padding-left:.2em; ' +
' display:block; ' +
' margin-bottom:.5em;' +
'}'
);
var li = document.createElement('li');
li.id = 'IkaOptionsDropdown';
$('#GF_toolbar ul').append($(
'<li id="IkaScriptToolSettingsDropdown">' +
'<a href="javascript:void(0);">' +
Intl.localizer.localize('settings','script_settings') + '</a>' +
'<div id="IkaScriptToolsSettingsDropdownLinks">' +
'</li>'));
}
var link = $('<a>' + this.scriptName + '</a>');
link.click(Logging.debuggable('IkaTools.UI.SettingsWindow.showSettings',
this.show.bind(this)));
$('#IkaScriptToolsSettingsDropdownLinks').append(link);
},
});
SettingsWindow.Group = function(name, settings) {
this.name = name;
this.settings = settings;
}
$.extend(SettingsWindow.Group.prototype, {
getName: function getName() {
return this.name;
},
getSettings: function getSettings() {
return this.settings;
},
});
return {
ToolTipHandler: ToolTipHandler,
LeftMenu: LeftMenu,
resizePopup: resizePopup,
PopupWindow: PopupWindow,
TabPane: TabPane,
SettingsWindow: SettingsWindow,
};
}();
var Settings = function() {
var Type = {
BOOLEAN: 1,
CHOICE: 2,
HTML: 3,
TEXT: 4,
}
function Settings(name) {
this.name = name;
this.data = new Data.Value('scriptOptions_' + name, { }, { version: 1 });
}
$.extend(Settings.prototype, {
_getValue: function getValue(name, defaultValue) {
var value = this.data.get()[name];
return value === undefined ? defaultValue : value;
},
_setValue: function setValue(name, value) {
this.data.get()[name] = value;
},
save: function save() {
this.data.save();
},
boolean: function boolean(name, enabled, labelFunc) {
return new Boolean(this, name, this._getValue(name, enabled), labelFunc);
},
choice: function choice(name, value, choices, labelFunc) {
return new Choice(this, name, this._getValue(name, value), choices, labelFunc);
},
html: function html(htmlFunc, postRender, labelFunc) {
return new Html(htmlFunc, postRender, labelFunc);
},
text: function text(name, value, labelFunc) {
return new Text(this, name, this._getValue(name, value), labelFunc);
}
});
function Boolean(settings, name, enabled, labelFunc) {
this.settings = settings;
this.name = name;
this.enabled = enabled;
this.labelFunc= labelFunc;
}
$.extend(Boolean.prototype, {
isEnabled: function isEnabled() {
return this.enabled;
},
setEnabled: function(enabled) {
this.enabled = enabled;
this.settings._setValue(this.name, enabled);
},
getName: function getName() {
return this.name;
},
getType: function getType() {
return Type.BOOLEAN;
},
getLabel: function getLabel() {
return this.labelFunc;
},
});
function Choice(settings, name, value, choices, labelFunc) {
this.settings = settings;
this.name = name;
this.value = value;
this.choices = choices;
this.labelFunc = labelFunc;
}
$.extend(Choice.prototype, {
getValue: function getValue() {
return this.value;
},
setValue: function setValue(value) {
this.value = value;
this.settings._setValue(this.name, value);
},
getChoices: function getChoices() {
return this.choices;
},
getName: function getName() {
return this.name;
},
getType: function getType() {
return Type.CHOICE;
},
getLabel: function getLabel() {
return this.labelFunc;
},
});
function Html(htmlFunc, postRender, labelFunc) {
this.labelFunc = labelFunc;
this.htmlFunc = htmlFunc;
this.postRender = postRender;
}
$.extend(Html.prototype, {
getHtml: function getHtml() {
return this.htmlFunc;
},
getPostRender: function getPostRender() {
return this.postRender;
},
getType: function getType() {
return Type.HTML;
},
getLabel: function getLabel() {
return this.labelFunc;
},
});
function Text(settings, name, value, labelFunc) {
this.settings = settings;
this.name = name;
this.value = value;
this.labelFunc = labelFunc;
}
$.extend(Text.prototype, {
getValue: function getValue() {
return this.value;
},
setValue: function setValue(value) {
this.value = value;
this.settings._setValue(this.name, value);
},
getName: function getName() {
return this.name;
},
getType: function getType() {
return Type.TEXT;
},
getLabel: function getLabel() {
return this.labelFunc;
},
});
return {
Settings: Settings,
Type: Type,
};
}();
var Constants = {
Resources: {
WOOD: 'wood',
WINE: 'wine',
MARBLE: 'marble',
GLASS: 'glass',
SULFUR: 'sulfur',
POPULATION: 'population',
CITIZENS: 'citizens',
SCIENTISTS: 'scientists',
ACTION_POINTS: 'actionPoints',
CULTURAL_GOODS: 'culturalGoods',
TAVERN_WINE_LEVEL: 'tavernWineLevel',
PRIESTS: 'priests',
},
CivilizationData: {
GOVERNMENT: 'government',
RESEARCH: 'research',
MOVEMENT: 'movement',
PREMIUM_FEATURE: 'premiumFeature',
},
PremiumFeatures: {
DOUBLED_STORAGE_CAPACITY: 'doubledStorageCapacity',
DOUBLED_SAFE_CAPACITY: 'doubledSafeCapacity',
},
Movements: {
Mission: {
TRANSPORT: 'transport',
DEPLOY_ARMY: 'deployarmy',
DEPLOY_NAVY: 'deployfleet',
PLUNDER: 'plunder',
},
Stage: {
LOADING: 'loading',
EN_ROUTE: 'en_route',
RETURNING: 'returning',
},
EventType: {
DATA_UPDATED: 'dataUpdated',
STAGE_CHANGED: 'stageChanged',
CANCELLED: 'cancelled',
COMPLETED: 'completed',
},
MissionData: {
transport: {
icon: '/cdn/all/both/actions/transport.jpg',
},
deployarmy: {
icon: '/cdn/all/both/actions/occupy.jpg',
},
deployfleet: {
icon: '/cdn/all/both/actions/blockade.jpg',
},
plunder: {
icon: '/cdn/all/both/actions/plunder.jpg',
},
piracyRaid: {
icon: '/cdn/all/both/actions/piracyRaid.jpg',
},
}
},
BuildingEventType: {
DATA_REFRESH: 'dataRefresh',
UPGRADE_COMPLETE: 'upgradeComplete',
},
Buildings: {
TOWN_HALL: 'townHall',
PALACE: 'palace',
GOVERNORS_RESIDENCE: 'palaceColony',
TAVERN: 'tavern',
MUSEUM: 'museum',
ACADEMY: 'academy',
WORKSHOP: 'workshop',
TEMPLE: 'temple',
EMBASSY: 'embassy',
WAREHOUSE: 'warehouse',
DUMP: 'dump',
TRADING_PORT: 'port',
TRADING_POST: 'branchOffice',
BLACK_MARKET: 'blackMarket',
MARINE_CHART_ARCHIVE: 'marineChartArchive',
WALL: 'wall',
HIDEOUT: 'safehouse',
BARRACKS: 'barracks',
SHIPYARD: 'shipyard',
PIRATE_FORTRESS: 'pirateFortress',
FORESTER: 'forester',
CARPENTER: 'carpentering',
WINERY: 'winegrower',
WINE_PRESS: 'vineyard',
STONEMASON: 'stonemason',
ARCHITECT: 'architect',
GLASSBLOWER: 'glassblowing',
OPTICIAN: 'optician',
ALCHEMISTS_TOWER: 'alchemist',
FIREWORK_TEST_AREA: 'fireworker',
},
// Time data from http://ikariam.wikia.com/wiki/User_blog:Warrior_fr/Actual_building_Time_formula
// Rest of data from http://ikariam.wikia.com/ building pages.
BuildingData: {
academy: {
maxlevel:50,
wood:[55,58,98,226,328,538,844,1143,1723,2291,3367,4434,6403,8387,10965,1562,20374,28767,37471,48786,63496,88974,124014,150549,209779,272798,378372,461226,639658,883624,1081231,1493547,2063095,2849833,3936586,5437761,7511392,10375779,14332469,19797999,27347750,37776516,52182177,72081279,99568686,137538116,189986771,262436146,362513298,500753777],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
glass:[0,0,0,0,193,368,639,936,1503,211,3255,4485,6761,9226,12555,18599,25216,36997,50063,67702,91516,133177,192765,243011,351634,474841,683916,865717,1246777,1788499,2272591,3259901,4676140,6707654,9621744,13801839,19797943,28399010,40736746,58434518,83820952,120236331,172472097,247401296,354882919,509059121,730216007,1047452831,1502510795,2155265251],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:1440, b:1, c:1.2, d:720},
icon :'/cdn/all/both/img/city/academy_l.png',
maxScientists: [0, 8, 12, 16, 22, 28, 35, 43, 51, 60, 69, 79, 89, 100, 111, 122, 134, 146, 159, 172, 185, 198, 212, 227, 241, 256, 271, 287, 302, 318, 335, 351, 368 ],
},
alchemist: {
maxlevel:61,
wood:[235,401,617,898,1263,1738,2354,3157,4199,5554,7316,9607,12585,16456,21488,28030,36535,47591,61963,80649,104938,136516,177565,230931,300306,390494,507737,660154,858296,1115880,1450740,1886057,2451998,3187758,4144296,5387857,7004569,9106400,11838919,15391374,20009798,26014054,33819980,43968198,57161548,74313771,96612788,125602976,163292127,212290500,275991607,358807234,466472992,606445556,788419092,1024996652,1332563034,1732419548,2252259306,2928085165,3806703211],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,99,219,374,577,840,1182,1627,2205,2955,3931,5202,6852,8997,11786,15412,20125,26253,34219,44574,58037,75538,98289,127865,166315,216300,281279,365753,475568,618329,803918,1045183,1358855,1766663,2296859,2986173,3882359,5047500,6562314,8531740,11092214,14421117,18749061,24375871,31691353,41202296,53567581,69643833,90544754,117718283,153046903,198978051,258693667,336330631,437267348,568496341,739108674,960923743,1249308082,1624239900,2111693096],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:72000, b:11, c:1.1, d:6120},
icon :'/cdn/all/both/img/city/alchemist_l.png',
},
architect: {
maxlevel:50,
wood:[159,250,355,477,619,783,974,1195,1452,1750,2095,2495,2960,3500,4125,4850,5692,6668,7800,9114,10637,12404,14454,16832,19591,22791,26503,30809,35804,41599,48319,56116,65170,75686,87899,102082,118554,137684,159900,185702,215666,250465,290880,337815,392325,455629,529148,614530,713689,828848],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[91,137,190,253,325,408,504,615,743,890,1060,1255,1480,1739,2037,2379,2774,3227,3748,4348,5037,5829,6738,7784,8986,10367,11953,13774,15867,18271,21031,24201,27848,32046,36876,42434,48830,56190,64659,74406,85621,98526,113377,130466,150131,172760,198799,228763,263244,302922],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:125660, b:37, c:1.06, d:2628},
icon :'/cdn/all/both/img/city/architect_l.png',
},
barracks: {
maxlevel:49,
wood:[42,98,167,254,361,493,658,862,1115,1429,1818,2301,2899,3641,4561,5701,7116,887,11044,13741,17086,21233,26375,32751,40658,50461,62618,77693,96385,119564,148305,183944,228137,282936,350886,435146,539626,669183,829833,1029039,1276055,1582354,1962165,2433131,3017129,3741286,4639240,5752704,7133399],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,0,0,0,0,0,0,0,153,370,640,975,1389,1904,2542,3332,4312,5528,7037,8907,11224,14099,17664,22084,27566,34363,42791,53241,662,82268,102193,126901,157539,195528,242636,30105,373483,4633,574672,712774,884021,1096368,1359677,1686180,2091044,2593076,3215595,3987519,4944704],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:25200, b:11, c:1.1, d:1728},
icon :'/cdn/all/both/img/city/barracks_l.png',
},
branchOffice: {
maxlevel:72,
wood:[41,148,297,499,770,113,1602,2218,3017,4047,5367,7054,9201,11924,15369,19716,25185,32054,40663,51434,64885,81661,10255,12853,1608,200835,250454,311885,387872,481778,597732,740796,917337,1135187,1404015,1735749,2145109,2650258,3273613,4043584,4994655,6169425,7620506,9412889,11626849,14361545,17739456,21911869,27065655,33431640,41294936,51007721,63005003,77824109,96128747,118738731,146666701,181163475,223774071,276406902,341419250,421722842,520914258,643436013,794775525,981710881,1212614410,1497827655,1850124544,2285283504,2822794124,3486730050],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,0,0,0,464,681,965,1337,1818,2439,3235,4252,5547,7188,9265,11885,15182,19323,24512,31004,39114,49226,61819,77479,96933,121067,150978,188009,233815,290424,360322,446564,552986,684311,846366,1046343,1293113,1597627,1973398,2437552,3010878,3719054,4593796,5674284,7008907,8657442,10693723,13208947,16315766,20153328,24893505,30748599,37980844,46914155,57948631,71578478,88414142,109209651,134896382,166624778,205815871,254224933,314020081,387879387,479110822,591800408,730995225,902929453,1115303588,1377629325,1701655566,2101894617],
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maxBonus:[60,120,181,242,304,367,430,494,559,624,691,758,826,896,966,1037,1109,1182,1256,1332,1408,1485,1564,1644,1725,1807,1891,1975,2061,2149,2238,2328,2419,2512,2606,2702,2800,2898,2999,3101,3204,3310,3416,3525,3635,3747,3861,3976,4094,4213,4334,4457,4582,4709,4838,4969,5103,5238,5375,5515,5657,5801,5947,6096,6247,6400,6556,6714,6875,7038],
time :{a:10800, b:1, c:1.06, d:10440},
icon :'/cdn/all/both/img/city/taverne_r.png',
wineUse: [0, 4, 8, 13, 18, 24, 30, 37, 44, 51, 60, 68, 78, 88, 99, 110, 122, 136, 150, 165, 180, 197, 216, 235, 255, 277, 300, 325, 351, 378, 408, 439, 472, 507, 544, 584, 626, 670, 717, 766, 818, 874, 933, 995, 1060, 1129, 1202, 1280, 1362],
},
townHall: {
maxlevel:66,
wood:[0,135,288,535,793,1195,1732,2327,3148,4107,5308,6943,8841,11199,14124,18047,21863,27765,34599,42385,52638,64331,80802,9721,12177,146383,180609,222632,270815,333385,405226,492419,59823,735066,892521,1095676,1315122,1613532,1957605,2374710,2880686,3494469,4239031,5142235,6237884,7566981,9179268,11135082,13507617,16385666,19876937,24112088,29249616,35481790,43041845,52212708,63337596,76832847,93203512,113062251,137152263,166375099,201824404,244826841,296991745,360271352],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,0,0,0,245,473,804,1213,1798,2532,3501,4871,6567,8784,11674,15698,19995,26678,34915,44905,58539,75091,98986,12498,164305,207293,26843,347289,443409,572956,731026,932491,1189231,1534000,1955370,2520083,3175628,4090537,5210432,6636074,8451790,10764309,13709563,17460677,22238144,28322787,36072268,45942107,58512461,74522227,94912471,120881750,153956559,196081062,249731375,318061105,405086733,515923697,657087086,836874602,1065854305,1357485815,1728911472,2201963988,2804449784,3571783476],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:1800, b:1, c:1.17, d:-1080},
icon :'/cdn/all/both/img/city/townhall_l.png',
},
vineyard: {
maxlevel:50,
wood:[291,363,447,542,651,778,923,1091,1283,1504,1758,2050,2386,2773,3217,3728,4316,4992,5769,6664,7691,8874,10234,11797,13595,15664,18041,20776,23921,27538,31697,36480,41984,48318,55608,63998,73654,84767,97556,112275,129215,148711,171148,196970,226689,260891,300253,345554,397690,457692],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[105,170,245,332,433,550,686,843,1026,1238,1484,1769,2100,2484,2930,3446,4046,4741,5547,6482,7568,8826,10286,11979,13944,16223,18866,21932,25489,29615,34401,39953,46401,53891,62588,72689,84421,98046,113870,132247,153591,178380,207168,240604,279436,324534,376912,437743,508391,590441],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:125660, b:37, c:1.06, d:2232},
icon :'/cdn/all/both/img/city/vineyard_l.png',
},
wall: {
maxlevel:48,
wood:[98,310,565,870,1237,1677,2205,2839,3599,4512,5608,6922,8498,10391,12662,15387,18657,22581,2729,32941,39722,47859,57623,6934,83401,100275,120522,144819,173976,208964,250949,301332,361791,434343,521404,625877,751246,901687,1082217,1298853,1558817,1870773,2245120,2694337,3233397,3880269,4656516,5588011],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,174,443,767,1155,1621,218,285,3655,4621,578,717,8839,10842,13245,16129,19589,23742,28725,34705,41881,50491,60824,73223,88103,105958,127384,153096,18395,220975,265404,31872,382698,459473,551602,662157,794823,954022,1145061,1374308,1649405,1979520,2375658,2851025,3421465,4105993,4927426,5913145],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:57600, b:11, c:1.1, d:3240},
icon :'/cdn/all/both/img/city/wall.png',
},
warehouse: {
maxlevel:85,
wood:[137,247,380,538,728,957,123,1559,1953,2426,2995,3676,4494,5476,6653,8066,9763,11798,1424,17171,20688,24908,29972,36049,43342,52093,62594,75195,90318,108464,130239,156369,187725,225353,270506,324691,389711,467736,561366,673722,808565,970396,1164618,1397712,1677459,2013197,2416131,2899711,3480078,4176604,5012536,6015778,7219815,8664836,10399072,12480410,14978319,17976177,21574046,25892014,31074209,37293603,44757785,53715898,64466945,77369775,92855062,111439673,133743930,160512304,192638273,231194140,277466828,333000831,399649768,479638253,575636150,690847686,829118402,995063513,1194221950,1433241242,1720099398,2064371199,2477547780],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,0,0,82,181,300,442,614,819,1066,1362,1717,2143,2653,3268,4004,4887,5946,7218,8745,10577,12775,15412,18577,22376,26934,32403,38966,46842,56293,67634,81245,97576,117174,140691,168911,202776,243415,29218,350699,420938,505244,606436,727895,87368,1048662,1258691,1510786,1813370,2176555,2612483,3135717,3763747,4517560,5422349,6508351,7811859,9376439,11254377,13508432,16213936,19461305,23359065,28037479,33652897,40392985,48482997,58193295,69848398,83837814,100629067,120783314,144974107,174009893,208861041,250692266,300901556,361166892,433502324,520325282,624537363,749621309,899757388,1079963105,1296260886],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
capacity:[8000,16401,25455,35331,46181,58159,71421,86138,102493,120687,140942,163502,188637,216646,24786,282647,321416,364622,412768,466416,526189,592779,666959,749584,841609,944094,1058219,1185297,1326787,1484315,1659690,1854922,2072252,2314171,2583453,2883186,3216807,3588142,4001450,4461476,4973499,5543400,6177729,6883779,7669673,8544460,9518219,10602179,11808851,13152172,14647676,16312668,18166439,20230485,22528769,25088000,27937955,31111829,34646637,38583648,42968887,47853679,53295269,59357506,66111616,73637056,82022473,91366775,101780329,113386298,126322135,140741251,156814887,174734197,194712581,216988297,241827374,269526873,300418536,334872863,373303675,416173213,463997848,517354466,576887609],
time :{a:2880, b:1, c:1.14, d:2160},
icon :'/cdn/all/both/img/city/warehouse_l.png',
},
winegrower: {
maxlevel:61,
wood:[235,401,617,898,1263,1738,2354,3157,4199,5554,7316,9607,12585,16456,21488,28030,36535,47591,61963,80649,104938,136516,177565,230931,300306,390494,507737,660154,858296,1115880,1450740,1886057,2451998,3187758,4144296,5387857,7004569,9106400,11838919,15391374,20009798,26014054,33819980,43968198,57161548,74313771,96612788,125602976,163292127,212290500,275991607,358807234,466472992,606445556,788419092,1024996652,1332563034,1732419548,2252259306,2928085165,3806703211],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[0,99,219,374,577,840,1182,1627,2205,2955,3931,5202,6852,8997,11786,15412,20125,26253,34219,44574,58037,75538,98289,127865,166315,216300,281279,365753,475568,618329,803918,1045183,1358855,1766663,2296859,2986173,3882359,5047500,6562314,8531740,11092214,14421117,18749061,24375871,31691353,41202296,53567581,69643833,90544754,117718283,153046903,198978051,258693667,336330631,437267348,568496341,739108674,960923743,1249308082,1624239900,2111693096],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:72000, b:11, c:1.1, d:6120},
icon :'/cdn/all/both/img/city/winegrower_l.png',
},
workshop: {
maxlevel:32,
wood:[189,329,489,671,879,1117,1387,1695,2046,2447,2904,3424,4017,4693,5465,6344,7346,8488,9791,11275,12967,14896,17096,19604,22462,25721,29436,33671,38498,44002,50277,57429],
wine:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
marble:[81,143,215,300,396,509,639,791,967,1171,1407,1682,2000,2369,2797,3294,3870,4539,5314,6214,7257,8468,9871,11500,13390,15581,18123,21072,24493,28461,33064,38404],
glass:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
sulfur:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
time :{a:96000, b:7, c:1.05, d:11880},
icon :'/cdn/all/both/img/city/workshop_l.png',
},
},
Research: {
Seafaring: {
CARPENTRY: 2150,
DECK_WEAPONS: 1010,
PIRACY: 1170,
SHIP_MAINTENANCE: 1020,
DRAFT: 1130,
EXPANSION: 1030,
FOREIGN_CULTURES: 1040,
PITCH: 1050,
MARKET: 2070,
GREEK_FIRE: 1060,
COUNTERWEIGHT: 1070,
DIPLOMACY: 1080,
SEA_MAPS: 1090,
PADDLE_WHEEL_ENGINE: 1100,
CAULKING: 1140,
MORTAR_ATTACHMENT: 1110,
MASSIVE_RAM: 1150,
OFFSHORE_BASE: 1160,
SEAFARING_FUTURE: 1999,
},
Economy: {
CONSERVATION: 2010,
PULLEY: 2020,
WEALTH: 2030,
WINE_CULTURE: 2040,
IMPROVED_RESOURCE_GATHERING: 2130,
GEOMETRY: 2060,
ARCHITECTURE: 1120,
HOLIDAY: 2080,
LEGISLATION: 2170,
CULINARY_SPECIALITIES: 2050,
HELPING_HANDS: 2090,
SPIRIT_LEVEL: 2100,
WINE_PRESS: 2140,
DEPOT: 2160,
BUREACRACY: 2110,
UTOPIA: 2120,
ECONOMIC_FUTURE: 2999,
},
Science: {
WELL_CONSTRUCTION: 3010,
PAPER: 3020,
ESPIONAGE: 3030,
POLYTHEISM: 3040,
INK: 3050,
GOVERNMENT_FORMATION: 3150,
INVENTION: 3140,
CULTURAL_EXCHANGE: 3060,
ANATOMY: 3070,
OPTICS: 3080,
EXPERIMENTS: 3081,
MECHANICAL_PEN: 3090,
BIRDS_FLIGHT: 3100,
LETTER_CHUTE: 3110,
STATE_RELIGION: 3160,
PRESSURE_CHAMBER: 3120,
ARCHIMEDEAN_PRINCIPLE: 3130,
SCIENTIFIC_FUTURE: 3999,
},
Military: {
DRY_DOCKS: 4010,
MAPS: 4020,
PROFESSIONAL_ARMY: 4030,
SEIGE: 4040,
CODE_OF_HONOR: 4050,
BALLISTICS: 4060,
LAW_OF_THE_LEVEL: 4070,
GOVERNOR: 4080,
PYROTECHNICS: 4130,
LOGISTICS: 4090,
GUNPOWDER: 4100,
ROBOTICS: 4110,
CANNON_CASTING: 4120,
MILITARISTIC_FUTURE: 4999,
},
},
Government: {
ANARCHY: 'anarchie',
IKACRACY: 'ikakratie',
ARISTOCRACY: 'aristokratie',
DICTATORSHIP: 'diktatur',
DEMOCRACY: 'demokratie',
NOMOCRACY: 'nomokratie',
OLIGARCHY: 'oligarchie',
TECHNOCRACY: 'technokratie',
THEOCRACY: 'theokratie',
},
TradeGoodOrdinals: {
WINE: 1,
MARBLE: 2,
GLASS: 3,
SULFUR: 4,
},
Time: {
SECONDS_PER_HOUR: 3600,
SECONDS_PER_MINUTE: 60,
MILLIS_PER_DAY: 1000 * 60 * 60 * 24,
MILLIS_PER_HOUR: 1000 * 60 * 60,
MILLIS_PER_SECOND: 1000,
MILLIS_PER_MINUTE: 60000,
MINUTES_PER_DAY: 24 * 60,
MINUTES_PER_HOUR: 60,
HOURS_PER_DAY: 24,
HOURS_PER_WEEK: 24 * 7,
SAFE_TIME_DELTA: 1000,
INITIAL_PAGE_LOAD_DELTA: 2000,
},
GamePlay: {
BUILDING_SPOTS: 24,
HAPPINESS_PER_CULTURAL_GOOD: 50,
HAPPINESS_PER_WINE_SERVING_LEVEL: 60,
BASE_RESOURCE_PROTECTION: 100,
RESOURCES_PER_TRANSPORT: 500,
RESOURCE_PROTECTION_WAREHOUSE: 480,
RESOURCE_PROTECTION_WAREHOUSE_INACTIVE: 80,
},
BaseView: {
ISLAND: 'island',
CITY: 'city',
WORLD: 'worldview',
},
Military: {
// Army
HOPLITE: 'phalanx',
STEAM_GIANT: 'steamgiant',
SPEARMAN: 'spearman',
SWORDSMAN: 'swordsman',
SLINGER: 'slinger',
ARCHER: 'archer',
GUNNER: 'marksman',
BATTERING_RAM: 'ram',
CATAPULT: 'catapult',
MORTAR: 'mortar',
GYROCOPTER: 'gyrocopter',
BALLOON_BOMBADIER: 'bombardier',
COOK: 'cook',
DOCTOR: 'medic',
ARMY: 'army',
// Navy
RAM_SHIP: 'ship_ram',
FLAME_THROWER: 'ship_flamethrower',
STEAM_RAM: 'ship_steamboat',
BALLISTA_SHIP: 'ship_ballista',
CATAPULT_SHIP: 'ship_catapult',
MORTAR_SHIP: 'ship_mortar',
SUBMARINE: 'ship_submarine',
PADDLE_SPEED_SHIP: 'ship_paddlespeedship',
BALLOON_CARRIER: 'ship_ballooncarrier',
TENDER: 'ship_tender',
ROCKET_SHIP: 'ship_rocketship',
NAVY: 'navy',
},
UnitData: {
spearman: {
minimumBuildingLevelToBuild: 1,
baseBuildTime: 60,
isArmy: true,
speed: 60,
cargoSize: 3,
},
slinger: {
minimumBuildingLevelToBuild: 2,
baseBuildTime: 90,
isArmy: true,
speed: 60,
cargoSize: 3,
},
ram: {
minimumBuildingLevelToBuild: 3,
baseBuildTime: 600,
isArmy: true,
speed: 40,
cargoSize: 30,
},
phalanx: {
minimumBuildingLevelToBuild: 4,
baseBuildTime: 300,
isArmy: true,
speed: 60,
cargoSize: 5,
},
cook: {
minimumBuildingLevelToBuild: 5,
baseBuildTime: 1200,
isArmy: true,
speed: 40,
cargoSize: 20,
},
swordsman: {
minimumBuildingLevelToBuild: 6,
baseBuildTime: 180,
isArmy: true,
speed: 60,
cargoSize: 3,
},
archer: {
minimumBuildingLevelToBuild: 7,
baseBuildTime: 240,
isArmy: true,
speed: 60,
cargoSize: 5,
},
catapult: {
minimumBuildingLevelToBuild: 8,
baseBuildTime: 1800,
isArmy: true,
speed: 40,
cargoSize: 30,
},
medic: {
minimumBuildingLevelToBuild: 9,
baseBuildTime: 1200,
isArmy: true,
speed: 60,
cargoSize: 10,
},
gyrocopter: {
minimumBuildingLevelToBuild: 10,
baseBuildTime: 900,
isArmy: true,
speed: 80,
cargoSize: 15,
},
bombardier: {
minimumBuildingLevelToBuild: 11,
baseBuildTime: 1800,
isArmy: true,
speed: 20,
cargoSize: 30,
},
steamgiant: {
minimumBuildingLevelToBuild: 12,
baseBuildTime: 900,
isArmy: true,
speed: 40,
cargoSize: 15,
},
marksman: {
minimumBuildingLevelToBuild: 13,
baseBuildTime: 600,
isArmy: true,
speed: 60,
cargoSize: 5,
},
mortar: {
minimumBuildingLevelToBuild: 14,
baseBuildTime: 2400,
isArmy: true,
speed: 40,
cargoSize: 30,
},
barbarian: {
minimumBuildingLevelToBuild: 1,
baseBuildTime: 1,
isArmy: true,
speed: 40,
cargoSize: 5,
},
ship_ram: {
minimumBuildingLevelToBuild: 1,
baseBuildTime: 2400,
isArmy: false,
speed: 40,
cargoSize: 0,
},
ship_flamethrower: {
minimumBuildingLevelToBuild: 4,
baseBuildTime: 1800,
isArmy: false,
speed: 40,
cargoSize: 0,
},
ship_submarine: {
minimumBuildingLevelToBuild: 19,
baseBuildTime: 3600,
isArmy: false,
speed: 40,
cargoSize: 0,
},
ship_ballista: {
minimumBuildingLevelToBuild: 3,
baseBuildTime: 3000,
isArmy: false,
speed: 40,
cargoSize: 0,
},
ship_catapult: {
minimumBuildingLevelToBuild: 3,
baseBuildTime: 3000,
isArmy: false,
speed: 40,
cargoSize: 0,
},
ship_mortar: {
minimumBuildingLevelToBuild: 17,
baseBuildTime: 3000,
isArmy: false,
speed: 30,
cargoSize: 0,
},
ship_steamboat: {
minimumBuildingLevelToBuild: 15,
baseBuildTime: 2400,
isArmy: false,
speed: 40,
cargoSize: 0,
},
ship_rocketship: {
minimumBuildingLevelToBuild: 11,
baseBuildTime: 3600,
isArmy: false,
speed: 30,
cargoSize: 0,
},
ship_paddlespeedship: {
minimumBuildingLevelToBuild: 13,
baseBuildTime: 1800,
isArmy: false,
speed: 60,
cargoSize: 0,
},
ship_ballooncarrier: {
minimumBuildingLevelToBuild: 7,
baseBuildTime: 3900,
isArmy: false,
speed: 20,
cargoSize: 0,
},
ship_tender: {
minimumBuildingLevelToBuild: 9,
baseBuildTime: 2400,
isArmy: false,
speed: 30,
cargoSize: 0,
},
},
UnitIds: {
301: 'slinger',
302: 'swordsman',
303: 'phalanx',
304: 'marksman',
305: 'mortar',
306: 'catapult',
307: 'ram',
308: 'steamgiant',
309: 'bombardier',
310: 'cook',
311: 'medic',
312: 'gyrocopter',
313: 'archer',
315: 'spearman',
316: 'barbarian',
210: 'ship_ram',
211: 'ship_flamethrower',
212: 'ship_submarine',
213: 'ship_ballista',
214: 'ship_catapult',
215: 'ship_mortar',
216: 'ship_steamboat',
217: 'ship_rocketship',
218: 'ship_paddlespeedship',
219: 'ship_ballooncarrier',
220: 'ship_tender',
},
IkariamAjaxResponseType: {
RELOAD: 'reload',
PROVIDE_FEEDBACK: 'provideFeedback',
QUEST_DATA: 'questData',
UPDATE_GLOBAL_DATA: 'updateGlobalData',
UPDATE_TEMPLATE_DATA: 'updateTemplateData',
UPDATE_BACKGROUND_DATA: 'updateBackgroundData',
CLOSE_VIEW: 'closeView',
CHANGE_VIEW: 'changeView',
ADD_WINDOW: 'addWindow',
CREATE_VIEW: 'createView',
EVAL_SCRIPT: 'evalScript',
},
CityType: {
OWN: 'ownCity',
DEPLOYMENT: 'deployedCities',
OCCUPATION: 'occupiedCities',
},
View: {
CITY_DETAIL: 'cityDetails',
CITY_MILITARY: 'cityMilitary',
RELATED_CITIES: 'relatedCities',
ACADEMY: 'academy',
PALACE: 'palace',
MUSEUM: 'museum',
ASSIGN_CULTURAL_POSSESSIONS: 'culturalPossessions_assign',
TOWN_HALL: 'townHall',
TEMPLE: 'temple',
RESEARCH_ADVISOR: 'researchAdvisor',
FINANCES: 'finances',
BARRACKS: 'barracks',
SHIPYARD: 'shipyard',
PIRATE_FORTRESS: 'pirateFortress',
MILITARY_ADVISOR: 'militaryAdvisor',
MILITARY_ADVISOR_REPORT: 'militaryAdvisorReportView',
PREMIUM: 'premium',
TRANSPORT: 'transport',
DEPLOY: 'deployment',
BRANCH_OFFICE: 'branchOffice',
BLACK_MARKET: 'blackMarket',
TAKE_OFFER: 'takeOffer',
RESOURCE: 'resource',
TRADE_GOOD: 'tradegood',
ABOLISH_CITY: 'abolishCity',
HIDEOUT: 'safehouse',
PILLAGE: 'plunder',
BLOCKADE: 'blockade',
SEND_SPY: 'sendSpy',
SPY_MISSION: 'spyMissions',
HIGH_SCORE: 'highscore',
ALLIANCE_PAGE: 'allyPage',
OCCUPY: 'occupy',
COLONIZE: 'colonize',
},
PlayerState: {
INACTIVE: 'inactive',
NORMAL: '',
VACATION: 'vacation',
NEW: 'noob',
},
CombatType: {
BLOCKADE: 'blockade',
PILLAGE: 'plunder',
},
};
var EmpireData = function() {
function Military(city) {
this._ikaToolsType = 'military';
this.lastArmyUpdate = 0;
this.lastNavyUpdate = 0;
this.present = new MilitaryUnits();
this.armyTrainingBatches = [];
this.navyTrainingBatches = [];
this._setCity(city);
}
$.extend(Military.prototype, {
_setCity: function setCity(city) {
if (city) {
this.city = Utils.fixedFunction(city);
this._startArmyTrainingTimers();
this._startNavyTrainingTimers();
}
},
_startTrainingTimers: function startTrainingTimers(batches) {
var military = this;
while (batches.length > 0 && batches[0].completionTime <= View.gameTimeNow()) {
var batch = batches.shift();
if ((batch.type == Constants.Military.ARMY &&
batch.getCompletionTime() > this.lastArmyUpdate) ||
(batch.type == Constants.Military.NAVY &&
batch.getCompletionTime() > this.lastNavyUpdate)) {
military.present._increment(batch.getUnits());
}
}
$.each(batches, function startTrainingBatchTimers(index, batch) {
if (batch.completionEvent) {
batch.completionEvent();
}
batch.completionEvent = militaryChangedEvent().scheduleSend(
'MilitaryTrainingComplete[' + military.city().getId() + ']',
batch.getCompletionTime() - View.gameTimeNow() +
Constants.Time.SAFE_TIME_DELTA,
function militaryTrainingComplete() {
military.present._increment(batches.shift().getUnits());
empireData.saveAsync();
},
[{
city: military.city(),
military: military,
type: 'training_complete',
}]);
});
},
_startArmyTrainingTimers: function startArmyTrainingTimers() {
this._startTrainingTimers(this.armyTrainingBatches);
},
_startNavyTrainingTimers: function startNavyTrainingTimers() {
this._startTrainingTimers(this.navyTrainingBatches);
},
_updatePresent: function updatePresent(unit, count) {
return this.present._setCount(unit, count);
},
_markPresentUpdated: function markPresentUpdated(army, navy) {
if (army || army === undefined) {
this.lastArmyUpdate = View.gameTimeNow();
}
if (navy || navy === undefined) {
this.lastNavyUpdate = View.gameTimeNow();
}
},
_setArmyTrainingBatches: function setArmyTrainingBatches(batches) {
$.each(this.armyTrainingBatches, function cancelTrainingBatchTimer(index, batch) {
if (batch.completionEvent) {
batch.completionEvent();
}
});
this.armyTrainingBatches = batches;
this._startArmyTrainingTimers();
},
_setNavyTrainingBatches: function setNavyTrainingBatches(batches) {
$.each(this.navyTrainingBatches, function cancelTrainingBatchTimer(index, batch) {
if (batch.completionEvent) {
batch.completionEvent();
}
});
this.navyTrainingBatches = batches;
this._startNavyTrainingTimers();
},
_increment: function increment(units) {
this.present._increment(units);
},
_decrement: function decrement(units) {
this.present._decrement(units);
},
_clear: function clear() {
this.present._clear();
this.armyTrainingBatches = [];
this.navyTrainingBatches = [];
},
getTrainingBatches: function getTrainingBatches(batches) {
return $.merge($.merge([], this.armyTrainingBatches), this.navyTrainingBatches);
},
getPresent: function getPresent() {
return this.present;
},
});
function MilitaryUnits() {
this._ikaToolsType = 'militaryUnits';
this.units = {};
}
$.extend(MilitaryUnits.prototype, {
_setCount: function setCount(unit, count) {
var oldCount = this.units[unit];
this.units[unit] = count;
return oldCount != count;
},
_increment: function increment(units) {
$.each(units.units, function(unit, count) {
this._setCount(unit, (this.getCount(unit) || 0) + count);
}.bind(this));
},
_decrement: function decrement(units) {
$.each(units.units, function(unit, count) {
this._setCount(unit, Math.max(0, (this.getCount(unit) || 0) - count));
}.bind(this));
},
_clear: function clear() {
this.units = {};
},
getCount: function getCount(unit) {
return this.units[unit];
},
getCounts: function getCounts() {
return this.units;
},
getCargoSize: function getCargoSize() {
var cargoSize = 0;
$.each(this.units, function addCargoSize(unit, count) {
cargoSize += Constants.UnitData[unit].cargoSize * count;
});
return cargoSize;
},
});
function TrainingBatch(type, completionTime, units) {
this._ikaToolsType = 'trainingBatch';
this.type = type;
this.units = units;
this.completionTime = completionTime;
}
$.extend(TrainingBatch.prototype, {
getUnits: function getUnits() {
return this.units;
},
getCompletionTime: function getCompletionTime() {
return this.completionTime;
},
_getType: function getType() {
return this.type;
},
});
function City(id, type) {
this._ikaToolsType = 'city';
if (id) {
this.id = id;
this.type = type;
this.level = 0;
this.resources = {
wood: new City.Resource(this),
wine: new City.Resource(this),
marble: new City.Resource(this),
glass: new City.Resource(this),
sulfur: new City.Resource(this),
};
this.buildings = new Array(Constants.GamePlay.BUILDING_SPOTS);
for (var i = 0; i < Constants.GamePlay.BUILDING_SPOTS; i++) {
this.buildings[i] = new City.Building(this);
}
this.military = new Military();
this.actionPoints = 0;
this.scientists = 0;
this.culturalGoods = 0;
this.priests = 0;
this.tavernWineLevel = 0;
this.population = undefined;
this.resourceUpdateTime = 0;
this.islandCoordinates = undefined;
}
}
$.extend(City.prototype, {
_postLoad: function postLoad() {
while (this.buildings.length < Constants.GamePlay.BUILDING_SPOTS) {
this.buildings.push(new City.Building(this));
}
for (var i = 0; i < Constants.GamePlay.BUILDING_SPOTS; i++) {
this.buildings[i]._setCity(this);
}
if (this.isOwn()) {
this.resources[Constants.Resources.WOOD]._setCity(this);
this.resources[Constants.Resources.WINE]._setCity(this);
this.resources[Constants.Resources.MARBLE]._setCity(this);
this.resources[Constants.Resources.GLASS]._setCity(this);
this.resources[Constants.Resources.SULFUR]._setCity(this);
}
this.military._setCity(this);
},
_updateFromGlobalData: function _updateFromGlobalData(data, correctWineConsumption) {
var changes = [];
this._updateActionPoints(data.maxActionPoints, changes);
if (this.isOwn()) {
var wineConsumption = data.wineSpendings;
var baseWineConsumption = data.wineSpendings;
var winePress = this.getBuildingByType(Constants.Buildings.WINE_PRESS);
if (correctWineConsumption) {
if (winePress) {
wineConsumption = wineConsumption * (100 - winePress.getLevel()) / 100;
}
} else {
if (winePress) {
baseWineConsumption = Math.floor(
wineConsumption / (100 - winePress.getLevel()) * 100);
}
}
var use = Constants.BuildingData[Constants.Buildings.TAVERN].wineUse;
for (var i = 0; i < 48; i++) {
if (use[i] >= baseWineConsumption) {
this._updateTavernWineLevel(i, changes);
break;
}
}
this._updateResources(data.currentResources,
data.maxResources,
data.resourceProduction,
data.tradegoodProduction,
wineConsumption / Constants.Time.SECONDS_PER_HOUR,
changes);
}
raiseResourcesChanged(changes);
},
_updateFromBackgroundData: function _updateFromBackgroundData(data) {
this.islandId = parseInt(data.islandId);
if (this.isOwn()) {
this._updateBuildings(data.position);
}
},
_updateBuildings: function _updateBuildings(buildingsData) {
var changes = [];
for (var i = 0; i < Constants.GamePlay.BUILDING_SPOTS; i++) {
var building = this.buildings[i];
if (buildingsData[i]) {
if (building._update(i, buildingsData[i])) {
changes.push({
city: this,
building: building,
type: Constants.BuildingEventType.DATA_REFRESH,
});
}
}
}
this.level = this.buildings[0].getLevel();
raiseBuildingsChanged(changes);
},
_updateResources: function updateResources(
currentInfo, maxInfo, woodProduction, resourceProduction, wineConsumption,
changedAccumulator) {
this._updateResource(Constants.Resources.WOOD,
changedAccumulator,
currentInfo["resource"],
woodProduction);
this._updateResource(Constants.Resources.WINE,
changedAccumulator,
currentInfo["1"],
this.getTradeGoodType() == Constants.Resources.WINE ?
resourceProduction : undefined,
wineConsumption);
this._updateResource(Constants.Resources.MARBLE,
changedAccumulator,
currentInfo["2"],
this.getTradeGoodType() == Constants.Resources.MARBLE ?
resourceProduction : undefined);
this._updateResource(Constants.Resources.GLASS,
changedAccumulator,
currentInfo["3"],
this.getTradeGoodType() == Constants.Resources.GLASS ?
resourceProduction : undefined);
this._updateResource(Constants.Resources.SULFUR,
changedAccumulator,
currentInfo["4"],
this.getTradeGoodType() == Constants.Resources.SULFUR ?
resourceProduction : undefined);
this._updatePopulation(currentInfo.population, changedAccumulator);
this.resourceUpdateTime = View.gameTimeNow();
},
_updateResource: function updateResource(
name, changedAccumulator, current, max, production, consumption) {
var resource = this.resources[name];
if (resource._update(current, max, production, consumption)) {
changedAccumulator.push({
city: this,
type: name,
value: resource,
});
}
},
_incrementResource: function incrementResource(name, changedAccumulator, delta) {
var resource = this.resources[name];
if (delta) {
resource._increment(delta);
changedAccumulator.push({
city: this,
type: name,
value: resource,
});
}
},
_updateActionPoints: function updateActionPoints(actionPoints, changedAccumulator) {
if (this.actionPoints != actionPoints) {
changedAccumulator.push({
city: this,
type: Constants.Resources.ACTION_POINTS,
value: actionPoints,
});
}
this.actionPoints = actionPoints;
},
_updateActionPointsBy: function updateActionPointsBy(delta, changedAccumulator) {
this._updateActionPoints(
Math.max(0, Math.min(this.actionPoints + delta, this.getMaxActionPoints())),
changedAccumulator);
},
_updateScientists: function updateScientists(scientists, changedAccumulator) {
if (this.scientists != scientists) {
changedAccumulator.push({
city: this,
type: Constants.Resources.SCIENTISTS,
value: scientists,
});
}
this.scientists = scientists;
},
_updateTavernWineLevel: function updateTavernWineLevel(level, changedAccumulator) {
if (this.tavernWineLevel != level) {
changedAccumulator.push({
city: this,
type: Constants.Resources.TAVERN_WINE_LEVEL,
value: level,
});
}
this.tavernWineLevel = level;
},
_updateCulturalGoods: function updateCulturalGoods(culturalGoods, changedAccumulator) {
if (this.culturalGoods != culturalGoods) {
changedAccumulator.push({
city: this,
type: Constants.Resources.CULTURAL_GOODS,
value: culturalGoods,
});
}
this.culturalGoods = culturalGoods;
},
_updatePopulation: function updatePopulation(population, changedAccumulator) {
if (Math.abs(this.getPopulationData().population - population) >= 1) {
changedAccumulator.push({
city: this,
type: Constants.Resources.POPULATION,
value: population,
});
}
this.population = population;
},
_updatePriests: function updatePriests(priests, changedAccumulator) {
if (this.priests != priests) {
changedAccumulator.push({
city: this,
type: Constants.Resources.PRIESTS,
value: priests,
});
}
this.priests = priests;
},
getLastResourceUpdate: function getLastResourceUpdate() {
return this.resourceUpdateTime;
},
getTimeSinceResourceUpdate: function getTimeSinceLastResourceUpdate() {
return View.gameTimeNow() - this.resourceUpdateTime;
},
isOwn: function isOwn() {
return this.type == Constants.CityType.OWN;
},
isDeployment: function isDeployment() {
return this.type == Constants.CityType.DEPLOYMENT;
},
isOccupation: function isOccupation() {
return this.type == Constants.CityType.OCCUPATION;
},
getType: function getType() {
return this.type;
},
getBuildingByPosition: function getBuildingByPosition(position) {
return this.buildings[position];
},
getBuildingsByType: function getBuildingsByType(type) {
return this.buildings.filter(function buildingsFilter(building) {
return building.getType() == type;
});
},
getBuildingByType: function getBuildingByType(type) {
for (var i = 0; i < Constants.GamePlay.BUILDING_SPOTS; i++) {
var building = this.buildings[i];
if (building && building.getType() == type) {
return building;
}
}
return null;
},
getBuildings: function getBuildings() {
return this.buildings;
},
getMilitary: function getMilitary() {
return this.military;
},
getId: function getId() {
return this.id;
},
getName: function getName() {
return this.name;
},
getIslandId: function getIslandId() {
return this.islandId;
},
getTradeGoodType: function getTradeGoodType() {
return this.tradeGoodType;
},
getActionPoints: function getActionPoints() {
return this.actionPoints;
},
getMaxActionPoints: function getMaxActionPoints() {
return 3 + Math.floor(this.level / 4) - (this.isOwn() ? 0 : 2);
},
getCulturalGoods: function getCulturalGoods() {
return this.culturalGoods;
},
getTavernWineLevel: function getTavernWineLevel() {
return this.tavernWineLevel;
},
getPopulationData: function getPopulationData() {
var max = 0;
var happiness = 196;
var townHall = this.getBuildingByType(Constants.Buildings.TOWN_HALL);
var temple = this.getBuildingByType(Constants.Buildings.TEMPLE);
var palace = this.getBuildingByType(Constants.Buildings.PALACE);
var tavern = this.getBuildingByType(Constants.Buildings.TAVERN);
var museum = this.getBuildingByType(Constants.Buildings.MUSEUM);
var civData = getCivilizationData();
if (townHall) {
// Formula from http://ikariam.wikia.com/wiki/Citizen
max += Math.floor(10 * Math.pow(townHall.getLevel(), 1.5)) * 2 + 40;
}
if (civData.hasResearched(Constants.Research.Economy.HOLIDAY)) {
max += 50;
happiness += 25;
}
if (civData.hasResearched(Constants.Research.Economy.ECONOMIC_FUTURE)) {
var level = civData.getResearchLevel(Constants.Research.Economy.ECONOMIC_FUTURE);
max += 20 * level;
happiness += 10 * level;
}
if (palace) {
if (civData.hasResearched(Constants.Research.Science.WELL_CONSTRUCTION)) {
max += 50;
happiness += 50;
}
if (civData.hasResearched(Constants.Research.Economy.UTOPIA)) {
max += 200;
happiness += 200;
}
}
if (tavern) {
happiness += Constants.BuildingData.tavern.satisfaction[tavern.getLevel()];//12 * tavern.getLevel();
}
happiness += Constants.BuildingData.tavern.maxBonus[tavern.getLevel()];//Constants.GamePlay.HAPPINESS_PER_WINE_SERVING_LEVEL * this.getTavernWineLevel();
if (museum) {
happiness += Constants.BuildingData.museum.satisfaction[museum.getLevel()];//20 * museum.getLevel();
}
happiness += Constants.BuildingData.museum.maxBonus[this.getCulturalGoods()];//Constants.GamePlay.HAPPINESS_PER_CULTURAL_GOOD * this.getCulturalGoods();
var government = civData.getGovernment();
if (government == Constants.Government.DEMOCRACY) {
happiness += 75;
} else if (government == Constants.Government.DICTATORSHIP) {
happiness -= 75;
} else if (government == Constants.Government.THEOCRACY) {
if (temple) {
happiness += Math.min(150, this.getPriests() * 5 / max * 100 * 2);
} else {
happiness -= 20;
}
}
happiness = happiness * (1 - this.getCorruption());
var happinessDelta = happiness - this.population;
var currentPopulation = this.population +
happinessDelta * (1 - Math.pow(Math.E,
-(this.getTimeSinceResourceUpdate() / 50 / Constants.Time.MILLIS_PER_HOUR)));
var population = Math.min(currentPopulation, max);
return {
population: population,
max: max,
happiness: happiness - population,
growth: max == population && happiness > (population - 1)
? 0 : (happiness - population) / 50,
};
},
getCorruption: function getCorruption() {
var palace = this.getBuildingByType(Constants.Buildings.GOVERNORS_RESIDENCE) ||
this.getBuildingByType(Constants.Buildings.PALACE);
var level = palace ? palace.getLevel() : 0;
var corruption = 1 - (level + 1) / getOwnCities().length;
var government = getCivilizationData().getGovernment();
if (government == Constants.Government.ARISTOCRACY ||
government == Constants.Government.OLIGARCHY) {
corruption += .03;
} else if (government == Constants.Government.NOMOCRACY) {
corruption -= .05;
} else if (government == Constants.Government.ANARCHY) {
corruption += .25;
}
return Math.min(Math.max(corruption, 0), 1);
},
getScientists: function getScientists() {
return this.scientists;
},
getResearch: function getResearch() {
var civData = getCivilizationData();
var multiplier = 1.0;
multiplier += civData.hasResearched(
IkaTools.Constants.Research.Science.PAPER) ? .02 : 0;
multiplier += civData.hasResearched(
IkaTools.Constants.Research.Science.INK) ? .04 : 0;
multiplier += civData.hasResearched(
IkaTools.Constants.Research.Science.MECHANICAL_PEN) ? .08 : 0;
multiplier += (civData.getResearchLevel(
IkaTools.Constants.Research.Science.SCIENTIFIC_FUTURE) || 0) * .02;
multiplier -= this.getCorruption();
return this.scientists * multiplier;
},
getResource: function getResource(resourceName) {
return this.resources[resourceName];
},
getResourceCapacity: function getResourceMaximumCapacity() {
var total = 1500;
var safe = 100;
$.each(this.getBuildingsByType(Constants.Buildings.WAREHOUSE), function(i, building) {
total += Constants.BuildingData.warehouse.capacity[building.getLevel()]//8000 * building.getLevel();
safe += 480 * building.getLevel();
});
$.each(this.getBuildingsByType(Constants.Buildings.DUMP), function(i, building) {
total += Constants.BuildingData.dump.capacity[building.getLevel()]//8000 * building.getLevel();
});
var civilizationData = getCivilizationData();
if (civilizationData.isPremiumFeatureEnabled(
Constants.PremiumFeatures.DOUBLED_STORAGE_CAPACITY)) {
total *= 2;
}
if (civilizationData.isPremiumFeatureEnabled(
Constants.PremiumFeatures.DOUBLED_SAFE_CAPACITY)) {
safe *= 2;
}
return {
maximum: total,
safe: safe,
};
},
getIslandCoordinates: function getIslandCoordinates() {
return this.islandCoordinates;
},
getLoadingSpeed: function getLoadingSpeed() {
var speed = 10;
var ports = this.getBuildingsByType(Constants.Buildings.TRADING_PORT);
if (ports[0]) {
speed = Constants.BuildingData[Constants.Buildings.TRADING_PORT]
.loadingSpeed[ports[0].getLevel()];
}
if (ports[1]) {
speed += Constants.BuildingData[Constants.Buildings.TRADING_PORT]
.loadingSpeed[ports[1].getLevel()];
}
return speed / Constants.Time.SECONDS_PER_MINUTE;
},
getPriests: function getPriests() {
return this.priests;
},
});
City.Resource = function City_Resource(city) {
this._ikaToolsType = 'cityResource';
this._setCity(city);
}
$.extend(City.Resource.prototype, {
_setCity: function setCity(city) {
if (city) {
this.city = Utils.fixedFunction(city);
}
},
_update: function _update(current, production, consumption) {
var changed =
Math.abs(current - this.getCurrent()) > 3 ||
this.production != production ||
this.consumption != consumption;
this.current = current;
this.production = production;
this.consumption = consumption;
return changed;
},
_increment: function _increment(delta) {
this.current = Math.max(this.current + delta, 0);
},
getCurrent: function getCurrent() {
if (this.current === undefined) {
return undefined;
}
var current = this.current;
var now = View.gameTimeNow();
var max = this.city().getResourceCapacity().maximum;
var lastUpdate = this.city().getLastResourceUpdate();
if (this.production) {
current += this.production * (now - lastUpdate) /
Constants.Time.MILLIS_PER_SECOND;
}
if (this.consumption) {
// Wine use takes place on the hour.
var startHour = Math.floor(lastUpdate / Constants.Time.MILLIS_PER_HOUR);
var nowHour = Math.floor(now / Constants.Time.MILLIS_PER_HOUR);
current -=
this.consumption * Constants.Time.SECONDS_PER_HOUR * (nowHour - startHour);
}
return Math.max(0, Math.min(max, current));
},
/**
* In milliseconds.
*/
getTimeUntilFull: function getTimeUntilFull() {
var overallProduction = (this.production || 0) - (this.consumption || 0);
if (this.current === undefined) {
return Number.POSITIVE_INFINITY;
} else {
var current = this.getCurrent();
var max = this.city().getResourceCapacity().maximum;
var production = this.production;
if (overallProduction > 0) {
var secondsToNextHour = (Constants.Time.MILLIS_PER_HOUR -
(View.gameTimeNow() % Constants.Time.MILLIS_PER_HOUR)) /
Constants.Time.MILLIS_PER_SECOND;
var atNextHour = current + secondsToNextHour * production;
if (atNextHour >= max) {
return (max - current) / production * Constants.Time.MILLIS_PER_SECOND;
} else {
var hours = Math.floor(
(max - atNextHour) / overallProduction / Constants.Time.SECONDS_PER_HOUR);
var atHours = atNextHour + overallProduction * hours * Constants.Time.SECONDS_PER_HOUR;
return (secondsToNextHour +
hours * Constants.Time.SECONDS_PER_HOUR +
(max - atHours) / production) * Constants.Time.MILLIS_PER_SECOND;
}
} else if (this.current && this.getCurrent() == max) {
// No production, but filled exactly to capacity
return 0;
} else {
return Number.POSITIVE_INFINITY;
}
}
},
/**
* In milliseconds.
*/
getTimeUntilEmpty: function getTimeUntilEmpty() {
if (this.current === undefined) {
return Number.POSITIVE_INFINITY;
} else if (this.consumption) {
if (this.production > this.consumption) {
// Could run out in first hour, but nobody is going to run their empire that
// way so it's not worth the effort of calculating.
return Number.POSITIVE_INFINITY;
} else {
// Wine use takes place on the hour.
var current = this.getCurrent();
var production = this.production || 0;
var secondsToNextHour = (Constants.Time.MILLIS_PER_HOUR -
(View.gameTimeNow() % Constants.Time.MILLIS_PER_HOUR)) /
Constants.Time.MILLIS_PER_SECOND;
// Compute to end of next hour
var atNextHour = current - this.consumption * Constants.Time.SECONDS_PER_HOUR +
production * secondsToNextHour;
if (atNextHour <= 0) {
return secondsToNextHour * Constants.Time.MILLIS_PER_SECOND;
} else {
var hourlyDiff =
(this.consumption - production) * Constants.Time.SECONDS_PER_HOUR;
return Constants.Time.MILLIS_PER_SECOND * (secondsToNextHour +
Math.ceil(atNextHour / hourlyDiff) * Constants.Time.SECONDS_PER_HOUR);
}
}
}
return Number.POSITIVE_INFINITY;
},
getCapacity: function getCapacity() {
return this.city().getResourceCapacity();
},
getProduction: function getProduction() {
return this.production;
},
getConsumption: function getConsumption() {
return this.consumption;
},
});
City.Building = function City_Building(city) {
this._ikaToolsType = 'building';
this._setCity(city);
this.position = null;
this.type = null;
this.level = 0;
}
$.extend(City.Building.prototype, {
_setCity: function setCity(city) {
if (city) {
this.city = Utils.fixedFunction(city);
this._scheduleUpgradeComplete();
}
},
_update: function _update(position, data) {
this.position = position;
var changed = false;
if (data.building.indexOf('buildingGround') >= 0) {
changed = !this.isEmpty();
this.type = '';
delete this.level;
delete this.completionTime;
} else {
var type = data.building.split(' ')[0];
var level = parseInt(data.level);
var isUpgrading = 'completed' in data;
changed = (type != this.getType() ||
level != this.getLevel() ||
isUpgrading != this.isUpgrading());
this.type = type;
this.level = level;
if (isUpgrading) {
var completionTime = parseInt(data.completed) * 1000;
if (this.completionTime != completionTime) {
this.completionTime = completionTime;
this._scheduleUpgradeComplete();
}
} else {
delete this.completionTime;
}
}
return changed;
},
_scheduleUpgradeComplete: function _scheduleUpgradeComplete() {
if (this.upgradeEvent) {
this.upgradeEvent();
}
if (this.completionTime) {
if (this.completionTime <= View.gameTimeNow()) {
this.level = this.level + 1;
delete this.completionTime;
raiseBuildingsChanged([{
city: this.city(),
building: this,
type: Constants.BuildingEventType.UPGRADE_COMPLETE,
}]);
} else {
this.upgradeEvent = buildingsChangedEvent().scheduleSend(
this.type + "->" + (this.level + 1),
// 0.5.0 still does a full page refresh if you're viewing the city when the
// building completes. So we cheat a bit and send this event a few seconds
// before it actually takes place so it doesn't get lost as part of a page
// refresh that just sees it as a normal "info_refresh" event.
this.completionTime - View.gameTimeNow() + Constants.Time.SAFE_TIME_DELTA,
function() {
this.level = this.level + 1;
delete this.completionTime;
empireData.saveAsync();
}.bind(this),
[{
city: this.city(),
building: this,
type: Constants.BuildingEventType.UPGRADE_COMPLETE,
}]);
}
}
},
getPosition: function getPosition() {
return this.position;
},
isEmpty: function isEmpty() {
return !this.type;
},
getType: function getType() {
return this.type;
},
getLevel: function getLevel() {
return this.level;
},
isUpgrading: function isUpgrading() {
return (this.completionTime > View.gameTimeNow());
},
getRemainingUpgradeTime: function getRemainingUpgradeTime() {
var diff = this.completionTime - View.gameTimeNow();
return Math.max(diff, 0);
},
getCompletionTime: function getCompletionTime() {
return new Date(this.completionTime);
},
getUpgradeCosts: function getUpgradeCost() {
var city = this.city();
var civData = getCivilizationData();
var buildingCostData = Constants.BuildingData[this.getType()];
var level = this.getLevel() + (this.isUpgrading() ? 1 : 0);
var timeParams = buildingCostData.time;
var costs = {
wood: buildingCostData.wood[level] || 0,
wine: buildingCostData.wine[level] || 0,
marble: buildingCostData.marble[level] || 0,
glass: buildingCostData.glass[level] || 0,
sulfur: buildingCostData.sulfur[level] || 0,
time: Math.round(timeParams.a / timeParams.b *
Math.pow(timeParams.c, level+1) - timeParams.d) * 1000,
};
var multiplier = 1.0;
multiplier -= civData.hasResearched(Constants.Research.Economy.PULLEY) ? .02 : 0;
multiplier -= civData.hasResearched(Constants.Research.Economy.GEOMETRY) ? .04 : 0;
multiplier -= civData.hasResearched(Constants.Research.Economy.SPIRIT_LEVEL) ? .08 : 0;
var carpenter = city.getBuildingByType(Constants.Buildings.CARPENTER);
var winePress = city.getBuildingByType(Constants.Buildings.WINE_PRESS);
var architect = city.getBuildingByType(Constants.Buildings.ARCHITECT);
var optician = city.getBuildingByType(Constants.Buildings.OPTICIAN);
var fireworker = city.getBuildingByType(Constants.Buildings.FIREWORK_TEST_AREA);
return {
wood: costs.wood * (multiplier - (carpenter ? carpenter.getLevel() / 100 : 0)),
wine: costs.wine * (multiplier - (winePress ? winePress.getLevel() / 100 : 0)),
marble: costs.marble * (multiplier - (architect ? architect.getLevel() / 100 : 0)),
glass: costs.glass * (multiplier - (optician ? optician.getLevel() / 100 : 0)),
sulfur: costs.sulfur * (multiplier - (fireworker ? fireworker.getLevel() / 100 : 0)),
time: costs.time,
};
},
isMaxLevel: function isMaxLevel() {
return (this.getLevel() + (this.isUpgrading() ? 1 : 0)) >=
Constants.BuildingData[this.getType()].maxLevel;
},
});
CivilizationData = function CivilizationData() {
this._ikaToolsType = 'civilizationData';
this.research = {};
this.government = 'ikakratie';
this.movements = {};
this.premiumFeatures = {};
}
$.extend(CivilizationData.prototype, {
_startMovementTimers: function _startMovementTimers() {
$.each(this.movements, function updateMovementsOnLoad(id, movement) {
if (movement._updateAndStartTimer()) {
delete this.movements[id];
}
}.bind(this));
},
_updateGovernment: function updateGovernment(government, changedAccumulator) {
if (this.government != government) {
changedAccumulator.push({
type: Constants.CivilizationData.GOVERNMENT,
government: government,
});
}
this.government = government;
},
_updateResearch: function updateResearch(researchId, level, changedAccumulator) {
var oldResearch = this.research[researchId];
if (!oldResearch || oldResearch.level != level) {
changedAccumulator.push({
type: Constants.CivilizationData.RESEARCH,
id: researchId,
level: level,
});
}
this.research[researchId] = { level: level };
},
_updateMovement: function updateMovement(movement, changedAccumulator) {
var existing = this.movements[movement.getId()];
if (existing) {
existing._cancelTimer();
}
this.movements[movement.getId()] = movement;
movement._updateAndStartTimer();
if (!existing || (movement.getCompletionTime() != existing.getCompletionTime())) {
changedAccumulator.push({
movement: movement,
type: Constants.Movements.EventType.DATA_UPDATED,
});
}
},
_removeMovement: function removeMovement(movementId, changedAccumulator) {
var movement = this.movements[movementId];
if (movement) {
if (movement.stage == Constants.Movements.Stage.LOADING && movementId >= 0) {
var originCity = movement.getOriginCity();
movement._updateCity(originCity, originCity);
}
movement._cancelTimer();
delete this.movements[movementId];
changedAccumulator.push({
movement: movement,
type: Constants.Movements.EventType.CANCELLED,
});
}
},
_updatePremiumFeature: function updatePremiumFeature(
changedAccumulator, feature, enabled) {
var currentlyEnabled = this.premiumFeatures[feature] || false;
if (currentlyEnabled != enabled) {
changedAccumulator.push({
type: Constants.CivilizationData.PREMIUM_FEATURE,
feature: feature,
enabled: enabled,
});
}
this.premiumFeatures[feature] = enabled;
},
hasResearched: function hasResearched(researchId) {
var research = this.research[researchId];
return research ? research.level > 0 : undefined;
},
getResearchLevel: function getResearchLevel(researchId) {
var research = this.research[researchId];
return research ? research.level : undefined;
},
getGovernment: function getGovernment() {
return this.government;
},
getMovements: function getMovements() {
var movements = [];
$.each(this.movements, function(id, movement) {
movements.push(movement);
});
movements.sort(function compareMovements(m1, m2) {
return m1.getArrivalTime() - m2.getArrivalTime();
});
return movements;
},
getMovement: function getMovement(movementId) {
return this.movements[movementId];
},
isPremiumFeatureEnabled: function isPremiumFeatureEnabled(feature) {
return this.premiumFeatures[feature];
},
});
function calculateTravelTime(island1Coords, island2Coords, units, transporters) {
// same island
if (island1Coords[0] == island2Coords[0] &&
island1Coords[1] == island2Coords[1]) {
var baseTime = 10 * Constants.Time.MILLIS_PER_MINUTE;
var multiplier = transporters ? 60 : 80; // fastest unit
if (units) {
$.each(units.getCounts(), function applyUnitSpeed(type, count) {
if (count) {
var data = Constants.UnitData[type];
multiplier = Math.min(multiplier, data.speed);
}
});
}
return baseTime * 60 / multiplier;
} else {
var baseTime = 20 * Math.sqrt(Math.pow(island1Coords[0] - island2Coords[0], 2) +
Math.pow(island1Coords[1] - island2Coords[1], 2)) *
Constants.Time.MILLIS_PER_MINUTE;
var multiplier = 60; // fastest ship
if (units) {
$.each(units.getCounts(), function applyUnitSpeed(type, count) {
if (count) {
var data = Constants.UnitData[type];
if (!data.isArmy) {
multiplier = Math.min(multiplier, data.speed);
}
}
});
}
return baseTime * 60 / multiplier;
}
}
function Movement(
id, type, completionTime, mission, stage, originCityId, targetCityId,
transports, units, resources, transportTime) {
this._ikaToolsType = 'movement';
if (id) {
this.id = id;
this.completionTime = completionTime;
this.mission = mission;
this.stage = stage;
this.originCityId = originCityId;
this.targetCityId = targetCityId;
this.units = units;
this.transports = transports;
this.resources = resources;
this.transportTime = transportTime;
this.type = type;
var originCity = this.getOriginCity();
var targetCity = this.getTargetCity();
if (originCity && targetCity) {
var originCoords = originCity.getIslandCoordinates();
var targetCoords = targetCity.getIslandCoordinates();
if (originCoords && targetCoords) {
this.transportTime = calculateTravelTime(
originCoords, targetCoords, this.units, this.transports);
}
}
if (!this.transportTime) {
this.transportTime = Number.POSITIVE_INFINITY;
}
if (this.completionTime <= new Date().getTime()) {
this._toNextStage();
}
}
}
$.extend(Movement.prototype, {
_cancelTimer: function cancelTimer() {
if (this.completionEvent) {
this.completionEvent();
}
},
_startTimer: function startTimer() {
var remainingTime = this.getTimeRemaining();
if (isFinite(remainingTime)) {
this.completionEvent = movementsChangedEvent().scheduleSend(
'Movement[' + this.id + ']',
remainingTime + Constants.Time.SAFE_TIME_DELTA,
function moveToNextStage() {
if (this._toNextStage()) {
getCivilizationData()._removeMovement(this.id, []);
}
empireData.saveAsync();
}.bind(this),
[{
previousStage: this.getStage(),
movement: this,
type: this._isFinalStage() ?
Constants.Movements.EventType.COMPLETED :
Constants.Movements.EventType.STAGE_CHANGED,
}]);
}
},
_updateCity: function updateCity(city, originCity) {
var resourceChanges = [];
if (city) {
if (originCity) {
originCity._updateActionPointsBy(1, resourceChanges);
}
if (city.isOwn() &&
(this.mission == Constants.Movements.Mission.TRANSPORT ||
this.mission == Constants.Movements.Mission.PLUNDER)) {
$.each(this.resources, function updateCityResource(name, value) {
city._incrementResource(name, resourceChanges, value);
});
}
raiseResourcesChanged(resourceChanges);
if (this.mission == Constants.Movements.Mission.DEPLOY_ARMY ||
this.mission == Constants.Movements.Mission.DEPLOY_NAVY) {
var military = city.getMilitary();
military._increment(this.units);
raiseMilitaryChanged([{
military: military,
city: city,
type: 'deployment_arrived',
}]);
}
}
},
_updateAndStartTimer: function updateAndStartTimer() {
this._cancelTimer();
if (this.completionTime <= View.gameTimeNow()) {
return this._toNextStage();
} else {
this._startTimer();
}
},
_toNextStage: function toNextStage() {
var isFinalStage = this._isFinalStage();
if (this.stage == Constants.Movements.Stage.LOADING) {
this.stage = Constants.Movements.Stage.EN_ROUTE;
this.completionTime += this.transportTime;
this._startTimer();
} else if (this.stage == Constants.Movements.Stage.EN_ROUTE) {
if (isFinalStage) {
this._updateCity(this.getTargetCity(), this.getOriginCity());
}
} else if (this.stage == Constants.Movements.Stage.RETURNING) {
if (isFinalStage) {
var originCity = this.getOriginCity();
this._updateCity(originCity, originCity);
}
}
return isFinalStage;
},
_isFinalStage: function isFinalStage() {
if (this.stage == Constants.Movements.Stage.LOADING) {
return false;
} else if (this.stage == Constants.Movements.Stage.EN_ROUTE) {
if (this.mission == Constants.Movements.Mission.TRANSPORT) {
var city = getCity(this.targetCityId);
return city && city.isOwn();
} else if (this.mission == Constants.Movements.Mission.DEPLOY_ARMY ||
this.mission == Constants.Movements.Mission.DEPLOY_NAVY) {
return true;
}
} else {
return true;
}
},
getId: function getId() {
return this.id;
},
getMission: function getMission() {
return this.mission;
},
getStage: function getStage() {
return this.stage;
},
getOriginCityId: function getOriginCityId() {
return this.originCityId;
},
getTargetCityId: function getTargetCityId() {
return this.targetCityId;
},
getOriginCity: function getOriginCity() {
return this.originCityId && getCity(this.originCityId);
},
getTargetCity: function getTargetCity() {
return this.targetCityId && getCity(this.targetCityId);
},
getCompletionTime: function getCompletionTime() {
return this.completionTime;
},
getTimeRemaining: function getTimeRemaining() {
return this.completionTime - View.gameTimeNow();
},
getArrivalTime: function() {
var time = this.getCompletionTime();
if (this.stage == Constants.Movements.Stage.LOADING) {
time += this.transportTime;
}
return time;
},
getUnits: function getUnits() {
return this.units;
},
getResource: function getResource(resourceName) {
return this.resources[resourceName];
},
isHostile: function isHostile() {
return this.type.indexOf('hostile') >= 0;
},
isOwn: function isOwn() {
return this.type.indexOf('own') >= 0;
}
});
var empireData = new Data.Value(
'empireData',
{
cities: {},
cityOrder: [],
civilizationData: new CivilizationData(),
},
{
reviver: function empireDataReviver(key, value) {
if (value && value._ikaToolsType) {
var obj;
switch(value._ikaToolsType) {
case 'city': obj = new City(); break;
case 'building': obj = new City.Building; break;
case 'cityResource': obj = new City.Resource(); break;
case 'military': obj = new Military(); break;
case 'militaryUnits': obj = new MilitaryUnits(); break;
case 'trainingBatch': obj = new TrainingBatch(); break;
case 'civilizationData': obj = new CivilizationData(); break;
case 'movement': obj = new Movement(); break;
}
$.extend(obj, value);
if (obj._postLoad) {
obj._postLoad();
}
return obj;
}
return value;
},
version: 28,
loadCallback: function empireDataLoaded() {
getCivilizationData()._startMovementTimers();
},
});
function raiseCivilizationDataChanged(changes) {
if (changes.length) {
civilizationDataChangedEvent().send(changes);
}
}
var civilizationDataChangedEvent = Utils.thunk(function() {
return new Utils.EventDispatcher();
});
function registerCivilizationDataChangedHandler(callback) {
return civilizationDataChangedEvent().addListener(callback);
}
function raiseMovementsChanged(changes) {
if (changes.length) {
movementsChangedEvent().send(changes);
}
}
var movementsChangedEvent = Utils.thunk(function() {
return new Utils.EventDispatcher();
});
function registerMovementsChangedHandler(callback) {
return movementsChangedEvent().addListener(callback);
}
function raiseResourcesChanged(changes) {
if (changes.length) {
resourcesChangedEvent().send(changes);
}
}
var resourcesChangedEvent = Utils.thunk(function() {
return new Utils.EventDispatcher();
});
function registerResourcesChangedHandler(callback) {
return resourcesChangedEvent().addListener(callback);
}
var buildingsChangedEvent = Utils.thunk(function() {
var dispatcher = new Utils.EventDispatcher();
return dispatcher;
});
function raiseBuildingsChanged(changes) {
if (changes.length) {
buildingsChangedEvent().send(changes);
}
}
function registerBuildingsChangedHandler(callback) {
return buildingsChangedEvent().addListener(callback);
}
var militaryChangedEvent = Utils.thunk(function() {
var dispatcher = new Utils.EventDispatcher();
return dispatcher;
});
function raiseMilitaryChanged(changes) {
if (changes.length) {
militaryChangedEvent().send(changes);
}
}
function registerMilitaryChangedHandler(callback) {
return militaryChangedEvent().addListener(callback);
};
var TRADE_GOOD_LOOKUP = {
"1": Constants.Resources.WINE,
"2": Constants.Resources.MARBLE,
"3": Constants.Resources.GLASS,
"4": Constants.Resources.SULFUR,
};
function getCity(id) {
return empireData.get().cities[id];
};
var coordsRegex = /\[(\d+):(\d+)\]/;
function parseCoordinates(coords) {
var match = coords.match(coordsRegex);
return [parseInt(match[1]), parseInt(match[2])];
}
function processTransportForm(form) {
var city = View.getCurrentCity();
var transports = parseInt($('#transporterCount').val()) || 0;
var resources = {};
resources[Constants.Resources.WOOD] =
parseInt($('#textfield_wood').val()) || 0;
resources[Constants.Resources.WINE] =
parseInt($('#textfield_wine').val()) || 0;
resources[Constants.Resources.MARBLE] =
parseInt($('#textfield_marble').val()) || 0;
resources[Constants.Resources.GLASS] =
parseInt($('#textfield_glass').val()) || 0;
resources[Constants.Resources.SULFUR] =
parseInt($('#textfield_sulfur').val()) || 0;
if ($('#createColony').length) {
resources[Constants.Resources.WOOD] += 1250;
}
var destinationCityId = parseInt($(form.elements['destinationCityId']).val());
var totalResources =
resources[Constants.Resources.WOOD] +
resources[Constants.Resources.WINE] +
resources[Constants.Resources.MARBLE] +
resources[Constants.Resources.GLASS] +
resources[Constants.Resources.SULFUR];
var loadingCompletion = View.gameTimeNow() +
(totalResources / city.getLoadingSpeed() * Constants.Time.MILLIS_PER_SECOND);
var movement = new Movement(
-(new Date().getTime()),
'own',
loadingCompletion, //TODO: multiple loads from same town (if own) stack
Constants.Movements.Mission.TRANSPORT,
Constants.Movements.Stage.LOADING,
city.getId(),
destinationCityId,
transports,
new MilitaryUnits(),
resources
// TODO: transport time for towns other than one's that are tracked
);
View.registerNextIkariamAjaxRequestCallback(function saveTransportData(response) {
Utils.iterateIkariamAjaxResponse(response,
function lookForSuccessFeedback(index, name, data) {
if (name == Constants.IkariamAjaxResponseType.PROVIDE_FEEDBACK &&
data[0].type == 10) {
var changes = [];
getCivilizationData()._updateMovement(movement, changes);
raiseMovementsChanged(changes);
}
});
});
}
function coordinatesEqual(coordinates1, coordinates2) {
if (!coordinates1 || !coordinates2) {
return false;
}
return coordinates1[0] == coordinates2[0] &&
coordinates1[1] == coordinates2[1];
}
function processDeploymentForm(form) {
var city = View.getCurrentCity();
var transports = parseInt($('#transporterCount').html()) || 0;
var mission = $(form.elements['function']).val() == 'deployArmy' ?
Constants.Movements.Mission.DEPLOY_ARMY : Constants.Movements.Mission.DEPLOY_NAVY;
var destinationCityId = parseInt($(form.elements['destinationCityId']).val());
var destinationCity = getCity(destinationCityId);
var units = new MilitaryUnits();
$.each(Constants.UnitIds, function countDeployingUnits(id, type) {
var elementId;
if (Constants.UnitData[type].isArmy) {
elementId = '#cargo_army_' + id;
} else {
elementId = '#cargo_fleet_' + id;
}
units._setCount(type, parseInt($(elementId).val()) || 0);
});
var cargoSize = units.getCargoSize();
var loadingCompletion = new Date().getTime() +
(units.getCargoSize() / city.getLoadingSpeed() * Constants.Time.MILLIS_PER_SECOND);
if (destinationCity &&
coordinatesEqual(destinationCity.getIslandCoordinates(),
city.getIslandCoordinates())) {
loadingCompletion = new Date().getTime();
}
var movement = new Movement(
-(new Date().getTime()),
'own',
loadingCompletion, //TODO: multiple loads from same town (if own) stack
mission,
Constants.Movements.Stage.LOADING,
city.getId(),
destinationCityId,
transports,
units,
{}
// TODO: transport time for towns other than one's that are tracked
);
View.registerNextIkariamAjaxRequestCallback(function saveDeploymentData(response) {
Utils.iterateIkariamAjaxResponse(response,
function lookForSuccessFeedback(index, name, data) {
if (name == Constants.IkariamAjaxResponseType.PROVIDE_FEEDBACK &&
data[0].type == 10) {
var military = city.getMilitary();
military._decrement(units);
raiseMilitaryChanged([{
military: military,
city: city,
type: 'movement_started',
}]);
var changes = [];
getCivilizationData()._updateMovement(movement, changes);
raiseMovementsChanged(changes);
}
});
});
}
function processPlunderForm(form) {
var city = View.getCurrentCity();
var transports = parseInt($('#transporterCount').html()) || 0;
var destinationCityId = parseInt($(form.elements['destinationCityId']).val());
var destinationCity = getCity(destinationCityId);
var units = new MilitaryUnits();
$.each(Constants.UnitIds, function countDeployingUnits(id, type) {
units._setCount(type, parseInt($('#cargo_army_' + id).val()) || 0);
});
var cargoSize = units.getCargoSize();
var loadingCompletion = new Date().getTime() +
(units.getCargoSize() / city.getLoadingSpeed() * Constants.Time.MILLIS_PER_SECOND);
if (destinationCity &&
coordinatesEqual(destinationCity.getIslandCoordinates(),
city.getIslandCoordinates())) {
loadingCompletion = new Date().getTime();
}
var movement = new Movement(
-(new Date().getTime()),
'own',
loadingCompletion, //TODO: multiple loads from same town (if own) stack
Constants.Movements.Mission.PLUNDER,
Constants.Movements.Stage.LOADING,
city.getId(),
destinationCityId,
transports,
units,
{}
// TODO: transport time for towns other than one's that are tracked
);
View.registerNextIkariamAjaxRequestCallback(function savePlunderData(response) {
Utils.iterateIkariamAjaxResponse(response,
function lookForSuccessFeedback(index, name, data) {
if (name == Constants.IkariamAjaxResponseType.PROVIDE_FEEDBACK &&
data[0].type == 10) {
var military = city.getMilitary();
military._decrement(units);
raiseMilitaryChanged([{
military: military,
city: city,
type: 'movement_started',
}]);
var changes = [];
getCivilizationData()._updateMovement(movement, changes);
raiseMovementsChanged(changes);
}
});
});
}
function processCityMilitaryView(data) {
var city = View.getCurrentCity();
var military = city.getMilitary();
var armyTds = $('#tabUnits').find('tr.count td');
var e = false;
e |= military._updatePresent(Constants.Military.HOPLITE, parseInt(armyTds[0].innerHTML));
e |= military._updatePresent(Constants.Military.STEAM_GIANT, parseInt(armyTds[1].innerHTML));
e |= military._updatePresent(Constants.Military.SPEARMAN, parseInt(armyTds[2].innerHTML));
e |= military._updatePresent(Constants.Military.SWORDSMAN, parseInt(armyTds[3].innerHTML));
e |= military._updatePresent(Constants.Military.SLINGER, parseInt(armyTds[4].innerHTML));
e |= military._updatePresent(Constants.Military.ARCHER, parseInt(armyTds[5].innerHTML));
e |= military._updatePresent(Constants.Military.GUNNER, parseInt(armyTds[6].innerHTML));
e |= military._updatePresent(Constants.Military.BATTERING_RAM, parseInt(armyTds[7].innerHTML));
e |= military._updatePresent(Constants.Military.CATAPULT, parseInt(armyTds[8].innerHTML));
e |= military._updatePresent(Constants.Military.MORTAR, parseInt(armyTds[9].innerHTML));
e |= military._updatePresent(Constants.Military.GYROCOPTER, parseInt(armyTds[10].innerHTML));
e |= military._updatePresent(Constants.Military.BALLOON_BOMBADIER, parseInt(armyTds[11].innerHTML));
e |= military._updatePresent(Constants.Military.COOK, parseInt(armyTds[12].innerHTML));
e |= military._updatePresent(Constants.Military.DOCTOR, parseInt(armyTds[13].innerHTML));
var navyTds = $('#tabShips').find('tr.count td');
e |= military._updatePresent(Constants.Military.RAM_SHIP, parseInt(navyTds[2].innerHTML));
e |= military._updatePresent(Constants.Military.FLAME_THROWER, parseInt(navyTds[0].innerHTML));
e |= military._updatePresent(Constants.Military.STEAM_RAM, parseInt(navyTds[1].innerHTML));
e |= military._updatePresent(Constants.Military.BALLISTA_SHIP, parseInt(navyTds[4].innerHTML));
e |= military._updatePresent(Constants.Military.CATAPULT_SHIP, parseInt(navyTds[3].innerHTML));
e |= military._updatePresent(Constants.Military.MORTAR_SHIP, parseInt(navyTds[5].innerHTML));
e |= military._updatePresent(Constants.Military.SUBMARINE, parseInt(navyTds[7].innerHTML));
e |= military._updatePresent(Constants.Military.PADDLE_SPEED_SHIP, parseInt(navyTds[8].innerHTML));
e |= military._updatePresent(Constants.Military.BALLOON_CARRIER, parseInt(navyTds[9].innerHTML));
e |= military._updatePresent(Constants.Military.TENDER, parseInt(navyTds[10].innerHTML));
e |= military._updatePresent(Constants.Military.ROCKET_SHIP, parseInt(navyTds[6].innerHTML));
military._markPresentUpdated();
if (e) {
raiseMilitaryChanged([{
city: city,
military: military,
type: 'data_updated',
}]);
}
}
function processRelatedCitiesView(data) {
var city = View.getCurrentCity();
var military = city.getMilitary();
military._clear();
var changed = false;
var info = $('#relatedCities .contentBox01h:eq(0)');
var whitespace = /\s+/;
info.find('.troops .armybutton').each(function(i, element) {
var type = element.className.split(whitespace)[1];
changed |= military._updatePresent(type, parseInt(element.innerHTML));
});
info.find('.troops .fleetbutton').each(function(i, element) {
var type = element.className.split(whitespace)[1];
changed |= military._updatePresent(type, parseInt(element.innerHTML));
});
military._markPresentUpdated();
if (changed) {
raiseMilitaryChanged([{
city: city,
military: military,
type: 'data_updated',
}]);
}
}
function parseMilitaryUnitsFromPending(container) {
var idRegex = /\d+/;
var units = new MilitaryUnits();
container.children('.army_wrapper').each(function(index, unitNode) {
var unitNode = $(unitNode);
var type = Constants.UnitIds[
parseInt(unitNode.find('.army').attr('class').match(idRegex)[0])];
var count = parseInt(unitNode.find('.unitcounttextlabel').html());
units._setCount(type, count);
});
return units;
}
function parseTrainingBatches(viewHtmlText, type, buildingLevel) {
var trainingBatches = [];
var constructionList = $('#unitConstructionList');
if (constructionList.length) {
var completionTime = parseInt(viewHtmlText.match(
/showUnitCountdown.'buildCountDown', 'buildProgress', (\d+)/)[1]) * 1000;
trainingBatches.push(new TrainingBatch(type,
completionTime, parseMilitaryUnitsFromPending(constructionList)));
constructionList.children('.constructionBlock').each(function() {
var units = parseMilitaryUnitsFromPending($(this));
completionTime += computeTrainingTime(buildingLevel, units);
trainingBatches.push(new TrainingBatch(type, completionTime, units));
});
}
return trainingBatches;
}
function computeTrainingTime(barracksLevel, units) {
var time = 0;
$.each(units.getCounts(), function(type, count) {
var data = Constants.UnitData[type];
time += count * Math.pow(0.95, barracksLevel - data.minimumBuildingLevelToBuild) *
data.baseBuildTime;
});
return time * Constants.Time.MILLIS_PER_SECOND;
}
function processBarracksView(viewHtmlText, data) {
var city = View.getCurrentCity();
var military = city.getMilitary();
var barracks = city.getBuildingByType(Constants.Buildings.BARRACKS);
var changed = false;
function update(type, dataName) {
if (data[dataName]) {
changed = military._updatePresent(type, parseInt(data[dataName].text));
}
}
update(Constants.Military.HOPLITE, 'js_barracksUnitUnitsAvailable1');
update(Constants.Military.STEAM_GIANT, 'js_barracksUnitUnitsAvailable2');
update(Constants.Military.SPEARMAN, 'js_barracksUnitUnitsAvailable3');
update(Constants.Military.SWORDSMAN, 'js_barracksUnitUnitsAvailable4');
update(Constants.Military.SLINGER, 'js_barracksUnitUnitsAvailable5');
update(Constants.Military.ARCHER, 'js_barracksUnitUnitsAvailable6');
update(Constants.Military.GUNNER, 'js_barracksUnitUnitsAvailable7');
update(Constants.Military.BATTERING_RAM, 'js_barracksUnitUnitsAvailable8');
update(Constants.Military.CATAPULT, 'js_barracksUnitUnitsAvailable9');
update(Constants.Military.MORTAR, 'js_barracksUnitUnitsAvailable10');
update(Constants.Military.GYROCOPTER, 'js_barracksUnitUnitsAvailable11');
update(Constants.Military.BALLOON_BOMBADIER, 'js_barracksUnitUnitsAvailable12');
update(Constants.Military.COOK, 'js_barracksUnitUnitsAvailable13');
update(Constants.Military.DOCTOR, 'js_barracksUnitUnitsAvailable14');
military._markPresentUpdated(true, false);
military._setArmyTrainingBatches(
parseTrainingBatches(viewHtmlText, Constants.Military.ARMY, barracks.getLevel()));
raiseMilitaryChanged([{
city: city,
military: military,
type: 'data_updated',
}]);
}
function processShipyardView(viewHtmlText, data) {
var city = View.getCurrentCity();
var military = city.getMilitary();
var shipyard = city.getBuildingByType(Constants.Buildings.SHIPYARD);
var change = false;
function update(type, dataName) {
if (data[dataName]) {
changed = military._updatePresent(type, parseInt(data[dataName].text));
}
}
update(Constants.Military.FLAME_THROWER, 'js_barracksUnitUnitsAvailable1');
update(Constants.Military.STEAM_RAM, 'js_barracksUnitUnitsAvailable2');
update(Constants.Military.RAM_SHIP, 'js_barracksUnitUnitsAvailable3');
update(Constants.Military.CATAPULT_SHIP, 'js_barracksUnitUnitsAvailable4');
update(Constants.Military.BALLISTA_SHIP, 'js_barracksUnitUnitsAvailable5');
update(Constants.Military.MORTAR_SHIP, 'js_barracksUnitUnitsAvailable6');
update(Constants.Military.ROCKET_SHIP, 'js_barracksUnitUnitsAvailable7');
update(Constants.Military.SUBMARINE, 'js_barracksUnitUnitsAvailable8');
update(Constants.Military.PADDLE_SPEED_SHIP, 'js_barracksUnitUnitsAvailable9');
update(Constants.Military.BALLOON_CARRIER, 'js_barracksUnitUnitsAvailable10');
update(Constants.Military.TENDER, 'js_barracksUnitUnitsAvailable11');
military._markPresentUpdated(false, true);
military._setNavyTrainingBatches(
parseTrainingBatches(viewHtmlText, Constants.Military.NAVY, shipyard.getLevel()));
raiseMilitaryChanged([{
city: city,
military: military,
type: 'data_updated',
}]);
}
function processAcademyView(data) {
var changes = [];
View.getCurrentCity()._updateScientists(
parseInt(data['js_academy_research_tooltip_basic_production'].text),
changes);
raiseResourcesChanged(changes);
}
function processSetScientistsForm(form) {
var scientists = parseInt($('#inputScientists').val());
View.registerNextIkariamAjaxRequestCallback(function saveScientstsData(response) {
Utils.iterateIkariamAjaxResponse(response,
function lookForSuccessFeedback(index, name, data) {
if (name == Constants.IkariamAjaxResponseType.PROVIDE_FEEDBACK &&
data[0].type == 10) {
var changes = [];
View.getCurrentCity()._updateScientists(scientists, changes);
raiseResourcesChanged(changes);
}
});
});
}
function processPalaceView(data) {
var changes = [];
getCivilizationData()._updateGovernment(
$('.government_pic img').attr('src').slice(16, -8), changes);
raiseCivilizationDataChanged(changes);
}
function processMuseumView(data) {
var changes = [];
View.getCurrentCity()._updateCulturalGoods(
parseInt(/\d+/.exec($('#val_culturalGoodsDeposit').parent().text())[0]),
changes);
raiseResourcesChanged(changes);
}
function processCulturalPossessionsAssignView(data) {
// Have to delay this because the script elements in the changed view
// need to run before we can access the cultural good information.
// There is no feasible way to extract the data at this point.
setTimeout(function() {
var cityIdRegex = /textfield_city_(\d+)/
var changes = [];
$('#moveCulturalGoods ul li input').each(function (index, item) {
item = $(item);
var city = getCity(
parseInt(cityIdRegex.exec(item.attr('id'))[1]));
city._updateCulturalGoods(parseInt(item.val()), changes);
});
raiseResourcesChanged(changes);
empireData.saveAsync();
}, 0);
}
function processTownHallView(data) {
var changes = [];
var city = View.getCurrentCity();
city._updatePriests(
parseInt(data['js_TownHallPopulationGraphPriestCount'].text), changes);
city._updateCulturalGoods(
parseInt(
data['js_TownHallSatisfactionOverviewCultureBoniTreatyBonusValue'].text) / 50,
changes);
city._updateTavernWineLevel(
parseInt(data['js_TownHallSatisfactionOverviewWineBoniServeBonusValue'].text) / 60,
changes);
raiseResourcesChanged(changes);
}
function processTempleView(data) {
var changes = [];
View.getCurrentCity()._updatePriests(
parseInt(data['js_TempleSlider'].slider.ini_value), changes);
raiseResourcesChanged(changes);
}
function processResearchAdvisorView(data) {
var civData = getCivilizationData();
var idRegex = /researchId=([0-9]+)/i
var levelRegex = /\((\d+)\)/;
var researches =
JSON.parse(data['new_js_params'] || data['load_js'].params).currResearchType;
var changes = [];
$.each(researches, function (name, researchData) {
var id = parseInt(idRegex.exec(researchData.aHref)[1]);
var levelMatch = levelRegex.exec(name);
var level = levelMatch
? parseInt(levelMatch[1]) - 1
: (researchData.liClass == 'explored' ? 1 : 0);
civData._updateResearch(id, level, changes);
});
raiseCivilizationDataChanged(changes);
}
function processFinancesView(data) {
var cities = getOwnCities();
var scientistCost = 6;
if (getCivilizationData().hasResearched(Constants.Research.Science.LETTER_CHUTE)) {
scientistCost = 3;
}
var changes = []
$('#finances .table01:eq(1) tr').slice(1, -1).each(function(index, row) {
var tds = $(row).children('td');
var city = cities[index];
if ($(tds[0]).text() == city.getName()) {
city._updateScientists(
Math.round(-parseInt($(tds[2]).text().replace(',', '')) / scientistCost), changes);
}
});
raiseResourcesChanged(changes);
}
function processMilitaryAdvisorView(data) {
var civilizationData = getCivilizationData();
var movementIds = {};
var changes = [];
$.each(civilizationData.getMovements(), function(index, movement) {
movementIds[movement.getId()] = movement;
});
var movementMainValueRegex = /^js_MilitaryMovementsEventRow(\d+)$/;
var cityIdRegex = /cityId=(\d+)/;
$.each(data, function(key, value) {
var match = movementMainValueRegex.exec(key);
if (match /*&& value.class.indexOf('own') > 0*/) {
var movementId = parseInt(match[1]);
delete movementIds[movementId];
var type = value.class;
var completionTime =
data['js_MilitaryMovementsEventRow' + movementId + 'ArrivalTime']
.countdown.enddate * Constants.Time.MILLIS_PER_SECOND;
var originCityId = parseInt(
data['js_MilitaryMovementsEventRow' + movementId + 'OriginLink'].href
.match(cityIdRegex)[1]);
var targetCityId = data['js_MilitaryMovementsEventRow' + movementId + 'TargetLink'].href
? parseInt(data['js_MilitaryMovementsEventRow' + movementId + 'TargetLink'].href
.match(cityIdRegex)[1]) : 0;
var mission = data['js_MilitaryMovementsEventRow' + movementId + 'MissionIcon']
.class.split(' ')[1];
var stage = Constants.Movements.Stage.LOADING;
var statusClass =
data['js_MilitaryMovementsEventRow' + movementId + 'Mission'].class;
if (statusClass && statusClass.indexOf('arrow_right_green') >= 0) {
stage = Constants.Movements.Stage.EN_ROUTE;
} else if (statusClass && statusClass.indexOf('arrow_left_green') >= 0) {
stage = Constants.Movements.Stage.RETURNING;
}
var transports = 0;
var resources = {};
var units = new MilitaryUnits();
$.each(
data['js_MilitaryMovementsEventRow' + movementId + 'UnitDetails']
.appendElement || [],
function processUnit(index, item) {
var count = parseInt(item.text);
if (item.class.indexOf('ship_transport') >= 0) {
transports = count;
}
if (item.class.indexOf(Constants.Resources.WOOD) >= 0) {
resources[Constants.Resources.WOOD] = count;
} else if (item.class.indexOf(Constants.Resources.WINE) >= 0) {
resources[Constants.Resources.WINE] = count;
} else if (item.class.indexOf(Constants.Resources.MARBLE) >= 0) {
resources[Constants.Resources.MARBLE] = count;
} else if (item.class.indexOf(Constants.Resources.GLASS) >= 0) {
resources[Constants.Resources.GLASS] = count;
} else if (item.class.indexOf(Constants.Resources.SULFUR) >= 0) {
resources[Constants.Resources.SULFUR] = count;
}
$.each(Constants.Military, function findIsUnit(key, type) {
if (item.class.indexOf(' ' + type) >= 0) {
units._setCount(type, count);
return false;
}
});
});
var movement = new Movement(
movementId, type, completionTime, mission, stage, originCityId, targetCityId,
transports, units, resources);
civilizationData._updateMovement(movement, changes);
}
});
$.each(movementIds, function removeMissingMovements(id, value) {
civilizationData._removeMovement(id, changes);
});
raiseMovementsChanged(changes);
}
function processPremiumView(data) {
var civilizationData = getCivilizationData();
var changes = [];
civilizationData._updatePremiumFeature(changes,
Constants.PremiumFeatures.DOUBLED_SAFE_CAPACITY,
$('#js_buySafecapacityBonusActiveTime').hasClass('green'));
civilizationData._updatePremiumFeature(changes,
Constants.PremiumFeatures.DOUBLED_STORAGE_CAPACITY,
$('#js_buyStoragecapacityBonusActiveTime').hasClass('green'));
raiseCivilizationDataChanged(changes);
}
function updateAndStartTracking() {
// Process all known cities that show up in the dropdown.
// Drop any cities that are no longer there.
var cities = { };
var cityOrder = [];
function updateCurrentCity(globalData, backgroundData, correctWineConsumption) {
var currentCity = View.getCurrentCity();
if (View.viewIsCity() && currentCity.getId() == parseInt(backgroundData.id)) {
currentCity._updateFromBackgroundData(backgroundData);
}
currentCity._updateFromGlobalData(globalData, correctWineConsumption);
Logging.debug("Current city %s[%s]: ",
currentCity.name, currentCity.id, currentCity);
}
$.each(unsafeWindow.dataSetForView.relatedCityData,
function updateFromPage_Each(key, value) {
if (key.substring(0, 5) == "city_") {
var city = empireData.get().cities[value.id] ||
new City(value.id, value.relationship);
city.type = value.relationship;
city.name = value.name;
city.islandCoordinates = parseCoordinates(value.coords);
if (value.tradegood) {
city.tradeGoodType = TRADE_GOOD_LOOKUP[value.tradegood];
}
empireData.get().cities[city.id] = city;
cityOrder.push(city.id);
Logging.debug("City %s[%s]: %o", city.name, city.id, city);
}
});
empireData.get().cityOrder = cityOrder;
var globalData = {
maxActionPoints: parseInt($('#js_GlobalMenu_maxActionPoints').text()),
};
updateCurrentCity($.extend(globalData, unsafeWindow.dataSetForView),
unsafeWindow.ikariam.backgroundView.screen.data,
true);
empireData.saveAsync();
function updateEmpireDataFromGlobalData(data) {
View.setGameTimeDifference(new Date().getTime() - (data['time'] || data[1]) *
Constants.Time.MILLIS_PER_SECOND);
updateCurrentCity(data['headerData'] || data[10], data['backgroundData'] || data[11]);
}
View.registerIkariamAjaxResponseCallback(
function updateEmpireDataFromAjaxResponse(response) {
var globalData;
var view;
var viewHtml;
var templateData;
Utils.iterateIkariamAjaxResponse(response, function(index, name, data) {
if (name == Constants.IkariamAjaxResponseType.UPDATE_GLOBAL_DATA) {
globalData = data;
} else if (name == Constants.IkariamAjaxResponseType.CHANGE_VIEW) {
view = data[0];
viewHtml = data[1];
} else if (name == Constants.IkariamAjaxResponseType.UPDATE_TEMPLATE_DATA) {
templateData = data;
}
});
if (globalData) {
updateEmpireDataFromGlobalData(globalData);
}
if (view == Constants.View.CITY_MILITARY) {
processCityMilitaryView(templateData);
} else if (view == Constants.View.RELATED_CITIES) {
processRelatedCitiesView(templateData);
} else if (view == Constants.View.ACADEMY) {
processAcademyView(templateData);
} else if (view == Constants.View.PALACE) {
processPalaceView(templateData);
} else if (view == Constants.View.MUSEUM) {
processMuseumView(templateData);
} else if (view == Constants.View.ASSIGN_CULTURAL_POSSESSIONS) {
processCulturalPossessionsAssignView(templateData);
} else if (view == Constants.View.TOWN_HALL) {
processTownHallView(templateData);
} else if (view == Constants.View.TEMPLE) {
processTempleView(templateData);
} else if (view == Constants.View.RESEARCH_ADVISOR) {
processResearchAdvisorView(templateData);
} else if (view == Constants.View.FINANCES) {
processFinancesView(templateData);
} else if (view == Constants.View.BARRACKS) {
processBarracksView(viewHtml, templateData);
} else if (view == Constants.View.SHIPYARD) {
processShipyardView(viewHtml, templateData);
} else if (view == Constants.View.MILITARY_ADVISOR) {
processMilitaryAdvisorView(templateData);
} else if (view == Constants.View.PREMIUM) {
processPremiumView(templateData);
}
if (unsafeWindow.ikariam.templateView) {
if (unsafeWindow.ikariam.templateView.id == Constants.View.RESEARCH_ADVISOR) {
processResearchAdvisorView(templateData);
}
}
empireData.saveAsync();
}, true);
View.registerAjaxFormSubmitCallback(
function ajaxHandlerCallFromFormEmpireDataUpdate(form) {
if (form.id == 'transport' || form.id == 'transportForm') {
processTransportForm(form);
} else if (form.id == 'deploymentForm') {
processDeploymentForm(form);
} else if (form.id == 'plunderForm') {
processPlunderForm(form);
} else if (form.id == 'setScientists') {
processSetScientistsForm(form);
}
});
}
function updateMovements(callback) {
View.backgroundGetIkariamPage(
'http://' + document.domain + '/index.php?view=militaryAdvisor&activeTab=militaryMovements&ajax=1',
function updateMovementsCallback(response) {
var dataResponse = JSON.parse(response.responseText);
Utils.iterateIkariamAjaxResponse(dataResponse, function(index, name, data) {
if (name == Constants.IkariamAjaxResponseType.UPDATE_TEMPLATE_DATA) {
processMilitaryAdvisorView(data);
}
});
empireData.saveAsync();
callback(dataResponse);
},
'POST');
}
function getCities() {
var data = empireData.get();
var cities = [];
for (var i = 0; i < data.cityOrder.length; i++) {
cities.push(data.cities[data.cityOrder[i]]);
}
return cities;
}
function getOwnCities() {
return getCities().filter(function(city) {
return city.isOwn();
});
}
function getCivilizationData() {
return empireData.get().civilizationData;
}
function getDebugString(includePrivateData) {
return JSON.stringify(empireData.get(), function debugStringify(name, value) {
if (name === 'name' || name === 'islandCoordinates') {
return undefined;
}
return value;
});
}
function resetData() {
empireData.reset();
}
var Espionage = function() {
function Target(id) {
this._ikaToolsType = 'target';
if (id) {
this.id = id;
this.playerId = undefined;
this.allianceId = undefined;
this.townLevel = undefined;
this.wallLevel = undefined;
this.warehouseLevel = undefined;
this.islandId = undefined;
this.coords = undefined;
this.occupierId = undefined;
this.blockaderId = undefined;
this.tradeGoodType = undefined;
this.lastUpdateTime = 0;
this.military = new MilitaryUnits();
this.otherMilitary = new MilitaryUnits();
this.militaryLastSpyMessageId = 0;
this.militaryLastSpyTime = 0;
this.resources = {
wood: 0,
wine: 0,
marble: 0,
glass: 0,
sulfur: 0,
lastSpyMessageId: 0,
lastSpyTime: 0,
};
this.combats = {};
}
}
function combatComparer(combat1, combat2) {
return combat2.time - combat1.time;
};
$.extend(Target.prototype, {
getId: function getId() {
return this.id;
},
getName: function getName() {
return this.name;
},
getTownLevel: function getTownLevel() {
return this.townLevel;
},
getWallLevel: function getWallLevel() {
return this.wallLevel;
},
getIslandCoordinates: function getIslandCoordinates() {
return this.coords;
},
getIslandId: function getIslandId() {
return this.islandId;
},
getPlayer: function _getPlayer() {
return getPlayer(this.playerId);
},
getOccupier: function getOccupier() {
if (this.occupierId) {
return getPlayer(this.occupierId);
}
return null;
},
getBlockader: function getBlockader() {
if (this.blockaderId) {
return getPlayer(this.blockaderId);
}
},
getTradeGoodType: function getTradeGoodType() {
return this.tradeGoodType;
},
getMilitary: function getMilitary() {
return this.military;
},
getOtherMilitary: function getOtherMilitary() {
return this.otherMilitary;
},
hasResourceInfo: function hasResourceInfo() {
return this.resources.lastSpyMessageId > 0;
},
hasMilitaryInfo: function hasMilitaryInfo() {
return this.militaryLastSpyMessageId > 0;
},
getLootableResources: function getLootableResources(type) {
var available = this.resources[type];
$.each(this.getCombats(View.gameTimeNow() - this.resources.lastSpyTime),
function subtractCombatResources(index, combat) {
available -= combat.getLooted(type);
});
return Math.max(0, available -
(this.getPlayer().isInactive() ?
Constants.GamePlay.RESOURCE_PROTECTION_WAREHOUSE_INACTIVE :
Constants.GamePlay.RESOURCE_PROTECTION_WAREHOUSE) * this.warehouseLevel -
Constants.GamePlay.BASE_RESOURCE_PROTECTION);
},
getResourcesSpyTime: function getResourcesSpyTime() {
return this.resources.lastSpyTime;
},
getMilitarySpyTime: function getMilitarySpyTime() {
return this.militaryLastSpyTime;
},
getCombats: function getCombats(maxAge) {
var combats = [];
$.each(this.combats, function(index, combat) {
if (View.gameTimeNow() - combat.time <= maxAge) {
combats.push(combat);
}
});
combats.sort(combatComparer);
return combats;
},
remove: function remove() {
delete espionageData.get().targets[this.id];
espionageData.saveAsync();
raiseEspionageChanged({
type: 'targetRemoved',
targets: [this]
});
},
_refresh: function refresh(hasSpiesPresent, callback) {
if (View.gameTimeNow() - this.lastRefreshTime < Constants.Time.MILLIS_PER_HOUR) {
console.log('Skipping refresh');
callback();
return;
}
this.lastRefreshTime = new Date().getTime();
var datasLoaded = hasSpiesPresent ? 2 : 1;
function doneLoading() {
if (--datasLoaded == 0) {
callback();
}
}
Utils.backgroundFetchIkariamFullPage(
'http://' + document.domain + '/index.php?view=island&cityId=' + this.id,
this._refreshIslandCallback.bind(this, doneLoading));
if (hasSpiesPresent) {
Utils.backgroundFetchIkariamFullPage(
'http://' + document.domain + '/index.php?view=city&cityId=' + this.id,
this._refreshCityCallback.bind(this, doneLoading));
}
},
_refreshIslandCallback: function refreshIslandCallback(callback, response, ajaxResponse) {
var target = this;
Utils.iterateIkariamAjaxResponse(ajaxResponse,
function refreshTargetData(index, name, data) {
if (name == IkaTools.Constants.IkariamAjaxResponseType.UPDATE_BACKGROUND_DATA) {
$.each(data.cities, function findTarget(index, city) {
if (parseInt(city.id) == target.id) {
var playerId = parseInt(city.ownerId);
target.name = city.name;
target.playerId = parseInt(city.ownerId);
target.townLevel = parseInt(city.level);
target.islandId = parseInt(data.id);
target.coords = [parseInt(data.xCoord), parseInt(data.yCoord)];
target.tradeGoodType = TRADE_GOOD_LOOKUP[data.tradegood];
updateOrAddPlayer(playerId, city.ownerName, city.state, parseInt(city.ownerAllyId),
city.ownerAllyTag,
parseInt(data.avatarScores[playerId].army_score_main.split(',').join('').split(',').join('')) / 100);
if (city.infos && city.infos['occupation']) {
target.occupierId = city.infos['occupation'].id;
updateOrAddPlayer(city.infos['occupation'].id, city.infos['occupation'].name);
} else {
target.occupierId = 0;
}
if (city.infos && city.infos['fleetAction']) {
target.blockaderId = city.infos['fleetAction'].id;
updateOrAddPlayer(city.infos['fleetAction'].id, city.infos['fleetAction'].name);
} else {
target.blockaderId = 0;
}
}
});
}
});
callback(this);
},
_refreshCityCallback: function refreshCityCallback(callback, response, ajaxResponse) {
var target = this;
Utils.iterateIkariamAjaxResponse(ajaxResponse,
function refreshTargetData(index, name, data) {
if (name == IkaTools.Constants.IkariamAjaxResponseType.UPDATE_BACKGROUND_DATA) {
target.wallLevel = parseInt(data.position[14].level) || 0;
target.warehouseLevel = 0;
$.each(data.position, function(index, item) {
if (item.building == Constants.Buildings.WAREHOUSE) {
target.warehouseLevel += parseInt(item.level);
}
});
}
});
callback(this);
},
_getOrAddCombat: function getOrAddCombat(id) {
var combat = this.combats[id];
if (!combat) {
combat = new Target.Combat(id);
this.combats[id] = combat;
}
return combat;
},
});
Target.Combat = function Target_Combat(id) {
this._ikaToolsType = 'targetCombat';
if (id) {
this.id = id;
this.type = undefined;
this.time = undefined;
this.resources = {
wood: 0,
wine: 0,
marble: 0,
glass: 0,
sulfur: 0,
};
}
}
$.extend(Target.Combat.prototype, {
getType: function getType() {
return this.type;
},
getTime: function getTime() {
return this.time;
},
getLooted: function getLooted(resourceType) {
return this.resources[resourceType];
},
});
function Player(id) {
this._ikaToolsType = 'player';
if (id) {
this.id = id;
this.name = null;
this.allianceId = null;
this.militaryScore = null;
}
}
$.extend(Player.prototype, {
_update: function update(name, state, allianceId, militaryScore) {
this.name = name;
if (state !== undefined) {
this.allianceId = allianceId;
this.militaryScore = militaryScore;
this.state = state;
}
},
getAlliance: function getAlliance() {
if (this.allianceId) {
return espionageData.get().alliances[this.allianceId];
} else {
return;
}
},
getName: function getName() {
return this.name;
},
getState: function getState() {
return this.state;
},
getMilitaryScore: function getMilitaryScore() {
return this.militaryScore;
},
isInactive: function isInactive() {
return this.state == Constants.PlayerState.INACTIVE;
},
});
function updateOrAddPlayer(id, name, state, allianceId, allianceName, militaryScore) {
var players = espionageData.get().players;
var player = players[id];
if (!player) {
player = new Player(id);
players[id] = player;
}
player._update(name, state, allianceId, militaryScore);
updateOrAddAlliance(allianceId, allianceName);
}
function Alliance(id) {
this._ikaToolsType = 'alliance';
if (id) {
this.id = id;
this.name = null;
}
}
$.extend(Alliance.prototype, {
_update: function update(name) {
this.name = name;
},
getName: function getName() {
return this.name;
},
getId: function getId() {
return this.id;
}
});
function updateOrAddAlliance(id, name) {
if (id) {
var alliances = espionageData.get().alliances;
var alliance = alliances[id];
if (!alliance) {
alliance = new Alliance(id);
alliances[id] = alliance;
}
alliance._update(name);
}
}
function addTargetById(id, hasSpiesPresent, callback) {
var targets = espionageData.get().targets;
var target = targets[id];
if (!target) {
var target = new Target(id);
target._refresh(hasSpiesPresent, function() {
targets[id] = target;
callback(target);
});
} else {
target._refresh(hasSpiesPresent, function() {
callback(target);
});
}
}
function getTargets() {
var targets = [];
$.each(espionageData.get().targets, function(index, target) {
targets.push(target);
});
return targets;
}
function getTarget(id) {
return espionageData.get().targets[id];
}
function getPlayer(id) {
return espionageData.get().players[id];
}
function getPlayers() {
return espionageData.get().players;
}
var espionageData = new Data.Value(
'espionageData',
{
targets: {},
alliances: {},
players: {},
},
{
reviver: function espionageDataReviver(key, value) {
if (value && value._ikaToolsType) {
var obj;
switch(value._ikaToolsType) {
case 'target': obj = new Target(); break;
case 'targetCombat': obj = new Target.Combat(); break;
case 'player': obj = new Player(); break;
case 'alliance': obj = new Alliance(); break;
case 'militaryUnits': obj = new MilitaryUnits(); break;
}
$.extend(obj, value);
if (obj._postLoad) {
obj._postLoad();
}
return obj;
}
return value;
},
version: 6,
loadCallback: function espionageDataLoaded() {
},
});
var espionageChangedEvent = Utils.thunk(function() {
return new Utils.EventDispatcher();
});
function registerEspionageChangedHandler(callback) {
return espionageChangedEvent().addListener(callback);
}
function raiseEspionageChanged(changes) {
espionageChangedEvent().send(changes);
}
function startTracking() {
var messageIdRegex = /message(\d+)/
espionageData.load();
View.registerIkariamAjaxResponseCallback(
function processHideoutView(response) {
IkaTools.Utils.iterateIkariamAjaxResponse(response, function(index, name, data) {
if (name == IkaTools.Constants.IkariamAjaxResponseType.CHANGE_VIEW) {
if (data[0] == Constants.View.HIDEOUT) {
var targetCount = 0;
var targets = [];
$('#tabSafehouse li.city a').each(function(index, item) {
targetCount++;
addTargetById(parseInt(Utils.parseUrlParams($(item).attr('href'))['cityId']), true,
function targetAdded(target) {
targets.push(target);
targetCount--;
if (targetCount == 0) {
espionageData.saveAsync();
raiseEspionageChanged({
type: 'targetsChanged',
targets: targets
});
}
});
});
var reportHeaders = $(
'#espionageReports tr.espionageReports, #espionageReports tr.espionageReportsalt');
if (reportHeaders.length) {
var changedTargets = [];
reportHeaders.each(function(index, reportHeader) {
var success = $('td.resultImage img', reportHeader).attr('src') == '/cdn/all/both/buttons/yes.png';
var target = getTarget(parseInt(
Utils.parseUrlParams($('td.targetCity a', reportHeader).attr('href'))['selectCity']));
var messageId = parseInt(reportHeader.id.match(messageIdRegex)[1]);
var tableMailMessage = $('#tbl_mail' + messageId);
if (success && target) {
if ($('td.money', reportHeader).length &&
messageId > target.resources.lastSpyMessageId) {
// Warehouse resources mission
var resourceTds = $('#tbl_mail' + messageId + ' td.count');
target.resources.wood = parseInt(resourceTds.get(0).textContent.replace(',', ''));
target.resources.wine = parseInt(resourceTds.get(1).textContent.replace(',', ''));
target.resources.marble = parseInt(resourceTds.get(2).textContent.replace(',', ''));
target.resources.glass = parseInt(resourceTds.get(3).textContent.replace(',', ''));
target.resources.sulfur = parseInt(resourceTds.get(4).textContent.replace(',', ''));
target.resources.lastSpyMessageId = messageId;
target.resources.lastSpyTime =
Utils.parseIkariamTimestamp($('td.date', reportHeader).text()).getTime();
target._refresh(false, function() {
espionageData.saveAsync(),
raiseEspionageChanged({
type: 'targetsRefreshed',
targets: [target],
});
});
changedTargets.push(target);
} else if ($('td.garrison', reportHeader).length &&
messageId > target.militaryLastSpyMessageId &&
tableMailMessage.find(' table.reportTable').length) {
readSpiedMilitary(target.getMilitary(),
tableMailMessage.find('table.reportTable tr:nth-child(2) td.count'));
readSpiedMilitary(target.getOtherMilitary(),
tableMailMessage.find('table.reportTable tr:nth-child(3) td.count'));
target.militaryLastSpyMessageId = messageId;
target.militaryLastSpyTime = Utils.parseIkariamTimestamp($('td.date', reportHeader).text()).getTime();
target._refresh(false, function() {
espionageData.saveAsync(),
raiseEspionageChanged({
type: 'targetsRefreshed',
targets: [target],
});
});
changedTargets.push(target);
}
}
});
if (changedTargets.length) {
espionageData.saveAsync();
raiseEspionageChanged({
type: 'targetsChanged',
targets: changedTargets
});
}
}
} else if (data[0] == Constants.View.MILITARY_ADVISOR_REPORT) {
var report = $('#troopsReport');
var defender = report.find('.defender b:first a:first');
if (defender.length) {
var target = getTarget(parseInt(
Utils.parseUrlParams(defender.attr('href'))['cityId']));
if (target) {
var header = report.find('.header');
var result = report.find('div.result');
var combatId = parseInt(Utils.parseUrlParams(
report.find('div p.link:first a.button:first',report).attr('href'))['detailedCombatId']);
var combatTime = Utils.parseIkariamTimestamp(report.find('.header .date').text()).getTime();
var type = report.find('.overview .fleet').length ?
IkaTools.Constants.CombatType.BLOCKADE : IkaTools.Constants.CombatType.PILLAGE;
var combat = target._getOrAddCombat(combatId);
combat.type = type;
combat.time = combatTime;
result.find('.resources li.value').each(function(index, item) {
var resourceInfo = $(item);
var type = resourceInfo.find('img').attr('src').match(/icon_([a-z]*)_small.png/)[1];
if (type == 'crystal') {
type = Constants.Resources.GLASS;
}
var amount = parseInt(resourceInfo.text());
combat.resources[type] = amount;
});
target._refresh(false, function() {
espionageData.saveAsync(),
raiseEspionageChanged({
type: 'targetsRefreshed',
targets: [target],
});
});
}
espionageData.saveAsync();
raiseEspionageChanged({
type: 'combatUpdated',
targets: [target],
});
}
}
} else if (name == Constants.IkariamAjaxResponseType.BACKGROUND_DATA) {
}
});
}, true);
}
function readSpiedMilitary(military, unitTds) {
var baseArmyCount = true;
var baseNavyCount = true;
var navyOffset = 0;
if (unitTds.length == 14) { // army only
baseNavyCount = 0;
} else if (unitTds.length == 11) { // navy only
baseArmyCount = 0;
navyOffset = -14;
} else if (unitTds.length == 0) { // nothing
baseNavyCount = 0;
baseArmyCount = 0;
}
military._setCount(Constants.Military.HOPLITE, baseArmyCount && parseInt($(unitTds[0]).text()) || 0);
military._setCount(Constants.Military.STEAM_GIANT, baseArmyCount && parseInt($(unitTds[1]).text()) || 0);
military._setCount(Constants.Military.SPEARMAN, baseArmyCount && parseInt($(unitTds[2]).text()) || 0);
military._setCount(Constants.Military.SWORDSMAN, baseArmyCount && parseInt($(unitTds[3]).text()) || 0);
military._setCount(Constants.Military.SLINGER, baseArmyCount && parseInt($(unitTds[4]).text()) || 0);
military._setCount(Constants.Military.ARCHER, baseArmyCount && parseInt($(unitTds[5]).text()) || 0);
military._setCount(Constants.Military.GUNNER, baseArmyCount && parseInt($(unitTds[6]).text()) || 0);
military._setCount(Constants.Military.BATTERING_RAM, baseArmyCount && parseInt($(unitTds[7]).text()) || 0);
military._setCount(Constants.Military.CATAPULT, baseArmyCount && parseInt($(unitTds[8]).text()) || 0);
military._setCount(Constants.Military.MORTAR, baseArmyCount && parseInt($(unitTds[9]).text()) || 0);
military._setCount(Constants.Military.GYROCOPTER, baseArmyCount && parseInt($(unitTds[10]).text()) || 0);
military._setCount(Constants.Military.BALLOON_BOMBADIER, baseArmyCount && parseInt($(unitTds[11]).text()) || 0);
military._setCount(Constants.Military.COOK, baseArmyCount && parseInt($(unitTds[12]).text()) || 0);
military._setCount(Constants.Military.DOCTOR, baseArmyCount && parseInt($(unitTds[13]).text()) || 0);
military._setCount(Constants.Military.RAM_SHIP, parseInt(baseNavyCount && $(unitTds[16 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.FLAME_THROWER, parseInt(baseNavyCount && $(unitTds[14 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.STEAM_RAM, parseInt(baseNavyCount && $(unitTds[15 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.BALLISTA_SHIP, parseInt(baseNavyCount && $(unitTds[18 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.CATAPULT_SHIP, parseInt(baseNavyCount && $(unitTds[17 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.MORTAR_SHIP, parseInt(baseNavyCount && $(unitTds[19 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.SUBMARINE, parseInt(baseNavyCount && $(unitTds[21 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.PADDLE_SPEED_SHIP, parseInt(baseNavyCount && $(unitTds[22 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.BALLOON_CARRIER, parseInt(baseNavyCount && $(unitTds[23 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.TENDER, parseInt(baseNavyCount && $(unitTds[24 + navyOffset]).text()) || 0);
military._setCount(Constants.Military.ROCKET_SHIP, parseInt(baseNavyCount && $(unitTds[20 + navyOffset]).text()) || 0);
}
function getDebugString(includePrivateData) {
return JSON.stringify(espionageData.get(), function debugStringify(name, value) {
if (name === 'name' || name === 'coordinates') {
return undefined;
}
return value;
});
}
function resetData() {
espionageData.reset();
}
return {
startTracking: startTracking,
registerEspionageChangedHandler: registerEspionageChangedHandler,
getTargets: getTargets,
getPlayers: getPlayers,
getDebugString: getDebugString,
resetData: resetData,
};
}();
return {
updateAndStartTracking: Logging.debuggable(
{ label: 'IkaTools.EmpireData.updateAndStartTracking', alwaysTime: true },
updateAndStartTracking),
updateMovements: updateMovements,
calculateTravelTime: calculateTravelTime,
getCities: Utils.thunk(getCities),
getOwnCities: Utils.thunk(getOwnCities),
getCivilizationData: getCivilizationData,
getCity: getCity,
getDebugString: getDebugString,
resetData: resetData,
registerCivilizationDataChangedHandler: registerCivilizationDataChangedHandler,
registerResourcesChangedHandler: registerResourcesChangedHandler,
registerBuildingsChangedHandler: registerBuildingsChangedHandler,
registerMilitaryChangedHandler: registerMilitaryChangedHandler,
registerMovementsChangedHandler: registerMovementsChangedHandler,
Espionage:Espionage,
};
}();
function processAnchor() {
var anchor = window.location.hash;
if (anchor == '#ikaScriptToolsSuppressCityPreselect') {
document.location.hash = '';
//unsafeWindow.ikariam.backgroundView.screen.preselectCity =
// function suppressPreselectCity() { };
View.suppressFirstChangeViewOfType('cityDetails');
}
if (anchor.substring(0, 35) == '#ikaScriptToolsLoadLocalIkariamUrl=') {
var url = decodeURIComponent(anchor.substring(35));
document.location.hash = '';
IkaTools.View.loadLocalIkariamUrl(url);
if (IkaTools.View.viewIsIsland()) {
View.suppressFirstChangeViewOfType('cityDetails');
}
} else if (anchor.substring(0, 62) ==
'#ikaScriptToolsLoadLocalIkariamUrl_DoNotSuppressFirstCityInfo=') {
var url = decodeURIComponent(anchor.substring(62));
document.location.hash = '';
IkaTools.View.loadLocalIkariamUrl(url);
}
}
function initialize(options) {
processAnchor();
$(window).bind('hashchange', processAnchor);
options = $.extend({ trackData: true }, options);
View.setGameTimeDifference(new Date().getTime() -
unsafeWindow.ikariam.model.requestTime * Constants.Time.MILLIS_PER_SECOND -
Constants.Time.INITIAL_PAGE_LOAD_DELTA);
if (options.trackData) {
IkaTools.EmpireData.updateAndStartTracking();
}
}
return {
Logging: Logging,
Utils: Utils,
View: View,
Data: Data,
Intl: Intl,
EmpireData: EmpireData,
Constants: Constants,
UI: UI,
Settings: Settings,
initialize: initialize,
processAnchor: processAnchor,
};
})();
}