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TagPro Rolling Chat

When typing out a message, you'll be able to use the arrow keys for movement.

// ==UserScript==
// @name         TagPro Rolling Chat
// @description  When typing out a message, you'll be able to use the arrow keys for movement.
// @author       Ko
// @version      3.2
// @match        *://*.koalabeast.com/*
// @match        *://*.jukejuice.com/*
// @match        *://*.newcompte.fr/*
// @supportURL   https://www.reddit.com/message/compose/?to=Wilcooo
// @website      https://redd.it/no-post-yet
// @require      https://greasyfork.org/scripts/371240/code/TagPro%20Userscript%20Library.js
// @license      MIT
// @namespace https://greasyfork.org/users/152992
// ==/UserScript==



// These lines announce that this script is running (handy for other scripts, possibly):
// It doesn't influence the features of this script in any way.
var short_name = 'rollingchat';        // An alphabetic (no spaces/numbers) distinctive name for the script.
var version = GM_info.script.version;  // The version number is automatically fetched from the metadata.
tagpro.ready(function(){ if (!tagpro.scripts) tagpro.scripts = {}; tagpro.scripts[short_name]={version:version};});
console.log('START: ' + GM_info.script.name + ' (v' + version + ' by ' + GM_info.script.author + ')');

if (tpul.playerLocation != 'game') return;

(function enableRollingChat(){

    // It is perfectly fine to add this function (unchanged) to your own script.
    // Multiple instances of "rollingchat" can run simultaniously without problems.

    // intercept all key presses and releases:
    document.addEventListener('keydown', keyUpOrDown);
    document.addEventListener('keyup', keyUpOrDown);

    function keyUpOrDown( event ) {

        // The key that is pressed/released (undefined when it is any other key)
        var arrow = ['left','up','right','down'][[37,38,39,40].indexOf(event.keyCode)]

        // Only if the controls are disabled (usually while composing a message)
        // AND the key is indeed an arrow (not undefined)
        if (tagpro.disableControls && arrow) {

            // Whether you are releasing instead of pressing the key:
            var releasing = event.type == 'keyup';

            // Prevent the 'default' thing to happen, which is the cursor moving through the message you are typing
            event.preventDefault();

            // Return if already pressed/released
            if (tagpro.players[tagpro.playerId].pressing[arrow] != releasing) return;

            // Send the key press/release to the server!
            tagpro.sendKeyPress(arrow, releasing);

            // Not necesarry, but useful for other scripts to 'hook onto'
            if (!releasing && tagpro.events.keyDown) tagpro.events.keyDown.forEach(f => f.keyDown(arrow));
            if (releasing && tagpro.events.keyUp) tagpro.events.keyUp.forEach(f => f.keyUp(arrow));
            tagpro.ping.avg&&setTimeout(()=>(tagpro.players[tagpro.playerId][arrow]=!releasing),tagpro.ping.avg/2);
        }
    }
})();