Acest script nu ar trebui instalat direct. Aceasta este o bibliotecă pentru alte scripturi care este inclusă prin directiva meta a // @require https://update.greasyfork.org/scripts/471295/1222885/Tweaking.js
// ==UserScript==
// @name chess-helper
// @namespace chess-helper
// @version 0.0.1
// @author monkey
// @icon https://images.chesscomfiles.com/uploads/v1/images_users/tiny_mce/SamCopeland/phpmeXx6V.png
// @match https://www.chess.com/*
// @run-at document-end
// ==/UserScript==
(function() {
"use strict";
let playerIsWhiteCache = false;
const playerIsWhite = () => {
if (playerIsWhiteCache)
return playerIsWhiteCache;
const firstCoordinateIsEight = document.querySelector(".coordinates").childNodes[0].textContent === "8";
playerIsWhiteCache = firstCoordinateIsEight;
return firstCoordinateIsEight;
};
const init$1 = () => {
playerIsWhite();
};
const configService = { playerIsWhite, init: init$1 };
const createElement = ({
type,
classes
}) => {
const element = document.createElement(type);
classes.forEach((c) => element.classList.add(c));
return element;
};
const getBoard = () => {
const board = document.querySelector("chess-board");
if (!board)
return null;
return board;
};
const domService = { createElement, getBoard };
const chessMoves = {
pawn: [
{
x: 0,
y: 1,
condition: ["base"]
},
{
x: 0,
y: 2,
condition: ["isFirstMove"]
},
{
y: 1,
x: 1,
condition: ["canAttack"]
},
{
y: 1,
x: -1,
condition: ["canAttack"]
}
],
rook: [
{
y: "n",
x: 0
},
{
y: 0,
x: "n"
}
],
bishop: [
{
y: "n1",
x: "n1"
}
],
queen: [
{
y: "n1",
x: "n1"
},
{
y: "n",
x: 0
},
{
y: 0,
x: "n"
}
],
knight: [
{
y: 2,
x: 1,
condition: ["always"]
},
{
y: 2,
x: -1,
condition: ["always"]
},
{
y: -2,
x: 1,
condition: ["always"]
},
{
y: -2,
x: -1,
condition: ["always"]
},
{
y: 1,
x: 2,
condition: ["always"]
},
{
y: 1,
x: -2,
condition: ["always"]
},
{
y: -1,
x: 2,
condition: ["always"]
},
{
y: -1,
x: -2,
condition: ["always"]
}
],
king: [
{
y: 1,
x: 0,
condition: ["isSafe"]
},
{
y: 1,
x: 1,
condition: ["isSafe"]
},
{
y: 1,
x: -1,
condition: ["isSafe"]
},
{
y: -1,
x: 0,
condition: ["isSafe"]
},
{
y: -1,
x: 1,
condition: ["isSafe"]
},
{
y: -1,
x: -1,
condition: ["isSafe"]
},
{
y: 0,
x: 1,
condition: ["isSafe"]
},
{
y: 0,
x: -1,
condition: ["isSafe"]
},
// castling moves
{
y: 0,
x: 2,
condition: ["isSafe", "isFirstMove", "towerUntouched", "castling"]
},
{
y: 0,
x: -2,
condition: ["isSafe", "isFirstMove", "towerUntouched", "castling"]
}
]
};
const chessTypes = {
p: "pawn",
r: "rook",
n: "knight",
b: "bishop",
q: "queen",
k: "king"
};
const ALTERATION_FIRST = 10;
const ALTERATION_LAST = 1;
const Square = (square, metaData, startSquare = null) => {
startSquare = startSquare ?? Number(square);
let current = Number(square);
let isOnPiece = false;
let id = crypto.randomUUID();
let isOnEnemyPiece = false;
let isOnEndOfBoard = false;
let isOutsideBoard = false;
let isActivePiece = true;
let canAttack = true;
const validate = () => {
const info = squareService.getCurrentLocationPieceInfo(
current,
startSquare
);
if (info) {
isOnPiece = info.isOnPiece;
isOnEnemyPiece = info.isOnEnemyPiece;
} else {
isOnPiece = false;
isOnEnemyPiece = false;
}
if (squareService.isLocatedOnEndOfBoard(current)) {
isOnEndOfBoard = true;
}
if (squareService.isOutsideOfBoard(current)) {
isOutsideBoard = true;
}
};
validate();
const getFirst = () => Number(String(current).charAt(0));
const getLast = () => Number(String(current).charAt(1));
const moveRight = () => {
current += ALTERATION_FIRST;
validate();
return Square(current, metaData, startSquare);
};
const moveLeft = () => {
current -= ALTERATION_FIRST;
validate();
return Square(current, metaData, startSquare);
};
const moveUp = () => {
current += ALTERATION_LAST;
validate();
return Square(current, metaData, startSquare);
};
const moveDown = () => {
current -= ALTERATION_LAST;
validate();
return Square(current, metaData, startSquare);
};
const setActivePiece = (active) => {
isActivePiece = active;
};
const setCanAttack = (attacking) => {
canAttack = attacking;
};
return {
getStartSquareNumber: () => startSquare,
getStartSquare: () => Square(startSquare, metaData),
getFirst,
getLast,
getCurrent: () => current,
getMetaData: () => metaData,
getId: () => id,
moveRight,
moveLeft,
moveUp,
moveDown,
setActivePiece,
setCanAttack,
isActivePiece: () => isActivePiece,
canAttack: () => canAttack,
isOnPiece: () => isOnPiece,
isOnEnemyPiece: () => isOnEnemyPiece,
isOnEndOfBoard: () => isOnEndOfBoard,
isOutsideBoard: () => isOutsideBoard,
isOnRow: (row) => getLast() === row,
getSquare: () => Square(current, metaData, startSquare)
};
};
const handleRepeatedMoveUntilBreak = (square, moves2, callback) => {
let tempSquare = square.getSquare();
while (true) {
tempSquare = callback(tempSquare);
if ((tempSquare == null ? void 0 : tempSquare.isOutsideBoard()) || tempSquare === null) {
break;
}
if (tempSquare.isOnPiece()) {
if (tempSquare.isOnEnemyPiece()) {
moves2.push(tempSquare.getSquare());
} else {
tempSquare.setActivePiece(false);
moves2.push(tempSquare.getSquare());
}
break;
}
moves2.push(tempSquare.getSquare());
}
};
const handleAxis = (axis, square, moveOnAxis) => {
const isPositive = moveOnAxis > 0;
const isNegative = moveOnAxis < 0;
if (isPositive) {
for (let i = 0; i < moveOnAxis; i++) {
if (axis === "y")
square.moveUp();
if (axis === "x")
square.moveRight();
}
}
if (isNegative) {
for (let i = 0; i > moveOnAxis; i--) {
if (axis === "y")
square.moveDown();
if (axis === "x")
square.moveLeft();
}
}
};
const prepareKingMove = (move, metaData) => {
var _a;
const x = move.x;
const y = move.y;
if (Number.isNaN(x) || Number.isNaN(y)) {
console.log("Both need to be numbers");
return null;
}
const square = Square(metaData.square, metaData);
if ((_a = move.condition) == null ? void 0 : _a.includes("castling")) {
return null;
}
handleAxis("x", square, x);
handleAxis("y", square, y);
return square;
};
const prepareKnightMove = (move, metaData) => {
const x = move.x;
const y = move.y;
if (Number.isNaN(x) || Number.isNaN(y)) {
console.log("Both need to be numbers");
return null;
}
const square = Square(metaData.square, metaData);
handleAxis("x", square, x);
handleAxis("y", square, y);
return square;
};
const prepareN1Moves = (move, metaData) => {
let moves2 = [];
if (move.x !== "n1" || move.y !== "n1") {
console.log("Both need to be n1");
return moves2;
}
const startSquare = Square(metaData.square, metaData);
handleRepeatedMoveUntilBreak(startSquare, moves2, (square) => {
square.moveUp();
return square.moveRight();
});
handleRepeatedMoveUntilBreak(startSquare, moves2, (square) => {
square.moveUp();
return square.moveLeft();
});
handleRepeatedMoveUntilBreak(startSquare, moves2, (square) => {
square.moveDown();
return square.moveRight();
});
handleRepeatedMoveUntilBreak(startSquare, moves2, (square) => {
square.moveDown();
return square.moveLeft();
});
return moves2;
};
const prepareNMoves = (move, metaData) => {
let moves2 = [];
if (move.x === "n" && move.y === "n") {
console.log("handle special case");
return moves2;
}
if (move.x !== "n" && move.y !== "n") {
console.log("Cannot have both x and y as n");
return moves2;
}
const handleVertical = move.y === "n";
const square = Square(metaData.square, metaData);
if (handleVertical) {
handleRepeatedMoveUntilBreak(
square,
moves2,
(square2) => square2.moveUp()
);
handleRepeatedMoveUntilBreak(
square,
moves2,
(square2) => square2.moveDown()
);
} else {
handleRepeatedMoveUntilBreak(
square,
moves2,
(square2) => square2.moveRight()
);
handleRepeatedMoveUntilBreak(
square,
moves2,
(square2) => square2.moveLeft()
);
}
return moves2;
};
const preparePawnMove = (move, metaData) => {
var _a, _b, _c, _d, _e, _f, _g;
let square = Square(metaData.square, metaData);
const isWhitePiece = metaData.isWhite;
const checkIfFirstMove = (square2) => {
if (isWhitePiece) {
return square2.getSquare().isOnRow(2);
} else {
return square2.getSquare().isOnRow(7);
}
};
const isFirstMove = checkIfFirstMove(square);
const handleAxis2 = (axis, move2, callbacks) => {
const value = move2[axis];
if (value !== 0 && Number.isInteger(value)) {
let x = value;
const isPositive = x > 0;
if (isWhitePiece) {
for (let i = 0; i < Math.abs(x); i++) {
if (isPositive) {
callbacks.whiteAndPositive(square);
} else {
callbacks.whiteAndNegative(square);
}
if (square.isOnPiece()) {
break;
}
}
} else {
for (let i = 0; i < Math.abs(x); i++) {
if (isPositive) {
callbacks.blackAndPositive(square);
} else {
callbacks.blackAndNegative(square);
}
if (square.isOnPiece()) {
break;
}
}
}
}
};
handleAxis2("y", move, {
blackAndPositive: (square2) => square2.moveDown(),
blackAndNegative: (square2) => square2.moveUp(),
whiteAndPositive: (square2) => square2.moveUp(),
whiteAndNegative: (square2) => square2.moveDown()
});
handleAxis2("x", move, {
blackAndPositive: (square2) => square2.moveLeft(),
blackAndNegative: (square2) => square2.moveRight(),
whiteAndPositive: (square2) => square2.moveRight(),
whiteAndNegative: (square2) => square2.moveLeft()
});
if (((_a = move == null ? void 0 : move.condition) == null ? void 0 : _a.includes("isFirstMove")) && !isFirstMove) {
return null;
}
if (((_b = move == null ? void 0 : move.condition) == null ? void 0 : _b.includes("isFirstMove")) && isFirstMove && square.isOnPiece()) {
square.setCanAttack(false);
square.setActivePiece(false);
return square;
}
if (((_c = move == null ? void 0 : move.condition) == null ? void 0 : _c.includes("isFirstMove")) && isFirstMove) {
square.setCanAttack(false);
return square;
}
if (((_d = move == null ? void 0 : move.condition) == null ? void 0 : _d.includes("canAttack")) && !square.isOnEnemyPiece()) {
square.setActivePiece(false);
return square;
}
if (((_e = move == null ? void 0 : move.condition) == null ? void 0 : _e.includes("canAttack")) && square.isOnEnemyPiece()) {
square.setCanAttack(true);
return square;
}
if (!((_f = move == null ? void 0 : move.condition) == null ? void 0 : _f.includes("canAttack")) && square.isOnPiece()) {
square.setActivePiece(false);
square.setCanAttack(false);
return square;
}
if ((_g = move == null ? void 0 : move.condition) == null ? void 0 : _g.includes("base")) {
square.setCanAttack(false);
return square;
}
return square;
};
const moveService = {
preparePawnMove,
prepareKnightMove,
prepareKingMove,
prepareNMoves,
prepareN1Moves
};
const clearSquare = (board) => {
var _a, _b;
const toRemove = board.querySelectorAll(".doRemove");
for (const element of toRemove) {
(_a = element == null ? void 0 : element.parentNode) == null ? void 0 : _a.removeChild(element);
}
const highlightsToRemove = board.querySelectorAll(".highlight");
for (const element of highlightsToRemove) {
(_b = element == null ? void 0 : element.classList) == null ? void 0 : _b.remove("highlight");
}
};
const getCurrentLocationPieceInfo = (square, start) => {
if (square === start)
return null;
const isOnPiece = (current2) => {
var _a;
return (_a = current2 == null ? void 0 : current2.className) == null ? void 0 : _a.includes("piece");
};
const startSquare = Array.from(
document.querySelectorAll(`.square-${start}`)
).find((e) => isOnPiece(e));
const current = Array.from(
document.querySelectorAll(`.square-${square}`)
).find((e) => isOnPiece(e));
const metaData = getMetaDataForSquare(startSquare);
const isBlackPiecePlaying = !metaData.isWhite;
const isStandingOnWhitePiece = (current2) => {
const metaData2 = getMetaDataForSquare(current2);
return (metaData2 == null ? void 0 : metaData2.isWhite) ?? false;
};
const isOnEnemy = isBlackPiecePlaying && isStandingOnWhitePiece(current) || !isBlackPiecePlaying && !isStandingOnWhitePiece(current);
return {
isOnPiece: isOnPiece(current),
isOnEnemyPiece: isOnPiece(current) ? isOnEnemy : false
};
};
const isLocatedOnEndOfBoard = (square) => {
const first = Number(String(square).charAt(0));
const last = Number(String(square).charAt(1));
if (first === 8 || first === 1)
return true;
if (last === 8 || last === 1)
return true;
return false;
};
const isOutsideOfBoard = (square) => {
const first = Number(String(square).charAt(0));
const last = Number(String(square).charAt(1));
if (!first || !last)
return true;
if (first > 8 || first < 1)
return true;
if (last > 8 || last < 1)
return true;
return false;
};
const getPossibleMoveSquares = (moves2, metaData) => {
let totalMoves = [];
for (const move of moves2) {
let tempMoves = [];
switch (metaData.type) {
case "pawn":
const pawnMove = moveService.preparePawnMove(move, metaData);
if (pawnMove)
tempMoves = [pawnMove];
break;
case "rook":
tempMoves = moveService.prepareNMoves(move, metaData);
break;
case "bishop":
tempMoves = moveService.prepareN1Moves(move, metaData);
break;
case "queen":
const isNMove = move.x === "n" || move.y === "n";
if (isNMove) {
tempMoves = moveService.prepareNMoves(move, metaData);
} else {
tempMoves = moveService.prepareN1Moves(move, metaData);
}
break;
case "knight":
const knightMove = moveService.prepareKnightMove(
move,
metaData
);
if (knightMove)
tempMoves = [knightMove];
break;
case "king":
const kingMove = moveService.prepareKingMove(move, metaData);
if (kingMove)
tempMoves = [kingMove];
break;
default:
console.log("Not implemented yet");
}
totalMoves = [...totalMoves, ...tempMoves];
}
return totalMoves;
};
const getMetaDataForSquare = (target) => {
var _a;
if (target instanceof SVGElement)
return null;
if (!((_a = target == null ? void 0 : target.className) == null ? void 0 : _a.includes("piece")))
return null;
const data = target.className.split(" ");
let pieceInfo = data[1];
let squareInfo = data[2];
if (pieceInfo.includes("square")) {
const temp = pieceInfo;
pieceInfo = squareInfo;
squareInfo = temp;
}
const square = squareInfo.split("-")[1];
const pieceAbbreviation = pieceInfo[1];
return {
isWhite: pieceInfo.startsWith("b") ? false : true,
type: chessTypes[pieceAbbreviation],
square: Number(square),
element: target
};
};
const squareService = {
clearSquare,
isOutsideOfBoard,
getCurrentLocationPieceInfo,
isLocatedOnEndOfBoard,
getPossibleMoveSquares,
getMetaDataForSquare
};
const moves = [];
const addMoves = (square) => {
if (!square)
return;
const validate = (square2) => {
if (squareService.isOutsideOfBoard(square2.getCurrent()))
return;
moves.push(square2);
};
if (Array.isArray(square)) {
square.forEach(validate);
return;
}
validate(square);
};
const getMoves = () => {
return moves;
};
const clearMoves = () => {
moves.length = 0;
};
const displayMoveService = { addMoves, getMoves, clearMoves };
const getCurrentEnemyPieces = () => {
const enemyPieces = Array.from(document.querySelectorAll(".piece")).filter(
(element) => {
const metaData = squareService.getMetaDataForSquare(element);
return (metaData == null ? void 0 : metaData.isWhite) !== configService.playerIsWhite();
}
);
return enemyPieces;
};
const getCurrentUserPieces = () => {
const userPieces = Array.from(document.querySelectorAll(".piece")).filter(
(element) => {
const metaData = squareService.getMetaDataForSquare(element);
return (metaData == null ? void 0 : metaData.isWhite) === configService.playerIsWhite();
}
);
return userPieces;
};
const getPossibleEnemyMoves = () => {
const enemies = getCurrentEnemyPieces().map(
(element) => squareService.getMetaDataForSquare(element)
);
const possibleEnemyMoves = enemies.reduce(
(accumulator, enemy) => {
const moves2 = chessMoves[enemy.type];
const possibleMoves = squareService.getPossibleMoveSquares(
moves2,
enemy
);
return [
...accumulator,
...possibleMoves.filter((s) => s.canAttack())
];
},
[]
);
return possibleEnemyMoves;
};
const getPossibleUserMoves = () => {
const userPieces = getCurrentUserPieces().map(
(element) => squareService.getMetaDataForSquare(element)
);
const possibleUserMoves = userPieces.reduce(
(accumulator, userPiece) => {
const moves2 = chessMoves[userPiece.type];
const possibleMoves = squareService.getPossibleMoveSquares(
moves2,
userPiece
);
return [
...accumulator,
...possibleMoves.filter((s) => s.canAttack())
];
},
[]
);
return possibleUserMoves;
};
const pieceService = {
getPossibleEnemyMoves,
getPossibleUserMoves,
getCurrentEnemyPieces,
getCurrentUserPieces
};
const BACKGROUND_COLORS = {
green: "lightgreen",
gray: "lightgray",
red: "red",
orange: "orange"
};
const showPiecesInDanger = ({
board,
currentUserPieces,
possibleEnemyMoves,
allPossibleUserMoves
}) => {
currentUserPieces.forEach((piece) => {
const squareMetaData = squareService.getMetaDataForSquare(piece);
const isPieceInDanger = possibleEnemyMoves.some(
(s) => s.getCurrent() === squareMetaData.square
);
const possibleMovesExludedCurrentPiece = allPossibleUserMoves.filter(
(s) => {
return piece.isEqualNode(s.getMetaData().element) === false;
}
);
const pieceHasBackup = possibleMovesExludedCurrentPiece.some((s) => {
return s.getCurrent() === squareMetaData.square;
});
const element = domService.createElement({
type: "div",
classes: [
"capture-hint",
`square-${squareMetaData.square}`,
"doRemove"
]
});
if (isPieceInDanger && pieceHasBackup) {
element.style.borderColor = BACKGROUND_COLORS.orange;
} else if (isPieceInDanger) {
element.style.borderColor = BACKGROUND_COLORS.red;
}
if (isPieceInDanger) {
element.style.borderWidth = "8px";
element.style.opacity = "0.5";
board == null ? void 0 : board.appendChild(element);
}
});
};
const showPossibleMoves = ({
board,
activeMoves,
possibleEnemyMoves
}) => {
activeMoves.forEach((square) => {
if (square === null || square === void 0)
return;
if (square.getCurrent() === square.getStartSquareNumber())
return;
if (square.isOnPiece() && !square.isOnEnemyPiece())
return;
const classes = ["hint", `square-${square.getCurrent()}`, "doRemove"];
if (square.isOnEnemyPiece())
classes.push("enemy");
const element = domService.createElement({
type: "div",
classes
});
const isPossibleEnemyMove = possibleEnemyMoves.some(
(s) => s.getCurrent() === square.getCurrent()
);
const isUserPiece = configService.playerIsWhite() && square.getMetaData().isWhite || !configService.playerIsWhite() && !square.getMetaData().isWhite;
const pieceCoveredByAmount = possibleEnemyMoves.filter(
(s) => s.getCurrent() === square.getCurrent()
).length;
let color = BACKGROUND_COLORS.gray;
if (isUserPiece) {
if (isPossibleEnemyMove && square.isOnEnemyPiece()) {
color = BACKGROUND_COLORS.orange;
} else if (isPossibleEnemyMove) {
color = BACKGROUND_COLORS.orange;
} else if (square.isOnEnemyPiece()) {
color = BACKGROUND_COLORS.green;
}
if (pieceCoveredByAmount > 1) {
element.textContent = pieceCoveredByAmount.toString();
element.style.display = "grid";
element.style.placeItems = "center";
}
}
element.style.backgroundColor = color;
element.style.opacity = "0.5";
board == null ? void 0 : board.appendChild(element);
});
};
const showPossibleFreeCaptures = ({
board,
allPossibleUserMoves,
possibleEnemyMoves
}) => {
allPossibleUserMoves.forEach((square) => {
if (square === null || square === void 0)
return;
if (square.getCurrent() === square.getStartSquareNumber())
return;
if (square.isOnPiece() && !square.isOnEnemyPiece())
return;
if (!square.isOnEnemyPiece())
return;
const isPossibleEnemyMove = possibleEnemyMoves.some(
(s) => s.getCurrent() === square.getCurrent()
);
const isUserPiece = configService.playerIsWhite() && square.getMetaData().isWhite || !configService.playerIsWhite() && !square.getMetaData().isWhite;
const classes = [
"capture-hint",
`square-${square.getCurrent()}`,
"doRemove"
];
const element = domService.createElement({
type: "div",
classes
});
if (isUserPiece && !isPossibleEnemyMove) {
element.style.borderWidth = "8px";
element.style.borderColor = BACKGROUND_COLORS.green;
element.style.opacity = "0.5";
board == null ? void 0 : board.appendChild(element);
}
});
};
const displayMoves = () => {
const board = domService.getBoard();
const possibleEnemyMoves = pieceService.getPossibleEnemyMoves();
const moves2 = displayMoveService.getMoves();
const activeMoves = moves2.filter((s) => s.isActivePiece());
const currentUserPieces = pieceService.getCurrentUserPieces();
const allPossibleUserMoves = pieceService.getPossibleUserMoves();
showPiecesInDanger({
board,
currentUserPieces,
possibleEnemyMoves,
allPossibleUserMoves
});
showPossibleMoves({ board, activeMoves, possibleEnemyMoves });
showPossibleFreeCaptures({
board,
allPossibleUserMoves,
possibleEnemyMoves
});
};
const displayService = { displayMoves };
let firstRun = true;
const addLeftClickEvent = () => {
const board = domService.getBoard();
if (board === null)
return false;
board.addEventListener("click", () => {
squareService.clearSquare(board);
displayMoveService.clearMoves();
});
return true;
};
const addRightClickEvent = () => {
if (firstRun) {
configService.init();
firstRun = false;
}
const board = domService.getBoard();
if (board === null)
return false;
board.addEventListener("contextmenu", (e) => {
squareService.clearSquare(board);
displayMoveService.clearMoves();
const target = e.target;
const metaData = squareService.getMetaDataForSquare(target);
if (metaData === null)
return;
const moves2 = chessMoves[metaData.type];
const possibleMoves = squareService.getPossibleMoveSquares(
moves2,
metaData
);
displayMoveService.addMoves(possibleMoves);
displayService.displayMoves();
});
return true;
};
const eventService = { addLeftClickEvent, addRightClickEvent };
const main = () => {
try {
const leftClickSuccess = eventService.addLeftClickEvent();
const rightClickSuccess = eventService.addRightClickEvent();
if (!leftClickSuccess || !rightClickSuccess)
return false;
return true;
} catch (error) {
console.error(error);
return false;
}
};
const IS_TM_SCRIPT = document.readyState === "interactive";
const TIMEOUT_BEFORE_START = 2e3;
const init = () => {
let success = true;
try {
success = main();
} catch (error) {
console.error(error);
success = false;
}
if (success) {
console.log("%c Chess helper initialized!", "color: lightgreen");
} else {
console.error("%c Failed to initialize application", "color: lightred");
}
};
const run = () => {
console.log("%c Chess helper starting...", "color: lightblue");
const boardExists = domService.getBoard();
if (boardExists) {
init();
return;
}
console.log("%c Board not found, waiting...", "color: lightblue");
const startup = setInterval(() => {
const correctBoard = domService.getBoard();
if (correctBoard) {
clearInterval(startup);
init();
}
}, TIMEOUT_BEFORE_START);
};
if (IS_TM_SCRIPT) {
window.onload = () => {
setTimeout(run, TIMEOUT_BEFORE_START);
};
} else {
run();
}
})();