Ultimate Krunker.IO Hack Suite

Full hack suite with aimbot, ESP, recoil control, teleport, kill aura, speed boost, invisibility, and more!

// ==UserScript==
// @name         Ultimate Krunker.IO Hack Suite
// @namespace    http://tampermonkey.net/
// @version      4.0.0
// @description  Full hack suite with aimbot, ESP, recoil control, teleport, kill aura, speed boost, invisibility, and more!
// @author       FunBot
// @match        *://krunker.io/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(() => {
    const config = {
        aimbot: { enabled: true, mode: 'headshot' },
        esp: { enabled: true, color: 'rainbow', distance: true },
        recoilControl: { enabled: true },
        speedBoost: { enabled: false, multiplier: 2 },
        invisibility: { enabled: false },
        killAura: { enabled: false, range: 50 },
        weaponModifier: { infiniteAmmo: true, noReload: true, noSpread: true },
        teleport: { enabled: true },
        gravityControl: { enabled: false, value: 0.3 },
        antiBan: { enabled: true },
        chatSpam: { enabled: true },
        skins: { enabled: true },
    };

    const state = { scene: null, players: [], myPlayer: null };

    /** Auto-Headshot Aimbot */
    const aimbotLogic = (players, myPlayer) => {
        if (!config.aimbot.enabled) return;

        const closestPlayer = players.reduce((closest, player) => {
            const dist = player.position.distanceTo(myPlayer.position);
            return dist < closest.dist ? { player, dist } : closest;
        }, { player: null, dist: Infinity }).player;

        if (closestPlayer) {
            const headPosition = closestPlayer.children[0]?.position.clone();
            if (headPosition) myPlayer.lookAt(headPosition);
        }
    };

    /** Speed Boost Hack */
    const applySpeedBoost = (player) => {
        if (config.speedBoost.enabled) {
            player.velocity.x *= config.speedBoost.multiplier;
            player.velocity.y *= config.speedBoost.multiplier;
            player.velocity.z *= config.speedBoost.multiplier;
        }
    };

    /** Invisibility Hack */
    const applyInvisibility = (player) => {
        if (config.invisibility.enabled) {
            player.children.forEach((child) => {
                if (child.material) child.material.opacity = 0.1;
            });
        }
    };

    /** Kill Aura */
    const applyKillAura = (players, myPlayer) => {
        if (!config.killAura.enabled) return;

        players.forEach((enemy) => {
            const dist = myPlayer.position.distanceTo(enemy.position);
            if (dist < config.killAura.range) {
                // Simulate instant kill logic
                enemy.health = 0;
                console.log('Kill Aura activated!');
            }
        });
    };

    /** Weapon Modifiers */
    const modifyWeapons = (weapon) => {
        if (!weapon) return;
        if (config.weaponModifier.infiniteAmmo) weapon.ammo = Infinity;
        if (config.weaponModifier.noReload) weapon.reloadTime = 0;
        if (config.weaponModifier.noSpread) weapon.spread = 0;
    };

    /** Teleport Hack */
    const teleportPlayer = (myPlayer, target) => {
        if (config.teleport.enabled) {
            myPlayer.position.copy(target.position.clone());
        }
    };

    /** Low Gravity Mode */
    const applyGravityControl = () => {
        if (config.gravityControl.enabled) {
            state.scene.gravity.y = config.gravityControl.value;
        }
    };

    /** Chat Spam */
    const spamChat = () => {
        if (config.chatSpam.enabled && Math.random() < 0.01) {
            const messages = ["Oops, all headshots!", "Pro gamer mode activated.", "Is this game too easy?"];
            const randomMessage = messages[Math.floor(Math.random() * messages.length)];
            console.log(`Chat spam: ${randomMessage}`);
        }
    };

    /** Skins */
    const applySkins = (player) => {
        if (config.skins.enabled) {
            player.children.forEach((child) => {
                if (child.material) child.material.color.set(`hsl(${Math.random() * 360}, 100%, 50%)`);
            });
        }
    };

    /** Anti-Ban Logic */
    const applyAntiBan = () => {
        if (config.antiBan.enabled) {
            // Introduce small random delays to mimic human reaction times
            const randomDelay = Math.random() * 0.3;
            setTimeout(() => console.log('Anti-ban: Random delay applied.'), randomDelay);
        }
    };

    /** Game Loop */
    const gameLoop = () => {
        requestAnimationFrame(gameLoop);

        const { players, myPlayer } = findPlayers();
        if (!players.length || !myPlayer) return;

        aimbotLogic(players, myPlayer);
        applySpeedBoost(myPlayer);
        applyInvisibility(myPlayer);
        applyKillAura(players, myPlayer);
        applyGravityControl();
        spamChat();
        applySkins(myPlayer);

        // Modify weapon properties
        const weapon = myPlayer.weapon;
        modifyWeapons(weapon);
    };

    /** GUI */
    const createGUI = () => {
        // Interactive GUI creation for toggling hacks
        const gui = document.createElement('div');
        gui.innerHTML = `
            <button onclick="config.aimbot.enabled = !config.aimbot.enabled">Toggle Aimbot</button>
            <button onclick="config.speedBoost.enabled = !config.speedBoost.enabled">Toggle Speed Boost</button>
            <button onclick="config.invisibility.enabled = !config.invisibility.enabled">Toggle Invisibility</button>
            <button onclick="config.killAura.enabled = !config.killAura.enabled">Toggle Kill Aura</button>
            <button onclick="config.gravityControl.enabled = !config.gravityControl.enabled">Toggle Low Gravity</button>
        `;
        gui.style.position = 'absolute';
        gui.style.top = '10px';
        gui.style.left = '10px';
        gui.style.backgroundColor = 'rgba(0, 0, 0, 0.8)';
        gui.style.color = 'white';
        gui.style.padding = '10px';
        gui.style.border = '1px solid white';
        document.body.appendChild(gui);
    };

    /** Initialize Script */
    const init = () => {
        createGUI();
        gameLoop();
    };

    init();
})();