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! Unreal? mod v8

Ong this mod so op it kell all server

// ==UserScript==
// @name               ! Unreal? mod v8
// @author             wat, VirusterDev
// @namespace try      and ur gay
// @description        Ong this mod so op it kell all server
// @version            v.8
// @match              *://*.moomoo.io/*
// @icon               data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAADICAMAAACahl6sAAAAMFBMVEX///8AAADw8PCamprp6emysrJNTU18fHzHx8doaGjZ2dnQ0NC9vb3h4eGnp6eMjIzCSNxaAAAErElEQVR4nO2c6baqMAyFKTKIOLz/214v6lF2SidaYK+V77dD04xNA1WlKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKFmp26Heew0ZqFtjTLv3KlYzifGk2Xsh6/iIYcxp76Ws4SvGk9veq0lmJoYx/d7rSaU2wGXvFaVyB0GGvReUilDJOe13RtO3ZR2sPrljaguCdGlZ8aXZx7lYAG+9MbUDSdKy4vC3EfexQIEwdn4HPqNxpaxjbqFDmzdmNH2QA/cgSEpWHAvGjPobkK7OD15QJQl2jsHP/Y9RXMOt5QGrSMiK6GjZAthlmP2u21oaVEm0heMvdMkLn1PjHnuWdoJPR1s4Box78tIB9F/P0oRKYrMi7kQ2y7rhyjxLw4XEmka37usOMIp4/F2oZIz6N9y3bJb19BIMI54fR5XEBS4sc+K2wQ1mKI/drivnB/jyuqUDwt/dm4ybGqMSNMy8B2Zh9m5/FyqJSO9X+GpOy6rkHnv8HT8esa2YtdauHJD+7izQhQaDVYLKzN6Kkf7uXBsGruAYimk9/7E/zt9FERx6LoEdyJgNP8j87twslDv0qJiqyQjQWtwlV+JRES24RAtCxFR3CMboEFY6wm6V6SdhhHf3SERDJeQvcLMyng1/iQrBST0uNMhC/SARipyGn1LNQzYs1qkUIdiVrhLOvPiVxEalHxmCXbpHsf2lI3phuds7EYIfjg9DKH34yz+o4AveFMkq2GUvP8GhuwbsLv56yT62qIJd9vJnKaewigmO1AXKky9RWfH14eEcaOobJZE3Mis6Pvx0qVO4fWASKXxRL7KiY+OaUGVMbOfqE/JgkmnnMN0Wv4AUWTHTiEP5kwggC5UsFdG2rj4hVJKl0YGBfYOZHFCJ5340FAgiJY6Ggl9r7jOl340K+DnfUmLIFlpAIRsN5LxV0uUrs8t3gay8VJJzsgwUstk4zrO8a3OGFcyyxU5UiG+UIxaI6OWTYSEwx26QDMuAKZZ1QBU9hHY+FU8GrArBKotVIeL0zKoQvMVnVYjoMLEqJPVG6GiIFgCpQnIN2O7O6uGugyAaGaRD6GIMwdXcPzJiEIz02RlhWKShV3b2SUNvmUbf9ggHIfX0yHGjwyJvIzkP6jWOYLI+WSbuuUkNS8rBaVhy1JPTsMRQGmkqtMhBWfTKyRxOB7HIQZnSZUJPfepyXyz+Qfm0uE0OxppXTOQYzraJzOeUAau2yUH4XohG1LuccljCrjGEL4GRZSKlHPIp2f/0dHLcxPggp39YzYpPjpstWhHKYVcHnRwL6mDL5/WCOtjqxLM1WD3TB1fdfhE96jdc6aOxpsD/bDI+motavpPgA9PxY9HHudzDIYa587hHYzs9feCJuk4xeKLVuBRwJ1iSedMupD8uLx8X0waTOprlrPHiwXAb1VwXCtw/OoI7A78UmWfoi3Br/VKY/vBWNTqD1MeqCCor+cYXSjEq680Tm3O8sd0REIpRydcV/ZD5OZnCLLoJlxiV7WHXyajYxKgsM3BcvvEFVUIScC3M/H2gFWM2BxfxToQj8nnYNeRtIYdmUkng20KOzanjjFOKoiiKoiiKwss/2hcaejBPt/YAAAAASUVORK5CYII=
// @grant              none
// @license     MIT
// ==/UserScript==
//For the mod will work
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
/*
 -Visuals-
Dev: wat
-Make visuals better
-only 1 visuals
-simple
-camera adjustment
-Game object
-Visions

-Combats and Misc-
Dev: wat
-make Playstle
-Hat/acc changer

-Placers-
Dev: wat
-autoplace
-autoreplace
-autopreplace
-autoretrap
-AutoSpikeInTrap or autotrapInTrap
-AutoSpikeTick(2) (1)

-Update-
Dev: VirusterDev

7/21/2024
-socket bots replaced
-menu edited
-visuals toggle
-login bypass for dev (hold down u, h, and m)
-auto-mylee sync
-ranged sync
-performance optimization

7/23/2024
-socket bots updated&fixed
-autobreak spikes
-heal re-coded
*/






















let ping = 0, proheal = [];

document.getElementById("gameName").innerHTML = " Unreal mod?";
(function() {
    let shadowRadius = 50;
    let shadowDirection = 1;
    let canShadow = true;
    setInterval(() => {
        if (canShadow == true) {
            shadowRadius = (shadowDirection == 1) ? shadowRadius - 5 : shadowRadius + 5;
            if (shadowRadius >= 50 || shadowRadius <= 0) {
                shadowDirection = (shadowRadius >= 50) ? 1 : (shadowRadius <= 0) ? 0 : null;
                canShadow = false;
                setTimeout(() => {
                    canShadow = true;
                }, 100);
            }
        }
        document.getElementById("gameName").style.textShadow = `0px 0px ${shadowRadius + 20}px #ffffff`;
    }, 100);
})();

(function() {
})();var moomooVer = $('#linksContainer2 .menuLink').html(),
    hideSelectors = ['#mobileDownloadButtonContainer',
                     '#followText',
                     '#smallLinks',
                     '#linksContainer1',
                     '#twitterFollow',
                     '#youtubeFollow',
                     '#cdm-zone-02',
                     '#youtuberOf',
                     '#downloadButtonContainer',
                     '#promoImg',
                     '.menuHeader',
                     '.menuLink',
                     '.menuHeader:nth-child(5)',
                     '.menuHeader:nth-child(6)',
                     '.menuText',
                     '#adCard',
                     '#promoImgHolder',
                    ],

    css = '#rightCardHolder {display: block!important}',
    head = document.head || document.getElementsByTagName('head')[0],
    style = document.createElement('style');

style.type = 'text/css';
if (style.styleSheet){
    style.styleSheet.cssText = css;
} else {
    style.appendChild(document.createTextNode(css));
}

for ( let i = 0; i < hideSelectors.length; i++ ) {
    $(hideSelectors[i]).hide();
}

head.appendChild(style);
$('#linksContainer2').html('<a href="./docs/versions.txt" target="_blank" class="menuLink">' + moomooVer + '</a>');
document.getElementById("storeHolder").style = "height: 500px; width: 435px;";
document.getElementById('enterGame').innerText = "Welcome";
document.getElementById("enterGame").addEventListener("mouseenter", function() {
    document.getElementById('enterGame').innerText = "Start?";
});
document.getElementById("enterGame").addEventListener("mouseleave", function() {
    document.getElementById('enterGame').innerText = "Wanna play";
});$('#itemInfoHolder').css({
    'text-align': 'center',
    'top': '25px',
    'left': '440px',
    'right': '350px',
    'max-width': '350px'
});

$('.menuCard').css({
    'white-space': 'normal',
    'text-align': 'center',
    'background-color': 'rgba(0, 0, 0, 0.74)',
    '-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
    '-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
    'box-shadow': '0px 0px rgba(255, 255, 255, 0)',
    '-webkit-border-radius': '10px',
    '-moz-border-radius': '10px',
    'border-radius': '10px',
    'margin': '15px',
    'margin-top': '15px'
});

$('#menuContainer').css({'white-space': 'normal'});

$('#mapDisplay').css({
    '-webkit-border-radius': '10px',
    '-moz-border-radius': '10px',
    'border-radius': '10px'
});

$('.menuHeader').css({
    'color': 'rgba(0, 0, 0, 0.5)'
});

$('#killCounter').css({
    'color': '#ededed'
});

$('#diedText').css({
    'background-color': 'rgb(255, 255, 255)'
});

$('#gameCanvas').css({
    'background-color': '#f4f4f4'
});

$('#scoreDisplay').css({
    'color': '#e6b800'
});


$('#leaderboard').css({'-webkit-border-radius': '0px',
                       '-moz-border-radius': '0px',
                       'border-radius': '0px',
                       'background-color': 'rgb((255,240,245))',
                       'text-align': 'center'});

$('#storeTab, #storeHolder, #allianceHolder').css({
    '-webkit-border-radius': '10px',
    '-moz-border-radius': '10px',
    'border-radius': '10px',
    'background-color': 'rgba(0, 0, 0, 0.4)'
});

$('#storeHolder').css({
    'height': '1500px',
    'width': '450px'
});

$('.actionBarItem').css({
    '-webkit-border-radius': '10px',
    'border-radius': '10px',
    'background-color': 'rgba(0, 0, 0, 0.4)',
    'border-color': '#FF0000',
    'box-shadow': '0 0 10px 0 rgba(255, 0, 0, 0.5)'
});
// pyroz color theme
let nameColor = "#fff";
let enemyNameColor = "#ffffff";
let reloadBarColor = "";
let healthBarColor = "#60478D";
let shameBarColor = "#60478D";
let enemyHealthBarColor = "#782F44";
let damageTextColor = "#782F44";
let healTextColor = "#60478D";
let myObjectHealth = "#5f9ea0";
let enemyObjectHealth = "#ff6363";
let autoPushLine = "#ffffff";

document.addEventListener("keydown", function(event) {
    if(!window.VirusterDev){
    if (event.keyCode === 192) {
        const chatHolder = document.getElementById("gameUI");
        if (chatHolder) {
            const currentDisplay = chatHolder.style.display;
            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
        }
    }
     if (event.keyCode === 99) {
        const chatHolder = document.getElementById("gameCanvas");
        if (chatHolder) {
            const currentDisplay = chatHolder.style.display;
            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
        }
    }
    if (event.keyCode === 9) {
        const chatHolder = document.getElementById("menuChatDiv");
        if (chatHolder) {
            const currentDisplay = chatHolder.style.display;
            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
        }
    }
    }
});//virusterdev: some drunk dude had 3 keydown listeners for single conditions so i combined into one
let circleScale = 1.5
let namechanger = false;
let inantiantibull = false;
let spin = {
    degree: 45,
    toggle: false,
    angle: 0
}
function getEl(id) {
    return document.getElementById(id);
}
window.oncontextmenu = function() {
    return false;
};
let config = window.config;
config.serverUpdateRate = 9;
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
            config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
                                 "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
                                 "#8bc373", "#91b2db"
                                ];
config.weaponVariants = [{
    id: 0,
    src: "",
    xp: 0,
    val: 1,
}, {
    id: 1,
    src: "_g",
    xp: 3000,
    val: 1.1,
}, {
    id: 2,
    src: "_d",
    xp: 7000,
    val: 1.18,
}, {
    id: 3,
    src: "_r",
    poison: true,
    xp: 12000,
    val: 1.18,
}];
config.resetRender = false;
function waitTime(timeout) {
    return new Promise((done) => {
        setTimeout(() => {
            done();
        }, timeout);
    });
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof (Storage) !== "undefined") {
    canStore = true;
}
function saveVal(name, val) {
    if (canStore)
        localStorage.setItem(name, val);
}
function deleteVal(name) {
    if (canStore)
        localStorage.removeItem(name);
}
function getSavedVal(name) {
    if (canStore)
        return localStorage.getItem(name);
    return null;
}
// CONFIGS:
let gC = function(a, b) {
    try {
        let res = JSON.parse(getSavedVal(a));
        if (typeof res === "object") {
            return b;
        } else {
            return res;
        }
    } catch (e) {
        return b;
    }
};
function setConfigs() {
    return {
        autochat: false,
        killChat: true,
        autoBuy: true,
        autoBuyEquip: true,
        autoRespawn: false,
        fpsboost: false,
        slowOT: false,
        attackDir: true,
        noDir: false,
        showDir: false,
        StopSpin: true,
    };
}

function setconfig2() {
    return {
        AutoQonHigh: true,
        AutoQonSync: true,
        SimpleAnti: true,
        AntiBowInsta: true,
        AutoPlace: true,
        AutoReplace: true,
        AutoPreplace: false,
        AutoSpikeTick: true,
        AntiTrap: true,
        AutoPredictTick: true,
        AntiSpikeTick: true,
        AntiTick: false,
        spikeTick: true,
        CounterInsta: false,
        AutoBullSpam: false,
        AutoPush: false,
    };
}

let configs1 = setconfig2();
let configs = setConfigs();

window.removeConfigs = function() {
    for (let cF in configs && configs1) {
        deleteVal(cF, configs && configs1[cF]);
    }
};

window.removeConfigs1 = function() {
    for (let cF in configs1) {
        deleteVal(cF, configs1[cF]);
    }
};

for (let cF in configs) {
    configs[cF] = gC(cF, configs[cF]);
}
for (let cF in configs1) {
    configs1[cF] = gC(cF, configs1[cF]);
}

class HtmlAction {
    constructor(element) {
        this.element = element;
    };
    add(code) {
        if (!this.element) return undefined;
        this.element.innerHTML += code;
    };
    newLine(amount) {
        let result = `<br>`;
        if (amount > 0) {
            result = ``;
            for (let i = 0; i < amount; i++) {
                result += `<br>`;
            }
        }
        this.add(result);
    };
    checkBox(setting) {
        let newCheck = `<input type = "checkbox"`;
        setting.id && (newCheck += ` id = ${setting.id}`);
        setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newCheck += ` class = ${setting.class}`);
        setting.checked && (newCheck += ` checked`);
        setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
        newCheck += `>`;
        this.add(newCheck);
    };
    text(setting) {
        let newText = `<input type = "text"`;
        setting.id && (newText += ` id = ${setting.id}`);
        setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newText += ` class = ${setting.class}`);
        setting.size && (newText += ` size = ${setting.size}`);
        setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
        setting.value && (newText += ` value = ${setting.value}`);
        setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
        newText += `>`;
        this.add(newText);
    };
    select(setting) {
        let newSelect = `<select`;
        setting.id && (newSelect += ` id = ${setting.id}`);
        setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newSelect += ` class = ${setting.class}`);
        newSelect += `>`;
        for (let options in setting.option) {
            newSelect += `<option value = ${setting.option[options].id}`
                        setting.option[options].selected && (newSelect += ` selected`);
            newSelect += `>${options}</option>`;
        }
        newSelect += `</select>`;
        this.add(newSelect);
    };
    button(setting) {
        let newButton = `<button`;
        setting.id && (newButton += ` id = ${setting.id}`);
        setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newButton += ` class = ${setting.class}`);
        setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
        newButton += `>`;
        setting.innerHTML && (newButton += setting.innerHTML);
        newButton += `</button>`;
        this.add(newButton);
    };
    selectMenu(setting) {
        let newSelect = `<select`;
        if (!setting.id) {
            alert("please put id skid");
            return;
        }
        window[setting.id + "Func"] = function() {};
        setting.id && (newSelect += ` id = ${setting.id}`);
        setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newSelect += ` class = ${setting.class}`);
        newSelect += ` onchange = window.${setting.id + "Func"}()`;
        newSelect += `>`;
        let last;
        let i = 0;
        for (let options in setting.menu) {
            newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
            setting.menu[options] && (newSelect += ` checked`);
            newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
            i++;
        }
        newSelect += `</select>`;

        this.add(newSelect);

        i = 0;
        for (let options in setting.menu) {
            window[options + "Func"] = function() {
                setting.menu[options] = getEl("check_" + options).checked ? true : false;
                saveVal(options, setting.menu[options]);

                getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
                getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";

                //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";

            };
            this.checkBox({
                id: "check_" + options,
                style: `display: ${i == 0 ? "inline-block" : "none"};`,
                class: "checkB",
                onclick: `window.${options + "Func"}()`,
                checked: setting.menu[options]
            });
            i++;
        }

        last = "check_" + getEl(setting.id).value.split("_")[1];
        window[setting.id + "Func"] = function() {
            getEl(last).style.display = "none";
            last = "check_" + getEl(setting.id).value.split("_")[1];
            getEl(last).style.display = "inline-block";

            //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";

        };
    };
};
class Html {
    constructor() {
        this.element = null;
        this.action = null;
        this.divElement = null;
        this.startDiv = function(setting, func) {

            let newDiv = document.createElement("div");
            setting.id && (newDiv.id = setting.id);
            setting.style && (newDiv.style = setting.style);
            setting.class && (newDiv.className = setting.class);
            this.element.appendChild(newDiv);
            this.divElement = newDiv;

            let addRes = new HtmlAction(newDiv);
            typeof func == "function" && func(addRes);

        };
        this.addDiv = function(setting, func) {

            let newDiv = document.createElement("div");
            setting.id && (newDiv.id = setting.id);
            setting.style && (newDiv.style = setting.style);
            setting.class && (newDiv.className = setting.class);
            setting.appendID && getEl(setting.appendID).appendChild(newDiv);
            this.divElement = newDiv;

            let addRes = new HtmlAction(newDiv);
            typeof func == "function" && func(addRes);

        };
    };
    set(id) {
        this.element = getEl(id);
        this.action = new HtmlAction(this.element);
    };
    resetHTML(text) {
        if (text) {
            this.element.innerHTML = ``;
        } else {
            this.element.innerHTML = ``;
        }
    };
    setStyle(style) {
        this.element.style = style;
    };
    setCSS(style) {
        this.action.add(`<style>` + style + `</style>`);
    };
};
window.VirusterDev = false;
window.TVDV = ()=>{
    window.VirusterDev = !window.VirusterDev
}
let HTML = new Html();


let nightMode = document.createElement("div");
nightMode.id = "nightMode";
document.body.appendChild(nightMode);
HTML.set("nightMode");
HTML.setStyle(`
    display: none;
    position: absolute;
    pointer-events: none;
    background-color: rgb(0, 0, 100);
    opacity: 0;
    top: 0%;
    width: 100%;
    height: 100%;
    animation-duration: 5s;
    animation-name: night2;
`);
HTML.resetHTML();
HTML.setCSS(`
    @keyframes night1 {
        from {opacity: 0;}
        to {opacity: 0.35;}
    }
    @keyframes night2 {
        from {opacity: 0.35;}
        to {opacity: 0;}
    }
`);
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
            position: absolute;
            left: 20px;
            top: 20px;
            `);
HTML.resetHTML();
HTML.setCSS(`
            .menuClass{
                color: #fff;
                font-size: 31px;
                text-align: left;
                padding: 10px;
                padding-top: 7px;
                padding-bottom: 5px;
                width: 300px;
                background-color: rgba(0, 0, 0, 0.25);
                -webkit-border-radius: 6px;
                -moz-border-radius: 6px;
                border-radius: 6px;
                transition: opacity 0.4s ease-in-out, transform 0.4s ease-in-out, box-shadow 0.3s ease-in-out, filter 0.4s ease-in-out;
                overflow: visible;
                filter: blur(5px);
            }
                .menuClass:hover {
                background-color: rgba(0, 0, 0, 0.25);
                transform: translateY(-5px) scale(1.05);
                filter: none;
            }
            .menuC {
                display: none;
                font-family: "Hammersmith One";
                font-size: 12px;
                max-height: 180px;
                overflow-y: scroll;
                -webkit-touch-callout: none;
                -webkit-user-select: none;
                -khtml-user-select: none;
                -moz-user-select: none;
                -ms-user-select: none;
                user-select: none;
            }
            .menuB {
                text-align: center;
                background-color: rgb(25, 25, 25);
                color: #fff;
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                border: 2px solid #000;
                cursor: pointer;
            }
            .menuB:hover {
                border: 2px solid #fff;
            }
            .menuB:active {
                color: rgb(25, 25, 25);
                background-color: rgb(200, 200, 200);
            }
            .customText {
                color: #000;
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                border: 2px solid #000;
            }
            .customText:focus {
                background-color: yellow;
            }
            .checkB {
                position: relative;
                top: 2px;
                accent-color: #888;
                cursor: pointer;
            }
            .Cselect {
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                background-color: rgb(75, 75, 75);
                color: #fff;
                border: 1px solid #000;
            }
            #menuChanger {
                position: absolute;
                right: 10px;
                top: 10px;
                background-color: rgba(0, 0, 0, 0);
                color: #fff;
                border: none;
                cursor: pointer;
            }
            #menuChanger:hover {
                color: #000;
            }
            ::-webkit-scrollbar {
                width: 10px;
            }
            ::-webkit-scrollbar-track {
                opacity: 0;
            }
            ::-webkit-scrollbar-thumb {
                background-color: rgb(25, 25, 25);
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
            }
            ::-webkit-scrollbar-thumb:active {
                background-color: rgb(230, 230, 230);
            }
            `);
HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => {
    html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" });
    HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => {
        html.button({ class: "menuB", innerHTML: "fix broken mod", onclick: "window.debug()" });
        html.button({ class: "menuB", innerHTML: "dark mode", onclick: "window.toggleNight()" });
        html.newLine();
    });
    HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => {
        HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuMain" }, (html) => {
            html.add(`wats combat and other stuff`);
        });
        html.add(`Misc: `);
        html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs });
        html.newLine();
        html.add(`v1: `);
        html.selectMenu({ id: "configsChanger1", class: "Cselect", menu: configs1 });
        html.newLine();
        html.add(`AntiBull Type: `);
        html.select({
            id: "antiBullType", class: "Cselect", option: {
                "Disable AntiBull": {
                    id: "noab",
                    selected: true,
                },
                "When Reloaded": {
                    id: "abreload",
                },
                "Primary Reloaded": {
                    id: "abalway",
                }
            }
        });
        html.newLine();
        html.add(`Insta-Type: `);
        html.select({
            id: "instaType", class: "Cselect", option: {
                Normal: {
                    id: "oneShot",
                    selected: true
                },
                RevInsta: {
                    id: "revTick",
                },
                Spammer: {
                    id: "spammer"
                },
            }
        });
        html.newLine();
        html.add(`AutoOneFrame: `);
        html.checkBox({ id: "oneframe", class: "checkB", checked: false });
        html.newLine();
        html.add(`BackupNoBull: `);
        html.checkBox({ id: "backupNobull", class: "checkB", checked: false });
        html.newLine();
        html.add(`T^G Assist: `);
        html.checkBox({ id: "turretCombat", class: "checkB", checked: true });
        html.newLine();
        html.add(`Grind: `);
        html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" });
        html.newLine();
    });
    HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => {
        HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuConfig" }, (html) => {
            html.add(`wats weird visualsj`);
        });
        html.add(`Visuals: `);
        html.select({
            id: "visualType", class: "Cselect", option: {
                "Normal visuals": {
                    id: "simp1",
                },
                "Advanced visuals": {
                    id: "simp2",
                },
            }
        });
        html.newLine();
        html.add(`Render Place Type: `);
        html.select({
            id: "renderplace",
            class: "Cselect",
            option: {
                disable: {
                    id: "disable",
                },
                Show: {
                    id: "placeVis",
                    selected: true
                },
                OutLine: {
                    id: "outline"
                },
            }
        });
        html.newLine();
        html.add(`BuildingHealth: `);
        html.select({
            id: "bh", class: "Cselect", option: {
                "Disable": {
                    id: "0",
                },
                "Circle": {
                    id: "1",
                    selected: true
                },
                "Rectangle": {
                    id: "2"
                }
            }
        });
        html.newLine();
        html.add('Vision-stuff: ');
        html.select({
            id: "vision",
            class: "Cselect",
            option: {
                '1': {
                    id: "1",
                    selected: true
                },
                '1.1': {
                    id: "1.1",
                },
                '1.2': {
                    id: "1.2",
                },
                '1.3': {
                    id: "1.3",
                },
                '1.4': {
                    id: "1.4",
                },
                '1.5': {
                    id: "1.5",
                },
                '2': {
                    id: "2",
                }
            }
        })
        html.newLine();
        html.add('CameraSped: ');
        html.select({
            id: "camera", class: "Cselect", option: {
                'FCam': {
                    id: 'Cam+',
                },
                'Normal': {
                    id: 'Cam1',
                    selected: true
                },
                'medium': {
                    id: 'Cam2',
                },
                'Smooth': {
                    id: 'Cam3',
                },
            }
        });
        html.newLine();
        html.add(`Predict-Move: `);
        html.select({
            id: "predictType", class: "Cselect", option: {
                "Disable": {
                    id: "disableRender",
                    selected: true
                },
                "X/Y and 2": {
                    id: "pre2",
                },
                "X/Y and 3": {
                    id: "pre3"
                }
            }
        });
        html.newLine();
        html.add(`Grids?: `);
        html.checkBox({ id: "gridsa", class: "checkB", checked: false });
    });
    HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => {
        html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" });
        html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" });

        html.newLine();
        html.add(`Socket Bots Mode: `);
        html.select({
            id: "mode",
            class: "Cselect",
            option: {
                "Stop": {
                    id: "stopp",
                    selected: false
                },

                "Stop": {
                    id: "mouse",
                    selected: false
                },
                "Clear Building": {
                    id: "clear",
                    selected: false
                },
                "Mylee rush": {
                    id: "fight",
                    selected: false
                },
                "Sync": {
                    id: "zync",
                    selected: true
                },
                "Search": {
                    id: "zearch"
                },
                "Clear Everything": {
                    id: "fuckemup"
                },
                "Flex": {
                    id: "flex"
                }
            }
        });
        html.newLine();
        html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" });
        html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" });
        html.newLine();
        html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" });
        html.newLine();
        html.add(`Break Objects Range: `);
        html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" });
        html.newLine();
        html.add(`Predict Movement Type: `);

        html.newLine(2);
        html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" });
        html.newLine();
        html.add(`Circle Rad: `);
        html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" });
        html.newLine();
        html.add(`Rad Speed: `);
        html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" });
        html.newLine(2);
        html.add(`Cross World: `);
        html.checkBox({ id: "funni", class: "checkB" });
        html.newLine();
        html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" });
        html.newLine();
        html.button({ class: "menuB", innerHTML: "Toggle VirusterDev mode", onclick: "window.TVDV()" });
        html.newLine();
    });
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
            position: absolute;
            display: none;
            left: 0px;
            top: 0px;
            box-shadow: 0px 0px 10px rgba(0, 0, 0, 0); //0.65
            `);
HTML.resetHTML();
HTML.setCSS(`
            .chDiv{
                color: #fff;
                padding: 10px;
                width: 400px;
                height: 250px;
                background-color: rgba(0, 0, 0, 0); //0.35
            }
            .chMainDiv{
                font-family: "Ubuntu";
                font-size: 16px;
                max-height: 215px;
                -webkit-touch-callout: none;
                -webkit-user-select: none;
                -khtml-user-select: none;
                -moz-user-select: none;
                -ms-user-select: none;
                user-select: none;
                overflow-x: hidden;
            }
            .chMainBox{
                position: absolute;
                left: 10px;
                bottom: 10px;
                width: 335px;
                height: 25px;
                background-color: rgba(255, 255, 255, 0);
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                color: rgba(255, 255, 255, 0);
                font-family: "Arial";
                font-size: 12px;
                border: none;
                outline: none;
            }
            `);
HTML.startDiv({id: "mChDiv", class: "chDiv"}, (html) => {
    HTML.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => {
    });
    html.text({id: "mChBox", class: "chMainBox", placeHolder: ``});
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;

function addChatLog(e, c, d, v) {
    HTML.set("menuChatDiv");
    let chatLogs = document.getElementById("mChMain");
    const now = new Date();
    const hours = now.getHours();
    const minutes = now.getMinutes();
    const ampm = hours >= 12 ? 'PM' : 'AM';
    const formattedHours = (hours % 12 || 12).toString();
    const formattedMinutes = minutes.toString().padStart(2, '0');
    let time = `${formattedHours}:${formattedMinutes} ${ampm}`;

    let a = document.createElement('div');
    a.className = 'chatEntry';

    let timeSpan = document.createElement('span');
    timeSpan.style.color = 'rgba(255, 255, 255, 0.5)';
    timeSpan.innerText = `${time}`;
    a.appendChild(timeSpan);

    let namething = document.createElement('span');
    namething.style.color = v;
    namething.innerText = ' ' + d;
    a.appendChild(namething);

    let chatSpan = document.createElement('span');
    chatSpan.style.color = c;
    chatSpan.innerText = ' ' + e;
    a.appendChild(chatSpan);

    chatLogs.appendChild(a);
    chatLogs.scrollTop = chatLogs.scrollHeight;
}
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
    getEl(menus[menuIndex % menus.length]).style.display = "none";
    menuIndex++;
    getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
            display: block;
            position: absolute;
            color: #ddd;
            font: 15px Hammersmith One;
            bottom: 215px;
            left: 20px;
            `);
HTML.resetHTML();
HTML.setCSS(`
            .sizing {
                font-size: 15px;
            }
            .mod {
                font-size: 15px;
                display: inline-block;
            }
            `);
HTML.startDiv({ id: "uehmod", class: "sizing" }, (html) => {
    html.add(`Ping: `);
    HTML.addDiv({ id: "pingFps", class: "mod", appendID: "uehmod" }, (html) => {
        html.add("None");
    });
    html.newLine();
    html.add(`Packet: `);
    HTML.addDiv({ id: "packetStatus", class: "mod", appendID: "uehmod" }, (html) => {
        html.add("None");
    });
});
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
    sec: false
};
let game = {
    tick: 0,
    tickQueue: [],
    tickBase: function(set, tick) {
        if (this.tickQueue[this.tick + tick]) {
            this.tickQueue[this.tick + tick].push(set);
        } else {
            this.tickQueue[this.tick + tick] = [set];
        }
    },
    tickRate: (1000 / config.serverUpdateRate),
    tickSpeed: 0,
    lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
    last: 0,
    time: 0,
    ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
    if (!WS) {
        WS = this;
        WS.addEventListener("message", function(msg) {
            getMessage(msg);
        });
        WS.addEventListener("close", (event) => {
            if (event.code == 4001) {
                window.location.reload();
            }
        });
    }
    if (WS == this) {
        dontSend = false;
        // EXTRACT DATA ARRAY:
        let data = new Uint8Array(message);
        let parsed = window.msgpack.decode(data);
        let type = parsed[0];
        data = parsed[1];
        // SEND MESSAGE:
        if (type == "6") {
            if (data[0]) {
                let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
                let tmpString;
                profanity.forEach((profany) => {
                    if (data[0].indexOf(profany) > -1) {
                        tmpString = "";
                        for (let i = 0; i < profany.length; ++i) {
                            if (i == 1) {
                                tmpString += String.fromCharCode(0);
                            }
                            tmpString += profany[i];
                        }
                        let re = new RegExp(profany, "g");
                        data[0] = data[0].replace(re, tmpString);
                    }
                });
                data[0] = data[0].slice(0, 30);
            }
        } else if (type == "L") {
            // MAKE SAME CLAN:
            data[0] = data[0] + (String.fromCharCode(0).repeat(7));
            data[0] = data[0].slice(0, 7);
        } else if (type == "M") {
            // APPLY CYAN COLOR:
            data[0].name = data[0].name == "" ? "unknown" : data[0].name;
            data[0].moofoll = true;
            data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
            lastsp = [data[0].name, data[0].moofoll, data[0].skin];
        } else if (type == "D") {
            if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
                dontSend = true;
            } else {
                my.lastDir = data[0];
            }
        } else if (type == "d") {
            if (!data[2]) {
                dontSend = true;
            } else {
                if (![null, undefined].includes(data[1])) {
                    my.lastDir = data[1];
                }
            }
        } else if (type == "K") {
            if (!data[1]) {
                dontSend = true;
            }
        } else if (type == "14") {
            instaC.wait = !instaC.wait;
            dontSend = true;
        } else if (type == "a") {
            if (data[1]) {
                if (player.moveDir == data[0]) {
                    dontSend = true;
                }
                player.moveDir = data[0];
            } else {
                dontSend = true;
            }
        }
        if (!dontSend) {
            let binary = window.msgpack.encode([type, data]);
            this.nsend(binary);
            // START COUNT:
            if (!firstSend.sec) {
                firstSend.sec = true;
                setTimeout(() => {
                    firstSend.sec = false;
                    secPacket = 0;
                }, secTime);
            }
            secPacket++;
        }
    } else {
        this.nsend(message);
    }
}
function packet(type) {
    // EXTRACT DATA ARRAY:
    let data = Array.prototype.slice.call(arguments, 1);
    // SEND MESSAGE:
    let binary = window.msgpack.encode([type, data]);
    WS.send(binary);
}
function getMessage(message) {
    let data = new Uint8Array(message.data);
    let parsed = window.msgpack.decode(data);
    let type = parsed[0];
    data = parsed[1];
    let events = {
        A: setInitData,
        //B: disconnect,
        C: setupGame,
        D: addPlayer,
        E: removePlayer,
        a: updatePlayers,
        G: updateLeaderboard,
        H: loadGameObject,
        I: loadAI,
        J: animateAI,
        K: gatherAnimation,
        L: wiggleGameObject,
        M: shootTurret,
        N: updatePlayerValue,
        O: updateHealth,
        P: killPlayer,
        Q: killObject,
        R: killObjects,
        S: updateItemCounts,
        T: updateAge,
        U: updateUpgrades,
        V: updateItems,
        X: addProjectile,
        Y: remProjectile,
        //Z: serverShutdownNotice,
        //0: addAlliance,
        //1: deleteAlliance,
        2: allianceNotification,
        3: setPlayerTeam,
        4: setAlliancePlayers,
        5: updateStoreItems,
        6: receiveChat,
        7: updateMinimap,
        8: showText,
        9: pingMap,
        //0: pingSocketResponse,
    };
    if (type == "io-init") {
        socketID = data[0];
    } else {
        if (events[type]) {
            events[type].apply(undefined, data);
        }
    }
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
    let difference = Math.abs(value2 - value1);
    if (difference > Math.PI) {
        if (value1 > value2) {
            value2 += Math.PI * 2;
        } else {
            value1 += Math.PI * 2;
        }
    }
    let value = value2 + ((value1 - value2) * amount);
    if (value >= 0 && value <= Math.PI * 2) return value;
    return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
    if (w < 2 * r) r = w / 2;
    if (h < 2 * r) r = h / 2;
    if (r < 0)
        r = 0;
    this.beginPath();
    this.moveTo(x + r, y);
    this.arcTo(x + w, y, x + w, y + h, r);
    this.arcTo(x + w, y + h, x, y + h, r);
    this.arcTo(x, y + h, x, y, r);
    this.arcTo(x, y, x + w, y, r);
    this.closePath();
    return this;
};
// GLOBAL VALUES:
let allChats = [];
let ais = [];
let inWater = false
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
let enemy = [];
//let perfectReplace = [];
let nears = [];
let near = [];
 let rKeyPressed = false
let my = {
    reloaded: false,
    waitHit: 0,
    autoAim: false,
    revAim: false,
    ageInsta: true,
    reSync: false,
    bullTick: 0,
    anti0Tick: 0,
    antiSync: false,
    safePrimary: function(tmpObj) {
        return [0, 8].includes(tmpObj.primaryIndex);
    },
    safeSecondary: function(tmpObj) {
        return [10, 11, 14].includes(tmpObj.secondaryIndex);
    },
    lastDir: 0,
    autoPush: false,
    pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
    return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
    return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
    return findID(players, id);
}
function findPlayerBySID(sid) {
    return findSID(players, sid);
}
function findAIBySID(sid) {
    return findSID(ais, sid);
}
function findObjectBySid(sid) {
    return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
    return findSID(gameObjects, sid);
}
let gameName = getEl("gameName");
let adCard = getEl("adCard");
//adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth * parseFloat(getEl("vision").value);
let maxScreenHeight = config.maxScreenHeight * parseFloat(getEl("vision").value);

function zoomVision() {
    if (maxScreenWidth != config.maxScreenWidth * 1.5 || maxScreenHeight != config.maxScreenHeight * 1.5) {
        maxScreenWidth = config.maxScreenWidth * 1.5;
        maxScreenHeight = config.maxScreenHeight * 1.5;
        resize();
    }
}
function resetZoom() {
    if (maxScreenWidth != config.maxScreenWidth * parseFloat(getEl("vision").value) || maxScreenHeight != config.maxScreenHeight * parseFloat(getEl("vision").value)) {
        maxScreenWidth = config.maxScreenWidth * parseFloat(getEl("vision").value);
        maxScreenHeight = config.maxScreenHeight * parseFloat(getEl("vision").value);
        resize();
    }
}
getEl("vision").onchange = function() {
    resetZoom();
}
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
    87: [0, -1],
    38: [0, -1],
    83: [0, 1],
    40: [0, 1],
    65: [-1, 0],
    37: [-1, 0],
    68: [1, 0],
    39: [1, 0],
};
function resetMoveDir() {
    keys = {};
    packet("e");
}
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
    place: 0,
    placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
    inWindow = false;
};
window.onfocus = function() {
    inWindow = true;
    if (player && player.alive) {
        resetMoveDir();
    }
};
let placeVisible = [];
let preplaceVisible = [];
let profanityList = [/*"cunt", "whore", "fuck", "shit", "faggot", "nigger",
                                 "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
                                 "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
                                 "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"*/];
/** CLASS CODES */
class Utils {
    constructor() {
        // MATH UTILS:
        let mathABS = Math.abs,
            mathCOS = Math.cos,
            mathSIN = Math.sin,
            mathPOW = Math.pow,
            mathSQRT = Math.sqrt,
            mathATAN2 = Math.atan2,
            mathPI = Math.PI;
        let _this = this;
        // GLOBAL UTILS:
        this.round = function(n, v) {
            return Math.round(n * v) / v;
        };
        this.toRad = function(angle) {
            return angle * (mathPI / 180);
        };
        this.toAng = function(radian) {
            return radian / (mathPI / 180);
        };
        this.randInt = function(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        };
        this.randFloat = function(min, max) {
            return Math.random() * (max - min + 1) + min;
        };
        this.lerp = function(value1, value2, amount) {
            return value1 + (value2 - value1) * amount;
        };
        this.decel = function(val, cel) {
            if (val > 0)
                val = Math.max(0, val - cel);
            else if (val < 0)
                val = Math.min(0, val + cel);
            return val;
        };
        this.getDistance = function(x1, y1, x2, y2) {
            return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
        };
        this.getDist = function(tmp1, tmp2, type1, type2) {
            let tmpXY1 = {
                x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
            };
            let tmpXY2 = {
                x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
            };
            return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
        };
        this.getDirection = function(x1, y1, x2, y2) {
            return mathATAN2(y1 - y2, x1 - x2);
        };
        this.getDirect = function(tmp1, tmp2, type1, type2) {
            let tmpXY1 = {
                x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
            };
            let tmpXY2 = {
                x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
            };
            return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
        };
        this.getAngleDist = function(a, b) {
            let p = mathABS(b - a) % (mathPI * 2);
            return (p > mathPI ? (mathPI * 2) - p : p);
        };
        this.isNumber = function(n) {
            return (typeof n == "number" && !isNaN(n) && isFinite(n));
        };
        this.isString = function(s) {
            return (s && typeof s == "string");
        };
        this.kFormat = function(num) {
            return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
        };
        this.sFormat = function(num) {
            let fixs = [
                { num: 1e3, string: "k" },
                { num: 1e6, string: "m" },
                { num: 1e9, string: "b" },
                { num: 1e12, string: "q" }
            ].reverse();
            let sp = fixs.find(v => num >= v.num);
            if (!sp) return num;
            return (num / sp.num).toFixed(1) + sp.string;
        };
        this.capitalizeFirst = function(string) {
            return string.charAt(0).toUpperCase() + string.slice(1);
        };
        this.fixTo = function(n, v) {
            return parseFloat(n.toFixed(v));
        };
        this.sortByPoints = function(a, b) {
            return parseFloat(b.points) - parseFloat(a.points);
        };
        this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
            let minX = x1;
            let maxX = x2;
            if (x1 > x2) {
                minX = x2;
                maxX = x1;
            }
            if (maxX > recX2)
                maxX = recX2;
            if (minX < recX)
                minX = recX;
            if (minX > maxX)
                return false;
            let minY = y1;
            let maxY = y2;
            let dx = x2 - x1;
            if (Math.abs(dx) > 0.0000001) {
                let a = (y2 - y1) / dx;
                let b = y1 - a * x1;
                minY = a * minX + b;
                maxY = a * maxX + b;
            }
            if (minY > maxY) {
                let tmp = maxY;
                maxY = minY;
                minY = tmp;
            }
            if (maxY > recY2)
                maxY = recY2;
            if (minY < recY)
                minY = recY;
            if (minY > maxY)
                return false;
            return true;
        };
        this.containsPoint = function(element, x, y) {
            let bounds = element.getBoundingClientRect();
            let left = bounds.left + window.scrollX;
            let top = bounds.top + window.scrollY;
            let width = bounds.width;
            let height = bounds.height;
            let insideHorizontal = x > left && x < left + width;
            let insideVertical = y > top && y < top + height;
            return insideHorizontal && insideVertical;
        };
        this.mousifyTouchEvent = function(event) {
            let touch = event.changedTouches[0];
            event.screenX = touch.screenX;
            event.screenY = touch.screenY;
            event.clientX = touch.clientX;
            event.clientY = touch.clientY;
            event.pageX = touch.pageX;
            event.pageY = touch.pageY;
        };
        this.hookTouchEvents = function(element, skipPrevent) {
            let preventDefault = !skipPrevent;
            let isHovering = false;
            // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
            let passive = false;
            element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
            element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
            element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
            element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
            element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
            function touchStart(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (element.onmouseover)
                    element.onmouseover(e);
                isHovering = true;
            }
            function touchMove(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (_this.containsPoint(element, e.pageX, e.pageY)) {
                    if (!isHovering) {
                        if (element.onmouseover)
                            element.onmouseover(e);
                        isHovering = true;
                    }
                } else {
                    if (isHovering) {
                        if (element.onmouseout)
                            element.onmouseout(e);
                        isHovering = false;
                    }
                }
            }
            function touchEnd(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (isHovering) {
                    if (element.onclick)
                        element.onclick(e);
                    if (element.onmouseout)
                        element.onmouseout(e);
                    isHovering = false;
                }
            }
        };
        this.removeAllChildren = function(element) {
            while (element.hasChildNodes()) {
                element.removeChild(element.lastChild);
            }
        };
        this.generateElement = function(config) {
            let element = document.createElement(config.tag || "div");
            function bind(configValue, elementValue) {
                if (config[configValue])
                    element[elementValue] = config[configValue];
            }
            bind("text", "textContent");
            bind("html", "innerHTML");
            bind("class", "className");
            for (let key in config) {
                switch (key) {
                    case "tag":
                    case "text":
                    case "html":
                    case "class":
                    case "style":
                    case "hookTouch":
                    case "parent":
                    case "children":
                        continue;
                    default:
                        break;
                }
                element[key] = config[key];
            }
            if (element.onclick)
                element.onclick = this.checkTrusted(element.onclick);
            if (element.onmouseover)
                element.onmouseover = this.checkTrusted(element.onmouseover);
            if (element.onmouseout)
                element.onmouseout = this.checkTrusted(element.onmouseout);
            if (config.style) {
                element.style.cssText = config.style;
            }
            if (config.hookTouch) {
                this.hookTouchEvents(element);
            }
            if (config.parent) {
                config.parent.appendChild(element);
            }
            if (config.children) {
                for (let i = 0; i < config.children.length; i++) {
                    element.appendChild(config.children[i]);
                }
            }
            return element;
        };
        this.checkTrusted = function(callback) {
            return function(ev) {
                if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
                    callback(ev);
                } else {
                    //console.error("Event is not trusted.", ev);
                }
            };
        };
        this.randomString = function(length) {
            let text = "";
            let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
            for (let i = 0; i < length; i++) {
                text += possible.charAt(Math.floor(Math.random() * possible.length));
            }
            return text;
        };
        this.countInArray = function(array, val) {
            let count = 0;
            for (let i = 0; i < array.length; i++) {
                if (array[i] === val) count++;
            }
            return count;
        };
        this.hexToRgb = function(hex) {
            return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
        };
        this.getRgb = function(r, g, b) {
            return [r / 255, g / 255, b / 255].join(", ");
        };
    }
};
class Animtext {
    // ANIMATED TEXT:
    constructor() {
        // INIT:
        this.init = function(x, y, scale, speed, life, text, color) {
            this.x = x;
            this.y = y;
            this.color = color;
            this.scale = scale;
            this.startScale = this.scale;
            this.maxScale = scale * 1.5;
            this.scaleSpeed = 0.7;
            this.speed = speed;
            this.life = life;
            this.text = text;
            this.acc = 1;
            this.alpha = 0;
            this.maxLife = life;
            this.ranX = UTILS.randFloat(-1, 1);
        };
        // UPDATE:
        this.update = function(delta) {
            if (this.life) {
                this.life -= delta;
                this.y -= this.speed * delta;
                this.scale += this.scaleSpeed * delta;
                if (this.scale >= this.maxScale) {
                    this.scale = this.maxScale;
                    this.scaleSpeed *= -1;
                } else if (this.scale <= this.startScale) {
                    this.scale = this.startScale;
                    this.scaleSpeed = 0;
                }
                if (this.life <= 0) {
                    this.life = 0;
                }
            }
        };
        // RENDER:
        this.render = function(ctxt, xOff, yOff) {
            ctxt.lineWidth = 10;
            ctxt.fillStyle = this.color;
            ctxt.font = this.scale + "px " + (this.scale >= 15 ? "Hammersmith One" : "Ubuntu");
            ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
            ctxt.globalAlpha = 1;
        };
    }
};
class Textmanager {
    // TEXT MANAGER:
    constructor() {
        this.texts = [];
        this.stack = [];
        // UPDATE:
        this.update = function(delta, ctxt, xOff, yOff) {
            ctxt.textBaseline = "middle";
            ctxt.textAlign = "center";
            for (let i = 0; i < this.texts.length; ++i) {
                if (this.texts[i].life) {
                    this.texts[i].update(delta);
                    this.texts[i].render(ctxt, xOff, yOff);
                }
            }
        };
        // SHOW TEXT:
        this.showText = function(x, y, scale, speed, life, text, color) {
            let tmpText;
            for (let i = 0; i < this.texts.length; ++i) {
                if (!this.texts[i].life) {
                    tmpText = this.texts[i];
                    break;
                }
            }
            if (!tmpText) {
                tmpText = new Animtext();
                this.texts.push(tmpText);
            }
            tmpText.init(x, y, scale, speed, life, text, color);
        };
    }
}
class GameObject {
    constructor(sid) {
        this.sid = sid;
        // INIT:
        this.init = function(x, y, dir, scale, type, data, owner) {
            data = data || {};
            this.sentTo = {};
            this.gridLocations = [];
            this.active = true;
            this.alive = true;
            this.doUpdate = data.doUpdate;
            this.x = x;
            this.y = y;
            this.dir = dir;
            this.lastDir = dir;
            this.xWiggle = 0;
            this.yWiggle = 0;
            this.visScale = scale;
            this.scale = scale;
            this.type = type;
            this.id = data.id;
            this.owner = owner;
            this.name = data.name;
            this.isItem = (this.id != undefined);
            this.group = data.group;
            this.maxHealth = data.health;
            this.health = this.maxHealth;
            this.healthMov = 100;
            this.layer = 2;
            if (this.group != undefined) {
                this.layer = this.group.layer;
            } else if (this.type == 0) {
                this.layer = 3;
            } else if (this.type == 2) {
                this.layer = 0;
            } else if (this.type == 4) {
                this.layer = -1;
            }
            this.colDiv = data.colDiv || 1;
            this.blocker = data.blocker;
            this.ignoreCollision = data.ignoreCollision;
            this.dontGather = data.dontGather;
            this.hideFromEnemy = data.hideFromEnemy;
            this.friction = data.friction;
            this.projDmg = data.projDmg;
            this.dmg = data.dmg;
            this.pDmg = data.pDmg;
            this.pps = data.pps;
            this.zIndex = data.zIndex || 0;
            this.turnSpeed = data.turnSpeed;
            this.req = data.req;
            this.trap = data.trap;
            this.healCol = data.healCol;
            this.teleport = data.teleport;
            this.boostSpeed = data.boostSpeed;
            this.projectile = data.projectile;
            this.shootRange = data.shootRange;
            this.shootRate = data.shootRate;
            this.shootCount = this.shootRate;
            this.spawnPoint = data.spawnPoint;
            this.onNear = 0;
            this.breakObj = false;
            this.alpha = data.alpha || 1;
            this.maxAlpha = data.alpha || 1;
            this.damaged = 0;
        };
        // GET HIT:
        this.changeHealth = function(amount, doer) {
            this.health += amount;
            return (this.health <= 0);
        };
        // GET SCALE:
        this.getScale = function(sM, ig) {
            sM = sM || 1;
            return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
                                 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
        };
        // VISIBLE TO PLAYER:
        this.visibleToPlayer = function(player) {
            return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
                                                            (this.owner.team && player.team == this.owner.team)));
        };
        // UPDATE:
        this.update = function(delta) {
            if (this.health != this.healthMov) {
                this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);
                if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;
            };
            if (this.active) {
                if (this.xWiggle) {
                    this.xWiggle *= Math.pow(0.99, delta);
                }
                if (this.yWiggle) {
                    this.yWiggle *= Math.pow(0.99, delta);
                }
                if (this.turnSpeed && this.dmg) {
                    this.dir += this.turnSpeed * delta;
                }
            } else {
                if (this.alive) {
                    this.alpha -= delta / (200 / this.maxAlpha);
                    this.visScale += delta / (this.scale / 2.5);
                    if (this.alpha <= 0) {
                        this.alpha = 0;
                        this.alive = false;
                    }
                }
            }
        };
        // CHECK TEAM:
        this.isTeamObject = function(tmpObj) {
            return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
        };
    }
}
class Items {
    constructor() {
        // ITEM GROUPS:
        this.groups = [{
            id: 0,
            name: "food",
            layer: 0
        }, {
            id: 1,
            name: "walls",
            place: true,
            limit: 30,
            layer: 0
        }, {
            id: 2,
            name: "spikes",
            place: true,
            limit: 15,
            layer: 0
        }, {
            id: 3,
            name: "mill",
            place: true,
            limit: 7,
            layer: 1
        }, {
            id: 4,
            name: "mine",
            place: true,
            limit: 1,
            layer: 0
        }, {
            id: 5,
            name: "trap",
            place: true,
            limit: 6,
            layer: -1
        }, {
            id: 6,
            name: "booster",
            place: true,
            limit: 12,
            layer: -1
        }, {
            id: 7,
            name: "turret",
            place: true,
            limit: 2,
            layer: 1
        }, {
            id: 8,
            name: "watchtower",
            place: true,
            limit: 12,
            layer: 1
        }, {
            id: 9,
            name: "buff",
            place: true,
            limit: 4,
            layer: -1
        }, {
            id: 10,
            name: "spawn",
            place: true,
            limit: 1,
            layer: -1
        }, {
            id: 11,
            name: "sapling",
            place: true,
            limit: 2,
            layer: 0
        }, {
            id: 12,
            name: "blocker",
            place: true,
            limit: 3,
            layer: -1
        }, {
            id: 13,
            name: "teleporter",
            place: true,
            limit: 2,
            layer: -1
        }];
        // PROJECTILES:
        this.projectiles = [{
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 25,
            speed: 1.6,
            scale: 103,
            range: 1000
        }, {
            indx: 1,
            layer: 1,
            dmg: 25,
            scale: 20
        }, {
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 35,
            speed: 2.5,
            scale: 103,
            range: 1200
        }, {
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 30,
            speed: 2,
            scale: 103,
            range: 1200
        }, {
            indx: 1,
            layer: 1,
            dmg: 16,
            scale: 20
        }, {
            indx: 0,
            layer: 0,
            src: "bullet_1",
            dmg: 50,
            speed: 3.6,
            scale: 160,
            range: 1400
        }];
        // WEAPONS:
        this.weapons = [{
            id: 0,
            type: 0,
            name: "tool hammer",
            desc: "tool for gathering all resources",
            src: "hammer_1",
            length: 140,
            width: 140,
            xOff: -3,
            yOff: 18,
            dmg: 25,
            range: 65,
            gather: 1,
            speed: 300
        }, {
            id: 1,
            type: 0,
            age: 2,
            name: "hand axe",
            desc: "gathers resources at a higher rate",
            src: "axe_1",
            length: 140,
            width: 140,
            xOff: 3,
            yOff: 24,
            dmg: 30,
            spdMult: 1,
            range: 70,
            gather: 2,
            speed: 400
        }, {
            id: 2,
            type: 0,
            age: 8,
            pre: 1,
            name: "great axe",
            desc: "deal more damage and gather more resources",
            src: "great_axe_1",
            length: 140,
            width: 140,
            xOff: -8,
            yOff: 25,
            dmg: 35,
            spdMult: 1,
            range: 75,
            gather: 4,
            speed: 400
        }, {
            id: 3,
            type: 0,
            age: 2,
            name: "short sword",
            desc: "increased attack power but slower move speed",
            src: "sword_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 46,
            dmg: 35,
            spdMult: 0.85,
            range: 110,
            gather: 1,
            speed: 300
        }, {
            id: 4,
            type: 0,
            age: 8,
            pre: 3,
            name: "katana",
            desc: "greater range and damage",
            src: "samurai_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 59,
            dmg: 40,
            spdMult: 0.8,
            range: 118,
            gather: 1,
            speed: 300
        }, {
            id: 5,
            type: 0,
            age: 2,
            name: "polearm",
            desc: "long range melee weapon",
            src: "spear_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 53,
            dmg: 45,
            knock: 0.2,
            spdMult: 0.82,
            range: 142,
            gather: 1,
            speed: 700
        }, {
            id: 6,
            type: 0,
            age: 2,
            name: "bat",
            desc: "fast long range melee weapon",
            src: "bat_1",
            iPad: 1.3,
            length: 110,
            width: 180,
            xOff: -8,
            yOff: 53,
            dmg: 20,
            knock: 0.7,
            range: 110,
            gather: 1,
            speed: 300
        }, {
            id: 7,
            type: 0,
            age: 2,
            name: "daggers",
            desc: "really fast short range weapon",
            src: "dagger_1",
            iPad: 0.8,
            length: 110,
            width: 110,
            xOff: 18,
            yOff: 0,
            dmg: 20,
            knock: 0.1,
            range: 65,
            gather: 1,
            hitSlow: 0.1,
            spdMult: 1.13,
            speed: 100
        }, {
            id: 8,
            type: 0,
            age: 2,
            name: "stick",
            desc: "great for gathering but very weak",
            src: "stick_1",
            length: 140,
            width: 140,
            xOff: 3,
            yOff: 24,
            dmg: 1,
            spdMult: 1,
            range: 70,
            gather: 7,
            speed: 400
        }, {
            id: 9,
            type: 1,
            age: 6,
            name: "hunting bow",
            desc: "bow used for ranged combat and hunting",
            src: "bow_1",
            req: ["wood", 4],
            length: 120,
            width: 120,
            xOff: -6,
            yOff: 0,
            Pdmg: 25,
            projectile: 0,
            spdMult: 0.75,
            speed: 600
        }, {
            id: 10,
            type: 1,
            age: 6,
            name: "great hammer",
            desc: "hammer used for destroying structures",
            src: "great_hammer_1",
            length: 140,
            width: 140,
            xOff: -9,
            yOff: 25,
            dmg: 10,
            Pdmg: 10,
            spdMult: 0.88,
            range: 75,
            sDmg: 7.5,
            gather: 1,
            speed: 400
        }, {
            id: 11,
            type: 1,
            age: 6,
            name: "wooden shield",
            desc: "blocks projectiles and reduces melee damage",
            src: "shield_1",
            length: 120,
            width: 120,
            shield: 0.2,
            xOff: 6,
            yOff: 0,
            Pdmg: 0,
            spdMult: 0.7
        }, {
            id: 12,
            type: 1,
            age: 8,
            pre: 9,
            name: "crossbow",
            desc: "deals more damage and has greater range",
            src: "crossbow_1",
            req: ["wood", 5],
            aboveHand: true,
            armS: 0.75,
            length: 120,
            width: 120,
            xOff: -4,
            yOff: 0,
            Pdmg: 35,
            projectile: 2,
            spdMult: 0.7,
            speed: 700
        }, {
            id: 13,
            type: 1,
            age: 9,
            pre: 12,
            name: "repeater crossbow",
            desc: "high firerate crossbow with reduced damage",
            src: "crossbow_2",
            req: ["wood", 10],
            aboveHand: true,
            armS: 0.75,
            length: 120,
            width: 120,
            xOff: -4,
            yOff: 0,
            Pdmg: 30,
            projectile: 3,
            spdMult: 0.7,
            speed: 230
        }, {
            id: 14,
            type: 1,
            age: 6,
            name: "mc grabby",
            desc: "steals resources from enemies",
            src: "grab_1",
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 53,
            dmg: 0,
            Pdmg: 0,
            steal: 250,
            knock: 0.2,
            spdMult: 1.05,
            range: 125,
            gather: 0,
            speed: 700
        }, {
            id: 15,
            type: 1,
            age: 9,
            pre: 12,
            name: "musket",
            desc: "slow firerate but high damage and range",
            src: "musket_1",
            req: ["stone", 10],
            aboveHand: true,
            rec: 0.35,
            armS: 0.6,
            hndS: 0.3,
            hndD: 1.6,
            length: 205,
            width: 205,
            xOff: 25,
            yOff: 0,
            Pdmg: 50,
            projectile: 5,
            hideProjectile: true,
            spdMult: 0.6,
            speed: 1500
        }];
        // ITEMS:
        this.list = [{
            group: this.groups[0],
            name: "apple",
            desc: "restores 20 health when consumed",
            req: ["food", 10],
            consume: function(doer) {
                return doer.changeHealth(20, doer);
            },
            scale: 22,
            holdOffset: 15,
            healing: 20,
            itemID: 0,
            itemAID: 16,
        }, {
            age: 3,
            group: this.groups[0],
            name: "cookie",
            desc: "restores 40 health when consumed",
            req: ["food", 15],
            consume: function(doer) {
                return doer.changeHealth(40, doer);
            },
            scale: 27,
            holdOffset: 15,
            healing: 40,
            itemID: 1,
            itemAID: 17,
        }, {
            age: 7,
            group: this.groups[0],
            name: "cheese",
            desc: "restores 30 health and another 50 over 5 seconds",
            req: ["food", 25],
            consume: function(doer) {
                if (doer.changeHealth(30, doer) || doer.health < 100) {
                    doer.dmgOverTime.dmg = -10;
                    doer.dmgOverTime.doer = doer;
                    doer.dmgOverTime.time = 5;
                    return true;
                }
                return false;
            },
            scale: 27,
            holdOffset: 15,
            healing: 30,
            itemID: 2,
            itemAID: 18,
        }, {
            group: this.groups[1],
            name: "wood wall",
            desc: "provides protection for your village",
            req: ["wood", 10],
            projDmg: true,
            health: 380,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 3,
            itemAID: 19,
        }, {
            age: 3,
            group: this.groups[1],
            name: "stone wall",
            desc: "provides improved protection for your village",
            req: ["stone", 25],
            health: 900,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 4,
            itemAID: 20,
        }, {
            age: 7,
            group: this.groups[1],
            name: "castle wall",
            desc: "provides powerful protection for your village",
            req: ["stone", 35],
            health: 1500,
            scale: 52,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 5,
            itemAID: 21,
        }, {
            group: this.groups[2],
            name: "spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 20, "stone", 5],
            health: 400,
            dmg: 20,
            scale: 49,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 6,
            itemAID: 22,
        }, {
            age: 5,
            group: this.groups[2],
            name: "greater spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 30, "stone", 10],
            health: 500,
            dmg: 35,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 7,
            itemAID: 23,
        }, {
            age: 9,
            group: this.groups[2],
            name: "poison spikes",
            desc: "poisons enemies when they touch them",
            req: ["wood", 35, "stone", 15],
            health: 600,
            dmg: 30,
            pDmg: 5,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 8,
            itemAID: 24,
        }, {
            age: 9,
            group: this.groups[2],
            name: "spinning spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 30, "stone", 20],
            health: 500,
            dmg: 45,
            turnSpeed: 0.003,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 9,
            itemAID: 25,
        }, {
            group: this.groups[3],
            name: "windmill",
            desc: "generates gold over time",
            req: ["wood", 50, "stone", 10],
            health: 400,
            pps: 1,
            turnSpeed: 0.0016,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 45,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 10,
            itemAID: 26,
        }, {
            age: 5,
            group: this.groups[3],
            name: "faster windmill",
            desc: "generates more gold over time",
            req: ["wood", 60, "stone", 20],
            health: 500,
            pps: 1.5,
            turnSpeed: 0.0025,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 47,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 11,
            itemAID: 27,
        }, {
            age: 8,
            group: this.groups[3],
            name: "power mill",
            desc: "generates more gold over time",
            req: ["wood", 100, "stone", 50],
            health: 800,
            pps: 2,
            turnSpeed: 0.005,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 47,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 12,
            itemAID: 28,
        }, {
            age: 5,
            group: this.groups[4],
            type: 2,
            name: "mine",
            desc: "allows you to mine stone",
            req: ["wood", 20, "stone", 100],
            iconLineMult: 12,
            scale: 65,
            holdOffset: 20,
            placeOffset: 0,
            itemID: 13,
            itemAID: 29,
        }, {
            age: 5,
            group: this.groups[11],
            type: 0,
            name: "sapling",
            desc: "allows you to farm wood",
            req: ["wood", 150],
            iconLineMult: 12,
            colDiv: 0.5,
            scale: 110,
            holdOffset: 50,
            placeOffset: -15,
            itemID: 14,
            itemAID: 30,
        }, {
            age: 4,
            group: this.groups[5],
            name: "pit trap",
            desc: "pit that traps enemies if they walk over it",
            req: ["wood", 30, "stone", 30],
            trap: true,
            ignoreCollision: true,
            hideFromEnemy: true,
            health: 500,
            colDiv: 0.2,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            alpha: 0.6,
            itemID: 15,
            itemAID: 31,
        }, {
            age: 4,
            group: this.groups[6],
            name: "boost pad",
            desc: "provides boost when stepped on",
            req: ["stone", 20, "wood", 5],
            ignoreCollision: true,
            boostSpeed: 1.5,
            health: 150,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 16,
            itemAID: 32,
        }, {
            age: 7,
            group: this.groups[7],
            doUpdate: true,
            name: "turret",
            desc: "defensive structure that shoots at enemies",
            req: ["wood", 200, "stone", 150],
            health: 800,
            projectile: 1,
            shootRange: 700,
            shootRate: 2200,
            scale: 43,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 17,
            itemAID: 33,
        }, {
            age: 7,
            group: this.groups[8],
            name: "platform",
            desc: "platform to shoot over walls and cross over water",
            req: ["wood", 20],
            ignoreCollision: true,
            zIndex: 1,
            health: 300,
            scale: 43,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 18,
            itemAID: 34,
        }, {
            age: 7,
            group: this.groups[9],
            name: "healing pad",
            desc: "standing on it will slowly heal you",
            req: ["wood", 30, "food", 10],
            ignoreCollision: true,
            healCol: 15,
            health: 400,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 19,
            itemAID: 35,
        }, {
            age: 9,
            group: this.groups[10],
            name: "spawn pad",
            desc: "you will spawn here when you die but it will dissapear",
            req: ["wood", 100, "stone", 100],
            health: 400,
            ignoreCollision: true,
            spawnPoint: true,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 20,
            itemAID: 36,
        }, {
            age: 7,
            group: this.groups[12],
            name: "blocker",
            desc: "blocks building in radius",
            req: ["wood", 30, "stone", 25],
            ignoreCollision: true,
            blocker: 300,
            health: 400,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 21,
            itemAID: 37,
        }, {
            age: 7,
            group: this.groups[13],
            name: "teleporter",
            desc: "teleports you to a random point on the map",
            req: ["wood", 60, "stone", 60],
            ignoreCollision: true,
            teleport: true,
            health: 200,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 22,
            itemAID: 38
        }];
        // CHECK ITEM ID:
        this.checkItem = {
            index: function(id, myItems) {
                return [0, 1, 2].includes(id) ? 0 :
                [3, 4, 5].includes(id) ? 1 :
                [6, 7, 8, 9].includes(id) ? 2 :
                [10, 11, 12].includes(id) ? 3 :
                [13, 14].includes(id) ? 5 :
                [15, 16].includes(id) ? 4 :
                [17, 18, 19, 21, 22].includes(id) ?
                    [13, 14].includes(myItems) ? 6 :
                5 :
                id == 20 ?
                    [13, 14].includes(myItems) ? 7 :
                6 :
                undefined;
            }
        }
        // ASSIGN IDS:
        for (let i = 0; i < this.list.length; ++i) {
            this.list[i].id = i;
            if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
        }
        // TROLOLOLOL:
        if (typeof window !== "undefined") {
            function shuffle(a) {
                for (let i = a.length - 1; i > 0; i--) {
                    const j = Math.floor(Math.random() * (i + 1));
                    [a[i], a[j]] = [a[j], a[i]];
                }
                return a;
            }
            //shuffle(this.list);
        }
    }
}
class Objectmanager {
    constructor(GameObject, gameObjects, UTILS, config, players, server) {
        let mathFloor = Math.floor,
            mathABS = Math.abs,
            mathCOS = Math.cos,
            mathSIN = Math.sin,
            mathPOW = Math.pow,
            mathSQRT = Math.sqrt;
        this.ignoreAdd = false;
        this.hitObj = [];
        // DISABLE OBJ:
        this.disableObj = function(obj) {
            obj.active = false;
            obj.alive = false;
        };
        // ADD NEW:
        let tmpObj;
        this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
            tmpObj = findObjectBySid(sid);
            if (!tmpObj) {
                tmpObj = gameObjects.find((tmp) => !tmp.active);
                if (!tmpObj) {
                    tmpObj = new GameObject(sid);
                    gameObjects.push(tmpObj);
                }
            }
            if (setSID) {
                tmpObj.sid = sid;
            }
            tmpObj.init(x, y, dir, s, type, data, owner);
        };
        // DISABLE BY SID:
        this.disableBySid = function(sid) {
            let find = findObjectBySid(sid);
            if (find) {
                this.disableObj(find);
            }
        };
        // REMOVE ALL FROM PLAYER:
        this.removeAllItems = function(sid, server) {
            gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
        };
        // CHECK IF PLACABLE:
        this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
            let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
            if (cantPlace) return false;
            if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
            return true;
        };
    }
}
class Projectile {
    constructor(players, ais, objectManager, items, config, UTILS, server) {
        // INIT:
        this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
            this.active = true;
            this.tickActive = true;
            this.indx = indx;
            this.x = x;
            this.y = y;
            this.x2 = x;
            this.y2 = y;
            this.dir = dir;
            this.skipMov = true;
            this.speed = spd;
            this.dmg = dmg;
            this.scale = scl;
            this.range = rng;
            this.r2 = rng;
            this.owner = owner;
        };
        // UPDATE:
        this.update = function(delta) {
            if (this.active) {
                let tmpSpeed = this.speed * delta;
                if (!this.skipMov) {
                    this.x += tmpSpeed * Math.cos(this.dir);
                    this.y += tmpSpeed * Math.sin(this.dir);
                    this.range -= tmpSpeed;
                    if (this.range <= 0) {
                        this.x += this.range * Math.cos(this.dir);
                        this.y += this.range * Math.sin(this.dir);
                        tmpSpeed = 1;
                        this.range = 0;
                        this.active = false;
                    }
                } else {
                    this.skipMov = false;
                }
            }
        };
        this.tickUpdate = function(delta) {
            if (this.tickActive) {
                let tmpSpeed = this.speed * delta;
                if (!this.skipMov) {
                    this.x2 += tmpSpeed * Math.cos(this.dir);
                    this.y2 += tmpSpeed * Math.sin(this.dir);
                    this.r2 -= tmpSpeed;
                    if (this.r2 <= 0) {
                        this.x2 += this.r2 * Math.cos(this.dir);
                        this.y2 += this.r2 * Math.sin(this.dir);
                        tmpSpeed = 1;
                        this.r2 = 0;
                        this.tickActive = false;
                    }
                } else {
                    this.skipMov = false;
                }
            }
        };
    }
};
class Store {
    constructor() {
        // STORE HATS:
        this.hats = [{
            id: 45,
            name: "Shame!",
            dontSell: true,
            price: 0,
            scale: 120,
            desc: "hacks are for winners"
        }, {
            id: 51,
            name: "Moo Cap",
            price: 0,
            scale: 120,
            desc: "coolest mooer around"
        }, {
            id: 50,
            name: "Apple Cap",
            price: 0,
            scale: 120,
            desc: "apple farms remembers"
        }, {
            id: 28,
            name: "Moo Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 29,
            name: "Pig Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 30,
            name: "Fluff Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 36,
            name: "Pandou Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 37,
            name: "Bear Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 38,
            name: "Monkey Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 44,
            name: "Polar Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 35,
            name: "Fez Hat",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 42,
            name: "Enigma Hat",
            price: 0,
            scale: 120,
            desc: "join the enigma army"
        }, {
            id: 43,
            name: "Blitz Hat",
            price: 0,
            scale: 120,
            desc: "hey everybody i'm blitz"
        }, {
            id: 49,
            name: "Bob XIII Hat",
            price: 0,
            scale: 120,
            desc: "like and subscribe"
        }, {
            id: 57,
            name: "Pumpkin",
            price: 50,
            scale: 120,
            desc: "Spooooky"
        }, {
            id: 8,
            name: "Bummle Hat",
            price: 100,
            scale: 120,
            desc: "no effect"
        }, {
            id: 2,
            name: "Straw Hat",
            price: 500,
            scale: 120,
            desc: "no effect"
        }, {
            id: 15,
            name: "Winter Cap",
            price: 600,
            scale: 120,
            desc: "allows you to move at normal speed in snow",
            coldM: 1
        }, {
            id: 5,
            name: "Cowboy Hat",
            price: 1000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 4,
            name: "Ranger Hat",
            price: 2000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 18,
            name: "Explorer Hat",
            price: 2000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 31,
            name: "Flipper Hat",
            price: 2500,
            scale: 120,
            desc: "have more control while in water",
            watrImm: true
        }, {
            id: 1,
            name: "Marksman Cap",
            price: 3000,
            scale: 120,
            desc: "increases arrow speed and range",
            aMlt: 1.3
        }, {
            id: 10,
            name: "Bush Gear",
            price: 3000,
            scale: 160,
            desc: "allows you to disguise yourself as a bush"
        }, {
            id: 48,
            name: "Halo",
            price: 3000,
            scale: 120,
            desc: "no effect"
        }, {
            id: 6,
            name: "Soldier Helmet",
            price: 4000,
            scale: 120,
            desc: "reduces damage taken but slows movement",
            spdMult: 0.94,
            dmgMult: 0.75
        }, {
            id: 23,
            name: "Anti Venom Gear",
            price: 4000,
            scale: 120,
            desc: "makes you immune to poison",
            poisonRes: 1
        }, {
            id: 13,
            name: "Medic Gear",
            price: 5000,
            scale: 110,
            desc: "slowly regenerates health over time",
            healthRegen: 3
        }, {
            id: 9,
            name: "Miners Helmet",
            price: 5000,
            scale: 120,
            desc: "earn 1 extra gold per resource",
            extraGold: 1
        }, {
            id: 32,
            name: "Musketeer Hat",
            price: 5000,
            scale: 120,
            desc: "reduces cost of projectiles",
            projCost: 0.5
        }, {
            id: 7,
            name: "Bull Helmet",
            price: 6000,
            scale: 120,
            desc: "increases damage done but drains health",
            healthRegen: -5,
            dmgMultO: 1.5,
            spdMult: 0.96
        }, {
            id: 22,
            name: "Emp Helmet",
            price: 6000,
            scale: 120,
            desc: "turrets won't attack but you move slower",
            antiTurret: 1,
            spdMult: 0.7
        }, {
            id: 12,
            name: "Booster Hat",
            price: 6000,
            scale: 120,
            desc: "increases your movement speed",
            spdMult: 1.16
        }, {
            id: 26,
            name: "Barbarian Armor",
            price: 8000,
            scale: 120,
            desc: "knocks back enemies that attack you",
            dmgK: 0.6
        }, {
            id: 21,
            name: "Plague Mask",
            price: 10000,
            scale: 120,
            desc: "melee attacks deal poison damage",
            poisonDmg: 5,
            poisonTime: 6
        }, {
            id: 46,
            name: "Bull Mask",
            price: 10000,
            scale: 120,
            desc: "bulls won't target you unless you attack them",
            bullRepel: 1
        }, {
            id: 14,
            name: "Windmill Hat",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "generates points while worn",
            pps: 1.5
        }, {
            id: 11,
            name: "Spike Gear",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "deal damage to players that damage you",
            dmg: 0.45
        }, {
            id: 53,
            name: "Turret Gear",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "you become a walking turret",
            turret: {
                proj: 1,
                range: 700,
                rate: 2500
            },
            spdMult: 0.7
        }, {
            id: 20,
            name: "Samurai Armor",
            price: 12000,
            scale: 120,
            desc: "increased attack speed and fire rate",
            atkSpd: 0.78
        }, {
            id: 58,
            name: "Dark Knight",
            price: 12000,
            scale: 120,
            desc: "restores health when you deal damage",
            healD: 0.4
        }, {
            id: 27,
            name: "Scavenger Gear",
            price: 15000,
            scale: 120,
            desc: "earn double points for each kill",
            kScrM: 2
        }, {
            id: 40,
            name: "Tank Gear",
            price: 15000,
            scale: 120,
            desc: "increased damage to buildings but slower movement",
            spdMult: 0.3,
            bDmg: 3.3
        }, {
            id: 52,
            name: "Thief Gear",
            price: 15000,
            scale: 120,
            desc: "steal half of a players gold when you kill them",
            goldSteal: 0.5
        }, {
            id: 55,
            name: "Bloodthirster",
            price: 20000,
            scale: 120,
            desc: "Restore Health when dealing damage. And increased damage",
            healD: 0.25,
            dmgMultO: 1.2,
        }, {
            id: 56,
            name: "Assassin Gear",
            price: 20000,
            scale: 120,
            desc: "Go invisible when not moving. Can't eat. Increased speed",
            noEat: true,
            spdMult: 1.1,
            invisTimer: 1000
        }];
        // STORE ACCESSORIES:
        this.accessories = [{
            id: 12,
            name: "Snowball",
            price: 1000,
            scale: 105,
            xOff: 18,
            desc: "no effect"
        }, {
            id: 9,
            name: "Tree Cape",
            price: 1000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 10,
            name: "Stone Cape",
            price: 1000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 3,
            name: "Cookie Cape",
            price: 1500,
            scale: 90,
            desc: "no effect"
        }, {
            id: 8,
            name: "Cow Cape",
            price: 2000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 11,
            name: "Monkey Tail",
            price: 2000,
            scale: 97,
            xOff: 25,
            desc: "Super speed but reduced damage",
            spdMult: 1.35,
            dmgMultO: 0.2
        }, {
            id: 17,
            name: "Apple Basket",
            price: 3000,
            scale: 80,
            xOff: 12,
            desc: "slowly regenerates health over time",
            healthRegen: 1
        }, {
            id: 6,
            name: "Winter Cape",
            price: 3000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 4,
            name: "Skull Cape",
            price: 4000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 5,
            name: "Dash Cape",
            price: 5000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 2,
            name: "Dragon Cape",
            price: 6000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 1,
            name: "Super Cape",
            price: 8000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 7,
            name: "Troll Cape",
            price: 8000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 14,
            name: "Thorns",
            price: 10000,
            scale: 115,
            xOff: 20,
            desc: "no effect"
        }, {
            id: 15,
            name: "Blockades",
            price: 10000,
            scale: 95,
            xOff: 15,
            desc: "no effect"
        }, {
            id: 20,
            name: "Devils Tail",
            price: 10000,
            scale: 95,
            xOff: 20,
            desc: "no effect"
        }, {
            id: 16,
            name: "Sawblade",
            price: 12000,
            scale: 90,
            spin: true,
            xOff: 0,
            desc: "deal damage to players that damage you",
            dmg: 0.15
        }, {
            id: 13,
            name: "Angel Wings",
            price: 15000,
            scale: 138,
            xOff: 22,
            desc: "slowly regenerates health over time",
            healthRegen: 3
        }, {
            id: 19,
            name: "Shadow Wings",
            price: 15000,
            scale: 138,
            xOff: 22,
            desc: "increased movement speed",
            spdMult: 1.1
        }, {
            id: 18,
            name: "Blood Wings",
            price: 20000,
            scale: 178,
            xOff: 26,
            desc: "restores health when you deal damage",
            healD: 0.2
        }, {
            id: 21,
            name: "Corrupt X Wings",
            price: 20000,
            scale: 178,
            xOff: 26,
            desc: "deal damage to players that damage you",
            dmg: 0.25
        }];
    }
};
class ProjectileManager {
    constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
        this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
            let tmpData = items.projectiles[indx];
            let tmpProj;
            for (let i = 0; i < projectiles.length; ++i) {
                if (!projectiles[i].active) {
                    tmpProj = projectiles[i];
                    break;
                }
            }
            if (!tmpProj) {
                tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
                tmpProj.sid = projectiles.length;
                projectiles.push(tmpProj);
            }
            tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
            tmpProj.ignoreObj = ignoreObj;
            tmpProj.layer = layer || tmpData.layer;
            tmpProj.inWindow = inWindow;
            tmpProj.src = tmpData.src;
            return tmpProj;
        };
    }
};
class AiManager {
    // AI MANAGER:
    constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
        // AI TYPES:
        this.aiTypes = [{
            id: 0,
            src: "cow_1",
            killScore: 150,
            health: 500,
            weightM: 0.8,
            speed: 0.00095,
            turnSpeed: 0.001,
            scale: 72,
            drop: ["food", 50]
        }, {
            id: 1,
            src: "pig_1",
            killScore: 200,
            health: 800,
            weightM: 0.6,
            speed: 0.00085,
            turnSpeed: 0.001,
            scale: 72,
            drop: ["food", 80]
        }, {
            id: 2,
            name: "Bull",
            src: "bull_2",
            hostile: true,
            dmg: 20,
            killScore: 1000,
            health: 1800,
            weightM: 0.5,
            speed: 0.00094,
            turnSpeed: 0.00074,
            scale: 78,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 100]
        }, {
            id: 3,
            name: "Bully",
            src: "bull_1",
            hostile: true,
            dmg: 20,
            killScore: 2000,
            health: 2800,
            weightM: 0.45,
            speed: 0.001,
            turnSpeed: 0.0008,
            scale: 90,
            viewRange: 900,
            chargePlayer: true,
            drop: ["food", 400]
        }, {
            id: 4,
            name: "Wolf",
            src: "wolf_1",
            hostile: true,
            dmg: 8,
            killScore: 500,
            health: 300,
            weightM: 0.45,
            speed: 0.001,
            turnSpeed: 0.002,
            scale: 84,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 200]
        }, {
            id: 5,
            name: "Quack",
            src: "chicken_1",
            dmg: 8,
            killScore: 2000,
            noTrap: true,
            health: 300,
            weightM: 0.2,
            speed: 0.0018,
            turnSpeed: 0.006,
            scale: 70,
            drop: ["food", 100]
        }, {
            id: 6,
            name: "MOOSTAFA",
            nameScale: 50,
            src: "enemy",
            hostile: true,
            dontRun: true,
            fixedSpawn: true,
            spawnDelay: 60000,
            noTrap: true,
            colDmg: 100,
            dmg: 40,
            killScore: 8000,
            health: 18000,
            weightM: 0.4,
            speed: 0.0007,
            turnSpeed: 0.01,
            scale: 80,
            spriteMlt: 1.8,
            leapForce: 0.9,
            viewRange: 1000,
            hitRange: 210,
            hitDelay: 1000,
            chargePlayer: true,
            drop: ["food", 100]
        }, {
            id: 7,
            name: "Treasure",
            hostile: true,
            nameScale: 35,
            src: "crate_1",
            fixedSpawn: true,
            spawnDelay: 120000,
            colDmg: 200,
            killScore: 5000,
            health: 20000,
            weightM: 0.1,
            speed: 0.0,
            turnSpeed: 0.0,
            scale: 70,
            spriteMlt: 1.0
        }, {
            id: 8,
            name: "MOOFIE",
            src: "wolf_2",
            hostile: true,
            fixedSpawn: true,
            dontRun: true,
            hitScare: 4,
            spawnDelay: 30000,
            noTrap: true,
            nameScale: 35,
            dmg: 10,
            colDmg: 100,
            killScore: 3000,
            health: 7000,
            weightM: 0.45,
            speed: 0.0015,
            turnSpeed: 0.002,
            scale: 90,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 1000]
        }];
        // SPAWN AI:
        this.spawn = function(x, y, dir, index) {
            let tmpObj = ais.find((tmp) => !tmp.active);
            if (!tmpObj) {
                tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
                ais.push(tmpObj);
            }
            tmpObj.init(x, y, dir, index, this.aiTypes[index]);
            return tmpObj;
        };
    }
};
class AI {
    constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
        this.sid = sid;
        this.isAI = true;
        this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
        // INIT:
        this.init = function(x, y, dir, index, data) {
            this.x = x;
            this.y = y;
            this.startX = data.fixedSpawn ? x : null;
            this.startY = data.fixedSpawn ? y : null;
            this.xVel = 0;
            this.yVel = 0;
            this.zIndex = 0;
            this.dir = dir;
            this.dirPlus = 0;
            this.index = index;
            this.src = data.src;
            if (data.name) this.name = data.name;
            this.weightM = data.weightM;
            this.speed = data.speed;
            this.killScore = data.killScore;
            this.turnSpeed = data.turnSpeed;
            this.scale = data.scale;
            this.maxHealth = data.health;
            this.leapForce = data.leapForce;
            this.health = this.maxHealth;
            this.chargePlayer = data.chargePlayer;
            this.viewRange = data.viewRange;
            this.drop = data.drop;
            this.dmg = data.dmg;
            this.hostile = data.hostile;
            this.dontRun = data.dontRun;
            this.hitRange = data.hitRange;
            this.hitDelay = data.hitDelay;
            this.hitScare = data.hitScare;
            this.spriteMlt = data.spriteMlt;
            this.nameScale = data.nameScale;
            this.colDmg = data.colDmg;
            this.noTrap = data.noTrap;
            this.spawnDelay = data.spawnDelay;
            this.hitWait = 0;
            this.waitCount = 1000;
            this.moveCount = 0;
            this.targetDir = 0;
            this.active = true;
            this.alive = true;
            this.runFrom = null;
            this.chargeTarget = null;
            this.dmgOverTime = {};
        };
        let tmpRatio = 0;
        let animIndex = 0;
        this.animate = function(delta) {
            if (this.animTime > 0) {
                this.animTime -= delta;
                if (this.animTime <= 0) {
                    this.animTime = 0;
                    this.dirPlus = 0;
                    tmpRatio = 0;
                    animIndex = 0;
                } else {
                    if (animIndex == 0) {
                        tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                        if (tmpRatio >= 1) {
                            tmpRatio = 1;
                            animIndex = 1;
                        }
                    } else {
                        tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                    }
                }
            }
        };
        // ANIMATION:
        this.startAnim = function() {
            this.animTime = this.animSpeed = 600;
            this.targetAngle = Math.PI * 0.8;
            tmpRatio = 0;
            animIndex = 0;
        };
    };
};
class addCh {
    constructor(x, y, chat, tmpObj) {
        this.x = x;
        this.y = y;
        this.alpha = 0;
        this.active = true;
        this.alive = false;
        this.chat = chat;
        this.owner = tmpObj;
    };
};
class DeadPlayer {
    constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
        this.x = x;
        this.y = y;
        this.lastDir = dir;
        this.dir = dir + Math.PI;
        this.buildIndex = buildIndex;
        this.weaponIndex = weaponIndex;
        this.weaponVariant = weaponVariant;
        this.skinColor = skinColor;
        this.scale = scale;
        this.visScale = 0;
        this.name = name;
        this.alpha = 1;
        this.active = true;
        this.animate = function(delta) {
            let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
            if (d2 > 0.01) {
                this.dir += d2 / 20;
            } else {
                this.dir = this.lastDir;
            }
            if (this.visScale < this.scale) {
                this.visScale += delta / (this.scale / 2);
                if (this.visScale >= this.scale) {
                    this.visScale = this.scale;
                }
            }
            this.alpha -= delta / 30000;
            if (this.alpha <= 0) {
                this.alpha = 0;
                this.active = false;
            }
        }
    }
};
class Player {
    constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
        this.id = id;
        this.sid = sid;
        this.tmpScore = 0;
        this.team = null;
        this.latestSkin = 0;
        this.oldSkinIndex = 0;
        this.skinIndex = 0;
        this.latestTail = 0;
        this.oldTailIndex = 0;
        this.tailIndex = 0;
        this.hitTime = 0;
        this.lastHit = 0;
        this.tails = {};
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].price <= 0)
                this.tails[accessories[i].id] = 1;
        }
        this.skins = {};
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].price <= 0)
                this.skins[hats[i].id] = 1;
        }
        this.points = 0;
        this.dt = 0;
        this.hidden = false;
        this.itemCounts = {};
        this.isPlayer = true;
        this.pps = 0;
        this.moveDir = undefined;
        this.skinRot = 0;
        this.lastPing = 0;
        this.iconIndex = 0;
        this.skinColor = 0;
        this.dist2 = 0;
        this.aim2 = 0;
        this.maxSpeed = 1;
        this.chat = {
            message: null,
            count: 0
        };
        this.backupNobull = true;
        this.circle = false;
        this.circleRad = 200;
        this.circleRadSpd = 0.1;
        this.cAngle = 0;
        // SPAWN:
        this.spawn = function(moofoll) {
            this.attacked = false;
            this.death = false;
            this.spinDir = 0;
            this.sync = false;
            this.antiBull = 0;
            this.bullTimer = 0;
            this.poisonTimer = 0;
            this.active = true;
            this.alive = true;
            this.lockMove = false;
            this.lockDir = false;
            this.minimapCounter = 0;
            this.chatCountdown = 0;
            this.shameCount = 0;
            this.shameTimer = 0;
            this.sentTo = {};
            this.gathering = 0;
            this.gatherIndex = 0;
            this.shooting = {};
            this.shootIndex = 9;
            this.autoGather = 0;
            this.animTime = 0;
            this.animSpeed = 0;
            this.mouseState = 0;
            this.buildIndex = -1;
            this.weaponIndex = 0;
            this.weaponCode = 0;
            this.weaponVariant = 0;
            this.primaryIndex = undefined;
            this.secondaryIndex = undefined;
            this.dmgOverTime = {};
            this.noMovTimer = 0;
            this.maxXP = 300;
            this.XP = 0;
            this.age = 1;
            this.kills = 0;
            this.upgrAge = 2;
            this.upgradePoints = 0;
            this.x = 0;
            this.y = 0;
            this.oldXY = {
                x: 0,
                y: 0
            };
            this.zIndex = 0;
            this.xVel = 0;
            this.yVel = 0;
            this.slowMult = 1;
            this.dir = 0;
            this.dirPlus = 0;
            this.targetDir = 0;
            this.targetAngle = 0;
            this.maxHealth = 100;
            this.health = this.maxHealth;
            this.oldHealth = this.maxHealth;
            this.damaged = 0;
            this.scale = config.playerScale;
            this.speed = config.playerSpeed;
            this.resetMoveDir();
            this.resetResources(moofoll);
            this.items = [0, 3, 6, 10];
            this.weapons = [0];
            this.shootCount = 0;
            this.weaponXP = [];
            this.reloads = {
                0: 0,
                1: 0,
                2: 0,
                3: 0,
                4: 0,
                5: 0,
                6: 0,
                7: 0,
                8: 0,
                9: 0,
                10: 0,
                11: 0,
                12: 0,
                13: 0,
                14: 0,
                15: 0,
                53: 0,
            };
            this.bowThreat = {
                9: 0,
                12: 0,
                13: 0,
                15: 0,
            };
            this.damageThreat = 0;
            this.inTrap = false;
            this.canEmpAnti = false;
            this.empAnti = false;
            this.soldierAnti = false;
            this.poisonTick = 0;
            this.bullTick = 0;
            this.setPoisonTick = false;
            this.setBullTick = false;
            this.antiTimer = 2;
        };
        // RESET MOVE DIR:
        this.resetMoveDir = function() {
            this.moveDir = undefined;
        };
        // RESET RESOURCES:
        this.resetResources = function(moofoll) {
            for (let i = 0; i < config.resourceTypes.length; ++i) {
                this[config.resourceTypes[i]] = moofoll ? 100 : 0;
            }
        };
        // ADD ITEM:
        this.getItemType = function(id) {
            let findindx = this.items.findIndex((ids) => ids == id);
            if (findindx != -1) {
                return findindx;
            } else {
                return items.checkItem.index(id, this.items);
            }
        };
        // SET DATA:
        this.setData = function(data) {
            this.id = data[0];
            this.sid = data[1];
            this.name = data[2];
            this.x = data[3];
            this.y = data[4];
            this.dir = data[5];
            this.health = data[6];
            this.maxHealth = data[7];
            this.scale = data[8];
            this.skinColor = data[9];
        };
        // UPDATE POISON TICK:
        this.updateTimer = function() {
            this.bullTimer -= 1;
            if (this.bullTimer <= 0) {
                this.setBullTick = false;
                this.bullTick = game.tick - 1;
                this.bullTimer = config.serverUpdateRate;
            }
            this.poisonTimer -= 1;
            if (this.poisonTimer < 0) {
                this.setPoisonTick = false;
                this.poisonTick = game.tick - 1;
                this.poisonTimer = config.serverUpdateRate;
                plaguemask = true;
                setTimeout(() => {
                    plaguemask = false;
                }, 1000);
            } else if(this.poisonTimer >= 0) {
                plaguemask = false;
            }
        };
        this.update = function(delta) {
            if (this.alive) {
                if (this.health != this.healthMov) {
                    this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);
                    if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;
                };
                if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);
            }
            if (this.sid == playerSID) {
                this.circleRad = parseInt(getEl("circleRad").value) || 0;
                this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
                this.cAngle += this.circleRadSpd;
            }
            if (this.active) {
                // MOVE:
                let gear = {
                    skin: findID(hats, this.skinIndex),
                    tail: findID(accessories, this.tailIndex)
                }
                let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
                this.maxSpeed = spdMult;
            }
        };
        let tmpRatio = 0;
        let animIndex = 0;
        this.animate = function(delta) {
            if (this.animTime > 0) {
                this.animTime -= delta;
                if (this.animTime <= 0) {
                    this.animTime = 0;
                    this.dirPlus = 0;
                    tmpRatio = 0;
                    animIndex = 0;
                } else {
                    if (animIndex == 0) {
                        tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                        if (tmpRatio >= 1) {
                            tmpRatio = 1;
                            animIndex = 1;
                        }
                    } else {
                        tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                    }
                }
            }
        };
        // GATHER ANIMATION:
        this.startAnim = function(didHit, index) {
            this.animTime = this.animSpeed = items.weapons[index].speed;
            this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
            tmpRatio = 0;
            animIndex = 0;
        };
        // CAN SEE:
        this.canSee = function(other) {
            if (!other) return false;
            let dx = Math.abs(other.x - this.x) - other.scale;
            let dy = Math.abs(other.y - this.y) - other.scale;
            return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
        };
        // SHAME SYSTEM:
        this.judgeShame = function() {
            if (this.oldHealth < this.health) {
                if (this.hitTime) {
                    let timeSinceHit = Date.now() - this.hitTime;
                    this.lastHit = game.tick;
                    this.hitTime = 0;
                    if (timeSinceHit < 120) {
                        this.shameCount++;
                    } else {
                        this.shameCount = Math.max(0, this.shameCount - 2);
                    }
                }
            } else if (this.oldHealth > this.health) {
                this.hitTime = Date.now();
            }
        };
        this.addShameTimer = function() {
            this.shameCount = 0;
            this.shameTimer = 30;
            let interval = setInterval(() => {
                this.shameTimer--;
                if (this.shameTimer <= 0) {
                    clearInterval(interval);
                }
            }, 1000);
        };
        // CHECK TEAM:
        this.isTeam = function(tmpObj) {
            return (this == tmpObj || (this.team && this.team == tmpObj.team));
        };
        // FOR THE PLAYER:
        this.findAllianceBySid = function(sid) {
            return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
        };
        this.checkCanInsta = function(nobull) {
            let totally = 0;
            if (this.alive && inGame) {
                let primary = {
                    weapon: this.weapons[0],
                    variant: this.primaryVariant,
                    dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
                };
                let secondary = {
                    weapon: this.weapons[1],
                    variant: this.secondaryVariant,
                    dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
                };
                let bull = this.skins[7] && !nobull ? 1.5 : 1;
                let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
                if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
                    totally += primary.dmg * pV * bull;
                }
                if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
                    totally += secondary.dmg;
                }
                if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
                    totally += 25;
                }
                totally *= near.skinIndex == 6 ? 0.75 : 1;
                return totally;
            }
            return 0;
        };
        // UPDATE WEAPON RELOAD:
        this.manageReload = function() {
            if (this.shooting[53]) {
                this.shooting[53] = 0;
                this.reloads[53] = (2500 - game.tickRate);
            } else {
                if (this.reloads[53] > 0) {
                    this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
                }
            }
            if (this.gathering || this.shooting[1]) {
                if (this.gathering) {
                    this.gathering = 0;
                    this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
                if (this.shooting[1]) {
                    this.shooting[1] = 0;
                    this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
            } else {
                this.attacked = false;
                if (this.buildIndex < 0) {
                    if (this.reloads[this.weaponIndex] > 0) {
                        this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
                        if (this == player) {
                            if (getEl("weaponGrind").checked) {
                                for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                                    checkPlace(player.getItemType(22), i);
                                }
                            }
                        }
                        if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
                            this.antiBull++;
                            game.tickBase(() => {
                                this.antiBull = 0;
                            }, 1);
                        }
                    }
                }
            }
        };
        // FOR ANTI INSTA:
        this.addDamageThreat = function(tmpObj) {
            let primary = {
                weapon: this.primaryIndex,
                variant: this.primaryVariant
            };
            let secondary = {
                weapon: this.secondaryIndex,
                variant: this.secondaryVariant
            };
            primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
            secondary.dmg = secondary.weapon == undefined ? 50 : 10 ? items.weapons[secondary.weapon].Pdmg : items.weapons[secondary.weapon].Pdmg;
            let bull = 1.5;
            let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
            let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
            if (primary.weapon == undefined ? true : this.reloads[primary.weapon] <= ping*2) {
                this.mostDamageThreat += primary.dmg * pV * bull;
                if (this.reloads[primary.weapon] <= ping) {
                    this.damageThreat += primary.dmg * pV * bull;
                }
            }
            if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] <= ping * 2) {
                this.mostDamageThreat += secondary.dmg * sV;
                if (this.reloads[secondary.weapon] <= ping) {
                    this.damageThreat += secondary.dmg * sV;
                }
            }
            if (this.reloads[53] <= game.tickRate + ping) {
                this.damageThreat += 25;
                this.mostDamageThreat += 25;
            }
            if (traps.checkSpikeTick()) {
                this.damageThreat += secondary.weapon == 10 ? 34 : 26
                this.mostDamageThreat += secondary.weapon == 10 ? 34 : 26
            }
            this.damageThreat *= player.skinIndex == 6 && !clicks.left && !clicks.right && !traps.inTrap ? 0.75 : 1;
            if (!this.isTeam(tmpObj)) {
                if (this.dist2 <= 300) {
                    tmpObj.damageThreat += this.damageThreat;
                    tmpObj.mostDamageThreat += this.mostDamageThreat
                }
            }
        };
    }
};
// SOME CODES:
function sendUpgrade(index) {
    player.reloads[index] = 0;
    packet("H", index);
}
function storeEquip(id, index) {
    packet("c", 0, id, index);
}
function storeBuy(id, index) {
    packet("c", 1, id, index);
}

function buyEquip(id, index) {
    let nID = player.skins[6] ? 6 : 0;
    if (player.alive && inGame) {
        if (index == 0) {
            if (player.skins[id]) {
                if (player.latestSkin != id) {
                    packet("c", 0, id, 0);
                }
            } else {
                if (configs.autoBuyEquip) {
                    let find = findID(hats, id);
                    if (find) {
                        if (player.points >= find.price) {
                            //setTimeout(()=>{
                            packet("c", 1, id, 0);
                            //setTimeout(()=>{
                            packet("c", 0, id, 0);
                            //}, 120);
                            //}, 120);
                        } else {
                            if (player.latestSkin != nID) {
                                packet("c", 0, nID, 0);
                            }
                        }
                    } else {
                        if (player.latestSkin != nID) {
                            packet("c", 0, nID, 0);
                        }
                    }
                } else {
                    if (player.latestSkin != nID) {
                        packet("c", 0, nID, 0);
                    }
                }
            }
        } else if (index == 1) {
            if (player.tails[id]) {
                if (player.latestTail != id) {
                    packet("c", 0, id, 1);
                }
            } else {
                if (configs.autoBuyEquip) {
                    let find = findID(accessories, id);
                    if (find) {
                        if (player.points >= find.price) {
                            packet("c", 1, id, 1);
                            // setTimeout(()=>{
                            packet("c", 0, id, 1);
                            //}, 120);
                        } else {
                            if (player.latestTail != 0) {
                                packet("c", 0, 0, 1);
                            }
                        }
                    } else {
                        if (player.latestTail != 0) {
                            packet("c", 0, 0, 1);
                        }
                    }
                } else {
                    if (player.latestTail != 0) {
                        packet("c", 0, 0, 1);
                    }
                }
            }
        }
    }
}
function selectToBuild(index, wpn) {
    packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
    if (!isPlace) {
        player.weaponCode = index;
    }
    packet("G", index, 1);
}
function sendAutoGather() {
    packet("K", 1, 1);
}
function sendAtck(id, angle) {
    packet("d", id, angle, 1);
}
function toRadian(angle) {
    let fixedAngle = (angle % 360) * (Math.PI / 180);
    return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
function Hg(e, t){
    buyEquip(e, 0);
    buyEquip(t, 1);
}

// PLACER:
function place(id, rad, rmd) {
    try {
        if (id == undefined) return;
        let item = items.list[player.items[id]];
        let tmpS = player.scale + item.scale + (item.placeOffset || 0);
        let tmpX = player.x2 + tmpS * Math.cos(rad);
        let tmpY = player.y2 + tmpS * Math.sin(rad);
        if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
            selectToBuild(player.items[id]);
            sendAtck(1, rad);
            selectWeapon(player.weaponCode, 1);
            if (rmd && getEl("renderplace").value == "placeVis") {
                placeVisible.push({
                    x: tmpX,
                    y: tmpY,
                    name: item.name,
                    scale: item.scale,
                    dir: rad
                });
                game.tickBase(() => {
                    placeVisible.shift();
                }, 1)
            }
            if (rmd && getEl("renderplace").value == "outline") {
                placeVisible.push({
                    x: tmpX,
                    y: tmpY,
                    name: item.name,
                    scale: item.scale,
                    dir: rad
                });
                game.tickBase(() => {
                    placeVisible.shift();
                }, 1)
            }
            if (rmd && getEl("previs").checked) {
                preplaceVisible.push({
                    x: tmpX,
                    y: tmpY,
                    name: item.name,
                    scale: item.scale,
                    dir: rad
                });
                game.tickBase(() => {
                    preplaceVisible.shift();
                }, 1)




            }
        }
    } catch (e) {}
}

function getDist(e, t) {
    try {
        return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
    } catch (e) {
        return Infinity;
    }
}
// GET DIRECTION
function getDir(e, t) {
    try {
        return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
    } catch (e) {
        return 0;
    }
}

function sortFromSmallest(arr, func) { // dist - dist
    func = typeof func == "function" ? func : (obj) => {
        return obj
    };
    return arr.sort((two, one) => (func(two)) - func(one));
}
/*
        tmpList = objectManager.getGridArrays(user.x2, user.y2, 500);
                        for (var x = 0; x < tmpList.length; ++x) {
                            for (var y = 0; y < tmpList[x].length; ++y) {
                                if (tmpList[x][y].active && getDist(player, tmpList[x][y]))
                            }
                        }
        */
function getCloseBuildings() {
    let buildings = [];
    let addedBefore = {};
    let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200);
    //console.log(filteredBuildings);
    for (var x = 0; x < filteredBuildings.length; ++x) {
        for (var y = 0; y < filteredBuildings[x].length; ++y) {
            if (filteredBuildings[x][y].active) {
                buildings.push(filteredBuildings[x][y]);
            }
        }
    }
    //console.log(buildings);
    return buildings;
}
function quadSpikeBreak(user, item) {
    try {
        let angles = [];
        let possibleOnes = [];
        for (let angle = 0; angle < 72; angle++) {
            angles.push(toRadian(angle * 5));
        }
        let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{
            return getDist(player, a);
        });
        let last = null;
        for (let angle of angles) {
            let position = player.buildItemPosition(item, angle);
            let possibleToPlace = true;
            if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
                possibleToPlace = false;
            } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
                possibleToPlace = false;
            } else {
                for (let building of buildings_) {
                    let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
                    if (getDist(building, position) < item.scale + range) { // overlap
                        possibleToPlace = false;
                        last = building;
                        break;
                    }
                }
            }
            if (possibleToPlace) {
                possibleOnes.push(angle);
            }
        }
        return possibleOnes;
    } catch (e) {
        //console.log(e);
    }
}
function getPlaceablePositions(user, item) {
    try {
        let angles = [];
        let possibleOnes = [];
        for (let angle = 0; angle < 72; angle++) {
            angles.push(toRadian(angle * 5));
        }
        let buildings_ = [];
        if (!window.isMohMoh) {
            buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{
                return getDist(player, a);
            });
        }
        let last = null;
        for (let angle of angles) {
            let position = player.buildItemPosition(item, angle);
            let possibleToPlace = true;
            if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
                possibleToPlace = false;
            } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
                possibleToPlace = false;
            } else if (true) {
                for (let building of buildings_) {
                    let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
                    if (getDist(building, position) < item.scale + range) { // overlap
                        possibleToPlace = false;
                        last = building;
                        break;
                    }
                }
            }
            if (possibleToPlace) {
                possibleOnes.push(angle);
            }
        }
        return possibleOnes;
    } catch (e) {
        //console.log(e);
    }
}
let firstCheckPlaceForntiBUg = false;
function simplePlace(id, radian) {
    checkPlace(id, radian);
};


function checkPlace(id, rad) {
    try {
        if (secPacket.count >= 80) return;
        //if (id == undefined) return;
        let item = items.list[player.items[id]];
        let tmpS = player.scale + item.scale + (item.placeOffset || 0);
        let tmpX = player.x2 + tmpS * Math.cos(rad);
        let tmpY = player.y2 + tmpS * Math.sin(rad);
        if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
            place(id, rad, 1);
        }
    } catch (e) {}
}
// Preplacer
let preplaceDelay = {
  killObject: -1,
  gatherAnimation: -1,
  total: function () {
    return new Date - Math.abs(Math.trunc(this.killObject - this.gatherAnimation))
  }
};

function getDist(e, t) {
  try {
    return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
  }
  catch (e) {
    return 1 / 0
  }
}

function getDir(e, t) {
  try {
    return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
  }
  catch (e) {
    return 0
  }
}
var preplaceOverride = !1;

function caf(e, t) {
  try {
    return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
  }
  catch (e) {
    return 0
  }
}

function cdf(e, t) {
  try {
    return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
  }
  catch (e) {
    return 1 / 0
  }
}

function numArr(e = 0, t = 1, i, a = 1) {
  let n = [];
  for (let s = e; s < t; s += a) n.push(s), "function" == typeof i && i(s);
  return n
}

function toR(e) {
  var t = e * Math.PI / 180 % (2 * Math.PI);
  return t > Math.PI ? Math.PI - t : t
}

function toD(e) {
  var t = e / Math.PI * 360 % 360;
  return t >= 360 ? t - 360 : t
}
// HEALING:
function soldierMult() {
    return player.latestSkin == 6 ? 0.75 : 1;
}
function getAttacker(damaged) {
    let attackers = enemy.filter(tmp => {
        //let damages = new Damages(items);
        //let dmg = damages.weapons[tmp.weaponIndex];
        //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
        let rule = {
            //one: tmp.dist2 <= 300,
            //two: by.includes(damaged),
            three: tmp.attacked
        }
        return /*rule.one && rule.two && */rule.three;
    });
    return attackers;
}
function healer() {
    for (let i = 0; i < healthBased(); i++) {
        place(0, getAttackDir());
    }
}
// ADVANCED:
function applCxC(value) {
    if (player.health == 100)
        return 0;
    if (player.skinIndex != 45 && player.skinIndex != 56) {
        return Math.ceil(value / items.list[player.items[0]].healing);
    }
    return 0;
}
function healthBased() {
    if (player.health == 100)
        return 0;
    if (player.skinIndex != 45 && player.skinIndex != 56) {
        return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
    }
    return 0;
}
function calcDmg(value) {
    return value * player.skinIndex == 6 ? 0.75 : 1;
}
function antirev() {
                if (tmpObj.isPlayer){
                    for (let i = 0; i < healthBased(); i++) {
                        place(0, getAttackDir());
                        if (player.health == 55 && player.shameCount < 6 && player.skinIndex == 6) {
                            place(0, getAttackDir());
                            notif("antirev");
                        } else if (player.health == 40 && player.shameCount < 6 && player.skinIndex != 6){
                            place(0, getAttackDir());
                            notif("antirev");
                        } else if (player.health == 43.75 && player.shameCount < 5 && player.skinIndex == 6){
                            place(0, getAttackDir());
                            setTimeout(()=>{
                                place(0, getAttackDir());
                            },5)
                        } else if(player.health == 25 && player.shameCount < 4 && player.skinIndex == 6){
                            place(0, getAttackDir());
                            setTimeout(()=>{
                                place(0, getAttackDir());
                            },5)
                        } else if (player.health == 58.75 && player.shameCount < 6 && player.skinIndex == 6){
                            place(0, getAttackDir());
                            setTimeout(()=>{
                                place(0, getAttackDir());
                            },5)
                        } else if (player.health == 45 && player.shameCount < 6 && player.skinIndex != 6){
                            place(0, getAttackDir());
                            setTimeout(()=>{
                                place(0, getAttackDir());
                            },5)
                        }
                        if (player.shameCount < 6) {
                            setTimeout(()=>{
                                place(0, getAttackDir());
                            },30)
                        }
                    }
                }
            }
let slowHeal = function(timer) {
                setTimeout(() => {
                    //healer();
                }, 25);
            }
            let isHealing = false;
            let delay = 20;
            function uziheal() {
                if (!isHealing && player.health < 100) {
                    isHealing = true;
                    if (player.health < 70) {
                        //place(0, getAttackDir());
                        //healer();// fast heal
                        isHealing = false;
                    } else {
                        const healingDelay = 15;
                        const healingIterations = Math.ceil((100 - player.health) / 25); // making it have delay so it wont packet spam
                        let iterationCount = 0;
                        function performHealing() {
                            if (iterationCount < healingIterations) {
                                setTimeout(() => {
                                    //place(0, getAttackDir()); // slow heal
                                    iterationCount++;
                                    //performHealing();
                                }, healingDelay);
                            } else {
                                isHealing = false;
                            }
                        }
                        performHealing();
                    }
                }
            }
// LATER:
function predictHeal() { }
function antiSyncHealing(timearg) {
    my.antiSync = true;
    let healAnti = setInterval(() => {
        if (player.shameCount < 5) {
            place(0, getAttackDir());
        }
    }, 75);
    setTimeout(() => {
        clearInterval(healAnti);
        setTimeout(() => {
            my.antiSync = false;
        }, game.tickRate);
    }, game.tickRate);
}
function biomeGear(mover, returns) {
    if (getEl("hatType").value == "1") {
        if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
            if (returns) return 31;
            buyEquip(31, 0);
        } else {
            if (player.y2 <= config.snowBiomeTop) {
                if (returns) return mover && player.moveDir == undefined ? 22 : 15;
                buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
            } else {
                if (returns) return mover && player.moveDir == undefined ? 22 : 12;
                buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
            }
        }
    } else if (getEl("hatType").value == "2") {
        if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
            if (returns) return 31;
            buyEquip(31, 0);
        } else {
            if (player.y2 <= config.snowBiomeTop) {
                if (returns) return mover && player.moveDir == undefined ? 6 : 15;
                buyEquip(mover && player.moveDir == undefined ? 6 : 15, 0);
            } else {
                if (returns) return mover && player.moveDir == undefined ? 6 : 6;
                buyEquip(mover && player.moveDir == undefined ? 6 : 6, 0);
            }
        }
    }
    if (returns) return 0;
}

const placedSpikePositions = new Set();
const placedTrapPositions = new Set();
function isPositionValid(position) {
    const playerX = player.x2;
    const playerY = player.y2;
    const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
    return distToPosition > 35;
}
function findAllianceBySid(sid) {
    return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
function calculatePossibleTrapPositions(x, y, radius) {
    const trapPositions = [];
    const numPositions = 16;
    for (let i = 0; i < numPositions; i++) {
        const angle = (2 * Math.PI * i) / numPositions;
        const offsetX = x + radius * Math.cos(angle);
        const offsetY = y + radius * Math.sin(angle);
        const position = [offsetX, offsetY];
        if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
            trapPositions.push(position);
        }
    }
    return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
    const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
    return dist < minDistance;
}
function biomeGear(mover, returns) {
    if (inWater) {
        if (returns) return 31;
        buyEquip(31, 0);
    } else {
        if (player.y2 <= config.snowBiomeTop) {
            if (returns) return mover && player.moveDir == undefined ? 22 : 15;
            buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
        } else {
            if (returns) return mover && player.moveDir == undefined ? 22 : 6;
            buyEquip(mover && player.moveDir == undefined ? 22 : 6, 0);
        }
    }
    if (returns) return 0;
}
function woah(mover) {
    buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
function secondaryCheck(id, radian) {
    try {
        var item = items.list[id];
        var tmpS = player.scale + item.scale + (item.placeOffset || 0);
        var tmpX = player.x2 + tmpS * Math.cos(radian);
        var tmpY = player.y2 + tmpS * Math.sin(radian);
        if (
            objectManager.checkItemLocation(
                tmpX,
                tmpY,
                item.scale,
                0.6,
                item.id,
                false,
                player
            )
        ) {
            if (
                player.itemCounts[item.group.id] == undefined
                ? true
                : player.itemCounts[item.group.id] <
                (true
                 ? 99
                 : item.group.limit
                 ? 99
                 : 99)
            ) {
                return true
            }
        }
    } catch (e) {

    }
}
function makeAngles(building, type) {
    let getDist = function (tmp1, tmp2, type1, type2) {
        let tmpXY1 = {
            x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
            y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
        };
        let tmpXY2 = {
            x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
            y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
        };
        return Math.sqrt((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
    };
    function fgdo(a, b) {
        if (a == player) {
            return Math.sqrt(Math.pow((b.y - a.y2), 2) + Math.pow((b.x - a.x2), 2));
        } else if (b == player) {
            return Math.sqrt(Math.pow((b.y2 - a.y), 2) + Math.pow((b.x2 - a.x), 2));
        } else {
            return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
        }
    }
    let buildings = building.filter(obj => fgdo(player, obj) < player.scale + items.list[type].scale + obj.scale + 50 && obj.active)
    let allAngles = []
    let scale
    let offset = player.scale + items.list[type].scale + (items.list[type].placeOffset || 0)
    for (let i = 0; i < buildings.length; i++) {

        let scale
        if (!buildings[i].isItem) {
            if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) {
                scale = buildings[i].scale * 0.40

            } else {
                scale = buildings[i].scale
            }
        } else {
            scale = buildings[i].scale
        }
        let angles = []
        let dist = (items.list[type].scale + scale + 1)
        let dPTB = fgdo(player, buildings[i])
        let cosLaw
        if (dPTB > dist + offset) {
            cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * offset))
            cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB)
        } else {
            cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * offset))
        }
        let aPTB = Math.atan2(buildings[i].y - player.y2, buildings[i].x - player.x2)
        let ang1 = (aPTB - cosLaw)
        let ang2 = (aPTB + cosLaw)
        if (!isNaN(cosLaw)) {
            angles.push(ang1)
            angles.push(ang2)
            angles.push(buildings[i])
        }
        allAngles.push(angles)
    }

    for (let i = 0; i < allAngles.length * 3; i++) {
        allAngles = manageAngles(allAngles)

    }
    if (!allAngles.length) {
        allAngles = [0, 0.0001]
    }
    for (let i = 0; i < allAngles.length; i++) {
        if (allAngles != false) {
            if (!secondaryCheck(type, allAngles[i][0]) || !secondaryCheck(type, allAngles[i][1])) {
                allAngles = false
            }
        }
    }
    return allAngles
}
function inBetween(angle, arra) { // okay the thing i have left to fix is if the first angle is not in the right quadrant i need to make sure that the second one is less far(another checking of which quadrant it is depending on the angle)
    //mental health is not looking good rn
    let array1q
    let array = new Array(2);
    let array2q

    if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {//angle in the first quadrant
        array[0] = arra[0]
        array[1] = arra[1]
    } else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {//angle is inside the second quadrant
        angle = angle - (Math.PI / 2)
        array[0] = arra[0] - (Math.PI / 2)
        array[1] = arra[1] - (Math.PI / 2)
    } else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {// angle is in the third quadrant
        angle = angle - Math.PI
        array[0] = arra[0] - Math.PI
        array[1] = arra[1] - Math.PI

    } else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {//angle is in the fourth quadrant
        angle = angle - ((3 * Math.PI) / 2)
        array[0] = arra[0] - ((3 * Math.PI) / 2)
        array[1] = arra[1] - ((3 * Math.PI) / 2)
    }
    if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) {
        array1q = 1
    } else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) {
        array1q = 2
    } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) {
        array1q = 3
    } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) {
        array1q = 4
    }
    if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) {
        array2q = 1
    } else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) {
        array2q = 2
    } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) {
        array2q = 3
    } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) {
        array2q = 4
    }

    if (array1q == 1) {//lowest angle of the not allowed zone in the first quadrant

        if (Math.sin(angle) < Math.sin(array[0])) {//if the angle is lower than the not allowed zone (probably not in between)
            if (array2q == 1) {// if the second part of the not allowed zone is in the first quadrant
                if (Math.sin(angle) < Math.sin(array[2])) {//if it wraps completely around and makes it in between
                    return true
                } else {//doesn't wrap around enough
                    return false
                }
            } else {//not in the first quadrant, not in between
                return false
            }
        } else {//if the angle is further than the not allowed zone
            if (array2q == 1) {//if the second part of the not allowed zone is in the first quadrant
                if (Math.sin(angle) < Math.sin(array[2])) {//if the angle is lower than the top limit (in between)

                    return true
                } else {//is not in between
                    return false
                }

            } else {//its gonna be somewhere further so its in between
                return true;
            }
        }
    } else {
        if (array2q == 1) {//if the further part of the not allowed zone is in the first quadrant
            if (Math.sin(angle) < Math.sin(array[1])) {//if it wraps all the way around
                return true
            } else {
                return false
            }
        } else {
            if (array1q == 2) {//if lowest angle is in the second
                if (array2q == 2) {
                    if (Math.sin(array[0]) < Math.sin(array[1])) {
                        return true
                    } else {
                        return false
                    }
                } else {
                    return false
                }
            } else if (array1q == 3) {//if the first one is in the third
                if (array1q > array2q) {
                    return true
                } else if (array1q < array2q) {
                    return false
                } else {
                    if (Math.sin(array[0]) < Math.sin(array[1])) {
                        return true
                    } else {
                        return false
                    }
                }
            } else if (array1q == 4) {//if the first one is in the third
                if (array1q > array2q) {
                    return true
                } else if (array1q < array2q) {
                    return false
                } else {
                    if (Math.sin(array[0]) > Math.sin(array[1])) {
                        return true
                    } else {
                        return false
                    }
                }
            }
        }

    }

}
function manageAngles(angles) {
    let allAngles = []
    for (let i = 0; i < angles.length; i++) {
        if (angles[i].length) {
            if (!allAngles.length) {
                allAngles.push(angles[i])
            } else {
                let used = false
                for (let j = 0; j < allAngles.length; j++) {

                    if (inBetween(angles[i][0], allAngles[j])) {
                        used = true
                        if (inBetween(angles[i][1], allAngles[j])) {
                            allAngles[j].push(angles[i][2])
                        } else {
                            allAngles[j][1] = angles[i][1]
                            allAngles[j].push(angles[i][2])
                        }
                    } else if (inBetween(angles[i][1], allAngles[j])) {
                        used = true
                        allAngles[j][0] = angles[i][0]
                        allAngles[j].push(angles[i][2])
                    }
                }
                if (!used) {
                    allAngles.push(angles[i])
                }
            }
        }
    }

    return allAngles

}
let priorityPlace = [];
let packetData = {
    place: [],
    placeQ: [],
}
function autoplacer() {
    let getDist = function (tmp1, tmp2, type1, type2) {
        let tmpXY1 = {
            x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
            y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
        };
        let tmpXY2 = {
            x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
            y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
        };
        return Math.sqrt((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
    };
    function fgdo(a, b) {
        if (a == player) {
            return Math.sqrt(Math.pow((b.y - a.y2), 2) + Math.pow((b.x - a.x2), 2));
        } else if (b == player) {
            return Math.sqrt(Math.pow((b.y2 - a.y), 2) + Math.pow((b.x2 - a.x), 2));
        } else {
            return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
        }
    }
    let buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x));
    let nearBuilds = buildings.filter(obj => fgdo(obj, player) < 250);
    const notRiver = !inWater
    /*nearest enemy in trap*/
    if (enemy.length && notRiver) {
        let neit = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.owner.sid == player.sid && getDist(tmp, near, 0, 2) <= (player.scale + tmp.getScale() + 5)).sort(function (a, b) {
            return getDist(a, near, 0, 2) - getDist(b, near, 0, 2);
        })[0];
        let direction = Math.atan2(near.y - player.y2, near.x - player.x2)
        let spikeAngles = makeAngles(nearBuilds, player.items[2])
        let trapAngles = [];
        if (player.items[4]) {
            trapAngles = makeAngles(nearBuilds, player.items[4])
            if (!trapAngles) {
                return
            }
        }
        if (!spikeAngles) {
            return
        }
        if (spikeAngles.length || trapAngles.length) {
            let placed = []
            if (priorityPlace.length) {
                for (let j = 0; j < priorityPlace; j++) {
                    let newDir = Math.atan2(priorityPlace[j].y - player.y2, priorityPlace[j].x - player.x2)
                    let angFound = 0
                    for (let i = 0; i < spikeAngles.length; i++) {
                        if (!inBetween(newDir, spikeAngles[i])) {
                            angFound += 1
                        }
                    }
                    if (angFound == spikeAngles.length) {
                        placed.push([player.items[2], newDir])
                        packetData.place.push([2, newDir])
                    }
                }
            }
            priorityPlace = []
            if (placed.length) {
                for (let i = 0; i < placed.length; i++) {
                    let obj = {
                        x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                        y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                        scale: items.list[placed[i][0]].scale / 3,
                        isItem: true,
                        active: true,
                    }
                    nearBuilds.push(obj)
                }
                spikeAngles = makeAngles(nearBuilds, player.items[2])
                if (!spikeAngles) {
                    return
                }
                trapAngles = []
                if (player.items[4]) {
                    trapAngles = makeAngles(nearBuilds, player.items[4])
                    if (!trapAngles) {
                        return
                    }
                }
                placed = []
            }

            if (neit && fgdo(player, near) < 200) {
                let nearestAngle = undefined
                let trapFound = false
                for (let i = 0; i < spikeAngles.length; i++) {
                    if (!trapFound) {
                        for (let j = 2; j < spikeAngles[i].length; j++) {
                            if (neit == spikeAngles[i][j]) {
                                trapFound = true
                                nearestAngle = ((spikeAngles[i][0] - direction) < (spikeAngles[i][1] - direction) ? spikeAngles[i][0] : spikeAngles[i][1])
                            }
                        }
                    }
                }
                if (trapFound) {
                    let objectX = player.x2 + (Math.cos(nearestAngle) * (player.scale + items.list[player.items[2]].scale + (items.list[player.items[2]].placeOffset || 0)))
                    let objectY = player.y2 + (Math.sin(nearestAngle) * (player.scale + items.list[player.items[2]].scale + (items.list[player.items[2]].placeOffset || 0)))
                    if (Math.hypot(objectY - near.y, objectX - near.x) < (player.scale + items.list[player.items[2]].scale + 8)) {
                        placed.push([player.items[2], nearestAngle])
                        packetData.place.push([2, nearestAngle])
                    }
                }
            }
            if (placed.length) {
                for (let i = 0; i < placed.length; i++) {
                    let obj = {
                        x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                        y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                        scale: items.list[placed[i][0]].scale / 3,
                        isItem: true,
                        active: true,
                    }
                    nearBuilds.push(obj)
                }
                spikeAngles = makeAngles(nearBuilds, player.items[2])
                if (!spikeAngles) {
                    return
                }
                trapAngles = []
                if (player.items[4]) {
                    trapAngles = makeAngles(nearBuilds, player.items[4])
                    if (!trapAngles) {
                        return
                    }
                }
                placed = []
            }
            if (fgdo(player, near) < 400) {
                let ha = false


                if (neit) {
                    let buildings = gameObjects.sort((a, b) => fgdo(player, a) - fgdo(player, b))
                    let spike = buildings.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < 115 && obj.owner.sid != player.sid /*!isAlly(obj.owner.sid)*/ && obj.active)[0]
                    if (spike) {
                        ha = true
                    }

                }
                if (!neit || ha) {
                    let dirFound = 0
                    for (let i = 0; i < trapAngles.length; i++) {
                        if (!inBetween(direction, trapAngles[i])) {
                            dirFound += 1
                        }
                    }
                    if (dirFound == trapAngles.length) {
                        if (packetData.place.length < 3 && player.items[4]) {
                            placed.push([player.items[4], direction])
                            packetData.place.push([4, direction])
                        }
                    }
                    if (placed.length) {
                        for (let i = 0; i < placed.length; i++) {
                            let obj = {
                                x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                scale: items.list[placed[i][0]].scale / 3,
                                isItem: true,
                                active: true,

                            }
                            nearBuilds.push(obj)
                        }
                        spikeAngles = makeAngles(nearBuilds, player.items[2])
                        if (!spikeAngles) {
                            return
                        }
                        trapAngles = []
                        if (player.items[4]) {
                            trapAngles = makeAngles(nearBuilds, player.items[4])
                            if (!trapAngles) {
                                return
                            }
                        }
                        placed = []
                    }

                    if (fgdo(player, near) < 120) {
                        for (let i = 0; i < spikeAngles.length; i++) {
                            if (packetData.place.length < 3) {
                                let closest = (direction - spikeAngles[i][0] <= direction - spikeAngles[i][1] ? spikeAngles[i][0] : spikeAngles[i][1])
                                placed.push([player.items[2], closest])
                                packetData.place.push([2, closest])
                            }
                            if (placed.length) {
                                for (let i = 0; i < placed.length; i++) {
                                    let obj = {
                                        x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                        y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                        scale: items.list[placed[i][0]].scale / 3,
                                        isItem: true,
                                        active: true,

                                    }
                                    nearBuilds.push(obj)
                                }
                                spikeAngles = makeAngles(nearBuilds, player.items[2])
                                if (!spikeAngles) {
                                    return
                                }
                                trapAngles = []
                                if (player.items[4]) {
                                    trapAngles = makeAngles(nearBuilds, player.items[4])
                                    if (!trapAngles) {
                                        return
                                    }
                                }
                                placed = []
                            }
                        }

                    } else {
                        for (let i = 0; i < trapAngles.length; i++) {
                            if (packetData.place.length < 3 && player.items[4]) {
                                let closest = (direction - trapAngles[i][0] <= direction - trapAngles[i][1] ? trapAngles[i][0] : trapAngles[i][1])
                                placed.push([player.items[4], closest])
                                packetData.place.push([4, closest])
                            }
                            if (placed.length) {
                                for (let i = 0; i < placed.length; i++) {
                                    let obj = {
                                        x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                        y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                        scale: items.list[placed[i][0]].scale / 3,
                                        isItem: true,
                                        active: true,

                                    }
                                    nearBuilds.push(obj)
                                }
                                spikeAngles = makeAngles(nearBuilds, player.items[2])
                                if (!spikeAngles) {
                                    return
                                }
                                trapAngles = []
                                if (player.items[4]) {
                                    trapAngles = makeAngles(nearBuilds, player.items[4])
                                    if (!trapAngles) {
                                        return
                                    }
                                }
                                placed = []
                            }
                        }
                    }
                } else {
                    if (fgdo(player, near) < 180) {
                        for (let i = 0; i < spikeAngles.length; i++) {
                            if (packetData.place.length < 3) {
                                let closest = (direction - spikeAngles[i][0] <= direction - spikeAngles[i][1] ? spikeAngles[i][0] : spikeAngles[i][1])
                                placed.push([player.items[2], closest])
                                packetData.place.push([2, closest])
                            }
                            if (placed.length) {
                                for (let i = 0; i < placed.length; i++) {
                                    let obj = {
                                        x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                        y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
                                        scale: items.list[placed[i][0]].scale / 3,
                                        isItem: true,
                                        active: true,

                                    }
                                    nearBuilds.push(obj)
                                }
                                spikeAngles = makeAngles(nearBuilds, player.items[2])
                                if (!spikeAngles) {
                                    return
                                }
                                trapAngles = []
                                if (player.items[4]) {
                                    trapAngles = makeAngles(nearBuilds, player.items[4])
                                    if (!trapAngles) {
                                        return
                                    }
                                }
                                placed = []
                            }
                        }
                    }
                }
            }

        }
    }
    priorityPlace = [];
}
let advHeal = [];
class Traps {
    constructor(UTILS, items) {
        this.dist = 0;
        this.aim = 0;
        this.inTrap = false;
        this.replaced = false;
        this.antiTrapped = false;
        this.info = {};
        this.notFast = function() {
            return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
        }
        this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
            try {
                let item = items.list[player.items[id]];
                let tmpS = player.scale + item.scale + (item.placeOffset || 0);
                let counts = {
                    attempts: 0,
                    placed: 0
                };
                let tmpObjects = [];
                gameObjects.forEach((p) => {
                    tmpObjects.push({
                        x: p.x,
                        y: p.y,
                        active: p.active,
                        blocker: p.blocker,
                        scale: p.scale,
                        isItem: p.isItem,
                        type: p.type,
                        colDiv: p.colDiv,
                        getScale: function(sM, ig) {
                            sM = sM || 1;
                            return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
                                                 ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
                        },
                    });
                });
                for (let i = first; i < repeat; i += plus) {
                    counts.attempts++;
                    let relAim = radian + i;
                    let tmpX = player.x2 + tmpS * Math.cos(relAim);
                    let tmpY = player.y2 + tmpS * Math.sin(relAim);
                    let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                    if (cantPlace) continue;
                    if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                        place(id, relAim, 1);
                    tmpObjects.push({
                        x: tmpX,
                        y: tmpY,
                        active: true,
                        blocker: item.blocker,
                        scale: item.scale,
                        isItem: true,
                        type: null,
                        colDiv: item.colDiv,
                        getScale: function() {
                            return this.scale;
                        },
                    });
                    if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
                        counts.placed++;
                    }
                }
                if (counts.placed > 0 && replacer && item.dmg) {
                    if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs1.AutoSpikeTick) {
                        instaC.canSpikeTick = true;
                    }
                }
            } catch (err) {
            }
        };
        this.checkSpikeTick = function() {
            //this is my anti spike tick function which 100% confirms that u cant get spike ticked when breaking a trap
            if (configs1.AntiSpikeTick && this.inTrap && near.dist2 <= items.weapons[near.primaryIndex || 5].range + near.scale * 1.2 && [3, 4, 5].includes(near.primaryIndex) && this.info.health <= items.weapons[player.weaponIndex].dmg * (config.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3) return true
            try {
                if (![3, 4, 5].includes(near.primaryIndex)) return false;
                if ((configs1.AntiSpikeTick || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
                // more range for safe. also testing near.primaryIndex || 5
                if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                    let item = items.list[9];
                    let tmpS = near.scale + item.scale + (item.placeOffset || 0);
                    let danger = 0;
                    let counts = {
                        attempts: 0,
                        block: `unblocked`
                                };
                    for (let i = -1; i <= 1; i += 1 / 10) {
                        counts.attempts++;
                        let relAim = UTILS.getDirect(player, near, 2, 2) + i;
                        let tmpX = near.x2 + tmpS * Math.cos(relAim);
                        let tmpY = near.y2 + tmpS * Math.sin(relAim);
                        let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                        if (cantPlace) continue;
                        if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                        danger++;
                        counts.block = `blocked`;
                        break;
                    }
                    if (danger) {
                        my.anti0Tick = 1;
                        packet('6', "pro anti tick huh? " + hir.sid);
                        player.chat.count = 2000;
                        return true;
                    }
                }
            } catch (err) {
                return null;
            }
            return false;
        }
        this.protect = function(aim, trap) {
            if (!configs1.AntiTrap) return;
            if (trap && nears.length) {
                if (getDist(near, player) > getDist(near, trap)) {
                    for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) {
                        checkPlace(2, near.aim2 + i);
                    }
                }
                if (getDist(near, trap) > getDist(near, player)) {
                    if (player.items[4]) {
                        for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) {
                            checkPlace(4, near.aim2 + i) && this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
                        }
                    } else {
                        for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) {
                            checkPlace(2, near.aim2 + i) && this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
                        }
                    }
                }
            } else {
                if (player.items[4] && player.items[2]) {
                    this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
                    this.antiTrapped = true;
                }
            }
        };
        let placedSpikePositions = new Set();
        let placedTrapPositions = new Set();
        this.autoPlace = function () {
            if (!configs1.AutoPlace) return;
            try {
                if (gameObjects.length) {
                    let near2 = {
                        inTrap: false,
                    };
                    let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0];

                    if (nearTrap) {
                        near2.inTrap = true;
                    } else {
                        near2.inTrap = false;
                    }

                    if (near.dist3 <= 450) {
                        if (near.dist3 <= 200) {
                            this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {
                                inTrap: near2.inTrap
                            });
                        } else {
                            player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
                        }
                    }
                } else {
                    if (near.dist3 <= 450) {
                        player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
                    }
                }
                const trap1 = gameObjects
                .filter((e) => e.trap && e.active)
                .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
                .find((trap) => {
                    const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
                    return (
                        trap !== player &&
                        (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
                        trapDist <= 50
                    );
                });

                if (trap1 && near.dist2 <= 160) {
                    const trapX = trap1.x;
                    const trapY = trap1.y;
                    const circleRadius = 102;
                    const numPositions = 64;

                    for (let i = 0; i < numPositions; i++) {
                        const angle = (2 * Math.PI * i) / numPositions;
                        const offsetX = trapX + circleRadius * Math.cos(angle);
                        const offsetY = trapY + circleRadius * Math.sin(angle);
                        const position = [offsetX, offsetY];
                        const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);

                        if (
                            !placedSpikePositions.has(JSON.stringify(position)) &&
                            isPositionValid(position) &&
                            distToPlayer <= 87
                        ) {
                            const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
                            checkPlace(2, angleToPlace);
                            placedSpikePositions.add(JSON.stringify(position));
                        }
                    }
                } else if (!trap1 && near.dist2 <= 206) {
                    placedSpikePositions.clear();
                    const maxTrapsToPlace = 3;
                    const trapRadius = 50;
                    const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
                    let trapsPlaced = 0;

                    for (const position of trapPositions) {
                        if (
                            trapsPlaced < maxTrapsToPlace &&
                            !placedTrapPositions.has(JSON.stringify(position)) &&
                            isPositionValid(position)
                        ) {
                            checkPlace(4, ...position);
                            placedTrapPositions.add(JSON.stringify(position));
                            trapsPlaced++;
                        }
                    }
                }
            } catch (e) {
                console.log(e);
            }
        };
        function calculatePerfectAngle(x1, y1, x2, y2) {
            return Math.atan2(y2 - y1, x2 - x1);
        }
        function antiSpikeTickEz() {
            this.info.health <= items.weapons[player.weaponIndex].dmg * (config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3
        }
        function fgdo(a, b) {
            return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
        }
        let spikSync = false;
        let spikePlaced = false;

                    this.replacer = function(findObj) {
                        if (!findObj || !configs.autoReplace) return;
                        if (!inGame) return;
                        if (this.antiTrapped) return;
                        game.tickBase(() => {
                            let objAim = UTILS.getDirect(findObj, player, 0, 2);
                            let objDst = UTILS.getDist(findObj, player, 0, 2);
                            let perfectAngle = Math.round(calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y) / (Math.PI / 2)) * (Math.PI / 2);
                            let canPlaceCondition = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.2) && player.reloads[player.weapons[0]] == 0;
                            if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
                            let danger = this.checkSpikeTick();
                            if (objDst <= 300 && near.dist2 <= 400) {
                                                              if (near.dist2 <= 70 && canPlaceCondition && configs.spikeTick) {
                                    this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1);
                                    this.testCanPlace(4, -Math.PI/4, Math.PI/4, Math.PI/12, near.aim2+Math.PI, 1)
                                } else if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                                    //this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
                                    this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
                                } else {
                                    player.items[4] == 15 && this.testCanPlace(near.dist2 > 250 ? 4 : 2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
                                }
                                this.replaced = true;
                            }
                        }, 1);
                    };
                }
            };
class Instakill {
    constructor() {
        this.wait = false;
        this.can = false;
        this.isTrue = false;
        this.nobull = false;
        this.ticking = false;
        this.canSpikeTick = false;
        this.startTick = false;
        this.readyTick = false;
        this.canCounter = false;
        this.revTick = false;
        this.syncHit = false;
        this.changeType = function (type) {
            this.wait = false;
            this.isTrue = true;
            my.autoAim = true;
            let instaLog = [type];
            let backupNobull = near.backupNobull;
            near.backupNobull = false;
            game.tickBase(() => {
                instaLog.push(player.skinIndex);
                game.tickBase(() => {
                    if (near.skinIndex == 22 && getEl("backupNobull").checked) {
                        near.backupNobull = true;
                    }
                    instaLog.push(player.skinIndex);
                }, 1);
            }, 1);
            if (type == "rev") {
                selectWeapon(player.weapons[1]);
                buyEquip(53, 0);
                buyEquip(21, 1);
                sendAutoGather();
                game.tickBase(() => {
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    buyEquip(21, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else if (type == "nobull") {
                selectWeapon(player.weapons[0]);
                if (getEl("backupNobull").checked && backupNobull) {
                    buyEquip(7, 0);
                } else {
                    buyEquip(6, 0);
                }
                buyEquip(21, 1);
                sendAutoGather();
                game.tickBase(() => {
                    if (near.skinIndex == 22) {
                        if (getEl("backupNobull").checked) {
                            near.backupNobull = true;
                        }
                        buyEquip(21, 0);
                    } else {
                        buyEquip(53, 0);
                    }
                    selectWeapon(player.weapons[1]);
                    buyEquip(21, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else if (type == "normal") {
                selectWeapon(player.weapons[0]);
                buyEquip(7, 0);
                buyEquip(21, 1);
                sendAutoGather();
                game.tickBase(() => {
                    selectWeapon(player.weapons[1]);
                    buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
                    buyEquip(21, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                }, 1);
            } else {
                setTimeout(() => {
                    this.isTrue = false;
                    my.autoAim = false;
                }, 50);
            }
        };
        this.spikeTickType = function () {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[0]);
            buyEquip(7, 0);
            buyEquip(21, 1);
            sendAutoGather();
            game.tickBase(() => {
                if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
                    selectWeapon(player.weapons[0]);
                    buyEquip(53, 0);
                    buyEquip(21, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                } else {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }
            }, 1);
        };
        this.counterType = function () {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[0]);
            buyEquip(7, 0);
            buyEquip(21, 1);
            sendAutoGather();
            game.tickBase(() => {
                if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
                    selectWeapon(player.weapons[0]);
                    buyEquip(53, 0);
                    buyEquip(21, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 1);
                } else {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }
            }, 1);
        };
        this.rangeType = function (type) {
            this.isTrue = true;
            my.autoAim = true;
            if (type == "ageInsta") {
                my.ageInsta = false;
                if (player.items[5] == 18) {
                    place(5, near.aim2);
                }
                packet("I", undefined, 1);
                buyEquip(22, 0);
                buyEquip(21, 1);
                game.tickBase(() => {
                    selectWeapon(player.weapons[1]);
                    buyEquip(53, 0);
                    buyEquip(21, 1);
                    sendAutoGather();
                    game.tickBase(() => {
                        sendUpgrade(12);
                        selectWeapon(player.weapons[1]);
                        buyEquip(53, 0);
                        buyEquip(21, 1);
                        game.tickBase(() => {
                            sendUpgrade(15);
                            selectWeapon(player.weapons[1]);
                            buyEquip(53, 0);
                            buyEquip(21, 1);
                            game.tickBase(() => {
                                sendAutoGather();
                                this.isTrue = false;
                                my.autoAim = false;
                            }, 1);
                        }, 1);
                    }, 1);
                }, 1);
            } else {
                selectWeapon(player.weapons[1]);
                if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
                    buyEquip(53, 0);
                } else {
                    buyEquip(20, 0);
                }
                buyEquip(11, 1);
                sendAutoGather();
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }, 1);
            }
        };
        this.boostTickType = function() {
                        /*this.isTrue = true;
                        my.autoAim = true;
                        selectWeapon(player.weapons[0]);
                        buyEquip(53, 0);
                        buyEquip(11, 1);
                        packet("a", near.aim2);
                        game.tickBase(() => {
                            place(4, near.aim2);
                            selectWeapon(player.weapons[1]);
                            biomeGear();
                            buyEquip(11, 1);
                            sendAutoGather();
                            packet("a", near.aim2);
                            game.tickBase(() => {
                                selectWeapon(player.weapons[0]);
                                buyEquip(7, 0);
                                buyEquip(19, 1);
                                packet("a", near.aim2);
                                game.tickBase(() => {
                                    sendAutoGather();
                                    this.isTrue = false;
                                    my.autoAim = false;
                                    packet("a", undefined);
                                }, 1);
                            }, 1);
                        }, 1);*/
                        this.isTrue = true;
                        my.autoAim = true;
                        biomeGear();
                        buyEquip(11, 1);
                        packet("a", near.aim2, 1);
                        game.tickBase(() => {
                            if (player.weapons[1] == 15) {
                                my.revAim = true;
                            }
                            selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
                            buyEquip(53, 0);
                            buyEquip(11, 1);
                            if ([9, 12, 13, 15].includes(player.weapons[1])) {
                                sendAutoGather();
                            }
                            packet("a", near.aim2, 1);
                            place(4, near.aim2);
                            game.tickBase(() => {
                                my.revAim = false;
                                selectWeapon(player.weapons[0]);
                                buyEquip(7, 0);
                                buyEquip(19, 1);
                                if (![9, 12, 13, 15].includes(player.weapons[1])) {
                                    sendAutoGather();
                                }
                                packet("a", near.aim2, 1);
                                game.tickBase(() => {
                                    sendAutoGather();
                                    this.isTrue = false;
                                    my.autoAim = false;
                                    packet("a", undefined, 1);
                                }, 1);
                            }, 1);
                        }, 1);
                    };
                    this.gotoGoal = function(goto, OT) {
                        let slowDists = (weeeee) => weeeee * config.playerScale;
                        let goal = {
                            a: goto - OT,
                            b: goto + OT,
                            c: goto - slowDists(1),
                            d: goto + slowDists(1),
                            e: goto - slowDists(2),
                            f: goto + slowDists(2),
                            g: goto - slowDists(4),
                            h: goto + slowDists(4)
                        };
                        let bQ = function(wwww, awwww) {
                            if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
                                buyEquip(31, 0);
                            } else {
                                buyEquip(wwww, awwww);
                            }
                        }
                        if (enemy.length) {
                            let dst = near.dist2;
                            this.ticking = true;
                            if (dst >= goal.a && dst <= goal.b) {
                                bQ(22, 0);
                                bQ(11, 1);
                                if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                }
                                return {
                                    dir: undefined,
                                    action: 1
                                };
                            } else {
                                if (dst < goal.a) {
                                    if (dst >= goal.g) {
                                        if (dst >= goal.e) {
                                            if (dst >= goal.c) {
                                                bQ(40, 0);
                                                bQ(10, 1);
                                                if (configs.none) {
                                                    player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                                } else {
                                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                    }
                                                }
                                            } else {
                                                bQ(22, 0);
                                                bQ(19, 1);
                                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                }
                                            }
                                        } else {
                                            bQ(6, 0);
                                            bQ(12, 1);
                                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                            }
                                        }
                                    } else {
                                        biomeGear();
                                        bQ(11, 1);
                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        }
                                    }
                                    return {
                                        dir: near.aim2 + Math.PI,
                                        action: 0
                                    };
                                } else if (dst > goal.b) {
                                    if (dst <= goal.h) {
                                        if (dst <= goal.f) {
                                            if (dst <= goal.d) {
                                                bQ(40, 0);
                                                bQ(9, 1);
                                                if (configs.none) {
                                                    player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                                } else {
                                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                    }
                                                }
                                            } else {
                                                bQ(22, 0);
                                                bQ(19, 1);
                                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                }
                                            }
                                        } else {
                                            bQ(6, 0);
                                            bQ(12, 1);
                                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                            }
                                        }
                                    } else {
                                        biomeGear();
                                        bQ(11, 1);
                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        }
                                    }
                                    return {
                                        dir: near.aim2,
                                        action: 0
                                    };
                                }
                                return {
                                    dir: undefined,
                                    action: 0
                                };
                            }
                        } else {
                            this.ticking = false;
                            return {
                                dir: undefined,
                                action: 0
                            };
                        }
                    }
                    /** wait 1 tick for better quality */
                    this.bowMovement = function() {
                        let moveMent = this.gotoGoal(685, 3);
                        if (moveMent.action) {
                            if (player.reloads[53] == 0 && !this.isTrue) {
                                this.rangeType("ageInsta");
                            } else {
                                packet("a", moveMent.dir, 1);
                            }
                        } else {
                            packet("a", moveMent.dir, 1);
                        }
                    },
                        this.tickMovement = function() {
                        let dist = player.weapons[1] == 9 ? 240 : 240;
                        let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
                        let moveMent = this.gotoGoal(238, 3);
                        if (moveMent.action) {
                            if (player.reloads[53] == 0 && !this.isTrue) {
                                this.boostTickType();
                            } else {
                                packet("a", moveMent.dir, 1);
                            }
                        } else {
                            packet("a", moveMent.dir, 1);
                        }
                    },
                        this.kmTickMovement = function() {
                        let moveMent = this.gotoGoal(240, 3);
                        if (moveMent.action) {
                            if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
                                this.kmTickType();
                            } else {
                                packet("a", moveMent.dir, 1);
                            }
                        } else {
                            packet("a", moveMent.dir, 1);
                        }
                    },
                        this.boostTickMovement = function() {
                        let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 365 : player.weapons[1] == 15 ? 365 : 140;
                        let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
                        let moveMent = this.gotoGoal(372, 3);
                        if (moveMent.action) {
                            if (player.reloads[53] == 0 && !this.isTrue) {
                                this.boostTickType();
                            } else {
                                packet("a", moveMent.dir, 1);
                            }
                        } else {
                            packet("a", moveMent.dir, 1);
                        }
                    }
                    /** wait 1 tick for better quality */
                    this.perfCheck = function(pl, nr) {
                        if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
                        if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
                        let pjs = {
                            x: nr.x2 + (65 * Math.cos(nr.aim2 + Math.PI)),
                            y: nr.y2 + (65 * Math.sin(nr.aim2 + Math.PI))
                        };
                        if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                            return true;
                        }
                        let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
                            if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                                return true;
                            }
                        });
                        if (finds) return false;
                        finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
                            let tmpScale = tmp.getScale();
                            if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                                return true;
                            }
                        });
                        if (finds) return false;
                        return true;
                    }
                }
            };
            class Autobuy {
                constructor(buyHat, buyAcc) {
                    this.hat = function() {
                        buyHat.forEach((id) => {
                            let find = findID(hats, id);
                            if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
                        });
                    };
                    this.acc = function() {
                        buyAcc.forEach((id) => {
                            let find = findID(accessories, id);
                            if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
                        });
                    };
                }
            };

            class Autoupgrade {
                constructor() {
                    this.sb = function(upg) {
                        upg(3);
                        upg(17);
                        upg(31);
                        upg(23);
                        upg(9);
                        upg(38);
                    };
                    this.kh = function(upg) {
                        upg(3);
                        upg(17);
                        upg(31);
                        upg(23);
                        upg(10);
                        upg(38);
                        upg(4);
                        upg(25);
                    };
                    this.pb = function(upg) {
                        upg(5);
                        upg(17);
                        upg(32);
                        upg(23);
                        upg(9);
                        upg(38);
                    };
                    this.ph = function(upg) {
                        upg(5);
                        upg(17);
                        upg(32);
                        upg(23);
                        upg(10);
                        upg(38);
                        upg(28);
                        upg(25);
                    };
                    this.db = function(upg) {
                        upg(7);
                        upg(17);
                        upg(31);
                        upg(23);
                        upg(9);
                        upg(34);
                    };
                };
            };

            class Damages {
                constructor(items) {
                    // 0.75 1 1.125 1.5
                    this.calcDmg = function(dmg, val) {
                        return dmg * val;
                    };
                    this.getAllDamage = function(dmg) {
                        return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
                    };
                    this.weapons = [];
                    for (let i = 0; i < items.weapons.length; i++) {
                        let wp = items.weapons[i];
                        let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
                        this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
                        this[name] = this.weapons[i];
                    }
                }
            }

/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 26, 20, 40], [11, 13, 19, 18, 21]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let pathFindTest = 0;
let grid = [];
let pathFind = {
    active: false,
    grid: 40,
    scale: 1440,
    x: 14400,
    y: 14400,
    chaseNear: false,
    array: [],
    lastX: this.grid / 2,
    lastY: this.grid / 2
};
function sendChat(message) {
    packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
    let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
    let projOffset = config.playerScale * 2;
    let projXY = {
        x: indx == 1 ? x : x - projOffset * Math.cos(dir),
        y: indx == 1 ? y : y - projOffset * Math.sin(dir),
    };
    let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
        return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
    })[0];
    if (nearPlayer) {
        if (indx == 1) {
            nearPlayer.shooting[53] = 1;
        } else {
            nearPlayer.shootIndex = weaponIndx;
            nearPlayer.shooting[1] = 1;
            antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
        }
    }
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
    if (!tmpObj.isTeam(player)) {
        tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
        if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
            tmpObj.bowThreat[weaponIndex]++;
            if (index == 5) {
                projectileCount++;
            }
            setTimeout(() => {
                tmpObj.bowThreat[weaponIndex]--;
                if (index == 5) {
                    projectileCount--;
                }
            }, range / speed);
            if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
                place(1, tmpObj.aim2);
                my.anti0Tick = 4;
                if (!my.antiSync) {
                    antiSyncHealing(4);
                }
            } else {
                if (projectileCount >= 2) {
                    place(1, tmpObj.aim2);
                    my.anti0Tick = 4;
                    if (!my.antiSync) {
                        antiSyncHealing(4);
                    }
                }
            }
        }
    }
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
    if (player && item) {
        UTILS.removeAllChildren(itemInfoHolder);
        itemInfoHolder.classList.add("visible");
        UTILS.generateElement({
            id: "itemInfoName",
            text: UTILS.capitalizeFirst(item.name),
            parent: itemInfoHolder
        });
        UTILS.generateElement({
            id: "itemInfoDesc",
            text: item.desc,
            parent: itemInfoHolder
        });
        if (isStoreItem) {
        } else if (isWeapon) {
            UTILS.generateElement({
                class: "itemInfoReq",
                text: !item.type ? "primary" : "secondary",
                parent: itemInfoHolder
            });
        } else {
            for (let i = 0; i < item.req.length; i += 2) {
                UTILS.generateElement({
                    class: "itemInfoReq",
                    html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
                    parent: itemInfoHolder
                });
            }
            if (item.group.limit) {
                UTILS.generateElement({
                    class: "itemInfoLmt",
                    text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
                    parent: itemInfoHolder
                });
            }
        }
    } else {
        itemInfoHolder.classList.remove("visible");
    }
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
    screenWidth = window.innerWidth;
    screenHeight = window.innerHeight;
    var scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
    gameCanvas.width = screenWidth;
    gameCanvas.height = screenHeight;
    gameCanvas.style.width = screenWidth + "px";
    gameCanvas.style.height = screenHeight + "px";
    gameCanvas.style;
    mainContext.setTransform(scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - maxScreenWidth * scaleFillNative) / 2, (screenHeight * pixelDensity - maxScreenHeight * scaleFillNative) / 2);
}
resize();
// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
    mouseX = e.clientX;
    mouseY = e.clientY;
}
let clicks = {
    left: false,
    middle: false,
    right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
    if (attackState != 1) {
        attackState = 1;
        if (e.button == 0) {
            clicks.left = true;
        } else if (e.button == 1) {
            clicks.middle = true;
        } else if (e.button == 2) {
            clicks.right = true;
        }
    }
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
    if (attackState != 0) {
        attackState = 0;
        if (e.button == 0) {
            clicks.left = false;
        } else if (e.button == 1) {
            clicks.middle = false;
        } else if (e.button == 2) {
            clicks.right = false;
        }
    }
}
mals.addEventListener("wheel", wheel, false);
function wheel(e) {
    if (e.deltaY < 0) {
        my.reSync = true;
    } else {
        my.reSync = false;
    }
}
// INPUT UTILS:
function getMoveDir() {
    let dx = 0;
    let dy = 0;
    for (let key in moveKeys) {
        let tmpDir = moveKeys[key];
        dx += !!keys[key] * tmpDir[0];
        dy += !!keys[key] * tmpDir[1];
    }
    return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
    if (!player)
        return 0;
    if (!player.lockDir) {
        lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
    }
    return lastDir || 0;
}
function getAttackDir(debug) {
    if (debug) {
        if (!player)
            return "0";

        if (!traps.antiPush&&(my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0))) {
            lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
        } else if (!traps.antiPush&&clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
            lastDir = "getSafeDir()";

        }else if(traps.antiPush){
            lastDir = traps.antiPush;
        }else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
            lastDir = "traps.aim";
        } else if (!player.lockDir) {
            if (configs.noDir) return "undefined";
            lastDir = "getSafeDir()";
        }

        return lastDir;
    } else {
        if (!player)
            return 0;

        if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
            lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
        } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
            lastDir = getSafeDir();
        } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
            lastDir = traps.aim;
        } else if (!player.lockDir) {
            if (configs.noDir) return undefined;
            lastDir = getSafeDir();
        }

        return lastDir || 0;
    }
}

function getVisualDir() {
    if (!player)
        return 0;

    if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
        lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
    } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
        lastDir = getSafeDir();
    } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
        lastDir = traps.aim;
    } else if (!player.lockDir) {
        lastDir = getSafeDir();
    }

    return lastDir || 0;
}

// Funkce pro kontrolu, zda jste pobli? hra?e
function isNearPlayer() {
    return near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap;
    buyEquip(21, 1);
}
// KEYS:
function keysActive() {
    return (allianceMenu.style.display != "block" &&
            chatHolder.style.display != "block" &&
            !menuCBFocus);
}
function toggleMenuChat() {
    if (menuChatDiv.style.display != "none") {
        chatHolder.style.display = "none";
        if (menuChatBox.value != "") {
            //commands[command.slice(1)]
            let cmd = function(command) {
                return {
                    found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
                    fv: commands[command.slice(1).split(" ")[0]]
                }
            }
            let command = cmd(menuChatBox.value);
            if (command.found) {
                if (typeof command.fv.action === "function") {
                    command.fv.action(menuChatBox.value);
                }
            } else {
                sendChat(menuChatBox.value);
            }
            menuChatBox.value = "";
            menuChatBox.blur();
        } else {
            if (menuCBFocus) {
                menuChatBox.blur();
            } else {
                menuChatBox.focus();
            }
        }
    }
}

window.botMove = false;
window.freeCam = {x:null,y:null}
let switchBotMode = ()=>{
    window.botMove = !window.botMove;
    if(window.botMove){
        window.freeCam = {x:player.x2,y:player.y2}
    }
}
window.allowCombo = false;
window.botVisual = false;
function keyDown(event) {
    let keyNum = event.which || event.keyCode || 0;
    if (player && player.alive && keysActive()) {
        if (!keys[keyNum]) {
            keys[keyNum] = 1;
            macro[event.key] = 1;
            if (keyNum == 27) {
                openMenu = !openMenu;
                $("#menuDiv").toggle();
                $("#menuChatDiv").toggle();
            } else if (keyNum == 69) {
                sendAutoGather();
            } else if (keyNum == 67) {
                updateMapMarker();
            } else if (player.weapons[keyNum - 49] != undefined) {
                player.weaponCode = player.weapons[keyNum - 49];
            } else if (moveKeys[keyNum]) {
                sendMoveDir();
            } else if (event.key == "m") {
                mills.placeSpawnPads = !mills.placeSpawnPads;
            } else if (event.key == "z") {
                mills.place = !mills.place;
            } else if (event.key == "Z") {
                typeof window.debug == "function" && window.debug();
            } else if (keyNum == 32) {
                packet("d", 1, getSafeDir(), 1);
                packet("d", 0, getSafeDir(), 1);
            } else if (event.key == ",") {
                player.sync = true;
            }else if(event.key == 'x'&&window.VirusterDev){
                sendChat('HaHa'+window.pingTime.toString()+'L'+UTILS.getDistance(near.x, near.y, player.x, player.y))
                window.syncMode = true;
                setTimeout(()=>{
                    window.syncMode = false;
                },1000)
            }

            if(window.VirusterDev){//virusterdevs keycombos for bots, u can use if want. is op
            if(event.key == 'q'){
                window.allowCombo = !window.allowCombo
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'keystroke combo '+(window.allowCombo?'on':'off'), '#fff', 2);
            }
            if(event.key=='1'&&window.allowCombo){
                 getEl("mode").value = 'zync'
                window.allowCombo = false
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'follow', '#fff', 2);
            }
            if(event.key=='2'&&window.allowCombo){
                getEl("mode").value = 'fuckemup'
                window.allowCombo = false
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'break', '#fff', 2);
            }
            if(event.key=='3'&&window.allowCombo){
                getEl("mode").value = 'fight'
                window.allowCombo = false
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'on sight', '#fff', 2);
            }
            if(event.key=='4'&&window.allowCombo){
                getEl("mode").value = 'flex'
                window.allowCombo = false
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'flex', '#fff', 2);
            }
            if(event.key=='5'&&window.allowCombo){
                getEl("mode").value = 'stopp'
                window.stopSpot = {x2:player.x2,y2:player.y2}
                window.allowCombo = false
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'stop', '#fff', 2);
            }
            if(event.key=='`'&&window.allowCombo){
                getEl("mode").value = 'mouse'
                textManager.showText(player.x, player.y, 20, 0.15, 1850, 'mouse', '#fff', 2);
                window.allowCombo = false
            }

            if(event.key=='x'&&window.allowCombo&&bots.length>1){

                if(window.botVisual == false){
                    textManager.showText(player.x, player.y, 20, 0.15, 1850, 'bot freecam on', '#fff', 2);
                    window.botVisual = botz[Math.floor(Math.random()*botz.length)].sid
                }else{
                    textManager.showText(player.x, player.y, 20, 0.15, 1850, 'bot freecam off', '#fff', 2);
                    window.botVisual = false;
                }
                window.allowCombo = false
            } else if(event.key=='x'&&!window.allowCombo&&bots.length>1&&window.botVisual!==false){
                window.botVisual = botz[Math.floor(Math.random()*botz.length)].sid
                window.allowCombo = false
            }
        }
        }
    }
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
    if (player && player.alive) {
        let keyNum = event.which || event.keyCode || 0;
        if (keyNum == 13) {
            // toggleMenuChat();
        } else if (keysActive()) {
            if (keys[keyNum]) {
                keys[keyNum] = 0;
                macro[event.key] = 0;
                if (moveKeys[keyNum]) {
                    sendMoveDir();
                } else if (event.key == ",") {
                    player.sync = false;
                }
            }
        }
    }
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
    let newMoveDir = getMoveDir();
    if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
        if (!my.autoPush) {
            packet("a", newMoveDir, 1);
        }
        lastMoveDir = newMoveDir;
    }
}
// BUTTON EVENTS:
function bindEvents() { }
bindEvents();
/** PATHFIND TEST */
function chechPathColl(tmp) {
    return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
    return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
        !tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
    tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}
function checkObject() {
    let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
    for (let y = 0; y < pathFind.grid; y++) {
        grid[y] = [];
        for (let x = 0; x < pathFind.grid; x++) {
            let tmpXY = {
                x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
                y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
            }
            if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
                pathFind.lastX = x;
                pathFind.lastY = y;
                grid[y][x] = 0;
                continue;
            }
            let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
            if (find) {
                if (find.trap) {
                    grid[y][x] = 0;
                    continue;
                }
                grid[y][x] = 1;
            } else {
                grid[y][x] = 0;
            }
        }
    }
}
function toFancyTimeFormat(time) {
    let minutes = ~~((time % 3600) / 60);
    let seconds = ~~time % 60;
    if (seconds <= 9) seconds = `0${seconds}`;
    return `${minutes}:${seconds}`;
}
let song = {
    '0:13': 'Clean up gang with a hoover,',
    '0:15': 'pull up and sweep the street',
    '0:17': 'Told bae book Park Chinois,',
    '0:18': 'the bricks came cheap',
    '0:19': 'this week',
    '0:20': 'Brought out the glee',
    '0:21': 'this week,',
    '0:22': 'so somethin might end up',
    '0:23': 'on a tee this week',
    '0:24': 'Done studio time done the re',
    '0:25': 'this week,',
    '0:26': 'big bustdown',
    '0:27': "that ain't no Jesus piece",
    '0:28': 'No G17,G19 had the G17',
    '0:29': 'then the G19',
    '0:30': 'Had an old .44',
    '0:31': 'but the pin was weak,',
    '0:32': 'still gonna spin if need',
    '0:35': 'Sayin no smoke backstage,',
    '0:36': 'but bro still ask',
    '0:37': 'can we bring it please,',
    '0:38': 'or a ZK at least',
    '0:40': 'You could see me',
    '0:41': 'in tape with the Gs,',
    '0:42': 'bro just got in a',
    '0:43': 'striptape with the Gs',
    '0:44': "Get the drop it's go time,",
    '0:45': 'bro came out with the key',
    '0:47': 'Yo, 38 autos gang said',
    '0:48': 'we need more sweets',
    '0:50': 'Before Halloween,',
    '0:51': 'we was out playin',
    '0:52': 'trick or treat',
    '0:53': 'An opp boy swam and drowned,',
    '0:55': "he didn't kick his feet",
    '0:57': 'Heard that news',
    '0:58': 'I was right by the runaway,',
    '0:59': 'made me feel like bree',
    '1:00': 'This C comes like',
    '1:01': 'a pocket rocket,',
    '1:02': 'now the gang',
    '1:03': 'in central with C',
    '1:04': 'Had my case papers printed,',
    '1:05': 'now I got the monogram',
    '1:06': 'print on me',
    '1:07': 'Runnin throught bells,',
    '1:08': 'throwback run with the 12',
    '1:10': 'Whole 1 cover the scales,',
    '1:11': 'bine at the barbeque,',
    '1:12': 'better cover your girl',
    '1:14': "Hate when they're",
    '1:15': 'runnin their mouth,',
    '1:16': 'see them runnin for help',
    '1:17': "I'm in the Bando,",
    '1:18': 'but let me see my man again,',
    '1:19': "and I'll double the L",
    '1:21': 'We really leave shit drownin,',
    '1:22': "you ain't brought 3",
    '1:23': 'on an outin',
    '1:24': 'Shootouts in',
    '1:25': 'the oldest clothes,',
    '1:26': "you wouldn't believe",
    '1:27': 'these outfits',
    '1:28': 'Foot down no breaks,',
    '1:29': 'tryna leave everythin taped',
    '1:30': 'Asked bout the shotty,',
    '1:31': 'told them I got it',
    '1:32': 'from the farm,',
    '1:33': 'now they think I got from H',
    '1:34': 'Clean up gang with a hoover,',
    '1:36': 'pull up and sweep the street',
    '1:38': 'Told bae book Park Chinois,',
    '1:39': 'the bricks came cheap',
    '1:40': 'this week',
    '1:41': 'Brought out the glee',
    '1:42': 'this week,',
    '1:43': 'so somethin might end up',
    '1:44': 'on a tee this week',
    '1:45': 'Done studio time done the re',
    '1:46': 'this week,',
    '1:47': 'big bustdown',
    '1:48': "that ain't no Jesus piece",
    '1:49': 'No G17,G19 had the G17',
    '1:50': 'then the G19',
    '1:51': 'Had an old .44',
    '1:52': 'but the pin was weak,',
    '1:53': 'still gonna spin if need',
    '1:54': 'Sayin no smoke backstage,',
    '1:55': 'but bro still ask',
    '1:56': 'can we bring it please,',
    '1:57': 'or a ZK at least',
    '1:59': 'This opps in this',
    '2:00': "spliff's sativa,",
    '2:01': 'still put smoke in the whiz,',
    '2:02': 'Khalifa',
    '2:03': "Bad B don't wanna",
    '2:04': 'lock the smoke,',
    '2:05': 'I just gotta love her',
    '2:06': 'and leave her',
    '2:07': 'Yo, had the Liz',
    '2:08': 'come like Peter',
    '2:09': 'and the bujj like Cleveland',
    '2:10': 'This ice in my wrist says',
    '2:11': 'whole lotta money,',
    '2:12': "swear it's comin like BIA",
    '2:14': 'O14 me, Zee had the bruc',
    '2:15': 'back in a bruck down Kia',
    '2:16': "Now you'll find me in Venice,",
    '2:17': 'tryin some shellfish',
    '2:18': 'oh mama mia',
    '2:19': 'Old school I was',
    '2:20': 'hoppin out first,',
    '2:21': 'had bro sayin',
    '2:22': 'stop bein selfish',
    '2:23': 'Yo,',
    '2:24': 'now I just leave that stage,',
    '2:25': 'pullin strings like Elvis',
    '2:26': 'Ding dong on an outin,',
    '2:27': "would've been a loss",
    '2:28': 'if we found him',
    '2:29': "Can't record,",
    '2:30': 'need more points on the board',
    '2:31': 'Gang, tape it first,',
    '2:32': "then I'll give them an album",
    '2:33': 'Spoke to the yard man,',
    '2:34': 'wanna know the P for the .45,',
    '2:35': 'like Alhan',
    '2:36': 'Spoke to the runner,',
    '2:37': "said he's got more than a oner",
    '2:39': "and he's still counting",
    '2:40': 'Go get that car,',
    '2:41': 'congestion zone,',
    '2:42': 'gotta step with ours',
    '2:43': 'Pocket rocket,',
    '2:44': 'had it in a pouch',
    '2:45': 'next to the brush',
    '2:46': 'and the metro card',
    '2:47': 'Double R truck,',
    '2:48': 'stars in the roof,',
    '2:49': 'and we got a seperate star',
    '2:50': "Ain't done it in a Tesla yet,",
    '2:51': 'if we do thats lead',
    '2:52': 'in an electric car',
    '2:53': 'Clean up gang with a hoover,',
    '2:55': 'pull up and sweep the street',
    '2:57': 'Told bae book Park Chinois,',
    '2:58': 'the bricks came cheap',
    '2:59': 'this week',
    '3:00': 'Brought out the glee',
    '3:01': 'this week,',
    '3:02': 'so somethin might end up',
    '3:03': 'on a tee this week',
    '3:04': 'Done studio time done the re',
    '3:05': 'this week,',
    '3:06': 'big bustdown',
    '3:07': "that ain't no Jesus piece",
    '3:08': 'No G17,G19 had the G17',
    '3:09': 'then the G19',
    '3:10': 'Had an old .44',
    '3:11': 'but the pin was weak,',
    '3:12': 'still gonna spin if need',
    '3:13': 'Sayin no smoke backstage,',
    '3:14': 'but bro still ask',
    '3:15': 'can we bring it please,',
    '3:16': 'or a ZK at least',
    '3:19': '!End of song'
};
const songchat1 = new Audio("https://rr3---sn-aigl6nz7.googlevideo.com/videoplayback?expire=1700524713&ei=SZ5bZYf4FsuJsfIPj8GT0AI&ip=54.149.99.115&id=o-AGt6IyGBR0_abMPEfIJDA2sJr0t_Ka7N_G3ELUfDtfpA&itag=140&source=youtube&requiressl=yes&vprv=1&mime=audio%2Fmp4&gir=yes&clen=3275374&dur=202.338&lmt=1698494464324354&keepalive=yes&fexp=24007246,24350018&beids=24350018&c=ANDROID&txp=5318224&sparams=expire%2Cei%2Cip%2Cid%2Citag%2Csource%2Crequiressl%2Cvprv%2Cmime%2Cgir%2Cclen%2Cdur%2Clmt&sig=ANLwegAwRQIhAJMEVNVw23NW1KSmfvncINhSJy4-dou4S14nm-yjIxoTAiAkLkM4T9TMcRR-ScUd0GPojP-4t4l7nOgwIht_9sP49g%3D%3D&rm=sn-a5meer7z&req_id=2d0862e1b02da3ee&redirect_counter=2&cm2rm=sn-8vq54vox03-aigs7l&cms_redirect=yes&cmsv=e&ipbypass=yes&mh=Lb&mip=84.70.170.143&mm=29&mn=sn-aigl6nz7&ms=rdu&mt=1700503292&mv=m&mvi=3&pl=20&lsparams=ipbypass,mh,mip,mm,mn,ms,mv,mvi,pl&lsig=AM8Gb2swRQIhAKGwN0vdK-w45uGHTaRheVa_1458z4zwvBNf6wHs5sZMAiA1xsEM3IBCdQ1KsSi2v7ya1PrmriH8GyYcPq78obiEzg%3D%3D");
let isPlaying = false;
let currentPart = '';
function toggleSong() {
    if (!isPlaying) {
        songchat1.play();
        songchat1.ontimeupdate = function(time) {
            let part = song[toFancyTimeFormat(Math.round(this.currentTime | 0))];
            if (part && part !== currentPart) {
                currentPart = part;
                packet("6", part);
            }
        };
        songchat1.onended = function() {
            if (isPlaying) {
                songchat1.play();
            }
        };
        isPlaying = true;
    } else {
        songchat1.pause();
        isPlaying = false;
    }
}
document.addEventListener("keypress", function(e) {
    if (e.key === "C") {
        toggleSong();
    }
});
function createPath() {
    grid = [];
    checkObject();
}
function Pathfinder() {
    pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
    if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
        if (near.dist2 <= items.weapons[player.weapons[0]].range) {
            packet("a", undefined, 1);
        } else {
            createPath();
            easystar.setGrid(grid);
            easystar.setAcceptableTiles([0]);
            easystar.enableDiagonals();
            easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function(path) {
                if (path === null) {
                    pathFind.array = [];
                    if (near.dist2 <= items.weapons[player.weapons[0]].range) {
                        packet("a", undefined, 1);
                    } else {
                        packet("a", near.aim2, 1);
                    }
                } else {
                    pathFind.array = path;
                    if (pathFind.array.length > 1) {
                        let tmpXY = {
                            x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
                            y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
                        }
                        packet("a", UTILS.getDirect(tmpXY, player, 0, 2), 1);
                    }
                }
            });
            easystar.calculate();
        }
    }
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
    for (let i = 3; i < items.list.length; ++i) {
        let id = items.list[i].group.id;
        let tmpI = items.weapons.length + i;
        if (!isItemSetted[tmpI]) {
            isItemSetted[tmpI] = document.createElement("div");
            isItemSetted[tmpI].id = "itemCount" + tmpI;
            getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
            isItemSetted[tmpI].style = `
                        display: block;
                        position: absolute;
                        padding-left: 5px;
                        font-size: 2em;
                        color: #fff;
                        `;
            isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
        } else {
            if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
        }
    }
}
// AUTOPUSH:
function autoPush() {
    let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
        return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
    })[0];
    if (nearTrap) {
        let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
            return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
        })[0];
        if (spike) {
            let pos = {
                x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
                y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
                x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
                y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
            };
            let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
                let tmpScale = tmp.getScale();
                if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
                    return true;
                }
            });
            if (finds) {
                if (my.autoPush) {
                    my.autoPush = false;
                    packet("a", lastMoveDir || undefined, 1);
                }
            } else {
                my.autoPush = true;
                my.pushData = {
                    x: spike.x + 70,
                    y: spike.y + 70,
                    x2: pos.x2 + 30,
                    y2: pos.y2 + 30
                };
                let scale = player.scale / 10;
                let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined;
                if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
                    packet("a", secondArg, 1);
                } else {
                    packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
                }
            }
        } else {
            if (my.autoPush) {
                my.autoPush = false;
                packet("a", lastMoveDir || undefined, 1);
            }
        }
    } else {
        if (my.autoPush) {
            my.autoPush = false;
            packet("a", lastMoveDir || undefined, 1);
        }
    }
}
// AUTOPUSH:
/*            function autoPush() { //LEGACY AUTOPUSH
          let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
              return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
          })[0];
          if (nearTrap) {
              let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) {
                  return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
              })[0];
              if (spike) {
                  let pos = {
                      x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
                      y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
                      x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
                      y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
                  };
                  let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
                      let tmpScale = tmp.getScale();
                      if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
                          return true;
                      }
                  });
                  if (finds) {
                      if (my.autoPush) {
                          my.autoPush = false;
                          packet("33", lastMoveDir||undefined, 1);
                      }
                  } else {
                      my.autoPush = true;
                      my.pushData = {
                          x: spike.x,
                          y: spike.y,
                          x2: pos.x2,
                          y2: pos.y2
                      };
                      let scale = (player.scale / 10);
                      if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
                          packet("33", near.aim2, 1);
                      } else {
                          packet("33", UTILS.getDirect(pos, player, 2, 2), 1);
                      }
                  }
              } else {
                  if (my.autoPush) {
                      my.autoPush = false;
                      packet("33", lastMoveDir||undefined, 1);
                  }
              }
          } else {
              if (my.autoPush) {
                  my.autoPush = false;
                  packet("33", lastMoveDir||undefined, 1);
              }
          }
      }*/
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
    deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
    alliances = data.teams;
}
// SETUP GAME:
var fisrtloadez = false;
function setupGame(yourSID) {
    keys = {};
    macro = {};
    playerSID = yourSID;
    attackState = 0;
    inGame = true;
    fisrtloadez = true;
    packet("d", 0, getAttackDir(), 1);
    my.ageInsta = true;
    if (firstSetup) {
        firstSetup = false;
        gameObjects.length = 0;
    }
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
    let tmpPlayer = findPlayerByID(data[0]);
    if (!tmpPlayer) {
        tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
                               objectManager, players, ais, items, hats, accessories);
        players.push(tmpPlayer);
        if (data[1] != playerSID) {
            addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
        }
    } else {
        if (data[1] != playerSID) {
            addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
        }
    }
    tmpPlayer.spawn(isYou ? true : null);
    tmpPlayer.visible = false;
    tmpPlayer.oldPos = {
        x2: undefined,
        y2: undefined
    };
    tmpPlayer.x2 = undefined;
    tmpPlayer.y2 = undefined;
    tmpPlayer.x3 = undefined;
    tmpPlayer.y3 = undefined;
    tmpPlayer.setData(data);
    if (isYou) {
        if (!player) {
            window.prepareUI(tmpPlayer);
        }
        player = tmpPlayer;
        camX = player.x;
        camY = player.y;
        my.lastDir = 0;
        updateItems();
        updateAge();
        updateItemCountDisplay();
        if (player.skins[7]) {
            my.reSync = true;
        }
    }
}
// REMOVE PLAYER:
function removePlayer(id) {
    for (let i = 0; i < players.length; i++) {
        if (players[i].id == id) {
            let tmpPlayer = players[i];
            addChatLog(tmpPlayer.name + " has died", "#db2727", "", "#db2727");
            players.splice(i, 1);
            break;
        }
    }
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
    tmpObj = findPlayerBySID(sid);
    if (tmpObj) {
        tmpObj.oldHealth = tmpObj.health;
        tmpObj.health = value;
        tmpObj.judgeShame();
        if (tmpObj.oldHealth > tmpObj.health) {
            tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
            if(sid == player.sid){
                proheal[0] = Date.now()
                proheal[1] = value;
            }
            advHeal.push([sid, value, tmpObj.damaged]);
        } else {
        }
    }
}
// KILL PLAYER:
function killPlayer() {
    inGame = false;
    lastDeath = {
        x: player.x,
        y: player.y,
    };
    if (configs.autoRespawn) {
        getEl("ot-sdk-btn-floating").style.display = "none";
        packet("M", {
            name: lastsp[0],
            moofoll: lastsp[1],
            skin: lastsp[2]
        });
    }
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
    if (player) {
        player.itemCounts[index] = value;
        updateItemCountDisplay(index);
    }
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
    if (xp != undefined)
        player.XP = xp;
    if (mxp != undefined)
        player.maxXP = mxp;
    if (age != undefined)
        player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
    player.upgradePoints = points;
    player.upgrAge = age;
    if (points > 0) {
        tmpList.length = 0;
        UTILS.removeAllChildren(upgradeHolder);
        for (let i = 0; i < items.weapons.length; ++i) {
            if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
                let e = UTILS.generateElement({
                    id: "upgradeItem" + i,
                    class: "actionBarItem",
                    onmouseout: function() {
                        showItemInfo();
                    },
                    parent: upgradeHolder
                });
                e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
                tmpList.push(i);
            }
        }
        for (let i = 0; i < items.list.length; ++i) {
            if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
                let tmpI = (items.weapons.length + i);
                let e = UTILS.generateElement({
                    id: "upgradeItem" + tmpI,
                    class: "actionBarItem",
                    onmouseout: function() {
                        showItemInfo();
                    },
                    parent: upgradeHolder
                });
                e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
                tmpList.push(tmpI);
            }
        }
        for (let i = 0; i < tmpList.length; i++) {
            (function(i) {
                let tmpItem = getEl('upgradeItem' + i);
                tmpItem.onmouseover = function() {
                    if (items.weapons[i]) {
                        showItemInfo(items.weapons[i], true);
                    } else {
                        showItemInfo(items.list[i - items.weapons.length]);
                    }
                };
                tmpItem.onclick = UTILS.checkTrusted(function() {
                    packet("H", i);
                });
                UTILS.hookTouchEvents(tmpItem);
            })(tmpList[i]);
        }
        if (tmpList.length) {
            upgradeHolder.style.display = "block";
            upgradeCounter.style.display = "block";
            upgradeCounter.style.borderRadius = "4px";
            upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
        } else {
            upgradeHolder.style.display = "none";
            upgradeCounter.style.display = "none";
            showItemInfo();
        }
    } else {
        upgradeHolder.style.display = "none";
        upgradeCounter.style.display = "none";
        showItemInfo();
    }
}
function cdf(e, t) {
    try {
        return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
    } catch (e) {
        return Infinity;
    }
}
function caf(e, t) {
    try {
        return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
    } catch (e) {
        return 0;
    }
}
function numArr(e = 0, t = 1, act, n = 1) {
    let arr = [];
    for (let i = e; i < t; i += n) {
        arr.push(i);
        typeof act == "function" && act(i);
    }
    return arr;
}
function toR(e) {
    var n = (e * Math.PI / 180) % (2 * Math.PI);
    return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
    var n = (e / Math.PI * 360) % 360;
    return n >= 360 ? n - 360 : n;
}

// KILL OBJECT:
function killObject(sid) {
    let findObj = findObjectBySid(sid);
    objectManager.disableBySid(sid);
    if (player) {
        for (let i = 0; i < breakObjects.length; i++) {
            if (breakObjects[i].sid == sid) {
                breakObjects.splice(i, 1);
                break;
            }
        }
        if (!player.canSee(findObj)) {
            breakTrackers.push({x: findObj.x, y: findObj.y});
        }
        if (breakTrackers.length > 8) {
            breakTrackers.shift();
        }
        traps.replacer(findObj);
    }
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
    if (player) objectManager.removeAllItems(sid);
}
function fgdo(a, b) {
    return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
function precheckPlace(a, b) {
    checkPlace(a, b);
    console.log('success');
}
function perfectReplace() {
    // let range = items.weapons[player.weapons[0]].range + 70;
    // const interval = setInterval(() => {
    //     gameObjects.forEach(tmpObj => {
    //         let objDst = UTILS.getDist(tmpObj, player, 0, 2);
    //         let perfectAngle = UTILS.getDirect(tmpObj, player, 0, 2);
    //         if (tmpObj.health <= 272.58 && fgdo(tmpObj, player) <= range && near.dist2 <= 300) {
    //             console.log('preplace');
    //             place(2, perfectAngle);
    //         }
    //     });
    // });
    // setTimeout(() => {
    //     clearInterval(interval);
    // }, 500);
}
let ticks = {
    tick: 0,
    delay: 0,
    time: [],
    manage: [],
};
// GAME TICKOUT:
function setTickout(doo, timeout) {
    if (!ticks.manage[ticks.tick + timeout]) {
        ticks.manage[ticks.tick + timeout] = [doo];
    } else {
        ticks.manage[ticks.tick + timeout].push(doo);
    }
}
function doNextTick(doo) {
    waitTicks.push(doo);
}
let waitTicks = [];
// UPDATE PLAYER DATA:
let nEy;
let plaguemask = true;
let placeableSpikes = [];
let placeableTraps = [];
let placeableSpikesPREDICTS = [];
function updatePlayers(data) {
    game.tick++;
    enemy = [];
    perfectReplace();
    nears = [];
    near = [];
    //showPlace = [];
    game.tickSpeed = performance.now() - game.lastTick;
    game.lastTick = performance.now();
    if(proheal[1]!==100&&Date.now()-proheal[0]>=130-window.pingTime){//i was too lazy to add ping scopes and calculate average ping
        healer();
        proheal[1] = 100;
    }
    ticks.tick++;
    ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);
    if (ticks.tick % 10 === 0) {
        ticks.time = [];
    }
    if (ticks.tick % 300 === 0) {
    }
    ticks.delay = Date.now();
    players.forEach((tmp) => {
        tmp.forcePos = !tmp.visible;
        tmp.visible = false;
    });
    for (let i = 0; i < data.length;) {
        tmpObj = findPlayerBySID(data[i]);
        if (tmpObj) {
            tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
            tmpObj.t2 = game.lastTick;
            tmpObj.oldPos.x2 = tmpObj.x2;
            tmpObj.oldPos.y2 = tmpObj.y2;
            tmpObj.x1 = tmpObj.x;
            tmpObj.y1 = tmpObj.y;
            tmpObj.x2 = data[i + 1];
            tmpObj.y2 = data[i + 2];
            tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
            tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
            tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
            tmpObj.d2 = data[i + 3];
            tmpObj.dt = 0;
            tmpObj.buildIndex = data[i + 4];
            tmpObj.weaponIndex = data[i + 5];
            tmpObj.weaponVariant = data[i + 6];
            tmpObj.team = data[i + 7];
            tmpObj.isLeader = data[i + 8];
            tmpObj.oldSkinIndex = tmpObj.skinIndex;
            tmpObj.oldTailIndex = tmpObj.tailIndex;
            tmpObj.skinIndex = data[i + 9];
            tmpObj.tailIndex = data[i + 10];
            tmpObj.iconIndex = data[i + 11];
            tmpObj.zIndex = data[i + 12];
            tmpObj.visible = true;
            tmpObj.update(game.tickSpeed);
            tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
            tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
            tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
            tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
            tmpObj.damageThreat = 0;
            if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
                tmpObj.addShameTimer();
            }
            if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
                tmpObj.shameTimer = 0;
                tmpObj.shameCount = 0;
                if (tmpObj == player) {
                    healer();
                }
            }
            nEy = tmpObj;
            if (tmpObj == player) {
                if (gameObjects.length) {
                    gameObjects.forEach((tmp) => {
                    if(true && tmp.active && tmp.dmg &&tmp.owner.sid!==player.sid&&!player.isTeam(tmp.owner) && player.secondaryIndex == 10 &&player.skins[40]&& /*UTILS.getDist(tmp, player, 0, 2)*/UTILS.getDistance(tmp.x, tmp.y, player.x2 + (player.oldPos.x2 - player.x2) * -1, player.y2 + (player.oldPos.y2 - player.y2) * -1) <= (tmp.scale + items.weapons[player.weapons[1]].range) && /*player.reloads[player.weapons[0]] == 0*/ player.reloads[player.secondaryIndex] == 0 /* && player.reloads[player.primaryIndex] >= 0.90*/){
                        //console.log('test')
                        let can = true;
                        if(window.lastBreakTrigger){
                            if(Date.now() - window.lastBreakTrigger > 400){
                                can = true
                            }else{
                                can=false
                            }
                            window.lastBreakTrigger = Date.now()
                        }else{
                            can = true;
                            window.lastBreakTrigger = Date.now()
                        }
                        traps.antiPush = UTILS.getDirect(tmp, player, 0, 2);
                        selectWeapon(player.weapons[1])
                        buyEquip(40, 0);
                        clicks.right = true;
                        game.tickBase(() => {
                            clicks.right = false
                            traps.antiPush = false
                            buyEquip(6, 0);
                        }, 1);
                    }
                        tmp.onNear = false;
                        if (tmp.active) {
                            if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
                                tmp.onNear = true;
                            }
                            if (tmp.isItem && tmp.owner) {
                                if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
                                    tmp.breakObj = true;
                                    breakObjects.push({
                                        x: tmp.x,
                                        y: tmp.y,
                                        sid: tmp.sid
                                    });
                                }
                            }
                        }
                    });
                    let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
                        return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
                    })[0];
                    if (nearTrap) {
                        traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
                        traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
                        if (!traps.inTrap) {
                            traps.protect(traps.aim);
                        }
                        traps.inTrap = true;
                        traps.info = nearTrap;
                    } else {
                        traps.inTrap = false;
                        traps.info = {};
                    }
                } else {
                    traps.inTrap = false;
                }
            }
            if (tmpObj.weaponIndex < 9) {
                tmpObj.primaryIndex = tmpObj.weaponIndex;
                tmpObj.primaryVariant = tmpObj.weaponVariant;
            } else if (tmpObj.weaponIndex > 8) {
                tmpObj.secondaryIndex = tmpObj.weaponIndex;
                tmpObj.secondaryVariant = tmpObj.weaponVariant;
            }
        }
        i += 13;
    }
    if (waitTicks.length) {
        waitTicks.forEach((ajaj) => {
            ajaj();
        }
                         );
        waitTicks = [];
    }
    if (runAtNextTick.length) {
        runAtNextTick.forEach((tmp) => {
            checkProjectileHolder(...tmp);
        }
                             );
        runAtNextTick = [];
    }
    if (textManager.stack.length) {
        let stacks = [];
        let notstacks = [];
        let num = 0;
        let num2 = 0;
        let pos = {
            x: null,
            y: null
        };
        let pos2 = {
            x: null,
            y: null
        }
        textManager.stack.forEach((text) => {
            if (text.value >= 0) {
                if (num == 0) pos = {
                    x: text.x,
                    y: text.y
                };
                num += Math.abs(text.value);
            } else {
                if (num2 == 0) pos2 = {
                    x: text.x,
                    y: text.y
                };
                num2 += Math.abs(text.value);
            }
        });
        if (num2 > 0) {
            textManager.showText(pos2.x, pos2.y, Math.max(43, Math.min(50, num2)), 0.18, 500, num2, damageTextColor = "#782F44");
        }
        if (num > 0) {
            textManager.showText(pos.x, pos.y, Math.max(43, Math.min(50, num)), 0.18, 500, num, damageTextColor = "#782F44");
        }
        textManager.stack = [];
    }
    if (runAtNextTick.length) {
        runAtNextTick.forEach((tmp) => {
            checkProjectileHolder(...tmp);
        });
        runAtNextTick = [];
    }
    let teams = []
    for (let i = 0; i < data.length;) {
        tmpObj = findPlayerBySID(data[i]);
        if (tmpObj) {
            if (!tmpObj.isTeam(player)) {
                enemy.push(tmpObj);
                if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
                    nears.push(tmpObj);
                }
            }else if(tmpObj.sid !== player.sid){
                teams.push(tmpObj)
            }
            tmpObj.manageReload();
            if (tmpObj != player) {
                tmpObj.addDamageThreat(player);
            }
        }
        i += 13;
    }
    /*projectiles.forEach((proj) => {
            tmpObj = proj;
            if (tmpObj.active) {
                tmpObj.tickUpdate(game.tickSpeed);
            }
        });*/
    if (player && player.alive) {
        if (enemy.length) {
            if (player && player.alive){
                placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);
                placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];
            }

            near = enemy.sort(function(tmp1, tmp2) {
                return tmp1.dist2 - tmp2.dist2;
            })[0];
            if(teams.length&&window.VirusterDev){
                teams.forEach((teammate)=>{
                    let tmp = near;
                    if(UTILS.getDistance(tmp.x, tmp.y, teammate.x, teammate.y) <= ((tmp.scale*2) + items.weapons[teammate.weapons[0]].range) && UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= ((tmp.scale*2) + items.weapons[player.weapons[0]].range) && player.reloads[player.primaryIndex] == 0 && teammate.reloads[teammate.primaryIndex] == 0){
                        if(teammate.weaponIndex == teammate.primaryIndex && player.weaponIndex == player.primaryIndex){
                            clicks.left = true
                            top.sycin = true
                            top.lastSync = Date.now();
                        }else if(player.weaponIndex !== player.primaryIndex){
                            selectWeapon(player.primaryIndex)
                        }
                    }
                    //ezz
                })
            }
        } else {
            // console.log("no enemy");
        }
        if (game.tickQueue[game.tick]) {
            game.tickQueue[game.tick].forEach((action) => {
                action();
            });
            game.tickQueue[game.tick] = null;
        }
        if (advHeal.length) {
            advHeal.forEach((updHealth) => {
                let sid = updHealth[0];
                let value = updHealth[1];
                let totalDamage = 100 - value
                let damaged = updHealth[2];
                tmpObj = findPlayerBySID(sid);
                let bullTicked = false;
                if (tmpObj && tmpObj.health <= 0) {
                    if (!tmpObj.death) {
                        tmpObj.death = true;
                        if(top.lastSync&&(Date.now() - top.lastSync) < 500){
                textManager.showText(tmpObj.x, tmpObj.y, 20, 0.15, 1850, 'Get Synced Nub', '#f00', 2);
                setTimeout(()=>{sendChat('what is sync?')},500)
            }
                        if (tmpObj != player) {
                            addChatLog(tmpObj.name + " has died", "#db2727", "", "#db2727");
                        }
                        addDeadPlayer(tmpObj);
                    }
                }
                if (tmpObj == player) {
                    if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
                        if (my.reSync) {
                            my.reSync = false;
                            tmpObj.setBullTick = true;
                        }
                        bullTicked = true;
                    }
                    if (inGame) {
            let dmg = 100 - player.health;
                        let attackers = getAttacker(damaged);
                        let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
                        let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);
                        let heal = function () {
                            /*
                            if (near.primaryIndex == 7 || (player.weapons[0] == 7 && clicks.left)) {
                                setTimeout(() => {
                                    healer();
                                }, 140 - window.pingTime);
                            } else {
                                setTimeout(() => {
                                    healer()
                                }, 222 - window.pingTime);
                            }*/
                        }
                        if (attackers.length) {
                            let by = attackers.filter((tmp) => {
                                if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {
                                    tmpDir = UTILS.getDirect(player, tmp, 2, 2);
                                    if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {
                                        return tmp;
                                    }
                                }
                            });
                            if (by.length) {
                                let maxDamage = (includeSpikeDmgs ? 10 : 10);
                                if (damaged > maxDamage && (game.tick - tmpObj.antiTimer) > 1) {
                                    tmpObj.canEmpAnti = true;
                                    tmpObj.antiTimer = game.tick;
                                    if (tmpObj.shameCount < 4) {
                                        //healer();
                                    } else {
                                        heal();
                                    }
                                } else {
                                    heal();
                                }
                            } else {
                                heal();
                            }
                        } else {
                            heal();
                        }
                        if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
                    }
                } else {
                    if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
                        tmpObj.setPoisonTick = true;
                    }
                }
            });
            advHeal = [];
        }
        players.forEach((tmp) => {
            if (!tmp.visible && player != tmp) {
                tmp.reloads = {
                    0: 0,
                    1: 0,
                    2: 0,
                    3: 0,
                    4: 0,
                    5: 0,
                    6: 0,
                    7: 0,
                    8: 0,
                    9: 0,
                    10: 0,
                    11: 0,
                    12: 0,
                    13: 0,
                    14: 0,
                    15: 0,
                    53: 0,
                };
            }
            if (tmp.setBullTick) {
                tmp.bullTimer = 0;
            }
            if (tmp.setPoisonTick) {
                tmp.poisonTimer = 0;
            }
            tmp.updateTimer();
        });
        if (inGame) {
            ping = window.pingTime
            inWater = player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2
            if (enemy.length) {
                if (configs1.AutoQonSync && nears.length > 1 && player.shameCount < 5 && !nears.some(item => [0, 7, 8, 9].includes(item.primaryIndex)) && secPacket < 40) {
                    sendChat("sync detect test")
                    tmpObj.canEmpAnti = false
                    my.anti0Tick = 3
                    predictHeal(2)
                    if (player.health < 90) {
                        //healer()
                    }
                }
                if (configs1.AutoQonHigh && ping >= 80) {
                    let dmg = 100 - player.health
                    if ((tmpObj.damageThreat >= 95 || dmg + tmpObj.damageThreat >= 95) && player.skinIndex != 7 && player.shameCount < 5) {
                        //predictHeal(2)
                    } else {
                        setTimeout(() => {
                            //healer()
                        }, 120 - ping)
                    }
                }
                if (configs.fpsboost) {
                    window.location.native_resolution = true;
                    setTimeout(() => {
                        console.clear
                    }, 2000);
                }
                if (configs1.AutoPlace) {
                    autoplacer()
                }
                packetData.placeQ = packetData.place;
                packetData.place = [];
                if (packetData.placeQ.length) for (let i = 0; i < packetData.placeQ.length; i++) {
                    if (packetData.placeQ[i][0] != undefined && player.itemCounts[packetData.placeQ[i][0]] ? (player.itemCounts[packetData.placeQ[i][0]] < 99) : true && secondaryCheck(packetData.placeQ[i][0], packetData.placeQ[i][1])) {
                        place(packetData.placeQ[i][0], packetData.placeQ[i][1]);
                    }
                }
                if (player.canEmpAnti) {
                    player.canEmpAnti = false;
                    if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
                        if (near.reloads[53] == 0) {
                            player.empAnti = true;
                            player.soldierAnti = false;
                            //modLog("EmpAnti");
                        } else {
                            player.empAnti = false;
                            player.soldierAnti = true;
                            //modLog("SoldierAnti");
                        }
                    }
                }
                let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                })[0];
                if (prehit) {
                    if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs1.AutoPredictTick) {
                        instaC.canSpikeTick = true;
                        instaC.syncHit = true;
                        if (instaC.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
                            instaC.revTick = true;
                        }
                    }
                }
                let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
                    return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
                })[0];
                let moreAntiSpikeTick = traps.checkSpikeTick()
                if (antiSpikeTick && !traps.inTrap) {
                    if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
                        my.anti0Tick = 1;
                    }
                }
                if (moreAntiSpikeTick) {
                    my.anti0Tick = 4;
                }
            }
  nears.forEach((tmpPlayer) => {
                if (tmpPlayer.primaryIndex == 5 && tmpPlayer.primaryVariant >= 2) {
                    if (tmpPlayer.dist2 >= 160 && tmpPlayer.dist2 < 260) {
                        if (tmpPlayer.skinIndex == 53) {
                            buyEquip(6, 0);
                        }
                    }
                }
            })
            if ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100) &&
                near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 &&
                (instaC.wait || (Math.floor(Math.random() * 5) == 0)) &&
                !instaC.isTrue &&
                !my.waitHit &&
                player.reloads[player.weapons[0]] == 0 &&
                player.reloads[player.weapons[1]] == 0 &&
                (getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) &&
                instaC.perfCheck(player, near)) {

                if (player.checkCanInsta(true) >= 100) {
                    instaC.nobull = false;
                } else {
                    instaC.nobull = false; // Note: This line seems redundant in the original code
                }

                instaC.can = true;
            } else {
                instaC.can = false;
            }

            macro.q && place(0, getAttackDir());
            macro.f && place(4, getSafeDir());
            macro.v && place(2, getSafeDir());
            macro.y && place(5, getSafeDir());
            macro.h && place(player.getItemType(22), getSafeDir());
            macro.n && place(3, getSafeDir());

            if (game.tick % 3 == 0) {
                if (mills.place) {
                    let plcAng = 1.25;
                    for (let i = -plcAng; i <= plcAng; i += plcAng) {
                        checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                    }
                } else {
                    if (mills.placeSpawnPads) {
                        for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                            checkPlace(
                                player.getItemType(20),
                                UTILS.getDirect(player.oldPos, player, 2, 2) + i
                            );
                        }
                    }
                }
            }

            if (instaC.can) {
                instaC.changeType("rev");
            }

            if (instaC.canCounter) {
                instaC.canCounter = false;
                if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                    instaC.counterType();
                }
            }

if (instaC.canSpikeTick) {
                            instaC.canSpikeTick = false;
                            if (instaC.revTick) {
                                instaC.revTick = false;
                                if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
                                    instaC.changeType("rev");
                                }
                            } else {
                                if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                                    instaC.spikeTickType();
                                    if (instaC.syncHit) {
                                    }
                                }
                            }
                        }
            let turretEmp = 0;
            let inbullspam = false;
            let waitTicks = [];
            let anti0Tick = 0;
            let syncCount = 0;
            let doEmpAntiInsta = false;
            let plagueCount = 0;
            if (near.skinIndex !== 26 && configs1.AutoBullSpam && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
                setTimeout(() => {
                    if (player.weaponIndex !== player.weapons[0] || player.buildIndex > -1) {
                        selectWeapon(player.weapons[0]);
                    }
                    if (player.reloads[player.weapons[0]] === 0 && !my.waitHit) {
                        sendAutoGather();
                        my.waitHit = 1;
                        my.autoAim = true;
                        inbullspam = true;
                        Hg(!plaguemask ? 7 : 21, 18);
                        game.tickBase(() => {
                            sendAutoGather();
                            my.waitHit = 0;
                            my.autoAim = false;
                            inbullspam = false;
                            Hg(near.skinIndex === 7 ? near.antiBull > 0 ? 11 : 6 : 6, 21);
                        }, 10);
                    }
                }, 5);
            } else {
                inbullspam = false;
            }

            if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
                if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
                    selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
                }
                if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                    sendAutoGather();
                    my.waitHit = 1;
                    game.tickBase(() => {
                        sendAutoGather();
                        my.waitHit = 0;
                        if(clicks.left && top.sycin){
                            clicks.left = false
                            top.sycin = false
                        }
                    }, 1);
                }
            }
            if (traps.inTrap) {
                if(traps.antiPush == undefined || traps.antiPush == null){
                    traps.antiPush = false
                }
                if (!clicks.left && !clicks.right && !instaC.isTrue&&!traps.antiPush) {
                    if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
                        selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
                    }
                    if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                        sendAutoGather();
                        my.waitHit = 1;
                        invisBody = true;
                        game.tickBase(() => {
                            sendAutoGather();
                            my.waitHit = 0;
                            invisBody = false;
                        }, 1);
                    }
                }
            }
            if (clicks.middle && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
                    if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
                        instaC.bowMovement();
                    } else {
                        instaC.rangeType();
                    }
                }
            }
            if (macro.t && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
                    instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
                }
            }
            if (macro["."] && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
                    instaC.boostTickMovement();
                }
            }
            if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue) {
                if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
                    if (!my.reloaded) {
                        my.reloaded = true;
                        let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
                        if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[fastSpeed]);
                        }
                    }
                } else {
                    my.reloaded = false;
                    if (player.reloads[player.weapons[0]] > 0) {
                        if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[0]);
                        }
                    } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
                        if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[1]);
                        }
                    }
                }
            }
            if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
                packet("D", getAttackDir());
            }
            let hatChanger = function() {
                if (my.anti0Tick > 0) {
                    buyEquip(6, 0);
                } else {
                    if ((!enemy.length || tmpObj.mostDamageThreat <= 95) && player.shameCount > 0 && (player.skinIndex != 45) || my.reSync) {
                        buyEquip(7, 0);
                    } else {
                        if (clicks.left || clicks.right || traps.antiPush) {
                            if (clicks.left) {
                                buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
                            } else if (clicks.right||traps.antiPush) {
                                buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
                            }
                        } else if (traps.inTrap) {
                            if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
                                buyEquip(40, 0);
                                if (near.dist2 > 300 && (!player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
                                    buyEquip(6, 0);
                                }
                            } else {
                                buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 6 : 22, 0);
                            }
                        } else {
                            if (player.empAnti || player.soldierAnti) {
                                buyEquip(player.empAnti ? 6 : 40, 0);
                            } else {
                                if (inWater) {
                                    if (!configs1.alwaysFlipper) {
                                        if (near.dist2 <= 300) {
                                            buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
                                        } else {
                                            biomeGear()
                                        }
                                    } else {
                                        biomeGear()
                                    }
                                } else {
                                    biomeGear()
                                }
                            }
                        }
                    }
                }
            }
            let accChanger = function() {
                if (clicks.left) {
                    buyEquip(21, 1);
                } else if (clicks.right) {
                    buyEquip(21, 1)
                } else if (traps.inTrap) {
                    buyEquip(21, 1);
                } else if (near.dist2 < 300) {
                    if (getEl("antiBullType").value == "noab") {
                        buyEquip(21, 1)
                    } else if (inWater) {
                        buyEquip(21, 1)
                    } else {
                        buyEquip(21, 1);
                    }
                } else {
                    buyEquip(11, 1);
                }
            }
            if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
                hatChanger();
                accChanger();
            }
            if (configs1.AutoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
                autoPush();
            } else {
                if (my.autoPush) {
                    my.autoPush = false;
                    packet("a", lastMoveDir || undefined, 1);
                }
            }
            if (!my.autoPush && pathFind.active) {
                Pathfinder();
            }
            if (instaC.ticking) {
                instaC.ticking = false;
            }
            if (instaC.syncHit) {
                instaC.syncHit = false;
            }
            if (player.empAnti) {
                player.empAnti = false;
            }
            if (player.soldierAnti) {
                player.soldierAnti = false;
            }
            if (my.anti0Tick > 0) {
                my.anti0Tick--;
            }
            if (traps.replaced) {
                traps.replaced = false;
            }
            if (traps.antiTrapped) {
                traps.antiTrapped = false;
            }
        }
    }
    if (botSkts.length) {
        botSkts.forEach((bots) => {
            if (true) {
                bots[0].ssend("player", player, near, botIDS);
            }
        });
    }
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
    UTILS.removeAllChildren(leaderboardData);
    var tmpC = 1;
    for (var i = 0; i < data.length; i += 3) {
        // console.log(data);
        (function(i) {
            UTILS.generateElement({
                class: "leaderHolder",
                parent: leaderboardData,
                children: [
                    UTILS.generateElement({
                        class: "leaderboardItem",
                        style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;", //"font-size: 18px;",
                        text: (data[i + 1] != "" ? data[i + 1] : "unknown") + "  |"
                    }),
                    UTILS.generateElement({
                        class: "a", //class: "leaderScore",
                        style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;",
                        text: ("? " + UTILS.kFormat(data[i + 2]) || "? 0")
                    })
                ]
            });
        })(i);
        tmpC++;
    }
}

// LOAD GAME OBJECT:
function loadGameObject(data) {
    for (let i = 0; i < data.length;) {
        objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
                          data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
            sid: data[i + 7]
        } : null));
        i += 8;
    }
}
// ADD AI:
function loadAI(data) {
    for (let i = 0; i < ais.length; ++i) {
        ais[i].forcePos = !ais[i].visible;
        ais[i].visible = false;
    }
    if (data) {
        let tmpTime = performance.now();
        for (let i = 0; i < data.length;) {
            tmpObj = findAIBySID(data[i]);
            if (tmpObj) {
                tmpObj.index = data[i + 1];
                tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
                tmpObj.t2 = tmpTime;
                tmpObj.x1 = tmpObj.x;
                tmpObj.y1 = tmpObj.y;
                tmpObj.x2 = data[i + 2];
                tmpObj.y2 = data[i + 3];
                tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
                tmpObj.d2 = data[i + 4];
                tmpObj.health = data[i + 5];
                tmpObj.dt = 0;
                tmpObj.visible = true;
            } else {
                tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
                tmpObj.x2 = tmpObj.x;
                tmpObj.y2 = tmpObj.y;
                tmpObj.d2 = tmpObj.dir;
                tmpObj.health = data[i + 5];
                if (!aiManager.aiTypes[data[i + 1]].name)
                    tmpObj.name = config.cowNames[data[i + 6]];
                tmpObj.forcePos = true;
                tmpObj.sid = data[i];
                tmpObj.visible = true;
            }
            i += 7;
        }
    }
}
// ANIMATE AI:
function animateAI(sid) {
    tmpObj = findAIBySID(sid);
    if (tmpObj) tmpObj.startAnim();
}
function gatherAnimation(sid, didHit, index) {
    tmpObj = findPlayerBySID(sid);
    if (tmpObj) {
        tmpObj.startAnim(didHit, index);
        tmpObj.gatherIndex = index;
        tmpObj.gathering = 1;

            // code by Xiaokai [Simple Anti]
near.dist2>=175&&near.dist2<=275&&!tmpObj.isTeam(player)&&5===tmpObj.weaponIndex&&tmpObj.primaryVariant>=1&&void 0!==!tmpObj.secondaryIndex&&53===tmpObj.skinIndex&&(player.canEmpAnti=!0,buyEquip(6,0),antiSyncHealing(2,setTimeout((()=>111))),player.chat.message="Anti One Frame",player.chat.count=2e3);

        if (didHit) {
            let tmpObjects = objectManager.hitObj;
            //preplacer
            setTickout(() => {
                setTimeout(() => {
                    if(getDist(player, enemy) <= 200) {
                        place(2, getDir(tmpObjects, player))
                    } else {
                        place(4, getDir(tmpObjects, player))
                    }
                }, items.weapons[index].speed - window.pingTime)
            }, 2)

            objectManager.hitObj = [];

            game.tickBase(() => {
                tmpObj = findPlayerBySID(sid);
                let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
                tmpObjects.forEach((healthy) => {
                    healthy.healthMov = healthy.health - val / 2;
                    healthy.health -= val;
                    //love to https://gist.github.com/bendc/76c48ce53299e6078a76
                    let h, s, l;
                    let color = (() => {
                        const randomInt = (min, max) => {
                            return Math.floor(Math.random() * (max - min + 1)) + min;
                        };
                        h = randomInt(0, 360);
                        s = randomInt(42, 98);
                        l = randomInt(40, 90);
                        // return `hsl(${h},${s}%,${l}%)`;
                    })();
                    //and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex
                    function hslToHex(h, s, l) {
                        l /= 100;
                        const a = s * Math.min(l, 1 - l) / 100;
                        const f = n => {
                            const k = (n + h / 30) % 12;
                            const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
                            return Math.round(255 * color).toString(16).padStart(2, '0');   // convert to Hex and prefix "0" if needed
                        };
                        return `#${f(0)}${f(8)}${f(4)}`;
                    }
                    console.log(hslToHex(h, s, l));
                    (healthy.x, healthy.y, val, hslToHex(h, s, l));
                });
            }, 1);
        }
    }
}
function showDamageText(x, y, value, color) {
    textManager.showText(x, y, 30, 0.15, 550, Math.round(value), color);
}

// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
    tmpObj = findObjectBySid(sid);
    if (tmpObj) {
        tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
        tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
        if (tmpObj.health) {
            //tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
            objectManager.hitObj.push(tmpObj);
        }
    }
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
    tmpObj = findObjectBySid(sid);
    if (tmpObj) {
        tmpObj.dir = dir;
        tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
        tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
    }
}
function randomizePhrases2() {
    const phrases = ['were slain...', 'met their demise...', 'life was extinguished...', 'perished...', 'were overwhelmed...', 'were defeated...', 'were vanquished...', 'bit the dust...', 'met a tragic end...', 'were obliterated...', 'met a gruesome fate...', 'were eradicated...', 'were annihilated...', 'were crushed...', 'were overwhelmed...', 'were turned to ash...', 'were reduced to rubble...', 'were shattered...', 'were disintegrated...', 'were torn apart...', 'were consumed by darkness...', 'were consumed by the void...', 'were consumed by the abyss...', 'were consumed by chaos...', 'were consumed by despair...', 'were consumed by madness...', 'were consumed by the unknown...', 'were consumed by the shadows...'];
    return phrases[Math.floor(Math.random() * phrases.length)];
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
    if (player) {
        player[index] = value;

        if (index == "points") {
            if (configs.autoBuy) {
                autoBuy.hat();
                autoBuy.acc();
            }
        } else if (index == "kills") {
            if (configs.killChat) {
                packet("6", "Wake up to reality.")
                setTimeout(() => {
                    packet("6", "Nothing goes as ever planned.")
                    setTimeout(() => {
                        packet("6", "I  ve sent you to the void.")
                        setTimeout(() => {
                            packet("6", "Kids in the void: " + player.kills)
                        }, 1500);
                    }, 1500);
                }, 1500);
            }
        }
    }
}
// Function to get a varying kill chat message
// Function to get a varying kill chat message
function getKillChatMessage(kills) {
    // Calculate the base kill count
    let baseKillCount = Math.floor(kills / 10) * 10;

    if (kills <= 1) {
        return "";
    } else if (kills <= 2) {
        return "";
    } else if (kills <= 3) {
        return "";
    } else if (kills <= 4) {
        return "";
    } else if (kills <= 5) {
        return "";
    } else if (kills <= 6) {
        return "";
    } else if (kills <= 7) {
        return "";
    } else if (kills <= 8) {
        return "";
    } else if (kills <= 9) {
        return "";
    } else if (kills <= 10) {
        return "";
    } else if (kills <= 11) {
        return "";
    } else if (kills <= 12) {
        return "";
    } else if (kills <= 13) {
        return "";
    } else if (kills <= 14) {
        return "";
    } else if (kills <= 15) {
        return "";
    } else if (kills <= 16) {
        return "";
    } else if (kills <= 17) {
        return "";
    } else if (kills <= 18) {
        return "";
    } else if (kills <= 19) {
        return "";
    } else if (kills <= 20) {
        return "";
    } else if (kills <= 21) {
        return "";
    } else if (kills <= 22) {
        return "";
    } else if (kills <= 23) {
        return "";
    } else if (kills <= 24) {
        return "";
    } else if (kills <= 25) {
        return "";
    } else if (kills <= 26) {
        return "";
    } else if (kills <= 27) {
        return "";
    } else if (kills <= 28) {
        return "";
    } else if (kills <= 29) {
        return "";
    } else if (kills <= 30) {
        return "";
    } else {

        // Display additional information when the kill count crosses a multiple of 10
        let additionalInfo = "x" + (Math.floor(kills / 10) - 1);
        return
    }
}
// ACTION BAR:
function updateItems(data, wpn) {
    if (data) {
        if (wpn) {
            player.weapons = data;
            player.primaryIndex = player.weapons[0];
            player.secondaryIndex = player.weapons[1];
            if (!instaC.isTrue) {
                selectWeapon(player.weapons[0]);
            }
        } else {
            player.items = data;
        }
    }
    for (let i = 0; i < items.list.length; i++) {
        let tmpI = items.weapons.length + i;
        getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
    }
    for (let i = 0; i < items.weapons.length; i++) {
        getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
    }
    let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
    if (kms) {
        getEl("actionBarItem3").style.display = "none";
        getEl("actionBarItem4").style.display = "inline-block";
    }
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
    projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
    runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
    for (let i = 0; i < projectiles.length; ++i) {
        if (projectiles[i].sid == sid) {
            projectiles[i].range = range;
            let tmpObjects = objectManager.hitObj;
            objectManager.hitObj = [];
            game.tickBase(() => {
                let val = projectiles[i].dmg;
                tmpObjects.forEach((healthy) => {
                    if (healthy.projDmg) {
                        healthy.health -= val;
                    }
                });
            }, 1);
        }
    }
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
    let findBotSID = findSID(bots, sid);
    if (findBotSID) { }
}
function setPlayerTeam(team, isOwner) {
    if (player) {
        player.team = team;
        player.isOwner = isOwner;
        if (team == null)
            alliancePlayers = [];
    }
}
function setAlliancePlayers(data) {
    alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
    if (index) {
        if (!type)
            player.tails[id] = 1;
        else {
            player.latestTail = id;
        }
    } else {
        if (!type)
            player.skins[id] = 1,
                id == 7 && (my.reSync = true); // testing perfect bulltick...
        else {
            player.latestSkin = id;
        }
    }
}
// SEND MESSAGE:
function receiveChat(sid, message) {
    let tmpPlayer = findPlayerBySID(sid);
    if(message.startsWith('HaHa') && (player.isTeam(tmpPlayer) || sid == player.sid) &&window.VirusterDev){
        textManager.showText(player.x, player.y, 20, 0.15, 1850, 'Sync Trigger', '#f00', 2);
        let teammate = tmpPlayer
        top.lastSync = Date.now();
        let teamPing = parseInt(message.split('HaHa')[1]), teamDist = UTILS.getDistance(near.x, near.y, teammate.x, teammate.y)
        //                                                                         |||||||
        //turret and musket MS calculation formula by memeganoob big thanks to him vvvvvvv
        let turretSpeed = UTILS.getDistance(near.x, near.y, player.x, player.y) / 1.5, musketSpeed = (UTILS.getDistance(near.x, near.y, player.x, player.y) - 35) / 3.6;
        let teamTurretSpeed = UTILS.getDistance(near.x, near.y, teammate.x, teammate.y) / 1.5, teamMusketSpeed = (UTILS.getDistance(near.x, near.y, teammate.x, teammate.y) - 35) / 3.6;
        //console.log(turretSpeed, teamTurretSpeed, teamDist)
        let Clapped = ()=>{
            buyEquip(53, 0);
            selectWeapon(player.secondaryIndex)
            my.autoAim = true;
            setTimeout(() => {
                sendAutoGather();
                setTimeout(()=>{
                    my.autoAim = false;
                    sendAutoGather();
                },250)
            }, turretSpeed - musketSpeed);
        };
        //Clapped();
        if(turretSpeed > teamTurretSpeed){
            Clapped();
        }else{
            setTimeout(()=>{
                Clapped();
            },teamTurretSpeed - turretSpeed)
        }
    }else{
    if (tmpPlayer) {

        function get() {
            if(tmpPlayer != player && player.team != tmpPlayer.team) {
                return "#c95563";
            } else if (player.team && player.team == tmpPlayer.team) {
                return "#fff";
            } else {
                return "#0949aa"; //2394e8
            }
        }
        let me = false;
        if(tmpPlayer == player) me = true
        else me = false;
        addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff");
        tmpPlayer.chatMessage = ((text) => {
            let tmpString;
            profanityList.forEach((list) => {
                if (text.indexOf(list) > -1) {
                    tmpString = "";
                    for (var y = 0; y < list.length; ++y) {
                        tmpString += tmpString.length ? "o" : "M";
                    }
                    var re = new RegExp(list, 'g');
                    text = text.replace(re, tmpString);
                }
            });
            return text;
        })(message);
        tmpPlayer.chatCountdown = config.chatCountdown;
    }
    }
}
// MINIMAP:
function updateMinimap(data) {
    minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type, color) {
    textManager.showText(x, y, 50, 0.18, 500, Math.abs(value), color);
}
/** APPLY SOCKET CODES */// BOT:
let bots = [];
let ranLocation = {
    x: UTILS.randInt(35, 14365),
    y: UTILS.randInt(35, 14365)
};
setInterval(() => {
    ranLocation = {
        x: UTILS.randInt(35, 14365),
        y: UTILS.randInt(35, 14365)
    };
}, 60000);
class Bot {
    constructor(id, sid, hats, accessories) {
        this.millPlace = true;
        this.id = id;
        this.sid = sid;
        this.team = null;
        this.skinIndex = 0;
        this.tailIndex = 0;
        this.hitTime = 0;
        this.iconIndex = 0;
        this.enemy = [];
        this.near = [];
        this.dist2 = 0;
        this.aim2 = 0;
        this.tick = 0;
        this.itemCounts = {};
        this.latestSkin = 0;
        this.latestTail = 0;
        this.points = 0;
        this.tails = {};
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].price <= 0)
                this.tails[accessories[i].id] = 1;
        }
        this.skins = {};
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].price <= 0)
                this.skins[hats[i].id] = 1;
        }
        this.spawn = function(moofoll) {
            this.upgraded = 0;
            this.enemy = [];
            this.near = [];
            this.active = true;
            this.alive = true;
            this.lockMove = false;
            this.lockDir = false;
            this.minimapCounter = 0;
            this.chatCountdown = 0;
            this.shameCount = 0;
            this.shameTimer = 0;
            this.sentTo = {};
            this.gathering = 0;
            this.autoGather = 0;
            this.animTime = 0;
            this.animSpeed = 0;
            this.mouseState = 0;
            this.buildIndex = -1;
            this.weaponIndex = 0;
            this.dmgOverTime = {};
            this.noMovTimer = 0;
            this.maxXP = 300;
            this.XP = 0;
            this.age = 1;
            this.kills = 0;
            this.upgrAge = 2;
            this.upgradePoints = 0;
            this.x = 0;
            this.y = 0;
            this.zIndex = 0;
            this.xVel = 0;
            this.yVel = 0;
            this.slowMult = 1;
            this.dir = 0;
            this.nDir = 0;
            this.dirPlus = 0;
            this.targetDir = 0;
            this.targetAngle = 0;
            this.maxHealth = 100;
            this.health = this.maxHealth;
            this.oldHealth = this.maxHealth;
            this.scale = config.playerScale;
            this.speed = config.playerSpeed;
            this.resetMoveDir();
            this.resetResources(moofoll);
            this.items = [0, 3, 6, 10];
            this.weapons = [0];
            this.shootCount = 0;
            this.weaponXP = [];
            this.isBot = false;
            this.reloads = {
                0: 0,
                1: 0,
                2: 0,
                3: 0,
                4: 0,
                5: 0,
                6: 0,
                7: 0,
                8: 0,
                9: 0,
                10: 0,
                11: 0,
                12: 0,
                13: 0,
                14: 0,
                15: 0,
                53: 0,
            };
            this.timeZinceZpawn = 0;
            this.whyDie = "";
            this.clearRadius = false;
            this.circlee = 0;
        };
        // RESET MOVE DIR:
        this.resetMoveDir = function() {
            this.moveDir = undefined;
        };
        // RESET RESOURCES:
        this.resetResources = function(moofoll) {
            for (let i = 0; i < config.resourceTypes.length; ++i) {
                this[config.resourceTypes[i]] = moofoll ? 100 : 0;
            }
        };
        // SET DATA:
        this.setData = function(data) {
            this.id = data[0];
            this.sid = data[1];
            this.name = data[2];
            this.x = data[3];
            this.y = data[4];
            this.dir = data[5];
            this.health = data[6];
            this.maxHealth = data[7];
            this.scale = data[8];
            this.skinColor = data[9];
        };
        // SHAME SYSTEM:
        this.judgeShame = function() {
            if (this.oldHealth < this.health) {
                if (this.hitTime) {
                    let timeSinceHit = this.tick - this.hitTime;
                    this.hitTime = 0;
                    if (timeSinceHit < 2) {
                        this.lastshamecount = this.shameCount;
                        this.shameCount++;
                    } else {
                        this.lastshamecount = this.shameCount;
                        this.shameCount = Math.max(0, this.shameCount - 2);
                    }
                }
            } else if (this.oldHealth > this.health) {
                this.hitTime = this.tick;
            }
        };
        // UPDATE WEAPON RELOAD:
        this.manageReloadaa = function() {
            if (this.shooting[53]) {
                this.shooting[53] = 0;
                this.reloads[53] = (2500 - 1000/9);
            } else {
                if (this.reloads[53] > 0) {
                    this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
                }
            }
            if (this.gathering || this.shooting[1]) {
                if (this.gathering) {
                    this.gathering = 0;
                    this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
                if (this.shooting[1]) {
                    this.shooting[1] = 0;
                    this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
            } else {
                this.attacked = false;
                if (this.buildIndex < 0) {
                    if (this.reloads[this.weaponIndex] > 0) {
                        this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
                    }
                }
            }
        };
        this.closeSockets = function(websc) {
            websc.close();
        };
        this.whyDieChat = function(websc, whydie) {
            websc.sendWS("6", "Noob " + whydie);
        };
    }
};
class BotObject {
    constructor(sid) {
        this.sid = sid;
        // INIT:
        this.init = function(x, y, dir, scale, type, data, owner) {
            data = data || {};
            this.active = true;
            this.x = x;
            this.y = y;
            this.scale = scale;
            this.owner = owner;
            this.id = data.id;
            this.dmg = data.dmg;
            this.trap = data.trap;
            this.teleport = data.teleport;
            this.isItem = this.id != undefined;
        };
    }
};
class BotObjManager {
    constructor(botObj, fOS) {
        // DISABLE OBJ:
        this.disableObj = function(obj) {
            obj.active = false;
            if (config.anotherVisual) {} else {
                obj.alive = false;
            }
        };
        // ADD NEW:
        let tmpObj;
        this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
            tmpObj = fOS(sid);
            if (!tmpObj) {
                tmpObj = botObj.find((tmp) => !tmp.active);
                if (!tmpObj) {
                    tmpObj = new BotObject(sid);
                    botObj.push(tmpObj);
                }
            }
            if (setSID) {
                tmpObj.sid = sid;
            }
            tmpObj.init(x, y, dir, s, type, data, owner);
        };
        // DISABLE BY SID:
        this.disableBySid = function(sid) {
            let find = fOS(sid);
            if (find) {
                this.disableObj(find);
            }
        };
        // REMOVE ALL FROM PLAYER:
        this.removeAllItems = function(sid, server) {
            botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
        };
    }
};
let botz = [];
function botSpawn(id) {
    let bot;
    console.log(WS);
    let t = WS.url.split("wss://")[1].split("?")[0];
    bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id));
    let botPlayer = new Map();
    botSkts.push([botPlayer]);
    botz.push([bot]);
    let botSID;
    let botObj = [];
    let nearObj = [];
    let bD = {
        x: 0,
        y: 0,
        inGame: false,
        closeSocket: false,
        whyDie: ""
    };
    let oldXY = {
        x: 0,
        y: 0,
    };
    let izauto = 0;
    let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
    bot.binaryType = "arraybuffer";
    bot.first = true;
    bot.sendWS = function(type) {
        // EXTRACT DATA ARRAY:
        let data = Array.prototype.slice.call(arguments, 1);
        // SEND MESSAGE:
        let binary = window.msgpack.encode([type, data]);
        bot.send(binary);
    };
    bot.spawn = function() {
        bot.sendWS("M", {
            name: "get bagged",
            moofoll: 1,
            skin: "__proto__"
        });
    };
    bot.sendUpgrade = function(index) {
        bot.sendWS("H", index);
    };
    bot.place = function(id, a) {
        try {
            let item = items.list[botPlayer.items[id]];
            if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) {
                bot.sendWS("G", botPlayer.items[id]);
                bot.sendWS("d", 1, a);
                bot.sendWS("G", botPlayer.weaponIndex, true);
            }
        } catch (e) {
        }
    };
    bot.buye = function(id, index) {
        let nID = 0;
        if (botPlayer.alive && botPlayer.inGame) {
            if (index == 0) {
                if (botPlayer.skins[id]) {
                    if (/*botPlayer.skinIndex != id*/true) {
                        bot.sendWS("c", 0, id, 0);
                    }
                } else {
                    let find = findID(hats, id);
                    if (find) {
                        if (botPlayer.points >= find.price) {
                            bot.sendWS("c", 1, id, 0);
                            bot.sendWS("c", 0, id, 0);
                        } else {
                            if (/*botPlayer.latestSkin != nID*/true) {
                                bot.sendWS("c", 0, nID, 0);
                            }
                        }
                    } else {
                        if (/*botPlayer.latestSkin != nID*/true) {
                            bot.sendWS("c", 0, nID, 0);
                        }
                    }
                }
            } else if (index == 1) {
                if (botPlayer.tails[id]) {
                    if (botPlayer.latestTail != id) {
                        bot.sendWS("c", 0, id, 1);
                    }
                } else {
                    let find = findID(accessories, id);
                    if (find) {
                        if (botPlayer.points >= find.price) {
                            bot.sendWS("c", 1, id, 1);
                            bot.sendWS("c", 0, id, 1);
                        } else {
                            if (botPlayer.latestTail != 0) {
                                bot.sendWS("c", 0, 0, 1);
                            }
                        }
                    } else {
                        if (botPlayer.latestTail != 0) {
                            bot.sendWS("c", 0, 0, 1);
                        }
                    }
                }
            }
        }
    };
    bot.fastGear = function() {
        if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
            bot.buye(31, 0);
        } else {
            if (botPlayer.y2 <= config.snowBiomeTop) {
                bot.buye(15, 0);
            } else {
                bot.buye(12, 0);
            }
        }
    };
    bot.selectWeapon = function(a) {
        packet("G", a, 1);
    }
    function caf(e, t) {
        try {
            return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
        } catch (e) {
            return 0;
        }
    }
    bot.heal = function() {
        if (botPlayer.health < 100) {
            bot.place(0, 0)
        }
    }
    function cdf (e, t){
        try {
            return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
        } catch(e){
            return Infinity;
        }
    }
    let zoon = 'no';
    bot.zync = function(a) {
        if (!botPlayer.millPlace) {
            zoon = 'yeah';
            bot.place(5, caf(botPlayer, a));
            let NextTickLocation = {
                x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
                y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
                x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
                y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
            };
            function calculateDistance(x1, y1, x2, y2) {
                let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
                return distance;
            }
            function dotherezt() {
                    bot.sendWS("D", caf(a, botPlayer) - Math.PI);
            }
            let turretSpeed = UTILS.getDistance(near.x, near.y, botPlayer.x2, botPlayer.y2) / 1.5, musketSpeed = (UTILS.getDistance(near.x, near.y, botPlayer.x2, botPlayer.y2) - 35) / 3.6;
            bot.buye(53, 0);
            let aa = setInterval(()=>{
                dotherezt();
            },100)
            setTimeout(()=>{
            bot.sendWS("G", botPlayer.weapons[1], true);
            if (izauto == 0) {
                bot.sendWS("K", 1);
                izauto = 1;
            }
            setTimeout(() => {
                bot.sendWS("G", botPlayer.weapons[0], true);
                clearInterval(aa)
            }, 1000);
            setTimeout(() => {
                zoon = 'no';
            }, 500);
            },turretSpeed-(musketSpeed*2))
            bot.buye(53, 0);
        }
    };
    bot.onmessage = function(message) {
        let data = new Uint8Array(message.data);
        let parsed = window.msgpack.decode(data);
        let type = parsed[0];
        data = parsed[1];
        if (type == "io-init") {
            bot.spawn();
        }
        if (type == "1") {
            botSID = data[0];
            console.log(botSID)
            setInterval(()=>{
                bot.fastGear();
            },60000)
        }
        if (type == "D") {
            if (data[1]) {
                botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
                botPlayer.setData(data[0]);
                botPlayer.inGame = true;
                botPlayer.alive = true;
                botPlayer.x2 = undefined;
                botPlayer.y2 = undefined;
                botPlayer.spawn(1);
                botPlayer.oldHealth = 100;
                botPlayer.health = 100;
                botPlayer.showName = 'NOOO';
                oldXY = {
                    x: data[0][3],
                    y: data[0][4]
                }
                bD.inGame = true;
                if (bot.first) {
                    bot.first = false;
                    bots.push(bD);
                }
            }
        }
        if (type == "P") {
            bot.spawn();
            botPlayer.inGame = false;
            bD.inGame = false;
        }
        if (type == "a") {
            let tmpData = data[0];
            botPlayer.tick++;
            botPlayer.enemy = [];
            botPlayer.near = [];
            bot.showName = 'NOOO';
            nearObj = [];
            for (let i = 0; i < tmpData.length;) {
                if (tmpData[i] == botPlayer.sid) {
                    botPlayer.x2 = tmpData[i + 1];
                    botPlayer.y2 = tmpData[i + 2];
                    botPlayer.d2 = tmpData[i + 3];
                    botPlayer.buildIndex = tmpData[i + 4];
                    botPlayer.weaponIndex = tmpData[i + 5];
                    botPlayer.weaponVariant = tmpData[i + 6];
                    botPlayer.team = tmpData[i + 7];
                    botPlayer.isLeader = tmpData[i + 8];
                    botPlayer.skinIndex = tmpData[i + 9];
                    botPlayer.tailIndex = tmpData[i + 10];
                    botPlayer.iconIndex = tmpData[i + 11];
                    botPlayer.zIndex = tmpData[i + 12];
                    botPlayer.visible = true;
                    bD.x2 = botPlayer.x2;
                    bD.y2 = botPlayer.y2;
                }
                i += 13;
            }
            for (let i = 0; i < tmpData.length;) {
                tmpObj = findPlayerBySID(tmpData[i]);
                if (tmpObj) {
                    if (!tmpObj.isTeam(botPlayer)) {
                        enemy.push(tmpObj);
                        if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
                            nears.push(tmpObj);
                        }
                    }
                }
                i += 13;
            }
            if (enemy.length) {
                //console.log(enemy)
                botPlayer.near = enemy.sort(function(tmp1, tmp2) {
                    return tmp1.dist2 - tmp2.dist2;
                })[0];
            }
            if (izauto == 1) {
                bot.sendWS("K", 1);
                izauto = 0;
            }
            if (bD.closeSocket) {
                botPlayer.closeSockets(bot);
            }
            if (bD.whyDie != "") {
                botPlayer.whyDieChat(bot, bD.whyDie);
                bD.whyDie = "";
            }
            if (botPlayer.alive) {
                if (player.team) {
                    if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
                        botPlayer.team && (bot.sendWS("N"));
                        bot.sendWS("b", player.team);
                        setTimeout(()=>{bottzzz.push(botPlayer.sid)},2000)
                    }
                }
                let item = items.list[botPlayer.items[3]];
                let a = botPlayer.itemCounts[item.group.id]
                if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {
                    if (botPlayer.inGame) {
                        bot.sendWS("D", botPlayer.moveDir);
                        if (izauto == 0) {
                            bot.sendWS("K", 1);
                            izauto = 1;
                        }
                        if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 200) {
                            let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
                            bot.place(3, aim + 7.7);
                            bot.place(3, aim - 7.7);
                            bot.place(3, aim);
                            oldXY = {
                                x: botPlayer.x2,
                                y: botPlayer.y2
                            };
                        }
                        if (botPlayer.tick % 90 === 0) {
                            let rand = Math.random() * Math.PI * 2;
                            botPlayer.moveDir = rand;
                            bot.sendWS("a", botPlayer.moveDir);
                        }
                    }
                    bot.fastGear();
                } else if((a != undefined ? a : 0) > 198 && botPlayer.millPlace) {
                    botPlayer.millPlace = false;
                    if (izauto == 0) {
                        bot.sendWS("K", 1);
                        izauto = 1;
                    }
                    bot.buye(11, 1);
                    bot.fastGear();
                } else {
                    if (botPlayer.inGame) {
                        if (botObj.length > 0) {
                            let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
                            if (getEl("mode").value == 'fuckemup') {
                                // if (getEl("mode").value == "clear") {
                                bot.selectWeapon(botPlayer.weapons[1]);
                                let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            botPlayer.moveDir = gotoAim;
                                            bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                    } else {
                                        botPlayer.moveDir = gotoAim;
                                        bot.sendWS("a", botPlayer.moveDir);
                                        bot.sendWS("D", botPlayer.nDir);
                                        bot.fastGear();
                                    }
                                } else {
                                    botPlayer.moveDir = gotoAim;
                                    bot.sendWS("a", botPlayer.moveDir);
                                    bot.sendWS("D", botPlayer.nDir);
                                    bot.fastGear();
                                }
                            }
                        }
                        if (botObj.length > 0) {
                            if (getEl("mode").value == 'flex') {
                                const circleRadius = 300;
                                const circleCenterX = player.x2;
                                const circleCenterY = player.y2;
                                let angle = Math.atan2(botPlayer.y2 - circleCenterY, botPlayer.x2 - circleCenterX);
                                angle -= 0.1;
                                const x = circleCenterX + circleRadius * Math.cos(angle);
                                const y = circleCenterY + circleRadius * Math.sin(angle);
                                bot.sendWS("a", Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
                            }

                        }

                        if (botObj.length > 0) {
                            if (getEl("mode").value == 'mouse') {
                                bot.sendWS("a", Math.atan2((player.y2 - botPlayer.y2) + mouseY - (gameCanvas.height / 1.5), (player.x2- botPlayer.x2) + mouseX - (gameCanvas.width / 1.5)));
                            }

                        }

                        if (botObj.length > 0) {
                            nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
                                return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                            })[0];
                            if (nearObj&&((getEl("mode").value == 'fight'?(nearObj.isTeamObject(player)?false:true):true))) {//herenigga
                                if (izauto == 0) {
                                    bot.sendWS("K", 1);
                                    izauto = 1;
                                }
                                if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                    botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                    bot.sendWS("D", botPlayer.nDir);
                                }
                                bot.buye(40, 0);
                                bot.buye(11, 1);
                            } else {
                                bot.fastGear();
                                bot.buye(11, 1);
                            }
                            bot.buye(11, 1);
                            if (breakObjects.length > 0 && getEl("mode").value == 'clear') {
                                bot.selectWeapon(botPlayer.weapons[1]);
                                let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            // botPlayer.moveDir = undefined;
                                            bot.sendWS("a", caf);
                                            bot.sendWS("D", botPlayer.nDir);
                                        } else {
                                            // botPlayer.moveDir = gotoAim;
                                            // bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                        // bot.fastGear();
                                        bot.buye(11, 1);
                                    } else {
                                        botPlayer.moveDir = gotoAim;
                                        bot.sendWS("a", botPlayer.moveDir);
                                        bot.sendWS("D", botPlayer.nDir);
                                        bot.fastGear();
                                        bot.buye(11, 1);
                                    }
                                } else {
                                    botPlayer.moveDir = gotoAim;
                                    bot.sendWS("a", botPlayer.moveDir);
                                    bot.sendWS("D", botPlayer.nDir);
                                    bot.fastGear();
                                    bot.buye(11, 1);
                                }
                            }
                        }
                        if (botObj.length > 0 && getEl("mode").value == 'stopp') {
                            if (cdf(window.stopSpot, botPlayer) <= 220) {
                                    bot.sendWS("a", undefined);
                                    bot.fastGear();
                                } else {
                                    bot.sendWS("a", caf(window.stopSpot, botPlayer) + Math.PI);
                                }
                        }
                        if (botObj.length > 0 && getEl("mode").value == 'fight') {
                           if(near.sid) {
    const circleRadius = 100;
    const circleCenterX = near.x;
    const circleCenterY = near.y;
    let angle = Math.atan2(botPlayer.y2 - circleCenterY, botPlayer.x2 - circleCenterX);
    angle -= 0.1;
    const x = circleCenterX + circleRadius * Math.cos(angle);
    const y = circleCenterY + circleRadius * Math.sin(angle);
    bot.sendWS("a", Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
                               if(UTILS.getDist(near, botPlayer, 0, 2) < 200) {
        bot.place(2, Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
    }
    if(UTILS.getDist(near, botPlayer, 0, 2) < 400) {
        bot.place(2, Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
    }
} else{
    const circleRadius = 100;
                                const circleCenterX = player.x2;
                                const circleCenterY = player.y2;
                                let angle = Math.atan2(botPlayer.y2 - circleCenterY, botPlayer.x2 - circleCenterX);
                                angle -= 0.1;
                                const x = circleCenterX + circleRadius * Math.cos(angle);
                                const y = circleCenterY + circleRadius * Math.sin(angle);
                                bot.sendWS("a", Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
                            }
                        }
                        if (botObj.length > 0 && getEl("mode").value == 'zync') {
                            let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2));
                            if (!wdaawdwad.length) {
                                if (zoon == 'no') {
                                    bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
                                }
                                if (cdf(player, botPlayer) <= 220) {
                                    bot.sendWS("a", undefined);
                                    bot.fastGear();
                                } else {
                                    bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                }
                            } else {
                                let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2);
                                let nearObjs = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                });
                                if (nearObjs.length > 0) {
                                    let nearObj = nearObjs[0];
                                    let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                        if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            // if (botPlayer.moveDir != undefined) {
                                            //     botPlayer.moveDir = undefined;
                                            //     bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                            // }
                                        } else {
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        bot.buye(40, 0);
                                        // bot.fastGear();
                                        bot.buye(11, 1);
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                    } else {
                                        if (zoon == 'no') {
                                            bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2));
                                        }
                                        if (cdf(player, botPlayer) <= 220) {
                                            bot.sendWS("a", undefined);
                                        } else {
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                        }
                                    }
                                } else {
                                    if (wdaawdwad.length) {
                                        if (zoon == 'no') {
                                            bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
                                            // if (izauto == 0) {
                                            //     bot.sendWS("K", 1);
                                            //     izauto = 1;
                                            // }
                                        }
                                        if (cdf(player, botPlayer) <= 220) {
                                            bot.sendWS("a", undefined);
                                        } else {
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                        }
                                    } else {
                                        if (zoon == 'no') {
                                            bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
                                        }
                                        if (cdf(player, botPlayer) <= 220) {
                                            bot.sendWS("a", undefined);
                                        } else {
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        if (type == "H") {
            let tmpData = data[0];
            for (let i = 0; i < tmpData.length;) {
                botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
                                  tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
                    sid: tmpData[i + 7]
                } : null));
                i += 8;
            }
        }
        if (type == "N") {
            let index = data[0];
            let value = data[1];
            if (botPlayer) {
                botPlayer[index] = value;
            }
        }
        if (type == "O") {
            if (data[0] == botPlayer.sid) {
                botPlayer.oldHealth = botPlayer.health;
                botPlayer.health = data[1];
                botPlayer.judgeShame();
                if (botPlayer.oldHealth > botPlayer.health) {
                    if (botPlayer.shameCount < 5) {
                        for (let i = 0; i < 2; i++) {
                            bot.place(0, botPlayer.nDir);
                        }
                    } else {
                        setTimeout(() => {
                            for (let i = 0; i < 2; i++) {
                                bot.place(0, botPlayer.nDir);
                            }
                        }, 95);
                    }
                }
            }
        }
        if (type == "Q") {
            let sid = data[0];
            botObjManager.disableBySid(sid);
        }
        if (type == "R") {
            let sid = data[0];
            if (botPlayer.alive) botObjManager.removeAllItems(sid);
        }
        if (type == "S") {
            let index = data[0];
            let value = data[1];
            if (botPlayer) {
                botPlayer.itemCounts[index] = value;
            }
        }
        if (type == "U") {
            if (data[0] > 0) {
                if(true) {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(3);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(27);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(15);
                    }
                }
                botPlayer.upgraded++;
            }
        }
        if (type == "V") {
            let tmpData = data[0];
            let wpn = data[1];
            if (tmpData) {
                if (wpn) botPlayer.weapons = tmpData;
                else botPlayer.items = tmpData;
            }
        }
        if (type == "5") {
            let type = data[0];
            let id = data[1];
            let index = data[2];
            if (index) {
                if (!type)
                    botPlayer.tails[id] = 1;
                else
                    botPlayer.latestTail = id;
            } else {
                if (!type)
                    botPlayer.skins[id] = 1;
                else
                    botPlayer.latestSkin = id;
            }
        }
        if (type == "6") {
            let id = data[0];
            let mzg = data[1]+'';
            if(id == player.sid && mzg.includes("!e")) {
                //bot.zync(botPlayer.near);
            }
        }
    };
    bot.onclose = function() {
        botPlayer.inGame = false;
        bD.inGame = false;
    };
}
//botend
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
    let endX = x + (l * Math.cos(r));
    let endY = y + (l * Math.sin(r));
    let width = l * 0.4;
    ctxt.moveTo(x, y);
    ctxt.beginPath();
    ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
                          ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
    ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
                          ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
    ctxt.closePath();
    ctxt.fill();
    ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
    tmpContext = tmpContext || mainContext;
    tmpContext.beginPath();
    tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
    if (!dontFill) tmpContext.fill();
    if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
    tmpContext = tmpContext || mainContext;
    tmpContext.beginPath();
    tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
    if (!dontFill) tmpContext.fill();
    if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    ctxt.beginPath();
    ctxt.moveTo(0, -outer);
    for (let i = 0; i < spikes; i++) {
        x = Math.cos(rot) * outer;
        y = Math.sin(rot) * outer;
        ctxt.lineTo(x, y);
        rot += step;
        x = Math.cos(rot) * inner;
        y = Math.sin(rot) * inner;
        ctxt.lineTo(x, y);
        rot += step;
    }
    ctxt.lineTo(0, -outer);
    ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    ctxt.beginPath();
    ctxt.moveTo(0, -outer);
    for (let i = 0; i < spikes; i++) {
        x = Math.cos(rot) * outer;
        y = Math.sin(rot) * outer;
        ctxt.lineTo(x, y);
        rot += step;
        x = Math.cos(rot) * inner;
        y = Math.sin(rot) * inner;
        ctxt.lineTo(x, y);
        rot += step;
    }
    ctxt.lineTo(0, -outer);
    ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
    if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
    if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
    if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
    if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
    ctxt.save();
    ctxt.translate(x, y);
    seg = Math.ceil(seg / 2);
    for (let i = 0; i < seg; i++) {
        renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
        ctxt.rotate(Math.PI / seg);
    }
    ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    let tmpOuter;
    ctxt.beginPath();
    ctxt.moveTo(0, -inner);
    for (let i = 0; i < spikes; i++) {
        tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
        ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
                              Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
        rot += step * 2;
    }
    ctxt.lineTo(0, -inner);
    ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
    ctx = ctx || mainContext;
    let h = s * (Math.sqrt(3) / 2);
    ctx.beginPath();
    ctx.moveTo(0, -h / 2);
    ctx.lineTo(-s / 2, h / 2);
    ctx.lineTo(s / 2, h / 2);
    ctx.lineTo(0, -h / 2);
    ctx.fill();
    ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
    let tmpMid = config.mapScale / 2;
    let attempts = 0;
    for (let i = 0; i < items.list.length * 10;) {
        if (attempts >= 1000) break;
        attempts++;
        let type1 = items.list[15];
        let type2 = items.list[9];
        let data1 = {
            x: tmpMid + UTILS.randFloat(-1000, 1000),
            y: tmpMid + UTILS.randFloat(-600, 600),
            dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
        };
        if (objectManager.checkItemLocation(data1.x, data1.y, type1.scale, 0.6, type1.id, true)) {
            objectManager.add(i, data1.x, data1.y, data1.dir, type1.scale, type1.id, type1);
            let offsetX = UTILS.randFloat(-100, 100);
            let offsetY = UTILS.randFloat(-100, 100);
            let data2 = {
                x: data1.x + offsetX,
                y: data1.y + offsetY,
                dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
            };
            if (objectManager.checkItemLocation(data2.x, data2.y, type2.scale, 0.6, type2.id, true)) {
                objectManager.add(i + 1, data2.x, data2.y, data2.dir, type2.scale, type2.id, type2);
            } else {
                continue;
            }
        } else {
            continue;
        }
        i += 2;
    }
}
const speed = 35;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset, deadAngle) {
    mainContext.fillStyle = "#91b2db";
    const currentTime = Date.now();
    deadPlayers.filter(dead => dead.active).forEach((dead) => {
        if (!dead.startTime) {
            dead.startTime = currentTime;
            dead.angle = 0;
            dead.radius = 0.1;
        }
        const timeElapsed = currentTime - dead.startTime;
        const maxAlpha = 1;
        dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
        dead.animate(delta);
        mainContext.globalAlpha = dead.alpha;
        mainContext.strokeStyle = outlineColor;
        mainContext.save();
        mainContext.translate(dead.x - xOffset, dead.y - yOffset);
        dead.radius -= 0.001;
        dead.angle += toRadian(1);
        const moveSpeed = 40;
        const x = dead.radius * Math.cos(deadAngle);
        const y = dead.radius * Math.sin(deadAngle);
        dead.x += x * moveSpeed;
        dead.y += y * moveSpeed;
        mainContext.rotate(dead.angle);
        renderDeadPlayer(dead, mainContext);
        mainContext.restore();
        mainContext.fillStyle = "#bf8f54";
        if (timeElapsed >= 3000) {
            dead.active = false;
            dead.startTime = null;
        }
    });
}
// RENDER PLAYERS:
let invisBody = false;
// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
    mainContext.globalAlpha = 1;
    mainContext.fillStyle = "#91b2db";
    for (var i = 0; i < players.length; ++i) {
        tmpObj = players[i];
        if (tmpObj.zIndex == zIndex) {
            tmpObj.animate(delta);
            if (tmpObj.visible) {
                tmpObj.skinRot += (0.002 * delta);
                tmpDir = (!configs.showDir && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0);
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                // RENDER PLAYER:
                mainContext.rotate(tmpDir + tmpObj.dirPlus);
                if (tmpObj == player && invisBody) {
                    null;
                } else {
                    renderPlayer(tmpObj, mainContext);
                }
                mainContext.restore();
            }
        }
    }
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
    ctxt = ctxt || mainContext;
    ctxt.lineWidth = outlineWidth;
    ctxt.lineJoin = "miter";
    let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
    let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
    let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;

    // TAIL/CAPE:
    renderTail2(13, ctxt, obj);

    // WEAPON BELLOW HANDS:
    if (obj.buildIndex < 0 && !items.weapons[10].aboveHand) {
        renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }

    // HANDS:
    ctxt.fillStyle = "#ececec";
    renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
    renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                 (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);

    // WEAPON ABOVE HANDS:
    if (obj.buildIndex < 0 && items.weapons[10].aboveHand) {
        renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }

    // BUILD ITEM:
    if (obj.buildIndex >= 0) {
        var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
        ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
    }

    // BODY:
    renderCircle(0, 0, obj.scale, ctxt);
    // SKIN
    renderSkin2(48, ctxt, null, obj)

}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
    ctxt = ctxt || mainContext;
    ctxt.lineWidth = outlineWidth;
    ctxt.lineJoin = "miter";
    let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
    let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
    let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
    let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
    // TAIL/CAPE:
    if (obj.tailIndex > 0) {
        renderTail(obj.tailIndex, ctxt, obj);
    }
    // WEAPON BELLOW HANDS:
    if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }
    // HANDS:
    ctxt.fillStyle = config.skinColors[obj.skinColor];
    renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
    renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                 (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
    // WEAPON ABOVE HANDS:
    if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }
    // BUILD ITEM:
    if (obj.buildIndex >= 0) {
        var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
        ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
    }
    // BODY:
    renderCircle(0, 0, obj.scale, ctxt);
    // SKIN:
    if (obj.skinIndex > 0) {
        ctxt.rotate(Math.PI / 2);
        renderSkin(obj.skinIndex, ctxt, null, obj);
    }
}
// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
    tmpSkin = skinSprites2[index];
    if (!tmpSkin) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        //tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        skinSprites2[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    var tmpObj = parentSkin||skinPointers2[index];
    if (!tmpObj) {
        for (var i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers2[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin2(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
    tmpSkin = skinSprites[index];
    if (!tmpSkin) {
        let tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        skinSprites[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    let tmpObj = parentSkin || skinPointers[index];
    if (!tmpObj) {
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}
// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
    tmpSkin = accessSprites[index];
    if (!tmpSkin) {
        let tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
        accessSprites[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    let tmpObj = accessPointers[index];
    if (!tmpObj) {
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
        if (tmpObj.spin)
            ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}
// RENDER NORMAL TAIL
var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
    tmpSkin = accessSprites2[index];
    if (!tmpSkin) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
        accessSprites2[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    var tmpObj = accessPointers2[index];
    if (!tmpObj) {
        for (var i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers2[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff||0), 0);
        if (tmpObj.spin)
            ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
    let tmpSrc = obj.src + (variant || "");
    let tmpSprite = toolSprites[tmpSrc];
    if (!tmpSprite) {
        tmpSprite = new Image();
        tmpSprite.onload = function() {
            this.isLoaded = true;
        }
        tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
        toolSprites[tmpSrc] = tmpSprite;
    }
    if (tmpSprite.isLoaded)
        ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
    for (let i = 0; i < projectiles.length; i++) {
        tmpObj = projectiles[i];
        if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
            tmpObj.update(delta);
            if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                mainContext.rotate(tmpObj.dir);
                renderProjectile(0, 0, tmpObj, mainContext, 1);
                mainContext.restore();
            }
        }
    };
}
// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
    if (obj.src) {
        let tmpSrc = items.projectiles[obj.indx].src;
        let tmpSprite = projectileSprites[tmpSrc];
        if (!tmpSprite) {
            tmpSprite = new Image();
            tmpSprite.onload = function() {
                this.isLoaded = true;
            }
            tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
            projectileSprites[tmpSrc] = tmpSprite;
        }
        if (tmpSprite.isLoaded)
            ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
    } else if (obj.indx == 1) {
        ctxt.fillStyle = "#939393";
        renderCircle(x, y, obj.scale, ctxt);
    }
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
    let tmpIndx = obj.index;
    let tmpSprite = aiSprites[tmpIndx];
    if (!tmpSprite) {
        let tmpImg = new Image();
        tmpImg.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
        tmpSprite = tmpImg;
        aiSprites[tmpIndx] = tmpSprite;
    }
    if (tmpSprite.isLoaded) {
        let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
        ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
    }
}
// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
    // MIDDLE RIVER:
    let tmpW = config.riverWidth + padding;
    let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
    if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
        ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
    }
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
    let biomeID = (obj.y>=config.mapScale-config.snowBiomeTop)?2:((obj.y<=config.snowBiomeTop)?1:0);
    let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
    let tmpSprite = gameObjectSprites[tmpIndex];
    if (!tmpSprite) {
        let blurScale = 15;
        let tmpCanvas = document.createElement("canvas");
        tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
        let tmpContext = tmpCanvas.getContext('2d');
        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
        tmpContext.rotate(UTILS.randFloat(0, Math.PI));
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth;
        if (isNight) {
            tmpContext.shadowBlur = blurScale;
            tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
        }
        if (obj.type == 0) {
            let tmpScale;
            let tmpCount = UTILS.randInt(5, 7);
            tmpContext.globalAlpha = isNight ? 0.6 : 0.8;
            for (let i = 0; i < 2; ++i) {
                tmpScale = tmpObj.scale * (!i?1:0.5);
                renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
                tmpContext.fillStyle = !biomeID?(!i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff");
                tmpContext.fill();
                if (!i) {
                    tmpContext.stroke();
                    tmpContext.shadowBlur = null;
                    tmpContext.shadowColor = null;
                    tmpContext.globalAlpha = 1;
                }
            }
        } else if (obj.type == 1) {
            if (biomeID == 2) {
                tmpContext.fillStyle = "#606060";
                renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
                tmpContext.fill();
                tmpContext.stroke();

                //tmpContext.shadowBlur = null;
                //tmpContext.shadowColor = null;

                tmpContext.fillStyle = "#89a54c";
                renderCircle(0, 0, obj.scale * 0.55, tmpContext);
                tmpContext.fillStyle = "#a5c65b";
                renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
            } else {
                renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
                tmpContext.fillStyle = biomeID?"#e3f1f4":"#89a54c";
                tmpContext.fill();
                tmpContext.stroke();

                //tmpContext.shadowBlur = null;
                //tmpContext.shadowColor = null;

                tmpContext.fillStyle = biomeID?"#6a64af":"#c15555";
                let tmpRange;
                let berries = 4;
                let rotVal = (Math.PI * 2) / berries;
                for (let i = 0; i < berries; ++i) {
                    tmpRange = UTILS.randInt(tmpObj.scale/3.5, tmpObj.scale/2.3);
                    renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                                 UTILS.randInt(10, 12), tmpContext);
                }
            }
        } else if (obj.type == 2 || obj.type == 3) {
            tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#938d77":"#939393"):"#e0c655";
            renderStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.fill();
            tmpContext.stroke();

            tmpContext.shadowBlur = null;
            tmpContext.shadowColor = null;

            tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3";
            renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpSprite = tmpCanvas;
        gameObjectSprites[tmpIndex] = tmpSprite;
    }
    return tmpSprite;
}

// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
    let tmpSprite = itemSprites[obj.id];
    if (!tmpSprite || asIcon) {
        let blurScale = !asIcon && isNight ? 15 : 0;
        let tmpCanvas = document.createElement("canvas");
        let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
        tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
        let tmpContext = tmpCanvas.getContext("2d");
        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
        tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
        if (isNight && !asIcon) {
            tmpContext.shadowBlur = blurScale;
            tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
        }
        if (obj.name == "apple") {
            tmpContext.fillStyle = "#c15555";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#89a54c";
            let leafDir = -(Math.PI / 2);
            renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                       25, leafDir + Math.PI / 2, tmpContext);
        } else if (obj.name == "cookie") {
            tmpContext.fillStyle = "#cca861";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#937c4b";
            let chips = 4;
            let rotVal = (Math.PI * 2) / chips;
            let tmpRange;
            for (let i = 0; i < chips; ++i) {
                tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                             UTILS.randInt(4, 5), tmpContext, true);
            }
        } else if (obj.name == "cheese") {
            tmpContext.fillStyle = "#f4f3ac";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#c3c28b";
            let chips = 4;
            let rotVal = (Math.PI * 2) / chips;
            let tmpRange;
            for (let i = 0; i < chips; ++i) {
                tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                             UTILS.randInt(4, 5), tmpContext, true);
            }
        } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
            tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
                "#a5974c" : "#939393";
            let sides = (obj.name == "castle wall") ? 4 : 3;
            renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
                "#c9b758" : "#bcbcbc";
            renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
                   obj.name == "spinning spikes") {
            tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
            let tmpScale = (obj.scale * 0.6);
            renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, tmpScale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderCircle(0, 0, tmpScale / 2, tmpContext, true);
        } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, reScale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, reScale * 0.5, tmpContext);
        } else if (obj.name == "mine") {
            tmpContext.fillStyle = "#939393";
            renderStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#bcbcbc";
            renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "sapling") {
            for (let i = 0; i < 2; ++i) {
                let tmpScale = obj.scale * (!i ? 1 : 0.5);
                renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
                tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
                tmpContext.fill();
                if (!i) tmpContext.stroke();
            }
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#a5974c";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = outlineColor;
            renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "boost pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#dbd97d";
            renderTriangle(obj.scale * 1, tmpContext);
        } else if (obj.name == "turret") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#939393";
            let tmpLen = 50;
            renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
        } else if (obj.name == "platform") {
            tmpContext.fillStyle = "#cebd5f";
            let tmpCount = 4;
            let tmpS = obj.scale * 2;
            let tmpW = tmpS / tmpCount;
            let tmpX = -(obj.scale / 2);
            for (let i = 0; i < tmpCount; ++i) {
                renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
                tmpContext.fill();
                tmpContext.stroke();
                tmpX += tmpS / tmpCount;
            }
        } else if (obj.name == "healing pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "spawn pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#71aad6";
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        } else if (obj.name == "blocker") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "teleporter") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#d76edb";
            renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
        }
        tmpSprite = tmpCanvas;
        if (!asIcon)
            itemSprites[obj.id] = tmpSprite;
    }
    return tmpSprite;
}

function getItemSprite2(obj, tmpX, tmpY) {
    let tmpContext = mainContext;
    let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
    tmpContext.save();
    tmpContext.translate(tmpX, tmpY);
    tmpContext.rotate(obj.dir);
    tmpContext.strokeStyle = outlineColor;
    tmpContext.lineWidth = outlineWidth;
    if (obj.name == "apple") {
        tmpContext.fillStyle = "#c15555";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#89a54c";
        let leafDir = -(Math.PI / 2);
        renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                   25, leafDir + Math.PI / 2, tmpContext);
    } else if (obj.name == "cookie") {
        tmpContext.fillStyle = "#cca861";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#937c4b";
        let chips = 4;
        let rotVal = (Math.PI * 2) / chips;
        let tmpRange;
        for (let i = 0; i < chips; ++i) {
            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                         UTILS.randInt(4, 5), tmpContext, true);
        }
    } else if (obj.name == "cheese") {
        tmpContext.fillStyle = "#f4f3ac";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#c3c28b";
        let chips = 4;
        let rotVal = (Math.PI * 2) / chips;
        let tmpRange;
        for (let i = 0; i < chips; ++i) {
            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                         UTILS.randInt(4, 5), tmpContext, true);
        }
    } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
        tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
            "#a5974c" : "#939393";
        let sides = (obj.name == "castle wall") ? 4 : 3;
        renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
            "#c9b758" : "#bcbcbc";
        renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
               obj.name == "spinning spikes") {
        tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
        let tmpScale = (obj.scale * 0.6);
        renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, tmpScale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderCircle(0, 0, tmpScale / 2, tmpContext, true);
    } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, reScale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, reScale * 0.5, tmpContext);
    } else if (obj.name == "mine") {
        tmpContext.fillStyle = "#939393";
        renderStar(tmpContext, 3, obj.scale, obj.scale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#bcbcbc";
        renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "sapling") {
        for (let i = 0; i < 2; ++i) {
            let tmpScale = obj.scale * (!i ? 1 : 0.5);
            renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
            tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
            tmpContext.fill();
            if (!i) tmpContext.stroke();
        }
    } else if (obj.name == "pit trap") {
        tmpContext.fillStyle = "#a5974c";
        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = outlineColor;
        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "boost pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#dbd97d";
        renderTriangle(obj.scale * 1, tmpContext);
    } else if (obj.name == "turret") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#939393";
        let tmpLen = 50;
        renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
    } else if (obj.name == "platform") {
        tmpContext.fillStyle = "#cebd5f";
        let tmpCount = 4;
        let tmpS = obj.scale * 2;
        let tmpW = tmpS / tmpCount;
        let tmpX = -(obj.scale / 2);
        for (let i = 0; i < tmpCount; ++i) {
            renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpX += tmpS / tmpCount;
        }
    } else if (obj.name == "healing pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "spawn pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#71aad6";
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
    } else if (obj.name == "blocker") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "teleporter") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#d76edb";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
    }
    tmpContext.restore();
}

let objSprites = [];
function getObjSprite(obj) {
    let tmpSprite = objSprites[obj.id];
    if (!tmpSprite) {
        let blurScale = isNight ? 15 : 0;
        let tmpCanvas = document.createElement("canvas");
        tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
        let tmpContext = tmpCanvas.getContext("2d");
        tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
        tmpContext.rotate(Math.PI / 2);
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth;
        if (isNight) {
            tmpContext.shadowBlur = blurScale;
            tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
        }
        if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
            tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
            let tmpScale = obj.scale * 0.6;
            renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, tmpScale, tmpContext);
            tmpContext.fillStyle = "#cc5151";
            renderCircle(0, 0, tmpScale / 2, tmpContext, true);
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#a5974c";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#cc5151";
            renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpSprite = tmpCanvas;
        objSprites[obj.id] = tmpSprite;
    }
    return tmpSprite;
}

// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {

    let center = {
        x: screenWidth / 2,
        y: screenHeight / 2,
    };
    tmpContext.lineWidth = outlineWidth;
    mainContext.globalAlpha = 0.4;
    tmpContext.strokeStyle = outlineColor;
    tmpContext.save();
    tmpContext.translate(tmpX, tmpY);
    tmpContext.rotate(obj.dir || getAttackDir());
    if (getEl("renderplace").value == "placeVis") {
        if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
            tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
            var tmpScale = (obj.scale * 0.6);
            renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, tmpScale, tmpContext);
            if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
                tmpContext.fillStyle = "#a34040";
            } else {
                tmpContext.fillStyle = "#c9b758";
            }
            renderCircle(0, 0, tmpScale/2, tmpContext, true);
        } else if (obj.name == "turret") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#939393";
            let tmpLen = 50;
            renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
        } else if (obj.name == "teleporter") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#d76edb";
            renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
        } else if (obj.name == "platform") {
            tmpContext.fillStyle = "#cebd5f";
            let tmpCount = 4;
            let tmpS = obj.scale * 2;
            let tmpW = tmpS / tmpCount;
            let tmpX = -(obj.scale / 2);
            for (let i = 0; i < tmpCount; ++i) {
                renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
                tmpContext.fill();
                tmpContext.stroke();
                tmpX += tmpS / tmpCount;
            }
        } else if (obj.name == "healing pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "spawn pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#71aad6";
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        } else if (obj.name == "blocker") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, obj.scale * 0.5, tmpContext);
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#a5974c";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
                tmpContext.fillStyle = "#a34040";
            } else {
                tmpContext.fillStyle = outlineColor;
            }
            renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpContext.restore();
    }
}
function getMarkSprite2(obj, tmpContext, tmpX, tmpY) {

    if (getEl("renderplace").value == "outline") {
        tmpContext.lineWidth = outlineWidth;
        mainContext.globalAlpha = 1;
        tmpContext.strokeStyle = outlineColor;
        tmpContext.save();
        tmpContext.translate(tmpX, tmpY);
        tmpContext.rotate(obj.dir || getAttackDir());

        if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
            let sides = obj.name == "castle wall" ? 4 : 3;
            renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.stroke();
        } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
            let tmpScale = obj.scale * 0.6;
            renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
            tmpContext.stroke();
        } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
            renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
        } else if (obj.name == "mine") {
            renderHealthStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.stroke();
        } else if (obj.name == "sapling") {
            let tmpScale = obj.scale * 0.7;
            renderHealthStar(tmpContext, 7, obj.scale, tmpScale);
            tmpContext.stroke();
        } else if (obj.name == "pit trap") {
            renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.stroke();
        } else if (obj.name == "boost pad") {
            renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
        } else if (obj.name == "turret") {
            renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
        } else if (obj.name == "platform") {
            renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
        } else if (obj.name == "healing pad") {
            renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
        } else if (obj.name == "spawn pad") {
            renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
        } else if (obj.name == "blocker") {
            renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
        } else if (obj.name == "teleporter") {
            renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
        }
        tmpContext.restore();

    }
}
//renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.getScale(0.6, true), mainContext, false, true);
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
    return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
                                                                    s,
                                                                    maxScreenHeight));
}
/*         function markObject(tmpObj, tmpX, tmpY) {
          getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
      }*/
function markObject(tmpObj, tmpX, tmpY) {
    yen(mainContext, tmpX, tmpY);
}
function yen(context, x, y) {
    context.fillStyle = "rgba(0, 255, 255, 0.2)";
    context.beginPath();
    context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
    context.fill();
    context.closePath();
    context.globalAlpha = 1;
}
// RENDER MINIMAP:
class MapPing {
    constructor(color, scale) {
        this.init = function(x, y) {
            this.scale = 0;
            this.x = x;
            this.y = y;
            this.active = true;
        };
        this.update = function(ctxt, delta) {
            if (this.active) {
                this.scale += 0.05 * delta;
                if (this.scale >= scale) {
                    this.active = false;
                } else {
                    ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
                    ctxt.beginPath();
                    ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale)
                             * mapDisplay.width, this.scale, 0, 2 * Math.PI);
                    ctxt.stroke();
                }
            }
        };
        this.color = color;
    }
}
function pingMap(x, y) {
    tmpPing = mapPings.find(pings => !pings.active);
    if (!tmpPing) {
        tmpPing = new MapPing("#fff", config.mapPingScale);
        mapPings.push(tmpPing);
    }
    tmpPing.init(x, y);
}
function updateMapMarker() {
    mapMarker.x = player.x;
    mapMarker.y = player.y;
}
function renderMinimap(delta) {
    if (player && player.alive) {
        mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
        // RENDER PINGS:
        mapContext.lineWidth = 4;
        for (let i = 0; i < mapPings.length; ++i) {
            tmpPing = mapPings[i];
            mapContext.strokeStyle = tmpPing.color;
            tmpPing.update(mapContext, delta);
        }
        // RENDER BREAK TRACKS:
        mapContext.globalAlpha = 1;
        mapContext.fillStyle = "#ff0000";
        if (breakTrackers.length) {
            mapContext.fillStyle = "#abcdef";
            mapContext.font = "34px Hammersmith One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            for (let i = 0; i < breakTrackers.length;) {
                mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
                                    (breakTrackers[i].y / config.mapScale) * mapDisplay.height);
                i += 2;
            }
        }
        // RENDER PLAYERS:
        mapContext.globalAlpha = 1;
        mapContext.fillStyle = "#fff";
        renderCircle((player.x / config.mapScale) * mapDisplay.width,
                     (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
        mapContext.fillStyle = "rgba(255,255,255,0.35)";
        if (player.team && minimapData) {
            for (let i = 0; i < minimapData.length;) {
                renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
                             (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
                i += 2;
            }
        }
        // RENDER BOTS:
        if (bots.length) {
            bots.forEach((tmp) => {
                if (tmp.inGame) {
                    mapContext.globalAlpha = 1;
                    mapContext.strokeStyle = "#782F44";
                    renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
                                 (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
                }
            });
        }
        // DEATH LOCATION:
        if (lastDeath) {
            mapContext.fillStyle = "#fc5553";
            mapContext.font = "34px Hammersmith One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
                                (lastDeath.y / config.mapScale) * mapDisplay.height);
        }
        // MAP MARKER:
        if (mapMarker) {
            mapContext.fillStyle = "#fff";
            mapContext.font = "34px Hammersmith One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
                                (mapMarker.y / config.mapScale) * mapDisplay.height);
        }
    }
}
// ICONS:
            let crossHairs = ["https://upload.wikimedia.org/wikipedia/commons/9/95/Crosshairs_Red.svg", "https://upload.wikimedia.org/wikipedia/commons/9/95/Crosshairs_Red.svg"]; // never use discord-hosted files. they expire.
            let crossHairSprites = {};
            let iconSprites = {};
            let icons = ["crown", "skull"];

            function loadIcons() {
                for (let i = 0; i < icons.length; ++i) {
                    let tmpSprite = new Image();
                    tmpSprite.onload = function() {
                        this.isLoaded = true;
                    };
                    tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
                    iconSprites[icons[i]] = tmpSprite;
                }
                let tmpSprite = new Image();
                tmpSprite.onload = function() {
                    this.isLoaded = true;
                };
                tmpSprite.src = crossHairs
                crossHairSprites = tmpSprite;
            }
            loadIcons();
// UPDATE GAME:
function updateGame() {
    if (config.resetRender) {
        mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
        mainContext.beginPath();
    }
    function add(array) {
        let lmao = 0
        for (let i = 0; i < array.length; i++) {
            lmao += array[i]
        }
        return lmao / array.length
    }
    if (true) {
        function updateCamera() {
            let selectedCamera = document.getElementById("camera").value;
            let damping = 0.35;
            let scalingFactor = 20;
            if (player) {
                if (selectedCamera === 'Cam1') {
                    let damping = 0.1;
                    let targetCamX = player.x + ((1920 / 2) / 30);
                    let targetCamY = player.y + ((1920 / 2) / 30);
                    camX += (targetCamX - camX) * damping;
                    camY += (targetCamY - camY) * damping;
                } else if (selectedCamera === 'Cam2' || selectedCamera === 'Cam3') {
                    let damping2 = 0.016;
                    if (player) {
                        let targetCamX = player.x + ((1920 / 2) / 30);
                        let targetCamY = player.y + ((1920 / 2) / 30);
                        camX = lerp(camX, targetCamX, damping2);
                        camY = lerp(camY, targetCamY, damping2);
                    } else {
                        camX = config.mapScale / 2;
                        camY = config.mapScale / 2;
                    }
                }
            } else {
                camX = config.mapScale / 2;
                camY = config.mapScale / 2;
            }
        }
        updateCamera()
        document.getElementById("camera").addEventListener("change", updateCamera);
        function lerp(start, end, amt) {
            return (1 - amt) * start + amt * end;
        }
        // INTERPOLATE PLAYERS AND AI:
        let lastTime = now - (1000 / config.serverUpdateRate);
        let tmpDiff;
        for (let i = 0; i < players.length + ais.length; ++i) {
            tmpObj = players[i] || ais[i - players.length];
            if (tmpObj && tmpObj.visible) {
                if (tmpObj.forcePos) {
                    tmpObj.x = tmpObj.x2;
                    tmpObj.y = tmpObj.y2;
                    tmpObj.dir = tmpObj.d2;
                } else {
                    let total = tmpObj.t2 - tmpObj.t1;
                    let fraction = lastTime - tmpObj.t1;
                    let ratio = (fraction / total);
                    let rate = 170;
                    tmpObj.dt += delta;
                    let tmpRate = Math.min(1.7, tmpObj.dt / rate);
                    tmpDiff = (tmpObj.x2 - tmpObj.x1);
                    tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
                    tmpDiff = (tmpObj.y2 - tmpObj.y1);
                    tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                }
            }
        }
        // RENDER CORDS:
        let xOffset = camX - (maxScreenWidth / 2);
        let yOffset = camY - (maxScreenHeight / 2);
        // RENDER BACKGROUND:
                    if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
                        mainContext.fillStyle = "#87b522";
                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                    } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
                        mainContext.fillStyle = "#bfa426";
                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                    } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
                        mainContext.fillStyle = "#defdff";
                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                    } else if (config.snowBiomeTop - yOffset >= 0) {
                        mainContext.fillStyle = "#defdff";
                        mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
                        mainContext.fillStyle = "#b6db66";
                        mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
                                             maxScreenHeight - (config.snowBiomeTop - yOffset));
                    } else {
                        mainContext.fillStyle = "#b6db66";
                        mainContext.fillRect(0, 0, maxScreenWidth,
                                             (config.mapScale - config.snowBiomeTop - yOffset));
                        mainContext.fillStyle = "#dbc666";
                        mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
                                             maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
                    }

                    // RENDER WATER AREAS:
                    if (!firstSetup) {
                        waterMult += waterPlus * config.waveSpeed * delta;
                        if (waterMult >= config.waveMax) {
                            waterMult = config.waveMax;
                            waterPlus = -1;
                        } else if (waterMult <= 1) {
                            waterMult = waterPlus = 1;
                        }
                        mainContext.globalAlpha = 1;
                        mainContext.fillStyle = "#e8a033";
                        renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
                        mainContext.fillStyle = "#91c5ff";
                        renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
                    }
        if (player) {
            // DEATH LOCATION:
            if (lastDeath) {
                mainContext.globalAlpha = 1;
                mainContext.fillStyle = "#fc5553";
                mainContext.font = "100px Hammersmith One";
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                mainContext.fillText("x", lastDeath.x - xOffset, lastDeath.y - yOffset);
            }
            // PATHFINDER LINE:
            if (pathFind.active) {
                if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
                    mainContext.lineWidth = player.scale / 5;
                    mainContext.globalAlpha = 1;
                    mainContext.strokeStyle = "red";
                    mainContext.beginPath();
                    pathFind.array.forEach((path, i) => {
                        let pathXY = {
                            x: (pathFind.scale / pathFind.grid) * path.x,
                            y: (pathFind.scale / pathFind.grid) * path.y
                        }
                        let render = {
                            x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset,
                            y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset
                        }
                        if (i == 0) {
                            mainContext.moveTo(render.x, render.y);
                        } else {
                            mainContext.lineTo(render.x, render.y);
                        }
                    });
                    mainContext.stroke();
                }
            }
        }
        // RENDER DEAD PLAYERS:
        if (inWindow && fisrtloadez) {
            mainContext.globalAlpha = 1;
            mainContext.strokeStyle = outlineColor;
            renderDeadPlayers(xOffset, yOffset, Math.random() * Math.PI * 2);
        }
        // RENDER BOTTOM LAYER:
        mainContext.globalAlpha = 1;
        mainContext.strokeStyle = outlineColor;
        renderGameObjects(-1, xOffset, yOffset);
        // RENDER PROJECTILES:
        mainContext.globalAlpha = 1;
        mainContext.lineWidth = outlineWidth;
        renderProjectiles(0, xOffset, yOffset);
        // RENDER PLAYERS:
        renderPlayers(xOffset, yOffset, 0);
        // RENDER AI:
        mainContext.globalAlpha = 1;
        for (let i = 0; i < ais.length; ++i) {
            tmpObj = ais[i];
            if (tmpObj.active && tmpObj.visible) {
                tmpObj.animate(delta);
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
                renderAI(tmpObj, mainContext);
                mainContext.restore();
            }
        }
        // RENDER GRID:
        if (getEl("gridsa").checked) {
            mainContext.lineWidth = 3; // Nastavte ?i?ku ?ary podle pot?eby
            mainContext.strokeStyle = "#000";
            mainContext.globalAlpha = 0.05; // Nastavte pr?hlednost podle pot?eby
            mainContext.beginPath();
            let ratfrr = 60; // Nastavte podle pot?eby
            for (var x = -xOffset % ratfrr; x < maxScreenWidth; x += ratfrr) {
                if (x > 0) {
                    mainContext.moveTo(x, 0);
                    mainContext.lineTo(x, maxScreenHeight);
                }
            }
            for (var y = -yOffset % ratfrr; y < maxScreenHeight; y += ratfrr) {
                if (y > 0) {
                    mainContext.moveTo(0, y);
                    mainContext.lineTo(maxScreenWidth, y);
                }
            }
            mainContext.stroke();
        }
        // RENDER GAME OBJECTS (LAYERED):
        renderGameObjects(0, xOffset, yOffset);
        renderProjectiles(1, xOffset, yOffset);
        renderGameObjects(1, xOffset, yOffset);
        renderPlayers(xOffset, yOffset, 1);
        renderGameObjects(2, xOffset, yOffset);
        renderGameObjects(3, xOffset, yOffset);
        // MAP BOUNDARIES:
        mainContext.fillStyle = "#000";
        mainContext.globalAlpha = 0.2;
        if (xOffset <= 0) {
            mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
        } if (config.mapScale - xOffset <= maxScreenWidth) {
            let tmpY = Math.max(0, -yOffset);
            mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
        } if (yOffset <= 0) {
            mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
        } if (config.mapScale - yOffset <= maxScreenHeight) {
            let tmpX = Math.max(0, -xOffset);
            let tmpMin = 0;
            if (config.mapScale - xOffset <= maxScreenWidth)
                tmpMin = maxScreenWidth - (config.mapScale - xOffset);
            mainContext.fillRect(tmpX, config.mapScale - yOffset,
                                 (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
        }

                    // RENDER DAY/NIGHT TIME:
                    mainContext.globalAlpha = 1;
                    mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
                    mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);

        // RENDER PLAYER AND AI UI:
        mainContext.strokeStyle = darkOutlineColor;
        mainContext.globalAlpha = 1;

        for (let i = 0; i < players.length + ais.length; ++i) {
            tmpObj = players[i] || ais[i - players.length];
            if (tmpObj.visible) {
                mainContext.strokeStyle = darkOutlineColor;
                // NAME AND HEALTH:
                let ggezz = true;
                botz.forEach((e)=>{
                    if(tmpObj.sid == e.sid){
                    ggezz = false
                    }
                })
                if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)&&ggezz) {
                    let tmpText = "";
                    if (getEl("visualType").value == "simp1") {
                        tmpText = (tmpObj.team ? "/" + tmpObj.team + "/ " : "") + (tmpObj.name || "");
                    } else if (getEl("visualType").value == "simp2") {
                        tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + tmpObj.name + " {" + tmpObj.shameCount + "}";
                    }
                    if (tmpText != "") {
                        mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
                        mainContext.textBaseline = "middle";
                        mainContext.textAlign = "center";
                        if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
                            var tmpS = config.crownIconScale;
                            var tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
                            mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
                                                  - config.nameY - (tmpS/2) - 5, tmpS, tmpS);
                        } if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
                            let tmpS = config.crownIconScale;
                            let tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
                            mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
                                                  - config.nameY - (tmpS/2) - 5, tmpS, tmpS);
                        }
                        let nameColor;
                        if (tmpObj == player) {
                            nameColor = "#fff";
                        } else if (tmpObj.team && tmpObj.team == player.team) {
                            nameColor = "#fff";
                        } else {
                            nameColor = "#fff";
                        }
                        mainContext.fillStyle = nameColor;
                        mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                        mainContext.lineJoin = "round";
                        mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
                        mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);

                        // HEALTH HOLDER:
                        mainContext.fillStyle = darkOutlineColor;
                        mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
                                              (tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
                                              (config.healthBarPad * 2), 17, 8);
                        mainContext.fill();
                        if(!window.VirusterDev){
                        // HEALTH BAR:
                        if (getEl("visualType").value == "simp2") {
                            mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
                            mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
                                                  (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
                                                  ((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20); // 20
                            mainContext.fill();
                        } else if (getEl("visualType").value == "simp1") {
                            mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
                            mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
                                                  (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
                                                  ((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
                            mainContext.fill();
                            mainContext.font = "20px Hammersmith One";
                            mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
                            mainContext.textBaseline = "middle";
                            mainContext.textAlign = "center";
                            mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                            mainContext.lineJoin = "round";
                            mainContext.strokeText(tmpObj.health + " / " + tmpObj.maxHealth, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 135);
                            mainContext.fillText(tmpObj.health + " / " + tmpObj.maxHealth, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 135);

                            mainContext.font = "14px Hammersmith One";
                            mainContext.fillStyle = "#FFFFFF";
                            mainContext.fillText("Sme: [" + tmpObj.shameCount + "]" + " / " + "Pac: [" + secPacket + "] ", tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 95);
                        }

                        if (tmpObj.isPlayer && tmpObj.sid === player.sid) {
                            mainContext.globalAlpha = 1;
                            mainContext.fillStyle = "rgba(143, 131, 104, 1)";

                            if(tmpObj.isPlayer && getEl("visualType").value == "simp1") {
                                mainContext.font = "20px Hammersmith One";
                                mainContext.strokeText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
                                mainContext.fillText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
                            } else {
                            }
                            if (tmpObj.isPlayer && getEl("visualType").value == "simp1") {
                                mainContext.globalAlpha = 1;
                                let targetReloads = {
                                    primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
                                    secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
                                    turret: (2500 - tmpObj.reloads[53]) / 2500
                                };
                                if (!tmpObj.currentReloads) {
                                    tmpObj.currentReloads = { // Initialize currentReloads if not already set
                                        primary: targetReloads.primary,
                                        secondary: targetReloads.secondary,
                                        turret: targetReloads.turret
                                    };
                                }
                                const lerpFactor = 0.3;
                                tmpObj.currentReloads.primary = (1 - lerpFactor) * tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
                                tmpObj.currentReloads.secondary = (1 - lerpFactor) * tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;
                                tmpObj.currentReloads.turret = (1 - lerpFactor) * tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;

                                let primaryReloadProgress = tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) : 1;
                                let secondaryReloadProgress = tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed) : 1;
                                const centerX = tmpObj.x - xOffset;
                                const centerY = tmpObj.y - yOffset;
                                const barRadius = 35;
                                const barWidth = 15;
                                const totalAngle = (Math.PI*2)/3; // Half circle
                                const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + tmpObj.dir - Math.PI/2;
                                const secondaryEndAngle = secondaryStartAngle + (totalAngle * tmpObj.currentReloads.secondary);
                                const primaryStartAngle = Math.PI / 2 + tmpObj.dir - Math.PI/2;
                                const primaryEndAngle = primaryStartAngle + (totalAngle * tmpObj.currentReloads.primary);

                                const turretStartAngle = Math.PI + Math.PI / 4.5 + tmpObj.dir - Math.PI/2;
                                const turretEndAngle = turretStartAngle + (totalAngle/1.25 * tmpObj.currentReloads.turret);
                                function returncoolcolor(progress) {
                                    const whiteValue = 255;
                                    return `rgb(${whiteValue}, ${whiteValue}, ${whiteValue})`;
                                }


                                mainContext.save();
                                if (tmpObj.currentReloads.primary < 0.999) {
                                    mainContext.beginPath();
                                    mainContext.lineCap = 'round';
                                    mainContext.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);
                                    mainContext.lineWidth = 4;
                                    mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.primary * 240);
                                    mainContext.stroke();
                                }
                                if (tmpObj.currentReloads.secondary < 0.999) {
                                    mainContext.beginPath();
                                    mainContext.lineCap = 'round';
                                    mainContext.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle);
                                    mainContext.lineWidth = 4;
                                    mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.secondary * 240);
                                    mainContext.stroke();
                                }
                                if (tmpObj.currentReloads.turret < 0.999) {
                                    mainContext.beginPath();
                                    mainContext.lineCap = 'round';
                                    mainContext.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle);
                                    mainContext.lineWidth = 4;
                                    mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.turret * 240);
                                    mainContext.stroke();
                                }
                            } else if (getEl("visualType").value == "simp2") {
                            }
                        }

                            if (tmpObj == player) {
                                if (getEl("predictType").value == "pre2") {
                                    mainContext.lineWidth = 3;
                                    mainContext.strokeStyle = "#fff";
                                    mainContext.globalAlpha = 1;
                                    mainContext.beginPath();
                                    let render = {
                                        x: tmpObj.x2 - xOffset,
                                        y: tmpObj.y2 - yOffset
                                    };
                                    mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
                                    mainContext.lineTo(render.x, render.y);
                                    mainContext.stroke();
                                } else if (getEl("predictType").value == "pre3") {
                                    mainContext.lineWidth = 3;
                                    mainContext.strokeStyle = "#cc5151";
                                    mainContext.globalAlpha = 1;
                                    mainContext.beginPath();
                                    let render = {
                                        x: tmpObj.x3 - xOffset,
                                        y: tmpObj.y3 - yOffset
                                    };
                                    mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
                                    mainContext.lineTo(render.x, render.y);
                                    mainContext.stroke();
                                }
                            }


                            // in here we skid ha thu mod ez(sowwie ha thu i love u <3):
                            // virusterdev: "what"
                                                                        if (tmpObj.isPlayer && near == tmpObj && enemy.length && rKeyPressed) {
                                            let tmpS = tmpObj.scale * 2.2;
                                            mainContext.drawImage(crossHairSprites, tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
                                        }

                        }
                    }
                }
            }
        }


        // RENDER GAME OBJECTS:
        function renderGameObjects(layer, xOffset, yOffset) {
            let tmpSprite;
            let tmpX;
            let tmpY;
            gameObjects.forEach((tmp) => {
                tmpObj = tmp;
                if (tmpObj.alive) {
                    tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
                    tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
                    if (layer == 0) {
                        tmpObj.update(delta);
                    }
                    mainContext.globalAlpha = tmpObj.alpha;
                    if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
                        if (tmpObj.isItem) {
                            if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
                                tmpSprite = getObjSprite(tmpObj);
                            } else {
                                tmpSprite = getItemSprite(tmpObj);
                            }
                            mainContext.save();
                            mainContext.translate(tmpX, tmpY);
                            mainContext.rotate(tmpObj.dir);
                            if (!tmpObj.active) {
                                mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
                            }
                            mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
                            if (tmpObj.blocker) {
                                mainContext.strokeStyle = "#db6e6e";
                                mainContext.globalAlpha = 0.3;
                                mainContext.lineWidth = 6;
                                renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
                            }
                            mainContext.restore();
                        } else {
                            tmpSprite = getResSprite(tmpObj);
                            mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
                        }
                    }
                    document.minis = .1;
                    document.bigis = 2.95;
                    if (getEl("bh").value == 1) {
                        if (layer == 3) {
                            if (tmpObj.health < tmpObj.maxHealth) {
                                const normalScale = tmpObj.scale / 2;
                                const normalGap = normalScale * 2 * document.minis;
                                const normalStart = normalScale / circleScale;
                                const Filler = (2 * Math.PI) / (tmpObj.maxHealth / tmpObj.healthMov);
                                mainContext.save();
                                mainContext.beginPath();
                                mainContext.lineCap = 'round';
                                mainContext.arc(tmpX, tmpY, normalStart, 0, Filler);
                                mainContext.lineWidth = normalGap * document.bigis;
                                mainContext.strokeStyle = darkOutlineColor;
                                mainContext.stroke();
                                mainContext.beginPath();
                                mainContext.lineCap = 'round';
                                mainContext.arc(tmpX, tmpY, normalStart, 0, Filler);
                                mainContext.lineWidth = 7;
                                mainContext.strokeStyle = tmpObj.isTeamObject(player) ? myObjectHealth : enemyObjectHealth;
                                mainContext.stroke();
                                mainContext.closePath();
                                mainContext.restore();

                                mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#fff" : "#F05C5B";
                                mainContext.textBaseline = "middle";
                                mainContext.textAlign = "center";
                                mainContext.lineWidth = 0;
                                mainContext.lineJoin = "round";

                                mainContext.strokeStyle = darkOutlineColor;
                                mainContext.lineWidth = 5;

                                const fontSize = 18;
                                mainContext.font = `${fontSize}px Hammersmith One`;

                                mainContext.strokeText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 32.6);
                                mainContext.fillText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 32.6);
                            }
                        }
                    } else if (getEl("bh").value == "2") {
                        if (tmpObj.health < tmpObj.maxHealth) {
                            mainContext.fillStyle = darkOutlineColor;
                            mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);
                            mainContext.fill();
                            mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151";
                            mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
                            mainContext.fill();
                        }
                    } else {
                    }
                }
            });


            mainContext.restore();
            // PLACE VISIBLE:
            if (layer == 0&&!window.VirusterDev) {
                if (placeVisible.length) {
                    placeVisible.forEach((places) => {
                        tmpX = places.x - xOffset;
                        tmpY = places.y - yOffset;
                        if (getEl("renderplace").value == "placeVis") {
                            markObject(places, tmpX, tmpY);
                        }
                        if (getEl("renderplace").value == "outline") {
                            markObject2(places, tmpX, tmpY);
                        }
                    });



                    if (preplaceVisible.length) {
                        preplaceVisible.forEach((places) => {
                            tmpX = places.x - xOffset;
                            tmpY = places.y - yOffset;
                            ppmarkObject(places, tmpX, tmpY);
                        });
                    }
                }
            }
        }
        function markObject(tmpObj, tmpX, tmpY) {

            getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
        }
        function markObject2(tmpObj, tmpX, tmpY) {
            getMarkSprite2(tmpObj, mainContext, tmpX, tmpY);
        }
        function ppmarkObject(tmpObj, tmpX, tmpY) {
            ppyen(mainContext, tmpX, tmpY);
        }
        function ppyen(context, x, y) {
            context.fillStyle = "rgba(255, 0, 0, 0.2)";
            context.beginPath();
            context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
            context.fill();
            context.closePath();
            context.globalAlpha = 1;
        }
        function yen(context, x, y) {
            context.fillStyle = "rgba(0, 255, 255, 0.6)";
            context.beginPath();
            context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
            context.fill();
            context.closePath();
            context.globalAlpha = 1;
        }

        function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) {
            mainContext.save()
            mainContext.translate(x - xOffset, y - yOffset)
            mainContext.rotate(Math.PI / 4)
            mainContext.rotate(angle)
            mainContext.globalAlpha = 1
            mainContext.strokeStyle = color
            mainContext.lineCap = "round"
            mainContext.lineWidth = lineWidth
            mainContext.beginPath()
            mainContext.moveTo(-arrowWidth, -arrowWidth)
            mainContext.lineTo(arrowWidth, -arrowWidth)
            mainContext.lineTo(arrowWidth, arrowWidth)
            mainContext.stroke()
            mainContext.closePath()
            mainContext.restore()
        }
        if (player) {
            // AUTOPUSH LINE:
            if (my.autoPush) {
                mainContext.lineWidth = 5;
                mainContext.globalAlpha = 1;
                mainContext.beginPath();


                mainContext.strokeStyle = "black";
                mainContext.moveTo(player.x - xOffset, player.y - yOffset);
                mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset);
                mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
                mainContext.stroke();
            }
        }
        mainContext.globalAlpha = 1;

        // RENDER ANIM TEXTS:
        textManager.update(delta, mainContext, xOffset, yOffset);
        // RENDER CHAT MESSAGES:
        for (let i = 0; i < players.length; ++i) {
            tmpObj = players[i];
            if (tmpObj.visible) {
                if (tmpObj.chatCountdown > 0) {
                    tmpObj.chatCountdown -= delta;
                    if (tmpObj.chatCountdown <= 0)
                        tmpObj.chatCountdown = 0;
                    mainContext.font = "32px Hammersmith One";
                    let tmpSize = mainContext.measureText(tmpObj.chatMessage);
                    mainContext.textBaseline = "middle";
                    mainContext.textAlign = "center";
                    let tmpX = tmpObj.x - xOffset;
                    let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
                    let tmpH = 47;
                    let tmpW = tmpSize.width + 17;
                    mainContext.fillStyle = "rgba(0,0,0,0.2)";
                    mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                    mainContext.fill();
                    mainContext.fillStyle = "#fff";
                    mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
                }
                if (tmpObj.chat.count > 0) {
                        tmpObj.chat.count -= delta;
                        if (tmpObj.chat.count <= 0)
                            tmpObj.chat.count = 0;
                        mainContext.font = "32px Hammersmith One";
                        let tmpSize = mainContext.measureText(tmpObj.chat.message);
                        mainContext.textBaseline = "middle";
                        mainContext.textAlign = "center";
                        let tmpX = tmpObj.x - xOffset;
                        let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
                        let tmpH = 47;
                        let tmpW = tmpSize.width + 17;
                        mainContext.fillStyle = "rgba(0,0,0,0.2)";
                        mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                        mainContext.fill();
                        mainContext.fillStyle = "#ffffff99";
                        mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
                }
            }
        }
        if (allChats.length) {
            allChats.filter(ch => ch.active).forEach((ch) => {
                if (!ch.alive) {
                    if (ch.alpha <= 1) {
                        ch.alpha += delta / 250;
                        if (ch.alpha >= 1) {
                            ch.alpha = 1;
                            ch.alive = true;
                        }
                    }
                } else {
                    ch.alpha -= delta / 5000;
                    if (ch.alpha <= 0) {
                        ch.alpha = 0;
                        ch.active = false;
                    }
                }
                if (ch.active) {
                    mainContext.font = "20px Hammersmith One";
                    let tmpSize = mainContext.measureText(ch.chat);
                    mainContext.textBaseline = "middle";
                    mainContext.textAlign = "center";
                    let tmpX = ch.owner.x - xOffset;
                    let tmpY = ch.owner.y - ch.owner.scale - yOffset - 90;
                    let tmpH = 47;
                    let tmpW = tmpSize.width + 17;
                    mainContext.globalAlpha = ch.alpha;
                    mainContext.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151";
                    mainContext.strokeStyle = "rgb(25, 25, 25)";
                    mainContext.lineWidth = 5;
                    mainContext.fillStyle = "rgba(0,0,0,0.4)";
                    mainContext.strokeStyle = "rgba(0,0,0,0.0)";
                    mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                    mainContext.stroke();
                    mainContext.fill();
                    mainContext.fillStyle = "#fff";
                    mainContext.strokeStyle = "#000";
                    mainContext.strokeText(ch.chat, tmpX, tmpY);
                    mainContext.fillText(ch.chat, tmpX, tmpY);
                    ch.y -= delta / 100;
                }
            });
        }
    }
    mainContext.globalAlpha = 1;
    // RENDER MINIMAP:
    renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
    return null;
}
window.rAF = (function() {
    return window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        function(callback) {
        window.setTimeout(callback, 1000 / 240);
    };
})();
function doUpdate() {
    now = performance.now();
    delta = now - lastUpdate;
    lastUpdate = now;
    let timer = performance.now();
    let diff = timer - fpsTimer.last;
    if (diff >= 1000) {
        fpsTimer.ltime = fpsTimer.time * (1000 / diff);
        fpsTimer.last = timer;
        fpsTimer.time = 0;
    }
    fpsTimer.time++;
    getEl("pingFps").innerHTML = `${window.pingTime}ms | FPS: ${UTILS.round(fpsTimer.ltime, 10)}`;
    getEl("packetStatus").innerHTML = secPacket;
    updateGame();
    rAF(doUpdate);
}
prepareMenuBackground();
doUpdate();
let changeDays = {};
window.debug = function() {
    my.waitHit = 0;
    my.autoAim = false;
    instaC.isTrue = false;
    traps.inTrap = false;
    itemSprites = [];
    objSprites = [];
    gameObjectSprites = [];
};
window.toggleNight = function() {
    isNight = !isNight;
    itemSprites = [];
    objSprites = [];
    gameObjectSprites = [];
};
window.startGrind = function() {
    if (getEl("weaponGrind").checked) {
        for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
            checkPlace(player.getItemType(22), i);
        }
    }
};
// REMOVED!!! so they cant abuse :)
let projects = [];
let botIDS = 0;
window.connectFillBots = function() {
    botSkts = [];
    botIDS = 0;
    for (let i = 0; i < projects.length; i++) {
        let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
        test.binaryType = "arraybuffer";
        test.onopen = function() {
            test.ssend = function(type) {
                let data = Array.prototype.slice.call(arguments, 1);
                let binary = window.msgpack.encode([type, data]);
                test.send(binary);
            };
            for (let i = 0; i < 4; i++) {
                window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
                    action: "homepage"
                }).then(function(token) {
                    test.ssend("bots", WS.url.split("&")[0] + "&token=" + encodeURIComponent(token), botIDS);
                    botSkts.push([test]);
                    botIDS++;
                });
            }
        };
        test.onmessage = function(message) {
            let data = new Uint8Array(message.data);
            let parsed = window.msgpack.decode(data);
            let type = parsed[0];
            data = parsed[1];
        };
    }
};
window.destroyFillBots = function() {
    botSkts.forEach((socket) => {
        socket[0].close();
    });
    botSkts = [];
};
window.tryConnectBots = function() {
    for (let i = 0; i < 4; i++) {
        window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
            action: "homepage"
        }).then(function(token) {
            // CONNECT SOCKET:
            botSpawn(token);
        });
    }
};
window.destroyBots = function() {
    bots.forEach((botyyyyy) => {
        botyyyyy.closeSocket = true;
    });
    bots = [];
};
window.resBuild = function() {
    if (gameObjects.length) {
        gameObjects.forEach((tmp) => {
            tmp.breakObj = false;
        });
        breakObjects = [];
    }
};
window.toggleBotsCircle = function() {
    player.circle = !player.circle;
};
window.prepareUI = function(tmpObj) {
    resize();
    // ACTION BAR:
    UTILS.removeAllChildren(actionBar);
    for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
        (function(i) {
            UTILS.generateElement({
                id: "actionBarItem" + i,
                class: "actionBarItem",
                style: "display:none",
                onmouseout: function() {
                    showItemInfo();
                },
                parent: actionBar
            });
        })(i);
    }
    for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
        (function(i) {
            let tmpCanvas = document.createElement("canvas");
            tmpCanvas.width = tmpCanvas.height = 66;
            let tmpContext = tmpCanvas.getContext("2d");
            tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
            tmpContext.imageSmoothingEnabled = false;
            tmpContext.webkitImageSmoothingEnabled = false;
            tmpContext.mozImageSmoothingEnabled = false;
            if (items.weapons[i]) {
                tmpContext.rotate((Math.PI / 4) + Math.PI);
                let tmpSprite = new Image();
                toolSprites[items.weapons[i].src] = tmpSprite;
                tmpSprite.onload = function() {
                    this.isLoaded = true;
                    let tmpPad = 1 / (this.height / this.width);
                    let tmpMlt = (items.weapons[i].iPad || 1);
                    tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
                                         tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
                    tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
                    tmpContext.globalCompositeOperation = "source-atop";
                    tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
                    getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                };
                tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
                let tmpUnit = getEl('actionBarItem' + i);
                tmpUnit.onmouseover = UTILS.checkTrusted(function() {
                    showItemInfo(items.weapons[i], true);
                });
                tmpUnit.onclick = UTILS.checkTrusted(function() {
                    selectWeapon(tmpObj.weapons[items.weapons[i].type]);
                });
                UTILS.hookTouchEvents(tmpUnit);
            } else {
                let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
                let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
                tmpContext.globalAlpha = 1;
                tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
                tmpContext.globalCompositeOperation = "source-atop";
                tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                let tmpUnit = getEl('actionBarItem' + i);
                tmpUnit.onmouseover = UTILS.checkTrusted(function() {
                    showItemInfo(items.list[i - items.weapons.length]);
                });
                tmpUnit.onclick = UTILS.checkTrusted(function() {
                    selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
                });
                UTILS.hookTouchEvents(tmpUnit);
            }
        })(i);
    }
};
window.toggleNight();
(function() {
    'use strict';

    const CORRECT_USERNAME = "wat";
    const CORRECT_PASSWORD = "pro";

    let snowfallInterval;
    let snowflakesEnabled = true;

    function createSnowflake() {
        if (!snowflakesEnabled) return;

        const snowflake = document.createElement("div");
        snowflake.className = "snowflake";
        snowflake.style.position = "absolute";
        snowflake.style.width = "10px";
        snowflake.style.height = "10px";
        snowflake.style.background = "#fff";
        snowflake.style.borderRadius = "50%";
        snowflake.style.zIndex = "9998";
        snowflake.style.opacity = Math.random();
        snowflake.style.left = Math.random() * 100 + "vw";
        snowflake.style.animation = `fall ${Math.random() * 2 + 1}s linear infinite`;

        snowflake.addEventListener("animationiteration", function() {
            snowflake.style.left = Math.random() * 100 + "vw";
            snowflake.style.opacity = Math.random();
        });

        return snowflake;
    }

    function createSnowfall() {
        const snowflakeContainer = document.createElement("div");
        snowflakeContainer.id = "snowflake-container";
        snowflakeContainer.style.position = "absolute";
        snowflakeContainer.style.top = "0";
        snowflakeContainer.style.left = "0";
        snowflakeContainer.style.width = "100%";
        snowflakeContainer.style.height = "100%";
        snowflakeContainer.style.pointerEvents = "none";
        snowflakeContainer.style.zIndex = "9998";
        document.body.appendChild(snowflakeContainer);

        const maxSnowflakes = 40;
        for (let i = 0; i < maxSnowflakes; i++) {
            const snowflake = createSnowflake();
            if (Math.random() > 0.7) {
                snowflake.classList.add("fast-fall");
            }
            snowflakeContainer.appendChild(snowflake);
        }
    }

    function createToggleMenu() {
        const menu = document.createElement('div');
        menu.style.position = 'fixed';
        menu.style.top = '10px';
        menu.style.right = '10px';
        menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
        menu.style.padding = '10px';
        menu.style.borderRadius = '5px';
        menu.style.zIndex = '10000';

        const toggle = document.createElement('label');
        toggle.style.display = 'flex';
        toggle.style.alignItems = 'center';
        toggle.style.color = 'white';

        const checkbox = document.createElement('input');
        checkbox.type = 'checkbox';
        checkbox.checked = snowflakesEnabled;
        checkbox.style.marginRight = '5px';

        checkbox.addEventListener('change', function() {
            snowflakesEnabled = this.checked;
            const snowflakeContainer = document.getElementById("snowflake-container");

            if (snowflakesEnabled) {
                if (!snowflakeContainer) createSnowfall();
            } else {
                if (snowflakeContainer) snowflakeContainer.remove();
            }
        });

        toggle.appendChild(checkbox);
        toggle.appendChild(document.createTextNode('Snowflakes'));

        menu.appendChild(toggle);
        document.body.appendChild(menu);
    }

    function createOverlay() {
        const overlay = document.createElement("div");
        overlay.style.position = "fixed";
        overlay.style.top = "0";
        overlay.style.left = "0";
        overlay.style.width = "100%";
        overlay.style.height = "100%";
        overlay.style.backgroundColor = "rgba(0, 0, 0, 0.8)";
        overlay.style.display = "flex";
        overlay.style.alignItems = "center";
        overlay.style.justifyContent = "center";
        overlay.style.zIndex = "9999";

        const box = document.createElement("div");
        box.style.padding = "40px";
        box.style.borderRadius = "10px";
        box.style.backgroundColor = "black";
        box.style.boxShadow = "0 0 30px rgba(128, 0, 255, 0.5)";
        box.style.textAlign = "center";
        box.style.color = "white";
        box.style.width = "400px";
        box.style.animation = "pulse 1.5s infinite";

        const inputs = ['username', 'password'].map(type => {
            const input = document.createElement("input");
            input.type = type === 'password' ? 'password' : 'text';
            input.placeholder = type.charAt(0).toUpperCase() + type.slice(1);
            input.style.display = "block";
            input.style.margin = "15px auto";
            input.style.padding = "15px";
            input.style.width = "80%";
            input.style.borderRadius = "5px";
            input.style.border = "none";
            input.style.fontSize = "16px";
            input.style.color = "black";
            return input;
        });

        const submitButton = document.createElement("button");
        submitButton.innerText = "Submit";
        submitButton.style.padding = "12px 25px";
        submitButton.style.marginTop = "20px";
        submitButton.style.border = "none";
        submitButton.style.borderRadius = "5px";
        submitButton.style.backgroundColor = "#8000ff";
        submitButton.style.color = "white";
        submitButton.style.fontSize = "16px";
        submitButton.style.cursor = "pointer";

        inputs.forEach(input => box.appendChild(input));
        box.appendChild(submitButton);
        overlay.appendChild(box);

        const keyCombination = { u: false, h: false, m: false };
        document.addEventListener('keydown', (e) => {
            if (e.key.toLowerCase() in keyCombination) keyCombination[e.key.toLowerCase()] = true;
            if (keyCombination.u && keyCombination.h && keyCombination.m) document.body.removeChild(overlay);
        });
        document.addEventListener('keyup', (e) => {
            if (e.key.toLowerCase() in keyCombination) keyCombination[e.key.toLowerCase()] = false;
        });

        submitButton.addEventListener("click", function() {
            const [username, password] = inputs.map(input => input.value);

            if (username === CORRECT_USERNAME &&
                password === CORRECT_PASSWORD) {
                document.body.removeChild(overlay);
            } else {
                alert("Incorrect credentials. Refreshing...");
                location.reload();
            }
        });

        document.body.appendChild(overlay);
    }

    // Add snowfall animation styles
    const style = document.createElement('style');
    style.textContent = `
        @keyframes fall {
            0% { transform: translateY(-10vh); opacity: 1; }
            100% { transform: translateY(110vh); opacity: 0; }
        }
        @keyframes pulse {
            0%, 100% { transform: scale(1); }
            50% { transform: scale(1.05); }
        }
        .fast-fall { animation-duration: ${Math.random() * 1 + 1}s; }
    `;
    document.head.appendChild(style);

    createOverlay();
    createSnowfall();
    createToggleMenu();
})();