// ==UserScript==
// @name RM stat names
// @namespace https://lotc.cc
// @version 0.2.1
// @description RM stat names in zh-CN
// @author @GeckoXtra
// @match https://riven.market/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
var dictName = {
"Damage": "伤害",
"Multishot": "多重射击",
"Fire Rate / Attack Speed": "射速/攻速",
"Damage to Corpus": "对Corpus伤害",
"Damage to Grineer": "对Grineer伤害",
"Damage to Infested": "对Infested伤害",
"Impact": "冲击伤害",
"Puncture": "穿刺伤害",
"Slash": "切割伤害",
"Cold": "冰冻伤害",
"Electric": "电击伤害",
"Heat": "火焰伤害",
"Toxin": "毒素伤害",
"Channeling Damage": "导引伤害",
"Channeling Efficiency": "导引效率",
"Combo Duration": "连击时间",
"Critical Chance": "暴击几率",
"Critical Damage": "暴击伤害",
"Critical Chance for Slide Attack": "滑行暴击率",
"Finisher Damage": "终结技伤害",
"Flight Speed": "飞行速度",
"Ammo Max": "备弹",
"Magazine Capacity": "弹夹容量",
"Punch Through": "穿透",
"Reload Speed": "换弹速度",
"Range": "范围",
"Status Chance": "触发几率",
"Status Duration": "触发时间",
"Weapon Recoil": "武器后坐力",
"Zoom": "变焦",
"Initial Combo": "初始连击数",
"Melee Combo Efficiency": "近战连击效率",
"Chance to gain extra Combo count": "额外连击数几率",
"Chance to not gain Combo count": "不增长连击数几率",
"Additional Combo Count Chance": "额外连击数几率",
"Heavy Attack Efficiency": "近战重击效率"
};
var dictDesc = {
"Damage": "伤害",
"Melee Damage": "近战伤害",
"Multishot": "多重射击",
"Fire Rate": "射速",
"Attack Speed": "攻速",
"Damage to Corpus": "对Corpus伤害",
"Damage to Grineer": "对Grineer伤害",
"Damage to Infested": "对Infested伤害",
"Impact": "冲击伤害",
"Puncture": "穿刺伤害",
"Slash": "切割伤害",
"Cold": "冰冻伤害",
"Electricity": "电击伤害",
"Heat": "火焰伤害",
"Toxin": "毒素伤害",
"Damage while Channeling": "导引状态时伤害",
"Efficiency while Channeling": "导引状态效率",
"Slide Attack has +": "滑行攻击有+",
"Critical Chance for Slide Attack": "几率造成暴击",
"Combo Duration": "连击时间",
"Critical Chance": "暴击几率",
"Critical Damage": "暴击伤害",
"Finisher Damage": "终结技伤害",
"Projectile Flight Speed": "子弹飞行速度",
"Ammo Maximum": "备弹",
"Magazine Size": "弹夹容量",
"Punch Through": "穿透",
"Reload Speed": "换弹速度",
"Range": "范围",
"Status Chance": "触发几率",
"Status Duration": "触发时间",
"Weapon Recoil": "武器后坐力",
"Zoom": "变焦",
"Initial Combo": "初始连击数",
"Melee Combo Efficiency": "近战连击效率",
"Chance to gain extra Combo count": "额外连击数几率",
"Chance to not gain Combo count": "不增长连击数几率",
"Additional Combo Count Chance": "额外连击数几率",
"Heavy Attack Efficiency": "近战重击效率"
};
for(var key in statsData){
statsData[key]["Name"] = statsData[key]["Name"] in dictName ? dictName[statsData[key]["Name"]] : statsData[key]["Name"];
statsData[key]["Desc"] = statsData[key]["Desc"] in dictDesc ? dictDesc[statsData[key]["Desc"]] : statsData[key]["Desc"];
statsData[key]["Pre"] = statsData[key]["Pre"] in dictDesc ? dictDesc[statsData[key]["Pre"]] : statsData[key]["Pre"];
if("MeleeDesc" in statsData[key]) {
statsData[key]["MeleeDesc"] = statsData[key]["MeleeDesc"] in dictDesc ? dictDesc[statsData[key]["MeleeDesc"]] : statsData[key]["MeleeDesc"];
}
}
formatStats();
})();