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Nunu mod

made by nunu, fz, ae86, and SOHH

このスクリプトの質問や評価の投稿はこちら通報はこちらへお寄せください。
// ==UserScript==
// @name         Nunu mod
// @namespace    none
// @version      4
// @description  made by nunu, fz, ae86, and SOHH
// @author       Ae86, Liftic, SOHH
// @license      MIT
// @icon         https://upload.wikimedia.org/wikipedia/commons/2/25/Cube_Animation.gif
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://hackers.mohmoh.eu/*
// @require      https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require      http://code.jquery.com/jquery-3.3.1.min.js
// @require      https://cdn.jsdelivr.net/npm/msgpack-lite@0.1.26/dist/msgpack.min.js
// @require      https://cdn.jsdelivr.net/npm/fontfaceobserver@2.1.0/fontfaceobserver.standalone.min.js
// @grant        none
// ==/UserScript==
/* KEYBINDS
    n - auto triple mills
    v - spikes
    f - traps
    h - double teleporters/turrets
    m - music menu
    space - perfect spiketick
    rightclick - autobreaker
    r - normal insta
    t - reverse insta
    , - boost tick
    y - 1 tick
    b - bulltick
    */
    const PASSWORD = "lol";
    let password = prompt("Enter Your Password!");
    while (password !== PASSWORD) {
        alert("you paid yet dont know the pass?");
        password = prompt("Enter Password");
    }
setInterval(() => window.follmoo && follmoo(), 10);

if(location.hostname == "sandbox.moomoo.io") {
    document.getElementById("foodDisplay").style.display = "none";
    document.getElementById("woodDisplay").style.display = "none";
    document.getElementById("stoneDisplay").style.display = "none";
}

document.getElementById("enterGame").addEventListener("click", autohide);
function autohide() {
    $("#ot-sdk-btn-floating").hide();
}
document.getElementById("linksContainer2").innerHTML = " ";
let changes = `<div id="subConfirmationElement"><a href="https://www.youtube.com/channel/UC45zHuFS_APJWBHzGJFtvFQ">Youtube</a></div>`;
$('#linksContainer2').prepend(changes);
$('#subConfirmationElement').click( () => {
    try { window.follmoo(); } catch(e){};
    localStorage["moofoll"] = "1"; localStorage["moofol"] = "1";
});
document.querySelector("#joinPartyButton").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
document.getElementById("gameName").innerHTML = "Nunu mod"
let changes2 = `<div id="customMenuName"><h3 style="font-size: 50px;" class = "indent">you paid.</a></div>`;
$('#gameName').prepend(changes2);
$("#gameName").css({
    color: "#000000",
    "text-shadow": "0 1px 0 #181818, 0 2px 0 #181818, 0 3px 0 #181818, 0 4px 0 #181818, 0 5px 0 #181818, 0 6px 0 #181818, 0 7px 0 #181818, 0 8px 0 #181818, 0 9px 0 #181818, rgba(0, 0, 0, 0.4) 1px 1px 40px",
    "text-align": "center",
    "font-size": "156px",
    "margin-bottom": "-30px",
});
document.getElementById("loadingText").innerHTML = `<div id=paid for this" class="loader">`
//document.getElementById("loadingText").innerHTML = "Please Wait..";
document.getElementById("diedText").innerHTML = "you can kill them!";
document.getElementById("diedText").style.color = "#ffffff";
document.title = "๖ۣۜℱ₴Ⱨ 𝕞𝕠𝕕";
document.getElementById("leaderboard").append("Nunu approved");
$("#mapDisplay").css("background", "url('https://wormax.org/chrome3kafa/moomooio-background.png')");
document.getElementById("storeHolder").style = "height: 1150px; width: 400px;";
document.getElementById('promoImgHolder').innerHTML =
    `
  <style>
  p { font-size: 20px;}#noticationDisplay {
      vertical-align: top;
      position: absolute;
      right: 85%;
      top: 10%;
      text-align: right;
  } .menuButton { transition: 0.5s; border-radius: 0px;
  } .menuButton:hover { transform: scale(1.11); box-shadow: 0 0 20px #333;
  } #linksContainer2 { background: #ccc; border-top: 5px solid; border-image: linear-gradient(to right,#333,#333) 1 1 0 0; height: 18px; top: 0%; color: #333; transition: 0.3s;
  } #linksContainer2:hover { background: #ccc; box-shadow: 0 0 20px #333;
  } #top-wrap-right { color: #333;
  } .check-box {transform: scale(1.1);
  } .inParty {display: none;
  } input[type="checkbox"] { position: relative; appearance: none; width: 33px; height: 15.5px; border-radius: 50px; box-shadow: inset 0 0 5px rgba(41, 41, 41, 0.2); cursor: pointer; top: 7.5px; transition: 0.4s;
  } input:checked[type="checkbox"] { background: #333;
  } input[type="checkbox"]::after { position: absolute; content: ""; width: 15.5px; height: 15.5px; top: 0; left: 0; background: #fff; border-radius: 50%; box-shadow: 0 0 5px rgba(0, 0, 0, 0.2); transform: scale(1.1); transition: 0.4s;
  } input:checked[type="checkbox"]::after { left: 50%;
  } .menuCard { background-color: #181818; border-top: 5px solid; border-image: linear-gradient(to right,#333,#303030) 1 0 0 0; color: #333; margin-top:0px; border-radius: 0px; border-bottom: 0px solid red; transition: all 1s; transform: scale(1); box-shadow: 0px 0px #333; transform: translateX(0px);
  } .menuCard:hover { transform: scale(1.05); box-shadow: 0 0 20px #333;
  } .menuCard.active { transform: translateX(0px);
  } #adCard { display: none;
  } #promoImgHolder { overflow-y: scroll; -ms-overflow-style: none; scrollbar-width: none; height: 90px; max-height: 90px; }
  </style>
      </head>
      <div>
  <i class="fa-solid fa-rectangle-list"style="font-size: 25px";></i><p>Update Next</p> <div style="font-size: 15px">
  - added Player Invisible<br>
  - added Revenge Insta<br>
  - Fix Bug AutoMild<br>
  - added Revenge Heal<br>
  Thx For Download My Hack:)<br>


  </div><div style="font-size: 15px">
  </div><br>
  `
$("#itemInfoHolder").css({ top: "0px", left: "15px" });
$("#youtuberOf").remove();
$("#adCard").remove();
$("#mobileInstructions").remove();
$("#downloadButtonContainer").remove();
$("#mobileDownloadButtonContainer").remove();
$(".downloadBadge").remove();

const shadowStyle = "box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4)";

const setupCardDiv = document.getElementById("setupCard");
if (setupCardDiv) {
    setupCardDiv.style.cssText += shadowStyle;
}

const serverBrowserSelect = document.getElementById("serverBrowser");
if (serverBrowserSelect) {
    serverBrowserSelect.style.color = "#333";
    serverBrowserSelect.style.backgroundColor = "#e5e3e4";
}

const enterGameButton = document.getElementById("enterGame");
if (enterGameButton) {
    enterGameButton.style.backgroundColor = "#8F00FF";
}

const style = document.createElement("style");
style.innerHTML = `
            .menuLink {
                font-size: 20px;
                color: #333;
            }
            a {
                color: #333;
                text-decoration: none;
            }
        `;
document.head.appendChild(style);

const nameInputElement = document.getElementById("nameInput");
if (nameInputElement) {
    nameInputElement.style.color = "#333";
}

const guideCardDiv = document.getElementById("guideCard");
if (guideCardDiv) {
    guideCardDiv.style.cssText += shadowStyle;
    setupCardDiv.style.backgroundColor = "#181818";
    guideCardDiv.style.backgroundColor = "#181818";
}

(function () {
    if (document.querySelector("#customAudioPlayer")) return;
    var audioFiles = [
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069324203297362040/Barren_Gates_-_Obey_NCS_Release.mp3",
            title: "Obey NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069323837608570941/Clarx_-_Zig_Zag_NCS_Release.mp3",
            title: "Zig Zag NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069300879708135524/Anixto_-_Ride_Or_Die_NCS_Release.mp3",
            title: "Ride Or Die NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069324799903531128/MP3DL.CC_Rival_-_Throne_-_ft._Neoni_NCS_Release-256k.mp3",
            title: "Throne NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/918544988965568562/Dirty_Palm_-_Ropes_feat._Chandler_Jewels_NCS10_Release.mp3",
            title: "Ropes NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/918546211584213023/Jonth_Tom_Wilson_Facading_MAGNUS_Jagsy_Vosai_RudeLies__Domastic_-_Heartless_NCS10_Release.mp3",
            title: "Heartless NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905873563490328626/920005714481672212/Anikdote_-_Turn_It_Up_NCS_Release.mp3",
            title: "Turn It Up NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905873563490328626/920006439999778856/Unknown_Brain_-_MATAFAKA_feat._Marvin_Divine_NCS_Release.mp3",
            title: "MATAFKA NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/918910823290769458/koven_never_have_i_felt_this_ncs_release_gqEQ_nIByoK-gucZcxBO.mp3",
            title: "Never Have I Felt This NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/925144953611505714/Rebel_Scum__Dani_King__Centrix_-_Calm_Before_The_Storm_NCS_Release.mp3",
            title: "Calm Before The Storm NCS",
        },
    ];
    var currentIndex = 0;
    var audio = new Audio(audioFiles[currentIndex].url);
    audio.preload = "auto";
    audio.volume = 0.1;
    var repeat = false;
    var shuffled = false;
    function playNext() {
        if (shuffled) {
            currentIndex = Math.floor(Math.random() * audioFiles.length);
        } else if (!repeat) {
            currentIndex = (currentIndex + 1) % audioFiles.length;
        }
        audio.src = audioFiles[currentIndex].url;
        audio.play();
        label.textContent = audioFiles[currentIndex].title;
        playButton.textContent = "Pause";
        playButton.style.background = "red";
        var trackButtons = document.querySelectorAll(".track-button");
        trackButtons.forEach(function (trackButton, index) {
            if (index === currentIndex) {
                trackButton.classList.add("active");
            } else {
                trackButton.classList.remove("active");
            }
        });
    }
    function formatDuration(duration) {
        var minutes = Math.floor(duration / 60);
        var seconds = Math.floor(duration % 60);
        return minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
    }
    audio.addEventListener("ended", playNext);
    audio.addEventListener("timeupdate", function () {
        durationDisplay.textContent =
            formatDuration(audio.currentTime) + "/" + formatDuration(audio.duration);
    });
    var player = document.createElement("div");
    player.id = "customAudioPlayer";
    player.style =
        "position:fixed;top:10px;left:10px;z-index:10001;background:#282828;border:1px solid black;padding:20px;border-radius:10px;width:300px;color:#fff;box-shadow:0px 0px 20px 5px rgba(0,0,0,0.75);display:none;flex-direction:column;align-items:center;";
    var profilePicture = document.createElement("img");
    profilePicture.src =
        "https://yt3.ggpht.com/jI1t37BCsCD_jMVBEqQPUghbRmz3KMny540V-r5iYAHaJeGolUYdUE8o1QCok7HMxEzZHZGS9Q=s600-c-k-c0x00ffffff-no-rj-rp-mo";
    profilePicture.style =
        "width:60px;height:60px;border-radius:50%;cursor:pointer;";
    profilePicture.onclick = function () {
        window.location.href =
            "https://www.youtube.com/channel/UCub84Dy0SSA0NgCqeUdjpsA";
    };
    player.appendChild(profilePicture);
    var label = document.createElement("div");
    label.textContent = audioFiles[currentIndex].title;
    label.style = "margin-top:10px;text-align:center;";
    player.appendChild(label);
    var playButton = document.createElement("button");
    playButton.textContent = "Play";
    playButton.style =
        "margin-top:10px;width:100%;padding:10px;border:none;border-radius:5px;background-color:green;color:white;cursor:pointer;";
    playButton.onclick = function () {
        if (audio.paused) {
            audio.play();
            this.textContent = "Pause";
            this.style.background = "red";
        } else {
            audio.pause();
            this.textContent = "Play";
            this.style.background = "green";
        }
    };
    player.appendChild(playButton);
    var nextButton = document.createElement("button");
    nextButton.textContent = "Next";
    nextButton.style =
        "margin-top:10px;width:100%;padding:10px;border:none;border-radius:5px;background-color:white;color:black;cursor:pointer;";
    nextButton.onclick = playNext;
    player.appendChild(nextButton);
    var shuffleRepeatContainer = document.createElement("div");
    shuffleRepeatContainer.style =
        "display:flex;justify-content:space-between;width:100%;margin-top:10px;";
    player.appendChild(shuffleRepeatContainer);
    var shuffleButton = document.createElement("button");
    shuffleButton.textContent = "Shuffle: Off";
    shuffleButton.style =
        "padding:10px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:48%;";
    shuffleButton.onclick = function () {
        shuffled = !shuffled;
        this.textContent = shuffled ? "Shuffle: On" : "Shuffle: Off";
    };
    shuffleRepeatContainer.appendChild(shuffleButton);
    var repeatButton = document.createElement("button");
    repeatButton.textContent = "Repeat: Off";
    repeatButton.style =
        "padding:10px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:48%;";
    repeatButton.onclick = function () {
        repeat = !repeat;
        this.textContent = repeat ? "Repeat: On" : "Repeat: Off";
    };
    shuffleRepeatContainer.appendChild(repeatButton);
    var durationDisplay = document.createElement("div");
    durationDisplay.style = "margin-top:10px;text-align:center;";
    player.appendChild(durationDisplay);
    var trackList = document.createElement("div");
    trackList.style =
        "overflow:auto;max-height:150px;margin-top:20px;border:1px solid #fff;border-radius:10px;padding:5px;";
    audioFiles.forEach(function (track, index) {
        var trackButton = document.createElement("button");
        trackButton.textContent = track.title;
        trackButton.classList.add("track-button");
        trackButton.style =
            "padding:5px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:100%;text-align:left;margin-top:5px;";
        trackButton.onclick = function () {
            currentIndex = index;
            audio.src = track.url;
            audio.play();
            label.textContent = track.title;
            playButton.textContent = "Pause";
            playButton.style.background = "red";
            trackButtons.forEach(function (trackButton, i) {
                if (i === currentIndex) {
                    trackButton.classList.add("active");
                } else {
                    trackButton.classList.remove("active");
                }
            });
        };
        trackList.appendChild(trackButton);
    });
    player.appendChild(trackList);
    var activeButtonStyle = document.createElement("style");
    activeButtonStyle.innerHTML = ".track-button.active{background-color:green;}";
    document.head.appendChild(activeButtonStyle);
    var madeByLabel = document.createElement("div");
    madeByLabel.textContent = "Made by Ae86 and nunu";
    madeByLabel.style = "margin-top:auto;text-align:center;";
    player.appendChild(madeByLabel);
    document.body.appendChild(player);
    document.addEventListener("keydown", function (e) {
        if (e.key === "m" && document.activeElement.id.toLowerCase() !== "chatbox") {
            player.style.display = player.style.display === "none" ? "flex" : "none";
        }
    });
})();

let lastPing = -1;
let cvs = document.getElementById("gameCanvas"),
    ctx = cvs.getContext("2d");
let Ie = document.getElementById("pingDisplay");
Ie.replaceWith(document.createElement("div"));
Ie.style.fontSize = "20px";
Ie.style.fontFamily = "Calibri";
Ie.style.display = "block";
Ie.style.zIndex = "1";
document.body.appendChild(Ie);
setInterval(() => {
    Ie.style.display = "block";
    Ie.innerText = `${window.pingTime} ping | ${fps} fps`;
}, 0);
const times = [];
let fps;

function refreshLoop() {
    window.requestAnimationFrame(() => {
        const now = performance.now();
        while (times.length > 0 && times[0] <= now - 1000) {
            times.shift();
        }
        times.push(now);
        fps = times.length;
        refreshLoop();
    });
}

refreshLoop();
Ie.style.fontSize = "20px";
Ie.style.display = "block";
Ie.style.color = "#fff";
Ie.style.textShadow = "3px 3px 3px black";
Ie.style.zIndex = "1";
let anti = true;
let hitBack = false;
let stackInsta = true;
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
    damageTimes = 0;
let mouseX;
let mouseY;

let width;
let height;
//autoaim1
setInterval(() => {
    if (autoaim == true) {
        doNewSend(["D", [nearestEnemyAngle]]);
    }
}, 10);

setInterval(() => {
    if (hatToggle == 1) {
        if (oldHat != normalHat) {
            hat(normalHat);
            console.log("Tried. - Hat")
        }
        if (oldAcc != normalAcc) {
            acc(normalAcc);
            console.log("Tried. - Acc")
        }
        oldHat = normalHat;
        oldAcc = normalAcc
    }
}, 25);

setInterval(function () {
    if (myPlayer.hat == 45) {
        doNewSend(["6", ["Sh1t fuk u"]]);
    }
}, 1980);// messages send ever 2000ms but this is incase of packet mashes

function normal() {
    hat(normalHat);
    acc(normalAcc);
}

function aim(x, y) {
    var cvs = document.getElementById("gameCanvas");
    cvs.dispatchEvent(new MouseEvent("mousemove", {
        clientX: x,
        clientY: y

    }));
}

let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");

var packet
var nearestEnemy;
var nearestEnemyAngle;
var oppositeEnemyAngle;
var enemyRan;
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null,
};

let healSpeed = 1.0;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
document.msgpack = msgpack;

function n() {
    this.buffer = new Uint8Array([0]);
    this.buffer.__proto__ = new Uint8Array;
    this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
    if (!ws) {
        document.ws = this;

        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};

  function biomeHat() {
    if (myPlayer.y < 2400) {
      hat(6);
    } else {
      if (myPlayer.y > 6850 && myPlayer.y < 7550) {
        hat(6);
      } else {
        hat(6);
      }
    }
    //acc(11);
  }

function socketFound(socket) {
    socket.addEventListener('message', function(message) {
        handleMessage(message);
    });
}

function handleMessage(m) {
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if (temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array) {
            data = data;
        }
    } else {
        data = temp;
    }
    let item = data[0];
    if (!data) {
        return
    };


    if (item === "io-init") {
        let cvs = document.getElementById("gameCanvas");
        width = cvs.clientWidth;
        height = cvs.clientHeight;
        $(window).resize(function() {
            width = cvs.clientWidth;
            height = cvs.clientHeight;
        });
        cvs.addEventListener("mousemove", e => {
            mouseX = e.clientX;
            mouseY = e.clientY;
        });
    }

    if (item == "C" && myPlayer.id == null) {
        myPlayer.id = data[1];
    }

    if (item == "a") {
        enemiesNear = [];
        for (let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13 * i, 13 * i + 13);
            if (playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }
    update();
    if (item == "H") {
        for(let i = 0; i < data[1].length / 8; i++) {
            let info = data[1].slice(8*i, 8*i+8);
            if(info[6] == millType && info[7] == myPlayer.id){
                friendlyMillLocs.push(info)
            }

            if(info[7] == myPlayer.id){
                onWeapon = true;
            }
        }

    }
    update();
    /*if(item == "P"){
      setTimeout(() => {
          doNewSend(["M", [{name: "vn-" + "",moofoll: 1,skin: "#cc5151"}]]);
      }, 200);
      }*/

    if(item == "Q"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "R"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "S"){
        if(data[1] == 3){
            millCount = data[2];
        }
    }
    update();
    if(friendlyMillLocs){
        nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];

        if(nearestFriendlyMill){
            nearestFriendlyMillX = nearestFriendlyMill[1]
            nearestFriendlyMillY = nearestFriendlyMill[2]
            nearestFriendlyMillScale = nearestFriendlyMill[4]
        }
    }
    if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
        console.log(true)
        isNextToFriendlyMill = true;
    } else {
        isNextToFriendlyMill = false;
    }
    WebSocket.prototype.send = function(m){
        let xcc = new Uint8Array(m);
        this.oldSend(m);
        let realData = {};
        let realInfo = msgpack5.decode(xcc);
        if (realInfo[1] instanceof Array){
            realData.data = [realInfo[0], ...realInfo[1]]
        }
        let rd0 = realData.data[0];
        let rd1 = realData.data[1];
        let rd2 = realData.data[2]

        if(rd0 == 'a'){
            movementDirection = rd1
        }
    };
    isEnemyNear = false;
    if (enemiesNear) {
        nearestEnemy = enemiesNear.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
    }

    if (nearestEnemy) {
        nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
        oppositeEnemyAngle = Math.atan2(nearestEnemy[2] + myPlayer.y, nearestEnemy[1] + myPlayer.x);
        enemyRan = Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2));
        if (Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2)) < 285) {
            isEnemyNear = true;
            if (autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
                normalHat = 6;
                if (primary != 8) {
                    normalAcc = 21
                }
            };
        }
    }
    if (isEnemyNear == false && autoaim == false) {
        if (myPlayer.y < 2400) {
            normalHat = 15;
        } else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
            normalHat = 31;
        } else {
            normalHat = 12;

        }
    }
    if(isEnemyNear == true && nearestEnemy[5] == 4 && nearestEnemy[9] == 7 && hitBack == true && myPlayer.hat != 7 && myPlayer.hat != 53 && myPlayer.hat != 22 && myPlayer.hat != 11){
        doNewSend(["c", [0, 11, 0]]);
        setTimeout(()=>{
            doNewSend(["c", [0, 21, 1]]);
        },60);
    }
    if (!nearestEnemy) {
        nearestEnemyAngle = myPlayer.dir;
    }

    if (item == "X") {
        //this is Sync detector(beta)
        if (data[5] == 3.6) {
            let dir_1 = (dir) => Math.atan2(Math.sin(dir), Math.cos(dir));
            let a1 = dir_1(
                (Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x) +
                 Math.PI +
                 Math.PI) %
                (Math.PI * 2)
            );
            let a2 = dir_1((dir_1(data[3]) + Math.PI) % (Math.PI * 2));
            let a3 = a1 - a2;
            if (0.36 > a3 && -0.36 < a3) {
                //doNewSend(["6", ["Sync Detect Test"]]);
                doNewSend(["D",[Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x)],]);
                if (data[2] < 80 && data[2] > 0) {
                    doNewSend(["c", [0, 6, 0]]);
                    place(foodType);
                    place(foodType);
                }
            }
        }
    }
    if (myPlayer.hat == 45 && shame) shameTime = 30000;
    if (myPlayer.hat == 45 && shame) shame = 30000;
    if (data[0] == "a") {
        gameTick++;
    }
    if (item == "O" && data[1] == myPlayer.id) {
        gameTick = 0;
        lastDamageTick = 0;
        shame = 0;
        HP = 100;
        shameTime = 0;
        if (item == "O" && data[1] == myPlayer.id) {
            let damage = HP - data[2];
            HP = data[2];
            if (damage <= -1) {
                damageTimes++;
                if (!lastDamageTick) return;
                let healTime = gameTick - lastDamageTick;
                lastDamageTick = 0;
                if (healTime <= 0) {
                    shame = shame++;
                } else {
                    shame = Math.max(0, shame - 2);
                }
            } else {
                lastDamageTick = gameTick;
            }
        }
        if (data[2] < 100 && data[2] > 00 && healToggle == true) {
            //normal heal
            console.log("normal healing");
            setTimeout(() => {
                place(foodType);
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                // doNewSend(["6", ["Heal"]]);
            }, 115);
        }
        if (data[2] < 48 && data[2] > 0 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
            healToggle = false;
            //antiinsta no sold for pol
            console.log("no soldier anti - polearm");
            doNewSend(["c", [0, 22, 0]]);
            //doNewSend(["6", ["Anti"]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                healToggle = true;
            }, 200);
            setTimeout(() => {
                doNewSend(["c", [0, 7, 0]]);
            }, 700);
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 1900);
        }
        if (data[2] < 62 && data[2] > 41 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
            healToggle = false;
            //antiinsta for pol
            console.log("anti insta - polearm");
            doNewSend(["c", [0, 22, 0]]);
            //doNewSend(["6", ["Anti"]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                healToggle = true;
            }, 200);
            setTimeout(() => {
                doNewSend(["c", [0, 7, 0]]);
            }, 700);
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 1900);
        }
        if (data[2] < 56 && data[2] > 50) {
            healToggle = false;
            //bullspam heal
            console.log("anti bullspam");
            setTimeout(() => {
                place(foodType);
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                //doNewSend(["6", ["BHeal1"]]);
                healToggle = true;
            }, 140);
        }
        if (data[2] < 41 && data[2] > 0 && hitBack == true && nearestEnemy[5] == 4) {
            console.log("hitbacking");
            healToggle = false;
            autoaim = true;
            setTimeout(() => {
                place(foodType);
                place(foodType);
            }, 133);
            place(spikeType, nearestEnemyAngle);
            doNewSend(["d", [1]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            setTimeout(() => {
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["d", [0]]);
                healToggle = true;
            }, 150);
            setTimeout(() => {
                doNewSend(["c", [0, 11, 0]]);
                autoaim = false;
            }, 300);
        }
    }
    update();
}

function doNewSend(sender) {
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}

function acc(id) {
    doNewSend(["c", [0, 0, 1]]);
    doNewSend(["c", [0, id, 1]]);
}

function hat(id) {
    doNewSend(["c", [0, id, 0]]);
}

function placeO(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [myPlayer.weapon, true]]);
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [myPlayer.weapon, true]]);
}

function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [myPlayer.weapon, true]]);
}

var repeater = function(key, action, interval, bu) {
    let _isKeyDown = false;
    let _intervalId = undefined;

    return {
        start(keycode) {
            if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = true;
                if (_intervalId === undefined) {
                    _intervalId = setInterval(() => {
                        action();
                        if (!_isKeyDown) {
                            clearInterval(_intervalId);
                            _intervalId = undefined;
                            console.log("claered");
                        }
                    }, interval);
                }
            }
        },

        stop(keycode) {
            if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = false;
            }
        }
    };


}

function removeArraysWithValue(arr, valueToRemove) {
    for (let i = arr.length - 1; i >= 0; i--) {
        const innerArray = arr[i];
        if (innerArray.includes(valueToRemove)) {
            arr.splice(i, 1);
        }
    }
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let friendlyMillLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
let automilling = false
let automill = false
setInterval(()=>{
    if(automill == true && isNextToFriendlyMill == false && millCount < 298 && automilling == false){
        automilling = true;
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 1.90)]])
        doNewSend(["d",[0, (movementDirection - 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 3.14)]])
        doNewSend(["d",[0, (movementDirection - 3.14)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection + 1.90)]])
        doNewSend(["d",[0, (movementDirection + 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        automilling = false
    }
}, 100)
const boostPlacer = repeater(70,() => {place(boostType);},50);
const spikePlacer = repeater(86,() => {place(spikeType);},50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
const handleMutations = (mutationsList) => {
    for (const mutation of mutationsList) {
        if (mutation.target.id === "killCounter") {
            const count = parseInt(mutation.target.innerText, 10) || 0;
            if (count > prevCount) {
                doNewSend(["6", ["NOOB!"]]);
                setTimeout(()=>{
                    doNewSend(["6", ["GG|FSH private mod|By base "]]);
                },650);
                prevCount = count;
            }
        }
    }
}
const observer = new MutationObserver(handleMutations);
observer.observe(document, {
    subtree: true,
    childList: true,
});

document.addEventListener('keydown', (e) => {
    if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
        return null;
    placers.forEach((t) => {
        t.start(e.keyCode);
    });

    if (e.keyCode == 78 && document.activeElement.id.toLowerCase() !== "chatbox") {// N = Automill
        automill = !automill;
    }

    if (e.keyCode == 72 && document.activeElement.id.toLowerCase() !== "chatbox") {// H = Turret/Teleporter
        for (let i = 0; i < Math.PI * 1; i+= Math.PI / 2) {
            place(turretType, myPlayer.dir + i);
            place(turretType, myPlayer.dir - i);
        }
    }
    /* if (e.keyCode == 16) {
    biomeHat();
  }*/
    if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== "chatbox") {
        // spiketick
        autoaim = true;
        console.log("spiektick");
        place(spikeType, nearestEnemyAngle);
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        doNewSend(["d", [1]]);
        setTimeout(() => {
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 400);
    }
    if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== "chatbox") {//diamond pol 1 tick
        autoaim = true;
        doNewSend(["G", [primary, true]]);
        doNewSend(["c", [0, 53, 0]]);
        setTimeout(() => {
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["d", [1]]);
        }, 100);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 500);
    }
    if (e.keyCode == 82 &&document.activeElement.id.toLowerCase() !== "chatbox") {
        if (stackInsta == false) {
            console.log("normal insta");
            autoaim = true;
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 0, 1]])
            doNewSend(["d", [1]]);
            acc(18)
            doNewSend(["c", [1]]);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                acc(21)
            }, 105);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 110);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 115);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["d", [0, null]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["c", [0, 0, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                hat(6)
                acc(21)
                autoaim = false;
            }, 215);
        } else {
            console.log("stack insta");
            autoaim = true;
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 0, 1]])
            doNewSend(["d", [1]]);
            acc(18)
            doNewSend(["c", [1]]);
            setTimeout( () => {
                var sck = "";
                doNewSend(["G", [secondary, true]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                for(let i = 0; i < 850; i++){
                    let caas = new Uint8Array(550);
                    for(let i = 0; i <caas.length;i++){
                        caas[i] = Math.floor(Math.random()*270);
                        sck += caas[i]
                    }
                }
                ws.send(caas);
            }, 105);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 200);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["d", [0, null]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["c", [0, 0, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                hat(6)
                acc(21)
                autoaim = false;
            }, 215);
        }
    }
    if (e.keyCode == 188 &&document.activeElement.id.toLowerCase() !== "chatbox") {
        console.log("boost tick");
        autoaim = true;
        setTimeout(()=>{
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
        },99);
        setTimeout(()=>{
            doNewSend(["c", [0, 53, 0]]);
            place(boostType);
        },50);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["d", [1]]);
            doNewSend(["d", [0]]);
        }, 175);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 500);
    }
    if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== "chatbox") {
        if(stackInsta == false){
            // insta
            autoaim = true;
            console.log("reverse insta");
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                doNewSend(["d", [1]]);
                doNewSend(["d", [0]]);
            }, 80);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["d", [0]]);
                autoaim = false;
            }, 500);
        } else {
            autoaim = true;
            console.log("stacked reverse insta");
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                var sck = "";
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                doNewSend(["d", [1]]);
                doNewSend(["d", [0]]);
                for(let i = 0; i < 850; i++){
                    let caas = new Uint8Array(550);
                    for(let i = 0; i <caas.length;i++){
                        caas[i] = Math.floor(Math.random()*270);
                        sck += caas[i]
                    }
                }
                ws.send(caas);
            }, 80);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["d", [0]]);
                autoaim = false;
            }, 500);
        }
    }
    if (e.keyCode == 66 &&document.activeElement.id.toLowerCase() !== "chatbox") {//manual bulltick
        doNewSend(["c", [0, 7, 0]]);
        setTimeout(()=>{
            doNewSend(["c", [0, 13, 1]]);
        },60);
    }
})

document.addEventListener('keyup', (e) => {
    if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
        return null;
    placers.forEach((t) => {
        t.stop(e.keyCode);
    })
})

document.addEventListener("mousedown", (event) => {
    if (event.button == 2 && secondary != 10) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    } else if (event.button == 2) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["G", [secondary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    }
});

/*document.addEventListener("mousedown", (event) => {
    if (event.button == 0) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    }
});*/

function isElementVisible(e) {
    return (e.offsetParent !== null);
}

function toRad(angle) {
    return angle * 0.01745329251;
}

function dist(a, b) {
    return Math.sqrt(Math.pow((b.y - a[2]), 2) + Math.pow((b.x - a[1]), 2));
}

function update() {
    for (let i = 0; i < 9; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            primary = i;
        }
    }

    for (let i = 9; i < 16; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            secondary = i;
        }
    }

    for (let i = 16; i < 19; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            foodType = i - 16;
        }
    }

    for (let i = 19; i < 22; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            wallType = i - 16;
        }
    }

    for (let i = 22; i < 26; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            spikeType = i - 16;
        }
    }

    for (let i = 26; i < 29; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            millType = i - 16;
        }
    }

    for (let i = 29; i < 31; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            mineType = i - 16;
        }
    }

    for (let i = 31; i < 33; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            boostType = i - 16;
        }
    }

    for (let i = 33; i < 39; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36) {
            turretType = i - 16;
        }
    }

    spawnpadType = 36;
}

var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
  .loader {
  position: absolute;
  top:110%;
  left:46%;
    border: 16px solid #333;
    border-radius: 50%;
    border-top: 16px solid #181818;
    box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4);
    width: 60px;
    height: 60px;
    -webkit-animation: spin 0.5s linear infinite; /* Safari */
    animation: spin 0.5s linear infinite;
  }
  @-webkit-keyframes spin {
    0% { -webkit-transform: rotate(0deg); }
    100% { -webkit-transform: rotate(360deg); }
  }

  @keyframes spin {
    0% { transform: rotate(0deg); }
    100% { transform: rotate(360deg); }
  }
  #gameUI .joinAlBtn, a {
    animation: 5s infinite linear both normal rainbow;
  }

  @keyframes rainbow {
    0% { filter: hue-rotate(0deg) }
    100% { filter: hue-rotate(360deg) }
  }`));
document.head.appendChild(styleItem);

window.addEventListener("load", () => {

    let toggleRender = true;
    let canvas = document.getElementById("gameCanvas");
    let ctx = canvas.getContext("2d");
    let screenWidth = 1920;
    let screenHeight = 1080;
    let screenW = screenWidth / 2;
    let screenH = screenHeight / 2;

    function render() {

        if (toggleRender) {

            ctx.beginPath();

            let gradient = ctx.createRadialGradient(screenW, screenH, 0, screenW, screenH, screenWidth);
            for (let i = 0; i <= 1; i++) {
                gradient.addColorStop(i, "rgba(0, 0, 0, " + i + ")");
            }

            ctx.fillStyle = gradient;
            ctx.rect(0, 0, screenWidth, screenHeight);
            ctx.fill();

        }

        window.requestAnimFrame(render);

    }

    render();
});

document.addEventListener("keydown", function (e) {
    if (e.keyCode == 27) {
        $('#infomenu').toggle();
        ext = !ext;
    };
});

// Menu
$("body").after(`
  <div id="infomenu">
  <hr>
  <div class="nameblock">๖ۣۜℱ₴Ⱨ 𝕞𝕠𝕕</div>
  <hr>
  <ul>
  <li></label><label><div class="text">AntiInsta<input type="checkbox" id="anti" checked><span class="checkmark"></div></li>
  <li></label><label><div class="text">HitBack<input type="checkbox" id="hitBack"><span class="checkmark"></div></li>
  <li></label><label><div class="text">Stacked Insta<input type="checkbox" id="stackInsta"><span class="checkmark"></div></li>
  </ul>
  <hr>
  <div class="nameblock">HotKey:</div>
  <hr>

  <div class="text">
  </li>
  <li> N - Auto Triple Mill
  </li>
  <li> V - Spike
  </li>
  <li> F - Trap
  </li>
  <li> H - Double Turrets
  </li>
  <li> M - Music Menu (Not working)
  </li>
  <li> Space - Perfect Stacked Spiketick
  </li>
  <li> RightClick - AutoBreaker
  </li>
  <li> R - Normal Instakill
  </li>
  <li> T - Hard Instakill
  </li>
  <li> Y - OneTick
  </li>
  <li> , - Boost OneTick
  </li>
  <li> B - Bulltick
  </li>
  <li> Esc - To Open Menu
  </li>
  <br> Thx For Download My Hack <br>
  <br> My youtube channel Uc45Hz <br>
  </ul>
  <hr>
  </div>



  </div>
  <style>
  button:active,
  button:focus {
    outline: none !important;
  }
  button::-moz-focus-inner {
    border: 0 !important;
  }
  .nameblock {
  font-size: 20px;
  color: #dbdbdb;
  text-align: center;
  }
  li {
  font-size: 13px;
  }
  .text {
  display: block;
  font-size: 17px;
  color: #fff;
  text-align: left;
  }
  .menuToggle:hover{
  cursor: pointer;
  position: absolute;
  background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
  background-size: 400% 400%;
  -webkit-background-clip: text;
  -webkit-text-fill-color: transparent;
  -webkit-animation: colorR 20s ease infinite;
  animation: colorR 20s ease infinite;
  font-family: "Hammersmith One";
  display: block !important;
  top: 80px;
  left: 1517px;
  font-size: 17px;
  }
  .menuToggle{
  cursor: pointer;
  position: absolute;
  background: linear-gradient(to right, gray, black);
  background-size: 400% 400%;
  -webkit-background-clip: text;
  -webkit-text-fill-color: transparent;
  -webkit-animation: colorR 20s ease infinite;
  animation: colorR 20s ease infinite;
  font-family: "Hammersmith One";
  display: block !important;
  top: 80px;
  left: 1517px;
  font-size: 17px;
  }
  ::-webkit-scrollbar { width: 5px; height: 3px;}
  ::-webkit-scrollbar-button {  background-color: #000000; }
  ::-webkit-scrollbar-track {  background-color: #999;}
  ::-webkit-scrollbar-track-piece { background-color: rgba(0, 0, 0, 0.50);}
  ::-webkit-scrollbar-thumb { height: 50px; background-color: #666; border-radius: 3px;}
  ::-webkit-scrollbar-corner { background-color: #999;}}
  ::-webkit-resizer { background-color: #666;}
  #infomenu {
  overflow-y: scroll;
  overflow-x: hidden;
  padding: 20px;
  position: absolute;
  display: none;
  background: rgba(102, 102, 102, 0.25);
  width: 310px;
  height: 450px;
  border: 2px solid black;
  border-radius: 4px;
  top: 80px;
  left: 20px;
  z-index: 1;
  }
  input {outline: 0 !important;}
  .Input_Text_style, .Input_Buttob_style {
  background: rgba(102, 102, 102);
  border: 2px solid black;
  border-radius: 10px;
  color: #fff;
  -o-transition: all 1s ease;
  -ms-transition: all 1s ease;
  -moz-transition: all 1s ease;
  -webkit-transition: all 1s ease;
  transition: all 1s ease;
  }
  .Input_Text_style:focus,.Input_Buttob_style:focus {
  border: 2px solid #fff;
  }
  </style>
  <script>
  function InfoMenu() {
  $("#infomenu").css({
  "display" : "block"
  });
  }

  /*(function() {
    var UPDATE_DELAY = 700;
    var lastUpdate = 0;
    var frames = 0;
  var values;
    function updateCounter() {
      var now = Date.now();
      var elapsed = now - lastUpdate;
      if (elapsed < UPDATE_DELAY) {
        ++frames;
      } else {
        var fps = Math.round(frames / (elapsed / 1000));
        document.getElementById("fps").textContent ="Fps: " + fps ;
        frames = 0;
        lastUpdate = now;
      }
      requestAnimationFrame(updateCounter);
    }
    lastUpdate = Date.now();
    requestAnimationFrame(updateCounter);
  })();
  setInterval(()=>{
  document.getElementById("ping").textContent = "Ping: " + window.pingTime;
  },0);*/

  </script>
  `);
$("body").after(`
  <div id="ShowMenu">
  </span>
  <div id="addtext">LeftAndRightClick: On</div>
  <div id="addtext3">Balant macros: On</div>
  <div id="addtext0">Soldier-Q: On</div>
  <div id="addtext4">AutoSpawn: On</div>
  <div id="addtext1">Left-Click</div>
  <div id="addtext2">Right-Click</div>
  <style>
     #ShowMenu {
     position:absolute !important;
     display:block;
     top: 5px;
     left: 5px;
     width: auto;
     height: auto;
     text-align: center;
     }
     #addtext,#addtext1,#addtext2,#addtext0,#addtext3,#addtext4{
     display: none;
     color: #fff;
     background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
     background-size: 400% 400%;
     font-size: 20px;
     -webkit-background-clip: text;
     -webkit-text-fill-color: transparent;
     -webkit-animation: colorR 20s ease infinite;
     animation: colorR 20s ease infinite;
     }
     @-webkit-keyframes colorR {
     0% { background-position: 0% 50% }
     50% { background-position: 100% 50% }
     100% { background-position: 0% 50% }
     }
     @keyframes colorR {
     0% { background-position: 0% 50% }
     50% { background-position: 100% 50% }
     100% { background-position: 0% 50% }
     }
  </style>
  <script>
  </script>
  `);

var antii = document.querySelector("#anti")
antii.addEventListener('change', function() {
    if (this.checked) {
        anti = true;
    } else {
        anti = false;
    }
});
var hitBackk = document.querySelector("#hitBack")
hitBackk.addEventListener('change', function() {
    if (this.checked) {
        hitBack = true;
    } else {
        hitBack = false;
    }
});
var stackInstaa = document.querySelector("#stackInsta")
stackInstaa.addEventListener('change', function() {
    if (this.checked) {
        stackInsta = true;
    } else {
        stackInsta = false;
    }
});