Paper.IO Enhanced

Zoom hack, game speed change hack, and instant movement hack.

このスクリプトの質問や評価の投稿はこちら通報はこちらへお寄せください。
// ==UserScript==
// @name Paper.IO Enhanced
// @namespace -
// @version 1.1.3
// @description Zoom hack, game speed change hack, and instant movement hack.
// @author NotYou
// @match *://paper-io.com/*
// @match *://*.paper-io.com/*
// @run-at document-start
// @license GPL-3.0-or-later
// @grant none
// @icon data:image/png;base64,AAABAAEAEBAAAAEAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAe8MAYnvDAHp7wwB6e8MAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHvDAMp7wwD/e8MA/3vDAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB7wwDKe8MA/3vDAP97wwBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfcQAyn3EAP99xAD/fcQAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIHGAMqBxgD/gcYA/4HGAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACHyQDKh8kA/4fJAP+HyQBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjcwAyo3MAP+NzAD/jcwAsI7MAJSOzACUhrgAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJPPAMqTzwD/k88A/5PPAP+TzwD/k88A/4q5DfqKtxdaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACb0wDKm9MA/5vTAP+b0wD/m9MA/5vTAP+Rvif/kLss+pG8MVoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAodYDyqHWA/+h1gP/oNYBhp/VAFyf1QBcnc4X7J3OGP+ezhf6oNMOIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKnaKMqp2ij/qdoo/6naKEAAAAAAAAAAAKnaKOKp2ij/qdoo/6naKCoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACv3UHKr91B/6/dQf+v3UFAAAAAAAAAAACv3UHir91B/6/dQf+v3UEqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAr9VclK/UX/+v1F//tN1WwrXgVK614FSur9Ve9q/UX/+v1F7gsdpUEgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK/QbASx0XCisdFx/7nfY/+64mD/uuJg/7LTb/+x0XDgsNBtIgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAtdN3ArbUeqK+4W//v+Rt/7/kbf+31nngtdN4IgAAAAAAAAAAAAAAALXTdwwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC614AEweR2QMLmdELC5nRCvNt8GgAAAAAAAAAAAAAAAAAAAAAAAAAA//8AAPH/AADx/wAA8f8AAPH/AADx/wAA8D8AAPAfAADwDwAA8McAAPHHAADxxwAA8AcAAPgPAAD8HwAA//8AAA==
// ==/UserScript==

(function() {
    const MIN_ZOOM = 0.5
    const MAX_ZOOM = 3.5

    const MIN_GAME_SPEED = 10
    const MAX_GAME_SPEED = 1000

    const DEBUG_LEVEL = 0 /* 0 - disabled; 1 - info; 2 - errors */
    const API_PROPS = ['paperio2api', 'paper2']

    class Utils {
        static minmax(n, min, max) {
            return Math.min(Math.max(n, min), max)
        }

        static debug(level, ...args) {
            let _level

            switch (level) {
                case 'log':
                    _level = 0
                    break
                case 'error':
                    _level = 1
                    break
            }

            if(DEBUG_LEVEL > _level) {
                console[level].apply(this, args)
            }
        }

        static waitForProperty(target, props) {
            let tries = 0

            try {
                return new Promise((res, rej) => {
                    let intervalId = setInterval(() => {
                        tries++

                        let validProp = props.find(prop => target[prop])

                        if(validProp) {
                            clearInterval(intervalId)
                            return res(target[validProp])
                        }

                        if(tries > 6) {
                            rej('Timeout error, cannot find properties: "' + props + '" in target object.')
                        }
                    }, 1e3)
                    })
            } catch(e) {
                Utils.debug('error', 'waitForProperty', e)
            }
        }
    }

    class Hack {
        static init(paper_api) {
            const GAME = paper_api.game
            const CONFIG = GAME.config
            const SCENE = getScene()

            Utils.debug('log', this.name + ' initialized!')

            class GameSpeedHack {
                static init(maxGameSpeed, minGameSpeed) {
                    window.addEventListener('wheel', e => {
                        if(e.ctrlKey) {
                            e.preventDefault()

                            const isPositive = e.deltaY > 0

                            CONFIG.unitSpeed += isPositive ? -2.5 : 2.5

                            const current = CONFIG.unitSpeed

                            CONFIG.unitSpeed = Utils.minmax(current, minGameSpeed, maxGameSpeed)
                        }
                    })
                }
            }

            class ZoomHack {
                static init(maxZoom, minZoom) {
                    window.addEventListener('wheel', e => {
                        if(!e.ctrlKey) {
                            const isPositive = e.deltaY > 0

                            SCENE.maxScale += isPositive ? -0.5 : 0.5

                            const current = SCENE.maxScale

                            SCENE.maxScale = Utils.minmax(current, minZoom, maxZoom)
                        }
                    })
                }
            }

            class InstantMovement {
                static init(listenersData) {
                    listenersData.forEach(data => {

                        try {
                            window.addEventListener('keydown', e => {
                                try {
                                    if(e.code === data.code) {
                                        const PLAYER = GAME.player

                                        PLAYER.position[data.direction] += 10 * (data.isNegative ? -1 : 1)
                                    }
                                } catch(err) {
                                    Utils.debug('error', data, err)
                                }
                            })
                        } catch(e) {
                            Utils.debug('error', this.name, data, e)
                        }
                    })
                }
            }

            GameSpeedHack.init(
                MAX_GAME_SPEED,
                MIN_GAME_SPEED
            )

            ZoomHack.init(
                MAX_ZOOM,
                MIN_ZOOM
            )

            InstantMovement.init([{
                code: 'KeyW',
                direction: 'y',
                isNegative: true,
            }, {
                code: 'KeyS',
                direction: 'y',
                isNegative: false,
            }, {
                code: 'KeyA',
                direction: 'x',
                isNegative: true,
            }, {
                code: 'KeyD',
                direction: 'x',
                isNegative: false,
            }])

            function getScene() {
                if(paper_api.currentConfig) {
                    return paper_api.currentConfig
                }

                if(paper_api.configs) {
                    return paper_api.configs.paper2_classic
                }

                return paper_api.config
            }
        }
    }


    class Main {
        static init() {
            Utils.waitForProperty(window, API_PROPS).then(paperapi => {
                Utils.waitForProperty(paperapi, ['game']).then(() => {
                    Hack.init(paperapi)
                })
            })
        }
    }

    Main.init()
})()