// ==UserScript==
// @name Unreal? mod v2
// @author wat
// @namespace try and ur gay
// @description Ong this mod so op it kell all server
// @version v.2
// @match *://*.moomoo.io/*
// @icon data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAADICAMAAACahl6sAAAAMFBMVEX///8AAADw8PCamprp6emysrJNTU18fHzHx8doaGjZ2dnQ0NC9vb3h4eGnp6eMjIzCSNxaAAAErElEQVR4nO2c6baqMAyFKTKIOLz/214v6lF2SidaYK+V77dD04xNA1WlKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKFmp26Heew0ZqFtjTLv3KlYzifGk2Xsh6/iIYcxp76Ws4SvGk9veq0lmJoYx/d7rSaU2wGXvFaVyB0GGvReUilDJOe13RtO3ZR2sPrljaguCdGlZ8aXZx7lYAG+9MbUDSdKy4vC3EfexQIEwdn4HPqNxpaxjbqFDmzdmNH2QA/cgSEpWHAvGjPobkK7OD15QJQl2jsHP/Y9RXMOt5QGrSMiK6GjZAthlmP2u21oaVEm0heMvdMkLn1PjHnuWdoJPR1s4Box78tIB9F/P0oRKYrMi7kQ2y7rhyjxLw4XEmka37usOMIp4/F2oZIz6N9y3bJb19BIMI54fR5XEBS4sc+K2wQ1mKI/drivnB/jyuqUDwt/dm4ybGqMSNMy8B2Zh9m5/FyqJSO9X+GpOy6rkHnv8HT8esa2YtdauHJD+7izQhQaDVYLKzN6Kkf7uXBsGruAYimk9/7E/zt9FERx6LoEdyJgNP8j87twslDv0qJiqyQjQWtwlV+JRES24RAtCxFR3CMboEFY6wm6V6SdhhHf3SERDJeQvcLMyng1/iQrBST0uNMhC/SARipyGn1LNQzYs1qkUIdiVrhLOvPiVxEalHxmCXbpHsf2lI3phuds7EYIfjg9DKH34yz+o4AveFMkq2GUvP8GhuwbsLv56yT62qIJd9vJnKaewigmO1AXKky9RWfH14eEcaOobJZE3Mis6Pvx0qVO4fWASKXxRL7KiY+OaUGVMbOfqE/JgkmnnMN0Wv4AUWTHTiEP5kwggC5UsFdG2rj4hVJKl0YGBfYOZHFCJ5340FAgiJY6Ggl9r7jOl340K+DnfUmLIFlpAIRsN5LxV0uUrs8t3gay8VJJzsgwUstk4zrO8a3OGFcyyxU5UiG+UIxaI6OWTYSEwx26QDMuAKZZ1QBU9hHY+FU8GrArBKotVIeL0zKoQvMVnVYjoMLEqJPVG6GiIFgCpQnIN2O7O6uGugyAaGaRD6GIMwdXcPzJiEIz02RlhWKShV3b2SUNvmUbf9ggHIfX0yHGjwyJvIzkP6jWOYLI+WSbuuUkNS8rBaVhy1JPTsMRQGmkqtMhBWfTKyRxOB7HIQZnSZUJPfepyXyz+Qfm0uE0OxppXTOQYzraJzOeUAau2yUH4XohG1LuccljCrjGEL4GRZSKlHPIp2f/0dHLcxPggp39YzYpPjpstWhHKYVcHnRwL6mDL5/WCOtjqxLM1WD3TB1fdfhE96jdc6aOxpsD/bDI+motavpPgA9PxY9HHudzDIYa587hHYzs9feCJuk4xeKLVuBRwJ1iSedMupD8uLx8X0waTOprlrPHiwXAb1VwXCtw/OoI7A78UmWfoi3Br/VKY/vBWNTqD1MeqCCor+cYXSjEq680Tm3O8sd0REIpRydcV/ZD5OZnCLLoJlxiV7WHXyajYxKgsM3BcvvEFVUIScC3M/H2gFWM2BxfxToQj8nnYNeRtIYdmUkng20KOzanjjFOKoiiKoiiKwss/2hcaejBPt/YAAAAASUVORK5CYII=
// @grant none
// @license MIT
// ==/UserScript==
//For the mod will work
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
/*
-Visuals-
Dev: wat
-Make visuals better
-only 1 visuals
-simple
-camera adjustment
-Game object
-Visions
-Combats and Misc-
Dev: wat
-make Playstle
-Hat/acc changer
-Placers-
Dev: Blox & wat
-autoplace
-autoreplace
-autopreplace
-autoretrap
-AutoSpikeInTrap or autotrapInTrap
-AutoSpikeTick(2) (1)
*/
let ping = 0
document.getElementById("gameName").innerHTML = " Unreal mod?";
(function() {
let shadowRadius = 50;
let shadowDirection = 1;
let canShadow = true;
setInterval(() => {
if (canShadow == true) {
shadowRadius = (shadowDirection == 1) ? shadowRadius - 5 : shadowRadius + 5;
if (shadowRadius >= 50 || shadowRadius <= 0) {
shadowDirection = (shadowRadius >= 50) ? 1 : (shadowRadius <= 0) ? 0 : null;
canShadow = false;
setTimeout(() => {
canShadow = true;
}, 100);
}
}
document.getElementById("gameName").style.textShadow = `0px 0px ${shadowRadius + 20}px #ffffff`;
}, 100);
})();
(function() {
})();var moomooVer = $('#linksContainer2 .menuLink').html(),
hideSelectors = ['#mobileDownloadButtonContainer',
'#followText',
'#smallLinks',
'#linksContainer1',
'#twitterFollow',
'#youtubeFollow',
'#cdm-zone-02',
'#youtuberOf',
'#downloadButtonContainer',
'#promoImg',
'.menuHeader',
'.menuLink',
'.menuHeader:nth-child(5)',
'.menuHeader:nth-child(6)',
'.menuText',
'#adCard',
'#promoImgHolder',
],
css = '#rightCardHolder {display: block!important}',
head = document.head || document.getElementsByTagName('head')[0],
style = document.createElement('style');
style.type = 'text/css';
if (style.styleSheet){
style.styleSheet.cssText = css;
} else {
style.appendChild(document.createTextNode(css));
}
for ( let i = 0; i < hideSelectors.length; i++ ) {
$(hideSelectors[i]).hide();
}
head.appendChild(style);
$('#linksContainer2').html('<a href="./docs/versions.txt" target="_blank" class="menuLink">' + moomooVer + '</a>');
document.getElementById("storeHolder").style = "height: 500px; width: 435px;";
document.getElementById('enterGame').innerText = "Welcome";
document.getElementById("enterGame").addEventListener("mouseenter", function() {
document.getElementById('enterGame').innerText = "Start?";
});
document.getElementById("enterGame").addEventListener("mouseleave", function() {
document.getElementById('enterGame').innerText = "Wanna play";
});$('#itemInfoHolder').css({
'text-align': 'center',
'top': '25px',
'left': '440px',
'right': '350px',
'max-width': '350px'
});
$('.menuCard').css({
'white-space': 'normal',
'text-align': 'center',
'background-color': 'rgba(0, 0, 0, 0.74)',
'-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-border-radius': '10px',
'-moz-border-radius': '10px',
'border-radius': '10px',
'margin': '15px',
'margin-top': '15px'
});
$('#menuContainer').css({'white-space': 'normal'});
$('#mapDisplay').css({
'-webkit-border-radius': '10px',
'-moz-border-radius': '10px',
'border-radius': '10px'
});
$('.menuHeader').css({
'color': 'rgba(0, 0, 0, 0.5)'
});
$('#killCounter').css({
'color': '#ededed'
});
$('#diedText').css({
'background-color': 'rgb(255, 255, 255)'
});
$('#gameCanvas').css({
'background-color': '#f4f4f4'
});
$('#scoreDisplay').css({
'color': '#e6b800'
});
$('#leaderboard').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgb((255,240,245))',
'text-align': 'center'});
$('#storeTab, #storeHolder, #allianceHolder').css({
'-webkit-border-radius': '10px',
'-moz-border-radius': '10px',
'border-radius': '10px',
'background-color': 'rgba(0, 0, 0, 0.4)'
});
$('#storeHolder').css({
'height': '1500px',
'width': '450px'
});
$('.actionBarItem').css({
'-webkit-border-radius': '10px',
'border-radius': '10px',
'background-color': 'rgba(0, 0, 0, 0.4)',
'border-color': '#FF0000',
'box-shadow': '0 0 10px 0 rgba(255, 0, 0, 0.5)'
});
// pyroz color theme
let nameColor = "#fff";
let enemyNameColor = "#ffffff";
let reloadBarColor = "";
let healthBarColor = "#60478D";
let shameBarColor = "#60478D";
let enemyHealthBarColor = "#782F44";
let damageTextColor = "#782F44";
let healTextColor = "#60478D";
let myObjectHealth = "#5f9ea0";
let enemyObjectHealth = "#ff6363";
let autoPushLine = "#ffffff";
document.addEventListener("keydown", function(event) {
if (event.keyCode === 9) {
const chatHolder = document.getElementById("menuChatDiv");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
document.addEventListener("keydown", function(event) {
if (event.keyCode === 192) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
document.addEventListener("keydown", function(event) {
if (event.keyCode === 99) {
const chatHolder = document.getElementById("gameCanvas");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
let circleScale = 1.5
let namechanger = false;
let inantiantibull = false;
let spin = {
degree: 45,
toggle: false,
angle: 0
}
function getEl(id) {
return document.getElementById(id);
}
window.oncontextmenu = function() {
return false;
};
let config = window.config;
config.serverUpdateRate = 9;
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}];
config.resetRender = false;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof (Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
return b;
}
};
function setConfigs() {
return {
autochat: false,
killChat: true,
autoBuy: true,
autoBuyEquip: true,
autoRespawn: false,
fpsboost: false,
slowOT: false,
attackDir: true,
noDir: false,
showDir: false,
StopSpin: true,
};
}
function setconfig2() {
return {
AutoQonHigh: true,
AutoQonSync: true,
SimpleAnti: true,
AntiBowInsta: true,
AutoPlace: true,
AutoReplace: true,
AutoPreplace: false,
AutoSpikeTick: true,
AntiTrap: true,
AutoPredictTick: true,
AntiSpikeTick: true,
AntiTick: false,
spikeTick: true,
CounterInsta: false,
AutoBullSpam: false,
AutoPush: false,
};
}
let configs1 = setconfig2();
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs && configs1) {
deleteVal(cF, configs && configs1[cF]);
}
};
window.removeConfigs1 = function() {
for (let cF in configs1) {
deleteVal(cF, configs1[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
for (let cF in configs1) {
configs1[cF] = gC(cF, configs1[cF]);
}
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() {};
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML = new Html();
let nightMode = document.createElement("div");
nightMode.id = "nightMode";
document.body.appendChild(nightMode);
HTML.set("nightMode");
HTML.setStyle(`
display: none;
position: absolute;
pointer-events: none;
background-color: rgb(0, 0, 100);
opacity: 0;
top: 0%;
width: 100%;
height: 100%;
animation-duration: 5s;
animation-name: night2;
`);
HTML.resetHTML();
HTML.setCSS(`
@keyframes night1 {
from {opacity: 0;}
to {opacity: 0.35;}
}
@keyframes night2 {
from {opacity: 0.35;}
to {opacity: 0;}
}
`);
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass{
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 6px;
-moz-border-radius: 6px;
border-radius: 6px;
transition: opacity 0.4s ease-in-out, transform 0.4s ease-in-out, box-shadow 0.3s ease-in-out, filter 0.4s ease-in-out;
overflow: visible;
filter: blur(5px);
}
.menuClass:hover {
background-color: rgba(0, 0, 0, 0.25);
transform: translateY(-5px) scale(1.05);
filter: none;
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #fff;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => {
html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" });
HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "fix broken mod", onclick: "window.debug()" });
html.button({ class: "menuB", innerHTML: "dark mode", onclick: "window.toggleNight()" });
html.newLine();
});
HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => {
HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuMain" }, (html) => {
html.add(`wats combat and other stuff`);
});
html.add(`Misc: `);
html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs });
html.newLine();
html.add(`v1: `);
html.selectMenu({ id: "configsChanger1", class: "Cselect", menu: configs1 });
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType", class: "Cselect", option: {
"Disable AntiBull": {
id: "noab",
selected: true,
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway",
}
}
});
html.newLine();
html.add(`Insta-Type: `);
html.select({
id: "instaType", class: "Cselect", option: {
Normal: {
id: "oneShot",
selected: true
},
RevInsta: {
id: "revTick",
},
Spammer: {
id: "spammer"
},
}
});
html.newLine();
html.add(`AutoOneFrame: `);
html.checkBox({ id: "oneframe", class: "checkB", checked: false });
html.newLine();
html.add(`BackupNoBull: `);
html.checkBox({ id: "backupNobull", class: "checkB", checked: false });
html.newLine();
html.add(`T^G Assist: `);
html.checkBox({ id: "turretCombat", class: "checkB", checked: true });
html.newLine();
html.add(`Grind: `);
html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" });
html.newLine();
});
HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => {
HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuConfig" }, (html) => {
html.add(`wats weird visualsj`);
});
html.add(`Visuals: `);
html.select({
id: "visualType", class: "Cselect", option: {
"Normal visuals": {
id: "simp1",
},
"Advanced visuals": {
id: "simp2",
},
}
});
html.newLine();
html.add(`Render Place Type: `);
html.select({
id: "renderplace",
class: "Cselect",
option: {
disable: {
id: "disable",
},
Show: {
id: "placeVis",
selected: true
},
OutLine: {
id: "outline"
},
}
});
html.newLine();
html.add(`BuildingHealth: `);
html.select({
id: "bh", class: "Cselect", option: {
"Disable": {
id: "0",
},
"Circle": {
id: "1",
selected: true
},
"Rectangle": {
id: "2"
}
}
});
html.newLine();
html.add('Vision-stuff: ');
html.select({
id: "vision",
class: "Cselect",
option: {
'1': {
id: "1",
selected: true
},
'1.1': {
id: "1.1",
},
'1.2': {
id: "1.2",
},
'1.3': {
id: "1.3",
},
'1.4': {
id: "1.4",
},
'1.5': {
id: "1.5",
},
'2': {
id: "2",
}
}
})
html.newLine();
html.add('CameraSped: ');
html.select({
id: "camera", class: "Cselect", option: {
'FCam': {
id: 'Cam+',
},
'Normal': {
id: 'Cam1',
selected: true
},
'medium': {
id: 'Cam2',
},
'Smooth': {
id: 'Cam3',
},
}
});
html.newLine();
html.add(`Predict-Move: `);
html.select({
id: "predictType", class: "Cselect", option: {
"Disable": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
html.newLine();
html.add(`Grids?: `);
html.checkBox({ id: "gridsa", class: "checkB", checked: false });
});
HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" });
html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" });
html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" });
html.newLine();
html.add(`Break Objects Range: `);
html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Predict Movement Type: `);
html.newLine(2);
html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" });
html.newLine();
html.add(`Circle Rad: `);
html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Rad Speed: `);
html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" });
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({ id: "funni", class: "checkB" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" });
html.newLine();
});
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 0px;
top: 0px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0); //0.65
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv{
color: #fff;
padding: 10px;
width: 400px;
height: 250px;
background-color: rgba(0, 0, 0, 0); //0.35
}
.chMainDiv{
font-family: "Ubuntu";
font-size: 16px;
max-height: 215px;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
overflow-x: hidden;
}
.chMainBox{
position: absolute;
left: 10px;
bottom: 10px;
width: 335px;
height: 25px;
background-color: rgba(255, 255, 255, 0);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
color: rgba(255, 255, 255, 0);
font-family: "Arial";
font-size: 12px;
border: none;
outline: none;
}
`);
HTML.startDiv({id: "mChDiv", class: "chDiv"}, (html) => {
HTML.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => {
});
html.text({id: "mChBox", class: "chMainBox", placeHolder: ``});
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;
function addChatLog(e, c, d, v) {
HTML.set("menuChatDiv");
let chatLogs = document.getElementById("mChMain");
const now = new Date();
const hours = now.getHours();
const minutes = now.getMinutes();
const ampm = hours >= 12 ? 'PM' : 'AM';
const formattedHours = (hours % 12 || 12).toString();
const formattedMinutes = minutes.toString().padStart(2, '0');
let time = `${formattedHours}:${formattedMinutes} ${ampm}`;
let a = document.createElement('div');
a.className = 'chatEntry';
let timeSpan = document.createElement('span');
timeSpan.style.color = 'rgba(255, 255, 255, 0.5)';
timeSpan.innerText = `${time}`;
a.appendChild(timeSpan);
let namething = document.createElement('span');
namething.style.color = v;
namething.innerText = ' ' + d;
a.appendChild(namething);
let chatSpan = document.createElement('span');
chatSpan.style.color = c;
chatSpan.innerText = ' ' + e;
a.appendChild(chatSpan);
chatLogs.appendChild(a);
chatLogs.scrollTop = chatLogs.scrollHeight;
}
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({ id: "uehmod", class: "sizing" }, (html) => {
html.add(`Ping: `);
HTML.addDiv({ id: "pingFps", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({ id: "packetStatus", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
});
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "14") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData,
//B: disconnect,
C: setupGame,
D: addPlayer,
E: removePlayer,
a: updatePlayers,
G: updateLeaderboard,
H: loadGameObject,
I: loadAI,
J: animateAI,
K: gatherAnimation,
L: wiggleGameObject,
M: shootTurret,
N: updatePlayerValue,
O: updateHealth,
P: killPlayer,
Q: killObject,
R: killObjects,
S: updateItemCounts,
T: updateAge,
U: updateUpgrades,
V: updateItems,
X: addProjectile,
Y: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification,
3: setPlayerTeam,
4: setAlliancePlayers,
5: updateStoreItems,
6: receiveChat,
7: updateMinimap,
8: showText,
9: pingMap,
//0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
let allChats = [];
let ais = [];
let inWater = false
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
let enemy = [];
//let perfectReplace = [];
let nears = [];
let near = [];
let rKeyPressed = false
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let gameName = getEl("gameName");
let adCard = getEl("adCard");
//adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth * parseFloat(getEl("vision").value);
let maxScreenHeight = config.maxScreenHeight * parseFloat(getEl("vision").value);
function zoomVision() {
if (maxScreenWidth != config.maxScreenWidth * 1.5 || maxScreenHeight != config.maxScreenHeight * 1.5) {
maxScreenWidth = config.maxScreenWidth * 1.5;
maxScreenHeight = config.maxScreenHeight * 1.5;
resize();
}
}
function resetZoom() {
if (maxScreenWidth != config.maxScreenWidth * parseFloat(getEl("vision").value) || maxScreenHeight != config.maxScreenHeight * parseFloat(getEl("vision").value)) {
maxScreenWidth = config.maxScreenWidth * parseFloat(getEl("vision").value);
maxScreenHeight = config.maxScreenHeight * parseFloat(getEl("vision").value);
resize();
}
}
getEl("vision").onchange = function() {
resetZoom();
}
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
function resetMoveDir() {
keys = {};
packet("e");
}
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
resetMoveDir();
}
};
let placeVisible = [];
let preplaceVisible = [];
let profanityList = [/*"cunt", "whore", "fuck", "shit", "faggot", "nigger",
"nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"*/];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [
{ num: 1e3, string: "k" },
{ num: 1e6, string: "m" },
{ num: 1e9, string: "b" },
{ num: 1e12, string: "q" }
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = life;
this.ranX = UTILS.randFloat(-1, 1);
};
// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
this.y -= this.speed * delta;
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px " + (this.scale >= 15 ? "Hammersmith One" : "Ubuntu");
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
this.dir = dir;
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.healthMov = 100;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);
if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;
};
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 :
[3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 :
[10, 11, 12].includes(id) ? 3 :
[13, 14].includes(id) ? 5 :
[15, 16].includes(id) ? 4 :
[17, 18, 19, 21, 22].includes(id) ?
[13, 14].includes(myItems) ? 6 :
5 :
id == 20 ?
[13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
obj.alive = false;
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.circleRadSpd = 0.1;
this.cAngle = 0;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer < 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
plaguemask = true;
setTimeout(() => {
plaguemask = false;
}, 1000);
} else if(this.poisonTimer >= 0) {
plaguemask = false;
}
};
this.update = function(delta) {
if (this.alive) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);
if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;
};
if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);
}
if (this.sid == playerSID) {
this.circleRad = parseInt(getEl("circleRad").value) || 0;
this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
this.cAngle += this.circleRadSpd;
}
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = Date.now() - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 120) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = Date.now();
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
secondary.dmg = secondary.weapon == undefined ? 50 : 10 ? items.weapons[secondary.weapon].Pdmg : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] <= ping*2) {
this.mostDamageThreat += primary.dmg * pV * bull;
if (this.reloads[primary.weapon] <= ping) {
this.damageThreat += primary.dmg * pV * bull;
}
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] <= ping * 2) {
this.mostDamageThreat += secondary.dmg * sV;
if (this.reloads[secondary.weapon] <= ping) {
this.damageThreat += secondary.dmg * sV;
}
}
if (this.reloads[53] <= game.tickRate + ping) {
this.damageThreat += 25;
this.mostDamageThreat += 25;
}
if (traps.checkSpikeTick()) {
this.damageThreat += secondary.weapon == 10 ? 34 : 26
this.mostDamageThreat += secondary.weapon == 10 ? 34 : 26
}
this.damageThreat *= player.skinIndex == 6 && !clicks.left && !clicks.right && !traps.inTrap ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
tmpObj.mostDamageThreat += this.mostDamageThreat
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
//setTimeout(()=>{
packet("c", 1, id, 0);
//setTimeout(()=>{
packet("c", 0, id, 0);
//}, 120);
//}, 120);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
// setTimeout(()=>{
packet("c", 0, id, 1);
//}, 120);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("d", id, angle, 1);
}
function toRadian(angle) {
let fixedAngle = (angle % 360) * (Math.PI / 180);
return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
function Hg(e, t){
buyEquip(e, 0);
buyEquip(t, 1);
}
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("renderplace").value == "placeVis") {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
if (rmd && getEl("renderplace").value == "outline") {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
if (rmd && getEl("previs").checked) {
preplaceVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
preplaceVisible.shift();
}, 1)
}
}
} catch (e) {}
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function sortFromSmallest(arr, func) { // dist - dist
func = typeof func == "function" ? func : (obj) => {
return obj
};
return arr.sort((two, one) => (func(two)) - func(one));
}
/*
tmpList = objectManager.getGridArrays(user.x2, user.y2, 500);
for (var x = 0; x < tmpList.length; ++x) {
for (var y = 0; y < tmpList[x].length; ++y) {
if (tmpList[x][y].active && getDist(player, tmpList[x][y]))
}
}
*/
function getCloseBuildings() {
let buildings = [];
let addedBefore = {};
let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200);
//console.log(filteredBuildings);
for (var x = 0; x < filteredBuildings.length; ++x) {
for (var y = 0; y < filteredBuildings[x].length; ++y) {
if (filteredBuildings[x][y].active) {
buildings.push(filteredBuildings[x][y]);
}
}
}
//console.log(buildings);
return buildings;
}
function quadSpikeBreak(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
function getPlaceablePositions(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = [];
if (!window.isMohMoh) {
buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
}
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else if (true) {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
let firstCheckPlaceForntiBUg = false;
function simplePlace(id, radian) {
checkPlace(id, radian);
};
function checkPlace(id, rad) {
try {
if (secPacket.count >= 80) return;
//if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
// Preplacer
let preplaceDelay = {
killObject: -1,
gatherAnimation: -1,
total: function () {
return new Date - Math.abs(Math.trunc(this.killObject - this.gatherAnimation))
}
};
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
}
catch (e) {
return 1 / 0
}
}
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
}
catch (e) {
return 0
}
}
var preplaceOverride = !1;
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
}
catch (e) {
return 0
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x))
}
catch (e) {
return 1 / 0
}
}
function numArr(e = 0, t = 1, i, a = 1) {
let n = [];
for (let s = e; s < t; s += a) n.push(s), "function" == typeof i && i(s);
return n
}
function toR(e) {
var t = e * Math.PI / 180 % (2 * Math.PI);
return t > Math.PI ? Math.PI - t : t
}
function toD(e) {
var t = e / Math.PI * 360 % 360;
return t >= 360 ? t - 360 : t
}
// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
// ADVANCED:
function applCxC(value) {
if (player.health == 100)
return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil(value / items.list[player.items[0]].healing);
}
return 0;
}
function healthBased() {
if (player.health == 100)
return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}
function antirev() {
if (tmpObj.isPlayer){
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
if (player.health == 55 && player.shameCount < 6 && player.skinIndex == 6) {
place(0, getAttackDir());
notif("antirev");
} else if (player.health == 40 && player.shameCount < 6 && player.skinIndex != 6){
place(0, getAttackDir());
notif("antirev");
} else if (player.health == 43.75 && player.shameCount < 5 && player.skinIndex == 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
} else if(player.health == 25 && player.shameCount < 4 && player.skinIndex == 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
} else if (player.health == 58.75 && player.shameCount < 6 && player.skinIndex == 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
} else if (player.health == 45 && player.shameCount < 6 && player.skinIndex != 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
}
if (player.shameCount < 6) {
setTimeout(()=>{
place(0, getAttackDir());
},30)
}
}
}
}
let slowHeal = function(timer) {
setTimeout(() => {
healer();
}, 25);
}
let isHealing = false;
let delay = 20;
function uziheal() {
if (!isHealing && player.health < 100) {
isHealing = true;
if (player.health < 70) {
place(0, getAttackDir());
healer();// fast heal
isHealing = false;
} else {
const healingDelay = 15;
const healingIterations = Math.ceil((100 - player.health) / 25); // making it have delay so it wont packet spam
let iterationCount = 0;
function performHealing() {
if (iterationCount < healingIterations) {
setTimeout(() => {
place(0, getAttackDir()); // slow heal
iterationCount++;
performHealing();
}, healingDelay);
} else {
isHealing = false;
}
}
performHealing();
}
}
}
// LATER:
function predictHeal() { }
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 75);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
function biomeGear(mover, returns) {
if (getEl("hatType").value == "1") {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
}
}
} else if (getEl("hatType").value == "2") {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 6 : 15;
buyEquip(mover && player.moveDir == undefined ? 6 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 6 : 6;
buyEquip(mover && player.moveDir == undefined ? 6 : 6, 0);
}
}
}
if (returns) return 0;
}
const placedSpikePositions = new Set();
const placedTrapPositions = new Set();
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
return distToPosition > 35;
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 16;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
return dist < minDistance;
}
function biomeGear(mover, returns) {
if (inWater) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 6;
buyEquip(mover && player.moveDir == undefined ? 22 : 6, 0);
}
}
if (returns) return 0;
}
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
function secondaryCheck(id, radian) {
try {
var item = items.list[id];
var tmpS = player.scale + item.scale + (item.placeOffset || 0);
var tmpX = player.x2 + tmpS * Math.cos(radian);
var tmpY = player.y2 + tmpS * Math.sin(radian);
if (
objectManager.checkItemLocation(
tmpX,
tmpY,
item.scale,
0.6,
item.id,
false,
player
)
) {
if (
player.itemCounts[item.group.id] == undefined
? true
: player.itemCounts[item.group.id] <
(true
? 99
: item.group.limit
? 99
: 99)
) {
return true
}
}
} catch (e) {
}
}
function makeAngles(building, type) {
let getDist = function (tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return Math.sqrt((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
function fgdo(a, b) {
if (a == player) {
return Math.sqrt(Math.pow((b.y - a.y2), 2) + Math.pow((b.x - a.x2), 2));
} else if (b == player) {
return Math.sqrt(Math.pow((b.y2 - a.y), 2) + Math.pow((b.x2 - a.x), 2));
} else {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
}
let buildings = building.filter(obj => fgdo(player, obj) < player.scale + items.list[type].scale + obj.scale + 50 && obj.active)
let allAngles = []
let scale
let offset = player.scale + items.list[type].scale + (items.list[type].placeOffset || 0)
for (let i = 0; i < buildings.length; i++) {
let scale
if (!buildings[i].isItem) {
if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) {
scale = buildings[i].scale * 0.40
} else {
scale = buildings[i].scale
}
} else {
scale = buildings[i].scale
}
let angles = []
let dist = (items.list[type].scale + scale + 1)
let dPTB = fgdo(player, buildings[i])
let cosLaw
if (dPTB > dist + offset) {
cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * offset))
cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB)
} else {
cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * offset))
}
let aPTB = Math.atan2(buildings[i].y - player.y2, buildings[i].x - player.x2)
let ang1 = (aPTB - cosLaw)
let ang2 = (aPTB + cosLaw)
if (!isNaN(cosLaw)) {
angles.push(ang1)
angles.push(ang2)
angles.push(buildings[i])
}
allAngles.push(angles)
}
for (let i = 0; i < allAngles.length * 3; i++) {
allAngles = manageAngles(allAngles)
}
if (!allAngles.length) {
allAngles = [0, 0.0001]
}
for (let i = 0; i < allAngles.length; i++) {
if (allAngles != false) {
if (!secondaryCheck(type, allAngles[i][0]) || !secondaryCheck(type, allAngles[i][1])) {
allAngles = false
}
}
}
return allAngles
}
function inBetween(angle, arra) { // okay the thing i have left to fix is if the first angle is not in the right quadrant i need to make sure that the second one is less far(another checking of which quadrant it is depending on the angle)
//mental health is not looking good rn
let array1q
let array = new Array(2);
let array2q
if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {//angle in the first quadrant
array[0] = arra[0]
array[1] = arra[1]
} else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {//angle is inside the second quadrant
angle = angle - (Math.PI / 2)
array[0] = arra[0] - (Math.PI / 2)
array[1] = arra[1] - (Math.PI / 2)
} else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {// angle is in the third quadrant
angle = angle - Math.PI
array[0] = arra[0] - Math.PI
array[1] = arra[1] - Math.PI
} else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {//angle is in the fourth quadrant
angle = angle - ((3 * Math.PI) / 2)
array[0] = arra[0] - ((3 * Math.PI) / 2)
array[1] = arra[1] - ((3 * Math.PI) / 2)
}
if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) {
array1q = 1
} else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) {
array1q = 2
} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) {
array1q = 3
} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) {
array1q = 4
}
if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) {
array2q = 1
} else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) {
array2q = 2
} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) {
array2q = 3
} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) {
array2q = 4
}
if (array1q == 1) {//lowest angle of the not allowed zone in the first quadrant
if (Math.sin(angle) < Math.sin(array[0])) {//if the angle is lower than the not allowed zone (probably not in between)
if (array2q == 1) {// if the second part of the not allowed zone is in the first quadrant
if (Math.sin(angle) < Math.sin(array[2])) {//if it wraps completely around and makes it in between
return true
} else {//doesn't wrap around enough
return false
}
} else {//not in the first quadrant, not in between
return false
}
} else {//if the angle is further than the not allowed zone
if (array2q == 1) {//if the second part of the not allowed zone is in the first quadrant
if (Math.sin(angle) < Math.sin(array[2])) {//if the angle is lower than the top limit (in between)
return true
} else {//is not in between
return false
}
} else {//its gonna be somewhere further so its in between
return true;
}
}
} else {
if (array2q == 1) {//if the further part of the not allowed zone is in the first quadrant
if (Math.sin(angle) < Math.sin(array[1])) {//if it wraps all the way around
return true
} else {
return false
}
} else {
if (array1q == 2) {//if lowest angle is in the second
if (array2q == 2) {
if (Math.sin(array[0]) < Math.sin(array[1])) {
return true
} else {
return false
}
} else {
return false
}
} else if (array1q == 3) {//if the first one is in the third
if (array1q > array2q) {
return true
} else if (array1q < array2q) {
return false
} else {
if (Math.sin(array[0]) < Math.sin(array[1])) {
return true
} else {
return false
}
}
} else if (array1q == 4) {//if the first one is in the third
if (array1q > array2q) {
return true
} else if (array1q < array2q) {
return false
} else {
if (Math.sin(array[0]) > Math.sin(array[1])) {
return true
} else {
return false
}
}
}
}
}
}
function manageAngles(angles) {
let allAngles = []
for (let i = 0; i < angles.length; i++) {
if (angles[i].length) {
if (!allAngles.length) {
allAngles.push(angles[i])
} else {
let used = false
for (let j = 0; j < allAngles.length; j++) {
if (inBetween(angles[i][0], allAngles[j])) {
used = true
if (inBetween(angles[i][1], allAngles[j])) {
allAngles[j].push(angles[i][2])
} else {
allAngles[j][1] = angles[i][1]
allAngles[j].push(angles[i][2])
}
} else if (inBetween(angles[i][1], allAngles[j])) {
used = true
allAngles[j][0] = angles[i][0]
allAngles[j].push(angles[i][2])
}
}
if (!used) {
allAngles.push(angles[i])
}
}
}
}
return allAngles
}
let priorityPlace = [];
let packetData = {
place: [],
placeQ: [],
}
function autoplacer() {
let getDist = function (tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return Math.sqrt((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
function fgdo(a, b) {
if (a == player) {
return Math.sqrt(Math.pow((b.y - a.y2), 2) + Math.pow((b.x - a.x2), 2));
} else if (b == player) {
return Math.sqrt(Math.pow((b.y2 - a.y), 2) + Math.pow((b.x2 - a.x), 2));
} else {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
}
let buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x));
let nearBuilds = buildings.filter(obj => fgdo(obj, player) < 250);
const notRiver = !inWater
/*nearest enemy in trap*/
if (enemy.length && notRiver) {
let neit = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.owner.sid == player.sid && getDist(tmp, near, 0, 2) <= (player.scale + tmp.getScale() + 5)).sort(function (a, b) {
return getDist(a, near, 0, 2) - getDist(b, near, 0, 2);
})[0];
let direction = Math.atan2(near.y - player.y2, near.x - player.x2)
let spikeAngles = makeAngles(nearBuilds, player.items[2])
let trapAngles = [];
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
if (!spikeAngles) {
return
}
if (spikeAngles.length || trapAngles.length) {
let placed = []
if (priorityPlace.length) {
for (let j = 0; j < priorityPlace; j++) {
let newDir = Math.atan2(priorityPlace[j].y - player.y2, priorityPlace[j].x - player.x2)
let angFound = 0
for (let i = 0; i < spikeAngles.length; i++) {
if (!inBetween(newDir, spikeAngles[i])) {
angFound += 1
}
}
if (angFound == spikeAngles.length) {
placed.push([player.items[2], newDir])
packetData.place.push([2, newDir])
}
}
}
priorityPlace = []
if (placed.length) {
for (let i = 0; i < placed.length; i++) {
let obj = {
x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
scale: items.list[placed[i][0]].scale / 3,
isItem: true,
active: true,
}
nearBuilds.push(obj)
}
spikeAngles = makeAngles(nearBuilds, player.items[2])
if (!spikeAngles) {
return
}
trapAngles = []
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
placed = []
}
if (neit && fgdo(player, near) < 200) {
let nearestAngle = undefined
let trapFound = false
for (let i = 0; i < spikeAngles.length; i++) {
if (!trapFound) {
for (let j = 2; j < spikeAngles[i].length; j++) {
if (neit == spikeAngles[i][j]) {
trapFound = true
nearestAngle = ((spikeAngles[i][0] - direction) < (spikeAngles[i][1] - direction) ? spikeAngles[i][0] : spikeAngles[i][1])
}
}
}
}
if (trapFound) {
let objectX = player.x2 + (Math.cos(nearestAngle) * (player.scale + items.list[player.items[2]].scale + (items.list[player.items[2]].placeOffset || 0)))
let objectY = player.y2 + (Math.sin(nearestAngle) * (player.scale + items.list[player.items[2]].scale + (items.list[player.items[2]].placeOffset || 0)))
if (Math.hypot(objectY - near.y, objectX - near.x) < (player.scale + items.list[player.items[2]].scale + 8)) {
placed.push([player.items[2], nearestAngle])
packetData.place.push([2, nearestAngle])
}
}
}
if (placed.length) {
for (let i = 0; i < placed.length; i++) {
let obj = {
x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
scale: items.list[placed[i][0]].scale / 3,
isItem: true,
active: true,
}
nearBuilds.push(obj)
}
spikeAngles = makeAngles(nearBuilds, player.items[2])
if (!spikeAngles) {
return
}
trapAngles = []
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
placed = []
}
if (fgdo(player, near) < 400) {
let ha = false
if (neit) {
let buildings = gameObjects.sort((a, b) => fgdo(player, a) - fgdo(player, b))
let spike = buildings.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < 115 && obj.owner.sid != player.sid /*!isAlly(obj.owner.sid)*/ && obj.active)[0]
if (spike) {
ha = true
}
}
if (!neit || ha) {
let dirFound = 0
for (let i = 0; i < trapAngles.length; i++) {
if (!inBetween(direction, trapAngles[i])) {
dirFound += 1
}
}
if (dirFound == trapAngles.length) {
if (packetData.place.length < 3 && player.items[4]) {
placed.push([player.items[4], direction])
packetData.place.push([4, direction])
}
}
if (placed.length) {
for (let i = 0; i < placed.length; i++) {
let obj = {
x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
scale: items.list[placed[i][0]].scale / 3,
isItem: true,
active: true,
}
nearBuilds.push(obj)
}
spikeAngles = makeAngles(nearBuilds, player.items[2])
if (!spikeAngles) {
return
}
trapAngles = []
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
placed = []
}
if (fgdo(player, near) < 120) {
for (let i = 0; i < spikeAngles.length; i++) {
if (packetData.place.length < 3) {
let closest = (direction - spikeAngles[i][0] <= direction - spikeAngles[i][1] ? spikeAngles[i][0] : spikeAngles[i][1])
placed.push([player.items[2], closest])
packetData.place.push([2, closest])
}
if (placed.length) {
for (let i = 0; i < placed.length; i++) {
let obj = {
x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
scale: items.list[placed[i][0]].scale / 3,
isItem: true,
active: true,
}
nearBuilds.push(obj)
}
spikeAngles = makeAngles(nearBuilds, player.items[2])
if (!spikeAngles) {
return
}
trapAngles = []
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
placed = []
}
}
} else {
for (let i = 0; i < trapAngles.length; i++) {
if (packetData.place.length < 3 && player.items[4]) {
let closest = (direction - trapAngles[i][0] <= direction - trapAngles[i][1] ? trapAngles[i][0] : trapAngles[i][1])
placed.push([player.items[4], closest])
packetData.place.push([4, closest])
}
if (placed.length) {
for (let i = 0; i < placed.length; i++) {
let obj = {
x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
scale: items.list[placed[i][0]].scale / 3,
isItem: true,
active: true,
}
nearBuilds.push(obj)
}
spikeAngles = makeAngles(nearBuilds, player.items[2])
if (!spikeAngles) {
return
}
trapAngles = []
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
placed = []
}
}
}
} else {
if (fgdo(player, near) < 180) {
for (let i = 0; i < spikeAngles.length; i++) {
if (packetData.place.length < 3) {
let closest = (direction - spikeAngles[i][0] <= direction - spikeAngles[i][1] ? spikeAngles[i][0] : spikeAngles[i][1])
placed.push([player.items[2], closest])
packetData.place.push([2, closest])
}
if (placed.length) {
for (let i = 0; i < placed.length; i++) {
let obj = {
x: player.x2 + (Math.cos(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
y: player.y2 + (Math.sin(placed[i][1]) * (player.scale + items.list[placed[i][0]].scale + (items.list[placed[i][0]].placeOffset || 0))),
scale: items.list[placed[i][0]].scale / 3,
isItem: true,
active: true,
}
nearBuilds.push(obj)
}
spikeAngles = makeAngles(nearBuilds, player.items[2])
if (!spikeAngles) {
return
}
trapAngles = []
if (player.items[4]) {
trapAngles = makeAngles(nearBuilds, player.items[4])
if (!trapAngles) {
return
}
}
placed = []
}
}
}
}
}
}
}
priorityPlace = [];
}
let advHeal = [];
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
place(id, relAim, 1);
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs1.AutoSpikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
//this is my anti spike tick function which 100% confirms that u cant get spike ticked when breaking a trap
if (configs1.AntiSpikeTick && this.inTrap && near.dist2 <= items.weapons[near.primaryIndex || 5].range + near.scale * 1.2 && [3, 4, 5].includes(near.primaryIndex) && this.info.health <= items.weapons[player.weaponIndex].dmg * (config.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3) return true
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((configs1.AntiSpikeTick || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
packet('6', "pro anti tick huh? " + hir.sid);
player.chat.count = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function(aim, trap) {
if (!configs1.AntiTrap) return;
if (trap && nears.length) {
if (getDist(near, player) > getDist(near, trap)) {
for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) {
checkPlace(2, near.aim2 + i);
}
}
if (getDist(near, trap) > getDist(near, player)) {
if (player.items[4]) {
for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) {
checkPlace(4, near.aim2 + i) && this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
}
} else {
for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) {
checkPlace(2, near.aim2 + i) && this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
}
}
}
} else {
if (player.items[4] && player.items[2]) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
}
};
let placedSpikePositions = new Set();
let placedTrapPositions = new Set();
this.autoPlace = function () {
if (!configs1.AutoPlace) return;
try {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (near.dist3 <= 450) {
if (near.dist3 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {
inTrap: near2.inTrap
});
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist3 <= 450) {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
if (trap1 && near.dist2 <= 160) {
const trapX = trap1.x;
const trapY = trap1.y;
const circleRadius = 102;
const numPositions = 64;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = trapX + circleRadius * Math.cos(angle);
const offsetY = trapY + circleRadius * Math.sin(angle);
const position = [offsetX, offsetY];
const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);
if (
!placedSpikePositions.has(JSON.stringify(position)) &&
isPositionValid(position) &&
distToPlayer <= 87
) {
const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
checkPlace(2, angleToPlace);
placedSpikePositions.add(JSON.stringify(position));
}
}
} else if (!trap1 && near.dist2 <= 206) {
placedSpikePositions.clear();
const maxTrapsToPlace = 3;
const trapRadius = 50;
const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
let trapsPlaced = 0;
for (const position of trapPositions) {
if (
trapsPlaced < maxTrapsToPlace &&
!placedTrapPositions.has(JSON.stringify(position)) &&
isPositionValid(position)
) {
checkPlace(4, ...position);
placedTrapPositions.add(JSON.stringify(position));
trapsPlaced++;
}
}
}
} catch (e) {
console.log(e);
}
};
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
function antiSpikeTickEz() {
this.info.health <= items.weapons[player.weaponIndex].dmg * (config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
let spikSync = false;
let spikePlaced = false;
this.replacer = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
let perfectAngle = Math.round(calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y) / (Math.PI / 2)) * (Math.PI / 2);
let canPlaceCondition = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.2) && player.reloads[player.weapons[0]] == 0;
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
let danger = this.checkSpikeTick();
if (objDst <= 300 && near.dist2 <= 400) {
if (near.dist2 <= 70 && canPlaceCondition && configs.spikeTick) {
this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1);
this.testCanPlace(4, -Math.PI/4, Math.PI/4, Math.PI/12, near.aim2+Math.PI, 1)
} else if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(near.dist2 > 250 ? 4 : 2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
}
this.replaced = true;
}
}, 1);
};
}
};
class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function (type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
game.tickBase(() => {
instaLog.push(player.skinIndex);
game.tickBase(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
instaLog.push(player.skinIndex);
}, 1);
}, 1);
if (type == "rev") {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (near.skinIndex == 22) {
if (getEl("backupNobull").checked) {
near.backupNobull = true;
}
buyEquip(21, 0);
} else {
buyEquip(53, 0);
}
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.counterType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.rangeType = function (type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("I", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.boostTickType = function() {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.none) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.none) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.tickMovement = function() {
let dist = player.weapons[1] == 9 ? 240 : 240;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(238, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 365 : player.weapons[1] == 15 ? 365 : 140;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(372, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (65 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (65 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
};
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 26, 20, 40], [11, 13, 19, 18, 21]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let pathFindTest = 0;
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
var scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth;
gameCanvas.height = screenHeight;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
gameCanvas.style;
mainContext.setTransform(scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - maxScreenWidth * scaleFillNative) / 2, (screenHeight * pixelDensity - maxScreenHeight * scaleFillNative) / 2);
}
resize();
// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
function wheel(e) {
if (e.deltaY < 0) {
my.reSync = true;
} else {
my.reSync = false;
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = "getSafeDir()";
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = "traps.aim";
} else if (!player.lockDir) {
if (configs.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}
// Funkce pro kontrolu, zda jste pobli? hra?e
function isNearPlayer() {
return near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap;
buyEquip(21, 1);
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}
function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
chatHolder.style.display = "none";
if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
}
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
} else if (event.key == ",") {
player.sync = true;
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
// toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("a", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}
// BUTTON EVENTS:
function bindEvents() { }
bindEvents();
/** PATHFIND TEST */
function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}
function checkObject() {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
}
if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}
function toFancyTimeFormat(time) {
let minutes = ~~((time % 3600) / 60);
let seconds = ~~time % 60;
if (seconds <= 9) seconds = `0${seconds}`;
return `${minutes}:${seconds}`;
}
let song = {
'0:13': 'Clean up gang with a hoover,',
'0:15': 'pull up and sweep the street',
'0:17': 'Told bae book Park Chinois,',
'0:18': 'the bricks came cheap',
'0:19': 'this week',
'0:20': 'Brought out the glee',
'0:21': 'this week,',
'0:22': 'so somethin might end up',
'0:23': 'on a tee this week',
'0:24': 'Done studio time done the re',
'0:25': 'this week,',
'0:26': 'big bustdown',
'0:27': "that ain't no Jesus piece",
'0:28': 'No G17,G19 had the G17',
'0:29': 'then the G19',
'0:30': 'Had an old .44',
'0:31': 'but the pin was weak,',
'0:32': 'still gonna spin if need',
'0:35': 'Sayin no smoke backstage,',
'0:36': 'but bro still ask',
'0:37': 'can we bring it please,',
'0:38': 'or a ZK at least',
'0:40': 'You could see me',
'0:41': 'in tape with the Gs,',
'0:42': 'bro just got in a',
'0:43': 'striptape with the Gs',
'0:44': "Get the drop it's go time,",
'0:45': 'bro came out with the key',
'0:47': 'Yo, 38 autos gang said',
'0:48': 'we need more sweets',
'0:50': 'Before Halloween,',
'0:51': 'we was out playin',
'0:52': 'trick or treat',
'0:53': 'An opp boy swam and drowned,',
'0:55': "he didn't kick his feet",
'0:57': 'Heard that news',
'0:58': 'I was right by the runaway,',
'0:59': 'made me feel like bree',
'1:00': 'This C comes like',
'1:01': 'a pocket rocket,',
'1:02': 'now the gang',
'1:03': 'in central with C',
'1:04': 'Had my case papers printed,',
'1:05': 'now I got the monogram',
'1:06': 'print on me',
'1:07': 'Runnin throught bells,',
'1:08': 'throwback run with the 12',
'1:10': 'Whole 1 cover the scales,',
'1:11': 'bine at the barbeque,',
'1:12': 'better cover your girl',
'1:14': "Hate when they're",
'1:15': 'runnin their mouth,',
'1:16': 'see them runnin for help',
'1:17': "I'm in the Bando,",
'1:18': 'but let me see my man again,',
'1:19': "and I'll double the L",
'1:21': 'We really leave shit drownin,',
'1:22': "you ain't brought 3",
'1:23': 'on an outin',
'1:24': 'Shootouts in',
'1:25': 'the oldest clothes,',
'1:26': "you wouldn't believe",
'1:27': 'these outfits',
'1:28': 'Foot down no breaks,',
'1:29': 'tryna leave everythin taped',
'1:30': 'Asked bout the shotty,',
'1:31': 'told them I got it',
'1:32': 'from the farm,',
'1:33': 'now they think I got from H',
'1:34': 'Clean up gang with a hoover,',
'1:36': 'pull up and sweep the street',
'1:38': 'Told bae book Park Chinois,',
'1:39': 'the bricks came cheap',
'1:40': 'this week',
'1:41': 'Brought out the glee',
'1:42': 'this week,',
'1:43': 'so somethin might end up',
'1:44': 'on a tee this week',
'1:45': 'Done studio time done the re',
'1:46': 'this week,',
'1:47': 'big bustdown',
'1:48': "that ain't no Jesus piece",
'1:49': 'No G17,G19 had the G17',
'1:50': 'then the G19',
'1:51': 'Had an old .44',
'1:52': 'but the pin was weak,',
'1:53': 'still gonna spin if need',
'1:54': 'Sayin no smoke backstage,',
'1:55': 'but bro still ask',
'1:56': 'can we bring it please,',
'1:57': 'or a ZK at least',
'1:59': 'This opps in this',
'2:00': "spliff's sativa,",
'2:01': 'still put smoke in the whiz,',
'2:02': 'Khalifa',
'2:03': "Bad B don't wanna",
'2:04': 'lock the smoke,',
'2:05': 'I just gotta love her',
'2:06': 'and leave her',
'2:07': 'Yo, had the Liz',
'2:08': 'come like Peter',
'2:09': 'and the bujj like Cleveland',
'2:10': 'This ice in my wrist says',
'2:11': 'whole lotta money,',
'2:12': "swear it's comin like BIA",
'2:14': 'O14 me, Zee had the bruc',
'2:15': 'back in a bruck down Kia',
'2:16': "Now you'll find me in Venice,",
'2:17': 'tryin some shellfish',
'2:18': 'oh mama mia',
'2:19': 'Old school I was',
'2:20': 'hoppin out first,',
'2:21': 'had bro sayin',
'2:22': 'stop bein selfish',
'2:23': 'Yo,',
'2:24': 'now I just leave that stage,',
'2:25': 'pullin strings like Elvis',
'2:26': 'Ding dong on an outin,',
'2:27': "would've been a loss",
'2:28': 'if we found him',
'2:29': "Can't record,",
'2:30': 'need more points on the board',
'2:31': 'Gang, tape it first,',
'2:32': "then I'll give them an album",
'2:33': 'Spoke to the yard man,',
'2:34': 'wanna know the P for the .45,',
'2:35': 'like Alhan',
'2:36': 'Spoke to the runner,',
'2:37': "said he's got more than a oner",
'2:39': "and he's still counting",
'2:40': 'Go get that car,',
'2:41': 'congestion zone,',
'2:42': 'gotta step with ours',
'2:43': 'Pocket rocket,',
'2:44': 'had it in a pouch',
'2:45': 'next to the brush',
'2:46': 'and the metro card',
'2:47': 'Double R truck,',
'2:48': 'stars in the roof,',
'2:49': 'and we got a seperate star',
'2:50': "Ain't done it in a Tesla yet,",
'2:51': 'if we do thats lead',
'2:52': 'in an electric car',
'2:53': 'Clean up gang with a hoover,',
'2:55': 'pull up and sweep the street',
'2:57': 'Told bae book Park Chinois,',
'2:58': 'the bricks came cheap',
'2:59': 'this week',
'3:00': 'Brought out the glee',
'3:01': 'this week,',
'3:02': 'so somethin might end up',
'3:03': 'on a tee this week',
'3:04': 'Done studio time done the re',
'3:05': 'this week,',
'3:06': 'big bustdown',
'3:07': "that ain't no Jesus piece",
'3:08': 'No G17,G19 had the G17',
'3:09': 'then the G19',
'3:10': 'Had an old .44',
'3:11': 'but the pin was weak,',
'3:12': 'still gonna spin if need',
'3:13': 'Sayin no smoke backstage,',
'3:14': 'but bro still ask',
'3:15': 'can we bring it please,',
'3:16': 'or a ZK at least',
'3:19': '!End of song'
};
const songchat1 = new Audio("https://rr3---sn-aigl6nz7.googlevideo.com/videoplayback?expire=1700524713&ei=SZ5bZYf4FsuJsfIPj8GT0AI&ip=54.149.99.115&id=o-AGt6IyGBR0_abMPEfIJDA2sJr0t_Ka7N_G3ELUfDtfpA&itag=140&source=youtube&requiressl=yes&vprv=1&mime=audio%2Fmp4&gir=yes&clen=3275374&dur=202.338&lmt=1698494464324354&keepalive=yes&fexp=24007246,24350018&beids=24350018&c=ANDROID&txp=5318224&sparams=expire%2Cei%2Cip%2Cid%2Citag%2Csource%2Crequiressl%2Cvprv%2Cmime%2Cgir%2Cclen%2Cdur%2Clmt&sig=ANLwegAwRQIhAJMEVNVw23NW1KSmfvncINhSJy4-dou4S14nm-yjIxoTAiAkLkM4T9TMcRR-ScUd0GPojP-4t4l7nOgwIht_9sP49g%3D%3D&rm=sn-a5meer7z&req_id=2d0862e1b02da3ee&redirect_counter=2&cm2rm=sn-8vq54vox03-aigs7l&cms_redirect=yes&cmsv=e&ipbypass=yes&mh=Lb&mip=84.70.170.143&mm=29&mn=sn-aigl6nz7&ms=rdu&mt=1700503292&mv=m&mvi=3&pl=20&lsparams=ipbypass,mh,mip,mm,mn,ms,mv,mvi,pl&lsig=AM8Gb2swRQIhAKGwN0vdK-w45uGHTaRheVa_1458z4zwvBNf6wHs5sZMAiA1xsEM3IBCdQ1KsSi2v7ya1PrmriH8GyYcPq78obiEzg%3D%3D");
let isPlaying = false;
let currentPart = '';
function toggleSong() {
if (!isPlaying) {
songchat1.play();
songchat1.ontimeupdate = function(time) {
let part = song[toFancyTimeFormat(Math.round(this.currentTime | 0))];
if (part && part !== currentPart) {
currentPart = part;
packet("6", part);
}
};
songchat1.onended = function() {
if (isPlaying) {
songchat1.play();
}
};
isPlaying = true;
} else {
songchat1.pause();
isPlaying = false;
}
}
document.addEventListener("keypress", function(e) {
if (e.key === "C") {
toggleSong();
}
});
function createPath() {
grid = [];
checkObject();
}
function Pathfinder() {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
createPath();
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function(path) {
if (path === null) {
pathFind.array = [];
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
packet("a", near.aim2, 1);
}
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
}
packet("a", UTILS.getDirect(tmpXY, player, 0, 2), 1);
}
}
});
easystar.calculate();
}
}
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
}
}
}
// AUTOPUSH:
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x + 70,
y: spike.y + 70,
x2: pos.x2 + 30,
y2: pos.y2 + 30
};
let scale = player.scale / 10;
let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined;
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", secondArg, 1);
} else {
packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
}
// AUTOPUSH:
/* function autoPush() { //LEGACY AUTOPUSH
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("33", lastMoveDir||undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x,
y: spike.y,
x2: pos.x2,
y2: pos.y2
};
let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("33", near.aim2, 1);
} else {
packet("33", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("33", lastMoveDir||undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("33", lastMoveDir||undefined, 1);
}
}
}*/
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
var fisrtloadez = false;
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
fisrtloadez = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
}
} else {
if (data[1] != playerSID) {
addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
let tmpPlayer = players[i];
addChatLog(tmpPlayer.name + " has died", "#db2727", "", "#db2727");
players.splice(i, 1);
break;
}
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
advHeal.push([sid, value, tmpObj.damaged]);
} else {
}
}
}
// KILL PLAYER:
function killPlayer() {
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
if (configs.autoRespawn) {
getEl("ot-sdk-btn-floating").style.display = "none";
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
tmpItem.onmouseover = function() {
if (items.weapons[i]) {
showItemInfo(items.weapons[i], true);
} else {
showItemInfo(items.list[i - items.weapons.length]);
}
};
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.style.borderRadius = "4px";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function numArr(e = 0, t = 1, act, n = 1) {
let arr = [];
for (let i = e; i < t; i += n) {
arr.push(i);
typeof act == "function" && act(i);
}
return arr;
}
function toR(e) {
var n = (e * Math.PI / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({x: findObj.x, y: findObj.y});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
function precheckPlace(a, b) {
checkPlace(a, b);
console.log('success');
}
function perfectReplace() {
// let range = items.weapons[player.weapons[0]].range + 70;
// const interval = setInterval(() => {
// gameObjects.forEach(tmpObj => {
// let objDst = UTILS.getDist(tmpObj, player, 0, 2);
// let perfectAngle = UTILS.getDirect(tmpObj, player, 0, 2);
// if (tmpObj.health <= 272.58 && fgdo(tmpObj, player) <= range && near.dist2 <= 300) {
// console.log('preplace');
// place(2, perfectAngle);
// }
// });
// });
// setTimeout(() => {
// clearInterval(interval);
// }, 500);
}
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
// GAME TICKOUT:
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}
function doNextTick(doo) {
waitTicks.push(doo);
}
let waitTicks = [];
// UPDATE PLAYER DATA:
let nEy;
let plaguemask = true;
let placeableSpikes = [];
let placeableTraps = [];
let placeableSpikesPREDICTS = [];
function updatePlayers(data) {
game.tick++;
enemy = [];
perfectReplace();
nears = [];
near = [];
//showPlace = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
ticks.tick++;
ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);
if (ticks.tick % 10 === 0) {
ticks.time = [];
}
if (ticks.tick % 300 === 0) {
}
ticks.delay = Date.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}
nEy = tmpObj;
if (tmpObj == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (waitTicks.length) {
waitTicks.forEach((ajaj) => {
ajaj();
}
);
waitTicks = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
}
);
runAtNextTick = [];
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(43, Math.min(50, num2)), 0.18, 500, num2, damageTextColor = "#782F44");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(43, Math.min(50, num)), 0.18, 500, num, damageTextColor = "#782F44");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
if (player && player.alive){
placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);
placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];
}
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
if (advHeal.length) {
advHeal.forEach((updHealth) => {
let sid = updHealth[0];
let value = updHealth[1];
let totalDamage = 100 - value
let damaged = updHealth[2];
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj && tmpObj.health <= 0) {
if (!tmpObj.death) {
tmpObj.death = true;
if (tmpObj != player) {
addChatLog(tmpObj.name + " has died", "#db2727", "", "#db2727");
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let dmg = 100 - player.health;
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);
let heal = function () {
if (near.primaryIndex == 7 || (player.weapons[0] == 7 && clicks.left)) {
setTimeout(() => {
healer();
}, 140 - window.pingTime);
} else {
setTimeout(() => {
healer()
}, 222 - window.pingTime);
}
}
if (attackers.length) {
let by = attackers.filter((tmp) => {
if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {
tmpDir = UTILS.getDirect(player, tmp, 2, 2);
if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {
return tmp;
}
}
});
if (by.length) {
let maxDamage = (includeSpikeDmgs ? 10 : 10);
if (damaged > maxDamage && (game.tick - tmpObj.antiTimer) > 1) {
tmpObj.canEmpAnti = true;
tmpObj.antiTimer = game.tick;
if (tmpObj.shameCount < 5) {
healer();
} else {
heal();
}
} else {
heal();
}
} else {
heal();
}
} else {
heal();
}
if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
}
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
ping = window.pingTime
inWater = player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2
if (enemy.length) {
if (configs1.AutoQonSync && nears.length > 1 && player.shameCount < 5 && !nears.some(item => [0, 7, 8, 9].includes(item.primaryIndex)) && secPacket < 40) {
sendChat("sync detect test")
tmpObj.canEmpAnti = false
my.anti0Tick = 3
predictHeal(2)
if (player.health < 90) {
healer()
}
}
if (configs1.AutoQonHigh && ping >= 80) {
let dmg = 100 - player.health
if ((tmpObj.damageThreat >= 95 || dmg + tmpObj.damageThreat >= 95) && player.skinIndex != 7 && player.shameCount < 5) {
predictHeal(2)
} else {
setTimeout(() => {
healer()
}, 120 - ping)
}
}
if (configs.fpsboost) {
window.location.native_resolution = true;
setTimeout(() => {
console.clear
}, 2000);
}
if (configs1.AutoPlace) {
autoplacer()
}
packetData.placeQ = packetData.place;
packetData.place = [];
if (packetData.placeQ.length) for (let i = 0; i < packetData.placeQ.length; i++) {
if (packetData.placeQ[i][0] != undefined && player.itemCounts[packetData.placeQ[i][0]] ? (player.itemCounts[packetData.placeQ[i][0]] < 99) : true && secondaryCheck(packetData.placeQ[i][0], packetData.placeQ[i][1])) {
place(packetData.placeQ[i][0], packetData.placeQ[i][1]);
}
}
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs1.AutoPredictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (instaC.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
let moreAntiSpikeTick = traps.checkSpikeTick()
if (antiSpikeTick && !traps.inTrap) {
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 1;
packet("6", "hi : " + near.sid);
player.chat.count = 2000;
}
}
if (moreAntiSpikeTick) {
my.anti0Tick = 4;
sendChat("op anti spike tick wat ofc")
}
}
nears.forEach((tmpPlayer) => {
if (tmpPlayer.primaryIndex == 5 && tmpPlayer.primaryVariant >= 2) {
if (tmpPlayer.dist2 >= 160 && tmpPlayer.dist2 < 260) {
if (tmpPlayer.skinIndex == 53) {
buyEquip(6, 0);
}
}
}
})
if ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100) &&
near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 &&
(instaC.wait || (Math.floor(Math.random() * 5) == 0)) &&
!instaC.isTrue &&
!my.waitHit &&
player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] == 0 &&
(getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) &&
instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = false;
} else {
instaC.nobull = false; // Note: This line seems redundant in the original code
}
instaC.can = true;
} else {
instaC.can = false;
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (game.tick % 3 == 0) {
if (mills.place) {
let plcAng = 1.25;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(
player.getItemType(20),
UTILS.getDirect(player.oldPos, player, 2, 2) + i
);
}
}
}
}
if (instaC.can) {
instaC.changeType("rev");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
}
}
}
}
let turretEmp = 0;
let inbullspam = false;
let waitTicks = [];
let anti0Tick = 0;
let syncCount = 0;
let doEmpAntiInsta = false;
let plagueCount = 0;
if (near.skinIndex !== 26 && configs1.AutoBullSpam && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
setTimeout(() => {
if (player.weaponIndex !== player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] === 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
my.autoAim = true;
inbullspam = true;
Hg(!plaguemask ? 7 : 21, 18);
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
my.autoAim = false;
inbullspam = false;
Hg(near.skinIndex === 7 ? near.antiBull > 0 ? 11 : 6 : 6, 21);
}, 10);
}
}, 5);
} else {
inbullspam = false;
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
invisBody = true;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
invisBody = false;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if ((!enemy.length || tmpObj.mostDamageThreat <= 95) && player.shameCount > 0 && (player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
if (near.dist2 > 300 && (!player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(6, 0);
}
} else {
buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 6 : 22, 0);
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 6 : 40, 0);
} else {
if (inWater) {
if (!configs1.alwaysFlipper) {
if (near.dist2 <= 300) {
buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear()
}
} else {
biomeGear()
}
} else {
biomeGear()
}
}
}
}
}
}
let accChanger = function() {
if (clicks.left) {
buyEquip(21, 1);
} else if (clicks.right) {
buyEquip(21, 1)
} else if (traps.inTrap) {
buyEquip(21, 1);
} else if (near.dist2 < 300) {
if (getEl("antiBullType").value == "noab") {
buyEquip(21, 1)
} else if (inWater) {
buyEquip(21, 1)
} else {
buyEquip(21, 1);
}
} else {
buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
hatChanger();
accChanger();
}
if (configs1.AutoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
if (!my.autoPush && pathFind.active) {
Pathfinder();
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].ssend("player", player, near, botIDS);
}
});
}
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
UTILS.removeAllChildren(leaderboardData);
var tmpC = 1;
for (var i = 0; i < data.length; i += 3) {
// console.log(data);
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;", //"font-size: 18px;",
text: (data[i + 1] != "" ? data[i + 1] : "unknown") + " |"
}),
UTILS.generateElement({
class: "a", //class: "leaderScore",
style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;",
text: ("? " + UTILS.kFormat(data[i + 2]) || "? 0")
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
// code by Xiaokai [Simple Anti]
near.dist2>=175&&near.dist2<=275&&!tmpObj.isTeam(player)&&5===tmpObj.weaponIndex&&tmpObj.primaryVariant>=1&&void 0!==!tmpObj.secondaryIndex&&53===tmpObj.skinIndex&&(player.canEmpAnti=!0,buyEquip(6,0),antiSyncHealing(2,setTimeout((()=>111))),player.chat.message="Anti One Frame",player.chat.count=2e3);
if (didHit) {
let tmpObjects = objectManager.hitObj;
//preplacer
setTickout(() => {
setTimeout(() => {
if(getDist(player, enemy) <= 200) {
place(2, getDir(tmpObjects, player))
} else {
place(4, getDir(tmpObjects, player))
}
}, items.weapons[index].speed - window.pingTime)
}, 2)
objectManager.hitObj = [];
game.tickBase(() => {
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.healthMov = healthy.health - val / 2;
healthy.health -= val;
//love to https://gist.github.com/bendc/76c48ce53299e6078a76
let h, s, l;
let color = (() => {
const randomInt = (min, max) => {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
h = randomInt(0, 360);
s = randomInt(42, 98);
l = randomInt(40, 90);
// return `hsl(${h},${s}%,${l}%)`;
})();
//and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex
function hslToHex(h, s, l) {
l /= 100;
const a = s * Math.min(l, 1 - l) / 100;
const f = n => {
const k = (n + h / 30) % 12;
const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
return Math.round(255 * color).toString(16).padStart(2, '0'); // convert to Hex and prefix "0" if needed
};
return `#${f(0)}${f(8)}${f(4)}`;
}
console.log(hslToHex(h, s, l));
(healthy.x, healthy.y, val, hslToHex(h, s, l));
});
}, 1);
}
}
}
function showDamageText(x, y, value, color) {
textManager.showText(x, y, 30, 0.15, 550, Math.round(value), color);
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
//tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
objectManager.hitObj.push(tmpObj);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.dir = dir;
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
function randomizePhrases2() {
const phrases = ['were slain...', 'met their demise...', 'life was extinguished...', 'perished...', 'were overwhelmed...', 'were defeated...', 'were vanquished...', 'bit the dust...', 'met a tragic end...', 'were obliterated...', 'met a gruesome fate...', 'were eradicated...', 'were annihilated...', 'were crushed...', 'were overwhelmed...', 'were turned to ash...', 'were reduced to rubble...', 'were shattered...', 'were disintegrated...', 'were torn apart...', 'were consumed by darkness...', 'were consumed by the void...', 'were consumed by the abyss...', 'were consumed by chaos...', 'were consumed by despair...', 'were consumed by madness...', 'were consumed by the unknown...', 'were consumed by the shadows...'];
return phrases[Math.floor(Math.random() * phrases.length)];
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
packet("6", "Wake up to reality.")
setTimeout(() => {
packet("6", "Nothing goes as ever planned.")
setTimeout(() => {
packet("6", "I��ve sent you to the void.")
setTimeout(() => {
packet("6", "Kids in the void: " + player.kills)
}, 1500);
}, 1500);
}, 1500);
}
}
}
}
// Function to get a varying kill chat message
// Function to get a varying kill chat message
function getKillChatMessage(kills) {
// Calculate the base kill count
let baseKillCount = Math.floor(kills / 10) * 10;
if (kills <= 1) {
return "";
} else if (kills <= 2) {
return "";
} else if (kills <= 3) {
return "";
} else if (kills <= 4) {
return "";
} else if (kills <= 5) {
return "";
} else if (kills <= 6) {
return "";
} else if (kills <= 7) {
return "";
} else if (kills <= 8) {
return "";
} else if (kills <= 9) {
return "";
} else if (kills <= 10) {
return "";
} else if (kills <= 11) {
return "";
} else if (kills <= 12) {
return "";
} else if (kills <= 13) {
return "";
} else if (kills <= 14) {
return "";
} else if (kills <= 15) {
return "";
} else if (kills <= 16) {
return "";
} else if (kills <= 17) {
return "";
} else if (kills <= 18) {
return "";
} else if (kills <= 19) {
return "";
} else if (kills <= 20) {
return "";
} else if (kills <= 21) {
return "";
} else if (kills <= 22) {
return "";
} else if (kills <= 23) {
return "";
} else if (kills <= 24) {
return "";
} else if (kills <= 25) {
return "";
} else if (kills <= 26) {
return "";
} else if (kills <= 27) {
return "";
} else if (kills <= 28) {
return "";
} else if (kills <= 29) {
return "";
} else if (kills <= 30) {
return "";
} else {
// Display additional information when the kill count crosses a multiple of 10
let additionalInfo = "x" + (Math.floor(kills / 10) - 1);
return
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) { }
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
let tmpPlayer = findPlayerBySID(sid);
if (tmpPlayer) {
function get() {
if(tmpPlayer != player && player.team != tmpPlayer.team) {
return "#c95563";
} else if (player.team && player.team == tmpPlayer.team) {
return "#fff";
} else {
return "#0949aa"; //2394e8
}
}
let me = false;
if(tmpPlayer == player) me = true
else me = false;
addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff");
tmpPlayer.chatMessage = ((text) => {
let tmpString;
profanityList.forEach((list) => {
if (text.indexOf(list) > -1) {
tmpString = "";
for (var y = 0; y < list.length; ++y) {
tmpString += tmpString.length ? "o" : "M";
}
var re = new RegExp(list, 'g');
text = text.replace(re, tmpString);
}
});
return text;
})(message);
tmpPlayer.chatCountdown = config.chatCountdown;
}
}
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type, color) {
textManager.showText(x, y, 50, 0.18, 500, Math.abs(value), color);
}
/** APPLY SOCKET CODES */
// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
// this.perfectReplace();
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {};
this.whyDie = "";
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
this.closeSockets = function(websc) {
websc.close();
};
this.whyDieChat = function(websc, whydie) {
websc.sendWS("6", "XDDD why die " + whydie);
};
}
};
class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};
}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
obj.alive = false;
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = botObj.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new BotObject(sid);
botObj.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
}
};
function botSpawn(id) {
let bot;
bot = id && new WebSocket(WS.url.split("&")[0] + "&token=" + encodeURIComponent(id));
let botPlayer = new Map();
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
bot.spawn = function() {
bot.sendWS("M", {
name: "AAAAAAAAAAAAAAA",
moofoll: 1,
skin: "__proto__"
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 99 : item.group.limit ? item.group.limit : 99)) {
bot.sendWS("G", botPlayer.items[id]);
bot.sendWS("d", 1, a);
bot.sendWS("G", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.moveDir == undefined) {
bot.buye(22, 0);
} else {
if (botPlayer.y2 <= config.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
}
};
let heal = function() {
let healthBased2 = function() {
if (botPlayer.health == 100)
return 0;
if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) {
return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing);
}
return 0;
};
for (let i = 0; i < healthBased2(); i++) {
bot.place(0, botPlayer.nDir);
}
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "1") {
bot.spawn();
}
if (type == "1") {
botSID = data[0];
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
bot.sendWS("K", 1);
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "a") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
//botPlayer.perfectReplace();
botPlayer.near = [];
nearObj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}
if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
botPlayer.team && (bot.sendWS("N"));
bot.sendWS("b", player.team);
}
}
if (botPlayer.inGame) {
if (botObj.length > 0) {
if (breakObjects.length > 0) {
let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap || nearObj.teleport)) {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.fastGear();
bot.buye(11, 1);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.fastGear();
bot.buye(11, 1);
}
if (gotoDist > 300) {
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
bot.place(3, aim + (Math.PI / 2.3));
bot.place(3, aim - (Math.PI / 2.3));
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
} else {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
}
} else {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botSID) {
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
botPlayer.judgeShame();
if (botPlayer.oldHealth > botPlayer.health) {
if (botPlayer.shameCount < 5) {
heal();
} else {
setTimeout(() => {
heal();
}, 70);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "13") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "14") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "16") {
if (data[0] > 0) {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(38);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(4);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(25);
}
botPlayer.upgraded++;
}
}
if (type == "17") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}
bot.sendWS("G", botPlayer.weapons[0], true);
}
if (type == "us") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
let tmpMid = config.mapScale / 2;
let attempts = 0;
for (let i = 0; i < items.list.length * 10;) {
if (attempts >= 1000) break;
attempts++;
let type1 = items.list[15];
let type2 = items.list[9];
let data1 = {
x: tmpMid + UTILS.randFloat(-1000, 1000),
y: tmpMid + UTILS.randFloat(-600, 600),
dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
};
if (objectManager.checkItemLocation(data1.x, data1.y, type1.scale, 0.6, type1.id, true)) {
objectManager.add(i, data1.x, data1.y, data1.dir, type1.scale, type1.id, type1);
let offsetX = UTILS.randFloat(-100, 100);
let offsetY = UTILS.randFloat(-100, 100);
let data2 = {
x: data1.x + offsetX,
y: data1.y + offsetY,
dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
};
if (objectManager.checkItemLocation(data2.x, data2.y, type2.scale, 0.6, type2.id, true)) {
objectManager.add(i + 1, data2.x, data2.y, data2.dir, type2.scale, type2.id, type2);
} else {
continue;
}
} else {
continue;
}
i += 2;
}
}
const speed = 35;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset, deadAngle) {
mainContext.fillStyle = "#91b2db";
const currentTime = Date.now();
deadPlayers.filter(dead => dead.active).forEach((dead) => {
if (!dead.startTime) {
dead.startTime = currentTime;
dead.angle = 0;
dead.radius = 0.1;
}
const timeElapsed = currentTime - dead.startTime;
const maxAlpha = 1;
dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
dead.animate(delta);
mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;
mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);
dead.radius -= 0.001;
dead.angle += toRadian(1);
const moveSpeed = 40;
const x = dead.radius * Math.cos(deadAngle);
const y = dead.radius * Math.sin(deadAngle);
dead.x += x * moveSpeed;
dead.y += y * moveSpeed;
mainContext.rotate(dead.angle);
renderDeadPlayer(dead, mainContext);
mainContext.restore();
mainContext.fillStyle = "#bf8f54";
if (timeElapsed >= 3000) {
dead.active = false;
dead.startTime = null;
}
});
}
// RENDER PLAYERS:
let invisBody = false;
// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (!configs.showDir && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
if (tmpObj == player && invisBody) {
null;
} else {
renderPlayer(tmpObj, mainContext);
}
mainContext.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
// TAIL/CAPE:
renderTail2(13, ctxt, obj);
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[10].aboveHand) {
renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = "#ececec";
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[10].aboveHand) {
renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN
renderSkin2(48, ctxt, null, obj)
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = parentSkin||skinPointers2[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin || skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER NORMAL TAIL
var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = accessPointers2[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for (let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y>=config.mapScale-config.snowBiomeTop)?2:((obj.y<=config.snowBiomeTop)?1:0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 15;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
}
if (obj.type == 0) {
let tmpScale;
let tmpCount = UTILS.randInt(5, 7);
tmpContext.globalAlpha = isNight ? 0.6 : 0.8;
for (let i = 0; i < 2; ++i) {
tmpScale = tmpObj.scale * (!i?1:0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID?(!i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.globalAlpha = 1;
}
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
tmpContext.fillStyle = biomeID?"#e3f1f4":"#89a54c";
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = biomeID?"#6a64af":"#c15555";
let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale/3.5, tmpObj.scale/2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#938d77":"#939393"):"#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
if (isNight && !asIcon) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
}
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
function getItemSprite2(obj, tmpX, tmpY) {
let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}
let objSprites = [];
function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
}
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
tmpContext.lineWidth = outlineWidth;
mainContext.globalAlpha = 0.4;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir || getAttackDir());
if (getEl("renderplace").value == "placeVis") {
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
var tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = "#c9b758";
}
renderCircle(0, 0, tmpScale/2, tmpContext, true);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = outlineColor;
}
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpContext.restore();
}
}
function getMarkSprite2(obj, tmpContext, tmpX, tmpY) {
if (getEl("renderplace").value == "outline") {
tmpContext.lineWidth = outlineWidth;
mainContext.globalAlpha = 1;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir || getAttackDir());
if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
let sides = obj.name == "castle wall" ? 4 : 3;
renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
let tmpScale = obj.scale * 0.6;
renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "mine") {
renderHealthStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.stroke();
} else if (obj.name == "sapling") {
let tmpScale = obj.scale * 0.7;
renderHealthStar(tmpContext, 7, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "pit trap") {
renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "boost pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "turret") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "platform") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "healing pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "spawn pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "blocker") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "teleporter") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
}
tmpContext.restore();
}
}
//renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.getScale(0.6, true), mainContext, false, true);
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,
maxScreenHeight));
}
/* function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}*/
function markObject(tmpObj, tmpX, tmpY) {
yen(mainContext, tmpX, tmpY);
}
function yen(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale)
* mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// RENDER BREAK TRACKS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#ff0000";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
(breakTrackers[i].y / config.mapScale) * mapDisplay.height);
i += 2;
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
(minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#782F44";
renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
(tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
}
});
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
(lastDeath.y / config.mapScale) * mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
(mapMarker.y / config.mapScale) * mapDisplay.height);
}
}
}
// ICONS:
let crossHairs = ["https://upload.wikimedia.org/wikipedia/commons/9/95/Crosshairs_Red.svg", "https://upload.wikimedia.org/wikipedia/commons/9/95/Crosshairs_Red.svg"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];
function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs
crossHairSprites = tmpSprite;
}
loadIcons();
// UPDATE GAME:
function updateGame() {
if (config.resetRender) {
mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
mainContext.beginPath();
}
function add(array) {
let lmao = 0
for (let i = 0; i < array.length; i++) {
lmao += array[i]
}
return lmao / array.length
}
if (true) {
function updateCamera() {
let selectedCamera = document.getElementById("camera").value;
let damping = 0.35;
let scalingFactor = 20;
if (player) {
if (selectedCamera === 'Cam1') {
let damping = 0.1;
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else if (selectedCamera === 'Cam2' || selectedCamera === 'Cam3') {
let damping2 = 0.016;
if (player) {
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX = lerp(camX, targetCamX, damping2);
camY = lerp(camY, targetCamY, damping2);
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
updateCamera()
document.getElementById("camera").addEventListener("change", updateCamera);
function lerp(start, end, amt) {
return (1 - amt) * start + amt * end;
}
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
}
}
}
// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);
// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#87b522";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
mainContext.fillStyle = "#bfa426";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#defdff";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#defdff";
mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop - yOffset));
} else {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop - yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#e8a033";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91c5ff";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
}
if (player) {
// DEATH LOCATION:
if (lastDeath) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#fc5553";
mainContext.font = "100px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillText("x", lastDeath.x - xOffset, lastDeath.y - yOffset);
}
// PATHFINDER LINE:
if (pathFind.active) {
if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
mainContext.lineWidth = player.scale / 5;
mainContext.globalAlpha = 1;
mainContext.strokeStyle = "red";
mainContext.beginPath();
pathFind.array.forEach((path, i) => {
let pathXY = {
x: (pathFind.scale / pathFind.grid) * path.x,
y: (pathFind.scale / pathFind.grid) * path.y
}
let render = {
x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset,
y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset
}
if (i == 0) {
mainContext.moveTo(render.x, render.y);
} else {
mainContext.lineTo(render.x, render.y);
}
});
mainContext.stroke();
}
}
}
// RENDER DEAD PLAYERS:
if (inWindow && fisrtloadez) {
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset, Math.random() * Math.PI * 2);
}
// RENDER BOTTOM LAYER:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);
// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);
// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);
// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}
// RENDER GRID:
if (getEl("gridsa").checked) {
mainContext.lineWidth = 3; // Nastavte ?i?ku ?ary podle pot?eby
mainContext.strokeStyle = "#000";
mainContext.globalAlpha = 0.05; // Nastavte pr?hlednost podle pot?eby
mainContext.beginPath();
let ratfrr = 60; // Nastavte podle pot?eby
for (var x = -xOffset % ratfrr; x < maxScreenWidth; x += ratfrr) {
if (x > 0) {
mainContext.moveTo(x, 0);
mainContext.lineTo(x, maxScreenHeight);
}
}
for (var y = -yOffset % ratfrr; y < maxScreenHeight; y += ratfrr) {
if (y > 0) {
mainContext.moveTo(0, y);
mainContext.lineTo(maxScreenWidth, y);
}
}
mainContext.stroke();
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);
// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.2;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
} if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
} if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
} if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
}
// RENDER DAY/NIGHT TIME:
mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
// RENDER PLAYER AND AI UI:
mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible) {
mainContext.strokeStyle = darkOutlineColor;
// NAME AND HEALTH:
if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) {
let tmpText = "";
if (getEl("visualType").value == "simp1") {
tmpText = (tmpObj.team ? "/" + tmpObj.team + "/ " : "") + (tmpObj.name || "");
} else if (getEl("visualType").value == "simp2") {
tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + tmpObj.name + " {" + tmpObj.shameCount + "}";
}
if (tmpText != "") {
mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
var tmpS = config.crownIconScale;
var tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
} if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
}
let nameColor;
if (tmpObj == player) {
nameColor = "#fff";
} else if (tmpObj.team && tmpObj.team == player.team) {
nameColor = "#fff";
} else {
nameColor = "#fff";
}
mainContext.fillStyle = nameColor;
mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// HEALTH BAR:
if (getEl("visualType").value == "simp2") {
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20); // 20
mainContext.fill();
} else if (getEl("visualType").value == "simp1") {
mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
mainContext.font = "20px Hammersmith One";
mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpObj.health + " / " + tmpObj.maxHealth, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 135);
mainContext.fillText(tmpObj.health + " / " + tmpObj.maxHealth, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 135);
mainContext.font = "14px Hammersmith One";
mainContext.fillStyle = "#FFFFFF";
mainContext.fillText("Sme: [" + tmpObj.shameCount + "]" + " / " + "Pac: [" + secPacket + "] ", tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 95);
}
if (tmpObj.isPlayer && tmpObj.sid === player.sid) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(143, 131, 104, 1)";
if(tmpObj.isPlayer && getEl("visualType").value == "simp1") {
mainContext.font = "20px Hammersmith One";
mainContext.strokeText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.fillText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
} else {
}
if (tmpObj.isPlayer && getEl("visualType").value == "simp1") {
mainContext.globalAlpha = 1;
let targetReloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) / 2500
};
if (!tmpObj.currentReloads) {
tmpObj.currentReloads = { // Initialize currentReloads if not already set
primary: targetReloads.primary,
secondary: targetReloads.secondary,
turret: targetReloads.turret
};
}
const lerpFactor = 0.3;
tmpObj.currentReloads.primary = (1 - lerpFactor) * tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
tmpObj.currentReloads.secondary = (1 - lerpFactor) * tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;
tmpObj.currentReloads.turret = (1 - lerpFactor) * tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;
let primaryReloadProgress = tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) : 1;
let secondaryReloadProgress = tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed) : 1;
const centerX = tmpObj.x - xOffset;
const centerY = tmpObj.y - yOffset;
const barRadius = 35;
const barWidth = 15;
const totalAngle = (Math.PI*2)/3; // Half circle
const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + tmpObj.dir - Math.PI/2;
const secondaryEndAngle = secondaryStartAngle + (totalAngle * tmpObj.currentReloads.secondary);
const primaryStartAngle = Math.PI / 2 + tmpObj.dir - Math.PI/2;
const primaryEndAngle = primaryStartAngle + (totalAngle * tmpObj.currentReloads.primary);
const turretStartAngle = Math.PI + Math.PI / 4.5 + tmpObj.dir - Math.PI/2;
const turretEndAngle = turretStartAngle + (totalAngle/1.25 * tmpObj.currentReloads.turret);
function returncoolcolor(progress) {
const whiteValue = 255;
return `rgb(${whiteValue}, ${whiteValue}, ${whiteValue})`;
}
mainContext.save();
if (tmpObj.currentReloads.primary < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.primary * 240);
mainContext.stroke();
}
if (tmpObj.currentReloads.secondary < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.secondary * 240);
mainContext.stroke();
}
if (tmpObj.currentReloads.turret < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.turret * 240);
mainContext.stroke();
}
} else if (getEl("visualType").value == "simp2") {
}
if (tmpObj == player) {
if (getEl("predictType").value == "pre2") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#fff";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x2 - xOffset,
y: tmpObj.y2 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
} else if (getEl("predictType").value == "pre3") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#cc5151";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x3 - xOffset,
y: tmpObj.y3 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
}
}
// in here we skid ha thu mod ez(sowwie ha thu i love u <3):
if (tmpObj.isPlayer && near == tmpObj && enemy.length && rKeyPressed) {
let tmpS = tmpObj.scale * 2.2;
mainContext.drawImage(crossHairSprites, tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
}
}
}
}
}
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
gameObjects.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.alive) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
mainContext.globalAlpha = tmpObj.alpha;
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}
mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
if (tmpObj.blocker) {
mainContext.strokeStyle = "#db6e6e";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}
document.minis = .1;
document.bigis = 2.95;
if (getEl("bh").value == 1) {
if (layer == 3) {
if (tmpObj.health < tmpObj.maxHealth) {
const normalScale = tmpObj.scale / 2;
const normalGap = normalScale * 2 * document.minis;
const normalStart = normalScale / circleScale;
const Filler = (2 * Math.PI) / (tmpObj.maxHealth / tmpObj.healthMov);
mainContext.save();
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(tmpX, tmpY, normalStart, 0, Filler);
mainContext.lineWidth = normalGap * document.bigis;
mainContext.strokeStyle = darkOutlineColor;
mainContext.stroke();
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(tmpX, tmpY, normalStart, 0, Filler);
mainContext.lineWidth = 7;
mainContext.strokeStyle = tmpObj.isTeamObject(player) ? myObjectHealth : enemyObjectHealth;
mainContext.stroke();
mainContext.closePath();
mainContext.restore();
mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#fff" : "#F05C5B";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 0;
mainContext.lineJoin = "round";
mainContext.strokeStyle = darkOutlineColor;
mainContext.lineWidth = 5;
const fontSize = 18;
mainContext.font = `${fontSize}px Hammersmith One`;
mainContext.strokeText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 32.6);
mainContext.fillText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 32.6);
}
}
} else if (getEl("bh").value == "2") {
if (tmpObj.health < tmpObj.maxHealth) {
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);
mainContext.fill();
mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
} else {
}
}
});
mainContext.restore();
// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
if (getEl("renderplace").value == "placeVis") {
markObject(places, tmpX, tmpY);
}
if (getEl("renderplace").value == "outline") {
markObject2(places, tmpX, tmpY);
}
});
if (preplaceVisible.length) {
preplaceVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
ppmarkObject(places, tmpX, tmpY);
});
}
}
}
}
function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}
function markObject2(tmpObj, tmpX, tmpY) {
getMarkSprite2(tmpObj, mainContext, tmpX, tmpY);
}
function ppmarkObject(tmpObj, tmpX, tmpY) {
ppyen(mainContext, tmpX, tmpY);
}
function ppyen(context, x, y) {
context.fillStyle = "rgba(255, 0, 0, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
function yen(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.6)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) {
mainContext.save()
mainContext.translate(x - xOffset, y - yOffset)
mainContext.rotate(Math.PI / 4)
mainContext.rotate(angle)
mainContext.globalAlpha = 1
mainContext.strokeStyle = color
mainContext.lineCap = "round"
mainContext.lineWidth = lineWidth
mainContext.beginPath()
mainContext.moveTo(-arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, arrowWidth)
mainContext.stroke()
mainContext.closePath()
mainContext.restore()
}
if (player) {
// AUTOPUSH LINE:
if (my.autoPush) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
mainContext.strokeStyle = "black";
mainContext.moveTo(player.x - xOffset, player.y - yOffset);
mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset);
mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
mainContext.stroke();
}
}
mainContext.globalAlpha = 1;
// RENDER ANIM TEXTS:
textManager.update(delta, mainContext, xOffset, yOffset);
// RENDER CHAT MESSAGES:
for (let i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
}
if (tmpObj.chat.count > 0) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
}
}
}
if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
mainContext.font = "20px Hammersmith One";
let tmpSize = mainContext.measureText(ch.chat);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = ch.owner.x - xOffset;
let tmpY = ch.owner.y - ch.owner.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.globalAlpha = ch.alpha;
mainContext.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.lineWidth = 5;
mainContext.fillStyle = "rgba(0,0,0,0.4)";
mainContext.strokeStyle = "rgba(0,0,0,0.0)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.stroke();
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText(ch.chat, tmpX, tmpY);
mainContext.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
}
mainContext.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 240);
};
})();
function doUpdate() {
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {
fpsTimer.ltime = fpsTimer.time * (1000 / diff);
fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;
getEl("pingFps").innerHTML = `${window.pingTime}ms | FPS: ${UTILS.round(fpsTimer.ltime, 10)}`;
getEl("packetStatus").innerHTML = secPacket;
updateGame();
rAF(doUpdate);
}
prepareMenuBackground();
doUpdate();
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.toggleNight = function() {
isNight = !isNight;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
// REMOVED!!! so they cant abuse :)
let projects = [];
let botIDS = 0;
window.connectFillBots = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < projects.length; i++) {
let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
test.binaryType = "arraybuffer";
test.onopen = function() {
test.ssend = function(type) {
let data = Array.prototype.slice.call(arguments, 1);
let binary = window.msgpack.encode([type, data]);
test.send(binary);
};
for (let i = 0; i < 4; i++) {
window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
action: "homepage"
}).then(function(token) {
test.ssend("bots", WS.url.split("&")[0] + "&token=" + encodeURIComponent(token), botIDS);
botSkts.push([test]);
botIDS++;
});
}
};
test.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
};
}
};
window.destroyFillBots = function() {
botSkts.forEach((socket) => {
socket[0].close();
});
botSkts = [];
};
window.tryConnectBots = function() {
for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
action: "homepage"
}).then(function(token) {
// CONNECT SOCKET:
botSpawn(token);
});
}
};
window.destroyBots = function() {
bots.forEach((botyyyyy) => {
botyyyyy.closeSocket = true;
});
bots = [];
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.prepareUI = function(tmpObj) {
resize();
// ACTION BAR:
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
(function(i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
(function(i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;
if (items.weapons[i]) {
tmpContext.rotate((Math.PI / 4) + Math.PI);
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function() {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.weapons[i], true);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectWeapon(tmpObj.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.list[i - items.weapons.length]);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.toggleNight();
(function() {
'use strict';
const CORRECT_USERNAME = "wat";
const CORRECT_PASSWORD = "unrealmodop";
const CORRECT_KEY = "likesync?";
const CORRECT_TOKEN = "faxsmate";
let snowfallInterval;
let snowflakesEnabled = true;
function createSnowflake() {
if (!snowflakesEnabled) return;
const snowflake = document.createElement('div');
snowflake.className = 'snowflake';
snowflake.style.position = 'absolute';
snowflake.style.top = '-10px';
snowflake.style.left = Math.random() * window.innerWidth + 'px';
snowflake.style.opacity = Math.random();
snowflake.style.fontSize = (Math.random() * 20 + 10) + 'px';
snowflake.innerHTML = '❄';
snowflake.style.color = 'white';
document.body.appendChild(snowflake);
const animationDuration = Math.random() * 5 + 5;
snowflake.style.animation = `fall ${animationDuration}s linear`;
setTimeout(() => {
document.body.removeChild(snowflake);
}, animationDuration * 1000);
}
function createSnowfall() {
snowfallInterval = setInterval(createSnowflake, 100);
}
function createToggleMenu() {
const menu = document.createElement('div');
menu.style.position = 'fixed';
menu.style.top = '10px';
menu.style.right = '10px';
menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
menu.style.padding = '10px';
menu.style.borderRadius = '5px';
menu.style.zIndex = '10000';
const toggle = document.createElement('label');
toggle.style.display = 'flex';
toggle.style.alignItems = 'center';
toggle.style.color = 'white';
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.checked = snowflakesEnabled;
checkbox.style.marginRight = '5px';
checkbox.addEventListener('change', function() {
snowflakesEnabled = this.checked;
if (snowflakesEnabled) {
createSnowfall();
} else {
clearInterval(snowfallInterval);
}
});
toggle.appendChild(checkbox);
toggle.appendChild(document.createTextNode('Snowflakes'));
menu.appendChild(toggle);
document.body.appendChild(menu);
}
function createOverlay() {
const overlay = document.createElement("div");
overlay.style.position = "fixed";
overlay.style.top = "0";
overlay.style.left = "0";
overlay.style.width = "100%";
overlay.style.height = "100%";
overlay.style.backgroundColor = "rgba(0, 0, 0, 0.8)";
overlay.style.display = "flex";
overlay.style.alignItems = "center";
overlay.style.justifyContent = "center";
overlay.style.zIndex = "9999";
const box = document.createElement("div");
box.style.padding = "40px";
box.style.borderRadius = "10px";
box.style.backgroundColor = "black";
box.style.boxShadow = "0 0 20px rgba(128, 0, 128, 0.5)";
box.style.textAlign = "center";
box.style.color = "white";
const inputs = ['username', 'password', 'key', 'token'].map(type => {
const input = document.createElement("input");
input.type = type === 'password' ? 'password' : 'text';
input.placeholder = type.charAt(0).toUpperCase() + type.slice(1);
input.style.display = "block";
input.style.margin = "10px auto";
input.style.padding = "10px";
input.style.width = "200px";
return input;
});
const submitButton = document.createElement("button");
submitButton.innerText = "Submit";
submitButton.style.padding = "10px 20px";
submitButton.style.marginTop = "20px";
inputs.forEach(input => box.appendChild(input));
box.appendChild(submitButton);
overlay.appendChild(box);
submitButton.addEventListener("click", function() {
const [username, password, key, token] = inputs.map(input => input.value);
if (username === CORRECT_USERNAME &&
password === CORRECT_PASSWORD &&
key === CORRECT_KEY &&
token === CORRECT_TOKEN) {
document.body.removeChild(overlay);
} else {
alert("Incorrect credentials. Refreshing...");
location.reload();
}
});
document.body.appendChild(overlay);
}
// Add snowfall animation
const style = document.createElement('style');
style.textContent = `
@keyframes fall {
to {
transform: translateY(100vh);
}
}
`;
document.head.appendChild(style);
createOverlay();
createSnowfall();
createToggleMenu();
})();