// ==UserScript==
// @name 🌟GZMod🌟
// @namespace https://discord.gg/Z3TXQBPV4F
// @version 2.6
// @description 🌟GZMod🌟 - by Gonza - N-AutoTripleMills V-spikes F-Traps H-Doble TP/Turrets Space-SpikeTick RightClick-AutoBreaker R-NormalInsta T-ReverseInsta ,-BoosTick
// @author Gonza?<3
// @license MIT
// @icon https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQaDpUOqUoF4GZsqiPys2mxZOUR5DoUBwSAOQ&usqp=CAU
// @match *://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @match *://dev.moomoo.io/*
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://cdn.jsdelivr.net/npm/msgpack-lite@0.1.26/dist/msgpack.min.js
// @require https://cdn.jsdelivr.net/npm/fontfaceobserver@2.1.0/fontfaceobserver.standalone.min.js
// @grant none
// ==/UserScript==
document.querySelector("#joinPartyButton").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
var elementToRemove = document.getElementById("/21823819281/frvr-frvr-moomoo-display-banner-frvr_moomoo_728x90");
if (elementToRemove) {
elementToRemove.parentNode.removeChild(elementToRemove);
}
const interfaceStyle = "box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.0)";
const setupCardDiv = document.getElementById("setupCard");
if (setupCardDiv) {
setupCardDiv.style.cssText += interfaceStyle;
}
document.getElementById("guideCard")
document.getElementById("promoImg").remove();
document.getElementById("promoImgHolder").remove();
document.getElementById("/21823819281/frvr-frvr-moomoo-display-banner-frvr_moomoo_300x250").remove();
const guideCardDiv = document.getElementById("guideCard");
if (guideCardDiv) {
guideCardDiv.style.cssText += interfaceStyle;
setupCardDiv.style.backgroundColor = "#181811";
guideCardDiv.style.backgroundColor = "#181811";
function cambiarContenido() {
//Name Game
var elementoJuego = document.getElementById("gameName");
if (elementoJuego) {
elementoJuego.textContent = "GZ Mod";
//Died Text
}
var elementoMuerto = document.getElementById("diedText");
if (elementoMuerto) {
elementoMuerto.textContent = "F";
}
//Load Text
var elementoCarga = document.getElementById("loadingText");
if (elementoCarga) {
elementoCarga.textContent = "Loading GZMod";
}
}
// Esperar a que la página esté completamente cargada antes de cambiar el contenido
window.addEventListener('load', cambiarContenido);
$("#mapDisplay").css("background", "url('https://wormax.org/chrome3kafa/moomooio-background.png')");
let lastPing = -1;
let cvs = document.getElementById("gameCanvas"),
ctx = cvs.getContext("2d");
let Ie = document.getElementById("pingDisplay");
Ie.replaceWith(document.createElement("div"));
Ie.style.fontSize = "20px";
Ie.style.fontFamily = "Calibri";
Ie.style.display = "block";
Ie.style.zIndex = "1";
document.body.appendChild(Ie);
setInterval(() => {
Ie.style.display = "block";
Ie.innerText = `${window.pingTime} ping | ${fps} fps`;
}, 0);
const times = [];
let fps;
function createCompactMenu() {
if (document.getElementById('compactMenu')) {
// Si ya existe, eliminarlo
document.getElementById('compactMenu').remove();
return;
}
var compactMenu = document.createElement('div');
compactMenu.id = 'compactMenu';
compactMenu.innerHTML = `
<div id="compactMenuContent" style="position: fixed; top: 20px; right: 1550px; background-color: rgba(0, 0, 0, 0.8); padding: 10px; border-radius: 5px; color: #fff;">
<div><strong>Menu</strong></div>
<hr style="border-top: 1px solid #fff;">
<div><input type="checkbox" id="bruh" checked>Bruh ( nothing )</div>
<hr style="border-top: 1px solid #fff;">
<div><strong>Controles:</strong></div>
<ul style="list-style: none; padding-left: 0;">
<li>C - SquadSpike</li>
<li>N - Auto Triple Mill</li>
<li>V - Spike</li>
<li>F - Trap</li>
<li>H - Double Turrets</li>
<li>Space - Perfect Stacked Spiketick</li>
<li>RightClick - AutoBreaker</li>
<li>R - Normal Instakill</li>
<li>T - Reverse Instakill</li>
<li>Y - OneTick</li>
<li>, - Boost OneTick</li>
<li>Esc - Menu</li>
</ul>
</div>
`;
// Agregar el menú compacto al body del documento
document.body.appendChild(compactMenu);
}
// Evento de escucha para la tecla "Esc"
document.addEventListener('keydown', function(event) {
if (event.key === 'Escape') {
// Crea o cierra el menú compacto cuando se presiona "Esc"
createCompactMenu();
}
});
function refreshLoop() {
window.requestAnimationFrame(() => {
const now = performance.now();
while (times.length > 0 && times[0] <= now - 1000) {
times.shift();
}
times.push(now);
fps = times.length;
refreshLoop();
});
}
document.title = " GZMod";
var menuCard = document.querySelector('.menuCard#setupCard');
// Verificar si se encontró el elemento del menú
if (menuCard) {
// Cambiar el color de fondo del menú
menuCard.style.backgroundColor = '#101010';
}
let anti = true;
let hitBack = false;
let stackInsta = false;
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
damageTimes = 0;
let mouseX;
let mouseY;
let width;
let height;
//autoaim1
setInterval(() => {
if (autoaim == true) {
doNewSend(["D", [nearestEnemyAngle]]);
}
}, 10);
setInterval(() => {
if (hatToggle == 1) {
if (oldHat != normalHat) {
hat(normalHat);
}
if (oldAcc != normalAcc) {
acc(normalAcc);
}
oldHat = normalHat;
oldAcc = normalAcc
}
}, 25);
setInterval(function () {
if (myPlayer.hat == 45) {
doNewSend(["6", ["plez no kil :c"]]);
}
}, 1980);// messages send ever 2000ms but this is incase of packet mashes
function normal() {
hat(normalHat);
acc(normalAcc);
}
function aim(x, y) {
var cvs = document.getElementById("gameCanvas");
cvs.dispatchEvent(new MouseEvent("mousemove", {
clientX: x,
clientY: y
}));
}
let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
var packet
var nearestEnemy;
var nearestEnemyAngle;
var oppositeEnemyAngle;
var enemyRan;
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
id: null,
x: null,
y: null,
dir: null,
object: null,
weapon: null,
clan: null,
isLeader: null,
hat: null,
accessory: null,
isSkull: null,
};
let healSpeed = 100;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
document.msgpack = msgpack;
function n() {
this.buffer = new Uint8Array([0]);
this.buffer.__proto__ = new Uint8Array;
this.type = 0;
}
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
if (!ws) {
document.ws = this;
ws = this;
socketFound(this);
}
this.oldSend(m);
};
function socketFound(socket) {
socket.addEventListener('message', function(message) {
handleMessage(message);
});
}
function handleMessage(m) {
let temp = msgpack5.decode(new Uint8Array(m.data));
let data;
if (temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array) {
data = data;
}
} else {
data = temp;
}
let item = data[0];
if (!data) {
return
};
if (item === "io-init") {
let cvs = document.getElementById("gameCanvas");
width = cvs.clientWidth;
height = cvs.clientHeight;
$(window).resize(function() {
width = cvs.clientWidth;
height = cvs.clientHeight;
});
cvs.addEventListener("mousemove", e => {
mouseX = e.clientX;
mouseY = e.clientY;
});
}
if (item == "C" && myPlayer.id == null) {
myPlayer.id = data[1];
}
if (item == "a") {
enemiesNear = [];
for (let i = 0; i < data[1].length / 13; i++) {
let playerInfo = data[1].slice(13 * i, 13 * i + 13);
if (playerInfo[0] == myPlayer.id) {
myPlayer.x = playerInfo[1];
myPlayer.y = playerInfo[2];
myPlayer.dir = playerInfo[3];
myPlayer.object = playerInfo[4];
myPlayer.weapon = playerInfo[5];
myPlayer.clan = playerInfo[7];
myPlayer.isLeader = playerInfo[8];
myPlayer.hat = playerInfo[9];
myPlayer.accessory = playerInfo[10];
myPlayer.isSkull = playerInfo[11];
} else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
enemiesNear.push(playerInfo);
}
}
}
update();
if (item == "H") {
for(let i = 0; i < data[1].length / 8; i++) {
let info = data[1].slice(8*i, 8*i+8);
if(info[6] == millType && info[7] == myPlayer.id){
friendlyMillLocs.push(info)
}
if(info[7] == myPlayer.id){
onWeapon = true;
}
}
}
update();
if(item == "Q"){
removeArraysWithValue(friendlyMillLocs, data[1])
}
update();
if(item == "R"){
removeArraysWithValue(friendlyMillLocs, data[1])
}
update();
if(item == "S"){
if(data[1] == 3){
millCount = data[2];
}
}
update();
if(friendlyMillLocs){
nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
if(nearestFriendlyMill){
nearestFriendlyMillX = nearestFriendlyMill[1]
nearestFriendlyMillY = nearestFriendlyMill[2]
nearestFriendlyMillScale = nearestFriendlyMill[4]
}
}
if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
console.log(true)
isNextToFriendlyMill = true;
} else {
isNextToFriendlyMill = false;
}
WebSocket.prototype.send = function(m){
let xcc = new Uint8Array(m);
this.oldSend(m);
let realData = {};
let realInfo = msgpack5.decode(xcc);
if (realInfo[1] instanceof Array){
realData.data = [realInfo[0], ...realInfo[1]]
}
let rd0 = realData.data[0];
let rd1 = realData.data[1];
let rd2 = realData.data[2]
if(rd0 == 'a'){
movementDirection = rd1
}
};
isEnemyNear = false;
if (enemiesNear) {
nearestEnemy = enemiesNear.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
}
if (nearestEnemy) {
nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
oppositeEnemyAngle = Math.atan2(nearestEnemy[2] + myPlayer.y, nearestEnemy[1] + myPlayer.x);
enemyRan = Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2));
if (Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2)) < 285) {
isEnemyNear = true;
if (autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
normalHat = 6;
if (primary != 8) {
normalAcc = 21
}
};
}
}
if (isEnemyNear == false && autoaim == false) {
if (myPlayer.y < 2400) {
normalHat = 15;
} else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
normalHat = 31;
} else {
normalHat = 12;
}
}
if(isEnemyNear == true && nearestEnemy[5] == 4 && nearestEnemy[9] == 7 && hitBack == true && myPlayer.hat != 7 && myPlayer.hat != 53 && myPlayer.hat != 22 && myPlayer.hat != 11){
doNewSend(["c", [0, 11, 0]]);
setTimeout(()=>{
doNewSend(["c", [0, 21, 1]]);
},60);
}
if (!nearestEnemy) {
nearestEnemyAngle = myPlayer.dir;
}
if (item == "X") {
if (data[5] == 3.6) {
let dir_1 = (dir) => Math.atan2(Math.sin(dir), Math.cos(dir));
let a1 = dir_1(
(Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x) +
Math.PI +
Math.PI) %
(Math.PI * 2)
);
let a2 = dir_1((dir_1(data[3]) + Math.PI) % (Math.PI * 2));
let a3 = a1 - a2;
if (0.36 > a3 && -0.36 < a3) {
doNewSend(["D",[Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x)],]);
if (data[2] < 80 && data[2] > 0) {
doNewSend(["c", [0, 6, 0]]);
place(foodType);
place(foodType);
}
}
}
}
if (myPlayer.hat == 45 && shame) shameTime = 30000;
if (myPlayer.hat == 45 && shame) shame = 30000;
if (data[0] == "a") {
gameTick++;
}
if (item == "O" && data[1] == myPlayer.id) {
gameTick = 0;
lastDamageTick = 0;
shame = 0;
HP = 100;
shameTime = 0;
if (item == "O" && data[1] == myPlayer.id) {
let damage = HP - data[2];
HP = data[2];
if (damage <= -1) {
damageTimes++;
if (!lastDamageTick) return;
let healTime = gameTick - lastDamageTick;
lastDamageTick = 0;
if (healTime <= 1) {
shame = shame++;
} else {
shame = Math.max(0, shame - 2);
}
} else {
lastDamageTick = gameTick;
}
}
if (data[2] < 100 && data[2] > 0 && healToggle == true) {
//normal heal
setTimeout(() => {
place(foodType);
place(foodType);
doNewSend(["c", [0, 6, 0]]);
}, 115);
}
if (data[2] < 48 && data[2] > 0 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
healToggle = false;
doNewSend(["c", [0, 22, 0]]);
place(foodType);
setTimeout(() => {
place(foodType);
doNewSend(["c", [0, 6, 0]]);
healToggle = true;
}, 200);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
}, 700);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
}, 1900);
}
if (data[2] < 62 && data[2] > 41 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
healToggle = false;
doNewSend(["c", [0, 22, 0]]);
place(foodType);
setTimeout(() => {
place(foodType);
doNewSend(["c", [0, 6, 0]]);
healToggle = true;
}, 200);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
}, 700);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
}, 1900);
}
if (data[2] < 56 && data[2] > 50) {
healToggle = false;
setTimeout(() => {
place(foodType);
place(foodType);
healToggle = true;
}, 140);
}
if (data[2] < 41 && data[2] > 0 && hitBack == true && nearestEnemy[5] == 4) {
healToggle = false;
autoaim = true;
setTimeout(() => {
place(foodType);
place(foodType);
}, 133);
place(spikeType, nearestEnemyAngle);
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(() => {
doNewSend(["c", [0, 53, 0]]);
doNewSend(["d", [0]]);
healToggle = true;
}, 150);
setTimeout(() => {
doNewSend(["c", [0, 11, 0]]);
autoaim = false;
}, 300);
}
}
update();
}
function doNewSend(sender) {
ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function acc(id) {
doNewSend(["c", [0, 0, 1]]);
doNewSend(["c", [0, id, 1]]);
}
function hat(id) {
doNewSend(["c", [0, id, 0]]);
}
function placeO(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
doNewSend(["G", [myPlayer.weapon, true]]);
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
doNewSend(["d", [0, angle]]);
doNewSend(["G", [myPlayer.weapon, true]]);
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
doNewSend(["d", [0, angle]]);
doNewSend(["G", [myPlayer.weapon, true]]);
}
var repeater = function(key, action, interval, bu) {
let _isKeyDown = false;
let _intervalId = undefined;
return {
start(keycode) {
if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
_isKeyDown = true;
if (_intervalId === undefined) {
_intervalId = setInterval(() => {
action();
if (!_isKeyDown) {
clearInterval(_intervalId);
_intervalId = undefined;
}
}, interval);
}
}
},
stop(keycode) {
if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
_isKeyDown = false;
}
}
};
}
function removeArraysWithValue(arr, valueToRemove) {
for (let i = arr.length - 1; i >= 0; i--) {
const innerArray = arr[i];
if (innerArray.includes(valueToRemove)) {
arr.splice(i, 1);
}
}
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let friendlyMillLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
let automilling = false
let automill = false
setInterval(()=>{
if(automill == true && isNextToFriendlyMill == false && millCount < 298 && automilling == false){
automilling = true;
doNewSend(["G",[millType, null]])
doNewSend(["d",[1, (movementDirection - 1.90)]])
doNewSend(["d",[0, (movementDirection - 1.90)]])
doNewSend(["G",[myPlayer.weapon, true]])
doNewSend(["G",[millType, null]])
doNewSend(["d",[1, (movementDirection - 3.14)]])
doNewSend(["d",[0, (movementDirection - 3.14)]])
doNewSend(["G",[myPlayer.weapon, true]])
doNewSend(["G",[millType, null]])
doNewSend(["d",[1, (movementDirection + 1.90)]])
doNewSend(["d",[0, (movementDirection + 1.90)]])
doNewSend(["G",[myPlayer.weapon, true]])
automilling = false
}
}, 100)
const boostPlacer = repeater(70,() => {place(boostType);},50);
const spikePlacer = repeater(86,() => {place(spikeType);},50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
const handleMutations = (mutationsList) => {
for (const mutation of mutationsList) {
if (mutation.target.id === "killCounter") {
const count = parseInt(mutation.target.innerText, 10) || 0;
if (count > prevCount) {
doNewSend(["6", ["Nah, i'd Win"]]);
setTimeout(()=>{
doNewSend(["6", ["🌟GZMod🌟 By Gonza"]]);
},650);
prevCount = count;
}
}
}
};
const observer = new MutationObserver(handleMutations);
observer.observe(document, {
subtree: true,
childList: true,
});
document.addEventListener('keydown', (e) => {
if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
return null;
placers.forEach((t) => {
t.start(e.keyCode);
});
if (e.keyCode == 78 && document.activeElement.id.toLowerCase() !== "chatbox") {// N = Automill
automill = !automill;
}
if (e.keyCode == 72 && document.activeElement.id.toLowerCase() !== "chatbox") {// H = Turret/Teleporter
for (let i = 0; i < Math.PI * 1; i+= Math.PI / 2) {
place(turretType, myPlayer.dir + i);
place(turretType, myPlayer.dir - i);
}
}
const surroundWithSpikes = () => {
const playerDirection = myPlayer.dir;
const angles = [
playerDirection,
playerDirection + Math.PI,
playerDirection + Math.PI / 2,
playerDirection - Math.PI / 2
];
angles.forEach(angle => {
place(spikeType, angle);
});
};
document.addEventListener('keydown', (e) => {
if (e.keyCode === 67 && document.activeElement.id.toLowerCase() !== "chatbox") {
surroundWithSpikes();
}
});
if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== "chatbox") {
autoaim = true;
place(spikeType, nearestEnemyAngle);
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["d", [1]]);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 400);
}
if (e.keyCode == 82 &&document.activeElement.id.toLowerCase() !== "chatbox") {
if (stackInsta == false) {
autoaim = true;
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 0, 1]])
doNewSend(["d", [1]]);
acc(18)
doNewSend(["c", [1]]);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
doNewSend(["c", [0, 0, 1]]);
acc(21)
}, 105);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
}, 110);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
}, 115);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["d", [0, null]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["c", [0, 0, 0]]);
doNewSend(["c", [0, 0, 1]]);
hat(6)
acc(21)
autoaim = false;
}, 215);
} else {
autoaim = true;
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 0, 1]])
doNewSend(["d", [1]]);
acc(18)
doNewSend(["c", [1]]);
setTimeout( () => {
var sck = "";
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
doNewSend(["c", [0, 0, 1]]);
for(let i = 0; i < 850; i++){
let caas = new Uint8Array(550);
for(let i = 0; i <caas.length;i++){
caas[i] = Math.floor(Math.random()*270);
sck += caas[i]
}
}
ws.send(caas);
}, 105);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
}, 200);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["d", [0, null]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["c", [0, 0, 0]]);
doNewSend(["c", [0, 0, 1]]);
hat(12)
acc(21)
autoaim = false;
}, 215);
}
}
if (e.keyCode == 188 &&document.activeElement.id.toLowerCase() !== "chatbox") {
autoaim = true;
setTimeout(()=>{
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
},99);
setTimeout(()=>{
doNewSend(["c", [0, 53, 0]]);
place(boostType);
},50);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
}, 175);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== "chatbox") {
if(stackInsta == false){
// insta
autoaim = true;
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
}, 80);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
} else {
autoaim = true;
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
var sck = "";
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
for(let i = 0; i < 850; i++){
let caas = new Uint8Array(550);
for(let i = 0; i <caas.length;i++){
caas[i] = Math.floor(Math.random()*270);
sck += caas[i]
}
}
ws.send(caas);
}, 80);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
}
if (e.keyCode == 66 &&document.activeElement.id.toLowerCase() !== "chatbox") {//manual bulltick
doNewSend(["c", [0, 7, 0]]);
setTimeout(()=>{
doNewSend(["c", [0, 13, 1]]);
},60);
}
})
document.addEventListener('keyup', (e) => {
if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
return null;
placers.forEach((t) => {
t.stop(e.keyCode);
})
})
document.addEventListener("mouseup", (event) => {
// Verificar si el evento proviene de un elemento dentro de storeMenu
const storeMenu = document.getElementById("storeMenu");
if (storeMenu.contains(event.target)) {
// El evento ocurrió dentro del storeMenu, no hagas nada
return;
}
// Aquí colocas el código que quieres ejecutar solo si el evento no está dentro del storeMenu
if (event.button == 0) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 12, 0]]);
},100);
} else if (event.button == 0) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 12, 0]]);
},100);
}
});
document.addEventListener("mousedown", (event) => {
if (event.button == 2 && secondary != 10) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 40, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 6, 0]]);
},100);
} else if (event.button == 2) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 40, 0]]);
doNewSend(["G", [secondary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 6, 0]]);
},100);
}
});
function isElementVisible(e) {
return (e.offsetParent !== null);
}
function toRad(angle) {
return angle * 0.01745329251;
}
function dist(a, b) {
return Math.sqrt(Math.pow((b.y - a[2]), 2) + Math.pow((b.x - a[1]), 2));
}
function update() {
for (let i = 0; i < 9; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
primary = i;
}
}
for (let i = 9; i < 16; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
secondary = i;
}
}
for (let i = 16; i < 19; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
foodType = i - 16;
}
}
for (let i = 19; i < 22; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
wallType = i - 16;
}
}
for (let i = 22; i < 26; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
spikeType = i - 16;
}
}
for (let i = 26; i < 29; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
millType = i - 16;
}
}
for (let i = 29; i < 31; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
mineType = i - 16;
}
}
for (let i = 31; i < 33; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
boostType = i - 16;
}
}
for (let i = 33; i < 39; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36) {
turretType = i - 16;
}
}
spawnpadType = 36;
}
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
.loader {
position: absolute;
top:110%;
left:46%;
border: 16px solid #333;
border-radius: 50%;
border-top: 16px solid #181818;
box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4);
width: 60px;
height: 60px;
-webkit-animation: spin 0.5s linear infinite; /* Safari */
animation: spin 0.5s linear infinite;
}
@-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
#gameUI .joinAlBtn, a {
animation: 5s infinite linear both normal rainbow;
}
@keyframes rainbow {
0% { filter: hue-rotate(0deg) }
100% { filter: hue-rotate(360deg) }
}`));
document.head.appendChild(styleItem);
window.addEventListener("load", () => {
let toggleRender = true;
let canvas = document.getElementById("gameCanvas");
let ctx = canvas.getContext("2d");
let screenWidth = 1920;
let screenHeight = 1080;
let screenW = screenWidth / 2;
let screenH = screenHeight / 2;
document.addEventListener("keydown", function (e) {
if (e.keyCode == 27) {
$('#infomenu').toggle();
ext = !ext;
};
});
var antii = document.querySelector("#anti")
antii.addEventListener('change', function() {
if (this.checked) {
anti = true;
} else {
anti = false;
}
});
var hitBackk = document.querySelector("#hitBack")
hitBackk.addEventListener('change', function() {
if (this.checked) {
hitBack = true;
} else {
hitBack = false;
}
});
var stackInstaa = document.querySelector("#stackInsta")
stackInstaa.addEventListener('change', function() {
if (this.checked) {
stackInsta = true;
} else {
stackInsta = false;
setInterval(() => {
// Function to clear console
function clearConsole() {
console.clear();
}
// Clear console initially
clearConsole();
// Set interval to clear console every 2 minutes and 30 seconds (150000 milliseconds)
setInterval(clearConsole, 150000);
})}})})}