Ovu skriptu ne treba izravno instalirati. To je biblioteka za druge skripte koje se uključuju u meta direktivu // @require https://update.greasyfork.org/scripts/483571/1304333/IdlePixel%20SlapChop%20-%20Combat%20Code.js
// ==UserScript==
// @name IdlePixel SlapChop - Combat Code
// @namespace godofnades.idlepixel
// @version 0.1
// @description Split off of IdlePixel Slapchop for all Combat Code.
// @author GodofNades
// @license MIT
// @match *://idle-pixel.com/login/play/
// @grant none
// ==/UserScript==
(function () {
"use strict";
let singleOverride;
const IMAGE_URL_BASE = document
.querySelector("itembox[data-item=copper] img")
.src.replace(/\/[^/]+.png$/, "");
const NEEDLEABLE = [
"lizard_mask",
"lizard_body",
"lizard_legs",
"lizard_boots",
"lizard_gloves",
"bat_mask",
"bat_body",
"bat_legs",
"bat_boots",
"bat_gloves",
"bear_mask",
"bear_body",
"bear_legs",
"bear_boots",
"bear_gloves",
];
const FEATHER2ARROW = {
feathers: {
craft: "wooden_arrows",
required: {
feathers: 15,
logs: 5,
iron_bar: 5,
},
},
fire_feathers: {
craft: "fire_arrows",
required: {
fire_feathers: 15,
oak_logs: 5,
silver_bar: 5,
},
},
ice_feathers: {
craft: "ice_arrows",
required: {
ice_feathers: 15,
willow_logs: 5,
gold_bar: 5,
},
},
};
const EXPLOSIVES = ["bomb", "tnt", "large_tnt", "mega_bomb"];
function loadPresets(buttonNum) {
let loadout = window.localStorage.getItem("preset_" + buttonNum).split(",");
IdlePixelPlus.sendMessage("UNEQUIP_ALL");
let i = 0;
while (i < loadout.length) {
IdlePixelPlus.sendMessage("EQUIP=" + loadout[i]);
i++;
}
}
function savePresets(buttonNum) {
let head = IdlePixelPlus.getVarOrDefault("head", null, "string");
let body = IdlePixelPlus.getVarOrDefault("body", null, "string");
let legs = IdlePixelPlus.getVarOrDefault("legs", null, "string");
let boots = IdlePixelPlus.getVarOrDefault("boots", null, "string");
let gloves = IdlePixelPlus.getVarOrDefault("gloves", null, "string");
let amulet = IdlePixelPlus.getVarOrDefault("amulet", null, "string");
let weapon = IdlePixelPlus.getVarOrDefault("weapon", null, "string");
let shield = IdlePixelPlus.getVarOrDefault("shield", null, "string");
let arrows = IdlePixelPlus.getVarOrDefault("arrows", null, "string");
let equip =
head +
"," +
body +
"," +
legs +
"," +
boots +
"," +
gloves +
"," +
amulet +
"," +
weapon +
"," +
shield +
"," +
arrows;
let preset_call = "preset_" + buttonNum;
let obj = {};
obj[preset_call] = "{preset_" + buttonNum + ": " + equip + "}";
let convert = JSON.stringify(obj[preset_call]);
//console.log(convert);
window.localStorage.setItem("preset_" + buttonNum, [
head,
body,
legs,
boots,
gloves,
amulet,
weapon,
shield,
arrows,
]);
}
async function initQuickFight() {
let html = `
<div id="slapchop-quickfight">
<h5>Quick Fight:</h5>
<div class="slapchop-quickfight-buttons">
`;
Object.values(IdlePixelPlus.info.combatZones).forEach((zone) => {
html += `
<div id="slapchop-quickfight-${
zone.id
}" class="slapchop-quickfight-zone m-1 ${
zone.blood ? "blood" : ""
}">
<button type="button" onclick="window.quickFight('${
zone.id
}')">${zone.id
.replace(/_/g, " ")
.replace(/(^|\s)\w/g, (s) => s.toUpperCase())}</button>
<div class="slapchop-quickfight-fightpoints slapchop-quickfight-progress-container" title="Fight Points: ${zone.fightPointCost.toLocaleString()}">
<span class="slapchop-quickfight-progress-value">0</span>
<div class="slapchop-quickfight-progress"></div>
</div>
<div class="slapchop-quickfight-energy slapchop-quickfight-progress-container" title="Energy: ${zone.energyCost.toLocaleString()}">
<span class="slapchop-quickfight-progress-value">0</span>
<div class="slapchop-quickfight-progress"></div>
</div>
</div>
`;
});
html += `
<div id="slapchop-quickfight-castle" class="slapchop-quickfight-zone m-1 castle">
<button type="button" onclick="Castle.clicks_castle_entrance()">Faradox Castle</button>
<div class="slapchop-quickfight-fightpoints slapchop-quickfight-progress-container" title="Fight Points: Castle}">
<span class="slapchop-quickfight-progress-value">No FP to Enter</span>
<div class="slapchop-quickfight-progress"></div>
</div>
<div class="slapchop-quickfight-energy slapchop-quickfight-progress-container" title="Energy: Castle}">
<span class="slapchop-quickfight-progress-value">No Energy to Enter</span>
<div class="slapchop-quickfight-progress"></div>
</div>
</div>
</div>
`;
html += `
</div>
<hr>
</div>
<div id="slapchop-quickpreset">
<h5>Quick Presets:</h5>
<div class="slapchop-quickpreset-buttons">
<div>
<button onclick="IdlePixelPlus.sendMessage('PRESET_SAVE=1')">Save 1</button>
<button onclick="IdlePixelPlus.sendMessage('PRESET_LOAD=1~1')">Load 1</button>
</div>
<div>
<button onclick="IdlePixelPlus.sendMessage('PRESET_SAVE=2')">Save 2</button>
<button onclick="IdlePixelPlus.sendMessage('PRESET_LOAD=2~1')">Load 2</button>
</div>
<div>
<button onclick="IdlePixelPlus.sendMessage('PRESET_SAVE=3')">Save 3</button>
<button onclick="IdlePixelPlus.sendMessage('PRESET_LOAD=3~1')">Load 3</button>
</div>
<div>
<button onclick="IdlePixelPlus.sendMessage('PRESET_SAVE=4')">Save 4</button>
<button onclick="IdlePixelPlus.sendMessage('PRESET_LOAD=4~1')">Load 4</button>
</div>
<div>
<button onclick="IdlePixelPlus.sendMessage('PRESET_SAVE=5')">Save 5</button>
<button onclick="IdlePixelPlus.sendMessage('PRESET_LOAD=5~1')">Load 5</button>
</div>
<div>
<button onclick="window.savePresets(6)">Save 6</button>
<button onclick="window.loadPresets(6)">Load 6</button>
</div>
<div>
<button onclick="window.savePresets(7)">Save 7</button>
<button onclick="window.loadPresets(7)">Load 7</button>
</div>
<div>
<button onclick="window.savePresets(8)">Save 8</button>
<button onclick="window.loadPresets(8)">Load 8</button>
</div>
<div>
<button onclick="window.savePresets(9)">Save 9</button>
<button onclick="window.loadPresets(9)">Load 9</button>
</div>
<div>
<button onclick="window.savePresets(10)">Save 10</button>
<button onclick="window.loadPresets(10)">Load 10</button>
</div>
</div>
<hr>
</div>
`;
$("#panel-combat hr").first().after(html);
}
function useLamps(typeLamp) {
var lampCount = IdlePixelPlus.getVarOrDefault("combat_xp_lamp", 0, "int");
for (let i = lampCount; i > 0; i--) {
websocket.send("COMBAT_XP_LAMP=" + typeLamp);
}
}
function initQuickLamps() {
$("#game-panels-combat-items-area").before(`
<div id="quick-lamp-zone">
<h5>Quick Lamps:</h5>
<div id="lamp-zone-all">
<div id="melee-lamp-zone">
<div id="melee-zone-label">Melee</div>
<button id="lamp-melee-max" onClick=window.useLamps("melee")>Max</button>
</div>
<div id="archery-lamp-zone">
<div id="archery-zone-label">Archery</div>
<button id="lamp-archery-max" onClick=window.useLamps("archery")>Max</button>
</div>
<div id="magic-lamp-zone">
<div id="magic-zone-label">Magic</div>
<button id="lamp-magic-max" onClick=window.useLamps("magic")>Max</button>
</div>
</div>
<hr>
</div>
`);
var lamps = IdlePixelPlus.getVarOrDefault("combat_xp_lamp", 0, "int");
if (lamps == 0) {
$("#quick-lamp-zone").hide();
} else {
$("#quick-lamp-zone").show();
}
}
function updateQuickFight() {
const fp = IdlePixelPlus.getVarOrDefault("fight_points", 0, "int");
const energy = IdlePixelPlus.getVarOrDefault("energy", 0, "int");
Object.values(IdlePixelPlus.info.combatZones).forEach((zone) => {
let disabled = fp < zone.fightPointCost || energy < zone.energyCost;
let fpPercent = (fp / zone.fightPointCost).toFixed(2).split(".");
let energyPercent = (energy / zone.energyCost).toFixed(2).split(".");
let fpLabel = `× ${fpPercent[0]} + ${fpPercent[1].replace(
/^0/,
""
)}%`;
let energyLabel = `× ${
energyPercent[0]
} + ${energyPercent[1].replace(/^0/, "")}%`;
if (
zone.id === "volcano" &&
IdlePixelPlus.getVar("volcano_unlocked") !== "1"
) {
disabled = true;
} else if (
zone.id === "northern_field" &&
IdlePixelPlus.getVar("northern_field_unlocked") !== "1"
) {
disabled = true;
} else if (
zone.id === "mansion" &&
IdlePixelPlus.getVar("mansion_unlocked") !== "1"
) {
disabled = true;
} else if (
(zone.id === "blood_field" ||
zone.id === "blood_forest" ||
zone.id === "blood_cave" ||
zone.id === "blood_volcano") &&
IdlePixelPlus.getVar("blood_moon_active") !== "1"
) {
disabled = true;
}
const button = document.querySelector(
`#slapchop-quickfight-${zone.id} button`
);
button.disabled = disabled;
const fpProgress = document.querySelector(
`#slapchop-quickfight-${zone.id} .slapchop-quickfight-fightpoints .slapchop-quickfight-progress`
);
const energyProgress = document.querySelector(
`#slapchop-quickfight-${zone.id} .slapchop-quickfight-energy .slapchop-quickfight-progress`
);
const fpProgressValue = document.querySelector(
`#slapchop-quickfight-${zone.id} .slapchop-quickfight-fightpoints .slapchop-quickfight-progress-value`
);
const energyProgressValue = document.querySelector(
`#slapchop-quickfight-${zone.id} .slapchop-quickfight-energy .slapchop-quickfight-progress-value`
);
fpProgress.style.width = `${fpPercent}%`;
energyProgress.style.width = `${energyPercent}%`;
fpProgressValue.innerHTML = fpLabel;
energyProgressValue.innerHTML = energyLabel;
});
}
function quickFight(zoneId) {
const confirm =
IdlePixelPlus.plugins.slapchop.getConfig("quickFightConfirm");
if (confirm) {
if (
window.confirm(
`FIGHT: ${zoneId
.replace(/_/g, " ")
.replace(/(^|\s)\w/g, (s) => s.toUpperCase())} ?`
)
) {
if (zoneId.startsWith("blood_")) {
Combat.modal_blood_area_last_selected = zoneId;
} else {
Combat.modal_area_last_selected = zoneId;
}
IdlePixelPlus.sendMessage(`START_FIGHT=${zoneId}`);
}
} else {
if (zoneId.startsWith("blood_")) {
Combat.modal_blood_area_last_selected = zoneId;
} else {
Combat.modal_area_last_selected = zoneId;
}
IdlePixelPlus.sendMessage(`START_FIGHT=${zoneId}`);
}
}
function quickExplode(item) {
IdlePixelPlus.sendMessage(`USE_${item.toUpperCase()}`);
}
function initQuickExplode() {
$(`itembox[data-item="bomb"]`).on("contextmenu", (event) => {
if (IdlePixelPlus.plugins.slapchop.getConfig("quickExplosionEnabled")) {
const primary = window.isPrimaryActionSlapchop(event);
const alt = window.isAltActionSlapchop(event);
if (primary || alt) {
window.quickExplode("bomb");
event.stopPropagation();
event.preventDefault();
return false;
}
}
return true;
});
$(`itembox[data-item="tnt"]`).on("contextmenu", (event) => {
if (IdlePixelPlus.plugins.slapchop.getConfig("quickExplosionEnabled")) {
const primary = window.isPrimaryActionSlapchop(event);
const alt = window.isAltActionSlapchop(event);
if (primary || alt) {
window.quickExplode("tnt");
event.stopPropagation();
event.preventDefault();
return false;
}
}
return true;
});
$(`itembox[data-item="large_tnt"]`).on("contextmenu", (event) => {
if (IdlePixelPlus.plugins.slapchop.getConfig("quickExplosionEnabled")) {
const primary = window.isPrimaryActionSlapchop(event);
const alt = window.isAltActionSlapchop(event);
if (primary || alt) {
window.quickExplode("large_tnt");
event.stopPropagation();
event.preventDefault();
return false;
}
}
return true;
});
$(`itembox[data-item="mega_bomb"]`).on("contextmenu", (event) => {
if (IdlePixelPlus.plugins.slapchop.getConfig("quickExplosionEnabled")) {
const primary = window.isPrimaryActionSlapchop(event);
const alt = window.isAltActionSlapchop(event);
if (primary || alt) {
window.quickExplode("mega_bomb");
event.stopPropagation();
event.preventDefault();
return false;
}
}
return true;
});
}
function quickNeedle(item, alt) {
let n = IdlePixelPlus.getVarOrDefault(item, 0, "int");
singleOverride =
IdlePixelPlus.plugins.slapchop.getConfig("autoSingleEnabled");
if (alt || singleOverride) {
n--;
}
if (n > 0) {
IdlePixelPlus.sendMessage(`USE_NEEDLE=${item}~${n}`);
}
}
function initQuickNeedle() {
window.NEEDLEABLE.forEach((item) => {
$(`itembox[data-item="${item}"]`).on("contextmenu", (event) => {
if (
IdlePixelPlus.plugins.slapchop.getConfig(
"quickNeedleRightClickEnabled"
)
) {
const primary = window.isPrimaryActionSlapchop(event);
const alt = window.isAltActionSlapchop(event);
if (primary || alt) {
window.quickNeedle(item, !primary);
event.stopPropagation();
event.preventDefault();
return false;
}
}
return true;
});
});
}
function maxCraftableArrows(feather) {
const data = window.FEATHER2ARROW[feather];
if (!data) return 0;
let max = Number.MAX_SAFE_INTEGER;
Object.keys(data.required).forEach((item) => {
const needed = data.required[item];
const owned = IdlePixelPlus.getVarOrDefault(item, 0, "int");
const craftable = Math.floor(owned / needed);
max = Math.min(max, craftable);
});
return max;
}
function quickFeather2Arrow(item, alt) {
let n = window.maxCraftableArrows(item);
if (n > 0) {
IdlePixelPlus.sendMessage(
`CRAFT=${window.FEATHER2ARROW[item].craft}~${n}`
);
}
}
function initQuickFeather2Arrow() {
Object.keys(window.FEATHER2ARROW).forEach((item) => {
$(`itembox[data-item="${item}"]`).on("contextmenu", (event) => {
if (
IdlePixelPlus.plugins.slapchop.getConfig(
"quickCraftArrowRightClickEnabled"
)
) {
const primary = window.isPrimaryActionSlapchop(event);
const alt = window.isAltActionSlapchop(event);
if (primary || alt) {
window.quickFeather2Arrow(item, !primary);
event.stopPropagation();
event.preventDefault();
return false;
}
}
return true;
});
});
}
function initPresets() {
$("#combat-presets-area").append(`
<br />
<br />
<img data-tooltip="Preset 6" id="in-combat-presets-icon-6" onclick="window.loadPresets(6)" class="combat-presets-combat-icon hover w30" src="https://d1xsc8x7nc5q8t.cloudfront.net/images/melee.png" />
<img data-tooltip="Preset 7" id="in-combat-presets-icon-7" onclick="window.loadPresets(7)" class="combat-presets-combat-icon hover w30" src="https://d1xsc8x7nc5q8t.cloudfront.net/images/melee.png" />
<img data-tooltip="Preset 8" id="in-combat-presets-icon-8" onclick="window.loadPresets(8)" class="combat-presets-combat-icon hover w30" src="https://d1xsc8x7nc5q8t.cloudfront.net/images/melee.png" />
<img data-tooltip="Preset 9" id="in-combat-presets-icon-9" onclick="window.loadPresets(9)" class="combat-presets-combat-icon hover w30" src="https://d1xsc8x7nc5q8t.cloudfront.net/images/melee.png" />
<img data-tooltip="Preset 10" id="in-combat-presets-icon-10" onclick="window.loadPresets(10)" class="combat-presets-combat-icon hover w30" src="https://d1xsc8x7nc5q8t.cloudfront.net/images/melee.png" />
`);
}
function initPresetListener() {
document.addEventListener("keyup", (e) => {
switch (e.keyCode) {
case 54: //6
var chat_focused_6 = $("#chat-area-input").is(":focus");
if (
Globals.currentPanel == "panel-combat-canvas" ||
(Globals.currentPanel == "panel-combat" && !chat_focused_6)
)
loadPresets(6);
break;
case 55: //7
var chat_focused_7 = $("#chat-area-input").is(":focus");
if (
Globals.currentPanel == "panel-combat-canvas" ||
(Globals.currentPanel == "panel-combat" && !chat_focused_7)
)
loadPresets(7);
break;
case 56: //8
var chat_focused_8 = $("#chat-area-input").is(":focus");
if (
Globals.currentPanel == "panel-combat-canvas" ||
(Globals.currentPanel == "panel-combat" && !chat_focused_8)
)
loadPresets(8);
break;
case 57: //9
var chat_focused_9 = $("#chat-area-input").is(":focus");
if (
Globals.currentPanel == "panel-combat-canvas" ||
(Globals.currentPanel == "panel-combat" && !chat_focused_9)
)
loadPresets(9);
break;
case 48: //0
var chat_focused_10 = $("#chat-area-input").is(":focus");
if (
Globals.currentPanel == "panel-combat-canvas" ||
(Globals.currentPanel == "panel-combat" && !chat_focused_10)
)
loadPresets(10);
break;
}
});
}
window.initQuickFight = initQuickFight;
window.initQuickNeedle = initQuickNeedle;
window.initQuickFeather2Arrow = initQuickFeather2Arrow;
window.initPresets = initPresets;
window.initPresetListener = initPresetListener;
window.initQuickExplode = initQuickExplode;
window.initQuickLamps = initQuickLamps;
window.updateQuickFight = updateQuickFight;
window.loadPresets = loadPresets;
window.savePresets = savePresets;
window.useLamps = useLamps;
window.quickFight = quickFight;
window.quickExplode = quickExplode;
window.quickNeedle = quickNeedle;
window.maxCraftableArrows = maxCraftableArrows;
window.quickFeather2Arrow = quickFeather2Arrow;
window.NEEDLEABLE = NEEDLEABLE;
window.FEATHER2ARROW = FEATHER2ARROW;
window.EXPLOSIVES = EXPLOSIVES;
})();