Naruto Mod 2

This is A moomoo.io hack meant to help the users to strive in their battles(still on Testing

// ==UserScript==
// @name         Naruto Mod 2
// @match        *://*.moomoo.io/*
// @run-at       document_idle
// @license MIT
// @grant        none
// @namespace    n
// @version      2
// @description  This is A moomoo.io hack meant to help the users to strive in their battles(still on Testing
// @author       zylo
// ==/UserScript==


setTimeout(() => {
    document.getElementById('loadingText').innerHTML = `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Loading Screen</title>
<style>
  body {
    margin: 0;
    padding: 0;
    display: flex;
    justify-content: center;
    align-items: center;
    height: 100vh;
    background-color: Yellow;
  }

  .loader {
    border: 1px solid Yellow; /* Yellow */
    border-top: 1px solid Yellow; /* Yellow */
    border-radius: 50%;
    width: 50px;
    height: 50px;
    animation: spin 1s linear infinite;
    margin-left: 100px;
    margin-top: 100px;
    transition: border 1s, border-top 1s;
  }

  @keyframes spin {
    0% { transform: rotate(0deg); }
    100% { transform: rotate(360deg); }
  }
</style>
</head>
<body>
  <div class="loader"></div>
</body>
</html>
`;
}, 20);






 let editMainMenu = `
<style>
  #setupCard {
    border-radius: 10px;
    position: absolute;
    left: 790px;
    top: 1px;
    background: #1a1919;
    box-shadow: 2px 3px 5px #fff;
    transition: box-shadow 0.3s ease;
  }

  #setupCard:hover,
  #setupCard:active {
    box-shadow: 0px 0px 10px #ffffff;
  }

  #guideCard {
    border-radius: 10px;
    position: absolute;
    left: 790px;
    top: 149px;
    background: #1a1919;
    box-shadow: 0px 0px 5px #ffffff;
    transition: box-shadow 0.3s ease;
  }

  #guideCard:hover,
  #guideCard:active {
    box-shadow: 0px 0px 10px #ffffff;
  }



  #nameInput::selection {
    background: #1a1919;
  }

  #guideCard::-webkit-scrollbar {
    width: 0px;
    height: 0px;
    background-color: rgba(0, 0, 0, 0);
  }

  #mainMenu {
    background-color: #1a1919;

  }

  .menuCard {
    background: #1a1919;
    text-align: center;
    box-shadow: inset 0px 0px 0px black;
  }

  #nameInput::selection {
    background: #828282;
  }



  .menuCard {
    background: #1a1919;
    text-align: center;
    box-shadow: inset 0px 0px 0px black;
  }
</style>
</head>
<body>

  })();
</script>

</style>


`
 $("#mainMenu").append(editMainMenu)
setTimeout( () => {
    setTimeout( () => {
        $('#gameName').append('Naruto')
        setTimeout( () => {
            $('#gameName').append(' X')
            setTimeout( () => {
                $('#gameName').append('N')
                setTimeout( () => {
                    $('#gameName').append('Na')
                    setTimeout( () => {
                        $('#gameName').append('Nar')
                        setTimeout( () => {
                            $('#gameName').append('Naru')
                            setTimeout( () => {
                                $('#gameName').append('Narut')
                                setTimeout( () => {
                                    $('#gameName').append('Naruto')
                                    setTimeout( () => {
                                        $('#gameName').append('x')
                                        setTimeout( () => {
                                            $('#gameName').append('Naruto X')
                                            setTimeout( () => {
                                                $('#gameName').append('V')
                                                setTimeout( () => {
                                                    $('#gameName').append('2')
                                                    setTimeout( () => {
                                                        $('#gameName').append('Naruto X V2')
                                                        setTimeout( () => {
                                                            setInterval(() => {
                                                                setTimeout(() => {
                                                                    document.getElementById("gameName").innerHTML = "Naruto"
                                                                    setTimeout(() => {
                                                                        document.getElementById("gameName").innerHTML = "?Naruto"
                                                                        setTimeout(() => {
                                                                            document.getElementById("gameName").innerHTML = "Naruto?"
                                                                            setTimeout(() => {
                                                                                document.getElementById("gameName").innerHTML = "n-n-n-n-Naruto"
                                                                                setTimeout(() => {
                                                                                    document.getElementById("gameName").innerHTML = "OP?"
                                                                                    setTimeout(() => {
                                                                                        document.getElementById("gameName").innerHTML = "?aruto"
                                                                                        setTimeout(() => {
                                                                                            document.getElementById("gameName").innerHTML = "N?ruto"
                                                                                            setTimeout(() => {
                                                                                                document.getElementById("gameName").innerHTML = "N?ruto"
                                                                                                setTimeout(() => {
                                                                                                    document.getElementById("gameName").innerHTML = "Nar?to"
                                                                                                    setTimeout(() => {
                                                                                                        document.getElementById("gameName").innerHTML = "Naruto X"
                                                                                                        setTimeout(() => {
                                                                                                            document.getElementById("gameName").innerHTML = "Naruto X v"
                                                                                                            setTimeout(() => {
                                                                                                                document.getElementById("gameName").innerHTML = "Naruto X V2"
                                                                                                                setTimeout(() => {
                                                                                                                    document.getElementById("gameName").innerHTML = "Naruto X V2"
                                                                                                                }, 100);
                                                                                                            }, 100);
                                                                                                        }, 100);
                                                                                                    }, 100);
                                                                                                }, 100);
                                                                                            }, 100);
                                                                                        }, 100);
                                                                                    }, 100);
                                                                                }, 100);
                                                                            }, 100);
                                                                        }, 100);
                                                                    }, 100);
                                                                }, 100);
                                                            }, 2000);
                                                        }, 300);
                                                    }, 300);
                                                }, 300);
                                            }, 300);
                                        }, 300);
                                    }, 300);
                                }, 300);
                            }, 300);
                        }, 300);
                    }, 300);
                }, 300);
            }, 300);
        }, 300);
    }, 300);
}, 2000);
$("#mapDisplay").css({background: `url('https://media.giphy.com/media/mTdVKHLEFTGWQ/giphy.gif')`});
$("#mainMenu")[0].style.backgroundImage = "url(https://cdn.discordapp.com/attachments/912279165921804309/921768025454161971/unknown.png)"
document.title = "Naruto Mod";
document.getElementById('loadingText').innerHTML = 'Made By AspecT303';
document.getElementById('loadingText').style.color = 'Yellow'
document.getElementById("setupCard").style.color = "Yellow";
document.getElementById("gameName").innerHTML = "Naruto";
setInterval(() => {
setTimeout( () => {
document.getElementById('diedText').style.color = "Yellow";
document.getElementById('diedText').innerHTML = "Impossible";
setTimeout( () => {
document.getElementById('diedText').style.color = "Yellow";
document.getElementById('diedText').innerHTML = "Kill me once shame on you kill me twice shame on me";
}, 200);
}, 200);}
 , 500);
document.getElementById("gameName").style.color = "Yellow";
document.getElementById("storeHolder").style = "height: 1500px; width: 450px;"
    document.querySelector("#leaderboard").appendChild(
        (function() {
            let text = "Ping:";
            let oldPing = 0;
            const pingSpan = document.createElement("span");
            pingSpan.id = "pingTime";
            pingSpan.textContent = text;
            pingSpan.style.display = "inline-block";
            setInterval(function() {
                typeof pingTime !== "undefined" &&
                    oldPing !== pingTime &&
                    ((oldPing = pingTime),
                     (pingSpan.textContent = text + oldPing),
                     (function() {
                    if (oldPing <= 30) {
                        pingSpan.style.color = "green";
                    }
                    if (oldPing >= 31 && oldPing <= 100) {
                        pingSpan.style.color = "green";
                    }
                    if (oldPing >= 101 && oldPing <= 125) {
                        pingSpan.style.color = "green";
                    }
                    if (oldPing >= 126 && oldPing <= 155) {
                        pingSpan.style.color = "orange";
                    }
                    if (oldPing >= 156 && oldPing <= 200) {
                        pingSpan.style.color = "orange";
                    }
                    if (oldPing >= 201 && oldPing <= 275) {
                        pingSpan.style.color = "orange";
                    }
                    if (oldPing >= 276 && oldPing <= 350) {
                        pingSpan.style.color = "red";
                    }
                    if (oldPing >= 351 && oldPing <= 500) {
                        pingSpan.style.color = "red";
                    }
                    if (oldPing >= 501 && oldPing <= 1600) {
                        pingSpan.style.color = "black";
                    }
                    if (oldPing >= 1601 && oldPing <= 10000) {
                        pingSpan.style.color = "black";
                    }
                })());
            });
            return pingSpan;
        })()
    );


let founda = false;

let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
    if (scriptTags[i].src.includes("index-f3a4c1ad.js") && !founda) {
        scriptTags[i].remove();
        founda = true;
        break;
    }
}


document.addEventListener("keydown", function(event) {
    if (event.keyCode === 192) {
        const chatHolder = document.getElementById("gameUI");
        if (chatHolder) {
            const currentDisplay = chatHolder.style.display;
            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
        }
    }
});
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
#suggestBox {
    width: 355px;
    border-radius: 3px;
    background-color: rgba(0,0,0,0.5);
    margin: auto;
    text-align: left;
    z-index: 49;
    pointer-events: auto;
    position: relative;
    bottom: 3.5px;
    overflow-y: auto;
}
#suggestBox div {
    background-color: rgba(255,255,255,0);
    color: rgba(255,255,255,1);
    transition: background-color 0.3s, color 0.3s;
}
#suggestBox div:hover {
    background-color: rgba(255,255,255,0.2);
    color: rgba(0,0,0,1);
}
.suggestBoxHard {
    color: rgba(255,255,255,1);
    font-size: 18px;
}
.suggestBoxLight {
    color: rgba(255,255,255,0.7);
    font-size: 18px;
}
`));
document.head.appendChild(styleItem);

window.addEventListener('load', function() {
    var allianceButton = document.getElementById('allianceButton');
    var storeButton = document.getElementById('storeButton');
    if (storeButton) {
        storeButton.style.right = '26px';
        storeButton.style.top = '420px';
    }
    if (allianceButton) {
        allianceButton.style.right = '26px';
        allianceButton.style.top = '479px';
    }
});

function getEl(id) {
    return document.getElementById(id);
}



let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);



let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
window.oncontextmenu = function() {
    return false;
};


let config = window.config;

// CLIENT:
config.clientSendRate = 9; // Aim Packet Send Rate
config.serverUpdateRate = 9;

// UI:
config.deathFadeout = 0;

config.playerCapacity = 9999;

// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";

// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
                     "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
                     "#8bc373", "#91b2db"
                    ];
config.weaponVariants = [{
    id: 0,
    src: "",
    xp: 0,
    val: 1,
}, {
    id: 1,
    src: "_g",
    xp: 3000,
    val: 1.1,
}, {
    id: 2,
    src: "_d",
    xp: 7000,
    val: 1.18,
}, {
    id: 3,
    src: "_r",
    poison: true,
    xp: 12000,
    val: 1.18,
}, {
    id: 4,
    src: "_e",
    poison: true,
    heal: true,
    xp: 24000,
    val: 1.18,
}];

// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = true;

function waitTime(timeout) {
    return new Promise((done) => {
        setTimeout(() => {
            done();
        }, timeout);
    });
}

let botSkts = [];

// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
    canStore = true;
}

function saveVal(name, val) {
    if (canStore)
        localStorage.setItem(name, val);
}

function deleteVal(name) {
    if (canStore)
        localStorage.removeItem(name);
}

function getSavedVal(name) {
    if (canStore)
        return localStorage.getItem(name);
    return null;
}

// CONFIGS:
let gC = function(a, b) {
    try {
        let res = JSON.parse(getSavedVal(a));
        if (typeof res === "object") {
            return b;
        } else {
            return res;
        }
    } catch (e) {
        alert("dieskid");
        return b;
    }
};

function setCommands() {
    return {
        "help": {
            desc: "Show Commands",
            action: function(message) {
                for (let cmds in commands) {
                    addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
                }
            }
        },
        "clear": {
            desc: "Clear Chats",
            action: function(message) {
                resetMenuChText();
            }
        },
        "debug": {
            desc: "Debug Mod For Development",
            action: function(message) {
                addDeadPlayer(player);
                addMenuChText("Debug", "Done", "#99ee99", 1);
            }
        },
        "play": {
            desc: "Play Music ( /play [link] )",
            action: function(message) {
                let link = message.split(" ");
                if (link[1]) {
                    let audio = new Audio(link[1]);
                    audio.play();
                } else {
                    addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);
                }
            }
        },
        "bye": {
            desc: "Leave Game",
            action: function(message) {
                window.leave();
            }
        },
    };
}

function setConfigs() {
    return {
        killChat: false,
        autoBuy: true,
        autoBuyEquip: true,
        autoPush: true,
        revTick: true,
        spikeTick: true,
        predictTick: true,
        autoPlace: true,
        autoReplace: true,
        antiTrap: true,
        slowOT: false,
        attackDir: false,
        showDir: false,
        autoRespawn: false
    };
}

let commands = setCommands();
let configs = setConfigs();

window.removeConfigs = function() {
    for (let cF in configs) {
        deleteVal(cF, configs[cF]);
    }
};

for (let cF in configs) {
    configs[cF] = gC(cF, configs[cF]);
}

// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.wasdMode = function() {};

// PAGE 1:
window.startGrind = function() {};

// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};
window.destroyBots = function() {};
window.resBuild = function() {};
window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};

// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};


window.ping = 0;

class deadfuturechickenmodrevival {
    constructor(flarez, lore) {
        this.inGame = false;
        this.lover = flarez + lore;
        this.baby = "ae86";
        this.isBlack = 0;
        this.webSocket = undefined;
        this.checkBaby = function() {
            this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
            if (this.isBlack >= 1) return "bl4cky";
            return "Its dead";
        };
        this.x2 = 0;
        this.y2 = 0;
        this.chat = "Nah id lose";
        this.summon = function(tmpObj) {
            this.x2 = tmpObj.x;
            this.y2 = tmpObj.y;
            this.chat = tmpObj.name + "NAH UD LOSE";
        };
        this.commands = function(cmd) {
            cmd == "rv3link" && window.open("https://florr.io/");
            cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
            return cmd;
        };
        this.dayte = "11yearold";
        this.memeganoob = "69yearold";
        this.startDayteSpawn = function(tmpObj) {
            let ratio = setInterval(() => {
                this.x2 = tmpObj.x + 20;
                this.y2 = tmpObj.y - 20;
                this.chat = "UR SO BAD LOL";
                if (tmpObj.name == "ae86") {
                    this.chat = "omg ae86 go run";
                    setTimeout(() => {
                        this.inGame = false;
                        clearInterval(ratio);
                    }, 1000);
                }
            }, 1234);
        };
        this.AntiChickenModV69420 = function(tmpObj) {
            return "!c!dc user " + tmpObj.name;
        };
    }
};
class HtmlAction {
    constructor(element) {
        this.element = element;
    };
    add(code) {
        if (!this.element) return undefined;
        this.element.innerHTML += code;
    };
    newLine(amount) {
        let result = `<br>`;
        if (amount > 0) {
            result = ``;
            for (let i = 0; i < amount; i++) {
                result += `<br>`;
            }
        }
        this.add(result);
    };
    checkBox(setting) {
        let newCheck = `<input type = "checkbox"`;
        setting.id && (newCheck += ` id = ${setting.id}`);
        setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newCheck += ` class = ${setting.class}`);
        setting.checked && (newCheck += ` checked`);
        setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
        newCheck += `>`;
        this.add(newCheck);
    };
    text(setting) {
        let newText = `<input type = "text"`;
        setting.id && (newText += ` id = ${setting.id}`);
        setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newText += ` class = ${setting.class}`);
        setting.size && (newText += ` size = ${setting.size}`);
        setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
        setting.value && (newText += ` value = ${setting.value}`);
        setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
        newText += `>`;
        this.add(newText);
    };
    select(setting) {
        let newSelect = `<select`;
        setting.id && (newSelect += ` id = ${setting.id}`);
        setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newSelect += ` class = ${setting.class}`);
        newSelect += `>`;
        for (let options in setting.option) {
            newSelect += `<option value = ${setting.option[options].id}`
            setting.option[options].selected && (newSelect += ` selected`);
            newSelect += `>${options}</option>`;
        }
        newSelect += `</select>`;
        this.add(newSelect);
    };
    button(setting) {
        let newButton = `<button`;
        setting.id && (newButton += ` id = ${setting.id}`);
        setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newButton += ` class = ${setting.class}`);
        setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
        newButton += `>`;
        setting.innerHTML && (newButton += setting.innerHTML);
        newButton += `</button>`;
        this.add(newButton);
    };
    selectMenu(setting) {
        let newSelect = `<select`;
        if (!setting.id) {
            alert("please put id skid");
            return;
        }
        window[setting.id + "Func"] = function() {};
        setting.id && (newSelect += ` id = ${setting.id}`);
        setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
        setting.class && (newSelect += ` class = ${setting.class}`);
        newSelect += ` onchange = window.${setting.id + "Func"}()`;
        newSelect += `>`;
        let last;
        let i = 0;
        for (let options in setting.menu) {
            newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
            setting.menu[options] && (newSelect += ` checked`);
            newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
            i++;
        }
        newSelect += `</select>`;

        this.add(newSelect);

        i = 0;
        for (let options in setting.menu) {
            window[options + "Func"] = function() {
                setting.menu[options] = getEl("check_" + options).checked ? true : false;
                saveVal(options, setting.menu[options]);

                getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
                getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";

                //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";

            };
            this.checkBox({
                id: "check_" + options,
                style: `display: ${i == 0 ? "inline-block" : "none"};`,
                class: "checkB",
                onclick: `window.${options + "Func"}()`,
                checked: setting.menu[options]
            });
            i++;
        }

        last = "check_" + getEl(setting.id).value.split("_")[1];
        window[setting.id + "Func"] = function() {
            getEl(last).style.display = "none";
            last = "check_" + getEl(setting.id).value.split("_")[1];
            getEl(last).style.display = "inline-block";

            //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";

        };
    };
};
class Html {
    constructor() {
        this.element = null;
        this.action = null;
        this.divElement = null;
        this.startDiv = function(setting, func) {

            let newDiv = document.createElement("div");
            setting.id && (newDiv.id = setting.id);
            setting.style && (newDiv.style = setting.style);
            setting.class && (newDiv.className = setting.class);
            this.element.appendChild(newDiv);
            this.divElement = newDiv;

            let addRes = new HtmlAction(newDiv);
            typeof func == "function" && func(addRes);

        };
        this.addDiv = function(setting, func) {

            let newDiv = document.createElement("div");
            setting.id && (newDiv.id = setting.id);
            setting.style && (newDiv.style = setting.style);
            setting.class && (newDiv.className = setting.class);
            setting.appendID && getEl(setting.appendID).appendChild(newDiv);
            this.divElement = newDiv;

            let addRes = new HtmlAction(newDiv);
            typeof func == "function" && func(addRes);

        };
    };
    set(id) {
        this.element = getEl(id);
        this.action = new HtmlAction(this.element);
    };
    resetHTML(text) {
        if (text) {
            this.element.innerHTML = ``;
        } else {
            this.element.innerHTML = ``;
        }
    };
    setStyle(style) {
        this.element.style = style;
    };
    setCSS(style) {
        this.action.add(`<style>` + style + `</style>`);
    };
};



let HTML = new Html();

let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
menuDiv.draggable = true;

menuDiv.addEventListener("dragstart", function (e) {
    e.dataTransfer.setData("text/plain", "");
});

document.addEventListener("dragover", function (e) {
    menuDiv.style.left = e.clientX - menuDiv.offsetWidth / 2 + "px";
    menuDiv.style.top = e.clientY - menuDiv.offsetHeight / 2 + "px";
});

document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
            position: absolute;
            left: 20px;
            top: 20px;
            `);
HTML.resetHTML();
HTML.setCSS(`
            body {
    background-color: #1a1a1a; /* Черный цвет фона */
    color: #fff; /* Белый цвет текста */
    font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif; /* Более роскошный шрифт */
}

.menuClass {
    color: #fff;
    font-size: 22px; /* Увеличенный размер шрифта */
    text-align: left;
    padding: 20px; /* Увеличенный внутренний отступ */
    width: 300px; /* Увеличенная ширина меню */
    background-color: #333; /* Темно-серый цвет фона */
    border: 2px solid #555; /* Черный цвет рамки */
    border-radius: 12px; /* Более сильно скругленные углы */
    box-shadow: 0 4px 8px rgba(0,0,0,0.4); /* Тень для выделения */
}

.menuC {
    display: none;
    font-size: 14px; /* Уменьшенный размер шрифта */
    max-height: 200px; /* Увеличенная максимальная высота */
    overflow-y: auto;
}

.menuB {
    text-align: center;
    background-color: #265f80;
    color: #fff;
    border: none;
    border-radius: 4px;
    padding: 4 4px; /* Увеличенный внутренний отступ */
    cursor: pointer;
    transition: background-color 0.3s ease;
}

.menuB:hover {
    background-color: #0056b3;
}



.menuB:active {
    transform: translateY(1px);
}

.customText {
    color: #fff;
    border: 1px solid #555;
    border-radius: 5px;
    padding: 2px;
    transition: background-color 0.3s ease;
}

.customText:focus {
    background-color: #444; /* Темно-серый цвет фона при фокусировке */
}

.checkB {
    cursor: pointer;
}

.Cselect {
    background-color: #444; /* Темно-серый цвет фона */
    color: #fff;
    border: 1px solid #555;
    border-radius: 66px;
    padding: 2px;
}

#menuChanger {
    position: absolute;
    right: 20px; /* Увеличенный отступ справа */
    top: 20px; /* Увеличенный отступ сверху */
    background-color: transparent;
    color: #fff;
    border: none;
    cursor: pointer;
}

#menuChanger:hover {
    color: #ccc; /* Светло-серый цвет при наведении */
}

/* Скроллбары */
::-webkit-scrollbar {
    width: 8px;
}

::-webkit-scrollbar-track {
    background: #333; /* Темно-серый цвет фона */
}

::-webkit-scrollbar-thumb {
    background: #666; /* Светло-серый цвет скроллбара */
    border-radius: 4px;
}

::-webkit-scrollbar-thumb:hover {
    background: #999; /* Более светлый цвет при наведении */
}

/* Добавление узоров на задний фон */
body {
    background-image: url('https://www.transparenttextures.com/patterns/asfalt-dark.png'); /* Использование узора */
}

            `);
$("body").after(`
<button onclick="InfoMenu()" class="NameMenu">Menu</button>
<div id="infomenu">
<div class="nameblock">Fps & The ping</div>
<hr>
<div id="ping" class="text">.</div>
<div id="fps" class="text">.</div>
<hr>
<div class="nameblock">Types of Anti</div>
<hr>
<ul>
Press b for AntiBull
<ul>
Press 0) for Anti Bow Insta(which is a form of Antiinsta but more powerful)
</ul>
Done Go Sub To Aspect 303 My Friend
</ul>
<div class="nameblock">More Usefull Stuff(will Be added soon)</div>
<hr>
<ul>
<li></label><label><div class="text">Chakra Charge Up<input type="checkbox" id="weaponGrind"><span class="checkB"><onclick="window.startGrind()"></div></li>
<li></label><label><div class="text">DmgCounter?<input type="checkbox" id="DMG"><span class="checkmark"></div></li>
<li></label><label><div class="text">AntiClown?<input type="checkbox" id="ACH"><span class="checkmark"></div></li>
<li></label><label><div class="text">AntiInsta?<input type="checkbox" id="AIH"><span class="checkmark"></div></li>
<li></label><label><div class="text">AutoSoldier?<input type="checkbox" id="XxX"><span class="checkmark"></div></li>
</ul>
<hr>
<div class="nameblock">Versions Of The Mod</div>
<hr>

<div class="text">
Version 1:
<ul>
<li>1. Coded the Mod
<hr>
Version 2:
<ul>
<li>1. Added The Best Stack Insta  And Some other stuff
<hr>
Version 3:
<ul>
<li>1. Added Auto Reply
</li>
<li>2. Added Commands
<hr>
Version 4:
<ul>
<li>1. Added Ae86 Chat
<hr>
Version 5:
<ul>
<li>1. Added Menu
<hr>
Version 6:
<ul>
<li>1. Added Anti Insta
<hr>
</div>



</div>
<style>
button:active,
button:focus {
  outline: none !important;
}
button::-moz-focus-inner {
  border: 0 !important;
}
.nameblock {
font-size: 20px;
color: #dbdbdb;
text-align: center;
}
li {
font-size: 13px;
}
.text {
display: block;
font-size: 17px;
color: #fff;
text-align: left;
}
.NameMenu{
cursor: pointer;
position: absolute;
background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
background-size: 400% 400%;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
-webkit-animation: colorR 20s ease infinite;
animation: colorR 20s ease infinite;
font-family: "Hammersmith One";
display: block !important;
top: 5px;
left: 1300px;
font-size: 18px;
}
::-webkit-scrollbar { width: 8px; height: 5px;}
::-webkit-scrollbar-button {  background-color: #000000; }
::-webkit-scrollbar-track {  background-color: #999;}
::-webkit-scrollbar-track-piece { background-color: rgba(0, 0, 0, 0.50);}
::-webkit-scrollbar-thumb { height: 50px; background-color: #000000; border-radius: 3px;}
::-webkit-scrollbar-corner { background-color: 	#000000;}}
::-webkit-resizer { background-color: #000000;}
#infomenu {
overflow-y: scroll;
overflow-x: hidden;
padding: 20px;
position: absolute;
display: none;
background: rgba(102, 102, 102, 0.25);
width: 310px;
height: 450px;
border: 3px solid black;
border-radius: 4px;
top: 80px;
left: 20px;
z-index: 1;
}
input {outline: 0 !important;}
.Input_Text_style, .Input_Buttob_style {
background: rgba(102, 102, 102);
border: 3px solid black;
border-radius: 10px;
color: #000000;
-o-transition: all 1s ease;
-ms-transition: all 1s ease;
-moz-transition: all 1s ease;
-webkit-transition: all 1s ease;
transition: all 1s ease;
}
.Input_Text_style:focus,.Input_Buttob_style:focus {
border: 2px solid  #000000;
}
</style>
<script>
function InfoMenu() {
$("#infomenu").css({
"display" : "block"
});
}
$(document).mouseup(function (e) {
    var container = $("#infomenu");
    if (container.has(e.target).length === 0){
        container.hide();
    }
});

(function() {
  var UPDATE_DELAY = 700;
  var lastUpdate = 0;
  var frames = 0;
var values;
  function updateCounter() {
    var now = Date.now();
    var elapsed = now - lastUpdate;
    if (elapsed < UPDATE_DELAY) {
      ++frames;
    } else {
      var fps = Math.round(frames / (elapsed / 1000));
      document.getElementById("fps").textContent ="Fps: " + fps ;
      frames = 0;
      lastUpdate = now;
    }
    requestAnimationFrame(updateCounter);
  }
  lastUpdate = Date.now();
  requestAnimationFrame(updateCounter);
})();
setInterval(()=>{
document.getElementById("ping").textContent = "Ping: " + window.pingTime;
},0);

</script>
`);
$("body").after(`
<div id="ShowMenu">
</span>
<style>
   #ShowMenu {
   position:absolute !important;
   display:block;
   top: 3px;
   left: 3px;
   width: auto;
   height: auto;
   text-align: center;
   }
   #addtext,#addtext1,#addtext2,#addtext0,#addtext3,#addtext4{
   display: none;
   color: #fff;
   background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
   background-size: 400% 400%;
   font-size: 20px;
   -webkit-background-clip: text;
   -webkit-text-fill-color: transparent;
   -webkit-animation: colorR 20s ease infinite;
   animation: colorR 20s ease infinite;
   }
   @-webkit-keyframes colorR {
   0% { background-position: 0% 50% }
   50% { background-position: 100% 50% }
   100% { background-position: 0% 50% }
   }
   @keyframes colorR {
   0% { background-position: 0% 50% }
   50% { background-position: 100% 50% }
   100% { background-position: 0% 50% }
   }
</style>
<script>
let tm;
let t = "";
function change(icon, text) {
    document.querySelector('head title').innerHTML = text;
    document.querySelector('link[rel="shortcut icon"]').setAttribute('href',
        icon);
}
window.onblur = () => {
    tm = setTimeout(() => {
        change("",
            "");
    }, 5000);
}
window.onfocus = () => {
    change("https://cdn.discordapp.com/attachments/889083133444620338/900359042541699132/unknown.png", t);
}
</script>
`);
HTML.startDiv({
    id: "menuHeadLine",
    class: "menuClass"
}, (html) => {
    html.add(`Naruto Menu`);
    html.button({
        id: "menuChanger",
        class: "material-icons",
        innerHTML: `sync`,
        onclick: "window.changeMenu()"
    });
    HTML.addDiv({
        id: "menuButtons",
        style: "display: block; overflow-y: visible;",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.button({
            class: "menuB",
            innerHTML: "Debug",
            onclick: "window.debug()"
        });
    });
    HTML.addDiv({
        id: "menuMain",
        style: "display: block",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.button({
            class: "menuB",
            innerHTML: "Dagger Optimisation",
            onclick: "window.wasdMode()"
        });

        html.newLine(2);
        HTML.addDiv({
            style: "font-size: 30px; color: #4f4f4f;",
            appendID: "menuMain"
        }, (html) => {
            html.add(`_______________`);
        });
        html.add(`AntiPush`);
        html.checkBox({
            id: "antipush",
            class: "checkB",
            checked: true
        });
        html.newLine();
        html.add(`Regeneration:`);
        html.checkBox({
            id: "healingBeta",
            class: "checkB",
            checked: true
        });
        html.newLine();
    });
    HTML.addDiv({
        id: "menuConfig",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.add(`AutoPlacer Placement Tick: `);
        html.text({
            id: "autoPlaceTick",
            class: "customText",
            value: "2",
            size: "2em",
            maxLength: "1"
        });
        html.newLine();
        html.add(`Configs: `);
        html.selectMenu({
            id: "configsChanger",
            class: "Cselect",
            menu: configs
        });
        html.newLine();
        html.add(`InstaKill Type: `);
        html.select({
            id: "instaType",
            class: "Cselect",
            option: {
                OneShot: {
                    id: "oneShot",
                    selected: true
                },
                Spammer: {
                    id: "spammer"
                }
            }
        });
        html.newLine();
        html.add(`AntiBull Type: `);
        html.select({
            id: "antiBullType",
            class: "Cselect",
            option: {
                "Disable AntiBull": {
                    id: "noab",
                    selected: true
                },
                "When Reloaded": {
                    id: "abreload",
                },
                "Primary Reloaded": {
                    id: "abalway"
                }
            }
        });
        html.newLine();
        html.add(`Backup Nobull Insta: `);
        html.checkBox({
            id: "backupNobull",
            class: "checkB",
            checked: true
        });
        html.newLine();
        html.add(`Turret Gear Combat Assistance: `);
        html.checkBox({
            id: "turretCombat",
            class: "checkB"
        });
        html.newLine();
        html.add(`Safe AntiSpikeTick: `);
        html.checkBox({
            id: "safeAntiSpikeTick",
            class: "checkB",
            checked: true
        });
        html.newLine();
    });
    HTML.addDiv({
        id: "menuOther",
        class: "menuC",
        appendID: "menuHeadLine"
    }, (html) => {
        html.button({
            class: "menuB",
            innerHTML: "Connect Bots",
            onclick: "window.tryConnectBots()"
        });
        html.button({
            class: "menuB",
            innerHTML: "Disconnect Bots",
            onclick: "window.destroyBots()"
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "Connect FBots",
            onclick: "window.connectFillBots()"
        });
        html.button({
            class: "menuB",
            innerHTML: "Disconnect FBots",
            onclick: "window.destroyFillBots()"
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "Reset Break Objects",
            onclick: "window.resBuild()"
        });
        html.newLine();
        html.add(`Break Objects Range: `);
        html.text({
            id: "breakRange",
            class: "customText",
            value: "700",
            size: "3em",
            maxLength: "4"
        });
        html.newLine();
        html.add(`Predict Movement Type: `);
        html.select({
            id: "predictType",
            class: "Cselect",
            option: {
                "Disable Render": {
                    id: "disableRender",
                    selected: true
                },
                "X/Y and 2": {
                    id: "pre2",
                },
                "X/Y and 3": {
                    id: "pre3"
                }
            }
        });
        html.newLine();
        html.add(`Render Placers: `);
        html.checkBox({
            id: "placeVis",
            class: "checkB",
        });
        html.newLine();
        html.add(`Bot Mode: `);
        html.select({
            id: "mode",
            class: "Cselect",
            option: {
                "Clear Building": {
                    id: "clear",
                    selected: true
                },
                "Sync": {
                    id: "zync",
                },
                "Search": {
                    id: "zearch"
                },
                "Clear Everything": {
                    id: "fuckemup"
                },
                "Flex": {
                    id: "flex"
                }
            }
        });
        html.newLine(2);
        html.button({
            class: "menuB",
            innerHTML: "Toggle Fbots Circle",
            onclick: "window.toggleBotsCircle()"
        });
        html.newLine();
        html.add(`Circle Rad: `);
        html.text({
            id: "circleRad",
            class: "customText",
            value: "200",
            size: "3em",
            maxLength: "4"
        });
        html.newLine();
        html.add(`Rad Speed: `);
        html.text({
            id: "radSpeed",
            class: "customText",
            value: "0.1",
            size: "2em",
            maxLength: "3"
        });
        html.newLine();
        html.add(`Bot Zetup Type: `);
        html.select({
            id: "setup",
            class: "Cselect",
            option: {
                "Dagger Musket": {
                    id: "dm",
                    selected: true
                },
                "Katana Hammer": {
                    id: "kh",
                },
                "Dagger Repeater-Crossbow": {
                    id: "dr"
                },
                "Zhort-Zword Muzket": {
                    id: "zd"
                }
            }
        });
        html.newLine(2);
        html.add(`Cross World: `);
        html.checkBox({
            id: "funni",
            class: "checkB"
        });
        html.newLine();
        html.button({
            class: "menuB",
            innerHTML: "Toggle Another Visual",
            onclick: "window.toggleVisual()"
        });
        html.newLine();
    });
});

let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
            position: absolute;
            display: none;
            left: 0px;
            top: 25px;
          //  box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
            `);
HTML.resetHTML();
HTML.setCSS(`
                    .chDiv {
    color: #fff;
    padding: 10px;
    width: 357px;
    height: 217px;
    background-color: rgba(0, 0, 0, 0.2);
    font-family: "HammerSmith One", monospace;
 //   border-radius: 15px;
//    box-shadow: black 1px 2px 19px;
//backdrop-filter: blur(3px);

}
.chMainDiv {
    font-family: "Ubuntu";
    font-size: 16px;
    max-height: 215px;
    overflow-y: scroll;
    scrollbar-width: thin;
    scrollbar-color: rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.1);
    -webkit-touch-callout: none;
    -webkit-user-select: none;
    -khtml-user-select: none;
    -moz-user-select: none;
    -ms-user-select: none;
    user-select: none;
    overflow-x: hidden;
}
.chMainDiv::-webkit-scrollbar {
    width: 8px;
}
.chMainDiv::-webkit-scrollbar-thumb {
    background-color: rgba(0, 0, 0, 0.5);
}
.chMainDiv::-webkit-scrollbar-thumb:hover {
    background-color: rgba(0, 0, 0, 0.7);
}
.chMainBox {
display:none;
     position: absolute;
    left: 10px;
    bottom: 10px;
    width: 380px;
    height: 25px;
    background-color: rgba(255, 255, 255, 0.1);
    border-radius: 5px;
    color: rgba(255, 255, 255, 0.75);
    font-family: "HammerSmith One";
    font-size: 12px;
}
            `);
HTML.startDiv({
    id: "mChDiv",
    class: "chDiv"
}, (html) => {
    HTML.addDiv({
        id: "mChMain",
        class: "chMainDiv",
        appendID: "mChDiv"
    }, (html) => {});
    html.text({
        id: "mChBox",
        class: "chMainBox",
        //  placeHolder: `To chat click here or press "Enter" key`
    });
});

let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;

menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
    menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
    menuCBFocus = false;
});

function addMenuChText(name, message, color, noTimer) {
    HTML.set("menuChatDiv");
    color = color || "white";
    let time = new Date();
    let min = time.getMinutes();
    let hour = time.getHours();
    let text = ``;
    if (!noTimer) text += `${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' : '') + min}`;
    if (name) text += `${(!noTimer ? " - " : "") + name}`;
    if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;
    HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {
        html.add(text);
    });
    menuChats.scrollTop = menuChats.scrollHeight;
    menuChCounts++;
}
function chch(name, message, color, noTimer) {
    HTML.set("menuChatDiv");
    color = color || "white";
    let time = new Date();
    let text = ``;
    // if (name) text += `${(!noTimer ? " - " : "") + name}`;
    if (message) text += `${(name ? ": " : !noTimer ? "" : "") + message}\n`;
    HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {
        html.add(text);
    });
    menuChats.scrollTop = menuChats.scrollHeight;
    menuChCounts++;
}

function resetMenuChText() {
    menuChats.innerHTML = ``;
    menuChCounts = 0;
    addMenuChText(null, "Naruto mod made By zylo", "black", 1)
}
resetMenuChText();

let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
    getEl(menus[menuIndex % menus.length]).style.display = "none";
    menuIndex++;
    getEl(menus[menuIndex % menus.length]).style.display = "block";
};

let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
            display: block;
            position: absolute;
            color: #ddd;
            font: 15px Hammersmith One;
            bottom: 215px;
            left: 20px;
            `);
HTML.resetHTML();
HTML.setCSS(`
            .sizing {
                font-size: 15px;
            }
            .mod {
                font-size: 15px;
                display: inline-block;
            }
            `);
HTML.startDiv({
    id: "uehmod",
    class: "sizing"
}, (html) => {
    html.add(`Ping: `);
    HTML.addDiv({
        id: "pingFps",
        class: "mod",
        appendID: "uehmod"
    }, (html) => {
        html.add("None");
    });
    html.newLine();
    html.add(`Packet: `);
    HTML.addDiv({
        id: "packetStatus",
        class: "mod",
        appendID: "uehmod"
    }, (html) => {
        html.add("None");
    });
});

/*function modLog() {
                let logs = [];
                for (let i = 0; i < arguments.length; i++) {
                    logs.push(arguments[i]);
                }
                getEl("modLog").innerHTML = logs;
            }*/

let openMenu = false;

let WS = undefined;
let socketID = undefined;

let useWasd = false;
let secPacket = 0;
let secMax = 120;
let secTime = 1000;
let firstSend = {
    sec: false
};
let game = {
    tick: 0,
    tickQueue: [],
    tickBase: function(set, tick) {
        if (this.tickQueue[this.tick + tick]) {
            this.tickQueue[this.tick + tick].push(set);
        } else {
            this.tickQueue[this.tick + tick] = [set];
        }
    },
    tickRate: (1000 / config.serverUpdateRate),
    tickSpeed: 0,
    lastTick: performance.now()
};
let modConsole = [];

let dontSend = false;
let fpsTimer = {
    last: 0,
    time: 0,
    ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];

WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
    if (!WS) {
        WS = this;
        WS.addEventListener("message", function(msg) {
            getMessage(msg);
        });
        WS.addEventListener("close", (event) => {
            if (event.code == 4001) {
                window.location.reload();
            }
        });
    }
    if (WS == this) {
        dontSend = false;

        // EXTRACT DATA ARRAY:
        let data = new Uint8Array(message);
        let parsed = window.msgpack.decode(data);
        let type = parsed[0];
        data = parsed[1];

        // SEND MESSAGE:
        if (type == "6") {

            if (data[0]) {
                // ANTI PROFANITY:
                let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
                let tmpString;
                profanity.forEach((profany) => {
                    if (data[0].indexOf(profany) > -1) {
                        tmpString = "";
                        for (let i = 0; i < profany.length; ++i) {
                            if (i == 1) {
                                tmpString += String.fromCharCode(0);
                            }
                            tmpString += profany[i];
                        }
                        let re = new RegExp(profany, "g");
                        data[0] = data[0].replace(re, tmpString);
                    }
                });

                // FIX CHAT:
                data[0] = data[0].slice(0, 30);
            }

        } else if (type == "L") {
            // MAKE SAME CLAN:
            data[0] = data[0] + (String.fromCharCode(0).repeat(7));
            data[0] = data[0].slice(0, 7);
        } else if (type == "M") {
            // APPLY CYAN COLOR:
            data[0].name = data[0].name == "" ? "unknown" : data[0].name;
            data[0].moofoll = true;
            data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
            lastsp = [data[0].name, data[0].moofoll, data[0].skin];
        } else if (type == "D") {
            if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
                dontSend = true;
            } else {
                my.lastDir = data[0];
            }
        } else if (type == "d") {
            if (!data[2]) {
                dontSend = true;
            } else {
                if (![null, undefined].includes(data[1])) {
                    my.lastDir = data[1];
                }
            }
        } else if (type == "K") {
            if (!data[1]) {
                dontSend = true;
            }
        } else if (type == "S") {
            instaC.wait = !instaC.wait;
            dontSend = true;
        } else if (type == "a") {
            if (data[1]) {
                if (player.moveDir == data[0]) {
                    dontSend = true;
                }
                player.moveDir = data[0];
            } else {
                dontSend = true;
            }
        }
        if (!dontSend) {
            let binary = window.msgpack.encode([type, data]);
            this.nsend(binary);

            // START COUNT:
            if (!firstSend.sec) {
                firstSend.sec = true;
                setTimeout(() => {
                    firstSend.sec = false;
                    secPacket = 0;
                }, secTime);
            }

            secPacket++;
        }
    } else {
        this.nsend(message);
    }
}

function packet(type) {
    // EXTRACT DATA ARRAY:
    let data = Array.prototype.slice.call(arguments, 1);

    // SEND MESSAGE:
    let binary = window.msgpack.encode([type, data]);
    WS.send(binary);
}

function origPacket(type) {
    // EXTRACT DATA ARRAY:
    let data = Array.prototype.slice.call(arguments, 1);

    // SEND MESSAGE:
    let binary = window.msgpack.encode([type, data]);
    WS.nsend(binary);
}

window.leave = function() {
    origPacket("kys", {
        "frvr is so bad": true,
        "sidney is too good": true,
        "dev are too weak": true,
    });
};

//...lol
let io = {
    send: packet
};

function getMessage(message) {
    let data = new Uint8Array(message.data);
    let parsed = window.msgpack.decode(data);
    let type = parsed[0];
    data = parsed[1];
    let events = {
        A: setInitData, // id: setInitData,
        //B: disconnect,
        C: setupGame, // 1: setupGame,
        D: addPlayer, // 2: addPlayer,
        E: removePlayer, // 4: removePlayer,
        a: updatePlayers, // 33: updatePlayers,
        G: updateLeaderboard, // 5: updateLeaderboard,here
        H: loadGameObject, // 6: loadGameObject,
        I: loadAI, // a: loadAI,
        J: animateAI, // aa: animateAI,
        K: gatherAnimation, // 7: gatherAnimation,
        L: wiggleGameObject, // 8: wiggleGameObject,
        M: shootTurret, // sp: shootTurret,
        N: updatePlayerValue, // 9: updatePlayerValue,
        O: updateHealth, // h: updateHealth,//here
        P: killPlayer, // 11: killPlayer,
        Q: killObject, // 12: killObject,
        R: killObjects, // 13: killObjects,
        S: updateItemCounts, // 14: updateItemCounts,
        T: updateAge, // 15: updateAge,
        U: updateUpgrades, // 16: updateUpgrades,
        V: updateItems, // 17: updateItems,
        X: addProjectile, // 18: addProjectile,
        // Y: remProjectile, // 19: remProjectile,
        //Z: serverShutdownNotice,
        //0: addAlliance,
        //1: deleteAlliance,
        2: allianceNotification, // an: allianceNotification,
        3: setPlayerTeam, // st: setPlayerTeam,
        4: setAlliancePlayers, // sa: setAlliancePlayers,
        5: updateStoreItems, // us: updateStoreItems,
        6: receiveChat, // ch: receiveChat,
        7: updateMinimap, // mm: updateMinimap,
        8: showText, // t: showText,
        9: pingMap, // p: pingMap,
        0: pingSocketResponse,
    };
    if (type == "io-init") {
        socketID = data[0];
    } else {
        if (events[type]) {
            events[type].apply(undefined, data);
        }
    }
}

// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
    let difference = Math.abs(value2 - value1);
    if (difference > Math.PI) {
        if (value1 > value2) {
            value2 += Math.PI * 2;
        } else {
            value1 += Math.PI * 2;
        }
    }
    let value = value2 + ((value1 - value2) * amount);
    if (value >= 0 && value <= Math.PI * 2) return value;
    return value % (Math.PI * 2);
};

// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
    if (w < 2 * r) r = w / 2;
    if (h < 2 * r) r = h / 2;
    if (r < 0)
        r = 0;
    this.beginPath();
    this.moveTo(x + r, y);
    this.arcTo(x + w, y, x + w, y + h, r);
    this.arcTo(x + w, y + h, x, y + h, r);
    this.arcTo(x, y + h, x, y, r);
    this.arcTo(x, y, x + w, y, r);
    this.closePath();
    return this;
};

// GLOBAL VALUES:
function resetMoveDir() {
    keys = {};
    io.send("e");
}

let allChats = [];
let ticks = {
    tick: 0,
    delay: 0,
    time: [],
    manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let liztobj = [];
let projectiles = [];
let deadPlayers = [];

let breakObjects = [];

let player;
let playerSID;
let tmpObj;

let enemy = [];
let nears = [];
let near = [];

let my = {
    reloaded: false,
    waitHit: 0,
    autoAim: false,
    revAim: false,
    ageInsta: true,
    reSync: false,
    bullTick: 0,
    anti0Tick: 0,
    antiSync: false,
    safePrimary: function(tmpObj) {
        return [0, 8].includes(tmpObj.primaryIndex);
    },
    safeSecondary: function(tmpObj) {
        return [10, 11, 14].includes(tmpObj.secondaryIndex);
    },
    lastDir: 0,
    autoPush: false,
    pushData: {}
}

// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
    return tmpObj.find((THIS) => THIS.id == tmp);
}

function findSID(tmpObj, tmp) {
    return tmpObj.find((THIS) => THIS.sid == tmp);
}

function findPlayerByID(id) {
    return findID(players, id);
}

function findPlayerBySID(sid) {
    return findSID(players, sid);
}

function findAIBySID(sid) {
    return findSID(ais, sid);
}

function findObjectBySid(sid) {
    return findSID(gameObjects, sid);
}

function findProjectileBySid(sid) {
    return findSID(gameObjects, sid);
}

let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();

let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;

let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;

let firstSetup = true;
let keys = {};
let moveKeys = {
    87: [0, -1],
    38: [0, -1],
    83: [0, 1],
    40: [0, 1],
    65: [-1, 0],
    37: [-1, 0],
    68: [1, 0],
    39: [1, 0],
};
let attackState = 0;
let inGame = false;

let macro = {};
let mills = {
    place: 0,
    placeSpawnPads: 0
};
let lastDir;

let lastLeaderboardData = [];

// ON LOAD:
let inWindow = true;
window.onblur = function() {
    inWindow = false;
};
window.onfocus = function() {
    inWindow = true;
    if (player && player.alive) {
        // resetMoveDir();
    }
};
let ms = {
    avg: 0,
    max: 0,
    min: 0,
    delay: 0
}
function pingSocketResponse() {
    let pingTime = window.pingTime;
    const pingDisplay = document.getElementById("pingDisplay")
    pingDisplay.innerText = "";
    if (pingTime > ms.max || isNaN(ms.max)) {
        ms.max = pingTime;
    }
    if (pingTime < ms.min || isNaN(ms.min)) {
        ms.min = pingTime;
    }

    // if (pingTime >= 90) {
    //     doAutoQ = true;
    // } else {
    //     doAutoQ = false;
    // }
}

let placeVisible = [];

/** CLASS CODES */

class Utils {
    constructor() {

        // MATH UTILS:
        let mathABS = Math.abs,
            mathCOS = Math.cos,
            mathSIN = Math.sin,
            mathPOW = Math.pow,
            mathSQRT = Math.sqrt,
            mathATAN2 = Math.atan2,
            mathPI = Math.PI;

        let _this = this;

        // GLOBAL UTILS:
        this.round = function(n, v) {
            return Math.round(n * v) / v;
        };
        this.toRad = function(angle) {
            return angle * (mathPI / 180);
        };
        this.toAng = function(radian) {
            return radian / (mathPI / 180);
        };
        this.randInt = function(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        };
        this.randFloat = function(min, max) {
            return Math.random() * (max - min + 1) + min;
        };
        this.lerp = function(value1, value2, amount) {
            return value1 + (value2 - value1) * amount;
        };
        this.decel = function(val, cel) {
            if (val > 0)
                val = Math.max(0, val - cel);
            else if (val < 0)
                val = Math.min(0, val + cel);
            return val;
        };
        this.getDistance = function(x1, y1, x2, y2) {
            return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
        };
        this.getDist = function(tmp1, tmp2, type1, type2) {
            let tmpXY1 = {
                x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
            };
            let tmpXY2 = {
                x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
            };
            return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
        };
        this.getDirection = function(x1, y1, x2, y2) {
            return mathATAN2(y1 - y2, x1 - x2);
        };
        this.getDirect = function(tmp1, tmp2, type1, type2) {
            let tmpXY1 = {
                x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
            };
            let tmpXY2 = {
                x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
            };
            return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
        };
        this.getAngleDist = function(a, b) {
            let p = mathABS(b - a) % (mathPI * 2);
            return (p > mathPI ? (mathPI * 2) - p : p);
        };
        this.isNumber = function(n) {
            return (typeof n == "number" && !isNaN(n) && isFinite(n));
        };
        this.isString = function(s) {
            return (s && typeof s == "string");
        };
        this.kFormat = function(num) {
            return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
        };
        this.sFormat = function(num) {
            let fixs = [{
                num: 1e3,
                string: "k"
            },
                        {
                            num: 1e6,
                            string: "m"
                        },
                        {
                            num: 1e9,
                            string: "b"
                        },
                        {
                            num: 1e12,
                            string: "q"
                        }
                       ].reverse();
            let sp = fixs.find(v => num >= v.num);
            if (!sp) return num;
            return (num / sp.num).toFixed(1) + sp.string;
        };
        this.capitalizeFirst = function(string) {
            return string.charAt(0).toUpperCase() + string.slice(1);
        };
        this.fixTo = function(n, v) {
            return parseFloat(n.toFixed(v));
        };
        this.sortByPoints = function(a, b) {
            return parseFloat(b.points) - parseFloat(a.points);
        };
        this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
            let minX = x1;
            let maxX = x2;
            if (x1 > x2) {
                minX = x2;
                maxX = x1;
            }
            if (maxX > recX2)
                maxX = recX2;
            if (minX < recX)
                minX = recX;
            if (minX > maxX)
                return false;
            let minY = y1;
            let maxY = y2;
            let dx = x2 - x1;
            if (Math.abs(dx) > 0.0000001) {
                let a = (y2 - y1) / dx;
                let b = y1 - a * x1;
                minY = a * minX + b;
                maxY = a * maxX + b;
            }
            if (minY > maxY) {
                let tmp = maxY;
                maxY = minY;
                minY = tmp;
            }
            if (maxY > recY2)
                maxY = recY2;
            if (minY < recY)
                minY = recY;
            if (minY > maxY)
                return false;
            return true;
        };
        this.containsPoint = function(element, x, y) {
            let bounds = element.getBoundingClientRect();
            let left = bounds.left + window.scrollX;
            let top = bounds.top + window.scrollY;
            let width = bounds.width;
            let height = bounds.height;

            let insideHorizontal = x > left && x < left + width;
            let insideVertical = y > top && y < top + height;
            return insideHorizontal && insideVertical;
        };
        this.mousifyTouchEvent = function(event) {
            let touch = event.changedTouches[0];
            event.screenX = touch.screenX;
            event.screenY = touch.screenY;
            event.clientX = touch.clientX;
            event.clientY = touch.clientY;
            event.pageX = touch.pageX;
            event.pageY = touch.pageY;
        };
        this.hookTouchEvents = function(element, skipPrevent) {
            let preventDefault = !skipPrevent;
            let isHovering = false;
            // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
            let passive = false;
            element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
            element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
            element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
            element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
            element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);

            function touchStart(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (element.onmouseover)
                    element.onmouseover(e);
                isHovering = true;
            }

            function touchMove(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (_this.containsPoint(element, e.pageX, e.pageY)) {
                    if (!isHovering) {
                        if (element.onmouseover)
                            element.onmouseover(e);
                        isHovering = true;
                    }
                } else {
                    if (isHovering) {
                        if (element.onmouseout)
                            element.onmouseout(e);
                        isHovering = false;
                    }
                }
            }

            function touchEnd(e) {
                _this.mousifyTouchEvent(e);
                window.setUsingTouch(true);
                if (preventDefault) {
                    e.preventDefault();
                    e.stopPropagation();
                }
                if (isHovering) {
                    if (element.onclick)
                        element.onclick(e);
                    if (element.onmouseout)
                        element.onmouseout(e);
                    isHovering = false;
                }
            }
        };
        this.removeAllChildren = function(element) {
            while (element.hasChildNodes()) {
                element.removeChild(element.lastChild);
            }
        };
        this.generateElement = function(config) {
            let element = document.createElement(config.tag || "div");

            function bind(configValue, elementValue) {
                if (config[configValue])
                    element[elementValue] = config[configValue];
            }
            bind("text", "textContent");
            bind("html", "innerHTML");
            bind("class", "className");
            for (let key in config) {
                switch (key) {
                    case "tag":
                    case "text":
                    case "html":
                    case "class":
                    case "style":
                    case "hookTouch":
                    case "parent":
                    case "children":
                        continue;
                    default:
                        break;
                }
                element[key] = config[key];
            }
            if (element.onclick)
                element.onclick = this.checkTrusted(element.onclick);
            if (element.onmouseover)
                element.onmouseover = this.checkTrusted(element.onmouseover);
            if (element.onmouseout)
                element.onmouseout = this.checkTrusted(element.onmouseout);
            if (config.style) {
                element.style.cssText = config.style;
            }
            if (config.hookTouch) {
                this.hookTouchEvents(element);
            }
            if (config.parent) {
                config.parent.appendChild(element);
            }
            if (config.children) {
                for (let i = 0; i < config.children.length; i++) {
                    element.appendChild(config.children[i]);
                }
            }
            return element;
        };
        this.checkTrusted = function(callback) {
            return function(ev) {
                if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
                    callback(ev);
                } else {
                    //console.error("Event is not trusted.", ev);
                }
            };
        };
        this.randomString = function(length) {
            let text = "";
            let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
            for (let i = 0; i < length; i++) {
                text += possible.charAt(Math.floor(Math.random() * possible.length));
            }
            return text;
        };
        this.countInArray = function(array, val) {
            let count = 0;
            for (let i = 0; i < array.length; i++) {
                if (array[i] === val) count++;
            }
            return count;
        };
        this.hexToRgb = function(hex) {
            return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
        };
        this.getRgb = function(r, g, b) {
            return [r / 255, g / 255, b / 255].join(", ");
        };
    }
};
class Animtext {
    // ANIMATED TEXT:
    constructor() {
        // INIT:
        this.init = function(x, y, scale, speed, life, text, color) {
            (this.x = x),
                (this.y = y),
                (this.color = color),
                (this.scale = scale*3.5),
                (this.weight = 50);
            (this.startScale = this.scale * 1.2),
                (this.maxScale = 1.5 * scale),
                (this.minScale = 0.5 * scale),
                (this.scaleSpeed = 0.7),
                (this.speed = speed),
                (this.speedMax = speed),
                (this.life = life),
                (this.maxLife = life),
                (this.text = text),
                this.movSpeed = speed;
        };

        // UPDATE:
        this.update = function(delta) {
            if(this.life){
                this.life -= delta;
                if(this.scaleSpeed != -0.35){
                    this.y -= this.speed * delta;
                    // (this.x += this.speed * delta);
                } else {
                    this.y -= this.speed * delta;
                }
                this.scale -= .8;
                // this.scale > 0.35 && (this.scale = Math.max(this.scale, this.startScale));
                // this.speed < this.speedMax && (this.speed -= this.speedMax * .0075);
                if(this.scale >= this.maxScale){
                    this.scale = this.maxScale;
                    this.scaleSpeed *= -.5;
                    this.speed = this.speed * .75;
                };
                this.life <= 0 && (this.life = 0)
            };
        };

        // RENDER:
        this.render = function(ctxt, xOff, yOff) {
            ctxt.lineWidth = 10;
            ctxt.strokeStyle = darkOutlineColor; //"black";
            ctxt.fillStyle = this.color;
            ctxt.globalAlpha = 1;
            ctxt.font = this.scale + "px Hammersmith One";
            ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
            ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
            ctxt.globalAlpha = 1;
        };
    }
};
class Textmanager {
    // TEXT MANAGER:
    constructor() {
        this.texts = [];
        this.stack = [];

        // UPDATE:
        this.update = function(delta, ctxt, xOff, yOff) {
            ctxt.textBaseline = "middle";
            ctxt.textAlign = "center";
            for (let i = 0; i < this.texts.length; ++i) {
                if (this.texts[i].life) {
                    this.texts[i].update(delta);
                    this.texts[i].render(ctxt, xOff, yOff);
                }
            }
        };

        // SHOW TEXT:
        this.showText = function(x, y, scale, speed, life, text, color) {
            let tmpText;
            for (let i = 0; i < this.texts.length; ++i) {
                if (!this.texts[i].life) {
                    tmpText = this.texts[i];
                    break;
                }
            }
            if (!tmpText) {
                tmpText = new Animtext();
                this.texts.push(tmpText);
            }
            tmpText.init(x, y, scale, speed, life, text, color);
        };
    }
}

class GameObject {
    constructor(sid) {
        this.sid = sid;

        // INIT:
        this.init = function(x, y, dir, scale, type, data, owner) {
            data = data || {};
            this.sentTo = {};
            this.gridLocations = [];
            this.active = true;
            this.render = true;
            this.doUpdate = data.doUpdate;
            this.x = x;
            this.y = y;
            this.dir = dir;
            this.lastDir = dir;
            this.xWiggle = 0;
            this.yWiggle = 0;
            this.visScale = scale;
            this.scale = scale;
            this.type = type;
            this.id = data.id;
            this.owner = owner;
            this.name = data.name;
            this.isItem = (this.id != undefined);
            this.group = data.group;
            this.maxHealth = data.health;
            this.health = this.maxHealth;
            this.layer = 2;
            if (this.group != undefined) {
                this.layer = this.group.layer;
            } else if (this.type == 0) {
                this.layer = 3;
            } else if (this.type == 2) {
                this.layer = 0;
            } else if (this.type == 4) {
                this.layer = -1;
            }
            this.colDiv = data.colDiv || 1;
            this.blocker = data.blocker;
            this.ignoreCollision = data.ignoreCollision;
            this.dontGather = data.dontGather;
            this.hideFromEnemy = data.hideFromEnemy;
            this.friction = data.friction;
            this.projDmg = data.projDmg;
            this.dmg = data.dmg;
            this.pDmg = data.pDmg;
            this.pps = data.pps;
            this.zIndex = data.zIndex || 0;
            this.turnSpeed = data.turnSpeed;
            this.req = data.req;
            this.trap = data.trap;
            this.healCol = data.healCol;
            this.teleport = data.teleport;
            this.boostSpeed = data.boostSpeed;
            this.projectile = data.projectile;
            this.shootRange = data.shootRange;
            this.shootRate = data.shootRate;
            this.shootCount = this.shootRate;
            this.spawnPoint = data.spawnPoint;
            this.onNear = 0;
            this.breakObj = false;
            this.alpha = data.alpha || 1;
            this.maxAlpha = data.alpha || 1;
            this.damaged = 0;
        };

        // GET HIT:
        this.changeHealth = function(amount, doer) {
            this.health += amount;
            return (this.health <= 0);
        };

        // GET SCALE:
        this.getScale = function(sM, ig) {
            sM = sM || 1;
            return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
                                 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
        };

        // VISIBLE TO PLAYER:
        this.visibleToPlayer = function(player) {
            return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
                                                            (this.owner.team && player.team == this.owner.team)));
        };

        // UPDATE:
        this.update = function(delta) {
            if (this.active) {
                if (this.xWiggle) {
                    this.xWiggle *= Math.pow(0.99, delta);
                }
                if (this.yWiggle) {
                    this.yWiggle *= Math.pow(0.99, delta);
                }
                let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
                if (d2 > 0.01) {
                    this.dir += d2 / 5;
                } else {
                    this.dir = this.lastDir;
                }
            } else {
                if (this.alive) {
                    this.alpha -= delta / (200 / this.maxAlpha);
                    this.visScale += delta / (this.scale / 2.5);
                    if (this.alpha <= 0) {
                        this.alpha = 0;
                        this.alive = false;
                    }
                }
            }
        };

        // CHECK TEAM:
        this.isTeamObject = function(tmpObj) {
            return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
        };
    }
}
class Items {
    constructor() {
        // ITEM GROUPS:
        this.groups = [{
            id: 0,
            name: "food",
            layer: 0
        }, {
            id: 1,
            name: "walls",
            place: true,
            limit: 30,
            layer: 0
        }, {
            id: 2,
            name: "spikes",
            place: true,
            limit: 15,
            layer: 0
        }, {
            id: 3,
            name: "mill",
            place: true,
            limit: 7,
            layer: 1
        }, {
            id: 4,
            name: "mine",
            place: true,
            limit: 1,
            layer: 0
        }, {
            id: 5,
            name: "trap",
            place: true,
            limit: 6,
            layer: -1
        }, {
            id: 6,
            name: "booster",
            place: true,
            limit: 12,
            layer: -1
        }, {
            id: 7,
            name: "turret",
            place: true,
            limit: 2,
            layer: 1
        }, {
            id: 8,
            name: "watchtower",
            place: true,
            limit: 12,
            layer: 1
        }, {
            id: 9,
            name: "buff",
            place: true,
            limit: 4,
            layer: -1
        }, {
            id: 10,
            name: "spawn",
            place: true,
            limit: 1,
            layer: -1
        }, {
            id: 11,
            name: "sapling",
            place: true,
            limit: 2,
            layer: 0
        }, {
            id: 12,
            name: "blocker",
            place: true,
            limit: 3,
            layer: -1
        }, {
            id: 13,
            name: "teleporter",
            place: true,
            limit: 2,
            layer: -1
        }];

        // PROJECTILES:
        this.projectiles = [{
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 25,
            speed: 1.6,
            scale: 103,
            range: 1000
        }, {
            indx: 1,
            layer: 1,
            dmg: 25,
            scale: 20
        }, {
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 35,
            speed: 2.5,
            scale: 103,
            range: 1200
        }, {
            indx: 0,
            layer: 0,
            src: "arrow_1",
            dmg: 30,
            speed: 2,
            scale: 103,
            range: 1200
        }, {
            indx: 1,
            layer: 1,
            dmg: 16,
            scale: 20
        }, {
            indx: 0,
            layer: 0,
            src: "bullet_1",
            dmg: 50,
            speed: 3.6,
            scale: 160,
            range: 1400
        }];

        // WEAPONS:
        this.weapons = [{
            id: 0,
            type: 0,
            name: "tool hammer",
            desc: "tool for gathering all resources",
            src: "hammer_1",
            length: 140,
            width: 140,
            xOff: -3,
            yOff: 18,
            dmg: 25,
            range: 65,
            gather: 1,
            speed: 300
        }, {
            id: 1,
            type: 0,
            age: 2,
            name: "hand axe",
            desc: "gathers resources at a higher rate",
            src: "axe_1",
            length: 140,
            width: 140,
            xOff: 3,
            yOff: 24,
            dmg: 30,
            spdMult: 1,
            range: 70,
            gather: 2,
            speed: 400
        }, {
            id: 2,
            type: 0,
            age: 8,
            pre: 1,
            name: "great axe",
            desc: "deal more damage and gather more resources",
            src: "great_axe_1",
            length: 140,
            width: 140,
            xOff: -8,
            yOff: 25,
            dmg: 35,
            spdMult: 1,
            range: 75,
            gather: 4,
            speed: 400
        }, {
            id: 3,
            type: 0,
            age: 2,
            name: "short sword",
            desc: "increased attack power but slower move speed",
            src: "sword_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 46,
            dmg: 35,
            spdMult: 0.85,
            range: 110,
            gather: 1,
            speed: 300
        }, {
            id: 4,
            type: 0,
            age: 8,
            pre: 3,
            name: "katana",
            desc: "greater range and damage",
            src: "samurai_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 59,
            dmg: 40,
            spdMult: 0.8,
            range: 118,
            gather: 1,
            speed: 300
        }, {
            id: 5,
            type: 0,
            age: 2,
            name: "polearm",
            desc: "long range melee weapon",
            src: "spear_1",
            iPad: 1.3,
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 53,
            dmg: 45,
            knock: 0.2,
            spdMult: 0.82,
            range: 142,
            gather: 1,
            speed: 700
        }, {
            id: 6,
            type: 0,
            age: 2,
            name: "bat",
            desc: "fast long range melee weapon",
            src: "bat_1",
            iPad: 1.3,
            length: 110,
            width: 180,
            xOff: -8,
            yOff: 53,
            dmg: 20,
            knock: 0.7,
            range: 110,
            gather: 1,
            speed: 300
        }, {
            id: 7,
            type: 0,
            age: 2,
            name: "daggers",
            desc: "really fast short range weapon",
            src: "dagger_1",
            iPad: 0.8,
            length: 110,
            width: 110,
            xOff: 18,
            yOff: 0,
            dmg: 20,
            knock: 0.1,
            range: 65,
            gather: 1,
            hitSlow: 0.1,
            spdMult: 1.13,
            speed: 100
        }, {
            id: 8,
            type: 0,
            age: 2,
            name: "stick",
            desc: "great for gathering but very weak",
            src: "stick_1",
            length: 140,
            width: 140,
            xOff: 3,
            yOff: 24,
            dmg: 1,
            spdMult: 1,
            range: 70,
            gather: 7,
            speed: 400
        }, {
            id: 9,
            type: 1,
            age: 6,
            name: "hunting bow",
            desc: "bow used for ranged combat and hunting",
            src: "bow_1",
            req: ["wood", 4],
            length: 120,
            width: 120,
            xOff: -6,
            yOff: 0,
            Pdmg: 25,
            projectile: 0,
            spdMult: 0.75,
            speed: 600
        }, {
            id: 10,
            type: 1,
            age: 6,
            name: "great hammer",
            desc: "hammer used for destroying structures",
            src: "great_hammer_1",
            length: 140,
            width: 140,
            xOff: -9,
            yOff: 25,
            dmg: 10,
            Pdmg: 10,
            spdMult: 0.88,
            range: 75,
            sDmg: 7.5,
            gather: 1,
            speed: 400
        }, {
            id: 11,
            type: 1,
            age: 6,
            name: "wooden shield",
            desc: "blocks projectiles and reduces melee damage",
            src: "shield_1",
            length: 120,
            width: 120,
            shield: 0.2,
            xOff: 6,
            yOff: 0,
            Pdmg: 0,
            spdMult: 0.7
        }, {
            id: 12,
            type: 1,
            age: 8,
            pre: 9,
            name: "crossbow",
            desc: "deals more damage and has greater range",
            src: "crossbow_1",
            req: ["wood", 5],
            aboveHand: true,
            armS: 0.75,
            length: 120,
            width: 120,
            xOff: -4,
            yOff: 0,
            Pdmg: 35,
            projectile: 2,
            spdMult: 0.7,
            speed: 700
        }, {
            id: 13,
            type: 1,
            age: 9,
            pre: 12,
            name: "repeater crossbow",
            desc: "high firerate crossbow with reduced damage",
            src: "crossbow_2",
            req: ["wood", 10],
            aboveHand: true,
            armS: 0.75,
            length: 120,
            width: 120,
            xOff: -4,
            yOff: 0,
            Pdmg: 30,
            projectile: 3,
            spdMult: 0.7,
            speed: 230
        }, {
            id: 14,
            type: 1,
            age: 6,
            name: "mc grabby",
            desc: "steals resources from enemies",
            src: "grab_1",
            length: 130,
            width: 210,
            xOff: -8,
            yOff: 53,
            dmg: 0,
            Pdmg: 0,
            steal: 250,
            knock: 0.2,
            spdMult: 1.05,
            range: 125,
            gather: 0,
            speed: 700
        }, {
            id: 15,
            type: 1,
            age: 9,
            pre: 12,
            name: "musket",
            desc: "slow firerate but high damage and range",
            src: "musket_1",
            req: ["stone", 10],
            aboveHand: true,
            rec: 0.35,
            armS: 0.6,
            hndS: 0.3,
            hndD: 1.6,
            length: 205,
            width: 205,
            xOff: 25,
            yOff: 0,
            Pdmg: 50,
            projectile: 5,
            hideProjectile: true,
            spdMult: 0.6,
            speed: 1500
        }];

        // ITEMS:
        this.list = [{
            group: this.groups[0],
            name: "apple",
            desc: "restores 20 health when consumed",
            req: ["food", 10],
            consume: function(doer) {
                return doer.changeHealth(20, doer);
            },
            scale: 22,
            holdOffset: 15,
            healing: 20,
            itemID: 0,
            itemAID: 16,
        }, {
            age: 3,
            group: this.groups[0],
            name: "cookie",
            desc: "restores 40 health when consumed",
            req: ["food", 15],
            consume: function(doer) {
                return doer.changeHealth(40, doer);
            },
            scale: 27,
            holdOffset: 15,
            healing: 40,
            itemID: 1,
            itemAID: 17,
        }, {
            age: 7,
            group: this.groups[0],
            name: "cheese",
            desc: "restores 30 health and another 50 over 5 seconds",
            req: ["food", 25],
            consume: function(doer) {
                if (doer.changeHealth(30, doer) || doer.health < 100) {
                    doer.dmgOverTime.dmg = -10;
                    doer.dmgOverTime.doer = doer;
                    doer.dmgOverTime.time = 5;
                    return true;
                }
                return false;
            },
            scale: 27,
            holdOffset: 15,
            healing: 30,
            itemID: 2,
            itemAID: 18,
        }, {
            group: this.groups[1],
            name: "wood wall",
            desc: "provides protection for your village",
            req: ["wood", 10],
            projDmg: true,
            health: 380,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 3,
            itemAID: 19,
        }, {
            age: 3,
            group: this.groups[1],
            name: "stone wall",
            desc: "provides improved protection for your village",
            req: ["stone", 25],
            health: 900,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 4,
            itemAID: 20,
        }, {
            age: 7,
            group: this.groups[1],
            name: "castle wall",
            desc: "provides powerful protection for your village",
            req: ["stone", 35],
            health: 1500,
            scale: 52,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 5,
            itemAID: 21,
        }, {
            group: this.groups[2],
            name: "spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 20, "stone", 5],
            health: 400,
            dmg: 20,
            scale: 49,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 6,
            itemAID: 22,
            shadow: {
                offsetX: 5, // Adjust the shadow's X offset as needed
                offsetY: 5, // Adjust the shadow's Y offset as needed
                blur: 20,  // Adjust the shadow's blur as needed
                color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and transparency as needed
            }

        }, {
            age: 5,
            group: this.groups[2],
            name: "greater spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 30, "stone", 10],
            health: 500,
            dmg: 35,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 7,
            itemAID: 23,
        }, {
            age: 9,
            group: this.groups[2],
            name: "poison spikes",
            desc: "poisons enemies when they touch them",
            req: ["wood", 35, "stone", 15],
            health: 600,
            dmg: 30,
            pDmg: 5,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 8,
            itemAID: 24,
        }, {
            age: 9,
            group: this.groups[2],
            name: "spinning spikes",
            desc: "damages enemies when they touch them",
            req: ["wood", 30, "stone", 20],
            health: 500,
            dmg: 45,
            turnSpeed: 0.003,
            scale: 52,
            spritePadding: -23,
            holdOffset: 8,
            placeOffset: -5,
            itemID: 9,
            itemAID: 25,
        }, {
            group: this.groups[3],
            name: "windmill",
            desc: "generates gold over time",
            req: ["wood", 50, "stone", 10],
            health: 400,
            pps: 1,
            turnSpeed: 0.0016,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 45,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 10,
            itemAID: 26,
        }, {
            age: 5,
            group: this.groups[3],
            name: "faster windmill",
            desc: "generates more gold over time",
            req: ["wood", 60, "stone", 20],
            health: 500,
            pps: 1.5,
            turnSpeed: 0.0025,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 47,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 11,
            itemAID: 27,
        }, {
            age: 8,
            group: this.groups[3],
            name: "power mill",
            desc: "generates more gold over time",
            req: ["wood", 100, "stone", 50],
            health: 800,
            pps: 2,
            turnSpeed: 0.005,
            spritePadding: 25,
            iconLineMult: 12,
            scale: 47,
            holdOffset: 20,
            placeOffset: 5,
            itemID: 12,
            itemAID: 28,
        }, {
            age: 5,
            group: this.groups[4],
            type: 2,
            name: "mine",
            desc: "allows you to mine stone",
            req: ["wood", 20, "stone", 100],
            iconLineMult: 12,
            scale: 65,
            holdOffset: 20,
            placeOffset: 0,
            itemID: 13,
            itemAID: 29,
        }, {
            age: 5,
            group: this.groups[11],
            type: 0,
            name: "sapling",
            desc: "allows you to farm wood",
            req: ["wood", 150],
            iconLineMult: 12,
            colDiv: 0.5,
            scale: 110,
            holdOffset: 50,
            placeOffset: -15,
            itemID: 14,
            itemAID: 30,
        }, {
            age: 4,
            group: this.groups[5],
            name: "pit trap",
            desc: "pit that traps enemies if they walk over it",
            req: ["wood", 30, "stone", 30],
            trap: true,
            ignoreCollision: true,
            hideFromEnemy: true,
            health: 500,
            colDiv: 0.2,
            scale: 50,
            holdOffset: 20,
            placeOffset: -5,
            alpha: 0.6,
            itemID: 15,
            itemAID: 31,
        }, {
            age: 4,
            group: this.groups[6],
            name: "boost pad",
            desc: "provides boost when stepped on",
            req: ["stone", 20, "wood", 5],
            ignoreCollision: true,
            boostSpeed: 1.5,
            health: 150,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 16,
            itemAID: 32,
        }, {
            age: 7,
            group: this.groups[7],
            doUpdate: true,
            name: "turret",
            desc: "defensive structure that shoots at enemies",
            req: ["wood", 200, "stone", 150],
            health: 800,
            projectile: 1,
            shootRange: 700,
            shootRate: 2200,
            scale: 43,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 17,
            itemAID: 33,
        }, {
            age: 7,
            group: this.groups[8],
            name: "platform",
            desc: "platform to shoot over walls and cross over water",
            req: ["wood", 20],
            ignoreCollision: true,
            zIndex: 1,
            health: 300,
            scale: 43,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 18,
            itemAID: 34,
        }, {
            age: 7,
            group: this.groups[9],
            name: "healing pad",
            desc: "standing on it will slowly heal you",
            req: ["wood", 30, "food", 10],
            ignoreCollision: true,
            healCol: 15,
            health: 400,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 19,
            itemAID: 35,
        }, {
            age: 9,
            group: this.groups[10],
            name: "spawn pad",
            desc: "you will spawn here when you die but it will dissapear",
            req: ["wood", 100, "stone", 100],
            health: 400,
            ignoreCollision: true,
            spawnPoint: true,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 20,
            itemAID: 36,
        }, {
            age: 7,
            group: this.groups[12],
            name: "blocker",
            desc: "blocks building in radius",
            req: ["wood", 30, "stone", 25],
            ignoreCollision: true,
            blocker: 300,
            health: 400,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 21,
            itemAID: 37,
        }, {
            age: 7,
            group: this.groups[13],
            name: "teleporter",
            desc: "teleports you to a random point on the map",
            req: ["wood", 60, "stone", 60],
            ignoreCollision: true,
            teleport: true,
            health: 200,
            colDiv: 0.7,
            scale: 45,
            holdOffset: 20,
            placeOffset: -5,
            itemID: 22,
            itemAID: 38
        }];

        // CHECK ITEM ID:
        this.checkItem = {
            index: function(id, myItems) {
                return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
                5 :
                id == 20 ? [13, 14].includes(myItems) ? 7 :
                6 :
                undefined;
            }
        }

        // ASSIGN IDS:
        for (let i = 0; i < this.list.length; ++i) {
            this.list[i].id = i;
            if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
        }

        // TROLOLOLOL:
        if (typeof window !== "undefined") {
            function shuffle(a) {
                for (let i = a.length - 1; i > 0; i--) {
                    const j = Math.floor(Math.random() * (i + 1));
                    [a[i], a[j]] = [a[j], a[i]];
                }
                return a;
            }
            //shuffle(this.list);
        }
    }
}
class Objectmanager {
    constructor(GameObject, liztobj, UTILS, config, players, server) {
        let mathFloor = Math.floor,
            mathABS = Math.abs,
            mathCOS = Math.cos,
            mathSIN = Math.sin,
            mathPOW = Math.pow,
            mathSQRT = Math.sqrt;

        this.ignoreAdd = false;
        this.hitObj = [];

        // DISABLE OBJ:
        this.disableObj = function(obj) {
            obj.active = false;
        };

        // ADD NEW:
        let tmpObj;
        this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
            tmpObj = findObjectBySid(sid);
            if (!tmpObj) {
                tmpObj = gameObjects.find((tmp) => !tmp.active);
                if (!tmpObj) {
                    tmpObj = new GameObject(sid);
                    gameObjects.push(tmpObj);
                }
            }
            if (setSID) {
                tmpObj.sid = sid;
            }
            tmpObj.init(x, y, dir, s, type, data, owner);
        };

        // DISABLE BY SID:
        this.disableBySid = function(sid) {
            let find = findObjectBySid(sid);
            if (find) {
                this.disableObj(find);
            }
        };

        // REMOVE ALL FROM PLAYER:
        this.removeAllItems = function(sid, server) {
            gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
        };

        // CHECK IF PLACABLE:
        this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
            let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
            if (cantPlace) return false;
            if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
            return true;
        };

    }
}
class Projectile {
    constructor(players, ais, objectManager, items, config, UTILS, server) {

        // INIT:
        this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
            this.active = true;
            this.tickActive = true;
            this.indx = indx;
            this.x = x;
            this.y = y;
            this.x2 = x;
            this.y2 = y;
            this.dir = dir;
            this.skipMov = true;
            this.speed = spd;
            this.dmg = dmg;
            this.scale = scl;
            this.range = rng;
            this.r2 = rng;
            this.owner = owner;
        };

        // UPDATE:
        this.update = function(delta) {
            if (this.active) {
                let tmpSpeed = this.speed * delta;
                if (!this.skipMov) {
                    this.x += tmpSpeed * Math.cos(this.dir);
                    this.y += tmpSpeed * Math.sin(this.dir);
                    this.range -= tmpSpeed;
                    if (this.range <= 0) {
                        this.x += this.range * Math.cos(this.dir);
                        this.y += this.range * Math.sin(this.dir);
                        tmpSpeed = 1;
                        this.range = 0;
                        this.active = false;
                    }
                } else {
                    this.skipMov = false;
                }
            }
        };
        this.tickUpdate = function(delta) {
            if (this.tickActive) {
                let tmpSpeed = this.speed * delta;
                if (!this.skipMov) {
                    this.x2 += tmpSpeed * Math.cos(this.dir);
                    this.y2 += tmpSpeed * Math.sin(this.dir);
                    this.r2 -= tmpSpeed;
                    if (this.r2 <= 0) {
                        this.x2 += this.r2 * Math.cos(this.dir);
                        this.y2 += this.r2 * Math.sin(this.dir);
                        tmpSpeed = 1;
                        this.r2 = 0;
                        this.tickActive = false;
                    }
                } else {
                    this.skipMov = false;
                }
            }
        };
    }
};
class Store {
    constructor() {
        // STORE HATS:
        this.hats = [{
            id: 45,
            name: "Shame!",
            dontSell: true,
            price: 0,
            scale: 120,
            desc: "your a clown and ull grow up to be adam sandler"
        }, {
            id: 51,
            name: "Moo Cap",
            price: 0,
            scale: 120,
            desc: "coolest mooer in da hood"
        }, {
            id: 50,
            name: "Apple Cap",
            price: 0,
            scale: 120,
            desc: "apple farms remembers"
        }, {
            id: 28,
            name: "Moo Head",
            price: 0,
            scale: 120,
            desc: "no effect"
        }, {
            id: 29,
            name: "Pig Head",
            price: 0,
            scale: 120,
            desc: "Ogs will remember when this used to be a sign of proship"
        }, {
            id: 30,
            name: "Fluff Head",
            price: 0,
            scale: 120,
            desc: "fluffy....just fluffy"
        }, {
            id: 36,
            name: "Pandou Head",
            price: 0,
            scale: 120,
            desc: "Cute"
        }, {
            id: 37,
            name: "Bear Head",
            price: 0,
            scale: 120,
            desc: "Nah im the bear"
        }, {
            id: 38,
            name: "Monkey Head",
            price: 0,
            scale: 120,
            desc: "racist"
        }, {
            id: 44,
            name: "Polar Head",
            price: 0,
            scale: 120,
            desc: "ROARRR"
        }, {
            id: 35,
            name: "Fez Hat",
            price: 0,
            scale: 120,
            desc: "This used to be a ytuber i think"
        }, {
            id: 42,
            name: "Enigma Hat",
            price: 0,
            scale: 120,
            desc: "join the enigma army"
        }, {
            id: 43,
            name: "Blitz Hat",
            price: 0,
            scale: 120,
            desc: "hey everybody i'm blitz"
        }, {
            id: 49,
            name: "Bob XIII Hat",
            price: 0,
            scale: 120,
            desc: "like and subscribe"
        }, {
            id: 57,
            name: "Pumpkin",
            price: 50,
            scale: 120,
            desc: "Spooooky"
        }, {
            id: 8,
            name: "Bummle Hat",
            price: 100,
            scale: 120,
            desc: "youre a bum no words needed"
        }, {
            id: 2,
            name: "Straw Hat",
            price: 500,
            scale: 120,
            desc: "LUFFYYYY"
        }, {
            id: 15,
            name: "Winter Cap",
            price: 600,
            scale: 120,
            desc: "ice golem",
            coldM: 1
        }, {
            id: 5,
            name: "Cowboy Hat",
            price: 1000,
            scale: 120,
            desc: "YEEEHAW"
        }, {
            id: 4,
            name: "Ranger Hat",
            price: 2000,
            scale: 120,
            desc: "Gives you infinite range"
        }, {
            id: 18,
            name: "Explorer Hat",
            price: 2000,
            scale: 120,
            desc: "explore the island"
        }, {
            id: 31,
            name: "Flipper Hat",
            price: 2500,
            scale: 120,
            desc: "makes you flip in water",
            watrImm: true
        }, {
            id: 1,
            name: "Marksman Cap",
            price: 3000,
            scale: 120,
            desc: "some useless shit",
            aMlt: 1.3
        }, {
            id: 10,
            name: "Bush Gear",
            price: 3000,
            scale: 160,
            desc: "u see me now u dont"
        }, {
            id: 48,
            name: "Halo",
            price: 3000,
            scale: 120,
            desc: "GoD....IM COMING"
        }, {
            id: 6,
            name: "Soldier Helmet",
            price: 4000,
            scale: 120,
            desc: "defination of TaNkY",
            spdMult: 0.94,
            dmgMult: 0.75
        }, {
            id: 23,
            name: "Anti Venom Gear",
            price: 4000,
            scale: 120,
            desc: "whats the point...noone uses poisoous spikes anyway",
            poisonRes: 1
        }, {
            id: 13,
            name: "Medic Gear",
            price: 5000,
            scale: 110,
            desc: "makes u look like those sexy medical ladies",
            healthRegen: 3
        }, {
            id: 9,
            name: "Miners Helmet",
            price: 5000,
            scale: 120,
            desc: "useless",
            extraGold: 1
        }, {
            id: 32,
            name: "Musketeer Hat",
            price: 5000,
            scale: 120,
            desc: "reduces cost of projectiles",
            projCost: 0.5
        }, {
            id: 7,
            name: "Bull Helmet",
            price: 6000,
            scale: 120,
            desc: "increases damage done but drains health",
            healthRegen: -5,
            dmgMultO: 1.5,
            spdMult: 0.96
        }, {
            id: 22,
            name: "Emp Helmet",
            price: 6000,
            scale: 120,
            desc: "turrets won't attack but you move slower",
            antiTurret: 1,
            spdMult: 0.7
        }, {
            id: 12,
            name: "Booster Hat",
            price: 6000,
            scale: 120,
            desc: "increases your movement speed",
            spdMult: 1.16
        }, {
            id: 26,
            name: "Barbarian Armor",
            price: 8000,
            scale: 120,
            desc: "knocks back enemies that attack you",
            dmgK: 0.6
        }, {
            id: 21,
            name: "Plague Mask",
            price: 10000,
            scale: 120,
            desc: "melee attacks deal poison damage",
            poisonDmg: 5,
            poisonTime: 6
        }, {
            id: 46,
            name: "Bull Mask",
            price: 10000,
            scale: 120,
            desc: "bulls won't target you unless you attack them",
            bullRepel: 1
        }, {
            id: 14,
            name: "Windmill Hat",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "generates points while worn",
            pps: 1.5
        }, {
            id: 11,
            name: "Spike Gear",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "deal damage to players that damage you",
            dmg: 0.45
        }, {
            id: 53,
            name: "Turret Gear",
            topSprite: true,
            price: 10000,
            scale: 120,
            desc: "you become a walking turret",
            turret: {
                proj: 1,
                range: 700,
                rate: 2500
            },
            spdMult: 0.7
        }, {
            id: 20,
            name: "Samurai Armor",
            price: 12000,
            scale: 120,
            desc: "increased attack speed and fire rate",
            atkSpd: 0.78
        }, {
            id: 58,
            name: "Dark Knight",
            price: 12000,
            scale: 120,
            desc: "restores health when you deal damage",
            healD: 0.4
        }, {
            id: 27,
            name: "Scavenger Gear",
            price: 15000,
            scale: 120,
            desc: "earn double points for each kill",
            kScrM: 2
        }, {
            id: 40,
            name: "Tank Gear",
            price: 15000,
            scale: 120,
            desc: "increased damage to buildings but slower movement",
            spdMult: 0.3,
            bDmg: 3.3
        }, {
            id: 52,
            name: "Thief Gear",
            price: 15000,
            scale: 120,
            desc: "steal half of a players gold when you kill them",
            goldSteal: 0.5
        }, {
            id: 55,
            name: "Bloodthirster",
            price: 20000,
            scale: 120,
            desc: "Restore Health when dealing damage. And increased damage",
            healD: 0.25,
            dmgMultO: 1.2,
        }, {
            id: 56,
            name: "Assassin Gear",
            price: 20000,
            scale: 120,
            desc: "Go invisible when not moving. Can't eat. Increased speed",
            noEat: true,
            spdMult: 1.1,
            invisTimer: 1000
        }];

        // STORE ACCESSORIES:
        this.accessories = [{
            id: 12,
            name: "Snowball",
            price: 1000,
            scale: 105,
            xOff: 18,
            desc: "no effect"
        }, {
            id: 9,
            name: "Tree Cape",
            price: 1000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 10,
            name: "Stone Cape",
            price: 1000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 3,
            name: "Cookie Cape",
            price: 1500,
            scale: 90,
            desc: "no effect"
        }, {
            id: 8,
            name: "Cow Cape",
            price: 2000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 11,
            name: "Monkey Tail",
            price: 2000,
            scale: 97,
            xOff: 25,
            desc: "Super speed but reduced damage",
            spdMult: 1.35,
            dmgMultO: 0.2
        }, {
            id: 17,
            name: "Apple Basket",
            price: 3000,
            scale: 80,
            xOff: 12,
            desc: "slowly regenerates health over time",
            healthRegen: 1
        }, {
            id: 6,
            name: "Winter Cape",
            price: 3000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 4,
            name: "Skull Cape",
            price: 4000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 5,
            name: "Dash Cape",
            price: 5000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 2,
            name: "Dragon Cape",
            price: 6000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 1,
            name: "Super Cape",
            price: 8000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 7,
            name: "Troll Cape",
            price: 8000,
            scale: 90,
            desc: "no effect"
        }, {
            id: 14,
            name: "Thorns",
            price: 10000,
            scale: 115,
            xOff: 20,
            desc: "no effect"
        }, {
            id: 15,
            name: "Blockades",
            price: 10000,
            scale: 95,
            xOff: 15,
            desc: "no effect"
        }, {
            id: 20,
            name: "Devils Tail",
            price: 10000,
            scale: 95,
            xOff: 20,
            desc: "no effect"
        }, {
            id: 16,
            name: "Sawblade",
            price: 12000,
            scale: 90,
            spin: true,
            xOff: 0,
            desc: "deal damage to players that damage you",
            dmg: 0.15
        }, {
            id: 13,
            name: "Angel Wings",
            price: 15000,
            scale: 138,
            xOff: 22,
            desc: "slowly regenerates health over time",
            healthRegen: 3
        }, {
            id: 19,
            name: "Shadow Wings",
            price: 15000,
            scale: 138,
            xOff: 22,
            desc: "increased movement speed",
            spdMult: 1.1
        }, {
            id: 18,
            name: "Blood Wings",
            price: 20000,
            scale: 178,
            xOff: 26,
            desc: "restores health when you deal damage",
            healD: 0.2
        }, {
            id: 21,
            name: "Corrupt X Wings",
            price: 20000,
            scale: 178,
            xOff: 26,
            desc: "deal damage to players that damage you",
            dmg: 0.25
        }];
    }
};
class ProjectileManager {
    constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
        this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
            let tmpData = items.projectiles[indx];
            let tmpProj;
            for (let i = 0; i < projectiles.length; ++i) {
                if (!projectiles[i].active) {
                    tmpProj = projectiles[i];
                    break;
                }
            }
            if (!tmpProj) {
                tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
                tmpProj.sid = projectiles.length;
                projectiles.push(tmpProj);
            }
            tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
            tmpProj.ignoreObj = ignoreObj;
            tmpProj.layer = layer || tmpData.layer;
            tmpProj.inWindow = inWindow;
            tmpProj.src = tmpData.src;
            return tmpProj;
        };
    }
};
class AiManager {

    // AI MANAGER:
    constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {

        // AI TYPES:
        this.aiTypes = [{
            id: 0,
            src: "cow_1",
            killScore: 150,
            health: 500,
            weightM: 0.8,
            speed: 0.00095,
            turnSpeed: 0.001,
            scale: 72,
            drop: ["food", 50]
        }, {
            id: 1,
            src: "pig_1",
            killScore: 200,
            health: 800,
            weightM: 0.6,
            speed: 0.00085,
            turnSpeed: 0.001,
            scale: 72,
            drop: ["food", 80]
        }, {
            id: 2,
            name: "Bull",
            src: "bull_2",
            hostile: true,
            dmg: 20,
            killScore: 1000,
            health: 1800,
            weightM: 0.5,
            speed: 0.00094,
            turnSpeed: 0.00074,
            scale: 78,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 100]
        }, {
            id: 3,
            name: "Bully",
            src: "bull_1",
            hostile: true,
            dmg: 20,
            killScore: 2000,
            health: 2800,
            weightM: 0.45,
            speed: 0.001,
            turnSpeed: 0.0008,
            scale: 90,
            viewRange: 900,
            chargePlayer: true,
            drop: ["food", 400]
        }, {
            id: 4,
            name: "Wolf",
            src: "wolf_1",
            hostile: true,
            dmg: 8,
            killScore: 500,
            health: 300,
            weightM: 0.45,
            speed: 0.001,
            turnSpeed: 0.002,
            scale: 84,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 200]
        }, {
            id: 5,
            name: "Quack",
            src: "chicken_1",
            dmg: 8,
            killScore: 2000,
            noTrap: true,
            health: 300,
            weightM: 0.2,
            speed: 0.0018,
            turnSpeed: 0.006,
            scale: 70,
            drop: ["food", 100]
        }, {
            id: 6,
            name: "MOOSTAFA",
            nameScale: 50,
            src: "enemy",
            hostile: true,
            dontRun: true,
            fixedSpawn: true,
            spawnDelay: 60000,
            noTrap: true,
            colDmg: 100,
            dmg: 40,
            killScore: 8000,
            health: 18000,
            weightM: 0.4,
            speed: 0.0007,
            turnSpeed: 0.01,
            scale: 80,
            spriteMlt: 1.8,
            leapForce: 0.9,
            viewRange: 1000,
            hitRange: 210,
            hitDelay: 1000,
            chargePlayer: true,
            drop: ["food", 100]
        }, {
            id: 7,
            name: "no brain",
            hostile: true,
            nameScale: 35,
            src: "crate_1",
            fixedSpawn: true,
            spawnDelay: 120000,
            colDmg: 200,
            killScore: 5000,
            health: 20000,
            weightM: 0.1,
            speed: 0.0,
            turnSpeed: 0.0,
            scale: 70,
            spriteMlt: 1.0
        }, {
            id: 8,
            name: "Ur long lost dad",
            src: "wolf_2",
            hostile: true,
            fixedSpawn: true,
            dontRun: true,
            hitScare: 4,
            spawnDelay: 30000,
            noTrap: true,
            nameScale: 35,
            dmg: 10,
            colDmg: 100,
            killScore: 3000,
            health: 7000,
            weightM: 0.45,
            speed: 0.0015,
            turnSpeed: 0.002,
            scale: 90,
            viewRange: 800,
            chargePlayer: true,
            drop: ["food", 1000]
        }];

        // SPAWN AI:
        this.spawn = function(x, y, dir, index) {
            let tmpObj = ais.find((tmp) => !tmp.active);
            if (!tmpObj) {
                tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
                ais.push(tmpObj);
            }
            tmpObj.init(x, y, dir, index, this.aiTypes[index]);
            return tmpObj;
        };
    }

};
class AI {
    constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
        this.sid = sid;
        this.isAI = true;
        this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);

        // INIT:
        this.init = function(x, y, dir, index, data) {
            this.x = x;
            this.y = y;
            this.startX = data.fixedSpawn ? x : null;
            this.startY = data.fixedSpawn ? y : null;
            this.xVel = 0;
            this.yVel = 0;
            this.zIndex = 0;
            this.dir = dir;
            this.dirPlus = 0;
            this.showName = 'aaa';
            this.index = index;
            this.src = data.src;
            if (data.name) this.name = data.name;
            this.weightM = data.weightM;
            this.speed = data.speed;
            this.killScore = data.killScore;
            this.turnSpeed = data.turnSpeed;
            this.scale = data.scale;
            this.maxHealth = data.health;
            this.leapForce = data.leapForce;
            this.health = this.maxHealth;
            this.chargePlayer = data.chargePlayer;
            this.viewRange = data.viewRange;
            this.drop = data.drop;
            this.dmg = data.dmg;
            this.hostile = data.hostile;
            this.dontRun = data.dontRun;
            this.hitRange = data.hitRange;
            this.hitDelay = data.hitDelay;
            this.hitScare = data.hitScare;
            this.spriteMlt = data.spriteMlt;
            this.nameScale = data.nameScale;
            this.colDmg = data.colDmg;
            this.noTrap = data.noTrap;
            this.spawnDelay = data.spawnDelay;
            this.hitWait = 0;
            this.waitCount = 1000;
            this.moveCount = 0;
            this.targetDir = 0;
            this.active = true;
            this.alive = true;
            this.runFrom = null;
            this.chargeTarget = null;
            this.dmgOverTime = {};
        };

        let tmpRatio = 0;
        let animIndex = 0;
        this.animate = function(delta) {
            if (this.animTime > 0) {
                this.animTime -= delta;
                if (this.animTime <= 0) {
                    this.animTime = 0;
                    this.dirPlus = 0;
                    tmpRatio = 0;
                    animIndex = 0;
                } else {
                    if (animIndex == 0) {
                        tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                        if (tmpRatio >= 1) {
                            tmpRatio = 1;
                            animIndex = 1;
                        }
                    } else {
                        tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                    }
                }
            }
        };

        // ANIMATION:
        this.startAnim = function() {
            this.animTime = this.animSpeed = 600;
            this.targetAngle = Math.PI * 0.8;
            tmpRatio = 0;
            animIndex = 0;
        };

    };

};
class addCh {
    constructor(x, y, chat, tmpObj) {
        this.x = x;
        this.y = y;
        this.alpha = 0;
        this.active = true;
        this.alive = false;
        this.chat = chat;
        this.owner = tmpObj;
    };
};
class DeadPlayer {
    constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
        this.x = x;
        this.y = y;
        this.lastDir = dir;
        this.dir = dir + Math.PI;
        this.buildIndex = buildIndex;
        this.weaponIndex = weaponIndex;
        this.weaponVariant = weaponVariant;
        this.skinColor = skinColor;
        this.scale = scale;
        this.visScale = 0;
        this.name = name;
        this.alpha = 1;
        this.active = true;
        this.animate = function(delta) {
            let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
            if (d2 > 0.01) {
                this.dir += d2 / 20;
            } else {
                this.dir = this.lastDir;
            }
            if (this.visScale < this.scale) {
                this.visScale += delta / (this.scale / 2);
                if (this.visScale >= this.scale) {
                    this.visScale = this.scale;
                }
            }
            this.alpha -= delta / 30000;
            if (this.alpha <= 0) {
                this.alpha = 0;
                this.active = false;
            }
        }
    }
};
class Player {
    constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
        this.id = id;
        this.sid = sid;
        this.tmpScore = 0;
        this.team = null;
        this.latestSkin = 0;
        this.oldSkinIndex = 0;
        this.skinIndex = 0;
        this.latestTail = 0;
        this.oldTailIndex = 0;
        this.tailIndex = 0;
        this.hitTime = 0;
        this.lastHit = 0;
        this.showName = 'NOOO';
        this.tails = {};
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].price <= 0)
                this.tails[accessories[i].id] = 1;
        }
        this.skins = {};
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].price <= 0)
                this.skins[hats[i].id] = 1;
        }
        this.points = 0;
        this.dt = 0;
        this.hidden = false;
        this.itemCounts = {};
        this.isPlayer = true;
        this.pps = 0;
        this.moveDir = undefined;
        this.skinRot = 0;
        this.lastPing = 0;
        this.iconIndex = 0;
        this.skinColor = 0;
        this.dist2 = 0;
        this.aim2 = 0;
        this.maxSpeed = 1;
        this.chat = {
            message: null,
            count: 0
        };
        this.backupNobull = true;
        this.circle = false;
        this.circleRad = 200;
        this.circleRadSpd = 0.1;
        this.cAngle = 0;
        // SPAWN:
        this.spawn = function(moofoll) {
            this.attacked = false;
            this.timeDamaged = 0;
            this.timeHealed = 0;
            this.pinge = 0;
            this.millPlace = 'NOOO';
            this.lastshamecount = 0;
            this.death = false;
            this.spinDir = 0;
            this.sync = false;
            this.antiBull = 0;
            this.bullTimer = 0;
            this.poisonTimer = 0;
            this.active = true;
            this.alive = true;
            this.lockMove = false;
            this.lockDir = false;
            this.minimapCounter = 0;
            this.chatCountdown = 0;
            this.shameCount = 0;
            this.shameTimer = 0;
            this.sentTo = {};
            this.gathering = 0;
            this.gatherIndex = 0;
            this.shooting = {};
            this.shootIndex = 9;
            this.autoGather = 0;
            this.animTime = 0;
            this.animSpeed = 0;
            this.mouseState = 0;
            this.buildIndex = -1;
            this.weaponIndex = 0;
            this.weaponCode = 0;
            this.weaponVariant = 0;
            this.primaryIndex = undefined;
            this.secondaryIndex = undefined;
            this.dmgOverTime = {};
            this.noMovTimer = 0;
            this.maxXP = 300;
            this.XP = 0;
            this.age = 1;
            this.kills = 0;
            this.upgrAge = 2;
            this.upgradePoints = 0;
            this.x = 0;
            this.y = 0;
            this.oldXY = {
                x: 0,
                y: 0
            };
            this.zIndex = 0;
            this.xVel = 0;
            this.yVel = 0;
            this.slowMult = 1;
            this.dir = 0;
            this.dirPlus = 0;
            this.targetDir = 0;
            this.targetAngle = 0;
            this.maxHealth = 100;
            this.health = this.maxHealth;
            this.oldHealth = this.maxHealth;
            this.damaged = 0;
            this.scale = config.playerScale;
            this.speed = config.playerSpeed;
            this.resetMoveDir();
            this.resetResources(moofoll);
            this.items = [0, 3, 6, 10];
            this.weapons = [0];
            this.shootCount = 0;
            this.weaponXP = [];
            this.reloads = {
                0: 0,
                1: 0,
                2: 0,
                3: 0,
                4: 0,
                5: 0,
                6: 0,
                7: 0,
                8: 0,
                9: 0,
                10: 0,
                11: 0,
                12: 0,
                13: 0,
                14: 0,
                15: 0,
                53: 0,
            };
            this.bowThreat = {
                9: 0,
                12: 0,
                13: 0,
                15: 0,
            };
            this.damageThreat = 0;
            this.inTrap = false;
            this.canEmpAnti = false;
            this.empAnti = false;
            this.soldierAnti = false;
            this.poisonTick = 0;
            this.bullTick = 0;
            this.setPoisonTick = false;
            this.setBullTick = false;
            this.antiTimer = 2;
        };

        // RESET MOVE DIR:
        this.resetMoveDir = function() {
            this.moveDir = undefined;
        };

        // RESET RESOURCES:
        this.resetResources = function(moofoll) {
            for (let i = 0; i < config.resourceTypes.length; ++i) {
                this[config.resourceTypes[i]] = moofoll ? 100 : 0;
            }
        };

        // ADD ITEM:
        this.getItemType = function(id) {
            let findindx = this.items.findIndex((ids) => ids == id);
            if (findindx != -1) {
                return findindx;
            } else {
                return items.checkItem.index(id, this.items);
            }
        };

        // SET DATA:
        this.setData = function(data) {
            this.id = data[0];
            this.sid = data[1];
            this.name = data[2];
            this.x = data[3];
            this.y = data[4];
            this.dir = data[5];
            this.health = data[6];
            this.maxHealth = data[7];
            this.scale = data[8];
            this.skinColor = data[9];
        };

        // UPDATE POISON TICK:
        this.updateTimer = function() {

            this.bullTimer -= 1;
            if (this.bullTimer <= 0) {
                this.setBullTick = false;
                this.bullTick = game.tick - 1;
                this.bullTimer = config.serverUpdateRate;
            }
            this.poisonTimer -= 1;
            if (this.poisonTimer <= 0) {
                this.setPoisonTick = false;
                this.poisonTick = game.tick - 1;
                this.poisonTimer = config.serverUpdateRate;
            }

        };
        this.update = function(delta) {
            if (this.sid == playerSID) {
                this.circleRad = parseInt(getEl("circleRad").value) || 0;
                this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
                this.cAngle += this.circleRadSpd;
            }
            if (this.active) {

                // MOVE:
                let gear = {
                    skin: findID(hats, this.skinIndex),
                    tail: findID(accessories, this.tailIndex)
                }
                let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
                this.maxSpeed = spdMult;

            }
        };

        let tmpRatio = 0;
        let animIndex = 0;
        this.animate = function(delta) {
            if (this.animTime > 0) {
                this.animTime -= delta;
                if (this.animTime <= 0) {
                    this.animTime = 0;
                    this.dirPlus = 0;
                    tmpRatio = 0;
                    animIndex = 0;
                } else {
                    if (animIndex == 0) {
                        tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                        if (tmpRatio >= 1) {
                            tmpRatio = 1;
                            animIndex = 1;
                        }
                    } else {
                        tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                        this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                    }
                }
            }
        };

        // GATHER ANIMATION:
        this.startAnim = function(didHit, index) {
            this.animTime = this.animSpeed = items.weapons[index].speed;
            this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
            tmpRatio = 0;
            animIndex = 0;
        };

        // CAN SEE:
        this.canSee = function(other) {
            if (!other) return false;
            let dx = Math.abs(other.x - this.x) - other.scale;
            let dy = Math.abs(other.y - this.y) - other.scale;
            return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
        };

        // SHAME SYSTEM:
        this.judgeShame = function() {
            this.lastshamecount = this.shameCount;
            if (this.oldHealth < this.health) {
                if (this.hitTime) {
                    let timeSinceHit = game.tick - this.hitTime;
                    this.lastHit = game.tick;
                    this.hitTime = 0;
                    if (timeSinceHit < 2) {
                        this.shameCount++;
                    } else {
                        this.shameCount = Math.max(0, this.shameCount - 2);
                    }
                }
            } else if (this.oldHealth > this.health) {
                this.hitTime = game.tick;
            }
        };
        this.addShameTimer = function() {
            this.shameCount = 0;
            this.shameTimer = 30;
            let interval = setInterval(() => {
                this.shameTimer--;
                if (this.shameTimer <= 0) {
                    clearInterval(interval);
                }
            }, 1000);
        };

        // CHECK TEAM:
        this.isTeam = function(tmpObj) {
            return (this == tmpObj || (this.team && this.team == tmpObj.team));
        };

        // FOR THE PLAYER:
        this.findAllianceBySid = function(sid) {
            return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
        };
        this.checkCanInsta = function(nobull) {
            let totally = 0;
            if (this.alive && inGame) {
                let primary = {
                    weapon: this.weapons[0],
                    variant: this.primaryVariant,
                    dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
                };
                let secondary = {
                    weapon: this.weapons[1],
                    variant: this.secondaryVariant,
                    dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
                };
                let bull = this.skins[7] && !nobull ? 1.5 : 1;
                let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
                if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
                    totally += primary.dmg * pV * bull;
                }
                if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
                    totally += secondary.dmg;
                }
                if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
                    totally += 25;
                }
                totally *= near.skinIndex == 6 ? 0.75 : 1;
                return totally;
            }
            return 0;
        };

        // UPDATE WEAPON RELOAD:
        this.manageReload = function() {
            if (this.shooting[53]) {
                this.shooting[53] = 0;
                this.reloads[53] = (2500 - game.tickRate);
            } else {
                if (this.reloads[53] > 0) {
                    this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
                }
            }

            //preplacer
            if (this.reloads[this.weaponIndex] <= 1000/9) { //auto preplace
                // place(2, getAttackDir());
                let index = this.weaponIndex;
                let nearObja = liztobj.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale));
                for(let i = 0; i < nearObja.length; i++) {
                    let aaa = nearObja[i];

                    let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
                    let valaa = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1);
                    if(aaa.health - (valaa) <= 0 && near.length) {
                        place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI);
                    }
                }
            }

            if (this.gathering || this.shooting[1]) {
                if (this.gathering) {
                    this.gathering = 0;
                    this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
                if (this.shooting[1]) {
                    this.shooting[1] = 0;
                    this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
            } else {
                this.attacked = false;
                if (this.buildIndex < 0) {
                    if (this.reloads[this.weaponIndex] > 0) {
                        // Math.max(0, this.reloads[this.weaponIndex] - game.tickRate)
                        this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110);
                        if (this == player) {
                            if (getEl("weaponGrind").checked) {
                                for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                                    checkPlace(player.getItemType(22), i);
                                }
                            }
                        }
                        if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
                            this.antiBull++;
                            game.tickBase(() => {
                                this.antiBull = 0;
                            }, 1);
                        }
                    }
                }
            }
        };

        // FOR ANTI INSTA:
        this.addDamageThreat = function(tmpObj) {
            let primary = {
                weapon: this.primaryIndex,
                variant: this.primaryVariant
            };
            primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
            let secondary = {
                weapon: this.secondaryIndex,
                variant: this.secondaryVariant
            };
            secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg;
            let bull = 1.5;
            let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
            let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
            if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
                this.damageThreat += primary.dmg * pV * bull;
            }
            if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
                this.damageThreat += secondary.dmg * sV;
            }
            if (this.reloads[53] <= game.tickRate) {
                this.damageThreat += 25;
            }
            this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
            if (!this.isTeam(tmpObj)) {
                if (this.dist2 <= 300) {
                    tmpObj.damageThreat += this.damageThreat;
                }
            }
        };

    }
};

// SOME CODES:
function sendUpgrade(index) {
    player.reloads[index] = 0;
    packet("H", index);
}

function storeEquip(id, index) {
    packet("c", 0, id, index);
}

function storeBuy(id, index) {
    packet("c", 1, id, index);
}

function buyEquip(id, index) {
    let nID = player.skins[6] ? 6 : 0;
    if (player.alive && inGame) {
        if (index == 0) {
            if (player.skins[id]) {
                if (player.latestSkin != id) {
                    packet("c", 0, id, 0);
                }
            } else {
                if (configs.autoBuyEquip) {
                    let find = findID(hats, id);
                    if (find) {
                        if (player.points >= find.price) {
                            packet("c", 1, id, 0);
                            packet("c", 0, id, 0);
                        } else {
                            if (player.latestSkin != nID) {
                                packet("c", 0, nID, 0);
                            }
                        }
                    } else {
                        if (player.latestSkin != nID) {
                            packet("c", 0, nID, 0);
                        }
                    }
                } else {
                    if (player.latestSkin != nID) {
                        packet("c", 0, nID, 0);
                    }
                }
            }
        } else if (index == 1) {
            if (useWasd && (id != 11 && id != 0)) {
                if (player.latestTail != 0) {
                    packet("c", 0, 0, 1);
                }
                return;
            }
            if (player.tails[id]) {
                if (player.latestTail != id) {
                    packet("c", 0, id, 1);
                }
            } else {
                if (configs.autoBuyEquip) {
                    let find = findID(accessories, id);
                    if (find) {
                        if (player.points >= find.price) {
                            packet("c", 1, id, 1);
                            packet("c", 0, id, 1);
                        } else {
                            if (player.latestTail != 0) {
                                packet("c", 0, 0, 1);
                            }
                        }
                    } else {
                        if (player.latestTail != 0) {
                            packet("c", 0, 0, 1);
                        }
                    }
                } else {
                    if (player.latestTail != 0) {
                        packet("c", 0, 0, 1);
                    }
                }
            }
        }
    }
}

function selectToBuild(index, wpn) {
    packet("G", index, wpn);
}

function selectWeapon(index, isPlace) {
    if (!isPlace) {
        player.weaponCode = index;
    }
    packet("G", index, 1);
}

function sendAutoGather() {
    packet("K", 1, 1);
}

function sendAtck(id, angle) {
    packet("d", id, angle, 1);
}

// PLACER:
function place(id, rad, rmd) {
    try {
        if (id == undefined) return;
        let item = items.list[player.items[id]];
        let tmpS = player.scale + item.scale + (item.placeOffset || 0);
        let tmpX = player.x2 + tmpS * Math.cos(rad);
        let tmpY = player.y2 + tmpS * Math.sin(rad);
        if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
            selectToBuild(player.items[id]);
            sendAtck(1, rad);
            selectWeapon(player.weaponCode, 1);
            if (rmd && getEl("placeVis").checked) {
                placeVisible.push({
                    x: tmpX,
                    y: tmpY,
                    name: item.name,
                    scale: item.scale,
                    dir: rad
                });
                game.tickBase(() => {
                    placeVisible.shift();
                }, 1)
            }
        }
    } catch (e) {}
}

function checkPlace(id, rad) {
    try {
        if (id == undefined) return;
        let item = items.list[player.items[id]];
        let tmpS = player.scale + item.scale + (item.placeOffset || 0);
        let tmpX = player.x2 + tmpS * Math.cos(rad);
        let tmpY = player.y2 + tmpS * Math.sin(rad);
        if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
            place(id, rad, 1);
        }
    } catch (e) {}
}

// HEALING:
function soldierMult() {
    return player.latestSkin == 6 ? 0.75 : 1;
}

function healthBased() {
    if (player.health == 100)
        return 0;
    if ((player.skinIndex != 45 && player.skinIndex != 56)) {
        return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
    }
    return 0;
}

function getAttacker(damaged) {
    let attackers = enemy.filter(tmp => {
        //let damages = new Damages(items);
        //let dmg = damages.weapons[tmp.weaponIndex];
        //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
        let rule = {
            //one: tmp.dist2 <= 300,
            //two: by.includes(damaged),
            three: tmp.attacked
        }
        return /*rule.one && rule.two && */ rule.three;
    });
    return attackers;
}

function healer() {
    for (let i = 0; i < healthBased(); i++) {
        place(0, getAttackDir());
    }
}
function healer33() {
    for (let i = 0; i < healthBased(); i++) {
        place(0, getAttackDir());
    }
}
function healer1() {
place(0, getAttackDir());
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}


function noshameheal() {
place(0, getAttackDir());
if (player.shameCount >= 5) {
place(0, getAttackDir());
healer33();
}else{
if (player.shameCount <= 4 && player.skinIndex != 6 && player.skinIndex != 22) {
healer33();
buyEquip(6, 0);
}else{
if (player.shameCount >= 5 && player.skinIndex != 6 && player.skinIndex != 22) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
healer33();

/*}else{
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);*/
}
}
}
}


function antiSyncHealing(timearg) {
    my.antiSync = true;
    let healAnti = setInterval(() => {
        if (player.shameCount < 5) {
            place(0, getAttackDir());
        }
    }, 75);
    setTimeout(() => {
        clearInterval(healAnti);
        setTimeout(() => {
            my.antiSync = false;
        }, game.tickRate);
    }, game.tickRate);
}

                           function biomeGear(mover, returns) {
    if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
        if (returns) return 31;
        buyEquip(31, 0);
    } else {
        if (player.y2 <= config.snowBiomeTop) {
            if (returns) return enemy && near.dist2 <= 300 ? 6 : 15;
            buyEquip(15, 0);
        } else {
            if (returns) return enemy && near.dist2 <= 300 ? 6 : 12;
            buyEquip(enemy ? 6 : 12, 0);
        }
    }
    if (returns) return 0;
}

class Traps {
    constructor(UTILS, items) {
        this.dist = 0;
        this.aim = 0;
        this.inTrap = false;
        this.replaced = false;
        this.antiTrapped = false;
        this.info = {};
        this.notFast = function() {
            return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
        }
        this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
            try {
                let item = items.list[player.items[id]];
                let tmpS = player.scale + item.scale + (item.placeOffset || 0);
                let counts = {
                    attempts: 0,
                    placed: 0
                };
                let tmpObjects = [];
                liztobj.forEach((p) => {
                    tmpObjects.push({
                        x: p.x,
                        y: p.y,
                        active: p.active,
                        blocker: p.blocker,
                        scale: p.scale,
                        isItem: p.isItem,
                        type: p.type,
                        colDiv: p.colDiv,
                        getScale: function(sM, ig) {
                            sM = sM || 1;
                            return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
                                                 ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
                        },
                    });
                });
                for (let i = first; i < repeat; i += plus) {
                    counts.attempts++;
                    let relAim = radian + i;
                    let tmpX = player.x2 + tmpS * Math.cos(relAim);
                    let tmpY = player.y2 + tmpS * Math.sin(relAim);
                    let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                    if (cantPlace) continue;
                    if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                    if ((!replacer && yaboi)) {
                        if (yaboi.inTrap) {
                            if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI*1.3) {
                                place(2, relAim, 1);
                            } else {
                                player.items[4] == 15 && place(4, relAim, 1);
                            }
                        } else {
                            if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) {
                                place(2, relAim, 1);
                            } else {
                                player.items[4] == 15 && place(4, relAim, 1);
                            }
                        }
                    } else {
                        place(id, relAim, 1);
                    }
                    tmpObjects.push({
                        x: tmpX,
                        y: tmpY,
                        active: true,
                        blocker: item.blocker,
                        scale: item.scale,
                        isItem: true,
                        type: null,
                        colDiv: item.colDiv,
                        getScale: function() {
                            return this.scale;
                        },
                    });
                    if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
                        counts.placed++;
                    }
                }
                if (counts.placed > 0 && replacer && item.dmg) {
                    if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {
                        instaC.canSpikeTick = true;
                    }
                }
            } catch (err) {
            }
        };
        this.checkSpikeTick = function() {
            try {
                if (![3, 4, 5].includes(near.primaryIndex)) return false;
                if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
                // more range for safe. also testing near.primaryIndex || 5
                if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                    let item = items.list[9];
                    let tmpS = near.scale + item.scale + (item.placeOffset || 0);
                    let danger = 0;
                    let counts = {
                        attempts: 0,
                        block: `unblocked`
                    };
                    for (let i = -1; i <= 1; i += 1 / 10) {
                        counts.attempts++;
                        let relAim = UTILS.getDirect(player, near, 2, 2) + i;
                        let tmpX = near.x2 + tmpS * Math.cos(relAim);
                        let tmpY = near.y2 + tmpS * Math.sin(relAim);
                        let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                        if (cantPlace) continue;
                        if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                        danger++;
                        counts.block = `blocked`;
                        break;
                    }
                    if (danger) {
                        my.anti0Tick = 1;
                        // player.chat.message = "Anti SpikeTick " + near.sid;
                        //player.chat.count = 2000;
                        return true;
                    }
                }
            } catch (err) {
                return null;
            }
            return false;
        }

        function getDist(e, t) {
            try {
                return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
            } catch (e) {
                return Infinity;
            }
        }

 this.protect = function(aim) {
            if (!configs.antiTrap) return;
            if (player.items[4]) {
              this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
              this.antiTrapped = true;
            }
          };
let trappling = false;
let spikeplacer = false;

                    this.autoPlace = function () {
                        if (enemy.length && configs.autoPlace && !instaC.ticking) {
                            if (gameObjects.length) {
                                let near2 = {
                                    inTrap: true,
                                };
                                let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
                                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                })[0];
                                if (nearTrap) {
                                    near2.inTrap = true;
                                } else {
                                    near2.inTrap = true;
                                }
                                if (this.testMode ? enemy.length : (near.dist2 <= 375)) {
                                    if (near.dist2 <= 200) {
                                        this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});
                                    } else {
                                        player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
                                    }
                                }
                            } else {
                                if (this.testMode ? enemy.length : (near.dist2 <= 1000)) {
                                    player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
                                }
                            }
                        }
                    };




/*
            this.autoPlace = function() {
            if (enemy.length && configs.autoPlace && !instaC.ticking) {
                if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
                    if (liztobj.length) {
                        let near2 = {
                            inTrap: false,
                        };
                        let nearTrap = liztobj.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {
                            return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);

                        })[0];
                        if (nearTrap) {
                            near2.inTrap = true;
                        } else {
                            near2.inTrap = false;
                        }
                            if (near.dist3 <= 276 && !spikeplacer) {
                                this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {
                                    inTrap: near2.inTrap
                                });
                            } else {
                                player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
                            }
                    }
                }
            }
        };*/

let spikePlaced = false;
let spikSync = false;


        this.replacer = function(findObj) {
            if (!findObj || !configs.autoReplace) return;
            if (!inGame) return;
            if (this.antiTrapped) return;
            game.tickBase(() => {
                let objAim = UTILS.getDirect(findObj, player, 0, 2);
                let objDst = UTILS.getDist(findObj, player, 0, 2);
                if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;

                if(spikePlaced){
                player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
                spikePlaced = false;
                }
                if (near.dist2 <= 250 && !spikSync) {
                    for (let i = 0; i < 24; i++) {
                    let angle = (Math.PI * 2) * i / 24;
                    this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1);
                    spikePlaced = true;
                    }
                }
                if (objDst <= 250 && near.dist2 <= 250) {
                    let danger = this.checkSpikeTick();
                    if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {

                        //this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1)
                    for (let i = 0; i < 24; i++) { // Цикл для создания спайков в разных направлениях
                    let angle = (Math.PI * 2) * i / 24;
                    this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1); // / Ставим спайк в текущем направлении
                    this.testCanPlace(2, (Math.PI / 2), (Math.PI / 2), (Math.PI / 2), near, objAim, 1)
                    spikSync = true;

                    }
                    } else {
                        player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
                    }

                    this.replaced = true;
                }
            }, 1);
        };
    }
};

class Instakill {
    constructor() {
        this.wait = false;
        this.can = false;
        this.isTrue = false;
        this.nobull = false;
        this.ticking = false;
        this.canSpikeTick = false;
        this.startTick = false;
        this.readyTick = false;
        this.canCounter = false;
        this.revTick = false;
        this.syncHit = false;
        this.changeType = function(type) {
            this.wait = false;
            this.isTrue = true;
            my.autoAim = true;
            let instaLog = [type];
            let backupNobull = near.backupNobull;
            near.backupNobull = false;
            if (type == "rev") {
                healer1();
                selectWeapon(player.weapons[1]);
                buyEquip(53, 0);
                sendAutoGather();
                setTimeout(() => {
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    setTimeout(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 225);
                }, 100);
            } else if (type == "nobull") {
                selectWeapon(player.weapons[0]);
                healer1();
                buyEquip(7, 0);
                buyEquip(21, 1);
                sendAutoGather();
                setTimeout(() => {
                    selectWeapon(player.weapons[1]);
                    buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
                    setTimeout(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 255);
                }, 105);
            } else if (type == "normal") {
                selectWeapon(player.weapons[0]);
                healer1();
                buyEquip(7, 0);
                buyEquip(21, 1);
                sendAutoGather();
                setTimeout(() => {
                    selectWeapon(player.weapons[1]);
                    buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
                    setTimeout(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                    }, 255);
                }, 100);
            } else {
                setTimeout(() => {
                    this.isTrue = false;
                    my.autoAim = false;
                }, 50);
            }
        };
        this.spikeTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            healer1();
            selectWeapon(player.weapons[0]);
            buyEquip(7, 0);
            sendAutoGather();
            game.tickBase(() => {
                selectWeapon(player.weapons[0]);
                buyEquip(53, 0);
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }, 1);
            }, 1);
        };
        this.counterType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[0]);
            buyEquip(7, 0);
            sendAutoGather();
            game.tickBase(() => {
                selectWeapon(player.weapons[0]);
                buyEquip(53, 0);
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }, 1);
            }, 1);
        };
        this.rangeType = function(type) {
            this.isTrue = true;
            my.autoAim = true;
            if (type == "ageInsta") {
                my.ageInsta = false;
                if (player.items[5] == 18) {
                    place(5, near.aim2);
                }
                packet("a", undefined, 1);
                buyEquip(22, 0);
                buyEquip(21, 1);
                game.tickBase(() => {
                    selectWeapon(player.weapons[1]);
                    buyEquip(53, 0);
                    buyEquip(21, 1);
                    sendAutoGather();
                    game.tickBase(() => {
                        sendUpgrade(12);
                        selectWeapon(player.weapons[1]);
                        buyEquip(53, 0);
                        buyEquip(21, 1);
                        game.tickBase(() => {
                            sendUpgrade(15);
                            selectWeapon(player.weapons[1]);
                            buyEquip(53, 0);
                            buyEquip(21, 1);
                            game.tickBase(() => {
                                sendAutoGather();
                                this.isTrue = false;
                                my.autoAim = false;
                            }, 1);
                        }, 1);
                    }, 1);
                }, 1);
            } else {
                selectWeapon(player.weapons[1]);
                if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
                    buyEquip(53, 0);
                } else {
                    buyEquip(20, 0);
                }
                buyEquip(11, 1);
                sendAutoGather();
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                }, 1);
            }
        };
        this.oneTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[1]);
            buyEquip(53, 0);
            buyEquip(11, 1);
            packet("a", near.aim2, 1);
            if (player.weapons[1] == 15) {
                my.revAim = true;
                sendAutoGather();
            }
            game.tickBase(() => {
                my.revAim = false;
                selectWeapon(player.weapons[0]);
                buyEquip(7, 0);
                buyEquip(19, 1);
                packet("a", near.aim2, 1);
                if (player.weapons[1] != 15) {
                    sendAutoGather();
                }
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                    packet("a", undefined, 1);
                }, 1);
            }, 1);
        };
        this.threeOneTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
            biomeGear();
            buyEquip(11, 1);
            packet("a", near.aim2, 1);
            game.tickBase(() => {
                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                buyEquip(53, 0);
                buyEquip(11, 1);
                packet("a", near.aim2, 1);
                game.tickBase(() => {
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    buyEquip(19, 1);
                    sendAutoGather();
                    packet("a", near.aim2, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                        packet("a", undefined, 1);
                    }, 1);
                }, 1);
            }, 1);
        };
        this.kmTickType = function() {
            this.isTrue = true;
            my.autoAim = true;
            my.revAim = true;
            selectWeapon(player.weapons[1]);
            buyEquip(53, 0);
            buyEquip(11, 1);
            sendAutoGather();
            packet("a", near.aim2, 1);
            game.tickBase(() => {
                my.revAim = false;
                selectWeapon(player.weapons[0]);
                buyEquip(7, 0);
                buyEquip(19, 1);
                packet("a", near.aim2, 1);
                game.tickBase(() => {
                    sendAutoGather();
                    this.isTrue = false;
                    my.autoAim = false;
                    packet("a", undefined, 1);
                }, 1);
            }, 1);
        };
        this.boostTickType = function() {
            /*this.isTrue = true;
                        my.autoAim = true;
                        selectWeapon(player.weapons[0]);
                        buyEquip(53, 0);
                        buyEquip(11, 1);
                        packet("a", near.aim2);
                        game.tickBase(() => {
                            place(4, near.aim2);
                            selectWeapon(player.weapons[1]);
                            biomeGear();
                            buyEquip(11, 1);
                            sendAutoGather();
                            packet("a", near.aim2);
                            game.tickBase(() => {
                                selectWeapon(player.weapons[0]);
                                buyEquip(7, 0);
                                buyEquip(19, 1);
                                packet("a", near.aim2);
                                game.tickBase(() => {
                                    sendAutoGather();
                                    this.isTrue = false;
                                    my.autoAim = false;
                                    packet("a", undefined);
                                }, 1);
                            }, 1);
                        }, 1);*/
            this.isTrue = true;
            my.autoAim = true;
            biomeGear();
            buyEquip(11, 1);
            packet("a", near.aim2, 1);
            game.tickBase(() => {
                if (player.weapons[1] == 15) {
                    my.revAim = true;
                }
                selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
                buyEquip(53, 0);
                buyEquip(11, 1);
                if ([9, 12, 13, 15].includes(player.weapons[1])) {
                    sendAutoGather();
                }
                packet("a", near.aim2, 1);
                place(4, near.aim2);
                game.tickBase(() => {
                    my.revAim = false;
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    buyEquip(19, 1);
                    if (![9, 12, 13, 15].includes(player.weapons[1])) {
                        sendAutoGather();
                    }
                    packet("a", near.aim2, 1);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                        packet("a", undefined, 1);
                    }, 1);
                }, 1);
            }, 1);
        };
        this.gotoGoal = function(goto, OT) {
            let slowDists = (weeeee) => weeeee * config.playerScale;
            let goal = {
                a: goto - OT,
                b: goto + OT,
                c: goto - slowDists(1),
                d: goto + slowDists(1),
                e: goto - slowDists(2),
                f: goto + slowDists(2),
                g: goto - slowDists(4),
                h: goto + slowDists(4)
            };
                                   let bQ = function (wwww, awwww) {
                                            if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
                                                buyEquip(31, 0);
                                            } else {
                                                buyEquip(wwww, awwww);
                                            }
                                        }
            if (enemy.length) {
                let dst = near.dist2;
                this.ticking = true;
                if (dst >= goal.a && dst <= goal.b) {
                    bQ(22, 0);
                    bQ(11, 1);
                    if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                    }
                    return {
                        dir: undefined,
                        action: 1
                    };
                } else {
                    if (dst < goal.a) {
                        if (dst >= goal.g) {
                            if (dst >= goal.e) {
                                if (dst >= goal.c) {
                                    bQ(40, 0);
                                    bQ(21, 1);
                                    if (configs.slowOT) {
                                        player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                    } else {
                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        }
                                    }
                                } else {
                                    bQ(26, 0);
                                    bQ(21, 1);
                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                    }
                                }
                            } else {
                                bQ(26, 0);
                                bQ(12, 1);
                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                }
                            }
                        } else {
                            biomeGear();
                            bQ(11, 1);
                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                            }
                        }
                        return {
                            dir: near.aim2 + Math.PI,
                            action: 0
                        };
                    } else if (dst > goal.b) {
                        if (dst <= goal.h) {
                            if (dst <= goal.f) {
                                if (dst <= goal.d) {
                                    bQ(40, 0);
                                    bQ(9, 1);
                                    if (configs.slowOT) {
                                        player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                    } else {
                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        }
                                    }
                                } else {
                                    bQ(22, 0);
                                    bQ(19, 1);
                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                    }
                                }
                            } else {
                                bQ(6, 0);
                                bQ(12, 1);
                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                }
                            }
                        } else {
                            biomeGear();
                            bQ(11, 1);
                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                            }
                        }
                        return {
                            dir: near.aim2,
                            action: 0
                        };
                    }
                    return {
                        dir: undefined,
                        action: 0
                    };
                }
            } else {
                this.ticking = false;
                return {
                    dir: undefined,
                    action: 0
                };
            }
        }
        /** wait 1 tick for better quality */
        this.bowMovement = function() {
            let moveMent = this.gotoGoal(685, 3);
            if (moveMent.action) {
                if (player.reloads[53] == 0 && !this.isTrue) {
                    this.rangeType("ageInsta");
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        },
            this.tickMovement = function() {
            let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275, 3);
            if (moveMent.action) {
                if (![6, 22].includes(near.skinIndex) && player.reloads[53] == 0 && !this.isTrue) {
                    ([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType(): this.threeOneTickType();
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        },
            this.kmTickMovement = function() {
            let moveMent = this.gotoGoal(240, 3);
            if (moveMent.action) {
                if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
                    this.kmTickType();
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        },
            this.boostTickMovement = function() {
            let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
            let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
            let moveMent = this.gotoGoal(dist, actionDist);
            if (moveMent.action) {
                if (player.reloads[53] == 0 && !this.isTrue) {
                    this.boostTickType();
                } else {
                    packet("a", moveMent.dir, 1);
                }
            } else {
                packet("a", moveMent.dir, 1);
            }
        }
        /** wait 1 tick for better quality */
        this.perfCheck = function(pl, nr) {
            if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
            if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
            let pjs = {
                x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
                y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
            };
            if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                return true;
            }
            let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
                if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                    return true;
                }
            });
            if (finds) return false;
            finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
                let tmpScale = tmp.getScale();
                if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                    return true;
                }
            });
            if (finds) return false;
            return true;
        }
    }
};

class Autobuy {
    constructor(buyHat, buyAcc) {
        this.hat = function() {
            buyHat.forEach((id) => {
                let find = findID(hats, id);
                if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
            });
        };
        this.acc = function() {
            buyAcc.forEach((id) => {
                let find = findID(accessories, id);
                if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
            });
        };
    }
};

class Autoupgrade {
    constructor() {
        this.sb = function(upg) {
            upg(3);
            upg(17);
            upg(31);
            upg(23);
            upg(9);
            upg(38);
        };
        this.kh = function(upg) {
            upg(3);
            upg(17);
            upg(31);
            upg(23);
            upg(10);
            upg(38);
            upg(4);
            upg(25);
        };
        this.pb = function(upg) {
            upg(5);
            upg(17);
            upg(32);
            upg(23);
            upg(9);
            upg(38);
        };
        this.ph = function(upg) {
            upg(5);
            upg(17);
            upg(32);
            upg(23);
            upg(10);
            upg(38);
            upg(28);
            upg(25);
        };
        this.db = function(upg) {
            upg(7);
            upg(17);
            upg(31);
            upg(23);
            upg(9);
            upg(34);
        };
        /* old functions */
        this.km = function(upg) {
            upg(7);
            upg(17);
            upg(31);
            upg(23);
            upg(10);
            upg(38);
            upg(4);
            upg(15);
        };
    };
};

class Damages {
    constructor(items) {
        // 0.75 1 1.125 1.5
        this.calcDmg = function(dmg, val) {
            return dmg * val;
        };
        this.getAllDamage = function(dmg) {
            return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
        };
        this.weapons = [];
        for (let i = 0; i < items.weapons.length; i++) {
            let wp = items.weapons[i];
            let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
            this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
            this[name] = this.weapons[i];
        }
    }
}

/** CLASS CODES */
// jumpscare code warn
let tmpList = [];

// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();

let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 21, 18, 13]);
let autoUpgrade = new Autoupgrade();

let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;

let antiinsta = true;
let antiinsta1 = false;

let breakTrackers = [];

function sendChat(message) {
    packet("6", message.slice(0, 30));
}

let runAtNextTick = [];

function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
    let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
    let projOffset = config.playerScale * 2;
    let projXY = {
        x: indx == 1 ? x : x - projOffset * Math.cos(dir),
        y: indx == 1 ? y : y - projOffset * Math.sin(dir),
    };
    let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
        return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
    })[0];
    if (nearPlayer) {
        if (indx == 1) {
            nearPlayer.shooting[53] = 1;
        } else {
            nearPlayer.shootIndex = weaponIndx;
            nearPlayer.shooting[1] = 1;
            antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
        }
    }
}
let projectileCount = 0;

function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
    if (!tmpObj.isTeam(player)) {
        tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
        if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
            tmpObj.bowThreat[weaponIndex]++;
            if (index == 5) {
                projectileCount++;
            }
            setTimeout(() => {
                tmpObj.bowThreat[weaponIndex]--;
                if (index == 5) {
                    projectileCount--;
                }
            }, range / speed);
            if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
                place(1, tmpObj.aim2);
                my.anti0Tick = 4;
                if (!my.antiSync) {
                    antiSyncHealing(4);
                }
            } else {
                if (projectileCount >= 2) {
                    place(1, tmpObj.aim2);
                    healer();
                    sendChat("bSdT");
                    buyEquip(22, 0);
                    buyEquip(13, 1);
                    my.anti0Tick = 4;
                    if (!my.antiSync) {
                        antiSyncHealing(4);
                    }
                    } else {
                    if (projectileCount === 1) { // anti reverse or anti 1 tick with reaper
                    buyEquip(6, 0);
                    buyEquip(13, 1);
                    }
                    /*} else {
                    if (projectileCount >= 2) { // anti sync линия обороны N1
                    return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
                    player.chat.message = "pSyD";
                    healer();
                    buyEquip(6, 0);
                    }
                    }*/
                }
            }
        }
    }
}

// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
    if (player && item) {
        UTILS.removeAllChildren(itemInfoHolder);
        itemInfoHolder.classList.add("visible");
        UTILS.generateElement({
            id: "itemInfoName",
            text: UTILS.capitalizeFirst(item.name),
            parent: itemInfoHolder
        });
        UTILS.generateElement({
            id: "itemInfoDesc",
            text: item.desc,
            parent: itemInfoHolder
        });
        if (isStoreItem) {

        } else if (isWeapon) {
            UTILS.generateElement({
                class: "itemInfoReq",
                text: !item.type ? "primary" : "secondary",
                parent: itemInfoHolder
            });
        } else {
            for (let i = 0; i < item.req.length; i += 2) {
                UTILS.generateElement({
                    class: "itemInfoReq",
                    html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
                    parent: itemInfoHolder
                });
            }
            if (item.group.limit) {
                UTILS.generateElement({
                    class: "itemInfoLmt",
                    text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
                    parent: itemInfoHolder
                });
            }
        }
    } else {
        itemInfoHolder.classList.remove("visible");
    }
}

// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));

function resize() {
    screenWidth = window.innerWidth;
    screenHeight = window.innerHeight;
    let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
    gameCanvas.width = screenWidth * pixelDensity;
    gameCanvas.height = screenHeight * pixelDensity;
    gameCanvas.style.width = screenWidth + "px";
    gameCanvas.style.height = screenHeight + "px";
    mainContext.setTransform(
        scaleFillNative, 0,
        0, scaleFillNative,
        (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
        (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
    );
}
resize();

// MOUSE INPUT:
var usingTouch;
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);

function gameInput(e) {
    mouseX = e.clientX;
    mouseY = e.clientY;
}
let clicks = {
    left: false,
    middle: false,
    right: false,
};
mals.addEventListener("mousedown", mouseDown, false);

function mouseDown(e) {
    if (attackState != 1) {
        attackState = 1;
        if (e.button == 0) {
            clicks.left = true;
        } else if (e.button == 1) {
            clicks.middle = true;
        } else if (e.button == 2) {
            clicks.right = true;
        }
    }
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));

function mouseUp(e) {
    if (attackState != 0) {
        attackState = 0;
        if (e.button == 0) {
            clicks.left = false;
        } else if (e.button == 1) {
            clicks.middle = false;
        } else if (e.button == 2) {
            clicks.right = false;
        }
    }
}
mals.addEventListener("wheel", wheel, false);

function wheel(e) {
if(player.shameCount > 1) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
    }
}


// INPUT UTILS:
function getMoveDir() {
    let dx = 0;
    let dy = 0;
    for (let key in moveKeys) {
        let tmpDir = moveKeys[key];
        dx += !!keys[key] * tmpDir[0];
        dy += !!keys[key] * tmpDir[1];
    }
    return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}

function getSafeDir() {
    if (!player)
        return 0;
    if (!player.lockDir) {
        lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
    }
    return lastDir || 0;
}
let plusDir = 0;
let lastSpin = Date.now();
function getAttackDir() {
    if(player && Date.now() - lastSpin >= 235 && !(clicks.right || clicks.left)) {
        plusDir += Math.random()*(Math.PI*2);
        lastSpin = Date.now();
    }
    if (!player)
        return "0";
    if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
        lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? near.aim2 : getSafeDir();
    else
        if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
            lastDir = getSafeDir();
    else
        if (traps.inTrap) {
            lastDir = traps.aim;
        } else
            if (!player.lockDir) {
                if (!player.lockDir && autos.stopspin) {
                    if(useWasd) {
                        lastDir = lastDir;
                    } else {
                        lastDir = getSafeDir();
                    }
                }
            }
    return lastDir;
}

function getVisualDir() {
    if (!player)
        return 0;
    lastDir = getSafeDir();
    return lastDir || 0;
}

// KEYS:
function keysActive() {
    return (allianceMenu.style.display != "block" &&
            chatHolder.style.display != "block" &&
            !menuCBFocus);
}

function toggleMenuChat() {
    if (menuChatDiv.style.display != "none") {
        //   chatHolder.style.display = "none";
        // if (menuChatBox.value != "") {
        //commands[command.slice(1)]
        let cmd = function(command) {
            return {
                found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
                fv: commands[command.slice(1).split(" ")[0]]
            }
        }
        let command = cmd(menuChatBox.value);
        if (command.found) {
            if (typeof command.fv.action === "function") {
                command.fv.action(menuChatBox.value);
            }
        } else {
            sendChat(menuChatBox.value);
        }
        menuChatBox.value = "";
        menuChatBox.blur();
    } else {
        if (menuCBFocus) {
            menuChatBox.blur();
        } else {
            menuChatBox.focus();
        }
    }
}

function keyDown(event) {
    let keyNum = event.which || event.keyCode || 0;
    if (player && player.alive && keysActive()) {
        if (!keys[keyNum]) {
            keys[keyNum] = 1;
            macro[event.key] = 1;
            if (keyNum == 27) {
                openMenu = !openMenu;
                $("#menuDiv").toggle();
                $("#menuChatDiv").toggle();
            } else if (keyNum == 69) {
                sendAutoGather();
            } else if (keyNum == 67) {
                updateMapMarker();
            } else if (player.weapons[keyNum - 49] != undefined) {
                player.weaponCode = player.weapons[keyNum - 49];
            } else if (moveKeys[keyNum]) {
                sendMoveDir();
            } else if (event.key == "m") {
                mills.placeSpawnPads = !mills.placeSpawnPads;
            } else if (event.key == "z") {
                mills.place = !mills.place;
            } else if (event.key == "Z") {
                typeof window.debug == "function" && window.debug();
            } else if (keyNum == 32) {
                packet("d", 1, getSafeDir(), 1);
                packet("d", 0, getSafeDir(), 1);
            } else if (event.key == ",") {
                io.send("6", 'syncon')
                project.send(JSON.stringify(["tezt", "ratio"]));
                // botSkts.push([botPlayer]);
                for(let i = 0; i < botz.length; i++) {
                    // if(botz[i][0]) {
                    botz[i][0].zync(near);
                    console.log(botz[i][0])
                }
                // project.send("tezt");
                // botSkts.forEach((bot) => {
                //     bot.zync();
                // })
                // io.send("S", 1)
            }
        }
    }
}

// let xx = canvaz.width/2;
// let yy = canvaz.height/2;

// let mouze = {
//     x: xx - mouzeX,
//     y: yy - mouzeY
// }

// let ingamecoorformodabow = {
//     x: player.x + mouze.x,
//     y: player.x + mouze.x
// }

addEventListener("keydown", UTILS.checkTrusted(keyDown));

function keyUp(event) {
    if (player && player.alive) {
        let keyNum = event.which || event.keyCode || 0;
        if (keyNum == 13) {
            toggleMenuChat();
        } else if (keysActive()) {
            if (keys[keyNum]) {
                keys[keyNum] = 0;
                macro[event.key] = 0;
                if (moveKeys[keyNum]) {
                    sendMoveDir();
                } else if (event.key == ",") {
                    player.sync = false;
                }
            }
        }
    }
}


window.addEventListener("keyup", UTILS.checkTrusted(keyUp));

function sendMoveDir() {
    if(found) {
        packet("a", undefined, 1);
    } else {
        let newMoveDir = getMoveDir();
        if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
            if (!my.autoPush && !found) {
                packet("a", newMoveDir, 1);
            }
            lastMoveDir = newMoveDir;
        }
    }
}

// BUTTON EVENTS:
function bindEvents() {}
bindEvents();

// ITEM COUNT DISPLAY:
let isItemSetted = [];

function updateItemCountDisplay(index = undefined) {
    for (let i = 3; i < items.list.length; ++i) {
        let id = items.list[i].group.id;
        let tmpI = items.weapons.length + i;
        if (!isItemSetted[tmpI]) {
            isItemSetted[tmpI] = document.createElement("div");
            isItemSetted[tmpI].id = "itemCount" + tmpI;
            getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
            isItemSetted[tmpI].style = `
                        display: block;
                        position: absolute;
                        padding-left: 5px;
                        font-size: 2em;
                        color: #fff;
                        `;
            isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
        } else {
            if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
        }
    }
}

// AUTOPUSH:
            var retrappable = false;
            function autoPush() {
                retrappable = true;
                let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                })[0];
                if (nearTrap) {
                    let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
                        return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                    })[0];
                    if (spike) {
                        let pos = {
                            x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
                            y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
                            x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
                            y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
                        };
                        let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
                            let tmpScale = tmp.getScale();
                            if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
                                return true;
                            }
                        });
                        if (finds) {
                            if (my.autoPush) {
                                my.autoPush = false;
                                packet("a", lastMoveDir || undefined, 1);
                            }
                        } else {
                            my.autoPush = true;
                            my.pushData = {
                                x: spike.x,
                                y: spike.y,
                                x2: pos.x2,
                                y2: pos.y2
                            };
                            let scale = (player.scale / 10);
                            if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
                                packet("a", near.aim2, 1);
                            } else {
                                packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
                            }
                        }
                    } else {
                        if (my.autoPush) {
                            my.autoPush = false;
                            packet("a", lastMoveDir || undefined, 1);
                        }
                    }
                } else {
                    if (my.autoPush) {
                        my.autoPush = false;
                        packet("a", lastMoveDir || undefined, 1);
                    }
                }
            }

// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
    deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}

/** APPLY SOCKET CODES */

// SET INIT DATA:
function setInitData(data) {
    alliances = data.teams;
}

// SETUP GAME:
function setupGame(yourSID) {
    keys = {};
    macro = {};
    playerSID = yourSID;
    attackState = 0;
    inGame = true;
    packet("d", 0, getAttackDir(), 1);
    my.ageInsta = true;
    if (firstSetup) {
        firstSetup = false;
        gameObjects.length = 0;
        liztobj.length = 0;
    }
}

// ADD NEW PLAYER:
function addPlayer(data, isYou) {
    let tmpPlayer = findPlayerByID(data[0]);
    if (!tmpPlayer) {
        tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
                               objectManager, players, ais, items, hats, accessories);
        players.push(tmpPlayer);
        if (data[1] != playerSID) {
            addMenuChText(null, `Caught ${data[2]} {${data[1]}} Lacking`, "blue");
        }
    } else {
        if (data[1] != playerSID) {
            addMenuChText(null, `Caught ${data[2]} {${data[1]}} Lacking`, "blue");
        }
    }
    tmpPlayer.spawn(isYou ? true : null);
    tmpPlayer.visible = false;
    tmpPlayer.oldPos = {
        x2: undefined,
        y2: undefined
    };
    tmpPlayer.x2 = undefined;
    tmpPlayer.y2 = undefined;
    tmpPlayer.x3 = undefined;
    tmpPlayer.y3 = undefined;
    tmpPlayer.setData(data);
    if (isYou) {
        if (!player) {
            window.prepareUI(tmpPlayer);
        }
        player = tmpPlayer;
        camX = player.x;
        camY = player.y;
        my.lastDir = 0;
        updateItems();
        updateAge();
        updateItemCountDisplay();
        if (player.skins[7]) {
            my.reSync = true;
        }
    }
}

// REMOVE PLAYER:
function removePlayer(id) {
    for (let i = 0; i < players.length; i++) {
        if (players[i].id == id) {
            addMenuChText("Game", players[i].name + "[" + players[i].sid + "] left the game", "red");
            players.splice(i, 1);
            break;
        }
    }
}

// UPDATE HEALTH:
function updateHealth(sid, value) {
    tmpObj = findPlayerBySID(sid);
    if (tmpObj) {
        // tmpObj.lastshamecount = tmpObj.shameCount;
        tmpObj.oldHealth = tmpObj.health;
        tmpObj.health = value;
        tmpObj.judgeShame();
        if (tmpObj.oldHealth > tmpObj.health) {
            tmpObj.timeDamaged = Date.now(); //here'
            tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
            let damaged = tmpObj.damaged;
            tmpObj = findPlayerBySID(sid);

            let bullTicked = false;

            if (tmpObj.health <= 0) {
                if (!tmpObj.death) {
                    tmpObj.death = true;
                    if (tmpObj != player) {
                        if(tmpObj.skinIndex == 45) {
                            addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] Died cuz he is a clown`, "red");
                        } else if(tmpObj.shameCount >= 5) {
                            addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] Was too weak for the game`, "red");
                        } else {
                            addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] Was sent to heaven cuz he trash`, "red");
                        }
                    }
                    addDeadPlayer(tmpObj);
                }
            }
            if (tmpObj == player) {
                if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { // bull ticker
                }



let antiinsta3 = true;
let autoheal = false;
let antiinsta4 = true;



                                                    if (inGame) {
                                                    let attackers = getAttacker(damaged);
                                                    let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg);
                                                    let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false;
                                                    let healTimeout = 140 - window.ping;
                                                    let slowHeal = function (timer) {
                                                        setTimeout(() => {
                                                            healer();
                                                        }, timer);
                                                    }
                                                    if (damaged >= 0 && damaged <= 66 && player.shameCount === 4 && player.shameCount === 4 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается)
                                                    autoheal = true;
                                                    antiinsta = false;
                                                    antiinsta1 = false;
                                                    antiinsta4 = false;
                                                    }else{
                                                    if(player.shameCount !== 4){
                                                    autoheal = false;
                                                    antiinsta = true;
                                                    antiinsta4 = true;
                                                    }
                                                    }

                                                    if (damaged <= 66 && player.shameCount === 3 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается)
                                                    antiinsta = false;
                                                    }else{
                                                    if(player.shameCount !== 3){
                                                    antiinsta = true;
                                                    }
                                                    }
                                                    if (damaged <= 66 && player.shameCount === 4 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается)
                                                    antiinsta1 = true;
                                                    }else{
                                                    if(player.shameCount !== 4){
                                                    antiinsta1 = false;
                                                    }
                                                    }
                                                    `if (damaged >= 0 && damaged <= 90 && player.shameCount === 2){ // попытка сделать невозможным довести до 3 шеймов через буллспам
                                                    antiinsta4 = false;
                                                    }else{
                                                    if(player.shameCount !== 3){
                                                    antiinsta4 = true;
                                                    }
                                                    }
                                                    if (damaged >= 0 && damaged <= 90 && !antiinsta){
                                                    if(player.shameCount === 3){
                                                    antiinsta1 = true;
                                                    }else{
                                                    antiinsta1 = false;
                                                    }
                                                    }`

                                                  if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4){
                                                            game.tickBase(() => {
                                                                healer1();
                                                            }, 2);
                                                    }


                                                    let dmg = 100 - player.health;
                                                    if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta4 && (game.tick - tmpObj.antiTimer) > 1) {
                                                        if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
                                                            tmpObj.canEmpAnti = true;
                                                        } else {
                                                            player.soldierAnti = true;
                                                        }
                                                        tmpObj.antiTimer = game.tick;
                                                        let shame = tmpObj.weapons[0] == 4 ? 2 : 5;
                                                        if (tmpObj.shameCount < shame) {
                                                            healer();
                                                        } else {
                                                            game.tickBase(() => {
                                                                healer();
                                                            }, 2);
                                                        }
                                                       if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && autoheal) {
                                                          setTimeout(() => {
                                                            healer();
                                                        }, 120);
                                                        }
                                                    let dmg = 100 - player.health;
                                                    if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta && tmpObj.primaryIndex !== "4" && (game.tick - tmpObj.antiTimer) > 1) {
                                                        if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
                                                            tmpObj.canEmpAnti = true;
                                                        } else {
                                                            player.soldierAnti = true;
                                                        }
                                                        tmpObj.antiTimer = game.tick;
                                                        let shame = tmpObj.weapons[0] == 4 ? 2 : 5;
                                                        if (tmpObj.shameCount < shame) {
                                                            healer();
                                                        } else {
                                                            game.tickBase(() => {
                                                                healer();
                                                            }, 2);
                                                        }
                                                    }
                                                    if (damaged >= 20 && player.skinIndex == 11 && player.shameCount <= 3) instaC.canCounter = true;
                                                    } else {
                                                        game.tickBase(() => {
                                                            healer();
                                                        }, 2);
                                                    }
                                                    //if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
                                                }
                // if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
            } else {
                if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
                    tmpObj.setPoisonTick = true;
                }
            }
        }
    }
}

// KILL PLAYER:
function killPlayer() {
    inGame = false;
    lastDeath = {
        x: player.x,
        y: player.y,
    };
}

// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
    if (player) {
        player.itemCounts[index] = value;
        updateItemCountDisplay(index);
    }
}

// UPDATE AGE:
function updateAge(xp, mxp, age) {
    if (xp != undefined)
        player.XP = xp;
    if (mxp != undefined)
        player.maxXP = mxp;
    if (age != undefined)
        player.age = age;
}

// UPDATE UPGRADES:
function updateUpgrades(points, age) {
    player.upgradePoints = points;
    player.upgrAge = age;
    if (points > 0) {
        tmpList.length = 0;
        UTILS.removeAllChildren(upgradeHolder);
        for (let i = 0; i < items.weapons.length; ++i) {
            if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
                let e = UTILS.generateElement({
                    id: "upgradeItem" + i,
                    class: "actionBarItem",
                    onmouseout: function() {
                        showItemInfo();
                    },
                    parent: upgradeHolder
                });
                e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
                tmpList.push(i);
            }
        }
        for (let i = 0; i < items.list.length; ++i) {
            if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
                let tmpI = (items.weapons.length + i);
                let e = UTILS.generateElement({
                    id: "upgradeItem" + tmpI,
                    class: "actionBarItem",
                    onmouseout: function() {
                        showItemInfo();
                    },
                    parent: upgradeHolder
                });
                e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
                tmpList.push(tmpI);
            }
        }
        for (let i = 0; i < tmpList.length; i++) {
            (function(i) {
                let tmpItem = getEl('upgradeItem' + i);
                // tmpItem.onmouseover = function() {
                //     if (items.weapons[i]) {
                //         showItemInfo(items.weapons[i], true);
                //     } else {
                //         showItemInfo(items.list[i - items.weapons.length]);
                //     }
                // };
                tmpItem.onclick = UTILS.checkTrusted(function() {
                    packet("H", i);
                });
                UTILS.hookTouchEvents(tmpItem);
            })(tmpList[i]);
        }
        if (tmpList.length) {
            upgradeHolder.style.display = "block";
            upgradeCounter.style.display = "block";
            upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
        } else {
            upgradeHolder.style.display = "none";
            upgradeCounter.style.display = "none";
            showItemInfo();
        }
    } else {
        upgradeHolder.style.display = "none";
        upgradeCounter.style.display = "none";
        showItemInfo();
    }
}

// KILL OBJECT:
function killObject(sid) {
    let findObj = findObjectBySid(sid);
    objectManager.disableBySid(sid);
    if (player) {
        for (let i = 0; i < breakObjects.length; i++) {
            if (breakObjects[i].sid == sid) {
                breakObjects.splice(i, 1);
                break;
            }
        }
        if (!player.canSee(findObj)) {
            breakTrackers.push({
                x: findObj.x,
                y: findObj.y
            });
        }
        if (breakTrackers.length > 8) {
            breakTrackers.shift();
        }
        traps.replacer(findObj);
    }
}

// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
    if (player) objectManager.removeAllItems(sid);
}
function setTickout(doo, timeout) {
    if (!ticks.manage[ticks.tick + timeout]) {
        ticks.manage[ticks.tick + timeout] = [doo];
    } else {
        ticks.manage[ticks.tick + timeout].push(doo);
    }
}

function caf(e, t) {
    try {
        return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
    } catch (e) {
        return 0;
    }
}

let found = false;
let autoQ = false;

let autos = {
    insta: {
        todo: false,
        wait: false,
        count: 4,
        shame: 5
    },
    bull: false,
    antibull: 0,
    reloaded: false,
    stopspin: true
}

// UPDATE PLAYER DATA:
function updatePlayers(data) { //bulltick
   if(player.shameCount > 1) {
buyEquip(7, 0);
       buyEquip(13, 1);
} else {
if(player.lastshamecount != 1 || player.lastshamecount != 2 || player.lastshamecount != 3 || player.lastshamecount != 4 || player.lastshamecount != 5 || player.lastshamecount != 6 || player.lastshamecount == 0) {
buyEquip(6, 0);
}
}


    // let movementPrediction = {
    //     x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
    //     y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
    // }

    //     let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg)

    //     potentialzpiketick.forEach((obj) => {
    //         if(cdf(obj, player) <= 200) {
    //             packet('a', undefined);
    //         }
    //     })

    // let newPos = {
    //     x: player.x2 + (tracker.lastPos.x - player.x2) * -1,
    //     y: player.y2 + (tracker.lastPos.y - player.y2) * -1,
    // }

    function getAngleDifference(angle1, angle2) {
        // Normalize the angles to be between 0 and 2π
        angle1 = angle1 % (2 * Math.PI);
        angle2 = angle2 % (2 * Math.PI);

        // Calculate the absolute difference between the angles
        let diff = Math.abs(angle1 - angle2);

        // Adjust the difference to be between 0 and π
        if (diff > Math.PI) {
            diff = (2 * Math.PI) - diff;
        }

        return diff;
    }

    //     function smartMove(oneTickMove) {
    //         let dir = player.moveDir;

    //         let found = false
    //         let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
    //         let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 250 && !obj.isTeamObject(player) && obj.active)

    //         let newPos = {
    //             x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 + (Math.cos(dir) * 50),
    //             y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 + (Math.sin(dir) * 50),
    //         }

    //         for (let i = 0; i < spikes.length; i++) {
    //             if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale + 3) {
    //                 found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x)
    //             }
    //         }





    //         if (found != false && !traps.inTrap) {
    //             packet("a", undefined);
    //         } else {
    //             packet("a", dir);
    //         }
    //         player.oldPos.x2 = player.x2;
    //         player.oldPos.y2 = player.y2;
    //     }
    //     function detectEnemySpikeCollisions(tmpObj) {
    //         let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y - a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));
    //         let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 200 && !obj.isTeamObject(player) && obj.active);
    //         //here you calculate last vel / delta, add that to current pos, if touch spike do the heh
    //         let enemy = {
    //             // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,
    //             // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,
    //             x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
    //             y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
    //         }
    //         let found = false;
    //         for (let i = 0; i < spikes.length; i++) {
    //             if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale) {
    //                 found = true;
    //             }
    //         }

    //         // player.oldPos.x2 = tmpObj.x2;
    //         // player.oldPos.y2 = tmpObj.y2;
    //     }

    game.tick++;
    enemy = [];
    nears = [];
    near = [];
    game.tickSpeed = performance.now() - game.lastTick;
    game.lastTick = performance.now();
    players.forEach((tmp) => {
        tmp.forcePos = !tmp.visible;
        tmp.visible = false;
        if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount)
            tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
    });
    for (let i = 0; i < data.length;) {
        tmpObj = findPlayerBySID(data[i]);
        if (tmpObj) {
            tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
            tmpObj.t2 = game.lastTick;
            tmpObj.oldPos.x2 = tmpObj.x2;
            tmpObj.oldPos.y2 = tmpObj.y2;
            tmpObj.x1 = tmpObj.x;
            tmpObj.y1 = tmpObj.y;
            tmpObj.x2 = data[i + 1];
            tmpObj.y2 = data[i + 2];
            tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
            tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
            tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
            tmpObj.d2 = data[i + 3];
            tmpObj.dt = 0;
            tmpObj.buildIndex = data[i + 4];
            tmpObj.weaponIndex = data[i + 5];
            tmpObj.weaponVariant = data[i + 6];
            tmpObj.team = data[i + 7];
            tmpObj.isLeader = data[i + 8];
            tmpObj.oldSkinIndex = tmpObj.skinIndex;
            tmpObj.oldTailIndex = tmpObj.tailIndex;
            tmpObj.skinIndex = data[i + 9];
            tmpObj.tailIndex = data[i + 10];
            tmpObj.iconIndex = data[i + 11];
            tmpObj.zIndex = data[i + 12];
            tmpObj.visible = true;
            tmpObj.update(game.tickSpeed);
            tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
            tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
            tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
            tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
            tmpObj.damageThreat = 0;
            if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
                tmpObj.addShameTimer();
            }
            if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
                tmpObj.shameTimer = 0;
                tmpObj.shameCount = 0;
                if (tmpObj == player) {
                    healer();
                }
            }

            botSkts.forEach((bot) => {
                bot.showName = 'YEAHHH'
            })

            for(let i = 0; i < players.length; i++) {
                for(let aa = 0; aa < botSkts.length; aa++) {
                    if(player.id === aa.id) aa.showName = 'YEAHHHHHH'

                }
            }

            if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
                autoQ = true;
                healer();
            } else {
                if (autoQ) {
                    healer();
                }
                autoQ = false;
            }


            if (tmpObj == player) {
                if (liztobj.length) {
                    liztobj.forEach((tmp) => {
                        tmp.onNear = false;
                        if (tmp.active) {
                            if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
                                tmp.onNear = true;
                            }
                            if (tmp.isItem && tmp.owner) {
                                if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
                                    tmp.breakObj = true;
                                    breakObjects.push({
                                        x: tmp.x,
                                        y: tmp.y,
                                        sid: tmp.sid
                                    });
                                }
                            }
                        }
                    });
                    let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
                        return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
                    })[0];
                    if (nearTrap) {
                        let spike = gameObjects.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0]
                        traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
                        traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2);

                        // traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
                        // traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
                        traps.protect(caf(nearTrap, tmpObj) - Math.PI);
                        traps.inTrap = true;
                        traps.info = nearTrap;
                    } else {
                        traps.inTrap = false;
                        traps.info = {};
                    }
                } else {
                    traps.inTrap = false;
                }
            }
            if (tmpObj.weaponIndex < 9) {
                tmpObj.primaryIndex = tmpObj.weaponIndex;
                tmpObj.primaryVariant = tmpObj.weaponVariant;
            } else if (tmpObj.weaponIndex > 8) {
                tmpObj.secondaryIndex = tmpObj.weaponIndex;
                tmpObj.secondaryVariant = tmpObj.weaponVariant;
            }
        }
        i += 13;
    }
    if (textManager.stack.length) {
        let stacks = [];
        let notstacks = [];
        let num = 0;
        let num2 = 0;
        let pos = {
            x: null,
            y: null
        };
        let pos2 = {
            x: null,
            y: null
        }
        textManager.stack.forEach((text) => {
            if (text.value >= 0) {
                if (num == 0) pos = {
                    x: text.x,
                    y: text.y
                };
                num += Math.abs(text.value);
            } else {
                if (num2 == 0) pos2 = {
                    x: text.x,
                    y: text.y
                };
                num2 += Math.abs(text.value);
            }
        });
        if (num2 > 0) {
            textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#8ecc51");
        }
        if (num > 0) {
            textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff");
        }
        textManager.stack = [];
    }
    if (runAtNextTick.length) {
        runAtNextTick.forEach((tmp) => {
            checkProjectileHolder(...tmp);
        });
        runAtNextTick = [];
    }
    for (let i = 0; i < data.length;) {
        tmpObj = findPlayerBySID(data[i]);
        if (tmpObj) {
            if (!tmpObj.isTeam(player)) {
                enemy.push(tmpObj);
                if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
                    nears.push(tmpObj);
                }
            }
            tmpObj.manageReload();
            if (tmpObj != player) {
                tmpObj.addDamageThreat(player);
            }
        }
        i += 13;
    }
    /*projectiles.forEach((proj) => {
                    tmpObj = proj;
                    if (tmpObj.active) {
                        tmpObj.tickUpdate(game.tickSpeed);
                    }
                });*/
    if (player && player.alive) {
        if (enemy.length) {
            near = enemy.sort(function(tmp1, tmp2) {
                return tmp1.dist2 - tmp2.dist2;
            })[0];
        } else {
            // console.log("no enemy");
        }
        if (game.tickQueue[game.tick]) {
            game.tickQueue[game.tick].forEach((action) => {
                action();
            });
            game.tickQueue[game.tick] = null;
        }
        players.forEach((tmp) => {
            if (!tmp.visible && player != tmp) {
                tmp.reloads = {
                    0: 0,
                    1: 0,
                    2: 0,
                    3: 0,
                    4: 0,
                    5: 0,
                    6: 0,
                    7: 0,
                    8: 0,
                    9: 0,
                    10: 0,
                    11: 0,
                    12: 0,
                    13: 0,
                    14: 0,
                    15: 0,
                    53: 0,
                };
            }
            if (tmp.setBullTick) {
                tmp.bullTimer = 0;
            }
            if (tmp.setPoisonTick) {
                tmp.poisonTimer = 0;
            }
            tmp.updateTimer();
        });
        if (inGame) {
            if (enemy.length) {
                if (player.canEmpAnti) {
                    player.canEmpAnti = false;
                    if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
                        if (near.reloads[53] == 0) {
                            player.empAnti = true;
                            player.soldierAnti = false;
                            //modLog("EmpAnti");
                        } else {
                            player.empAnti = false;
                            player.soldierAnti = true;
                            //modLog("SoldierAnti");
                        }
                    }
                }
                let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                })[0];
                if (prehit) {
                    if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
                        instaC.canSpikeTick = true;
                        instaC.syncHit = true;
                        if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
                            instaC.revTick = true;
                        }
                    }
                }
                let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
                    return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
                })[0];
                if (antiSpikeTick && !traps.inTrap) {
                    if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {
                        my.anti0Tick = 1;
                        // player.chat.message = "Anti Vel SpikeTick " + near.sid;
                        //player.chat.count = 2000;
                    }
                }
            }
            if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
                if (player.checkCanInsta(true) >= 100) {
                    instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
                } else {
                    instaC.nobull = false;
                }
                instaC.can = true;
            } else {
                instaC.can = false;
            }
            macro.q && place(0, getAttackDir());
            macro.f && place(4, getSafeDir());
            macro.v && place(2, getSafeDir());
            macro.y && place(5, getSafeDir());
            macro.h && place(player.getItemType(22), getSafeDir());
            macro.n && place(3, getSafeDir());
            if (game.tick % 1 == 0) {
                if (mills.place) {
                    let plcAng = 7.7;
                    for (let i = -plcAng; i <= plcAng; i += plcAng) {
                        checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                    }
                } else {
                    if (mills.placeSpawnPads) {
                        for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                            checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                        }
                    }
                }
            }
            if (instaC.can) {
                instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");
            }
            if (instaC.canCounter) {
                instaC.canCounter = false;
                if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                    instaC.counterType();
                }
            }
            if (instaC.canSpikeTick) {
                instaC.canSpikeTick = false;
                if (instaC.revTick) {
                    instaC.revTick = false;
                    if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
                        instaC.changeType("rev");
                        chch(null, "[RevSyncHit]", "yellow");
                    }
                } else {
                    if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                        instaC.spikeTickType();
                        if (instaC.syncHit) {
                            chch(null, "[SyncHit]", "yellow");
                        }
                    }
                }
            }
            if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
                if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
                    selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
                }
                if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                    sendAutoGather();
                    my.waitHit = 1;
                    game.tickBase(() => {
                        sendAutoGather();
                        my.waitHit = 0;
                    }, 1);
                }
            }
            if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
                if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
                    selectWeapon(player.weapons[0]);
                }
                if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
                    sendAutoGather();
                    my.waitHit = 1;
                    game.tickBase(() => {
                        sendAutoGather();
                        my.waitHit = 0;
                    }, 1);
                }
            }
            if (traps.inTrap) {
                if (!clicks.left && !clicks.right && !instaC.isTrue) {
                    if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
                        selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
                    }
                    if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                        sendAutoGather();
                        my.waitHit = 1;
                        game.tickBase(() => {
                            sendAutoGather();
                            my.waitHit = 0;
                        }, 1);
                    }
                }
            }
            if (clicks.middle && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
                    if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
                        instaC.bowMovement();
                    } else {
                        instaC.rangeType();
                    }
                }
            }
            if (macro.t && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
                    instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
                }
            }
            if (macro["."] && !traps.inTrap) {
                if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
                    instaC.boostTickMovement();
                }
            }
            if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
                if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
                    if (!my.reloaded) {
                        my.reloaded = true;
                        let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
                        if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[fastSpeed]);
                        }
                    }
                    // if(useWasd) {
                    //     if (!autos.stopspin) {
                    //         setTimeout(()=>{
                    //             autos.stopspin = true;
                    //         }, 375);
                    //     }
                    // }
                } else {
                    my.reloaded = false;
                    if(useWasd) {
                        autos.stopspin = false;
                    }
                    if (player.reloads[player.weapons[0]] > 0) {
                        if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[0]);
                        }
                    } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
                        if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
                            selectWeapon(player.weapons[1]);
                        }
                        if(useWasd) {
                            if (!autos.stopspin) {
                                setTimeout(()=>{
                                    autos.stopspin = true;
                                }, 750);
                            }
                        }
                    }
                }
            }
            if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
                traps.autoPlace();
            }
            if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
                packet("D", getAttackDir());
            }
let hatChanger = function () {
  if (clicks.left || clicks.right) {
                        if (clicks.left) {
                            buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
                        } else if (clicks.right) {
                            buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
                        }
                        } else {


                                if (clicks.left || clicks.right) {
                                    if (
                                        ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&
                                        ((near && near.dist2 > 120) || !near)
                                    ) {
                                    } else {
                                        if (clicks.left) {
                                            buyEquip(
                                                player.reloads[player.weapons[0]] == 0
                                                ? getEl('weaponGrind').checked
                                                ? 40
                                                : 7
                                                : player.empAnti
                                                ? 22
                                                : player.soldierAnti
                                                ? 6
                                                : getEl('antiBullType').value == 'abreload' && near.antiBull > 0
                                                ? 11
                                                : near.dist2 <= 300
                                                ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
                                                ? 11
                                                : 6
                                                : biomeGear(1, 1),
                                                0
                                            );
                                        } else if (clicks.right) {
                                            buyEquip(
                                                player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0
                                                ? 40
                                                : player.empAnti
                                                ? 22
                                                : player.soldierAnti
                                                ? 6
                                                : getEl('antiBullType').value == 'abreload' && near.antiBull > 0
                                                ? 11
                                                : near.dist2 <= 300
                                                ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
                                                ? 11
                                                : 6
                                                : biomeGear(1, 1),
                                                0
                                            );
                                        }
                                    }
                                } else if (traps.inTrap) {
                                    if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { //autobreaker
                                        buyEquip(40, 0);
                                        buyEquip(21, 1);
                                    } else {
                                        if (
                                            ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&
                                            ((near && near.dist2 > 140) || !near)
                                        ) {
                                        }
                                    }
                                } else {
                                        if (
                                            ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&
                                            ((near && near.dist2 > 140) || !near)
                                        ) {
                                        } else {
                                            if (near.dist2 <= 300) {
                                                buyEquip(
                                                    getEl('antiBullType').value == 'abreload' && near.antiBull > 0
                                                    ? 11
                                                    : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
                                                    ? 11
                                                    : 6,
                                                    0
                                                );
                                            } else {
                                                biomeGear(1);
                                            }
                                    }
                                }
                            }
                        };


                          let accChanger = function() {
                            if (instaC.can && player.checkCanInsta(true) >= 100) {
                                buyEquip(18, 1);
                            } else if (clicks.left) {
                                setTimeout(() => {
                                    buyEquip(21, 1);
                                }, 50)
                            } else if (clicks.right) {
                                setTimeout(() => {
                                    buyEquip(18, 1);
                                }, 50)
                            } else if (near.dist2 <= 240) {
                                buyEquip(21, 1);
                            } else {
                                traps.inTrap ? buyEquip(21, 1) : buyEquip(11, 1);
                            }
                        };
                        let wasdGears = function() {
                            if (my.anti0Tick > 0) {
                                buyEquip(6, 0);
                            } else {
                                if (clicks.left || clicks.right) {
                                    if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                        buyEquip(7, 0);
                                    } else {
                                        if (clicks.left) {
                                            buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
                                        } else if (clicks.right) {
                                            buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
                                        }
                                    }
                                } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
                                    if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                        buyEquip(7, 0);
                                    } else {
                                        buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
                                    }
                                } else if (traps.inTrap) {
                                    if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
                                        buyEquip(40, 0);
                                    } else {
                                        if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                            buyEquip(7, 0);
                                        } else {
                                            buyEquip(player.empAnti ? 22 : 6, 0);
                                        }
                                    }
                                } else {
                                    if (player.empAnti) {
                                        buyEquip(22, 0);
                                    } else {
                                        if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                            buyEquip(7, 0);
                                        } else {
                                            buyEquip(6, 0);
                                        }
                                    }
                                }
                            }
                            if (clicks.left || clicks.right) {
                                if (clicks.left) {
                                    buyEquip(0, 1);
                                } else if (clicks.right) {
                                    buyEquip(11, 1);
                                }
                            } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
                                buyEquip(0, 1);
                            } else if (traps.inTrap) {
                                buyEquip(0, 1);
                            } else {
                                buyEquip(11, 1);
                            }
                        }
                        if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
                            if (useWasd) {
                                wasdGears();
                            } else {
                                hatChanger();
                                accChanger();
                            }
                        }
            //lastMoveDir = getSafeDir();
            //packet("a", lastMoveDir, 1);
            if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
                autoPush();
            } else {
                if (my.autoPush) {
                    my.autoPush = false;
                    packet("a", lastMoveDir || undefined, 1);
                }
            }
            if (instaC.ticking) {
                instaC.ticking = false;
            }
            if (instaC.syncHit) {
                instaC.syncHit = false;
            }
            if (player.empAnti) {
                player.empAnti = false;
            }
            if (player.soldierAnti) {
                player.soldierAnti = false;
            }
            if (my.anti0Tick > 0) {
                my.anti0Tick--;
            }
            if (traps.replaced) {
                traps.replaced = false;
            }
            if (traps.antiTrapped) {
                traps.antiTrapped = false;
            }

            const getPotentialDamage = (build, user) => {
                const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;
                const weap = user.weapons[weapIndex];
                if (player.reloads[weap]) return 0;
                const weapon = items.weapons[weap];
                const inDist = cdf(build, user) <= build.getScale() + weapon.range;
                return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;
            };

            const AutoReplace = () => {
                const replaceable = [];
                const playerX = player.x;
                const playerY = player.y;
                const gameObjectCount = gameObjects.length;

                for (let i = 0; i < gameObjectCount; i++) {
                    const build = gameObjects[i];
                    if (build.isItem && build.active && build.health > 0) {
                        const item = items.list[build.id];
                        const posDist = 35 + item.scale + (item.placeOffset || 0);
                        const inDistance = cdf(build, player) <= posDist * 2;
                        if (inDistance) {
                            let canDeal = 0;
                            const playersCount = players.length;
                            for (let j = 0; j < playersCount; j++) {
                                canDeal += getPotentialDamage(build, players[j]);
                            }
                            if (build.health <= canDeal) {
                                replaceable.push(build);
                            }
                        }
                    }
                }

                const findPlacementAngle = (player, itemId, build) => {
                    if (!build) return null;
                    const MAX_ANGLE = 2 * Math.PI;
                    const ANGLE_STEP = Math.PI / 360;
                    const item = items.list[player.items[itemId]];
                    let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);
                    let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);

                    for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {
                        let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
                        for (let angle of angles) {
                            return angle;
                        }
                    }
                    return null;
                };

                const replace = (() => {
                    let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);
                    let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);
                    const buildId = spike ? 4 : 2;

                    replaceable.forEach(build => {
                        let angle = findPlacementAngle(player, buildId, build);
                        if (angle !== null) {
                            place(buildId, angle);
                            textManager.showText(build.x, build.y, 20, 0.15, 1850, '⭐', '#fff', 2);
                        }
                    });
                });

                if (near && near.dist3 <= 360) {
                    replace();
                }
                replace;
            }
            }
    }
    if (botSkts.length) {
        botSkts.forEach((bots) => {
            if (true) {
                bots[0].showName = 'YEAHHH';
            }
        });
    }
}
for(var i1 = 0; i1 < liztobj.length; i1++) {
    if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)

        if(liztobj[i1].name.includes("spike") && liztobj[i1]){
            if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){
                selectWeapon(player.weapons[1])
                buyEquip(40, 0);
                packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
                setTickout( () => {
                    buyEquip(6, 0)
                }, 1);
            }
        }
    }
}
function ez(context, x, y) {
    context.fillStyle = "rgba(0, 255, 255, 0.2)";
    context.beginPath();
    context.arc(x, y, 55, 0, Math.PI * 2);
    context.fill();
    context.closePath();
    context.globalAlpha = 1;
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
    lastLeaderboardData = data;
    return;
    UTILS.removeAllChildren(leaderboardData);
    let tmpC = 1;
    for (let i = 0; i < data.length; i += 3) {
        (function(i) {
            UTILS.generateElement({
                class: "leaderHolder",
                parent: leaderboardData,
                children: [
                    UTILS.generateElement({
                        class: "leaderboardItem",
                        style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"),
                        text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "unknown")
                    }),
                    UTILS.generateElement({
                        class: "leaderScore",
                        text: UTILS.sFormat(data[i + 2]) || "0"
                    })
                ]
            });
        })(i);
        tmpC++;
    }
}

// LOAD GAME OBJECT:
function loadGameObject(data) {
    for (let i = 0; i < data.length;) {
        objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
                          data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
            sid: data[i + 7]
        } : null));
        // sid, x, y, dir, s, type, data, setSID, owner
        /*let dist = UTILS.getDist({
                        x: data[i + 1],
                        y: data[i + 2]
                    }, player, 0, 2);
                    let aim = UTILS.getDirect({
                        x: data[i + 1],
                        y: data[i + 2]
                    }, player, 0, 2);
                    find = findObjectBySid(data[i]);
                    if (data[i + 6] == 15) {
                        if (find && !find.isTeamObject(player)) {
                            if (dist <= 100) {
                                traps.dist = dist;
                                traps.aim = aim;
                                traps.protect(aim);
                            }
                        }
                    }*/
        i += 8;
    }
}

// ADD AI:
function loadAI(data) {
    for (let i = 0; i < ais.length; ++i) {
        ais[i].forcePos = !ais[i].visible;
        ais[i].visible = false;
    }
    if (data) {
        let tmpTime = performance.now();
        for (let i = 0; i < data.length;) {
            tmpObj = findAIBySID(data[i]);
            if (tmpObj) {
                tmpObj.index = data[i + 1];
                tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
                tmpObj.t2 = tmpTime;
                tmpObj.x1 = tmpObj.x;
                tmpObj.y1 = tmpObj.y;
                tmpObj.x2 = data[i + 2];
                tmpObj.y2 = data[i + 3];
                tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
                tmpObj.d2 = data[i + 4];
                tmpObj.health = data[i + 5];
                tmpObj.dt = 0;
                tmpObj.visible = true;
            } else {
                tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
                tmpObj.x2 = tmpObj.x;
                tmpObj.y2 = tmpObj.y;
                tmpObj.d2 = tmpObj.dir;
                tmpObj.health = data[i + 5];
                if (!aiManager.aiTypes[data[i + 1]].name)
                    tmpObj.name = config.cowNames[data[i + 6]];
                tmpObj.forcePos = true;
                tmpObj.sid = data[i];
                tmpObj.visible = true;
            }
            i += 7;
        }
    }
}

// ANIMATE AI:
function animateAI(sid) {
    tmpObj = findAIBySID(sid);
    if (tmpObj) tmpObj.startAnim();
}

// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
    tmpObj = findPlayerBySID(sid);
    if (tmpObj) {
        tmpObj.startAnim(didHit, index);
        tmpObj.gatherIndex = index;
        tmpObj.gathering = 1;

        // if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300)
        //     healer();

        if (didHit) {
            let tmpObjects = objectManager.hitObj;
            objectManager.hitObj = [];
            game.tickBase(() => {
                // refind
                tmpObj = findPlayerBySID(sid);
                let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
                tmpObjects.forEach((healthy) => {
                    healthy.health -= val;
                });
            }, 1);
        }
    }
}
if(nears.filter(near => near.gathering).length>1) {
player.chat.message = "pSyD";
healer();
}


// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
    tmpObj = findObjectBySid(sid);
    if (tmpObj) {
        tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
        tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
        if (tmpObj.health) {
            objectManager.hitObj.push(tmpObj);
        }
    }
}

// SHOOT TURRET:
function shootTurret(sid, dir) {
    tmpObj = findObjectBySid(sid);
    if (tmpObj) {
        if (config.anotherVisual) {
            tmpObj.lastDir = dir;
        } else {
            tmpObj.dir = dir;
        }
        tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
        tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
    }
}

// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
    if (player) {
        player[index] = value;
        if (index == "points") {
            if (configs.autoBuy) {
                autoBuy.hat();
                autoBuy.acc();
            }
        } else if (index == "kills") {
            if (configs.killChat) {
                sendChat("All Mighty Push");
            }
        }
    }
}


// ACTION BAR:
function updateItems(data, wpn) {
    if (data) {
        if (wpn) {
            player.weapons = data;
            player.primaryIndex = player.weapons[0];
            player.secondaryIndex = player.weapons[1];
            if (!instaC.isTrue) {
                selectWeapon(player.weapons[0]);
            }
        } else {
            player.items = data;
        }
    }

    for (let i = 0; i < items.list.length; i++) {
        let tmpI = items.weapons.length + i;
        let actionBarItem = getEl("actionBarItem" + tmpI);
        actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
        // Add shadow to the element
        // actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
        document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";

    }

    for (let i = 0; i < items.weapons.length; i++) {
        let actionBarItem = getEl("actionBarItem" + i);
        actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
        // Add shadow to the element
        // actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
        document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
    }

    let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
    if (kms) {
        getEl("actionBarItem3").style.display = "none";
        getEl("actionBarItem4").style.display = "inline-block";
    }
}

// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
    projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
    runAtNextTick.push(Array.prototype.slice.call(arguments));
}

// REMOVE PROJECTILE:
function remProjectile(sid, range) {
    for (let i = 0; i < projectiles.length; ++i) {
        if (projectiles[i].sid == sid) {
            projectiles[i].range = range;
            let tmpObjects = objectManager.hitObj;
            objectManager.hitObj = [];
            game.tickBase(() => {
                let val = projectiles[i].dmg;
                tmpObjects.forEach((healthy) => {
                    if (healthy.projDmg) {
                        healthy.health -= val;
                    }
                });
            }, 1);
        }
    }
}

// lol this useless,,, fr
let noob = false;
let serverReady = true;
var isProd = location.hostname !== "127.0.0.1" && !location.hostname.startsWith("192.168.");
let wssws = isProd ? "wss" : "ws";
let project = new WebSocket(`${wssws}://beautiful-sapphire-toad.glitch.me`);
let withSync = false;
project.binaryType = "arraybuffer";
project.onmessage = function(msg) {
    let data = msg.data;
    if (data == "isready") {
        serverReady = true;
    }
    if (data == "fine") {
        noob = false;
    }

    if (data == "tezt") {
        addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white");
    }
    if (data == "yeswearesyncer") {
        // let delay = Date.now() - wsDelay;
        withSync = true;
        if (player) {
            textManager.showText(player.x, player.y, 35, 0.1, 500, "Sync: " + window.pingTime + "ms", "#fff");
            console.log("synced!!!!!!!! also delay: " + window.pingTime + "ms");
        }
    }
};

// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
    let findBotSID = findSID(bots, sid);
    if (findBotSID) {}
}

function setPlayerTeam(team, isOwner) {
    if (player) {
        player.team = team;
        player.isOwner = isOwner;
        if (team == null)
            alliancePlayers = [];
    }
}

function setAlliancePlayers(data) {
    alliancePlayers = data;
}

// STORE MENU:
function updateStoreItems(type, id, index) {
    if (index) {
        if (!type)
            player.tails[id] = 1;
        else {
            player.latestTail = id;
        }
    } else {
        if (!type)
            player.skins[id] = 1,
                id == 7 && (my.reSync = true); // testing perfect bulltick...
        else {
            player.latestSkin = id;
        }
    }
}

// SEND MESSAGE:
function receiveChat(sid, message) {
    let kawaii = false;
    let tmpPlayer = findPlayerBySID(sid);
    addMenuChText(`${tmpPlayer.name}[${tmpPlayer.sid}]`, message, "white");
    tmpPlayer.chatMessage = message;
    tmpPlayer.chatCountdown = config.chatCountdown;
}

// MINIMAP:
function updateMinimap(data) {
    minimapData = data;
}

// SHOW ANIM TEXT:
function showText(x, y, value, type) {
    // if (config.anotherVisual) {
    textManager.stack.push({
        x: x,
        y: y,
        value: value
    });
    // } else {
    //     textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500, Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");
    // }
}

/** APPLY SOCKET CODES */

// BOT:
let bots = [];
let ranLocation = {
    x: UTILS.randInt(35, 14365),
    y: UTILS.randInt(35, 14365)
};
setInterval(() => {
    ranLocation = {
        x: UTILS.randInt(35, 14365),
        y: UTILS.randInt(35, 14365)
    };
}, 60000);
class Bot {
    constructor(id, sid, hats, accessories) {
        this.millPlace = true;
        this.id = id;
        this.sid = sid;
        this.team = null;
        this.skinIndex = 0;
        this.tailIndex = 0;
        this.hitTime = 0;
        this.iconIndex = 0;
        this.enemy = [];
        this.near = [];
        this.dist2 = 0;
        this.aim2 = 0;
        this.tick = 0;
        this.itemCounts = {};
        this.latestSkin = 0;
        this.latestTail = 0;
        this.points = 0;
        this.tails = {};
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].price <= 0)
                this.tails[accessories[i].id] = 1;
        }
        this.skins = {};
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].price <= 0)
                this.skins[hats[i].id] = 1;
        }
        this.spawn = function(moofoll) {
            this.upgraded = 0;
            this.enemy = [];
            this.near = [];
            this.active = true;
            this.alive = true;
            this.lockMove = false;
            this.lockDir = false;
            this.minimapCounter = 0;
            this.chatCountdown = 0;
            this.shameCount = 0;
            this.shameTimer = 0;
            this.sentTo = {};
            this.gathering = 0;
            this.autoGather = 0;
            this.animTime = 0;
            this.animSpeed = 0;
            this.mouseState = 0;
            this.buildIndex = -1;
            this.weaponIndex = 0;
            this.dmgOverTime = {};
            this.noMovTimer = 0;
            this.maxXP = 300;
            this.XP = 0;
            this.age = 1;
            this.kills = 0;
            this.upgrAge = 2;
            this.upgradePoints = 0;
            this.x = 0;
            this.y = 0;
            this.zIndex = 0;
            this.xVel = 0;
            this.yVel = 0;
            this.slowMult = 1;
            this.dir = 0;
            this.nDir = 0;
            this.dirPlus = 0;
            this.targetDir = 0;
            this.targetAngle = 0;
            this.maxHealth = 100;
            this.health = this.maxHealth;
            this.oldHealth = this.maxHealth;
            this.scale = config.playerScale;
            this.speed = config.playerSpeed;
            this.resetMoveDir();
            this.resetResources(moofoll);
            this.items = [0, 3, 6, 10];
            this.weapons = [0];
            this.shootCount = 0;
            this.weaponXP = [];
            this.isBot = false;
            this.reloads = {
                0: 0,
                1: 0,
                2: 0,
                3: 0,
                4: 0,
                5: 0,
                6: 0,
                7: 0,
                8: 0,
                9: 0,
                10: 0,
                11: 0,
                12: 0,
                13: 0,
                14: 0,
                15: 0,
                53: 0,
            };
            this.timeZinceZpawn = 0;
            this.whyDie = "";
            this.clearRadius = false;
            this.circlee = 0;
        };

        // RESET MOVE DIR:
        this.resetMoveDir = function() {
            this.moveDir = undefined;
        };

        // RESET RESOURCES:
        this.resetResources = function(moofoll) {
            for (let i = 0; i < config.resourceTypes.length; ++i) {
                this[config.resourceTypes[i]] = moofoll ? 100 : 0;
            }
        };

        // SET DATA:
        this.setData = function(data) {
            this.id = data[0];
            this.sid = data[1];
            this.name = data[2];
            this.x = data[3];
            this.y = data[4];
            this.dir = data[5];
            this.health = data[6];
            this.maxHealth = data[7];
            this.scale = data[8];
            this.skinColor = data[9];
        };


        // SHAME SYSTEM:
        this.judgeShame = function() {
            if (this.oldHealth < this.health) {
                if (this.hitTime) {
                    let timeSinceHit = this.tick - this.hitTime;
                    this.hitTime = 0;
                    if (timeSinceHit < 2) {
                        this.lastshamecount = this.shameCount;
                        this.shameCount++;
                    } else {
                        this.lastshamecount = this.shameCount;
                        this.shameCount = Math.max(0, this.shameCount - 2);
                    }
                }
            } else if (this.oldHealth > this.health) {
                this.hitTime = this.tick;
            }
        };

        // UPDATE WEAPON RELOAD:
        this.manageReloadaa = function() {
            if (this.shooting[53]) {
                this.shooting[53] = 0;
                this.reloads[53] = (2500 - 1000/9);
            } else {
                if (this.reloads[53] > 0) {
                    this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
                }
            }
            if (this.gathering || this.shooting[1]) {
                if (this.gathering) {
                    this.gathering = 0;
                    this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
                if (this.shooting[1]) {
                    this.shooting[1] = 0;
                    this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                    this.attacked = true;
                }
            } else {
                this.attacked = false;
                if (this.buildIndex < 0) {
                    if (this.reloads[this.weaponIndex] > 0) {
                        this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
                    }
                }
            }
        };

        this.closeSockets = function(websc) {
            websc.close();
        };

        this.whyDieChat = function(websc, whydie) {
            websc.sendWS("6", "Death is Inevitable" + whydie);
        };
    }
};

class BotObject {
    constructor(sid) {
        this.sid = sid;
        // INIT:
        this.init = function(x, y, dir, scale, type, data, owner) {
            data = data || {};
            this.active = true;
            this.x = x;
            this.y = y;
            this.scale = scale;
            this.owner = owner;
            this.id = data.id;
            this.dmg = data.dmg;
            this.trap = data.trap;
            this.teleport = data.teleport;
            this.isItem = this.id != undefined;
        };

    }
};
class BotObjManager {
    constructor(botObj, fOS) {
        // DISABLE OBJ:
        this.disableObj = function(obj) {
            obj.active = false;
            if (config.anotherVisual) {} else {
                obj.alive = false;
            }
        };

        // ADD NEW:
        let tmpObj;
        this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
            tmpObj = fOS(sid);
            if (!tmpObj) {
                tmpObj = botObj.find((tmp) => !tmp.active);
                if (!tmpObj) {
                    tmpObj = new BotObject(sid);
                    botObj.push(tmpObj);
                }
            }
            if (setSID) {
                tmpObj.sid = sid;
            }
            tmpObj.init(x, y, dir, s, type, data, owner);
        };

        // DISABLE BY SID:
        this.disableBySid = function(sid) {
            let find = fOS(sid);
            if (find) {
                this.disableObj(find);
            }
        };

        // REMOVE ALL FROM PLAYER:
        this.removeAllItems = function(sid, server) {
            botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
        };
    }
};

let botz = [];

function botSpawn(id) {
    let bot;
    console.log(WS);
    let t = WS.url.split("wss://")[1].split("?")[0];
    bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id));
    let botPlayer = new Map();
    botSkts.push([botPlayer]);
    botz.push([bot]);
    let botSID;
    let botObj = [];
    let nearObj = [];
    let bD = {
        x: 0,
        y: 0,
        inGame: false,
        closeSocket: false,
        whyDie: ""
    };
    let oldXY = {
        x: 0,
        y: 0,
    };
    let izauto = 0;
    let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
    bot.binaryType = "arraybuffer";
    bot.first = true;
    bot.sendWS = function(type) {
        // EXTRACT DATA ARRAY:
        let data = Array.prototype.slice.call(arguments, 1);
        // SEND MESSAGE:
        let binary = window.msgpack.encode([type, data]);
        bot.send(binary);
    };
    bot.spawn = function() {
        bot.sendWS("M", {
            name: "unknown1l",
            moofoll: 1,
            skin: "__proto__"
        });
    };
    bot.sendUpgrade = function(index) {
        bot.sendWS("H", index);
    };
    bot.place = function(id, a) {
        try {
            let item = items.list[botPlayer.items[id]];
            if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) {
                bot.sendWS("G", botPlayer.items[id]);
                bot.sendWS("d", 1, a);
                bot.sendWS("G", botPlayer.weaponIndex, true);
            }
        } catch (e) {
        }
    };
    bot.buye = function(id, index) {
        let nID = 0;
        if (botPlayer.alive && botPlayer.inGame) {
            if (index == 0) {
                if (botPlayer.skins[id]) {
                    if (botPlayer.latestSkin != id) {
                        bot.sendWS("c", 0, id, 0);
                    }
                } else {
                    let find = findID(hats, id);
                    if (find) {
                        if (botPlayer.points >= find.price) {
                            bot.sendWS("c", 1, id, 0);
                            bot.sendWS("c", 0, id, 0);
                        } else {
                            if (botPlayer.latestSkin != nID) {
                                bot.sendWS("c", 0, nID, 0);
                            }
                        }
                    } else {
                        if (botPlayer.latestSkin != nID) {
                            bot.sendWS("c", 0, nID, 0);
                        }
                    }
                }
            } else if (index == 1) {
                if (botPlayer.tails[id]) {
                    if (botPlayer.latestTail != id) {
                        bot.sendWS("c", 0, id, 1);
                    }
                } else {
                    let find = findID(accessories, id);
                    if (find) {
                        if (botPlayer.points >= find.price) {
                            bot.sendWS("c", 1, id, 1);
                            bot.sendWS("c", 0, id, 1);
                        } else {
                            if (botPlayer.latestTail != 0) {
                                bot.sendWS("c", 0, 0, 1);
                            }
                        }
                    } else {
                        if (botPlayer.latestTail != 0) {
                            bot.sendWS("c", 0, 0, 1);
                        }
                    }
                }
            }
        }
    };
 bot.fastGear = function () {
                                    if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
                                        bot.buye(31, 0);
                                    } else {
                                        if (botPlayer.moveDir == undefined) {
                                            bot.buye(22, 0);
                                        } else {
                                            if (botPlayer.y2 <= config.snowBiomeTop) {
                                                bot.buye(15, 0);
                                            } else {
                                                bot.buye(12, 0);
                                            }
                                        }
                                    }
                                };
    bot.selectWeapon = function(a) {
        packet("G", a, 1);
    }
    function caf(e, t) {
        try {
            return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
        } catch (e) {
            return 0;
        }
    }
    bot.heal = function() {
        if (botPlayer.health < 100) {
            bot.place(0, 0)
        }
    }
    function cdf (e, t){
        try {
            return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
        } catch(e){
            return Infinity;
        }
    }
    let zoon = 'no';
    bot.zync = function(a) {
        if (!botPlayer.millPlace) {
            zoon = 'yeah';
            bot.place(5, caf(botPlayer, a));
            let NextTickLocation = {
                x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
                y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
                x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
                y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
            };

            function calculateDistance(x1, y1, x2, y2) {
                let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
                return distance;
            }
            function dotherezt() {
                bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
                bot.sendWS("D", caf(a, botPlayer) - Math.PI);
            }

            let aa = setInterval(() => {
                bot.sendWS("G", botPlayer.weapons[1], true);
                if (izauto == 0) {
                    bot.sendWS("K", 1);
                    izauto = 1;
                }
                setTimeout(() => {
                    bot.sendWS("G", botPlayer.weapons[0], true);
                }, 2000);
                bot.buye(53, 0);
                if (calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y) > 5) {
                    bot.sendWS("a", caf(botPlayer, NextTickLocation));
                } else {
                    bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
                    zoon = 'no';
                    bot.sendWS("a", undefined);
                    dotherezt();
                    clearInterval(aa);
                }
            }, 150);

            setTimeout(() => {
                zoon = 'no';
                clearInterval(aa);
            }, 500);
        }
    };
    bot.onmessage = function(message) {
        let data = new Uint8Array(message.data);
        let parsed = window.msgpack.decode(data);
        let type = parsed[0];
        data = parsed[1];
        if (type == "io-init") {
            bot.spawn();
        }
        if (type == "1") {
            botSID = data[0];
            console.log(botSID)
        }
        if (type == "D") {
            if (data[1]) {
                botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
                botPlayer.setData(data[0]);
                botPlayer.inGame = true;
                botPlayer.alive = true;
                botPlayer.x2 = undefined;
                botPlayer.y2 = undefined;
                botPlayer.spawn(1);
                botPlayer.oldHealth = 100;
                botPlayer.health = 100;
                botPlayer.showName = 'YEAHHH';
                oldXY = {
                    x: data[0][3],
                    y: data[0][4]
                }
                bD.inGame = true;
                if (bot.first) {
                    bot.first = false;
                    bots.push(bD);
                }
            }
        }
        if (type == "P") {
            bot.spawn();
            botPlayer.inGame = false;
            bD.inGame = false;
        }
        if (type == "a") {
            let tmpData = data[0];
            botPlayer.tick++;
            botPlayer.enemy = [];
            botPlayer.near = [];
            bot.showName = 'YEAHHH';
            nearObj = [];
            for (let i = 0; i < tmpData.length;) {
                if (tmpData[i] == botPlayer.sid) {
                    botPlayer.x2 = tmpData[i + 1];
                    botPlayer.y2 = tmpData[i + 2];
                    botPlayer.d2 = tmpData[i + 3];
                    botPlayer.buildIndex = tmpData[i + 4];
                    botPlayer.weaponIndex = tmpData[i + 5];
                    botPlayer.weaponVariant = tmpData[i + 6];
                    botPlayer.team = tmpData[i + 7];
                    botPlayer.isLeader = tmpData[i + 8];
                    botPlayer.skinIndex = tmpData[i + 9];
                    botPlayer.tailIndex = tmpData[i + 10];
                    botPlayer.iconIndex = tmpData[i + 11];
                    botPlayer.zIndex = tmpData[i + 12];
                    botPlayer.visible = true;
                    bD.x2 = botPlayer.x2;
                    bD.y2 = botPlayer.y2;
                }
                i += 13;
            }

            for (let i = 0; i < tmpData.length;) {
                tmpObj = findPlayerBySID(tmpData[i]);
                if (tmpObj) {
                    if (!tmpObj.isTeam(botPlayer)) {
                        enemy.push(tmpObj);
                        if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
                            nears.push(tmpObj);
                        }
                    }
                }
                i += 13;
            }

            if (enemy.length) {
                //console.log(enemy)
                botPlayer.near = enemy.sort(function(tmp1, tmp2) {
                    return tmp1.dist2 - tmp2.dist2;
                })[0];
            }

            if (izauto == 1) {
                bot.sendWS("K", 1);
                izauto = 0;
            }

            if (bD.closeSocket) {
                botPlayer.closeSockets(bot);
            }
            if (bD.whyDie != "") {
                botPlayer.whyDieChat(bot, bD.whyDie);
                bD.whyDie = "";
            }
            if (botPlayer.alive) {
                if (player.team) {
                    if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
                        botPlayer.team && (bot.sendWS("N"));
                        bot.sendWS("b", player.team);
                    }
                }

                let item = items.list[botPlayer.items[3]];
                let a = botPlayer.itemCounts[item.group.id]
                if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {
                    if (botPlayer.inGame) {
                        bot.sendWS("D", botPlayer.moveDir);
                        if (izauto == 0) {
                            bot.sendWS("K", 1);
                            izauto = 1;
                        }
                        if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
                            let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
                            bot.place(3, aim + 7.7);
                            bot.place(3, aim - 7.7);
                            bot.place(3, aim);
                            oldXY = {
                                x: botPlayer.x2,
                                y: botPlayer.y2
                            };
                        }

                        if (botPlayer.tick % 90 === 0) {
                            let rand = Math.random() * Math.PI * 2;
                            botPlayer.moveDir = rand;
                            bot.sendWS("a", botPlayer.moveDir);
                        }
                    }
                    bot.fastGear();
                } else if((a != undefined ? a : 0) > 296 && botPlayer.millPlace) {
                    botPlayer.millPlace = false;
                    // bot.sendWS("K", 1);
                    bot.fastGear();
                } else {
                    if (botPlayer.inGame) {
                        if (botObj.length > 0) {
                            let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
                            if (getEl("mode").value == 'fuckemup') {
                                // if (getEl("mode").value == "clear") {
                                bot.selectWeapon(botPlayer.weapons[1]);
                                let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale + 10)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            botPlayer.moveDir = gotoAim;
                                            bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                    } else {
                                        botPlayer.moveDir = gotoAim;
                                        bot.sendWS("a", botPlayer.moveDir);
                                        bot.sendWS("D", botPlayer.nDir);
                                        bot.fastGear();
                                    }
                                } else {
                                    botPlayer.moveDir = gotoAim;
                                    bot.sendWS("a", botPlayer.moveDir);
                                    bot.sendWS("D", botPlayer.nDir);
                                    bot.fastGear();
                                }
                            }
                        }



                        if (botObj.length > 0) {
                            if (getEl("mode").value == 'flex') {
                                const dir = botPlayer.sid * ((Math.PI * 2) / botPlayer.sid);
                                const x = Math.cos(Date.now() * 0.01) * 300 + player.x;
                                const y = Math.sin(Date.now() * 0.01) * 300 + player.x;

                                bot.sendWS("a", Math.atan2(y - botPlayer.y, x - botPlayer.x));

                                const dist = Math.hypot(x - botPlayer.x, y - botPlayer.y);
                                if (dist > 22) // 22 is player speed without booster hat
                                    return;
                            }
                        }


                        if (botObj.length > 0) {
                            nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
                                return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                            })[0];

                            if (nearObj) {
                                if (izauto == 0) {
                                    bot.sendWS("K", 1);
                                    izauto = 1;
                                }
                                if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                    botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                    bot.sendWS("D", botPlayer.nDir);
                                }
                                bot.buye(40, 0);
                                bot.buye(11, 1);
                            } else {
                                bot.fastGear();
                                bot.buye(11, 1);
                            }
                            bot.buye(11, 1);
                            if (breakObjects.length > 0 && getEl("mode").value == 'clear') {
                                // if (getEl("mode").value == "clear") {
                                bot.selectWeapon(botPlayer.weapons[1]);
                                let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            botPlayer.moveDir = gotoAim;
                                            bot.sendWS("a", botPlayer.moveDir);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                        bot.fastGear();
                                    } else {
                                        botPlayer.moveDir = gotoAim;
                                        bot.sendWS("a", botPlayer.moveDir);
                                        bot.sendWS("D", botPlayer.nDir);
                                        bot.fastGear();
                                    }
                                } else {
                                    botPlayer.moveDir = gotoAim;
                                    bot.sendWS("a", botPlayer.moveDir);
                                    bot.sendWS("D", botPlayer.nDir);
                                    bot.fastGear();
                                }
                                if (gotoDist > 300) {
                                    if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
                                        let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
                                        bot.place(3, aim + 7.7);
                                        bot.place(3, aim - 7.7);
                                        bot.place(3, aim);
                                        oldXY = {
                                            x: botPlayer.x2,
                                            y: botPlayer.y2
                                        };
                                    }
                                }
                            }
                        }

                        if (botObj.length > 0 && getEl("mode").value == 'zync') {
                            let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale));

                            if(!wdaawdwad.length) {
                                if(zoon == 'no')
                                    bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
                                bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                            }

                            if(wdaawdwad.length) {
                                let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2);
                                let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2);
                                nearObj = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
                                    return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                })[0];
                                if (nearObj) {
                                    let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0);
                                    if ((gotoDist - isPassed) > 0) {
                                        if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
                                            if (botPlayer.moveDir != undefined) {
                                                botPlayer.moveDir = undefined;
                                                bot.sendWS("a", botPlayer.moveDir);
                                                bot.sendWS("D", botPlayer.nDir);
                                            }
                                        } else {
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                            botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                            bot.sendWS("D", botPlayer.nDir);
                                        }
                                        if (izauto == 0) {
                                            bot.sendWS("K", 1);
                                            izauto = 1;
                                        }
                                        bot.buye(40, 0);
                                        bot.fastGear();
                                    } else {
                                        if(zoon == 'no')
                                            bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2));
                                        if(cdf(player, botPlayer) <= 110)
                                            bot.sendWS("a", undefined);
                                        else
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                    }
                                } else {
                                    if(wdaawdwad.length) {
                                        if(zoon == 'no')
                                            bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
                                        if(cdf(player, botPlayer) <= 110)
                                            bot.sendWS("a", undefined);
                                        else
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                    } else {
                                        if(zoon == 'no')
                                            bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
                                        if(cdf(player, botPlayer) <= 110)
                                            bot.sendWS("a", undefined);
                                        else
                                            bot.sendWS("a", caf(player, botPlayer) + Math.PI);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        if (type == "H") {
            let tmpData = data[0];
            for (let i = 0; i < tmpData.length;) {
                botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
                                  tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
                    sid: tmpData[i + 7]
                } : null));
                i += 8;
            }
        }
        if (type == "N") {
            let index = data[0];
            let value = data[1];
            if (botPlayer) {
                botPlayer[index] = value;
            }
        }
        if (type == "O") {
            if (data[0] == botPlayer.sid) {
                botPlayer.oldHealth = botPlayer.health;
                botPlayer.health = data[1];
                botPlayer.judgeShame();
                if (botPlayer.oldHealth > botPlayer.health) {
                    if (botPlayer.shameCount < 5) {
                        for (let i = 0; i < 2; i++) {
                            bot.place(0, botPlayer.nDir);
                        }

                    } else {
                        setTimeout(() => {
                            for (let i = 0; i < 2; i++) {
                                bot.place(0, botPlayer.nDir);
                            }
                        }, 95);
                    }
                }
            }
        }
        if (type == "Q") {
            let sid = data[0];
            botObjManager.disableBySid(sid);
        }
        if (type == "R") {
            let sid = data[0];
            if (botPlayer.alive) botObjManager.removeAllItems(sid);
        }
        if (type == "S") {
            let index = data[0];
            let value = data[1];
            if (botPlayer) {
                botPlayer.itemCounts[index] = value;
            }
        }
        if (type == "U") {
            if (data[0] > 0) {
                if(getEl("setup").value == 'dm') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(7);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(23);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(15);
                    }
                } else if(getEl("setup").value == 'dr') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(7);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(23);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(13);
                    }
                } else if(getEl("setup").value == 'kh') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(3);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(27);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(10);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(4);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(25);
                    }
                } else if(getEl("setup").value == 'zd') {
                    if (botPlayer.upgraded == 0) {
                        bot.sendUpgrade(3);
                    } else if (botPlayer.upgraded == 1) {
                        bot.sendUpgrade(17);
                    } else if (botPlayer.upgraded == 2) {
                        bot.sendUpgrade(31);
                    } else if (botPlayer.upgraded == 3) {
                        bot.sendUpgrade(27);
                    } else if (botPlayer.upgraded == 4) {
                        bot.sendUpgrade(9);
                    } else if (botPlayer.upgraded == 5) {
                        bot.sendUpgrade(34);
                    } else if (botPlayer.upgraded == 6) {
                        bot.sendUpgrade(12);
                    } else if (botPlayer.upgraded == 7) {
                        bot.sendUpgrade(15);
                    }
                }
                botPlayer.upgraded++;
            }
        }
        if (type == "V") {
            let tmpData = data[0];
            let wpn = data[1];
            if (tmpData) {
                if (wpn) botPlayer.weapons = tmpData;
                else botPlayer.items = tmpData;
            }

        }
        if (type == "5") {
            let type = data[0];
            let id = data[1];
            let index = data[2];
            if (index) {
                if (!type)
                    botPlayer.tails[id] = 1;
                else
                    botPlayer.latestTail = id;
            } else {
                if (!type)
                    botPlayer.skins[id] = 1;
                else
                    botPlayer.latestSkin = id;
            }
        }

        if (type == "6") {
            let id = data[0];
            let mzg = data[1]+'';
            if(id == player.sid && mzg.includes("syncon")) {
                bot.zync(botPlayer.near);
            }
        }
    };
    bot.onclose = function() {
        botPlayer.inGame = false;
        bD.inGame = false;
    };
}

// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
    let endX = x + (l * Math.cos(r));
    let endY = y + (l * Math.sin(r));
    let width = l * 0.4;
    ctxt.moveTo(x, y);
    ctxt.beginPath();
    ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
                          ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
    ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
                          ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
    ctxt.closePath();
    ctxt.fill();
    ctxt.stroke();
}

// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
    tmpContext = tmpContext || mainContext;
    tmpContext.beginPath();
    tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
    if (!dontFill) tmpContext.fill();
    if (!dontStroke) tmpContext.stroke();
}

function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
    tmpContext = tmpContext || mainContext;
    tmpContext.beginPath();
    tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
    if (!dontFill) tmpContext.fill();
    if (!dontStroke) tmpContext.stroke();
}

// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    ctxt.beginPath();
    ctxt.moveTo(0, -outer);
    for (let i = 0; i < spikes; i++) {
        x = Math.cos(rot) * outer;
        y = Math.sin(rot) * outer;
        ctxt.lineTo(x, y);
        rot += step;
        x = Math.cos(rot) * inner;
        y = Math.sin(rot) * inner;
        ctxt.lineTo(x, y);
        rot += step;
    }
    ctxt.lineTo(0, -outer);
    ctxt.closePath();
}

function renderHealthStar(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    ctxt.beginPath();
    ctxt.moveTo(0, -outer);
    for (let i = 0; i < spikes; i++) {
        x = Math.cos(rot) * outer;
        y = Math.sin(rot) * outer;
        ctxt.lineTo(x, y);
        rot += step;
        x = Math.cos(rot) * inner;
        y = Math.sin(rot) * inner;
        ctxt.lineTo(x, y);
        rot += step;
    }
    ctxt.lineTo(0, -outer);
    ctxt.closePath();
}

// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
    if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
    if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
    if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
    if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
    ctxt.save();
    ctxt.translate(x, y);
    seg = Math.ceil(seg / 2);
    for (let i = 0; i < seg; i++) {
        renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
        ctxt.rotate(Math.PI / seg);
    }
    ctxt.restore();
}

// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
    let rot = Math.PI / 2 * 3;
    let x, y;
    let step = Math.PI / spikes;
    let tmpOuter;
    ctxt.beginPath();
    ctxt.moveTo(0, -inner);
    for (let i = 0; i < spikes; i++) {
        tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
        ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
                              Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
        rot += step * 2;
    }
    ctxt.lineTo(0, -inner);
    ctxt.closePath();
}

// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
    ctx = ctx || mainContext;
    let h = s * (Math.sqrt(3) / 2);
    ctx.beginPath();
    ctx.moveTo(0, -h / 2);
    ctx.lineTo(-s / 2, h / 2);
    ctx.lineTo(s / 2, h / 2);
    ctx.lineTo(0, -h / 2);
    ctx.fill();
    ctx.closePath();
}

// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
    // let tmpMid = config.mapScale / 2;
    // let attempts = 0;
    // for (let i = 0; i < items.list.length * 3;) {
    //     if (attempts >= 1000) break;
    //     attempts++;
    //     let type = items.list[UTILS.randInt(0, items.list.length - 1)];
    //     let data = {
    //         x: tmpMid + UTILS.randFloat(-1000, 1000),
    //         y: tmpMid + UTILS.randFloat(-600, 600),
    //         dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
    //     };
    //     if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) {
    //         objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type);
    //     } else {
    //         continue;
    //     }
    //     i++;
    // }
}

const speed = 1;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
    mainContext.fillStyle = "#91b2db";
    const currentTime = Date.now();
    deadPlayers.filter(dead => dead.active).forEach((dead) => {
        if (!dead.startTime) {
            dead.startTime = currentTime;
            dead.angle = 0;
            dead.radius = 0.1;
        }
        const timeElapsed = currentTime - dead.startTime;
        const maxAlpha = 1;
        dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
        dead.animate(delta);
        mainContext.globalAlpha = dead.alpha;
        mainContext.strokeStyle = outlineColor;
        mainContext.save();
        mainContext.translate(dead.x - xOffset, dead.y - yOffset);
        dead.radius -= 0.001;
        dead.angle += 0.0174533;
        const moveSpeed = 1;
        const x = dead.radius * Math.cos(dead.angle);
        const y = dead.radius * Math.sin(dead.angle);
        dead.x += x * moveSpeed;
        dead.y += y * moveSpeed;
        mainContext.rotate(dead.angle);
        renderDeadPlayer(dead, mainContext);
        mainContext.restore();
        mainContext.fillStyle = "#91b2db";
        if (timeElapsed >= 3000) {
            dead.active = false;
            dead.startTime = null;
        }
    });
}
// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
    mainContext.globalAlpha = 1;
    mainContext.fillStyle = "#91b2db";
    for (var i = 0; i < players.length; ++i) {
        tmpObj = players[i];
        if (tmpObj.zIndex == zIndex) {
            tmpObj.animate(delta);
            if (tmpObj.visible) {
                tmpObj.skinRot += (0.002 * delta);
                tmpDir = (tmpObj==player?getVisualDir():(tmpObj.dir || 0));
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                // RENDER PLAYER:
                mainContext.rotate(tmpDir + tmpObj.dirPlus);
                renderPlayer(tmpObj, mainContext);
                mainContext.restore();
            }
        }
    }
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
    ctxt = ctxt || mainContext;
    ctxt.lineWidth = outlineWidth;
    ctxt.lineJoin = "miter";
    let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
    let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
    let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
    // TAIL/CAPE:
    renderTail2(13, ctxt, obj);
    // WEAPON BELLOW HANDS:
    if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }
    // HANDS:
    ctxt.fillStyle = "#ececec";
    renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
    renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                 (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
    // WEAPON ABOVE HANDS:
    if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }
    // BUILD ITEM:
    if (obj.buildIndex >= 0) {
        var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
        ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
    }
    // BODY:
    renderCircle(0, 0, obj.scale, ctxt);
    // SKIN
    renderSkin2(48, ctxt, null, obj)
}

// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
    ctxt = ctxt || mainContext;
    ctxt.lineWidth = outlineWidth;
    ctxt.lineJoin = "miter";
    let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
    let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
    let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;

    let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);

    // TAIL/CAPE:
    if (obj.tailIndex > 0) {
        renderTailTextureImage(obj.tailIndex, ctxt, obj);
    }

    // WEAPON BELLOW HANDS:
    if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }

    // HANDS:
    ctxt.fillStyle = config.skinColors[obj.skinColor];
    renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
    renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                 (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);

    // WEAPON ABOVE HANDS:
    if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
        renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
        if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
            renderProjectile(obj.scale, 0,
                             items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
        }
    }

    // BUILD ITEM:
    if (obj.buildIndex >= 0) {
        var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
        ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
    }

    // BODY:
    renderCircle(0, 0, obj.scale, ctxt);

    // SKIN:
    if (obj.skinIndex > 0) {
        ctxt.rotate(Math.PI / 2);
        renderTextureSkin(obj.skinIndex, ctxt, null, obj);
    }

}

// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
    tmpSkin = skinSprites2[index];
    if (!tmpSkin) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        //tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        skinSprites2[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    var tmpObj = parentSkin||skinPointers2[index];
    if (!tmpObj) {
        for (var i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers2[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin2(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}

// RENDER SKIN:
function renderTextureSkin(index, ctxt, parentSkin, owner) {
    if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true,
                this.onload = null
        }
            ,
            tmpImage.src = setSkinTextureImage(index, "hat", index),
            skinSprites[index + (txt ? "lol" : 0)] = tmpImage,
            tmpSkin = tmpImage
    }
    var tmpObj = parentSkin||skinPointers[index];
    if (!tmpObj) {
        for (var i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}

var FlareZHat = {
    7: "https://i.imgur.com/vAOzlyY.png",
    15: "https://i.imgur.com/YRQ8Ybq.png",
    40: "https://i.imgur.com/Xzmg27N.png",
    26: "https://i.imgur.com/I0xGtyZ.png",
    55: "https://i.imgur.com/uYgDtcZ.png",
    20: "https://i.imgur.com/f5uhWCk.png",
};

function setSkinTextureImage(id, type, id2) {
    if (true) {
        if(FlareZHat[id] && type == "hat") {
            return FlareZHat[id];
        } else {
            if(type == "acc") {
                return ".././img/accessories/access_" + id + ".png";
            } else if(type == "hat") {
                return ".././img/hats/hat_" + id + ".png";
            } else {
                return ".././img/weapons/" + id + ".png";
            }
        }
    } else {
        if(type == "acc") {
            return ".././img/accessories/access_" + id + ".png";
        } else if(type == "hat") {
            return ".././img/hats/hat_" + id + ".png";
        } else {
            return ".././img/weapons/" + id + ".png";
        }
    }
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;

function renderSkin(index, ctxt, parentSkin, owner) {
    tmpSkin = skinSprites[index];
    if (!tmpSkin) {
        let tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
        skinSprites[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    let tmpObj = parentSkin || skinPointers[index];
    if (!tmpObj) {
        for (let i = 0; i < hats.length; ++i) {
            if (hats[i].id == index) {
                tmpObj = hats[i];
                break;
            }
        }
        skinPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded)
        ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
    if (!parentSkin && tmpObj.topSprite) {
        ctxt.save();
        ctxt.rotate(owner.skinRot);
        renderSkin(index + "_top", ctxt, tmpObj, owner);
        ctxt.restore();
    }
}

// RENDER TAIL:
var FlareZAcc = {
    21: "https://i.imgur.com/4ddZert.png",
    19: "https://i.imgur.com/sULkUZT.png",
};
function setTailTextureImage(id, type, id2) {
    if (true) {
        if(FlareZAcc[id] && type == "acc") {
            return FlareZAcc[id];
        } else {
            if(type == "acc") {
                return ".././img/accessories/access_" + id + ".png";
            } else if(type == "hat") {
                return ".././img/hats/hat_" + id + ".png";
            } else {
                return ".././img/weapons/" + id + ".png";
            }
        }
    } else {
        if(type == "acc") {
            return ".././img/accessories/access_" + id + ".png";
        } else if(type == "hat") {
            return ".././img/hats/hat_" + id + ".png";
        } else {
            return ".././img/weapons/" + id + ".png";
        }
    }
}
function renderTailTextureImage(index, ctxt, owner) {
    if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true,
                this.onload = null
        }
            ,
            tmpImage.src = setTailTextureImage(index, "acc"),//".././img/accessories/access_" + index + ".png";
            accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
            tmpSkin = tmpImage;
    }
    var tmpObj = accessPointers[index];
    if (!tmpObj) {
        for (var i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff||0), 0);
        if (tmpObj.spin)
            ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}

let accessSprites = {};
let accessPointers = {};
var txt = true;

function renderTail(index, ctxt, owner) {
    tmpSkin = accessSprites[index];
    if (!tmpSkin) {
        let tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
        accessSprites[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    let tmpObj = accessPointers[index];
    if (!tmpObj) {
        for (let i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
        if (tmpObj.spin)
            ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}

var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
    tmpSkin = accessSprites2[index];
    if (!tmpSkin) {
        var tmpImage = new Image();
        tmpImage.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
        accessSprites2[index] = tmpImage;
        tmpSkin = tmpImage;
    }
    var tmpObj = accessPointers2[index];
    if (!tmpObj) {
        for (var i = 0; i < accessories.length; ++i) {
            if (accessories[i].id == index) {
                tmpObj = accessories[i];
                break;
            }
        }
        accessPointers2[index] = tmpObj;
    }
    if (tmpSkin.isLoaded) {
        ctxt.save();
        ctxt.translate(-20 - (tmpObj.xOff||0), 0);
        if (tmpObj.spin)
            ctxt.rotate(owner.skinRot);
        ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
        ctxt.restore();
    }
}

// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
    let tmpSrc = obj.src + (variant || "");
    let tmpSprite = toolSprites[tmpSrc];
    if (!tmpSprite) {
        tmpSprite = new Image();
        tmpSprite.onload = function() {
            this.isLoaded = true;
        }
        tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
        toolSprites[tmpSrc] = tmpSprite;
    }
    if (tmpSprite.isLoaded)
        ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}

// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
    for (let i = 0; i < projectiles.length; i++) {
        tmpObj = projectiles[i];
        if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
            tmpObj.update(delta);
            if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
                mainContext.save();
                mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                mainContext.rotate(tmpObj.dir);
                renderProjectile(0, 0, tmpObj, mainContext, 1);
                mainContext.restore();
            }
        }
    };
}

// RENDER PROJECTILE:
let projectileSprites = {};//fz iz zexy

function renderProjectile(x, y, obj, ctxt, debug) {
    if (obj.src) {
        let tmpSrc = items.projectiles[obj.indx].src;
        let tmpSprite = projectileSprites[tmpSrc];
        if (!tmpSprite) {
            tmpSprite = new Image();
            tmpSprite.onload = function() {
                this.isLoaded = true;
            }
            tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
            projectileSprites[tmpSrc] = tmpSprite;
        }
        if (tmpSprite.isLoaded)
            ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
    } else if (obj.indx == 1) {
        ctxt.fillStyle = "#939393";
        renderCircle(x, y, obj.scale, ctxt);
    }
}

// RENDER AI:
let aiSprites = {};

function renderAI(obj, ctxt) {
    let tmpIndx = obj.index;
    let tmpSprite = aiSprites[tmpIndx];
    if (!tmpSprite) {
        let tmpImg = new Image();
        tmpImg.onload = function() {
            this.isLoaded = true;
            this.onload = null;
        };
        tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
        tmpSprite = tmpImg;
        aiSprites[tmpIndx] = tmpSprite;
    }
    if (tmpSprite.isLoaded) {
        let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
        ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
    }
}

// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {

    // MIDDLE RIVER:
    let tmpW = config.riverWidth + padding;
    let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
    if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
        ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
    }
}

// RENDER GAME OBJECTS:
let gameObjectSprites = {};

function getResSprite(obj) {
    let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
    let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
    let tmpSprite = gameObjectSprites[tmpIndex];
    if (!tmpSprite) {
        let blurScale = 6;
        let tmpCanvas = document.createElement("canvas");
        tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
        let tmpContext = tmpCanvas.getContext('2d');
        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
        tmpContext.rotate(UTILS.randFloat(0, Math.PI));
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth;
        // if (isNight) {
        //     tmpContext.shadowBlur = blurScale;
        //     tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
        // }
        if (obj.type == 0) {
            let tmpScale;
            let tmpCount = 8;
            tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1);
            for (let i = 0; i < 2; ++i) {
                tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
                renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
                tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");
                tmpContext.fill();
                if (!i) {
                    tmpContext.stroke();
                    tmpContext.shadowBlur = null;
                    tmpContext.shadowColor = null;
                    tmpContext.globalAlpha = 1;
                }
            }
        } else if (obj.type == 1) {
            if (biomeID == 2) {
                tmpContext.fillStyle = "#606060";
                renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
                tmpContext.fill();
                tmpContext.stroke();

                //tmpContext.shadowBlur = null;
                //tmpContext.shadowColor = null;

                tmpContext.fillStyle = "#89a54c";
                renderCircle(0, 0, obj.scale * 0.55, tmpContext);
                tmpContext.fillStyle = "#a5c65b";
                renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
            } else {
                renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
                tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
                tmpContext.fill();
                tmpContext.stroke();

                //tmpContext.shadowBlur = null;
                //tmpContext.shadowColor = null;

                tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
                let tmpRange;
                let berries = 4;
                let rotVal = (Math.PI * 2) / berries;
                for (let i = 0; i < berries; ++i) {
                    tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);
                    renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                                 UTILS.randInt(10, 12), tmpContext);
                }
            }
        } else if (obj.type == 2 || obj.type == 3) {
            tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";
            renderStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.fill();
            tmpContext.stroke();

            tmpContext.shadowBlur = null;
            tmpContext.shadowColor = null;

            tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";
            renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpSprite = tmpCanvas;
        gameObjectSprites[tmpIndex] = tmpSprite;
    }
    return tmpSprite;
}

// GET ITEM SPRITE:
let itemSprites = [];

function getItemSprite(obj, asIcon) {
    let tmpSprite = itemSprites[obj.id];
    if (!tmpSprite || asIcon) {
        let blurScale = !asIcon ? 20 : 5;
        let tmpCanvas = document.createElement("canvas");
        let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
        tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;

        let tmpContext = tmpCanvas.getContext("2d");
        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
        tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
        if (!asIcon) {
            tmpContext.shadowBlur = 8;
            tmpContext.shadowColor = `rgba(0, 0, 0, 0.2)`;
        }

        if (obj.name == "apple") {
            tmpContext.fillStyle = "#c15555";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#89a54c";
            let leafDir = -(Math.PI / 2);
            renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                       25, leafDir + Math.PI / 2, tmpContext);
        } else if (obj.name == "cookie") {
            tmpContext.fillStyle = "#cca861";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#937c4b";
            let chips = 4;
            let rotVal = (Math.PI * 2) / chips;
            let tmpRange;
            for (let i = 0; i < chips; ++i) {
                tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                             UTILS.randInt(4, 5), tmpContext, true);
            }
        } else if (obj.name == "cheese") {
            tmpContext.fillStyle = "#f4f3ac";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fillStyle = "#c3c28b";
            let chips = 4;
            let rotVal = (Math.PI * 2) / chips;
            let tmpRange;
            for (let i = 0; i < chips; ++i) {
                tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                             UTILS.randInt(4, 5), tmpContext, true);
            }
        } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
            tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
                "#a5974c" : "#939393";
            let sides = (obj.name == "castle wall") ? 4 : 3;
            renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
                "#c9b758" : "#bcbcbc";
            renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
                   obj.name == "spinning spikes") {
            tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
            let tmpScale = (obj.scale * 0.6);
            renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(1, 1, tmpScale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderCircle(0, 0, tmpScale / 2, tmpContext, true);
        } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, reScale, tmpContext);
            tmpContext.fillStyle = "#c9b758";
            renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, reScale * 0.5, tmpContext);
        } else if (obj.name == "mine") {
            tmpContext.fillStyle = "#939393";
            renderStar(tmpContext, 3, obj.scale, obj.scale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#bcbcbc";
            renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
            tmpContext.fill();
        } else if (obj.name == "sapling") {
            for (let i = 0; i < 2; ++i) {
                let tmpScale = obj.scale * (!i ? 1 : 0.5);
                renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
                tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
                tmpContext.fill();
                if (!i) tmpContext.stroke();
            }
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#FFDE59";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = outlineColor;
            renderStar(tmpContext, 4, obj.scale * 1.65, obj.scale * 1.65);
            tmpContext.fill();
        } else if (obj.name == "boost pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#dbd97d";
            renderTriangle(obj.scale * 1, tmpContext);
        } else if (obj.name == "turret") {
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#939393";
            let tmpLen = 50;
            renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
        } else if (obj.name == "platform") {
            tmpContext.fillStyle = "#cebd5f";
            let tmpCount = 4;
            let tmpS = obj.scale * 2;
            let tmpW = tmpS / tmpCount;
            let tmpX = -(obj.scale / 2);
            for (let i = 0; i < tmpCount; ++i) {
                renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
                tmpContext.fill();
                tmpContext.stroke();
                tmpX += tmpS / tmpCount;
            }
        } else if (obj.name == "healing pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "spawn pad") {
            tmpContext.fillStyle = "#7e7f82";
            renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#71aad6";
            renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        } else if (obj.name == "blocker") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#db6e6e";
            renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
        } else if (obj.name == "teleporter") {
            tmpContext.fillStyle = "#7e7f82";
            renderCircle(0, 0, obj.scale, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.rotate(Math.PI / 4);
            tmpContext.fillStyle = "#d76edb";
            renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
        }
        tmpSprite = tmpCanvas;
        if (!asIcon)
            itemSprites[obj.id] = tmpSprite;
    }
    return tmpSprite;
}

function getItemSprite2(obj, tmpX, tmpY) {
    let tmpContext = mainContext;
    let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
    tmpContext.save();
    tmpContext.translate(tmpX, tmpY);
    tmpContext.rotate(obj.dir);
    tmpContext.strokeStyle = outlineColor;
    tmpContext.lineWidth = outlineWidth;
    if (obj.name == "apple") {
        tmpContext.fillStyle = "#c15555";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#89a54c";
        let leafDir = -(Math.PI / 2);
        renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                   25, leafDir + Math.PI / 2, tmpContext);
    } else if (obj.name == "cookie") {
        tmpContext.fillStyle = "#cca861";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#937c4b";
        let chips = 4;
        let rotVal = (Math.PI * 2) / chips;
        let tmpRange;
        for (let i = 0; i < chips; ++i) {
            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                         UTILS.randInt(4, 5), tmpContext, true);
        }
    } else if (obj.name == "cheese") {
        tmpContext.fillStyle = "#f4f3ac";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#c3c28b";
        let chips = 4;
        let rotVal = (Math.PI * 2) / chips;
        let tmpRange;
        for (let i = 0; i < chips; ++i) {
            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                         UTILS.randInt(4, 5), tmpContext, true);
        }
    } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
        tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
            "#a5974c" : "#939393";
        let sides = (obj.name == "castle wall") ? 4 : 3;
        renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
            "#c9b758" : "#bcbcbc";
        renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
               obj.name == "spinning spikes") {
        tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
        let tmpScale = (obj.scale * 0.6);
        renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, tmpScale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderCircle(0, 0, tmpScale / 2, tmpContext, true);
    } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, reScale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, reScale * 0.5, tmpContext);
    } else if (obj.name == "mine") {
        tmpContext.fillStyle = "#939393";
        renderStar(tmpContext, 3, obj.scale, obj.scale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#bcbcbc";
        renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "sapling") {
        for (let i = 0; i < 2; ++i) {
            let tmpScale = obj.scale * (!i ? 1 : 0.5);
            renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
            tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
            tmpContext.fill();
            if (!i) tmpContext.stroke();
        }
    } else if (obj.name == "pit trap") {
        tmpContext.fillStyle = "#a5974c";
        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = outlineColor;
        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    } else if (obj.name == "boost pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#dbd97d";
        renderTriangle(obj.scale * 1, tmpContext);
    } else if (obj.name == "turret") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#939393";
        let tmpLen = 50;
        renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
    } else if (obj.name == "platform") {
        tmpContext.fillStyle = "#cebd5f";
        let tmpCount = 4;
        let tmpS = obj.scale * 2;
        let tmpW = tmpS / tmpCount;
        let tmpX = -(obj.scale / 2);
        for (let i = 0; i < tmpCount; ++i) {
            renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpX += tmpS / tmpCount;
        }
    } else if (obj.name == "healing pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "spawn pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#71aad6";
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
    } else if (obj.name == "blocker") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "teleporter") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#d76edb";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
    }
    tmpContext.restore();
}

let objSprites = [];

function getObjSprite(obj) {
    let tmpSprite = objSprites[obj.id];
    if (!tmpSprite) {
        // let blurScale = isNight ? 20 : 0;
        let tmpCanvas = document.createElement("canvas");
        tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + 0;
        let tmpContext = tmpCanvas.getContext("2d");
        tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
        tmpContext.rotate(Math.PI / 2);
        tmpContext.strokeStyle = outlineColor;
        tmpContext.lineWidth = outlineWidth;
        // if (isNight) {
        //     tmpContext.shadowBlur = 20;
        //     tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
        // }
        if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
            tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
            let tmpScale = obj.scale * 0.6;
            renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#a5974c";
            renderCircle(0, 0, tmpScale, tmpContext);
            tmpContext.fillStyle = "#cc5151";
            renderCircle(0, 0, tmpScale / 2, tmpContext, true);
        } else if (obj.name == "pit trap") {
            tmpContext.fillStyle = "#a5974c";
            renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
            tmpContext.fill();
            tmpContext.stroke();
            tmpContext.fillStyle = "#cc5151";
            renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
            tmpContext.fill();
        }
        tmpSprite = tmpCanvas;
        objSprites[obj.id] = tmpSprite;
    }
    return tmpSprite;
}

// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
    let center = {
        x: screenWidth / 2,
        y: screenHeight / 2,
    };
    tmpContext.lineWidth = outlineWidth;
    mainContext.globalAlpha = 0.2;
    tmpContext.strokeStyle = outlineColor;
    tmpContext.save();
    tmpContext.translate(tmpX, tmpY);
    tmpContext.rotate(90**10);
    if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
        tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
        var tmpScale = (obj.scale);
        renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, tmpScale, tmpContext);
        if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
            tmpContext.fillStyle = "#a34040";
        } else {
            tmpContext.fillStyle = "#c9b758";
        }
        renderCircle(0, 0, tmpScale/2, tmpContext, true);
    } else if (obj.name == "turret") {
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#939393";
        let tmpLen = 50;
        renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
    } else if (obj.name == "teleporter") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#d76edb";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
    } else if (obj.name == "platform") {
        tmpContext.fillStyle = "#cebd5f";
        let tmpCount = 4;
        let tmpS = obj.scale * 2;
        let tmpW = tmpS / tmpCount;
        let tmpX = -(obj.scale / 2);
        for (let i = 0; i < tmpCount; ++i) {
            renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
            tmpContext.fill();
            tmpContext.stroke();
            tmpX += tmpS / tmpCount;
        }
    } else if (obj.name == "healing pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "spawn pad") {
        tmpContext.fillStyle = "#7e7f82";
        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.fillStyle = "#71aad6";
        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
    } else if (obj.name == "blocker") {
        tmpContext.fillStyle = "#7e7f82";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fill();
        tmpContext.stroke();
        tmpContext.rotate(Math.PI / 4);
        tmpContext.fillStyle = "#db6e6e";
        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
    } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale, tmpContext);
        tmpContext.fillStyle = "#c9b758";
        renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
        tmpContext.fillStyle = "#a5974c";
        renderCircle(0, 0, obj.scale * 0.5, tmpContext);

    } else if (obj.name == "pit trap") {
        tmpContext.fillStyle = "#a5974c";
        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
        tmpContext.fill();
        tmpContext.stroke();
        if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
            tmpContext.fillStyle = "#a34040";
        } else {
            tmpContext.fillStyle = outlineColor;
        }
        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
        tmpContext.fill();
    }
    tmpContext.restore();
}

// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
    return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
                                                                    s,
                                                                    maxScreenHeight));
}

// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
    let tmpSprite;
    let tmpX;
    let tmpY;
    liztobj.forEach((tmp) => {
        tmpObj = tmp;
        if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {
            tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
            tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
            if (layer == 0) {
                tmpObj.update(delta);
            }
            mainContext.globalAlpha = tmpObj.alpha;
            if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
                if (tmpObj.isItem) {
                    if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
                        tmpSprite = getObjSprite(tmpObj);
                    } else {
                        tmpSprite = getItemSprite(tmpObj);
                    }

                    mainContext.save();
                    mainContext.translate(tmpX, tmpY);
                    mainContext.rotate(tmpObj.dir);
                    if (!tmpObj.active) {
                        mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
                    }
                    mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));

                    if (tmpObj.blocker) {
                        mainContext.strokeStyle = "#db6e6e";
                        mainContext.globalAlpha = 0.3;
                        mainContext.lineWidth = 6;
                        renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
                    }
                    mainContext.restore();
                } else {
                    tmpSprite = getResSprite(tmpObj);
                    mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
                }
            }
            if (layer == 3) {
                if (tmpObj.health < tmpObj.maxHealth) {
                    // HEALTH HOLDER:
                    mainContext.fillStyle = darkOutlineColor;
                    mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);
                    mainContext.fill();

                    // HEALTH BAR:
                    mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151";
                    mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
                    mainContext.fill();
                }
            }
        }
    });

    // PLACE VISIBLE:
    if (layer == 0) {
        if (placeVisible.length) {
            placeVisible.forEach((places) => {
                tmpX = places.x - xOffset;
                tmpY = places.y - yOffset;
                markObject(places, tmpX, tmpY);
            });
        }
    }
}

function markObject(tmpObj, tmpX, tmpY) {
    getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}

// RENDER MINIMAP:
class MapPing {
    constructor(color, scale) {
        this.init = function(x, y) {
            this.scale = 0;
            this.x = x;
            this.y = y;
            this.active = true;
        };
        this.update = function(ctxt, delta) {
            if (this.active) {
                this.scale += 0.05 * delta;
                if (this.scale >= scale) {
                    this.active = false;
                } else {
                    ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
                    ctxt.beginPath();
                    ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) *
                             mapDisplay.width, this.scale, 0, 2 * Math.PI);
                    ctxt.stroke();
                }
            }
        };
        this.color = color;
    }
}

function pingMap(x, y) {
    tmpPing = mapPings.find(pings => !pings.active);
    if (!tmpPing) {
        tmpPing = new MapPing("#fff", config.mapPingScale);
        mapPings.push(tmpPing);
    }
    tmpPing.init(x, y);
}

function updateMapMarker() {
    mapMarker.x = player.x;
    mapMarker.y = player.y;
}

function renderMinimap(delta) {
    if (player && player.alive) {
        mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);

        // RENDER PINGS:
        mapContext.lineWidth = 4;
        for (let i = 0; i < mapPings.length; ++i) {
            tmpPing = mapPings[i];
            mapContext.strokeStyle = tmpPing.color;
            tmpPing.update(mapContext, delta);
        }

        // RENDER BREAK TRACKS:
        mapContext.globalAlpha = 1;
        mapContext.fillStyle = "#ff0000";
        if (breakTrackers.length) {
            mapContext.fillStyle = "#abcdef";
            mapContext.font = "34px Hammersmith One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            for (let i = 0; i < breakTrackers.length;) {
                mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
                                    (breakTrackers[i].y / config.mapScale) * mapDisplay.height);
                i += 2;
            }
        }

        // RENDER PLAYERS:
        mapContext.globalAlpha = 1;
        mapContext.fillStyle = "#fff";
        renderCircle((player.x / config.mapScale) * mapDisplay.width,
                     (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
        mapContext.fillStyle = "rgba(255,255,255,0.35)";
        if (player.team && minimapData) {
            for (let i = 0; i < minimapData.length;) {
                renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
                             (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
                i += 2;
            }
        }

        // RENDER BOTS:
        if (bots.length) {
            bots.forEach((tmp) => {
                if (tmp.inGame) {
                    mapContext.globalAlpha = 1;
                    mapContext.strokeStyle = "#cc5151";
                    renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
                                 (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
                }
            });
        }

        // DEATH LOCATION:
        if (lastDeath) {
            mapContext.fillStyle = "#fc5553";
            mapContext.font = "34px Hammersmith One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
                                (lastDeath.y / config.mapScale) * mapDisplay.height);
        }

        // MAP MARKER:
        if (mapMarker) {
            mapContext.fillStyle = "#fff";
            mapContext.font = "34px Hammersmith One";
            mapContext.textBaseline = "middle";
            mapContext.textAlign = "center";
            mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
                                (mapMarker.y / config.mapScale) * mapDisplay.height);
        }
    }
}

// ICONS:
let crossHairs = ["https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png", "https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];

function loadIcons() {
    for (let i = 0; i < icons.length; ++i) {
        let tmpSprite = new Image();
        tmpSprite.onload = function() {
            this.isLoaded = true;
        };
        tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
        iconSprites[icons[i]] = tmpSprite;
    }
    for (let i = 0; i < crossHairs.length; ++i) {
        let tmpSprite = new Image();
        tmpSprite.onload = function() {
            this.isLoaded = true;
        };
        tmpSprite.src = crossHairs[i];
        crossHairSprites[i] = tmpSprite;
    }
}
loadIcons();

function cdf (e, t){
    try {
        return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
    } catch(e){
        return Infinity;
    }
}

// UPDATE GAME:
function updateGame() {
    if(gameObjects.length && inGame) {
        gameObjects.forEach((tmp) => {
            if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
                if(!liztobj.includes(tmp)) {
                    liztobj.push(tmp);
                    tmp.render = true;
                }
            } else {
                if(liztobj.includes(tmp)) {
                    if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
                        tmp.render = false;
                        const index = liztobj.indexOf(tmp);
                        if (index > -1) { // only splice array when item is found
                            liztobj.splice(index, 1); // 2nd parameter means remove one item only
                        }
                    }
                } else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
                    tmp.render = false;
                    const index = liztobj.indexOf(tmp);
                    if (index > -1) { // only splice array when item is found
                        liztobj.splice(index, 1); // 2nd parameter means remove one item only
                    }
                } else {
                    tmp.render = false;
                    const index = liztobj.indexOf(tmp);
                    if (index > -1) { // only splice array when item is found
                        liztobj.splice(index, 1); // 2nd parameter means remove one item only
                    }
                }
            }
        })
        // gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y, player.x, player.y) <= 1000)
    }

    // if (config.resetRender) {
    mainContext.beginPath();
    mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
    // }
    mainContext.globalAlpha = 1;

    // MOVE CAMERA:
    if (player) {
        if (false) {
            camX = player.x;
            camY = player.y;
        } else {
            let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
            let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
            let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist);
            if (tmpDist > 0.05) {
                camX += camSpd * Math.cos(tmpDir);
                camY += camSpd * Math.sin(tmpDir);
            } else {
                camX = player.x;
                camY = player.y;
            }
        }
    } else {
        camX = config.mapScale / 2 + config.riverWidth;
        camY = config.mapScale / 2;
    }

    // INTERPOLATE PLAYERS AND AI:
    let lastTime = now - (1000 / config.serverUpdateRate);
    let tmpDiff;
    for (let i = 0; i < players.length + ais.length; ++i) {
        tmpObj = players[i] || ais[i - players.length];
        if (tmpObj && tmpObj.visible) {
            if (tmpObj.forcePos) {
                tmpObj.x = tmpObj.x2;
                tmpObj.y = tmpObj.y2;
                tmpObj.dir = tmpObj.d2;
            } else {
                let total = tmpObj.t2 - tmpObj.t1;
                let fraction = lastTime - tmpObj.t1;
                let ratio = (fraction / total);
                let rate = 170;
                tmpObj.dt += delta;
                let tmpRate = Math.min(1.7, tmpObj.dt / rate);
                tmpDiff = (tmpObj.x2 - tmpObj.x1);
                tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
                tmpDiff = (tmpObj.y2 - tmpObj.y1);
                tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
                if (config.anotherVisual) {
                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                } else {
                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                }
            }
        }
    }

    // RENDER CORDS:
    let xOffset = camX - (maxScreenWidth / 2);
    let yOffset = camY - (maxScreenHeight / 2);

    // RENDER BACKGROUND:
    if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
        mainContext.fillStyle = "#b6db66";
        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
        mainContext.fillStyle = "#dbc666";
        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
        mainContext.fillStyle = "#fff";
        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
    } else if (config.snowBiomeTop - yOffset >= 0) {
        mainContext.fillStyle = "#fff";
        mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
        mainContext.fillStyle = "#b6db66";
        mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
                             maxScreenHeight - (config.snowBiomeTop - yOffset));
    } else {
        mainContext.fillStyle = "#b6db66";
        mainContext.fillRect(0, 0, maxScreenWidth,
                             (config.mapScale - config.snowBiomeTop - yOffset));
        mainContext.fillStyle = "#dbc666";
        mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
                             maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
    }

    // RENDER WATER AREAS:
    if (!firstSetup) {
        waterMult += waterPlus * config.waveSpeed * delta;
        if (waterMult >= config.waveMax) {
            waterMult = config.waveMax;
            waterPlus = -1;
        } else if (waterMult <= 1) {
            waterMult = waterPlus = 1;
        }
        mainContext.globalAlpha = 1;
        mainContext.fillStyle = "#dbc666";
        renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
        mainContext.fillStyle = "#91b2db";
        renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
    }

    // RENDER DEAD PLAYERS:
    mainContext.globalAlpha = 1;
    mainContext.strokeStyle = outlineColor;
    renderDeadPlayers(xOffset, yOffset);

    // RENDER BOTTOM LAYER:
    mainContext.globalAlpha = 1;
    mainContext.strokeStyle = outlineColor;
    renderGameObjects(-1, xOffset, yOffset);

    // RENDER PROJECTILES:
    mainContext.globalAlpha = 1;
    mainContext.lineWidth = outlineWidth;
    renderProjectiles(0, xOffset, yOffset);

    // RENDER PLAYERS:
    renderPlayers(xOffset, yOffset, 0);

    // RENDER AI:
    mainContext.globalAlpha = 1;
    for (let i = 0; i < ais.length; ++i) {
        tmpObj = ais[i];
        if (tmpObj.active && tmpObj.visible) {
            tmpObj.animate(delta);
            mainContext.save();
            mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
            mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
            renderAI(tmpObj, mainContext);
            mainContext.restore();
        }
    }

    // RENDER GAME OBJECTS (LAYERED):
    renderGameObjects(0, xOffset, yOffset);
    renderProjectiles(1, xOffset, yOffset);
    renderGameObjects(1, xOffset, yOffset);
    renderPlayers(xOffset, yOffset, 1);
    renderGameObjects(2, xOffset, yOffset);
    renderGameObjects(3, xOffset, yOffset);

    // MAP BOUNDARIES:
    mainContext.fillStyle = "#000";
    mainContext.globalAlpha = 0.09;
    if (xOffset <= 0) {
        mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
    }
    if (config.mapScale - xOffset <= maxScreenWidth) {
        let tmpY = Math.max(0, -yOffset);
        mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
    }
    if (yOffset <= 0) {
        mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
    }
    if (config.mapScale - yOffset <= maxScreenHeight) {
        let tmpX = Math.max(0, -xOffset);
        let tmpMin = 0;
        if (config.mapScale - xOffset <= maxScreenWidth)
            tmpMin = maxScreenWidth - (config.mapScale - xOffset);
        mainContext.fillRect(tmpX, config.mapScale - yOffset,
                             (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
    }

    // RENDER DAY/NIGHT TIME:
 mainContext.globalAlpha = 1;
    mainContext.fillStyle = "rgba(0, 5, 80, 0.35)";
    mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);

    // RENDER PLAYER AND AI UI:
    mainContext.strokeStyle = darkOutlineColor;
    mainContext.globalAlpha = 1;

    for (let i = 0; i < players.length + ais.length; ++i) {
        tmpObj = players[i] || ais[i - players.length];
        if (tmpObj.visible && tmpObj.showName === 'NOOO') {
            mainContext.strokeStyle = darkOutlineColor;

            // NAME AND HEALTH:

            //                         let izbot = false;

            //                         bots.forEach((bot) => {
            //                             if (tmpObj.sid == bot.sid) izbot = true
            //                             else izbot = false;
            //                         });

            let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || ""); //+ (tmpObj.isPlayer ? " {" + tmpObj.sid + "}" : "");
            if (tmpText != "" && tmpObj.name != "unknown1l") {
                // bots.forEach((bot) => {
                //     if (tmpObj.sid == bot.sid) return;
                // });

                mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
                mainContext.fillStyle = "#fff";
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                mainContext.lineJoin = "round";
                mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
                mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
                if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
                    let tmpS = config.crownIconScale;
                    let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
                    mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
                                          config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
                }
                if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
                    let tmpS = config.crownIconScale;
                    let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
                    mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
                                          config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
                }
                if (tmpObj.isPlayer && instaC.wait && near == tmpObj && (tmpObj.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length) {
                    let tmpS = tmpObj.scale * 2.2;
                    mainContext.drawImage((tmpObj.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
                }
                // izbot = false;
            }
            if (tmpObj.health > 0) {

                if(tmpObj.name != "unknown1l") {
                    // HEALTH HOLDER:
                    mainContext.fillStyle = darkOutlineColor;
                    mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
                                          (tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
                                          (config.healthBarPad * 2), 17, 8);
                    mainContext.fill();

                    // HEALTH BAR:
                    mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
                    mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
                                          (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
                                          ((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
                    mainContext.fill();
                }

                if (tmpObj.isPlayer) {
                    mainContext.globalAlpha = 1;
                    let targetReloads = {
                        primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
                        secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
                        turret: (2500 - tmpObj.reloads[53]) / 2500
                    };
                    if (!tmpObj.currentReloads) {
                        tmpObj.currentReloads = { // Initialize currentReloads if not already set
                            primary: targetReloads.primary,
                            secondary: targetReloads.secondary,
                            turret: targetReloads.turret
                        };
                    }
                    const lerpFactor = 0.3;
                    tmpObj.currentReloads.primary = (1 - lerpFactor) * tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
                    tmpObj.currentReloads.secondary = (1 - lerpFactor) * tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;
                    tmpObj.currentReloads.turret = (1 - lerpFactor) * tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;

                    let primaryReloadProgress = tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) : 1;
                    let secondaryReloadProgress = tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed) : 1;
                    const centerX = tmpObj.x - xOffset;
                    const centerY = tmpObj.y - yOffset;
                    const barRadius = 35;
                    const barWidth = 15;
                    const totalAngle = (Math.PI*2)/3; // Half circle
                    const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + tmpObj.dir - Math.PI/2;
                    const secondaryEndAngle = secondaryStartAngle + (totalAngle * tmpObj.currentReloads.secondary);
                    const primaryStartAngle = Math.PI / 2 + tmpObj.dir - Math.PI/2;
                    const primaryEndAngle = primaryStartAngle + (totalAngle * tmpObj.currentReloads.primary);

                    const turretStartAngle = Math.PI + Math.PI / 4.5 + tmpObj.dir - Math.PI/2;
                    const turretEndAngle = turretStartAngle + (totalAngle/1.25 * tmpObj.currentReloads.turret);
                    function returncoolcolor(RainbowCycle) {
                        return "#d6d6d6";
                    }

                    mainContext.save();
                    if (tmpObj.currentReloads.primary < 0.999) {
                        mainContext.beginPath();
                        mainContext.lineCap = 'round';
                        mainContext.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);
                        mainContext.lineWidth = 4;
                        mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.primary * 240);
                        mainContext.stroke();
                    }
                    if (tmpObj.currentReloads.secondary < 0.999) {
                        mainContext.beginPath();
                        mainContext.lineCap = 'round';
                        mainContext.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle);
                        mainContext.lineWidth = 4;
                        mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.secondary * 240);
                        mainContext.stroke();
                    }
                    if (tmpObj.currentReloads.turret < 0.999) {
                        mainContext.beginPath();
                        mainContext.lineCap = 'round';
                        mainContext.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle);
                        mainContext.lineWidth = 4;
                        mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.turret * 240);
                        mainContext.stroke();
                    }
                    mainContext.restore();

                    if(tmpObj.name != "unknown1l") {
                        // SHAME COUNT:
                        mainContext.globalAlpha = 1;
                        mainContext.font = "24px Hammersmith One";
                        mainContext.fillStyle = "#fff";
                        mainContext.strokeStyle = darkOutlineColor;
                        mainContext.textBaseline = "middle";
                        mainContext.textAlign = "center";
                        mainContext.lineWidth = 8;
                        mainContext.lineJoin = "round";
                        let tmpS = config.crownIconScale;
                        let tmpX = tmpObj.x - xOffset - tmpS / 2 + config.crownPad - 2;
                        mainContext.strokeText('[' + (tmpObj.skinIndex == 45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' + Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 175);
                        mainContext.fillText('[' + (tmpObj.skinIndex == 45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' + Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 175);
                    }

                    // PLAYER TRACER:
                    if (!tmpObj.isTeam(player)) {
                        let center = {
                            x: screenWidth / 2,
                            y: screenHeight / 2,
                        };
                        let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) / (config.maxScreenHeight / 2) / center.y);
                        let dist = center.y * alpha / 2;
                        let tmpX = dist * Math.cos(UTILS.getDirect(tmpObj, player, 0, 0));
                        let tmpY = dist * Math.sin(UTILS.getDirect(tmpObj, player, 0, 0));
                        mainContext.save();
                        mainContext.translate((player.x - xOffset) + tmpX, (player.y - yOffset) + tmpY);
                        mainContext.rotate(tmpObj.aim2 + Math.PI / 2);
                        let by = 255 - (tmpObj.sid * 2);
                        mainContext.fillStyle = `rgb(${by}, ${by}, ${by})`;
                        mainContext.globalAlpha = alpha;
                        let renderTracer = function(s, ctx) {
                            ctx = ctx || mainContext;
                            let h = s * (Math.sqrt(3) / 2);
                            ctx.beginPath();
                            ctx.moveTo(0, -h / 1.5);
                            ctx.lineTo(-s / 2, h / 2);
                            ctx.lineTo(s / 2, h / 2);
                            ctx.lineTo(0, -h / 1.5);
                            ctx.fill();
                            ctx.closePath();
                        }
                        renderTracer(25, mainContext);
                        mainContext.restore();
                    }

                    if (getEl("predictType").value == "pre2") {
                        mainContext.lineWidth = 3;
                        mainContext.strokeStyle = "#fff";
                        mainContext.globalAlpha = 1;
                        mainContext.beginPath();
                        let render = {
                            x: tmpObj.x2 - xOffset,
                            y: tmpObj.y2 - yOffset
                        };
                        mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
                        mainContext.lineTo(render.x, render.y);
                        mainContext.stroke();
                    } else if (getEl("predictType").value == "pre3") {
                        mainContext.lineWidth = 3;
                        mainContext.strokeStyle = "#cc5151";
                        mainContext.globalAlpha = 1;
                        mainContext.beginPath();
                        let render = {
                            x: tmpObj.x3 - xOffset,
                            y: tmpObj.y3 - yOffset
                        };
                        mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
                        mainContext.lineTo(render.x, render.y);
                        mainContext.stroke();
                    }

                }
            }
        }
    }

        if (player) {
                        // AUTOPUSH LINE:
                        if (my.autoPush) {
                                        mainContext.lineWidth = 14;
                                        mainContext.strokeStyle = "rgba(50, 205, 50, 0.3)"; // HPBarColor (Outline color)
                                        mainContext.beginPath();
                                        mainContext.moveTo(player.x - xOffset, player.y - yOffset);
                                        mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
                                        mainContext.stroke(); // Draw the outline
                        }
                    }


    mainContext.globalAlpha = 1;

    // RENDER ANIM TEXTS:
    textManager.update(delta, mainContext, xOffset, yOffset);

    // RENDER CHAT MESSAGES:
    for (let i = 0; i < players.length; ++i) {
        tmpObj = players[i];
        if (tmpObj.visible) {
            if (tmpObj.chatCountdown > 0) {
                tmpObj.chatCountdown -= delta;
                if (tmpObj.chatCountdown <= 0)
                    tmpObj.chatCountdown = 0;
                mainContext.font = "32px Hammersmith One";
                let tmpSize = mainContext.measureText(tmpObj.chatMessage);
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                let tmpX = tmpObj.x - xOffset;
                let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
                let tmpH = 47;
                let tmpW = tmpSize.width + 17;
                mainContext.fillStyle = "rgba(0,0,0,0.2)";
                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                mainContext.fill();
                mainContext.fillStyle = "#fff";
                mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
            }
            if (tmpObj.chat.count > 0) {
                    tmpObj.chat.count -= delta;
                    if (tmpObj.chat.count <= 0)
                        tmpObj.chat.count = 0;
                    mainContext.font = "32px Hammersmith One";
                    let tmpSize = mainContext.measureText(tmpObj.chat.message);
                    mainContext.textBaseline = "middle";
                    mainContext.textAlign = "center";
                    let tmpX = tmpObj.x - xOffset;
                    let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
                    let tmpH = 47;
                    let tmpW = tmpSize.width + 17;
                    mainContext.fillStyle = "rgba(0,0,0,0.2)";
                    mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                    mainContext.fill();
                    mainContext.fillStyle = "#ffffff99";
                    mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
                } else {
                    tmpObj.chat.count = 0;

            }
        }
    }

    if (allChats.length) {
        allChats.filter(ch => ch.active).forEach((ch) => {
            if (!ch.alive) {
                if (ch.alpha <= 1) {
                    ch.alpha += delta / 250;
                    if (ch.alpha >= 1) {
                        ch.alpha = 1;
                        ch.alive = true;
                    }
                }
            } else {
                ch.alpha -= delta / 5000;
                if (ch.alpha <= 0) {
                    ch.alpha = 0;
                    ch.active = false;
                }
            }
            if (ch.active) {
                mainContext.font = "20px Ubuntu";
                let tmpSize = mainContext.measureText(ch.chat);
                mainContext.textBaseline = "middle";
                mainContext.textAlign = "center";
                let tmpX = ch.x - xOffset;
                let tmpY = ch.y - yOffset - 90;
                let tmpH = 40;
                let tmpW = tmpSize.width + 15;

                mainContext.globalAlpha = ch.alpha;

                mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151";
                mainContext.strokeStyle = "rgb(25, 25, 25)";
                mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45);
                mainContext.fillText(ch.owner.name, tmpX, tmpY - 45);

                mainContext.lineWidth = 5;
                mainContext.fillStyle = "#ccc";
                mainContext.strokeStyle = "rgb(25, 25, 25)";

                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                mainContext.stroke();
                mainContext.fill();

                mainContext.fillStyle = "#fff";
                mainContext.strokeStyle = "#000";
                mainContext.strokeText(ch.chat, tmpX, tmpY);
                mainContext.fillText(ch.chat, tmpX, tmpY);
                ch.y -= delta / 100;
            }
        });
    }

    mainContext.globalAlpha = 1;

    // RENDER MINIMAP:
    renderMinimap(delta);
}

// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
    return null;
}
window.rAF = (function() {
    return window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        function(callback) {
        window.setTimeout(callback, 1000/9);
    };
})();

function doUpdate() {
    //rape modulus
    now = performance.now();
    delta = now - lastUpdate;
    lastUpdate = now;
    let timer = performance.now();
    let diff = timer - fpsTimer.last;
    if (diff >= 1000) {

        fpsTimer.ltime = fpsTimer.time * (1000 / diff);

        fpsTimer.last = timer;
        fpsTimer.time = 0;
    }
    fpsTimer.time++;

    getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: ${Math.round(fpsTimer.ltime)}`;
    getEl("packetStatus").innerHTML = secPacket;
    updateGame();
    rAF(doUpdate);
    ms.avg = Math.round((ms.min+ms.max)/2);
}

prepareMenuBackground();
doUpdate();

function toggleUseless(boolean) {
    getEl("instaType").disabled = boolean;
    getEl("antiBullType").disabled = boolean;
    getEl("predictType").disabled = boolean;
}
toggleUseless(useWasd);

let changeDays = {};
window.debug = function() {
    my.waitHit = 0;
    my.autoAim = false;
    instaC.isTrue = false;
    traps.inTrap = false;
    itemSprites = [];
    objSprites = [];
    gameObjectSprites = [];
};
window.wasdMode = function() {
    useWasd = !useWasd;
    toggleUseless(useWasd);
};
window.startGrind = function() {
    if (getEl("weaponGrind").checked) {
        for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
            checkPlace(player.getItemType(22), i);
        }
    }
};
// REMOVED!!! so they cant abuse :)
let projects = [
    "adorable-eight-guppy",
    "galvanized-bittersweet-windshield"
];
let botIDS = 0;
window.connectFillBots = function() {
    botSkts = [];
    botIDS = 0;
    for (let i = 0; i < projects.length; i++) {
        let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
        test.binaryType = "arraybuffer";

        test.onopen = function() {
            test.ssend = function(type) {
                let data = Array.prototype.slice.call(arguments, 1);
                let binary = window.msgpack.encode([type, data]);
                test.send(binary);
            };
            for (let i = 0; i < 4; i++) {
                window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
                    action: "homepage"
                }).then(function(token) {
                    let t = WS.url.split("wss://")[1].split("?")[0];
                    test.ssend("bots", "wss://" + t + "?token=re:" + encodeURIComponent(token), botIDS);
                    botSkts.push([test]);
                    botIDS++;
                });
            }
        };
        test.onmessage = function(message) {
            let data = new Uint8Array(message.data);
            let parsed = window.msgpack.decode(data);
            let type = parsed[0];
            data = parsed[1];
        };
    }
};
window.destroyFillBots = function() {
    botSkts.forEach((socket) => {
        socket[0].close();
    });
    botSkts = [];
};
window.tryConnectBots = function() {
    for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
        window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
            action: "homepage"
        }).then(function(token) {
            // CONNECT SOCKET:
            botSpawn(token);
        });
    }
};
window.destroyBots = function() {
    bots.forEach((botyyyyy) => {
        botyyyyy.closeSocket = true;
    });
    bots = [];
};
window.resBuild = function() {
    if (gameObjects.length) {
        gameObjects.forEach((tmp) => {
            tmp.breakObj = false;
        });
        breakObjects = [];
    }
};
window.toggleBotsCircle = function() {
    player.circle = !player.circle;
};
window.toggleVisual = function() {
    config.anotherVisual = !config.anotherVisual;
    gameObjects.forEach((tmp) => {
        if (tmp.active) {
            tmp.dir = tmp.lastDir;
        }
    });
};
window.prepareUI = function(tmpObj) {
    resize();
    // CHAT STUFF:
    var chatBox = document.getElementById("chatBox");
    var chatHolder = document.getElementById("chatHolder");
    var suggestBox = document.createElement("div");
    suggestBox.id = "suggestBox";

    var prevChats = [];
    var prevChatsIndex = 0;

    function toggleChat() {
        if (!usingTouch) {
            if (chatHolder.style.display == "block") {
                if (chatBox.value) {
                    sendChat(chatBox.value);
                }
                closeChat();
            } else {
                storeMenu.style.display = "none";
                allianceMenu.style.display = "none";
                chatHolder.style.display = "block";
                chatBox.focus();
                resetMoveDir();
            }
        } else {
            setTimeout(function () {
                var chatMessage = prompt("chat message");
                if (chatMessage) {
                    sendChat(chatMessage);
                }
            }, 1);
        }
        chatBox.value = "";
        (() => {
            prevChatsIndex = 0;
        })();
    }

    function closeChat() {
        chatBox.value = "";
        chatHolder.style.display = "none";
    }

    // ACTION BAR:
    UTILS.removeAllChildren(actionBar);

    for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
        (function (i) {
            UTILS.generateElement({
                id: "actionBarItem" + i,
                class: "actionBarItem",
                style: "display:none; box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.5)",
                onmouseout: function () {
                    showItemInfo();
                },
                parent: actionBar
            });
        })(i);
    }

    for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
        (function (i) {
            let tmpCanvas = document.createElement("canvas");
            tmpCanvas.width = tmpCanvas.height = 66;
            let tmpContext = tmpCanvas.getContext("2d");
            tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
            tmpContext.imageSmoothingEnabled = false;
            tmpContext.webkitImageSmoothingEnabled = false;
            tmpContext.mozImageSmoothingEnabled = false;

            if (items.weapons[i]) {
                tmpContext.rotate((Math.PI));
                let tmpSprite = new Image();
                toolSprites[items.weapons[i].src] = tmpSprite;
                tmpSprite.onload = function () {
                    this.isLoaded = true;
                    let tmpPad = 1 / (this.height / this.width);
                    let tmpMlt = (items.weapons[i].iPad || 1);
                    tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
                                         tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
                    tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)";
                    tmpContext.globalCompositeOperation = "source-atop";
                    tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
                    getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                };
                tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
                let tmpUnit = getEl('actionBarItem' + i);
                // tmpUnit.onmouseover = UTILS.checkTrusted(function () {
                //     showItemInfo(items.weapons[i], true);
                // });
                tmpUnit.onclick = UTILS.checkTrusted(function () {
                    selectWeapon(tmpObj.weapons[items.weapons[i].type]);
                });
                UTILS.hookTouchEvents(tmpUnit);
            } else {
                let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
                let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
                tmpContext.globalAlpha = 1;
                tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
                tmpContext.globalCompositeOperation = "source-atop";
                tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                let tmpUnit = getEl('actionBarItem' + i);
                // tmpUnit.onmouseover = UTILS.checkTrusted(function () {
                //     showItemInfo(items.list[i - items.weapons.length]);
                // });
                tmpUnit.onclick = UTILS.checkTrusted(function () {
                    selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
                });
                UTILS.hookTouchEvents(tmpUnit);
            }
        })(i);
    }
};
window.profineTest = function(data) {
    if (data) {
        // VALIDATE NAME:
        let name = data + "";
        name = name.slice(0, config.maxNameLength);

        return name;
    }
};