// ==UserScript==
// @name wsmud_pluginss
// @namespace cqv1
// @version 0.0.32.301
// @date 01/07/2018
// @modified 07/03/2024
// @homepage https://greasyfork.org/zh-CN/scripts/371372
// @description 武神传说 MUD 武神脚本 武神传说 脚本 qq群367657589
// @author fjcqv(源程序) & zhzhwcn(提供websocket监听)& knva(做了一些微小的贡献) &Bob.cn(raid.js作者)
// @match http://*.wsmud.com/*
// @match http://*.wamud.com/*
// @run-at document-start
// @require https://s4.zstatic.net/ajax/libs/vue/2.2.2/vue.min.js
// @require https://s4.zstatic.net/ajax/libs/jquery/3.3.1/jquery.min.js
// @require https://s4.zstatic.net/ajax/libs/store.js/2.0.12/store.modern.min.js
// @require https://s4.zstatic.net/ajax/libs/jquery-contextmenu/3.0.0-beta.2/jquery.contextMenu.min.js
// @grant unsafeWindow
// @grant GM_addStyle
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_listValues
// @grant GM_setClipboard
// @grant GM_deleteValue
// @grant GM_registerMenuCommand
// ==/UserScript==
(function () {
'use strict';
Array.prototype.baoremove = function (dx) {
if (isNaN(dx) || dx > this.length) {
return false;
}
this.splice(dx, 1);
};
Array.prototype.remove = function (val) {
var index = this.indexOf(val);
if (index > -1) {
this.splice(index, 1);
}
};
String.prototype.replaceAll = function (s1, s2) {
return this.replace(new RegExp(s1, "gm"), s2);
};
var copyToClipboard = function (text) {
var textarea = document.createElement('textarea');
textarea.value = text;
document.body.appendChild(textarea);
textarea.select();
document.execCommand("Copy");
textarea.parentNode.removeChild(textarea);
};
function dateFormat(fmt, date) {
let ret;
const opt = {
"Y+": date.getFullYear().toString(), // 年
"m+": (date.getMonth() + 1).toString(), // 月
"d+": date.getDate().toString(), // 日
"H+": date.getHours().toString(), // 时
"M+": date.getMinutes().toString(), // 分
"S+": date.getSeconds().toString() // 秒
// 有其他格式化字符需求可以继续添加,必须转化成字符串
};
for (let k in opt) {
ret = new RegExp("(" + k + ")").exec(fmt);
if (ret) {
fmt = fmt.replace(ret[1], (ret[1].length == 1) ? (opt[k]) : (opt[k].padStart(ret[1].length, "0")))
};
};
return fmt;
}
//滚动 -- fork from Suqing funny ---------------fixed
function AutoScroll(name) {
if (name) {
if ($(name).length != 0) {
let scrollTop = $(name)[0].scrollTop;
let scrollHeight = $(name)[0].scrollHeight;
let height = Math.ceil($(name).height());
if (scrollTop < scrollHeight - height) {
let add = (scrollHeight - height < 120) ? 1 : Math.ceil((scrollHeight - height) / 120);
$(name)[0].scrollTop = scrollTop + add;
setTimeout(function () {
AutoScroll(name);
}, 1000 / 120);
}
}
}
}
/**
* 为数字加上单位:万或亿
*
* 例如:
* 1000.01 => 1000.01
* 10000 => 1万
* 99000 => 9.9万
* 566000 => 56.6万
* 5660000 => 566万
* 44440000 => 4444万
* 11111000 => 1111.1万
* 444400000 => 4.44亿
* 40000000,00000000,00000000 => 4000万亿亿
* 4,00000000,00000000,00000000 => 4亿亿亿
*
* @param {number} number 输入数字.
* @param {number} decimalDigit 小数点后最多位数,默认为2
* @return {string} 加上单位后的数字
*/
function addWan(integer, number, mutiple, decimalDigit) {
var digit = getDigit(integer);
if (digit > 3) {
var remainder = digit % 8;
if (remainder >= 5) { // ‘十万’、‘百万’、‘千万’显示为‘万’
remainder = 4;
}
return Math.round(number / Math.pow(10, remainder + mutiple - decimalDigit)) / Math.pow(10, decimalDigit) + '万';
} else {
return Math.round(number / Math.pow(10, mutiple - decimalDigit)) / Math.pow(10, decimalDigit);
}
}
function getDigit(integer) {
var digit = -1;
while (integer >= 1) {
digit++;
integer = integer / 10;
}
return digit;
}
function addChineseUnit(number, decimalDigit) {
decimalDigit = decimalDigit == null ? 2 : decimalDigit;
var integer = Math.floor(number);
var digit = getDigit(integer);
// ['个', '十', '百', '千', '万', '十万', '百万', '千万'];
var unit = [];
if (digit > 3) {
var multiple = Math.floor(digit / 8);
if (multiple >= 1) {
var tmp = Math.round(integer / Math.pow(10, 8 * multiple));
unit.push(addWan(tmp, number, 8 * multiple, decimalDigit));
for (var i = 0; i < multiple; i++) {
unit.push('亿');
}
return unit.join('');
} else {
return addWan(integer, number, 0, decimalDigit);
}
} else {
return number;
}
}
function getQueryVariable(variable) {
var query = window.location.search.substring(1);
var vars = query.split("&");
for (var i = 0; i < vars.length; i++) {
var pair = vars[i].split("=");
if (pair[0] == variable) { return pair[1]; }
}
return (false);
}
var CanUse = false;
if (WebSocket) {
console.log('插件可正常运行,Plugins can run normally');
CanUse = true;
function show_msg(msg) {
ws_on_message({
type: "text",
data: msg
});
}
var _ws = WebSocket,
ws, ws_on_message;
unsafeWindow.WebSocket = function (uri) {
ws = new _ws(uri);
//document.getElementsByClassName("signinfo")[0].innerHTML = "<HIR>武神传说SS插件正常运行! QQ群 367657589</HIR>"
//$('.signinfo').on('click', function () {
// ProConsole.init();
//});
};
unsafeWindow.WebSocket.prototype = {
CONNECTING: _ws.CONNECTING,
OPEN: _ws.OPEN,
CLOSING: _ws.CLOSING,
CLOSED: _ws.CLOSED,
get url() {
return ws.url;
},
get protocol() {
return ws.protocol;
},
get readyState() {
return ws.readyState;
},
get bufferedAmount() {
return ws.bufferedAmount;
},
get extensions() {
return ws.extensions;
},
get binaryType() {
return ws.binaryType;
},
set binaryType(t) {
ws.binaryType = t;
},
get onopen() {
return ws.onopen;
},
set onopen(fn) {
ws.onopen = fn;
},
get onmessage() {
return ws.onmessage;
},
set onmessage(fn) {
ws_on_message = fn;
ws.onmessage = WG.receive_message;
if (unsafeWindow.funny) {
if (unsafeWindow.funny.API != null) {
unsafeWindow.funny.API.ws_on_message = fn
unsafeWindow.funny.API.websocket = ws
}
}
},
get onclose() {
return ws.onclose;
},
set onclose(fn) {
ws.onclose = (e) => {
WG.online = false;
G.connected = false;
auto_relogin = GM_getValue(roleid + "_auto_relogin", auto_relogin);
fn(e);
if (auto_relogin == "开") {
setTimeout(() => {
console.log(new Date());
KEY.do_command("score");
}, 10000);
}
}
},
get onerror() {
return ws.onerror;
},
set onerror(fn) {
ws.onerror = fn;
},
send: function (text) {
if (G.cookie == undefined) {
G.cookie = text;
}
if (text.indexOf(G.id) > -1 && !G.connected) {
text = G.cookie + ' ' + G.id
}
if (G.cmd_echo) {
show_msg('<hiy>' + text + '</hiy>');
}
if (text[0] == "$") {
WG.SendCmd(text);
return;
}
if (text[0] == '@') {
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform(text);
return;
} else {
messageAppend("插件未安装,请访问 https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid 下载并安装");
window.open("https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid ", '_blank').location;
}
}
if (text.indexOf('drop') == 0) {
var itemids = text.split(' ');
var itemid = itemids[itemids.length - 1];
WG.getItemNameByid(itemid, function (name) {
if (lock_list.indexOf(name) >= 0) {
messageAppend(`已锁物品${name},无法丢弃,请解锁后重试`);
return;
} else {
ws.send(text);
}
})
return;
}
if (text.indexOf('jh ') == 0 || text.indexOf("go ") == 0) {
if (auto_rewardgoto == "开") {
WG.Send("tm " + text);
}
}
switch (text) {
case 'sm':
T.sm();
break;
case 'wk':
WG.zdwk();
break;
case 'backup':
WG.make_config();
break;
case 'load':
WG.load_config();
break;
default:
ws.send(text);
break;
}
},
close: function () {
ws.close();
}
};
var cmd_queue = [],
cmd_busy = false,
echo = false;
var _send_cmd = function () {
if (!ws || ws.readyState != 1) {
cmd_busy = false;
cmd_queue = []
} else if (cmd_queue.length > 0) {
cmd_busy = true;
var t = new Date().getTime();
for (var i = 0; i < cmd_queue.length; i++) {
if (!cmd_queue[i].timestamp || cmd_queue[i].timestamp >= t - 1300) {
cmd_queue.splice(0, i);
break
}
}
for (i = 0; i < Math.min(cmd_queue.length, 5); i++) {
if (!cmd_queue[i].timestamp) {
try {
ws.send(cmd_queue[i].cmd);
cmd_queue[i].timestamp = t
} catch (e) {
cmd_busy = false;
cmd_queue = [];
return
}
}
}
if (!cmd_queue[cmd_queue.length - 1].timestamp) {
setTimeout(_send_cmd, 100)
} else {
cmd_busy = false
}
} else {
cmd_busy = false
}
};
var send_cmd = function (cmd, no_queue) {
if (ws && ws.readyState == 1) {
cmd = cmd instanceof Array ? cmd : cmd.split(';');
if (no_queue) {
for (var i = 0; i < cmd.length; i++) {
if (G.cmd_echo) {
show_msg('<hiy>' + cmd[i] + '</hiy>')
}
ws.send(cmd[i])
}
} else {
for (i = 0; i < cmd.length; i++) {
cmd_queue.push({
cmd: cmd[i],
timestamp: 0
})
}
if (!cmd_busy) {
_send_cmd()
}
}
}
};
} else {
console.log("插件不可运行,请打开'https://greasyfork.org/zh-CN/forum/discussion/41547/x'");
//document.getElementsByClassName("signinfo")[0].innerHTML = "<HIR>武神传说SS插件没有正常运行!请使用CTRL+F5刷新 QQ群 367657589</HIR>"
}
var L = {
msg: function (msg) {
const interval = setInterval(() => {
if (typeof layer !== 'undefined') {
clearInterval(interval);
layer.msg(msg, {
offset: '50%',
shift: 5
});
} else {
var server = document.createElement('script');
server.setAttribute('src', 'https://s4.zstatic.net/ajax/libs/layer/2.3/layer.js');
document.head.appendChild(server);
}
}, 500); // 每500毫秒检查一次
},
isMobile: function () {
var ua = navigator.userAgent;
var ipad = ua.match(/(iPad).*OS\s([\d_]+)/),
isIphone = !ipad && ua.match(/(iPhone\sOS)\s([\d_]+)/),
isAndroid = ua.match(/(Android)\s+([\d.]+)/),
isMobile = isIphone || isAndroid;
return isMobile;
}
};
var roomItemSelectIndex = -1;
var timer = 0;
var cnt = 0;
var zb_npc;
var zb_place;
var next = 0;
var roomData = [];
var packData = []; // 背包数据
var storeData = [];// 仓库数据
var eqData = [];
var store_list = [];
var lock_list = [];
var needfind = {
"武当派-林间小径": ["go south"],
"峨眉派-走廊": ["go north", "go south;go south", "go north;go east;go east"],
"丐帮-暗道": ["go east", "go east;go east", "go east"],
"逍遥派-林间小道": ["go west;go north", "go south;go south", "go north;go west"],
"少林派-竹林": ["go north"],
"逍遥派-地下石室": ["go up"],
"逍遥派-木屋": ["go south;go south;go south;go south"]
};
var pgoods = {};
var goods = {
"米饭": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"包子": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"鸡腿": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"面条": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"扬州炒饭": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"米酒": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"花雕酒": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"女儿红": {
"id": null,
"type": "wht",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"醉仙酿": {
"id": null,
"type": "hig",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"神仙醉": {
"id": null,
"type": "hiy",
"sales": "店小二",
"place": "扬州城-醉仙楼"
},
"布衣": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"钢刀": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"木棍": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"英雄巾": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"布鞋": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"铁戒指": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"簪子": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"长鞭": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"钓鱼竿": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"鱼饵": {
"id": null,
"type": "wht",
"sales": "杂货铺老板 杨永福",
"place": "扬州城-杂货铺"
},
"铁剑": {
"id": null,
"type": "wht",
"sales": "铁匠铺老板 铁匠",
"place": "扬州城-打铁铺"
},
"钢刀": {
"id": null,
"type": "wht",
"sales": "铁匠铺老板 铁匠",
"place": "扬州城-打铁铺"
},
"铁棍": {
"id": null,
"type": "wht",
"sales": "铁匠铺老板 铁匠",
"place": "扬州城-打铁铺"
},
"铁杖": {
"id": null,
"type": "wht",
"sales": "铁匠铺老板 铁匠",
"place": "扬州城-打铁铺"
},
"铁镐": {
"id": null,
"type": "wht",
"sales": "铁匠铺老板 铁匠",
"place": "扬州城-打铁铺"
},
"飞镖": {
"id": null,
"type": "wht",
"sales": "铁匠铺老板 铁匠",
"place": "扬州城-打铁铺"
},
"hig金创药": {
"id": null,
"type": "hig",
"sales": "药铺老板 平一指",
"place": "扬州城-药铺"
},
"hig引气丹": {
"id": null,
"type": "hig",
"sales": "药铺老板 平一指",
"place": "扬州城-药铺"
},
};
var equip = {
"铁镐": 0,
};
var npcs = {
"店小二": 0,
"铁匠铺老板 铁匠": 0,
"药铺老板 平一指": 0,
"杂货铺老板 杨永福": 0
};
var place = {
"住房": "jh fam 0 start;go west;go west;go north;go enter",
"住房-卧室": "jh fam 0 start;go west;go west;go north;go enter;go north;store",
"住房-小花园": "jh fam 0 start;go west;go west;go north;go enter;go northeast",
"住房-炼药房": "jh fam 0 start;go west;go west;go north;go enter;go east",
"住房-练功房": "jh fam 0 start;go west;go west;go north;go enter;go west",
"扬州城-钱庄": "jh fam 0 start;go north;go west;store",
"扬州城-广场": "jh fam 0 start",
"扬州城-书院": "jh fam 0 start;go east;go north",
"扬州城-醉仙楼": "jh fam 0 start;go north;go north;go east",
"扬州城-杂货铺": "jh fam 0 start;go east;go south",
"扬州城-打铁铺": "jh fam 0 start;go east;go east;go south",
"扬州城-药铺": "jh fam 0 start;go east;go east;go north",
"扬州城-衙门正厅": "jh fam 0 start;go west;go north;go north",
"扬州城-镖局正厅": "jh fam 0 start;go west;go west;go south;go south",
"扬州城-矿山": "jh fam 0 start;go west;go west;go west;go west",
"扬州城-喜宴": "jh fam 0 start;go north;go north;go east;go up",
"扬州城-擂台": "jh fam 0 start;go west;go south",
"扬州城-当铺": "jh fam 0 start;go south;go east",
"扬州城-帮派": "jh fam 0 start;go south;go south;go east",
"扬州城-有间客栈": "jh fam 0 start;go north;go east",
"扬州城-赌场": "jh fam 0 start;go south;go west",
"帮会-大门": "jh fam 0 start;go south;go south;go east;go east",
"帮会-大院": "jh fam 0 start;go south;go south;go east;go east;go east",
"帮会-练功房": "jh fam 0 start;go south;go south;go east;go east;go east;go north",
"帮会-聚义堂": "jh fam 0 start;go south;go south;go east;go east;go east;go east",
"帮会-仓库": "jh fam 0 start;go south;go south;go east;go east;go east;go east;go north",
"帮会-炼药房": "jh fam 0 start;go south;go south;go east;go east;go east;go south",
"扬州城-扬州武馆": "jh fam 0 start;go south;go south;go west",
"扬州城-武庙": "jh fam 0 start;go north;go north;go west",
"武当派-广场": "jh fam 1 start;",
"武当派-三清殿": "jh fam 1 start;go north",
"武当派-石阶": "jh fam 1 start;go west",
"武当派-练功房": "jh fam 1 start;go west;go west",
"武当派-太子岩": "jh fam 1 start;go west;go northup",
"武当派-桃园小路": "jh fam 1 start;go west;go northup;go north",
"武当派-舍身崖": "jh fam 1 start;go west;go northup;go north;go east",
"武当派-南岩峰": "jh fam 1 start;go west;go northup;go north;go west",
"武当派-乌鸦岭": "jh fam 1 start;go west;go northup;go north;go west;go northup",
"武当派-五老峰": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup",
"武当派-虎头岩": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup",
"武当派-朝天宫": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north",
"武当派-三天门": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north",
"武当派-紫金城": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north",
"武当派-林间小径": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north",
"武当派-后山小院": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north;go north",
"少林派-广场": "jh fam 2 start;",
"少林派-山门殿": "jh fam 2 start;go north",
"少林派-东侧殿": "jh fam 2 start;go north;go east",
"少林派-西侧殿": "jh fam 2 start;go north;go west",
"少林派-天王殿": "jh fam 2 start;go north;go north",
"少林派-大雄宝殿": "jh fam 2 start;go north;go north;go northup",
"少林派-钟楼": "jh fam 2 start;go north;go north;go northeast",
"少林派-鼓楼": "jh fam 2 start;go north;go north;go northwest",
"少林派-后殿": "jh fam 2 start;go north;go north;go northwest;go northeast",
"少林派-练武场": "jh fam 2 start;go north;go north;go northwest;go northeast;go north",
"少林派-罗汉堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go east",
"少林派-般若堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go west",
"少林派-方丈楼": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north",
"少林派-戒律院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go east",
"少林派-达摩院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go west",
"少林派-竹林": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north",
"少林派-藏经阁": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go west",
"少林派-达摩洞": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north;go north",
"华山派-镇岳宫": "jh fam 3 start;",
"华山派-苍龙岭": "jh fam 3 start;go eastup",
"华山派-舍身崖": "jh fam 3 start;go eastup;go southup",
"华山派-峭壁": "jh fam 3 start;go eastup;go southup;jumpdown",
"华山派-山谷": "jh fam 3 start;go eastup;go southup;jumpdown;go southup",
"华山派-山间平地": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south",
"华山派-林间小屋": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south;go east",
"华山派-玉女峰": "jh fam 3 start;go westup",
"华山派-玉女祠": "jh fam 3 start;go westup;go west",
"华山派-练武场": "jh fam 3 start;go westup;go north",
"华山派-练功房": "jh fam 3 start;go westup;go north;go east",
"华山派-客厅": "jh fam 3 start;go westup;go north;go north",
"华山派-偏厅": "jh fam 3 start;go westup;go north;go north;go east",
"华山派-寝室": "jh fam 3 start;go westup;go north;go north;go north",
"华山派-玉女峰山路": "jh fam 3 start;go westup;go south",
"华山派-玉女峰小径": "jh fam 3 start;go westup;go south;go southup",
"华山派-思过崖": "jh fam 3 start;go westup;go south;go southup;go southup",
"华山派-山洞": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter",
"华山派-长空栈道": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup",
"华山派-落雁峰": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup",
"华山派-华山绝顶": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup;jumpup",
"峨眉派-金顶": "jh fam 4 start",
"峨眉派-庙门": "jh fam 4 start;go west",
"峨眉派-广场": "jh fam 4 start;go west;go south",
"峨眉派-走廊": "jh fam 4 start;go west;go south;go west",
"峨眉派-休息室": "jh fam 4 start;go west;go south;go east;go south",
"峨眉派-厨房": "jh fam 4 start;go west;go south;go east;go east",
"峨眉派-练功房": "jh fam 4 start;go west;go south;go west;go west",
"峨眉派-小屋": "jh fam 4 start;go west;go south;go west;go north;go north",
"峨眉派-清修洞": "jh fam 4 start;go west;go south;go west;go south;go south",
"峨眉派-大殿": "jh fam 4 start;go west;go south;go south",
"峨眉派-睹光台": "jh fam 4 start;go northup",
"峨眉派-华藏庵": "jh fam 4 start;go northup;go east",
"逍遥派-青草坪": "jh fam 5 start",
"逍遥派-林间小道": "jh fam 5 start;go east",
"逍遥派-练功房": "jh fam 5 start;go east;go north",
"逍遥派-木板路": "jh fam 5 start;go east;go south",
"逍遥派-工匠屋": "jh fam 5 start;go east;go south;go south",
"逍遥派-休息室": "jh fam 5 start;go west;go south",
"逍遥派-木屋": "jh fam 5 start;go north;go north",
"逍遥派-地下石室": "jh fam 5 start;go down;go down",
"丐帮-树洞内部": "jh fam 6 start",
"丐帮-树洞下": "jh fam 6 start;go down",
"丐帮-暗道": "jh fam 6 start;go down;go east",
"丐帮-破庙密室": "jh fam 6 start;go down;go east;go east;go east",
"丐帮-土地庙": "jh fam 6 start;go down;go east;go east;go east;go up",
"丐帮-林间小屋": "jh fam 6 start;go down;go east;go east;go east;go east;go east;go up",
"杀手楼-大门": "jh fam 7 start",
"杀手楼-大厅": "jh fam 7 start;go north",
"杀手楼-暗阁": "jh fam 7 start;go north;go up",
"杀手楼-铜楼": "jh fam 7 start;go north;go up;go up",
"杀手楼-休息室": "jh fam 7 start;go north;go up;go up;go east",
"杀手楼-银楼": "jh fam 7 start;go north;go up;go up;go up;go up",
"杀手楼-练功房": "jh fam 7 start;go north;go up;go up;go up;go up;go east",
"杀手楼-金楼": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up",
"杀手楼-书房": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up;go west",
"杀手楼-平台": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up;go up",
"襄阳城-广场": "jh fam 8 start",
"襄阳城-南城门": "jh fam 8 start;go south;go south;go south;go south",
"襄阳城-北城门": "jh fam 8 start;go north;go north;go north;go north;",
"襄阳城-西城门": "jh fam 8 start;go west;go west;go west;go west",
"襄阳城-东城门": "jh fam 8 start;go east;go eastgo east;go east",
"武道塔": "jh fam 9 start"
};
var mpz_path = {
"武当派": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north",
"华山派": "jh fam 3 start;go westup;go north",
"少林派": "jh fam 2 start;go north;go north;go northwest;go northeast;go north",
"峨眉派": "jh fam 4 start;go west;go south;go west;go south",
"逍遥派": "jh fam 5 start;go west;go east;go down",
"丐帮": "jh fam 6 start;go down;go east;go east;go east;go east;go east",
};
var diff_colors = {
'normal': '',
'access': 'https://cdn.jsdelivr.net/gh/mapleobserver/wsmud-script/plugins/wsmud_color_accessibility.css',
'flat': 'https://cdn.jsdelivr.net/gh/mapleobserver/wsmud-script/plugins/wsmud_color_flat.css'
};
var fb_path = [];
var drop_list = [];
var fenjie_list = [];
//boss黑名单
var blacklist = "";
//pfm黑名单
var blackpfm = [];
//角色
var role;
var roleid;
//门派
var family = null;
//师门自动放弃
var sm_loser = "开";
//师门自动牌子
var sm_price = null;
//师门自动取
var sm_getstore = null;
//师门无视稀有程度
var sm_any = "开";
//
var wudao_pfm = "";
//boss战斗前等待(ms)
var ks_pfm = "2000";
//boss等待时间(s)
var ks_wait = "120";
//自动婚宴
var automarry = null;
//自动boss
var autoKsBoss = null;
//系列自动
var stopauto = false;
//获得物品战士
var getitemShow = null;
//自命令展示方式
var zmlshowsetting = 0;
//背包已满提示方式
var bagFull = 0;
//通知推送开关、方式、Token、Url
var pushSwitch = "关";
var pushType = "0";
var pushToken = "";
// var pushUrl = "https://";
//停止后动作
var auto_command = null;
//装备列表
var eqlist = {};
//{'unarmed':'','force':'','dodge':'','sword':'','blade':'','club':'','staff':'','whip':'','parry':''}
var skilllist = {};
//自动施法黑名单
var unauto_pfm = '';
//自动施法开关
var auto_pfmswitch = "开";
// 自动施法模式 开:智能施法,关:顺序施法
var auto_pfm_mode = "开";
//自动转发路径
var auto_rewardgoto = "关";
//显示昏迷信息
var busy_info = "关";
//仓库位置
var saveAddr = "关";
//自动更新仓库数据
var auto_updateStore = "关";
//自动重连
var auto_relogin = "关";
var autoeq = "";
//自命令数组 type 0 原生 1 自命令 2js
//[{"name":"name","zmlRun":"zzzz","zmlShow":"1","zmlType":"0"}]
var zml = [];
//自定义存取
var zdy_item_store = '';
//自定义存取
var zdy_item_store2 = '';
//自定义锁
var zdy_item_lock = '';
//自定义丢弃
var zdy_item_drop = '';
//自定义分解
var zdy_item_fenjie = '';
//状态监控 type 类型 ishave 0 =其他任何人 1= 本人 2 仅npc send 命令数组
//[{"name":"","type":"status","action":"remove","keyword":"busy","ishave":"0","send":"","isactive":"1","maxcount":10,"pname":"宋远桥","istip":"1"}]
var ztjk_item = [];
// 自定义技能开关
var zdyskills = "关";
var zdyskilllist = "";
//欢迎语
var welcome = '';
//屏蔽开关
var shieldswitch = "开"
//屏蔽列表
var shield = '';
//屏蔽关键字列表
var shieldkey = '';
//当你学习,练习,打坐中断后,自动去挖矿或以下操作
var statehml = '';
//背景图片
var backimageurl = '';
//登录后执行
var loginhml = '';
//定时任务
//名称 类型 一次 1 每天 0 发送命令 触发时间 24小时制
//[{"name":"","type":"0","send":"","h":"","s":"","m":""}]
var timequestion = [];
//安静模式
var silence = '开';
//dps统计信息
var pfmnum = 0;
var pfmdps = 0;
var dpssakada = '开'
var critical = 0;
var criticalnum = 0;
var dpslock = 0;
var battletime = 0;
var lastcri = 0, lastpfm = 0;
//funny计算
var funnycalc = '关'
//自定义btn
//[{"name":名称,"send":""},]
var inzdy_btn = false;
var zdy_btnlist = [];
//自动购买
var auto_buylist = "";
//自动回收残页清单
var auto_skillPaperSelllist = "";
//配色
var color_select = "normal";
//死亡提示
var die_str = "菜";
//快捷键功能
var exit1 = undefined;
var exit2 = undefined;
var exit3 = undefined;
var KEY = {
keys: [],
roomItemSelectIndex: -1,
init: function () {
//添加快捷键说明
$("span[command=stopstate] span:eq(0)").html("S");
$("span[command=showcombat] span:eq(0)").html("A");
$("span[command=showtool] span:eq(0)").html("C");
$("span[command=pack] span:eq(0)").html("B");
$("span[command=tasks] span:eq(0)").html("L");
$("span[command=score] span:eq(0)").html("O");
$("span[command=jh] span:eq(0)").html("J");
$("span[command=skills] span:eq(0)").html("K");
$("span[command=message] span:eq(0)").html("U");
$("span[command=shop] span:eq(0)").html("P");
$("span[command=stats] span:eq(0)").html("I");
$("span[command=setting] span:eq(0)").html(",");
$(document).on("keydown", this.e);
this.add(27, function () {
KEY.dialog_close();
});
this.add(192, function () {
$(".map-icon").click();
});
this.add(32, function () {
KEY.dialog_confirm();
});
this.add(83, function () {
KEY.do_command("stopstate");
});
this.add(13, function () {
KEY.do_command("showchat");
});
this.add(65, function () {
KEY.do_command("showcombat");
});
this.add(67, function () {
KEY.do_command("showtool");
});
this.add(66, function () {
KEY.do_command("pack");
});
this.add(76, function () {
KEY.do_command("tasks");
});
this.add(79, function () {
KEY.do_command("score");
});
this.add(74, function () {
KEY.do_command("jh");
});
this.add(75, function () {
KEY.do_command("skills");
});
this.add(73, function () {
KEY.do_command("stats");
});
this.add(85, function () {
KEY.do_command("message");
});
this.add(80, function () {
KEY.do_command("shop");
});
this.add(188, function () {
KEY.do_command("setting");
});
this.add(81, function () {
inzdy_btn ? WG.zdybtnfunc(0) : WG.sm_button();
});
this.add(87, function () {
inzdy_btn ? WG.zdybtnfunc(1) : WG.go_yamen_task();
});
this.add(69, function () {
inzdy_btn ? WG.zdybtnfunc(2) : WG.kill_all();
});
this.add(82, function () {
inzdy_btn ? WG.zdybtnfunc(3) : WG.get_all();
});
this.add(84, function () {
inzdy_btn ? WG.zdybtnfunc(4) : WG.sell_all();
});
this.add(89, function () {
inzdy_btn ? WG.zdybtnfunc(5) : WG.zdwk();
});
this.add(9, function () {
KEY.onRoomItemSelect();
return false;
});
//方向
this.add(102, function () {
// NumPad 6 等同于→
exit1 = G.exits.get("east");
exit2 = G.exits.get("eastup");
exit3 = G.exits.get("eastdown");
if (exit1) {
WG.Send("go east")
} else if (exit2) {
{
WG.Send("go eastup")
}
} else if (exit3) {
{
WG.Send("go eastdown")
}
}
KEY.onChangeRoom();
});
this.add(39, function () {
exit1 = G.exits.get("east");
exit2 = G.exits.get("eastup");
exit3 = G.exits.get("eastdown");
if (exit1) {
WG.Send("go east")
} else if (exit2) {
{
WG.Send("go eastup")
}
} else if (exit3) {
{
WG.Send("go eastdown")
}
}
KEY.onChangeRoom();
});
this.add(100, function () {
exit1 = G.exits.get("west");
exit2 = G.exits.get("westup");
exit3 = G.exits.get("westdown");
if (exit1) {
WG.Send("go west")
} else if (exit2) {
{
WG.Send("go westup")
}
} else if (exit3) {
{
WG.Send("go westdown")
}
}
KEY.onChangeRoom();
});
this.add(37, function () {
exit1 = G.exits.get("west");
exit2 = G.exits.get("westup");
exit3 = G.exits.get("westdown");
if (exit1) {
WG.Send("go west")
} else if (exit2) {
{
WG.Send("go westup")
}
} else if (exit3) {
{
WG.Send("go westdown")
}
}
KEY.onChangeRoom();
});
this.add(98, function () {
// NumPad 2 等同于↓
exit1 = G.exits.get("south");
exit2 = G.exits.get("southup");
exit3 = G.exits.get("southdown");
if (exit1) {
WG.Send("go south")
} else if (exit2) {
{
WG.Send("go southup")
}
} else if (exit3) {
{
WG.Send("go southdown")
}
}
KEY.onChangeRoom();
});
this.add(40, function () {
// Down Arrow↓
exit1 = G.exits.get("south");
exit2 = G.exits.get("southup");
exit3 = G.exits.get("southdown");
if (exit1) {
WG.Send("go south")
} else if (exit2) {
{
WG.Send("go southup")
}
} else if (exit3) {
{
WG.Send("go southdown")
}
}
KEY.onChangeRoom();
});
this.add(101, function () {
// NumPad 3 控制down,按住alt时为up
WG.Send("go down");
});
this.add(101 + 512, function () {
// NumPad 3 控制down,按住alt时为up
WG.Send("go up");
});
this.add(104, function () {
exit1 = G.exits.get("north");
exit2 = G.exits.get("northup");
exit3 = G.exits.get("northdown");
if (exit1) {
WG.Send("go north")
} else if (exit2) {
{
WG.Send("go northup")
}
} else if (exit3) {
{
WG.Send("go northdown")
}
}
KEY.onChangeRoom();
});
this.add(38, function () {
exit1 = G.exits.get("north");
exit2 = G.exits.get("northup");
exit3 = G.exits.get("northdown");
if (exit1) {
WG.Send("go north")
} else if (exit2) {
{
WG.Send("go northup")
}
} else if (exit3) {
{
WG.Send("go northdown")
}
}
KEY.onChangeRoom();
});
this.add(99, function () {
WG.Send("go southeast");
KEY.onChangeRoom();
});
this.add(97, function () {
WG.Send("go southwest");
KEY.onChangeRoom();
});
this.add(105, function () {
WG.Send("go northeast");
KEY.onChangeRoom();
});
this.add(103, function () {
WG.Send("go northwest");
KEY.onChangeRoom();
});
this.add(49, function () {
KEY.combat_commands(0);
});
this.add(50, function () {
KEY.combat_commands(1);
});
this.add(51, function () {
KEY.combat_commands(2);
});
this.add(52, function () {
KEY.combat_commands(3);
});
this.add(53, function () {
KEY.combat_commands(4);
});
this.add(54, function () {
KEY.combat_commands(5);
});
this.add(55, function () {//7
KEY.combat_commands(6);
});
this.add(56, function () {//8
KEY.combat_commands(7);
});
this.add(57, function () {//9
KEY.combat_commands(8);
});
this.add(48, function () {//0
KEY.combat_commands(9);
});
this.add(45, function () {//-
KEY.combat_commands(10);
});
this.add(61, function () {//=
KEY.combat_commands(11);
});
//alt
this.add(49 + 512, function () {
KEY.onRoomItemAction(0);
});
this.add(50 + 512, function () {
KEY.onRoomItemAction(1);
});
this.add(51 + 512, function () {
KEY.onRoomItemAction(2);
});
this.add(52 + 512, function () {
KEY.onRoomItemAction(3);
});
this.add(53 + 512, function () {
KEY.onRoomItemAction(4);
});
this.add(54 + 512, function () {
KEY.onRoomItemAction(5);
});
//ctrl
this.add(49 + 1024, function () {
KEY.room_commands(0);
});
this.add(50 + 1024, function () {
KEY.room_commands(1);
});
this.add(51 + 1024, function () {
KEY.room_commands(2);
});
this.add(52 + 1024, function () {
KEY.room_commands(3);
});
this.add(53 + 1024, function () {
KEY.room_commands(4);
});
this.add(54 + 1024, function () {
KEY.room_commands(5);
});
},
add: function (k, c) {
var tmp = {
key: k,
callback: c,
};
this.keys.push(tmp);
},
e: function (event) {
if ($(".channel-box").is(":visible")) {
KEY.chatModeKeyEvent(event);
return;
}
if ($(".dialog-confirm").is(":visible") &&
((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105)))
return;
if ($('input').is(':focus') || $('textarea').is(':focus')) {
return;
}
var kk = (event.ctrlKey || event.metaKey ? 1024 : 0) + (event.altKey ? 512 : 0) + event.keyCode;
for (var k of KEY.keys) {
if (k.key == kk)
return k.callback();
}
},
isallow: true,
dialog_close: function () {
$(".dialog-close").click();
},
dialog_confirm: function () {
if ($(".dialog-confirm").attr("style").indexOf("block") >= 0) {
if (this.isallow) {
this.isallow = false
$(".dialog-btn.btn-ok").click();
setTimeout(() => {
this.isallow = true;
}, 500);
}
}
},
do_command: function (name) {
$("span[command=" + name + "]").click();
},
room_commands: function (index) {
$("div.combat-panel div.room-commands span:eq(" + index + ")").click();
},
combat_commands: function (index) {
$("div.combat-panel div.combat-commands span.pfm-item:eq(" + index + ")").click();
},
chatModeKeyEvent: function (event) {
if (event.keyCode == 27) {
KEY.dialog_close();
} else if (event.keyCode == 13) {
if ($(".sender-box").val().length) $(".sender-btn").click();
else KEY.dialog_close();
}
},
onChangeRoom: function () {
KEY.roomItemSelectIndex = -1;
},
onRoomItemSelect: function () {
if (KEY.roomItemSelectIndex != -1) {
$(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")").css("background", "#000");
}
KEY.roomItemSelectIndex = (KEY.roomItemSelectIndex + 1) % $(".room_items div.room-item").length;
var curItem = $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")");
curItem.css("background", "#444");
curItem.click();
},
onRoomItemAction: function (index) {
//NPC下方按键
$(".room_items .item-commands span:eq(" + index + ")").click();
},
}
function textBecomeImg(text, fontsize, fontcolor) {
var canvas = document.createElement('canvas');
//小于32字加1 小于60字加2 小于80字加4 小于100字加6
var $buHeight = 0;
if (fontsize <= 32) { $buHeight = 1; }
else if (fontsize > 32 && fontsize <= 60) { $buHeight = 2; }
else if (fontsize > 60 && fontsize <= 80) { $buHeight = 4; }
else if (fontsize > 80 && fontsize <= 100) { $buHeight = 6; }
else if (fontsize > 100) { $buHeight = 10; }
//对于g j 等有时会有遮挡,这里增加一些高度
canvas.height = fontsize + $buHeight;
var context = canvas.getContext('2d');
// 擦除(0,0)位置大小为200x200的矩形,擦除的意思是把该区域变为透明
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = fontcolor;
context.font = fontsize + "px KaiTi";
//top(顶部对齐) hanging(悬挂) middle(中间对齐) bottom(底部对齐) alphabetic是默认值
context.textBaseline = 'middle';
context.fillText(text, 0, fontsize / 2)
canvas.width = context.measureText(text).width;
context.fillStyle = fontcolor;
context.font = fontsize + "px KaiTi";
context.textBaseline = 'middle';
context.fillText(text, 0, fontsize / 2)
var dataUrl = canvas.toDataURL('image/png');//注意这里背景透明的话,需要使用png
return dataUrl;
}
function messageClear() {
$(".WG_log pre").html("");
}
var log_line = 0;
function textShow(text) {
imgShow(textBecomeImg(text, 90, 'red'))
}
function imgShow(url, t = 2000) {
$('.container > .content-message').css('background', 'url(' + url + ') no-repeat center center')
setTimeout(() => {
$('.container > .content-message').css('background', '')
}, t);
}
function messageAppend(m, t = 0, area = 0) {
if (area) {
var ap = m + "\n";
if (t == 1) {
ap = "<hiy>" + ap + "</hiy>";
} else if (t == 2) {
ap = "<hig>" + ap + "</hig>";
} else if (t == 3) {
ap = "<hiw>" + ap + "</hiw>";
} else if (t == 4) {
ap = "<hir>" + ap + "</hir>";
}
$('.content-message pre').append(ap)
} else {
100 < log_line && (log_line = 0, $(".WG_log pre").empty());
var ap = m + "\n";
if (t == 1) {
ap = "<hiy>" + ap + "</hiy>";
} else if (t == 2) {
ap = "<hig>" + ap + "</hig>";
} else if (t == 3) {
ap = "<hiw>" + ap + "</hiw>";
} else if (t == 4) {
ap = "<hir>" + ap + "</hir>";
}
$(".WG_log pre").append(ap);
log_line++;
$(".WG_log")[0].scrollTop = 99999;
}
}
var sm_array = {
'武当': {
"place": "武当派-三清殿",
"npc": "武当派第二代弟子 武当首侠 宋远桥",
"sxplace": "武当派-太子岩",
"sx": "首席弟子"
},
'华山': {
"place": "华山派-镇岳宫",
"npc": "市井豪杰 高根明",
"sxplace": "华山派-练武场",
"sx": "首席弟子"
},
'少林': {
"place": "少林派-天王殿",
"npc": "少林寺第三十九代弟子 道觉禅师",
"sxplace": "少林派-练武场",
"sx": "大师兄"
},
'逍遥': {
"place": "逍遥派-青草坪",
"npc": "聪辩老人 苏星河",
"sxplace": "-jh fam 5 start;go west",
"sx": "首席弟子"
},
'丐帮': {
"place": "丐帮-树洞下",
"npc": "丐帮七袋弟子 左全",
"sxplace": "丐帮-破庙密室",
"sx": "首席弟子"
},
'峨眉': {
"place": "峨眉派-庙门",
"npc": "峨眉派第五代弟子 苏梦清",
"sxplace": "峨眉派-广场",
"sx": "大师姐"
},
'武馆': {
"place": "扬州城-扬州武馆",
"npc": "武馆教习",
"sxplace": "扬州城-扬州武馆"
},
'杀手楼': {
"place": "杀手楼-大厅",
"npc": "杀手教习 何小二",
"sxplace": "杀手楼-练功房",
"sx": "金牌杀手"
},
};
var WG = {
online: false,
sm_state: -1,
sm_item: null,
sm_store: null,
init: function () {
$("li[command=SelectRole]").on("click", function () {
WG.login();
});
},
inArray: function (val, arr) {
for (let i = 0; i < arr.length; i++) {
let item = arr[i];
if (item[0] == "<") {
if (item == val) return true;
} else {
if (item != "") {
if (val.indexOf(item) >= 0) return true;
}
}
}
return false;
},
hasStr: function (val, arr) {
if (arr.length == null) {
for (let item in arr) {
for (let i of arr[item]) {
if (i == val) return true;
}
}
} else {
for (let i = 0; i < arr.length; i++) {
let item = arr[i];
if (item == val) return true;
}
}
return false;
},
set_value(key, value) {
return GM_setValue(key, value);
},
get_value(key) {
return GM_getValue(key);
},
login: function () {
role = $('.role-list .select').text().split(/[\s\n]/).pop();
roleid = $('.role-list .select').attr('roleid')
GM_listValues().map(function (key) {
if (key.indexOf(role + "_") == 0) {
var tmpVal = key.split(role + "_")[1];
console.log(tmpVal)
GM_setValue(roleid + "_" + tmpVal, GM_getValue(key, null))
GM_deleteValue(key)
}
});
$(".bottom-bar").append("<span class='item-commands' style='display:none'><span WG='WG' cmd=''></span></span>"); //命令行模块
var html = UI.wgui();
$(".content-message").after(html);
$('.content-bottom').after("<div class='zdy-commands'></div>");
var css = `.zdy-item{
display: inline-block;border: solid 1px gray;color: gray;background-color: black;
text-align: center;cursor: pointer;border-radius: 0.25em;min-width: 2.5em;margin-right: 0em;
margin-left: 0.4em;position: relative;padding-left: 0.4em;padding-right: 0.4em;line-height: 24px;}
.WG_log{flex: 1;overflow-y: auto;border: 1px solid #404000;max-height: 15em;width: calc(100% - 40px);}
.WG_log > pre{margin: 0px; white-space: pre-line;}
.WG_button { width: calc(100% - 40px); overflow-x: auto;display: block;line-height:2em;}
.WG_button > .zdy-item:active {background-color: gray;color:black;}
.item-plushp{display: inline-block;float: right;width: 100px;}
.item-dps{display: inline-block;float: right;width: 100px;}
.settingbox {margin-left: 0.625 em;border: 1px solid gray;background-color: transparent;color: unset;resize: none;width: 80% ;height: 3rem;}
.runtest textarea{display:block;width:300px;height:160px;border:10px solid #F8F8F8;border-top-width:0;padding:10px;line-height:20px;overflow:auto;background-color:#3F3F3F;color:#eee;font-size:12px;font-family:Courier New}
.layui-btn,.layui-input,.layui-select,.layui-textarea,.layui-upload-button{outline:0;-webkit-appearance:none;transition:all .3s;-webkit-transition:all .3s;box-sizing:border-box}
.layui-btn{display:inline-block;height:38px;line-height:38px;padding:0 18px;background-color:#009688;color:#fff;white-space:nowrap;text-align:center;font-size:14px;border:none;border-radius:2px;cursor:pointer}
.layui-btn-normal{background-color:#1E9FFF}
.layui-layer-moves{background-color:transparent}
.switch2 {display: inline-block;position: relative;height: 1.25em;width: 3.125em;line-height: 1.25em;
border-radius: 0.875em;background: #dedede;cursor: pointer;-ms-user-select: none;-moz-user-select: none;
-webkit-user-select: none;user-select: none;vertical-align: middle;text-align: center;}
.switch2 > .switch-button {position: absolute;left: 0px;height: 1.25em;width: 1.25em;
border-radius: 0.875em;background: #fff;box-shadow: 0 0 5px rgba(0, 0, 0, 0.2);
transition: 0.3s;-webkit-transition: 0.3s;left: 0px;}
.switch2 > .switch-text {color:#898989;margin-left: 0.625em;}
.on>.switch-button {right:0px;left:auto;}
.on>.switch-text {color:#ffffff;margin-right: 0.625em; margin-left: 0px;}
.on {background-color:#008000;}
.crit{
height:24px;
position:relative;
animation:myfirst 1s;
-webkit-animation:myfirst 0.4s; /* Safari and Chrome */
}
@keyframes myfirst
{
0% {background:red; left:0px; top:0px;}
33% {background:red; left:0px; top:-14px;}
66% {background:red; left:0px; top:14px;}
100% {background:red; left:0px; top:0px;}
}
@-webkit-keyframes myfirst /* Safari and Chrome */
{
0% {background:red; left:0px; top:0px;}
33% {background:red; left:0px; top:-30px;}
100% {background:red; left:0px; top:0px;}
}
.rainbow-text{
color:red;
background-image: repeating-linear-gradient(45deg, violet, indigo, blue, green, yellow, orange, red, violet);
background-size:800% 800%;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: rainbow 8s ease infinite;
-webkit-animation: rainbow 8s ease infinite;
}
@keyframes rainbow
{
0%{background-position:0% 50%}
50%{background-position:100% 25%}
100%{background-position:0% 50%}
}`;
GM_addStyle(css);
npcs = GM_getValue("npcs", npcs);
pgoods = GM_getValue("goods", goods);
equip = GM_getValue(roleid + "_equip", equip);
//初始化角色配置
GI.configInit();
if (backimageurl != '') {
GM_addStyle(`body{background-color:rgb(0,0,0,.25)}
div{ opacity:1;}
html{background:rgba(255,255,255,0.25);
background-image:url('${backimageurl}');
background-repeat:no-repeat;
background-size:100% 100%;
-moz-background-size:100% 100%;} `);
}
color_select = GM_getValue("color_select", color_select);
let link = document.createElement("link");
link.rel = "stylesheet";
link.type = "text/css";
link.href = diff_colors[color_select];
let head = document.getElementsByTagName("head")[0];
head.appendChild(link);
setTimeout(() => {
try {
if (GM_registerMenuCommand) {
GM_registerMenuCommand("初始化", WG.update_id_all)
GM_registerMenuCommand("设 置", WG.setting)
GM_registerMenuCommand("调 试", WG.cmd_echo_button)
}
}
catch (e) {
}
role = role;
roleid = roleid;
var logintext = '';
document.title = role + "-MUD游戏-武神传说";
L.msg(`欢迎使用 ${welcome} 版本号${GM_info.script.version}`);
KEY.do_command("showtool");
KEY.do_command("pack");
KEY.do_command("score");
WG.SendCmd("score2");
WG.SendCmd("party load");
setTimeout(() => {
//bind settingbox
KEY.do_command("score");
var rolep = role;
if (G.level) {
rolep = G.level + role;
if (G.isGod()) {
$('.zdy-item.zdwk').html("修炼(Y)");
}
}
rolep = welcome + "" + rolep;
if (CanUse) {
if (shieldswitch == "开" || silence == '开') {
messageAppend('已注入屏蔽系统', 0, 1);
}
if (npcs['店小二'] == 0) {
logintext = `
<hiy>欢迎${rolep},插件已加载!第一次使用,请在设置中,初始化ID,并且设置一下是否自动婚宴,自动传送boss
插件版本: ${GM_info.script.version}
</hiy>`;
} else {
$.get("https://wsmud.ii74.com/hello/" + role, (result) => {
let tmp = `
<hiy>欢迎${rolep},插件已加载!
插件版本: ${GM_info.script.version}
更新日志: ${result}
</hiy>`;
messageAppend(tmp);
});
}
WG.ztjk_func();
WG.zml_showp();
WG.dsj_func();
setTimeout(() => {
WG.wsdelaytest();
}, 1000)
if (G.level && G.isGod()) {
WG.ytjk_func()
}
} else {
logintext = `
<hiy>欢迎${role},插件未正常加载!
当前浏览器不支持自动喜宴自动boss,请使用centbrowser浏览器
谷歌系浏览器,请在network中勾选disable cache,多刷新几次,直至提示已加载!
多次刷新无法仍然出现本提示,请打开tampermonkey 插件设置
开启高级设置,在最下方实验 设置 “注入模式:即时”“严格模式:禁用”
实在不会用加群交流
插件版本: ${GM_info.script.version}
</hiy>`;
}
messageAppend(logintext);
}, 500);
KEY.do_command("showcombat");
//执行记忆面板
var closeBorad = localStorage.getItem("closeBorad");
if (closeBorad === "true") {
WG.showhideborad()
}
WG.runLoginhml();
//开启定时器
var systime = setInterval(() => {
var myDate = new Date();
let timeTips = {
data: JSON.stringify({
type: "time",
h: myDate.getHours(),
m: myDate.getMinutes(),
s: myDate.getSeconds(),
time: myDate.toTimeString()
})
};
WG.receive_message(timeTips);
}, 1000);
}, 1000);
},
update_goods_id: function () {
var lists = $(".dialog-list > .obj-list:first");
var id;
var name;
var gtype;
if (lists.length) {
messageAppend("检测到商品清单");
for (var a of lists.children()) {
a = $(a);
id = a.attr("obj");
name = $(a.children()[0]).html();
gtype = a.children()[0].localName;
if (name == "金创药" || name == "引气丹") {
if (pgoods[gtype + name]) {
pgoods[gtype + name].id = id;
} else {
pgoods[gtype + name] = {
"id": id,
"type": gtype,
"sales": "药铺老板 平一指",
"place": "扬州城-药铺"
}
}
}
else {
pgoods[name].id = id;
}
messageAppend(`<${gtype}>${name}</${gtype}>:${id}`);
}
GM_setValue("goods", pgoods);
return true;
} else {
messageAppend("未检测到商品清单");
return false;
}
},
update_npc_id: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
if (npc.lastElementChild.innerText.indexOf("[") >= 0) {
if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) {
if (npc.lastElementChild.firstChild.nodeType == 3 &&
npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") {
npcs[npc.lastElementChild.innerText.split('[')[0]] = $(npc).attr("itemid");
messageAppend(npc.lastElementChild.innerText.split('[')[0] + " 的ID:" + $(npc).attr("itemid"));
}
}
} else {
if (npc.lastElementChild.lastElementChild == null) {
npcs[npc.lastElementChild.innerText] = $(npc).attr("itemid");
messageAppend(npc.lastElementChild.innerText + " 的ID:" + $(npc).attr("itemid"));
}
}
}
GM_setValue("npcs", npcs);
},
update_id_all: function () {
GM_setValue("goods", goods);
WG.SendCmd("stopstate")
var t = [];
Object.keys(pgoods).forEach(function (key) {
if (t[pgoods[key].place] == undefined)
t[pgoods[key].place] = pgoods[key].sales;
});
var keys = Object.keys(t);
var i = 0;
var state = 0;
var place, sales;
//获取
var timer = setInterval(() => {
switch (state) {
case 0:
if (i >= keys.length) {
messageAppend("初始化完成");
WG.go("武当派-广场");
clearInterval(timer);
return;
}
place = keys[i];
sales = t[place];
WG.go(place);
state = 1;
break;
case 1:
WG.update_npc_id();
var id = npcs[sales];
WG.Send("list " + id);
state = 2;
break;
case 2:
if (WG.update_goods_id()) {
state = 0;
i++;
} else
state = 1;
break;
}
}, 1000);
},
clean_id_all: function (jm = true) {
GM_setValue("goods", goods);
pgoods = goods
if (jm) {
alert("清空完毕,请刷新一下页面")
}
},
update_store_hook: undefined,
wsdelaytest: async function () {
G.wsdelaySetTime = new Date().getTime();
G.wsdelaySetCount = 1;
G.wsdelay = undefined;
WG.SendCmd("test");
},
update_store: async function () {
WG.update_store_hook = WG.add_hook(['dialog', 'text'], (data) => {
if (data.dialog == 'list' && data.max_store_count) {
messageAppend("<hio>仓库信息获取</hio>开始");
var stores = data.stores;
store_list = [];
for (let store of stores) {
store_list.push(store.name.toLowerCase());
}
zdy_item_store = store_list.join(',');
$('#store_info').val(zdy_item_store);
GM_setValue(roleid + "_zdy_item_store", zdy_item_store);
} else if (data.type == 'text' && data.msg == '没有这个玩家。') {
messageAppend("<hio>仓库信息获取</hio>完成");
$('.dialog-close').click();
WG.remove_hook(WG.update_store_hook);
WG.update_store_hook = undefined;
}
});
WG.SendCmd("$to 扬州城-广场;$to 扬州城-钱庄;look3 1");
},
clean_dps: function () {
if (dpslock && battletime != 0) {
let allpfmnum = pfmnum + criticalnum;
let alldps = pfmdps + critical;
let battle_t = (new Date().getTime() - battletime.getTime()) / 1000;
let real_dps = alldps / battle_t;
let real_act = allpfmnum / battle_t;
if (battle_t < 1) {
real_dps = alldps;
real_act = allpfmnum;
}
setTimeout(() => {
messageAppend(`⚔️战斗过程分析:
⏱️战斗时长:${battle_t}秒
⚔️普通攻击:${pfmnum}次
⚔️普通伤害:${addChineseUnit(pfmdps)}
🌟暴击攻击:${criticalnum}次
🌟暴击伤害:${addChineseUnit(critical)}
⚔️总计攻击:${(allpfmnum)}次
⚔️总计伤害:${addChineseUnit(alldps)}
⏱️每秒伤害:${addChineseUnit(real_dps)}
⏱️每秒攻击:${Math.round(real_act)}次`, 4);
pfmdps = 0;
pfmnum = 0;
critical = 0;
criticalnum = 0;
dpslock = 0;
}, 100);
}
},
Send: async function (cmd) {
if (CanUse) {
send_cmd(cmd, true);
} else {
if (cmd) {
cmd = cmd instanceof Array ? cmd : cmd.split(';');
for (var c of cmd) {
$("span[WG='WG']").attr("cmd", c).click();
};
}
}
},
SendStep: async function (cmd) {
if (cmd) {
cmd = cmd instanceof Array ? cmd : cmd.split(';');
for (var c of cmd) {
WG.SendCmd(c);
await WG.sleep(12000);
};
}
},
SendCmd: async function (cmd) {
if (cmd) {
if (cmd.indexOf(",") >= 0) {
if (cmd instanceof Array) {
cmd = cmd;
} else {
if (cmd.indexOf(";") >= 0) {
cmd = cmd.split(";");
} else {
cmd = cmd.split(",");
}
}
} else {
cmd = cmd instanceof Array ? cmd : cmd.split(';');
}
let idx = 0;
let cmds = '';
for (var c of cmd) {
if (c.indexOf("$") >= 0) {
if (c[0] == "$") {
c = c.replace("$", "");
let p0 = c.split(" ")[0];
let p1 = c.split(" ")[1];
cmds = cmd.join(";");
eval("T." + p0 + "(" + idx + ",'" + p1 + "','" + cmds + "')");
return;
} else {
var p_c = c.split(" ");
p_c = p_c[p_c.length - 1];
// buy $sitem from $snpc
if (p_c) {
if (p_c[0] == "$") {
p_c = p_c.replace("$", "");
let patt = new RegExp(/\".*?\"/);
let result = patt.exec(p_c)[0];
cmds = cmd.join(";");
eval("T." + p_c.split('(')[0] + "(" + idx + "," + result + ",'" + cmds + "')");
return;
} else {
p_c = c.split(" ");
if (p_c[1].indexOf('$') >= 0) {
p_c = p_c[1].replace("$", "");
let patt = new RegExp(/\".*?\"/);
let result = patt.exec(p_c)[0];
cmds = cmd.join(";");
eval("T." + p_c.split('(')[0] + "(" + idx + "," + result + ",'" + cmds + "')");
return;
}
}
} else {
return;
}
}
}
//npc id解析
if (c.indexOf("%") >= 0) {
var rep = c.match("\%([^%]+)\%");
if (npcs[rep[1]] != undefined) {
var subStr = new RegExp('\%([^%]+)\%'); //创建正则表达式对象
c = c.replace(subStr, npcs[rep[1]]);
} else {
for (let item of roomData) {
if (item != 0) {
if (item.name.indexOf(rep[1]) >= 0) {
var subStr = new RegExp('\%([^%]+)\%');
c = c.replace(subStr, item.id);
break;
}
}
}
}
}
//商店 id解析
if (c.indexOf("*") >= 0) {
var rep = c.match("\\*([^%]+)\\*");
if (pgoods[rep[1]] != undefined) {
var subStr = new RegExp('\\*([^%]+)\\*');
c = c.replace(subStr, pgoods[rep[1]].id);
}
}
WG.Send(c);
idx = idx + 1;
};
}
},
sleep: function (time) {
return new Promise((resolve) => setTimeout(resolve, time));
},
stopAllAuto: function () {
stopauto = true;
},
reSetAllAuto: function () {
stopauto = false;
},
go: async function (p) {
if (saveAddr == '开' && p == '扬州城-钱庄') {
p = '住房-卧室'
}
if (needfind[p] == undefined) {
if (WG.at(p)) {
return;
}
}
if (place[p] != undefined) {
G.ingo = true;
await WG.SendCmd(place[p]);
G.ingo = false;
}
},
at: function (p) {
if (saveAddr == '开' && p == '扬州城-钱庄') {
p = '住房-卧室'
}
var w = $(".room-name").html();
return w.indexOf(p) == -1 ? false : true;
},
getIdByName: function (n) {
for (let i = 0; i < roomData.length; i++) {
if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) {
return roomData[i].id;
}
}
return null;
},
smhook: undefined,
ythook: undefined,
ungetStore: false,
kala_count: 0,
doSmTask: async function (action) {
return new Promise(async (resolve) => {
try {
switch (action) {
case 0:
//前往师门接收任务
WG.go(sm_array[family].place);
WG.sm_state = 1;
// 如果kala_count大于5,则重置id
if (WG.kala_count > 2) {
WG.clean_id_all(false);
if (WG.kala_count > 5) {
WG.kala_count = 0;
WG.sm_state = 0;
$(".sm_button").text("师门(Q)");
messageAppend('错误:师门任务错误,脚本将重试')
}
}
resolve();
break;
case 1:
// 接受任务
var lists = $(".room_items .room-item");
var id = null;
for (var npc of lists) {
if (npc.lastElementChild.innerText.indexOf("[") >= 0) {
if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) {
if (npc.lastElementChild.firstChild.nodeType == 3 &&
npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") {
if (npc.lastElementChild.innerText.split('[')[0] == sm_array[family].npc)
id = $(npc).attr("itemid");
}
}
} else {
if (npc.lastElementChild.lastElementChild == null) {
if (npc.lastElementChild.innerText == sm_array[family].npc) {
id = $(npc).attr("itemid");
}
}
}
}
if (id != undefined) {
WG.Send("task sm " + id);
WG.Send("task sm " + id);
WG.sm_state = 2;
} else {
WG.update_npc_id();
WG.clean_id_all(false);
WG.sm_state = 0;
WG.kala_count = WG.kala_count + 1;
}
resolve();
break;
case 2:
// 获取师门任务物品
var mysm_loser = GM_getValue(roleid + "_sm_loser", sm_loser);
//获取师门任务物品
var item = $("span[cmd$='giveup']:last").parent().prev();
if (item.length == 0) {
WG.sm_state = 0;
WG.kala_count = WG.kala_count + 1
};
var itemName = item.html();
let _gtype = item[0].localName;
item = item[0].outerHTML;
if (WG.ungetStore) {
if (mysm_loser == "开") {
$("span[cmd$='giveup']:last").click();
messageAppend("放弃任务");
WG.ungetStore = false;
WG.sm_state = 0;
WG.kala_count = 0;
resolve()
break;
} else if (mysm_loser == "关") {
WG.sm_state = -1;
WG.kala_count = 0;
$(".sm_button").text("师门(Q)");
resolve()
break;
}
}
//能上交直接上交
var tmpObj = $("span[cmd$='giveup']:last").prev();
for (let i = 0; i < 6; i++) {
if (tmpObj.children().html()) {
if (tmpObj.html().indexOf(item) >= 0) {
tmpObj.click();
messageAppend("自动上交" + item);
WG.sm_state = 0;
WG.kala_count = 0;
resolve()
return;
}
tmpObj = tmpObj.prev();
}
}
//不能上交自动购买
if (itemName == "金创药" || itemName == "引气丹") {
WG.sm_item = pgoods[_gtype + itemName];
} else {
WG.sm_item = pgoods[itemName];
}
if (item != undefined) {
WG.sm_itemx = item;
if (WG.inArray(item, store_list) && sm_getstore == "开") {
if (item.indexOf("hiz") >= 0 || item.indexOf("hio") >= 0) {
sm_any = GM_getValue(roleid + "_sm_any", sm_any);
if (sm_any == "开") {
messageAppend("自动仓库取" + item);
WG.sm_store = item;
WG.sm_state = 4;
resolve()
return;
} else {
var a = window.confirm("您确定要交稀有物品吗");
if (a) {
messageAppend("自动仓库取" + item);
WG.sm_store = item;
WG.sm_state = 4;
resolve()
return;
}
}
} else {
messageAppend("自动仓库取" + item);
WG.sm_store = item;
WG.sm_state = 4;
resolve()
return;
}
}
}
if (WG.sm_item != undefined && item.indexOf(WG.sm_item.type) >= 0) {
if (WG.smbuyNum == null) {
WG.smbuyNum = 0;
WG.kala_count = WG.kala_count + 1;
} else if (WG.smbuyNum > 3) {
WG.sm_state = 5;
}
WG.go(WG.sm_item.place);
messageAppend("自动购买" + item);
WG.sm_state = 3;
} else {
WG.sm_state = 5;
}
resolve();
break;
case 3:
// 前往商店购买任务物品
WG.go(WG.sm_item.place);
if (WG.buy(WG.sm_item)) {
WG.sm_state = 0;
if (WG.smbuyNum == 0) {
WG.lastBuy = WG.sm_item
}
if (WG.lastBuy == WG.sm_item) {
WG.smbuyNum = WG.smbuyNum + 1;
}
}
resolve();
break;
case 4:
// 前往钱庄取出仓库中的任务物品
var mysm_loser = GM_getValue(roleid + "_sm_loser", sm_loser);
WG.go("扬州城-钱庄");
WG.qu(WG.sm_store, (res) => {
if (res) {
WG.sm_state = 0;
} else {
messageAppend("无法取" + WG.sm_store);
if (WG.sm_item != undefined && WG.sm_store.indexOf(WG.sm_item.type) >= 0) {
WG.go(WG.sm_item.place);
messageAppend("自动购买" + WG.sm_store);
WG.sm_state = 3;
} else {
if (mysm_loser == "开") {
WG.ungetStore = true;
WG.sm_state = 0;
} else {
WG.sm_state = 5;
// $(".sm_button").text("师门(Q)");
}
}
}
resolve();
});
break;
case 5:
// 判断是否需要上交牌子
var mysm_loser = GM_getValue(roleid + "_sm_loser", sm_loser);
if (sm_price == "开") {
let pz = [{}, {}, {}, {}, {}]
tmpObj = $("span[cmd$='giveup']:last").prev();
for (let i = 0; i < 6; i++) {
if (tmpObj.children().html()) {
if (tmpObj.html().indexOf('放弃') == -1 &&
tmpObj.html().indexOf('令牌') >= 0) {
if (tmpObj.html().indexOf('hig') >= 0) {
pz[0] = tmpObj;
}
if (tmpObj.html().indexOf('hic') >= 0) {
pz[1] = tmpObj;
}
if (tmpObj.html().indexOf('hiy') >= 0) {
pz[2] = tmpObj;
}
if (tmpObj.html().indexOf('hiz') >= 0) {
pz[3] = tmpObj;
}
if (tmpObj.html().indexOf('hio') >= 0) {
pz[4] = tmpObj;
}
}
}
tmpObj = tmpObj.prev();
}
let _p = false;
for (let p of pz) {
if (p.html != undefined) {
p.click();
messageAppend("自动上交牌子");
WG.sm_state = 0;
WG.kala_count = 0;
_p = true;
resolve()
return;
}
}
if (!_p) {
messageAppend("没有牌子并且无法购买");
WG.smbuyNum = null;
if (mysm_loser == "开") {
$("span[cmd$='giveup']:last").click();
messageAppend("放弃任务");
WG.sm_state = 0;
WG.kala_count = 0;
resolve()
return;
} else {
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
resolve()
return;
}
}
}
else {
messageAppend("无法提交" + WG.sm_itemx);
WG.smbuyNum = null;
if (mysm_loser == "关") {
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
} else if (mysm_loser == "开") {
$("span[cmd$='giveup']:last").click();
messageAppend("放弃任务");
WG.sm_state = 0;
WG.kala_count = 0;
}
}
resolve();
break;
default:
break;
}
} catch (e) {
console.error(e);
resolve();
}
});
},
smTask: async function () {
if (!WG.smhook) {
WG.smhook = WG.add_hook('text', function (data) {
if (data.msg.indexOf("辛苦了, 你先去休息") >= 0 ||
data.msg.indexOf("和本门毫无瓜葛") >= 0 ||
data.msg.indexOf("你没有") >= 0
) {
WG.Send("taskover signin");
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
WG.remove_hook(WG.smhook);
WG.smhook = undefined;
}
});
}
while (WG.sm_state != -1) {
try {
await WG.doSmTask(WG.sm_state);
await WG.sleep(1000);
} catch (e) {
console.error(e);
break;
}
}
},
sm_button: async function () {
if (WG.sm_state >= 0) {
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
} else {
WG.sm_state = 0;
$(".sm_button").text("停止(Q)");
await WG.smTask()
}
},
buy: function (good) {
var tmp = npcs[good.sales];
if (tmp == undefined) {
WG.update_npc_id();
return false;
}
WG.Send("list " + tmp);
WG.Send("buy 1 " + good.id + " from " + tmp);
return true;
},
qu_hook: undefined,
qu: function (good, callback) {
let storestatus = false;
// $(".obj-item").each(function () {
// if ($(this).html().toLowerCase().indexOf(good) != -1) {
// storestatus = true;
// var id = $(this).attr("obj")
// WG.Send("qu 1 " + id);
// return;
// }
// })
WG.qu_hook = WG.add_hook("dialog", async function (data) {
if (data.dialog != undefined & data.stores != undefined) {
for (let item of data.stores) {
if (item.name.toLocaleLowerCase().indexOf(good) != -1) {
storestatus = true;
var id = item.id;
WG.Send("qu 1 " + id);
break;
}
}
setTimeout(() => {
callback(storestatus);
}, 300);
WG.remove_hook(WG.qu_hook)
WG.qu_hook = undefined;
}
});
WG.SendCmd('store')
},
Give: function (items) {
var tmp = npcs["店小二"];
if (tmp == undefined) {
WG.update_npc_id();
return false;
}
WG.Send("give " + tmp + " " + items);
return true;
},
eq: function (e) {
WG.Send("eq " + equip[e]);
},
ask: function (npc, i) {
npc = npcs[npc];
npc != undefined ? WG.Send("ask" + i + " " + npc) : WG.update_npc_id();
},
yamen_lister: undefined,
yamen_err_no: 0,
go_yamen_task: async function () {
if (!WG.yamen_lister) {
WG.yamen_lister = WG.add_hook('text', function (data) {
if (data.msg.indexOf("最近没有在逃的逃犯了,你先休息下吧。") >= 0) {
clearInterval(WG.check_yamen_task);
WG.check_yamen_task = 'over';
WG.remove_hook(WG.yamen_lister);
WG.yamen_lister = undefined;
WG.yamen_err_no = 0;
} else if (data.msg.indexOf("没有这个人") >= 0) {
WG.update_npc_id();
}
});
}
WG.go("扬州城-衙门正厅");
await WG.sleep(200);
WG.update_npc_id();
WG.ask("扬州知府 程药发", 1);
if (WG.check_yamen_task == 'over') {
return;
}
window.setTimeout(WG.check_yamen_task, 1000);
},
check_yamen_task: function () {
if (WG.check_yamen_task == 'over') {
return;
}
messageAppend("查找任务中");
var task = $(".task-desc:eq(-2)").text();
for (let idx = 3; idx < 10; idx++) {
if (task.indexOf("扬州知府") == -1) {
task = $(".task-desc:eq(-" + idx + ")").text();
} else {
break;
}
}
if (task.length == 0) {
KEY.do_command("tasks");
window.setTimeout(WG.check_yamen_task, 1000);
return;
}
try {
zb_npc = task.match("犯:([^%]+),据")[1];
zb_place = task.match("在([^%]+)出")[1];
messageAppend("追捕任务:" + zb_npc + " 地点:" + zb_place);
KEY.do_command("score");
WG.go(zb_place);
window.setTimeout(WG.check_zb_npc, 1000);
} catch (error) {
messageAppend("查找衙门追捕失败");
if (WG.yamen_err_no < 4) {
KEY.do_command("tasks");
window.setTimeout(WG.check_yamen_task, 1000);
WG.yamen_err_no = WG.yamen_err_no + 1;
} else {
clearInterval(WG.check_yamen_task);
WG.remove_hook(WG.yamen_lister);
WG.yamen_lister = undefined;
WG.yamen_err_no = 0;
}
}
},
zb_next: 0,
check_zb_npc: function () {
var lists = $(".room_items .room-item");
var found = false;
for (var npc of lists) {
if (npc.innerText.indexOf(zb_npc) != -1) {
found = true;
WG.Send("kill " + $(npc).attr("itemid"));
messageAppend("找到" + zb_npc + ",自动击杀!!!");
WG.zb_next = 0;
return;
}
}
var fj = needfind[zb_place];
if (!found && needfind[zb_place] != undefined && WG.zb_next < fj.length) {
messageAppend("寻找附近");
WG.Send(fj[WG.zb_next]);
WG.zb_next++;
}
if (!found) {
window.setTimeout(WG.check_zb_npc, 1000);
}
},
kill_all: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
if ($(npc).html().indexOf("尸体") == -1) {
WG.Send("kill " + $(npc).attr("itemid"));
}
}
},
get_all: function () {
var lists = $(".room_items .room-item");
for (var npc of lists) {
WG.Send("get all from " + $(npc).attr("itemid"));
}
},
clean_all: function () {
WG.go("扬州城-打铁铺");
WG.Send("sell all");
},
sort_hook: undefined,
sort_all: function () {
var storeset = [
];
if (WG.sort_hook) {
messageAppend("<hio>仓库排序</hio>运行中");
messageAppend("<hio>仓库排序</hio>手动结束");
WG.remove_hook(WG.sort_hook);
WG.sort_hook = undefined;
return;
}
var sortCmd = "";
var getandstore = function (set) {
var cmds = [];
for (let s of set) {
cmds.push("qu " + s.count + " " + s.id + ";$wait 350;");
}
set = set.sort(function (a, b) {
return a.name.length - b.name.length;
})
for (let s of set) {
cmds.push("store " + s.count + " " + s.id + ";$wait 350;");
}
return cmds.join("");
}
WG.sort_hook = WG.add_hook(['dialog', 'text'], (data) => {
if (data.type == 'dialog' && data.dialog == 'list') {
if (data.stores == undefined) {
return;
}
const colorSet = ['wht', 'hig', 'hic', 'hiy', 'hiz', 'hio', 'red', 'hir', 'ord'];
for (let store of data.stores) {
let num = 0;
for (let cx of colorSet) {
if (store.name.toLocaleLowerCase().indexOf(cx) >= 0) {
if (storeset[num]) {
storeset[num].push(store);
} else {
storeset[num] = [store];
}
}
num++;
}
}
for (let item of storeset) {
if (item) {
sortCmd += getandstore(item);
}
}
sortCmd += "look3 1";
WG.SendCmd(sortCmd);
} else if (data.type == 'text' && data.msg == '没有这个玩家。') {
messageAppend("<hio>仓库排序</hio>完成");
WG.remove_hook(WG.sort_hook);
WG.sort_hook = undefined;
}
});
messageAppend("<hio>仓库排序</hio>开始");
if (WG.at("扬州城-钱庄")) {
WG.Send("store");
} else {
WG.go("扬州城-钱庄");
}
},
sort_all_bag: function () {
var storeset = [
];
if (WG.sort_hook) {
messageAppend("<hio>背包排序</hio>运行中");
messageAppend("<hio>背包排序</hio>手动结束");
WG.remove_hook(WG.sort_hook);
WG.sort_hook = undefined;
return;
}
var sortCmd = "";
var getandstore = function (set) {
var cmds = [];
for (let s of set) {
cmds.push("store " + s.count + " " + s.id + ";$wait 350;");
}
set = set.sort(function (a, b) {
return a.name.length - b.name.length;
})
for (let s of set) {
cmds.push("qu " + s.count + " " + s.id + ";$wait 350;");
}
return cmds.join("");
}
WG.sort_hook = WG.add_hook(['dialog', 'text'], (data) => {
if (data.type == 'dialog' && data.dialog == 'pack') {
if (data.items == undefined) {
return;
}
const colorSet = ['wht', 'hig', 'hic', 'hiy', 'hiz', 'hio', 'red', 'hir', 'ord'];
for (let store of data.items) {
let num = 0;
for (let cx of colorSet) {
if (store.name.toLocaleLowerCase().indexOf(cx) >= 0) {
if (storeset[num]) {
storeset[num].push(store);
} else {
storeset[num] = [store];
}
}
num++;
}
}
for (let item of storeset) {
if (item) {
sortCmd += getandstore(item);
}
}
sortCmd += "look3 1";
WG.SendCmd(sortCmd);
} else if (data.type == 'text' && data.msg == '没有这个玩家。') {
messageAppend("<hio>背包排序</hio>完成,执行后请刷新并重新登录");
WG.remove_hook(WG.sort_hook);
WG.sort_hook = undefined;
}
});
messageAppend("<hio>背包排序</hio>开始");
if (WG.at("扬州城-钱庄")) {
WG.Send("pack");
KEY.dialog_close();
//WG.Send("store");
} else {
WG.go("扬州城-钱庄");
}
},
packup_listener: null,
packup_ready: false,
sell_all: function (store = 1, fenjie = 1, drop = 1) {
if (WG.packup_listener) {
messageAppend("<hio>包裹整理</hio>运行中");
messageAppend("<hio>包裹整理</hio>手动结束");
WG.packup_ready = false;
WG.remove_hook(WG.packup_listener);
WG.packup_listener = undefined;
return;
}
let stores = [];
WG.packup_listener = WG.add_hook(["dialog", "text"], (data) => {
if (data.type == "dialog" && data.dialog == "list") {
if (data.stores == undefined || WG.packup_ready) {
return;
}
stores = [];
//去重
for (let i = 0; i < data.stores.length; i++) {
let s = null;
for (let j = 0; j < stores.length; j++) {
if (stores[j].name == data.stores[i].name.toLowerCase()) {
s = stores[j];
break;
}
}
if (s != null) {
s.count += data.stores[i].count;
} else {
stores.push(data.stores[i]);
}
}
} else if (data.type == "dialog" && data.dialog == "pack") {
let cmds = [];
let dropcmds = [];
if (data.items == undefined || WG.packup_ready) {
return;
}
for (var i = 0; i < data.items.length; i++) {
//仓库
if (store_list.length != 0) {
if (WG.inArray(data.items[i].name.toLowerCase(), store_list) && store) {
if (data.items[i].can_eq) {
//装备物品,不能叠加,计算总数
let store = null;
for (let j = 0; j < stores.length; j++) {
if (stores[j].name == data.items[i].name.toLowerCase()) {
store = stores[j];
break;
}
}
if (store != null) {
if (store.count < 4) {
store.count += data.items[i].count;
cmds.push("store " + data.items[i].count + " " + data.items[i].id);
cmds.push("$wait 350");
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
} else {
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "超过设置的储存上限");
}
} else {
stores.push(data.items[i]);
cmds.push("store " + data.items[i].count + " " + data.items[i].id);
cmds.push("$wait 350");
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
}
} else {
cmds.push("store " + data.items[i].count + " " + data.items[i].id);
cmds.push("$wait 350");
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
}
}
}
//丢弃
if (WG.inArray(data.items[i].name.toLowerCase(), drop_list) && drop && (data.items[i].name.indexOf("★") == -1 || data.items[i].name.indexOf("☆") == -1)) {
if (lock_list.indexOf(data.items[i].name.toLowerCase()) >= 0) { continue; }
if (data.items[i].count == 1) {
dropcmds.push("drop " + data.items[i].id);
dropcmds.push("$wait 350");
} else {
dropcmds.push("drop " + data.items[i].count + " " + data.items[i].id);
dropcmds.push("$wait 350");
}
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "丢弃");
}
//分解
if (fenjie_list.length && WG.inArray(data.items[i].name.toLowerCase(), fenjie_list) && data.items[i].name.indexOf("★") == -1 && fenjie) {
cmds.push("fenjie " + data.items[i].id);
cmds.push("$wait 350");
messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "分解");
}
}
cmds.push("$wait 1000")
cmds.push("$to 扬州城-杂货铺");
cmds.push("sell all");
cmds.push("$wait 1000");
cmds = cmds.concat(dropcmds);
// cmds.push("$zxbuy");
cmds.push("look3 1");
if (cmds.length > 0 || WG.packup_ready) {
WG.SendCmd(cmds);
WG.packup_ready = true;
}
} else if (data.type == 'text' && data.msg == '没有这个玩家。') {
messageAppend("<hio>包裹整理</hio>完成");
WG.packup_ready = false;
WG.remove_hook(WG.packup_listener);
WG.packup_listener = undefined;
}
});
messageAppend("<hio>包裹整理</hio>开始");
WG.go("扬州城-钱庄");
WG.Send("store;pack");
},
cmd_echo_button: function () {
if (G.cmd_echo) {
G.cmd_echo = false;
messageAppend("<hio>命令代码关闭</hio>");
} else {
G.cmd_echo = true;
ProConsole.init();
messageAppend("<hio>命令代码显示</hio>");
}
},
getItemNameByid: (id, callback) => {
packData.forEach(function (item) {
if (item != 0) {
if (item.id == id) {
callback(item.name);
return;
}
}
})
},
addstore: (itemname) => {
if (zdy_item_store2 == "") {
zdy_item_store2 = itemname;
} else {
zdy_item_store2 = zdy_item_store2 + "," + itemname;
}
GM_setValue(roleid + "_zdy_item_store2", zdy_item_store2);
$('#store_info2').val(zdy_item_store2);
if (zdy_item_store2) {
store_list = zdy_item_store2.split(",");
}
messageAppend("添加存仓成功" + itemname);
},
addlock: (itemname) => {
if (zdy_item_lock == "") {
zdy_item_lock = itemname;
} else {
zdy_item_lock = zdy_item_lock + "," + itemname;
}
GM_setValue(roleid + "_zdy_item_lock", zdy_item_lock);
$('#lock_info').val(zdy_item_lock);
if (zdy_item_lock) {
lock_list = zdy_item_lock.split(",");
}
messageAppend("添加物品锁成功" + itemname);
},
dellock: (itemname) => {
lock_list.remove(itemname);
zdy_item_lock = lock_list.join(',');
GM_setValue(roleid + "_zdy_item_lock", zdy_item_lock);
$('#lock_info').val(zdy_item_lock);
messageAppend("解锁物品锁成功" + itemname);
},
addfenjieid: (itemname) => {
if (zdy_item_fenjie == "") {
zdy_item_fenjie = itemname;
} else {
zdy_item_fenjie = zdy_item_fenjie + "," + itemname;
}
GM_setValue(roleid + "_zdy_item_fenjie", zdy_item_fenjie);
if (zdy_item_fenjie) {
fenjie_list = zdy_item_fenjie.split(",");
}
messageAppend("添加分解成功" + itemname);
$('#store_fenjie_info').val(zdy_item_fenjie);
},
adddrop: (itemname) => {
if (itemname.indexOf("hio") >= 0 || itemname.indexOf("hir") >= 0 || itemname.indexOf("ord") >= 0) {
messageAppend("高级物品,不添加整理时丢弃" + itemname);
return;
}
if (zdy_item_drop == "") {
zdy_item_drop = itemname;
} else {
zdy_item_drop = zdy_item_drop + "," + itemname;
}
GM_setValue(roleid + "_zdy_item_drop", zdy_item_drop);
if (zdy_item_drop) {
drop_list = zdy_item_drop.split(",");
}
messageAppend("添加丢弃成功" + itemname);
$('#store_drop_info').val(zdy_item_drop);
},
addzxbuy: (itemname) => {
if (itemname.indexOf("hio") >= 0 || itemname.indexOf("hir") >= 0 || itemname.indexOf("ord") >= 0) {
messageAppend("高级物品,不添加" + itemname);
return;
}
if (auto_skillPaperSelllist == "") {
auto_skillPaperSelllist = itemname;
} else {
auto_skillPaperSelllist = auto_skillPaperSelllist + "," + itemname;
}
GM_setValue(roleid + "_auto_skillPaperSelllist", auto_skillPaperSelllist);
messageAppend("添加成功" + itemname);
$('#autoSkillPaperSell').val(auto_skillPaperSelllist);
},
zdwk: async function (v, x = true) {
if (x) {
if (G.level) {
if (G.isGod()) {
WG.go("住房-练功房");
WG.Send("xiulian");
return;
}
}
}
if (CanUse) {
if (v == "remove") {
if (G.wk_listener) {
WG.remove_hook(G.wk_listener);
G.wk_listener = undefined;
}
return;
}
if (G.wk_listener) return;
let tiejiang_id;
let wk_busy = false;
G.wk_listener = WG.add_hook(["dialog", "text"], async function (data) {
if (data.type == "dialog" && data.dialog == "pack") {
//检查是否装备铁镐
let tiegao_id;
if (data.name) {
if (data.name == "<wht>铁镐</wht>") {
WG.Send("eq " + data.id);
await WG.sleep(2000);
WG.go("扬州城-矿山");
WG.Send("wa");
WG.zdwk("remove", false);
return;
}
} else if (data.items) {
if (data.eqs[0] && data.eqs[0].name.indexOf("铁镐") > -1) {
await WG.sleep(1000);
WG.go("扬州城-矿山");
await WG.sleep(1000);
WG.Send("wa");
WG.zdwk("remove", false);
return;
} else {
for (let i = 0; i < data.items.length; i++) {
let item = data.items[i];
if (item.name.indexOf("铁镐") > -1) {
tiegao_id = item.id;
break;
}
}
if (tiegao_id) {
WG.Send("eq " + tiegao_id);
await WG.sleep(2000);
WG.go("扬州城-矿山");
WG.Send("wa");
WG.zdwk("remove", false);
return;
} else {
WG.go("扬州城-打铁铺");
WG.Send("look 1");
}
}
}
}
if (data.type == 'text' && data.msg == '你要看什么?') {
let id = WG.getIdByName('铁匠');
if (id) {
tiejiang_id = id;
WG.Send('list ' + id);
} else {
messageAppend("<hio>自动挖矿</hio>未发现铁匠");
WG.zdwk("remove", false);
}
} else if (data.type == 'text') {
if (data.msg == '你挥着铁镐开始认真挖矿。') WG.zdwk("remove");
else if ((data.msg == "你现在正忙。" || data.msg == "你正在战斗,待会再说。" || data.msg.indexOf("不要急") >= 0 || data.msg.indexOf("这个方向没有出路") >= 0) && wk_busy == false) {
wk_busy = true;
messageAppend('卡顿,五秒后再次尝试操作', 0, 1);
setTimeout(() => {
wk_busy = false;
WG.zdwk("remove", false);
WG.zdwk();
}, 5000);
}
}
if (data.type == 'dialog' && data.dialog == 'list' && data.seller == tiejiang_id) {
let item_id;
for (let i = 0; i < data.selllist.length; i++) {
let item = data.selllist[i];
if (item.name == "<wht>铁镐</wht>") {
item_id = item.id;
break;
}
}
if (item_id) {
WG.Send('buy 1 ' + item_id + ' from ' + tiejiang_id);
await WG.sleep(2000);
} else {
messageAppend("<hio>自动挖矿</hio>无法购买<wht>铁镐</wht>");
WG.zdwk("remove", false);
}
}
});
WG.Send("stopstate;pack");
} else {
var t = $(".room_items .room-item:first .item-name").text();
t = t.indexOf("<挖矿");
if (t == -1) {
messageAppend("当前不在挖矿状态");
if (timer == 0) {
console.log(timer);
WG.go("扬州城-矿山");
WG.eq("铁镐");
WG.Send("wa");
timer = setInterval(WG.zdwk, 5000);
}
} else {
WG.timer_close();
}
if (WG.at("扬州城-矿山") && t == -1) {
//不能挖矿,自动买铁镐
WG.go("扬州城-打铁铺");
WG.buy(pgoods["铁镐"]);
//买完等待下一次检查
messageAppend("自动买铁镐");
return;
}
if (WG.at("扬州城-打铁铺")) {
var lists = $(".dialog-list > .obj-list:eq(1)");
var id;
var name;
if (lists.length) {
messageAppend("查找铁镐ID");
for (var a of lists.children()) {
a = $(a);
id = a.attr("obj");
name = $(a.children()[0]).html();
if (name == "铁镐") {
equip["铁镐"] = id;
WG.eq("铁镐");
break;
}
}
GM_setValue(roleid + "_equip", equip);
WG.go("扬州城-矿山");
WG.Send("wa");
}
return;
}
}
},
timer_close: function () {
if (timer) {
clearInterval(timer);
timer = 0;
}
},
wudao_hook: undefined,
wudao_auto: function () {
//创建定时器
if (timer == 0) {
timer = setInterval(WG.wudao_auto, 1000);
}
if (!WG.at("武道塔")) {
//进入武道塔 对于武神塔不知道咋操作
if (CanUse) {
if (!WG.wudao_hook) {
WG.wudao_hook = WG.add_hook("dialog", (data) => {
var item = data.items
for (var ii of item) {
if (ii.id == "signin") {
WG.go("武道塔");
//var pattern = "/-?[1-9]\d*/-?[1-9]\d*/", str = ii.desc;//写不来正则
var reg = new RegExp("进度([^%]+),<");
var wudaojindu = (ii.desc.match(reg))[1];
if (wudaojindu != null) {
messageAppend("爬塔 : " + wudaojindu);
var index = wudaojindu.indexOf('<');
var wudao = wudaojindu.substring(0, index).split('/')
var wudaocongz = ii.desc.indexOf("武道塔可以重置") != -1;
// messageAppend("测试结果 : "+wudaocongz+"__" + wudao [0]+ "__" + wudao [1] );
if (wudao[0] == wudao[1]) {
messageAppend("爬塔完成! ");
if (wudaocongz) { //重置
WG.ask("守门人", 1);
messageAppend("爬塔重置完成! ");
WG.Send("go enter");
} else {
messageAppend("爬塔已经重置过了!");
WG.timer_close();
}
} else { //没爬完
messageAppend("爬塔未完成!");
WG.Send("go enter");
}
//messageAppend(" ii "+ wudaojindu +" ____" + wudaocongz);
} else {
messageAppend("获取爬塔信息失败 : " + ii.desc);
}
break;
}
}
WG.remove_hook(WG.wudao_hook);
WG.wudao_hook = undefined;
})
}
WG.Send("tasks");
} else {
WG.go("武道塔");
WG.ask("守门人", 1);
WG.Send("go enter");
}
} else {
//武道塔内处理
//messageAppend("武道塔");
var w = $(".room_items .room-item:last");
var t = w.text();
if (t.indexOf("守护者") != -1) {
WG.Send("kill " + w.attr("itemid"));
WG.wudao_autopfm();
} else {
WG.Send("go up");
}
}
},
wudao_autopfm: function () {
var pfm = wudao_pfm.split(',');
for (var p of pfm) {
if ($("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") span").css("left") == "0px")
$("div.combat-panel div.combat-commands span.pfm-item:eq(" + p + ") ").click();
}
},
xue_auto: function () {
var t = $(".room_items .room-item:first .item-name").text();
t = t.indexOf("<打坐") != -1 || t.indexOf("<学习") != -1 || t.indexOf("<练习") != -1;
//创建定时器
if (timer == 0) {
if (t == false) {
messageAppend("当前不在打坐或学技能");
return;
}
timer = setInterval(WG.xue_auto, 1000);
}
if (t == false) {
//学习状态中止,自动去挖矿
WG.timer_close();
WG.zdwk();
} else {
messageAppend("自动打坐学技能");
}
},
fbnum: 0,
needGrove: 0,
oncegrove: function () {
this.fbnum += 1;
messageAppend("第" + this.fbnum + "次");
WG.Send("cr yz/lw/shangu;cr over");
if (this.needGrove <= this.fbnum) {
WG.Send("taskover signin");
messageAppend("<hiy>" + this.fbnum + "次副本小树林秒进秒退已完成</hiy>");
WG.remove_hook(WG.daily_hook);
WG.daily_hook = undefined;
this.timer_close();
//WG.zdwk();
this.needGrove = 0;
this.fbnum = 0;
}
},
grove_ask_info: function () {
return prompt("请输入需要秒进秒退的副本次数", "");
},
grove_auto: function (needG = null) {
if (timer == 0) {
if (needG == null) {
this.needGrove = this.grove_ask_info();
} else {
this.needGrove = needG;
}
if (this.needGrove) //如果返回的有内容
{
if (parseFloat(this.needGrove).toString() == "NaN") {
messageAppend("请输入数字");
return;
}
messageAppend("开始秒进秒退小树林" + this.needGrove + "次");
timer = setInterval(() => {
this.oncegrove()
}, 1000);
}
}
},
showhideborad: function () {
if ($('.WG_log').css('display') == 'none') {
window.localStorage.setItem("closeBorad", "false")
$('.WG_log').show();
} else {
window.localStorage.setItem("closeBorad", "true")
$('.WG_log').hide();
}
},
showhidebtn: function () {
if ($('.WG_button').css('display') == 'none') {
window.localStorage.setItem("closeBtn", "false")
$('.WG_button').show();
} else {
window.localStorage.setItem("closeBtn", "true")
$('.WG_button').hide();
}
},
calc: function () {
messageClear();
var html = UI.jsquivue;
messageAppend(html);
const jsqset = new Vue({
el: '.JsqVueUI',
data: {
status: 1
},
methods: {
qnjs_btn: function () {
WG.qnjs();
},
lxjs_btn: function () {
WG.lxjs();
},
khjs_btn: function () {
WG.khjs();
},
zcjs_btn: function () {
WG.zcjs();
},
getskilljson: function () {
WG.getPlayerSkill();
},
autoAddLianxi: function () {
// 询问修炼到多少级
var level = prompt("请输入修炼到多少级", "1");
if (level == null) {
return;
}
if (parseFloat(level).toString() == "NaN") {
messageAppend("请输入数字");
return;
}
WG.selectLowKongfu(level);
},
onekeydaily: function () {
WG.SendCmd("$daily");
},
onekeypk: function () {
WG.auto_fight();
},
onekeysansan: function () {
let mlh = `//~silent
// 导入三三懒人包流程,方便后续导入操作
// 自命令类型选 Raidjs流程
// 四区白三三
($f_ss)={"name":"三三懒人包","source":"https://cdn.jsdelivr.net/gh/mapleobserver/wsmud-script/三三懒人包.flow.txt","finder":"根文件夹"}
@js var time=Date.parse(new Date());var f=(f_ss);var n=f["name"];var s=f["source"];var fd=f["finder"];WorkflowConfig.removeWorkflow({"name":n,"type":"flow","finder":fd});$.get(s,{stamp:time},function(data,status){WorkflowConfig.createWorkflow(n,data,fd);});
@await 2000
tm 【三三懒人包】流程已导入,如果曾用早期版本的懒人包导入过流程,请先删除这些流程后再使用。`;
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform(mlh);
} else {
messageAppend("请先安装Raid.js");
}
},
onelddh: function () {
let mlh = `//
($f_ss)={"name":"来点动画","source":"http://ii74.oss-cn-qingdao.aliyuncs.com/gif.txt","finder":"根文件夹"}
@js var time=Date.parse(new Date());var f=(f_ss);var n=f["name"];var s=f["source"];var fd=f["finder"];WorkflowConfig.removeWorkflow({"name":n,"type":"flow","finder":fd});$.get(s,{stamp:time},function(data,status){WorkflowConfig.createWorkflow(n,data,fd);});
@awiat 2000
tm 来点动画已导入`;
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform(mlh);
} else {
messageAppend("请先安装Raid.js");
}
},
onekeystore: function () {
WG.SendCmd("$store")
},
onekeysell: function () {
WG.SendCmd("$drop")
},
onekeyfenjie: function () {
WG.SendCmd("$fenjie")
},
updatestore: function () {
WG.update_store();
},
cleandps: function () {
WG.clean_dps();
},
sortstore: function () {
WG.sort_all();
},
sortbag: function () {
WG.sort_all_bag();
},
dsrw: function () {
WG.dsj();
},
zdybtnset: function () {
WG.zdy_btnset();
},
cleankksboss: function () {
GM_setValue(roleid + "_autoKsBoss", null);
GM_setValue(roleid + "_automarry", null);
L.msg("操作成功");
},
onekeydelaytest: function () {
WG.wsdelaytest();
},
yuanshen: function () {
//增加询问确实是否离开
layer.confirm('将要退出,确定吗?', function(index){
// do something
// …
window.location.href = 'https://ys.mihoyo.com/cloud/?utm_source=default#/'
layer.close(index);
});
},
onekeyyaota: function () {
T.goyt();
}
}
})
},
dsj_hook: undefined,
dsj_func: function () {
if (WG.dsj_hook) {
WG.remove_hook(WG.dsj_hook);
}
messageAppend("已注入定时任务", 0, 1);
timequestion = GM_getValue(roleid + "_timequestion", timequestion);
WG.dsj_hook = WG.add_hook("time", (data) => {
if (data.type == 'time') {
let i = 0;
for (let p of timequestion) {
if ((p.h == data.h && p.m == data.m && p.s == data.s) ||
(p.h == "" && p.m == data.m && p.s == data.s) ||
(p.h == "" && p.m == "" && p.s == data.s)) {
messageAppend("已触发计划" + p.name, 1, 0);
WG.SendCmd(p.send);
if (p.type == 1) {
messageAppend("一次性任务,已移除" + p.name, 1, 0);
timequestion.baoremove(i);
GM_setValue(roleid + "_timequestion", timequestion);
}
}
i = i + 1;
}
}
})
},
dsj: function () {
WG.dsj_func();
messageClear();
var html = UI.timeoutui;
messageAppend(html);
$(".startQuest").off('click');
$(".removeQuest").off('click');
//[{"name":"","type":"0","send":"","h":"","s":"","m":""}]
timequestion = GM_getValue(roleid + "_timequestion", timequestion);
for (let q of timequestion) {
let phtml = `<span class='addrun${q.name}'>编辑${q.name}</span>
<span class='stoprun${q.name}'>删除${q.name}</span>
<br/>
`
$('.questlist').append(phtml);
$("." + `addrun${q.name}`).on("click", () => {
$("#questname").val(q.name);
$("#rtype").val(q.type);
$("#ht").val(q.h);
$("#mt").val(q.m);
$("#st").val(q.s);
$("#zml_info").val(q.send);
});
$("." + `stoprun${q.name}`).on("click", () => {
let questname = q.name;
let i = 0
for (let p of timequestion) {
if (p.name == questname) {
timequestion.baoremove(i);
}
i = i + 1;
}
GM_setValue(roleid + "_timequestion", timequestion);
WG.dsj();
});
}
$(".startQuest").on("click", () => {
let questname = $("#questname").val();
let type = $("#rtype").val();
let h = $("#ht").val();
let m = $("#mt").val();
let s = $("#st").val();
let send = $("#zml_info").val();
questname = questname.replaceAll(" ", "_");
let item = {
"name": questname,
"type": type,
"send": send,
"h": h,
"m": m,
"s": s
};
let i = 0;
for (let p of timequestion) {
if (questname == p.name) {
timequestion[i] = item;
GM_setValue(roleid + "_timequestion", timequestion);
WG.dsj();
return;
}
i = i + 1;
}
timequestion.push(item);
GM_setValue(roleid + "_timequestion", timequestion);
WG.dsj();
});
$(".removeQuest").on("click", () => {
let questname = $("#questname").val();
let i = 0
for (let p of timequestion) {
if (p.name == questname) {
timequestion.baoremove(i);
return;
}
i = i + 1;
}
GM_setValue(roleid + "_timequestion", timequestion);
WG.dsj();
});
},
qnjs: function () {
messageClear();
var html = UI.qnjsui;
messageAppend(html);
const qnvue = new Vue({
el: ".QianNengCalc",
data: {
qnsx: {
m: 0,
c: 0,
color: 0
}
},
methods: {
qnjscalc: function () {
$.each(this.qnsx, (key, value) => {
this.qnsx[key] = Number(value);
})
messageAppend("需要潜能:" + WG.dian(this.qnsx.c, this.qnsx.m, this.qnsx.color));
}
}
})
},
lxjs: function () {
messageClear();
var html = UI.lxjsui;
messageAppend(html);
const lxjsvue = new Vue({
el: ".StudyTimeCalc",
data: {
jsqsx: {
xtwx: 0,
htwx: 0,
lxxl: 0,
clevel: 0,
mlevel: 0,
color: 0
}
},
created() {
this.jsqsx.xtwx = G.score.int;
this.jsqsx.htwx = G.score.int_add;
this.jsqsx.lxxl = parseInt(G.score2.lianxi_per.replaceAll("%", ""));
},
methods: {
lxjscalc: function () {
$.each(this.jsqsx, (key, value) => {
this.jsqsx[key] = Number(value);
})
const lxObj = WG.lx(this.jsqsx.xtwx, this.jsqsx.htwx, this.jsqsx.lxxl,
this.jsqsx.clevel, this.jsqsx.mlevel, this.jsqsx.color);
messageAppend("需要潜能:" + lxObj.qianneng + " 所需时间:" + lxObj.time);
}
}
})
},
khjs: function () {
messageClear();
var html = UI.khjsui;
messageAppend(html);
const khvue = new Vue({
el: ".KaihuaCalc",
data: {
khsx: {
nl: 0,
xg: 0,
hg: 0
}
},
created() {
this.khsx.nl = G.score.max_mp;
this.khsx.xg = G.score.con;
this.khsx.hg = G.score.con_add;
},
methods: {
khjscalc: function () {
$.each(this.khsx, (key, value) => {
this.khsx[key] = Number(value);
})
messageAppend("你的分值:" + WG.gen(this.khsx.nl, this.khsx.xg, this.khsx.hg));
}
}
})
}, zcjs: function () {
messageClear();
var html = UI.zcjsui;
messageAppend(html);
const khvue = new Vue({
el: ".ZiChuangCalc",
data: {
zcsx: {
level: 0,
percentage: 0
}
},
methods: {
zcjscalc: function () {
messageAppend("自创" + this.zcsx.level + "级,词条百分比:" + this.zcsx.percentage + " 需要词条等级:" +
Math.ceil((this.zcsx.percentage - 4 - 2.5e-3 * this.zcsx.level) / this.zcsx.level / 2.5e-5));
}
}
})
},
switchReversal: function (e) {
let p = e.hasClass("on");
if (!p) {
return "开";
}
return "关";
},
auto_preform_switch: function () {
if (G.auto_preform) {
G.auto_preform = false;
messageAppend("<hio>自动施法</hio>关闭");
WG.auto_preform("stop");
} else {
G.auto_preform = true;
messageAppend("<hio>自动施法</hio>开启");
WG.auto_preform();
}
},
forcebufskil: '',
bufskill: {},
xubuf: null,
pfmskill: null,
is_free: function () {
if (WG.hasStr("faint", G.selfStatus) || WG.hasStr("busy", G.selfStatus) || WG.hasStr("rash", G.selfStatus) || WG.hasStr("bss", G.selfStatus)) {
return false;
} else {
return true;
}
},
is_zero_releasetime: function () {
return G.score2.releasetime.indexOf('0秒') >= 0;
},
auto_preform: function (v) {
if (v == "stop") {
G.selfStatus = [];
WG.xubuf = null;
WG.pfmskil = null;
if (G.preform_timer) {
clearInterval(G.preform_timer);
G.preform_timer = undefined;
$(".auto_perform").css("background", "");
WG.forcebufskil = ''
WG.bufskill = {}
}
return;
}
if (G.preform_timer || G.auto_preform == false) return;
$(".auto_perform").css("background", "#3E0000");
//出招时重新获取黑名单
unauto_pfm = GM_getValue(roleid + "_unauto_pfm", unauto_pfm);
var unpfm = unauto_pfm.split(',');
for (var pfmname of unpfm) {
if (!WG.hasStr(pfmname, blackpfm))
blackpfm.push(pfmname);
}
// if (family.indexOf("逍遥") >= 0) {
// if (!WG.hasStr("force.duo", blackpfm)) {
// blackpfm.push('force.duo');
// }
// }
if (!WG.hasStr("force.tuoli", blackpfm)) {
blackpfm.push('force.tuoli');
}
// 如果 auto_pfm_mode 等于 true 则使用智能施法
if (G.auto_pfm_mode) {
let force_buff_skill = ['force.cui', 'force.power', 'force.xi',
'force.xin', 'force.chu', 'force.ztd', 'force.zhen', 'force.busi', 'force.wang'];
let buff_skill_dict = {
"weapon": ['sword.wu', 'blade.shi', 'sword.yu'],
"ztd": ["force.ztd"],
"mingyu": ["force.wang"],
"force": ["*"],
"dodge": ["dodge.power", "dodge.fo", "dodge.gui", "dodge.lingbo", "dodge.zhui"]
}
WG.xubuf = null;
WG.pfmskill = null
G.preform_timer = setInterval(() => {
if (G.in_fight == false) { WG.auto_preform("stop"); return; }
var alreay_pfm = [];
if (WG.xubuf == null) {
WG.xubuf = setTimeout(async () => {
for (var skill of G.skills) {
if (WG.hasStr(skill.id, blackpfm)) {
continue;
}
for (let buf in buff_skill_dict) {
for (let ski of buff_skill_dict[buf]) {
if (ski == skill.id) {
if (!G.gcd && !G.cds.get(skill.id) && !WG.hasStr(buf, G.selfStatus)) {
WG.Send("perform " + skill.id);
// break;
await WG.sleep(200);
while (!G.cds.get(skill.id)) {
if (G.in_fight == false) { WG.auto_preform("stop"); return; }
if (!WG.is_free()) break;
WG.Send("perform " + skill.id);
await WG.sleep(200);
}
if (WG.hasStr(buf, G.selfStatus)) {
console.log('buf技能' + skill.id)
WG.bufskill[buf] = skill.id;
}
// alreay_pfm.push(skill.id)
}
// alreay_pfm.push(skill.id)
break;
}
}
}
if (WG.hasStr(skill.id, force_buff_skill)) {
if (!G.gcd && !G.cds.get(skill.id) && !WG.hasStr("force", G.selfStatus)) {
WG.Send("perform " + skill.id);
// break;
await WG.sleep(200);
while (!G.cds.get(skill.id) && !WG.hasStr("force", G.selfStatus)) {
if (G.in_fight == false) { WG.auto_preform("stop"); return; }
if (!WG.is_free()) break;
WG.Send("perform " + skill.id);
await WG.sleep(200);
}
if (WG.hasStr("force", G.selfStatus)) {
console.log('内功buf技能' + skill.id)
WG.forcebufskil = skill.id;
}
alreay_pfm.push(skill.id)
}
// alreay_pfm.push(skill.id)
}
}
WG.xubuf = null;
}, 10);
}
if (WG.pfmskill == null) {
WG.pfmskill = setTimeout(async () => {
for (var skill of G.skills) {
if (WG.hasStr(skill.id, blackpfm)) {
continue;
}
if (G.gcd) break;
// console.log(skill);
if (!G.gcd && !G.cds.get(skill.id) && !(WG.hasStr(skill.id, force_buff_skill) || WG.hasStr(skill.id, buff_skill_dict))) {
WG.Send("perform " + skill.id);
if (WG.is_zero_releasetime()) break; // 非0出招者只放一个技能
await WG.sleep(20);
if (!WG.is_free()) break;
}
if (WG.forcebufskil != '') {
if (!G.gcd && !G.cds.get(skill.id) && WG.hasStr(skill.id, force_buff_skill) && skill.id != WG.forcebufskil &&
!WG.hasStr(skill.id, buff_skill_dict['mingyu']) && !WG.hasStr(skill.id, buff_skill_dict['ztd'])) {
console.log('使用无buf的内功技能' + skill.id)
WG.Send("perform " + skill.id);
if (!WG.is_free()) break;
}
}
// if (WG.bufskill.hasOwnProperty('weapon') && WG.bufskill['weapon'] != '') {
// if (!G.gcd && !G.cds.get(skill.id) && WG.hasStr(skill.id, buff_skill_dict) && skill.id != WG.bufskill['weapon'] &&
// !WG.hasStr(skill.id, buff_skill_dict['mingyu']) && !WG.hasStr(skill.id, buff_skill_dict['ztd'])) {
// console.log('使用无buf的武器技能' + skill.id)
// WG.Send("perform " + skill.id);
// if (!WG.is_free()) break;
// }
// }
}
WG.pfmskill = null
}, 10);
}
}, 300);
}
else {
G.preform_timer = setInterval(() => {
if (G.in_fight == false) WG.auto_preform("stop");
for (var skill of G.skills) {
if (WG.inArray(skill.id, blackpfm)) {
continue;
}
if (!G.gcd && !G.cds.get(skill.id)) {
WG.Send("perform " + skill.id);
break;
}
}
}, 350);
}
},
formatCurrencyTenThou: function (num) {
num = num.toString().replace(/\$|\,/g, '');
if (isNaN(num)) num = "0";
var sign = (num == (num = Math.abs(num)));
num = Math.floor(num * 10 + 0.50000000001); //cents = num%10;
num = Math.floor(num / 10).toString();
for (var i = 0; i < Math.floor((num.length - (1 + i)) / 3); i++) {
num = num.substring(0, num.length - (4 * i + 3)) + ',' + num.substring(num.length - (4 * i + 3));
}
return (((sign) ? '' : '-') + num);
},
gen: function (nl, xg, hg) {
var jg = nl / 100 + xg * hg / 10;
var sd = this.formatCurrencyTenThou(jg);
return sd;
},
dian: function (c, m, se) {
var j = c + m;
var jj = m - c;
var jjc = jj / 2;
var z = j * jjc * se * 5;
var sd = this.formatCurrencyTenThou(z);
return sd;
},
lx: function (xtwx, htwx, lxxl, dqdj, mbdj, k) {
var qianneng = (mbdj * mbdj - dqdj * dqdj) * 2.5 * k;
var time = qianneng / (xtwx + htwx) / (1 + lxxl / 100 - xtwx / 100) / 12;
var timeString = time < 60 ? `${parseInt(time)}分钟` : `${parseInt(time / 60)}小时${parseInt(time % 60)}分钟`;
return { qianneng: qianneng, time: timeString };
},
//找boss,boss不在,-1,
findboss: function (data, bossname, callback) {
for (let i = 0; i < data.items.length; i++) {
if (data.items[i] != 0) {
if (data.items[i].name.indexOf(bossname) >= 0) {
callback(data.items[i].id);
}
}
}
callback(-1);
},
ksboss: undefined,
kksBoss: function (data) {
var boss_place = data.content.match("出现在([^%]+)一带。")[1];
var boss_name = data.content.match("听说([^%]+)出现在")[1];
if (boss_name == null || boss_place == null) {
return;
}
blacklist = GM_getValue(roleid + "_blacklist", blacklist);
blacklist = blacklist instanceof Array ? blacklist : blacklist.split(",");
if (WG.inArray(boss_name.replace("/<(.*?)>/g", ""), blacklist)) {
messageAppend("黑名单boss,忽略!");
return;
}
autoKsBoss = GM_getValue(roleid + "_autoKsBoss", autoKsBoss);
ks_pfm = GM_getValue(roleid + "_ks_pfm", ks_pfm);
ks_wait = GM_getValue(roleid + "_ks_wait", ks_wait);
autoeq = GM_getValue(roleid + "_auto_eq", autoeq);
console.log("boss");
console.log(boss_place);
var c = "<div class=\"item-commands\"><span id = 'closeauto'>关闭自动执行后命令</span></div>";
messageAppend("自动前往BOSS地点 " + c);
$('#closeauto').off('click');
$('#closeauto').on('click', () => {
if (timer != 0) {
WG.timer_close();
messageAppend("已停止后命令");
} else {
messageAppend("已经停止");
}
});
WG.Send("stopstate");
WG.go(boss_place);
WG.ksboss = WG.add_hook(["items", "itemadd", "die", "room"], function (data) {
if (data.type == "items") {
if (!WG.at(boss_place)) {
return;
}
WG.findboss(data, boss_name, function (bid) {
if (bid != -1) {
next = 999;
if (autoeq != "") {
WG.eqhelper(autoeq);
}
setTimeout(() => {
WG.Send("kill " + bid);
//WG.Send("select " + bid);
next = 0;
}, Number(ks_pfm));
} else {
if (next == 999) {
console.log('found');
return;
}
let lj = needfind[boss_place];
if (needfind[boss_place] != undefined && next < lj.length) {
setTimeout(() => {
console.log(lj[next]);
WG.Send(lj[next]);
next++;
}, 1000);
} else {
console.log("not found");
}
}
});
}
if (data.type == "itemadd") {
if (data.name.indexOf(boss_name) >= 0) {
next = 0;
WG.Send("get all from " + data.id);
WG.remove_hook(this.index);
}
}
if (data.type == "die") {
next = 0;
WG.Send('relive');
WG.remove_hook(this.index);
}
if (data.type == 'room') {
if (next == 999) {
next = 0;
}
}
});
timer = setTimeout(() => {
console.log("复活挖矿");
WG.Send('relive');
WG.remove_hook(this.ksboss);
auto_command = GM_getValue(roleid + "_auto_command", auto_command);
if (auto_command && auto_command != null && auto_command != "" && auto_command != "null") {
WG.SendCmd(auto_command);
} else {
WG.zdwk();
}
next = 0;
WG.timer_close();
}, 1000 * ks_wait);
},
marryhy: undefined,
xiyan: async function () {
var c = "<div class=\"item-commands\"><span id = 'closeauto'>关闭自动执行后命令</span></div>";
messageAppend("自动喜宴 " + c);
$('#closeauto').off('click');
$('#closeauto').on('click', () => {
if (timer != 0) {
WG.timer_close();
messageAppend("已停止后命令");
} else {
messageAppend("已经停止");
}
});
WG.Send("stopstate");
WG.go("扬州城-喜宴");
WG.marryhy = WG.add_hook(['items', 'cmds', 'text', 'msg'], function (data) {
if (data.type == 'items') {
for (let idx = 0; idx < data.items.length; idx++) {
if (data.items[idx] != 0) {
if (data.items[idx].name.indexOf(">婚宴礼桌<") >= 0) {
console.log("拾取");
WG.Send('get all from ' + data.items[idx].id);
console.log("xy" + WG.marryhy);
WG.remove_hook(WG.marryhy);
break;
}
}
}
} else if (data.type == 'text') {
if (data.msg == "你要给谁东西?") {
console.log("没人");
}
if (/^店小二拦住你说道:怎么又是你,每次都跑这么快,等下再进去。$/.test(data.msg)) {
console.log("cd");
messageAppend("<hiy>你太勤快了, 1秒后回去挖矿</hiy>")
}
if (/^店小二拦住你说道:这位(.+),不好意思,婚宴宾客已经太多了。$/.test(data.msg)) {
console.log("客满");
messageAppend("<hiy>你来太晚了, 1秒后回去挖矿</hiy>")
}
} else if (data.type == 'cmds') {
for (let idx = 0; idx < data.items.length; idx++) {
if (data.items[idx].name == '1金贺礼') {
WG.SendCmd(data.items[idx].cmd + ';go up;$wait 2000;go down;go up');
console.log("交钱");
break;
}
}
}
});
timer = setTimeout(() => {
console.log("挖矿");
WG.remove_hook(this.marryhy);
if (auto_command && auto_command != null && auto_command != "" && auto_command != "null") {
WG.SendCmd(auto_command);
} else {
WG.zdwk();
}
next = 0;
WG.timer_close();
}, 30000);
},
saveRoomstate(data) {
roomData = data.items;
},
haspack: function (name, callback) {
WG.Send('pack');
for (let item of packData) {
if (item.name.indexOf(name) >= 0) {
callback(item.id);
return;
}
}
callback('');
},
eqx: null,
eqxp: null,
eqhelper(type, enaskill = 0, realy = false) {
var deepCopy = function (source) {
var result = {};
for (var key in source) {
result[key] = typeof source[key] === 'object' ? deepCopy(source[key]) : source[key];
}
return result;
}
if (type == undefined || type == 0 || type > eqlist.length) {
return;
}
if (eqlist == null || eqlist[type] == null || eqlist[type] == "") {
if (enaskill == 1) {
return;
}
messageAppend("套装未保存,保存当前装备作为套装" + type + "!", 1);
WG.eqx = WG.add_hook("dialog", (data) => {
if (data.dialog == "pack" && data.eqs != undefined) {
eqlist[type] = deepCopy(data.eqs);
GM_setValue(roleid + "_eqlist", eqlist);
messageAppend("套装" + type + "保存成功!", 1);
WG.remove_hook(WG.eqx);
WG.eqx = null;
}
});
WG.eqxp = WG.add_hook("dialog", (data) => {
if (data.dialog == 'skills' && data.items != null) {
var nowskill = { 'throwing': '', 'unarmed': '', 'force': '', 'dodge': '', 'sword': '', 'blade': '', 'club': '', 'staff': '', 'whip': '', 'parry': '' };
for (let item of data.items) {
if (nowskill[item.id] != null) {
if (item.enable_skill == null) {
nowskill[item.id] = 'none';
} else {
nowskill[item.id] = item.enable_skill;
}
}
}
skilllist[type] = nowskill;
GM_setValue(roleid + "_skilllist", skilllist);
messageAppend("技能" + type + "保存成功!", 1);
WG.remove_hook(WG.eqxp);
WG.eqxp = null;
}
});
WG.Send("cha");
WG.Send("pack");
} else {
if (WG.eqx != null || WG.eqxp != null) {
WG.remove_hook(WG.eqx);
WG.remove_hook(WG.eqxp);
WG.eqx = null;
WG.eqxp = null;
}
eqlist = GM_getValue(roleid + "_eqlist", eqlist);
skilllist = GM_getValue(roleid + "_skilllist", skilllist);
if (realy) {
var eqdata = ""
if (enaskill == 0) {
//从eqlist第一项开始遍历
for (let i = 1; i < 11; i++) {
if (eqlist[type][i] != null && eqlist[type][i] != "") {
eqdata += "eq " + eqlist[type][i].id + ";";
}
}
// 将eqlist第一项的id添加到eqdata
eqdata += "eq " + eqlist[type][0].id + ";";
} else {
//使用for in遍历skilllist 获取其中的id
for (let i in skilllist[type]) {
if (skilllist[type][i] != null && skilllist[type][i] != "") {
eqdata += "enable " + i + " " + skilllist[type][i] + ";";
}
}
}
copyToClipboard(eqdata);
messageAppend(type + "已复制到剪贴板!", 1);
return
}
var p_cmds = "";
// console.log(G.enable_skills)
let mySkills = [];
let myEqs = "";
for (let ski of G.eqs) {
if (ski) {
myEqs = myEqs + ski.id;
}
}
let tsMsg = "套装"
if (enaskill === 0) {
for (let i = 1; i < 11; i++) {
if (eqlist[type][i] != null && myEqs.indexOf(eqlist[type][i].id) < 0) {
p_cmds += ("$wait 20;eq " + eqlist[type][i].id + ";");
}
}
if (eqlist[type][0] != null && myEqs.indexOf(eqlist[type][0].id) < 0) {
p_cmds += ("$wait 40;eq " + eqlist[type][0].id + ";");
}
}
if (enaskill === 1) {
for (var key in skilllist[type]) {
for (let ski of G.enable_skills) {
if (ski.name != skilllist[type][key] && ski.type == key) {
p_cmds += (`$wait 40;enable ${key} ${skilllist[type][key]};`);
break
}
}
}
tsMsg = "技能"
$("span[command=skills]").click();
}
p_cmds = p_cmds + '$wait 40;cha;look3 1';
WG.eqx = WG.add_hook('text', function (data) {
if (data.type == 'text') {
if (data.msg.indexOf('没有这个玩家') >= 0) {
messageAppend(tsMsg + "装备成功" + type + "!", 1);
if (enaskill == 1) {
$("span[command=skills]").click();
}
WG.remove_hook(WG.eqx);
}
}
});
WG.SendCmd(p_cmds);
}
},
eqhelperdel: function (type) {
eqlist = GM_getValue(roleid + "_eqlist", eqlist);
skilllist = GM_getValue(roleid + "_skilllist", skilllist);
delete eqlist[type];
delete skilllist[type];
GM_setValue(roleid + "_eqlist", eqlist);
GM_setValue(roleid + "_skilllist", skilllist);
messageAppend("清除套装 技能" + type + "设置成功!", 1);
},
uneqall: function (isskill = "0") {
if (isskill == "0") {
this.eqx = WG.add_hook("dialog", (data) => {
if (data.dialog == "pack" && data.eqs != undefined) {
for (let i = 0; i < data.eqs.length; i++) {
if (data.eqs[i] != null) {
WG.Send("uneq " + data.eqs[i].id);
}
}
WG.remove_hook(this.eqx);
}
});
WG.Send("pack");
messageAppend("取消所有装备成功!", 1);
} else {
const enaNone = "enable unarmed none;enable blade none;enable force none;enable parry none;enable dodge none;enable sword none;enable throwing none;enable whip none;enable club none;enable staff none";
const enalist = enaNone.split(";");
for (let i = 0; i < enalist.length; i++) {
WG.sleep(10);
WG.Send(enalist[i]);
}
messageAppend("取消所有技能成功!", 1);
}
},
eqloader: function () {
let tmp_eqlist = GM_getValue(roleid + "_eqlist", null);
var subItems = {
};
for (let item in tmp_eqlist) {
subItems[item] = { name: "装备" + item, icon: "fa-compress", callback: function () { WG.eqhelper(item, 0) } }
subItems[item + "sk"] = { name: "技能" + item, icon: "fa-magic", callback: function () { WG.eqhelper(item, 1) } }
subItems[item + "del"] = { name: "删除组" + item, icon: "fa-remove", callback: function () { WG.eqhelperdel(item) } }
}
subItems['setting'] = { name: "套装管理", icon: "edit", callback: function () { WG.eqhelperui() } }
var dfd = jQuery.Deferred();
setTimeout(function () {
dfd.resolve(subItems);
}, 20);
//setTimeout(function () {
// dfd.reject(errorItems);
//}, 1000);
return dfd.promise();
},
eqhelperui: function () {
messageClear();
var a = UI.skillsPanel;
messageAppend(a);
new Vue({
el: "#skillsPanelUI",
data: {
role: role,
roleid: roleid,
eqlist: {},
cpeqlist: {},
eqlistdel: {},
covereqlist: {},
eqskills_id: "none"
},
created() {
},
mounted() {
this.eqlist = GM_getValue(this.roleid + "_eqlist", {});
},
methods: {
eq: function (name) {
WG.eqhelper(name, 0)
},
eqs: function (name) {
WG.eqhelper(name, 1)
},
copyeq: function (name) {
WG.eqhelper(name, 0, true)
},
copyeqs: function (name) {
WG.eqhelper(name, 1, true)
},
save: function (name) {
WG.eqhelper(name)
setTimeout(() => {
this.eqlist = GM_getValue(this.roleid + "_eqlist", {});
WG.eqhelperui()
}, 300);
},
covereq: function (name) {
// var that = this;
this.deleq(name)
this.save(name)
},
deleq: function (name) {
WG.eqhelperdel(name)
setTimeout(() => {
WG.eqhelperui()
}, 200);
},
show: function () {
WG.eqhelperui()
},
saveUI: function () {
var that = this
layer.prompt({ title: '请输入套装名...', formType: 2 }, function (text, index) {
layer.close(index);
if (text != null) {
that.save(text)
}
});
},
eqskills_opts_change: function (eqskills_id) {
switch (eqskills_id) {
case "save":
this.saveUI();
break;
case "copyeq":
this.covereqlist = {}
this.eqlist = {};
this.eqlistdel = {};
this.cpeqlist = GM_getValue(this.roleid + "_eqlist", {});
this.role = "<< 返回";
break
case "delete":
this.cpeqlist = {}
this.eqlist = {};
this.covereqlist = {};
this.eqlistdel = GM_getValue(this.roleid + "_eqlist", {});
this.role = "<< 返回";
break;
case "covereq":
this.cpeqlist = {}
this.eqlist = {};
this.eqlistdel = {};
this.covereqlist = GM_getValue(this.roleid + "_eqlist", {});
this.role = "<< 返回";
break;
case "uneqall":
WG.uneqall();
break;
case "none":
default:
break;
};
},
}
});
},
fight_listener: undefined,
auto_fight: function () {
if (WG.fight_listener) {
messageAppend("<hio>自动比试</hio>结束");
WG.remove_hook(WG.fight_listener);
WG.fight_listener = undefined;
return;
}
let name = prompt("请输入NPC名称,例如:\"高根明\"");
let id = WG.find_item(name);
if (id == null) return;
WG.fight_listener = WG.add_hook(["text", "sc", "combat"], async function (data) {
if (data.type == "combat" && data.end) {
let item = G.items.get(G.id);
if (item.mp / item.max_mp < 0.8) {
WG.SendCmd("dazuo");
}
WG.SendCmd("liaoshang");
} else if (data.type == "sc" && data.id == id) {
let item = G.items.get(id);
if (item.hp >= item.max_hp) {
WG.Send("stopstate;fight " + id);
}
} else if (data.type == 'sc' && data.id == G.id) {
if (data.hp >= data.max_hp) {
WG.Send("stopstate;fight " + id);
}
} else if (data.type == 'text') {
if (data.msg.indexOf("你先调整好自己的状态再来找别人比试吧") >= 0) {
WG.SendCmd("liaoshang");
}
if (data.msg.indexOf("你想趁人之危吗") >= 0) {
WG.SendCmd("dazuo");
}
if (data.msg.indexOf(">你疗伤完毕,深深吸了口气") >= 0) {
WG.Send("stopstate;fight " + id);
}
}
});
WG.Send("stopstate;fight " + id);
messageAppend("<hio>自动比试</hio>开始");
},
find_item: function (name) {
for (let [k, v] of G.items) {
if (v.name == name) {
return k;
}
}
return null;
},
recover: function (hp, mp, cd, callback) {
//返回定时器
if (hp == 0) {
if (WG.recover_timer) {
clearTimeout(WG.recover_timer);
WG.recover_timer = undefined;
}
return;
}
WG.Send("dazuo");
WG.recover_timer = setInterval(function () {
//检查状态
let item = G.items.get(G.id);
if (item.mp / item.max_mp < mp) { //内力控制
if (item.state != "打坐") {
WG.Send("stopstate;dazuo");
}
return;
}
if (item.hp / item.max_hp < hp) {
//血满
if (item.state != "疗伤") {
WG.Send("stopstate;liaoshang");
}
return;
}
if (item.state) WG.Send("stopstate");
if (cd) {
for (let [k, v] of G.cds) {
if (k == "force.tu") continue;
if (v) return;
}
}
clearInterval(WG.recover_timer);
callback();
}, 1000);
},
useitem_hook: undefined,
auto_useitem: async function () {
var useflag = true;
if (!WG.useitem_hook) {
WG.useitem_hook = WG.add_hook("text", function (data) {
if (data.msg.indexOf("你身上没有这个东西") >= 0 || data.msg.indexOf("太多") >= 0 || data.msg.indexOf("不能使用") >= 0) {
useflag = false;
WG.remove_hook(WG.useitem_hook);
WG.useitem_hook = undefined;
}
})
}
let name = prompt("请输入物品id,在背包中点击查看物品,即可在提示窗口看到物品id输出");
if (!name) {
WG.remove_hook(WG.useitem_hook);
WG.useitem_hook = undefined;
return;
}
let num = prompt("请输入物品使用次数,例如:\"10\"", '10');
if (name) {
if (name.length != 11) {
L.msg('id不合法');
WG.remove_hook(WG.useitem_hook);
WG.useitem_hook = undefined;
return;
}
for (var i = 0; i < num; i++) {
if (useflag) {
WG.Send('use ' + name);
await WG.sleep(1000);
} else {
WG.remove_hook(WG.useitem_hook);
WG.useitem_hook = undefined;
return;
}
}
}
WG.remove_hook(WG.useitem_hook);
WG.useitem_hook = undefined;
},
auto_Development_medicine: function () {
messageClear();
var a = UI.lyui;
messageAppend(a);
const lianyaovue = new Vue({
el: "#LianYao",
data: {
level: 0,
num: 1,
info: ""
},
created() {
this.info = GM_getValue("lastmed", $('#medicint_info').val());
this.level = GM_getValue("lastmedlevel", $('#medicine_level').val());
},
methods: {
startDev: function () {
if (WG.at('住房-炼药房') || WG.at('帮会-炼药房')) {
WG.auto_start_dev_med(this.info.replace(" ", ""), this.level, this.num);
} else {
L.msg("请先前往炼药房");
}
},
stopDev: function () {
WG.Send("stopstate");
}
}
});
},
findMedItems_hook: undefined,
auto_start_dev_med: function (med_item, level, num) {
GM_setValue("lastmed", med_item);
GM_setValue("lastmedlevel", level);
if (med_item) {
if (med_item.split(",").length < 2) {
L.msg("素材不足");
return;
}
} else {
L.msg("素材不足");
return;
}
var tmpitme = med_item.split('|');
var med_items = [];
for (let pitem of tmpitme) {
//去除空格
pitem = pitem.replace(/(^\s*)|(\s*$)/g, "");
med_items.push(pitem.split(","));
}
WG.findMedItems_hook = WG.add_hook("dialog", function (data) {
if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) {
let med_items_ids = [];
let med_haves = [];
for (let item of med_items) {
let med_items_id = [];
let med_have = [];
for (let med_item of item) {
if (JSON.stringify(data.items).indexOf(med_item) >= 0) {
for (let pitem of data.items) {
if (pitem.name.indexOf(med_item) >= 0) {
med_items_id.push(pitem.id);
med_have.push(med_item);
}
}
}
}
med_haves.push(med_have);
med_items_ids.push(med_items_id);
}
let idx = 0;
for (let med_items_id of med_items_ids) {
if (med_items_id.length != med_items[idx].length) {
var temp = [];
var temparray = [];
for (var i = 0; i < med_haves[idx].length; i++) {
temp[med_haves[idx][i]] = typeof med_haves[idx][i];;
}
for (var i = 0; i < med_items[idx].length; i++) {
var type = typeof med_items[idx][i];
if (!temp[med_items[idx][i]]) {
temparray.push(med_items[idx][i]);
} else if (temp[med_items[idx][i]].indexOf(type) < 0) {
temparray.push(med_items[idx][i]);
}
}
let arr = [];
for (const item of new Set(temparray)) {
arr.push(item)
}
L.msg("素材不足,请检查背包是否存在" + arr.join('.'));
WG.remove_hook(WG.findMedItems_hook);
WG.findMedItems_hook = null;
return;
}
idx = idx + 1;
}
var p_Cmd = WG.make_med_cmd(med_items_ids, level, num);
console.log(p_Cmd);
WG.SendStep(p_Cmd);
WG.remove_hook(WG.findMedItems_hook);
}
});
WG.Send('pack');
},
make_med_cmd: function (medItem_ids, level, num) {
let result = "";
for (let medItem_id of medItem_ids) {
for (let i = 0; i < parseInt(num); i++) {
let startCmd = "lianyao2 start " + level + ";";
let endCmd = "lianyao2 stop;";
let midCmd = "lianyao2 add ";
for (let medid of medItem_id) {
result += startCmd + midCmd + medid + ";"
}
result += endCmd;
}
}
return result + "$syso 炼制完成;";
},
zmlfire: async function (zml) {
if (zml) {
messageAppend("运行" + zml.name, 2);
if (zml.zmlType == 0 || zml.zmlType == "" || zml.zmlType == undefined) {
await WG.SendCmd(zml.zmlRun);
} else if (zml.zmlType == 1) {
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform(zml.zmlRun);
}
} else if (zml.zmlType == 2) {
eval(zml.zmlRun);
}
}
},
zmlztjk: function () {
zml = GM_getValue(roleid + "_zml", zml);
if (! typeof zml instanceof Array) {
zml = [];
}
messageClear();
var a = UI.zmlandztjkui;
messageAppend(a);
const zmlvue = new Vue({
el: "#zmlandztjk",
data: {
},
created() {
this.zmldata = zml;
},
methods: {
run: function (v) {
WG.zmlfire(v);
},
zml: function () {
WG.zml_edit();
},
ztjk: function () {
WG.ztjk_edit();
},
startjk: function () {
WG.ztjk_func();
},
stopjk: function () {
if (WG.ztjk_hook) {
WG.remove_hook(WG.ztjk_hook);
WG.ztjk_hook = undefined;
messageAppend("已取消注入", 2);
return;
}
messageAppend("未注入", 2);
}
}
})
},
zml_edit: function () {
zml = GM_getValue(roleid + "_zml", zml);
if (! typeof zml instanceof Array) {
zml = [];
}
messageClear();
var edithtml = UI.zmlsetting;
messageAppend(edithtml);
const zmlvue = new Vue({
el: "#zmldialog",
data: {
singnalzml: {
name: "",
zmlType: "0",
zmlRun: ""
},
zmldata: zml
},
created() {
this.zmldata = zml;
},
methods: {
add: function () {
let zmljson = {
"name": this.singnalzml.name,
"zmlRun": this.singnalzml.zmlRun,
"zmlShow": 0,
"zmlType": this.singnalzml.zmlType
};
let _flag = true;
for (let item of this.zmldata) {
if (item.name == zmljson.name) {
zmljson.zmlShow = item.zmlShow;
item = zmljson;
_flag = false;
}
}
if (_flag) {
this.zmldata.push(zmljson);
}
GM_setValue(roleid + "_zml", this.zmldata);
L.msg("保存成功");
},
del: function () {
this.zmldata.forEach((v, k) => {
if (v.name == this.singnalzml.name) {
this.zmldata.baoremove(k);
GM_setValue(roleid + "_zml", this.zmldata);
L.msg("删除成功");
}
});
},
getShare: function () {
var id = prompt("请输入分享码");
S.getShareJson(id, (res) => {
let v = JSON.parse(res.json);
if (v.zmlRun != undefined) {
this.singnalzml = v;
} else {
L.msg("不合法")
}
});
},
edit: function (v) {
this.singnalzml = v;
},
showp: function (v) {
zmlshowsetting = GM_getValue(roleid + "_zmlshowsetting", zmlshowsetting);
//<span class="zdy-item act-item-zdy" zml="use j8ea35f34ce">大还丹</span>
let a = $(".room-commands");
if (zmlshowsetting == 1) {
a = $(".zdy-commands");
}
for (let item of a.children()) {
if (item.textContent == v.name) {
item.remove();
v.zmlShow = 0;
GM_setValue(roleid + "_zml", zml);
messageAppend("删除快速使用" + v.name, 1);
return;
}
}
a.append("<span class=\"zdy-item act-item-zdy act-item\">" + v.name + "</span>")
v.zmlShow = 1;
GM_setValue(roleid + "_zml", zml);
messageAppend("设置快速使用" + v.name, 0, 1);
//绑定事件
$('.act-item-zdy').off('click');
$(".act-item-zdy").on('click', function () {
T.usezml(0, this.textContent, "");
});
},
share: function (v) {
S.shareJson(G.id, v);
}
}
})
},
isseted: false,
zml_showp: function () {
$(".zdy-commands").empty();
$('.act-item-zdy').remove();
zmlshowsetting = GM_getValue(roleid + "_zmlshowsetting", zmlshowsetting);
for (let zmlitem of zml) {
let a = $(".room-commands");
if (zmlshowsetting == 1) {
for (let item of a.children()) {
if (item.textContent == zmlitem.name) {
item.remove();
}
}
a = $(".zdy-commands");
if (!WG.isseted) {
let px = $('.tool-bar.right-bar').css("bottom");
px.replace("px", "");
px = parseInt(px);
px = px + 24;
$('.tool-bar.right-bar').css("bottom", px + "px");
WG.isseted = true;
}
} else {
for (let item of $(".zdy-commands").children()) {
if (item.textContent == zmlitem.name) {
item.remove();
}
}
}
if (zmlitem.zmlShow == 1) {
a.append("<span class=\"zdy-item act-item-zdy act-item\">" + zmlitem.name + "</span>")
messageAppend("设置快速使用" + zmlitem.name, 0, 1);
//绑定事件
$('.act-item-zdy').off('click');
$(".act-item-zdy").on('click', function () {
T.usezml(0, this.textContent, "");
});
}
}
},
ztjk_edit: function () {
//[{"name":"","type":"state","action":"remove","keyword":"busy","ishave":"0","send":""}]
ztjk_item = GM_getValue(roleid + "_ztjk", ztjk_item);
messageClear();
var edithtml = UI.ztjksetting;
messageAppend(edithtml);
$(".ztjk_sharedfind").on('click', () => {
var id = prompt("请输入分享码");
S.getShareJson(id, (res) => {
let v = JSON.parse(res.json);
if (v.type != undefined) {
$('#ztjk_name').val(v.name);
$('#ztjk_type').val(v.type);
$('#ztjk_action').val(v.action);
$('#ztjk_keyword').val(v.keyword);
$('#ztjk_ishave').val(v.ishave);
$('#ztjk_send').val(v.send);
$('#ztjk_senduser').val(v.senduser);
$("#ztjk_maxcount").val(v.maxcount);
$("#ztjk_istip").val(v.istip);
} else {
L.msg("不合法")
}
});
});
$('.ztjk_editadd').on("click", function () {
var ztjk = {
name: $('#ztjk_name').val(),
type: $('#ztjk_type').val(),
action: $('#ztjk_action').val(),
keyword: $('#ztjk_keyword').val(),
ishave: $('#ztjk_ishave').val(),
send: $('#ztjk_send').val(),
senduser: $('#ztjk_senduser').val(),
isactive: 1,
maxcount: $('#ztjk_maxcount').val(),
istip: $('#ztjk_istip').val()
};
let _flag = true;
ztjk_item.forEach(function (v, k) {
if (v.name == $('#ztjk_name').val()) {
ztjk_item[k] = ztjk;
_flag = false;
}
});
if (_flag) {
ztjk_item.push(ztjk);
}
GM_setValue(roleid + "_ztjk", ztjk_item);
WG.ztjk_edit();
messageAppend("保存成功", 2);
WG.ztjk_func();
});
$(".ztjk_editdel").on('click', function () {
let name = $('#ztjk_name').val();
ztjk_item.forEach(function (v, k) {
if (v.name == name) {
ztjk_item.baoremove(k);
GM_setValue(roleid + "_ztjk", ztjk_item);
WG.ztjk_edit();
messageAppend("删除成功", 2);
WG.ztjk_func();
}
});
})
ztjk_item.forEach(function (v, k) {
var btn = "<span class='addrun" + k + "'>编辑" + v.name + "</span>";
$('#ztjk_show').append(btn);
var tmptext = "注入";
if (v.isactive && v.isactive == 1) {
tmptext = "暂停";
}
var setbtn = "<span class='setaction" + k + "'>" + tmptext + v.name + "</span>";
$('#ztjk_set').append(setbtn);
var btn3 = "<span class='shareztjk" + k + "'>分享" + v.name + "</span>";
$('#ztjk_show').append(btn3);
});
ztjk_item.forEach(function (v, k) {
$(".addrun" + k).on("click", function () {
$('#ztjk_name').val(v.name);
$('#ztjk_type').val(v.type);
$('#ztjk_action').val(v.action);
$('#ztjk_keyword').val(v.keyword);
$('#ztjk_ishave').val(v.ishave);
$('#ztjk_send').val(v.send);
$('#ztjk_senduser').val(v.senduser);
$("#ztjk_maxcount").val(v.maxcount);
if (v.istip == null) {
$("#ztjk_istip").val(1);
} else {
} $("#ztjk_istip").val(v.istip);
});
$('.setaction' + k).on('click', function () {
if (this.textContent.indexOf("暂停") >= 0) {
ztjk_item[k].isactive = 0;
} else {
ztjk_item[k].isactive = 1;
}
GM_setValue(roleid + "_ztjk", ztjk_item);
WG.ztjk_func();
WG.ztjk_edit();
});
$('.shareztjk' + k).on('click', function () {
S.shareJson(G.id, v);
});
});
},
ytjk_func: function () {
WG.add_hook("room", async function (data) {
if (G.yaotaFlag && data.path != 'zc/mu/shishenta') {
$('.channel pre').append("<hig>【插件】" + "第 " + G.yaotaCount + " 次妖塔共获得 " + G.yaoyuan + " 点妖元,结束时间: " + dateFormat("YYYY-mm-dd HH:MM", new Date()) + "。<br><hig>")
$('.tm').append("<hig>【插件】" + "第 " + G.yaotaCount + " 次妖塔共获得 " + G.yaoyuan + " 点妖元,结束时间: " + dateFormat("YYYY-mm-dd HH:MM", new Date()) + "。<br><hig>")
setTimeout(async function () {
while (!WG.is_free()) {
await WG.sleep(1000)
}
if (G.yaoyuan == 261) {
WG.SendCmd("tm 第 " + G.yaotaCount + " 次妖塔圆满完成,撒花~~~~~")
} else {
WG.SendCmd("tm 第 " + G.yaotaCount + " 次妖塔遗憾收场,撒花~~~~~")
}
$('#yt_prog').remove()
G.yaotaFlag = false;
G.yaoyuan = 0;
}, 0)
}
if (data.path == 'zc/mu/shishenta') {
$(`.state-bar`).before(`<div id=yt_prog>开始攻略妖塔</div>`)
G.yaotaCount = G.yaotaCount + 1;
$('.channel pre').append("<hig>【插件】" + "开始第 " + G.yaotaCount + " 次攻略妖塔,现在时间是:" + dateFormat("YYYY-mm-dd HH:MM", new Date()) + "。<br><hig>")
$('.tm').append("<hig>【插件】" + "开始第 " + G.yaotaCount + " 次攻略妖塔,现在时间是:" + dateFormat("YYYY-mm-dd HH:MM", new Date()) + "。<br><hig>")
G.yaoyuan = 0;
G.yaotaFlag = true;
}
})
},
ztjk_hook: undefined,
ztjk_func: function () {
if (WG.ztjk_hook) {
WG.remove_hook(WG.ztjk_hook);
}
WG.ztjk_hook = undefined;
ztjk_item = GM_getValue(roleid + "_ztjk", ztjk_item);
WG.ztjk_hook = WG.add_hook(["dispfm", "enapfm", "dialog", "room", "itemadd", "itemremove", "status", "text", "msg", "die", "combat", "sc"], function (data) {
ztjk_item.forEach(function (v, k) {
if (v.isactive != 1) {
return;
}
if (data.type == v.type) {
let keywords = v.keyword.split("|");
switch (v.type) {
case "status":
if (!data.name) {
if (v.action == data.action) {
for (var keyworditem of keywords) {
if (data.sid.indexOf(keyworditem) >= 0) {
if (v.ishave == "0" && data.id != G.id) {
if (v.istip == "1") {
messageAppend("已触发" + v.name, 1);
}
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
} else if (v.ishave == "1" && data.id == G.id) {
if (data.count != undefined && v.maxcount) {
if (parseInt(data.count) < parseInt(v.maxcount)) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
} else {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
}
}
}
} else {
if (v.action == data.action) {
for (var keyworditem of keywords) {
if (data.sid.indexOf(keyworditem) >= 0 || data.name.indexOf(keyworditem) >= 0) {
if (v.ishave == "0" && data.id != G.id) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
} else if (v.ishave == "1" && data.id == G.id) {
if (data.count != undefined && v.maxcount) {
if (parseInt(data.count) < parseInt(v.maxcount)) {
messageAppend("当前层数" + data.count + ",已触发" + v.name, 1);
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
} else {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
}
}
}
}
break;
case "text":
for (var keyworditem of keywords) {
if (data.msg.indexOf(keyworditem) >= 0) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.msg) {
let p = v.send.replace("{content}", data.msg.replaceAll("\n", "").replaceAll(",", "").replaceAll(";", ""));
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
break;
case "msg":
if (!v.senduser || v.senduser == "" || v.senduser == null) {
for (var keyworditem of keywords) {
if (data.content.indexOf(keyworditem) >= 0) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.content) {
let p = v.send.replace("{content}", data.content.replaceAll("\n", "").replaceAll(",", "").replaceAll(";", ""));
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
return;
}
let sendusers = v.senduser.split("|");
for (let item of sendusers) {
if (data.name == item) {
for (var keyworditem of keywords) {
if (data.content.indexOf(keyworditem) >= 0) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.content) {
let p = v.send.replace("{content}", data.content);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
} else if ((item == "谣言" && data.ch == "rumor") ||
(item == "系统" && data.ch == 'sys') ||
(item == "门派" && data.ch == 'fam') ||
(item == "帮派" && data.ch == 'pty')) {
for (var keyworditem of keywords) {
if (data.content.indexOf(keyworditem) >= 0) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.content) {
let p = v.send.replace("{content}", data.content);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
}
// else if (item == "系统" && data.ch == 'sys') {
// for (var keyworditem of keywords) {
// if (data.content.indexOf(keyworditem) >= 0) {
// messageAppend("已触发" + v.name, 1);
// WG.SendCmd(v.send);
// }
// }
// }
}
break;
case "die":
if (data.commands != null) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
}
break;
case "itemadd":
for (var keyworditem of keywords) {
if (data.name.indexOf(keyworditem) >= 0) {
if (v.ishave == 2) {
if (data.p != null) {
break
}
}
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
if (data.id) {
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
} else {
WG.SendCmd(v.send);
}
}
}
break;
case "room":
for (var keyworditem of keywords) {
if (data.name.indexOf(keyworditem) >= 0) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
let p = v.send.replace("{name}", data.name);
WG.SendCmd(p);
return;
}
for (let roomItem of roomData) {
if (roomItem == 0) { return; }
if (roomItem.name.indexOf(keyworditem) >= 0 && roomItem.p == undefined) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
let p = v.send.replace("{name}", data.name);
WG.SendCmd(p);
return;
}
}
}
break;
case "dialog":
if (data.dialog && data.dialog == "pack") {
for (var keyworditem of keywords) {
if (data.name && data.name.indexOf(keyworditem) >= 0) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
let p = v.send.replace("{id}", data.id);
WG.SendCmd(p);
}
}
}
break;
case "combat":
for (var keyworditem of keywords) {
if (keyworditem == "start" && data.start == 1) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
} else if (keyworditem == "end" && data.end == 1) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
}
}
break;
case "sc":
let item = G.items.get(G.id);
if (v.ishave == "0") {
//查找id
if (!v.senduser) { }
let pid = WG.find_item(v.senduser);
item = G.items.get(pid);
}
if (item && item.hp) {
if ((item.hp / item.max_hp) * 100 < (parseInt(keywords[0]))) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
}
}
if (item && item.mp) {
if ((item.mp / item.max_mp) * 100 < (parseInt(keywords[1]))) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
}
}
break;
case "enapfm":
for (let item of keywords) {
if (item == data.id) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
}
}
break;
case "dispfm":
for (let item of keywords) {
if (item == data.id) {
if (v.istip != "0") {
messageAppend("已触发" + v.name, 1);
}
WG.SendCmd(v.send);
}
}
break;
default:
break;
}
}
});
});
messageAppend("已重新注入自动监控", 0, 1);
},
daily_hook: undefined,
oneKeyDaily: async function () {
messageAppend("本脚本会自动执行师门及自动进退小树林,请确保精力足够再执行,请不要点击任务菜单", 1);
var fbnums = 0;
WG.daily_hook = WG.add_hook("dialog", async function (data) {
if (data.dialog == "tasks") {
if (data.items) {
let dailylog = "";
let dailystate = "";
for (let item of data.items) {
if (item.id == "signin") {
dailylog = item.desc;
dailystate = item.state;
}
}
if (dailystate == 3) {
messageAppend("日常已完成", 1);
//WG.zdwk();
setTimeout(() => {
WG.remove_hook(WG.daily_hook);
WG.daily_hook = undefined;
}, 1);
return;
} else {
let str = dailylog;
str = str.replace(/<(?!\/?p\b)[^>]+>/ig, '');
let str1 = str.split("精力消耗");
let n = str1[0].match(":([^%]+)/20")[1];
let n1 = str1[1].match(":([^%]+)/200")[1];
n = 20 - parseInt(n);
fbnums = 20 - parseInt(n1) / 10;
messageAppend("还需要" + n + "次师门任务," + fbnums + "次副本,才可签到");
if (n != 0) {
//$(".sm_button").click();
$(".sm_button").text("停止(Q)");
WG.sm_state = 0;
setTimeout(WG.smTask, 200);
return
} else {
WG.sm_state = -1;
}
//WG.remove_hook(WG.daily_hook);
//WG.daily_hook = undefined;
}
}
}
});
WG.SendCmd("tasks");
await WG.sleep(2000);
while (WG.sm_state >= 0) {
await WG.sleep(2000);
}
if (fbnums <= 0) {
WG.Send("taskover signin");
messageAppend("<hiy>任务完成</hiy>");
WG.remove_hook(WG.daily_hook);
WG.daily_hook = undefined;
this.timer_close();
//WG.zdwk();
this.needGrove = 0;
this.fbnum = 0;
} else {
WG.grove_auto(fbnums);
}
// var sxplace = sm_array[family].sxplace;
// var sx = sm_array[family].sx;
// if (sxplace.indexOf("-") == 0) {
// WG.Send(sxplace.replace('-', ''));
// } else {
// WG.go(sxplace);
// }
// await WG.sleep(1000);
// WG.SendCmd("ask2 $findPlayerByName(\"" + sx + "\")");
// await WG.sleep(1000);
},
oneKeyQA: async function () {
WG.Send("stopstate");
WG.sm_state = -1;
var sxplace = sm_array[family].sxplace;
var sx = sm_array[family].sx;
if (sxplace.indexOf("-") == 0) {
WG.Send(sxplace.replace('-', ''));
} else {
WG.go(sxplace);
}
await WG.sleep(2000);
WG.SendCmd("select $findPlayerByName(\"" + sx + "\");$wait 200;ask2 $findPlayerByName(\"" + sx + "\")");
await WG.sleep(1000);
},
sd_hook: undefined,
oneKeySD: function () {
var n = 0;
messageAppend("本脚本自动执行购买扫荡符,进行追捕扫荡,请确保元宝足够,请不要点击任务菜单\n注意! 超过上限会自动放弃", 1);
WG.sd_hook = WG.add_hook(["dialog", "text"], async function (data) {
var id = 0;
var loop = 2;
if (data.type == 'text' && data.msg) {
id = WG.getIdByName("程药发");
if (data.msg.indexOf("无法快速完") >= 0) {
WG.Send("select " + id);
await WG.sleep(200);
WG.Send("ask1 " + id);
await WG.sleep(200);
WG.Send("ask2 " + id);
await WG.sleep(200);
while (loop) {
loop--;
console.log("ask3 " + id);
WG.Send("ask3 " + id);
await WG.sleep(1000);
}
//messageAppend("追捕已完成", 1);
//WG.Send("ask3 " + id);
//WG.zdwk();
//WG.remove_hook(WG.sd_hook);
//WG.sd_hook = undefined;
}
//<hig>你的追捕任务完成了,目前完成20/20个,已连续完成40个。</hig>
if (data.msg.indexOf("追捕任务完成了") >= 0) {
let str = data.msg;
str = str.replace(/<(?!\/?p\b)[^>]+>/ig, '');
n = str.match("目前完成([^%]+)/20")[1];
if (n == "20") {
messageAppend("追捕已完成", 1);
await WG.sleep(2000);
WG.remove_hook(WG.sd_hook);
WG.sd_hook = undefined;
}
}
if (data.msg.indexOf("多历练一番") >= 0 || data.msg.indexOf("没有那么多元宝") >= 0) {
messageAppend("等级太低无法接取追捕,自动取消", 1);
WG.remove_hook(WG.sd_hook);
WG.sd_hook = undefined;
}
if (data.msg.indexOf("你的追捕任务已经完成了") >= 0) {
messageAppend("追捕已完成", 1);
WG.remove_hook(WG.sd_hook);
WG.sd_hook = undefined;
}
if (data.msg.indexOf("你的扫荡符不够。") >= 0) {
id = WG.getIdByName("程药发");
messageAppend("还需要" + n + "次扫荡,自动购入" + n + "张扫荡符");
WG.Send("shop 0 " + n);
await WG.sleep(1000);
while (loop) {
loop--;
console.log("ask3 " + id);
WG.Send("ask3 " + id);
await WG.sleep(1000);
}
}
}
if (data.dialog == "tasks") {
if (data.items) {
let dailylog = "";
for (let item of data.items) {
if (item.id == "yamen") {
dailylog = item.desc;
}
}
let str = dailylog;
str = str.replace(/<(?!\/?p\b)[^>]+>/ig, '');
n = str.match("完成([^%]+)/20")[1];
n = 20 - parseInt(n);
if (n == 0) {
messageAppend("追捕已完成", 1);
//WG.zdwk();
WG.remove_hook(WG.sd_hook);
WG.sd_hook = undefined;
return;
} else {
do {
WG.go("扬州城-衙门正厅");
await WG.sleep(1000);
}
while (!WG.getIdByName("程药发"))
WG.SendCmd("ask3 $pname(\"程药发\")");
}
}
}
});
WG.Send("stopstate");
WG.SendCmd("tasks");
},
gpSkill_hook: undefined,
getPlayerSkill: async function () {
WG.gpSkill_hook = WG.add_hook("dialog", (data) => {
if ((data.dialog && data.dialog == 'skills') && data.items && data.items != null) {
var html = `<div class="item-commands ">
<span class = "copycha" data-clipboard-target = ".target1" >
技能详情复制到剪贴板 </span></div> `;
messageAppend(html);
$(".copycha").on('click', () => {
var dd = G.level.replace(/<\/?.+?>/g, "");
var dds = dd.replace(/ /g, "");
var copydata = {
player: role,
roleid: roleid,
level: dds,
family: G.pfamily,
items: data.items
};
copyToClipboard(JSON.stringify(copydata));
messageAppend("复制成功");
});
WG.remove_hook(WG.gpSkill_hook);
WG.gpSkill_hook = undefined;
}
});
KEY.do_command("skills");
KEY.do_command("skills");
WG.Send("cha");
},
make_config: async function () {
let _config = {};
let keys = GM_listValues();
keys.forEach(key => {
if (key.indexOf(roleid) >= 0) {
_config[key] = GM_getValue(key);
}
});
_config._shieldswitch = GM_getValue("_shieldswitch", shieldswitch);
_config._shield = GM_getValue("_shield", shield);
_config._shieldkey = GM_getValue("_shieldkey", shieldkey);
_config._pushSwitch = GM_getValue("_pushSwitch", pushSwitch);
_config._pushType = GM_getValue("_pushType", pushType);
_config._pushToken = GM_getValue("_pushToken", pushToken);
// _config._pushUrl = GM_getValue("_pushUrl", pushUrl);
S.uploadUserConfig(G.id, _config, (res) => {
if (res == "true") {
L.msg("已成功上传");
}
});
},
load_config: async function () {
S.getUserConfig(G.id, (res) => {
if (res != "") {
let _config = JSON.parse(res);
for (const key in _config) {
GM_setValue(key, _config[key]);
}
GI.configInit();
WG.setting();
WG.ztjk_func();
WG.zml_showp();
WG.dsj_func();
L.msg("已成功加载");
}
});
}, //设置
setting: function () {
KEY.do_command("setting");
$('.footer-item')[$('.footer-item').length - 1].click();
// GI.configInit();
if ($('.dialog-custom .zdy_dialog').length == 0) {
var a = UI.syssetting();
$(".dialog-custom").prepend(a);
}
$(".dialog-custom").off('click');
$("#family").off('change');
$('#wudao_pfm').off('focusout');
$(".savebtn").off('click')
$('.clear_skillJson').off('click')
$('.backup_btn').off('click')
$('.clean_dps').off('click')
$('.load_btn').off('click')
$(".update_store").off('click')
$(".update_id_all").off('click')
$(".clean_id_all").off('click')
$('#autobuy').off('change')
$('#autoSkillPaperSell').off('change')
$('#loginhml').off('change')
$('#backimageurl').off('change')
$('#statehml').off('change')
$('#shieldkey').off('focusout');
$('#shield').off('focusout');
$('#funnycalc').off('click')
$('#dpssakada').off('click')
$('#silence').off('click')
$('#zdyskilllist').off('change')
$('#zdyskillsswitch').off('click')
$('#shieldswitch').off('click')
$('#welcome').off('focusout');
$('#die_str').off('focusout');
$('#blacklist').off('change')
$('#auto_command').off('change')
$('#store_fenjie_info').off('change')
$('#store_drop_info').off('change')
$('#lock_info').off('change')
$('#store_info2').off('change')
$('#store_info').off('change')
$('#unauto_pfm').off('change')
$('#getitemShow').off('click')
$("#zmlshowsetting").off('change')
$("#bagFull").off('change')
$("pushSwitch").off('click');
$("pushType").off('change');
$("pushToken").off('change');
// $("pushUrl").off('change');
$('#autorelogin').off('click')
$('#autoupdateStore').off('click')
$('#saveAddr').off('click')
$('#autorewardgoto').off('click')
$('#autopfmswitch').off('click')
$('#auto_eq').off('change')
$('#ks_Boss').off('click')
$('#marry_kiss').off('click')
$('#ks_wait').off('focusout');
$('#ks_pfm').off('focusout');
$('#sm_getstore').off('click')
$('#sm_price').off('click')
$('#sm_any').off('click')
$('#sm_loser').off('click')
$(".dialog-custom").on("click", ".switch2", UI.switchClick);
$("#family").change(function () {
family = $("#family").val();
GM_setValue(roleid + "_family", family);
});
$('#wudao_pfm').focusout(function () {
wudao_pfm = $('#wudao_pfm').val();
GM_setValue(roleid + "_wudao_pfm", wudao_pfm);
});
$('#sm_loser').click(function () {
sm_loser = WG.switchReversal($(this));
GM_setValue(roleid + "_sm_loser", sm_loser);
});
$('#sm_any').click(function () {
sm_any = WG.switchReversal($(this));
GM_setValue(roleid + "_sm_any", sm_any);
});
$('#sm_price').click(function () {
sm_price = WG.switchReversal($(this));
GM_setValue(roleid + "_sm_price", sm_price);
});
$('#sm_getstore').click(function () {
sm_getstore = WG.switchReversal($(this));
GM_setValue(roleid + "_sm_getstore", sm_getstore);
});
$('#ks_pfm').focusout(function () {
ks_pfm = $('#ks_pfm').val();
GM_setValue(roleid + "_ks_pfm", ks_pfm);
});
$('#ks_wait').focusout(function () {
ks_wait = $('#ks_wait').val();
GM_setValue(roleid + "_ks_wait", ks_wait);
});
$('#marry_kiss').click(function () {
automarry = WG.switchReversal($(this));
GM_setValue(roleid + "_automarry", automarry);
});
$('#ks_Boss').click(function () {
autoKsBoss = WG.switchReversal($(this));
GM_setValue(roleid + "_autoKsBoss", autoKsBoss);
});
$('#auto_eq').focusout(function () {
autoeq = $('#auto_eq').val();
GM_setValue(roleid + "_auto_eq", autoeq);
});
$('#autopfmswitch').click(function () {
auto_pfmswitch = WG.switchReversal($(this));
GM_setValue(roleid + "_auto_pfmswitch", auto_pfmswitch);
if (auto_pfmswitch == "开") {
G.auto_preform = true;
} else {
G.auto_preform = false;
}
});
$('#autopfmmode').click(function () {
auto_pfm_mode = WG.switchReversal($(this));
GM_setValue(roleid + "_auto_pfm_mode", auto_pfm_mode);
if (auto_pfm_mode == "开") {
G.auto_pfm_mode = true;
} else {
G.auto_pfm_mode = false;
}
});
$('#autorewardgoto').click(function () {
auto_rewardgoto = WG.switchReversal($(this));
GM_setValue(roleid + "_auto_rewardgoto", auto_rewardgoto);
});
$('#busyinfo').click(function () {
busy_info = WG.switchReversal($(this));
GM_setValue(roleid + "_busy_info", busy_info);
});
$('#saveAddr').click(function () {
saveAddr = WG.switchReversal($(this));
GM_setValue(roleid + "_saveAddr", saveAddr);
});
$('#autoupdateStore').click(function () {
auto_updateStore = WG.switchReversal($(this));
GM_setValue(roleid + "_auto_updateStore", auto_updateStore);
});
$('#autorelogin').click(function () {
auto_relogin = WG.switchReversal($(this));
GM_setValue(roleid + "_auto_relogin", auto_relogin);
});
$("#zmlshowsetting").change(function () {
zmlshowsetting = $('#zmlshowsetting').val();
GM_setValue(roleid + "_zmlshowsetting", zmlshowsetting);
WG.zml_showp();
});
$("#bagFull").change(function () {
bagFull = $('#bagFull').val();
GM_setValue(roleid + "_bagFull", bagFull);
});
$("#pushSwitch").click(function () {
pushSwitch = WG.switchReversal($(this));
GM_setValue("_pushSwitch", pushSwitch);
});
$("#pushType").change(function () {
pushType = $('#pushType').val();
GM_setValue("_pushType", pushType);
});
$("#pushToken").focusout(function () {
pushToken = $('#pushToken').val();
GM_setValue("_pushToken", pushToken);
});
// $("#pushUrl").focusout(function () {
// pushUrl = $('#pushUrl').val();
// GM_setValue("_pushUrl", pushUrl);
// });
$("#color_select").change(function () {
color_select = $('#color_select').val();
GM_setValue("color_select", color_select);
});
$('#getitemShow').click(function () {
getitemShow = WG.switchReversal($(this));
GM_setValue(roleid + "_getitemShow", getitemShow);
if (getitemShow == "开") {
G.getitemShow = true;
} else {
G.getitemShow = false;
}
});
$('#unauto_pfm').change(function () {
unauto_pfm = $('#unauto_pfm').val();
GM_setValue(roleid + "_unauto_pfm", unauto_pfm);
var unpfm = unauto_pfm.split(',');
blackpfm = [];
for (var pfmname of unpfm) {
if (pfmname)
blackpfm.push(pfmname);
}
});
$('#store_info').change(function () {
zdy_item_store = $('#store_info').val();
GM_setValue(roleid + "_zdy_item_store", zdy_item_store);
store_list = zdy_item_store.split(",");
store_list = store_list.concat(zdy_item_store2.split(","));
});
$('#store_info2').change(function () {
zdy_item_store2 = $('#store_info2').val();
GM_setValue(roleid + "_zdy_item_store2", zdy_item_store2);
store_list = zdy_item_store2.split(",");
store_list = store_list.concat(zdy_item_store.split(","));
});
$('#lock_info').change(function () {
zdy_item_lock = $('#lock_info').val();
GM_setValue(roleid + "_zdy_item_lock", zdy_item_lock);
lock_list = zdy_item_lock.split(",");
});
$('#store_drop_info').change(function () {
zdy_item_drop = $('#store_drop_info').val();
GM_setValue(roleid + "_zdy_item_drop", zdy_item_drop);
drop_list = zdy_item_drop.split(",");
});
$('#store_fenjie_info').change(function () {
zdy_item_fenjie = $('#store_fenjie_info').val();
GM_setValue(roleid + "_zdy_item_fenjie", zdy_item_fenjie);
fenjie_list = zdy_item_fenjie.split(",");
});
$('#auto_command').change(function () {
auto_command = $('#auto_command').val();
GM_setValue(roleid + "_auto_command", auto_command);
});
$('#blacklist').change(function () {
blacklist = $('#blacklist').val();
GM_setValue(roleid + "_blacklist", blacklist);
});
$('#welcome').focusout(function () {
welcome = $('#welcome').val();
GM_setValue(roleid + "_welcome", welcome);
});
$('#die_str').focusout(function () {
die_str = $('#die_str').val();
GM_setValue(roleid + "_die_str", die_str);
});
$('#shieldswitch').click(function () {
shieldswitch = WG.switchReversal($(this));
GM_setValue("_shieldswitch", shieldswitch);
if (shieldswitch == "开") {
messageAppend('已注入屏蔽系统', 0, 1);
}
});
$('#zdyskillsswitch').click(function () {
zdyskills = WG.switchReversal($(this));
GM_setValue(roleid + "_zdyskills", zdyskills);
if (zdyskills == "开") {
messageAppend('已开启自定义技能顺序,填写顺序后,请刷新游戏生效', 0, 1);
}
});
$('#zdyskilllist').change(function () {
let x = JSON.parse($("#zdyskilllist").val());
if (!typeof x instanceof Array) {
alert("无效的输入")
return false;
} else {
zdyskilllist = $("#zdyskilllist").val();
GM_setValue(roleid + "_zdyskilllist", zdyskilllist);
}
});
$('#silence').click(function () {
silence = WG.switchReversal($(this));
GM_setValue(roleid + "_silence", silence);
if (silence == "开") {
messageAppend('已开启安静模式', 0, 1);
}
});
$('#dpssakada').click(function () {
dpssakada = WG.switchReversal($(this));
GM_setValue(roleid + "_dpssakada", dpssakada);
if (dpssakada == "开") {
messageAppend('已开启战斗统计', 0, 1);
}
});
$('#funnycalc').click(function () {
funnycalc = WG.switchReversal($(this));
GM_setValue(roleid + "_funnycalc", funnycalc);
if (funnycalc == "开") {
messageAppend('已开启FUNNY计算', 0, 1);
}
});
$('#shield').focusout(function () {
shield = $('#shield').val();
GM_setValue("_shield", shield);
});
$('#shieldkey').focusout(function () {
shieldkey = $('#shieldkey').val();
GM_setValue("_shieldkey", shieldkey);
});
$('#statehml').change(function () {
statehml = $('#statehml').val();
GM_setValue(roleid + "_statehml", statehml);
});
$('#backimageurl').change(function () {
backimageurl = $('#backimageurl').val();
GM_setValue(roleid + "_backimageurl", backimageurl);
if (backimageurl != '') {
WG.SendCmd("setting backcolor none");
GM_addStyle(`body{
background-color:rgb(0,0,0,.25)
}
div{
opacity:1;
}
html{
background:rgba(255,255,255,0.25);
background-image:url('${backimageurl}');
background-repeat:no-repeat;
background-size:100% 100%;
-moz-background-size:100% 100%;
}
`);
}
});
$('#loginhml').change(function () {
loginhml = $('#loginhml').val();
GM_setValue(roleid + "_loginhml", loginhml);
});
$('#autobuy').change(function () {
auto_buylist = $('#autobuy').val();
GM_setValue(roleid + "_auto_buylist", auto_buylist);
});
$('#autoSkillPaperSell').change(function () {
auto_skillPaperSelllist = $('#autoSkillPaperSell').val();
GM_setValue(roleid + "_auto_skillPaperSelllist", auto_skillPaperSelllist);
});
$(".update_id_all").on("click", WG.update_id_all);
$(".clean_id_all").on("click", WG.clean_id_all);
$(".update_store").on("click", WG.update_store);
$('.backup_btn').on('click', WG.make_config);
$('.load_btn').on('click', WG.load_config);
$('.clean_dps').on('click', WG.clean_dps);
$('.clear_skillJson').on('click', () => {
zdyskilllist == "";
messageAppend("已关闭自定义,请刷新重新获取技能数据!");
zdyskills = "关";
GM_setValue(roleid + "_zdyskilllist", "");
GM_setValue(roleid + "_zdyskills", zdyskills);
});
$(".savebtn").on("click", function () {
let tmp = [];
for (let item of keyitem) {
let zdybtnitem = {
name: '无',
send: ''
};
let pname = $(`#name${item}`).val();
let psend = $(`#send${item}`).val();
if (pname != '') {
zdybtnitem.name = pname;
zdybtnitem.send = psend;
}
tmp.push(zdybtnitem);
}
zdy_btnlist = tmp;
GM_setValue(roleid + "_zdy_btnlist", zdy_btnlist);
messageAppend("保存自定义按钮成功");
WG.zdy_btnListInit();
});
$('#family').val(family);
$('#wudao_pfm').val(wudao_pfm);
$('#sm_loser').val(sm_loser);
$('#sm_any').val(sm_any);
$('#sm_price').val(sm_price);
$('#sm_getstore').val(sm_getstore);
$('#ks_pfm').val(ks_pfm);
$("#ks_wait").val(ks_wait);
$('#marry_kiss').val(automarry);
$('#ks_Boss').val(autoKsBoss);
$('#auto_eq').val(autoeq);
$('#autopfmswitch').val(auto_pfmswitch);
$('#autopfmmode').val(auto_pfm_mode);
$('#autorewardgoto').val(auto_rewardgoto);
$('#busyinfo').val(busy_info);
$('#saveAddr').val(saveAddr);
$('#autoupdateStore').val(auto_updateStore);
$('#autorelogin').val(auto_relogin);
$("#zmlshowsetting").val(zmlshowsetting);
$("#bagFull").val(bagFull);
$("#pushSwitch").val(pushSwitch);
$("#pushType").val(pushType);
$("#pushToken").val(pushToken);
// $("#pushUrl").val(pushUrl);
$("#color_select").val(color_select);
$('#getitemShow').val(getitemShow);
$('#unauto_pfm').val(unauto_pfm);
$('#store_info').val(zdy_item_store);
$('#store_info2').val(zdy_item_store2);
$('#lock_info').val(zdy_item_lock);
$('#store_drop_info').val(zdy_item_drop);
$('#store_fenjie_info').val(zdy_item_fenjie);
$('#auto_command').val(auto_command);
$("#blacklist").val(blacklist);
$('#welcome').val(welcome);
$('#die_str').val(die_str);
$('#shieldswitch').val(shieldswitch);
$('#silence').val(silence);
$('#dpssakada').val(dpssakada);
$('#funnycalc').val(funnycalc);
$('#shield').val(shield);
$('#shieldkey').val(shieldkey);
$('#statehml').val(statehml);
$("#backimageurl").val(backimageurl);
$("#loginhml").val(loginhml);
$("#autobuy").val(auto_buylist);
$("#autoSkillPaperSell").val(auto_skillPaperSelllist);
$("#zdyskillsswitch").val(zdyskills);
$("#zdyskilllist").val(zdyskilllist);
//自定义按钮刷新
var keyitem = ["Q", "W", "E", "R", "T", "Y"];
let zdybtni = 0;
for (let item of keyitem) {
$(`#name${item}`).val(zdy_btnlist[zdybtni].name);
$(`#send${item}`).val(zdy_btnlist[zdybtni].send);
zdybtni = zdybtni + 1;
}
for (let w = $(".setting>.setting-item2"), t = 0; t < w.length; t++) {
var s = $(w[t]),
i = s.attr("for");
if (i) {
var n = eval(i);
switch (i) {
default:
"开" == n && (s.find(".switch2").addClass("on"), s.find(".switch-text").html("开"))
}
}
}
},
zdybtnfunc: function (type) {
WG.SendCmd(zdy_btnlist[type].send);
},
zdy_btnset: function () {
zdy_btnlist = GM_getValue(roleid + "_zdy_btnlist", zdy_btnlist);
messageClear();
let html = UI.zdyBtnsetui();
messageAppend(html);
var keyitem = ["Q", "W", "E", "R", "T", "Y"];
let i = 0;
for (let item of keyitem) {
$(`#name${item}`).val(zdy_btnlist[i].name);
$(`#send${item}`).val(zdy_btnlist[i].send);
i = i + 1;
}
$(".savebtn").off('click');
$(".savebtn").on("click", function () {
let tmp = [];
for (let item of keyitem) {
let zdybtnitem = {
name: '无',
send: ''
};
let pname = $(`#name${item}`).val();
let psend = $(`#send${item}`).val();
if (pname != '') {
zdybtnitem.name = pname;
zdybtnitem.send = psend;
}
tmp.push(zdybtnitem);
}
zdy_btnlist = tmp;
GM_setValue(roleid + "_zdy_btnlist", zdy_btnlist);
messageAppend("保存成功");
WG.zdy_btnListInit();
});
},
zdy_btnListInit: function () {
zdy_btnlist = GM_getValue(roleid + "_zdy_btnlist", zdy_btnlist);
inzdy_btn = GM_getValue(roleid + "_inzdy_btn", inzdy_btn);
if (zdy_btnlist.length == 0) {
for (var i = 0; i < 6; i++) {
zdy_btnlist.push({
"name": "无",
"send": ""
});
}
GM_setValue(roleid + "_zdy_btnlist", zdy_btnlist);
}
if (inzdy_btn) {
WG.zdy_btnshow();
} else {
WG.zdy_btnshow('off');
}
},
zdy_btnshow: function (type = 'on') {
if (type == 'on') {
inzdy_btn = true;
var html = UI.zdybtnui();
$('.WG_button').remove();
$(".WG_log").after(html);
let keyitem = ["Q", "W", "E", "R", "T", "Y"];
for (let i = 0; i < keyitem.length; i++) {
$(`#keyin${keyitem[i]}`).on('click', function () {
WG.zdybtnfunc(i);
});
}
$(".auto_perform").on("click", WG.auto_preform_switch);
$(".cmd_echo").on("click", WG.cmd_echo_button);
} else if (type == 'off') {
inzdy_btn = false;
var html = UI.btnui();
$('.WG_button').remove();
$(".WG_log").after(html);
$(".sm_button").on("click", WG.sm_button);
$(".go_yamen_task").on("click", WG.go_yamen_task);
$(".kill_all").on("click", WG.kill_all);
$(".get_all").on("click", WG.get_all);
$(".sell_all").on("click", WG.sell_all);
$(".zdwk").on("click", WG.zdwk);
$(".auto_perform").on("click", WG.auto_preform_switch);
$(".cmd_echo").on("click", WG.cmd_echo_button);
if (G.isGod()) {
$('.zdy-item.zdwk').html("修炼(Y)");
}
}
GM_setValue(roleid + "_inzdy_btn", inzdy_btn);
},
runLoginhml: function () {
WG.SendCmd(loginhml);
},
tnBuy_hook: null,
tnBuy: function () {
WG.tnBuy_hook = WG.add_hook(["dialog", "text"], (data) => {
let _seller;
let _itemids = new Map();
let _sendcmd = ""
if (data.type == 'dialog' && data.title != null && data.title.indexOf("唐楠正在贩卖") >= 0) {
_seller = data.seller;
for (let item of data.selllist) {
if (WG.inArray(item.name, auto_buylist.split(","))) {
_itemids.set(item.id, item.count);
}
}
_itemids.forEach((val, key, map) => {
_sendcmd = _sendcmd + "buy " + val + " " + key + " from " + _seller + ";";
_sendcmd = _sendcmd + "$wait 500;";
});
_sendcmd = _sendcmd + "look3 1;"
WG.SendCmd(_sendcmd);
}
if (data.type == "text" && data.msg.indexOf("没有这个玩家") >= 0) {
messageAppend("执行结束");
$(".dialog-close").click();
WG.remove_hook(WG.tnBuy_hook);
}
});
WG.SendCmd("$to 扬州城-广场;$wait 100;$to 扬州城-当铺;$wait 200;list %唐楠%");
},
zxBuy_hook: null,
zxBuy: function () {
WG.zxBuy_hook = WG.add_hook(["dialog", "text"], (data) => {
let _seller = WG.getIdByName("朱熹")
let _itemids = new Map();
let _sendcmd = ""
if (data.type == 'dialog' && data.dialog == 'pack') {
for (let item of data.items) {
if (WG.inArray(item.name.toLowerCase(), auto_skillPaperSelllist.split(","))) {
_itemids.set(item.id, item.count);
}
}
_itemids.forEach((val, key, map) => {
_sendcmd = _sendcmd + "sell " + val + " " + key + " to " + _seller + ";";
_sendcmd = _sendcmd + "$wait 500;";
});
_sendcmd = _sendcmd + "look3 1;"
WG.SendCmd(_sendcmd);
}
if (data.type == "text" && data.msg.indexOf("没有这个玩家") >= 0) {
//messageAppend("执行结束");
$(".dialog-close").click();
WG.remove_hook(WG.zxBuy_hook);
}
});
WG.SendCmd("$to 扬州城-广场;go east;go north;$wait 100;$wait 200;pack");
},
selectLowKongfu: function (n = 0) {
WG.gpSkill_hook = WG.add_hook("dialog", (data) => {
if ((data.dialog && data.dialog == 'skills') && data.items && data.items != null) {
var lianxiCodeStart = "jh fam 0 start,go west,go west,go north,go enter,go west,";
var lianxiCode = "";
var lianxiCodeMin = "";
var lianxiCodeEnd = "wakuang";
if (G.isGod()) {
lianxiCodeEnd = "xiulian";
}
var __skillNameList = [];
var __skillMinNameList = [];
var maxSkill = n;
if (n == 0 || isNaN(n)) {
maxSkill = data.limit;
}
var nowCount = 0;
var __enaSkill = [];
for (let item of data.items) {
if (nowCount > 5) {
break;
}
if (item.enable_skill) {
__enaSkill.push(item.enable_skill);
}
if (WG.inArray(item.id, __enaSkill) || item.name.indexOf("基本") >= 0) {
if (parseInt(item.level) < parseInt(maxSkill)) {
lianxiCode = lianxiCode + `lianxi ${item.id} ${maxSkill},`
if (nowCount < 4) {
lianxiCodeMin = lianxiCodeMin + `lianxi ${item.id} ${maxSkill},`
__skillMinNameList.push(item.name);
}
__skillNameList.push(item.name);
nowCount++;
}
}
}
var __code = `setting auto_work ${lianxiCodeStart}${lianxiCode}${lianxiCodeEnd}`
if (__code.length <= 200) {
WG.Send(`setting auto_work ${lianxiCodeStart}${lianxiCode}${lianxiCodeEnd}`);
messageAppend(`添加` + __skillNameList.join(",") + `到${maxSkill}`);
} else {
WG.Send(`setting auto_work ${lianxiCodeStart}${lianxiCodeMin}${lianxiCodeEnd}`);
messageAppend(`添加` + __skillMinNameList.join(",") + `到${maxSkill}`);
}
messageAppend("添加成功,数据刷新后显示");
WG.remove_hook(WG.gpSkill_hook);
WG.gpSkill_hook = undefined;
}
});
KEY.do_command("skills");
KEY.do_command("skills");
WG.Send("cha");
},
hooks: [],
hook_index: 0,
add_hook: function (types, fn) {
var hook = {
'index': WG.hook_index++,
'types': types,
'fn': fn
};
WG.hooks.push(hook);
return hook.index;
},
remove_hook: function (hookindex) {
var that = this;
for (var i = 0; i < that.hooks.length; i++) {
if (that.hooks[i].index == hookindex) {
that.hooks.baoremove(i);
}
}
},
run_hook: function (type, data) {
//console.log(data);
for (var i = 0; i < this.hooks.length; i++) {
// if (this.hooks[i] !== undefined && this.hooks[i].type == type) {
// this.hooks[i].fn(data);
// }
try {
var listener = this.hooks[i];
if (listener.types == data.type || (listener.types instanceof Array && $
.inArray(data.type, listener.types) >= 0)) {
listener.fn(data);
}
}
catch (e) {
console.error('hook error', e);
}
}
},
receive_message: function (msg) {
if (!msg || !msg.data) return;
var data;
var deepCopy = function (source) {
var result = {};
for (var key in source) {
result[key] = typeof source[key] === 'object' ? deepCopy(source[key]) : source[key];
}
return result;
}
if (msg.data[0] == '{' || msg.data[0] == '[') {
var func = new Function("return " + msg.data + ";");
data = func();
} else {
data = {
type: 'text',
msg: msg.data
};
}
if (G.cmd_echo && data.type != 'time') {
console.log(data);
}
if (G.yaotaFlag && typeof (data.msg) == 'string') {
let ytdata = data.msg;
if (ytdata.indexOf("一股奇异的能量涌入你的体内,你获得") >= 0) {
G.yaoyuan = G.yaoyuan + parseInt(ytdata.replace(/[^0-9]/ig, ""))
$('#yt_prog').html("<hiy>目前已获得 " + G.yaoyuan + " 妖元</hiy>")
if (G.yaoyuan == 261) {
$('#yt_prog').html("<hiy>目前已获得 " + G.yaoyuan + " 妖元,boss出现!</hiy>")
}
}
}
if (silence == "开") {
if (data.type == 'state') {
if (data.silence == undefined) {
if (data.desc != []) {
data.desc = [];
data.silence = 1;
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
return;
}
}
}
if (data.type == 'text') {
let pdata = data.msg;
let a = pdata.split(/.*造成<wht>|.*造成<hir>|<\/wht>点|<\/hir>点/);
if (a[2]) {
let b = a[2].split(/伤害|\(|</);
messageAppend(`造成<wht>${a[1]}</wht>点<hir>${b[0]}</hir>伤害!`, 0, 1);
WG.run_hook(data.type, data);
return;
}
}
}
if (data.type == 'msg') {
if (shieldswitch == '开') {
if (shield != undefined &&
(shield.indexOf(data.name) >= 0 ||
shield.indexOf(data.uid) >= 0))
return;
var skey = shieldkey.split(",");
for (let keyword of skey) {
if (keyword != "" && data.content.indexOf(keyword) >= 0) {
return;
}
}
}
}
if (data.type == 'text') {
if (shieldswitch == '开') {
var skey = shieldkey.split(",");
for (let keyword of skey) {
if (keyword != "" && data.msg.indexOf(keyword) >= 0) {
return;
}
}
}
}
if (data.type == 'dialog' && data.t == 'fam' && data.k == undefined) {
if (UI.toui[data.index] != undefined) {
data.desc += "\n";
data.desc += UI.toui[data.index];
data.k = 'knva';
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
return;
}
}
if (data.type == 'text' && data.msg == '什么?' && G.wsdelaySetTime != undefined) {
if (G.wsdelaySetCount <= 3) {
G.wsdelaySetCount += 1;
if (G.wsdelay == undefined) {
G.wsdelay = new Date().getTime() - G.wsdelaySetTime;
} else {
G.wsdelay = (new Date().getTime() - G.wsdelaySetTime + G.wsdelay) / 2
}
G.wsdelaySetTime = new Date().getTime()
WG.SendCmd("test")
} else {
G.wsdelay = (new Date().getTime() - G.wsdelaySetTime + G.wsdelay) / 2
WG.SendCmd("tm 服务器到本地来回延迟约 " + G.wsdelay + " 毫秒")
G.wsdelaySetTime = undefined;
G.wsdelaySetCount = undefined;
setTimeout(() => {
let content = $(".content-message pre").html();
content = content.replaceAll('什么?\n', '');
$(".content-message pre").html(content);
}, 10);
}
}
if (data.type == 'dialog' && data.t == 'fb' && data.k == undefined) {
data.desc += "\n";
data.desc += UI.fbui(fb_path[data.index], data.is_multi, data.is_diffi)
data.k = 'knva';
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
return;
}
if (data.type == 'dialog' && data.dialog == 'pack' && data.from == 'item' && data.k == undefined) {
let itemname = data.desc.split("\n")[0];
data.desc += "\n";
data.desc += UI.itemui(itemname);
data.k = 'knva';
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
return;
}
if (data.type == "perform") {
if (zdyskills == "开") {
zdyskilllist = GM_getValue(roleid + "_zdyskilllist", zdyskilllist);
data.skills = JSON.parse(zdyskilllist);
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
return;
}
}
if (data.type == 'cmds') {
if (unsafeWindow && unsafeWindow.ToRaid) {
if (JSON.stringify(data.items).indexOf('进入副本') >= 0) {
let cr_path = data.items[0].cmd
let sd_path = ''
if (cr_path.indexOf("1 0") >= 0) {
sd_path = cr_path.replaceAll('1 0', '1')
} else {
sd_path = cr_path + " 0"
}
let cp = {}
cp.name = '扫荡指定次数';
cp.cmd = `@js ($sdnum) =prompt("请输入次数,注意:若副本掉落物品过多,请不要输入超过50次,否则可能号没了","10")
[if] (sdnum)!=null
${sd_path} (sdnum)`;
data.items.push(cp);
let toudu = {}
toudu.name = '偷渡指定次数';
toudu.cmd = `@js ($sdnum) =prompt("请输入次数","10")
[if] (sdnum)!=null
[while] (sdnum) !=0
($sdnum) = (sdnum)-1
${cr_path}
cr over`;
data.items.push(toudu);
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
return;
}
}
}
//任务进度 -- fork from Suqing funny
if (data.type == 'dialog' && data.dialog == 'tasks' && data.items) {
let jl, fb, qa, wd, wd1, wd2, wd3, xy, mpb, boss, wdtz, syt, ys, sm1, sm2, ym1, ym2, yb1, yb2;
data.items.forEach(task => {
if (task.state === 2) WG.SendCmd(`taskover ${task.id}`);//自动完成
if (task.id === 'signin') {
//精力消耗
const a = task.desc.match(/精力消耗:<...>(\d+)\/200<....>/);
if (a) {
jl = parseInt(a[1]) < 200 ? `<hig>${a[1]}</hig>` : a[1];
}
//武道塔进度
const b = task.desc.match(/武道塔(.+),进度(\d+)\/(\d+)<....>/);
if (b) {
wd1 = b[2];
wd2 = b[3];
if (wd1 < wd2) wd1 = `<hig>${wd1}</hig>`;
/可以重置/.test(b[1]) ? wd3 = "<hig>可以重置</hig>" : wd3 = "已经重置";
wd = wd1 + "/" + wd2 + " " + wd3
} else { wd = "只打塔主" }
//首席请安
const c = task.desc.match(/<.+?>(.+)首席请安<.+?>/);
if (c) {
/已经/.test(c[1]) ? qa = "已经请安" : qa = "<hig>尚未请安</hig>";
} else { qa = "无需请安" }
//今日副本次数
const d = task.desc.match(/今日副本完成次数:(\d+)。/);
if (d) {
fb = d[1];
}
//襄阳
const e = task.desc.match(/尚未协助襄阳守城/);
(e) ? xy = `<hig>0</hig>` : xy = 1;
//门派BOSS
const f = task.desc.match(/尚未挑战门派BOSS/);
(f) ? mpb = `<hig>0</hig>` : mpb = 1;
//武神BOSS
const g = task.desc.match(/挑战(\d+)次武神BOSS/);
if (g) {
boss = 5 - parseInt(g[1]);
boss = `<hig>${boss}</hig>`;
} else {
if (G.level && /武神|剑神|刀皇|兵主|战神/.test(G.level)) boss = 5;
}
//武道塔主
const h = task.desc.match(/尚未挑战武道塔塔主/);
(h) ? wdtz = `<hig>0</hig>/1` : wdtz = `已打或未解锁`;
//妖塔
const i = task.desc.match(/挑战弑妖塔(\d+)\/50/);
if (i) {
syt = i[1];
}
//妖神
const j = task.desc.match(/尚未挑战妖神/);
(j) ? ys = `<hig>0</hig>/1` : ys = `已打或未解锁`;
} else if (task.id === 'sm') {
//师门任务
let a = task.desc.match(/目前完成(.*)\/20个,共连续完成(.*)个。/);
(parseInt(a[1]) < 20) ? sm1 = `<hig>${a[1]}</hig>` : sm1 = a[1];
sm2 = a[2];
} else if (task.id === 'yamen') {
//追捕
let a = task.desc.match(/目前完成(.*)\/20个,共连续完成(.*)个。/);
(parseInt(a[1]) < 20) ? ym1 = `<hig>${a[1]}</hig>` : ym1 = a[1];
ym2 = a[2];
} else if (task.id === 'yunbiao') {
//运镖
let a = task.desc.match(/本周完成(.*)\/20个,共连续完成(.*)个。/);
(parseInt(a[1]) < 20) ? yb1 = `<hig>${a[1]}</hig>` : yb1 = a[1];
yb2 = a[2];
}
});
//合并生成进度数据
let taskprog = `门派请安 => ${qa}\n武道之塔 => ${wd}\n`;
taskprog += `精力消耗 => ${jl}/200 副本次数 => ${fb}次\n师门任务 => ${sm1}/20 ${sm2}连\n`;
taskprog += `衙门追捕 => ${ym1}/20 ${ym2}连\n每周运镖 => ${yb1}/20 ${yb2}连\n`;
taskprog += `襄阳守城 => ${xy}/1 门派BOSS => ${mpb}/1\n`;
taskprog += `武道塔主 => ${wdtz}\n`;
if (boss) taskprog += `武神BOSS => ${boss}/5\n`;
if (syt) taskprog += `挑战弑妖塔 => ${syt}/50 挑战妖神 => ${ys}\n`;
$(".remove_taskprog").remove();
$(".content-message pre").append(`<span class="remove_taskprog">${taskprog}</span>`);
AutoScroll(".content-message");
}
//按指定顺序排序背包 -- fork from Suqing funny
let ITEMS = [
"师门补给包", "背包扩充石", "小箱子", "随从礼包",
"神魂碎片", "武道</hio>", "武道残页", "元晶", "帝魄碎片", "ord", "hir",
"玄晶", "养精丹</hig>", "养精丹", "培元丹", "玫瑰花",
"扫荡符", "天师符", "叛师符", "洗髓丹", "<hig>喜宴", "<hic>喜宴", "<hiy>喜宴",
"师门令牌</hig>", "师门令牌</hic>", "师门令牌</hiy>", "师门令牌</HIZ>", "师门令牌</hio>",//师门令牌排序
"碎裂的红宝石", "碎裂的绿宝石", "碎裂的蓝宝石", "碎裂的黄宝石",//宝石排序
"红宝石</hic>", "绿宝石</hic>", "蓝宝石</hic>", "黄宝石</hic>",
"精致的红宝石", "精致的绿宝石", "精致的蓝宝石", "精致的黄宝石",
"完美的红宝石", "完美的绿宝石", "完美的蓝宝石", "完美的黄宝石",
"聚气丹</hig>", "聚气丹</hic>", "聚气丹</hiy>", "聚气丹</HIZ>", "聚气丹</hio>",//聚气丹排序
"突破丹</hig>", "突破丹</hic>", "突破丹</hiy>", "突破丹</hiz>", "突破丹</hio>",//突破丹排序
"残页</hio>", "残页</HIZ>", "残页</hiy>", "残页</hic>", "残页</hig>",//残页排序
"鲤鱼", "草鱼", "鲢鱼", "鲮鱼", "鳊鱼", "鲂鱼", "黄金鳉", "黄颡鱼", "太湖银鱼", "虹鳟", "孔雀鱼", "反天刀",//鱼排序
"银龙鱼", "黑龙鱼", "罗汉鱼", "巨骨舌鱼", "七星刀鱼", "帝王老虎魟",
"当归", "芦荟", "山楂叶", "柴胡", "金银花", "石楠叶", "茯苓", "沉香", "熟地黄", "九香虫", "络石藤", "冬虫夏草",//药材排序
"人参", "何首乌", "凌霄花", "灵芝", "天仙藤", "盘龙参",
"秘籍</wht>", "秘籍",
"四十二章经一", "四十二章经二", "四十二章经三", "四十二章经四", "四十二章经五", "四十二章经六", "四十二章经七", "四十二章经八",
];
if (data.type == 'dialog' && data.dialog == 'pack') {
//生成快速使用按钮 -- fork from Suqing funny
function autoUse(item) {
if (/养精丹|朱果|潜灵果|背包扩充石|小箱子|师门补给包|随从礼包|技能重置包/.test(item.name)) {
let cmd = ["stopstate"];
let count = item.count;
let zl = "use";
if (/小箱子|师门补给包|随从礼包|技能重置包/.test(item.name)) zl = "open";
for (let i = 0; i < count; i++) {
cmd.push(`$wait 250;${zl} ${item.id}`);
}
$(".content-message pre").append(
$(`<div class="item-commands"><span class="autouse">使用 ${item.name} ${count}次</span></div>`).click(() => WG.SendCmd(cmd)),
);
AutoScroll(".content-message");
}
}
//获得物品后检测生成快速使用按钮 -- fork from Suqing funny
if (data.name) {
autoUse(data);
}
//按指定顺序排序 -- fork from Suqing funny
// if (data.items) {
// let pack_items = [];
// ITEMS.forEach(name => {
// for (let i =0; i < data.items.length; i++) {
// let item = data.items[i];
// if (item !==0 && item.name.includes(name)) {
// pack_items.push(data.items[i]);
// data.items[i] = 0;
// }
// }
// });
// data.items.forEach(item => {
// if (item !== 0) pack_items.push(item);
// });
// pack_items.forEach(item => autoUse(item));
// data.type = "dialog";
// //data.dialog = "pack";
// data.items = pack_items;
// let p = deepCopy(msg);
// p.data = JSON.stringify(data);
// WG.run_hook(data.type, data);
// ws_on_message.apply(this, [p]);
// return;
// }
}
if (data.type == 'room') {
if (!(/桃花岛|慈航静斋/).test(data.name)) {
//精简房间描述、生成功能按钮 -- fork from Suqing funny
let room_desc = data.desc;
if (room_desc.length > 30) {
let desc0 = room_desc.replace(/<([^<]+)>/g, "");
let desc1 = desc0.substr(0, 30);
let desc2 = desc0.substr(30);
data.desc = `<span id="show">${desc1} <hic>»»»</hic></span><span id="more" style="display:none">${desc0}</span><span id="hide" style="display:none"> <hiy>«««</hiy></span>`
//data.desc = `${desc1}<span id="show"> <hic>»»»</hic></span><span id="more" style="display:none">${desc2}</span><span id="hide" style="display:none"> <hiy>«««</hiy></span>`;
}
if (room_desc.includes("cmd")) {
room_desc = room_desc.replace("<hig>椅子</hig>", "椅子");//新手教程的椅子
room_desc = room_desc.replace("<CMD cmd='look men'>门(men)<CMD>", "<cmd cmd='look men'>门</cmd>");//兵营副本的门
room_desc = room_desc.replace(/span/g, "cmd"); //古墓里的画和古琴是<span>标签
room_desc = room_desc.replace(/"/g, "'"); // "" => ''
room_desc = room_desc.replace(/\((.*?)\)/g, "");//去除括号和里面的英文单词
//console.log(room_desc);
let cmds = room_desc.match(/<cmd cmd='([^']+)'>([^<]+)<\/cmd>/g);
//console.log(cmds);
cmds.forEach(cmd => {
let x = cmd.match(/<cmd cmd='(.*)'>(.*)<\/cmd>/);
data.commands.unshift({ cmd: x[1], name: `<hic>${x[2]}</hic>` });
});
// room_desc = room_desc.replace(/<([^<]+)>/g, "");
cmds.forEach(desc => data.desc = `<hic>${desc}</hic> ${data.desc}`);
}
let p = deepCopy(msg);
p.data = JSON.stringify(data);
WG.run_hook(data.type, data);
ws_on_message.apply(this, [p]);
$("#show").click(() => { $("#more").show(); $("#show").hide(); $("#hide").show(); });
$("#hide").click(() => { $("#more").hide(); $("#show").show(); $("#hide").hide(); });
return;
}
}
WG.run_hook(data.type, data);
ws_on_message.apply(this, arguments);
if (unsafeWindow.funny) {
if (unsafeWindow.funny.API != null) { unsafeWindow.funny.API.onmessage(msg); }
}
},
};
//助手函数
var T = {
//private
_recmd: function (cmds) {
if (cmds) {
cmds = cmds instanceof Array ? cmds : cmds.split(';');
cmds.baoremove(0);
cmds = cmds.join(";");
return cmds;
} else {
return "";
}
},
recmd: function (idx, cmds) {
for (let i = 0; i < idx + 1; i++) {
cmds = T._recmd(cmds);
}
return cmds;
},
findhook: undefined,
_findItem: async function (itemname, callback) {
console.log("finditem" + itemname);
T.findhook = WG.add_hook("dialog", async function (data) {
if (data.items) {
for (let item of data.items) {
if (item.name == itemname) {
callback(item.id);
WG.remove_hook(T.findhook);
}
}
callback("");
}
WG.remove_hook(T.findhook);
});
WG.Send("pack");
},
//public
pname: function (idx = 0, n, cmds) {
T.findPlayerByName(idx, n, cmds);
},
findPlayerByName: function (idx = 0, n, cmds) {
cmds = T.recmd(idx - 1, cmds);
if (cmds.indexOf(",") >= 0) {
cmds = cmds.split(",");
} else {
cmds = cmds.split(";");
}
let p = cmds[0].split("$")[0];
cmds = T.recmd(0, cmds);
p = p.replaceAll("-", " ");
if (p[p.length - 1] == " ") {
p = p.substring(0, p.length - 1)
}
console.log("findPlayerByName" + n);
for (let i = 0; i < roomData.length; i++) {
if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) {
WG.Send(p + " " + roomData[i].id);
}
}
WG.SendCmd(cmds);
},
findItem: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx - 1, cmds);
if (cmds.indexOf(",") >= 0) {
cmds = cmds.split(",");
} else {
cmds = cmds.split(";");
}
let p = cmds[0].split(" ")[0];
cmds = T.recmd(0, cmds);
console.log("finditem" + n);
WG.Send("pack");
// console.log(packData)
for (let item of packData) {
if (item.name == n) {
if (p == "fenjie" || p == "drop") {
if (item.name.indexOf("★") >= 0) {
messageAppend("高级物品 ,不分解");
continue;
}
}
WG.SendCmd(p + " " + item.id);
}
}
WG.SendCmd(cmds);
},
wait: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
console.log("延时:" + n + "ms,延时触发:" + cmds);
await WG.sleep(parseInt(n));
WG.SendCmd(cmds);
},
batwait: async function (idx = 0, n, cmds) {
if (G.in_fight) {
cmds = T.recmd(idx, cmds);
console.log("延时:" + n + "ms,延时触发:" + cmds);
await WG.sleep(parseInt(n));
WG.SendCmd(cmds);
}
},
goyt: async function () {
WG.SendCmd("jh fam 9 start;go enter;go up;")
await WG.sleep(1000);
var ltId = "";
for (let i = 0; i < roomData.length; i++) {
if (roomData[i].name && roomData[i].name.indexOf("疯癫的老头") >= 0) {
ltId = roomData[i].id
}
}
WG.SendCmd("ggdl " + ltId + ";go north;go north;go north;go north;$wait 250;go north;go north;look shi;tiao1 shi;tiao3 shi;$wait 250;tiao1 shi;tiao3 shi;tiao2 shi;go north;")
},
gogzm: async function () {
WG.SendCmd("jh fam 9 start;go enter;go up;")
await WG.sleep(1000);
var ltId = "";
for (let i = 0; i < roomData.length; i++) {
if (roomData[i].name && roomData[i].name.indexOf("疯癫的老头") >= 0) {
ltId = roomData[i].id
}
}
WG.SendCmd("ggdl " + ltId + ";go north;go north;go north;go north;$wait 250;go north;go north;$wait 250;look shi;tiao1 shi;tiao1 shi;tiao2 shi;$wait 250;jumpdown;")
},
godddb: async function () {
WG.SendCmd("jh fam 9 start;go enter;go up;")
await WG.sleep(1000);
var ltId = "";
for (let i = 0; i < roomData.length; i++) {
if (roomData[i].name && roomData[i].name.indexOf("疯癫的老头") >= 0) {
ltId = roomData[i].id
}
}
WG.SendCmd("ggdl " + ltId + ";go north;go north;go north;go north;$wait 250;go north;go down;")
},
killall: async function (idx = 0, n = null, cmds) {
cmds = T.recmd(idx, cmds);
console.log("叫杀");
WG.kill_all();
await WG.sleep(100);
WG.SendCmd(cmds);
},
getall: async function (idx = 0, n = null, cmds) {
cmds = T.recmd(idx, cmds);
console.log("拾取");
WG.get_all();
await WG.sleep(100);
WG.SendCmd(cmds);
},
cleanall: async function (idx = 0, n = null, cmds) {
cmds = T.recmd(idx, cmds);
console.log("清包");
WG.clean_all();
await WG.sleep(100);
WG.SendCmd(cmds);
},
to: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.go(n);
await WG.sleep(100);
WG.SendCmd(cmds);
},
eq: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
if (n == "0") {
WG.uneqall();
} else {
WG.eqhelper(n);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
eqskill: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
if (n == "0") {
WG.uneqall(1);
} else {
WG.eqhelper(n, 1);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
eqdel: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.eqhelperdel(n);
await WG.sleep(100);
WG.SendCmd(cmds);
},
zdwk: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.zdwk();
await WG.sleep(100);
WG.SendCmd(cmds);
},
rzdwk: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.zdwk("", false);
await WG.sleep(100);
WG.SendCmd(cmds);
},
killhook: undefined,
killw: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
var killid = "";
for (let i = 0; i < roomData.length; i++) {
if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) {
killid = roomData[i].id;
}
}
T.killhook = WG.add_hook('itemremove', function (data) {
if (data.id == killid) {
WG.SendCmd(cmds);
WG.remove_hook(T.killhook);
T.killhook = undefined;
}
});
WG.SendCmd("kill " + killid);
},
eqhook: undefined,
eqw: async function (idx = 0, n, cmds) {
var pcmds = T.recmd(idx, cmds);
if (n.indexOf("<") >= 0) {
T._findItem(n, async function (id) {
let p_itemid = id;
let p_flag = true;
if (p_itemid == "") {
p_flag = false;
WG.SendCmd(pcmds);
return;
}
T.eqhook = WG.add_hook('dialog', function (data) {
if (data.eq == 0 && data.id == p_itemid) {
p_flag = false;
WG.SendCmd(pcmds);
WG.remove_hook(T.eqhook);
T.eqhook = undefined;
}
});
while (p_flag) {
WG.Send("pack");
WG.SendCmd('eq ' + p_itemid);
await WG.sleep(1000);
}
});
} else {
let p_itemid = n;
let p_flag = true;
if (p_itemid == "") {
p_flag = false;
WG.SendCmd(pcmds);
return;
}
T.eqhook = WG.add_hook(['text', 'dialog'], function (data) {
if (data.type == 'dialog') {
if (data.eq == 0 && data.id == p_itemid) {
p_flag = false;
WG.SendCmd(pcmds);
WG.remove_hook(T.eqhook);
T.eqhook = undefined;
}
}
if (data.type == 'text') {
if (data.msg.indexOf("你要装备什么") >= 0) {
p_flag = false;
WG.SendCmd(pcmds);
WG.remove_hook(T.eqhook);
T.eqhook = undefined;
}
}
});
while (p_flag) {
WG.Send("pack");
WG.SendCmd('eq ' + p_itemid);
await WG.sleep(1000);
}
}
},
usezml: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
zml = GM_getValue(roleid + "_zml", zml);
for (var zmlitem of zml) {
if (zmlitem.name == n) {
await WG.zmlfire(zmlitem);
}
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
waitpfm: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
let _flag = true;
let pfmnum = 0;
while (_flag) {
if (!G.gcd && !G.cds.get(n)) {
WG.Send("perform " + n);
pfmnum++;
if (G.cds.get(n) && _flag) {
_flag = false;
WG.SendCmd(cmds);
}
if (!G.in_fight && _flag) {
_flag = false;
WG.SendCmd(cmds);
}
if (pfmnum >= 1 && _flag) {
_flag = false;
WG.SendCmd(cmds);
}
}
pfmnum++;
await WG.sleep(350);
}
},
startjk: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
ztjk_item = GM_getValue(roleid + "_ztjk", ztjk_item);
for (var item of ztjk_item) {
if (item.name == n) {
item.isactive = 1;
GM_setValue(roleid + "_ztjk", ztjk_item);
WG.ztjk_func();
messageAppend("已注入" + item.name, 0, 1);
break;
}
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
stopjk: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
ztjk_item = GM_getValue(roleid + "_ztjk", ztjk_item);
for (var item of ztjk_item) {
if (item.name == n) {
item.isactive = 0;
GM_setValue(roleid + "_ztjk", ztjk_item);
WG.ztjk_func();
messageAppend("已暂停" + item.name);
break;
}
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
sm: async function (idx = 0, n = 0, cmds = '') {
cmds = T.recmd(idx, cmds);
WG.sm_button();
while ($('.sm_button').text().indexOf("停止") >= 0) {
await WG.sleep(1000);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
daily: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
KEY.do_command("tasks");
messageAppend("执行请安.", 1);
await WG.oneKeyQA();
WG.oneKeyDaily();
await WG.sleep(2000);
while (WG.daily_hook != undefined) {
await WG.sleep(1000);
}
WG.Send('tasks');
await WG.sleep(1000);
WG.oneKeySD();
while (WG.sd_hook) {
await WG.sleep(1000);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
xiyan: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.xiyan();
await WG.sleep(1000);
while (WG.marryhy) {
await WG.sleep(1000);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
yamen: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.go_yamen_task();
await WG.sleep(1000);
while (WG.yamen_lister) {
await WG.sleep(1000);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
wudao: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.wudao_auto();
await WG.sleep(100);
WG.SendCmd(cmds);
},
boss: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.kksBoss({
content: "听说xxx出现在逍遥派-青草坪一带。"
});
await WG.sleep(1000);
while (WG.ksboss) {
await WG.sleep(1000);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
stoppfm: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
if (G.auto_preform) {
G.auto_preform = false;
messageAppend("<hio>自动施法</hio>关闭");
WG.auto_preform("stop");
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
startpfm: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
if (!G.auto_preform) {
G.auto_preform = true;
messageAppend("<hio>自动施法</hio>开启");
WG.auto_preform();
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
stopautopfm: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
var dellist = n.split(",");
for (let p of dellist) {
if (!WG.inArray(p, blackpfm)) {
blackpfm.push(p);
}
}
console.log("当前自动施法黑名单为:" + blackpfm);
await WG.sleep(100);
WG.SendCmd(cmds);
},
startautopfm: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
let dellist = n.split(",");
for (var i = 0; i < blackpfm.length; i++) {
for (var item of dellist) {
if (item == blackpfm[i]) {
blackpfm.baoremove(i);
}
}
}
console.log("当前自动施法黑名单为:" + blackpfm);
await WG.sleep(100);
WG.SendCmd(cmds);
},
store: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
await WG.sell_all(1, 0, 0);
while (WG.packup_listener) {
await WG.sleep(200);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
fenjie: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
await WG.sell_all(0, 1, 0);
while (WG.packup_listener) {
await WG.sleep(200);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
drop: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
await WG.sell_all(0, 0, 1);
while (WG.packup_listener) {
await WG.sleep(200);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
sellall: async function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
await WG.sell_all(1, 1, 1);
while (WG.packup_listener) {
await WG.sleep(200);
}
await WG.sleep(100);
WG.SendCmd(cmds);
},
callcontextMenu: function (idx = 0, n, cmds) {
$('.container').contextMenu({
x: 1,
y: 1
})
},
stopallauto: function (idx = 0, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.stopAllAuto();
messageAppend("暂停自动喜宴及自动BOSS", 0, 1);
WG.SendCmd(cmds);
},
startallauto: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.reSetAllAuto();
messageAppend("恢复自动喜宴及自动BOSS", 0, 1);
WG.SendCmd(cmds);
},
roll: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
if (n == 1) {
WG.SendCmd("pty " + Math.random() * 100);
} else if (n == 2) {
WG.SendCmd("chat " + Math.random() * 100);
} else if (n == 3) {
WG.SendCmd("say " + Math.random() * 100);
}
WG.SendCmd(cmds);
},
addstore: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.addstore(n);
WG.SendCmd(cmds);
}, addlock: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.addlock(n);
WG.SendCmd(cmds);
}, dellock: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.dellock(n);
WG.SendCmd(cmds);
}, tnbuy: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.tnBuy();
WG.SendCmd(cmds);
}, zxbuy: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.zxBuy();
WG.SendCmd(cmds);
}, atlx: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.selectLowKongfu(parseInt(n));
WG.SendCmd(cmds);
},
addfenjieid: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.addfenjieid(n);
WG.SendCmd(cmds);
},
adddrop: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.adddrop(n);
WG.SendCmd(cmds);
}, addzxbuy: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.addzxbuy(n);
WG.SendCmd(cmds);
},
clsSakada: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.clean_dps();
WG.SendCmd(cmds);
},
cls: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
messageClear();
WG.SendCmd(cmds);
},
syso: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
messageAppend(n);
WG.SendCmd(cmds);
},
stop: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
WG.timer_close();
WG.SendCmd(cmds);
},
tts: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
FakerTTS.playtts(n);
WG.SendCmd(cmds);
},
beep: async function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
Beep();
WG.SendCmd(cmds);
},
music: function (idx, n, cmds) {
cmds = T.recmd(idx, cmds);
var music = new MusicBox({
loop: false, // 循环播放
musicText: '6 - - 5 - 3 2 - 1 - - - 3 - - 2 1 - ·6 ·5 - - - ·5 - ·6 - ·5 - ·6 - 1 - - 2 - 3 5 6 - - 3 2 1 - 2', // 绿色
autoplay: 6, // 自动弹奏速度
type: 'triangle', // 音色类型 sine|square|triangle|sawtooth
duration: 2 // 键音延长时间
});
WG.SendCmd(cmds);
}
};
var ProConsole = {
init: function () {
//判断
if (!L.isMobile()) {
layer.open({
type: 1,
title: "运行命令",
shade: false,
offset: "rb",
zIndex: 961024,
success: function (layero, index) {
$(".runtesta").show();
},
content: $(".runtest"),
end: function () {
$(".runtesta").off("click");
$(".runtesta").hide();
}
});
var lastrun = GM_getValue("_lastrun", "");
if (lastrun != "") {
$("#testmain").val(lastrun);
}
$(".runtesta").off("click");
$(".runtesta").on('click', function () {
if ($('#testmain').val().split("\n")[0].indexOf("//") >= 0) {
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform($('#testmain').val());
}
} else if ($('#testmain').val().split("\n")[0].indexOf("#js") >= 0) {
var jscode = $('#testmain').val().split("\n");
jscode.baoremove(0)
eval(jscode.join(""));
} else {
WG.SendCmd($('#testmain').val());
}
});
$("#testmain").focusout(function () {
GM_setValue("_lastrun", $('#testmain').val());
})
} else {
layer.prompt({ title: '请输入...', formType: 2 }, function (text, index) {
layer.close(index);
if (text != null) {
if (text.split("\n")[0].indexOf("//") >= 0) {
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform(text);
}
} else if (text.split("\n")[0].indexOf("#js") >= 0) {
var jscode = text.split("\n");
jscode.baoremove(0)
eval(jscode.join(""));
} else {
WG.SendCmd(text);
}
}
});
}
},
close: function () {
layer.close();
}
}
//UI
var UI = {
codeInput: `<div class="runtest layui-layer-wrap" style="display: none;">
<textarea class="site-demo-text" id="testmain" data-enpassusermodified="yes">
//<-第一行输入双斜杠即可运行流程命令 ,第一行输入#js 即可运行JS\n
</textarea>
<a class="layui-btn layui-btn-normal runtesta" style="position:absolute;right:20px;bottom:20px" >立即运行</a>
</div>`,
zdybtnui: function () {
let ui = `<div class='WG_button'>`;
let keyitem = ["Q", "W", "E", "R", "T", "Y"];
let i = 0;
for (let item of zdy_btnlist) {
ui = ui + ` <span class='zdy-item' id = 'keyin${keyitem[i]}'>${item.name}(${keyitem[i]})</span>`;
i = i + 1;
}
return ui + `<span class="zdy-item auto_perform" style="float:right;"> 自动攻击 </span>
<span class="zdy-item cmd_echo" style="float:right;">代码</span> </div>`;
},
btnui: function () {
return `<div class='WG_button'><span class='zdy-item sm_button'>师门(Q)</span>
<span class='zdy-item go_yamen_task'>追捕(W)</span>
<span class='zdy-item kill_all'>击杀(E)</span>
<span class='zdy-item get_all'>拾取(R)</span>
<span class='zdy-item sell_all'>清包(T)</span>
<span class='zdy-item zdwk'>挖矿(Y)</span>
<span class="zdy-item auto_perform" style="float:right;"> 自动攻击 </span>
<span class="zdy-item cmd_echo" style="float:right;">代码</span> </div>`
},
wgui: function () {
let p;
if (inzdy_btn) {
p = UI.zdybtnui();
} else {
p = UI.btnui();
}
return ` <div class='WG_log'>
<pre></pre>
</div>` +
p;
},
zdyBtnsetui: function () {
let ui = '';
let keyitem = ["Q", "W", "E", "R", "T", "Y"];
for (let item of keyitem) {
ui = ui + `<div class="setting-item setting-item2 ">
<div style='width:10%'>${item}:</div><span>名称:<input style='width:20%' id='name${item}' /></span> <span style='margin-left:5px'>命令:<input id='send${item}'/></span>
</div>`
}
ui = ui + `
<div class="setting-item" >
<div class="item-commands"><span class="savebtn">保存自定义按钮设置</span></div>
</div>
`;
return ui;
},
html_lninput: function (prop, title) {
return `
<div class="setting-item" >
<span><label for="${prop}">${title}</label><input id="${prop}" name="${prop}" type="text" style="width:80px" value>
</span> </div> `;
},
html_input: function (prop, title) {
return `
<div class="setting-item" >
<span><label for="${prop}"> ${title}</label> </span>
</div>
<textarea class="settingbox hide zdy-box" id="${prop}" name="${prop}" style="display: inline-block;"> </textarea>
`;
},
html_switch: function (prop, title, pfor) {
return `<div class="setting-item setting-item2 " for="${pfor}" style='display: inline-block;'>
<span class="title"> ${title}</span>
<span class="switch2" id="${prop}" >
<span class="switch-button"></span>
<span class="switch-text">关</span>
</span>
</div>
`;
},
switchClick: function (e) {
let t = $(this),
s = t.parent().attr("for");
if (t.is(".on")) {
t.removeClass("on");
t.find(".switch-text").html("关")
} else {
t.addClass("on");
t.find(".switch-text").html("开");
}
},
syssetting: function () {
return `<h3>插件</h3>
<div class="setting-item zdy_dialog" >
有空的话请点个star,您的支持是我最大的动力<a href="https://github.com/knva/wsmud_plugins" target="_blank">https://github.com/knva/wsmud_plugins</a>
</div> `+
UI.html_lninput("welcome", "欢迎语句: ") +
UI.html_lninput("die_str", "死亡提示: ") + `
<div class="setting-item">
<span> <label for="color_select"> 界面配色: </label><select id="color_select" style="width:80px">
<option value="normal"> 原版 </option>
<option value="flat"> flat模式 </option>
<option value="access"> 色若模式</option>
</select> *此功能刷新后生效
</span></div>
<div class="setting-item" >
<span><label for="family">门派选择:</label><select id="family" style="width:80px">
<option value="武当">武当</option>
<option value="华山">华山</option>
<option value="少林">少林</option>
<option value="峨眉">峨眉</option>
<option value="逍遥">逍遥</option>
<option value="丐帮">丐帮</option>
<option value="武馆">武馆</option>
<option value="杀手楼">杀手楼</option>
</select>
</span>
</div>`
+ UI.html_switch('autorelogin', '自动重连: ', 'auto_relogin')
+ UI.html_switch('shieldswitch', '聊天频道屏蔽开关: ', 'shieldswitch')
+ UI.html_switch('silence', '安静模式:', 'silence')
+ UI.html_switch('dpssakada', '战斗统计:', 'dpssakada')
+ UI.html_switch('funnycalc', 'funny计算:', 'funnycalc')
+ `<h3>屏蔽选项</h3>`
+ UI.html_lninput("shield", "屏蔽人物名(用半角逗号分隔):")
+ UI.html_lninput("shieldkey", "屏蔽关键字(用半角逗号分隔):")
+ `<h3>师门任务配置</h3>`
+ UI.html_switch('sm_loser', '师门自动放弃:', "sm_loser")
+ UI.html_switch('sm_any', '师门任务提交稀有:', "sm_any")
+ UI.html_switch('sm_price', '师门自动牌子:', 'sm_price')
+ UI.html_switch('sm_getstore', '师门自动仓库取:', "sm_getstore")
+ `<h3>自命令配置</h3>
<div class="setting-item" >
<span> <label for="zmlshowsetting"> 自命令显示位置: </label><select id="zmlshowsetting" style="width:80px">
<option value="0"> 物品栏 </option>
<option value="1"> 技能栏下方 </option>
</select>
</span></div> `
+ `<h3>武道塔配置</h3>`
+ UI.html_lninput("wudao_pfm", "武道释放技能(用半角逗号分隔):")
+ `<h3>杂项配置</h3>`
+ UI.html_switch('autorewardgoto', '开启转发路径:', 'auto_rewardgoto')
+ UI.html_switch('busyinfo', '显示昏迷信息:', 'busy_info')
+ UI.html_switch('saveAddr', '使用豪宅仓库:', "saveAddr")
+ UI.html_switch('getitemShow', '显示获得物品:', 'getitemShow')
+ UI.html_input("statehml", "当你各种状态中断后,自动以下操作(部分地点不执行):")
+ UI.html_input("backimageurl", "背景图片url(建议使用1920*1080分辨率图片):")
+ UI.html_input("loginhml", "登录后执行命令:") + `
<div class="setting-item">
<span> <label for="bagFull"> 背包已满提示: </label><select id="bagFull" style="width:80px">
<option value="0"> 文字提醒 </option>
<option value="1"> 提示音 </option>
<option value="2"> 语音提醒 </option>
</select>
</span></div>`
+ `<h3>推送配置</h3>`
+ UI.html_switch('pushSwitch', '远程通知推送开关(使用@push推送通知,语法参考@print):', 'pushSwitch') + `
<div class="setting-item">
<span> <label for="pushType"> 通知推送方式(使用方法加群看): </label><select id="pushType" style="width:80px">
<option value="0"> Server酱(限32字符) </option>
<option value="1"> Bark iOS </option>
<option value="2"> PushPlus.plus(支持html标签) </option>
<option value="3"> 飞书机器人 </option>
<option value="4"> Qmsg私聊 </option>
<option value="5"> Qmsg群聊 </option>
</select>
</span></div> `
+ UI.html_lninput("pushToken", "推送方式对应的Token或Key(只要Key不要填整个网址):")
//+ UI.html_lninput("pushUrl", "推演方式对应的推送网址(末尾不要加斜杠/):")
+ `<h3>自动BOSS配置</h3>`
+ UI.html_switch('marry_kiss', '自动喜宴:', "automarry")
+ UI.html_switch('ks_Boss', '自动传到boss:', "autoKsBoss")
+ UI.html_lninput("auto_eq", "BOSS击杀时自动换装:")
+ UI.html_lninput("ks_pfm", "BOSS叫杀延时(ms): ")
+ UI.html_lninput("ks_wait", "BOSS击杀等待延迟(s): ")
+ UI.html_input("auto_command", "输入喜宴及boss后命令(留空为自动挖矿或修炼):")
+ UI.html_input("blacklist", "输入黑名单boss名称(黑名单boss不会去打,中文,用半角逗号分隔):")
+ `<h3>自动施法配置</h3>`
+ UI.html_input("unauto_pfm", "自动施法黑名单(填技能代码,使用半角逗号分隔):")
+ UI.html_switch('autopfmswitch', '自动施法开关:', 'auto_pfmswitch')
+ UI.html_switch('autopfmmode', 'AI施法模式:', 'auto_pfm_mode')
+ `<h3>仓库存储配置</h3>`
+ UI.html_switch('autoupdateStore', '自动更新仓库数据:', 'auto_updateStore')
+ UI.html_input("store_info", "自动存储的物品名称(自动获得的物品信息,随仓库内容更新):")
+ UI.html_input("store_info2", "手动添加的自动存仓物品信息(不会随仓库内容更新,使用半角逗号分隔):")
+ UI.html_input("lock_info", "已锁物品名称(锁定物品不会自动丢弃,使用半角逗号分隔):")
+ UI.html_input("store_drop_info", "输入自动丢弃的物品名称(使用半角逗号分隔):")
+ UI.html_input("store_fenjie_info", "输入自动分解的物品名称(使用半角逗号分隔):")
+ UI.html_input("autobuy", "自动当铺购买清单:(用半角逗号分隔)")
+ UI.html_input("autoSkillPaperSell", "自动回收残页清单:(用半角逗号分隔)")
+ `<h3>技能自定义</h3>`
+ UI.html_switch('zdyskillsswitch', '自定义技能顺序开关:', 'zdyskills')
+ UI.html_input("zdyskilllist", "自定义技能顺序json数组:")
+ ` <div class="setting-item" ><div class="item-commands"><span class="clear_skillJson">清空技能json数组</span></div></div>`
+ `
<div class="setting-item" >
<div class="item-commands"><span class="update_id_all">初始化ID</span>
<span class="clean_id_all">清空商品ID配置</span></div>
</div>
<div class="setting-item" >
<div class="item-commands"><span class="update_store">更新存仓数据(覆盖)</span><span class="clean_dps">重置伤害统计</span></div>
</div>
<div class="setting-item" >
<div class="item-commands"><span class="backup_btn">备份到云</span><span class="load_btn">加载云配置</span></div>
</div>
<h3>自定义按钮</h3>`
+ UI.zdyBtnsetui() +
` <h3>系统</h3> `
},
skillsPanel: `<div class="item-commands" style="text-align:center" id='skillsPanelUI'>
<div style="margin-top:0.5em">
<div style="width:8em;float:left;text-align:left;padding:0px 0px 0px 2em;height:1.23em" id="wsmud_raid_left" @click='show'><wht>{{role}}</wht></div>
<div style="width:calc(100% - 16em);float:left;height:1.23em"><hig>套装列表</hig></div>
<div style="width:8em;float:left;text-align:right;padding:0px 2em 0px 0px;height:1.23em" id="wsmud_raid_right">
<select style="width:80px" id="eqskills-opts" @change="eqskills_opts_change(eqskills_id)" v-model="eqskills_id">
<option value="none">选择操作</option>
<option value="save">新建套装</option>
<option value="covereq">覆盖套装</option>
<option value="copyeq">复制命令</option>
<option value="delete">删除套装</option>
<option value="uneqall">脱光装备</option>
</select></div>
</div>
<br><br>
<div class="item-commands">
<span class="zdy-item" v-for="(item, index) in eqlistdel" @click='deleq(index)'
style="width: 120px;">
<div class="eqsname" style="width: 100%;">删除{{index}}</div>
</span>
</div>
<div class="item-commands">
<span class="zdy-item" v-for="(item, index) in eqlist" @click='eq(index)'
style="width: 120px;">
<div class="eqsname" style="width:100%;">装备套装:{{index}}</div>
</span>
</div>
<div class="item-commands">
<span class="zdy-item" v-for="(item, index) in covereqlist" @click='covereq(index)'
style="width: 120px;">
<div class="eqsname" style="width:100%;">覆盖套装:{{index}}</div>
</span>
</div>
<br>
<div class="item-commands">
<span class="zdy-item" v-for="(item, index) in eqlist" @click='eqs(index)'
style="width: 120px;">
<div class="eqsname" style="width: 100%;">装备技能:{{index}}</div>
</span>
</div>
<div class="item-commands">
<span class="zdy-item" v-for="(item, index) in cpeqlist" @click='copyeq(index)'
style="width: 120px;">
<div class="eqsname" style="width:100%;">复制装备套装:{{index}}</div>
</span>
</div>
<br>
<div class="item-commands">
<span class="zdy-item" v-for="(item, index) in cpeqlist" @click='copyeqs(index)'
style="width: 120px;">
<div class="eqsname" style="width: 100%;">复制装备技能:{{index}}</div>
</span>
</div>
<br>
</div>
`,
zmlsetting: `<div class='zdy_dialog' style='text-align:right;width:280px' id="zmldialog">
<div class="setting-item"><span><label for="zml_name"> 输入自定义命令名称:</label></span><span><input id="zml_name"
style='width:80px' type="text" name="zml_name" value="" v-model="singnalzml.name"></span></div>
<div class="setting-item"> <label for="zml_type"> 自命令类型: </label><select id="zml_type" style="width:80px"
v-model="singnalzml.zmlType">
<option value="0"> 插件原生 </option>
<option value="1"> Raidjs流程 </option>
<option value="2"> JS原生 </option>
</select> </div>
<div class="setting-item"> <label for="zml_info"> 输入自定义命令(用半角分号(;)分隔):</label></div>
<div class="setting-item"><textarea class="settingbox hide zdy-box" style="display: inline-block;" id='zml_info'
v-model="singnalzml.zmlRun"></textarea></div>
<div class="item-commands"><span class="getSharezml" @click="getShare"> 查询分享 </span> <span class="editadd"
@click="add"> 保存 </span> <span class="editdel" @click="del"> 删除 </span> </div>
<div class="item-commands" id="zml_show">
<span v-for="(item, index) in zmldata" @click="edit(item)">
编辑{{item.name}}
</span>
<br />
<span v-for="(item, index) in zmldata" @click="showp(item)">
<label v-if="item.zmlShow == '1'">取消快速使用</label><label v-else>快速使用</label>{{item.name}}
</span>
<br />
<span v-for="(item, index) in zmldata" @click="share(item)">
分享{{item.name}}
</span>
<br />
</div>
</div> `,
zmlandztjkui: `<div class='zdy_dialog' style='text-align:right;width:280px' id="zmlandztjk">
<div class="item-commands"> <span class="editzml" @click="zml"> 编辑自命令 </span> </div>
<div class="item-commands"> <span class="editztjk" @click="ztjk"> 编辑自定义监控 </span>
<div class="item-commands"> <span class="startzdjk" @click="startjk"> 注入所有监控 </span> <span class="stopzdjk"
@click="stopjk"> 暂停所有监控
</span>
</div>
</div>
<div class="item-commands" id="zml_show">
<span v-for="(item, index) in zmldata" @click="run(item)">
{{item.name}}
</span>
</div>
</div>`, ztjksetting: `<div class='zdy_dialog' style='text-align:right;width:280px'>
<div class="setting-item"> <label> 请打开插件首页,查看文档及例子,本人血量状态监控 请按如下规则输入关键字 90|90 这样监控的是hp 90% mp 90% 以下触发</label></div>
<div class="setting-item"> <label for="ztjk_name"> 名称:</label><input id="ztjk_name" style='width:80px' type="text"
name="ztjk_name" value=""></div>
<div class="setting-item"><label for="ztjk_type"> 类型(type):</label><select style='width:80px' id="ztjk_type">
<option value="status"> 状态(status) </option>
<option value="text"> 文本(text) </option>
<option value="msg"> 聊天(msg) </option>
<option value="die"> 死亡(die) </option>
<option value="itemadd"> 人物刷新(itemadd) </option>
<option value="room"> 地图名与房间人物(room) </option>
<option value="dialog"> 背包监控(dialog) </option>
<option value="combat"> 战斗状态(combat) </option>
<option value="sc"> 血量状态(sc) </option>
<option value="enapfm"> 技能监控(enapfm) </option>
<option value="dispfm"> 技能监控(dispfm) </option>
</select></div>
<div class="setting-item"><span id='actionp' style='display:block'><label for="ztjk_action">
动作(action):</label><input id="ztjk_action" style='width:80px' type="text" name="ztjk_action"
value=""></span></div>
<div class="setting-item"><span><label for="ztjk_keyword"> 关键字(使用半角 | 分割):</label><input id="ztjk_keyword"
style='width:80px' type="text" name="ztjk_keyword" value=""></span></div>
<div class="setting-item"><span><label for="ztjk_ishave"> 触发对象: </label><select style='width:80px' id="ztjk_ishave">
<option value="0"> 其他人 </option>
<option value="1"> 本人 </option>
<option value="2"> 仅NPC </option>
</select></span></div>
<div class="setting-item"> <span id='senduserp' style='display:block'><label for="ztjk_senduser"> MSG/其他人名称(使用半角 |
分割):</label><input id="ztjk_senduser" style="width:80px;" type="text" name="ztjk_senduser"
value=""></span></div>
<div class="setting-item"> <span style='display:block'><label> Buff层数:</label><input id="ztjk_maxcount"
style="width:80px;" type="text" name="ztjk_maxcount" value=""></span></div>
<div class="setting-item"> <span style='display:block'><label> 状态监控提示:</label><select style='width:80px'
id="ztjk_istip">
<option value="1"> 提示 </option>
<option value="0"> 不提示 </option>
</select></span></div>
<div class="setting-item"><span><label for="ztjk_send"> 输入自定义命令(用半角分号(;)分隔):</label></span></div>
<div class="setting-item"> <textarea class="settingbox hide zdy-box" style="display: inline-block;"
id='ztjk_send'></textarea></div>
<div class="item-commands"><span class="ztjk_sharedfind"> 查询分享 </span> <span class="ztjk_editadd"> 保存 </span> <span
class="ztjk_editdel"> 删除 </span></div>
<div class="item-commands" id="ztjk_show"></div>
<div class="item-commands" id="ztjk_set"></div>
</div> `,
jsquivue: `
<div class="JsqVueUI">
<div class="item-commands">
<span @click='qnjs_btn'>潜能计算</span>
<span @click='lxjs_btn'>练习时间及潜能计算</span>
<span @click='khjs_btn'>开花计算</span>
<span @click='zcjs_btn'>自创等级计算</span>
<span @click='getskilljson'>提取技能属性(可用于苏轻模拟器)</span>
<span @click='autoAddLianxi'>自动将最低等级技能添加到离线练习</span>
</div>
<div class="item-commands">
<span @click='onekeydaily'>一键日常</span>
<span @click='onekeypk'>自动比试</span>
<span @click='onekeysansan'>导入白三三懒人包(依赖raid.js)</span>
<span @click='onelddh'>来点动画(依赖raid.js)</span>
</div>
<div class="item-commands">
<span @click="onekeystore">存仓及贩卖</span>
<span @click='onekeysell'>丢弃及贩卖</span>
<span @click='onekeyfenjie'>分解及贩卖</span>
</div>
<div class="item-commands">
<span @click='updatestore'>更新仓库数据(覆盖)</span>
<span @click='sortstore'>排序仓库</span>
<span @click='sortbag'>排序背包</span>
<span @click='dsrw'>定时任务</span>
<span @click='cleandps'>清空伤害</span>
<span @click='cleankksboss'>不再提示婚宴及boss传送信息</span>
</div>
<div class="item-commands">
<span @click='onekeyyaota'>一键妖塔</span>
<span @click='onekeydelaytest'>延迟测试</span>
<span @click='yuanshen'>原神</span>
</div>
</div>`,
lxjsui: `
<div style="width:50%;float:left" class='StudyTimeCalc'>
<div class="setting-item"> <span>练习时间计算器</span></div>
<div class="setting-item">先天悟性:<input type="number" placeholder="先天悟性" style="width:50%"
class="mui-input-speech" v-model=jsqsx.xtwx></div>
<div class="setting-item">后天悟性:<input type="number" placeholder="后天悟性" style="width:50%"
class="mui-input-speech" v-model=jsqsx.htwx></div>
<div class="setting-item">练习效率:<input type="number" placeholder="练习效率" style="width:50%"
class="mui-input-speech" v-model=jsqsx.lxxl></div>
<div class="setting-item">初始等级:<input type="number" placeholder="初始等级" style="width:50%"
class="mui-input-speech" v-model=jsqsx.clevel></div>
<div class="setting-item"> 目标等级:<input type="number" placeholder="目标等级" style="width:50%"
v-model=jsqsx.mlevel></div>
<div class="setting-item">技能颜色: <select style="width:50%" v-model=jsqsx.color>
<option value='0'>选择技能颜色</option>
<option value='1' style="color: #c0c0c0;">白色</option>
<option value='2' style="color:#00ff00;">绿色</option>
<option value='3' style="color:#00ffff;">蓝色</option>
<option value='4' style="color:#ffff00;">黄色</option>
<option value='5' style="color:#912cee;">紫色</option>
<option value='6' style="color: #ffa600;">橙色</option>
<option value='7' style="color: #CC0000;">红色</option>
</select></div>
<div class="setting-item">
<div class="item-commands"><span @click="lxjscalc">计算</span></div>
</div>
</div>`,
qnjsui: ` <div style="width:50%;float:left" class="QianNengCalc">
<div class="setting-item"> <span>潜能计算器</span></div>
<div class="setting-item">初始等级:<input type="number" placeholder="初始等级" style="width:50%"
class="mui-input-speech" v-model='qnsx.c'>
</div>
<div class="setting-item"> 目标等级:<input type="number" v-model='qnsx.m' placeholder="目标等级" style="width:50%">
</div>
<div class="setting-item"> 技能颜色:<select id="se" style="width:50%" v-model='qnsx.color'>
<option value='0'>选择技能颜色</option>
<option value='1' style="color: #c0c0c0;">白色</option>
<option value='2' style="color:#00ff00;">绿色</option>
<option value='3' style="color:#00ffff;">蓝色</option>
<option value='4' style="color:#ffff00;">黄色</option>
<option value='5' style="color:#912cee;">紫色</option>
<option value='6' style="color: #ffa600;">橙色</option>
</select>
</div>
<div class="setting-item">
<div class="item-commands"><span @click="qnjscalc">计算</span></div>
</div>
</div>`,
khjsui: `<div style="width:50%;float:left" class="KaihuaCalc">
<div class="setting-item"><span>开花计算器</span></div>
<div class="setting-item"> 当前内力:<input type="number" placeholder="当前内力" style="width:50%"
class="mui-input-speech" v-model="khsx.nl"></div>
<div class="setting-item"> 先天根骨:<input type="number" placeholder="先天根骨" style="width:50%"
v-model="khsx.xg"></div>
<div class="setting-item"> 后天根骨:<input type="number" placeholder="后天根骨" style="width:50%"
v-model="khsx.hg"></div>
<div class="setting-item"> <div class="item-commands"><span @click="khjscalc" >计算</span></div></div>
<div class="setting-item"> <label>人花分值:5000 地花分值:6500 天花分值:8000</label></div>
</div>`,
zcjsui: `<div style="width:50%;float:left" class="ZiChuangCalc">
<div class="setting-item"><span>自创等级计算器</span></div>
<div class="setting-item"> 自创等级:<input type="number" placeholder="自创等级" style="width:50%"
class="mui-input-speech" v-model="zcsx.level"></div>
<div class="setting-item"> 目标属性百分比:<input type="number" placeholder="目标属性百分比" style="width:50%"
v-model="zcsx.percentage"></div>
<div class="setting-item"> <div class="item-commands"><span @click="zcjscalc" >计算</span></div></div>
</div>`,
lyui: `<div class='zdy_dialog' id="LianYao" style='text-align:right;width:280px'> 有空的话请点个star,您的支持是我最大的动力 <a target="_blank"
href="https://github.com/knva/wsmud_plugins">https://github.com/knva/wsmud_plugins</a> 药方链接:<a target="_blank"
href="https://emeisuqing.github.io/wsmud.old/yaofang/">https://emeisuqing.github.io/wsmud.old/yaofang/</a>
<div class="setting-item"> <span> <label for="medicine_level"> 级别选择: </label><select style='width:80px'
id="medicine_level" v-model="level">
<option value="1">绿色</option>
<option value="2">蓝色</option>
<option value="3">黄色</option>
<option value="4">紫色</option>
<option value="5">橙色</option>
<option value="6">红色</option>
</select></span></div>
<div class="setting-item"> 数量:<span><input id="mednum" v-model="num" style="width:80px;" type="number" name="mednum" value="1">
</span></div>
<div class="setting-item"> <span><label for="medicint_info"> 输入使用的顺序(使用半角逗号分隔,多配方使用 | 分割):</label></span></div>
<div class="setting-item"><textarea v-model="info" class="settingbox hide zdy-box" style="display: inline-block;"
id='medicint_info'>石楠叶,金银花,金银花,金银花,当归</textarea></div>
<div class="item-commands"> <span class="startDev" @click="startDev"> 开始 </span><span class="stopDev" @click="stopDev"> 停止 </span> </div>
</div>`,
timeoutui: `<div class='zdy_dialog' style='text-align:right;width:280px'> 注意,可以留空的时或者分,这样就是每分钟/小时 的x秒触发任务,秒为必填项目 <div class="setting-item"> <span>任务名:<input type="text" id="questname" placeholder="任务名" style="width:50%"></span></div> <div class="setting-item"> <label for = "rtype"> 运行次数 </label><select style='width:80px' id="rtype"></div> <option value="1">一次</option> <option value="2">每天</option> </select></span></div> <div class="setting-item"> <span>时:<input type="number" id="ht" placeholder="时" style="width:50%"></span></div> <div class="setting-item"> <span>分:<input type="number" id="mt" placeholder="分" style="width:50%"></span></div> <div class="setting-item"> <span>秒:<input type="number" id="st" placeholder="秒" style="width:50%"></span></div> <div class="setting-item"> <span><label for="zml_info"> 输入自定义命令(用半角分号(;)分隔):</label></span></div> <div class="setting-item"> <textarea class = "settingbox hide zdy-box"style = "display: inline-block;"id = 'zml_info'></textarea></div> <div class = "item-commands"> <span class = "startQuest"> 开始 </span><span class = "removeQuest"> 删除 </span> </div> <div class='questlist item-commands'></div> </div>`,
toui: [
`<div class='item-commands'><span cmd = "$to 扬州城-衙门正厅" > 衙门 </span>
<span cmd = "$to 扬州城-当铺" > 当铺 </span>
<span cmd = "$to 扬州城-醉仙楼" > 醉仙 </span>
<span cmd = "$to 扬州城-杂货铺" > 杂货 </span>
<span cmd = "$to 扬州城-打铁铺" > 打铁 </span>
<span cmd = "$to 扬州城-钱庄" > 钱庄 </span>
<span cmd = "$to 扬州城-药铺" > 药铺 </span>
<span cmd = "$to 扬州城-扬州武馆" > 武馆 </span>
<span cmd = "$to 扬州城-镖局正厅" > 镖局 </span>
<span cmd = "$to 住房" > 住房 </span>
<span cmd = "$to 扬州城-武庙" > 武庙 </span>
<span cmd = "$to 帮会-大院" > 帮派 </span>
<span cmd = "$to 扬州城-赌场" > 赌场 </span>
<span cmd = "$to 扬州城-有间客栈" > 客栈 </span>
<span cmd = "$to 扬州城-擂台" > 擂台 </span>
<span cmd = "$to 扬州城-矿山" > 矿山 </span></div>`,
`<div class='item-commands'><span cmd = "$to 武当派-后山小院" >掌门</span>
<span cmd = "$to 武当派-石阶" >后勤</span>
<span cmd = "$to 武当派-三清殿" >三清殿</span></div>`,
`<div class='item-commands'><span cmd = "$to 少林派-方丈楼" >掌门</span>
<span cmd = "$to 少林派-山门殿" >后勤</span>
<span cmd = "$to 少林派-天王殿" >天王殿</span></div>`,
`<div class='item-commands'><span cmd = "$to 华山派-客厅" >掌门</span>
<span cmd = "$to 华山派-练武场" >后勤</span>
<span cmd = "$to 华山派-落雁峰" >落雁峰</span>
<span cmd = "$to 华山派-林间小屋" >封不平</span></div>`,
`<div class='item-commands'><span cmd = "$to 峨眉派-清修洞" >掌门</span>
<span cmd = "$to 峨眉派-走廊" >后勤</span>
<span cmd = "$to 峨眉派-小屋" >周芷若</span>
<span cmd = "$to 峨眉派-大殿" >静心</span></div>`,
`<div class='item-commands'><span cmd = "$to 逍遥派-地下石室" >掌门</span>
<span cmd = "$to 逍遥派-林间小道" >后勤</span>
<span cmd = "$to 逍遥派-木屋" >薛慕华</span>
<span cmd = "$to 逍遥派-练功房" >木桩</span></div>`,
`<div class='item-commands'><span cmd = "$to 丐帮-林间小屋" >掌门</span>
<span cmd = "$to 丐帮-暗道;go east;" >后勤</span>
<span cmd = "$to 丐帮-土地庙" >土地庙</span></div>`,
`<div class='item-commands'><span cmd = "$to 杀手楼-书房" >掌门</span>
<span cmd = "$to 杀手楼-休息室;" >后勤</span></div>`,
`<div class='item-commands'><span cmd = "@call 自动襄阳" >自动襄阳</span></div>`,
`<div class='item-commands'><span cmd = "@call 自动武道塔" >自动武道塔</span>
<span cmd = "$goyt">妖塔</span>
<span cmd = "$gogzm">古宗门</span>
<span cmd = "$godddb">大殿底部</span></div>`
],
fbui: function (name, mulit, diffi) {
let ui = `<div class='item-commands'>`;
if (unsafeWindow && unsafeWindow.ToRaid) {
if (ToRaid.existAutoDungeon(`${name} 0`)) {
ui = ui + `<span cmd = "@fb ${name} 0" >自动副本-${name}</span>`;
}
if (diffi) {
if (ToRaid.existAutoDungeon(`${name} 1`)) {
ui += `<span cmd = "@fb ${name} 1" >自动副本-${name}-困难</span>`;
}
}
if (mulit) {
if (ToRaid.existAutoDungeon(`${name} 2`)) {
ui += `<span cmd = "@fb ${name} 2" >自动副本-${name}-组队</span>`;
}
}
} else {
ui += `未安装Raid.js插件`;
}
if (ui == `<div class='item-commands'>`) {
return `<div>暂无自动副本脚本,欢迎共享。可以到三三仓库寻找更多脚本。</div>`
} else {
return ui + `</div>`;
}
},
itemui: function (itemname) {
itemname = itemname.toLowerCase();
let ui = `<div class="item-commands ">
<span class = "addstore" cmd='$addstore ${itemname}'> 添加到存仓 </span>`;
if (lock_list.indexOf(itemname) >= 0) {
ui = ui + `<span class = "dellock" cmd='$dellock ${itemname}'> 移除物品锁 </span>`;
} else {
ui = ui + `<span class = "addlock" cmd='$addlock ${itemname}'> 添加物品锁 </span>`;
}
if (itemname.indexOf("★") >= 0 || itemname.indexOf("☆") >= 0 || itemname.indexOf("hio") >= 0 || itemname.indexOf("hir") >= 0 || itemname.indexOf("ord") >= 0) {
ui = ui + `</div>`;
} else {
if (itemname.indexOf("残页") >= 0 && itemname != "武道残页") {
ui = ui + `<span class = "addzxbuy" cmd='$addzxbuy ${itemname}'> 添加到回收 </span>`;
} else {
ui = ui + `<span class = "addfenjieid" cmd='$addfenjieid ${itemname}'> 添加到分解 </span>`;
}
if (lock_list.indexOf(itemname) == -1) {
ui = ui + `<span class = "adddrop" cmd='$adddrop ${itemname}'> 添加到丢弃 </span>`;
}
ui = ui + `</div>`;
}
return ui;
},
}
//全局变量
var G = {
id: undefined,
state: undefined,
room_name: undefined,
family: undefined,
items: new Map(),
stat_boss_success: 0,
stat_boss_find: 0,
stat_xiyan_success: 0,
stat_xiyan_find: 0,
cds: new Map(),
in_fight: false,
fight_id: "",
auto_preform: false,
auto_pfm_mode: false,
can_auto: false,
level: undefined,
getitemShow: undefined,
wk_listener: undefined,
status: new Map(),
score: undefined,
party: '',
yaoyuan: 0,
yaotaFlag: false,
yaotaCount: 0,
jy: 0,
qn: 0,
selfStatus: [],
wsdelaySetTime: undefined,
wsdelaySetCount: undefined,
wsdelay: undefined,
enable_skills: [{ type: "unarmed", name: "none" },
{ type: "force", name: "none" },
{ type: "parry", name: "none" },
{ type: "dodge", name: "none" },
{ type: "sword", name: "none" },
{ type: "throwing", name: "none" },
{ type: "blade", name: "none" },
{ type: "whip", name: "none" },
{ type: "club", name: "none" },
{ type: "staff", name: "none" },],
eqs: [],
isGod: function () {
if (G.level != null) {
if (G.level.indexOf('武帝') >= 0 ||
G.level.indexOf('武神') >= 0 ||
G.level.indexOf('剑神') >= 0 ||
G.level.indexOf('刀皇') >= 0 ||
G.level.indexOf('兵主') >= 0 ||
G.level.indexOf('战神') >= 0) {
return true
} else {
return false
}
} else {
return false
}
},
cookie: undefined,
connected: false
};
//GlobalInit
var GI = {
gcdThread: null,
init: function () {
WG.add_hook("items", function (data) {
WG.saveRoomstate(data);
});
var sendStore = false;
WG.add_hook(['dialog', 'text'], function (data) {
if (data.type == "dialog") {
if (WG.packup_listener == null && data.id != null && data.store != null) {
if (sendStore) {
WG.SendCmd("store")
sendStore = false;
}
}
var stores = data.stores;
if (stores != null) {
store_list = [];
for (let store of stores) {
store_list.push(store.name.toLowerCase());
}
zdy_item_store = store_list.join(',');
$('#store_info').val(zdy_item_store);
GM_setValue(roleid + "_zdy_item_store", zdy_item_store);
store_list = store_list.concat(zdy_item_store2.split(","));
}
}
else {
auto_updateStore = GM_getValue(roleid + "_auto_updateStore", auto_updateStore);
if (WG.sort_hook == null && auto_updateStore == "开" && data.msg.indexOf("书架") < 0 &&
(/^你把(.+)存入仓库。$/.test(data.msg) || /^你从仓库里取出(.+)。$/.test(data.msg))) {
sendStore = true;
}
}
});
WG.add_hook("dialog", function (data) {
if (data.dialog == "pack" && data.items != undefined) {
packData = data.items;
eqData = data.eqs;
G.eqs = data.eqs
}
if (data.dialog == "pack" && data.uneq != undefined) {
G.eqs[data.uneq] = null;
}
if (data.dialog == "pack" && data.eq != undefined) {
G.eqs[data.eq] = { id: data.id, name: "" };
}
if (data.dialog == "skills") {
if (data.enable != null && zdyskills == "开") {
zdyskilllist == "";
messageAppend("检测到更换技能,请刷新重新获取技能数据!");
zdyskills = "关";
GM_setValue(roleid + "_zdyskilllist", "");
GM_setValue(roleid + "_zdyskills", zdyskills);
}
if (data.items) {
for (let item of data.items) {
if (item.name.indexOf("基本") >= 0) {
if (item.enable_skill) {
for (let eitem of G.enable_skills) {
if (eitem.type == item.id) {
eitem.name = item.enable_skill
break;
}
}
} else {
for (let eitem of G.enable_skills) {
if (eitem.type == item.id) {
eitem.name = 'none'
break;
}
}
// G.enable_skills.push({ name: 'none', type: item.id })
}
}
}
}
if (data.enable != undefined) {
for (let item of G.enable_skills) {
if (item.type == data.id) {
item.name = data.enable
break;
}
}
}
}
if (data.dialog == 'party') {
G.party = data.name;
}
});
WG.add_hook(["status", "login", "exits", "room", "items", "itemadd", "itemremove", "sc", "text", "state", "msg", "perform", "clearDistime", "dispfm", "combat", "die"], function (data) {
switch (data.type) {
case "login":
G.id = data.id;
G.connected = true;
WG.online = true;
break;
case "exits":
G.exits = new Map();
if (data.items["north"]) {
G.exits.set("north", {
exits: data.items["north"]
});
}
if (data.items["south"]) {
G.exits.set("south", {
exits: data.items["south"]
});
}
if (data.items["east"]) {
G.exits.set("east", {
exits: data.items["east"]
});
}
if (data.items["west"]) {
G.exits.set("west", {
exits: data.items["west"]
});
}
if (data.items["northup"]) {
G.exits.set("northup", {
exits: data.items["northup"]
});
}
if (data.items["southup"]) {
G.exits.set("southup", {
exits: data.items["southup"]
});
}
if (data.items["eastup"]) {
G.exits.set("eastup", {
exits: data.items["eastup"]
});
}
if (data.items["westup"]) {
G.exits.set("westup", {
exits: data.items["westup"]
});
}
if (data.items["northdown"]) {
G.exits.set("northdown", {
exits: data.items["northdown"]
});
}
if (data.items["southdown"]) {
G.exits.set("southdown", {
exits: data.items["southdown"]
});
}
if (data.items["eastdown"]) {
G.exits.set("eastdown", {
exits: data.items["eastdown"]
});
}
if (data.items["westdown"]) {
G.exits.set("westdown", {
exits: data.items["westdown"]
});
}
if (data.items["up"]) {
G.exits.set("up", {
exits: data.items["up"]
});
}
if (data.items["down"]) {
G.exits.set("down", {
exits: data.items["down"]
});
}
if (data.items["enter"]) {
G.exits.set("enter", {
exits: data.items["enter"]
});
}
if (data.items["out"]) {
G.exits.set("out", {
exits: data.items["out"]
});
}
break;
case "room":
let tmp = data.path.split("/");
G.map = tmp[0];
G.room = tmp[1];
if (G.map == 'home' || G.room == 'kuang')
G.can_auto = true;
else
G.can_auto = false;
G.room_name = data.name;
//强制结束pfm
if (G.in_fight) {
G.in_fight = false;
WG.auto_preform("stop");
WG.clean_dps();
}
break;
case "items":
G.items = new Map();
for (var i = 0; i < data.items.length; i++) {
let item = data.items[i];
if (item.id) {
if (item.id == G.id && item.status != null) {
G.selfStatus = []
for (var x = 0; x < item.status.length; x++) {
G.selfStatus.push(item.status[x].sid)
}
}
let n = $.trim($('<body>' + item.name + '</body>').text());
let i = n.lastIndexOf(' ');
let j = n.lastIndexOf('<');
let t = "";
let s = "";
if (j >= 0) {
s = n.substr(j + 1, 2);
}
if (i >= 0) {
t = n.substr(0, i);
n = n.substr(i + 1).replace(/<.*>/g, '');
}
G.items.set(item.id, {
name: n,
title: t,
state: s,
max_hp: item.max_hp,
max_mp: item.max_mp,
hp: item.hp,
mp: item.mp,
p: item.p,
damage: 0,
status: item.status
});
}
}
break;
case "itemadd":
if (data.id) {
let n = $.trim($('<body>' + data.name + '</body>').text());
let i = n.lastIndexOf(' ');
let j = n.lastIndexOf('<');
let t = "";
let s = "";
if (i >= 0) {
t = n.substr(0, i);
if (j >= 0) {
s = n.substr(j + 1, 2);
}
n = n.substr(i + 1).replace(/<.*>/g, '');
}
G.items.set(data.id, {
name: n,
title: t,
state: s,
max_hp: data.max_hp,
max_mp: data.max_mp,
hp: data.hp,
mp: data.mp,
p: data.p,
damage: 0,
status: data.status
});
}
break;
case "itemremove":
G.items.delete(data.id);
break
case "sc":
let xitem = G.items.get(data.id);
if (data.hp !== undefined) {
xitem.hp = data.hp;
if (data.id != G.id) {
G.scid = data.id; //伤害统计需要
}
// WG.showallhp();
}
if (data.mp !== undefined) {
xitem.mp = data.mp;
}
if (data.id != G.id) break;
if (data.hp != null) G.hp = data.hp;
if (data.max_hp != null) G.maxHp = data.max_hp;
if (data.mp != null) G.mp = data.mp;
if (data.max_mp != null) G.maxMp = data.max_mp;
break
case "perform":
G.skills = data.skills;
if (zdyskilllist == "") {
zdyskilllist = JSON.stringify(data.skills);
GM_setValue(roleid + "_zdyskilllist", zdyskilllist);
}
break
case 'clearDistime':
G.cds.forEach(function (v, k) {
G.cds.set(k, false);
});
case 'dispfm':
if (data.id) {
if (data.distime) { }
G.cds.set(data.id, true);
var _id = data.id;
setTimeout(function () {
G.cds.set(_id, false);
//技能cd时间到
let pfmtimeTips = {
data: JSON.stringify({
type: "enapfm",
id: _id
})
};
WG.receive_message(pfmtimeTips);
}, data.distime);
}
if (data.rtime) {
if (G.gcd) {
clearTimeout(GI.gcdThread);
}
G.gcd = true;
GI.gcdThread = setTimeout(function () {
G.gcd = false;
}, data.rtime);
}
break
case "combat":
if (data.start) {
G.in_fight = true;
battletime = new Date();
WG.auto_preform();
}
if (data.end) {
G.in_fight = false;
WG.auto_preform("stop");
WG.clean_dps();
}
break
case "status":
if (data.count != undefined) {
G.status.set(data.id, {
"sid": data.sid,
"count": data.count
});
}
if (data.id == G.id) {
if (data.action == 'add') {
G.selfStatus.push(data.sid)
if (data.duration) {
setTimeout(() => {
G.selfStatus.remove(data.sid);
}, data.duration - (data.overtime || 0));
}
} else if (data.action == 'remove') {
let tmpbufflist = []
for (let i = 0; i < G.selfStatus.length; i++) {
if (G.selfStatus[i] != data.sid) {
tmpbufflist.push(G.selfStatus[i])
}
}
G.selfStatus = tmpbufflist;
} else if (data.action == 'clear') {
G.selfStatus = []
}
}
if (busy_info === '开') {
if (data.id == G.id) {
if (data.action == 'add') {
if (data.sid == 'busy' || data.sid == 'faint') {
var _id = data.id;
messageAppend(`你被${data.name}了${data.duration / 1000}秒`, 2, 0);
if (data.name == '绊字诀') return;
}
}
} else {
if (data.action == 'add') {
if (data.sid == 'busy' || data.sid == 'faint' || data.sid == 'chidun' || data.sid == 'unarmed') {
let npc = G.items.get(data.id)
messageAppend(`${npc.name}被${data.name}了${data.duration / 1000}秒`, 2, 0);
}
}
}
}
let item = G.items.get(data.id);
if (item == null) {
break;
}
if (data.action == 'add') {
if (item.status == null) {
item.status = [];
}
item.status.push({ sid: data.sid, name: data.name, duration: data.duration, overtime: 0 });
} else if (data.action == 'remove') {
for (let i = 0; i < item.status.length; i++) {
let s = item.status[i];
if (s.sid == data.sid) {
item.status.splice(i, 1);
break;
}
}
} else if (data.action == 'clear') {
for (let i = 0; i < item.status.length; i++) {
item.status.splice(i, 1);
}
}
break
case "text":
if (data.msg.indexOf("还没准备好,你还不能使用。") >= 0) {
// let skillname = data.msg.replaceAll("还没准备好,你还不能使用。","");
// let skillid = G.skills.map(e => { return e['name'] == skillname ? e['id'] : '' }).join("")
// if (skillid!=''){
// G.cds.set(skillid,true)
// setTimeout(() => {
// G.cds.set(skillid,false)
// }, 1000);
// }
if (!G.gcd) {
G.gcd = true;
setTimeout(() => {
G.gcd = false
}, 500);
}
}
if ((data.msg.indexOf("不要急") >= 0 || data.msg.indexOf("你现在手忙脚乱") >= 0 ||
data.msg.indexOf("你正在昏迷") >= 0 || data.msg.indexOf("你上个技能") >= 0) && G.auto_preform) {
if (!G.gcd) {
G.gcd = true;
setTimeout(() => {
G.gcd = false
}, 500);
}
}
break
case 'die':
// console.log('死亡,清除bf')
G.selfStatus = []
if (die_str != '' && data.relive == null) {
textShow(die_str)
}
break;
default:
break;
}
});
WG.add_hook("state", function (data) {
console.dir(data);
if (data.type == 'state' && data.state == undefined) {
if (G.room_name.indexOf('副本') >= 0 || G.room_name.indexOf('襄阳') >= 0 ||
G.room_name.indexOf('矿山') >= 0 || G.room_name.indexOf('练功房') >= 0) {
return;
}
statehml = GM_getValue(roleid + '_statehml', statehml);
WG.SendCmd(statehml);
}
});
WG.add_hook("dialog", function (data) {
//console.dir(data);
if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) {
//equip =
for (var i = 0; i < data.items.length; i++) {
if (data.items[i].name.indexOf("铁镐") >= 0) {
equip["铁镐"] = data.items[i].id;
//messageAppend("铁镐ID:" + data.items[i].id);
}
}
for (var j = 0; j < data.eqs.length; j++) {
if (data.eqs[j] != null && data.eqs[j].name.indexOf("铁镐") >= 0) {
equip["铁镐"] = data.eqs[j].id;
//messageAppend("铁镐ID:" + data.eqs[j].id);
}
}
} else if (data.dialog == 'pack' && data.desc != undefined) {
messageClear();
var itemname = data.desc.split("\n")[0];
var htmla = `<div class="item-commands ">
<span class = "copyid" data-clipboard-target = ".target1" > ` + itemname + ":" + data.id +
`复制到剪贴板 </span></div>
`;
messageAppend(htmla);
$(".copyid").off("click");
$(".copyid").on('click', () => {
var copydata = data.id;
GM_setClipboard(copydata);
messageAppend("复制成功");
});
} else if (data.dialog == 'pack' && data.name != null) {
let item = {
id: data.id,
name: data.name,
count: data.count
}
packData.push(item)
} else if (data.dialog == 'list' && data.stores != null) {
storeData = data.stores;
// packData.push(item)
} else if (data.dialog == 'list' && data.store != null) {
let scan_store = true;
let bag_remove_id = null;
let store_remove_id = null;
for (let i = 0; i < packData.length; i++) {
let bag_item = packData[i];
if (bag_item == null) { continue; }
if (bag_item.id == data.id) { // 道具存于背包时, 先判断数量 若数量为0 删除背包数据,若不为0 修改背包数据
scan_store = false;
let over_num = bag_item.count - data.store;
if (over_num == 0) {
// packData.splice(i, 1)
bag_remove_id = i;
} else {
packData[i].count = over_num;
}
break;
}
}
if (scan_store) { // 如果不存在于背包时, 添加数据到背包,并判断仓库数量
for (let j = 0; j < storeData.length; j++) {
let store_item = storeData[j];
if (store_item == null) { continue; }
if (store_item.id == data.storeid) {
let item = {
id: data.id,
name: store_item.name,
count: Math.abs(data.store)
}
//更新背包
packData.push(item);
break;
}
}
}
//计算仓库数据,若仓库存在该数据 修改其数量,若不存在 则添加,如果计算后数量为0 则删除该条数据
let found_store = true;
for (let j = 0; j < storeData.length; j++) {
let store_item = storeData[j];
if (store_item == null) { continue; }
if (store_item.id == data.id) {
found_store = false;
let store_count = store_item.count + data.store;
if (store_count === 0) {
// storeData.splice(j, 1)
store_remove_id = j;
} else {
storeData[j].count = store_count;
}
break;
}
}
if (found_store) {
for (let j = 0; j < packData.length; j++) {
let store_item = packData[j];
if (store_item == null) { continue; }
if (store_item.id === data.id) {
let item = {
id: data.stroeid,
name: store_item.name,
count: Math.abs(data.store)
}
//更新背包
storeData.push(item)
break;
}
}
}
// 移除队列数据
if (bag_remove_id != null) {
packData.splice(bag_remove_id, 1)
}
if (store_remove_id != null) {
storeData.splice(store_remove_id, 1)
}
} else if (data.dialog == 'pack' && data.jldesc != undefined) {
let jl = data.jldesc.match(/<(.*)>(.*)<\/.*><br\/>精炼<(hig|hic|hiy|hiz|hio|ord)>+(.*)\s</i);
if (jl) {
let l = jl[1];
let n = `<${l}>` + jl[2] + `</${l}>`;
let j = parseInt(jl[4]);
let c = 13 - j;
//let cmd = `jinglian ${data.id} ok[${c}]`
let cmd = [];
for (let i = 0; i < c; i++) {
cmd.push(`jinglian ${data.id} ok`);
}
$(".content-message pre").append(
$(`<div class="item-commands"><span class="jinglian">精炼6星 => ${n}</span></div>`).click(() => WG.SendCmd(cmd)),
);
AutoScroll(".content-message");
}
}
if (data.dialog == 'score') {
console.log("score update");
if (!G.level && (data.level != null)) {
G.level = data.level;
console.log("欢迎" + G.level);
}
if (!G.family && (data.family != null)) {
G.pfamily = data.family;
G.family = data.family.replaceAll('派', '');
console.log(G.family);
if (G.family == "无门无") {
G.family = "武馆";
}
family = G.family;
G.score = data;
GM_setValue(roleid + "_family", G.family);
} else if (data.study_per != null) {
G.score2 = data;
}
if (data.hp && data.mp && data.pot) {
G.score = data;
}
}
});
//师门id自动刷新
WG.add_hook(["dialog", "items"], (data) => {
if (data.type == 'dialog') {
if (data.selllist) {
for (let item of data.selllist) {
let realname = item.name.replace(/<[^>]+>/g, ""); //去尖括号
let _gtype = /<([^<>]*)>/.exec(item.name)[1]
if (pgoods[realname] != undefined) {
pgoods[realname].id = item.id;
}
if (pgoods[_gtype + realname] != undefined) {
pgoods[_gtype + realname].id = item.id;
}
}
GM_setValue("goods", pgoods);
}
} else if (data.type == 'items') {
if (WG.at("扬州城-醉仙楼")) {
for (let item of data.items) {
if (item.name == '店小二') {
npcs['店小二'] = item.id;
GM_setValue("npcs", npcs);
return;
}
}
} else {
for (let item of data.items) {
if (item.name == '店小二') return;
if (npcs[item.name] != undefined) {
npcs[item.name] = item.id;
GM_setValue("npcs", npcs);
return;
}
}
}
}
});
WG.add_hook("msg", function (data) {
if (data.ch == "sys") {
var automarry = GM_getValue(roleid + "_automarry", automarry);
if (data.content.indexOf(",婚礼将在一分钟后开始。") >= 0) {
console.dir(data);
if (automarry == "开" && G.in_fight == false) {
if (stopauto || WG.at('副本')) {
let b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>"
messageClear();
messageAppend("<hiy>点击参加喜宴</hiy>");
messageAppend(b);
$('#onekeyjh').on('click', function () {
WG.xiyan();
});
} else {
console.log("xiyan");
WG.xiyan();
}
} else if (automarry == "关" || G.in_fight == true) {
let b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>"
messageClear();
messageAppend("<hiy>点击参加喜宴,由于未开启自动传送,或者在战斗中,需要手动传送</hiy>");
messageAppend(b);
$('#onekeyjh').on('click', function () {
WG.xiyan();
});
}
}
} else if (data.ch == "rumor") {
if (data.content.indexOf("听说") >= 0 &&
data.content.indexOf("出现在") >= 0 &&
data.content.indexOf("一带。") >= 0) {
console.dir(data);
if (autoKsBoss == "开" && G.in_fight == false) {
if (stopauto || WG.at('副本')) {
var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>";
messageClear();
messageAppend("boss已出现");
messageAppend(c);
$('#onekeyKsboss').on('click', function () {
WG.kksBoss(data);
});
} else {
WG.kksBoss(data);
}
} else if (autoKsBoss == "关" || G.in_fight == true) {
var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>";
messageClear();
messageAppend("<hiy>boss已出现,由于未开启自动传送,或者在战斗中,需要手动传送</hiy>");
messageAppend(c);
$('#onekeyKsboss').on('click', function () {
WG.kksBoss(data);
});
}
}
}
});
WG.add_hook('text', function (data) {
if (G.getitemShow) {
if (data.msg.indexOf("恭喜你得到") >= 0 ||
(data.msg.indexOf("获得") >= 0 &&
data.msg.indexOf("经验") == -1 &&
data.msg.indexOf("潜能") == -1 &&
data.msg.indexOf("提升") == -1) ||
data.msg.indexOf("你找到") == 0 ||
data.msg.indexOf("你从") == 0 ||
(data.msg.indexOf("得到") >= 0 &&
data.msg.indexOf("郭襄在得到倚天剑") == -1 &&
data.msg.indexOf("长白山得到剑谱") == -1)
) {
messageAppend(data.msg);
}
}
// if (data.msg.indexOf("还没准备好") >= 0) {
// WG.auto_preform('stop');
// setTimeout(() => {
// WG.auto_preform();
// }, 200);
// }
if (data.msg.indexOf("说:") == -1) {
if (data.msg.indexOf("只能在战斗中使用。") >= 0 || data.msg.indexOf('这里不允许战斗') != -1 || data.msg.indexOf('没时间这么做') != -1) {
if (G.in_fight) {
G.in_fight = false;
WG.auto_preform("stop");
WG.clean_dps();
}
}
if (data.msg.indexOf("加油,加油!!") >= 0) {
if (G.in_fight == false) {
G.in_fight = true;
WG.auto_preform();
}
}
if (data.msg.indexOf("你的内力不够,无法使用") >= 0) {
// if (G.in_fight == false) {
// G.in_fight = true;
// }
if (G.preform_timer != null) {
WG.auto_preform("stop");
messageAppend("内力不足,停止自动出招", 1, 0)
}
}
}
if (data.type == 'text') {
if (data.msg.indexOf(`${role}身上东西太多了`) >= 0 || data.msg.indexOf("你身上东西太多了") >= 0 || data.msg.indexOf("你拿不下那么多东西。") >= 0) {
WG.Send("tm 友情提示:请检查是否背包已满!");
messageAppend("友情提示:请检查是否背包已满!", 1);
if (bagFull == 1) {
Beep();
} else if (bagFull == 2) {
FakerTTS.playtts(`${role},请检查是否背包已满!`);
}
if (WG.sm_state >= 0) {
WG.sm_state = -1;
$(".sm_button").text("师门(Q)");
}
}
if (data.msg.indexOf("长得") >= 0 && data.msg.indexOf("看起来") >= 0) {
let s = data.msg.split("\n")[0].split(" ");
let name = s[s.length - 1];
if (name.indexOf("<") >= 0) {
name = name.split("<")[0];
}
let t = new Date().getMilliseconds();
let shieldhtml = `<div class="item-commands"><span id="addshield${t}">屏蔽 ${name}</span></div>`
messageAppend(shieldhtml, 0, 0);
$(`#addshield${t}`).on('click', function () {
shield = GM_getValue('_shield', shield);
if (shield != "") {
shield = shield + "," + name;
} else {
shield = name;
}
GM_setValue('_shield', shield);
$('#shield').val(shield);
messageAppend("已屏蔽", 1, 1);
});
}
if (dpssakada == '开') {
if (/.*造成<.*>.*<\/.*>点.*/.test(data.msg)) {
let pdata = data.msg;
let a = pdata.split(/.*造成<wht>|.*造成<hir>|<\/wht>点|<\/hir>点/);
let b = a[2].split(/伤害|\(|</);
if (b[2] != '你') {
if (b[0] == '暴击') {//判断关键字
//critical = critical + parseInt(a[1]);
lastcri = parseInt(a[1]);
} else {
// pfmdps = pfmdps + parseInt(a[1]);
lastpfm = parseInt(a[1]);
}
dpslock = 1;
// messageAppend(`你造成了${addChineseUnit(pfmdps)}伤害,共计${pfmnum}次。`, 1, 1);
}
}
let dd = data.msg.split(/看起来充满活力,一点也不累。|似乎有些疲惫,但是仍然十分有活力。|看起来可能有些累了。|动作似乎开始有点不太灵光,但是仍然有条不紊。|已经一副头重脚轻的模样,正在勉力支撑著不倒下去。|看起来已经力不从心了。|已经陷入半昏迷状态,随时都可能摔倒晕去。|似乎十分疲惫,看来需要好好休息了。|气喘嘘嘘,看起来状况并不太好。|摇头晃脑、歪歪斜斜地站都站不稳,眼看就要倒在地上。/);
//console.log(dd);
if (dd.length >= 2) {
//console.log(data.msg)
if (dd[0].indexOf("你") < 0) {
if (lastcri > 0) {
critical = critical + lastcri;
criticalnum = criticalnum + 1;//暴击伤害和暴击次数增加
}
if (lastpfm > 0) {
pfmdps = pfmdps + lastpfm;
pfmnum = pfmnum + 1;
}
}
lastcri = 0;
lastpfm = 0;
}
}
}
// 获取id
let match = data.msg.match(/看起来(.*)想杀死你!/) || data.msg.match(/你扑向(.*)/);
if (Array.isArray(match) && match.length > 1) {
let name = match[1];
let room = roomData.find(room => room.name && room.name.includes(name));
if (room) {
G.fight_id = room.id;
}
}
});
WG.add_hook('dialog', function (data) {
if (data.dialog == 'jh') {
if (data.fbs) {
fb_path = data.fbs;
}
}
});
WG.add_hook(['text', 'sc'], function (message) {
if (funnycalc == '关') return;
if (message.type === "text" && /你的最大内力增加了/.test(message.msg)) {
//if中已经判断了内力相关
let x = message.msg.replace(/[^0-9]/ig, "");
let item = G.score;
let max = item.max_mp;
let limit = item.limit_mp;
let t = (limit - max) / (x * 6);//时间/分钟
let tStr = t < 60 ? `${parseInt(t)}分钟` : `${parseInt(t / 60)}小时${parseInt(t % 60)}分钟`;
let html = `<hic class="remove_nl">你的最大内力从${max}到${limit}还需${tStr}。\n</hic>`;
messageAppend(html, 0, 1);
} else if (message.type == 'sc' && message.id == G.id) {
if (message.max_mp != null && message.mp != null) {
G.score.max_mp = message.max_mp;
G.score.mp = message.mp;
}
} else if (message.type == 'text') {
if (/你获得了(.*)点经验,(.*)点潜能/.test(message.msg)) {
let x = message.msg.match(/获得了(.*)点经验,(.*)点潜能/);
G.jy += parseInt(x[1]);
G.qn += parseInt(x[2]);
let mss = `<span class="remove_jy">共计获得了${G.jy}点经验和${G.qn}点潜能。\n</span>`;
function refresh_jy(mss) {
$(".remove_jy").remove();
$(".content-message pre").append(mss);
AutoScroll(".content-message");
}
setTimeout(() => refresh_jy(mss), 200);
}
}
});
WG.add_hook("roles", function (data) {
// console.log(data);
// unsafeWindow.SS_ROLES = data.roles;
function sendRoles() {
if (originWindow.source) {
originWindow.source.postMessage(data.roles, '*');
} else {
setTimeout(sendRoles, 1000);
}
}
sendRoles();
setTimeout(() => {
let loginnum = getQueryVariable("login")
if (loginnum) {
let userList = $('#role_panel > ul > li.content > ul >li');
for (let uidx = 0; uidx < userList.length; uidx++) {
if (loginnum == uidx + 1) {
$(userList[uidx]).addClass("select");
} else {
$(userList[uidx]).removeClass("select");
}
}
$("li[command=SelectRole]").click()
return;
}
}, 5000);
});
},
configInit: function () {
family = GM_getValue(roleid + "_family", family);
automarry = GM_getValue(roleid + "_automarry", automarry);
autoKsBoss = GM_getValue(roleid + "_autoKsBoss", autoKsBoss);
ks_pfm = GM_getValue(roleid + "_ks_pfm", ks_pfm);
ks_wait = GM_getValue(roleid + "_ks_wait", ks_wait);
eqlist = GM_getValue(roleid + "_eqlist", eqlist);
skilllist = GM_getValue(roleid + "_skilllist", skilllist);
autoeq = GM_getValue(roleid + "_auto_eq", autoeq);
if (family == null) {
family = $('.role-list .select').text().substr(0, 2)
}
wudao_pfm = GM_getValue(roleid + "_wudao_pfm", wudao_pfm);
sm_loser = GM_getValue(roleid + "_sm_loser", sm_loser);
sm_any = GM_getValue(roleid + "_sm_any", sm_any);
sm_price = GM_getValue(roleid + "_sm_price", sm_price);
sm_getstore = GM_getValue(roleid + "_sm_getstore", sm_getstore);
unauto_pfm = GM_getValue(roleid + "_unauto_pfm", unauto_pfm);
auto_pfmswitch = GM_getValue(roleid + "_auto_pfmswitch", auto_pfmswitch);
auto_pfm_mode = GM_getValue(roleid + "_auto_pfm_mode", auto_pfm_mode);
auto_rewardgoto = GM_getValue(roleid + "_auto_rewardgoto", auto_rewardgoto);
busy_info = GM_getValue(roleid + "_busy_info", busy_info);
saveAddr = GM_getValue(roleid + "_saveAddr", saveAddr);
auto_updateStore = GM_getValue(roleid + "_auto_updateStore", auto_updateStore);
auto_relogin = GM_getValue(roleid + "_auto_relogin", auto_relogin);
blacklist = GM_getValue(roleid + "_blacklist", blacklist);
if (!blacklist instanceof Array) {
blacklist = blacklist.split(",")
}
getitemShow = GM_getValue(roleid + "_getitemShow", getitemShow);
if (getitemShow == "开") {
G.getitemShow = true
} else {
G.getitemShow = false
}
zml = GM_getValue(roleid + "_zml", zml);
zdy_item_store = GM_getValue(roleid + "_zdy_item_store", zdy_item_store);
zdy_item_store2 = GM_getValue(roleid + "_zdy_item_store2", zdy_item_store2);
zdy_item_lock = GM_getValue(roleid + "_zdy_item_lock", zdy_item_lock);
zdy_item_drop = GM_getValue(roleid + "_zdy_item_drop", zdy_item_drop);
zdy_item_fenjie = GM_getValue(roleid + "_zdy_item_fenjie", zdy_item_fenjie);
if (zdy_item_store) {
store_list = store_list.concat(zdy_item_store.split(","))
}
if (zdy_item_store2) {
store_list = store_list.concat(zdy_item_store2.split(","))
}
if (zdy_item_lock) {
lock_list = lock_list.concat(zdy_item_lock.split(","))
}
if (zdy_item_drop) {
drop_list = drop_list.concat(zdy_item_drop.split(","))
}
if (zdy_item_fenjie) {
fenjie_list = fenjie_list.concat(zdy_item_fenjie.split(","))
}
ztjk_item = GM_getValue(roleid + "_ztjk", ztjk_item);
if (auto_pfmswitch == "开") {
G.auto_preform = true
}
if (auto_pfm_mode == "开") {
G.auto_pfm_mode = true
}
auto_command = GM_getValue(roleid + "_auto_command", auto_command);
var unpfm = unauto_pfm.split(',');
for (var pfmname of unpfm) {
if (pfmname) blackpfm.push(pfmname)
}
welcome = GM_getValue(roleid + "_welcome", welcome);
die_str = GM_getValue(roleid + "_die_str", die_str);
shieldswitch = GM_getValue("_shieldswitch", shieldswitch);
shield = GM_getValue("_shield", shield);
shieldkey = GM_getValue("_shieldkey", shieldkey);
statehml = GM_getValue(roleid + "_statehml", statehml);
backimageurl = GM_getValue(roleid + "_backimageurl", backimageurl);
loginhml = GM_getValue(roleid + "_loginhml", loginhml);
timequestion = GM_getValue(roleid + "_timequestion", timequestion);
silence = GM_getValue(roleid + "_silence", silence);
dpssakada = GM_getValue(roleid + "_dpssakada", dpssakada);
funnycalc = GM_getValue(roleid + "_funnycalc", funnycalc);
auto_buylist = GM_getValue(roleid + "_auto_buylist", auto_buylist);
auto_skillPaperSelllist = GM_getValue(roleid + "_auto_skillPaperSelllist", auto_skillPaperSelllist);
zdyskilllist = GM_getValue(roleid + "_zdyskilllist", zdyskilllist);
zdyskills = GM_getValue(roleid + "_zdyskills", zdyskills);
bagFull = GM_getValue(roleid + "_bagFull", bagFull);
// 通知推送开关、方式、Token、Url
pushSwitch = GM_getValue("_pushSwitch", pushSwitch);
pushType = GM_getValue("_pushType", pushType);
pushToken = GM_getValue("_pushToken", pushToken);
//pushUrl = GM_getValue("_pushUrl", pushUrl);
color_select = GM_getValue("color_select", color_select);
WG.zdy_btnListInit();
}
};
var S = {
serverUrl: "https://wsmud.ii74.com",
GetJson: function (path, data) {
let res = '';
$.post(S.serverUrl + path, data, (data) => {
res = data;
});
return res;
},
shareJson: function (usernaem, json) {
$.post(S.serverUrl + "/sharejk", {
username: usernaem,
json: JSON.stringify(json)
}, (res) => {
if (res && res.code == 0) {
GM_setClipboard(res.shareid);
messageAppend("复制成功" + res.msg + ":" + res.shareid);
} else {
messageAppend("失败了" + res.msg);
}
})
},
getShareJson: function (id, callback) {
$.post(S.serverUrl + "/getjk", {
shareid: id
}, (res) => {
if (res && res.code == 0) {
callback(res);
} else {
messageAppend("失败了" + res.msg);
}
});
},
getUserConfig: function (id, callback) {
$.get(S.serverUrl + "/User/Load?id=" + id, (res) => {
if (res && res != "") {
callback(res);
} else {
messageAppend("失败了");
}
});
},
uploadUserConfig: function (id, data, callback) {
$.post(S.serverUrl + "/User/Backup", {
id: id,
data: JSON.stringify(data)
}, (res) => {
if (res && res == "true") {
callback(res);
} else {
messageAppend("失败了,或配置已存在");
}
});
}
};
var FakerTTS = {
playtts: function (text) {
try {
var msg = new SpeechSynthesisUtterance(text);
msg.lang = 'zh';
msg.voice = speechSynthesis.getVoices().filter(function (voice) {
return voice.name == 'Whisper';
})[0];
speechSynthesis.speak(msg);
} catch (e) {
try {
android.speak(text);
} catch (ex) {
console.log('这个真没有.')
}
}
}
};
function Beep() {
document.getElementById("beep-alert").play();
};
function Push(text) {
if (text) {
if (pushSwitch != '开' || pushType == null || pushToken == null) {
messageAppend("通知功能未开启或设置不完整,请在 右键菜单-设置 中设置开启。", 1);
return;
}
switch (String(pushType)) {
//Server酱
case "0":
$.post(`https://sctapi.ftqq.com/${pushToken}.send?title=${text}`);
break;
//Bark iOS
case "1":
$.post(`https://api.day.app/${pushToken}/武神传说/${encodeURIComponent(text)}`);
break;
//PushPlus
case "2":
var pushJosn = { "token": pushToken, "title": "武神传说", "content": text };
$.ajaxSetup({ contentType: "application/json; charset=utf-8" });
$.post(`http://www.pushplus.plus/send/`, JSON.stringify(pushJosn));
break;
//飞书机器人
case "3":
var pushJosn = { "msg_type": "text", "content": { "text": text } };
$.ajaxSetup({ contentType: "application/json; charset=utf-8" });
$.post(`https://open.feishu.cn/open-apis/bot/v2/hook/${pushToken}`, JSON.stringify(pushJosn));
break;
//Qmsg私聊
case "4":
$.post(`https://qmsg.zendee.cn/send/${pushToken}?msg=${text}`);
break;
//Qmsg群聊
case "5":
$.post(`https://qmsg.zendee.cn/group/${pushToken}?msg=${text}`);
break;
}
}
};
class MusicBox {
constructor(options) {
let defaults = {
loop: false,
musicText: '',
autoplay: false,
type: 'sine',
duration: 2
};
this.arrFrequency = [262, 294, 330, 349, 392, 440, 494, 523, 587, 659, 698, 784, 880, 988, 1047, 1175, 1319, 1397, 1568, 1760, 1967];
this.arrNotes = ['·1', '·2', '·3', '·4', '·5', '·6', '·7', '1', '2', '3', '4', '5', '6', '7', '1·', '2·', '3·', '4·', '5·', '6·', '7·'];
this.opts = Object.assign(defaults, options);
this.audioCtx = new (window.AudioContext || window.webkitAudioContext)();
this.opts.autoplay && this.playMusic(this.opts.musicText, this.opts.autoplay)
}
createSound(freq) {
let oscillator = this.audioCtx.createOscillator();
let gainNode = this.audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(this.audioCtx.destination);
oscillator.type = this.opts.type;
oscillator.frequency.value = freq;
gainNode.gain.setValueAtTime(0, this.audioCtx.currentTime);
gainNode.gain.linearRampToValueAtTime(1, this.audioCtx.currentTime + 0.01);
oscillator.start(this.audioCtx.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, this.audioCtx.currentTime + this.opts.duration);
oscillator.stop(this.audioCtx.currentTime + this.opts.duration)
}
createMusic(note) {
let index = this.arrNotes.indexOf(note);
if (index !== -1) {
this.createSound(this.arrFrequency[index])
}
}
pressBtn(i) {
this.createSound(this.arrFrequency[i])
}
playMusic(musicText, speed = 2) {
let i = 0,
musicArr = musicText.split(' ');
let timer = setInterval(() => {
try {
let n = this.arrNotes.indexOf(musicArr[i]);
if (musicArr[i] !== '-' && musicArr[i] !== '0') {
this.pressBtn(n)
}
i++;
if (i >= musicArr.length) {
this.opts.loop ? i = 0 : clearInterval(timer)
}
} catch (e) {
alert('请输入正确的乐谱!');
clearInterval(timer)
}
}, 1000 / speed);
return timer
}
};
var originWindow = {};
$(document).ready(function () {
$('head').append('<link href="https://s4.zstatic.net/ajax/libs/jquery-contextmenu/3.0.0-beta.2/jquery.contextMenu.min.css" rel="stylesheet">');
$('head').append('<link href="https://s4.zstatic.net/ajax/libs/layer/2.3/skin/layer.css" rel="stylesheet">');
$('head').append('<link href="https://s4.zstatic.net/ajax/libs/font-awesome/4.7.0/css/font-awesome.css" rel="stylesheet">');
$('body').append(UI.codeInput);
$("body").append(
$(`<audio id="beep-alert" preload="auto"></audio>`).append(`<source src="https://cdn.jsdelivr.net/gh/mapleobserver/wsmud-script/plugins/complete.mp3" type="audio/mpeg">`)
);
setInterval(() => {
var h = '';
if (parseInt(Math.random() * 10) < 3) {
h = "<hir>【插件】有任何问题欢迎加入 武神传说-仙界 367657589 进行技术交流,脚本讨论。\n<hir>"
} else if (parseInt(Math.random() * 10) < 10) {
h = "<hir>【插件】欢迎访问 https://emeisuqing.github.io/wsmud.old/ 苏轻 助你武神之路上更加轻松愉快。\n<hir>";
}
parseInt(Math.random() * 10) < 2 ? $('.channel pre').append(h) : console.log("");
$(".channel")[0].scrollTop = 99999;
}, 320 * 1000);
KEY.init();
WG.init();
GI.init();
unsafeWindow.WG = WG;
unsafeWindow.T = T;
unsafeWindow.L = L;
unsafeWindow.G = G;
unsafeWindow.messageClear = messageClear;
unsafeWindow.messageAppend = messageAppend;
unsafeWindow.send_cmd = send_cmd;
unsafeWindow.roomData = roomData;
unsafeWindow.MusicBox = MusicBox;
unsafeWindow.FakerTTS = FakerTTS;
unsafeWindow.Beep = Beep;
unsafeWindow.Push = Push;
unsafeWindow.WSStore = store;
unsafeWindow.imgShow = imgShow;
window.addEventListener("message", receiveMessage, false);
function receiveMessage(event) {
originWindow = event;
var origin = event.origin;
var data = event.data;
if (String(data).indexOf("denglu") >= 0) {
if (role != undefined) { return; }
console.log(data);
let userName = data.split(" ")[1];
let userList = $('#role_panel > ul > li.content > ul >li');
for (let user of userList) {
if (user.innerText.indexOf(userName) >= 0) {
$(user).addClass("select");
} else {
$(user).removeClass("select");
}
}
$("li[command=SelectRole]").click()
return;
}
try {
if (JSON.parse(data) instanceof Object) {
return;
}
} catch (error) {
console.log("Run at message");
}
if (typeof data == 'string') {
//包含setImmediate 跳过
if(data.indexOf("setImmediate") >= 0){
return;
}
if (data === '挖矿' || data === '修炼') {
WG.zdwk();
} else if (data === '日常') {
WG.SendCmd("$daily");
} else if (data === '挂机') {
WG.SendCmd("stopstate");
} else {
if (data.split("\n")[0].indexOf("//") >= 0) {
if (unsafeWindow && unsafeWindow.ToRaid) {
ToRaid.perform(data);
}
} else if (data.split("\n")[0].indexOf("#js") >= 0) {
var jscode = data.split("\n");
jscode.baoremove(0)
eval(jscode.join(""));
} else {
WG.SendCmd(data);
}
}
}
}
$('.room-name').on('click', (e) => {
e.preventDefault();
$('.container').contextMenu({
x: 1,
y: 1
});
});
function makeTp(mp = 0) {
var mptp = {
"豪宅": "住房",
"衙门": "扬州城-衙门正厅",
"镖局": "扬州城-镖局正厅",
"当铺": "扬州城-当铺",
"擂台": "扬州城-擂台",
"药铺": "扬州城-药铺",
"书院": "扬州城-书院"
}
if (mp == 1) {
mptp = {
"武当": "武当派-广场",
"少林": "少林派-广场",
"华山": "华山派-镇岳宫",
"峨眉": "峨眉派-金顶",
"逍遥": "逍遥派-青草坪",
"丐帮": "丐帮-树洞内部",
"武馆": "扬州城-扬州武馆",
"杀手楼": "杀手楼-大门"
}
let myDate = new Date();
if (myDate.getHours() >= 17) {
mptp = {
"武当": "武当派-后山小院",
"少林": "少林派-方丈楼",
"华山": "华山派-客厅",
"峨眉": "峨眉派-清修洞",
"逍遥": "逍遥派-地下石室",
"丐帮": "丐帮-林间小屋",
"武馆": "扬州城-扬州武馆",
"杀手楼": "杀手楼-大门"
}
}
}
var subItems = {};
for (let item in mptp) {
subItems[item] = { name: item, callback: function () { WG.go(mptp[item]); } }
}
if (mp == 0) {
subItems['wmls'] = { name: "武庙疗伤", callback: function () { WG.go("扬州城-武庙"); WG.Send("liaoshang"); } }
}
var dfd = jQuery.Deferred();
setTimeout(function () {
dfd.resolve(subItems);
}, 20);
return dfd.promise();
}
function createSomeMenu() {
return {
items: {
"关闭自动": {
name: "关闭自动",
visible: function (key, opt) {
return timer != 0;
},
callback: function (key, opt) {
WG.timer_close();
},
},
"自动": {
name: "自动",
visible: function (key, opt) {
return timer == 0;
},
"items": {
"自动武道": {
name: "自动武道",
callback: function (key, opt) {
WG.wudao_auto();
},
},
"自动小树林": {
name: "自动小树林",
callback: function (key, opt) {
WG.grove_auto();
}
},
"自动整理并清包": {
name: "自动整理并清包",
callback: function (key, opt) {
WG.sell_all();
}
},
"回收秘籍残页": {
name: "回收秘籍残页",
callback: function (key, opt) {
WG.zxBuy();
}
},
"自动比试": {
name: "自动比试",
visible: function (key, opt) {
return WG.fight_listener == undefined;
},
callback: function (key, opt) {
WG.auto_fight();
},
},
"关闭比试": {
name: "关闭比试",
visible: function (key, opt) {
return WG.fight_listener != undefined;
},
callback: function (key, opt) {
WG.auto_fight();
},
},
"自动使用道具": {
name: "自动使用道具",
callback: function (key, opt) {
WG.auto_useitem();
},
},
"自动研药": {
name: "自动研药",
callback: function (key, opt) {
WG.auto_Development_medicine();
},
},
"一键日常": {
name: "一键日常",
callback: function (key, opt) {
WG.oneKeyDaily();
},
},
"一键请安": {
name: "一键请安",
callback: function (key, opt) {
WG.oneKeyQA();
},
},
"一键扫荡": {
name: "一键扫荡",
callback: function (key, opt) {
WG.oneKeySD();
},
},
"一键当铺购买": {
name: "一键当铺购买",
callback: function (key, opt) {
WG.tnBuy();
},
},
},
},
"换装设置": {
name: "换装设置",
callback: function (key, opt) {
WG.eqhelperui();
},
},
"换装": {
name: "换装",
items: WG.eqloader()
},
"自命令,自定监控": {
name: "自命令,自定监控",
callback: function (key, opt) {
WG.zmlztjk();
},
},
"手动喜宴": {
name: "手动喜宴",
callback: function (key, opt) {
console.log("当前自动状态:" + stopauto);
WG.xiyan();
},
},
"快捷传送": {
name: "常用地点",
"items": makeTp(0)
},
"门派传送": {
name: "门派传送",
"items": makeTp(1)
},
"打开仓库": {
name: "打开仓库",
callback: function (key, opt) {
if (WG.at("扬州城-钱庄")) {
WG.Send("store");
} else {
WG.go("扬州城-钱庄");
}
},
},
"切换菜单": {
name: "切换菜单",
callback: function (key, opt) {
let p = 'on'
if (inzdy_btn) {
p = 'off'
}
WG.zdy_btnshow(p);
},
},
"简单工具": {
name: "简单工具",
callback: function (key, opt) {
WG.calc();
},
},
"调试BOSS": {
name: "调试BOSS",
visible: false,
callback: function (key, opt) {
WG.kksBoss({
content: "听说呼符出现在逍遥派-地下石室一带。"
});
},
},
"流程菜单Raid.js": {
name: "流程菜单Raid.js",
callback: function (key, opt) {
if (unsafeWindow && unsafeWindow.ToRaid) {
unsafeWindow.ToRaid.menu();
} else {
messageAppend("插件未安装,请访问 https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid 下载并安装");
window.open("https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid ", '_blank').location;
}
}
},
"设置": {
name: "设置",
callback: function (key, opt) {
WG.setting();
},
},
"打开面板": {
name: "打开面板",
visible: function (key, opt) {
return $('.WG_log').css('display') == 'none';
},
callback: function (key, opt) {
WG.showhideborad();
},
},
"关闭面板": {
name: "关闭面板",
visible: function (key, opt) {
return $('.WG_log').css('display') != 'none';
},
callback: function (key, opt) {
WG.showhideborad();
},
}, "打开快捷操作栏": {
name: "打开快捷操作栏",
visible: function (key, opt) {
return $('.WG_button').css('display') == 'none';
},
callback: function (key, opt) {
WG.showhidebtn();
},
},
"关闭快捷操作栏": {
name: "关闭快捷操作栏",
visible: function (key, opt) {
return $('.WG_button').css('display') != 'none';
},
callback: function (key, opt) {
WG.showhidebtn();
},
}
}
}
}
$.contextMenu({
selector: '.container',
build: function ($trigger, e) {
//从 trigger 中获取动态创建的菜单项及回调
return createSomeMenu();
}
});
});
})();