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The best public script for zombs.io
< Opinie na Zombs.io Bad Hack
Enable Auto 3x3Enable Auto 5x5Enable Auto 7x7please 3x3 - 5x5 - 7x7 night auto________________________________________ placeWall(gridPos.x - 48, gridPos.y + 48); placeWall(gridPos.x, gridPos.y + 48); placeWall(gridPos.x + 48, gridPos.y + 48); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y - 48); placeWall(gridPos.x, gridPos.y - 48); placeWall(gridPos.x + 48, gridPos.y - 48);//2 placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48, gridPos.y + 48 + 48); placeWall(gridPos.x, gridPos.y + 48 + 48); placeWall(gridPos.x + 48, gridPos.y + 48 + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48); placeWall(gridPos.x - 48, gridPos.y + 48); placeWall(gridPos.x, gridPos.y + 48); placeWall(gridPos.x + 48, gridPos.y + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48); placeWall(gridPos.x - 48 - 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x + 48 + 48, gridPos.y); placeWall(gridPos.x - 48 - 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x + 48 + 48, gridPos.y); placeWall(gridPos.x - 48 - 48, gridPos.y - 48); placeWall(gridPos.x - 48, gridPos.y - 48); placeWall(gridPos.x, gridPos.y - 48); placeWall(gridPos.x + 48, gridPos.y - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48, gridPos.y - 48 - 48); placeWall(gridPos.x, gridPos.y - 48 - 48); placeWall(gridPos.x + 48, gridPos.y - 48 - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);//3 placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48, gridPos.y + 48 + 48); placeWall(gridPos.x, gridPos.y + 48 + 48); placeWall(gridPos.x + 48, gridPos.y + 48 + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48); placeWall(gridPos.x - 48, gridPos.y + 48); placeWall(gridPos.x, gridPos.y + 48); placeWall(gridPos.x + 48, gridPos.y + 48); placeWall(gridPos.x + 48 +48, gridPos.y + 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y); placeWall(gridPos.x - 48 - 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x + 48 + 48, gridPos.y); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y); placeWall(gridPos.x - 48 - 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x + 48 + 48, gridPos.y); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48); placeWall(gridPos.x - 48, gridPos.y - 48); placeWall(gridPos.x, gridPos.y - 48); placeWall(gridPos.x + 48, gridPos.y - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48, gridPos.y - 48 - 48); placeWall(gridPos.x, gridPos.y - 48 - 48); placeWall(gridPos.x + 48, gridPos.y - 48 - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);pls Havypls/////
ok
thx
Zaloguj się, by odpowiedzieć.
Enable Auto 3x3
Enable Auto 5x5
Enable Auto 7x7
please 3x3 - 5x5 - 7x7 night auto
________________________________________
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
//2
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
//3
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 +48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
pls Havy
pls/////