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POE2 trade 繁体

POE2 trade 繁体化 - 放课后

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// @name         POE2 trade 繁体
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// @version      3.1
// @description  POE2 trade 繁体化 - 放课后
// @author       放课后
// @match        https://www.pathofexile.com/trade2*
// @match        https://pathofexile.com/trade2*
// @grant        GM_xmlhttpRequest
// @license MIT
// @run-at       document-start
// @grant        GM_setValue
// @grant        GM_getValue
// ==/UserScript==


const typeTransMap = {"Gold Amulet":"帝金護身符","Bloodstone Amulet":"血石項鍊","Lapis Amulet":"海玉護身符","Stellar Amulet":"恆星項鍊","Lunar Amulet":"月神項鍊","Solar Amulet":"日耀項鍊","Azure Amulet":"蒼藍項鍊","Crimson Amulet":"赤紅項鍊","Jade Amulet":"翠玉護身符","Amber Amulet":"琥珀護身符","Utility Belt":"實用腰帶","Plate Belt":"板甲腰帶","Wide Belt":"寬大腰帶","Rawhide Belt":"生皮腰帶","Long Belt":"長腰帶","Fine Belt":"精良腰帶","Mail Belt":"鎖甲腰帶","Double Belt":"雙層腰帶","Ornate Belt":"華麗腰帶","Linen Belt":"麻布腰帶","Heavy Belt":"重革腰帶","Amethyst Ring":"紫晶戒指","Ruby Ring":"紅玉戒指","Sapphire Ring":"藍玉戒指","Gold Ring":"金光戒指","Iron Ring":"鍛鐵戒指","Emerald Ring":"綠寶石戒指","Lazuli Ring":"青金石戒指","Topaz Ring":"黃玉戒指","Unset Ring":"潛能之戒","Beacon of Azis":"阿基斯的信標","Birthright Buckle":"天生權利扣環","Andvarius":"貪慾之記","Breach Ring":"裂痕戒指","Pearl Ring":"珍珠戒指","Prismatic Ring":"三相戒指","Blackflame":"黯炎","Blackheart":"幽暗之語","Astramentis":"均衡之符","Blistering Bond":"極熱護環","Death Rush":"亡者呼喚","Carnage Heart":"屠戮之心","Cracklecreep":"裂紋怪客","Call of the Brotherhood":"意志呼喚","Brynabas":"布萊納巴斯","Choir of the Storm":"暴風之語","Defiance of Destiny":"拒絕命運","Coward's Legacy":"懦夫的遺產","Doedre's Damning":"德瑞的魔具","Dream Fragments":"夢語之痕","Heartbound Loop":"結魂之環","Eye of Chayula":"夏烏拉之眼","Fireflower":"火焰之花","Igniferis":"烈焰之擊","Fixation of Yix":"伊克斯的依戀","Headhunter":"獵首","Idol of Uldurn":"奧敦塑像","Glowswarm":"發光蟲群","Infernoclasp":"地獄之握","Perandus Seal":"普蘭德斯之印","Keelhaul":"船拖刑","Levinstone":"浮游石","Meginord's Girdle":"梅吉諾德的力量泉源","Ligurium Talisman":"豐金巫符","Midnight Braid":"午夜護鏈","Kalandra's Touch":"卡蘭德之觸","Original Sin":"原罪","Ingenuity":"獨創","Ming's Heart":"明恩的慧心","Polcirkeln":"極圈","Soul Tether":"靈魂束縛","Ryslatha's Coil":"瑞斯拉薩之纏","Rondel of Fragility":"弱化圓飾","Sekhema's Resolve":"絲克瑪的決意","Serpent's Egg":"毒蛇之卵","Snakepit":"蛇巢","Seed of Cataclysm":"浩劫種子","Revered Resin":"崇敬樹脂","Shavronne's Satchel":"薛朗的背包","Ventor's Gamble":"賭神芬多","The Anvil":"信念之砧","The Everlasting Gaze":"永恆凝視","The Pandemonius":"群魔殿","Ungil's Harmony":"恩吉爾的和諧","Whisper of the Brotherhood":"意志低語","The Burrower":"掘地者","Thief's Torment":"竊罪","Surefooted Sigil":"穩健印記","Advanced Quilted Vest":"進階襯墊背心","Expert Pathfinder Coat":"專家追獵者外套","Zerphi's Genesis":"澤菲的創世紀","Quilted Vest":"襯墊背心","Leather Vest":"皮革背心","Shrouded Vest":"籠罩背心","Smuggler Coat":"走私者外套","Pathfinder Coat":"追獵者外套","Xoph's Blood":"索伏之血","Advanced Pathfinder Coat":"進階追獵者外套","Advanced Rhoahide Coat":"進階恐喙鳥皮外套","Serpentscale Coat":"蛇鱗外套","Advanced Scout's Vest":"進階斥侯背心","Scout's Vest":"斥侯背心","Advanced Studded Vest":"進階鑲釘背心","Advanced Serpentscale Coat":"進階蛇鱗外套","Expert Serpentscale Coat":"專家蛇鱗外套","Studded Vest":"鑲釘背心","Expert Studded Vest":"專家鑲釘背心","Rhoahide Coat":"恐喙鳥皮外套","Advanced Wayfarer Jacket":"進階旅人外衣","Advanced Waxed Jacket":"進階打蠟外衣","Wayfarer Jacket":"旅人外衣","Expert Waxed Jacket":"專家打蠟外衣","Waxed Jacket":"打蠟外衣","Advanced Marabout Garb":"進階修士裝束","Hermit Garb":"隱士裝束","Marabout Garb":"修士裝束","Expert Wayfarer Jacket":"專家旅人外衣","Advanced Hermit Garb":"進階隱士裝束","Hexer's Robe":"咒術師長袍","Advanced Hexer's Robe":"進階咒術師長袍","Advanced Scalper's Jacket":"進階投機者外衣","Advanced Anchorite Garb":"進階隱者裝束","Feathered Robe":"羽毛長袍","Scalper's Jacket":"投機者外衣","Advanced Feathered Robe":"進階羽毛長袍","Expert Scalper's Jacket":"專家投機者外衣","Tattered Robe":"殘破長袍","Anchorite Garb":"隱者裝束","Votive Raiment":"還願之衣","Advanced Silk Robe":"進階絲質之袍","Expert Hexer's Robe":"專家咒術師長袍","Advanced Keth Raiment":"進階凱斯之衣","Silk Robe":"絲質之袍","Keth Raiment":"凱斯之衣","Expert Keth Raiment":"專家凱斯之衣","Advanced Votive Raiment":"進階還願之衣","Altar Robe":"祭壇長袍","Bone Raiment":"骸骨之衣","Advanced Iron Cuirass":"進階鍛鐵胸甲","Iron Cuirass":"鍛鐵胸甲","Advanced Altar Robe":"進階祭壇長袍","Advanced Fur Plate":"進階毛皮鎧甲","Conqueror Plate":"征服者鎧甲","Champion Cuirass":"冠軍胸甲","Expert Iron Cuirass":"專家鍛鐵胸甲","Rusted Cuirass":"生鏽胸甲","Fur Plate":"毛皮鎧甲","Expert Altar Robe":"專家祭壇長袍","Raider Plate":"俠客鎧甲","Full Plate":"連身鎧甲","Expert Steel Plate":"專家堅鋼鎧甲","Advanced Steel Plate":"進階堅鋼鎧甲","Advanced Maraketh Cuirass":"進階馬拉克斯胸甲","Maraketh Cuirass":"馬拉克斯胸甲","Advanced Full Plate":"進階連身鎧甲","Vaal Cuirass":"瓦爾胸甲","Advanced Vaal Cuirass":"進階瓦爾胸甲","Steel Plate":"堅鋼鎧甲","Expert Vaal Cuirass":"專家瓦爾胸甲","Expert Cloaked Mail":"專家斗篷鎖甲","Expert Rogue Armour":"專家盜賊護甲","Rogue Armour":"盜賊護甲","Cloaked Mail":"斗篷鎖甲","Advanced Chain Mail":"進階鎖鍊鎖甲","Chain Mail":"鎖鍊鎖甲","Advanced Vagabond Armour":"進階流浪者護甲","Advanced Rogue Armour":"進階盜賊護甲","Vagabond Armour":"流浪者護甲","Advanced Cloaked Mail":"進階斗篷鎖甲","Grand Regalia":"宏偉華服","Pilgrim Vestments":"朝聖者法衣","Advanced Explorer Armour":"進階探索者護甲","Knight Armour":"騎士護甲","Scale Mail":"鱗片鎖甲","Advanced Scale Mail":"進階鱗片鎖甲","Expert Scale Mail":"專家鱗片鎖甲","Garment":"服裝","Explorer Armour":"探索者護甲","Ironclad Vestments":"鐵甲法衣","Advanced Mail Vestments":"進階鎖甲法衣","Shaman Mantle":"薩滿披肩","Advanced Shaman Mantle":"進階薩滿披肩","Expert Pelt Mantle":"專家堅皮披肩","Mail Vestments":"鎖甲法衣","Advanced Pilgrim Vestments":"進階朝聖者法衣","Expert Shaman Mantle":"專家薩滿披肩","Pelt Mantle":"堅皮披肩","Advanced Pelt Mantle":"進階堅皮披肩","Advanced Laced Boots":"進階飾帶長靴","Gilded Vestments":"鍍金法衣","Embossed Boots":"浮雕長靴","Laced Boots":"飾帶長靴","Expert Laced Boots":"專家飾帶長靴","Advanced Sacrificial Mantle":"進階獻祭披肩","Advanced Ironclad Vestments":"進階鐵甲法衣","Expert Sacrificial Mantle":"專家獻祭披肩","Rawhide Boots":"生皮長靴","Sacrificial Mantle":"獻祭披肩","Advanced Embossed Boots":"進階浮雕長靴","Advanced Steeltoe Boots":"進階鐵趾長靴","Expert Frayed Shoes":"專家磨損輕鞋","Advanced Frayed Shoes":"進階磨損輕鞋","Expert Lizardscale Boots":"專家蜥蜴鱗長靴","Lizardscale Boots":"蜥蜴鱗長靴","Expert Steeltoe Boots":"專家鐵趾長靴","Frayed Shoes":"磨損輕鞋","Steeltoe Boots":"鐵趾長靴","Advanced Lizardscale Boots":"進階蜥蜴鱗長靴","Hunting Shoes":"狩獵輕鞋","Threaded Shoes":"縫紉輕鞋","Straw Sandals":"乾草便鞋","Velour Shoes":"絲絨輕鞋","Advanced Threaded Shoes":"進階縫紉輕鞋","Advanced Wrapped Sandals":"進階裹腳便鞋","Wrapped Sandals":"裹腳便鞋","Expert Hunting Shoes":"專家狩獵輕鞋","Advanced Hunting Shoes":"進階狩獵輕鞋","Expert Threaded Shoes":"專家縫紉輕鞋","Expert Wrapped Sandals":"專家裹腳便鞋","Advanced Lattice Sandals":"進階格子便鞋","Advanced Silk Slippers":"進階絲綢便鞋","Rough Greaves":"粗糙脛甲","Expert Silk Slippers":"專家絲綢便鞋","Silk Slippers":"絲綢便鞋","Lattice Sandals":"格子便鞋","Expert Feathered Sandals":"專家羽毛便鞋","Advanced Feathered Sandals":"進階羽毛便鞋","Feathered Sandals":"羽毛便鞋","Iron Greaves":"鐵鍛脛甲","Bronze Greaves":"青銅脛甲","Advanced Trimmed Greaves":"進階鑲邊脛甲","Advanced Bronze Greaves":"進階青銅脛甲","Expert Trimmed Greaves":"專家鑲邊脛甲","Stone Greaves":"岩石脛甲","Advanced Iron Greaves":"進階鐵鍛脛甲","Advanced Stone Greaves":"進階岩石脛甲","Expert Iron Greaves":"專家鐵鍛脛甲","Trimmed Greaves":"鑲邊脛甲","Advanced Mail Sabatons":"進階鎖甲鎧靴","Expert Braced Sabatons":"專家加固鎧靴","Expert Stacked Sabatons":"專家疊層鎧靴","Mail Sabatons":"鎖甲鎧靴","Advanced Stacked Sabatons":"進階疊層鎧靴","Expert Stone Greaves":"專家岩石脛甲","Braced Sabatons":"加固鎧靴","Expert Mail Sabatons":"專家鎖甲鎧靴","Stacked Sabatons":"疊層鎧靴","Advanced Braced Sabatons":"進階加固鎧靴","Expert Padded Leggings":"專家襯墊護腿","Advanced Pelt Leggings":"進階堅皮護腿","Padded Leggings":"襯墊護腿","Pelt Leggings":"堅皮護腿","Expert Secured Leggings":"專家牢固護腿","Expert Pelt Leggings":"專家堅皮護腿","Advanced Padded Leggings":"進階襯墊護腿","Advanced Secured Leggings":"進階牢固護腿","Secured Leggings":"牢固護腿","Grand Cuisses":"宏偉腿甲","Twig Focus":"枝條法器","Expert Antler Focus":"專家靈鹿法器","Advanced Antler Focus":"進階靈鹿法器","Antler Focus":"靈鹿法器","Engraved Focus":"紋刻法器","Advanced Tonal Focus":"進階音調法器","Crystal Focus":"水晶法器","Woven Focus":"編織法器","Advanced Woven Focus":"進階編織法器","Tonal Focus":"音調法器","Expert Crystal Focus":"專家水晶法器","Plumed Focus":"羽飾法器","Firm Bracers":"穩固護腕","Advanced Voodoo Focus":"進階巫毒法器","Advanced Crystal Focus":"進階水晶法器","Expert Plumed Focus":"專家羽毛法器","Advanced Firm Bracers":"進階穩固護腕","Voodoo Focus":"巫毒法器","Suede Bracers":"麂皮護腕","Advanced Plumed Focus":"進階羽毛法器","Fine Bracers":"精良護腕","Bound Bracers":"緊縛護腕","Expert Sectioned Bracers":"專家分段護腕","Expert Spined Bracers":"專家棘刺護腕","Advanced Sectioned Bracers":"進階分段護腕","Sectioned Bracers":"分段護腕","Spined Bracers":"棘刺護腕","Advanced Bound Bracers":"進階緊縛護腕","Advanced Spined Bracers":"進階棘刺護腕","Expert Firm Bracers":"專家穩固護腕","Advanced Spiral Wraps":"進階盤繞裹手","Expert Linen Wraps":"專家麻布裹手","Advanced Gauze Wraps":"進階紗布裹手","Furtive Wraps":"隱秘裹手","Gauze Wraps":"紗布裹手","Linen Wraps":"麻布裹手","Spiral Wraps":"盤繞裹手","Expert Gauze Wraps":"專家紗布裹手","Expert Spiral Wraps":"專家盤繞裹手","Advanced Linen Wraps":"進階麻布裹手","Sombre Gloves":"暗淡手套","Jewelled Gloves":"寶石手套","Expert Jewelled Gloves":"專家寶石手套","Advanced Jewelled Gloves":"進階寶石手套","Advanced Stitched Gloves":"進階縫合手套","Torn Gloves":"撕裂手套","Advanced Sombre Gloves":"進階暗淡手套","Stitched Gloves":"縫合手套","Intricate Gloves":"精妙手套","Expert Sombre Gloves":"專家暗淡手套","Advanced Intricate Gloves":"進階精妙手套","Bolstered Mitts":"加固長手套","Advanced Bolstered Mitts":"進階加固長手套","Riveted Mitts":"鉚接長手套","Advanced Tempered Mitts":"進階淬鍊長手套","Advanced Riveted Mitts":"進階鉚接長手套","Tempered Mitts":"淬鍊長手套","Expert Riveted Mitts":"專家鉚接長手套","Stocky Mitts":"結實長手套","Expert Intricate Gloves":"專家精妙手套","Expert Ringmail Gauntlets":"專家環鎖護手","Moulded Mitts":"鑄模長手套","Advanced Layered Gauntlets":"進階層板護手","Expert Moulded Mitts":"專家鑄模長手套","Ringmail Gauntlets":"環鎖護手","Expert Bolstered Mitts":"專家加固長手套","Advanced Moulded Mitts":"進階鑄模長手套","Layered Gauntlets":"層板護手","Expert Layered Gauntlets":"專家層板護手","Advanced Ringmail Gauntlets":"進階環鎖護手","Doubled Gauntlets":"雙層護手","Rope Cuffs":"繩索腕帶","Expert Rope Cuffs":"專家繩索腕帶","Aged Cuffs":"陳舊腕帶","Grand Manchettes":"宏偉手鐲","Advanced Rope Cuffs":"進階繩索腕帶","Burnished Gauntlets":"拋光護手","Expert Doubled Gauntlets":"專家雙層護手","Advanced Doubled Gauntlets":"進階雙層護手","Advanced Aged Cuffs":"進階陳舊腕帶","Expert Goldcast Cuffs":"專家金鑄腕帶","Covert Hood":"隱蔽兜帽","Expert Aged Cuffs":"專家陳舊腕帶","Advanced Felt Cap":"進階毛氈便帽","Goldcast Cuffs":"金鑄腕帶","Shabby Hood":"破舊兜帽","Armoured Cap":"裝甲便帽","Advanced Shabby Hood":"進階破舊兜帽","Felt Cap":"毛氈便帽","Advanced Goldcast Cuffs":"進階金鑄腕帶","Expert Felt Cap":"專家毛氈便帽","Advanced Swathed Cap":"進階裹頭便帽","Lace Hood":"綁帶兜帽","Advanced Hunter Hood":"進階獵者之兜","Expert Swathed Cap":"專家裹頭便帽","Swathed Cap":"裹頭便帽","Expert Hunter Hood":"專家獵者之兜","Viper Cap":"毒蛇便帽","Advanced Lace Hood":"進階綁帶兜帽","Hunter Hood":"獵者之兜","Hewn Mask":"粗製之面","Advanced Face Mask":"進階護臉之面","Hooded Mask":"風帽之面","Face Mask":"護臉之面","Veiled Mask":"隱匿之面","Advanced Veiled Mask":"進階隱匿之面","Advanced Hewn Mask":"進階粗製之面","Expert Face Mask":"專家護臉之面","Advanced Hooded Mask":"進階風帽之面","Expert Veiled Mask":"專家隱匿之面","Wicker Tiara":"枝條頭冠","Advanced Tribal Mask":"進階部落之面","Expert Tribal Mask":"專家部落之面","Advanced Wicker Tiara":"進階枝條頭冠","Expert Wicker Tiara":"專家枝條頭冠","Solid Mask":"堅固之面","Advanced Twig Circlet":"進階嫩枝頭環","Tribal Mask":"部落之面","Twig Circlet":"嫩枝頭環","Beaded Circlet":"串珠頭環","Advanced Rusted Greathelm":"進階鏽蝕巨盔","Expert Chain Tiara":"專家鎖鍊頭冠","Feathered Tiara":"羽毛頭冠","Rusted Greathelm":"鏽蝕巨盔","Chain Tiara":"鎖鍊頭冠","Expert Feathered Tiara":"專家羽毛頭冠","Advanced Beaded Circlet":"進階串珠頭環","Advanced Chain Tiara":"進階鎖鍊頭冠","Gold Circlet":"黃金頭環","Advanced Feathered Tiara":"進階羽毛頭冠","Expert Spired Greathelm":"專家尖頂巨盔","Advanced Elite Greathelm":"進階菁英巨盔","Elite Greathelm":"菁英巨盔","Spired Greathelm":"尖頂巨盔","Wrapped Greathelm":"纏繞巨盔","Soldier Greathelm":"士兵巨盔","Advanced Spired Greathelm":"進階尖頂巨盔","Advanced Soldier Greathelm":"進階士兵巨盔","Advanced Wrapped Greathelm":"進階纏繞巨盔","Expert Soldier Greathelm":"專家士兵巨盔","Visored Helm":"假面之盔","Advanced Visored Helm":"進階假面之盔","Cowled Helm":"斗篷之盔","Brimmed Helm":"邊緣之盔","Warrior Greathelm":"戰士巨盔","Guarded Helm":"警惕之盔","Expert Guarded Helm":"專家警惕之盔","Expert Elite Greathelm":"專家菁英巨盔","Advanced Brimmed Helm":"進階邊緣之盔","Advanced Guarded Helm":"進階警惕之盔","Advanced Shielded Helm":"進階庇護之盔","Expert Shielded Helm":"專家庇護之盔","Closed Helm":"緊閉之盔","Iron Crown":"鍛鐵之冠","Advanced Iron Crown":"進階鍛鐵之冠","Horned Crown":"犄角之冠","Shielded Helm":"庇護之盔","Expert Cowled Helm":"專家斗篷之盔","Advanced Cowled Helm":"進階斗篷之盔","Grand Visage":"宏偉面紗","Advanced Heavy Crown":"進階沉重之冠","Expert Horned Crown":"專家犄角之冠","Heavy Crown":"沉重之冠","Advanced Cultist Crown":"進階教徒之冠","Expert Heavy Crown":"專家沉重之冠","Advanced Horned Crown":"進階犄角之冠","Advanced Martyr Crown":"進階殉難之冠","Expert Martyr Crown":"專家殉難之冠","Martyr Crown":"殉難之冠","Cultist Crown":"教徒之冠","Splintered Tower Shield":"朽木塔盾","Expert Braced Tower Shield":"專家加固塔盾","Effigial Tower Shield":"靈像塔盾","Advanced Braced Tower Shield":"進階加固塔盾","Barricade Tower Shield":"障壁塔盾","Advanced Painted Tower Shield":"進階彩繪塔盾","Braced Tower Shield":"加固塔盾","Advanced Effigial Tower Shield":"進階靈像塔盾","Painted Tower Shield":"彩繪塔盾","Spiritbone Crown":"魂骨之冠","Rampart Tower Shield":"壁壘塔盾","Crucible Tower Shield":"磨煉塔盾","Advanced Stone Tower Shield":"進階岩石塔盾","Heraldric Tower Shield":"紋章塔盾","Expert Stone Tower Shield":"專家岩石塔盾","Advanced Rampart Tower Shield":"進階壁壘塔盾","Stone Tower Shield":"岩石塔盾","Advanced Heraldric Tower Shield":"進階紋章塔盾","Expert Rampart Tower Shield":"專家壁壘塔盾","Hardwood Targe":"硬木圓盾","Advanced Pelage Targe":"進階毛皮圓盾","Expert Pelage Targe":"專家毛皮圓盾","Chiseled Targe":"鑿刻圓盾","Pelage Targe":"毛皮圓盾","Expert Crescent Targe":"專家新月圓盾","Advanced Hardwood Targe":"進階硬木圓盾","Studded Targe":"鑲釘圓盾","Crescent Targe":"新月圓盾","Advanced Crescent Targe":"進階新月圓盾","Advanced Studded Targe":"進階鑲釘圓盾","Expert Feathered Targe":"專家羽毛圓盾","Blazon Crest Shield":"家徽紋章盾","Advanced Feathered Targe":"進階羽毛圓盾","Sigil Crest Shield":"符印紋章盾","Feathered Targe":"羽毛圓盾","Expert Sigil Crest Shield":"專家符印紋章盾","Advanced Chiseled Targe":"進階鑿刻圓盾","Advanced Blazon Crest Shield":"進階家徽紋章盾","Advanced Sigil Crest Shield":"進階符印紋章盾","Emblem Crest Shield":"徽印紋章盾","Jingling Crest Shield":"響聲紋章盾","Expert Jingling Crest Shield":"專家響聲紋章盾","Advanced Jingling Crest Shield":"進階響聲紋章盾","Expert Omen Crest Shield":"專家預兆紋章盾","Sectarian Crest Shield":"宗派紋章盾","Advanced Emblem Crest Shield":"進階徽印紋章盾","Omen Crest Shield":"預兆紋章盾","Broadhead Quiver":"寬頭箭袋","Advanced Sectarian Crest Shield":"進階宗派紋章盾","Advanced Omen Crest Shield":"進階預兆紋章盾","Toxic Quiver":"劇毒箭袋","Blunt Quiver":"鈍箭袋","Two-Point Quiver":"雙尖箭袋","Serrated Quiver":"鋸齒箭袋","Primed Quiver":"灌注箭袋","Sacral Quiver":"聖禮箭袋","Fire Quiver":"火焰箭袋","Volant Quiver":"速射箭袋","Visceral Quiver":"內臟箭袋","Penetrating Quiver":"穿透箭袋","Aerisvane's Wings":"艾瑞斯凡恩之翼","Alpha's Howl":"極地之嗥","Arvil's Wheel":"阿瓦爾之輪","Atsak's Sight":"阿札克之瞳","Alkem Eira":"神諭","Apron of Emiran":"埃米蘭之裙","Ab Aeterno":"源於永恆","Asphyxia's Wrath":"冰靈之吼","Ashrend":"拂燼","Assailum":"刺殺","Atziri's Disdain":"阿茲里的蔑視","Aurseize":"富貴之運","Belly of the Beast":"獸腹","Bitterbloom":"苦心花","Blackgleam":"黑炎之芒","Birth of Fury":"憤怒的誕生","Beetlebite":"甲蟲噬咬","Atziri's Acuity":"阿茲里的捷思","Blackbraid":"黑辮","Beyond Reach":"無法到達","Bones of Ullr":"烏勒爾之骨","Blessed Bonds":"祝福之絆","Bramblejack":"刺棘寶甲","Bronzebeard":"銅鬚","Bushwhack":"突襲","Briskwrap":"荒途","Briarpatch":"薔薇眼罩","Bristleboar":"鬃豬","Blueflame Bracers":"藍焰護腕","Black Sun Crest":"黑陽之冠","Cloak of Flame":"烈炎之袍","Carrion Call":"腐肉呼喚","Crest of Ardura":"阿杜拉之冠","Candlemaker":"製燭者","Crown of the Pale King":"殞皇之冠","Corona of the Red Sun":"紅日之冕","Cornathaum":"科那索姆","Corpsewade":"屍骨之靴","Couture of Crimson":"緋紅訂製服","Coat of Red":"腥紅外衣","Demon Stitcher":"縫魔","Doomgate":"末日之門","Deidbell":"喪鐘","Deathrattle":"死亡之聲","Crown of the Victor":"勝者之冠","Crown of Thorns":"刺棘之冠","Doedre's Tenure":"德瑞的精神手套","Deathblow":"致命一擊","Dionadair":"捍衛者","Darkray Vectors":"暗雷","Forbidden Gaze":"禁忌凝視","Foxshade":"狐毛鎧","Erian's Cobble":"埃里安的鵝卵石","Dustbloom":"塵土之花","Feathered Fortress":"羽毛堡壘","Doryani's Prototype":"多里亞尼之型","Ezomyte Peak":"艾茲麥的榮光","Elevore":"愛勒弗","Enfolding Dawn":"晨曦之擁","Edyrn's Tusks":"埃狄恩的曲牙","Gloomform":"幽暗之衣","Glimpse of Chaos":"混沌一瞥","Greymake":"灰製","Goldrim":"金縷帽","Gamblesprint":"豪賭","Ghostwrithe":"鬧鬼","Grip of Winter":"凜冬之握","Gravebind":"幽墓束縛","Ghostmarch":"鬼行","Greed's Embrace":"貪婪之擁","Idle Hands":"遊手好閒","Hateforge":"怨恨鍛造","Horns of Bynden":"賓登之角","Innsmouth":"印斯茅斯","Icetomb":"冰息","Ironride":"鐵騎","Hand of Wisdom and Action":"智行之手","Husk of Dreams":"夢境軀殼","Irongrasp":"鐵握","Jarngreipr":"雅恩格利佩爾","Lochtonial Caress":"意識之緣","Legionstride":"帝國之靴","Leer Cast":"共鳴之面","Kitoko's Current":"奇多可之流","Lycosidae":"狼蛛","Kaom's Heart":"岡姆的壯志","Kingsguard":"皇家衛甲","Keeper of the Arc":"電弧守護者","Luminous Pace":"閃爍步伐","Killjoy":"掃興之人","Necromantle":"亡者披肩","Northpaw":"北方之爪","Mahuxotl's Machination":"瑪哈薩多的陰謀","Maligaro's Virtuosity":"馬雷葛蘿的血染手套","Mask of the Sanguimancer":"占血之面","Oaksworn":"橡誓者","Myris Uxor":"米立斯之妻","Morior Invictus":"不敗亡者","Mask of the Stitched Demon":"惡縫之面","Merit of Service":"服役功績","Pragmatism":"務實主義","Perfidy":"背信忘義","Pariah's Embrace":"草民之擁","Painter's Servant":"畫家的侍從","Queen of the Forest":"森林之后","Prayers for Rain":"祈雨禱言","Plaguefinger":"瘟疫之指","Obern's Bastion":"歐伯恩的壁壘","Powertread":"動力圖樣","Quatl's Molt":"夸特之帶","Radiant Grief":"聖光哀痛","Shackles of the Wretched":"悲運之縛","Rise of the Phoenix":"烈炎之翼","Serpent's Lesson":"巨蛇教誨","Saffell's Frame":"薩費爾的智慧","Skin of the Loyal":"忠誠之膚","Redflare Conduit":"紅焰導體","Sierran Inheritance":"錫耶拉的遺產","Sandstorm Visage":"沙瀑面紗","Sine Aequo":"無與倫比","Solus Ipse":"唯我論","Snakebite":"蝮吻","Svalinn":"斯佛林","The Brass Dome":"堅銅戰罩","The Covenant":"血誓","The Dancing Mirage":"舞動幻影","Tetzlapokal's Desire":"特沙波卡爾之慾","Temporalis":"時空之物","The Barrow Dweller":"遺塚居民","The Black Doubt":"黑色之疑","The Rat Cage":"疫鼠囚籠","The Eternal Spark":"永恆火花","The Surrender":"降伏","The Knight-errant":"漂泊騎士","The Devouring Diadem":"吞噬之冠","The Infinite Pursuit":"無盡之距","The Hollow Mask":"聖潔面具","The Smiling Knight":"微笑騎士","The Three Dragons":"三龍戰紀","The Immortan":"永生者","Veil of the Night":"夜幕","The Vertex":"謎容","Threaded Light":"縫紉之光","Titanrot Cataphract":"泰坦腐化重騎兵","Thrillsteel":"顫慄之鋼","The Wailing Wall":"哀嚎之牆","The Vile Knight":"惡劣騎士","Trampletoe":"踐踏之鞋","Treefingers":"樹木之指","Thunderstep":"雷霆步伐","Wanderlust":"苦行之履","Wulfsbane":"狼之禍","Visage of Ayah":"艾雅面紗","Wondertrap":"迴光之跡","Artificer's Orb":"工匠石","Wake of Destruction":"覆滅之兆","Voll's Protector":"福爾的戰鎧","Windscream":"惡風足跡","Wings of Caelyn":"凱林之翼","Wandering Reliquary":"流浪寶庫","Artificer's Shard":"工匠碎片","Orb of Augmentation":"增幅石","Simulacrum Splinter":"幻像斷片","Lesser Jeweller's Orb":"工匠石","Greater Jeweller's Orb":"高階工匠石","Perfect Jeweller's Orb":"完美工匠石","Vaal Orb":"瓦爾寶珠","Breach Splinter":"裂痕裂片","Exalted Orb":"崇高石","Armourer's Scrap":"護甲片","Essence of Enhancement":"強化精髓","Mirror of Kalandra":"卡蘭德的魔鏡","Essence of Ruin":"毀滅精髓","Essence of Sorcery":"巫術精髓","Essence of Electricity":"電能精髓","Essence of the Body":"肉體精髓","Essence of the Infinite":"無限精髓","Essence of Battle":"戰鬥精髓","Essence of Flames":"烈焰精髓","Essence of Ice":"寒冰精髓","Essence of Haste":"迅捷精髓","Greater Essence of Ruin":"高階毀滅精髓","Greater Essence of Ice":"高階寒冰精髓","Greater Essence of the Infinite":"高階無限精髓","Greater Essence of Sorcery":"高階巫術精髓","Essence of the Mind":"心智精髓","Glassblower's Bauble":"玻璃彈珠","Greater Essence of Battle":"高階戰鬥精髓","Gemcutter's Prism":"寶石匠的稜鏡","Essence of Torment":"折磨精髓","Greater Essence of Electricity":"高階電能精髓","Greater Essence of Enhancement":"高階強化精髓","Reaver Catalyst":"研磨的催化劑","Greater Essence of the Body":"高階肉體精髓","Adaptive Catalyst":"本質的催化劑","Greater Essence of the Mind":"高階心智精髓","Scroll of Wisdom":"知識卷軸","Greater Essence of Flames":"高階烈焰精髓","Greater Essence of Haste":"高階迅捷精髓","Greater Essence of Torment":"高階折磨精髓","Esh's Catalyst":"閃電催化劑","Xoph's Catalyst":"火焰催化劑","Tul's Catalyst":"冰冷催化劑","Neural Catalyst":"魔力催化劑","Skittering Catalyst":"飛掠的催化劑","Carapace Catalyst":"冶鍊的催化劑","Flesh Catalyst":"生命催化劑","Sibilant Catalyst":"充能的催化劑","Uul-Netol's Catalyst":"物理催化劑","Chayula's Catalyst":"混沌催化劑","Orb of Annulment":"無效石","Regal Shard":"富豪石碎片","Chance Shard":"機率碎片","Exotic Coinage":"異域幣鑄","Arcanist's Etcher":"奧術蝕刻師","Albino Rhoa Feather":"白化的羽毛","Chaos Orb":"混沌石","Regal Orb":"富豪石","Divine Orb":"神聖石","Orb of Chance":"機會石","Orb of Alchemy":"點金石","Transmutation Shard":"蛻變石碎片","Distilled Paranoia":"精煉的偏執","Distilled Guilt":"精煉的罪孽","Orb of Transmutation":"蛻變石","Distilled Isolation":"精煉的孤立","Blacksmith's Whetstone":"磨刀石","Distilled Envy":"精煉的忌妒","Distilled Greed":"精煉的貪婪","Distilled Ire":"精煉的憤怒","Distilled Disgust":"精煉的厭惡","Omen of Dextral Alchemy":"右旋煉金之兆","Omen of Greater Annulment":"大幅廢止之兆","Omen of Whittling":"削切之兆","Distilled Despair":"精煉的絕望","Omen of Sinistral Alchemy":"左旋煉金之兆","Distilled Suffering":"精煉的苦難","Distilled Fear":"精煉的恐懼","Omen of Sinistral Annulment":"左旋廢止之兆","Omen of Sinistral Erasure":"左旋抺除之兆","Omen of Sinistral Exaltation":"左旋提升之兆","Omen of Greater Exaltation":"大幅提升之兆","Omen of Dextral Erasure":"右旋抺除之兆","Omen of Dextral Coronation":"右旋加冕之兆","Omen of Dextral Exaltation":"右旋提升之兆","Omen of Resurgence":"復興之兆","Omen of Corruption":"腐化之兆","Omen of Sinistral Coronation":"左旋加冕之兆","Omen of Refreshment":"刷新之兆","Omen of Amelioration":"改善之兆","Order Artifact":"秩序文物","Iron Rune":"鍛鐵符文","Desert Rune":"沙漠符文","Body Rune":"肉體符文","Glacial Rune":"冰川符文","Broken Circle Artifact":"破碎之環文物","Rebirth Rune":"重生符文","Black Scythe Artifact":"黑暗血鐮文物","Sun Artifact":"豔陽文物","Vision Rune":"遠見符文","Soul Core of Citaqualotl":"希特克拉多靈魂核心","Soul Core of Tacati":"特卡蒂靈魂核心","Soul Core of Opiloti":"歐派理堤靈魂核心","Stone Rune":"岩石符文","Inspiration Rune":"啟發符文","Mind Rune":"心靈符文","Storm Rune":"暴風符文","Soul Core of Ticaba":"堤卡巴靈魂核心","Soul Core of Topotante":"塔普塔特靈魂核心","Soul Core of Cholotl":"敏捷靈魂核心","Soul Core of Zalatl":"札拉提靈魂核心","Soul Core of Xopec":"柔派克靈魂核心","Soul Core of Jiquani":"吉卡尼靈魂核心","Thawing Charm":"解凍護符","Soul Core of Tzamoto":"薩摩特靈魂核心","Soul Core of Azcapa":"艾斯卡巴靈魂核心","Soul Core of Zantipi":"智慧靈魂核心","Soul Core of Quipolatl":"克特帕托靈魂核心","Soul Core of Atmohua":"力量靈魂核心","Soul Core of Puhuarte":"普希瓦爾靈魂核心","Topaz Charm":"黃玉護符","Dousing Charm":"滅火護符","Ruby Charm":"紅玉護符","Golden Charm":"黃金護符","Antidote Charm":"解毒護符","Grounding Charm":"接地護符","Amethyst Charm":"紫晶護符","Stone Charm":"岩石護符","Staunching Charm":"止血護符","Silver Charm":"白銀護符","Giant Life Flask":"巨型生命藥劑","Transcendent Life Flask":"卓越生命藥劑","Medium Life Flask":"中型生命藥劑","Greater Life Flask":"良質生命藥劑","Ultimate Life Flask":"終極生命藥劑","Lesser Life Flask":"低階生命藥劑","Sapphire Charm":"藍玉護符","Colossal Life Flask":"高階生命藥劑","Gargantuan Life Flask":"巨大生命藥劑","Grand Life Flask":"優質生命藥劑","Grand Mana Flask":"優質魔力藥劑","Ultimate Mana Flask":"終極魔力藥劑","Lesser Mana Flask":"低階魔力藥劑","Greater Mana Flask":"良質魔力藥劑","Gargantuan Mana Flask":"巨大魔力藥劑","Giant Mana Flask":"巨型魔力藥劑","Medium Mana Flask":"中型魔力藥劑","Melting Maelstrom":"融解漩渦","Colossal Mana Flask":"高階魔力藥劑","Transcendent Mana Flask":"卓越魔力藥劑","Olroth's Resolve":"奧爾羅斯的決心","Charge Infusion":"充能灌注","Alchemist's Boon":"煉金師恩惠","Berserk":"狂戰士","Attrition":"損耗","Bonestorm":"骨之風暴","Armour Piercing Rounds":"穿甲彈藥","Bone Cage":"骨牢","Archmage":"大法師","Blink":"閃現","Elemental Invocation":"元素祈願","Dark Effigy":"黑暗雕像","Defiance Banner":"反抗之旗","Elemental Conflux":"元素匯流","Electrocuting Arrow":"電極箭矢","Dread Banner":"恐懼之旗","Detonating Arrow":"爆破箭矢","Cold Snap":"霜暴","Cluster Grenade":"集束擲彈","Combat Frenzy":"戰鬥狂怒","Emergency Reload":"緊急裝填","Freezing Mark":"冰凍印記","Explosive Grenade":"爆炸擲彈","Fireball":"火球","Explosive Shot":"爆炸矢","Fragmentation Rounds":"分裂彈藥","Flash Grenade":"閃光擲彈","Freezing Salvo":"凍結齊射","Frozen Locus":"寒冰軌跡","Galvanic Shards":"電能碎片","Hand of Chayula":"夏烏拉之手","Glacial Bolt":"冰川弩箭","Gas Grenade":"毒氣擲彈","Grim Feast":"冷酷之宴","Herald of Plague":"瘟疫之捷","Hammer of the Gods":"眾神之錘","Hailstorm Rounds":"冰雹彈藥","Gathering Storm":"風暴凝聚","High Velocity Rounds":"高速彈藥","Gas Arrow":"毒氣箭矢","Magma Barrier":"熔岩屏障","Mana Remnants":"魔力痕跡","Oil Grenade":"燃油擲彈","Ice Shot":"冰霜射擊","Ice Shards":"寒冰碎片","Molten Blast":"熔火爆破","Mantra of Destruction":"毀滅神咒","Magnetic Salvo":"電磁齊射","Incendiary Shot":"烈焰矢","Lightning Rod":"雷霆之杖","Profane Ritual":"粗陋祭祀","Perfect Strike":"完美打擊","Permafrost Bolts":"永凍弩箭","Reaper's Invocation":"收割者的祈願","Poisonburst Arrow":"毒爆箭矢","Rapid Shot":"疾射","Overwhelming Presence":"壓倒性的存在","Raging Spirits":"怒炎之靈","Plasma Blast":"電漿強擊矢","Resonating Shield":"共鳴之盾","Sacrifice":"獻祭","Scavenged Plating":"拾荒者護板","Snipe":"狙擊","Shard Scavenger":"碎片清除者","Shockchain Arrow":"電鍊箭矢","Siphoning Strike":"虹吸打擊","Shockburst Rounds":"震爆彈藥","Siege Cascade":"圍城爆發","Solar Orb":"日耀球","Shield Wall":"盾牆","Time of Need":"緊急時刻","Unearth":"屍術矢","Stormblast Bolts":"雷暴彈藥","Toxic Growth":"毒素植栽","Storm Wave":"風暴浪湧","Tornado Shot":"龍捲射擊","Soul Offering":"靈魂獻祭","Stampede":"踐踏","Tempest Bell":"風暴之鐘","Stormcaller Arrow":"風暴呼喚箭矢","Uncut Spirit Gem":"精魂寶石","War Banner":"征戰之旗","Voltaic Mark":"電流印記","Withering Presence":"凋零光環","Arc":"電弧","Ancestral Warrior Totem":"先祖戰士圖騰","Wind Dancer":"疾風之舞","Arctic Armour":"極地裝甲","Vaulting Impact":"跳躍衝擊","Vine Arrow":"藤蔓箭矢","Artillery Ballista":"火砲砲塔","Barrage":"彈幕","Cast on Dodge":"閃避時施放","Blasphemy":"瀆神","Bone Offering":"骸骨奉獻","Cast on Critical":"暴擊時施放","Armour Breaker":"護甲碎擊","Barrier Invocation":"屏障祈願","Ball Lightning":"天雷之珠","Boneshatter":"碎骨","Cast on Shock":"感電時施放","Cast on Ignite":"點燃時施放","Conductivity":"導電","Charged Staff":"充能長杖","Despair":"絕望","Contagion":"瘟疫","Cast on Freeze":"冰凍時施放","Cast on Minion Death":"召喚物死亡時施放","Comet":"彗星","Detonate Dead":"屍體爆破","Eye of Winter":"凜冬之眼","Falling Thunder":"崩雷鳴","Essence Drain":"靈魂吸取","Earthshatter":"碎地重擊","Escape Shot":"逃脫之矢","Ember Fusillade":"餘燼齊射","Flameblast":"烈焰爆破","Firestorm":"烈炎風暴","Earthquake":"震地","Enfeeble":"衰弱","Ghost Dance":"鬼魂之舞","Flame Wall":"烈焰之牆","Herald of Ice":"冰霜之捷","Frost Bomb":"寒霜爆","Flammability":"易燃","Frost Wall":"冰牆","Flicker Strike":"閃現打擊","Frostbolt":"寒冰彈","Glacial Cascade":"冰川之刺","Herald of Ash":"灰燼之捷","Hypothermia":"急凍","Infernal Cry":"煉獄戰吼","Incinerate":"燒毀","Lightning Arrow":"閃電箭矢","Hexblast":"咒術枯萎","Killing Palm":"摧命之掌","Leap Slam":"躍擊","Ice Nova":"冰霜新星","Ice Strike":"冰擊","Herald of Thunder":"閃電之捷","Mana Tempest":"魔力暴風","Pain Offering":"劇痛奉獻","Ripwire Ballista":"撕裂砲塔","Lightning Warp":"閃電傳送","Lightning Conduit":"導雷","Orb of Storms":"風暴漩渦","Rain of Arrows":"箭雨","Plague Bearer":"病疫之難","Raise Zombie":"殭屍復甦","Lingering Illusion":"殘留幻象","Skeletal Frost Mage":"骷髏霜寒法師","Skeletal Reaver":"骷髏掠奪者","Skeletal Cleric":"骷髏牧師","Skeletal Brute":"骷髏巨獸","Seismic Cry":"裂地戰吼","Shield Charge":"重盾衝鋒","Shattering Palm":"粉碎之掌","Shockwave Totem":"震波圖騰","Skeletal Arsonist":"骷髏縱火者","Rolling Slam":"翻騰重擊","Skeletal Sniper":"骷髏狙擊手","Skeletal Warrior":"骷髏戰士","Spiral Volley":"螺旋之弦","Tempest Flurry":"暴風亂舞","Sniper's Mark":"狙擊者印記","Skeletal Storm Mage":"骷髏風暴法師","Sunder":"大地震擊","Spark":"電球","Supercharged Slam":"超載重擊","Staggering Palm":"撼敵之掌","Volcanic Fissure":"炎火脈動","Temporal Chains":"時空鎖鏈","Aftershock":"餘震","Voltaic Grenade":"電流擲彈","Vulnerability":"脆弱","Wind Blast":"破風爆裂","Uncut Skill Gem":"技能寶石","Whirling Assault":"迴旋擊","Wave of Frost":"寒冰波","Acceleration":"渦輪","Bloodlust":"嗜血","Behead":"斬首","Arcane Surge":"秘能波動","Brutality":"野性殘暴","Biting Frost":"刺骨冰霜","Blind":"致盲","Ambush":"伏擊","Bludgeon":"連續重擊","Break Posture":"破壞姿態","Arcane Tempo":"秘能節奏","Burning Inscription":"爆燃銘文","Chain":"連鎖","Chaos Infusion":"混沌灌注","Close Combat":"近身戰","Bursting Plague":"爆裂瘟疫","Chaos Mastery":"混沌專精","Cold Exposure":"冰冷曝曬","Bullseye":"正中紅心","Clarity":"清晰輔助","Cannibalism":"食人輔助","Cold Mastery":"冰冷專精","Comorbidity":"併發症","Conduction":"傳導","Concentrated Effect":"集中效應","Cold Infusion":"冰冷灌注","Combo Finisher":"連擊終結輔助","Controlled Destruction":"精準破壞","Corrupting Cry":"汙染戰吼","Corrosion":"衰敗","Cold Penetration":"冰冷穿透","Deceleration":"降速","Coursing Current":"奔竄電流","Despoiler":"掠奪者","Deadly Poison":"致命毒藥","Deep Freeze":"深度冰凍","Devastate":"蹂躪","Crescendo":"逐漸增強","Deep Cuts":"深度切割","Discombobulate":"迷惑","Demolisher":"爆破手","Elemental Army":"元素軍隊","Elemental Discharge":"元素解放","Eternal Flame":"永恆烈焰","Drain Ailments":"汲取異常狀態","Electrocute":"電刑","Energy Barrier":"能量屏障","Encumbrance":"負擔輔助","Enraged Warcry":"激怒戰吼","Elemental Focus":"元素專注","Envenom":"毒化","Fist of War":"拳霸","Feeding Frenzy":"豢養狂熱","Fire Infusion":"火焰灌注","Fire Exposure":"火焰曝曬","Execute":"處刑","Fast Forward":"快速前進","Fiery Death":"火熱死寂","Fire Mastery":"火焰專精","Exploit Weakness":"攻其之弱","Fire Penetration":"火焰穿透","Heightened Curse":"增強詛咒","Fork":"分岔","Heavy Swing":"沉重揮擊","Fortress":"堡壘","Font of Mana":"魔力器皿","Font of Rage":"盛怒器皿","Frostfire":"霜火","Glaciation":"急凍化","Font of Blood":"鮮血器皿","Frost Nexus":"冰霜核心","Herbalism":"藥草學輔助","Hex Bloom":"咒術綻放","Ignition":"點火","Impact Shockwave":"衝擊震波","Immolate":"犧牲","Infernal Legion":"煉獄軍團","Hourglass":"沙漏","Ice Bite":"霜咬","Inevitable Critical":"必定暴擊","Impending Doom":"末日厄運","Inspiration":"啟發","Lifetap":"活栓","Lightning Exposure":"閃電曝曬","Jagged Ground":"鋸齒地面","Lacerate":"破空斬","Lasting Shock":"持續感電","Life Thief":"生命盜竊","Life Drain":"生命吸取","Life Bounty":"生命恩惠","Mana Flare":"魔力閃焰","Lightning Mastery":"閃電專精","Magnified Effect":"增幅效果","Longshot":"遠程射擊","Martial Tempo":"武術節奏","Mana Bounty":"魔力恩惠","Lightning Infusion":"閃電灌注","Maim":"癱瘓","Lockdown":"封鎖","Lightning Penetration":"閃電穿透","Overabundance":"過剩","Minion Mastery":"召喚物專精","Mobility":"機動性","Murderous Intent":"殺人意圖","Neural Overload":"神經超載","Meat Shield":"肉盾","Momentum":"氣勢","Overcharge":"強化聚能","Overpower":"壓倒性力量","Perpetual Charge":"永恆充能","Physical Mastery":"物理專精","Profusion":"滿盈","Premeditation":"預謀","Pin":"標記","Rage":"盛怒","Precision":"精準輔助","Rising Tempest":"崛起風暴","Pierce":"穿透","Persistence":"堅持不懈","Primal Armament":"原始武裝","Spell Echo":"法術迴響","Second Wind":"恢復","Searing Flame":"燒灼烈焰","Ruthless":"無情","Stormfire":"烈風暴","Scattershot":"散射","Soul Drain":"靈魂吸取","Splinter":"碎骨","Shock Siphon":"電擊虹吸","Ablation":"消融","Withering Touch":"凋零之觸","Supercritical":"超暴擊","Window of Opportunity":"機會之窗","Wind Wave":"疾風之波","Uncut Support Gem":"輔助寶石","Vitality":"活力輔助","Unbreakable":"堅不可破","Wildfire":"燐火","Unleash":"釋放","Corpse Conservation":"屍體保存","Auto Reload":"自動裝填","Ammo Conservation":"彈藥保存","Armour Explosion":"護甲爆破","Ancestral Urgency":"先祖執著","Capacitor":"電容","Astral Projection":"星空投影","Chaotic Freeze":"混沌冰凍","Break Endurance":"打破忍耐","Considered Casting":"細思施法","Cursed Ground":"詛咒地面","Culmination":"頂點","Decaying Hex":"腐朽咒術","Dazing Cry":"目眩戰吼","Danse Macabre":"骷髏之舞","Double Barrel":"雙管","Excise":"切除","Energy Retention":"能量保留","Execrate":"咒怨","Icicle":"冰柱","Focused Curse":"專注詛咒","Heft":"分量","Hinder":"阻礙","Glacier":"冰河","Holy Descent":"神聖血統","Fresh Clip":"全新彈夾","Extraction":"提取","Expanse":"廣闊區域","Ferocity":"狂暴","Impetus":"動力","Intense Agony":"劇烈苦痛","Minion Instability":"復仇之靈","Leverage":"槓桿","Nimble Reload":"靈活裝填","Long Fuse":"長引線","Last Gasp":"臨終恐息","Innervate":"亢奮","Ironwood":"鐵木","Minion Pact":"召喚物契約","Raging Cry":"憤怒戰吼","Rageforged":"盛怒鍛造","Ritualistic Curse":"儀式詛咒","Stomping Ground":"重踏地面","Spell Cascade":"秘能爆發","Potential":"潛力","Rupture":"殘破","Practiced Combo":"熟練連擊","Payload":"承載","Ricochet":"彈射","Time-Lost Emerald":"時迭綠寶石","Wildshards":"野性碎片","Time-Lost Sapphire":"時迭藍寶石","Sapphire":"藍玉","Swift Affliction":"極速苦痛","Upheaval":"動亂","Emerald":"翠綠碧雲","Diamond":"鑽石","Time-Lost Diamond":"時迭鑽石","Strip Away":"剝奪","Ruby":"紅玉","Grand Spectrum":"巨光譜","From Nothing":"從無到有","Time-Lost Ruby":"時迭紅寶石","Against the Darkness":"力抗黑暗","Timeless Jewel":"永恆珠寶","Heroic Tragedy":"英雄悲劇","Controlled Metamorphosis":"受控的蛻變","The Adorned":"朝氣之靈","Waystone (Tier 11)":"地圖鑰匙(階級 11)","Simulacrum":"幻像異界","Prism of Belief":"信仰棱鏡","Expedition Logbook":"探險日誌","Waystone (Tier 10)":"地圖鑰匙(階級 10)","Waystone (Tier 12)":"地圖鑰匙(階級 12)","An Audience with the King":"晉見帝王","Breachstone":"裂痕石","Waystone (Tier 1)":"地圖鑰匙(階級 1)","Waystone (Tier 5)":"地圖鑰匙(階級 5)","Waystone (Tier 15)":"地圖鑰匙(階級 15)","Waystone (Tier 14)":"地圖鑰匙(階級 14)","Waystone (Tier 3)":"地圖鑰匙(階級 3)","Waystone (Tier 4)":"地圖鑰匙(階級 4)","Waystone (Tier 6)":"地圖鑰匙(階級 6)","Waystone (Tier 2)":"地圖鑰匙(階級 2)","Waystone (Tier 16)":"地圖鑰匙(階級 16)","Waystone (Tier 7)":"地圖鑰匙(階級 7)","Waystone (Tier 13)":"地圖鑰匙(階級 13)","Test of Time Barya":"時間的測試代幣","Test of Cunning Barya":"計謀的測試代幣","Test of Will Barya":"意志的測試代幣","Breach Precursor Tablet":"裂痕碑牌","Weathered Crisis Fragment":"風化危機碎片","Faded Crisis Fragment":"褪色危機碎片","Ancient Crisis Fragment":"遠古危機碎片","Waystone (Tier 9)":"地圖鑰匙(階級 9)","Waystone (Tier 8)":"地圖鑰匙(階級 8)","Djinn Barya":"巨靈之幣","Deadly Fate":"致命之運","Simple Dagger":"簡易匕首","Ritual Precursor Tablet":"祭祀碑牌","Delirium Precursor Tablet":"譫妄碑牌","Glass Shank":"玻璃利片","Inscribed Ultimatum":"最後通牒雕刻","Victorious Fate":"勝利之運","Precursor Tablet":"先行者碑牌","Cowardly Fate":"怯懦之運","Expedition Precursor Tablet":"探險碑牌","Advanced Smithing Hammer":"進階鍛造錘","Advanced Slim Mace":"進階纖細之錘","Wooden Club":"木製棍棒","Dull Hatchet":"鈍斧","Torment Club":"磨難棍棒","Expert Slim Mace":"專家纖細之錘","Smithing Hammer":"鍛造錘","Chain Flail":"鎖鏈鏈錘","Expert Smithing Hammer":"專家鍛造錘","Slim Mace":"纖細之錘","Spiked Club":"鈍釘木棒","Brigand Mace":"強盜之錘","Advanced Brigand Mace":"進階強盜之錘","Expert Warpick":"專家戰鎬","Plated Mace":"華麗之錘","Advanced Warpick":"進階戰鎬","Warpick":"戰鎬","Advanced Plated Mace":"進階華麗之錘","Expert Plated Mace":"專家華麗之錘","Expert Brigand Mace":"專家強盜之錘","Construct Hammer":"建造錘","Advanced Construct Hammer":"進階建造錘","War Spear":"戰爭長鋒","Vampiric Blade":"嗜血之刃","Expert Construct Hammer":"專家建造錘","Shrine Sceptre":"神殿權杖","Charred Shortsword":"焦黑短劍","Rattling Sceptre":"雜響權杖","Omen Sceptre":"徵兆權杖","Stoic Sceptre":"魔道權杖","Bone Wand":"骸骨法杖","Crude Bow":"粗製弓","Expert Shortbow":"專家短弓","Advanced Shortbow":"進階短弓","Siphoning Wand":"虹吸法杖","Warden Bow":"守護者之弓","Shortbow":"短弓","Withered Wand":"凋零法杖","Volatile Wand":"失衡法杖","Attuned Wand":"調和法杖","Advanced Warden Bow":"進階守護者之弓","Expert Composite Bow":"專家合成弓","Advanced Composite Bow":"進階合成弓","Expert Dualstring Bow":"專家雙弦弓","Advanced Dualstring Bow":"進階雙弦弓","Expert Warden Bow":"專家守護者之弓","Dualstring Bow":"雙弦弓","Recurve Bow":"反曲弓","Composite Bow":"合成弓","Cultist Bow":"教徒之弓","Advanced Zealot Bow":"進階狂熱者之弓","Expert Zealot Bow":"專家狂熱者之弓","Advanced Tense Crossbow":"進階緊緻十字弓","Zealot Bow":"狂熱者之弓","Advanced Cultist Bow":"進階教徒之弓","Expert Cultist Bow":"專家教徒之弓","Tense Crossbow":"緊繃十字弓","Sturdy Crossbow":"堅固十字弓","Makeshift Crossbow":"臨時十字弓","Expert Tense Crossbow":"專家緊緻十字弓","Advanced Sturdy Crossbow":"進階堅固十字弓","Varnished Crossbow":"亮漆十字弓","Alloy Crossbow":"合金十字弓","Bombard Crossbow":"轟擊十字弓","Expert Varnished Crossbow":"專家亮漆十字弓","Advanced Dyad Crossbow":"進階成對十字弓","Expert Dyad Crossbow":"專家成對十字弓","Dyad Crossbow":"雙生十字弓","Advanced Varnished Crossbow":"進階亮漆十字弓","Expert Sturdy Crossbow":"專家堅固十字弓","Advanced Forlorn Crossbow":"進階絕命十字弓","Wyrm Quarterstaff":"蠕蟲細杖","Expert Long Quarterstaff":"專家加長細杖","Construct Crossbow":"絕命十字弓","Expert Bombard Crossbow":"專家轟炸十字弓","Wrapped Quarterstaff":"纏繞細杖","Advanced Long Quarterstaff":"進階加長細杖","Advanced Bombard Crossbow":"進階轟炸十字弓","Expert Forlorn Crossbow":"專家絕命十字弓","Long Quarterstaff":"加長細杖","Gothic Quarterstaff":"歌德細杖","Crackling Quarterstaff":"裂紋細杖","Expert Gothic Quarterstaff":"專家歌德細杖","Steelpoint Quarterstaff":"鋼尖細杖","Advanced Crackling Quarterstaff":"進階裂紋細杖","Crescent Quarterstaff":"新月細杖","Advanced Gothic Quarterstaff":"進階歌德細杖","Expert Crescent Quarterstaff":"專家新月細杖","Expert Crackling Quarterstaff":"專家裂紋細杖","Advanced Crescent Quarterstaff":"進階新月細杖","Slicing Quarterstaff":"斬割細杖","Advanced Slicing Quarterstaff":"進階斬割細杖","Expert Slicing Quarterstaff":"專家斬割細杖","Ashen Staff":"灰燼長杖","Barrier Quarterstaff":"屏障細杖","Voltaic Staff":"電流長杖","Gelid Staff":"極寒長杖","Expert Barrier Quarterstaff":"專家屏障細杖","Advanced Barrier Quarterstaff":"進階屏障細杖","Pyrophyte Staff":"炎植長杖","Expert Forge Maul":"專家鍛造重錘","Forge Maul":"鍛造重錘","Studded Greatclub":"鑲釘巨棍棒","Chiming Staff":"鳴響長杖","Cultist Greathammer":"教徒巨錘","Advanced Forge Maul":"進階鍛造重錘","Expert Oak Greathammer":"專家橡木巨錘","Oak Greathammer":"橡木巨錘","Felled Greatclub":"墮落巨棍棒","Advanced Oak Greathammer":"進階橡木巨錘","Temple Maul":"神殿重錘","Expert Cultist Greathammer":"專家教徒巨錘","Expert Leaden Greathammer":"專家麻木巨錘","Advanced Cultist Greathammer":"進階教徒巨錘","Crumbling Maul":"崩毀重錘","Expert Temple Maul":"專家神殿重錘","Leaden Greathammer":"麻木巨錘","Advanced Leaden Greathammer":"進階麻木巨錘","Advanced Crumbling Maul":"進階崩毀重錘","Advanced Temple Maul":"進階神殿重錘","Dusk Vigil":"暗暮守夜","Brain Rattler":"腦亂者","Brynhand's Mark":"布林漢的印記","Corroded Longsword":"腐蝕長劍","Chober Chaber":"忠誠之錘","Death's Harp":"冥使之琴","Earthbound":"地縛者","Rippled Greatsword":"波紋巨劍","Expert Crumbling Maul":"專家崩毀重錘","Collapsing Horizon":"崩塌的地平線","Hoghunt":"獵豬","Font of Power":"力量水晶塔","Guiding Palm":"引導之掌","Enezun's Charge":"艾尼尊的衝鋒","Frostbreath":"霜息","Hrimnor's Hymn":"雷姆諾的奪命樂具","Olrovasara":"歐洛瓦沙拉","Matsya":"摩蹉","Nazir's Judgement":"納齊爾的審判","Lifesprig":"生機之記","Mist Whisper":"迷霧低語者","Pillar of the Caged God":"囚神杵","Quill Rain":"驟雨之弦","Sacred Flame":"神聖烈焰","The Burden of Shadows":"暗影重擔","Rampart Raptor":"壁壘猛禽","Sanguine Diviner":"血色聖者","The Blood Thorn":"血棘","Splinterheart":"裂心","Quecholli":"重擊之錘","Taryn's Shiver":"塔林的顫慄之語","Seeing Stars":"見證群星","Urn Relic":"古甕聖物","Trephina":"崔非那","The Dark Defiler":"黑暗玷汙者","Amphora Relic":"陶罐聖物","Wylund's Stake":"威倫德的木樁","The Searing Touch":"熾炎之使","Winter's Bite":"寒冬嚙蝕","The Sentry":"哨兵","Trenchtimbre":"壕溝之音","Widowhail":"鰥寡之托","Incense Relic":"香爐聖物","The Burden of Leadership":"破香爐","Tapestry Relic":"聖經聖物","The Desperate Alliance":"第二聖事","Vase Relic":"器皿聖物","The Peacemaker's Draught":"和平使者藥水","Coffer Relic":"寶箱聖物","The Last Flame":"終焉烈焰","The Changing Seasons":"夜燈","Seal Relic":"草紙聖物","The Remembered Tales":"第一頂峰","Soul Thief":"靈魂盜竊"}
const twStats = {"result":[{"id":"explicit","label":"Explicit","entries":[{"id":"explicit.stat_3299347043","text":"# 最大生命","type":"explicit"},{"id":"explicit.stat_1050105434","text":"# 最大魔力","type":"explicit"},{"id":"explicit.stat_4220027924","text":"#% 冰冷抗性","type":"explicit"},{"id":"explicit.stat_3372524247","text":"#% 火焰抗性","type":"explicit"},{"id":"explicit.stat_1671376347","text":"#% 閃電抗性","type":"explicit"},{"id":"explicit.stat_328541901","text":"# 智慧","type":"explicit"},{"id":"explicit.stat_3261801346","text":"# 敏捷","type":"explicit"},{"id":"explicit.stat_4080418644","text":"# 力量","type":"explicit"},{"id":"explicit.stat_3325883026","text":"# 每秒生命回復","type":"explicit"},{"id":"explicit.stat_4052037485","text":"# 最大能量護盾","type":"explicit"},{"id":"explicit.stat_915769802","text":"[StunThreshold|暈眩門檻] #","type":"explicit"},{"id":"explicit.stat_3639275092","text":"增加 #% 能力值需求","type":"explicit"},{"id":"explicit.stat_3695891184","text":"每個被擊殺的敵人,獲得 # 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[Flask|藥劑]充能獲取","type":"explicit"},{"id":"explicit.stat_2390685262","text":"增加 #% 此區域物品數量","type":"explicit"},{"id":"explicit.stat_1310194496","text":"增加 #% 全域物理傷害","type":"explicit"},{"id":"explicit.stat_997343726","text":"每擁有一個不死[Minion|召喚物],獲得相當於傷害 #% 的[混沌]傷害","type":"explicit"},{"id":"explicit.stat_4147897060","text":"[Block|格擋]機率增加 #%","type":"explicit"},{"id":"explicit.stat_1002362373","text":"增加 #% 近戰傷害","type":"explicit"},{"id":"explicit.stat_57326096","text":"#% 怪物暴擊加成","type":"explicit"},{"id":"explicit.stat_1839076647","text":"增加 #% 投射物傷害","type":"explicit"},{"id":"explicit.stat_2306522833","text":"增加 #% 怪物移動速度","type":"explicit"},{"id":"explicit.stat_821241191","text":"增加 #% 來自藥劑的生命恢復","type":"explicit"},{"id":"explicit.stat_4103440490","text":"玩家被衰弱詛咒","type":"explicit"},{"id":"explicit.stat_512071314","text":"怪物造成相當於傷害 #% 的額外閃電傷害","type":"explicit"},{"id":"explicit.stat_798469000","text":"稀有保險箱數量增加 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傷害","type":"explicit"},{"id":"explicit.stat_2843214518","text":"增加 #% 攻擊傷害","type":"explicit"},{"id":"explicit.stat_558910024","text":"玩家被元素要害詛咒","type":"explicit"},{"id":"explicit.stat_3544050945","text":"#% 法術魔力消耗[StatConversion|轉換]為生命消耗","type":"explicit"},{"id":"explicit.stat_1898978455","text":"怪物傷害穿透 #% 元素抗性","type":"explicit"},{"id":"explicit.stat_734614379","text":"增加 #% 力量","type":"explicit"},{"id":"explicit.stat_95221307","text":"怪物有 #% 機率在擊中時引起中毒","type":"explicit"},{"id":"explicit.stat_1049080093","text":"[Attack|攻擊][Gain|獲得]相當於傷害 #% 的額外[Fire|火焰]傷害","type":"explicit"},{"id":"explicit.stat_656461285","text":"增加 #% 智慧","type":"explicit"},{"id":"explicit.stat_4139681126","text":"增加 #% 敏捷","type":"explicit"},{"id":"explicit.stat_2508044078","text":"怪物的點燃機率增加 #%","type":"explicit"},{"id":"explicit.stat_239367161","text":"[Stun|暈眩]累積增加 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的額外冰冷傷害","type":"explicit"},{"id":"explicit.stat_680068163","text":"[StunThreshold|暈眩門檻]增加 #%","type":"explicit"},{"id":"explicit.stat_1589917703","text":"召喚物增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_3998863698","text":"怪物的冰凍累積增加 #%","type":"explicit"},{"id":"explicit.stat_965913123","text":"消耗屍體時,有 #% 機率不摧毀屍體","type":"explicit"},{"id":"explicit.stat_427684353","text":"增加 #% 十字弓傷害","type":"explicit"},{"id":"explicit.stat_826162720","text":"施放一個[Spell|法術]時觸發餘燼齊射技能","type":"explicit"},{"id":"explicit.stat_4095671657","text":"#% 最大火焰抗性","type":"explicit"},{"id":"explicit.stat_4188894176","text":"持弓類武器時增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_1994551050","text":"怪物異常狀態門檻增加 #%","type":"explicit"},{"id":"explicit.stat_872504239","text":"使用[Mace|錘]時,[Stun|暈眩累積]增加 #%","type":"explicit"},{"id":"explicit.stat_2539290279","text":"怪物為裝甲","type":"explicit"},{"id":"explicit.stat_57434274","text":"增加 #% 獲得的經驗","type":"explicit"},{"id":"explicit.stat_1890519597","text":"增加 #% 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更少傷害","type":"explicit"},{"id":"explicit.stat_2412053423","text":"每 10 精魂增加 #% 法術傷害","type":"explicit"},{"id":"explicit.stat_352044736","text":"每一層盛怒也會賦予增加 #% 暈眩門檻","type":"explicit"},{"id":"explicit.stat_4256314560","text":"當獲得最大暴擊球數量時你被感電","type":"explicit"},{"id":"explicit.stat_3757259819","text":"區域含有額外 # 群野獸","type":"explicit"},{"id":"explicit.stat_311641062","text":"#% 機率使你使用藥劑時不消耗充能","type":"explicit"},{"id":"explicit.stat_939832726","text":"每消耗一顆[Charges|耐力球],恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_1453197917","text":"擊中時有 #% 機率獲得 1 顆暴擊球","type":"explicit"},{"id":"explicit.stat_4236566306","text":"[Meta|主要]技能獲得[Energy|能量]增加 #%","type":"explicit"},{"id":"explicit.stat_3175722882","text":"每層脆弱再生使每秒回復 #% 生命","type":"explicit"},{"id":"explicit.stat_2153364323","text":"# 智慧需求","type":"explicit"},{"id":"explicit.stat_3308030688","text":"站立時,增加 #% 魔力回復率","type":"explicit"},{"id":"explicit.stat_2006107135","text":"擊中時造成冰凍,如同造成相當於你最大魔力 #% 的冰冷傷害","type":"explicit"},{"id":"explicit.stat_2458962764","text":"#% 最大生命值轉換為能量護盾","type":"explicit"},{"id":"explicit.stat_240445958","text":"區域含有額外 # 群亡靈","type":"explicit"},{"id":"explicit.stat_2438634449","text":"你的[Attack|攻擊][Critical|暴擊]時,有 #% 機率[Aggravate|加劇]目標身上的[Bleeding|流血]","type":"explicit"},{"id":"explicit.stat_924253255","text":"減益效果對你的緩速程度增加 #%","type":"explicit"},{"id":"explicit.stat_1238227257","text":"加速減益效果失效 #%","type":"explicit"},{"id":"explicit.stat_2748665614","text":"增加 #% 最大魔力","type":"explicit"},{"id":"explicit.stat_2898517796","text":"魔法保險箱數量增加 #%","type":"explicit"},{"id":"explicit.stat_2082207021","text":"每 5 點[Intelligence|智慧],效果範圍便增加 #%","type":"explicit"},{"id":"explicit.stat_62849030","text":"暴擊使敵人中毒","type":"explicit"},{"id":"explicit.stat_3592067990","text":"區域含有額外 # 群染疫的怪物","type":"explicit"},{"id":"explicit.stat_2214130968","text":"必定對遭沉重暈眩的敵人造成暴擊","type":"explicit"},{"id":"explicit.stat_3605721598","text":"當你透過[HitDamage|擊中][LifeLeech|偷取]生命時,處於你[Presence|存在範圍]中的友方也會偷取到[LeechSameAmount|等量]生命","type":"explicit"},{"id":"explicit.stat_3473929743","text":"[Pinned|釘身]累積增加 #%","type":"explicit"},{"id":"explicit.stat_3439162551","text":"完全破壞敵人[Armour|護甲]時,施加[Fire|火焰][Exposure|曝曬]","type":"explicit"},{"id":"explicit.stat_1374654984","text":"抵禦物理傷害時,其 #% [Recoup|補償]為生命","type":"explicit"},{"id":"explicit.stat_836936635","text":"每秒回復 #% 生命","type":"explicit"},{"id":"explicit.stat_818778753","text":"傷害穿透 #% 閃電抗性","type":"explicit"},{"id":"explicit.stat_1170174456","text":"增加 #% 耐力球持續時間","type":"explicit"},{"id":"explicit.stat_943702197","text":"[Minion|召喚物]獲得相當於其最大生命 #% 的額外最大[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_3801067695","text":"你身上的[Shock|感電][BuffEffect|效果]減少 #%","type":"explicit"},{"id":"explicit.stat_3222482040","text":"怪物擊中時有 #% 機率偷取暴擊、狂怒和耐力球","type":"explicit"},{"id":"explicit.stat_2511217560","text":"[StunRecovery|暈眩恢復]增加 #%","type":"explicit"},{"id":"explicit.stat_1436812886","text":"區域含有額外 # 群艾茲麥怪物","type":"explicit"},{"id":"explicit.stat_2546599258","text":"智慧不提供最大魔力的加成","type":"explicit"},{"id":"explicit.stat_1708461270","text":"怪物的範圍效果增加 #%","type":"explicit"},{"id":"explicit.stat_3787460122","text":"獻祭增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_1569101201","text":"竭盡攻擊增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_1004011302","text":"增加 #% 冷卻恢復速度","type":"explicit"},{"id":"explicit.stat_2570249991","text":"怪物具有閃避能力","type":"explicit"},{"id":"explicit.stat_344174146","text":"每層脆弱生長使魔力回復率增加 #%","type":"explicit"},{"id":"explicit.stat_1306791873","text":"被擊中時失去所有脆弱再生","type":"explicit"},{"id":"explicit.stat_3423694372","text":"擊中時有 #% 機率造成[Bleeding|流血]","type":"explicit"},{"id":"explicit.stat_440490623","text":"你以[Critical|暴擊]施加之[DamagingAilments|傷害型異常狀態]的[BuffMagnitude|幅度]增加 #%","type":"explicit"},{"id":"explicit.stat_1269971728","text":"你身上的[Ignite|點燃][BuffEffect|效果]減少 #%","type":"explicit"},{"id":"explicit.stat_50721145","text":"你的速度不受[Slow|緩速]影響","type":"explicit"},{"id":"explicit.stat_3414243317","text":"所有[HitDamage|擊中]都會觸發[Thorns|荊棘]傷害","type":"explicit"},{"id":"explicit.stat_1419390131","text":"若[ESRecharge|能量護盾充能]於[Recently|近期]開始生效,則不會被傷害阻斷","type":"explicit"},{"id":"explicit.stat_3885405204","text":"弓攻擊發射 # 個額外箭矢","type":"explicit"},{"id":"explicit.stat_1839832419","text":"[Low Mana|貧魔狀態]下使用魔力[Flask|藥劑]會立即恢復","type":"explicit"},{"id":"explicit.stat_381470861","text":"格擋時撲殺敵人","type":"explicit"},{"id":"explicit.stat_1949833742","text":"目眩累積增加 #%","type":"explicit"},{"id":"explicit.stat_1772247089","text":"造成[Ailments|異常狀態]的機率增加 #%","type":"explicit"},{"id":"explicit.stat_1102738251","text":"生命[Flask|藥劑]每秒獲得 # 充能","type":"explicit"},{"id":"explicit.stat_3240183538","text":"地圖含有 1 個額外的強化寶箱","type":"explicit"},{"id":"explicit.stat_1879340377","text":"怪物破壞護甲值相當於造成物理傷害的 #%","type":"explicit"},{"id":"explicit.stat_1816894864","text":"被你的擊中冰緩的敵人承受更多來自冰緩效果的傷害","type":"explicit"},{"id":"explicit.stat_3686997387","text":"舉起盾牌時,暈眩門檻加倍","type":"explicit"},{"id":"explicit.stat_395808938","text":"地圖含有 1 個額外的精髓","type":"explicit"},{"id":"explicit.stat_1200347828","text":"[LowLife|貧血狀態]下使用生命[Flask|藥劑]會立即恢復生命","type":"explicit"},{"id":"explicit.stat_3942946753","text":"貧血時每秒回復 #% 生命","type":"explicit"},{"id":"explicit.stat_1228337241","text":"獲得等同 #% 最大生命值的額外能量護盾","type":"explicit"},{"id":"explicit.stat_4181857719","text":"區域含有額外 # 群瓦爾怪物","type":"explicit"},{"id":"explicit.stat_1405298142","text":"若你[Recently|近期]未[Stun|遭暈眩],[StunThreshold|暈眩門檻]增加 #%","type":"explicit"},{"id":"explicit.stat_356835700","text":"你最大生命低於 #% 時,視為貧血","type":"explicit"},{"id":"explicit.stat_2550456553","text":"稀有怪物有 # 個額外詞綴","type":"explicit"},{"id":"explicit.stat_3841984913","text":"每秒獲得 # 脆弱生長","type":"explicit"},{"id":"explicit.stat_318953428","text":"攻擊擊中時有 #% 機率造成致盲","type":"explicit"},{"id":"explicit.stat_1416292992","text":"# [Charm|護符]欄位","type":"explicit"},{"id":"explicit.stat_2262736444","text":"異能魔力","type":"explicit"},{"id":"explicit.stat_1261612903","text":"[HitDamage|擊中]的[Cold|冰冷]傷害[Contributes|貢獻]至[Ignite|點燃]機率與幅度,而非[Chill|冰緩]幅度","type":"explicit"},{"id":"explicit.stat_2894895028","text":"未處於生命全滿狀態時,持續傷害會穿透你的能量護盾,\n每秒[Sacrifice|獻祭] #% 魔力並恢復等量生命","type":"explicit"},{"id":"explicit.stat_4275855121","text":"你造成的詛咒會反射至你","type":"explicit"},{"id":"explicit.stat_3764198549","text":"每 3 秒,消耗附近屍體恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_2200293569","text":"魔力[Flask|藥劑]每秒獲得 # 充能","type":"explicit"},{"id":"explicit.stat_2672805335","text":"增加 #% 攻擊與施放速度","type":"explicit"},{"id":"explicit.stat_1484500028","text":"[Attack|攻擊][Gain|獲得]相當於傷害 #% 的額外[Cold|冰冷]傷害","type":"explicit"},{"id":"explicit.stat_1604736568","text":"擊殺時恢復 #% 魔力","type":"explicit"},{"id":"explicit.stat_2230687504","text":"[Strength|力量]可滿足[Melee|近戰]武器和[Melee|近戰]技能的其他[Attributes|能力值]需求","type":"explicit"},{"id":"explicit.stat_215346464","text":"在被感電後你有 # 秒不會被感電","type":"explicit"},{"id":"explicit.stat_1993950627","text":"# 至 # 點[Fire|火焰][Thorns|荊棘]傷害","type":"explicit"},{"id":"explicit.stat_3374165039","text":"增加 #% 圖騰放置速度","type":"explicit"},{"id":"explicit.stat_627767961","text":"當你有一個作用中的[Charm|護符],傷害增加 #%","type":"explicit"},{"id":"explicit.stat_3192728503","text":"增加 #% [Crossbow|十字弓]裝填速度","type":"explicit"},{"id":"explicit.stat_2154246560","text":"增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_1030153674","text":"擊殺時恢復 #% 魔力","type":"explicit"},{"id":"explicit.stat_2215233444","text":"[ArmourBreak|護甲破壞]持續時間增加 #%","type":"explicit"},{"id":"explicit.stat_3376488707","text":"#% 最大全部抗性","type":"explicit"},{"id":"explicit.stat_185580205","text":"[Charm|護符]每秒獲得 # 充能","type":"explicit"},{"id":"explicit.stat_1526933524","text":"立即恢復","type":"explicit"},{"id":"explicit.stat_95249895","text":"#% 更多怪物生命","type":"explicit"},{"id":"explicit.stat_1852872083","text":"擊中稀有怪和傳奇怪增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_2949096603","text":"[HitDamage|擊中]的[Fire|火焰]傷害[Contributes|貢獻]至[Shock|感電]機率,而非[Ignite|點燃]機率和幅度","type":"explicit"},{"id":"explicit.stat_2487305362","text":"你所施加之[Poison|中毒]的[BuffMagnitude|幅度]增加 #%","type":"explicit"},{"id":"explicit.stat_2135899247","text":"達到暴擊球最大數量時,失去所有的暴擊球","type":"explicit"},{"id":"explicit.stat_1011772129","text":"[HitDamage|擊中]的[Lightning|閃電]傷害[Contributes|貢獻]至[Freeze|冰凍]累積,而非[Shock|感電]機率","type":"explicit"},{"id":"explicit.stat_2310741722","text":"增加 #% 來自藥劑恢復的生命和魔力","type":"explicit"},{"id":"explicit.stat_3612464552","text":"在被冰凍後你有 # 秒不會被冰凍","type":"explicit"},{"id":"explicit.stat_1062710370","text":"敵人身上的[Ignite|點燃]、[Shock|感電]和[Chill|冰緩]持續時間增加 #%","type":"explicit"},{"id":"explicit.stat_4036087867","text":"走路時會觸發「分解」技能","type":"explicit"},{"id":"explicit.stat_3732878551","text":"[Rarity|稀有]怪物有 #% 機率有 1 個額外詞綴","type":"explicit"},{"id":"explicit.stat_2527686725","text":"你所施加之[Shock|感電]的[BuffMagnitude|幅度]增加 #%","type":"explicit"},{"id":"explicit.stat_2416869319","text":"得到 #% 召喚物生命恢復","type":"explicit"},{"id":"explicit.stat_3309089125","text":"區域含有額外 # 群刺荊怪物","type":"explicit"},{"id":"explicit.stat_3276224428","text":"貧魔狀態下使用時,回復量增加 #%","type":"explicit"},{"id":"explicit.stat_3503160529","text":"#% 的火焰傷害轉換為冰冷傷害","type":"explicit"},{"id":"explicit.stat_854225133","text":"你沒有生命回復","type":"explicit"},{"id":"explicit.stat_1468737867","text":"地圖含有 1 個額外的神殿","type":"explicit"},{"id":"explicit.stat_1181501418","text":"# 最大盛怒上限","type":"explicit"},{"id":"explicit.stat_4189061307","text":"印記技能增加 #% 施放速度","type":"explicit"},{"id":"explicit.stat_1478653032","text":"減少 #% 你所承受的冰緩效果","type":"explicit"},{"id":"explicit.stat_2118708619","text":"若你近期有消耗屍體,增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_1459321413","text":"增加 #% 流血持續時間","type":"explicit"},{"id":"explicit.stat_3003542304","text":"投射物在分岔時有 #% 機率產生額外投射物","type":"explicit"},{"id":"explicit.stat_2949706590","text":"區域含有額外 # 群鐵衛","type":"explicit"},{"id":"explicit.stat_1585769763","text":"增加 #% 致盲效果","type":"explicit"},{"id":"explicit.stat_1039380318","text":"裝填額外 1 發弩箭","type":"explicit"},{"id":"explicit.stat_4258409981","text":"當稀有和傳奇敵人處於你的[Presence|存在範圍],每秒增加 #% 對其造成的[HitDamage|擊中傷害],上限為 200%","type":"explicit"},{"id":"explicit.stat_849085925","text":"被你[Frozen|冰凍]的敵人所受到的傷害增加 #%","type":"explicit"},{"id":"explicit.stat_315791320","text":"你的技能增加 #% 光環效果","type":"explicit"},{"id":"explicit.stat_3037553757","text":"戰吼增益效果增加 #%","type":"explicit"},{"id":"explicit.stat_38301299","text":"貧血時 #% 火焰抗性","type":"explicit"},{"id":"explicit.stat_4078695","text":"# 最大狂怒球","type":"explicit"},{"id":"explicit.stat_2448633171","text":"所受傷害的 #% 會穿透[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_538241406","text":"傷害型異常狀態造成傷害加速 #%","type":"explicit"},{"id":"explicit.stat_3837707023","text":"召喚物有 #% 混沌抗性","type":"explicit"},{"id":"explicit.stat_1541516339","text":"每個狂怒球增加 #% 移動速度","type":"explicit"},{"id":"explicit.stat_2838161567","text":"技能保留的[Spirit|精魂]減少 50%","type":"explicit"},{"id":"explicit.stat_2930706364","text":"格擋後對敵人造成威嚇","type":"explicit"},{"id":"explicit.stat_1301765461","text":"#% 最大混沌抗性","type":"explicit"},{"id":"explicit.stat_1978899297","text":"#% 最大全部元素抗性","type":"explicit"},{"id":"explicit.stat_259470957","text":"擊殺時效果發生兩次","type":"explicit"},{"id":"explicit.stat_3384885789","text":"此武器的暴擊率為 #%","type":"explicit"},{"id":"explicit.stat_1508661598","text":"[Critical|暴擊]不會造成額外傷害","type":"explicit"},{"id":"explicit.stat_4009879772","text":"增加 #% 生命藥劑充能獲取","type":"explicit"},{"id":"explicit.stat_2545584555","text":"增加 #% 凋零效果","type":"explicit"},{"id":"explicit.stat_3679696791","text":"最大格擋率的詞綴改為套用於最大抗性","type":"explicit"},{"id":"explicit.stat_3590792340","text":"增加 #% 魔力[Flask|藥劑]充能獲取","type":"explicit"},{"id":"explicit.stat_3811191316","text":"召喚物增加 #% 範圍效果","type":"explicit"},{"id":"explicit.stat_265717301","text":"生命藥劑不會恢復生命","type":"explicit"},{"id":"explicit.stat_4176970656","text":"召喚物死亡時承受 # 物理傷害","type":"explicit"},{"id":"explicit.stat_1004468512","text":"#% 的物理傷害承受為火焰傷害","type":"explicit"},{"id":"explicit.stat_3824372849","text":"增加 #% 詛咒的持續時間","type":"explicit"},{"id":"explicit.stat_2714810050","text":"由你點燃的敵人承受混沌傷害而非火焰傷害","type":"explicit"},{"id":"explicit.stat_3947672598","text":"不會套用至來自恢復的生命恢復","type":"explicit"},{"id":"explicit.stat_1875158664","text":"[GiantsBlood|巨人之血]","type":"explicit"},{"id":"explicit.stat_1689473577","text":"區域含有額外 # 群超越的怪物","type":"explicit"},{"id":"explicit.stat_412462523","text":"#% 更多[Attack|攻擊]傷害","type":"explicit"},{"id":"explicit.stat_2353576063","text":"增加 #% 你所施放詛咒的效果","type":"explicit"},{"id":"explicit.stat_1457411584","text":"每 4 秒,根據回復的每秒 # 生命恢復恢復 1 生命","type":"explicit"},{"id":"explicit.stat_2402413437","text":"當你使用魔力[Flask|藥劑],[ESRecharge|能量護盾充能]會開始生效","type":"explicit"},{"id":"explicit.stat_3741323227","text":"增加 #% 藥劑效果持續時間","type":"explicit"},{"id":"explicit.stat_3441651621","text":"攻擊擊中 # 承受物理傷害","type":"explicit"},{"id":"explicit.stat_3999959974","text":"閃電抗性不影響所受的閃電傷害","type":"explicit"},{"id":"explicit.stat_1910743684","text":"此武器造成的所有傷害都會累積[Electrocute|觸電]","type":"explicit"},{"id":"explicit.stat_2022332470","text":"你[Bleeding|流血]時承受[Fire|火焰]傷害而非[Physical|物理]傷害","type":"explicit"},{"id":"explicit.stat_3902042119","text":"可格擋所有擊中傷害","type":"explicit"},{"id":"explicit.stat_712554801","text":"你的[Mark|印記]技能效果增加 #%","type":"explicit"},{"id":"explicit.stat_3154256486","text":"你最大魔力低於 #% 時,視為貧血","type":"explicit"},{"id":"explicit.stat_1023752508","text":"沒有格擋率","type":"explicit"},{"id":"explicit.stat_65135897","text":"無法使用盾牌技能","type":"explicit"},{"id":"explicit.stat_3119292058","text":"被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎","type":"explicit"},{"id":"explicit.stat_2134207902","text":"護甲也套用至承受來自擊中的閃電傷害","type":"explicit"},{"id":"explicit.stat_3162258068","text":"不能格擋傷害","type":"explicit"},{"id":"explicit.stat_3362812763","text":"#% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害","type":"explicit"},{"id":"explicit.stat_2801937280","text":"祭血術","type":"explicit"},{"id":"explicit.stat_2161347476","text":"準確率評級加倍","type":"explicit"},{"id":"explicit.stat_1017648537","text":"[HitDamage|擊中]造成的[Lightning|閃電]傷害會[Contributes|貢獻]至[Electrocute|觸電]累積","type":"explicit"},{"id":"explicit.stat_1361645249","text":"存在範圍內的友方具有與你相同的格擋機率","type":"explicit"},{"id":"explicit.stat_3971919056","text":"生命充能","type":"explicit"},{"id":"explicit.stat_65133983","text":"移動時會掉落持續 8 秒的感電地面","type":"explicit"},{"id":"explicit.stat_2714890129","text":"生命偷取可以超過最大生命值","type":"explicit"},{"id":"explicit.stat_458438597","text":"生命值所受的 #% 傷害由魔力扣除","type":"explicit"},{"id":"explicit.stat_3796523155","text":"怪物身上的[Curse|詛咒]具有 #% 更少[BuffEffect|效果]","type":"explicit"},{"id":"explicit.stat_4224965099","text":"[Lightning] Damage of Enemies [HitDamage|Hitting] you is [Lucky]","type":"explicit"},{"id":"explicit.stat_3314057862","text":"你造成的點燃會在 2 秒後擴散至 1.5 公尺內的其他敵人身上","type":"explicit"},{"id":"explicit.stat_1157523820","text":"你自己使用的[Slam|重擊]技能有 #% 機率造成[Aftershock|餘震]","type":"explicit"},{"id":"explicit.stat_2957407601","text":"祭品技能增加 #% 持續時間","type":"explicit"},{"id":"explicit.stat_1104825894","text":"詛咒的啟動速度加快 #%","type":"explicit"},{"id":"explicit.stat_2301852600","text":"擊殺敵人時,對其周圍 2 公尺內的敵人造成 #% 過量傷害","type":"explicit"},{"id":"explicit.stat_4012215578","text":"[HitDamage|擊中]的[DamageTypes|所有傷害][Contributes|貢獻]至[Poison|中毒]幅度","type":"explicit"},{"id":"explicit.stat_4195198267","text":"格擋傷害使敵人中毒,如同造成 # 基礎混沌傷害","type":"explicit"},{"id":"explicit.stat_2333085568","text":"每等級 # 全能力","type":"explicit"},{"id":"explicit.stat_2524254339","text":"撲殺","type":"explicit"},{"id":"explicit.stat_295075366","text":"增加 #% 力量需求","type":"explicit"},{"id":"explicit.stat_999436592","text":"過量生命偷取回復套用到能量護盾上","type":"explicit"},{"id":"explicit.stat_1776968075","text":"你不具有[Elemental|元素][Resistance|抗性]","type":"explicit"},{"id":"explicit.stat_1094937621","text":"造成暴擊時無視敵人的元素抗性","type":"explicit"},{"id":"explicit.stat_3398787959","text":"[Gain|獲得]相當於傷害 #% 的額外混沌傷害","type":"explicit"},{"id":"explicit.stat_4294267596","text":"不會受到暴擊的額外傷害","type":"explicit"},{"id":"explicit.stat_1389153006","text":"增加 #% 全域防禦","type":"explicit"},{"id":"explicit.stat_632761194","text":"生命回復套用到能量護盾上","type":"explicit"},{"id":"explicit.stat_3563080185","text":"擊殺門檻增加 #%","type":"explicit"},{"id":"explicit.stat_3070990531","text":"無遠距離命中懲罰","type":"explicit"},{"id":"explicit.stat_2350411833","text":"每秒失去 #% 能量護盾","type":"explicit"},{"id":"explicit.stat_410952253","text":"無法擁有[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_3835551335","text":"不會中毒","type":"explicit"},{"id":"explicit.stat_227523295","text":"# 最大暴擊球","type":"explicit"},{"id":"explicit.stat_2955966707","text":"冰緩效果對你是相反的","type":"explicit"},{"id":"explicit.stat_2293111154","text":"增加和減少召喚物攻擊速度同時影響你","type":"explicit"},{"id":"explicit.stat_1086147743","text":"增加 #% 敵人點燃持續時間","type":"explicit"},{"id":"explicit.stat_1686824704","text":"#% 的冰冷傷害轉換為閃電傷害","type":"explicit"},{"id":"explicit.stat_1540254896","text":"點燃機率加倍","type":"explicit"},{"id":"explicit.stat_4112450013","text":"流血狀態下移動不再承受額外的傷害","type":"explicit"},{"id":"explicit.stat_3814876985","text":"暴擊時 #% 機率獲得暴擊球","type":"explicit"},{"id":"explicit.stat_1040569494","text":"若你近期有閃避翻滾,增加 #% 閃避值","type":"explicit"},{"id":"explicit.stat_4058681894","text":"你的暴擊不造成額外傷害","type":"explicit"},{"id":"explicit.stat_1520059289","text":"[Onslaught|猛攻]","type":"explicit"},{"id":"explicit.stat_1073310669","text":"若近期內有被擊中,增加 #% 閃避值","type":"explicit"},{"id":"explicit.stat_3045072899","text":"[Minion|召喚物]的[Resistances|抗性]與你相同","type":"explicit"},{"id":"explicit.stat_674553446","text":"攻擊附加 # 至 # 混沌傷害","type":"explicit"},{"id":"explicit.stat_78985352","text":"擊中時有 #% 機率威嚇敵人 4 秒","type":"explicit"},{"id":"explicit.stat_3751072557","text":"詛咒沒有啟動延遲","type":"explicit"},{"id":"explicit.stat_1176947534","text":"不死召喚物的保留減少 #%","type":"explicit"},{"id":"explicit.stat_2224050171","text":"區域內的裂痕含有額外 # 個緊握之手","type":"explicit"},{"id":"explicit.stat_1069772386","text":"處於你的存在範圍之中的敵人受到火焰曝曬","type":"explicit"},{"id":"explicit.stat_3276271783","text":"每 1 點最大[EnergyShield|能量護盾]使你每秒回復 # 生命","type":"explicit"},{"id":"explicit.stat_1755296234","text":"目標可同時受到你的 # 個[Poison|中毒]影響","type":"explicit"},{"id":"explicit.stat_1207554355","text":"增加 #% 箭矢速度","type":"explicit"},{"id":"explicit.stat_1546580830","text":"處於你的存在範圍之中的敵人具有與你相同的閃電抗性","type":"explicit"},{"id":"explicit.stat_1289045485","text":"造成暴擊時無視敵人的閃電抗性","type":"explicit"},{"id":"explicit.stat_1576794517","text":"在你存在範圍中的任何人擊殺敵人時,會被視為由你擊殺","type":"explicit"},{"id":"explicit.stat_1210760818","text":"裂隙中的怪物密度增加 #%","type":"explicit"},{"id":"explicit.stat_491899612","text":"不能被感電","type":"explicit"},{"id":"explicit.stat_3450276548","text":"擊中時致盲冰緩的敵人","type":"explicit"},{"id":"explicit.stat_331731406","text":"不能被點燃","type":"explicit"},{"id":"explicit.stat_874646180","text":"敵人進入你的存在範圍時,加劇其流血","type":"explicit"},{"id":"explicit.stat_2315177528","text":"擊中的混沌傷害也會貢獻至觸電累積","type":"explicit"},{"id":"explicit.stat_720388959","text":"藥劑的生命恢復是即時的","type":"explicit"},{"id":"explicit.stat_4283407333","text":"全部技能寶石等級 #","type":"explicit"},{"id":"explicit.stat_3891355829","text":"升級範圍至中等","type":"explicit"},{"id":"explicit.stat_588512487","text":"地圖有 # 個額外隨機詞綴","type":"explicit"},{"id":"explicit.stat_3523867985","text":"增加 #% 護甲、閃避與能量護盾","type":"explicit"},{"id":"explicit.stat_4164870816","text":"每顆暴擊球增加 #% 的暴擊傷害加成","type":"explicit"},{"id":"explicit.stat_1060572482","text":"半徑內小型被動技能效果增加 #%","type":"explicit"},{"id":"explicit.stat_258119672","text":"閃避翻滾距離 # 公尺","type":"explicit"},{"id":"explicit.stat_704919631","text":"暴擊時觸發閃電箭技能","type":"explicit"},{"id":"explicit.stat_4219583418","text":"增加 #% 怪物掉落神器數量","type":"explicit"},{"id":"explicit.stat_1433051415","text":"處於你的[Presence|存在範圍]之中的敵人會[Ignite|被點燃],等同於造成 # 基礎[Fire|火焰]傷害","type":"explicit"},{"id":"explicit.stat_1143240184","text":"你最大生命低於 #% 時,視為貧魔","type":"explicit"},{"id":"explicit.stat_1539368271","text":"增加 #% 爆炸物放置範圍","type":"explicit"},{"id":"explicit.stat_3027830452","text":"獲得等同 #% 魔力的額外能量護盾","type":"explicit"},{"id":"explicit.stat_159726667","text":"怪物在區域內的儀式祭壇獻祭後,貢獻增加 #%","type":"explicit"},{"id":"explicit.stat_3289828378","text":"增加 #% 爆炸範圍","type":"explicit"},{"id":"explicit.stat_261503687","text":"攻擊獲得相當於物理傷害 #% 的額外混沌傷害","type":"explicit"},{"id":"explicit.stat_2439129490","text":"混沌抗性為零","type":"explicit"},{"id":"explicit.stat_2369960685","text":"#% 護符充能使用轉移至生命藥劑","type":"explicit"},{"id":"explicit.stat_1658498488","text":"腐化之血無法施加於你","type":"explicit"},{"id":"explicit.stat_3627052716","text":"#% 閃電傷害轉換為冰冷傷害","type":"explicit"},{"id":"explicit.stat_3175163625","text":"增加 #% 被擊殺敵人掉落的金幣數量","type":"explicit"},{"id":"explicit.stat_2437476305","text":"左戒指欄位:法術投射物分叉","type":"explicit"},{"id":"explicit.stat_1147690586","text":"全部閃電技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_3647242059","text":"左戒指欄位:法術的投射物不能連鎖","type":"explicit"},{"id":"explicit.stat_2933024469","text":"右戒指插槽:法術的投射物無法分叉","type":"explicit"},{"id":"explicit.stat_3826125995","text":"法術投射物無法穿透","type":"explicit"},{"id":"explicit.stat_30642521","text":"你可以施放 # 個額外詛咒","type":"explicit"},{"id":"explicit.stat_2942704390","text":"技能有 +# 到限制","type":"explicit"},{"id":"explicit.stat_1630111277","text":"擊中敵人時,獲得等同於敵人力量值的最大附加閃電傷害,持續 6 秒,最多可達 #","type":"explicit"},{"id":"explicit.stat_2920970371","text":"增加 #% 你身上詛咒的持續時間","type":"explicit"},{"id":"explicit.stat_1195849808","text":"擊殺時獲得 # 秒猛攻效果","type":"explicit"},{"id":"explicit.stat_3076483222","text":"Sacrifice up to # to receive double on Trial completion","type":"explicit","option":{"options":[{"id":19846,"text":"20 工匠石"},{"id":20358,"text":"10 點化之球"},{"id":54496,"text":"20 富豪石"},{"id":49977,"text":"10 混沌石"},{"id":64921,"text":"10 瓦爾寶珠"},{"id":62634,"text":"20 崇高石"},{"id":61382,"text":"3 神聖石"},{"id":19854,"text":"3 異界玉"},{"id":45026,"text":"3 機會之球"},{"id":4897,"text":"20 護甲片"},{"id":32821,"text":"20 磨刀石"},{"id":38303,"text":"20 奧術蝕刻師"},{"id":136,"text":"20 玻璃彈珠"},{"id":53954,"text":"10 寶石匠的稜鏡"}]}},{"id":"explicit.stat_2480498143","text":"#% 技能魔力消耗[StatConversion|轉換]為生命消耗","type":"explicit"},{"id":"explicit.stat_83828836","text":"元素異常狀態門檻因超額混沌抗性而增加","type":"explicit"},{"id":"explicit.stat_3389184522","text":"立即獲得暴擊的偷取","type":"explicit"},{"id":"explicit.stat_752930724","text":"裝備與技能寶石增加 #% 能力值需求","type":"explicit"},{"id":"explicit.stat_1161337167","text":"可在被腐化時修改","type":"explicit"},{"id":"explicit.stat_2812872407","text":"藥劑的生命恢復也套用到能量護盾上","type":"explicit"},{"id":"explicit.stat_1225174187","text":"每個鑲嵌的符文或靈魂核心,全域防禦便增加 #%","type":"explicit"},{"id":"explicit.stat_1640965354","text":"區域含有 #% 增加的符文怪物標記數量","type":"explicit"},{"id":"explicit.stat_3605834869","text":"技能獲得一個基礎生命消耗,等於基礎魔力消耗的 #%","type":"explicit"},{"id":"explicit.stat_1555237944","text":"當你獲得一顆能量球時,有 #% 機率獲得額外一顆","type":"explicit"},{"id":"explicit.stat_4065505214","text":"插槽中的靈魂核心效果增加 #%","type":"explicit"},{"id":"explicit.stat_1298316550","text":"閃避翻滾穿過敵人","type":"explicit"},{"id":"explicit.stat_3924187855","text":"閃避值會隨著超過上限的閃電抗性而增加","type":"explicit"},{"id":"explicit.stat_3666934677","text":"增加 #% 獲得的經驗","type":"explicit"},{"id":"explicit.stat_3872034802","text":"絕殺打擊","type":"explicit"},{"id":"explicit.stat_2301218725","text":"此區域中模擬碎片堆疊大小增加 #%","type":"explicit"},{"id":"explicit.stat_820939409","text":"每用攻擊擊中一個敵人,獲得 # 魔力","type":"explicit"},{"id":"explicit.stat_3518087336","text":"閃避翻滾可避開所有擊中","type":"explicit"},{"id":"explicit.stat_1083387327","text":"增加 #% 符文怪物掉落遠征日誌的數量","type":"explicit"},{"id":"explicit.stat_3156445245","text":"每個過去 20 秒內的閃避翻滾,移動與技能速度減少 #%","type":"explicit"},{"id":"explicit.stat_3881997959","text":"每 # 閃避值增加 1% 移動速度 \n其他移動速度修正不適用","type":"explicit"},{"id":"explicit.stat_2129352930","text":"護甲會因超額火焰抗性而增加","type":"explicit"},{"id":"explicit.stat_824024007","text":"你的暴擊傷害加成為 300%","type":"explicit"},{"id":"explicit.stat_3168149399","text":"每 10 點智慧,攻擊附加 # 至 # 閃電傷害","type":"explicit"},{"id":"explicit.stat_4163415912","text":"每插入一個符文或靈魂核心,精魂便增加 #","type":"explicit"},{"id":"explicit.stat_3377256514","text":"能量護盾因超額冰冷抗性而增加","type":"explicit"},{"id":"explicit.stat_2518598473","text":"當你點燃敵人時,你會受到 # 火焰傷害","type":"explicit"},{"id":"explicit.stat_1613322341","text":"被你定身的敵人所受到的傷害減少 #%","type":"explicit"},{"id":"explicit.stat_2513318031","text":"每個鑲嵌的符文或靈魂核心,屬性便增加 #%","type":"explicit"},{"id":"explicit.stat_4238331303","text":"在 #% 累積時使敵人無法移動,而非 100%","type":"explicit"},{"id":"explicit.stat_782941180","text":"#% 的法術傷害偷取生命","type":"explicit"},{"id":"explicit.stat_2295988214","text":"#% 的元素傷害轉換為混沌傷害","type":"explicit"},{"id":"explicit.stat_599749213","text":"全部火焰技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_911712882","text":"每個鑲嵌的符文或靈魂核心,增加 #% 最大魔力","type":"explicit"},{"id":"explicit.stat_2593651571","text":"+#% 全部元素抗性,每個鑲嵌的符文或靈魂核心","type":"explicit"},{"id":"explicit.stat_2973498992","text":"擊中的混沌傷害也會貢獻至冰凍累積","type":"explicit"},{"id":"explicit.stat_1430165758","text":"每個鑲嵌的大光譜增加 #% 精魂","type":"explicit"},{"id":"explicit.stat_2913235441","text":"當你擊殺稀有怪物時,你獲得其詞綴效果持續 20 秒","type":"explicit"},{"id":"explicit.stat_898131228","text":"可以在不同的技能中使用兩個相同的輔助寶石","type":"explicit"},{"id":"explicit.stat_2906384323","text":"達到最大盛怒時,獲得 # 個隨機充能","type":"explicit"},{"id":"explicit.stat_1715495976","text":"#% 減少最小物理攻擊傷害","type":"explicit"},{"id":"explicit.stat_3029185248","text":"#% 更多最大物理攻擊傷害","type":"explicit"},{"id":"explicit.stat_480796730","text":"#% 至最大[Block|格擋]機率","type":"explicit"},{"id":"explicit.stat_64726306","text":"無法使用其他戒指","type":"explicit"},{"id":"explicit.stat_2702182380","text":"每個鑲嵌的符文或靈魂核心增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_2620375641","text":"護符不消耗充能","type":"explicit"},{"id":"explicit.stat_4091659555","text":"你沒有精魂","type":"explicit"},{"id":"explicit.stat_1555918911","text":"右戒指欄位:法術的投射物連鎖 +# 次","type":"explicit"},{"id":"explicit.stat_2173791158","text":"處於你存在範圍中的友方獲得相當於傷害 #% 的額外火焰傷害","type":"explicit"},{"id":"explicit.stat_3081479811","text":"處於你存在範圍中的友方每秒回復 #% 最大生命","type":"explicit"},{"id":"explicit.stat_1990472846","text":"在被敵人擊中前,恢復 #% 失去的生命","type":"explicit"},{"id":"explicit.stat_2504358770","text":"裂痕開啟與關閉速度加快 #%","type":"explicit"},{"id":"explicit.stat_4117005593","text":"技能每消耗 3 生命,獲得相當於傷害 #% 的混沌傷害","type":"explicit"},{"id":"explicit.stat_2786852525","text":"處於你的存在範圍之中的敵人根據其最低的抗性來抵抗元素傷害","type":"explicit"},{"id":"explicit.stat_448592698","text":"全部 # 技能寶石等級 #","type":"explicit"},{"id":"explicit.stat_3753446846","text":"區域中的遠征有 # 殘留物","type":"explicit"},{"id":"explicit.stat_120737942","text":"地圖內的祭祀神壇允許額外重新擲骰恩惠一次","type":"explicit"},{"id":"explicit.stat_3851480592","text":"達到最大盛怒上限時,失去所有的盛怒","type":"explicit"},{"id":"explicit.stat_332217711","text":"每插入一個大光譜寶石增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_2793222406","text":"增加 #% 從戒指獲取的詞綴效果","type":"explicit"},{"id":"explicit.stat_2665488635","text":"在暴擊時施加閃電曝露","type":"explicit"},{"id":"explicit.stat_1464727508","text":"處於你存在範圍中的敵人會被致盲","type":"explicit"},{"id":"explicit.stat_1538879632","text":"施加火焰曝曬於感電敵人","type":"explicit"},{"id":"explicit.stat_3588388638","text":"怪物傷害穿透 #% 火焰抗性","type":"explicit"},{"id":"explicit.stat_3587857709","text":"處於你存在範圍中的敵人每秒獲得暴擊弱點","type":"explicit"},{"id":"explicit.stat_3093465148","text":"怪物傷害穿透 #% 閃電抗性","type":"explicit"},{"id":"explicit.stat_313223231","text":"每個鑲嵌的符文或靈魂核心增加 #% 物品稀有度","type":"explicit"},{"id":"explicit.stat_1310597900","text":"玩家有 #% 更多生命、魔力和能量護盾恢復率","type":"explicit"},{"id":"explicit.stat_2442647190","text":"使用格擋時恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_1373370443","text":"技能有 #% 更長的完美時機窗口","type":"explicit"},{"id":"explicit.stat_3491722585","text":"處於你存在範圍中的敵人會被威嚇","type":"explicit"},{"id":"explicit.stat_2996245527","text":"不能被冰緩或冰凍","type":"explicit"},{"id":"explicit.stat_258955603","text":"交替每 5 秒:\n承受 #% 更多來自擊中的傷害\n承受 #% 更多持續傷害","type":"explicit"},{"id":"explicit.stat_3631920880","text":"閃電抗性不受區域懲罰影響","type":"explicit"},{"id":"explicit.stat_4031148736","text":"此物品只能鑲嵌紅寶石珠寶","type":"explicit"},{"id":"explicit.stat_242161915","text":"#% 全部元素抗性,每個鑲嵌的大光譜","type":"explicit"},{"id":"explicit.stat_21302430","text":"你只能在此物品中插入藍寶石珠寶","type":"explicit"},{"id":"explicit.stat_3119282240","text":"玩家有 #% 更多最大生命和能量護盾","type":"explicit"},{"id":"explicit.stat_2068415277","text":"玩家有 #% 更多防禦","type":"explicit"},{"id":"explicit.stat_3909654181","text":"怪物增加 #% 攻擊、施放、移動速度","type":"explicit"},{"id":"explicit.stat_1469179771","text":"格擋機率是幸運的","type":"explicit"},{"id":"explicit.stat_461663422","text":"寶石插槽被動技能效果增加 #%   \n包含腐化的魔法基本寶石","type":"explicit"},{"id":"explicit.stat_4207433208","text":"冰冷抗性不受區域懲罰影響","type":"explicit"},{"id":"explicit.stat_3598729471","text":"此物品只能鑲嵌翡翠珠寶","type":"explicit"},{"id":"explicit.stat_4081947835","text":"[Projectile|投射物]有 #% 機率從地形額外[Chain|連鎖]一次","type":"explicit"},{"id":"explicit.stat_1138708335","text":"怪物傷害穿透 #% 冰冷抗性","type":"explicit"},{"id":"explicit.stat_1133965702","text":"本區域中金幣的掉落量增加 #%","type":"explicit"},{"id":"explicit.stat_1810907437","text":"存在半徑加倍","type":"explicit"},{"id":"explicit.stat_4077035099","text":"範圍內的被動技能可以被分配,無需與天賦樹連接","type":"explicit"},{"id":"explicit.stat_3787436548","text":"歷史的","type":"explicit"},{"id":"explicit.stat_2241560081","text":"每 25 點敏捷,攻擊速度便增加 #%","type":"explicit"},{"id":"explicit.stat_2415497478","text":"有 #% 機率避免擊中時承受物理傷害","type":"explicit"},{"id":"explicit.stat_3642528642","text":"僅影響非常小型戒指上的被動技能","type":"explicit"},{"id":"explicit.stat_1002973905","text":"使用後恢復所有魔力","type":"explicit"},{"id":"explicit.stat_3969608626","text":"當未保留的魔力滿時,效果不會消失","type":"explicit"},{"id":"explicit.stat_3311259821","text":"當效果結束時,對你造成相當於目前魔力 #% 的混沌傷害","type":"explicit"},{"id":"explicit.stat_1563503803","text":"有 #% 機率避免因遭擊中而受到混沌傷害","type":"explicit"},{"id":"explicit.stat_3418580811","text":"沐浴在以希巴夸之名犧牲的 # 血液中\n範圍內的被動技能被瓦爾征服","type":"explicit"},{"id":"explicit.stat_396200591","text":"技能有 # 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+1","type":"implicit"},{"id":"implicit.stat_3854901951","text":"當你被火焰傷害擊中時觸發","type":"implicit"},{"id":"implicit.stat_803737631","text":"# 點命中","type":"implicit"},{"id":"implicit.stat_809229260","text":"# 點護甲","type":"implicit"},{"id":"implicit.stat_2994271459","text":"當你被冰冷傷害擊中時觸發","type":"implicit"},{"id":"implicit.stat_821241191","text":"增加 #% 來自藥劑的生命恢復","type":"implicit"},{"id":"implicit.stat_2222186378","text":"增加 #% 來自藥劑的魔力恢復","type":"implicit"},{"id":"implicit.stat_1028592286","text":"有 #% 機率額外連鎖一次","type":"implicit"},{"id":"implicit.stat_1039380318","text":"裝填額外 1 發弩箭","type":"implicit"},{"id":"implicit.stat_1803308202","text":"增加 #% 弩箭速度","type":"implicit"},{"id":"implicit.stat_1559935218","text":"造成相當於 #% 傷害量的[Daze|目眩]累積","type":"implicit"},{"id":"implicit.stat_1389754388","text":"增加 #% [Charm|護符]效果持續時間","type":"implicit"},{"id":"implicit.stat_1570770415","text":"減少 #% [Charm|護符]充能使用","type":"implicit"},{"id":"implicit.stat_644456512","text":"減少 #% 藥劑充能使用","type":"implicit"},{"id":"implicit.stat_548198834","text":"增加 #% 範圍","type":"implicit"},{"id":"implicit.stat_3675300253","text":"打擊技能會對周圍目標造成擴散傷害","type":"implicit"},{"id":"implicit.stat_3325883026","text":"# 每秒生命回復","type":"implicit"},{"id":"implicit.stat_275498888","text":"最大品質為 #%","type":"implicit"},{"id":"implicit.stat_791928121","text":"使[Stun|暈眩]累積增加 #%","type":"implicit"},{"id":"implicit.stat_462041840","text":"#% 的[Flask|藥劑]回復立即生效","type":"implicit"},{"id":"implicit.stat_3585532255","text":"增加 #% [Charm|護符]充能獲取","type":"implicit"},{"id":"implicit.stat_1691862754","text":"當你被冰凍時使用","type":"implicit"},{"id":"implicit.stat_585126960","text":"當你被點燃時使用","type":"implicit"},{"id":"implicit.stat_2778646494","text":"當你受到緩速效果影響時使用","type":"implicit"},{"id":"implicit.stat_2016937536","text":"當你被閃電傷害擊中時觸發","type":"implicit"},{"id":"implicit.stat_681332047","text":"增加 #% 攻擊速度","type":"implicit"},{"id":"implicit.stat_1573130764","text":"攻擊附加 # 至 # 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的殘留物數量","type":"implicit"},{"id":"implicit.stat_1160596338","text":"區域含有 1 個額外的地下區域","type":"implicit"},{"id":"implicit.stat_3051490307","text":"增加 #% 爆炸物的數量","type":"implicit"},{"id":"implicit.stat_3239978999","text":"挖掘出的保險箱有 #% 機率包含兩倍物品","type":"implicit"},{"id":"implicit.stat_1725749947","text":"[HitDamage|擊中]時,獲得 # 層[Rage|盛怒]","type":"implicit"},{"id":"implicit.stat_669069897","text":"#% 物理攻擊傷害偷取魔力","type":"implicit"},{"id":"implicit.stat_2763429652","text":"擊中時有 #% 機率造成傷殘","type":"implicit"},{"id":"implicit.stat_535217483","text":"增加 #% 投射物速度(當投擲時)","type":"implicit"}]},{"id":"enchant","label":"Enchant","entries":[{"id":"enchant.stat_2954116742","text":"分配 #","type":"enchant"},{"id":"enchant.stat_3639275092","text":"增加 #% 能力值需求","type":"enchant"},{"id":"enchant.stat_3299347043","text":"# 最大生命","type":"enchant"},{"id":"enchant.stat_1509134228","text":"增加 #% 物理傷害","type":"enchant"},{"id":"enchant.stat_4220027924","text":"#% 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機率避免敵人投射物擊中時失去決心","type":"sanctum"},{"id":"sanctum.stat_2284543592","text":"若你近期有被擊中,有 #% 機率避免敵人擊中時失去決心","type":"sanctum"},{"id":"sanctum.stat_3226329527","text":"頭目增加承受 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_2469854926","text":"澤洛克,永恆之靈掉落時空之物","type":"sanctum"},{"id":"sanctum.stat_2821715641","text":"澤洛克,永恆之靈掉落絲克瑪的決意","type":"sanctum"},{"id":"sanctum.stat_3059754769","text":"澤洛克,永恆之靈掉落沙瀑面紗","type":"sanctum"},{"id":"sanctum.stat_2207905451","text":"頭目增加 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_408585189","text":"稀有怪物承受傷害增加 #%","type":"sanctum"},{"id":"sanctum.stat_199414195","text":"稀有怪物增加 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_729354668","text":"#% increased quantity of [SekhemaKeys|Keys] dropped by Monsters","type":"sanctum"},{"id":"sanctum.stat_1680962389","text":"增加 #% 怪物掉落聖物的數量","type":"sanctum"},{"id":"sanctum.stat_1388771661","text":"增加 #% 決心護盾","type":"sanctum"},{"id":"sanctum.stat_3889616543","text":"沒有失去決心時,決心護盾加速 #% 恢復","type":"sanctum"},{"id":"sanctum.stat_3621177126","text":"敵人擊中會根據 #% 護甲使決心輕減","type":"sanctum"},{"id":"sanctum.stat_774484840","text":"當被擊人擊中時,有 #% 機率使決心輕減為 2 倍","type":"sanctum"},{"id":"sanctum.stat_3554921410","text":"陷阱造成的傷害增加 #%","type":"sanctum"},{"id":"sanctum.stat_3170238729","text":"當你獲得一把鑰匙時,有 #% 機率獲得另一把","type":"sanctum"},{"id":"sanctum.stat_3096543632","text":"#% 至[MaximumResistances|最大][Honour|榮譽][Resistances|抗性]","type":"sanctum"},{"id":"sanctum.stat_1960517795","text":"#% 機率避免獲得苦痛","type":"sanctum"},{"id":"sanctum.stat_2545161750","text":"不會恢復[Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_3870327403","text":"#% chance if you were to lose all your [Honour] to have 1 [Honour] instead","type":"sanctum"},{"id":"sanctum.stat_2155917449","text":"#% chance for each of your [SekhemaKeys|Keys] to upgrade on completing a Floor","type":"sanctum"},{"id":"sanctum.stat_2410906123","text":"# 決心護盾","type":"sanctum"},{"id":"sanctum.stat_142859883","text":"敵人擊中有 #% 決心輕減","type":"sanctum"},{"id":"sanctum.stat_2363402715","text":"噴泉有 #% 機率賦予兩倍聖水","type":"sanctum"},{"id":"sanctum.stat_3237367570","text":"試煉地圖上的房間為未知","type":"sanctum"},{"id":"sanctum.stat_2287831219","text":"#% 至[Honour|榮譽][Resistances|抗性]","type":"sanctum"},{"id":"sanctum.stat_1583320325","text":"恢復的榮譽增加 #%","type":"sanctum"},{"id":"sanctum.stat_386901949","text":"試煉地圖額外揭露 1 個房間","type":"sanctum"},{"id":"sanctum.stat_3970123360","text":"最大[Honour|榮譽]增加 #%","type":"sanctum"},{"id":"sanctum.stat_4191312223","text":"最大[Honour|榮譽]為 1","type":"sanctum"},{"id":"sanctum.stat_290775436","text":"商人有 1 個額外選擇","type":"sanctum"},{"id":"sanctum.stat_3096446459","text":"增加 #% 販售價格","type":"sanctum"},{"id":"sanctum.stat_231205265","text":"怪物有 #% 機率掉落兩倍聖水","type":"sanctum"},{"id":"sanctum.stat_2283325632","text":"不會有恩惠","type":"sanctum"},{"id":"sanctum.stat_3865020351","text":"擊殺頭目時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_2492340460","text":"膜拜一座馬拉克斯神殿時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_521869848","text":"拾起一把鑰匙時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_2114314842","text":"完成房間時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_2393318075","text":"在試煉開始時獲得 # 個聖水","type":"sanctum"},{"id":"sanctum.stat_1512067281","text":"不能和等級低於 # 的試煉一起使用","type":"sanctum"},{"id":"sanctum.stat_3182333322","text":"當套用至試煉時,此物品會被摧毀","type":"sanctum"},{"id":"sanctum.sanctum_effect_62326","text":"使用 磨礪之爪","type":"sanctum"},{"id":"sanctum.sanctum_effect_15442","text":"使用 恐懼面具","type":"sanctum"},{"id":"sanctum.sanctum_effect_41921","text":"使用 致命陷阱","type":"sanctum"},{"id":"sanctum.sanctum_effect_62584","text":"使用 暗坑","type":"sanctum"},{"id":"sanctum.sanctum_effect_21680","text":"使用 低淺之河","type":"sanctum"},{"id":"sanctum.sanctum_effect_40008","text":"使用 鈍劍","type":"sanctum"},{"id":"sanctum.sanctum_effect_56047","text":"使用 快速流沙","type":"sanctum"},{"id":"sanctum.sanctum_effect_16773","text":"使用 損壞鎖撬","type":"sanctum"},{"id":"sanctum.sanctum_effect_13820","text":"使用 腳兔","type":"sanctum"},{"id":"sanctum.sanctum_effect_44476","text":"使用 氾濫之河","type":"sanctum"},{"id":"sanctum.sanctum_effect_46242","text":"使用 補償","type":"sanctum"},{"id":"sanctum.sanctum_effect_61003","text":"使用 漏水袋","type":"sanctum"},{"id":"sanctum.sanctum_effect_35767","text":"使用 通行稅","type":"sanctum"},{"id":"sanctum.sanctum_effect_59642","text":"使用 死亡稅","type":"sanctum"},{"id":"sanctum.sanctum_effect_35912","text":"使用 枯竭水井","type":"sanctum"},{"id":"sanctum.sanctum_effect_13875","text":"使用 尖刺貝殼","type":"sanctum"},{"id":"sanctum.sanctum_effect_359","text":"使用 飢餓獠牙","type":"sanctum"},{"id":"sanctum.sanctum_effect_19039","text":"使用 被烙印的芭芭拉卡","type":"sanctum"},{"id":"sanctum.sanctum_effect_9350","text":"使用 可疑的同情者","type":"sanctum"},{"id":"sanctum.sanctum_effect_4682","text":"使用 尊敬的挑戰者","type":"sanctum"},{"id":"sanctum.sanctum_effect_34448","text":"使用 黑煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_44243","text":"使用 占卜水晶","type":"sanctum"},{"id":"sanctum.sanctum_effect_34561","text":"使用 貿易關稅","type":"sanctum"},{"id":"sanctum.sanctum_effect_24536","text":"使用 能說會道","type":"sanctum"},{"id":"sanctum.sanctum_effect_44836","text":"使用 玉璽","type":"sanctum"},{"id":"sanctum.sanctum_effect_38171","text":"使用 卡洛翰恩典","type":"sanctum"},{"id":"sanctum.sanctum_effect_20573","text":"使用 凜冬乾旱","type":"sanctum"},{"id":"sanctum.sanctum_effect_24603","text":"使用 贏來的榮譽","type":"sanctum"},{"id":"sanctum.sanctum_effect_47837","text":"使用 阿卡莉的守護","type":"sanctum"},{"id":"sanctum.sanctum_effect_3157","text":"使用 發光寶珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_43384","text":"使用 蒙蔽視線","type":"sanctum"},{"id":"sanctum.sanctum_effect_17084","text":"使用 紅煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_1198","text":"使用 金煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_28906","text":"使用 紫煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_32300","text":"使用 陰森鐮刀","type":"sanctum"},{"id":"sanctum.sanctum_effect_44077","text":"使用 奧爾巴拉的皮甲","type":"sanctum"},{"id":"sanctum.sanctum_effect_34499","text":"使用 絲克瑪的披風","type":"sanctum"},{"id":"sanctum.sanctum_effect_13598","text":"使用 勇士項鍊","type":"sanctum"},{"id":"sanctum.sanctum_effect_50613","text":"使用 不起眼的磚","type":"sanctum"},{"id":"sanctum.sanctum_effect_30866","text":"使用 片刻和平","type":"sanctum"},{"id":"sanctum.sanctum_effect_53929","text":"使用 尖刺入口","type":"sanctum"},{"id":"sanctum.sanctum_effect_48875","text":"使用 破爛眼罩","type":"sanctum"},{"id":"sanctum.sanctum_effect_38381","text":"使用 口乾舌燥","type":"sanctum"},{"id":"sanctum.sanctum_effect_5501","text":"使用 屈辱紋身","type":"sanctum"},{"id":"sanctum.sanctum_effect_45401","text":"使用 岔河","type":"sanctum"},{"id":"sanctum.sanctum_effect_31580","text":"使用 喚雨者","type":"sanctum"},{"id":"sanctum.sanctum_effect_14131","text":"使用 騙人鏡子","type":"sanctum"},{"id":"sanctum.sanctum_effect_34171","text":"使用 出血","type":"sanctum"},{"id":"sanctum.sanctum_effect_9121","text":"使用 全視之眼","type":"sanctum"},{"id":"sanctum.sanctum_effect_51140","text":"使用 璀璨珍珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_57507","text":"使用 粘稠膿液","type":"sanctum"},{"id":"sanctum.sanctum_effect_46977","text":"使用 木人像","type":"sanctum"},{"id":"sanctum.sanctum_effect_41741","text":"使用 血紅瓶","type":"sanctum"},{"id":"sanctum.sanctum_effect_29924","text":"使用 華麗匕首","type":"sanctum"},{"id":"sanctum.sanctum_effect_6090","text":"使用 刺客之刃","type":"sanctum"},{"id":"sanctum.sanctum_effect_38167","text":"使用 附魔之甕","type":"sanctum"},{"id":"sanctum.sanctum_effect_59406","text":"使用 腎上腺素瓶","type":"sanctum"},{"id":"sanctum.sanctum_effect_45428","text":"使用 財富之鏡","type":"sanctum"},{"id":"sanctum.sanctum_effect_54204","text":"使用 奧爾巴拉雕像","type":"sanctum"},{"id":"sanctum.sanctum_effect_28826","text":"使用 聖水","type":"sanctum"},{"id":"sanctum.sanctum_effect_40142","text":"使用 青春之泉","type":"sanctum"},{"id":"sanctum.sanctum_effect_51458","text":"使用 銀聖杯","type":"sanctum"},{"id":"sanctum.sanctum_effect_41498","text":"使用 黑珍珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_52622","text":"使用 芭芭拉的禮物","type":"sanctum"},{"id":"sanctum.sanctum_effect_60796","text":"使用 骰子","type":"sanctum"},{"id":"sanctum.sanctum_effect_3716","text":"使用 上行之路","type":"sanctum"},{"id":"sanctum.sanctum_effect_27130","text":"使用 聖鏡","type":"sanctum"},{"id":"sanctum.sanctum_effect_30042","text":"使用 水晶碎片","type":"sanctum"},{"id":"sanctum.sanctum_effect_379","text":"使用 光亮漆","type":"sanctum"},{"id":"sanctum.sanctum_effect_18125","text":"使用 忘卻傳統","type":"sanctum"},{"id":"sanctum.sanctum_effect_35605","text":"使用 飢荒季節","type":"sanctum"},{"id":"sanctum.sanctum_effect_56996","text":"使用 流言四起","type":"sanctum"},{"id":"sanctum.sanctum_effect_32085","text":"使用 高昂援助","type":"sanctum"},{"id":"sanctum.sanctum_effect_25062","text":"使用 束縛連鎖","type":"sanctum"},{"id":"sanctum.sanctum_effect_9853","text":"使用 無法觸碰","type":"sanctum"},{"id":"sanctum.sanctum_effect_30450","text":"使用 生鏽木槌","type":"sanctum"},{"id":"sanctum.sanctum_effect_24131","text":"使用 虛弱肉體","type":"sanctum"},{"id":"sanctum.sanctum_effect_28313","text":"使用 惡魔之翼","type":"sanctum"},{"id":"sanctum.sanctum_effect_30473","text":"使用 磨損涼鞋","type":"sanctum"},{"id":"sanctum.sanctum_effect_43834","text":"使用 否定寶珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_55120","text":"使用 傳統之需","type":"sanctum"},{"id":"sanctum.sanctum_effect_6958","text":"使用 鑿石","type":"sanctum"},{"id":"sanctum.sanctum_effect_45600","text":"使用 玻璃碎片","type":"sanctum"},{"id":"sanctum.sanctum_effect_35578","text":"使用 鐵手鐐","type":"sanctum"},{"id":"sanctum.sanctum_effect_48487","text":"使用 鋒利箭矢","type":"sanctum"},{"id":"sanctum.sanctum_effect_16335","text":"使用 破碎盾牌","type":"sanctum"},{"id":"sanctum.sanctum_effect_55502","text":"使用 腐蝕藥劑","type":"sanctum"},{"id":"sanctum.sanctum_effect_62382","text":"使用 狡猾冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_27532","text":"使用 強力冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_60079","text":"使用 棄置之地冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_48548","text":"使用 折磨冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_0","text":"使用 ","type":"sanctum"}]},{"id":"skill","label":"Skill","entries":[{"id":"skill.shield_block","text":"賦予技能:等級 # 舉盾","type":"skill"},{"id":"skill.summon_skeleton_warrior","text":"賦予技能:等級 # 骸骨戰士召喚物","type":"skill"},{"id":"skill.lightning_bolt","text":"賦予技能:等級 # 閃電箭","type":"skill"},{"id":"skill.freezing_shards","text":"賦予技能:等級 # 冰凍裂片","type":"skill"},{"id":"skill.aura_crit_against_enemy","text":"賦予技能:等級 # 絕滅恨惡","type":"skill"},{"id":"skill.living_bomb_player","text":"賦予技能:等級 # 活體炸彈","type":"skill"},{"id":"skill.circle_of_power","text":"賦予技能:等級 # 咒符之力","type":"skill"},{"id":"skill.volatile_dead","text":"賦予技能:等級 # 不穩死者","type":"skill"},{"id":"skill.mana_drain","text":"賦予技能:等級 # 魔力抽取","type":"skill"},{"id":"skill.fireball","text":"賦予技能:等級 # 火球術","type":"skill"},{"id":"skill.discipline","text":"賦予技能:等級 # 紀律","type":"skill"},{"id":"skill.bone_blast","text":"賦予技能:等級 # 骨爆","type":"skill"},{"id":"skill.power_siphon","text":"賦予技能:等級 # 能量吸取","type":"skill"},{"id":"skill.weapon_granted_chaosbolt","text":"賦予技能:等級 # 混沌之箭","type":"skill"},{"id":"skill.cold_resist_aura","text":"賦予技能:等級 # 冰霜純淨","type":"skill"},{"id":"skill.fire_resist_aura","text":"賦予技能:等級 # 火焰純淨","type":"skill"},{"id":"skill.unique_earthbound_triggered_spark","text":"賦予技能:等級 # 電球","type":"skill"},{"id":"skill.lightning_resist_aura","text":"賦予技能:等級 # 閃電純淨","type":"skill"},{"id":"skill.unique_dusk_vigil_triggered_blazing_cluster","text":"賦予技能:等級 # 餘燼齊射","type":"skill"},{"id":"skill.corpse_cloud","text":"賦予技能:等級 # 分解","type":"skill"},{"id":"skill.unique_breach_lightning_bolt","text":"賦予技能:等級 # 閃電箭","type":"skill"},{"id":"skill.cast_on_block","text":"賦予技能:等級 # 格擋時施放","type":"skill"}]}]}
const twStatic = 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:"大幅提升之兆"},{"id":"omen-of-sinistral-exaltation","text":"左旋提升之兆"},{"id":"omen-of-dextral-exaltation","text":"右旋提升之兆"},{"id":"omen-of-greater-annulment","text":"大幅廢止之兆"},{"id":"omen-of-sinistral-annulment","text":"左旋廢止之兆"},{"id":"omen-of-dextral-annulment","text":"右旋廢止之兆"}]},{"id":"DeliriumInstill","label":"譫妄精練物","entries":[{"id":"distilled-ire","text":"精煉的憤怒"},{"id":"distilled-guilt","text":"精煉的罪孽"},{"id":"distilled-greed","text":"精煉的貪婪"},{"id":"distilled-paranoia","text":"精煉的偏執"},{"id":"distilled-envy","text":"精煉的忌妒"},{"id":"distilled-disgust","text":"精煉的厭惡"},{"id":"distilled-despair","text":"精煉的絕望"},{"id":"distilled-fear","text":"精煉的恐懼"},{"id":"distilled-suffering","text":"精煉的苦難"},{"id":"distilled-isolation","text":"精煉的孤立"}]},{"id":"Waystones","label":"換界石與碑牌","entries":[{"id":"waystone-1","text":"地圖鑰匙(階級 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const twProps = {
    "Requires": "需求",
    "Level": "等级",
    "Int": "智力",
    "Str": "力量",
    "Item Level": "物品等级",
    "Reload Time": "填装时间",
    "Critical Hit Chance": "攻击暴击率",
    "Critical Strike Chance": "暴击率",
    "Evasion Rating": "闪避值",
    "Armour": "护甲",
    "Quality": "品质",
    "Sockets": "插槽",
    "Attacks per Second": "每秒攻击次数",
    "Weapon Range": "武器范围",
    "Spirit": "精魂",
    "Block chance": "格挡几率",
    "Physical Damage": "物理伤害",
    "Elemental Damage": "元素伤害",
    "Elemental DPS": "元素 DPS",
    "Chaos Damage": "混沌伤害",
    "Total DPS": "总 DPS",
    "Mana Multiplier": "魔力消耗倍率",
    "Mana Cost": "魔力消耗",
    "Cast Time": "施放时间",
    "Mana Reserved": "魔力保留",
    "Cooldown Time": "冷却时间",
    "Effectiveness of Added Damage": "伤害效用",
    "Limited to": "仅限",
    "Radius: Large": "范围: 大",
    "Radius: Medium": "范围: 中",
    "Radius: Small": "范围: 小",
    "Energy Shield": "能量护盾"
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                }
                break;
            case '[object Headers]':
                for (const [key, val] of obj) {
                    headers[key] = val;
                }
                break;
            case '[object Object]':
                return {...obj};
        }
        return headers;
    }
    function stopImmediatePropagation() {
        this.ajaxHooker_isStopped = true;
    }
    class SyncThenable {
        then(fn) {
            fn && fn();
            return new SyncThenable();
        }
    }
    class AHRequest {
        constructor(request) {
            this.request = request;
            this.requestClone = {...this.request};
        }
        shouldFilter(filters) {
            const {type, url, method, async} = this.request;
            return filters.length && !filters.find(obj => {
                switch (true) {
                    case obj.type && obj.type !== type:
                    case getType(obj.url) === '[object String]' && !url.includes(obj.url):
                    case getType(obj.url) === '[object RegExp]' && !obj.url.test(url):
                    case obj.method && obj.method.toUpperCase() !== method.toUpperCase():
                    case 'async' in obj && obj.async !== async:
                        return false;
                }
                return true;
            });
        }
        waitForRequestKeys() {
            const requestKeys = ['url', 'method', 'abort', 'headers', 'data'];
            if (!this.request.async) {
                win.__ajaxHooker.hookInsts.forEach(({hookFns, filters}) => {
                    if (this.shouldFilter(filters)) return;
                    hookFns.forEach(fn => {
                        if (getType(fn) === '[object Function]') catchError(fn, this.request);
                    });
                    requestKeys.forEach(key => {
                        if (isThenable(this.request[key])) this.request[key] = this.requestClone[key];
                    });
                });
                return new SyncThenable();
            }
            const promises = [];
            win.__ajaxHooker.hookInsts.forEach(({hookFns, filters}) => {
                if (this.shouldFilter(filters)) return;
                promises.push(Promise.all(hookFns.map(fn => catchError(fn, this.request))).then(() =>
                    Promise.all(requestKeys.map(key => Promise.resolve(this.request[key]).then(
                        val => this.request[key] = val,
                        () => this.request[key] = this.requestClone[key]
                    )))
                ));
            });
            return Promise.all(promises);
        }
        waitForResponseKeys(response) {
            const responseKeys = this.request.type === 'xhr' ? xhrResponses : fetchResponses;
            if (!this.request.async) {
                if (getType(this.request.response) === '[object Function]') {
                    catchError(this.request.response, response);
                    responseKeys.forEach(key => {
                        if ('get' in getDescriptor(response, key) || isThenable(response[key])) {
                            delete response[key];
                        }
                    });
                }
                return new SyncThenable();
            }
            return Promise.resolve(catchError(this.request.response, response)).then(() =>
                Promise.all(responseKeys.map(key => {
                    const descriptor = getDescriptor(response, key);
                    if (descriptor && 'value' in descriptor) {
                        return Promise.resolve(descriptor.value).then(
                            val => response[key] = val,
                            () => delete response[key]
                        );
                    } else {
                        delete response[key];
                    }
                }))
            );
        }
    }
    const proxyHandler = {
        get(target, prop) {
            const descriptor = getDescriptor(target, prop);
            if (descriptor && !descriptor.configurable && !descriptor.writable && !descriptor.get) return target[prop];
            const ah = target.__ajaxHooker;
            if (ah && ah.proxyProps) {
                if (prop in ah.proxyProps) {
                    const pDescriptor = ah.proxyProps[prop];
                    if ('get' in pDescriptor) return pDescriptor.get();
                    if (typeof pDescriptor.value === 'function') return pDescriptor.value.bind(ah);
                    return pDescriptor.value;
                }
                if (typeof target[prop] === 'function') return target[prop].bind(target);
            }
            return target[prop];
        },
        set(target, prop, value) {
            const descriptor = getDescriptor(target, prop);
            if (descriptor && !descriptor.configurable && !descriptor.writable && !descriptor.set) return true;
            const ah = target.__ajaxHooker;
            if (ah && ah.proxyProps && prop in ah.proxyProps) {
                const pDescriptor = ah.proxyProps[prop];
                pDescriptor.set ? pDescriptor.set(value) : (pDescriptor.value = value);
            } else {
                target[prop] = value;
            }
            return true;
        }
    };
    class XhrHooker {
        constructor(xhr) {
            const ah = this;
            Object.assign(ah, {
                originalXhr: xhr,
                proxyXhr: new Proxy(xhr, proxyHandler),
                resThenable: new SyncThenable(),
                proxyProps: {},
                proxyEvents: {}
            });
            xhr.addEventListener('readystatechange', e => {
                if (ah.proxyXhr.readyState === 4 && ah.request && typeof ah.request.response === 'function') {
                    const response = {
                        finalUrl: ah.proxyXhr.responseURL,
                        status: ah.proxyXhr.status,
                        responseHeaders: parseHeaders(ah.proxyXhr.getAllResponseHeaders())
                    };
                    const tempValues = {};
                    for (const key of xhrResponses) {
                        try {
                            tempValues[key] = ah.originalXhr[key];
                        } catch (err) {}
                        defineProp(response, key, () => {
                            return response[key] = tempValues[key];
                        }, val => {
                            delete response[key];
                            response[key] = val;
                        });
                    }
                    ah.resThenable = new AHRequest(ah.request).waitForResponseKeys(response).then(() => {
                        for (const key of xhrResponses) {
                            ah.proxyProps[key] = {get: () => {
                                if (!(key in response)) response[key] = tempValues[key];
                                return response[key];
                            }};
                        }
                    });
                }
                ah.dispatchEvent(e);
            });
            xhr.addEventListener('load', e => ah.dispatchEvent(e));
            xhr.addEventListener('loadend', e => ah.dispatchEvent(e));
            for (const evt of xhrAsyncEvents) {
                const onEvt = 'on' + evt;
                ah.proxyProps[onEvt] = {
                    get: () => ah.proxyEvents[onEvt] || null,
                    set: val => ah.addEvent(onEvt, val)
                };
            }
            for (const method of ['setRequestHeader', 'addEventListener', 'removeEventListener', 'open', 'send']) {
                ah.proxyProps[method] = {value: ah[method]};
            }
        }
        toJSON() {} // Converting circular structure to JSON
        addEvent(type, event) {
            if (type.startsWith('on')) {
                this.proxyEvents[type] = typeof event === 'function' ? event : null;
            } else {
                if (typeof event === 'object' && event !== null) event = event.handleEvent;
                if (typeof event !== 'function') return;
                this.proxyEvents[type] = this.proxyEvents[type] || new Set();
                this.proxyEvents[type].add(event);
            }
        }
        removeEvent(type, event) {
            if (type.startsWith('on')) {
                this.proxyEvents[type] = null;
            } else {
                if (typeof event === 'object' && event !== null) event = event.handleEvent;
                this.proxyEvents[type] && this.proxyEvents[type].delete(event);
            }
        }
        dispatchEvent(e) {
            e.stopImmediatePropagation = stopImmediatePropagation;
            defineProp(e, 'target', () => this.proxyXhr);
            defineProp(e, 'currentTarget', () => this.proxyXhr);
            this.proxyEvents[e.type] && this.proxyEvents[e.type].forEach(fn => {
                this.resThenable.then(() => !e.ajaxHooker_isStopped && fn.call(this.proxyXhr, e));
            });
            if (e.ajaxHooker_isStopped) return;
            const onEvent = this.proxyEvents['on' + e.type];
            onEvent && this.resThenable.then(onEvent.bind(this.proxyXhr, e));
        }
        setRequestHeader(header, value) {
            this.originalXhr.setRequestHeader(header, value);
            if (!this.request) return;
            const headers = this.request.headers;
            headers[header] = header in headers ? `${headers[header]}, ${value}` : value;
        }
        addEventListener(...args) {
            if (xhrAsyncEvents.includes(args[0])) {
                this.addEvent(args[0], args[1]);
            } else {
                this.originalXhr.addEventListener(...args);
            }
        }
        removeEventListener(...args) {
            if (xhrAsyncEvents.includes(args[0])) {
                this.removeEvent(args[0], args[1]);
            } else {
                this.originalXhr.removeEventListener(...args);
            }
        }
        open(method, url, async = true, ...args) {
            this.request = {
                type: 'xhr',
                url: url.toString(),
                method: method.toUpperCase(),
                abort: false,
                headers: {},
                data: null,
                response: null,
                async: !!async
            };
            this.openArgs = args;
            this.resThenable = new SyncThenable();
            ['responseURL', 'readyState', 'status', 'statusText', ...xhrResponses].forEach(key => {
                delete this.proxyProps[key];
            });
            return this.originalXhr.open(method, url, async, ...args);
        }
        send(data) {
            const ah = this;
            const xhr = ah.originalXhr;
            const request = ah.request;
            if (!request) return xhr.send(data);
            request.data = data;
            new AHRequest(request).waitForRequestKeys().then(() => {
                if (request.abort) {
                    if (typeof request.response === 'function') {
                        Object.assign(ah.proxyProps, {
                            responseURL: {value: request.url},
                            readyState: {value: 4},
                            status: {value: 200},
                            statusText: {value: 'OK'}
                        });
                        xhrAsyncEvents.forEach(evt => xhr.dispatchEvent(new Event(evt)));
                    }
                } else {
                    xhr.open(request.method, request.url, request.async, ...ah.openArgs);
                    for (const header in request.headers) {
                        xhr.setRequestHeader(header, request.headers[header]);
                    }
                    xhr.send(request.data);
                }
            });
        }
    }
    function fakeXHR() {
        const xhr = new winAh.realXHR();
        if ('__ajaxHooker' in xhr) console.warn('检测到不同版本的ajaxHooker,可能发生冲突!');
        xhr.__ajaxHooker = new XhrHooker(xhr);
        return xhr.__ajaxHooker.proxyXhr;
    }
    fakeXHR.prototype = win.XMLHttpRequest.prototype;
    Object.keys(win.XMLHttpRequest).forEach(key => fakeXHR[key] = win.XMLHttpRequest[key]);
    function fakeFetch(url, options = {}) {
        if (!url) return winAh.realFetch.call(win, url, options);
        return new Promise(async (resolve, reject) => {
            const init = {};
            if (getType(url) === '[object Request]') {
                for (const prop of fetchInitProps) init[prop] = url[prop];
                if (url.body) init.body = await url.arrayBuffer();
                url = url.url;
            }
            url = url.toString();
            Object.assign(init, options);
            init.method = init.method || 'GET';
            init.headers = init.headers || {};
            const request = {
                type: 'fetch',
                url: url,
                method: init.method.toUpperCase(),
                abort: false,
                headers: parseHeaders(init.headers),
                data: init.body,
                response: null,
                async: true
            };
            const req = new AHRequest(request);
            await req.waitForRequestKeys();
            if (request.abort) {
                if (typeof request.response === 'function') {
                    const response = {
                        finalUrl: request.url,
                        status: 200,
                        responseHeaders: {}
                    };
                    await req.waitForResponseKeys(response);
                    const key = fetchResponses.find(k => k in response);
                    let val = response[key];
                    if (key === 'json' && typeof val === 'object') {
                        val = catchError(JSON.stringify.bind(JSON), val);
                    }
                    const res = new Response(val, {
                        status: 200,
                        statusText: 'OK'
                    });
                    defineProp(res, 'type', () => 'basic');
                    defineProp(res, 'url', () => request.url);
                    resolve(res);
                } else {
                    reject(new DOMException('aborted', 'AbortError'));
                }
                return;
            }
            init.method = request.method;
            init.headers = request.headers;
            init.body = request.data;
            winAh.realFetch.call(win, request.url, init).then(res => {
                if (typeof request.response === 'function') {
                    const response = {
                        finalUrl: res.url,
                        status: res.status,
                        responseHeaders: parseHeaders(res.headers)
                    };
                    fetchResponses.forEach(key => res[key] = function() {
                        if (key in response) return Promise.resolve(response[key]);
                        return resProto[key].call(this).then(val => {
                            response[key] = val;
                            return req.waitForResponseKeys(response).then(() => key in response ? response[key] : val);
                        });
                    });
                }
                resolve(res);
            }, reject);
        });
    }
    function fakeFetchClone() {
        const descriptors = Object.getOwnPropertyDescriptors(this);
        const res = winAh.realFetchClone.call(this);
        Object.defineProperties(res, descriptors);
        return res;
    }
    winAh = win.__ajaxHooker = winAh || {
        version, fakeXHR, fakeFetch, fakeFetchClone,
        realXHR: win.XMLHttpRequest,
        realFetch: win.fetch,
        realFetchClone: resProto.clone,
        hookInsts: new Set()
    };
    if (winAh.version !== version) console.warn('检测到不同版本的ajaxHooker,可能发生冲突!');
    win.XMLHttpRequest = winAh.fakeXHR;
    win.fetch = winAh.fakeFetch;
    resProto.clone = winAh.fakeFetchClone;
    winAh.hookInsts.add(hookInst);
    return {
        hook: fn => hookInst.hookFns.push(fn),
        filter: arr => {
            if (Array.isArray(arr)) hookInst.filters = arr;
        },
        protect: () => {
            readonly(win, 'XMLHttpRequest', winAh.fakeXHR);
            readonly(win, 'fetch', winAh.fakeFetch);
            readonly(resProto, 'clone', winAh.fakeFetchClone);
        },
        unhook: () => {
            winAh.hookInsts.delete(hookInst);
            if (!winAh.hookInsts.size) {
                writable(win, 'XMLHttpRequest', winAh.realXHR);
                writable(win, 'fetch', winAh.realFetch);
                writable(resProto, 'clone', winAh.realFetchClone);
                delete win.__ajaxHooker;
            }
        }
    };
}();

(async () => {

    'use strict';
    const applyState = GM_getValue('applyState') ? GM_getValue('applyState') : 1
    const dataMap = GM_getValue('dataMap') ? GM_getValue('dataMap') : {}

    const checkInterval = 5000;

    function checkLocalStorage() {
        if (localStorage.getItem('lscache-trade2data') && localStorage.getItem('lscache-trade2items') && localStorage.getItem('lscache-trade2stats') && localStorage.getItem('lscache-trade2filters') && document && document.querySelector('.applyTw a span')) {
            const trade2Data = JSON.parse(localStorage.getItem('lscache-trade2data'));
             const trade2items = JSON.parse(localStorage.getItem('lscache-trade2items'));
             const trade2stats = JSON.parse(localStorage.getItem('lscache-trade2stats'));
             const trade2filters = JSON.parse(localStorage.getItem('lscache-trade2filters'));
            if ( trade2filters && trade2filters.some(a => a.title == '交易過濾')) {
                GM_setValue('applyState', 1);
                document.querySelector('.applyTw a span').innerText = '取消繁体化'
            } else {
                GM_setValue('applyState', 2);
                document.querySelector('.applyTw a span').innerText = '开启繁体化'
            }
        }
    }

    setInterval(checkLocalStorage, checkInterval);

    window.addEventListener('load', function() {
        document.addEventListener('click', function(event) {
            if (event.target.closest('.applyTw')) {
                event.preventDefault(); // 阻止默认行为
                const applyState = GM_getValue('applyState') || 1;
                GM_setValue('applyState', applyState === 1 ? 2 : 1);
                localStorage.clear();
                location.reload();
            }
        });

        // 查找目标 ul 元素
        const tabList = document.querySelector('ul.nav.nav-tabs.account');
        if (!tabList) {
            console.error('未找到目标元素');
            return; // 如果找不到目标元素,退出
        }
        // 创建应用按钮
        const applyLi = document.createElement('li');
        applyLi.role = 'presentation';
        applyLi.className = 'applyTw'
        applyLi.style.float = 'right';
        applyLi.style.height = '32px';
        const applyLink = document.createElement('a');
        applyLink.href = '#';
        applyLink.innerHTML = `<span>${applyState == 1 ? '取消繁体化':'开启繁体化'}</span>`;
        applyLi.appendChild(applyLink);

        // 将按钮添加到 ul 元素中
        tabList.appendChild(applyLi);

        // 创建应用按钮
        const efLi = document.createElement('li');
        efLi.role = 'presentation';
        efLi.style.float = 'right';
        efLi.style.height = '32px';
        const efLink = document.createElement('a');
        efLink.href = 'https://www.caimogu.cc/post/1621584.html';
        efLink.target = '_blank';
        efLink.innerHTML = `<span>poe2易刷查价器</span>`;
        efLi.appendChild(efLink);
        tabList.appendChild(efLi);
    });

    function post(url, data, successCallback, errorCallback) {
        // 1. 创建 XMLHttpRequest 对象
        var xhr = new XMLHttpRequest();
        var headers = {
            'Content-Type': 'application/json'
        }
        // 2. 初始化请求
        xhr.open('POST', url, true);

        // 3. 设置请求头
        for (var key in headers) {
            if (headers.hasOwnProperty(key)) {
                xhr.setRequestHeader(key, headers[key]);
            }
        }

        // 4. 定义回调函数来处理响应
        xhr.onreadystatechange = function () {
            if (xhr.readyState === 4) { // 4 表示请求已完成
                if (xhr.status === 200) { // 200 表示成功
                    if (successCallback) {
                        successCallback(xhr.responseText);
                    }
                } else {
                    if (errorCallback) {
                        errorCallback(xhr.statusText);
                    }
                }
            }
        };

        // 5. 发送请求,并传递请求体数据
        xhr.send(JSON.stringify(data));
    }

    function postPromise(url, data) {
        return new Promise((resolve, reject) => {
            post(url, data, function (response) {
                resolve(response);
            }, function (error) {
                reject(error);
            });
        });
    }


    const fieldsToTranslate = ['baseType', 'name', 'typeLine'];
    const whisperMap = {}
    ajaxHooker.hook(request => {
        if (request.url.includes('api/trade2/whisper')) {
            try{
                const data = JSON.parse(request.data);
                const token = data.token
                if(token && whisperMap[token]){
                    postPromise('http://127.0.0.1:29899/api/whisper', {whisper : whisperMap[token]}).then(res => {

                    })
                }
            }catch(e){console.error(e)}
            request.response = res => {
                res.responseText;
            };
        }else{
            request.response = res => {
                const responseText = res.responseText;
                if (request.url.includes('api/trade2/fetch')) {
                    const response = JSON.parse(responseText);
                    response.result.forEach(item => {
                        whisperMap[item.listing.whisper_token] = item.listing.whisper
                        if(applyState == 1){
                            if( dataMap['stats'] && dataMap['stats'].length ){
                                fieldsToTranslate.forEach(field => {
                                    if (item.item[field] && typeTransMap[item.item[field]]) {
                                        item.item[field] = typeTransMap[item.item[field]];
                                    }
                                });
                                if(item.item.extended.hashes){
                                    const keys = Object.keys(item.item.extended.hashes)

                                    keys.forEach(key => {
                                        const mods = item.item.extended.hashes[key]
                                        const entry = dataMap['stats'].find(a => a.id == key)
                                        const modTexts = item.item[key+'Mods']


                                        if(entry && entry.entries && modTexts){
                                            let index = 0
                                            const newModTexts = mods.map(m => {
                                                const oldText = modTexts[index++]
                                                const mod = entry.entries.find(a => a.id == m[0])
                                                if(mod && mod.twText){
                                                    let newModText = mod.twText
                                                    const values = oldText.match(/\d*\.\d+|\d+/g)
                                                    if(values){
                                                        let i = 0
                                                        values.forEach(v => {
                                                            newModText = newModText.replace(/#/,values[i++])
                                                        })
                                                    }
                                                    if(newModText.match(/增加/) && oldText.match(/reduced/)){
                                                        newModText = newModText.replace(/增加/,'降低')
                                                    }
                                                    if(newModText != oldText){
                                                        return `${newModText} (${ oldText})`
                                                    }
                                                }
                                                return oldText
                                            })
                                            item.item[key+'Mods'] = newModTexts
                                        }

                                    })
                                }
                            }

                            //properties
                            if(item.item.properties){
                                item.item.properties.forEach(p => {
                                    const simp = p.name.replace(/\[[^|\]]*\||[\][]/g, '')
                                    if(twProps[simp]){
                                        p.name = twProps[simp]
                                    }
                                })
                            }

                            //requirements
                            if(item.item.requirements){
                                item.item.requirements.forEach(p => {
                                    const simp = p.name.replace(/\[[^|\]]*\||[\][]/g, '')
                                    if(twProps[simp]){
                                        p.name = twProps[simp]
                                    }
                                })
                            }


                        }

                    })
                    res.responseText = JSON.stringify(response);
                }else if ( applyState == 1 && request.url.includes('api/trade2/data')){
                    const response = JSON.parse(responseText);
                    const key = request.url.split('/').pop();
                    if(key == 'items'){
                        const result = response.result
                        res.responseText = new Promise(resolve => {
                            try {
                                for (const a of result) {
                                    for (const e of a.entries) {
                                        if (!e.name) {
                                            if (typeTransMap[e.type]) {
                                                e.text = typeTransMap[e.type]
                                            }
                                        } else {
                                            if (typeTransMap[e.name]) {
                                                e.text = typeTransMap[e.name] + ' ' + typeTransMap[e.type]
                                            }
                                        }

                                    }
                                }
                                dataMap[key] = result
                                GM_setValue('dataMap', dataMap);
                                response.result = result
                                resolve(JSON.stringify(response));
                            } catch (e) {
                                console.error(e)
                                resolve(responseText);
                            }
                        });
                    }else if(applyState == 1 && key == 'stats'){
                        const statMap = {}
                        const deald = []
                        const result = response.result
                        res.responseText = new Promise(resolve => {
                            const twStat = twStats
                            result.forEach((type) => {
                                const findTwType = twStat.result.find((twType) => twType.id === type.id)

                                if (findTwType) {
                                    type.label = findTwType.label
                                    type.entries.forEach((entry) => {
                                        const findTwEntry = findTwType.entries.find((twEntry) => twEntry.id === entry.id)
                                        if (findTwEntry) {
                                            if (entry.option && entry.option.options && entry.text.indexOf('#') > -1) {
                                                if (!findTwEntry.option && findTwEntry.option.options) {
                                                    entry.option.options.forEach((o) => {
                                                        const findTwOption = findTwEntry.option.options.find((twOption) => twOption.id === o.id)
                                                        if (findTwOption) {
                                                            if(findTwOption.text != o.text){
                                                                o.text = `${findTwOption.text}(${o.text})`
                                                                o.twText = findTwOption.text
                                                            }
                                                        }
                                                    })
                                                }
                                            } else {
                                                if(findTwEntry.text != entry.text){
                                                    entry.text = `${findTwEntry.text}(${entry.text})`
                                                    entry.twText = findTwEntry.text
                                                    statMap[entry.id.split('.')[1]] = findTwEntry.text
                                                }
                                                deald.push(entry.id)
                                            }
                                        }
                                    })
                                }
                            })
                            result.forEach((type) => {
                                type.entries.forEach((entry) => {
                                    if (deald.indexOf(entry.id) === -1) {
                                        if (statMap[entry.id.split('.')[1]]) {
                                            entry.text = statMap[entry.id.split('.')[1]]
                                        }
                                    }
                                })
                            })
                            response.result = result
                            dataMap[key] = result
                            GM_setValue('dataMap', dataMap);
                            resolve(JSON.stringify(response));
                        });
                    }else if(applyState == 1 && key == 'static'){
                        const result = response.result
                        res.responseText = new Promise(resolve => {
                            result.forEach((type) => {
                                const findTwType = twStatic.result.find((s) => s.id === type.id)

                                if (findTwType) {
                                    type.label = findTwType.label
                                    type.entries.forEach((entry) => {
                                        const findTwEntry = findTwType.entries.find((twEntry) => twEntry.id === entry.id)
                                        if (findTwEntry) {
                                            entry.text = findTwEntry.text
                                        }
                                    })
                                }
                            })
                            response.result = result
                            dataMap[key] = result
                            GM_setValue('dataMap', dataMap);
                            resolve(JSON.stringify(response));
                        });
                    }else if(applyState == 1 && key == 'filters'){
                        const result = response.result
                        console.log('filtersfilters')
                        res.responseText = new Promise(resolve => {
                            try{
                                result.forEach((type) => {
                                    const findTwType = twFilters.result.find((s) => s.id === type.id)
                                    if (findTwType) {
                                        type.title = findTwType.title
                                        type.filters.forEach((f) => {
                                            const findtwf = findTwType.filters.find((twf) => twf.id === f.id)
                                            if (findtwf) {
                                                f.text = findtwf.text

                                                if(f.option && f.option.options && findtwf.option && findtwf.option.options ){
                                                    f.option.options.forEach((o) => {
                                                        const findtwfo = findtwf.option.options.find((fo) => fo.id === o.id)
                                                        if(findtwfo){
                                                            o.text = findtwfo.text
                                                        }
                                                    })
                                                }
                                            }
                                        })
                                    }
                                })
                                console.log(result)
                                response.result = result
                                dataMap[key] = result
                                GM_setValue('dataMap', dataMap);
                                resolve(JSON.stringify(response));}catch(e){console.error(e)}
                        });
                    }

                }
            };
        }
    });


    // 定义一个函数来处理 <br> 之后的文本
    function processBrText(div) {
        const spans = div.querySelectorAll('span.lc.s'); // 选择所有 class="lc s" 的 span 元素

        spans.forEach(span => {
            const children = span.childNodes;
            if (!span.querySelector('br')) {
                children.forEach(child => {
                    if (child.nodeType === Node.TEXT_NODE) {
                        const wrapper = document.createElement('span');
                        wrapper.style.fontSize = '17px';
                        wrapper.textContent = child.textContent;
                        span.insertBefore(wrapper, child);
                        span.removeChild(child);
                    }
                });
                return; // 跳过后续处理
            }
            children.forEach((child, index) => {

                if (child.nodeName === 'BR') {
                    // 处理 <br> 前的文本
                    const prevNode = children[index - 1];
                    if (prevNode && prevNode.nodeType === Node.TEXT_NODE) {
                        // 创建一个 span 包裹文本节点,并设置字号
                        const wrapper = document.createElement('span');
                        wrapper.style.fontSize = '17px';
                        wrapper.textContent = prevNode.textContent;
                        span.insertBefore(wrapper, prevNode);
                        span.removeChild(prevNode);
                    }

                    // 处理 <br> 后的文本
                    const nextNode = children[index + 1];
                    if (nextNode && nextNode.nodeType === Node.TEXT_NODE) {
                        // 检查文本是否为简体中文
                        // 创建一个 span 包裹文本节点,并设置字号
                        const wrapper = document.createElement('span');
                        wrapper.style.fontSize = '14px';
                        wrapper.style.color = 'darkgray';
                        wrapper.textContent = nextNode.textContent;
                        span.insertBefore(wrapper, nextNode);
                        span.removeChild(nextNode);
                    }
                }

            });
        });
    }

    // 替换文本节点中的内容
    function replaceText(node) {
        let text = node.textContent;
        for (const [original, translated] of Object.entries(translations)) {
            text = text.replace(new RegExp(original, 'g'), translated);
        }
        node.textContent = text;
    }

    // 递归替换元素节点中的文本内容
    function replaceTextInNode(node) {
        node.childNodes.forEach(child => {
            if (child.nodeType === 3) { // 文本节点
                replaceText(child);
            } else if (child.nodeType === 1) { // 元素节点
                replaceTextInNode(child);
            }
        });
    }

    const translations = {
        "Search Listed Items": "市集搜索",
        "Bulk Item Exchange": "批量交易",
        "Online Only": "仅在线",
        "Online In League": "赛季在线",
        "Any": "任何",
        "Settings": "设置",
        "About": "关于",
        "Whisper Language": "私聊语言",
        "Last Client Language (Default)": "最近使用的客户端语言",
        "English": "英语",

    };

    // 使用 MutationObserver 监听 DOM 变化
    const observer = new MutationObserver((mutations) => {
        mutations.forEach((mutation) => {
            if (mutation.type === 'childList') {
                mutation.addedNodes.forEach((node) => {
                    if (node.nodeType === 3) { // 文本节点
                        replaceText(node);
                    } else if (node.nodeType === 1) { // 元素节点
                        replaceTextInNode(node);
                    }
                    // if (node.nodeName === 'DIV'&& node.classList.contains('itemBoxContent') ) {
                    //     processBrText(node);
                    // }
                });
            } else if (mutation.type === 'characterData') {
                // 处理文本内容的变化
                replaceText(mutation.target);
            }
        });
    });

    // 配置并启动观察器
    observer.observe(document.body, {
        childList: true, // 监听子节点变化
        subtree: true    // 监听所有后代节点
    });
})();